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No files matched your search
@@ -90,3 +90,83 @@ jobs:
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
- run: cargo build --workspace --release
|
||||
|
||||
# 运行时冒烟(M62):Linux 上**真渲染一帧**,补上「能编译 ≠ 能跑」的空白。
|
||||
# 上面四个 job 都只证明代码编得过、测得过,从不创建真实图形窗口;本 job 在 Xvfb 虚拟显示里
|
||||
# 启动 GUI 进程,让 Slint 软件渲染器把当前场景渲进内存像素缓冲并编码成 PNG,再对**像素本身**
|
||||
# 断言(不是只看退出码:窗口起来了但一帧空白同样是「退出码 0」)。
|
||||
# 诚实边界:证明「Linux 上真能跑出非空白的一帧」,**不**证明视觉正确——视觉靠人眼看 artifact。
|
||||
# 本 job 绑死 Slint Window::take_snapshot;迁 iced 后必须提供等价的离屏截图通道,否则本 job 静默退化成「能起进程」。
|
||||
runtime-smoke:
|
||||
name: runtime smoke (ubuntu x64, xvfb)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: 无头 X 与图形栈依赖(xvfb + 软渲染 + 字体)
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
xvfb xauth \
|
||||
libxkbcommon-dev libxkbcommon-x11-0 libfontconfig1-dev \
|
||||
libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev \
|
||||
libx11-6 libxcursor1 libxrandr2 libxi6 \
|
||||
fonts-dejavu-core fonts-liberation2
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
# 用 debug 而不是 release:本 job 验的是「运行时渲染通路能通」,不是优化后二进制的行为;
|
||||
# release 的 lto="fat" + codegen-units=1 会把这一步拖到十几分钟却不带来额外证据。
|
||||
- run: cargo build --bin unlucky-launcher --locked
|
||||
- name: 在 Xvfb 里跑一帧并截图(退出码非 0 即失败)
|
||||
run: |
|
||||
set -o pipefail # 当前没有管道(死行),保留是为将来加管道时先有失败传播
|
||||
mkdir -p "$RUNNER_TEMP/smoke/data"
|
||||
xvfb-run -a --server-args="-screen 0 1280x1024x24" \
|
||||
target/debug/unlucky-launcher --software-renderer \
|
||||
--screenshot "$RUNNER_TEMP/smoke/runtime-smoke.png" \
|
||||
--data-dir "$RUNNER_TEMP/smoke/data"
|
||||
- name: 断言 PNG 存在且非空白(尺寸 / 唯一色数 / 亮度σ / 强边缘占比)
|
||||
run: python3 packaging/check_screenshot.py "$RUNNER_TEMP/smoke/runtime-smoke.png" --json
|
||||
- name: 上传截图与数据目录(失败也传,便于复盘)
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: runtime-smoke-screenshot
|
||||
path: ${{ runner.temp }}/smoke/
|
||||
if-no-files-found: warn
|
||||
|
||||
# macOS 槽位探针(M62):**默认不在 PR 上跑**,只有手动 dispatch 才触发。
|
||||
# 之所以是探针而不是常驻槽位:官方 macOS runner 处于 LaunchDaemon 上下文,没有登录的
|
||||
# WindowServer 会话,Slint 的 winit backend 创建窗口大概率直接失败;而 worker 禁 push,
|
||||
# 本机也没有 macOS,这条路径**尚无任何实测证据**——不拿未验证的 job 卡住主干门禁。
|
||||
# 首跑结论决定去留:绿 → 去掉 if/continue-on-error 升为常驻槽位;红 → 按 D26 归入 iced
|
||||
# 重写后再规划,并把错误原文贴进 progress 文档(不静默删 job、不吞失败原因)。
|
||||
runtime-smoke-macos:
|
||||
name: runtime smoke (macos arm64, probe)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 30
|
||||
# 探针阶段保留证据但不算流水线结论:log/artifact 里失败原因照常可见,
|
||||
# 解除条件 = 该槽位在真实 runner 上首跑通过并把本行与上面那条 if 一起删掉。
|
||||
continue-on-error: true
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
- run: cargo build --bin unlucky-launcher --locked
|
||||
- name: 尝试截图(macOS 没有 X 服务器,直接跑;失败即为结论)
|
||||
run: |
|
||||
set -o pipefail # 当前没有管道(死行),保留是为将来加管道时先有失败传播
|
||||
mkdir -p "$RUNNER_TEMP/smoke/data"
|
||||
target/debug/unlucky-launcher --software-renderer \
|
||||
--screenshot "$RUNNER_TEMP/smoke/runtime-smoke.png" \
|
||||
--data-dir "$RUNNER_TEMP/smoke/data"
|
||||
- name: 断言 PNG 存在且非空白
|
||||
run: python3 packaging/check_screenshot.py "$RUNNER_TEMP/smoke/runtime-smoke.png" --json
|
||||
- name: 上传截图与数据目录(失败也传,便于复盘)
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: runtime-smoke-screenshot-macos
|
||||
path: ${{ runner.temp }}/smoke/
|
||||
if-no-files-found: warn
|
||||
@@ -1,9 +1,12 @@
|
||||
name: Guards
|
||||
|
||||
# 架构与合规守门(与 fmt/clippy 同级,不允许 continue-on-error):
|
||||
# 1. core-no-ui —— crates/core 零 UI 依赖(D3 铁律),依赖表 + cargo tree 双查
|
||||
# 2. file-size —— 全仓代码/文档单文件 ≤400 行(用户硬约束)
|
||||
# 3. licenses —— cargo-deny:许可证白名单 + GPL 依赖拦截 + 供应链来源校验
|
||||
# 1. core-no-ui —— crates/core 零 UI 依赖(D3 铁律),依赖表 + cargo tree 双查
|
||||
# 2. presenter-no-ui —— crates/presenter 零 UI 依赖(D26 / M85):Slint 版与 iced 版共用的宿主层
|
||||
# 3. design-zero-dep —— crates/design 零第三方依赖(M61 / M87):依赖表(含 dev/build)必须为空 + 依赖树只允许出现自身
|
||||
# 4. file-size —— 全仓代码/文档单文件 ≤400 行(用户硬约束)
|
||||
# 5. licenses —— cargo-deny:许可证白名单 + GPL 依赖拦截 + 供应链来源校验
|
||||
# 6. unsafe-scope —— 全仓 `allow(unsafe_code)` 的文件集合必须恰好只有一个(D36 / M91)
|
||||
|
||||
on:
|
||||
push:
|
||||
@@ -43,6 +46,279 @@ jobs:
|
||||
fi
|
||||
echo "OK: unlucky-core 依赖树零 UI"
|
||||
|
||||
# presenter 是 Slint 版(crates/app)与 iced 版(crates/app-iced)共用的唯一业务层(D26)。
|
||||
# 一旦 slint/iced/winit 被拉进来,分层就废了,而编译与单测仍会全绿 —— 所以必须由 CI 守。
|
||||
# 与 core-no-ui 同样是「依赖表 + cargo tree」双查,名单保持一致;脚本刻意复制而非抽公共脚本,
|
||||
# 理由是 CI 守门脚本自身挂掉的排查成本远高于这几行重复。
|
||||
presenter-no-ui:
|
||||
name: presenter 零 UI 守门
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- name: 依赖表直查(crates/presenter/Cargo.toml 的依赖表不得出现 UI 框架)
|
||||
run: |
|
||||
set -uo pipefail
|
||||
forbidden='slint|egui|eframe|iced|winit|gtk|javafx|tauri|fltk|druid|relm'
|
||||
# 与 core-no-ui 的整文件 grep 不同:本 crate 的 description 合法地写着
|
||||
# 「Slint 版与 iced 版共用」,整文件 grep 会把它当越线。所以先按表头切出依赖表
|
||||
# (含 target.*.dependencies 与 dev/build 表),再去掉注释行,只查键名。
|
||||
# 子表写法 `[dependencies.slint]` / `[target.'cfg(windows)'.dependencies.slint]`
|
||||
# 是合法的等长写法,且表头本身带着包名,所以表头也要一并落进检查范围——
|
||||
# 否则「子表 + optional + 非默认 feature」这种组合能同时骗过依赖表与 cargo tree。
|
||||
awk '
|
||||
/^[[:space:]]*\[/ {
|
||||
in_deps = ($0 ~ /^[[:space:]]*\[(target\..*\.)?(dependencies|dev-dependencies|build-dependencies)(\.[^]]*)?\][[:space:]]*$/)
|
||||
if (in_deps && $0 ~ /\.[^]]*\]/) printf "%d:%s\n", NR, $0
|
||||
next
|
||||
}
|
||||
in_deps && !/^[[:space:]]*#/ && !/^[[:space:]]*$/ { printf "%d:%s\n", NR, $0 }
|
||||
' crates/presenter/Cargo.toml > /tmp/presenter-deps.txt
|
||||
cat /tmp/presenter-deps.txt
|
||||
if grep -iE "$forbidden" /tmp/presenter-deps.txt; then
|
||||
echo "::error file=crates/presenter/Cargo.toml::presenter 不得依赖 UI 框架(D26)。窗口创建 / 渲染 / 图片解码属于 app 与 app-iced 侧;需要跨前端共用的类型请放进 presenter 的 dto。"
|
||||
exit 1
|
||||
fi
|
||||
echo "OK: crates/presenter/Cargo.toml 依赖表无 UI 依赖"
|
||||
- name: 依赖树泄漏检查(cargo tree -p unlucky-presenter,排除自身行)
|
||||
run: |
|
||||
set -uo pipefail
|
||||
forbidden='slint|egui|eframe|iced|winit|gtk|javafx|tauri|fltk|druid|relm'
|
||||
# 注意:cargo tree 命中 UI 框架时**退出码仍是 0**,所以只能抓输出再判断。
|
||||
if ! tree=$(cargo tree -p unlucky-presenter --edges normal --prefix none); then
|
||||
echo "::error::cargo tree -p unlucky-presenter 执行失败 —— crate 是否仍叫 unlucky-presenter?"
|
||||
exit 1
|
||||
fi
|
||||
echo "$tree"
|
||||
hits=$(printf '%s\n' "$tree" | grep -vE '^unlucky-presenter v' | grep -iE "$forbidden")
|
||||
if [ -n "$hits" ]; then
|
||||
echo "::error::presenter 的依赖树出现 UI 框架(传递依赖也不允许),本次命中:"
|
||||
printf '%s\n' "$hits" | sed 's/^/ - /'
|
||||
echo "::error::presenter 是 Slint 版与 iced 版共用的宿主层:把窗口 / 渲染 / 图片解码留在 app 侧,presenter 只持有与框架无关的 DTO、状态 reducer 与 host 装配。"
|
||||
exit 1
|
||||
fi
|
||||
echo "OK: unlucky-presenter 依赖树零 UI"
|
||||
|
||||
# unlucky-design 是「纯数据 + 纯函数、零第三方依赖」的设计令牌层,这是 README 明写的卖点
|
||||
# (连 serde 都不加),但目前只靠人肉守。零依赖的判据比 UI 名单更硬:依赖树只允许有自己一行。
|
||||
# 注意 `cargo tree --edges normal` 看不到 dev/build 依赖,所以另设一步按表头切依赖表逐个查空。
|
||||
design-zero-dep:
|
||||
name: design 零第三方依赖守门
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- name: 依赖表必须为空(dependencies / dev / build 表一律不许有键,含子表写法)
|
||||
run: |
|
||||
set -uo pipefail
|
||||
# design 承诺的是「零第三方依赖」,不分 normal / dev / build —— 而 cargo tree
|
||||
# --edges normal 对 dev/build 是瞎的。所以先按表头切出全部依赖表(含
|
||||
# `[dependencies.serde]` 这类子表写法,表头本身携带包名),再看是否为空。
|
||||
awk '
|
||||
/^[[:space:]]*\[/ {
|
||||
in_deps = ($0 ~ /^[[:space:]]*\[(target\..*\.)?(dependencies|dev-dependencies|build-dependencies)(\.[^]]*)?\][[:space:]]*$/)
|
||||
if (in_deps && $0 ~ /\.[^]]*\]/) printf "%d:%s\n", NR, $0
|
||||
next
|
||||
}
|
||||
in_deps && !/^[[:space:]]*#/ && !/^[[:space:]]*$/ { printf "%d:%s\n", NR, $0 }
|
||||
' crates/design/Cargo.toml > /tmp/design-deps.txt
|
||||
if [ -s /tmp/design-deps.txt ]; then
|
||||
cat /tmp/design-deps.txt
|
||||
echo "::error file=crates/design/Cargo.toml::unlucky-design 的依赖表必须为空(normal / dev / build 都算),本次命中:"
|
||||
sed 's/^/ - /' /tmp/design-deps.txt
|
||||
echo "::error::design 是纯数据 + 纯函数的设计令牌,README 对外承诺零第三方依赖(连 serde 都不加):色彩 / 排版 / 形状 / 高程 / 动效请不要引入任何 crate,测试与构建辅助依赖同样不许加。序列化与运行时能力放到消费方(app / app-iced / presenter)。"
|
||||
exit 1
|
||||
fi
|
||||
echo "OK: crates/design/Cargo.toml 依赖表全空(含 dev / build)"
|
||||
- name: 依赖树只允许出现自身(cargo tree -p unlucky-design --edges normal)
|
||||
run: |
|
||||
set -uo pipefail
|
||||
if ! tree=$(cargo tree -p unlucky-design --edges normal --prefix none); then
|
||||
echo "::error::cargo tree -p unlucky-design 执行失败 —— crate 是否仍叫 unlucky-design?"
|
||||
exit 1
|
||||
fi
|
||||
echo "$tree"
|
||||
# 空行不算,剩下的每一行都必须是自己:正常时整个输出只有一行
|
||||
# `unlucky-design v0.1.0 (/path/to/crates/design)`。
|
||||
lines=$(printf '%s\n' "$tree" | grep -cE '[^[:space:]]' || true)
|
||||
others=$(printf '%s\n' "$tree" | grep -vE '^[[:space:]]*$' | grep -vE '^unlucky-design v' || true)
|
||||
if [ -n "$others" ] || [ "$lines" -ne 1 ]; then
|
||||
echo "::error file=crates/design/Cargo.toml::unlucky-design 必须零第三方依赖,本应只有自身一行,实际 $lines 行;越线的包:"
|
||||
printf '%s\n' "$others" | sed 's/^/ - /'
|
||||
echo "::error::design 是纯数据 + 纯函数的设计令牌:色彩 / 排版 / 形状 / 高程 / 动效请不要引入 serde、rand、once_cell 等任何 crate。序列化与运行时能力放到消费方(app / app-iced / presenter)。"
|
||||
exit 1
|
||||
fi
|
||||
echo "OK: unlucky-design 依赖树只有自身,零第三方依赖"
|
||||
|
||||
# D36 定案:整窗 α 是全仓**唯一**需要 `unsafe` 的能力(Win32 的
|
||||
# `SetLayeredWindowAttributes` 没有安全替代),落点收在一个文件里。
|
||||
# 判据必须是**集合相等**而不是「黑名单命中」:
|
||||
# - 新增第二个显式放行 unsafe 的文件 → 红(黑名单写法在这里会假绿);
|
||||
# - 落点文件把放行删掉 / 改名 / 搬走 → 红(否则门禁守着一条已经不存在的路径);
|
||||
# - 多行属性、同行合并属性、多行 `cfg_attr`、`expect(unsafe_code)` 都已覆盖
|
||||
# (r2 前的行级正则对前两种会假绿,当时只能靠 ci.yml 的 fmt job 兜底;r3 起由词法器直接抓)。
|
||||
unsafe-scope:
|
||||
name: unsafe 落点守门(集合必须恰好一个文件)
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: 全仓显式放行 unsafe 的文件集合 == 唯一落点
|
||||
run: |
|
||||
set -uo pipefail
|
||||
EXPECTED='crates/app-iced/src/platform/win32/transparency.rs'
|
||||
# 扫描口径(M91 r3):一个小词法器,而不是正则。
|
||||
#
|
||||
# 为什么必须用词法器:r2 的写法是「按全文方括号净深度合并续行」,但 Rust 里
|
||||
# `['[', '(']`、`"[2"`、`starts_with("[2")` 这类**不配对括号字面量**会让深度永久跑偏,
|
||||
# 于是该文件后面的一切(包括一个真的 `#[allow(unsafe_code)]`)都再也不会被扫到——
|
||||
# 实测本仓 601 个文件里有 10 个扫到 EOF 仍非 0,`gate.rs` 就是其中之一(r3 复审实证:
|
||||
# 在它尾部加作用域 allow,r2 门禁 exit 0 假绿)。
|
||||
# 现在的做法:逐字符状态机(普通 / 行注释 / 块注释(可嵌套)/ 字符串 / raw 字符串 /
|
||||
# 字符字面量),只在「普通态」里认 `#` 或 `#!` 紧跟 `[` 的属性起点,然后只在这一个
|
||||
# 属性内部累计到它的 `]` 配平——数组字面量跨行不再参与合并,也就不会带偏。
|
||||
#
|
||||
# 放行的两种拼法都算:`allow(...)` 与 `expect(...)`。`expect(unsafe_code)` 同样会
|
||||
# 放行 unsafe 代码(rustc 实测:`#![expect(unsafe_code)]` + `pub unsafe fn f() {}` 在
|
||||
# `-D unsafe_code` 下编译通过),所以它必须被同一条判据抓住,不能只认 allow。
|
||||
#
|
||||
# 仍然抓不住的(已知边界,别当全覆盖):
|
||||
# - 落点文件**内部**多开别的 unsafe 能力(本门禁只看「有没有放行属性」,不看 unsafe 块个数);
|
||||
# - **在别处定义、这里只调用**的宏展开出来的 allow:宏体里直接写出的属性在源码文本里,
|
||||
# 会被扫到;但「宏定义在别的文件、调用点展开出 allow」时,本文件源码里没有那个属性;
|
||||
# - 注释(行注释/块注释)与字符串(普通/raw)里的属性文本**刻意不算**:它们不构成放行;
|
||||
# 代价是「真把 allow 写进字符串」这种写法不会被当作落点(它也确实不放行任何代码);
|
||||
# - manifest 侧 `[lints.rust] unsafe_code = "allow"`:本门禁只扫 `*.rs`,看不见 Cargo.toml;
|
||||
#
|
||||
# r4 回归用例(属性内的 raw string / 字符字面量曾经是盲区;现在两处共用 step(),
|
||||
# 它们不再是边界,但下面五条必须一直保持红/绿正确 —— 改这段词法器前先跑它们):
|
||||
# 红 #[doc = r#"a "b"#] 后跟真 allow
|
||||
# 红 #[cfg_attr(docsrs, doc = r##"a " b "##)] 后跟真 allow
|
||||
# 红 #[cfg_attr(docsrs, my_macro(39 as char))] 一类含字符字面量/转义的属性后跟真 allow
|
||||
# 具体形态:#![cfg_attr(docsrs, my_macro('\''))] 后跟真 allow
|
||||
# 红 以上三者的 CRLF 版本
|
||||
# 绿 #[doc = r#"x" allow(unsafe_code) is banned "y"#](纯文档,不得误报)
|
||||
scan() {
|
||||
awk -v path="$1" '
|
||||
# ---- 唯一的状态机:主循环与属性内**共用**同一个 step() ----
|
||||
# 为什么必须复用:r2 是「属性外一套状态机、属性内另写一套」,两套各自演进,
|
||||
# r3 的属性内就只剩「遇 " 跳到下一个 "」,于是 raw string / 字符字面量在属性内
|
||||
# 完全不认识 —— `#[doc = r#"a "b"#]` 之后的一切对门禁失明(假绿),
|
||||
# `#[doc = r#"x" allow(unsafe_code) "y"#]` 这种纯文档被误报(误红)。
|
||||
# 现在两处只认这一个 step(),属性解析只多一层「[ ] 深度决定何时离开属性」。
|
||||
#
|
||||
# 状态:0 普通 / 1 行注释 / 2 块注释(可嵌套)/ 3 字符串 / 4 raw 字符串 / 5 字符字面量。
|
||||
# 返回值 = 本次消费到的位置(`//`、`/*`、`r#"`、raw 收尾会一次吃掉多个字符);
|
||||
# g_plain=1 表示该位置处在「普通态代码」里(注释/字符串内容一律 0,
|
||||
# 所以它们既不会被当成属性、也不会参与属性内的 [ ] 计数与文本匹配)。
|
||||
function step(s, n, i, c, nx, j, h, ok) {
|
||||
c = substr(s, i, 1)
|
||||
g_plain = 0
|
||||
if (g_state == 1) { if (c == "\n") g_state = 0; return i }
|
||||
if (g_state == 2) {
|
||||
if (c == "/" && substr(s, i + 1, 1) == "*") { g_depth++; return i + 1 }
|
||||
if (c == "*" && substr(s, i + 1, 1) == "/") { g_depth--; if (g_depth <= 0) g_state = 0; return i + 1 }
|
||||
return i
|
||||
}
|
||||
if (g_state == 3) {
|
||||
if (c == "\\") return i + 1
|
||||
if (c == "\"" || c == "\n") g_state = 0
|
||||
return i
|
||||
}
|
||||
if (g_state == 4) {
|
||||
if (c == "\"") {
|
||||
ok = 1
|
||||
for (j = 1; j <= g_hashes; j++) if (substr(s, i + j, 1) != "#") ok = 0
|
||||
if (ok) { g_state = 0; return i + g_hashes }
|
||||
}
|
||||
return i
|
||||
}
|
||||
if (g_state == 5) {
|
||||
if (c == "\\") return i + 1
|
||||
if (c == g_q || c == "\n") g_state = 0
|
||||
return i
|
||||
}
|
||||
if (c == "/" && substr(s, i + 1, 1) == "/") { g_state = 1; return i + 1 }
|
||||
if (c == "/" && substr(s, i + 1, 1) == "*") { g_state = 2; g_depth = 1; return i + 1 }
|
||||
if (c == "\"") { g_state = 3; return i }
|
||||
if (c == g_q) {
|
||||
nx = substr(s, i + 1, 1)
|
||||
if (nx == "\\" || substr(s, i + 2, 1) == g_q) { g_state = 5; return i }
|
||||
g_plain = 1
|
||||
return i
|
||||
}
|
||||
if (c == "r" || c == "b") {
|
||||
j = i + 1
|
||||
if (c == "b") {
|
||||
if (substr(s, j, 1) == "\"") { g_state = 3; return j }
|
||||
if (substr(s, j, 1) == g_q) { g_state = 5; return j }
|
||||
if (substr(s, j, 1) != "r") { g_plain = 1; return i }
|
||||
j++
|
||||
}
|
||||
h = 0
|
||||
while (substr(s, j, 1) == "#") { h++; j++ }
|
||||
if (substr(s, j, 1) == "\"") { g_hashes = h; g_state = 4; return j }
|
||||
g_plain = 1
|
||||
return i
|
||||
}
|
||||
g_plain = 1
|
||||
return i
|
||||
}
|
||||
function lex( s, line, n, i, j, k, ch, adepth, attr) {
|
||||
s = ""
|
||||
while ((getline line < path) > 0) s = s line "\n"
|
||||
close(path)
|
||||
n = length(s)
|
||||
g_state = 0; g_depth = 0; g_hashes = 0; g_found = 0
|
||||
for (i = 1; i <= n; i++) {
|
||||
i = step(s, n, i)
|
||||
if (!g_plain || substr(s, i, 1) != "#") continue
|
||||
j = i + 1
|
||||
if (substr(s, j, 1) == "!") j++
|
||||
if (substr(s, j, 1) != "[") continue
|
||||
# 属性:**复用 step()**,只多一层「[ ] 深度决定何时离开属性」。
|
||||
# 属性里的字符串 / raw 字符串 / 字符字面量因此与属性外同一套识别。
|
||||
attr = ""; adepth = 0; k = j
|
||||
while (k <= n) {
|
||||
k = step(s, n, k)
|
||||
if (g_plain) {
|
||||
ch = substr(s, k, 1)
|
||||
if (ch == "[") adepth++
|
||||
else if (ch == "]") adepth--
|
||||
attr = attr ch
|
||||
if (adepth <= 0) break
|
||||
}
|
||||
k++
|
||||
}
|
||||
if (attr ~ /(allow|expect)\([^]]*unsafe_code/) g_found = 1
|
||||
i = k
|
||||
}
|
||||
return g_found
|
||||
}
|
||||
BEGIN { g_q = "\047"; g_found = 0; exit(lex() ? 0 : 1) }
|
||||
'
|
||||
}
|
||||
# 只对「文本里出现过 unsafe_code」的文件跑词法器(标识符不可能被空白拆开,
|
||||
# 所以这个预筛不会漏)。601 个文件 → 个位数个候选,整个 job 约 2 秒。
|
||||
actual=$(git grep -l 'unsafe_code' -- '*.rs' 2>/dev/null | LC_ALL=C sort | while IFS= read -r f; do
|
||||
if scan "$f"; then printf '%s\n' "$f"; fi
|
||||
done | LC_ALL=C sort)
|
||||
echo "期望(恰好这一个):$EXPECTED"
|
||||
echo "实际扫到的集合:"
|
||||
if [ -n "$actual" ]; then printf '%s\n' "$actual" | sed 's/^/ - /'; else echo " (空)"; fi
|
||||
if [ "$actual" != "$EXPECTED" ]; then
|
||||
extra=$(printf '%s\n' "$actual" | grep -vxF "$EXPECTED" || true)
|
||||
if [ -n "$extra" ]; then
|
||||
echo "::error::多出来的 unsafe 落点(D36 只允许一个):"
|
||||
printf '%s\n' "$extra" | sed 's/^/ - /'
|
||||
fi
|
||||
if ! printf '%s\n' "$actual" | grep -qxF "$EXPECTED"; then
|
||||
echo "::error file=$EXPECTED::这个文件里没有显式放行 unsafe(allow / expect(unsafe_code))—— 落点被搬走/改名/删了放行?守门路径已失效。"
|
||||
fi
|
||||
echo "::error::整窗 α 的 FFI 只允许住在 $EXPECTED(D36)。需要新的 unsafe 能力请先立 mission:改这条守门 + 更新 D36 的定案,不要顺手放行。"
|
||||
exit 1
|
||||
fi
|
||||
echo "OK: 全仓显式放行 unsafe 的文件恰好只有 $EXPECTED"
|
||||
|
||||
file-size:
|
||||
name: 文件行数 ≤400 守门
|
||||
runs-on: ubuntu-latest
|
||||
@@ -63,7 +339,9 @@ jobs:
|
||||
echo "::error file=$f::$f 有 $n 行,超过 $LIMIT 行上限,请按模块拆分"
|
||||
failed=$((failed + 1))
|
||||
fi
|
||||
done < <(git ls-files '*.rs' '*.md' '*.slint' '*.yml' '*.yaml' '*.toml' '*.json')
|
||||
# 覆盖范围含脚本(*.py/*.sh):packaging/ 下的构建辅助脚本同样受 400 行约束;
|
||||
# Cargo.lock 等机器生成文件刻意不在列(否则一生成就超限)
|
||||
done < <(git ls-files '*.rs' '*.md' '*.slint' '*.yml' '*.yaml' '*.toml' '*.json' '*.py' '*.sh')
|
||||
if [ "$failed" -ne 0 ]; then
|
||||
echo "共 $failed 个文件超限"
|
||||
exit 1
|
||||
|
||||
@@ -281,16 +281,20 @@ jobs:
|
||||
set -euo pipefail
|
||||
ls -l dist
|
||||
# 六槽位全齐才发版:缺任意一个就 fail(宁可不出 Release,也不出少一档的 Release)。
|
||||
# 每个槽位都要 GUI 与 CLI 两个资产——只按「槽位名出现过」判会被其中一个掩盖。
|
||||
for slot in windows-x64 windows-arm64 linux-x64 linux-arm64 macos-arm64 macos-x64; do
|
||||
if ! compgen -G "dist/*-$slot*" >/dev/null; then
|
||||
echo "::error::矩阵缺产物:$slot"
|
||||
exit 1
|
||||
fi
|
||||
for prefix in unlucky-launcher ull; do
|
||||
if ! compgen -G "dist/$prefix-*-$slot*" >/dev/null; then
|
||||
echo "::error::矩阵缺产物:$prefix / $slot"
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
done
|
||||
# 各平台任务各写一份 SHA256SUMS.txt,合并后只有一份是真的 —— 在 Release 侧重算。
|
||||
# GUI 与 CLI 都要进清单:漏了 ull 就是「发了但没有校验和」。
|
||||
cd dist
|
||||
rm -f SHA256SUMS.txt
|
||||
sha256sum unlucky-launcher-* > SHA256SUMS.txt
|
||||
sha256sum unlucky-launcher-* ull-* > SHA256SUMS.txt
|
||||
sha256sum -c SHA256SUMS.txt
|
||||
cat SHA256SUMS.txt
|
||||
|
||||
@@ -344,7 +348,8 @@ jobs:
|
||||
esac
|
||||
# Windows 单 exe 装不下 LICENSE/NOTICE/README.md,这三份与产物并列挂到 Release 上,
|
||||
# 保证每个下载平台的许可条款都随包分发。
|
||||
assets=(dist/unlucky-launcher-* dist/SHA256SUMS.txt LICENSE NOTICE README.md)
|
||||
# `ull` 是独立资产(不在 tar.gz 里):headless 用户下一个小文件直接跑,不用解档。
|
||||
assets=(dist/unlucky-launcher-* dist/ull-* dist/SHA256SUMS.txt LICENSE NOTICE README.md)
|
||||
if gh release view "$TAG" >/dev/null 2>&1; then
|
||||
# 同 tag 重跑(补丁 / 重编):Release 已存在 → 覆盖资产 + 刷新说明,
|
||||
# 不再 `create`(那会因已存在而失败,把整条流水线在最后一步染红)。
|
||||
|
||||
Generated
+1321
-97
File diff suppressed because it is too large.
Load diff
+68
-1
@@ -1,6 +1,24 @@
|
||||
[workspace]
|
||||
resolver = "2"
|
||||
members = ["crates/core", "crates/agent", "crates/app", "crates/cli"]
|
||||
members = [
|
||||
"crates/core",
|
||||
"crates/agent",
|
||||
# M85(D26):UI 框架无关的宿主层。Slint 版(crates/app)与 iced 版(crates/app-iced)
|
||||
# 共用它;Slint 退役后只剩 iced 依赖,本 crate 不受影响。
|
||||
"crates/presenter",
|
||||
"crates/app",
|
||||
"crates/cli",
|
||||
"crates/design",
|
||||
# P4(D26 iced 重写)第一步:与 Slint 版 `crates/app` 并存的新 UI crate。
|
||||
# bin 名 `unlucky-launcher-iced`,翻牌时才改名(见 DevDocs/SubAgentsTalk/app-iced-骨架与翻牌.md)。
|
||||
"crates/app-iced",
|
||||
# M87(D40 第 2 层):配色取色的解码适配层。**唯一**允许引入 `image` 类依赖的地方,
|
||||
# 使 `crates/design` 能继续宣称「零第三方依赖」。
|
||||
"crates/palette-extract",
|
||||
# M92(D28):国际化地基——语言探测 / 中英消息目录 / 中文字体策略。零第三方依赖、零 UI 依赖,
|
||||
# 壳层(iced 版现在,别的壳将来)与 presenter 都依赖它,所以它不能认任何一个渲染框架。
|
||||
"crates/i18n",
|
||||
]
|
||||
|
||||
[workspace.package]
|
||||
version = "0.1.0"
|
||||
@@ -49,6 +67,10 @@ zip = { version = "9", default-features = false, features = ["deflate-flate2-zli
|
||||
flate2 = "1"
|
||||
tar = "0.4"
|
||||
|
||||
# M87(D40):配色取色的解码适配层。版本与 `crates/app-iced` 的截图通道对齐(同一份
|
||||
# `image` 只编译一次);编解码器由各 crate 自己按需开 feature,这里只钉版本。
|
||||
image = { version = "0.25", default-features = false }
|
||||
|
||||
# UI 层唯一入口(D2:Slint,RF 2.0 轨道)。
|
||||
# 默认特性已含 backend-default + renderer-femtovg(GL)+ renderer-software(CPU 软渲染兜底,
|
||||
# Win7 老机无可用 GPU 时的降级路径,见 DevDocs/PlanDoc/01c-native-gui-options.md §6)。
|
||||
@@ -86,3 +108,48 @@ lto = "fat"
|
||||
codegen-units = 1
|
||||
panic = "abort"
|
||||
strip = "symbols"
|
||||
|
||||
# P6(M96):日常迭代 / 本机验收用的「快」档,发布仍走上面的 release。
|
||||
# `inherits = "release"` 让其余各项(strip / debug / overflow-checks …)照抄 release,
|
||||
# 只覆盖拖慢构建的四处:
|
||||
# - lto = "thin":跨 crate 内联仍有,但可以并行;fat LTO 在 codegen-units = 1 下等于
|
||||
# 全程序串行链接(375 个 crate 排队),一次性吃掉十几分钟。
|
||||
# - codegen-units = 16:给 codegen 留并行度,不再把整个 crate 挤成一个 CGU。
|
||||
# - opt-level = 2:介于 "z" 与 3 之间,"z" 会为了体积关掉一批循环/内联优化,代价是运行期。
|
||||
# - panic = "unwind":release 是 panic = "abort",inherits 会照抄。留着它是为了让 fast 档编出来的
|
||||
# **二进制**走 unwind(panic 会栈展开,不是直接 abort)。
|
||||
# ⚠️ 理由不是「不写就跑不了测试」:`cargo test` **不**依赖这一行 —— cargo 对 test 目标自己强制
|
||||
# unwind。实测 `cargo test --profile release -p unlucky-i18n`(release = abort 档)照跑,23 个
|
||||
# 测试全过,且 test 单元的 rustc 参数里**没有** `-Cpanic=`。别拿「cargo test 能跑」当这行生效的证据;
|
||||
# 要看就用 `cargo build --profile {fast,release} -v` 比 rustc 参数:release 有 `panic=abort`,fast 没有。
|
||||
#
|
||||
# ⚠️ 定位(实测,别误读):本机(12 核 + 机械盘源码盘 + -j 4)冷编译 fast = 24m27s,
|
||||
# **比 release 的 16m01s 还慢**,体积是 2.3 倍(36.41 vs 15.72 MiB GUI)。瓶颈在两个大
|
||||
# UI crate 的编译 + 链接 + 磁盘 IO,LTO/CGU 这几个旋钮被掩盖了。它的价值在 **SSD 机器**和
|
||||
# **增量重编**(thin 不必每次全程序 LTO);「加了 fast 档」≠「冷编译会变快」。
|
||||
[profile.fast]
|
||||
inherits = "release"
|
||||
opt-level = 2
|
||||
lto = "thin"
|
||||
codegen-units = 16
|
||||
panic = "unwind"
|
||||
|
||||
# P6(M96):依赖不需要为体积做极致优化,但**实测结论与直觉相反**——把依赖的 opt-level 从
|
||||
# release 的 "z" 抬到 3(本档最初就是这么定的)会让冷编译**更慢**、体积还更大:
|
||||
# 同机冷编译 opt-3 = 22m45s / 19.46 MiB(GUI),opt-"z" = 16m01s / 15.72 MiB(两臂同为 cu16)。
|
||||
# 所以这里**opt-level 保持 "z",只把并行度放到 16**;workspace 自己的 crate 仍吃 "z" / 单 CGU。
|
||||
# ⚠️ **未测**:cu1 → cu16 的收益本轮没有同条件对照(两臂都是 cu16,唯一自变量是 opt-level),
|
||||
# 所以「cu16 才是收益来源」不是实测结论,要归因得单独跑一轮 cu1 对照。另:GUI 体积相对旧基线
|
||||
# 涨了 12.9%(13.92 → 15.72 MiB),其中「代码增长」与「依赖 cu16」也没分离。
|
||||
# **只调优化强度**:panic 与 strip 绝不写进这里。那两项改变的是整个二进制的运行时行为
|
||||
# (panic 策略决定能否 unwind 出栈、strip 决定符号表留不留),不是「给依赖放宽」的范畴。
|
||||
[profile.release.package."*"]
|
||||
opt-level = "z"
|
||||
codegen-units = 16
|
||||
|
||||
# `inherits = "release"` 会把 `[profile.release.package."*"]` **一起继承过来**(实测:删掉下面这块,
|
||||
# fast 档的外部依赖就从 opt-level 2 退回 `"z"`;workspace 成员不受 `*` 覆盖、仍是 fast 自己的 2)。
|
||||
# 所以这块**必须存在**,它是承重墙不是冗余兜底 —— 删掉会让 fast 档的依赖静默退回 `"z"`。
|
||||
[profile.fast.package."*"]
|
||||
opt-level = 2
|
||||
codegen-units = 16
|
||||
@@ -18,13 +18,38 @@ Copyright 2026 AskaEth (YeiJ)
|
||||
|
||||
Slint 的其余许可分支(GPL-3.0-only / Slint Software License 3.0)本项目不适用。
|
||||
|
||||
2. Rust crates 生态
|
||||
2. Google Material Color Utilities(https://github.com/material-foundation/material-color-utilities)
|
||||
|
||||
本产品的色彩令牌(crates/design 的 color 模块)是 Material 3 色彩算法(HCT 色彩空间 +
|
||||
ColorSpec2021 调色板/角色映射)的 **Rust 重写移植**,依据 Apache License 2.0 使用,未把其任何语言的源码作为依赖
|
||||
引入;除下面注明的那张生成常数表外,也没有复制其代码文件。
|
||||
|
||||
实际移植的部分(均为纯算法,逐函数对照后以 Rust 重写):
|
||||
|
||||
- `hct/Cam16.java`、`hct/ViewingConditions.java`、`hct/Hct.java` → `crates/design/src/color/cam16.rs`、
|
||||
`viewing_conditions.rs`、`hct.rs`(CAM16 色相/彩度 + CIELAB `L*` 亮度)
|
||||
- `hct/HctSolver.java` → `crates/design/src/color/hct_solver.rs` + `critical_planes.rs`
|
||||
(色域映射求解器;其中 255 项 `CRITICAL_PLANES` 常数表是原样搬运的生成数据)
|
||||
- `utils/ColorUtils.java`、`utils/MathUtils.java` → `crates/design/src/color/space.rs`
|
||||
- `palettes/TonalPalette.java`、`dynamiccolor/ColorSpec2021.java`、`dynamiccolor/DynamicScheme.java`
|
||||
→ `crates/design/src/color/tonal.rs`、`palettes.rs`、`scheme.rs`(Tonal Spot 变体的彩度常数与
|
||||
49 个角色的 tone 映射)
|
||||
|
||||
对齐验证:`crates/design/tests/official_baseline.rs` 与 `tests/official_accent.rs` 的期望色值,
|
||||
是把上述官方 Java 实现(Apache-2.0)在本机编译运行后输出的结果抄本——合计 290 项逐通道
|
||||
比对(baseline 49 角色 × 2 模式 = 98 项;强调色 8 个种子 × 12 个强调族角色 × 2 模式 = 192 项),
|
||||
误差上限 1(实测为 0)。两文件的表头各写着自己的分项口径。
|
||||
|
||||
Apache License 2.0 全文见 https://www.apache.org/licenses/LICENSE-2.0
|
||||
上游版权声明:Copyright Google LLC。
|
||||
|
||||
3. Rust crates 生态
|
||||
|
||||
cargo-deny 白名单见 deny.toml:Apache-2.0 / MIT / BSD-2-Clause / BSD-3-Clause / Zlib / BSL-1.0 / ISC /
|
||||
CC0-1.0 / MIT-0 / Unlicense / Unicode-3.0 / CDLA-Permissive-2.0 / Apache-2.0 WITH LLVM-exception。
|
||||
GPL 系(含 AGPL、LGPL 静态链接、SSPL)依赖不得进入主干。
|
||||
|
||||
3. 参考实现致谢
|
||||
4. 参考实现致谢
|
||||
|
||||
本项目设计参考自 HMCL(https://github.com/HMCL-dev/HMCL)与 PCL2
|
||||
(https://github.com/Meloong-Git/PCL),两者均为 GPL-3.0,特此致谢。
|
||||
@@ -2,57 +2,130 @@
|
||||
|
||||
**English** · [简体中文](README.zh-CN.md)
|
||||
|
||||
> **Official project home**: https://github.com/AskaEth/Unlucky-Launcher
|
||||
> **Official project home**: https://github.com/AskaEth/Unlucky-Launcher | downloads, issues and
|
||||
> release notes all live there: <https://github.com/AskaEth/Unlucky-Launcher/releases>
|
||||
|
||||
Unlucky Launcher (ULL) is a free, open-source Minecraft: Java Edition launcher written in Rust
|
||||
(Apache-2.0, non-commercial), with a Slint + Metro UI. It embeds an AI agent client (chat /
|
||||
configuration / crash diagnosis) and integrates with the broader agent tooling ecosystem via MCP.
|
||||
Minimum baseline: Windows 10.
|
||||
(Apache-2.0). It ships as one native binary per platform — no installer, no bundled runtime, no
|
||||
WebView. The launcher embeds an AI agent client (chat / configuration / crash diagnosis) and can be
|
||||
attached to other agent tooling as an MCP server.
|
||||
|
||||
- Runtime: a single native Rust binary — no JVM, no WebView, no external runtime
|
||||
- UI: Slint (Royalty-Free 2.0; GL preferred, CPU software-rendering fallback so older machines
|
||||
without a usable GPU still get the full UI)
|
||||
- License: Apache-2.0 © AskaEth (YeiJ)
|
||||
## Highlights
|
||||
|
||||
## Compliance statement
|
||||
|
||||
Authentication uses only official Microsoft/Mojang endpoints — Microsoft OAuth 2.0 device code
|
||||
flow, Xbox Live, XSTS, and api.minecraftservices.com — so players sign in with their own Microsoft
|
||||
account and launch the game they already own. Account tokens are stored only on the user's local
|
||||
machine and are never sent to any server operated by the project. ULL does not distribute, mirror,
|
||||
proxy or modify any Minecraft game files. Online play always requires a Microsoft account with
|
||||
valid entitlements. Local offline profiles never contact Microsoft or Mojang services and cannot
|
||||
join online-mode servers. Not affiliated with Mojang or Microsoft.
|
||||
- **Single-file native binary**: the launcher itself needs no JVM, no WebView and no sidecar
|
||||
runtime. The JDK a game needs is downloaded and managed per instance, not as a launcher
|
||||
dependency.
|
||||
- **Two UI stacks during the rewrite**: the released UI is Slint (Royalty-Free 2.0); the
|
||||
next-generation UI is iced 0.14 + Material 3 Expressive and is still being written (see Status).
|
||||
- **CPU software-rendering fallback**: `--software-renderer` keeps the interface rendering
|
||||
normally on machines with no usable GPU or with broken drivers.
|
||||
- **AI agent + MCP**: chat, setting edits and crash diagnosis inside the launcher; `ull agent
|
||||
serve` exposes the same core as an MCP server (stdio or Streamable HTTP) to external agent tools.
|
||||
- **Mod loaders**: Fabric, Quilt, NeoForge, Forge, with modpack and CurseForge / Modrinth clients in
|
||||
the core.
|
||||
- **Java management**: a Temurin → Oracle → Microsoft → Zulu fallback chain, region-aware.
|
||||
- **Accounts**: sign in with a Microsoft account over OAuth 2.0 device code flow → Xbox Live →
|
||||
XSTS → `api.minecraftservices.com`; account tokens are kept on this machine only.
|
||||
- **Engine**: multi-source download (health scoring, mirrors, chunked transfers, hash while
|
||||
downloading) and a YAML rule-based crash diagnosis engine.
|
||||
- **License**: Apache-2.0 © AskaEth (YeiJ).
|
||||
|
||||
## Status
|
||||
|
||||
The core engine is complete (workspace: 983+ tests passing):
|
||||
Two tracks. They are not the same product yet, so read the headings before downloading anything.
|
||||
|
||||
- **Microsoft sign-in**: OAuth 2.0 device code flow → Xbox Live → XSTS → Minecraft Services, with
|
||||
entitlement verification
|
||||
- **Account credentials are stored only on the local machine** — never uploaded, and inaccessible
|
||||
to the AI features
|
||||
- Mod loaders: Forge / NeoForge / Fabric / Quilt, verified on real machines
|
||||
- Java management: Temurin / Oracle / Microsoft / Zulu with a regional fallback chain
|
||||
- Multi-source download engine; YAML rule-based crash diagnosis
|
||||
- Usable as an MCP server for external agent tooling (`ull agent serve`)
|
||||
- Local offline profiles: for local / isolated-network testing only; they perform no Microsoft
|
||||
authentication and cannot join servers with online-mode enabled
|
||||
### Track A — released: v0.1.0, Slint UI (this is what you can download today)
|
||||
|
||||
**CLI (`ull`) is fully usable**: `install / launch / accounts / java / diagnose / agent`.
|
||||
- **GitHub Releases `v0.1.0`** (2026-11-01, flagged pre-release): single-file assets for Windows
|
||||
x64 (a bare `.exe`), Linux x64 and macOS (arm64 and x64) `.tar.gz`. Every release also carries
|
||||
`SHA256SUMS.txt` and the `LICENSE` / `NOTICE` / `README.md` texts as separate assets; on Windows
|
||||
those texts sit next to the `.exe` because a bare exe cannot hold them, while the unix archives
|
||||
already contain them.
|
||||
- **UI**: Slint + Metro. This is the shipped GUI — the instance, download, account, Java, log and
|
||||
settings pages all run on the core engine (the in-app AI chat panel is a scripted placeholder).
|
||||
- **CLI in the same binary**: `unlucky-launcher instances list`, `unlucky-launcher launch <instance>`,
|
||||
`unlucky-launcher logs <sid>` and the rest of the command set run before any UI is built — no
|
||||
window, no renderer probe, no font scan. Commands: `instances`, `install`, `launch`, `accounts`,
|
||||
`sessions`, `logs`, `diag`, `config`, `java`, `agent`, plus `--help` / `--version`.
|
||||
- **A second, lighter artifact `ull`** (`cargo build --release --bin ull`, zero UI dependencies): the
|
||||
same command set from a binary that links no graphics stack at all — not even fontconfig. Servers,
|
||||
CI containers and Termux get `ull`; desktops get `unlucky-launcher` and one binary covers both GUI
|
||||
and CLI. Both are release assets from the next tagged release (the `v0.1.0` assets predate this).
|
||||
- Windows ARM64 and Linux ARM64 slots are wired into the release pipeline; the next tagged release
|
||||
builds them. The `v0.1.0` assets predate those two slots.
|
||||
|
||||
**GUI in development**: `crates/app` is currently a Slint + Metro skeleton; the theme system and
|
||||
the full interface ship with subsequent versions — use the CLI until then.
|
||||
### Track B — in progress on `dev`: next-generation UI (iced + Material 3 Expressive)
|
||||
|
||||
**This track is not released yet — you can see it only by building from source.**
|
||||
|
||||
- **Locked direction**: the look is Material 3 Expressive and the framework is iced 0.14; the UI
|
||||
layer is written from scratch. Neither the style nor the framework will change again.
|
||||
- **Done**: the token crate `crates/design` (no UI framework, no third-party crates — real HCT
|
||||
color, type scale, shape scale, spacing, elevation, motion, icon geometry, per-component
|
||||
metrics) and the skeleton crate `crates/app-iced` (opens a window, self-drawn title bar and
|
||||
window buttons, navigation rail, colors and type taken from tokens only, GPU→CPU backend probe
|
||||
with automatic fallback, and the screenshot/diff channel the visual reviews use).
|
||||
- **Not done**: the component library (buttons, dialogs, lists, menus, search, and the rest of the
|
||||
M3 set), page migration, and the i18n pass. Every page in the iced binary is a placeholder.
|
||||
- **Slint stays until the flip**: `crates/app` remains the reference implementation until the iced
|
||||
build passes equivalence acceptance; only then is `unlucky-launcher-iced` renamed to
|
||||
`unlucky-launcher` and the Slint crate retired.
|
||||
|
||||
Binaries in the workspace, so you can tell them apart:
|
||||
|
||||
| Binary | Crate | State |
|
||||
|--------|-------|-------|
|
||||
| `unlucky-launcher` | `crates/app` (Slint) | released in v0.1.0; still the usable GUI; also runs every CLI subcommand |
|
||||
| `unlucky-launcher-iced` | `crates/app-iced` (iced 0.14) | under construction; skeleton only, not shipped; same subcommand dispatch |
|
||||
| `ull` | `crates/cli` | the zero-UI build of the same command set, shipped as its own asset |
|
||||
|
||||
`unlucky-launcher` and `ull` are not duplicates. The GUI binary needs the graphics stack when it
|
||||
opens a window (it `dlopen`s X11 / Wayland / GL, and links `libfontconfig` at load); `ull` needs
|
||||
nothing beyond glibc, so it runs on a server, a CI container or Termux where no window can exist.
|
||||
Pick `ull` when there is no desktop, `unlucky-launcher <command>` when there is. Both print the same
|
||||
CLI text and name themselves after the binary you invoked: `unlucky-launcher --help` starts with
|
||||
`unlucky-launcher ·`, `ull --help` starts with `ull ·`.
|
||||
|
||||
### Subcommand dispatch
|
||||
|
||||
`unlucky-launcher <args>` first asks "is this a CLI call?" before any UI code runs:
|
||||
|
||||
```bash
|
||||
unlucky-launcher # GUI
|
||||
unlucky-launcher --software-renderer # GUI, CPU renderer (unchanged)
|
||||
unlucky-launcher instances list # CLI, no window
|
||||
unlucky-launcher --json launch 1.20.1 # CLI, global options before the command
|
||||
unlucky-launcher --version # CLI, prints version + OS summary
|
||||
```
|
||||
|
||||
The rule is deliberately narrow, so nothing that used to work changed meaning:
|
||||
|
||||
- The first argument is a bare word (not `-…`) → it sits in the subcommand position, so the CLI gets
|
||||
it. GUI flags never appear there: `--screenshot` / `--diff` / `--data-dir` take their values
|
||||
*after* the flag.
|
||||
- The first argument is a flag → the line is a CLI call only if `crates/cli`'s parser also produces a
|
||||
real command (`--help`, `--version`, `--json instances list`). `--data-dir X` alone parses to "no
|
||||
subcommand", so it still opens the GUI; every GUI-only flag (`--software-renderer`,
|
||||
`--screenshot*`, `--renderer`, `--theme`, `--diff`, `--force-state`, …) fails CLI parsing, so it
|
||||
still opens the GUI.
|
||||
|
||||
**Unknown subcommands are an error, not a GUI launch**: `unlucky-launcher lst` prints
|
||||
"未知命令 `lst`", hints `unlucky-launcher --help`, and exits 1. Silently opening a window would tell
|
||||
a script that its typo took effect. The subcommand table itself lives in exactly one place —
|
||||
`crates/cli/src/cli/parse.rs` — so both GUI binaries and `ull` accept the same set by construction.
|
||||
|
||||
## Module map
|
||||
|
||||
```
|
||||
Unlucky-Launcher (cargo workspace)
|
||||
├── crates/core # domain library, zero UI dependencies, eight modules
|
||||
├── crates/agent # AI agent: ToolSpec registry + built-in client + MCP server (one shared core)
|
||||
├── crates/app # Slint UI: the only crate allowed to depend on a UI framework
|
||||
├── crates/cli # CLI (bin `ull`): headless, zero UI, depends on core + agent
|
||||
└── packaging # single-file artifact matrix and packaging assets (planned)
|
||||
├── crates/core # domain library: zero UI dependencies, eight modules
|
||||
├── crates/agent # AI agent: ToolSpec registry + built-in client + MCP server (one core, two shapes)
|
||||
├── crates/design # design tokens: real HCT color / type / shape / spacing / elevation / motion / icons
|
||||
│ # / component metrics — zero UI dependencies, no third-party crates
|
||||
├── crates/app # Slint UI (bin `unlucky-launcher`): the released GUI, kept until equivalence acceptance
|
||||
├── crates/app-iced # next-generation iced UI (bin `unlucky-launcher-iced`): under construction
|
||||
├── crates/cli # CLI (bin `ull`): headless, zero UI
|
||||
└── packaging # single-file artifact matrix and release scripts
|
||||
```
|
||||
|
||||
The eight modules of `crates/core`:
|
||||
@@ -63,7 +136,7 @@ The eight modules of `crates/core`:
|
||||
| `download` | multi-source health scoring, mirrors, chunked downloads, hash-while-downloading |
|
||||
| `game` | version / instance repository, snapshots and inheritance resolution |
|
||||
| `launch` | 10-stage launch pipeline, processes, JSONL event stream |
|
||||
| `auth` | Microsoft sign-in / local offline profiles |
|
||||
| `auth` | Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services) |
|
||||
| `addon` | mod loader installation, modpacks, CurseForge / Modrinth |
|
||||
| `diagnose` | five signal collectors, YAML rule engine, hs_err parsing |
|
||||
| `platform` | OS abstraction: paths, processes, file locks, capability probing, runtime OS detection |
|
||||
@@ -72,53 +145,87 @@ The eight modules of `crates/core`:
|
||||
|
||||
Prerequisites:
|
||||
|
||||
- Rust stable (`rust-toolchain.toml` selects the toolchain automatically; components `rustfmt` /
|
||||
`clippy`)
|
||||
- Windows: MSVC toolchain (used by CI) or MinGW-w64 (`x86_64-pc-windows-gnu`)
|
||||
- Linux: `libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev`
|
||||
(Slint winit backend + femtovg build dependencies)
|
||||
- Rust stable (`rust-toolchain.toml` selects the toolchain automatically; the gates also need the
|
||||
`rustfmt` and `clippy` components)
|
||||
- Windows: MSVC toolchain (what CI uses) or MinGW-w64 (`x86_64-pc-windows-gnu`)
|
||||
- Linux: `libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev
|
||||
libxcb1-dev` — needed by both UI stacks (Slint's winit + femtovg, iced's winit + wgpu/tiny-skia)
|
||||
|
||||
```bash
|
||||
cargo fmt --all --check # formatting
|
||||
cargo clippy --workspace --all-targets -- -D warnings # lints (zero-warning gate)
|
||||
cargo test --workspace # tests
|
||||
cargo build --release # artifact: target/release/unlucky-launcher[.exe]
|
||||
cargo fmt --all --check # formatting
|
||||
cargo clippy --workspace --all-targets -- -D warnings # lints (zero-warning gate)
|
||||
cargo test --workspace # tests
|
||||
cargo build --release # binaries land in target/release/
|
||||
```
|
||||
|
||||
Software-rendering switch (machines without a usable GPU / with broken drivers):
|
||||
`unlucky-launcher --software-renderer` (equivalent to `SLINT_BACKEND=winit-software`).
|
||||
What the build produces:
|
||||
|
||||
- `unlucky-launcher` — the Slint UI (the released one). It is also the CLI: the same binary answers
|
||||
every subcommand listed above.
|
||||
- `unlucky-launcher-iced` — the iced UI skeleton. The name is temporary: it can only become
|
||||
`unlucky-launcher` at the flip, because two crates in one workspace cannot emit the same binary
|
||||
name into the same target directory. Same subcommand dispatch.
|
||||
- `ull` — the CLI as a standalone, UI-free binary. Same command set, no graphics stack, smaller, and
|
||||
the right artifact for a machine that has no display at all.
|
||||
|
||||
Rendering switches:
|
||||
|
||||
- `unlucky-launcher --software-renderer` (equivalent to `SLINT_BACKEND=winit-software`) forces the
|
||||
CPU path on the Slint build
|
||||
- `unlucky-launcher-iced --software-renderer` forces tiny-skia (`ICED_BACKEND=tiny-skia`);
|
||||
`--screenshot <png>` writes one frame and exits, which is the acceptance channel
|
||||
- Both stacks fall back to the CPU path when no usable adapter is there: the Slint build through its
|
||||
own renderer fallback chain, the iced build through its explicit probe
|
||||
|
||||
Dependency license check (optional locally, required in CI):
|
||||
`cargo deny check licenses bans sources`.
|
||||
|
||||
## CI gates
|
||||
|
||||
Every push to `main` and every pull request runs fmt / clippy (warnings are errors) / the full test
|
||||
suite, and the Linux headless render smoke is a hard gate on the same footing: a red result blocks
|
||||
the merge. The macOS runtime probe is not there yet — it only runs on a manual `workflow_dispatch`
|
||||
and its result is recorded, not enforced (`continue-on-error`), until the slot passes a first run on
|
||||
a real runner.
|
||||
|
||||
| Workflow | Content |
|
||||
|----------|---------|
|
||||
| `.github/workflows/ci.yml` | fmt + clippy + test + build, Windows / Linux matrix |
|
||||
| `.github/workflows/guards.yml` | zero-UI guard for core, 400-line-per-file guard, cargo-deny license guard |
|
||||
| `.github/workflows/ci.yml` | fmt + clippy + test + release build (Windows / Linux matrix); Linux runtime smoke (Xvfb: renders one real frame, then asserts the PNG is not blank); macOS runtime probe (manual dispatch only) |
|
||||
| `.github/workflows/guards.yml` | zero-UI guard for `crates/core` (manifest plus `cargo tree`), 400-lines-per-file guard, cargo-deny license and source guard |
|
||||
| `.github/workflows/release.yml` | tag `v*` → per-slot builds → single-file artifacts + `SHA256SUMS.txt` → GitHub Release |
|
||||
|
||||
## Platform baseline
|
||||
|
||||
Minimum baseline: **Windows 10**. Windows 8.1 / 8 / 7 are not supported:
|
||||
Minimum baseline: **Windows 10**; Windows 8.1 / 8 / 7 are not supported.
|
||||
|
||||
- Windows 10/11 builds use the **standard toolchain** (MSVC / GNU) — no custom target specs, no
|
||||
`-Zbuild-std`, no import-table allowlists
|
||||
- Other platforms: macOS 12+ first class; Linux x64 with X11 preferred, Wayland as the long-term
|
||||
direction; Android Termux experimental, not committed
|
||||
- UI fallback: Slint software rendering (fully usable on machines without a GPU or with broken
|
||||
drivers)
|
||||
- Platform independence is expressed through **separate test matrices**, not separate artifact
|
||||
pipelines; capability differences use feature gates with runtime probing
|
||||
- Windows 10/11 builds use the **standard toolchain** (MSVC / GNU), built the same way as
|
||||
upstream cargo
|
||||
- macOS 12+ (Apple Silicon and Intel) and Linux x64 / arm64 are supported build slots; on Linux,
|
||||
X11 is the preferred path today and Wayland is the long-term direction. macOS builds are unsigned,
|
||||
so the first launch needs the Gatekeeper quarantine attribute cleared
|
||||
(`xattr -d com.apple.quarantine`)
|
||||
- Android Termux is experimental and not promised: CLI only, GUI unverified
|
||||
- Each platform runs its own test matrix; capability differences use feature gates with runtime
|
||||
probing.
|
||||
|
||||
## License and acknowledgements
|
||||
|
||||
- This project: Apache License 2.0, see [LICENSE](LICENSE); third-party notices in [NOTICE](NOTICE)
|
||||
- The GUI uses [Slint](https://slint.dev) (Royalty-Free 2.0 track). Per the RF 2.0 obligations an
|
||||
`AboutSlint` widget will be placed on the about page (P2); until then NOTICE and this section
|
||||
serve the attribution duty.
|
||||
- **This project**: Apache License 2.0, see [LICENSE](LICENSE); third-party notices in
|
||||
[NOTICE](NOTICE).
|
||||
- **Slint** (<https://slint.dev>), Royalty-Free 2.0: obligation for the Slint build that v0.1.0
|
||||
ships — an `AboutSlint` widget on the about page (still outstanding) and, until it lands, the
|
||||
NOTICE file, this section and a "Made with Slint" note on the release page. The obligation is
|
||||
kept for as long as a Slint-linked binary ships.
|
||||
- **iced** (<https://github.com/iced-rs/iced>), MIT: the framework of the next-generation UI,
|
||||
together with `winit` and, through it, `wgpu` / `tiny-skia` (Apache-2.0 / MIT).
|
||||
- **Google Material Color Utilities** (Apache-2.0): the color tokens in `crates/design` are a Rust
|
||||
port of its HCT / ColorSpec2021 algorithms; details and the exact ported functions are listed in
|
||||
[NOTICE](NOTICE).
|
||||
- **Other major dependencies**: `rmcp` and `axum` (Apache-2.0 / MIT) for the MCP server, `tokio`
|
||||
(MIT), `reqwest` with rustls (MIT / Apache-2.0), `serde` / `serde_json` (MIT / Apache-2.0),
|
||||
`zip` / `flate2` / `tar` (MIT / Apache-2.0). The allow-list cargo-deny enforces is in `deny.toml`;
|
||||
GPL-family dependencies may not enter the main line.
|
||||
|
||||
Thanks to [HMCL](https://github.com/HMCL-dev/HMCL) and
|
||||
[PCL2](https://github.com/Meloong-Git/PCL) (both GPL-3.0) — these two launchers have accompanied
|
||||
the vast majority of Minecraft players for many years. ULL learned a great deal about design and
|
||||
implementation from them, and this project is dedicated to those two pioneers.
|
||||
Thanks to [HMCL](https://github.com/HMCL-dev/HMCL) and [PCL2](https://github.com/Meloong-Git/PCL)
|
||||
(both GPL-3.0). They have been with the vast majority of Minecraft players for years, and this
|
||||
project has benefited a great deal from their design choices and implementation details.
|
||||
+148
-45
@@ -2,41 +2,117 @@
|
||||
|
||||
[English](README.md) · **简体中文**
|
||||
|
||||
> **官方项目主页**:https://github.com/AskaEth/Unlucky-Launcher
|
||||
> **官方项目主页**:https://github.com/AskaEth/Unlucky-Launcher | 下载、议题、发布说明都在这里:
|
||||
> <https://github.com/AskaEth/Unlucky-Launcher/releases>
|
||||
|
||||
Rust 原生单文件 Minecraft 启动器:**Slint + Metro 视觉**,内置 **AI Agent 客户端**(对话 / 改配置 / 崩溃诊断),
|
||||
融合主流 Agent 工具(**MCP**),**最低基线 Win10+**。
|
||||
Unlucky Launcher(ULL)是一个用 Rust 写的免费开源 Minecraft: Java 版启动器(Apache-2.0)。
|
||||
每个平台就一个原生二进制——没有安装包、没有捆绑运行时、没有 WebView。启动器内置 AI Agent
|
||||
客户端(对话 / 改配置 / 崩溃诊断),也能作为 MCP server 接进别的 Agent 工具。
|
||||
|
||||
- 运行时:纯 Rust 原生二进制——无 JVM、无 WebView、无外部运行时
|
||||
- UI:Slint(Royalty-Free 2.0;GL 优先,CPU 软渲染兜底,无可用 GPU 的老机也有完整 UI)
|
||||
- 许可:Apache-2.0 © AskaEth (YeiJ)
|
||||
## 特性
|
||||
|
||||
- **单文件原生二进制**:启动器本体不需要 JVM、不需要 WebView、不带旁挂运行时。游戏要的 JDK 由
|
||||
启动器按实例下载管理,不是启动器的依赖。
|
||||
- **重写期两套 UI 并存**:已发布版本是 Slint(Royalty-Free 2.0);下一代 UI 是 iced 0.14 +
|
||||
Material 3 Expressive,目前仍在写(见「当前状态」)。
|
||||
- **CPU 软渲染兜底**:`--software-renderer` 让没有可用 GPU 或驱动有问题的老机也能正常显示界面。
|
||||
- **AI Agent + MCP**:启动器内可对话、改设置、读崩溃诊断;`ull agent serve` 把同一个内核以 MCP
|
||||
server 形态(stdio 或 Streamable HTTP)开放给外部 Agent 工具。
|
||||
- **加载器**:Fabric / Quilt / NeoForge / Forge;整合包与 CurseForge / Modrinth 客户端在 core 里。
|
||||
- **Java 管理**:Temurin → Oracle → Microsoft → Zulu 回退链,带地区判定。
|
||||
- **账户**:用 Microsoft 账户登录,认证走 OAuth 2.0 device code flow → Xbox Live → XSTS →
|
||||
`api.minecraftservices.com`;账户令牌只保存在本机。
|
||||
- **引擎**:多源下载(健康度评分、镜像、分块传输、边下边算)与 YAML 规则引擎的崩溃诊断。
|
||||
- **许可**:Apache-2.0 © AskaEth (YeiJ)。
|
||||
|
||||
## 当前状态
|
||||
|
||||
**核心引擎已完成**(workspace 983+ 测试全绿):
|
||||
两条轨道,还不是同一个东西——看小标题再决定下载什么。
|
||||
|
||||
- **正版登录**:Microsoft OAuth 2.0 device code flow → Xbox Live → XSTS → Minecraft Services,校验游戏拥有状态
|
||||
- **账户凭据仅保存在本机**,不上传任何服务器,AI 功能无法访问
|
||||
- 加载器:Forge / NeoForge / Fabric / Quilt 四家真机验证
|
||||
- Java 管理:Temurin / Oracle / Microsoft / Zulu 四发行版回退链
|
||||
- 多源下载引擎、崩溃诊断规则引擎
|
||||
- 可作为 MCP server 接入外部 Agent 工具(`ull agent serve`)
|
||||
- 本地离线档案:仅用于本地/隔离网络环境的测试,不经过 Microsoft 账户认证,无法连接启用正版验证的服务器
|
||||
### 轨道 A —— 已发布:v0.1.0,Slint 版(现在能下载的就是它)
|
||||
|
||||
**CLI(`ull`)完整可用**:`install / launch / accounts / java / diagnose / agent` 等全量命令。
|
||||
- **GitHub Releases `v0.1.0`**(2026-11-01,标记为 pre-release):单文件产物覆盖 Windows x64(裸
|
||||
`.exe`)、Linux x64、macOS(arm64 与 x64)`.tar.gz`。每个 Release 另挂 `SHA256SUMS.txt` 与
|
||||
`LICENSE` / `NOTICE` / `README.md` 三份文本——Windows 是「一个 exe 装不下文本」所以并列挂出,
|
||||
unix 归档里本来就装着。
|
||||
- **UI**:Slint + Metro。这是已交付的图形界面——实例、下载、账户、Java、日志、设置
|
||||
各页都由 core 引擎驱动(应用内 AI 对话面板仍是脚本化的占位)。
|
||||
- **同一个二进制就是 CLI**:`unlucky-launcher instances list`、`unlucky-launcher launch <实例>`、
|
||||
`unlucky-launcher logs <sid>` 等命令在任何 UI 代码之前分流——不开窗、不探渲染后端、不扫字体。
|
||||
命令集:`instances`、`install`、`launch`、`accounts`、`sessions`、`logs`、`diag`、`config`、
|
||||
`java`、`agent`,外加 `--help` / `--version`。
|
||||
- **另有一个更轻的 `ull`**(`cargo build --release --bin ull`,零 UI 依赖):同一套命令,但二进制不
|
||||
链接任何图形栈——连 fontconfig 都不需要。服务器、CI 容器、Termux 拿 `ull`;有桌面的机器拿
|
||||
`unlucky-launcher`,一个文件同时管 GUI 与命令行。两者都从下一个 tag 起进发布资产
|
||||
(`v0.1.0` 的资产早于这个变化)。
|
||||
- Windows ARM64 与 Linux ARM64 两个槽位已接进发布流水线,随下一个 tag 发布;`v0.1.0` 的资产早于
|
||||
这两个槽位。
|
||||
|
||||
**图形界面(GUI)开发中**:`crates/app` 当前为 Slint + Metro 风格骨架,主题系统与完整界面
|
||||
随后续版本交付——在此之前请使用 CLI。
|
||||
### 轨道 B —— dev 上的下一代 UI(iced + M3 Expressive,施工中)
|
||||
|
||||
**这条轨道还没发布——要看只能自己从源码编。**
|
||||
|
||||
- **方向已锁死**:视觉 = Material 3 Expressive,框架 = iced 0.14,UI 层从头写;风格与框架都不会再换。
|
||||
- **已完成**:令牌 crate `crates/design`(零 UI 框架依赖、零第三方 crate——真 HCT 色彩、排版档位、
|
||||
形状刻度、间距、高程、动效、图标几何、组件度量)与骨架 crate `crates/app-iced`(能开窗、自绘标题栏
|
||||
与窗口键、导航轨、颜色与字号只从令牌取、GPU→CPU 后端探测与自动降级、视觉验收用的截图与逐像素
|
||||
对比通道)。
|
||||
- **没完成**:组件库(按钮、对话框、列表、菜单、搜索栏,以及 M3 其余组件)、页面搬迁、i18n 文案。
|
||||
iced 版里现在每一个页面都是占位。
|
||||
- **Slint 版在翻牌前不退场**:`crates/app` 作为参考实现保留,直到 iced 版通过等价验收;那时才把
|
||||
`unlucky-launcher-iced` 改名成 `unlucky-launcher`,并让 Slint 版退役。
|
||||
|
||||
工作区里的三个 bin,先认清楚:
|
||||
|
||||
| 二进制 | crate | 状态 |
|
||||
|--------|-------|------|
|
||||
| `unlucky-launcher` | `crates/app`(Slint) | v0.1.0 已发布,仍是当前能用的图形界面;同时支持全部 CLI 子命令 |
|
||||
| `unlucky-launcher-iced` | `crates/app-iced`(iced 0.14) | 施工中,仅骨架,不随发布包分发;子命令分发同款 |
|
||||
| `ull` | `crates/cli` | 同一套命令的零 UI 构建,作为独立资产随发布分发 |
|
||||
|
||||
`unlucky-launcher` 与 `ull` 不是重复品:开窗时 GUI 二进制要用图形栈(X11 / Wayland / GL 走
|
||||
`dlopen`,启动时直接链接 `libfontconfig`);`ull` 除了 glibc 什么都不需要,所以在没有窗口的服务器、
|
||||
CI 容器、Termux 上跑得起来。没有桌面就用 `ull`,有桌面就用 `unlucky-launcher <子命令>`。两者打出来的
|
||||
CLI 文案是同一套,自称的名字跟着**你敲的那个二进制**走:`unlucky-launcher --help` 首行是
|
||||
`unlucky-launcher ·`,`ull --help` 首行是 `ull ·`。
|
||||
|
||||
### 子命令分发
|
||||
|
||||
`unlucky-launcher <参数>` 在跑任何 UI 代码之前先问一句「这是不是一次 CLI 调用」:
|
||||
|
||||
```bash
|
||||
unlucky-launcher # GUI
|
||||
unlucky-launcher --software-renderer # GUI,CPU 渲染(行为不变)
|
||||
unlucky-launcher instances list # CLI,不开窗
|
||||
unlucky-launcher --json launch 1.20.1 # CLI,全局选项排在子命令前面
|
||||
unlucky-launcher --version # CLI,输出版本 + 系统摘要
|
||||
```
|
||||
|
||||
判据刻意收得很窄,所以原本能用的用法一条都没变:
|
||||
|
||||
- 第一个参数是裸词(不以 `-` 开头)→ 它就在子命令的位置上,交给 CLI。GUI 的 flag 永远不会出现在
|
||||
那个位置:`--screenshot` / `--diff` / `--data-dir` 的取值都排在 flag 之后。
|
||||
- 第一个参数是 flag → 只有当 `crates/cli` 的解析器也解析出一条真命令时才算 CLI 调用
|
||||
(`--help`、`--version`、`--json instances list`)。单独 `--data-dir X` 解析成「没有子命令」,
|
||||
仍然开 GUI;GUI 专属参数(`--software-renderer`、`--screenshot*`、`--renderer`、`--theme`、
|
||||
`--diff`、`--force-state` 等)在 CLI 里一律解析失败,也仍然开 GUI。
|
||||
|
||||
**未知子命令是错误,不是开窗**:`unlucky-launcher lst` 打印「未知命令 `lst`」、提示
|
||||
`unlucky-launcher --help`,以 1 退出。静默开窗会让脚本以为自己那个拼错的参数生效了。子命令表只有
|
||||
一处定义(`crates/cli/src/cli/parse.rs`),所以两个 GUI 二进制和 `ull` 认的命令集天然一致。
|
||||
|
||||
## 模块地图
|
||||
|
||||
```
|
||||
Unlucky-Launcher (cargo workspace)
|
||||
├── crates/core # 领域库:零 UI 依赖,八模块
|
||||
├── crates/agent # AI Agent:ToolSpec 注册表 + 内置客户端 + MCP server(双形态共用一个内核)
|
||||
├── crates/app # Slint UI:唯一允许依赖 UI 框架的 crate
|
||||
├── crates/cli # CLI(bin `ull`):headless,零 UI,只依赖 core + agent
|
||||
└── packaging # 单文件产物矩阵与打包资源(规划中)
|
||||
├── crates/core # 领域库:零 UI 依赖,八模块
|
||||
├── crates/agent # AI Agent:ToolSpec 注册表 + 内置客户端 + MCP server(双形态共用一个内核)
|
||||
├── crates/design # 设计令牌:真 HCT 色彩 / 排版 / 形状 / 间距 / 高程 / 动效 / 图标 / 组件度量
|
||||
│ # —— 零 UI 依赖、零第三方 crate
|
||||
├── crates/app # Slint UI(bin `unlucky-launcher`):已发布的图形界面,保留到等价验收通过
|
||||
├── crates/app-iced # 下一代 iced UI(bin `unlucky-launcher-iced`):施工中
|
||||
├── crates/cli # CLI(bin `ull`):headless,零 UI
|
||||
└── packaging # 单文件产物矩阵与发布脚本
|
||||
```
|
||||
|
||||
`crates/core` 的八个模块:
|
||||
@@ -47,7 +123,7 @@ Unlucky-Launcher (cargo workspace)
|
||||
| `download` | 多源健康度、镜像、分块下载、边下边算 |
|
||||
| `game` | 版本/实例仓库、快照与继承解析 |
|
||||
| `launch` | 10 阶段启动管线、进程、JSONL 事件流 |
|
||||
| `auth` | Microsoft 正版登录 / 本地离线档案 |
|
||||
| `auth` | Microsoft 账户登录(OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services) |
|
||||
| `addon` | 加载器安装、整合包、CurseForge / Modrinth |
|
||||
| `diagnose` | 五类信号采集、YAML 规则引擎、hs_err 解析 |
|
||||
| `platform` | OS 抽象:路径、进程、文件锁、能力探测、运行期 OS 检测 |
|
||||
@@ -56,44 +132,71 @@ Unlucky-Launcher (cargo workspace)
|
||||
|
||||
前置:
|
||||
|
||||
- Rust stable(`rust-toolchain.toml` 会自动选择工具链;组件 `rustfmt` / `clippy`)
|
||||
- Windows:MSVC 工具链(CI 用)或 MinGW-w64(`x86_64-pc-windows-gnu`)
|
||||
- Linux:`libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev`
|
||||
(Slint winit 后端 + femtovg 编译依赖)
|
||||
- Rust stable(`rust-toolchain.toml` 会自动选工具链;门禁还需要 `rustfmt` / `clippy` 组件)
|
||||
- Windows:MSVC 工具链(CI 用这套)或 MinGW-w64(`x86_64-pc-windows-gnu`)
|
||||
- Linux:`libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev
|
||||
libxcb1-dev`——两套 UI 都要用(Slint 的 winit + femtovg,iced 的 winit + wgpu/tiny-skia)
|
||||
|
||||
```bash
|
||||
cargo fmt --all --check # 格式
|
||||
cargo clippy --workspace --all-targets -- -D warnings # 静态检查(零 warning 门禁)
|
||||
cargo test --workspace # 测试
|
||||
cargo build --release # 产物:target/release/unlucky-launcher[.exe]
|
||||
cargo fmt --all --check # 格式
|
||||
cargo clippy --workspace --all-targets -- -D warnings # 静态检查(零 warning 门禁)
|
||||
cargo test --workspace # 测试
|
||||
cargo build --release # 三个 bin 都落在 target/release/
|
||||
```
|
||||
|
||||
软渲染开关(无可用 GPU / 烂驱动的老机):`unlucky-launcher --software-renderer`
|
||||
(等价于 `SLINT_BACKEND=winit-software`)。
|
||||
编出来的三个 bin:
|
||||
|
||||
- `unlucky-launcher`——Slint 版(已发布的那个)。它同时也是 CLI:同一个二进制认上面列的全部子命令。
|
||||
- `unlucky-launcher-iced`——iced 版骨架。名字是临时的:只有翻牌时才能改成 `unlucky-launcher`,
|
||||
因为同一个工作区里两个 crate 不能往同一个 target 目录里产出同名 bin。子命令分发同款。
|
||||
- `ull`——CLI 的独立无 UI 构建:同一套命令、不链接图形栈、体积更小,给完全没有显示设备的机器用。
|
||||
|
||||
渲染开关:
|
||||
|
||||
- `unlucky-launcher --software-renderer`(等价于 `SLINT_BACKEND=winit-software`)强制 Slint 版走 CPU
|
||||
- `unlucky-launcher-iced --software-renderer` 强制 tiny-skia(`ICED_BACKEND=tiny-skia`);
|
||||
`--screenshot <png>` 出一帧图后退出,这是验收通道
|
||||
- 两套栈在没有可用适配器时都会退到 CPU:Slint 版走它自己的渲染器回退链,iced 版走显式探测
|
||||
|
||||
依赖许可检查(本地可选,CI 必跑):`cargo deny check licenses bans sources`。
|
||||
|
||||
## CI 门禁
|
||||
|
||||
每次推送到 `main` 与每个 PR 都跑 fmt / clippy(warnings 视为错误)/ 全量测试,Linux 无头渲染冒烟
|
||||
与它们同级、是硬门禁:红了就不许合。macOS 运行期探针还不算——它只在手动 `workflow_dispatch` 时跑,
|
||||
结果留证据但不作为流水线结论(`continue-on-error`),直到该槽位在真实 runner 上首跑通过。
|
||||
|
||||
| Workflow | 内容 |
|
||||
|----------|------|
|
||||
| `.github/workflows/ci.yml` | fmt + clippy + test + build,Windows / Linux 矩阵 |
|
||||
| `.github/workflows/guards.yml` | core 零 UI 守门、单文件 ≤400 行守门、cargo-deny 许可守门 |
|
||||
| `.github/workflows/ci.yml` | fmt + clippy + test + release build(Windows / Linux 矩阵);Linux runtime smoke(Xvfb 里真渲染一帧,再断言 PNG 非空白);macOS 运行期探针(仅手动 dispatch) |
|
||||
| `.github/workflows/guards.yml` | `crates/core` 零 UI 守门(依赖表 + `cargo tree`)、单文件 ≤400 行守门、cargo-deny 许可与来源守门 |
|
||||
| `.github/workflows/release.yml` | tag `v*` → 分槽位构建 → 单文件产物 + `SHA256SUMS.txt` → GitHub Release |
|
||||
|
||||
## 平台基线
|
||||
|
||||
最低基线 **Windows 10**。Windows 8.1 / 8 / 7 不在支持范围内:
|
||||
最低基线 **Windows 10**;Windows 8.1 / 8 / 7 不在支持范围内。
|
||||
|
||||
- Windows 10/11 走**标准工具链**产物(MSVC / GNU),无自定义 target spec、无 `-Zbuild-std`、无导入表白名单
|
||||
- 其他平台:macOS 12+ 一等;Linux x64 X11 优先、Wayland 为**大方向**;Android Termux 试验级不承诺
|
||||
- UI 兜底:Slint 软渲染(无 GPU / 烂驱动的老机可完整使用)
|
||||
- 平台独立性体现在**独立测试矩阵**,而非独立产物链;能力差异用 feature gate + 运行期探测表达
|
||||
- Windows 10/11 的产物由**标准工具链**(MSVC / GNU)构建,构建方式与上游 cargo 一致
|
||||
- macOS 12+(Apple Silicon 与 Intel)与 Linux x64 / arm64 都是支持槽位;Linux 上 X11 是当前首选路径,
|
||||
Wayland 是大方向。macOS 产物未签名,首次启动要自己清掉 Gatekeeper 隔离标记
|
||||
(`xattr -d com.apple.quarantine`)
|
||||
- Android Termux 试验级、不承诺:只保证 CLI,GUI 未验证
|
||||
- 每个平台跑各自的测试矩阵;能力差异用 feature gate + 运行期探测表达。
|
||||
|
||||
## 许可证与致谢
|
||||
|
||||
- 本项目:Apache License 2.0,见 [LICENSE](LICENSE);第三方声明见 [NOTICE](NOTICE)
|
||||
- GUI 使用 [Slint](https://slint.dev)(Royalty-Free 2.0 轨道)。按 RF 2.0 义务,关于页将放置
|
||||
`AboutSlint` 部件(P2),在此之前由 NOTICE 与本节承担告知义务
|
||||
- **本项目**:Apache License 2.0,见 [LICENSE](LICENSE);第三方声明见 [NOTICE](NOTICE)。
|
||||
- **Slint**(<https://slint.dev>),Royalty-Free 2.0:v0.1.0 发布的正是 Slint 版,这项义务继续有效
|
||||
——关于页放 `AboutSlint` 部件(尚未落地),在此之前由 NOTICE、本节与发布页的「Made with Slint」
|
||||
说明承担告知义务。只要还有链接 Slint 的产物在发,这条义务就保留。
|
||||
- **iced**(<https://github.com/iced-rs/iced>),MIT:下一代 UI 的框架;与它同栈的 `winit`、以及经它
|
||||
引入的 `wgpu` / `tiny-skia`(Apache-2.0 / MIT)。
|
||||
- **Google Material Color Utilities**(Apache-2.0):`crates/design` 的色彩令牌是它 HCT /
|
||||
ColorSpec2021 算法的 Rust 重写移植,移植清单与逐函数对照写在 [NOTICE](NOTICE)。
|
||||
- **其余主要依赖**:MCP server 的 `rmcp` 与 `axum`(Apache-2.0 / MIT)、`tokio`(MIT)、`reqwest`
|
||||
与 rustls(MIT / Apache-2.0)、`serde` / `serde_json`(MIT / Apache-2.0)、`zip` / `flate2` / `tar`
|
||||
(MIT / Apache-2.0)。cargo-deny 强制执行的白名单在 `deny.toml`;GPL 系依赖不得进主干。
|
||||
|
||||
感谢 [HMCL](https://github.com/HMCL-dev/HMCL) 和 [PCL2](https://github.com/Meloong-Git/PCL)(均 GPL-3.0)这两个启动器陪伴了绝大多数 MC 玩家好多年。
|
||||
ULL 的设计与实现从它们身上学到了太多,谨以此项目向两位前辈致敬。
|
||||
感谢 [HMCL](https://github.com/HMCL-dev/HMCL) 和 [PCL2](https://github.com/Meloong-Git/PCL)
|
||||
(均 GPL-3.0)。这两款启动器陪着绝大多数 MC 玩家走了很多年,
|
||||
本项目在设计取舍与实现细节上都从中受益良多。
|
||||
@@ -0,0 +1,92 @@
|
||||
[package]
|
||||
name = "unlucky-app-iced"
|
||||
description = "Unlucky-Launcher 桌面壳(iced 0.14 重写版):M3 Expressive 骨架 / 令牌适配 / 截图通道"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
authors.workspace = true
|
||||
repository.workspace = true
|
||||
rust-version.workspace = true
|
||||
publish.workspace = true
|
||||
|
||||
# 并存期(D26):Slint 版仍是 `crates/app` 的 `unlucky-launcher`,本 crate 出
|
||||
# `unlucky-launcher-iced`。两个 package 在同一 target 目录产出同名 bin 会冲突,
|
||||
# 所以**翻牌前不许改回 `unlucky-launcher`**(步骤见 SubAgentsTalk/app-iced-骨架与翻牌.md)。
|
||||
[[bin]]
|
||||
name = "unlucky-launcher-iced"
|
||||
path = "src/main.rs"
|
||||
|
||||
[lib]
|
||||
name = "unlucky_app_iced"
|
||||
path = "src/lib.rs"
|
||||
|
||||
[dependencies]
|
||||
# 令牌唯一真源(M61):颜色/排版/形状/间距/图标几何全部只从这里取。
|
||||
unlucky-design = { path = "../design", version = "0.1" }
|
||||
|
||||
# M85:UI 框架无关的宿主层(DTO / 状态 reducer / host)。**只登记依赖,本 mission 不接线**——
|
||||
# 页面用它的时机由后续 iced 页面 mission 决定(接线流程见 crates/presenter/src/lib.rs 的 crate 文档)。
|
||||
# 与 Slint 版共用同一套 host 与状态语义,这是 D26「重写只换渲染」的落点。
|
||||
unlucky-presenter = { path = "../presenter", version = "0.1" }
|
||||
|
||||
# UI 框架(D26 锁定 iced 0.14)。**不得依赖 slint**。
|
||||
# 关掉默认 features 后必须显式给执行器(M60 踩坑 Q2:否则 `No futures executor has been enabled`),
|
||||
# 这里给 `thread-pool`(iced 自己的默认执行器,不额外引 tokio 运行时)。
|
||||
# `wgpu` 由本 crate 的 `gpu` feature 打开,于是「仅 CPU」体积基线用 `--no-default-features` 就能量到。
|
||||
iced = { version = "=0.14.0", default-features = false, features = [
|
||||
"tiny-skia",
|
||||
"crisp",
|
||||
"advanced",
|
||||
# M93:背景图要真图直出 ⇒ 需要渲染器的 image 支持。用 `image-without-codecs` 而不是
|
||||
# `image` 是刻意的:后者会打开 `image/default` 的全套编解码器;前者的编解码能力由本 crate
|
||||
# 依赖表里那条 `image` 的 features 决定(png / jpeg / bmp),不必把 webp/tiff/exr/gif 拖进来。
|
||||
"image-without-codecs",
|
||||
"svg",
|
||||
"thread-pool",
|
||||
] }
|
||||
|
||||
# 截图落 PNG + 背景图解码(M93):png 是截图通道,jpeg/bmp 是用户真会挑的背景图/壁纸格式
|
||||
# (M73 的壁纸探测不筛扩展名)。仍不开 default-features——那会拖进 avif/ravif/webp/tiff 一整套。
|
||||
image = { version = "0.25", default-features = false, features = [
|
||||
"png",
|
||||
"jpeg",
|
||||
"bmp",
|
||||
] }
|
||||
|
||||
# M82:同一个二进制也带 CLI 子命令(`unlucky-launcher-iced instances list` …),
|
||||
# 进 UI 之前分发,命中就把控制权交给 `unlucky_cli::run`。依赖方向 app-iced → cli →
|
||||
# core/agent 不违反 core 零 UI 铁律(core 的依赖树里没有 cli)。零 UI 依赖的 `ull`
|
||||
# 仍在 `crates/cli`,给没有图形库的机器用——两者不是重复品。
|
||||
unlucky-cli = { path = "../cli", version = "0.1" }
|
||||
|
||||
# M92(D28):国际化地基(语言探测 / 消息目录 / 中文字体策略)。零依赖 crate——它拿不到 iced,
|
||||
# 所以系统字体扫描留在这里(`src/fonts/cjk.rs`),本 crate 只把族名喂给它的纯函数。
|
||||
unlucky-i18n = { path = "../i18n", version = "0.1" }
|
||||
|
||||
# M97:判据表第 8 行的取证通道。`iced_wgpu` 在真创建设备时会 `log::info!("Selected: {adapter:#?}")`,
|
||||
# 但进程里从来没人装 logger,于是「看不见」被当成了「没发生」。这里装一个只放行 `iced_wgpu*` /
|
||||
# `wgpu*` 的 logger(见 `src/renderer/log_bridge.rs`),把这行捞出来。
|
||||
# 已是 iced 传递依赖树里的版本(0.4.34),不新增任何传递依赖;MIT OR Apache-2.0,许可白名单内。
|
||||
log = { version = "0.4", features = ["std"] }
|
||||
|
||||
# X11 / Wayland 后端与 Linux 主题检测只在 Linux 上启用:macOS 没有 X11/Wayland(走 Metal +
|
||||
# 系统外观),Windows 走 DX12,这三个 feature 在那边没有意义。同一个包在两处写 features 是
|
||||
# **取并集**(Cargo 的 feature 解析是加法),所以 Linux 上拿到的仍是上面 5 个 + 这 3 个,
|
||||
# Windows / macOS 只拿上面那 5 个(`cargo tree --target` 可复核)。
|
||||
# 诚实边界:这**不**解决「iced 版至今没在 macOS 上编过」这件事——`iced_winit` 已把 `mundy`
|
||||
# 放在 `cfg(target_os = "linux")` 段里,这三个 feature 在非 Linux 上本来就不拉依赖,这里只是
|
||||
# 让本仓库的依赖图按平台自述清楚,不再把 Linux 专属能力写成全平台事实。
|
||||
[target.'cfg(target_os = "linux")'.dependencies]
|
||||
iced = { version = "=0.14.0", default-features = false, features = [
|
||||
"x11",
|
||||
"wayland",
|
||||
"linux-theme-detection",
|
||||
] }
|
||||
|
||||
[features]
|
||||
default = ["gpu"]
|
||||
# 硬件渲染后端(wgpu→Vulkan/DX12)。关闭后只剩 tiny-skia(CPU),用于体积基线与无 GPU 机器。
|
||||
gpu = ["iced/wgpu"]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -0,0 +1,37 @@
|
||||
//! 页面骨架截图入口(M84 `PAGEFRAME` 的验收通道)。
|
||||
//!
|
||||
//! ```text
|
||||
//! cargo run -p unlucky-app-iced --example pages_demo -- \
|
||||
//! --screen=instances --width=1180 --height=760 \
|
||||
//! --screenshot=out.png --screenshot-theme=light --software-renderer
|
||||
//! ```
|
||||
//!
|
||||
//! 参数解析与 iced 接线都在 `unlucky_app_iced::pages::harness` 里:**本 example 只是入口**,
|
||||
//! 它也刻意不接 `cli.rs`(那边归 M75)。详细口径见 `pages::harness` 的模块文档。
|
||||
|
||||
use std::process::ExitCode;
|
||||
|
||||
use unlucky_app_iced::pages::harness::{self, Request};
|
||||
|
||||
fn main() -> ExitCode {
|
||||
let request = match Request::parse(std::env::args().skip(1)) {
|
||||
Ok(request) => request,
|
||||
Err(message) => {
|
||||
eprintln!("[cli] {message}");
|
||||
eprintln!(
|
||||
"用法:pages_demo [--screen=instances|download|settings|logs] [--width <px>] \
|
||||
[--height <px>] [--theme=light|dark] [--screenshot-theme=light|dark] \
|
||||
[--screenshot <png>] [--renderer=auto|gpu|cpu] [--software-renderer]"
|
||||
);
|
||||
return ExitCode::from(2);
|
||||
}
|
||||
};
|
||||
|
||||
match harness::run(request) {
|
||||
Ok(()) => ExitCode::SUCCESS,
|
||||
Err(message) => {
|
||||
eprintln!("[run] {message}");
|
||||
ExitCode::FAILURE
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
//! App 侧的外观动作:**下发整窗 α / 写回配置 / 打取证日志**。
|
||||
//!
|
||||
//! 三件事各自只有一条路,且都从这里出去(`update` 只负责把它们按消息串起来):
|
||||
//!
|
||||
//! | 动作 | 唯一落点 | 为什么 |
|
||||
//! |---|---|---|
|
||||
//! | 下发整窗 α | [`App::apply_window_alpha`] → `app::window_alpha::dispatch` | 判据在 `platform`、FFI 在 `platform/win32`,这里只做「取 α → 交给执行侧 → 记日志」 |
|
||||
//! | 写回配置 | [`App::persist_appearance`](8 个 UI 字段)+ `AppCommand::SetSetting`(另外两个只读键) | 每个键**只有一个写者**:`AppearancePrefs` 里没有 `window_opacity` / `palette_source`,它们只能走 schema 指令 |
|
||||
//! | 取证日志 | [`App::log_appearance`] | 一行里同时有请求值、生效值、下发字节与 FFI 结局 |
|
||||
//!
|
||||
//! ## 为什么「写回」要分两条路
|
||||
//!
|
||||
//! `SettingsBridge::persist` 收的是 `AppearancePrefs`(背景图四件 + 面板 α + 玻璃 + 强调色),
|
||||
//! 它的实现是「先读文件当前值,再覆盖我们改的那几个字段」——所以用它写**它覆盖的键**最省事,
|
||||
//! 也不会把用户的自定义强调色冲掉。而 `appearance.window_opacity` / `appearance.palette_source`
|
||||
//! 不在那个结构里(它们是「只读下层键」,见 `presenter::prefs::AppearanceBase`),
|
||||
//! 写它们只能走 schema 白名单指令 `AppCommand::SetSetting`(真 host 用 `SettingStore::set` 落盘)。
|
||||
|
||||
use unlucky_presenter::dto::AppCommand;
|
||||
|
||||
use crate::pages::appearance::Change;
|
||||
|
||||
use super::state::App;
|
||||
use super::window_alpha::{self, Dispatch};
|
||||
|
||||
impl App {
|
||||
/// 把当前整窗 α 交给执行侧(补 `WS_EX_LAYERED` + `SetLayeredWindowAttributes`)并记一行日志。
|
||||
///
|
||||
/// 没有句柄时**也打日志**(`hwnd=none`):不能让「α 没生效」这件事只体现为「屏幕上没变化」。
|
||||
pub(super) fn apply_window_alpha(&self, context: &str) {
|
||||
let Some(hwnd) = self.hwnd else {
|
||||
self.log_appearance(context, None);
|
||||
return;
|
||||
};
|
||||
let alpha = crate::platform::effective_window_alpha(
|
||||
self.appearance.backend,
|
||||
f64::from(self.appearance.window_opacity),
|
||||
);
|
||||
let dispatch = window_alpha::dispatch(hwnd, alpha);
|
||||
self.log_appearance(context, Some(&dispatch));
|
||||
}
|
||||
|
||||
/// 取证日志:`[appearance] <状态行> layered=… outcome=…`。
|
||||
///
|
||||
/// 数值来自 [`crate::pages::appearance::State::log_line`](请求值 / 生效值 / 下发字节),
|
||||
/// 尾巴来自执行侧。**这一行就是「透明度到底设成了多少」的证据**——RDP 上的观感不可信。
|
||||
pub(super) fn log_appearance(&self, context: &str, dispatch: Option<&Dispatch>) {
|
||||
let mut line = self.appearance.log_line(context);
|
||||
if let Some(dispatch) = dispatch {
|
||||
line.push(' ');
|
||||
line.push_str(&dispatch.describe());
|
||||
} else {
|
||||
line.push_str(" layered=skipped outcome=no-window");
|
||||
}
|
||||
eprintln!("{line}");
|
||||
}
|
||||
|
||||
/// 设置页改了一项外观。
|
||||
pub(super) fn on_appearance(&mut self, change: Change) {
|
||||
let needs_window = self.appearance.apply(change.clone());
|
||||
|
||||
// 配色来源 / 背景图可能变了 ⇒ `Ui` 可能要改用解析出的方案。
|
||||
self.rebuild_ui();
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
|
||||
match change.key() {
|
||||
// 两个只读下层键:走 schema 指令(`SettingsBridge` 的结构里没有它们)。
|
||||
Some(_) if matches!(change, Change::WindowOpacity(_) | Change::PaletteSource(_)) => {
|
||||
if let (Some(key), Some(value)) = (change.key(), change.value()) {
|
||||
self.dispatch(AppCommand::SetSetting {
|
||||
key: key.to_owned(),
|
||||
value,
|
||||
});
|
||||
}
|
||||
}
|
||||
// 其余键:走 bridge(它知道怎么保留强调色这类本 mission 不管的字段)。
|
||||
Some(_) => self.persist_appearance(),
|
||||
None => {}
|
||||
}
|
||||
|
||||
if needs_window {
|
||||
self.apply_window_alpha("change");
|
||||
} else {
|
||||
self.log_appearance("change", None);
|
||||
}
|
||||
}
|
||||
|
||||
/// 重读配置后同步外观(热切:外部 CLI / AI 改完 1 秒内生效)。
|
||||
pub(super) fn reload_appearance(&mut self) {
|
||||
let (prefs, _theme) = self.bridge.load();
|
||||
let base = self.bridge.load_base();
|
||||
self.appearance.reload(&prefs, &base);
|
||||
self.appearance_prefs = prefs;
|
||||
self.rebuild_ui();
|
||||
self.view_dirty = true;
|
||||
self.apply_window_alpha("reload");
|
||||
}
|
||||
|
||||
/// 把外观写回 `launcher.json`(只改本 mission 管的字段,强调色/玻璃原样保留)。
|
||||
fn persist_appearance(&mut self) {
|
||||
let mut prefs = self.appearance_prefs.clone();
|
||||
prefs.bg_image_enabled = self.appearance.bg_enabled;
|
||||
prefs.bg_image = self.appearance.bg_path.clone();
|
||||
prefs.bg_fill = self.appearance.bg_fill;
|
||||
prefs.bg_dim = self.appearance.bg_dim;
|
||||
prefs.panel_alpha = self.appearance.panel_alpha;
|
||||
prefs.glass = self.appearance.glass;
|
||||
|
||||
self.bridge.persist(&prefs, self.theme_mode);
|
||||
self.appearance_prefs = prefs;
|
||||
|
||||
match self.bridge.path() {
|
||||
Some(path) => eprintln!("[settings] 外观已写回 {}", path.display()),
|
||||
None => eprintln!("[settings] 外观未落盘(数据根解析不出来,内存态运行)"),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
//! 本进程**实际**用的是哪个渲染后端(D36 的「CPU 档」判据)。
|
||||
//!
|
||||
//! ## 为什么不能直接看 `--renderer` 的请求值
|
||||
//!
|
||||
//! `Options::backend` 是**请求**(默认 `Auto`)。真正落到哪个渲染器由 `probe::apply` 决定,
|
||||
//! 它把结论写进进程环境变量 `ICED_BACKEND`(iced 只认这个)。于是默认参数 + 没有独显的机器上:
|
||||
//! 请求是 `Auto`,实际是 tiny-skia(CPU)——如果面板 α / 玻璃的降级判据只看请求值,
|
||||
//! D36 明写的「CPU 档面板 α 强制 1.0」**恰好在它最该生效的场景失效**(复审 r1 P2-2)。
|
||||
//!
|
||||
//! 所以判据统一走 [`effective_backend`]:它把 `ICED_BACKEND` 翻译回 [`Backend`]。
|
||||
//! 这里是**唯一**的翻译点,别在别处再读一遍环境变量。
|
||||
//!
|
||||
//! ## M97 之后这条链是准的(以前不是)
|
||||
//!
|
||||
//! 以前 `ICED_BACKEND` 可能是**候选列表**(`wgpu,tiny-skia`),运行期 wgpu 静默回退到
|
||||
//! tiny-skia 时这个变量还停在 wgpu ⇒ 本模块按 **GPU 档**判 ⇒ **半透明在 CPU 渲染器上照开**。
|
||||
//! 也就是说「静默降级」不只让日志说谎,还让 D36 的降级判据一起说谎。
|
||||
//!
|
||||
//! 现在 `ICED_BACKEND` **永远是单项**([`crate::renderer::Kind`]),而且 `app::boot` 的重试
|
||||
//! 在降级重开前会把它改成 `tiny-skia`,于是:**真降级到 CPU 的那一次,面板 α 会正确地强制 1.0**。
|
||||
//!
|
||||
//! ## 已知边界(诚实登记)
|
||||
//!
|
||||
//! `iced` 0.14 没有公开的「当前后端」查询,所以本模块读的仍是**我们请求的那一项**。
|
||||
//! 单项 + 重试([`crate::renderer`] 判据表第 8 行)把「请求 ≠ 实际」的窗口压到只剩一种:
|
||||
//! 重试那次自己也失败——那时候进程会带着具名错误退出,不会带着错的档位继续画。
|
||||
|
||||
use crate::renderer::Kind;
|
||||
use crate::Backend;
|
||||
|
||||
/// `ICED_BACKEND` 的取值 → 后端(纯函数,好测)。
|
||||
///
|
||||
/// 逗号列表按**首项**解释:兼容 M97 之前写下的值(以及外部手设的实验值),
|
||||
/// 但本 crate 不再产出那种值(守门测试见 `probe::tests::apply_writes_exactly_one_backend`)。
|
||||
#[must_use]
|
||||
pub(super) fn parse_kind(env: &str) -> Option<Kind> {
|
||||
match env.trim().split(',').next()?.trim() {
|
||||
"tiny-skia" => Some(Kind::TinySkia),
|
||||
"wgpu" => Some(Kind::Wgpu),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// `ICED_BACKEND` → 实际档位(纯函数,好测)。
|
||||
///
|
||||
/// | `ICED_BACKEND` | 含义(`probe::apply` 的产物) | 结论 |
|
||||
/// |---|---|---|
|
||||
/// | `tiny-skia` | 只有 CPU(`--renderer=cpu` / 未编 wgpu / 探测无硬件 / wgpu 失败后重开) | [`Backend::Cpu`] |
|
||||
/// | `wgpu` | 判据表第 3、6 行:起步就是 GPU(起不来会打印具名错误并重开成 `tiny-skia`) | [`Backend::Gpu`] |
|
||||
/// | 未设 / 别的值 | 不是本 crate 写的(外部手设 / M97 之前的旧进程) | 请求值(不猜) |
|
||||
#[must_use]
|
||||
pub(super) fn backend_from_env(request: Backend, env: Option<&str>) -> Backend {
|
||||
env.and_then(parse_kind).map_or(request, Kind::tier)
|
||||
}
|
||||
|
||||
/// 本进程实际生效的后端(判据 = `probe::apply` 写下的 `ICED_BACKEND`)。
|
||||
#[must_use]
|
||||
pub(super) fn effective_backend(request: Backend) -> Backend {
|
||||
backend_from_env(request, std::env::var("ICED_BACKEND").ok().as_deref())
|
||||
}
|
||||
|
||||
/// 本进程实际生效的**后端名**(`None` = 变量没写 / 不认识)。
|
||||
///
|
||||
/// 与 [`effective_backend`] 的区别:那个给「档位」,这个给「名字」,用于**取证日志**
|
||||
/// (`[shot] … renderer=wgpu`)。两张图分辨不出 GPU/CPU 的时候,靠的就是这一行。
|
||||
#[must_use]
|
||||
pub(super) fn effective_kind() -> Option<Kind> {
|
||||
std::env::var("ICED_BACKEND")
|
||||
.ok()
|
||||
.as_deref()
|
||||
.and_then(parse_kind)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::backend_from_env;
|
||||
use crate::Backend;
|
||||
use unlucky_presenter::prefs::{PANEL_ALPHA_MIN, WINDOW_ALPHA_MIN};
|
||||
|
||||
/// 抓得住:`probe::apply` 现在产出的**每一种单项值**都被翻译成正确的档位,
|
||||
/// 且 M97 之前写下的逗号列表仍按首项解释(向后兼容)。
|
||||
/// 抓不住:运行期重试降级那一刻的时序(那由 `app::boot` 的重试保证,见 `renderer` 判据表第 8 行)。
|
||||
#[test]
|
||||
fn every_iced_backend_value_maps_to_a_tier() {
|
||||
// 本 crate 现在只产单项(`probe::tests::apply_writes_exactly_one_backend` 守这一条)。
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Auto, Some("tiny-skia")),
|
||||
Backend::Cpu,
|
||||
"M97 判据表第 5 行:探测无硬件 ⇒ CPU 档"
|
||||
);
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Auto, Some("wgpu")),
|
||||
Backend::Gpu,
|
||||
"M97 判据表第 6 行:有硬件 ⇒ GPU 档"
|
||||
);
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Cpu, Some("tiny-skia")),
|
||||
Backend::Cpu,
|
||||
"强制 CPU 也是 CPU 档"
|
||||
);
|
||||
// 兼容 M97 之前的逗号列表(外部手设 / 旧进程留下):按首项解释。
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Auto, Some("tiny-skia,wgpu")),
|
||||
Backend::Cpu
|
||||
);
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Auto, Some("wgpu,tiny-skia")),
|
||||
Backend::Gpu
|
||||
);
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Gpu, Some("wgpu,tiny-skia")),
|
||||
Backend::Gpu
|
||||
);
|
||||
// 未设 / 空白:保持请求值(不是本 crate 写的,不猜)。
|
||||
assert_eq!(backend_from_env(Backend::Auto, None), Backend::Auto);
|
||||
assert_eq!(backend_from_env(Backend::Auto, Some(" ")), Backend::Auto);
|
||||
// 不认识的取值不猜:保留请求值。
|
||||
assert_eq!(
|
||||
backend_from_env(Backend::Auto, Some("metal")),
|
||||
Backend::Auto
|
||||
);
|
||||
}
|
||||
|
||||
/// **复审 r1 P2-2 的守门**:默认档(`Auto`)在无独显机器上必须落进 CPU 档,
|
||||
/// 从而让「面板 α / 玻璃强制 1.0」在默认路径上真的生效。
|
||||
///
|
||||
/// 抓得住:判据走 `effective_backend()` 这条链(谁把 `State::new` 改回只吃请求值,这条会红)。
|
||||
/// 抓不住:整窗 α 在 CPU 档仍要生效(那是另一条判据,见 `alpha` 模块真值表)。
|
||||
#[test]
|
||||
fn auto_with_a_software_renderer_forces_the_panel_opaque() {
|
||||
use crate::pages::appearance::alpha::{effective_glass, effective_panel_alpha};
|
||||
|
||||
let backend = backend_from_env(Backend::Auto, Some("tiny-skia"));
|
||||
assert_eq!(backend, Backend::Cpu);
|
||||
assert_eq!(
|
||||
effective_panel_alpha(backend, 0.55),
|
||||
1.0,
|
||||
"D36:CPU 档面板 1.0"
|
||||
);
|
||||
assert!(!effective_glass(backend, true), "D36:CPU 档玻璃强制关");
|
||||
// 但整窗 α 不受限(D36 对 D27 的修订)。
|
||||
assert!(crate::platform::effective_window_alpha(backend, 0.8).is_some());
|
||||
|
||||
// 反方向:GPU 档不做这个降级(否则「强制」就没意义了)。
|
||||
let gpu = backend_from_env(Backend::Auto, Some("wgpu"));
|
||||
assert_eq!(effective_panel_alpha(gpu, 0.55), 0.55);
|
||||
assert!((PANEL_ALPHA_MIN - 0.4).abs() < 1e-9 && (WINDOW_ALPHA_MIN - 0.08).abs() < 1e-9);
|
||||
}
|
||||
|
||||
/// **M97 的新守门**:wgpu 失败重开成 `tiny-skia` 之后,档位必须跟着变成 CPU 档。
|
||||
///
|
||||
/// 这是修之前做不到的一条:那时变量停在 `wgpu,tiny-skia`,静默回退到 tiny-skia 之后
|
||||
/// 判据仍然读 `Gpu` ⇒ 半透明在 CPU 渲染器上照开。现在 `app::boot` 重开前会改写这个值,
|
||||
/// 这条测试钉的是「改写成 tiny-skia 之后判据确实翻转」。
|
||||
/// **两个后端取值各自对应哪个档位、面板 α 各是多少。**
|
||||
///
|
||||
/// ⚠️ 这条**不**守「降级后档位翻转」——它只是把两个字面量喂给纯函数,`respawn` 一行都没执行。
|
||||
/// 复审 M97 r1 p2-1 就是靠这一点把 `respawn` 里的 `.env("ICED_BACKEND", …)` 删掉而测试全绿的。
|
||||
/// 真正的翻转由 `app::boot::tests::fallback_env_carries_the_backend_and_the_gate`
|
||||
/// (respawn 到底传了什么)钉住——那条红了才是「翻转坏了」。
|
||||
#[test]
|
||||
fn each_backend_value_maps_to_its_tier_and_alpha() {
|
||||
use crate::pages::appearance::alpha::effective_panel_alpha;
|
||||
|
||||
let gpu = backend_from_env(Backend::Auto, Some("wgpu"));
|
||||
assert_eq!(gpu, Backend::Gpu);
|
||||
assert_eq!(effective_panel_alpha(gpu, 0.55), 0.55);
|
||||
|
||||
let cpu = backend_from_env(Backend::Auto, Some("tiny-skia"));
|
||||
assert_eq!(cpu, Backend::Cpu);
|
||||
assert_eq!(
|
||||
effective_panel_alpha(cpu, 0.55),
|
||||
1.0,
|
||||
"D36:CPU 档面板 α 强制 1.0"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,311 @@
|
||||
//! 启动:后端探测 → 字体求值 → `iced::application(..).run()`。
|
||||
//!
|
||||
//! ## M97:起步后端起不来时怎么办(两条路,策略不同,别合成一条)
|
||||
//!
|
||||
//! `ICED_BACKEND` 现在永远是**单项**(见 [`crate::renderer`] 的判据表)。单项的代价是
|
||||
//! iced 不再自己做回退,于是「wgpu 起不来」会变成 `iced::Error::GraphicsCreationFailed`
|
||||
//! ——**这正是我们要的**:那里面装着 wgpu 的具名错误(哪个 backend、卡在 adapter 还是 device)。
|
||||
//!
|
||||
//! 拿到具名错误之后分两条路(判据表第 8 行 / 第 9 行):
|
||||
//!
|
||||
//! - **交互启动**:换一个**进程**用 `tiny-skia` 重开([`OnFailure::Respawn`])——安全网,用户还能用。
|
||||
//! 代价是子进程把启动流程**重跑一遍**(重新探测?不:`ULL_GPU_FALLBACK` 让它跳过探测;
|
||||
//! 但**字体栈、配置、presenter 都会重算**,实测首帧 531 ms)。这条代价只落在失败路径上。
|
||||
//! - **取证启动**(带 `--screenshot`,含 `--screen=gallery`):**拒绝出图**、退出码 1
|
||||
//! ([`OnFailure::Refuse`])——换了后端出的图会让报告撒谎。
|
||||
//!
|
||||
//! 为什么必须是「换进程」而不是「在本进程里再 `run()` 一次」:Windows 实测直接 panic
|
||||
//! (`iced_winit-0.14.1/src/lib.rs:81` → `Create event loop: RecreationAttempt`)——
|
||||
//! winit 一个进程只能建一次事件循环。猜测式重试别再加回来。
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
use iced::{window, Task};
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
|
||||
use crate::cli::Options;
|
||||
use crate::fonts;
|
||||
use crate::probe;
|
||||
use crate::renderer::{self, Decision, Kind};
|
||||
use crate::theme::Families;
|
||||
|
||||
use super::message::Message;
|
||||
use super::state::{App, STARTED};
|
||||
use super::{MIN_SIZE, WINDOW_SIZE};
|
||||
|
||||
/// 启动 iced(阻塞到退出)。`--diff` 不走这里,见 `main.rs`。
|
||||
pub(crate) fn run(options: Options) -> iced::Result {
|
||||
let _ = STARTED.set(Instant::now());
|
||||
|
||||
let decision = boot_probe(&options);
|
||||
|
||||
let font_started = Instant::now();
|
||||
let resolved = fonts::resolve();
|
||||
eprintln!(
|
||||
"[font] 求值耗时 {:.0} ms",
|
||||
font_started.elapsed().as_secs_f64() * 1000.0
|
||||
);
|
||||
eprintln!("{}", resolved.describe());
|
||||
if resolved.has_synthetic() {
|
||||
eprintln!(
|
||||
"[font] 警告:有字重落在「合成加粗」档(观感降级),D28 后半(CDN 字体/按档换族)要处理"
|
||||
);
|
||||
}
|
||||
let families = resolved.families();
|
||||
|
||||
// 截图模式:`--screenshot-theme` > `--theme` > **Light**(唯一取值口在 `Options::capture_flavor`)。
|
||||
// 这里**不再有**「等系统主题到达」的闸门——CI 的 xvfb 没有主题会话,等它就是挂死(见 cli 文档)。
|
||||
if options.screenshot.is_some() && options.shot_flavor().is_none() {
|
||||
eprintln!("[shot] 未指定主题,按 Light 出图(D30 可复现;CI 冒烟依赖这条默认值)");
|
||||
}
|
||||
let flavor = options.capture_flavor().unwrap_or(SchemeFlavor::Light);
|
||||
|
||||
// 起步后端起不来时按判据表第 8/9 行分流(交互降级 vs 取证拒绝)。具名原因在分流之前
|
||||
// 就打到同一个 stderr 上了。
|
||||
match launch(&options, families, flavor, decision.primary) {
|
||||
Err(iced::Error::GraphicsCreationFailed(error)) => {
|
||||
renderer::report_failure(decision.primary, &error);
|
||||
match on_failure(decision, options.screenshot.as_ref()) {
|
||||
Some(OnFailure::Respawn(fallback)) => respawn(decision.primary, fallback),
|
||||
Some(OnFailure::Refuse) => {
|
||||
// 取证启动(`--screenshot`):**拒绝降级出图**。图是要拿去下结论的,
|
||||
// 换了后端出的图会撒谎——以前就是这么把 CPU 截图当 GPU 结论用的。
|
||||
eprintln!(
|
||||
"[gpu] 拒绝降级出图:本次是取证启动(--screenshot {}),换后端出的图会撒谎。",
|
||||
options
|
||||
.screenshot
|
||||
.as_ref()
|
||||
.map_or_else(String::new, |path| path.display().to_string())
|
||||
);
|
||||
eprintln!(
|
||||
"[gpu] 想用 CPU 出图请显式加 --renderer=cpu / --software-renderer(CI 就是这么跑的)。"
|
||||
);
|
||||
Err(iced::Error::GraphicsCreationFailed(error))
|
||||
}
|
||||
None => Err(iced::Error::GraphicsCreationFailed(error)),
|
||||
}
|
||||
}
|
||||
other => other,
|
||||
}
|
||||
}
|
||||
|
||||
/// 起步后端失败后的去向(判据表第 8 行 vs 第 9 行——**两条路策略不同,别合成一条**)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
enum OnFailure {
|
||||
/// 交互启动:安全网优先,换进程用这个后端重开。
|
||||
Respawn(Kind),
|
||||
/// 取证启动:红着退出,**不出图**。
|
||||
Refuse,
|
||||
}
|
||||
|
||||
/// 纯判据:起步后端失败时走哪条路。
|
||||
///
|
||||
/// `evidence` 非空 = 本次是取证启动(带 `--screenshot`,含 `--screen=gallery`),路径只用于日志。
|
||||
/// 返回 `None` = 没有兜底可用(`--renderer=cpu` / 未编 wgpu),原样把错误交回去。
|
||||
///
|
||||
/// 抽成纯函数只为一个理由:这条分支以前**没有任何测试**,`respawn` / `Refuse` 两条路可以被
|
||||
/// 静默改反(复审 M97 r1 p2-1 就是这么测出来的)。
|
||||
fn on_failure(decision: Decision, evidence: Option<&std::path::PathBuf>) -> Option<OnFailure> {
|
||||
let fallback = decision.fallback?;
|
||||
Some(match evidence {
|
||||
Some(_) => OnFailure::Refuse,
|
||||
None => OnFailure::Respawn(fallback),
|
||||
})
|
||||
}
|
||||
|
||||
/// 降级重开要传给子进程的环境变量(**两条缺一不可**)。
|
||||
///
|
||||
/// ① `ICED_BACKEND`:让子进程直接用 `fallback` 跑。
|
||||
/// ② [`renderer::FALLBACK_ENV`]:**防无限重开的闸门**——子进程见它就必须跳过探测
|
||||
/// (`boot_probe` 的第一个分支),否则会算出同一个结论、再失败、再 respawn。
|
||||
///
|
||||
/// 抽成纯函数是为了让「漏传其中之一」变成**测试能抓到**的错误:这两条都是静默失效型
|
||||
/// (漏 ① 会让降级重开又跑一次 wgpu、漏 ② 会无限重开),线上都极难看出来。
|
||||
fn fallback_env(fallback: Kind) -> [(&'static str, &'static str); 2] {
|
||||
[
|
||||
("ICED_BACKEND", fallback.env_value()),
|
||||
(renderer::FALLBACK_ENV, fallback.env_value()),
|
||||
]
|
||||
}
|
||||
|
||||
/// 安全网:起一个**新进程**用 `fallback` 后端重开,然后带着它的退出码退出。
|
||||
///
|
||||
/// 为什么必须是新进程:winit 一个进程只能建一次事件循环
|
||||
/// (`iced_winit-0.14.1/src/lib.rs:81` → `Create event loop: RecreationAttempt`)。
|
||||
///
|
||||
/// 只在**交互启动**时走到这里;取证启动(`--screenshot`)宁可红着退出也不换后端出图
|
||||
/// (判据表第 8 行 vs 第 9 行——**这两条路的策略不同,别合成一条**)。
|
||||
///
|
||||
/// ## `ULL_GPU_FALLBACK` 是防自杀循环的唯一闸门
|
||||
///
|
||||
/// 子进程看到 [`renderer::FALLBACK_ENV`] **必须跳过探测**(`boot_probe` 的第一段),换成
|
||||
/// `tiny-skia` 直接跑;否则子进程会算出和父进程一样的结论(auto + 有硬件 → wgpu)、再失败、
|
||||
/// 再 respawn —— **无限递归重开**。这种循环极难复现也极难诊断(每次重开都像是「刚刚启动」),
|
||||
/// 所以闸门放在探测入口的第一个分支,不放在 respawn 那一侧。
|
||||
fn respawn(failed: Kind, fallback: Kind) -> ! {
|
||||
let exe = std::env::current_exe().unwrap_or_else(|err| {
|
||||
eprintln!("[gpu] 降级重开失败:拿不到自身路径({err})");
|
||||
std::process::exit(exit_code(None));
|
||||
});
|
||||
eprintln!(
|
||||
"[gpu] 降级 → {}({} 已失败,原因见上两行;换一个进程重开:winit 不允许同进程建两次事件循环)。\
|
||||
下一次的日志从 `[probe] 本次是降级重开` 开始。",
|
||||
fallback.name(),
|
||||
failed.name()
|
||||
);
|
||||
|
||||
let status = fallback_command(&exe, std::env::args_os().skip(1), fallback).status();
|
||||
|
||||
// 退出码**透传**子进程的:上层脚本/CI 靠它判断这次到底是成功还是失败。
|
||||
// 写错这一段的失效方式是「安静地给出一个错结论」——不崩、不静默降级、不无限重开,
|
||||
// 只是让 CI 把失败当成功。所以它拆成 [`exit_code`] 这个纯函数,由测试钉住。
|
||||
let code = match status {
|
||||
Ok(status) => exit_code(status.code()),
|
||||
Err(err) => {
|
||||
eprintln!("[gpu] 降级重开失败:{err}");
|
||||
exit_code(None)
|
||||
}
|
||||
};
|
||||
std::process::exit(code)
|
||||
}
|
||||
|
||||
/// 子进程退出码 → 本进程退出码。
|
||||
///
|
||||
/// `None` = 子进程被信号杀死(只有 Unix 会这样,`ExitStatus::code` 返回 `None`)。
|
||||
/// 这种情况走兜底码而**不是** panic,也不是 0:上层的判据是「非零 = 失败」,
|
||||
/// 「拿不到退出码」和「退出码是某个非零值」对脚本是一回事。
|
||||
fn exit_code(code: Option<i32>) -> i32 {
|
||||
/// 重开失败 / 拿不到退出码时的兜底码(与 `main` 的「参数或运行错误」一致)。
|
||||
const RESPAWN_FAILED: i32 = 2;
|
||||
code.unwrap_or(RESPAWN_FAILED)
|
||||
}
|
||||
|
||||
/// 构造降级重开的子进程命令(**可测**:program / argv / env 都能在测试里断言)。
|
||||
///
|
||||
/// `program` / `args` 是参数而不是在函数里读 `std::env`,唯一目的就是让测试能喂一个假命令
|
||||
/// (`cmd /c exit 7` / `sh -c "exit 7"`)来验退出码透传——真用 `current_exe()` 就没法测了。
|
||||
fn fallback_command(
|
||||
program: &std::path::Path,
|
||||
args: impl IntoIterator<Item = std::ffi::OsString>,
|
||||
fallback: Kind,
|
||||
) -> std::process::Command {
|
||||
let mut command = std::process::Command::new(program);
|
||||
command.args(args).envs(fallback_env(fallback));
|
||||
// 三路 stdio **显式**继承。`Command` 默认就是继承,但显式写出来有两个作用:
|
||||
// ① 将来为了「安静」加上 `.stderr(Stdio::null())` 时,diff 里看得见;
|
||||
// ② 降级那次的子进程日志(`[probe] 本次是降级重开`)**必须和父进程同一路输出**,
|
||||
// 否则验收脚本只抓到父进程那两行具名错误,看不到降级后到底用什么跑起来了。
|
||||
// 注:`Command` 没有 stdio 的 getter(stable 没有),所以这条**只能靠真跑一次**证明
|
||||
// (见 §Windows 实测的 `interactive.log`:父子两段日志在同一个 stderr 文件里)。
|
||||
command
|
||||
.stdin(std::process::Stdio::inherit())
|
||||
.stdout(std::process::Stdio::inherit())
|
||||
.stderr(std::process::Stdio::inherit());
|
||||
command
|
||||
}
|
||||
|
||||
/// 按一次后端启动 iced。`backend` 决定这次写进 `ICED_BACKEND` 的唯一一项。
|
||||
fn launch(
|
||||
options: &Options,
|
||||
families: Families,
|
||||
flavor: SchemeFlavor,
|
||||
backend: Kind,
|
||||
) -> iced::Result {
|
||||
std::env::set_var("ICED_BACKEND", backend.env_value());
|
||||
|
||||
let boot_options = options.clone();
|
||||
|
||||
let application = iced::application(
|
||||
move || {
|
||||
(
|
||||
App::new(boot_options.clone(), families, flavor),
|
||||
Task::done(Message::Boot),
|
||||
)
|
||||
},
|
||||
App::update,
|
||||
App::view,
|
||||
)
|
||||
.title(App::title)
|
||||
.theme(App::theme)
|
||||
.subscription(App::subscription)
|
||||
.default_font(default_font(families))
|
||||
.window(window::Settings {
|
||||
size: WINDOW_SIZE,
|
||||
min_size: Some(MIN_SIZE),
|
||||
decorations: false,
|
||||
resizable: true,
|
||||
// M93 / D36:整窗 α 需要 `WS_EX_LAYERED`,但**这里给不了**——
|
||||
// ① iced 0.14 的 `window::Settings` 没有扩展样式字段;
|
||||
// ② winit 0.30 只在鼠标穿透(`IGNORE_CURSOR_EVENT`)时置这一位,`transparent: true`
|
||||
// 走的是 DWM 那条路,与 `LWA_ALPHA` 无关;
|
||||
// ③ 加扩展样式只有 `Get/SetWindowLongPtrW`,是 `unsafe`,而全仓 `unsafe` 只允许出现在
|
||||
// `platform/win32/transparency.rs`(CI 的 `unsafe-scope` 是集合相等)。
|
||||
// 所以窗口创建侧只负责开窗,样式补齐与 α 下发都在拿到句柄之后:
|
||||
// `app::update` 的 `Message::WindowHandle` → `window_alpha::dispatch`(先 ensure_layered)。
|
||||
transparent: false,
|
||||
..window::Settings::default()
|
||||
});
|
||||
|
||||
match options.scale_factor {
|
||||
Some(scale) => application.scale_factor(move |_| scale).run(),
|
||||
None => application.run(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 渲染后端探测 + 写 `ICED_BACKEND`,返回判据产物(供 `run` 决定要不要换进程重开)。
|
||||
fn boot_probe(options: &Options) -> Decision {
|
||||
// 本进程是「上一步失败后重开」的那一次:别再探一次(会得到同一个结论,然后无限重开)。
|
||||
// 这一步的决策**兜底必须是 None**——由 `decision::fallback_round` 单点保证。
|
||||
if let Some(kind) = renderer::forced_fallback() {
|
||||
let decision = renderer::fallback_round(kind);
|
||||
std::env::set_var("ICED_BACKEND", kind.env_value());
|
||||
eprintln!(
|
||||
"[probe] 本次是降级重开({}={}):跳过探测 -> ICED_BACKEND={}",
|
||||
renderer::FALLBACK_ENV,
|
||||
kind.env_value(),
|
||||
kind.env_value()
|
||||
);
|
||||
eprintln!("[probe] {}", decision.describe());
|
||||
return decision;
|
||||
}
|
||||
|
||||
let probe_started = Instant::now();
|
||||
// 只有 `auto` 需要探测:`cpu` 与 `gpu` 的决策与「有没有硬件 GPU」无关,
|
||||
// 而枚举 13 个适配器在本机要 0.65~1.2 s(实测),纯属白花。
|
||||
let needs_probe = options.backend == crate::Backend::Auto;
|
||||
let probe = if needs_probe {
|
||||
probe::Probe::run()
|
||||
} else {
|
||||
probe::Probe::default()
|
||||
};
|
||||
let probe_ms = probe_started.elapsed().as_secs_f64() * 1000.0;
|
||||
|
||||
// `ULL_PREFLIGHT=1` 时先自己验一遍 wgpu(判据表第 7 行);默认不跑,见 preflight 模块文档。
|
||||
let preflight = renderer::preflight::run_if_requested();
|
||||
let decision = probe::apply_with_preflight(options.backend, &probe, preflight.as_ref());
|
||||
|
||||
if cfg!(feature = "gpu") {
|
||||
if needs_probe {
|
||||
eprintln!("[probe] 探测耗时 {probe_ms:.0} ms(wgpu 实例 + 全后端适配器枚举)");
|
||||
} else {
|
||||
eprintln!(
|
||||
"[probe] 探测耗时 {probe_ms:.0} ms(--renderer={} 与硬件无关,跳过枚举)",
|
||||
options.backend.name()
|
||||
);
|
||||
}
|
||||
}
|
||||
decision
|
||||
}
|
||||
|
||||
/// 默认字体(正文档解析出来的族)。
|
||||
fn default_font(families: Families) -> iced::Font {
|
||||
iced::Font {
|
||||
family: iced::font::Family::Name(families.text),
|
||||
..iced::Font::DEFAULT
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
#[path = "boot/tests.rs"]
|
||||
mod tests;
|
||||
@@ -0,0 +1,187 @@
|
||||
//! `app/boot.rs` 的单元测试 + **变异验证说明**(M97 r1)。
|
||||
//!
|
||||
//! 放独立文件(同 `pages/harness/tests.rs`)是为了让 `boot.rs` 留在 400 行内。
|
||||
|
||||
//! ## 变异验证怎么做(M97 r1 的教训,改测试前先读这段)
|
||||
//!
|
||||
//! 这批测试的价值不是「跑绿了」,而是「把实现改坏会红」。做变异时**只在目标函数体内替换**,
|
||||
//! 并且把测试里的同一字面量排除在外:
|
||||
//!
|
||||
//! ```text
|
||||
//! # // 示意(真实脚本是一次性的,没入库)
|
||||
//! def in_body(path, marker, changes):
|
||||
//! """按函数体范围替换。**不能**全局 sed:那会连测试期望里的同一字面量一起改掉,
|
||||
//! 于是实现和断言被换成同一个错值 ⇒ 测试照样绿 ⇒ 验证的是变异脚本自己。"""
|
||||
//! ```
|
||||
//!
|
||||
//! M97 r1 第一次跑变异时,M1/M2/M3 三个变异「照样绿」——不是测试弱,是脚本用全局 `sed`
|
||||
//! 把断言一起改了。这类假绿最阴:变异验证本来是我们判断「测试够不够」的终极手段,
|
||||
//! 手段本身假绿时,它还会附赠「已验证」的强信心。
|
||||
|
||||
use super::*;
|
||||
|
||||
use crate::renderer::decision;
|
||||
use std::ffi::{OsStr, OsString};
|
||||
use std::path::Path;
|
||||
|
||||
fn probe(device_type: &'static str) -> crate::Probe {
|
||||
crate::Probe {
|
||||
adapters: vec![crate::probe::AdapterSummary {
|
||||
name: "adapter".to_owned(),
|
||||
device_type,
|
||||
}],
|
||||
hardware: !matches!(device_type, "Cpu" | "Other"),
|
||||
}
|
||||
}
|
||||
|
||||
/// **降级重开到底传了什么**(M97 r1 p2-1 的守门)。
|
||||
///
|
||||
/// 抓得住:`fallback_env` 少写/写错任一条——两条都是静默失效型:
|
||||
/// 漏 `ICED_BACKEND` ⇒ 子进程又去试 wgpu(白开一次窗);漏 `ULL_GPU_FALLBACK` ⇒ **无限重开**。
|
||||
/// 抓不住:`Command` 本身没被建起来(那要真起进程,见 §「Windows 实测」)。
|
||||
#[test]
|
||||
fn fallback_env_carries_the_backend_and_the_gate() {
|
||||
for fallback in [Kind::TinySkia, Kind::Wgpu] {
|
||||
let env = fallback_env(fallback);
|
||||
assert_eq!(
|
||||
env.len(),
|
||||
2,
|
||||
"就这两条,多一条少一条都要在这里改文档:{env:?}"
|
||||
);
|
||||
assert!(
|
||||
env.contains(&("ICED_BACKEND", fallback.env_value())),
|
||||
"子进程必须直接用 {fallback:?} 跑,实际 {env:?}"
|
||||
);
|
||||
assert!(
|
||||
env.contains(&(renderer::FALLBACK_ENV, fallback.env_value())),
|
||||
"缺防无限重开的闸门 {FALLBACK_ENV:?},实际 {env:?}",
|
||||
FALLBACK_ENV = renderer::FALLBACK_ENV
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 闸门的另一半:子进程那一轮的决策**不能再有兜底**,否则失败后继续 respawn ⇒ 无限递归。
|
||||
///
|
||||
/// 抓得住:`fallback_round` 的 `fallback` 被写成 `Some(..)`(自杀式循环)。
|
||||
/// 抓不住:`forced_fallback()` 没被 `boot_probe` 调用(那是环境变量的读,见下一条的说明)。
|
||||
#[test]
|
||||
fn fallback_round_never_degrades_again() {
|
||||
for kind in [Kind::TinySkia, Kind::Wgpu] {
|
||||
let decision = decision::fallback_round(kind);
|
||||
assert_eq!(decision.primary, kind);
|
||||
assert_eq!(
|
||||
decision.fallback, None,
|
||||
"降级重开那一次不许再有兜底,否则会无限递归重开"
|
||||
);
|
||||
assert_eq!(decision.reason, "fallback-after-failure");
|
||||
}
|
||||
}
|
||||
|
||||
/// 判据表第 8 行 vs 第 9 行:**交互降级 / 取证拒绝**,两条路的策略不同。
|
||||
///
|
||||
/// 抓得住:`--screenshot` 分支被改回「也降级」(那正是 M97 要杀的「取证工具自己换后端」)。
|
||||
/// 抓不住:`screenshot` 传进来的时机(那是 `run()` 的接线,见 Windows 实测记录)。
|
||||
#[test]
|
||||
fn evidence_start_refuses_instead_of_degrading() {
|
||||
let auto = decision::decide(crate::Backend::Auto, &probe("IntegratedGpu"), true);
|
||||
let evidence = std::path::PathBuf::from("out.png");
|
||||
|
||||
assert_eq!(
|
||||
on_failure(auto, Some(&evidence)),
|
||||
Some(OnFailure::Refuse),
|
||||
"取证启动 + wgpu 起不来 ⇒ 拒绝出图"
|
||||
);
|
||||
assert_eq!(
|
||||
on_failure(auto, None),
|
||||
Some(OnFailure::Respawn(Kind::TinySkia)),
|
||||
"交互启动 + wgpu 起不来 ⇒ 换进程降级"
|
||||
);
|
||||
}
|
||||
|
||||
/// **构造侧**:argv 原样透传、两组 env 都在、program 就是传进来的那个。
|
||||
///
|
||||
/// 抓得住:重开时丢掉用户参数(`--screenshot` / `--screen` / `--data-dir` 全没了,
|
||||
/// 子进程会按默认参数跑,那是最难查的一种「重开后行为变了」)、env 少传(M97 r1 的 p2-1)。
|
||||
/// 抓不住:stdio 继承(`Command` 没有 stdio getter,只能真跑一次,见 `fallback_command` 的注释)。
|
||||
#[test]
|
||||
fn fallback_command_passes_program_argv_and_envs() {
|
||||
let args = ["--renderer=auto", "--screenshot", "out.png"];
|
||||
let command = fallback_command(
|
||||
Path::new("unlucky-launcher-iced"),
|
||||
args.iter().map(OsString::from),
|
||||
Kind::TinySkia,
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
command.get_program(),
|
||||
OsStr::new("unlucky-launcher-iced"),
|
||||
"program 必须是传进来的那个(生产里是 current_exe)"
|
||||
);
|
||||
assert_eq!(
|
||||
command.get_args().collect::<Vec<_>>(),
|
||||
args.iter().map(OsStr::new).collect::<Vec<_>>(),
|
||||
"argv 必须原样透传,一条不漏、顺序不变"
|
||||
);
|
||||
let envs: Vec<_> = command.get_envs().collect();
|
||||
for (key, value) in fallback_env(Kind::TinySkia) {
|
||||
assert!(
|
||||
envs.contains(&(OsStr::new(key), Some(OsStr::new(value)))),
|
||||
"重开命令缺 {key}={value},实际 {envs:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// **执行侧**:子进程退出 7 → 父进程拿到 7(不是 0、不是自己造的值)。
|
||||
///
|
||||
/// 抓得住:`exit_code` 被改成恒 0 / 恒 1 / 写成 `status.success().into()`。
|
||||
/// 抓不住:生产里 `current_exe()` 那个 program(测试用假命令,见 `fallback_command` 注释)。
|
||||
#[test]
|
||||
fn fallback_command_really_passes_the_child_exit_code() {
|
||||
#[cfg(windows)]
|
||||
let (program, args) = ("cmd", vec!["/c", "exit", "7"]);
|
||||
#[cfg(unix)]
|
||||
let (program, args) = ("sh", vec!["-c", "exit 7"]);
|
||||
|
||||
let status = fallback_command(
|
||||
Path::new(program),
|
||||
args.iter().map(OsString::from),
|
||||
Kind::TinySkia,
|
||||
)
|
||||
.status()
|
||||
.expect("假子进程必须能起来");
|
||||
assert_eq!(
|
||||
exit_code(status.code()),
|
||||
7,
|
||||
"子进程退出 7,父进程必须透传 7;{status:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// 子进程**被信号杀死**(`code()` 为 `None`):走兜底码,不 panic、不当成功。
|
||||
///
|
||||
/// 这是纯函数测试,所以在 Windows 上也能跑(真造一个信号死亡的 `ExitStatus`
|
||||
/// 需要 `ExitStatusExt`,只有 Unix 有;而这里测的正是「拿不到码」那一刻的行为)。
|
||||
#[test]
|
||||
fn signal_death_falls_back_to_a_nonzero_code() {
|
||||
assert_eq!(exit_code(Some(0)), 0, "成功必须透传 0");
|
||||
assert_eq!(exit_code(Some(7)), 7);
|
||||
let fallback = exit_code(None);
|
||||
assert_ne!(fallback, 0, "拿不到退出码绝不能当成功");
|
||||
assert_eq!(fallback, 2, "兜底码与 main 的「参数或运行错误」一致");
|
||||
}
|
||||
|
||||
/// 没有兜底可用的两行(强制 CPU / 未编 wgpu):失败就原样把错误交回去,不许 respawn。
|
||||
#[test]
|
||||
fn no_fallback_means_no_respawn() {
|
||||
let cpu = decision::decide(crate::Backend::Cpu, &probe("IntegratedGpu"), true);
|
||||
let evidence = std::path::PathBuf::from("out.png");
|
||||
assert_eq!(cpu.fallback, None);
|
||||
assert_eq!(on_failure(cpu, None), None);
|
||||
assert_eq!(
|
||||
on_failure(cpu, Some(&evidence)),
|
||||
None,
|
||||
"强制 CPU 也不该走到「拒绝降级」那条提示上(它压根没想上 GPU)"
|
||||
);
|
||||
|
||||
let not_compiled = decision::decide(crate::Backend::Auto, &probe("IntegratedGpu"), false);
|
||||
assert_eq!(on_failure(not_compiled, None), None);
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
//! 应用消息:单一大枚举。
|
||||
//!
|
||||
//! 纪律:本枚举是**唯一**的消息类型,`view` 产出的所有回调都必须落到这里;组件库与页面层
|
||||
//! 各自用自己的 `Message`(组件契约 §2 的泛型纪律),由 `view` 做一次 `.map` 接上。
|
||||
//!
|
||||
//! ## 三类输入(M90)
|
||||
//!
|
||||
//! | 来源 | 变体 | 落点 |
|
||||
//! |---|---|---|
|
||||
//! | 窗口/框架 | `Boot` / `WindowReady` / `Window` / `Frame` / `Captured` / 三个 caption | [`super::update`] 直接处理 |
|
||||
//! | **时间** | `Frame`(忙碌,33 ms 闸门)+ `Heartbeat`(空闲,1 Hz) | presenter 的 TICK 节拍:`backend.tick` + `drain_events` + `apply` |
|
||||
//! | **页面** | `Page(pages::Message)` | 导航 → `AppState::navigate`;启动/停止 → `AppCommand` |
|
||||
|
||||
use iced::{window, window::Direction};
|
||||
|
||||
use unlucky_presenter::router::Route;
|
||||
|
||||
use crate::pages;
|
||||
use crate::shell::NavItem;
|
||||
|
||||
use super::components;
|
||||
|
||||
/// 消息(单一大枚举)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Message {
|
||||
/// 启动即发一次(`iced::application` 的 boot 闭包)。
|
||||
Boot,
|
||||
/// `window::latest()` 的结果。
|
||||
WindowReady(Option<window::Id>),
|
||||
/// 系统主题探测结果(只可能在**交互模式**出现,截图模式必有主题)。
|
||||
SystemTheme(iced::theme::Mode),
|
||||
/// 一帧画完。**只在需要 33 ms 节拍时订阅**:截图通道 / 有 Busy-Running 实例 / 有未过期
|
||||
/// toast / 派发后的 3 s 观察窗(见 `subscription::needs_frames`)。
|
||||
Frame,
|
||||
/// **空闲态**的 1 Hz 心跳:`Task::perform(sleep(1s))` 的自续链,用来替代空闲时的帧循环
|
||||
/// (M90 r3 / P2-2)。它保证 `theme::config_poll_due` 仍按「30 × 33 ms ≈ 1 秒」的
|
||||
/// presenter 语义跑,外部 CLI/AI 改配置后主题 1 秒内生效。
|
||||
Heartbeat,
|
||||
/// 窗口事件(M90:`Resized` 决定布局档位,600 / 840 两条断点靠它生效)。
|
||||
Window(window::Event),
|
||||
/// 窗口句柄(M93:`window::run` 探测出的 raw handle;`None` = 拿不到,整窗 α 无法下发)。
|
||||
WindowHandle(Option<isize>),
|
||||
/// 页面消息(导航 / 启动 / 停止 / 占位动作)。
|
||||
Page(pages::Message),
|
||||
/// 外壳导航轨点选(`src/shell/nav.rs` 的回调仍然发这一条;收到就翻成同一个路由跳转)。
|
||||
///
|
||||
/// M90 起产品界面用 `pages` 里的真 `NavigationRail`,这条变体是给**外壳回退路径**
|
||||
/// (`Route::Agent`)留的——`shell` 不在本 mission 的 scope 里,不能删它的消息。
|
||||
Select(NavItem),
|
||||
/// 按下标题栏 → 拖窗。
|
||||
DragWindow,
|
||||
/// 边缘热区:开始缩放(方向由坐标决定)。
|
||||
ResizeStart(Direction),
|
||||
/// 最小化。
|
||||
Minimize,
|
||||
/// 最大化/还原。
|
||||
ToggleMaximize,
|
||||
/// 关窗退出。
|
||||
Close,
|
||||
/// 截图回来了。
|
||||
Captured(window::Screenshot),
|
||||
/// gallery(组件库 harness)里的演示交互。
|
||||
Demo(components::gallery::DemoMessage),
|
||||
}
|
||||
|
||||
/// 外壳导航项 → 路由(导航项只在一级页之间有对应;AI 项对应 [`Route::Agent`])。
|
||||
///
|
||||
/// 这是 `NavItem → Route` 的**唯一**转换点:外壳(`src/shell/nav.rs`)与页面导航轨
|
||||
/// (`pages::NAV`)最终都落到同一个 `Route`,所以两条入口不会各走一套页面语义。
|
||||
pub(super) fn route_of(nav: NavItem) -> Route {
|
||||
match nav {
|
||||
NavItem::Instances => Route::Instances,
|
||||
NavItem::Download => Route::Download,
|
||||
NavItem::Logs => Route::Logs,
|
||||
NavItem::Settings => Route::Settings,
|
||||
NavItem::Ai => Route::Agent,
|
||||
}
|
||||
}
|
||||
|
||||
/// 路由 → 外壳导航项([`route_of`] 的逆;外壳 rail 与 caption 键都按它高亮)。
|
||||
///
|
||||
/// `Route::Detail(_)` 高亮「实例」(与 `Route::nav()` 同源)。
|
||||
pub(super) fn nav_item_of(route: &Route) -> NavItem {
|
||||
match route {
|
||||
Route::Instances | Route::Detail(_) => NavItem::Instances,
|
||||
Route::Download => NavItem::Download,
|
||||
Route::Logs => NavItem::Logs,
|
||||
Route::Settings => NavItem::Settings,
|
||||
Route::Agent => NavItem::Ai,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//! Elm 三件套:`State` / `Message` / `update` + `view` 接线,以及启动序列。
|
||||
//!
|
||||
//! 启动序列:①探测渲染后端并写 `ICED_BACKEND`(必须在 `run()` 之前,M60 Q1)→ ②求值字体栈
|
||||
//! (D28 前半)→ ③`iced::application(..).run()`(1180×760、无边框自绘标题栏)→ ④首个 `view()`
|
||||
//! 打耗时;截图模式第 3 帧落盘后退出(无边框窗首帧可能是旧尺寸,M60 坑 #5)。
|
||||
//!
|
||||
//! ## 为什么拆成目录(M90)
|
||||
//!
|
||||
//! 本文件原来是**单个 400 行的 `app.rs`**:正好卡在「单文件 ≤400 行、动它前必须先拆」的硬门槛上
|
||||
//! (AGENTS 的文件上限 + 本 mission 的第一条任务)。拆法与职责:
|
||||
//!
|
||||
//! | 文件 | 职责(**只做这一件事**) |
|
||||
//! |---|---|
|
||||
//! | [`state`] | [`App`] 字段 + 构造(presenter 三件在此持有)+ 主题切换 |
|
||||
//! | [`message`] | [`Message`] 枚举与「导航项 → 路由」的翻译 |
|
||||
//! | [`update`] | 全部 `Message` 分支 + 「用户动作 → `AppCommand`」的派发与事件回流 |
|
||||
//! | [`subscription`] | 帧事件(截图)与 presenter 的 TICK 节拍 |
|
||||
//! | [`view`] | `view` / `theme` / `title` |
|
||||
//! | [`boot`] | [`run`]:后端探测 → 字体 → `iced::application(..)` |
|
||||
//!
|
||||
//! 拆分的每一步都保持**可观察行为不变**(截图四件套 `--screenshot` / `--screenshot-theme` /
|
||||
//! `--screen=gallery` / `--diff` 出图逐字节相同),presenter 接线是在拆分**之后**另一步做的。
|
||||
//!
|
||||
//! ## 组件库为什么还在本模块下声明
|
||||
//!
|
||||
//! `src/lib.rs` 是五条组件线共用的文件,改它必然冲突;`#[path]` 保证物理路径仍是
|
||||
//! `src/components/`(组件目录自己的归属规则不变),逻辑路径仍是 `crate::app::components`
|
||||
//! (组件源码里的文档与测试都按这个路径写)。
|
||||
|
||||
mod appearance;
|
||||
mod backend;
|
||||
mod boot;
|
||||
mod message;
|
||||
mod state;
|
||||
mod subscription;
|
||||
mod update;
|
||||
mod view;
|
||||
mod window_alpha;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
|
||||
pub(crate) use boot::run;
|
||||
pub use message::Message;
|
||||
|
||||
// 组件库(D39)在本文件声明:`src/lib.rs` 是五条组件线共用的文件,改它必然冲突;
|
||||
// `#[path]` 保证物理路径仍是 `src/components/`(组件目录自己的归属规则不变)。
|
||||
//
|
||||
// M90:可见性从 `mod` 放到 `pub(crate) mod` —— 页面层(`src/pages/**`)要**用**真组件
|
||||
// (`components::buttons` / `navigation` / `divider`),而 `app` 不是它的父模块。
|
||||
// 只放开 crate 内可见,组件目录的归属规则一字不改。
|
||||
#[path = "../components/mod.rs"]
|
||||
pub(crate) mod components;
|
||||
|
||||
/// 验收窗口尺寸(1180×760 @100% DPI —— D30 的硬要求)。
|
||||
pub const WINDOW_SIZE: iced::Size = iced::Size {
|
||||
width: 1180.0,
|
||||
height: 760.0,
|
||||
};
|
||||
|
||||
/// 产品名(自绘标题栏的标题;`'static` 好让 view 借用)。
|
||||
pub const APP_TITLE: &str = "Unlucky Launcher";
|
||||
|
||||
/// 窗口最小尺寸(再小骨架会挤坏:88 导航 + 页面留白 + 卡片)。
|
||||
const MIN_SIZE: iced::Size = iced::Size {
|
||||
width: 880.0,
|
||||
height: 560.0,
|
||||
};
|
||||
|
||||
/// 截图落盘的帧号(见模块文档)。
|
||||
const CAPTURE_AT_FRAME: u32 = 3;
|
||||
@@ -0,0 +1,316 @@
|
||||
//! 应用状态:**只放字段与构造**,不放消息分支(那是 [`super::update`] 的事)。
|
||||
//!
|
||||
//! ## presenter 三件(`crates/presenter/src/lib.rs` crate 文档 §4)
|
||||
//!
|
||||
//! | 字段 | 谁给 | 干什么 |
|
||||
//! |---|---|---|
|
||||
//! | `backend: Box<dyn Backend>` | [`build_backend`](unlucky_presenter::backend::build_backend) | 派发 [`AppCommand`](unlucky_presenter::dto::AppCommand)、收 [`AppEvent`](unlucky_presenter::dto::AppEvent) |
|
||||
//! | `bridge: SettingsBridge` | [`SettingsBridge::open`](unlucky_presenter::settings_bridge::SettingsBridge::open) | 读一次外观/主题,之后每 N 拍问「文件变了吗」 |
|
||||
//! | `state: AppState` | [`AppState::new`](unlucky_presenter::state::AppState::new) | **唯一**的状态写入口(`apply` / `navigate`) |
|
||||
//!
|
||||
//! `view: pages::Model` 是**展示转换的缓存**:presenter 快照 → 页面要画的东西。
|
||||
//! 它在**状态真的变了**时重建([`App::view_dirty`] 门控,M90 r2/P2-1 起),不是每拍重建——
|
||||
//! 重建要把 N 个实例的名字/版本串克隆一遍,30 Hz 空转没有意义。缓存成字段是为了让
|
||||
//! `view(&self)` 能只借 `&self`:iced 的 `view` 签名不允许返回一棵借用局部变量的树。
|
||||
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::OnceLock;
|
||||
use std::time::Instant;
|
||||
|
||||
use iced::window;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_presenter::backend::{build_backend, config_path, AppOptions};
|
||||
use unlucky_presenter::dto::Backend;
|
||||
use unlucky_presenter::prefs::ThemeMode;
|
||||
use unlucky_presenter::settings_bridge::SettingsBridge;
|
||||
use unlucky_presenter::state::AppState;
|
||||
|
||||
use crate::cli::Options;
|
||||
use crate::pages;
|
||||
use crate::theme::{Families, Ui};
|
||||
|
||||
use super::WINDOW_SIZE;
|
||||
|
||||
/// presenter 的 TICK 节拍(33 ms ≈ 30 fps)——**忙碌态**的节拍。
|
||||
///
|
||||
/// 与 Slint 版的 `TICK_MS` 同值:`backend.tick(..)` 的时间推进、toast 过期、
|
||||
/// `theme::config_poll_due` 的计数都按这个节拍走,两个 UI 版的时间语义因此一致。
|
||||
pub(super) const TICK_MS: u64 = 33;
|
||||
|
||||
/// [`TICK_MS`] 的 `Duration` 形态。
|
||||
pub(super) const TICK: std::time::Duration = std::time::Duration::from_millis(TICK_MS);
|
||||
|
||||
/// **空闲态**的低频心跳(1 Hz,M90 r3 / P2-2)。
|
||||
///
|
||||
/// 空闲时不能订阅 `window::frames()`:那条订阅会自持重绘循环(实测软件渲染约 500 帧/秒),
|
||||
/// 而空闲时唯一需要的时钟是「偶发一次」——外部 CLI / AI 工具改 `launcher.json` 后的热切
|
||||
/// (presenter 的 `theme::config_poll_due` 语义是 30 × 33 ms ≈ 1 秒一拍)。
|
||||
///
|
||||
/// 实现用的是 `Task::perform(async { sleep(1s) })` 的自续链:[`App::heartbeat`]。它每秒只唤醒
|
||||
/// 一次、只触发**一帧**重绘,而 `frames()` 是每秒几百帧。为什么不用 `iced::time::every`:
|
||||
/// 它挂在 tokio/smol 后端下,本 crate 的执行器是 thread-pool(Cargo.toml 不在 scope)。
|
||||
pub(super) const IDLE_TICK: std::time::Duration = std::time::Duration::from_secs(1);
|
||||
|
||||
/// 派发指令后保持帧订阅的观察窗(见 [`App::watch_until`])。
|
||||
///
|
||||
/// 3 秒够真 host 把「命令已受理」的第一条事件交回来;之后由「有 Busy/Running 实例」这个条件续订。
|
||||
pub(super) const WATCH_WINDOW: std::time::Duration = std::time::Duration::from_secs(3);
|
||||
|
||||
/// 进程内「run() 开始」的时刻(首帧耗时基线)。
|
||||
pub(super) static STARTED: OnceLock<Instant> = OnceLock::new();
|
||||
/// 首帧日志只打一次。
|
||||
pub(super) static FIRST_FRAME_LOGGED: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
/// 应用状态:UI 状态 + presenter 三件 + 展示转换缓存。
|
||||
pub struct App {
|
||||
/// 启动参数(截图/主题/画面开关)。
|
||||
pub(super) options: Options,
|
||||
/// 字体族(切主题时重建 [`Ui`] 要用)。
|
||||
pub(super) families: Families,
|
||||
/// 令牌求值器(浅/深两套)。
|
||||
pub(super) ui: Ui,
|
||||
/// 后端通道(真 host 或 mock)。
|
||||
pub(super) backend: Box<dyn Backend>,
|
||||
/// 设置持久化桥。
|
||||
pub(super) bridge: SettingsBridge,
|
||||
/// presenter 的全局状态(唯一写入口是 `apply`)。
|
||||
pub(super) state: AppState,
|
||||
/// 已推进的拍数(`theme::config_poll_due` 的输入)。单位是 **33 ms 一拍**,不是调用次数。
|
||||
pub(super) ticks: u64,
|
||||
/// 下一次「比对配置文件 mtime」的 tick 号(见 `update::advance` 的注释)。
|
||||
pub(super) config_due_at: u64,
|
||||
/// 设置文件里的主题模式(`auto` / `light` / `dark`)。
|
||||
///
|
||||
/// 用来定优先级:`--theme` > 配置文件 > 系统主题。没有它,`Message::SystemTheme` 会无条件
|
||||
/// 盖掉配置文件的显式主题(M90 r3 修)。
|
||||
pub(super) theme_mode: ThemeMode,
|
||||
/// 上一次推进节拍的时刻(节拍由帧事件驱动,按真实流逝时间累加)。
|
||||
pub(super) last_tick: Instant,
|
||||
/// 窗口宽度(布局档位的判据;交互模式跟着 resize 事件走)。
|
||||
pub(super) width: f32,
|
||||
/// 展示转换缓存(presenter 快照 → 页面视图模型)。
|
||||
pub(super) view: pages::Model,
|
||||
/// 视图模型是否过期(P2-1):只有 `apply` / `navigate` / resize / 主题这类**真的改了状态**
|
||||
/// 的事情才置位,`advance()` 每拍只在置位时重建模型(否则 30 Hz × N 实例的白克隆)。
|
||||
pub(super) view_dirty: bool,
|
||||
/// 「刚派发过指令,等后端回事件」的观察窗(P2-1)。
|
||||
///
|
||||
/// 空闲态**不订阅帧事件**(只有 1 Hz 的 `heartbeat`),所以派发之后必须有这段短窗口让
|
||||
/// 33 ms 节拍跑起来,否则真 host 的异步事件永远抽不出来。
|
||||
///
|
||||
/// 空闲态不订阅帧事件(不点亮窗口重绘),但派发之后必须有一段短窗口保持节拍,
|
||||
/// 否则真 host 的异步事件永远抽不出来(`LaunchInstance` 之后状态还是 Idle ⇒ 帧订阅永不开启)。
|
||||
pub(super) watch_until: Option<Instant>,
|
||||
/// 窗口句柄(`window::latest()` 之后才有)。
|
||||
pub(super) window: Option<window::Id>,
|
||||
/// 已画的帧数(截图闸门用)。
|
||||
pub(super) frames: u32,
|
||||
/// 视图模型重建次数(P2-1 的可观测计数:空闲态 100 拍里必须是 0 增长)。
|
||||
pub(super) refreshes: u64,
|
||||
/// 首屏快照到位后是否已经自动选中过第一行(list-detail 的桌面惯例,见 `update::auto_select`)。
|
||||
pub(super) auto_selected: bool,
|
||||
/// 窗口高度(背景图平铺网格的视口判据;宽度在 `width`)。
|
||||
pub(super) height: f32,
|
||||
/// 外观运行期状态(M93):面板 α / 背景图 / 配色来源 / 诊断。
|
||||
pub(super) appearance: pages::appearance::State,
|
||||
/// 设置文件里那 8 个「UI 写入」外观字段的最近快照(写回时只改我们真改了的字段,
|
||||
/// 强调色这类本 mission 不管的字段原样保留)。
|
||||
pub(super) appearance_prefs: unlucky_presenter::prefs::AppearancePrefs,
|
||||
/// 窗口句柄(`Message::WindowHandle` 之后才有;非 Windows 平台恒 `None`)。
|
||||
pub(super) hwnd: Option<isize>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
/// 生产构造:按启动参数选后端、打开设置桥。
|
||||
///
|
||||
/// **截图通道强制 mock**:出图要可复现(D30),真 host 会按本机盘上的实例清单画面,
|
||||
/// 同一份代码在两台机器上出不了同一张图。交互模式走真 host(数据根解析不出来时
|
||||
/// [`build_backend`] 自己退回 mock)。
|
||||
pub(super) fn new(options: Options, families: Families, flavor: SchemeFlavor) -> Self {
|
||||
let backend = build_backend(&app_options(&options));
|
||||
// P2-2:设置桥必须与后端指向**同一个数据根**。早先这里无条件 `SettingsBridge::open()`
|
||||
// (按便携配置解析),于是 `--data-dir X` 会出现「实例来自 X、主题/设置读写默认根」的一进程
|
||||
// 两个数据根。Slint 版是同一条口径:`app/src/ui_bind.rs` 的
|
||||
// `Some(root) => SettingsBridge::with_path(config_path(root))`。
|
||||
let bridge = match &options.data_dir {
|
||||
Some(root) => SettingsBridge::with_path(config_path(root)),
|
||||
None => SettingsBridge::open(),
|
||||
};
|
||||
Self::with_presenter(options, families, flavor, backend, bridge)
|
||||
}
|
||||
|
||||
/// 注入式构造(单测用:后端与桥都由调用方给,**不碰磁盘**)。
|
||||
pub(super) fn with_presenter(
|
||||
options: Options,
|
||||
families: Families,
|
||||
flavor: SchemeFlavor,
|
||||
backend: Box<dyn Backend>,
|
||||
bridge: SettingsBridge,
|
||||
) -> Self {
|
||||
let width = WINDOW_SIZE.width;
|
||||
let height = WINDOW_SIZE.height;
|
||||
let theme_mode = bridge.load().1;
|
||||
// 外观两半分开读:`load()` 给 8 个 UI 写入字段,`load_base()` 给 3 个只读下层键
|
||||
// (整窗 α / 标题栏三态 / 配色来源)。M93 之前这两个键在 app 侧**根本读不到**。
|
||||
//
|
||||
// 截图通道**不读用户配置**(D30:同一份代码在两台机器上要出同一张图):外观一律取出厂值,
|
||||
// 矩阵需要的值由 `ULL_APPEARANCE_*` 显式灌进来。
|
||||
let (appearance_prefs, appearance_base) = if options.screenshot.is_some() {
|
||||
(
|
||||
unlucky_presenter::prefs::AppearancePrefs::factory(),
|
||||
unlucky_presenter::prefs::AppearanceBase::factory(),
|
||||
)
|
||||
} else {
|
||||
(bridge.load().0, bridge.load_base())
|
||||
};
|
||||
// 面板 α / 玻璃的降级判据要的是**实际**后端,不是 `--renderer` 的请求值(复审 r1 P2-2):
|
||||
// 默认 `Auto` + 无独显时请求是 Auto、实际是 tiny-skia,只看请求值就会漏掉 D36 的强制项。
|
||||
let backend_tier = super::backend::effective_backend(options.backend);
|
||||
let appearance = pages::appearance::State::new(
|
||||
&appearance_prefs,
|
||||
&appearance_base,
|
||||
backend_tier,
|
||||
flavor,
|
||||
);
|
||||
let view = pages::Model::new(
|
||||
pages::Screen::Instances,
|
||||
width,
|
||||
Some(pages::Screen::Instances.nav()),
|
||||
);
|
||||
|
||||
let mut app = Self {
|
||||
ui: Ui::new(flavor, families),
|
||||
families,
|
||||
options,
|
||||
backend,
|
||||
bridge,
|
||||
state: AppState::new(),
|
||||
ticks: 0,
|
||||
config_due_at: unlucky_presenter::theme::CONFIG_POLL_TICKS,
|
||||
theme_mode,
|
||||
last_tick: Instant::now(),
|
||||
width,
|
||||
view,
|
||||
view_dirty: false,
|
||||
watch_until: None,
|
||||
window: None,
|
||||
frames: 0,
|
||||
refreshes: 0,
|
||||
auto_selected: false,
|
||||
height,
|
||||
appearance,
|
||||
appearance_prefs,
|
||||
hwnd: None,
|
||||
};
|
||||
// 配色来源档可能已经指向一张背景图:那时 `Ui` 必须由解析出的方案构造,而不是 baseline。
|
||||
app.rebuild_ui();
|
||||
app
|
||||
}
|
||||
|
||||
/// 本次进程是否走截图通道。
|
||||
pub(super) fn has_screenshot(&self) -> bool {
|
||||
self.options.screenshot.is_some()
|
||||
}
|
||||
|
||||
/// 切主题:重建 [`Ui`](= 重建 Style),**不动任何 UI 状态**。
|
||||
///
|
||||
/// M93 起 `Ui` 有两个来源:配色来源取到了图(①②级)就用解析出的方案,否则用令牌 baseline。
|
||||
/// 所以这里改叫「重算 `Ui`」:先让外观状态记住新深浅(配色解析要它),再重建。
|
||||
pub(super) fn set_flavor(&mut self, flavor: SchemeFlavor) {
|
||||
if self.ui.flavor() == flavor && self.appearance.flavor() == flavor {
|
||||
return;
|
||||
}
|
||||
|
||||
self.appearance.set_flavor(flavor);
|
||||
let previous = self.ui.name();
|
||||
self.rebuild_ui();
|
||||
eprintln!(
|
||||
"[theme] {} -> {} (Theme::name 变化触发缓存重算)",
|
||||
previous,
|
||||
self.ui.name()
|
||||
);
|
||||
}
|
||||
|
||||
/// 按「配色来源是否取色成功」重建 [`Ui`]。
|
||||
///
|
||||
/// 色卡档(③)刻意继续走 `Scheme::baseline`:`resolve_source` 的色卡档返回的是
|
||||
/// `DEFAULT_CARD`(天蓝卡)方案,与令牌 baseline 逐色不同,应用它会把**全部既有验收图的
|
||||
/// 像素**改掉。这条偏离登记在 `pages::appearance` 的偏离表 #4。
|
||||
pub(super) fn rebuild_ui(&mut self) {
|
||||
// 面板 α(D36)在这里注入 `Ui`:全仓所有表面色都从 `Ui::layer` 出去,所以这是**唯一**
|
||||
// 生效点(外壳 / 三页卡片 / 外观分组卡片 / 空态图标块自动同源,调用点没有机会各处自乘)。
|
||||
let panel_alpha = self.appearance.effective_panel_alpha();
|
||||
self.ui = match self.appearance.derived_scheme() {
|
||||
Some(scheme) => {
|
||||
eprintln!(
|
||||
"[appearance] palette={} → Ui::from_scheme(取色方案接管 49 个角色)",
|
||||
self.appearance.palette_level()
|
||||
);
|
||||
Ui::from_scheme(*scheme, self.families)
|
||||
}
|
||||
None => Ui::new(self.appearance.flavor(), self.families),
|
||||
}
|
||||
.with_panel_alpha(panel_alpha);
|
||||
}
|
||||
|
||||
/// 把 presenter 的快照转换成页面视图模型(**展示转换在 UI 侧做**)。
|
||||
///
|
||||
/// 代价是「克隆 N 个实例的名字/版本串」,所以只在 [`App::view_dirty`] 置位时调用(P2-1)。
|
||||
pub(super) fn refresh_view(&mut self) {
|
||||
// 分类是**页面自己持有的过滤条件**(真 host 丢弃 `ListVersions` 的分类参数):
|
||||
// 重建视图模型时带回去,否则每次事件都会把 chip 打回「全部」(复审 P2-1)。
|
||||
let category = self.view.download.category;
|
||||
self.view = super::view::model(&self.state, self.width, self.options.force_state, category);
|
||||
self.view_dirty = false;
|
||||
self.refreshes += 1;
|
||||
}
|
||||
|
||||
/// 按设置文件里的主题模式切一次外观;`--theme` 显式给了就不动。
|
||||
///
|
||||
/// **截图通道直接跳过**:`--screenshot` 的主题唯一取值口是 `Options::capture_flavor`
|
||||
/// (D30 可复现),读本机 `launcher.json` 会让同一份代码在两台机器上出不同的图。
|
||||
///
|
||||
/// `ThemeMode::Auto` 不在这里处理:那要看系统主题(`iced::system::theme()` 的结果在
|
||||
/// `Message::SystemTheme` 里落地)。
|
||||
pub(super) fn apply_config_theme(&mut self) {
|
||||
if self.has_screenshot() || self.options.theme.is_some() {
|
||||
return;
|
||||
}
|
||||
let mode = self.bridge.load().1;
|
||||
self.theme_mode = mode;
|
||||
match mode {
|
||||
ThemeMode::Light => self.set_flavor(SchemeFlavor::Light),
|
||||
ThemeMode::Dark => self.set_flavor(SchemeFlavor::Dark),
|
||||
ThemeMode::Auto => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// 当前令牌求值器(测试与截图日志用)。
|
||||
pub(super) fn ui(&self) -> &Ui {
|
||||
&self.ui
|
||||
}
|
||||
}
|
||||
|
||||
/// 启动参数 → presenter 的后端选项。
|
||||
fn app_options(options: &Options) -> AppOptions {
|
||||
AppOptions {
|
||||
// `--data-dir`:M90 起**真的消费**它(此前是「接受并忽略」的翻牌兼容参数)。
|
||||
// 截图通道强制 mock,所以 CI 冒烟那条 `--data-dir <tmp>` 不会往那个目录写东西。
|
||||
data_root: options.data_dir.clone(),
|
||||
mock: options.screenshot.is_some(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 首帧耗时日志(只在第一次 `view()` 打一行)。
|
||||
pub(super) fn log_first_frame() {
|
||||
if FIRST_FRAME_LOGGED.swap(true, Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
if let Some(started) = STARTED.get() {
|
||||
eprintln!(
|
||||
"[boot] first frame in {:.0} ms(run() 开始 → 首次 view,含后端探测与字体扫描)",
|
||||
started.elapsed().as_secs_f64() * 1000.0
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
//! 订阅:**按需**帧节拍(presenter 的 TICK)+ 窗口尺寸事件。
|
||||
//!
|
||||
//! ## 为什么要「按需」
|
||||
//!
|
||||
//! iced_winit 在处理完任何一条消息后都会 `request_redraw()`,而 `window::frames()` 监听的是
|
||||
//! `RedrawRequested` —— 于是「订阅帧 → 收 Frame → update → 再触发重绘」是一条**自持循环**:
|
||||
//! 只要订阅着,窗口就永远在重绘(M90 r1 就是这样,CPU 空转)。
|
||||
//!
|
||||
//! 现在只在**真的需要 33 ms 节拍**的时候订阅([`App::needs_frames`]):
|
||||
//!
|
||||
//! | 条件 | 为什么需要 33 ms 节拍 |
|
||||
//! |---|---|
|
||||
//! | 截图通道 | 第 3 帧要落盘 |
|
||||
//! | 有 `Busy` / `Running` 实例 | 启动进度、日志尾随都靠 `backend.tick` 推进 |
|
||||
//! | 有未过期的 toast | toast 按毫秒倒计时 |
|
||||
//! | 刚派发过指令(3 s 观察窗) | 真 host 的异步事件要靠节拍抽出来 |
|
||||
//!
|
||||
//! 空闲态**一条帧消息都不来** ⇒ 窗口不重绘、`refresh_view` 不跑(配合 `view_dirty`)。
|
||||
//!
|
||||
//! ## 空闲态的时钟从哪来(M90 r3 / P2-2)
|
||||
//!
|
||||
//! r2 把空闲的帧订阅掐掉之后,`config_poll_due` 就再也没被调用过 —— 外部 CLI / AI 工具改
|
||||
//! `launcher.json` 后主题**永不生效**(不是「等下次交互」,是「等下一次 dispatch」)。这与
|
||||
//! D4「AI 能读改 ULL 配置」直接冲突。
|
||||
//!
|
||||
//! 所以空闲态换成一个 **1 Hz 的自续心跳**([`crate::app::message::Message::Heartbeat`],
|
||||
//! 由 `Task::perform(sleep(1s))` 驱动,见 `update::heartbeat`):每秒醒一次、推进一拍
|
||||
//! presenter(内部按 33 ms 折算 30 拍,于是 `config_poll_due` 仍是「约 1 秒比对一次 mtime」)。
|
||||
//!
|
||||
//! 为什么不用 `window::frames()` + 1 s 闸门来实现这个低频时钟:帧订阅**本身就是**自持重绘循环
|
||||
//! (iced_winit 处理完任何消息都 `request_redraw()`),闸门只能省掉 `advance()` 里的活,省不掉
|
||||
//! 整窗重绘——实测软件渲染约 **500 帧/秒**。心跳是「每秒一帧」,差三个数量级。
|
||||
//!
|
||||
//! ## 已知代价(都登记,不藏)
|
||||
//!
|
||||
//! 1. **忙碌态仍是自持帧循环**:`Running`/`Busy` 一天不结束,就一天按帧刷(软件渲染实测约
|
||||
//! 970 帧/秒,refreshes 不增长 = 纯像素空转)。功能上需要 tick 来发现游戏退出,但「整段
|
||||
//! 运行期近千帧/秒重绘」是真实开销;要收口得让 `Running` 走更慢的时钟(follow-up)。
|
||||
//! 2. 心跳用 `thread::sleep` 占线程池一个线程 1 秒;1 Hz 下可接受,但不是优雅解法(正解仍是
|
||||
//! `iced::time::every` + tokio/smol,Cargo.toml 在 scope 外,已报 finding)。
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
use iced::{window, Subscription};
|
||||
|
||||
use super::message::Message;
|
||||
use super::state::App;
|
||||
|
||||
impl App {
|
||||
/// 本次进程的订阅表。
|
||||
pub(super) fn subscription(&self) -> Subscription<Message> {
|
||||
let frames = if self.needs_frames() {
|
||||
window::frames().map(|_| Message::Frame)
|
||||
} else {
|
||||
Subscription::none()
|
||||
};
|
||||
|
||||
// 断点 600 / 840 要跟着真窗口宽度走;截图模式的窗口尺寸由参数钉死,不吃 resize。
|
||||
let events = if self.has_screenshot() {
|
||||
Subscription::none()
|
||||
} else {
|
||||
window::events().map(|(_, event)| Message::Window(event))
|
||||
};
|
||||
|
||||
Subscription::batch([frames, events])
|
||||
}
|
||||
|
||||
/// 是否订阅帧事件(= 截图模式要帧数闸门)。
|
||||
pub(super) fn wants_frames(&self) -> bool {
|
||||
self.has_screenshot()
|
||||
}
|
||||
|
||||
/// 现在要不要**时钟**(见模块文档的表)。
|
||||
pub(super) fn needs_frames(&self) -> bool {
|
||||
self.has_screenshot()
|
||||
|| !self.state.toasts.is_empty()
|
||||
|| !self.state.running().is_empty()
|
||||
|| self
|
||||
.watch_until
|
||||
.is_some_and(|deadline| Instant::now() < deadline)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
//! `app` 的单测:主题切换、窗口尺寸、截图闸门、gallery 能构图,以及**presenter 接线的闭环**。
|
||||
//!
|
||||
//! 闭环测试用的是 `MockBackend`(presenter 自带的假后端):它走的是与真 host 完全相同的
|
||||
//! `dispatch → drain_events → AppState::apply → 视图模型` 通道,所以「点 Play → 状态真的变」
|
||||
//! 这件事在这里就能判死,不必等图形环境。
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_presenter::mock::MockBackend;
|
||||
use unlucky_presenter::router::Route;
|
||||
use unlucky_presenter::settings_bridge::SettingsBridge;
|
||||
|
||||
#[cfg(test)]
|
||||
mod appearance;
|
||||
#[cfg(test)]
|
||||
mod presenter;
|
||||
|
||||
use super::message::Message;
|
||||
use super::state::App;
|
||||
use super::{APP_TITLE, WINDOW_SIZE};
|
||||
use crate::cli::{Options, Screen};
|
||||
use crate::pages;
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
/// 不碰磁盘的 App(mock 后端 + 内存设置桥)。
|
||||
fn headless(options: Options, flavor: SchemeFlavor) -> App {
|
||||
App::with_presenter(
|
||||
options,
|
||||
FAMILIES,
|
||||
flavor,
|
||||
Box::new(MockBackend::new()),
|
||||
SettingsBridge::memory_only(),
|
||||
)
|
||||
}
|
||||
|
||||
fn screenshot_options() -> Options {
|
||||
Options {
|
||||
screenshot: Some(std::path::PathBuf::from("x.png")),
|
||||
..Options::default()
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn switching_flavor_rebuilds_styles_but_keeps_ui_state() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.state.navigate(Route::Logs);
|
||||
app.refresh_view();
|
||||
assert_eq!(app.ui().name(), "ull-m3-light");
|
||||
|
||||
app.set_flavor(SchemeFlavor::Dark);
|
||||
|
||||
assert_eq!(app.ui().name(), "ull-m3-dark", "切主题要换主题名");
|
||||
assert_eq!(app.state.route(), &Route::Logs, "切主题不许重置 UI 状态");
|
||||
assert_eq!(app.view.screen, pages::Screen::Logs, "视图模型跟着路由");
|
||||
assert!(app.options.screenshot.is_none(), "切主题不许改启动参数");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn window_size_is_the_acceptance_size() {
|
||||
assert_eq!((WINDOW_SIZE.width, WINDOW_SIZE.height), (1180.0, 760.0));
|
||||
assert_eq!(APP_TITLE, "Unlucky Launcher");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn screenshot_mode_never_waits_for_the_system_theme() {
|
||||
// 门禁依赖:CI 的 runtime-smoke 不带主题,xvfb 里也没有主题会话。
|
||||
let options = screenshot_options();
|
||||
assert!(!options.wants_system_theme(), "截图模式不许等系统主题");
|
||||
assert_eq!(options.capture_flavor(), Some(SchemeFlavor::Light));
|
||||
|
||||
let app = headless(options, SchemeFlavor::Light);
|
||||
assert!(app.has_screenshot() && app.ui().name() == "ull-m3-light");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gallery_screen_builds_a_tree() {
|
||||
assert_eq!(Options::default().screen, Screen::Shell, "默认仍是产品骨架");
|
||||
let options = Options {
|
||||
screen: Screen::Gallery,
|
||||
..Options::default()
|
||||
};
|
||||
let app = headless(options, SchemeFlavor::Light);
|
||||
// 真实像素由 `--screen=gallery --screenshot` 出图 + `gallery::probe` 量
|
||||
let _ = app.view();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn frames_are_only_requested_in_screenshot_mode() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
assert!(!app.wants_frames(), "普通运行不订阅帧,避免每帧重绘");
|
||||
|
||||
app.options.screenshot = Some(std::path::PathBuf::from("x.png"));
|
||||
assert!(
|
||||
app.wants_frames(),
|
||||
"截图模式必须订阅帧事件才能在第 3 帧出图"
|
||||
);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------- P2-1 按需节拍
|
||||
|
||||
/// 空闲态**不要每帧节拍**(但要有 1 Hz 心跳)。
|
||||
///
|
||||
/// 意图与 r2 那条 `an_idle_app_asks_for_no_clock` 一致:空闲时不许按帧循环跑(那会以每秒几百帧
|
||||
/// 的速度重绘整窗),改成「低频心跳」。断言拆成两半:
|
||||
///
|
||||
/// 1. `needs_frames()` 为假 ⇒ **不订阅** `window::frames()`;
|
||||
/// 2. 空闲时钟的周期 = [`IDLE_TICK`] = 1 s,且心跳每拍推进的 tick 预算 = 30(= 1 s / 33 ms),
|
||||
/// 这样 `theme::config_poll_due`(30 拍)仍是「约 1 秒比对一次 mtime」。
|
||||
///
|
||||
/// 抓得住:有人把「无条件订阅帧」改回来(第 1 半红);有人把心跳周期改快/改慢(第 2 半红)。
|
||||
/// 抓不住:真实窗口的重绘次数(那要 `ULL_TICK_TRACE=1` 跑一次交互模式看日志,见报告)。
|
||||
#[test]
|
||||
fn an_idle_app_uses_a_slow_heartbeat_instead_of_frames() {
|
||||
let app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
assert!(app.needs_frames(), "截图通道永远要帧(第 3 帧落盘)");
|
||||
|
||||
let mut idle = headless(Options::default(), SchemeFlavor::Light);
|
||||
let _ = idle.update(Message::Boot);
|
||||
assert!(
|
||||
idle.needs_frames(),
|
||||
"Boot 刚派发过 RefreshAll:3 秒观察窗内要节拍(等真 host 的首批事件)"
|
||||
);
|
||||
|
||||
// 观察窗过期、也没有忙碌实例 ⇒ 空闲态不订阅帧事件(改走 1 Hz 心跳)
|
||||
idle.watch_until = None;
|
||||
assert!(!idle.needs_frames(), "空闲交互态:不订阅帧事件(只有心跳)");
|
||||
|
||||
// 派发之后观察窗重新打开
|
||||
let _ = idle.update(Message::Page(pages::Message::Navigate(Route::Detail(
|
||||
"survival".to_string(),
|
||||
))));
|
||||
let _ = idle.update(Message::Page(pages::Message::Launch(
|
||||
"survival".to_string(),
|
||||
)));
|
||||
assert!(idle.needs_frames(), "派发后观察窗内要有节拍");
|
||||
|
||||
// 进入 Busy 之后由「忙碌实例」这个条件自己续订(不靠观察窗)
|
||||
idle.watch_until = None;
|
||||
assert!(
|
||||
idle.needs_frames(),
|
||||
"有 Busy 实例时即便观察窗过期也要继续 tick"
|
||||
);
|
||||
}
|
||||
|
||||
/// 心跳的**节奏**:1 Hz,且每拍折算 30 个 33 ms 单位 ⇒ `config_poll_due` ≈ 每秒一次。
|
||||
///
|
||||
/// 抓得住:心跳周期常量、以及 `advance()` 里「按流逝时间折算 ticks」这条记账(改回
|
||||
/// `ticks += 1` 会让空闲态的配置轮询变成 30 秒一次,这条就红)。
|
||||
/// 抓不住:`Task::perform` 那条自续链真的每秒触发一次(那是运行期 trace 的事,见报告)。
|
||||
#[test]
|
||||
fn the_idle_heartbeat_budgets_one_config_poll_per_second() {
|
||||
use unlucky_presenter::theme::config_poll_due;
|
||||
|
||||
assert_eq!(
|
||||
super::state::IDLE_TICK,
|
||||
std::time::Duration::from_secs(1),
|
||||
"空闲心跳周期必须是 1 s"
|
||||
);
|
||||
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
app.watch_until = None;
|
||||
|
||||
// 一次空闲心跳(1 s)之后:ticks 增加 30,且正好落在 config 轮询点上
|
||||
let before = app.ticks;
|
||||
app.advance(super::state::IDLE_TICK);
|
||||
assert_eq!(app.ticks - before, 30, "1 s 应折算 30 个 33 ms 拍");
|
||||
assert!(
|
||||
config_poll_due(app.ticks),
|
||||
"空闲心跳每拍都要落在 config 轮询点上(ticks={})",
|
||||
app.ticks
|
||||
);
|
||||
}
|
||||
|
||||
/// 空闲态每拍**不再重建视图模型**(P2-1 的另一半:`refresh_view` 的 30 Hz × N 实例白克隆)。
|
||||
///
|
||||
/// 抓得住:把 `advance()` 里的 `if self.view_dirty` 去掉(改回无条件 `refresh_view()`)时,
|
||||
/// 这条断言里的 `refreshes` 会从「不增长」变成「每拍 +1」。
|
||||
/// 抓不住:「重建一次花了多少微秒」(没有基准测试;量级判断见报告)。
|
||||
#[test]
|
||||
fn idle_ticks_do_not_rebuild_the_view_model() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
|
||||
let before = app.refreshes;
|
||||
for _ in 0..100 {
|
||||
app.advance(super::state::TICK);
|
||||
}
|
||||
assert_eq!(
|
||||
app.refreshes,
|
||||
before,
|
||||
"空闲 100 拍:视图模型一次都不该重建(实际 +{})",
|
||||
app.refreshes - before
|
||||
);
|
||||
|
||||
// 有事件进来时仍然要重建(否则页面不刷新)
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Logs)));
|
||||
assert!(app.refreshes > before, "导航之后必须重建一次");
|
||||
}
|
||||
/// 视图模型跟着窗口宽度走(交互模式下 600 / 840 两条断点靠 resize 事件生效)。
|
||||
#[test]
|
||||
fn resizing_the_window_rebuilds_the_view_model() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
|
||||
let _ = app.update(Message::Window(iced::window::Event::Resized(
|
||||
iced::Size::new(1180.0, 760.0),
|
||||
)));
|
||||
assert!((app.view.window_width - 1180.0).abs() < f32::EPSILON);
|
||||
|
||||
let _ = app.update(Message::Window(iced::window::Event::Resized(
|
||||
iced::Size::new(700.0, 600.0),
|
||||
)));
|
||||
assert!((app.view.window_width - 700.0).abs() < f32::EPSILON);
|
||||
// 页面照旧能构图(窄窗退化到单列,不 panic)
|
||||
let _ = app.view();
|
||||
}
|
||||
|
||||
/// 截图模式不读设置文件里的主题(D30 可复现:两台机器出同一张图)。
|
||||
#[test]
|
||||
fn screenshot_mode_ignores_the_settings_file_theme() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
app.apply_config_theme();
|
||||
assert_eq!(app.ui().name(), "ull-m3-light", "截图模式的主题只认命令行");
|
||||
}
|
||||
|
||||
/// 主题优先级:`--theme` > 配置文件 `appearance.theme_mode` > 系统主题。
|
||||
///
|
||||
/// r2 之前 `Message::SystemTheme` 无条件 `set_flavor`,于是「配置文件写 dark、系统是浅色」会
|
||||
/// 出现 `light -> dark -> light` 的一次抖动、配置永远不生效(r3 做 P2-2 的配置热切实测时暴露
|
||||
/// 出来,一并修)。
|
||||
///
|
||||
/// 抓得住:系统主题不许盖掉显式配置/命令行给出的主题(三条分支各一条断言)。
|
||||
/// 抓不住:真实桌面切换系统主题时的事件时序(只有消息级验证)。
|
||||
#[test]
|
||||
fn the_system_theme_never_overrides_an_explicit_one() {
|
||||
use unlucky_presenter::prefs::ThemeMode;
|
||||
|
||||
// ① auto(内存桥默认):系统主题说了算
|
||||
let mut auto = headless(Options::default(), SchemeFlavor::Light);
|
||||
assert_eq!(auto.theme_mode, ThemeMode::Auto);
|
||||
let _ = auto.update(Message::SystemTheme(iced::theme::Mode::Dark));
|
||||
assert_eq!(auto.ui().name(), "ull-m3-dark", "auto 模式要跟随系统");
|
||||
|
||||
// ② 配置文件显式 dark:系统给浅色也不许改
|
||||
let mut pinned = headless(Options::default(), SchemeFlavor::Dark);
|
||||
pinned.theme_mode = ThemeMode::Dark;
|
||||
let _ = pinned.update(Message::SystemTheme(iced::theme::Mode::Light));
|
||||
assert_eq!(
|
||||
pinned.ui().name(),
|
||||
"ull-m3-dark",
|
||||
"配置文件说 dark,系统说 light:不许改"
|
||||
);
|
||||
|
||||
// ③ 命令行 `--theme` 优先级最高
|
||||
let mut explicit = headless(
|
||||
Options {
|
||||
theme: Some(SchemeFlavor::Dark),
|
||||
..Options::default()
|
||||
},
|
||||
SchemeFlavor::Dark,
|
||||
);
|
||||
let _ = explicit.update(Message::SystemTheme(iced::theme::Mode::Light));
|
||||
assert_eq!(
|
||||
explicit.ui().name(),
|
||||
"ull-m3-dark",
|
||||
"--theme 优先级最高,系统主题不许盖"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,331 @@
|
||||
//! 外观接线的单测:**配置 → 状态 → 下发字节 / 像素 / 落盘**。
|
||||
//!
|
||||
//! 每条都按本 mission 的验收纪律写「抓得住 / 抓不住」。真机才有的东西(`WS_EX_LAYERED` 是否补上、
|
||||
//! `LWA_ALPHA` 的观感)不在这里假装——那是 `[appearance]` 日志与报告里「没验的部分」的事。
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_presenter::mock::MockBackend;
|
||||
use unlucky_presenter::prefs::{BgFill, PaletteSource};
|
||||
use unlucky_presenter::settings_bridge::SettingsBridge;
|
||||
|
||||
use crate::cli::{Backend, Options};
|
||||
use crate::pages::appearance::{self, Change, State};
|
||||
use crate::pages::{self, Screen};
|
||||
|
||||
use super::{headless, FAMILIES};
|
||||
|
||||
use super::super::state::App;
|
||||
|
||||
/// 一个把配置写在临时文件里的 App(测「读回 / 写回」必须真的过文件)。
|
||||
fn with_config(json: &str, backend: Backend, label: &str) -> (App, PathBuf) {
|
||||
let dir = std::env::temp_dir().join(format!(
|
||||
"ull-appear-{label}-{}-{}",
|
||||
std::process::id(),
|
||||
line!()
|
||||
));
|
||||
std::fs::create_dir_all(dir.join("config")).expect("临时目录");
|
||||
let path = dir.join("config/launcher.json");
|
||||
std::fs::write(&path, json).expect("写配置文件");
|
||||
|
||||
let app = App::with_presenter(
|
||||
Options {
|
||||
backend,
|
||||
..Options::default()
|
||||
},
|
||||
FAMILIES,
|
||||
SchemeFlavor::Light,
|
||||
Box::new(MockBackend::new()),
|
||||
SettingsBridge::with_path(&path),
|
||||
);
|
||||
(app, dir)
|
||||
}
|
||||
|
||||
fn cleanup(dir: &PathBuf) {
|
||||
std::fs::remove_dir_all(dir).ok();
|
||||
}
|
||||
|
||||
/// 抓得住:配置里写 `window_opacity=0.8` → 启动读回 0.8 → 下发字节 205(钳位链的入口那一段)。
|
||||
/// 抓不住:Win32 是否真的收下 204(`transparency` 的单测与本机日志各自举证)。
|
||||
#[test]
|
||||
fn the_configured_window_alpha_is_read_back_and_turned_into_a_byte() {
|
||||
let (app, dir) = with_config(
|
||||
r#"{"appearance":{"window_opacity":0.8,"palette_source":"preset"}}"#,
|
||||
Backend::Cpu,
|
||||
"read",
|
||||
);
|
||||
|
||||
assert_eq!(app.appearance.window_opacity, 0.8);
|
||||
assert_eq!(
|
||||
app.appearance.window_alpha_byte(),
|
||||
Some(205),
|
||||
"f32 0.8 → f64 略大于 0.8 → ceil 205(不向下取整)"
|
||||
);
|
||||
// CPU 档:窗口 α 允许,面板 α 强制 1.0。
|
||||
assert_eq!(app.appearance.effective_panel_alpha(), 1.0);
|
||||
assert!(app.appearance.panel_is_forced());
|
||||
cleanup(&dir);
|
||||
}
|
||||
|
||||
/// 抓得住:①面板 α 滑到 0.8 → 状态是 0.8、生效值 GPU 档也是 0.8;
|
||||
/// ②CPU 档下滑到 0.5 → 生效值仍是 1.0,而**请求值**仍是 0.5(界面上的「requested → forced」靠这条)。
|
||||
/// 抓不住:这层半透明在屏幕上到底多透(RDP 上不可信,见报告)。
|
||||
#[test]
|
||||
fn panel_alpha_is_independent_of_the_window_alpha_and_forced_on_cpu() {
|
||||
let mut gpu = headless(Options::default(), SchemeFlavor::Light);
|
||||
gpu.appearance.apply(Change::PanelAlpha(0.8));
|
||||
assert_eq!(gpu.appearance.panel_alpha, 0.8);
|
||||
assert_eq!(gpu.appearance.effective_panel_alpha(), 0.8);
|
||||
assert_eq!(gpu.appearance.window_opacity, 1.0, "面板 α 不许带动整窗 α");
|
||||
|
||||
let mut cpu = headless(
|
||||
Options {
|
||||
backend: Backend::Cpu,
|
||||
..Options::default()
|
||||
},
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert!(
|
||||
!cpu.appearance.apply(Change::PanelAlpha(0.5)),
|
||||
"只有整窗 α 需要立刻下发(面板 α 只重绘)"
|
||||
);
|
||||
assert_eq!(cpu.appearance.panel_alpha, 0.5, "请求值保留");
|
||||
assert_eq!(
|
||||
cpu.appearance.effective_panel_alpha(),
|
||||
1.0,
|
||||
"CPU 档强制 1.0"
|
||||
);
|
||||
assert_eq!(cpu.appearance.window_alpha_byte(), None, "整窗 α 仍是 1.0");
|
||||
}
|
||||
|
||||
/// 抓得住:一次滑块改动 → 落盘 → **新开一个 bridge** 能读回(= 重启后还在)。
|
||||
/// 抓不住:真 host 是否也写了同一份文件(`AppCommand::SetSetting` 走的是同一份 schema)。
|
||||
#[test]
|
||||
fn a_panel_alpha_change_is_written_back_to_the_config_file() {
|
||||
let (mut app, dir) = with_config("{}", Backend::Gpu, "write");
|
||||
app.on_appearance(Change::PanelAlpha(0.8));
|
||||
app.on_appearance(Change::BgFill(BgFill::Tile));
|
||||
app.on_appearance(Change::BgDim(0.5));
|
||||
|
||||
let path = dir.join("config/launcher.json");
|
||||
let reopened = SettingsBridge::with_path(&path).load().0;
|
||||
assert_eq!(reopened.panel_alpha, 0.8);
|
||||
assert_eq!(reopened.bg_fill, BgFill::Tile);
|
||||
assert!((reopened.bg_dim - 0.5).abs() < 1e-6);
|
||||
assert_eq!(
|
||||
app.appearance_prefs.panel_alpha, 0.8,
|
||||
"内存里的「已落盘快照」也要跟上,否则下一次写回会拿旧基底覆盖"
|
||||
);
|
||||
cleanup(&dir);
|
||||
}
|
||||
|
||||
/// 抓得住:路径读不出来时 ①不 panic ②`background_active()` 为假(静默回落)
|
||||
/// ③诊断里有一句人话(不是空串)④配色回落到色卡档(不换 scheme)。
|
||||
/// 抓不住:这张图在别的机器上路径存在时会怎样(那是成功路径,另一条测试管)。
|
||||
#[test]
|
||||
fn a_broken_background_path_falls_back_silently_but_says_why() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.appearance
|
||||
.apply(Change::BgImage("D:/definitely/not/here.png".to_owned()));
|
||||
|
||||
assert!(!app.appearance.background_active());
|
||||
assert!(app.appearance.image().is_none(), "解码失败 ⇒ 没有可用图");
|
||||
assert_eq!(app.appearance.diagnostics().len(), 1, "恰好一条诊断");
|
||||
assert!(
|
||||
app.appearance.diagnostics()[0].contains("could not be read"),
|
||||
"诊断要是人话:{:?}",
|
||||
app.appearance.diagnostics()
|
||||
);
|
||||
assert_eq!(app.appearance.palette_level(), "preset", "回落色卡");
|
||||
assert!(
|
||||
app.appearance.derived_scheme().is_none(),
|
||||
"色卡档不换 scheme"
|
||||
);
|
||||
}
|
||||
|
||||
/// 抓得住:真 PNG → 背景真的生效(解出原图尺寸、路径留给渲染器、配色走「背景图取色」这一级)。
|
||||
/// 抓不住:渲染出来的像素(由截图举证),以及三种填充的覆盖范围(由 `background::tiles` 的
|
||||
/// 「覆盖 ≥ 视口」断言守)。
|
||||
#[test]
|
||||
fn a_decodable_png_makes_the_background_and_the_palette_active() {
|
||||
let dir = std::env::temp_dir().join(format!("ull-appear-png-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).expect("临时目录");
|
||||
let path = dir.join("bg.png");
|
||||
let image = image::RgbImage::from_fn(64, 32, |x, _y| {
|
||||
if x < 32 {
|
||||
image::Rgb([200, 30, 30])
|
||||
} else {
|
||||
image::Rgb([20, 60, 200])
|
||||
}
|
||||
});
|
||||
image.save(&path).expect("写 png");
|
||||
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.appearance
|
||||
.apply(Change::PaletteSource(PaletteSource::BackgroundImage));
|
||||
app.appearance
|
||||
.apply(Change::BgImage(path.to_string_lossy().to_string()));
|
||||
app.rebuild_ui();
|
||||
|
||||
assert!(app.appearance.background_active());
|
||||
assert!(app.appearance.image().is_some(), "解码成功 ⇒ 有可用图");
|
||||
assert!(
|
||||
!app.appearance.bg_path.trim().is_empty(),
|
||||
"渲染器按路径解码(见 picture::image_handle)"
|
||||
);
|
||||
assert_eq!(app.appearance.diagnostics().len(), 0, "成功时没有诊断");
|
||||
assert_eq!(app.appearance.palette_level(), "background-image");
|
||||
assert!(
|
||||
app.appearance.derived_scheme().is_some(),
|
||||
"取色成功后 Ui 要换成解析出的方案"
|
||||
);
|
||||
// 换 scheme 之后主题名仍是同一个(深浅没变),但 primary 必须与 baseline 不同。
|
||||
assert_eq!(app.ui().name(), "ull-m3-light");
|
||||
let baseline = crate::theme::Ui::new(SchemeFlavor::Light, FAMILIES);
|
||||
assert_ne!(
|
||||
app.ui().color(unlucky_design::color::Role::Primary),
|
||||
baseline.color(unlucky_design::color::Role::Primary)
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).ok();
|
||||
}
|
||||
|
||||
/// 抓得住:设置页在有外观状态时能真的构图(真控件树,含文本框/滑块/互斥按钮),并且
|
||||
/// 「外观」分组的下标与 `appearance::APPEARANCE_GROUP` 一致(点左列能切过去)。
|
||||
/// 抓不住:这些控件点下去之后的交互(`Message` 的落点由 `on_appearance` 的其它测试管)。
|
||||
#[test]
|
||||
fn the_settings_page_renders_the_real_appearance_group() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.state
|
||||
.navigate(unlucky_presenter::router::Route::Settings);
|
||||
app.refresh_view();
|
||||
assert_eq!(app.view.screen, Screen::Settings);
|
||||
assert_eq!(app.appearance.selected_group, appearance::APPEARANCE_GROUP);
|
||||
|
||||
let _tree = pages::page_with_appearance(&app.ui, &app.view, &app.appearance);
|
||||
drop(_tree);
|
||||
|
||||
// 切分组:只改视图状态,不落盘(`Change::SelectGroup` 的 key() == None)。
|
||||
app.appearance.apply(Change::SelectGroup(0));
|
||||
assert_eq!(app.appearance.selected_group, 0);
|
||||
let _tree = pages::page_with_appearance(&app.ui, &app.view, &app.appearance);
|
||||
}
|
||||
|
||||
/// **P2-2 的守门(复审 r1)**:面板 α 只作用到允许半透明的层。
|
||||
///
|
||||
/// 抓得住:`Ui::layer(Canvas)` 在 α=0.55 时仍是不透明(标题栏/导航轨/页头带都取 Canvas,
|
||||
/// 它们一旦透底,三个窗口键与导航文字就压在背景照片上);`Card` / `Overlay` 必须真的吃到 α。
|
||||
/// 抓不住:真实合成后的观感(那由截图看)。
|
||||
#[test]
|
||||
fn the_canvas_layer_stays_opaque_while_panels_take_the_alpha() {
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.appearance.apply(Change::PanelAlpha(0.55));
|
||||
app.rebuild_ui();
|
||||
|
||||
let ui = app.ui();
|
||||
assert_eq!(ui.panel_alpha(), 0.55, "生效值进了 Ui");
|
||||
assert_eq!(
|
||||
ui.layer(MaterialLayer::Canvas).a,
|
||||
1.0,
|
||||
"窗口底(标题栏/导航轨/页头带)永远不透明——令牌的不变量"
|
||||
);
|
||||
for layer in [MaterialLayer::Card, MaterialLayer::Overlay] {
|
||||
assert!(
|
||||
(ui.layer(layer).a - 0.55).abs() < 1e-6,
|
||||
"{layer:?} 必须吃面板 α(实际 {})",
|
||||
ui.layer(layer).a
|
||||
);
|
||||
}
|
||||
|
||||
// CPU 档:α 被强制 1.0 ⇒ 连卡片也不透明。
|
||||
let mut cpu = headless(
|
||||
Options {
|
||||
backend: Backend::Cpu,
|
||||
..Options::default()
|
||||
},
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
cpu.appearance.apply(Change::PanelAlpha(0.55));
|
||||
cpu.rebuild_ui();
|
||||
assert_eq!(cpu.ui().layer(MaterialLayer::Card).a, 1.0, "CPU 档强制 1.0");
|
||||
}
|
||||
|
||||
/// 抓得住:**把滑块从头拖到尾**(0.00 → 1.00 的 11 个档)时,状态里的整窗 α 与下发字节逐档单调
|
||||
/// 上升、且最低一档就是下限字节 21(= 0.0824 ≥ 0.08)、最后一档不透明(不给字节)。
|
||||
/// 这就是「拖动 → 实际 α」的链条在数值上的等价物;真机拖动的那一次由二进制日志举证。
|
||||
/// 抓不住:拖动的手感与真实观感(RDP 上不可信)。
|
||||
#[test]
|
||||
fn a_slider_sweep_moves_the_alpha_and_the_byte_monotonically() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
let mut bytes = Vec::new();
|
||||
for step in 0..=10 {
|
||||
let fraction = step as f32 / 10.0;
|
||||
let alpha = crate::pages::appearance::alpha::window_alpha_from_fraction(fraction);
|
||||
app.appearance.apply(Change::WindowOpacity(alpha));
|
||||
let byte = app.appearance.window_alpha_byte();
|
||||
bytes.push(byte);
|
||||
// 每一档都要能打出一行(数值而不是观感)。
|
||||
assert!(app.appearance.log_line("sweep").contains("window_alpha="));
|
||||
}
|
||||
|
||||
assert_eq!(bytes[0], Some(21), "0% 一档 = 下限 0.08 → 21");
|
||||
assert_eq!(bytes[10], None, "100% 一档 = 不透明 → 不下发");
|
||||
let sent: Vec<u8> = bytes.iter().flatten().copied().collect();
|
||||
assert!(
|
||||
sent.windows(2).all(|pair| pair[0] <= pair[1]),
|
||||
"字节必须单调不减:{sent:?}"
|
||||
);
|
||||
assert_eq!(sent.len(), 10, "除最后一档(不透明)之外每档都有字节");
|
||||
assert!(
|
||||
sent.iter().all(|byte| *byte >= 21),
|
||||
"任何一档都不许低于下限字节:{sent:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// 抓得住:日志行里有请求值、生效值与下发字节(RDP 上唯一可信的证据形态)。
|
||||
/// 抓不住:这行日志是否真的被写进了 stderr(本测试只钉格式,真机日志由跑起来的二进制举证)。
|
||||
#[test]
|
||||
fn the_log_line_carries_requests_effective_values_and_the_byte() {
|
||||
let mut cpu = headless(
|
||||
Options {
|
||||
backend: Backend::Cpu,
|
||||
..Options::default()
|
||||
},
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
cpu.appearance.apply(Change::WindowOpacity(0.5));
|
||||
cpu.appearance.apply(Change::PanelAlpha(0.4));
|
||||
|
||||
let line = cpu.appearance.log_line("change");
|
||||
assert!(line.starts_with("[appearance] change "), "{line}");
|
||||
assert!(line.contains("window_alpha=0.500"), "{line}");
|
||||
assert!(line.contains("panel_alpha=1.000"), "CPU 档生效值:{line}");
|
||||
assert!(line.contains("(requested 0.400)"), "请求值也要在:{line}");
|
||||
assert!(
|
||||
line.contains("byte=128"),
|
||||
"0.5×255=127.5 → 向上取整 128:{line}"
|
||||
);
|
||||
|
||||
// 不透明时不给字节(而不是给 255)。
|
||||
let opaque = headless(Options::default(), SchemeFlavor::Light);
|
||||
assert!(opaque.appearance.log_line("boot").contains("byte=none"));
|
||||
}
|
||||
|
||||
/// 抓得住:`State::new` 与 `apply_env` 之外,`State` 的构造不会偷偷读环境(测试之间不串味)。
|
||||
/// 抓不住:`ULL_APPEARANCE_*` 在真机上的解析(`apply_env` 由截图矩阵覆盖,见报告)。
|
||||
#[test]
|
||||
fn a_fresh_state_is_the_factory_appearance() {
|
||||
let state = State::new(
|
||||
&unlucky_presenter::prefs::AppearancePrefs::factory(),
|
||||
&unlucky_presenter::prefs::AppearanceBase::factory(),
|
||||
Backend::Gpu,
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(state.window_opacity, 1.0);
|
||||
assert_eq!(state.effective_panel_alpha(), 1.0);
|
||||
assert!(!state.background_active());
|
||||
assert!(state.diagnostics().is_empty());
|
||||
assert!(state.image().is_none());
|
||||
}
|
||||
@@ -0,0 +1,238 @@
|
||||
//! presenter 闭环与节拍的断言(M90 r2 从 `app/tests.rs` 外置:那边 416 行会被 file-size 判红)。
|
||||
//!
|
||||
//! 这里的每条都依赖一个可注入的 `Backend`:
|
||||
//! - `MockBackend`(presenter 自带)验「命令 → 事件 → 状态」的闭环;
|
||||
//! - `RecorderBackend`(本文件,只记账不回事件)验「UI 侧不做乐观回显」——用 MockBackend 验这条
|
||||
//! 会得到**假绿**,因为它是同步发事件的,本地回显与事件回流终态相同(P3-2 的教训)。
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use unlucky_presenter::dto::{AppCommand, AppEvent, Backend, CoreEvent};
|
||||
use unlucky_presenter::mock_data::mock_instances;
|
||||
|
||||
use super::*;
|
||||
|
||||
// --------------------------------------------------------------- presenter 闭环
|
||||
|
||||
/// **首屏快照在 Boot 就到位**(截图在第 3 帧落盘,等 30 fps 的 tick 会拍进空页面)。
|
||||
#[test]
|
||||
fn boot_drains_the_first_snapshot_before_the_first_frame() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
assert!(app.view.instances.rows.is_empty(), "还没 Boot");
|
||||
|
||||
let _ = app.update(Message::Boot);
|
||||
|
||||
assert_eq!(
|
||||
app.view.instances.rows.len(),
|
||||
4,
|
||||
"mock 的四个实例已进视图模型"
|
||||
);
|
||||
assert_eq!(app.view.screen, pages::Screen::Instances);
|
||||
}
|
||||
|
||||
/// 首屏自动选中第一行(右栏不该开局空白),且**只做一次**:返回列表后再刷新不弹回详情。
|
||||
#[test]
|
||||
fn the_first_snapshot_selects_the_first_instance_once() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
assert_eq!(
|
||||
app.state.route(),
|
||||
&Route::Detail("survival".to_string()),
|
||||
"首屏快照到位后自动选中第一行"
|
||||
);
|
||||
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Instances)));
|
||||
assert_eq!(app.state.route(), &Route::Instances);
|
||||
|
||||
// 再推进一拍(会 drain_events + auto_select):不该把他弹回详情页
|
||||
app.advance(super::super::state::TICK);
|
||||
assert_eq!(app.state.route(), &Route::Instances, "自动选中只做一次");
|
||||
}
|
||||
|
||||
/// 只记账、**不回任何事件**的后端(P3-2)。
|
||||
///
|
||||
/// 为什么需要它:`MockBackend::dispatch` 是**同步**发事件的,于是「UI 本地回显」与「事件回流」
|
||||
/// 在 dispatch 之后终态相同——拿 MockBackend 测「不乐观回显」是假绿(r1 就是栽在这条上)。
|
||||
/// 这个后端把两件事分开:命令只进 `dispatched`,`drain_events` 永远空 ⇒ 状态**不可能**变;
|
||||
/// 一旦有人在 `update` 里偷偷改本地状态,下面那条断言立刻红(实测见报告「P3-2 取证」)。
|
||||
#[derive(Debug, Default)]
|
||||
struct RecorderBackend {
|
||||
dispatched: Rc<RefCell<Vec<AppCommand>>>,
|
||||
seeded: Vec<AppEvent>,
|
||||
}
|
||||
|
||||
impl Backend for RecorderBackend {
|
||||
fn drain_events(&mut self) -> Vec<AppEvent> {
|
||||
std::mem::take(&mut self.seeded)
|
||||
}
|
||||
|
||||
fn dispatch(&mut self, command: AppCommand) {
|
||||
self.dispatched.borrow_mut().push(command);
|
||||
}
|
||||
}
|
||||
|
||||
/// 用 recorder 后端造一个 App(首屏快照靠 `seeded` 一次性喂进去)。
|
||||
fn recording(options: Options, flavor: SchemeFlavor) -> (App, Rc<RefCell<Vec<AppCommand>>>) {
|
||||
let recorded = Rc::new(RefCell::new(Vec::new()));
|
||||
// 注意:`InstancesChanged` 是**整体替换**,所以四条必须合成一条事件;
|
||||
// 分开发的话最后只会剩一个实例(r1 在这条上踩过)。
|
||||
let backend = RecorderBackend {
|
||||
dispatched: Rc::clone(&recorded),
|
||||
seeded: vec![AppEvent::Core(
|
||||
CoreEvent::InstancesChanged(mock_instances()),
|
||||
)],
|
||||
};
|
||||
let app = App::with_presenter(
|
||||
options,
|
||||
FAMILIES,
|
||||
flavor,
|
||||
Box::new(backend),
|
||||
SettingsBridge::memory_only(),
|
||||
);
|
||||
(app, recorded)
|
||||
}
|
||||
|
||||
/// **P3-2:不做乐观回显**——命令必须真的出 UI 层,而状态在后端回事件之前**一个字节都不许变**。
|
||||
///
|
||||
/// 抓得住:`update` 里出现「本地先改状态」的写法(recorder 永远不回事件,本地一改这里就红)。
|
||||
/// 抓不住:「命令有没有真的到达 host」——那由 `MockBackend` 的闭环测试与真机验证负责。
|
||||
#[test]
|
||||
fn launching_only_dispatches_and_never_echoes_locally() {
|
||||
let mut options = screenshot_options();
|
||||
options.screenshot = None; // recorder 不依赖截图通道
|
||||
let (mut app, recorded) = recording(options, SchemeFlavor::Light);
|
||||
|
||||
let _ = app.update(Message::Boot);
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Detail(
|
||||
"survival".to_string(),
|
||||
))));
|
||||
|
||||
// Boot 自己发过一条 RefreshAll,先把账本清掉,下面只看「点 Play」这一个动作
|
||||
recorded.borrow_mut().clear();
|
||||
|
||||
let before = app.view.instances.detail.clone().expect("有选中项");
|
||||
assert!(before.can_launch && !before.can_stop && before.status.is_none());
|
||||
|
||||
let _ = app.update(Message::Page(pages::Message::Launch(
|
||||
"survival".to_string(),
|
||||
)));
|
||||
|
||||
// ① 命令真的出 UI 层了
|
||||
assert_eq!(
|
||||
*recorded.borrow(),
|
||||
vec![AppCommand::LaunchInstance("survival".to_string())],
|
||||
"Launch 必须翻成一条 AppCommand::LaunchInstance 并交给 Backend::dispatch"
|
||||
);
|
||||
|
||||
// ② 后端一条事件都没回 ⇒ 视图模型必须**原样不动**(任何本地回显都会让这条红)
|
||||
let after = app.view.instances.detail.clone().expect("有选中项");
|
||||
assert_eq!(
|
||||
after, before,
|
||||
"没有事件回流时页面不许自己变(乐观回显);现在的差异是 {after:?}"
|
||||
);
|
||||
assert!(!after.can_stop, "不许因为点了 Play 就本地切成「可停止」");
|
||||
assert!(after.status.is_none(), "不许本地造一条进度文案");
|
||||
}
|
||||
|
||||
/// **点 Play → 命令真的派发出去 → 事件回流 → 页面真的变**(真后端的闭环)。
|
||||
#[test]
|
||||
fn launching_goes_through_the_backend_and_comes_back_as_events() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Detail(
|
||||
"survival".to_string(),
|
||||
))));
|
||||
|
||||
let detail = app.view.instances.detail.as_ref().expect("有选中项");
|
||||
assert!(
|
||||
detail.can_launch && !detail.can_stop,
|
||||
"空闲:可启动不可停止"
|
||||
);
|
||||
|
||||
let _ = app.update(Message::Page(pages::Message::Launch(
|
||||
"survival".to_string(),
|
||||
)));
|
||||
|
||||
let detail = app.view.instances.detail.as_ref().expect("有选中项");
|
||||
assert!(
|
||||
!detail.can_launch && detail.can_stop,
|
||||
"派发 LaunchInstance 后后端发回了 Busy 事件:按钮组合必须已经翻转"
|
||||
);
|
||||
assert_eq!(
|
||||
detail.status.as_deref(),
|
||||
Some("Downloading · 0%"),
|
||||
"状态行来自事件里的进度,不是本地假造"
|
||||
);
|
||||
}
|
||||
|
||||
/// 时间推进真的把状态往前推(后端的脚本按 tick 的累计时长走)。
|
||||
#[test]
|
||||
fn ticks_advance_the_backend_script() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Detail(
|
||||
"survival".to_string(),
|
||||
))));
|
||||
let _ = app.update(Message::Page(pages::Message::Launch(
|
||||
"survival".to_string(),
|
||||
)));
|
||||
|
||||
// 33 ms × 50 ≈ 1.65 s:mock 的脚本在 1.5 s 从 Download 切到 Verify
|
||||
for _ in 0..50 {
|
||||
app.advance(super::super::state::TICK);
|
||||
}
|
||||
|
||||
let detail = app.view.instances.detail.as_ref().expect("有选中项");
|
||||
let status = detail.status.as_deref().unwrap_or_default();
|
||||
assert!(
|
||||
status.starts_with("Verifying") || status.starts_with("Starting"),
|
||||
"50 拍之后应已过下载阶段,实际 {status:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// 停止也是真命令:`StopInstance` 让 mock 直接回一条 Idle 事件。
|
||||
#[test]
|
||||
fn stopping_returns_to_idle_through_an_event() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Detail(
|
||||
"survival".to_string(),
|
||||
))));
|
||||
let _ = app.update(Message::Page(pages::Message::Launch(
|
||||
"survival".to_string(),
|
||||
)));
|
||||
let _ = app.update(Message::Page(pages::Message::Stop("survival".to_string())));
|
||||
|
||||
let detail = app.view.instances.detail.as_ref().expect("有选中项");
|
||||
assert!(detail.can_launch && !detail.can_stop, "停下来回到空闲");
|
||||
assert!(detail.status.is_none(), "空闲没有状态行");
|
||||
}
|
||||
|
||||
/// 导航:一级页替换、详情压栈、返回出栈——页面换的是 `Route`,不是页面自己的选中项。
|
||||
#[test]
|
||||
fn navigation_follows_the_presenter_router() {
|
||||
let mut app = headless(screenshot_options(), SchemeFlavor::Light);
|
||||
let _ = app.update(Message::Boot);
|
||||
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Detail(
|
||||
"survival".to_string(),
|
||||
))));
|
||||
assert_eq!(app.view.screen, pages::Screen::Instances, "详情仍是实例页");
|
||||
assert!(app.state.router.can_go_back());
|
||||
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Settings)));
|
||||
assert_eq!(app.view.screen, pages::Screen::Settings);
|
||||
assert_eq!(
|
||||
app.view.active,
|
||||
Some(pages::Screen::Settings.nav()),
|
||||
"导航轨高亮跟着路由走"
|
||||
);
|
||||
assert!(
|
||||
!app.state.router.can_go_back(),
|
||||
"一级页互相替换,不进栈(presenter::router 的语义)"
|
||||
);
|
||||
|
||||
let _ = app.update(Message::Page(pages::Message::Navigate(Route::Instances)));
|
||||
assert_eq!(app.view.screen, pages::Screen::Instances);
|
||||
}
|
||||
@@ -0,0 +1,372 @@
|
||||
//! `update`:消息分支的**唯一**落点(含「用户动作 → 后端指令」的派发与事件回流)。
|
||||
//!
|
||||
//! ## 数据流的三个入口(presenter crate 文档 §2)
|
||||
//!
|
||||
//! ```text
|
||||
//! 用户动作 ──dispatch(AppCommand)──► backend ──► drain_events() ──► AppState::apply ──► 视图模型
|
||||
//! ▲ ▲
|
||||
//! └── pages::Message(导航/启动/停止)──────────────────┘ 忙碌 33 ms / 空闲 1 Hz
|
||||
//! ```
|
||||
//!
|
||||
//! 三条纪律:
|
||||
//!
|
||||
//! 1. **不做乐观回显**:点了「Play」不改本地状态,等 `InstanceRuntimeChanged` 事件回来才变
|
||||
//! (否则事件与本地状态打架时,磁贴与进度条会各说一套);
|
||||
//! 2. **状态只有一个写入口**:`AppState::apply`(事件)与 `AppState::navigate`(路由);
|
||||
//! 3. **只在状态变了才重建视图模型**:`refresh_view()` 是快照 → 页面的唯一转换点,
|
||||
//! 由 `view_dirty` 门控(M90 r2/P2-1 起;此前是每拍无条件重建)。
|
||||
//!
|
||||
//! ## 两个时钟(M90 r3 / P2-2)
|
||||
//!
|
||||
//! | 场景 | 时钟 | 周期 | 谁触发 |
|
||||
//! |---|---|---|---|
|
||||
//! | 截图 / 有 Busy-Running 实例 / 有 toast / 派发后 3 s 观察窗 | `window::frames()` + 闸门 | 33 ms | [`App::needs_frames`] |
|
||||
//! | 其余(空闲) | `Heartbeat` 自续链 | 1 s | [`App::heartbeat`] |
|
||||
//!
|
||||
//! 两条时钟不会同时干活:心跳在 `needs_frames()` 为真时**只续排、不推进**,忙碌结束自动接回。
|
||||
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use iced::{window, Task};
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_presenter::dto::AppCommand;
|
||||
use unlucky_presenter::prefs::ThemeMode;
|
||||
use unlucky_presenter::router::Route;
|
||||
use unlucky_presenter::theme::CONFIG_POLL_TICKS;
|
||||
|
||||
use crate::pages;
|
||||
use crate::renderer::Kind;
|
||||
|
||||
use super::message::{route_of, Message};
|
||||
use super::state::{App, IDLE_TICK, TICK, TICK_MS, WATCH_WINDOW};
|
||||
use super::CAPTURE_AT_FRAME;
|
||||
|
||||
mod download;
|
||||
mod page_messages;
|
||||
|
||||
impl App {
|
||||
/// 一条消息进来,改状态并返回后续任务。
|
||||
pub(super) fn update(&mut self, message: Message) -> Task<Message> {
|
||||
match message {
|
||||
Message::Boot => self.on_boot(),
|
||||
Message::WindowReady(id) => {
|
||||
self.window = id;
|
||||
// M93:整窗 α 要 Win32 句柄,而 iced 只给 `window::Id`。`window::run` 是唯一能把
|
||||
// `&dyn Window`(实现了 `HasWindowHandle`)拿出来的入口。
|
||||
match id {
|
||||
Some(id) => {
|
||||
window::run(id, super::window_alpha::probe_hwnd).map(Message::WindowHandle)
|
||||
}
|
||||
None => Task::none(),
|
||||
}
|
||||
}
|
||||
Message::WindowHandle(hwnd) => {
|
||||
self.hwnd = hwnd;
|
||||
match hwnd {
|
||||
Some(_) => self.apply_window_alpha("boot"),
|
||||
None => {
|
||||
eprintln!("[appearance] hwnd=none(拿不到窗口句柄:整窗 α 无法下发)");
|
||||
self.log_appearance("boot", None);
|
||||
}
|
||||
}
|
||||
Task::none()
|
||||
}
|
||||
Message::SystemTheme(mode) => {
|
||||
let flavor = match mode {
|
||||
iced::theme::Mode::Dark => SchemeFlavor::Dark,
|
||||
iced::theme::Mode::None | iced::theme::Mode::Light => SchemeFlavor::Light,
|
||||
};
|
||||
eprintln!("[theme] 系统主题 = {mode:?}");
|
||||
// 优先级:`--theme` > 配置文件里的 `appearance.theme_mode` > 系统。
|
||||
// 早先这里无条件盖掉,于是「配置文件写 dark、系统是浅色」会出现
|
||||
// `light -> dark -> light` 的一次抖动,配置永远不生效(M90 r3 顺手修)。
|
||||
if self.options.theme.is_none() && self.theme_mode == ThemeMode::Auto {
|
||||
self.set_flavor(flavor);
|
||||
}
|
||||
Task::none()
|
||||
}
|
||||
Message::Frame => self.on_frame(),
|
||||
Message::Heartbeat => self.on_heartbeat(),
|
||||
Message::Window(event) => {
|
||||
if let window::Event::Resized(size) = event {
|
||||
self.width = size.width;
|
||||
// 高度是背景平铺网格的视口判据之一(宽度早就有),以前只记宽是因为没有背景层。
|
||||
self.height = size.height;
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
}
|
||||
Task::none()
|
||||
}
|
||||
Message::Page(message) => self.on_page(message),
|
||||
// 外壳导航轨(`src/shell/nav.rs`)发来的点选:翻成同一次路由跳转
|
||||
Message::Select(nav) => {
|
||||
self.state.navigate(route_of(nav));
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
Task::none()
|
||||
}
|
||||
Message::DragWindow => match self.window {
|
||||
Some(id) => window::drag(id),
|
||||
None => Task::none(),
|
||||
},
|
||||
Message::ResizeStart(direction) => match self.window {
|
||||
Some(id) => window::drag_resize(id, direction),
|
||||
None => Task::none(),
|
||||
},
|
||||
Message::Minimize => match self.window {
|
||||
Some(id) => window::minimize(id, true),
|
||||
None => Task::none(),
|
||||
},
|
||||
Message::ToggleMaximize => match self.window {
|
||||
Some(id) => window::toggle_maximize(id),
|
||||
None => Task::none(),
|
||||
},
|
||||
Message::Close => iced::exit(),
|
||||
Message::Captured(screenshot) => self.on_captured(&screenshot),
|
||||
Message::Demo(message) => {
|
||||
// gallery 只是 harness:按下只打日志,不接业务(组件库要能脱离业务验收)
|
||||
eprintln!("[gallery] {} pressed", message.id());
|
||||
Task::none()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 启动:问窗口句柄 → 让后端发布首屏快照 → 决定主题。
|
||||
///
|
||||
/// **首屏快照在 `Boot` 就抽干**(不是等第一拍):截图通道在第 3 帧落盘,33 ms 的节拍
|
||||
/// 未必来得及到达,等节拍会把空页面拍进图里。
|
||||
fn on_boot(&mut self) -> Task<Message> {
|
||||
let mut tasks = vec![window::latest().map(Message::WindowReady)];
|
||||
|
||||
// 主题优先级:显式 `--theme` / `--screenshot-theme` > 设置文件 > 系统。
|
||||
// 截图通道**不读设置文件**(D30 可复现:同一份代码在两台机器上要出同一张图)。
|
||||
self.apply_config_theme();
|
||||
|
||||
// M93 外观取证开关(`ULL_APPEARANCE_*`)+ 启动那一行数值日志。
|
||||
// 必须在 `refresh_view` 之前:设置页要画的就是这份状态。
|
||||
self.appearance.apply_env();
|
||||
self.rebuild_ui();
|
||||
self.log_appearance("boot", None);
|
||||
|
||||
// 交互模式且没显式指定主题 → 探系统;截图模式永不等(见 cli 模块文档)
|
||||
if self.options.wants_system_theme() {
|
||||
tasks.push(iced::system::theme().map(Message::SystemTheme));
|
||||
}
|
||||
|
||||
// 「重新扫描实例目录 + 全部页面快照」:真 host 在这里发首批事件,mock 在构造时已预置
|
||||
self.dispatch(AppCommand::RefreshAll);
|
||||
|
||||
// 取证开关 `ULL_START_ROUTE`:截图/冒烟直接落到某一页(`cli.rs` 不在本 mission 的 scope,
|
||||
// 而「外观」分组只在设置页上,出矩阵必须能直达)。未知值忽略。
|
||||
if let Some(route) = env_start_route() {
|
||||
eprintln!("[boot] ULL_START_ROUTE → {route:?}");
|
||||
self.state.navigate(route);
|
||||
// 直达某一页时不要再被「自动选中第一条实例」拉回详情页。
|
||||
self.auto_selected = true;
|
||||
}
|
||||
|
||||
self.auto_select();
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
|
||||
// 空闲心跳从这里开始自续(它是唯一能在「没有帧事件」时戳醒 app 的时钟)
|
||||
tasks.push(heartbeat());
|
||||
|
||||
Task::batch(tasks)
|
||||
}
|
||||
|
||||
/// 空闲心跳:只有「不需要帧节拍」时才推进一拍,然后**无条件续排**下一拍。
|
||||
///
|
||||
/// 为什么无条件续排:忙碌结束(游戏退出、toast 过期、观察窗关闭)之后没有别的东西会叫醒
|
||||
/// app,心跳链必须一直在,才能把低频时钟接回去。忙碌期间它只是每秒醒一次、什么都不做。
|
||||
fn on_heartbeat(&mut self) -> Task<Message> {
|
||||
if !self.needs_frames() {
|
||||
let now = Instant::now();
|
||||
let elapsed = now.saturating_duration_since(self.last_tick).max(IDLE_TICK);
|
||||
self.last_tick = now;
|
||||
self.advance(elapsed);
|
||||
}
|
||||
heartbeat()
|
||||
}
|
||||
|
||||
/// 一帧画完:①够 33 ms 就推进一拍 presenter ②截图模式在第 [`CAPTURE_AT_FRAME`] 帧出图。
|
||||
///
|
||||
/// 时间闸门按**真实流逝时间**判(不是数帧):掉帧不会把游戏启动进度拖慢,
|
||||
/// 也不会在慢机器上把 1.5 s 的下载阶段拉成 4 s。
|
||||
fn on_frame(&mut self) -> Task<Message> {
|
||||
self.frames += 1;
|
||||
|
||||
let now = Instant::now();
|
||||
let elapsed = now.saturating_duration_since(self.last_tick);
|
||||
if elapsed >= TICK {
|
||||
self.last_tick = now;
|
||||
self.advance(elapsed);
|
||||
}
|
||||
|
||||
// 主题在启动时就已确定(截图模式必有主题,见 cli 模块文档),这里只剩帧数闸门
|
||||
if !self.wants_frames() || self.frames < CAPTURE_AT_FRAME {
|
||||
return Task::none();
|
||||
}
|
||||
match self.window {
|
||||
Some(id) => window::screenshot(id).map(Message::Captured),
|
||||
None => Task::none(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 推进一拍:后端消化时间 → 抽干事件 → 过期 toast → 偶发重读配置文件。
|
||||
///
|
||||
/// `elapsed` 是真实流逝时间(毫秒级抖动是正常的:`MockBackend` 的脚本按累计时长走)。
|
||||
pub(super) fn advance(&mut self, elapsed: Duration) {
|
||||
self.backend.tick(elapsed);
|
||||
self.pump();
|
||||
|
||||
self.state
|
||||
.toasts
|
||||
.expire(u64::try_from(elapsed.as_millis()).unwrap_or(u64::MAX));
|
||||
// `ticks` 的单位是**33 ms 的一拍**,不是「advance 被调了几次」:空闲心跳一次跨 1 s,
|
||||
// 要记 30 拍,这样 `theme::config_poll_due`(30 拍 ≈ 1 秒)在两种时钟下语义一致。
|
||||
let ticks = elapsed.as_millis().div_euclid(u128::from(TICK_MS));
|
||||
let ticks = u64::try_from(ticks).unwrap_or(u64::MAX).max(1);
|
||||
let bucket_before = self.ticks / 30;
|
||||
self.ticks += ticks;
|
||||
let bucket_after = self.ticks / 30;
|
||||
|
||||
// 外部(AI / CLI)改了配置文件:主题跟着换,其余外观项等玻璃/背景 mission。
|
||||
//
|
||||
// 判据用**跨越**而不是 presenter 的 `config_poll_due(ticks)`(整除):两个时钟的相位不同
|
||||
// (帧节拍按 33 ms 累加、空闲心跳按 30 拍累加),整除判定一旦错过一次就**再也命中不了**
|
||||
// ——实测 ticks=137 之后每拍 +30 永远不整除,配置轮询静默死掉。间隔真源仍是
|
||||
// `CONFIG_POLL_TICKS`(30 拍 × 33 ms ≈ 1 秒)。截图通道不轮询(D30 可复现)。
|
||||
let poll_due = self.ticks >= self.config_due_at;
|
||||
if poll_due {
|
||||
// 追到「当前 ticks 之后的第一个间隔点」,避免心跳把相位拖飞
|
||||
self.config_due_at = self.ticks + CONFIG_POLL_TICKS;
|
||||
}
|
||||
let reloaded =
|
||||
!self.has_screenshot() && poll_due && self.bridge.reload_if_changed().is_some();
|
||||
if reloaded {
|
||||
eprintln!("[settings] 配置文件变了,重读主题 + 外观");
|
||||
self.apply_config_theme();
|
||||
// M93:外观也热切(面板 α / 背景图 / 配色来源 / 整窗 α 都在里面)。
|
||||
self.reload_appearance();
|
||||
}
|
||||
|
||||
if self.view_dirty {
|
||||
self.refresh_view();
|
||||
}
|
||||
|
||||
// 取证开关(`ULL_TICK_TRACE=1`):每跨过 30 拍(≈1 秒)打一行。
|
||||
// 忙碌态由帧节拍跨桶(≈1 行/秒),空闲态由心跳一次 +30 跨桶(**也是 1 行/秒**)——
|
||||
// 两种时钟都用同一把尺子,所以 trace 的密度本身就是「时钟在跑」的证据。
|
||||
if bucket_after != bucket_before && std::env::var_os("ULL_TICK_TRACE").is_some() {
|
||||
eprintln!(
|
||||
"[tick] n={} frames={} refreshes={} clock={}",
|
||||
self.ticks,
|
||||
self.frames,
|
||||
self.refreshes,
|
||||
if self.needs_frames() {
|
||||
"frames"
|
||||
} else {
|
||||
"idle-1hz"
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 派发一条指令并**立刻**抽干它带出来的事件(不本地回显,等价于 Slint 版的 `dispatch`)。
|
||||
pub(super) fn dispatch(&mut self, command: AppCommand) {
|
||||
self.backend.dispatch(command);
|
||||
// 观察窗:命令发出后 3 秒内保持帧订阅,等后端把第一条事件交回来
|
||||
// (真 host 是异步的,派发瞬间状态还没变;不设这个窗口,空闲态的帧订阅永远不会打开)。
|
||||
self.watch_until = Some(Instant::now() + WATCH_WINDOW);
|
||||
self.pump();
|
||||
}
|
||||
|
||||
/// 抽干事件队列并逐条 `apply`(**唯一**的状态写入口)。
|
||||
pub(super) fn pump(&mut self) {
|
||||
let events = self.backend.drain_events();
|
||||
if events.is_empty() {
|
||||
return;
|
||||
}
|
||||
for event in events {
|
||||
self.state.apply(event);
|
||||
}
|
||||
self.view_dirty = true;
|
||||
self.auto_select();
|
||||
self.refresh_view();
|
||||
}
|
||||
|
||||
/// 首屏快照到位后**自动选中第一行**(桌面 list-detail 的惯例:右栏不该开局就是空的)。
|
||||
///
|
||||
/// 只做一次:用户点「返回」回到列表后,再刷新实例列表也不会把他弹回详情页。
|
||||
/// 选中这件事走的是 `AppState::navigate`(路由栈),不是本地选中字段——于是「当前选中」
|
||||
/// 永远等于「路由栈顶」,用户点返回时栈语义自然成立。
|
||||
fn auto_select(&mut self) {
|
||||
if self.auto_selected || self.state.route() != &Route::Instances {
|
||||
return;
|
||||
}
|
||||
let Some(first) = self
|
||||
.state
|
||||
.tiles()
|
||||
.first()
|
||||
.map(|cell| cell.instance.id.clone())
|
||||
else {
|
||||
return;
|
||||
};
|
||||
self.auto_selected = true;
|
||||
self.state.navigate(Route::Detail(first));
|
||||
self.view_dirty = true;
|
||||
}
|
||||
|
||||
/// 截图回来了:落盘 + 打一行取证日志,然后退出。
|
||||
fn on_captured(&mut self, screenshot: &window::Screenshot) -> Task<Message> {
|
||||
let Some(path) = self.options.screenshot.clone() else {
|
||||
return Task::none();
|
||||
};
|
||||
match crate::shot::save(screenshot, &path) {
|
||||
Ok(summary) => {
|
||||
eprintln!("{}", summary.describe());
|
||||
// M97:打**实际**后端名(`wgpu`/`tiny-skia`),不是请求值——`renderer=auto` 曾经出现在每张验收图的日志里。
|
||||
eprintln!(
|
||||
"[shot] screen={} theme={} renderer={} route={:?}",
|
||||
self.options.screen.name(),
|
||||
crate::shot::flavor_slug(&self.ui),
|
||||
super::backend::effective_kind().map_or("?", Kind::name),
|
||||
self.state.route()
|
||||
);
|
||||
}
|
||||
Err(error) => eprintln!("[shot] 失败:{error}"),
|
||||
}
|
||||
|
||||
iced::exit()
|
||||
}
|
||||
}
|
||||
|
||||
/// 空闲心跳的一拍:睡 1 秒再发 [`Message::Heartbeat`]。
|
||||
///
|
||||
/// 用 `Task::perform` + `std::thread::sleep` 而不是 `iced::time::every`:后者只在 tokio/smol
|
||||
/// 后端提供(本 crate 的执行器是 thread-pool,Cargo.toml 不在 scope)。代价是每拍让线程池里
|
||||
/// 一个线程阻塞 1 秒——按 1 Hz 算,对线程池(默认 = CPU 数)是可接受的占用。
|
||||
fn heartbeat() -> Task<Message> {
|
||||
Task::perform(async { std::thread::sleep(IDLE_TICK) }, |()| {
|
||||
Message::Heartbeat
|
||||
})
|
||||
}
|
||||
|
||||
/// 取证开关 `ULL_START_ROUTE` 的取值解析(`settings` / `instances` / `download` / `logs`)。
|
||||
///
|
||||
/// 为什么是环境变量:`crates/app-iced/src/cli.rs` 不在 M93 的 scope,而外观矩阵必须在**设置页**上
|
||||
/// 出图。语义与 `ULL_APPEARANCE_*` / `ULL_TICK_TRACE` 一致:只影响这一次进程。
|
||||
fn env_start_route() -> Option<Route> {
|
||||
match std::env::var("ULL_START_ROUTE").ok()?.trim() {
|
||||
"instances" => Some(Route::Instances),
|
||||
"download" => Some(Route::Download),
|
||||
"logs" => Some(Route::Logs),
|
||||
"settings" => Some(Route::Settings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod download_wiring;
|
||||
@@ -0,0 +1,57 @@
|
||||
//! 下载页在 app 层的那几支(M94)。
|
||||
//!
|
||||
//! 为什么单独一个文件:M93(外观三件套接线)合入后 `update.rs` 已经贴到 400 行,下载页再往里塞
|
||||
//! 四个 arm 就顶破硬线;拆出来是既不动 M93 的代码、又能守住 ≤400 的办法(`app/update/**` 属本
|
||||
//! mission scope)。
|
||||
//!
|
||||
//! ## 四支各自的纪律
|
||||
//!
|
||||
//! | 消息 | 落点 | 为什么 |
|
||||
//! |---|---|---|
|
||||
//! | [`pages::Message::SelectVersion`] | **只改视图模型** | 选中是页面内状态,不是业务命令 |
|
||||
//! | [`pages::Message::InstallVersion`] | `AppCommand::InstallVersion` | 真指令,回事件后才画进度 |
|
||||
//! | [`pages::Message::CancelInstall`] | `AppCommand::CancelInstall` | 同上(host 侧对没在跑的任务是 no-op) |
|
||||
//! | [`pages::Message::SetCategory`] | 写分类 → 重建 → `AppCommand::ListVersions` | 见下 |
|
||||
//!
|
||||
//! [「刷新下载源」](pages::Action::RefreshSources) 也在这里:它不是占位动作,具体分类 → 重拉该分类、
|
||||
//! 「全部」→ 让 host 重扫一遍(`RefreshAll`)。
|
||||
//!
|
||||
//! ## 分类为什么既写视图模型、又派指令
|
||||
//!
|
||||
//! 真 host 的 `AppCommand::ListVersions(_)` 会丢掉分类参数、回全量清单(复审 P2-1),所以**过滤在
|
||||
//! 本页做**:写进视图模型 → 立刻 `refresh_view()`(它会把 category 带回去、按同一谓词过滤行)→
|
||||
//! 再派指令。这不是「乐观回显」:写的是**过滤条件本身**,chip 与列表用同一个
|
||||
//! [`Category::matches`](crate::pages::Category),于是不可能出现「chip 说正式版、列表是全量」的两份真相。
|
||||
|
||||
use super::*;
|
||||
|
||||
impl App {
|
||||
/// 下载页的消息。**处理了返回 `true`**(`on_page` 里就不用再写一遍这些 arm)。
|
||||
pub(super) fn on_download(&mut self, message: &pages::Message) -> bool {
|
||||
match message {
|
||||
pages::Message::SelectVersion(id) => {
|
||||
self.view.download.selected = Some(id.clone());
|
||||
}
|
||||
pages::Message::InstallVersion(id) => {
|
||||
self.dispatch(AppCommand::InstallVersion(id.clone()));
|
||||
}
|
||||
pages::Message::CancelInstall => self.dispatch(AppCommand::CancelInstall),
|
||||
pages::Message::SetCategory(category) => {
|
||||
self.view.download.category = *category;
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
if let Some(kind) = category.command() {
|
||||
self.dispatch(AppCommand::ListVersions(kind));
|
||||
}
|
||||
}
|
||||
pages::Message::Action(pages::Action::RefreshSources) => {
|
||||
match self.view.download.category.command() {
|
||||
Some(kind) => self.dispatch(AppCommand::ListVersions(kind)),
|
||||
None => self.dispatch(AppCommand::RefreshAll),
|
||||
}
|
||||
}
|
||||
_ => return false,
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
//! 下载页(M94)在 app 层的接线测试:**命令出得去、状态不自己变**。
|
||||
//!
|
||||
//! 从 `app/update.rs` 外置(那边 348 行 + 这个模块会顶破 400 行硬上限;同一句话的理由见
|
||||
//! `crates/i18n/src/catalog/tests.rs`)。`use super::*` 依然指向 `crate::app::update`。
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use unlucky_presenter::dto::{AppEvent, Backend, VersionCategory};
|
||||
use unlucky_presenter::settings_bridge::SettingsBridge;
|
||||
|
||||
use super::*;
|
||||
|
||||
/// 只记账、**不回事件**的后端(同 `app/tests/presenter.rs`):命令出了 UI 层,状态一个字节都不许变。
|
||||
/// 不用 `MockBackend`:它同步回事件,「本地乐观回显」与「事件回流」终态相同,断言会**假绿**。
|
||||
struct Recorder(Rc<RefCell<Vec<AppCommand>>>);
|
||||
|
||||
impl Backend for Recorder {
|
||||
fn drain_events(&mut self) -> Vec<AppEvent> {
|
||||
Vec::new()
|
||||
}
|
||||
fn dispatch(&mut self, command: AppCommand) {
|
||||
self.0.borrow_mut().push(command);
|
||||
}
|
||||
}
|
||||
|
||||
/// 四条下载页消息:三条派真指令,`SelectVersion` 只改视图模型(P3-2 的不乐观回显)。
|
||||
/// 抓得住:意图被写成「本地改状态就算完」、或派错指令;抓不住:host 收到后真的开始下载。
|
||||
#[test]
|
||||
fn download_intents_dispatch_real_commands() {
|
||||
let log: Rc<RefCell<Vec<AppCommand>>> = Rc::new(RefCell::new(Vec::new()));
|
||||
let families = crate::theme::Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
let mut app = App::with_presenter(
|
||||
crate::cli::Options::default(),
|
||||
families,
|
||||
SchemeFlavor::Light,
|
||||
Box::new(Recorder(Rc::clone(&log))),
|
||||
SettingsBridge::memory_only(),
|
||||
);
|
||||
// M95 起 `on_page` 返回 `Task`(剪贴板命令要走返回的 Task):这里只关心派发与视图模型,
|
||||
// 任务本身没有需要断言的后效,显式丢弃。
|
||||
let _ = app.on_page(pages::Message::InstallVersion("1.21.9".to_string()));
|
||||
let _ = app.on_page(pages::Message::CancelInstall);
|
||||
let _ = app.on_page(pages::Message::SetCategory(pages::Category::Release));
|
||||
let _ = app.on_page(pages::Message::SelectVersion("1.21.8".to_string()));
|
||||
let expected = vec![
|
||||
AppCommand::InstallVersion("1.21.9".to_string()),
|
||||
AppCommand::CancelInstall,
|
||||
AppCommand::ListVersions(VersionCategory::Release),
|
||||
];
|
||||
assert_eq!(
|
||||
*log.borrow(),
|
||||
expected,
|
||||
"三条各派一条;`SelectVersion` 不派"
|
||||
);
|
||||
assert_eq!(app.view.download.selected.as_deref(), Some("1.21.8"));
|
||||
assert_eq!(app.view.download.category, pages::Category::Release);
|
||||
assert_eq!(
|
||||
app.view.download.rows.len(),
|
||||
0,
|
||||
"recorder 不回事件 ⇒ 列表不该冒出来"
|
||||
);
|
||||
// 分类是本地过滤条件:**任何一次视图重建都不许把它打回 `All`**(复审 P2-1 的回归点)。
|
||||
// 抓得住:`refresh_view` 忘记把分类带回去(那一行删掉这条就红)。
|
||||
// 抓不住:真 host 是否按分类拉清单(那是 presenter 的 `spawn_list`,已报 finding)。
|
||||
app.refresh_view();
|
||||
assert_eq!(
|
||||
app.view.download.category,
|
||||
pages::Category::Release,
|
||||
"重建视图模型之后分类必须还在"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
//! 页面消息的落点(`on_page`):解 M94 冲突时从 `update.rs` 拆出来。
|
||||
//!
|
||||
//! 为什么拆:`main` 上 `update.rs` 已经 **397 行**(M94 自己也是因此把下载页四支拆到
|
||||
//! `update/download.rs`),日志页再往里塞「剪贴板 + 清日志」两支就顶破 400 硬线。
|
||||
//! 与 M94 同一种做法:`app/update/**` 属本 mission scope。
|
||||
//!
|
||||
//! ## 穷尽性(M94 复审的 p3,本轮收掉)
|
||||
//!
|
||||
//! 这里是全 crate **唯一**对 [`pages::Message`] 的穷尽匹配点,所以**没有** `_ => {}` 兜底:
|
||||
//! 谁往枚举里加变体却忘了接线,编译器立刻报 E0004。原来是 `_ => {}` + 注释「做穷尽性」——
|
||||
//! 方向正好写反了,它**取消**穷尽性,把「漏接线」变成「点了没反应」。
|
||||
//!
|
||||
//! 代价:由前置分支(`on_download` / 本文件里的剪贴板分支)先消费的变体,在 match 里**仍要
|
||||
//! 显式列出**。那是保住穷尽性的必要代价,也是这条守卫抓得住东西的原因。
|
||||
//!
|
||||
//! ## 边界(抓得住什么 / 抓不住什么)
|
||||
//!
|
||||
//! - 抓得住:**加一个 `pages::Message` 变体却没接线** → 编译失败(E0004),不会静默;
|
||||
//! - 抓不住:加一个 `pages::Action` 变体 —— 它落进 `Action(action)` 的占位分支(打印一行
|
||||
//! `[page] 占位动作 …`),编译期不会报。这是占位期的既有设计,不是本文件能守的。
|
||||
|
||||
use super::*;
|
||||
|
||||
impl App {
|
||||
/// 页面消息:导航走路由栈,真业务命令派发,纯视图态改本地呈现。
|
||||
pub(super) fn on_page(&mut self, message: pages::Message) -> Task<Message> {
|
||||
// 下载页的四支(含「刷新下载源」)在 `update/download.rs`:`update.rs` 早已贴 400 行
|
||||
if self.on_download(&message) {
|
||||
return Task::none();
|
||||
}
|
||||
|
||||
match message {
|
||||
pages::Message::Navigate(route) => {
|
||||
self.state.navigate(route);
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
}
|
||||
pages::Message::Launch(id) => self.dispatch(AppCommand::LaunchInstance(id)),
|
||||
pages::Message::Stop(id) => self.dispatch(AppCommand::StopInstance(id)),
|
||||
pages::Message::Appearance(change) => self.on_appearance(change),
|
||||
// M95:摘要落剪贴板(文本由页面造,这里只搬)
|
||||
pages::Message::CopySummary(text) => return iced::clipboard::write(text),
|
||||
// 下面四支已由 `on_download` 提前消化;显式列出而不是 `_ => {}`,见模块文档
|
||||
pages::Message::SelectVersion(_)
|
||||
| pages::Message::InstallVersion(_)
|
||||
| pages::Message::CancelInstall
|
||||
| pages::Message::SetCategory(_) => debug_assert!(false, "应由 on_download 消费"),
|
||||
// M95:清空日志是**呈现层**操作(`log_lines` 是 presenter 的公开快照字段,
|
||||
// 不派业务命令、不写持久状态)
|
||||
pages::Message::Action(pages::Action::ClearLogs) => {
|
||||
self.state.log_lines.clear();
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
}
|
||||
// 还没接后端的占位动作:只打日志(哪几个、为什么,见 pages 模块文档的偏离登记)
|
||||
pages::Message::Action(action) => {
|
||||
eprintln!("[page] 占位动作 {action:?} pressed(没有对应 AppCommand)");
|
||||
}
|
||||
}
|
||||
|
||||
Task::none()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
/// 抓得住:有人给 `on_page` 的 match 重新加 `_ => {}` 兜底 —— 那正是 M94 复审的 p3:
|
||||
/// 兜底让「加了变体忘了接线」从**编译错误**退化成「点了没反应」,这条测试把它拽回来。
|
||||
/// 抓不住:别的兜底写法(把 match 拆成 if-else 链、给子枚举加通配之后再漏变体),
|
||||
/// 也抓不住「加了变体但接错分支」——那两条只有编译器和人读得出来。
|
||||
#[test]
|
||||
fn the_page_match_has_no_wildcard_fallback() {
|
||||
let source = include_str!("page_messages.rs");
|
||||
let wildcards: Vec<(usize, &str)> = source
|
||||
.lines()
|
||||
.enumerate()
|
||||
.filter(|(_, line)| {
|
||||
let trimmed = line.trim();
|
||||
trimmed.starts_with("_ =>") || trimmed.starts_with("_=>")
|
||||
})
|
||||
.map(|(index, line)| (index + 1, line))
|
||||
.collect();
|
||||
|
||||
assert!(
|
||||
wildcards.is_empty(),
|
||||
"on_page 里出现了 `_ =>` 兜底(行 {:?}):它会取消对 pages::Message 的穷尽性,\
|
||||
新变体漏接线时编译器不再报 E0004",
|
||||
wildcards
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,337 @@
|
||||
//! `view`:presenter 快照 → 页面视图模型 → 控件树。
|
||||
//!
|
||||
//! 展示转换(快照字段 → 显示文本/网格)**全部在这里**,页面层只认 [`pages::Model`]。
|
||||
|
||||
use iced::{Element, Theme};
|
||||
|
||||
use unlucky_i18n::Lang;
|
||||
use unlucky_presenter::dto::{InstanceRuntime, InstanceSummary, LaunchStage};
|
||||
use unlucky_presenter::router::Route;
|
||||
use unlucky_presenter::state::AppState;
|
||||
|
||||
use crate::app::components::interaction::Interaction;
|
||||
use crate::cli::Screen;
|
||||
use crate::pages::{self, Detail, Meta, Row};
|
||||
use crate::shell::{self, NavItem};
|
||||
|
||||
use super::message::{nav_item_of, Message};
|
||||
use super::state::{log_first_frame, App};
|
||||
use super::APP_TITLE;
|
||||
|
||||
mod logs;
|
||||
|
||||
use logs::logs_model;
|
||||
|
||||
impl App {
|
||||
/// 主题名(iced 只在 `Theme::name()` 变化时重算受主题影响的缓存)。
|
||||
pub(super) fn theme(&self) -> Theme {
|
||||
self.ui().theme()
|
||||
}
|
||||
|
||||
/// 窗口标题(自绘标题栏另画一份,这里是给系统/截图工具看的)。
|
||||
pub(super) fn title(&self) -> String {
|
||||
APP_TITLE.to_owned()
|
||||
}
|
||||
|
||||
/// 整棵树。
|
||||
pub(super) fn view(&self) -> Element<'_, Message> {
|
||||
log_first_frame();
|
||||
|
||||
// `--screen=gallery`:组件库 harness(D39 §5)。它用自己的 DemoMessage,
|
||||
// 这里只做一次 map,组件库与业务 Message 依然解耦。
|
||||
if self.options.screen == Screen::Gallery {
|
||||
return super::components::gallery::view(&self.ui).map(Message::Demo);
|
||||
}
|
||||
|
||||
// 产品页走**内容槽位**:外壳(标题栏 / 拖动与缩放热区 / 三个 caption 键 / rail)由
|
||||
// `shell` 画,中间那块才是页面。M90 r2 之前这里用的是 `pages::app`(自带一条**没有任何
|
||||
// 控件**的标题栏留白带),而 `DragWindow` / `ResizeStart` / `Minimize` / `ToggleMaximize` /
|
||||
// `Close` 五个消息只在外壳里构造 ⇒ 产品页「拖不动、缩不了、点不到关闭」。
|
||||
//
|
||||
// M93:三样东西从外观状态进来——①背景层(垫在最底下)②面板 α(外壳层的底色)③设置页要读
|
||||
// 的那份状态本身(`page_with_appearance`)。
|
||||
match pages::Screen::of(self.state.route()) {
|
||||
Some(_) => {
|
||||
let background =
|
||||
pages::appearance::layer(&self.ui, &self.appearance, (self.width, self.height))
|
||||
.map(|element| element.map(Message::Page));
|
||||
|
||||
shell::view_with_background(
|
||||
&self.ui,
|
||||
nav_item_of(self.state.route()),
|
||||
APP_TITLE,
|
||||
background,
|
||||
pages::page_with_appearance(&self.ui, &self.view, &self.appearance)
|
||||
.map(Message::Page),
|
||||
self.options.force_state,
|
||||
)
|
||||
}
|
||||
// `Route::Agent`:AI 独立页还没有页面实现(P1),回退到 M68 的外壳卡(同一套装饰)。
|
||||
None => shell::view(
|
||||
&self.ui,
|
||||
NavItem::Ai,
|
||||
APP_TITLE,
|
||||
NavItem::Ai.label(),
|
||||
"The assistant page is not built yet (P1). Chat lives in the docked panel once \
|
||||
the AI mission lands; this screen is the M68 skeleton fallback.",
|
||||
self.options.force_state,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------- 快照 → 视图模型
|
||||
|
||||
/// 把 presenter 的快照转成页面视图模型(**唯一**的展示转换点)。
|
||||
///
|
||||
/// `forced` 是 `--force-state` 的落点(P3-1):它只影响**画出来的**状态层,不改任何状态机。
|
||||
pub(super) fn model(
|
||||
state: &AppState,
|
||||
width: f32,
|
||||
forced: Option<crate::cli::ForcedState>,
|
||||
category: pages::Category,
|
||||
) -> pages::Model {
|
||||
let route = state.route().clone();
|
||||
let screen = pages::Screen::of(&route).unwrap_or(pages::Screen::Instances);
|
||||
|
||||
let rows: Vec<Row> = state
|
||||
.tiles()
|
||||
.into_iter()
|
||||
.map(|cell| Row {
|
||||
id: cell.instance.id.clone(),
|
||||
name: cell.instance.name.clone(),
|
||||
supporting: supporting_line(cell.instance),
|
||||
status: runtime_status(&cell.instance.runtime),
|
||||
})
|
||||
.collect();
|
||||
|
||||
let detail = match &route {
|
||||
Route::Detail(id) => state
|
||||
.instances
|
||||
.iter()
|
||||
.find(|instance| &instance.id == id)
|
||||
.map(detail_of),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
// 语言入口还没接到 `Ui`(`theme.rs` 归 M93),产品路径先英文。
|
||||
let lang = Lang::En;
|
||||
|
||||
pages::Model {
|
||||
screen,
|
||||
window_width: width,
|
||||
active: route.nav(),
|
||||
instances: pages::Instances { rows, detail },
|
||||
download: pages::Download::from_snapshot(state, category, unlucky_i18n::Lang::En.catalog()),
|
||||
logs: logs_model(state).with_status(lang),
|
||||
lang,
|
||||
forced: forced.map(|state| match state {
|
||||
crate::cli::ForcedState::Hover => Interaction::Hovered,
|
||||
crate::cli::ForcedState::Pressed => Interaction::Pressed,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
/// 列表行的副文案:`1.20.4 · Fabric 0.16.5`(原版只写「原版」,见 `LoaderInfo::badge`)。
|
||||
fn supporting_line(instance: &InstanceSummary) -> String {
|
||||
format!("{} · {}", instance.mc_version, instance.loader.badge())
|
||||
}
|
||||
|
||||
/// 运行状态(列表行的 overline 与详情页的状态行共用一份文案)。
|
||||
fn runtime_status(runtime: &InstanceRuntime) -> Option<String> {
|
||||
match runtime {
|
||||
InstanceRuntime::Idle => None,
|
||||
InstanceRuntime::Busy { stage, progress } => Some(format!(
|
||||
"{} · {:.0}%",
|
||||
stage_label(*stage),
|
||||
progress.ratio() * 100.0
|
||||
)),
|
||||
InstanceRuntime::Running { pid } => Some(format!("Running · pid {pid}")),
|
||||
InstanceRuntime::Failed { reason } => Some(format!("Launch failed · {reason}")),
|
||||
}
|
||||
}
|
||||
|
||||
/// 阶段文案(英文基线;i18n mission 接手后统一走词表)。
|
||||
///
|
||||
/// 不复用 `LaunchStage::label()`:那是中文,而本 crate 的界面文案在 i18n 之前是英文基线
|
||||
/// (见 `pages/instances/data.rs` 的同一条理由:干净 CI 上没有中文字体)。
|
||||
fn stage_label(stage: LaunchStage) -> &'static str {
|
||||
match stage {
|
||||
LaunchStage::Download => "Downloading",
|
||||
LaunchStage::Verify => "Verifying",
|
||||
LaunchStage::Launch => "Starting",
|
||||
LaunchStage::Window => "Waiting for window",
|
||||
}
|
||||
}
|
||||
|
||||
/// 详情列的内容(字段全部来自 [`InstanceSummary`])。
|
||||
fn detail_of(instance: &InstanceSummary) -> Detail {
|
||||
// 视觉 P2-2(M90 r2):列表行与详情曾经「同物两名」(列表 `badge()` 出「原版」、详情硬编码
|
||||
// 「Vanilla」)。现在两边都走 `LoaderInfo::badge()` 这一个入口;等 i18n 落地后由词表统一,
|
||||
// 届时两处会同时变——这正是要的。
|
||||
let loader = instance.loader.badge();
|
||||
|
||||
Detail {
|
||||
id: instance.id.clone(),
|
||||
name: instance.name.clone(),
|
||||
subtitle: supporting_line(instance),
|
||||
meta: vec![
|
||||
meta("VERSION", &instance.mc_version),
|
||||
meta("LOADER", &loader),
|
||||
meta("ISOLATION", &instance.isolation),
|
||||
meta("VERSION ID", &instance.version_id),
|
||||
meta(
|
||||
"FILES",
|
||||
if instance.version_present {
|
||||
"Present on disk"
|
||||
} else {
|
||||
"Missing"
|
||||
},
|
||||
),
|
||||
meta("LAST PLAYED", &last_played(instance.last_played.as_deref())),
|
||||
],
|
||||
// 真快照没有「正文描述」这种字段(偏离 #9):演示数据才有正文段
|
||||
note: None,
|
||||
status: runtime_status(&instance.runtime),
|
||||
can_launch: matches!(
|
||||
instance.runtime,
|
||||
InstanceRuntime::Idle | InstanceRuntime::Failed { .. }
|
||||
),
|
||||
can_stop: matches!(
|
||||
instance.runtime,
|
||||
InstanceRuntime::Busy { .. } | InstanceRuntime::Running { .. }
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
fn meta(label: &str, value: &str) -> Meta {
|
||||
Meta {
|
||||
label: label.to_string(),
|
||||
value: value.to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
/// ISO-8601(`2026-10-29T19:22:00Z`)→ `2026-10-29 19:22 UTC`;`None` = 从未启动。
|
||||
///
|
||||
/// 只做切片不做时区换算:core 给的是 UTC,`Z` 就是它的时区;本地时区换算等 i18n/时间格式 mission。
|
||||
/// 非 ASCII 或长度不足时原样返回(不 panic、不猜)。
|
||||
pub(super) fn last_played(raw: Option<&str>) -> String {
|
||||
let Some(text) = raw else {
|
||||
return "Never".to_string();
|
||||
};
|
||||
match (text.get(0..10), text.get(11..16)) {
|
||||
(Some(date), Some(time)) if date.starts_with(|c: char| c.is_ascii_digit()) => {
|
||||
format!("{date} {time} UTC")
|
||||
}
|
||||
_ => text.to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use unlucky_presenter::dto::{InstanceSummary, LoaderInfo, LoaderKind, Progress};
|
||||
use unlucky_presenter::mock_data::mock_instances;
|
||||
|
||||
fn instance(runtime: InstanceRuntime) -> InstanceSummary {
|
||||
InstanceSummary {
|
||||
id: "survival".to_string(),
|
||||
name: "Survival".to_string(),
|
||||
mc_version: "1.20.4".to_string(),
|
||||
loader: LoaderInfo {
|
||||
kind: LoaderKind::Fabric,
|
||||
version: "0.16.5".to_string(),
|
||||
},
|
||||
last_played: Some("2026-10-29T19:22:00Z".to_string()),
|
||||
runtime,
|
||||
icon: None,
|
||||
isolation: "isolated".to_string(),
|
||||
version_id: "1.20.4".to_string(),
|
||||
version_present: true,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_snapshot_becomes_the_page_model() {
|
||||
let mut state = AppState::new();
|
||||
state.apply(unlucky_presenter::dto::AppEvent::Core(
|
||||
unlucky_presenter::dto::CoreEvent::InstancesChanged(mock_instances()),
|
||||
));
|
||||
state.navigate(Route::Detail("survival".to_string()));
|
||||
|
||||
let model = model(&state, 1180.0, None, pages::Category::All);
|
||||
assert_eq!(model.screen, pages::Screen::Instances);
|
||||
assert_eq!(model.active, Some(pages::Screen::Instances.nav()));
|
||||
assert_eq!(model.window_width, 1180.0);
|
||||
assert_eq!(model.instances.rows.len(), 4, "mock 的四个实例");
|
||||
assert_eq!(model.instances.rows[0].id, "survival");
|
||||
|
||||
let detail = model.instances.detail.expect("路由是 Detail,要有详情");
|
||||
assert_eq!(detail.id, "survival");
|
||||
assert_eq!(detail.meta.len(), 6);
|
||||
assert!(detail.can_launch, "空闲实例可启动");
|
||||
assert!(!detail.can_stop);
|
||||
assert!(detail.note.is_none(), "真快照没有正文段");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_busy_instance_offers_stop_instead_of_play() {
|
||||
let mut state = AppState::new();
|
||||
state.apply(unlucky_presenter::dto::AppEvent::Core(
|
||||
unlucky_presenter::dto::CoreEvent::InstancesChanged(vec![instance(
|
||||
InstanceRuntime::Busy {
|
||||
stage: LaunchStage::Download,
|
||||
progress: Progress {
|
||||
done: 750,
|
||||
total: 1_500,
|
||||
},
|
||||
},
|
||||
)]),
|
||||
));
|
||||
state.navigate(Route::Detail("survival".to_string()));
|
||||
|
||||
let model = model(&state, 1180.0, None, pages::Category::All);
|
||||
assert_eq!(
|
||||
model.instances.rows[0].status.as_deref(),
|
||||
Some("Downloading · 50%")
|
||||
);
|
||||
let detail = model.instances.detail.expect("有详情");
|
||||
assert!(!detail.can_launch, "启动中不许再点 Play(不做乐观回显)");
|
||||
assert!(detail.can_stop, "启动中要能 Stop");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn failed_instances_can_be_retried() {
|
||||
let failed = instance(InstanceRuntime::Failed {
|
||||
reason: "exit 1".to_string(),
|
||||
});
|
||||
assert_eq!(
|
||||
runtime_status(&failed.runtime).as_deref(),
|
||||
Some("Launch failed · exit 1")
|
||||
);
|
||||
assert!(detail_of(&failed).can_launch, "失败后要能重试");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn timestamps_are_sliced_not_guessed() {
|
||||
assert_eq!(
|
||||
last_played(Some("2026-10-29T19:22:00Z")),
|
||||
"2026-10-29 19:22 UTC"
|
||||
);
|
||||
assert_eq!(last_played(None), "Never");
|
||||
// 短串 / 非 ASCII 原样返回(不 panic)
|
||||
assert_eq!(last_played(Some("2026-10")), "2026-10");
|
||||
assert_eq!(last_played(Some("昨天")), "昨天");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_agent_route_has_no_page() {
|
||||
let mut state = AppState::new();
|
||||
state.navigate(Route::Agent);
|
||||
let model = model(&state, 1180.0, None, pages::Category::All);
|
||||
// Agent 没有页面:模型退回实例页的空壳,view 会走外壳回退(`None` 分支)
|
||||
assert_eq!(pages::Screen::of(state.route()), None);
|
||||
assert!(model.instances.detail.is_none());
|
||||
assert_eq!(model.active, None, "AI 页不高亮任何导航项");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
//! 日志页的展示转换:presenter 快照 → [`pages::Logs`](从 `app/view.rs` 拆出来,M95 r3)。
|
||||
//!
|
||||
//! ## 跨会话串场(M95 r3 的 p2,代码复审抓的)
|
||||
//!
|
||||
//! r2 的写法先按 `state.diagnosis` 定「这是哪一场」:
|
||||
//!
|
||||
//! ```ignore
|
||||
//! let session = report.and_then(|r| log_sessions.find(|s| s.id == r.session)).or_else(|| …selected…);
|
||||
//! ```
|
||||
//!
|
||||
//! 而 `state.diagnosis` **全仓只写不清**(`presenter::state::apply_core` 里
|
||||
//! `CoreEvent::DiagnosisReady` 是唯一赋值点,没有任何清零点),host 也只在崩溃 / 打开会话 /
|
||||
//! 导入崩溃文件时发它。于是「崩溃一场 → 再启动一场正常跑」这个最普通的路径下:
|
||||
//! 页头把**新**会话标成上一场的 `The game crashed`、诊断卡挂着上一场的结论,而用户复制去贴
|
||||
//! issue 的摘要里 `lines=` 是新的那一场的行数——**结论与行数不同源**,用户会把错诊断递出去。
|
||||
//!
|
||||
//! 现在的口径(不动 presenter 的写入口,只在页面侧判别):
|
||||
//!
|
||||
//! | 概念 | 取值 |
|
||||
//! |---|---|
|
||||
//! | **身份**(这一场是谁) | `live_session`(正在跑)→ `selected_session`(打开/刚结束的),**不从 `diagnosis` 反推** |
|
||||
//! | 诊断结论 | 见下表的三个分支(r4 修正了 r3 的一条**回归**:r3 只认身份,把「导入崩溃文件」与「打开会话」两条路径的诊断一并关掉了) |
|
||||
//! | 实例/时间/结局(给页头描述) | 身份优先;身份为空才退到报告的 session |
|
||||
//!
|
||||
//! 归属判据(`report.session` 与身份的关系):
|
||||
//!
|
||||
//! | `live_session` | `selected_session` | 报告算数的条件 |
|
||||
//! |---|---|---|
|
||||
//! | `Some(live)` | 任意 | `report.session == live` —— 只有它在线时日志行是它自己在追加,别人的报告挂上来就是串场 |
|
||||
//! | `None` | `Some(sel)` | `report.session == sel` **或** 报告不属于任何已知会话(`ImportCrashLog` 用 `file:<文件名>` 当会话 id,永远不在索引里) |
|
||||
//! | `None` | `None` | 全部算数 —— 此时日志行只可能来自 `open_session` 或导入,两者都与报告同一次调用发出 |
|
||||
//!
|
||||
//! 已知残留(今天 iced 侧不可达,登记在报告里):`open_session(A)` 在 `selected_session` 仍停在上
|
||||
//! 一场 B 时会被第三行判据挡掉(A 是已知会话且 ≠ B)——真正要修得让 presenter 在
|
||||
//! `LogLinesChanged` 时把「日志行属于哪一场」记下来(`AppState` 今天没有这个字段)。
|
||||
//!
|
||||
//! 「没有命中规则」的**占位报告**也不画:host 的 `open_session` 在规则引擎无结论时会发一份
|
||||
//! `rule: ""` / `confidence: 0` / `title: "该会话没有命中已知规则"` 的假报告(`CoreEvent::DiagnosisReady`
|
||||
//! 是非 Option,host 无法表达「没有结论」)——它是标记不是结论,画出来等于给用户看一条「严重度提示」。
|
||||
//!
|
||||
//! 已知缺口(已报 finding,不在本 mission 修):`clear_logs` 之后 `selected_session` 不清,
|
||||
//! 身份会继续指向那一场;导入崩溃文件只发 `DiagnosisReady`(不带日志行),所以页面上会出现
|
||||
//! 「结论 + 上一场的日志正文」——行由 `open_session` 负责,那是 presenter 的缺口。
|
||||
|
||||
use unlucky_presenter::dto::{Diagnosis, LogLevel, LogOutcome};
|
||||
use unlucky_presenter::state::AppState;
|
||||
|
||||
use crate::pages;
|
||||
|
||||
/// 日志页视图模型:presenter 快照 → 要画的东西。
|
||||
///
|
||||
/// 两处 DTO 侧的**信息丢失**(已报 finding):`dto::Diagnosis` 没有 core 的 `severity`
|
||||
/// (所以页面按置信度档分组,不冒称严重度)与 `cause.key`(`title`/`hint` 只能当数据画)。
|
||||
pub(super) fn logs_model(state: &AppState) -> pages::Logs {
|
||||
let live = state.live_session.as_deref();
|
||||
let selected = state.selected_session.as_deref();
|
||||
let identity = live.or(selected);
|
||||
|
||||
// 归属判据(r4 修正 r3 的**回归**:r3 的「有选中就只认选中」把导入/打开这两条路径的诊断
|
||||
// 一起关掉了)。三条命中任一即认:
|
||||
//
|
||||
// 1. 报告属于**正在跑**的那一场 —— 这一条必须单独成立:只有它在线时日志行是它自己在追加,
|
||||
// 别的会话的报告挂上来就是串场(r3 修的正是这个);
|
||||
// 2. 报告属于**当前选中**的那一场(没有 live 会话时);
|
||||
// 3. 报告的会话**不在会话索引里** —— `ImportCrashLog` 用 `file:<文件名>` 当会话 id,
|
||||
// `open_session` 也不一定把 id 写进 `selected_session`;这两条路径与报告是同一次调用发出的,
|
||||
// 把它们一并关掉就是把「导入崩溃日志」这条功能画成空(r3 的实测回归)。
|
||||
let known = |id: &str| state.log_sessions.iter().any(|session| session.id == id);
|
||||
let report = state.diagnosis.as_ref().filter(|report| {
|
||||
let id = report.session.as_str();
|
||||
match (live, selected) {
|
||||
// 有会话在跑:日志行是它自己在追加,别的会话的报告挂上来就是串场(r3 修的 P1)。
|
||||
(Some(live), _) => id == live,
|
||||
// 没有在跑、但有选中项:报告要么是它的,要么是「会话索引里没有的那一份」
|
||||
// (`ImportCrashLog` 用 `file:<文件名>`;`open_session` 不写 `selected_session`,
|
||||
// 所以只能靠「不在索引里」认它)。
|
||||
(None, Some(selected)) => id == selected || !known(id),
|
||||
// 什么身份都没有:日志行只可能来自 `open_session` 或导入,两者与报告同一次发出。
|
||||
(None, None) => true,
|
||||
}
|
||||
});
|
||||
|
||||
// 身份为空时,描述的来源只能退到报告(见模块文档的表格)。
|
||||
let described = identity.or_else(|| report.map(|report| report.session.as_str()));
|
||||
let session =
|
||||
described.and_then(|id| state.log_sessions.iter().find(|session| session.id == id));
|
||||
|
||||
pages::Logs {
|
||||
instance: session.map(|session| session.instance.clone()),
|
||||
when: session.map(|session| session.when.clone()),
|
||||
outcome: session.map(|session| log_outcome(session.outcome)),
|
||||
// 运行中的会话不在 `log_sessions` 里(索引只在结束时追加),所以页头要靠这个标记
|
||||
// 走「正在运行」那条文案,而不是「当前没有运行中的实例」。
|
||||
live: live.is_some(),
|
||||
lines: state
|
||||
.log_lines
|
||||
.iter()
|
||||
.map(|line| pages::Line {
|
||||
text: line.text.clone(),
|
||||
level: log_level(line.level),
|
||||
})
|
||||
.collect(),
|
||||
findings: report
|
||||
.filter(|report| !report.diagnosis.rule.is_empty())
|
||||
.map(|report| diagnosis_of(&report.diagnosis))
|
||||
.into_iter()
|
||||
.collect(),
|
||||
..pages::Logs::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// 日志等级:presenter 枚举 → 页面等级(**结构化出口**,不是认字符串)。
|
||||
fn log_level(level: LogLevel) -> pages::Level {
|
||||
match level {
|
||||
LogLevel::Debug => pages::Level::Debug,
|
||||
LogLevel::Info => pages::Level::Info,
|
||||
LogLevel::Warn => pages::Level::Warn,
|
||||
LogLevel::Error => pages::Level::Error,
|
||||
}
|
||||
}
|
||||
|
||||
/// 会话结局:presenter 枚举 → 页面结局(文案走 `LaunchOutcome*` key,页面不画 core 的中文串)。
|
||||
fn log_outcome(outcome: LogOutcome) -> pages::Outcome {
|
||||
match outcome {
|
||||
LogOutcome::Ok => pages::Outcome::Ok,
|
||||
LogOutcome::Crashed => pages::Outcome::Crashed,
|
||||
LogOutcome::SilentFail => pages::Outcome::SilentFail,
|
||||
}
|
||||
}
|
||||
|
||||
/// 一条诊断结论 → 页面结论(置信度档见 [`pages::Confidence`])。
|
||||
fn diagnosis_of(diagnosis: &Diagnosis) -> pages::Finding {
|
||||
pages::Finding {
|
||||
rule: diagnosis.rule.clone(),
|
||||
confidence_band: pages::Confidence::of(diagnosis.confidence),
|
||||
title: diagnosis.title.clone(),
|
||||
hint: diagnosis.hint.clone(),
|
||||
confidence: diagnosis.confidence,
|
||||
action: diagnosis.fix.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,242 @@
|
||||
//! 日志页展示转换的守门测试(从 `app/view/logs.rs` 拆出:那边已经 382 行,贴着 400 硬上限)。
|
||||
//!
|
||||
//! 全部走**真实 reducer 路径**(`AppState::apply_core`),不造注入源——r3 的教训是
|
||||
//! 「测试全走注入源而真实路径零覆盖」,所以这里的夹具就是线上那串事件本身。
|
||||
|
||||
use unlucky_i18n::Lang;
|
||||
use unlucky_presenter::dto::{
|
||||
CoreEvent, DiagnosisReport, LaunchFinished, LiveLogBatch, LogLevel, LogLine, LogOutcome,
|
||||
LogSession,
|
||||
};
|
||||
use unlucky_presenter::state::AppState;
|
||||
|
||||
use crate::pages;
|
||||
|
||||
use super::logs_model;
|
||||
|
||||
/// 崩溃的那一场。
|
||||
const CRASH: &str = "s-1029-1840";
|
||||
/// 崩溃之后又启动的、正常跑的一场。
|
||||
const OK_RUN: &str = "s-1029-1922";
|
||||
|
||||
fn session(id: &str, when: &str, outcome: LogOutcome) -> LogSession {
|
||||
LogSession {
|
||||
id: id.to_string(),
|
||||
instance: "开发测试".to_string(),
|
||||
when: when.to_string(),
|
||||
outcome,
|
||||
duration_secs: 62,
|
||||
}
|
||||
}
|
||||
|
||||
fn line(text: &str, level: LogLevel) -> LogLine {
|
||||
LogLine {
|
||||
text: text.to_string(),
|
||||
level,
|
||||
}
|
||||
}
|
||||
|
||||
fn report(session: &str, rule: &str) -> DiagnosisReport {
|
||||
DiagnosisReport {
|
||||
session: session.to_string(),
|
||||
diagnosis: pages_dto(rule),
|
||||
}
|
||||
}
|
||||
|
||||
fn pages_dto(rule: &str) -> unlucky_presenter::dto::Diagnosis {
|
||||
unlucky_presenter::dto::Diagnosis {
|
||||
rule: rule.to_string(),
|
||||
title: "显卡驱动过旧(OpenGL 版本不足)".to_string(),
|
||||
confidence: 92,
|
||||
hint: "升级显卡驱动".to_string(),
|
||||
fix: Some("change_graphics.driver".to_string()),
|
||||
}
|
||||
}
|
||||
|
||||
/// **真实数据路径**(复审要求:不许造注入源绕过去):
|
||||
/// 崩溃一场跑完 → 再启动一场正常跑。`state.diagnosis` 在这里**故意不清**,
|
||||
/// 因为 presenter 里根本没有清零点——这就是线上发生串场的条件。
|
||||
fn crashed_only() -> AppState {
|
||||
let mut state = AppState::new();
|
||||
state.apply_core(CoreEvent::LogSessionsChanged(vec![
|
||||
session(CRASH, "10-29 18:40", LogOutcome::Crashed),
|
||||
session(OK_RUN, "10-29 19:22", LogOutcome::Ok),
|
||||
]));
|
||||
|
||||
// 第一场跑起来(live_session = CRASH)→ 日志 → 规则结论 → 收尾(selected_session = CRASH)
|
||||
state.apply_core(CoreEvent::LogAppended(LiveLogBatch {
|
||||
session: CRASH.to_string(),
|
||||
lines: vec![line("[18:40] boom: GLFW error", LogLevel::Error)],
|
||||
running: true,
|
||||
}));
|
||||
state.apply_core(CoreEvent::DiagnosisReady(report(CRASH, "gpu.driver_old")));
|
||||
state.apply_core(CoreEvent::LaunchFinished(LaunchFinished {
|
||||
id: "dev".to_string(),
|
||||
session: CRASH.to_string(),
|
||||
outcome: LogOutcome::Crashed,
|
||||
summary: "崩溃(exit 1)".to_string(),
|
||||
}));
|
||||
|
||||
state
|
||||
}
|
||||
|
||||
/// 崩溃之后又启动一场正常跑:`live_session` 前进,`diagnosis` 仍是上一场的。
|
||||
fn after_a_new_run() -> AppState {
|
||||
let mut state = crashed_only();
|
||||
state.apply_core(CoreEvent::LogAppended(LiveLogBatch {
|
||||
session: OK_RUN.to_string(),
|
||||
lines: vec![line("[19:22] launching 1.20.4", LogLevel::Info)],
|
||||
running: true,
|
||||
}));
|
||||
state
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_new_run_does_not_inherit_the_previous_crash() {
|
||||
let state = after_a_new_run();
|
||||
let logs = logs_model(&state).with_status(Lang::En);
|
||||
|
||||
// 抓得住:身份被上一场的 `diagnosis.session` 顶掉(r2 的 bug)——那时 outcome 会是
|
||||
// Crashed、findings 挂着 gpu.driver_old、摘要里 `lines=` 与结论不同源。
|
||||
// 抓不住:presenter 自己 `clear_logs` 后 `selected_session` 不清的缺口(已报 finding),
|
||||
// 以及多场并行会话(本仓一次只跑一场)。
|
||||
assert_eq!(
|
||||
logs.outcome,
|
||||
Some(pages::Outcome::Ok),
|
||||
"身份应该是正在跑的这一场"
|
||||
);
|
||||
|
||||
let status = logs.status.clone().expect("有会话身份就该有副标题");
|
||||
assert!(status.contains("Finished normally"), "{status}");
|
||||
assert!(
|
||||
!status.contains("The game crashed"),
|
||||
"页头把新会话标成了上一场的崩溃:{status}"
|
||||
);
|
||||
|
||||
assert!(
|
||||
logs.findings.is_empty(),
|
||||
"上一场的结论不能挂到这一场:{:?}",
|
||||
logs.findings
|
||||
);
|
||||
|
||||
// 摘要必须与身份同源:outcome 是 ok、不含旧规则、行数就是当前这些行。
|
||||
let summary = logs.summary();
|
||||
assert!(summary.contains("outcome=ok"), "{summary}");
|
||||
assert!(!summary.contains("gpu.driver_old"), "{summary}");
|
||||
assert!(
|
||||
summary.contains(&format!("lines={}", logs.lines.len())),
|
||||
"{summary}"
|
||||
);
|
||||
assert!(!summary.contains("findings="), "{summary}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_crash_itself_is_still_reported() {
|
||||
// 上一条测试的**对照**:崩溃当场必须画结论,否则那条断言「findings 为空」是空的。
|
||||
// 抓得住:把判别写成「永远不画诊断」(用空断言骗过 P2)。
|
||||
// 抓不住:结论排序/去重(那是 core 的规则引擎的事)。
|
||||
let state = crashed_only();
|
||||
let logs = logs_model(&state).with_status(Lang::En);
|
||||
|
||||
assert_eq!(logs.outcome, Some(pages::Outcome::Crashed));
|
||||
assert_eq!(logs.findings.len(), 1, "{:?}", logs.findings);
|
||||
assert_eq!(logs.findings[0].rule, "gpu.driver_old");
|
||||
let status = logs.status.clone().unwrap_or_default();
|
||||
assert!(status.contains("The game crashed"), "{status}");
|
||||
assert!(logs.summary().contains("gpu.driver_old:high(92)"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_imported_crash_file_still_shows_its_findings() {
|
||||
// r3 的**回归**:r3 把归属判据写成「有选中就只认选中」,于是导入崩溃日志
|
||||
// (`ImportCrashLog` → `DiagnosisReady` 带 `file:<文件名>` 的会话 id,且**不发**
|
||||
// `LogLinesChanged`)被整条丢掉。今天 iced 侧还没有 dispatch 站点(那些还在遗留的
|
||||
// Slint shell 里),所以复审没判 p1;这条测试是为了**将来接线的人**不再踩。
|
||||
// 抓得住:只有「属于当前选中/live 会话」才画的窄判据(导入的 `file:` 会话不等于任何
|
||||
// 索引里的会话,会被误杀)。
|
||||
// 抓不住:导入后日志正文该显示什么(`ImportCrashLog` 不载入日志行,那是 presenter 的事)。
|
||||
let mut state = AppState::new();
|
||||
state.apply_core(CoreEvent::LogSessionsChanged(vec![session(
|
||||
CRASH,
|
||||
"10-29 18:40",
|
||||
LogOutcome::Crashed,
|
||||
)]));
|
||||
// 上一场刚结束 ⇒ selected_session = CRASH(过期选中项),随后用户导入一份崩溃文件
|
||||
state.apply_core(CoreEvent::LaunchFinished(LaunchFinished {
|
||||
id: "dev".to_string(),
|
||||
session: CRASH.to_string(),
|
||||
outcome: LogOutcome::Crashed,
|
||||
summary: "崩溃(exit 1)".to_string(),
|
||||
}));
|
||||
state.apply_core(CoreEvent::DiagnosisReady(report(
|
||||
"file:crash-2026-11-02_19.40.15-client.txt",
|
||||
"integrity.unsatisfied_link",
|
||||
)));
|
||||
|
||||
let logs = logs_model(&state).with_status(Lang::En);
|
||||
assert_eq!(
|
||||
logs.findings.len(),
|
||||
1,
|
||||
"导入的崩溃日志必须画出它的结论:{:?}",
|
||||
logs.findings
|
||||
);
|
||||
assert_eq!(logs.findings[0].rule, "integrity.unsatisfied_link");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_live_run_says_it_is_running_instead_of_nothing_runs() {
|
||||
// 视觉复审 r3 的 P2-3:session 索引只在**结束**时追加(`host::logs::sessions`),
|
||||
// 所以运行中的那一场永远不在 `log_sessions` 里 ⇒ 拿不到实例名与结局 ⇒ r3 的页头在
|
||||
// 每次实时运行都说「当前没有运行中的实例」。demo 伪造了身份,截图上根本照不出来。
|
||||
// 抓得住:页头退回 Idle 文案(这次走真实 reducer:只有 `LogAppended(running=true)`)。
|
||||
// 抓不住:文案长度在某尺寸下会不会撞右侧动作区(那要看截图)。
|
||||
let mut state = AppState::new();
|
||||
state.apply_core(CoreEvent::LogSessionsChanged(vec![session(
|
||||
CRASH,
|
||||
"10-29 18:40",
|
||||
LogOutcome::Crashed,
|
||||
)]));
|
||||
state.apply_core(CoreEvent::LogAppended(LiveLogBatch {
|
||||
session: OK_RUN.to_string(),
|
||||
lines: vec![line("[19:22] launching", LogLevel::Info)],
|
||||
running: true,
|
||||
}));
|
||||
|
||||
let logs = logs_model(&state).with_status(Lang::En);
|
||||
assert!(logs.live, "live_session 非空就该标记为运行中");
|
||||
let status = logs.status.clone().expect("运行中必须有副标题");
|
||||
let idle = unlucky_i18n::catalog::Catalog::of(Lang::En)
|
||||
.text(unlucky_i18n::catalog::Key::LogsSubtitleIdle);
|
||||
assert_ne!(status, idle, "运行中的页头不能说「没有运行」");
|
||||
assert!(status.contains("Running now"), "{status}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_hosts_no_rule_matched_placeholder_is_not_a_finding() {
|
||||
// host 的 `open_session` 在规则引擎无结论时发一份 `rule: ""` 的假报告(非 Option 逼的)。
|
||||
// 抓得住:把「没命中」画成一条严重度结论(用户会去修一个不存在的毛病)。
|
||||
// 抓不住:host 该不该改发 `None`(那是 presenter 的 finding)。
|
||||
let mut state = AppState::new();
|
||||
state.apply_core(CoreEvent::LogSessionsChanged(vec![session(
|
||||
CRASH,
|
||||
"10-29 18:40",
|
||||
LogOutcome::Crashed,
|
||||
)]));
|
||||
state.apply_core(CoreEvent::LogLinesChanged(vec![line(
|
||||
"[18:40] nothing to see",
|
||||
LogLevel::Info,
|
||||
)]));
|
||||
|
||||
state.apply_core(CoreEvent::DiagnosisReady(report(CRASH, "")));
|
||||
assert!(
|
||||
logs_model(&state).findings.is_empty(),
|
||||
"空 rule 是『没命中』的占位,不是结论"
|
||||
);
|
||||
|
||||
state.apply_core(CoreEvent::DiagnosisReady(report(CRASH, "gpu.driver_old")));
|
||||
assert_eq!(
|
||||
logs_model(&state).findings.len(),
|
||||
1,
|
||||
"换成真规则就得画出来(证明上面的过滤不是把诊断一起关了)"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
//! 整窗 α 的**执行侧**:句柄探测 → `WS_EX_LAYERED` → `SetLayeredWindowAttributes` → 一行日志。
|
||||
//!
|
||||
//! ## 为什么句柄要绕一圈 iced
|
||||
//!
|
||||
//! iced 0.14 只给 `window::Id`(它自己的编号),没有「给我 HWND」的公开 API;唯一的入口是
|
||||
//! `window::run(id, callback)`——回调里拿到的 `&dyn Window` 实现了 `HasWindowHandle`
|
||||
//! (raw-window-handle 0.6),于是能取到 `RawWindowHandle::Win32(hwnd)`。
|
||||
//!
|
||||
//! ## 三层责任(顺序不能换)
|
||||
//!
|
||||
//! 1. **探测句柄**:[`probe_hwnd`],纯取;拿不到就整条链跳过(并如实打日志,不许假装成功);
|
||||
//! 2. **补分层样式**:`ensure_layered`(唯一 `unsafe` 落点,`platform/win32/transparency.rs`);
|
||||
//! `SetLayeredWindowAttributes` 在没有 `WS_EX_LAYERED` 的窗口上**必然失败**(Win32 返回 0,
|
||||
//! 本机 `GetLastError` 常见 87),所以这一步是硬前提;
|
||||
//! 3. **下发 α**:`apply_window_alpha`。`α ≥ 1` 时它返回 `Opaque` 并且**不调 FFI**,那时也就不必
|
||||
//! 改扩展样式(1、2 步都是白改),[`dispatch`] 里按这个条件短路。
|
||||
//!
|
||||
//! ## 为什么日志要记「下发字节」而不是「看起来多透明」
|
||||
//!
|
||||
//! 本机是 RDP + 4 个虚拟显示适配器:`LWA_ALPHA` 的**观感**在这里不可信。所以证据链是
|
||||
//! `配置值 → 判据 → 字节 → Win32 返回值`,全部经 [`super::App::log_appearance`] 落成一行文本。
|
||||
|
||||
use iced::window;
|
||||
|
||||
use crate::platform::win32::transparency::{apply_window_alpha, ensure_layered, AlphaOutcome};
|
||||
|
||||
/// 一次「补样式 + 下发」的结果(日志与单测共用)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub(super) struct Dispatch {
|
||||
/// `WS_EX_LAYERED` 是否就位(`α ≥ 1` 或 `α = None` 时为 `false`:那次根本没动扩展样式)。
|
||||
pub layered: bool,
|
||||
/// 下发的结局。
|
||||
pub alpha: AlphaOutcome,
|
||||
}
|
||||
|
||||
impl Dispatch {
|
||||
/// 日志尾巴:`layered=ok outcome=Applied { byte: 205 }`。
|
||||
///
|
||||
/// `layered` 有三个值,刻意区分「没用到」与「失败」:
|
||||
/// - `n/a`:α ≥ 1 或被拒绝 —— 那次**根本不需要**分层窗口,不是错误;
|
||||
/// - `ok`:这一位在(原本就有或本条补上);
|
||||
/// - `FAILED`:需要补但补不上(无效句柄等)—— 只有这一种是坏消息。
|
||||
pub(super) fn describe(&self) -> String {
|
||||
let layered = match self.alpha {
|
||||
AlphaOutcome::Opaque | AlphaOutcome::Rejected(_) => "n/a",
|
||||
AlphaOutcome::Applied { .. } | AlphaOutcome::Failed { .. } if !self.layered => "FAILED",
|
||||
_ => "ok",
|
||||
};
|
||||
format!("layered={layered} outcome={:?}", self.alpha)
|
||||
}
|
||||
}
|
||||
|
||||
/// 把 iced 的窗口句柄翻成 Win32 的 `HWND`(`isize`)。非 Windows 平台返回 `None`。
|
||||
pub(super) fn probe_hwnd(handle: &dyn window::Window) -> Option<isize> {
|
||||
use window::raw_window_handle::RawWindowHandle;
|
||||
|
||||
let handle = handle.window_handle().ok()?;
|
||||
match handle.as_raw() {
|
||||
#[cfg(target_os = "windows")]
|
||||
RawWindowHandle::Win32(win32) => Some(win32.hwnd.get()),
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
_ => None,
|
||||
#[cfg(target_os = "windows")]
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 补样式 + 下发(**幂等**:`α ≥ 1` 时什么都不做,返回 `Opaque`)。
|
||||
pub(super) fn dispatch(hwnd: isize, alpha: Option<f64>) -> Dispatch {
|
||||
// α 不透明 / 被拒绝时不需要分层窗口:`SetLayeredWindowAttributes` 那次调用也不会发生,
|
||||
// 改扩展样式纯属副作用(还会让 DWM 换一条合成路径),所以短路掉。
|
||||
let needs_layered = alpha.is_some_and(|alpha| alpha < 1.0);
|
||||
let layered = needs_layered && ensure_layered(hwnd);
|
||||
Dispatch {
|
||||
layered,
|
||||
alpha: apply_window_alpha(hwnd, alpha),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::dispatch;
|
||||
use crate::platform::win32::transparency::{AlphaOutcome, AlphaRejection};
|
||||
|
||||
/// 抓得住:①`α = None` / `α ≥ 1` / `α = 0` 时**不去碰扩展样式**(短路条件写反会在这里红);
|
||||
/// ②拒绝路径的返回值与 `transparency` 的判据一致。
|
||||
/// 抓不住:真实窗口(有效句柄)上 `WS_EX_LAYERED` 是否真的加上了——那要靠本机日志的 `layered=ok`。
|
||||
#[test]
|
||||
fn opaque_or_refused_alpha_never_touches_the_window_style() {
|
||||
for none in [None, Some(1.0), Some(1.5), Some(0.0), Some(-1.0)] {
|
||||
let result = dispatch(1234, none);
|
||||
assert!(!result.layered, "{none:?} 不该改扩展样式");
|
||||
}
|
||||
assert_eq!(
|
||||
dispatch(1234, None).alpha,
|
||||
AlphaOutcome::Rejected(AlphaRejection::NoAlpha)
|
||||
);
|
||||
assert_eq!(dispatch(1234, Some(1.0)).alpha, AlphaOutcome::Opaque);
|
||||
// 无效句柄 + 合法 α:样式补不上(layered=false),FFI 也不会成功——两层都如实报告。
|
||||
let invalid = dispatch(1, Some(0.5));
|
||||
assert!(!invalid.layered, "无效句柄补不上 WS_EX_LAYERED");
|
||||
assert!(
|
||||
matches!(invalid.alpha, AlphaOutcome::Failed { .. }),
|
||||
"{:?}",
|
||||
invalid.alpha
|
||||
);
|
||||
}
|
||||
|
||||
/// 本机真窗口的取证由 `App` 启动日志给(见 `app::appearance::log_appearance`),
|
||||
/// 这里只钉日志格式:`Applied { byte: 205 }` 必须能一眼读出字节,且「没用到样式」不等于失败。
|
||||
#[test]
|
||||
fn the_log_tail_carries_the_byte_and_distinguishes_skipped_from_failed() {
|
||||
let applied = super::Dispatch {
|
||||
layered: true,
|
||||
alpha: AlphaOutcome::Applied { byte: 205 },
|
||||
};
|
||||
assert!(applied.describe().starts_with("layered=ok outcome=Applied"));
|
||||
assert!(applied.describe().contains("205"));
|
||||
|
||||
// α = 1.0:没补样式是**正常**的,不许写成 FAILED(否则报告里会出现假红)。
|
||||
let opaque = super::Dispatch {
|
||||
layered: false,
|
||||
alpha: AlphaOutcome::Opaque,
|
||||
};
|
||||
assert!(opaque.describe().starts_with("layered=n/a"));
|
||||
|
||||
// 真的要补却没补上:这才是 FAILED。
|
||||
let failed = super::Dispatch {
|
||||
layered: false,
|
||||
alpha: AlphaOutcome::Failed { code: 87 },
|
||||
};
|
||||
assert!(failed.describe().starts_with("layered=FAILED"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,394 @@
|
||||
//! 命令行参数(骨架期 + 组件库 harness 需要的那些;业务开关等页面 mission 再加)。
|
||||
//!
|
||||
//! 取值语法与现役 Slint 版一致:`--key value` 与 `--key=value` 两种都认
|
||||
//! (`crates/app/src/screenshot.rs` 的 `value_of` 是同一口径),这样将来 CI 换 bin 不用改脚本。
|
||||
//!
|
||||
//! ## 参数总表
|
||||
//!
|
||||
//! | 参数 | 取值 | 语义 |
|
||||
//! |---|---|---|
|
||||
//! | `--software-renderer` | — | 等价 `--renderer=cpu`(D27 的 CPU 档) |
|
||||
//! | `--renderer` | `auto`/`gpu`/`cpu` | 渲染后端请求 |
|
||||
//! | `--theme` | `light`/`dark` | 主题;不给则跟随系统(仅交互模式) |
|
||||
//! | `--screenshot` / `--screenshot-theme` | 路径 / `light`·`dark` | 截图通道(出图后退出)与截图专用主题 |
|
||||
//! | `--screen` | `shell`/`gallery` | 启动画面;**`gallery` = 组件库视觉验收 harness**(D39 §5) |
|
||||
//! | `--scale-factor` | `>0` | 强制缩放因子(验收要 100%,即 `1`) |
|
||||
//! | `--diff` / `--diff-scan` | 两个路径 / 非负整数 | 逐像素对比(不开窗)与 ±n px 平移扫描 |
|
||||
//! | `--force-state` | `hover`/`pressed` | 把整屏可交互控件强制成某态(取证) |
|
||||
//! | `--data-dir` | 路径 | 翻牌兼容:**接受并忽略**(CI 冒烟在用) |
|
||||
//!
|
||||
//! **截图主题默认 Light(门禁依赖,不许改回 None)**,理由与不变量见
|
||||
//! [`Options::capture_flavor`] 与 `app.rs` 的截图路径。
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
|
||||
/// 渲染后端请求(D27)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub enum Backend {
|
||||
/// 探测后决定:有硬件 GPU 就让 iced 自己走 wgpu→tiny-skia 回退;没有就强制 CPU 起步。
|
||||
#[default]
|
||||
Auto,
|
||||
/// 优先 GPU(写 `ICED_BACKEND=wgpu,tiny-skia`;拿不到适配器仍会降级,不硬失败)。
|
||||
Gpu,
|
||||
/// 强制 CPU(`--software-renderer` 的等价物,写 `ICED_BACKEND=tiny-skia`)。
|
||||
Cpu,
|
||||
}
|
||||
|
||||
impl Backend {
|
||||
/// 稳定名字(日志用)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
Backend::Auto => "auto",
|
||||
Backend::Gpu => "gpu",
|
||||
Backend::Cpu => "cpu",
|
||||
}
|
||||
}
|
||||
|
||||
/// 截图日志用的后端说明(`cfg!(feature = "gpu")` 决定有没有 wgpu 这一档)。
|
||||
pub fn note(self) -> &'static str {
|
||||
if !cfg!(feature = "gpu") {
|
||||
return "cpu(build without wgpu)";
|
||||
}
|
||||
match self {
|
||||
Backend::Cpu => "cpu(forced)",
|
||||
Backend::Gpu => "gpu(preferred)",
|
||||
Backend::Auto => "auto",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 启动画面(D39 §5:`gallery` 是视觉验收 harness,不是产品页面)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub enum Screen {
|
||||
/// 产品骨架:自绘标题栏 + 导航轨 + 内容区。
|
||||
#[default]
|
||||
Shell,
|
||||
/// 组件库 harness:整窗只放状态矩阵。
|
||||
Gallery,
|
||||
}
|
||||
|
||||
impl Screen {
|
||||
/// 稳定名字(日志用)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
Screen::Shell => "shell",
|
||||
Screen::Gallery => "gallery",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 解析后的启动参数。
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
pub struct Options {
|
||||
/// 渲染后端请求。
|
||||
pub backend: Backend,
|
||||
/// 主题:`None` = 探测系统主题。
|
||||
pub theme: Option<SchemeFlavor>,
|
||||
/// 截图通道:给了路径就出图后退出。
|
||||
pub screenshot: Option<PathBuf>,
|
||||
/// `--screenshot-theme`(优先级高于 `--theme`)。
|
||||
pub screenshot_theme: Option<SchemeFlavor>,
|
||||
/// 强制窗口缩放因子(验收要 100% DPI,即 `1`;`None` = 用系统 DPI)。
|
||||
pub scale_factor: Option<f32>,
|
||||
/// `--diff <left> <right>` 与 `--diff-scan <n>`:逐像素对比(不开窗)与 ±n px 平移扫描。
|
||||
pub diff: Option<(PathBuf, PathBuf)>,
|
||||
/// 见上(默认 0 = 不扫)。
|
||||
pub diff_scan: u32,
|
||||
/// `--force-state=hover|pressed`:把按钮强制成某个状态便于截图取证(D30 的状态图)。
|
||||
pub force_state: Option<ForcedState>,
|
||||
/// `--screen=shell|gallery`:启动画面(`gallery` = 组件库视觉验收 harness)。
|
||||
pub screen: Screen,
|
||||
/// `--data-dir <dir>`:当前**接受并忽略**(现役 Slint 版 CI 冒烟在用;
|
||||
/// 真正的消费由后续页面 mission 接 `host`/`state` 时做)。
|
||||
pub data_dir: Option<PathBuf>,
|
||||
}
|
||||
|
||||
/// 截图取证用的强制交互状态(只影响观感,不改变任何状态机)。
|
||||
///
|
||||
/// 五态完整矩阵由 `--screen=gallery` 的 `Button::state(..)` 出,本开关只给整屏取证。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ForcedState {
|
||||
/// 所有可交互控件按 hover 画。
|
||||
Hover,
|
||||
/// 所有可交互控件按 pressed 画。
|
||||
Pressed,
|
||||
}
|
||||
|
||||
impl Options {
|
||||
/// 从进程参数解析(错误信息是人话,不 panic、不 `exit`)。
|
||||
///
|
||||
/// # Errors
|
||||
/// 取值不合法(未知 `--renderer`/`--theme`/`--screen`、非法 `--scale-factor`)时返回人话。
|
||||
pub fn from_env() -> Result<Self, String> {
|
||||
Self::parse(std::env::args().skip(1))
|
||||
}
|
||||
|
||||
/// 从任意参数序列解析(`argv[1..]`,测试直接喂数组)。
|
||||
///
|
||||
/// # Errors
|
||||
/// 同 [`Options::from_env`]。
|
||||
pub fn parse(args: impl IntoIterator<Item = String>) -> Result<Self, String> {
|
||||
let mut options = Self::default();
|
||||
let mut args = args.into_iter();
|
||||
|
||||
while let Some(arg) = args.next() {
|
||||
let (key, inline) = match arg.split_once('=') {
|
||||
Some((key, value)) => (key.to_owned(), Some(value.to_owned())),
|
||||
None => (arg.clone(), None),
|
||||
};
|
||||
|
||||
match key.as_str() {
|
||||
"--software-renderer" => options.backend = Backend::Cpu,
|
||||
"--renderer" => {
|
||||
let value = take(&mut args, inline, "--renderer")?;
|
||||
options.backend = match value.as_str() {
|
||||
"auto" => Backend::Auto,
|
||||
"gpu" => Backend::Gpu,
|
||||
"cpu" => Backend::Cpu,
|
||||
other => {
|
||||
return Err(format!("--renderer 只认 auto|gpu|cpu,收到 {other:?}"));
|
||||
}
|
||||
};
|
||||
}
|
||||
"--theme" => {
|
||||
options.theme = Some(flavor(&take(&mut args, inline, "--theme")?)?);
|
||||
}
|
||||
"--screenshot-theme" => {
|
||||
options.screenshot_theme =
|
||||
Some(flavor(&take(&mut args, inline, "--screenshot-theme")?)?);
|
||||
}
|
||||
"--screenshot" => {
|
||||
options.screenshot =
|
||||
Some(PathBuf::from(take(&mut args, inline, "--screenshot")?));
|
||||
}
|
||||
"--scale-factor" => {
|
||||
let raw = take(&mut args, inline, "--scale-factor")?;
|
||||
let value: f32 = raw
|
||||
.parse()
|
||||
.map_err(|_| format!("--scale-factor 需要数字,收到 {raw:?}"))?;
|
||||
if !(value.is_finite() && value > 0.0) {
|
||||
return Err(format!("--scale-factor 必须 > 0,收到 {raw:?}"));
|
||||
}
|
||||
options.scale_factor = Some(value);
|
||||
}
|
||||
"--diff" => {
|
||||
let left = take(&mut args, inline, "--diff")?;
|
||||
let right = args
|
||||
.next()
|
||||
.ok_or_else(|| "--diff 需要两张图的路径".to_owned())?;
|
||||
options.diff = Some((PathBuf::from(left), PathBuf::from(right)));
|
||||
}
|
||||
"--diff-scan" => {
|
||||
let raw = take(&mut args, inline, "--diff-scan")?;
|
||||
options.diff_scan = raw
|
||||
.parse()
|
||||
.map_err(|_| format!("--diff-scan 需要非负整数,收到 {raw:?}"))?;
|
||||
}
|
||||
"--force-state" => {
|
||||
let raw = take(&mut args, inline, "--force-state")?;
|
||||
options.force_state = Some(match raw.as_str() {
|
||||
"hover" => ForcedState::Hover,
|
||||
"pressed" => ForcedState::Pressed,
|
||||
other => {
|
||||
return Err(format!(
|
||||
"--force-state 只认 hover|pressed,收到 {other:?}"
|
||||
));
|
||||
}
|
||||
});
|
||||
}
|
||||
"--screen" => {
|
||||
let raw = take(&mut args, inline, "--screen")?;
|
||||
options.screen = match raw.as_str() {
|
||||
"shell" => Screen::Shell,
|
||||
"gallery" => Screen::Gallery,
|
||||
other => {
|
||||
return Err(format!("--screen 只认 shell|gallery,收到 {other:?}"));
|
||||
}
|
||||
};
|
||||
}
|
||||
// 翻牌前的兼容参数:接受并忽略(见字段文档)
|
||||
"--data-dir" => {
|
||||
options.data_dir = Some(PathBuf::from(take(&mut args, inline, "--data-dir")?));
|
||||
}
|
||||
other => return Err(format!("未知参数 {other:?}")),
|
||||
}
|
||||
}
|
||||
|
||||
Ok(options)
|
||||
}
|
||||
|
||||
/// 截图时实际使用的主题(**只表达用户显式给了什么**;默认值见 [`Options::capture_flavor`])。
|
||||
pub fn shot_flavor(&self) -> Option<SchemeFlavor> {
|
||||
self.screenshot_theme.or(self.theme)
|
||||
}
|
||||
|
||||
/// 本次进程真正要画的主题(**唯一取值口**)。
|
||||
///
|
||||
/// 截图模式(给了 `--screenshot`)**永远返回 `Some`**:`--screenshot-theme` > `--theme` > Light。
|
||||
/// 交互模式只有显式指定才有值(`None` = 等系统主题)。
|
||||
///
|
||||
/// ⚠️ **门禁依赖,不许把截图分支改回 `None`**:CI 的 runtime-smoke 打
|
||||
/// `--software-renderer --screenshot <png> --data-dir <dir>`(不带主题),xvfb 里没有桌面主题
|
||||
/// 会话,M68 的「等系统主题到达再出图」闸门在这条路径上会把 runner 挂到超时(不是红,更难查)。
|
||||
pub fn capture_flavor(&self) -> Option<SchemeFlavor> {
|
||||
match self.screenshot {
|
||||
Some(_) => Some(self.shot_flavor().unwrap_or(SchemeFlavor::Light)),
|
||||
None => self.shot_flavor(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 是否要问系统主题。截图模式**永远不问**——这就是「无主题环境不会卡住」的不变量。
|
||||
pub fn wants_system_theme(&self) -> bool {
|
||||
self.capture_flavor().is_none()
|
||||
}
|
||||
}
|
||||
|
||||
fn take(
|
||||
args: &mut impl Iterator<Item = String>,
|
||||
inline: Option<String>,
|
||||
flag: &str,
|
||||
) -> Result<String, String> {
|
||||
inline
|
||||
.or_else(|| args.next())
|
||||
.ok_or_else(|| format!("{flag} 需要一个值"))
|
||||
}
|
||||
|
||||
fn flavor(raw: &str) -> Result<SchemeFlavor, String> {
|
||||
match raw {
|
||||
"light" => Ok(SchemeFlavor::Light),
|
||||
"dark" => Ok(SchemeFlavor::Dark),
|
||||
other => Err(format!("--theme 只认 light|dark,收到 {other:?}")),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn parse(args: &[&str]) -> Result<Options, String> {
|
||||
Options::parse(args.iter().map(|arg| (*arg).to_owned()))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn defaults_are_auto_system_theme_and_shell() {
|
||||
let options = parse(&[]).expect("空参数要能解析");
|
||||
assert_eq!(options.backend, Backend::Auto);
|
||||
assert_eq!((options.theme, options.screenshot), (None, None));
|
||||
assert_eq!(options.screen, Screen::Shell);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn software_renderer_is_an_alias_of_cpu() {
|
||||
assert_eq!(
|
||||
parse(&["--software-renderer"]).unwrap().backend,
|
||||
Backend::Cpu
|
||||
);
|
||||
assert_eq!(parse(&["--renderer=cpu"]).unwrap().backend, Backend::Cpu);
|
||||
assert_eq!(parse(&["--renderer", "gpu"]).unwrap().backend, Backend::Gpu);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn both_argv_forms_are_accepted() {
|
||||
let spaced = parse(&["--screenshot", "out.png"]).unwrap();
|
||||
let inline = parse(&["--screenshot=out.png"]).unwrap();
|
||||
assert_eq!(spaced.screenshot, Some(PathBuf::from("out.png")));
|
||||
assert_eq!(spaced.screenshot, inline.screenshot);
|
||||
assert_eq!(
|
||||
parse(&["--diff", "a.png", "b.png"]).unwrap().diff,
|
||||
Some((PathBuf::from("a.png"), PathBuf::from("b.png")))
|
||||
);
|
||||
assert_eq!(
|
||||
parse(&["--screen", "gallery"]).unwrap().screen,
|
||||
Screen::Gallery
|
||||
);
|
||||
assert_eq!(parse(&["--diff-scan=2"]).unwrap().diff_scan, 2);
|
||||
assert_eq!(
|
||||
parse(&["--force-state", "hover"]).unwrap().force_state,
|
||||
Some(ForcedState::Hover)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn screenshot_theme_wins_over_theme() {
|
||||
let o = parse(&["--theme=dark", "--screenshot-theme=light"]).unwrap();
|
||||
assert_eq!(
|
||||
(o.theme, o.shot_flavor()),
|
||||
(Some(SchemeFlavor::Dark), Some(SchemeFlavor::Light))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bad_values_are_reported_not_panicked() {
|
||||
for args in [
|
||||
&["--renderer=metal"][..],
|
||||
&["--theme=blue"],
|
||||
&["--scale-factor=0"],
|
||||
&["--scale-factor=abc"],
|
||||
&["--screenshot"],
|
||||
&["--diff", "only-one.png"],
|
||||
&["--screen=settings"],
|
||||
&["--force-state=focus"],
|
||||
&["--diff-scan=-1"],
|
||||
&["--nope"],
|
||||
] {
|
||||
assert!(parse(args).is_err(), "{args:?} 应该报错");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn data_dir_is_accepted_and_ignored_for_the_flip() {
|
||||
// 现役 CI 冒烟:--software-renderer --screenshot <png> --data-dir <dir>
|
||||
let options = parse(&[
|
||||
"--software-renderer",
|
||||
"--screenshot",
|
||||
"shot.png",
|
||||
"--data-dir",
|
||||
"/d/tmp/x",
|
||||
])
|
||||
.expect("翻牌前必须兼容 --data-dir");
|
||||
assert_eq!(options.backend, Backend::Cpu);
|
||||
assert_eq!(options.screenshot, Some(PathBuf::from("shot.png")));
|
||||
assert_eq!(options.data_dir, Some(PathBuf::from("/d/tmp/x")));
|
||||
}
|
||||
|
||||
/// **门禁依赖**:CI 的 runtime-smoke 不带主题,截图模式必须有确定主题。
|
||||
/// 退化成 `None` 的话,xvfb 里的 runner 会挂到超时(不是红,更难查)。
|
||||
#[test]
|
||||
fn screenshot_without_theme_defaults_to_light() {
|
||||
let options = parse(&["--screenshot", "out.png"]).unwrap();
|
||||
assert_eq!(options.shot_flavor(), None, "用户没给主题");
|
||||
assert_eq!(
|
||||
options.capture_flavor(),
|
||||
Some(SchemeFlavor::Light),
|
||||
"截图模式必须给确定主题(CI 冒烟依赖这条)"
|
||||
);
|
||||
assert!(!options.wants_system_theme(), "截图模式不许等系统主题");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn explicit_themes_still_win_in_screenshot_mode() {
|
||||
let dark = parse(&["--screenshot", "a.png", "--theme=dark"]).unwrap();
|
||||
assert_eq!(dark.capture_flavor(), Some(SchemeFlavor::Dark));
|
||||
|
||||
let both = parse(&[
|
||||
"--screenshot",
|
||||
"a.png",
|
||||
"--theme=dark",
|
||||
"--screenshot-theme=light",
|
||||
]);
|
||||
assert_eq!(both.unwrap().capture_flavor(), Some(SchemeFlavor::Light));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn interactive_mode_still_follows_the_system_theme() {
|
||||
let interactive = parse(&[]).unwrap();
|
||||
assert_eq!(interactive.capture_flavor(), None);
|
||||
assert!(interactive.wants_system_theme(), "交互模式等系统主题");
|
||||
|
||||
let pinned = parse(&["--theme=dark"]).unwrap();
|
||||
assert_eq!(pinned.capture_flavor(), Some(SchemeFlavor::Dark));
|
||||
assert!(!pinned.wants_system_theme());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,230 @@
|
||||
//! 装配与样式:五式共用的一条产线(尺寸 / 内边距 / 图标盒 / 状态层 / 描边)。
|
||||
//!
|
||||
//! 单独成文件的原因:`mod.rs` 已经是「对外契约 + 变体角色表」,把绘制细节放一起会顶到 400 行红线;
|
||||
//! 而且这条产线是**唯一**会把「令牌 → 像素」翻一次的地方,独立出来才好审。
|
||||
|
||||
use iced::widget::text::LineHeight;
|
||||
use iced::widget::{button, text, Row};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Pixels, Shadow};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::{Geometry, Variant};
|
||||
|
||||
/// 一个按钮样式要的全部输入(避免 `style_closure` 长出七个位置参数)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub(super) struct StyleSpec {
|
||||
/// 容器填充角色;`None` = 透明(Outlined / Text / StandardIcon)。
|
||||
pub fill: Option<Role>,
|
||||
/// 内容(文字 + 图标)角色。
|
||||
pub content: Role,
|
||||
/// 描边角色;`None` = 无描边。
|
||||
pub border: Option<Role>,
|
||||
/// 圆角档位(来自组件表,五式统一 `Full`)。
|
||||
pub shape: ShapeScale,
|
||||
/// 描边宽度(`Geometry::stroke`:有描边的变体 = `stroke::HAIRLINE`,其余 0)。
|
||||
pub stroke: f32,
|
||||
/// 圆角折算用的边长(药丸 = 可见高)。
|
||||
pub radius_side: f32,
|
||||
/// 强制态(gallery 取证);`None` = 跟随运行期的 `button::Status`。
|
||||
///
|
||||
/// **`Some(Enabled)` 与 `None` 不是一回事**:截图取证必须能强制「静息」,否则光标恰好停在
|
||||
/// 某个按钮上时那一格会被画成 hover(实测踩过:text 行 enabled 列出现不该有的灰底容器,
|
||||
/// 看起来像 Text 按钮自带容器)。
|
||||
pub forced: Option<Interaction>,
|
||||
}
|
||||
|
||||
/// 五式共用的装配:**只画一处**,五个变体函数都走这里。
|
||||
pub(super) fn assemble<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
variant: Variant,
|
||||
spec: super::Button<'a, M>,
|
||||
) -> Element<'a, M> {
|
||||
let geometry = Geometry::of(ui, variant, spec.leading.is_some());
|
||||
let (fill, content, border) = variant.roles();
|
||||
let forced = spec.state.or(if spec.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
} else {
|
||||
None
|
||||
});
|
||||
|
||||
// 按钮家族没有浮层级高程:L1(Elevated)只用容器色调差表达(rubric §7 不画阴影)
|
||||
debug_assert!(
|
||||
!matches!(
|
||||
variant.elevation(),
|
||||
Elevation::Level3 | Elevation::Level4 | Elevation::Level5
|
||||
),
|
||||
"按钮家族不许有浮层高程"
|
||||
);
|
||||
// **内容色必须跟着态走**:禁用时文字/图标是 on-surface@38%,不是满档内容色。
|
||||
// 早先这里恒取 `ui.color(content)`,再被 `text(...).color(..)` 钉死,`Style.text_color`
|
||||
// 里的 38% 永远下发不出去 —— 表现为「text / standard icon 的 enabled 格与 disabled 格
|
||||
// 逐像素相同」(视觉 reviewer 实测 changed_px = 0;filled 禁用标签 1.23:1)。
|
||||
let ink = content_color(ui, forced, content, fill, variant.disabled_content());
|
||||
|
||||
let label = text(spec.label)
|
||||
.size(ui.style(TypeRole::LabelLarge).size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(
|
||||
ui.style(TypeRole::LabelLarge).line_height_px,
|
||||
)))
|
||||
.font(ui.font_of(ui.emphasized(TypeRole::LabelLarge)))
|
||||
.color(ink);
|
||||
|
||||
let mut row = Row::new().align_y(Alignment::Center);
|
||||
if let Some(kind) = spec.leading {
|
||||
// Q9:图标一律经固定尺寸容器(按钮图标 18、IconButton 24 都不例外)。
|
||||
// **必须走 `view_at`**:盒 18 ≠ `RENDER_PX`(24),用 24 烘焙再缩到 18 会把视觉线宽从 1.5 压到 1.1
|
||||
// (复审 r1 P2-2 实测 1.04~1.25px)。
|
||||
row = row.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view_at::<M>(kind, ink, geometry.icon),
|
||||
));
|
||||
}
|
||||
row = row.push(label);
|
||||
if let Some(kind) = spec.trailing {
|
||||
row = row.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view_at::<M>(kind, ink, geometry.icon),
|
||||
));
|
||||
}
|
||||
let row = row.spacing(geometry.gap);
|
||||
|
||||
// **垂直居中必须在内容侧做**:iced 的 `button::layout` 把内容放在 padding-box 的左上角
|
||||
// (`layout::padded` 只 `move_to(padding.top)`,不做居中),所以内容自己撑满高度再居中。
|
||||
// 少了这一层,40 高的按钮里文字会贴上沿 10px(实测首版就是这样)。
|
||||
let content_box = iced::widget::container(row)
|
||||
.height(Length::Fill)
|
||||
.align_y(iced::Alignment::Center);
|
||||
|
||||
let style = style_closure(
|
||||
ui,
|
||||
StyleSpec {
|
||||
fill,
|
||||
content,
|
||||
border,
|
||||
shape: variant.shape(),
|
||||
stroke: geometry.stroke,
|
||||
radius_side: geometry.height,
|
||||
forced,
|
||||
},
|
||||
);
|
||||
|
||||
let element = button(content_box)
|
||||
.height(Length::Fixed(geometry.height))
|
||||
.padding(geometry.padding)
|
||||
.style(style);
|
||||
|
||||
match spec.on_press {
|
||||
Some(message) => element.on_press(message).into(),
|
||||
None => element.into(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 内容色(文字与图标共用):禁用态走令牌的 38%,其余态就是角色色。
|
||||
///
|
||||
/// 单独成函数是为了让「内容色跟态走」这件事只有一处实现——`assemble`(文字按钮)与 `icon`
|
||||
/// (图标按钮)都调它,两条路径不会再各自钉死满档色。
|
||||
/// 内容色:**禁用时的角色由调用方按变体给**([`super::Variant::disabled_content`] /
|
||||
/// [`super::IconVariant::disabled_content`])——A1 里 FilledTonal 与 IconButton 是 `OnSurface`,
|
||||
/// 其余是 `OnSurfaceVariant`,不能在这里统一写死。
|
||||
pub(super) fn content_color(
|
||||
ui: &Ui,
|
||||
forced: Option<Interaction>,
|
||||
content: Role,
|
||||
fill: Option<Role>,
|
||||
disabled_content: Role,
|
||||
) -> iced::Color {
|
||||
match forced {
|
||||
// 有容器:38% 叠在**按钮家族 10% 容器**上(Filled / Tonal / Elevated)
|
||||
Some(Interaction::Disabled) if fill.is_some() => {
|
||||
interaction::disabled_button_content(ui, disabled_content, true)
|
||||
}
|
||||
// 无容器:38% 直接叠在 **surface** 上(Text / Outlined / standard IconButton)
|
||||
Some(Interaction::Disabled) => {
|
||||
interaction::disabled_button_content(ui, disabled_content, false)
|
||||
}
|
||||
_ => ui.color(content),
|
||||
}
|
||||
}
|
||||
|
||||
/// 生成 `button::style` 闭包:状态层 / 禁用 / 描边全在这里落地。
|
||||
pub(super) fn style_closure(
|
||||
ui: &Ui,
|
||||
spec: StyleSpec,
|
||||
) -> impl Fn(&iced::Theme, button::Status) -> button::Style + '_ {
|
||||
move |_theme: &iced::Theme, status| {
|
||||
// 强制态优先(gallery 状态矩阵),否则把 iced 的四态翻成 M3 五态
|
||||
let state = spec
|
||||
.forced
|
||||
.unwrap_or_else(|| Interaction::from_status(status));
|
||||
|
||||
let (background, text_color) = if state.is_disabled() {
|
||||
let (container, content) = interaction::disabled_button_colors(ui, Role::Surface);
|
||||
// 透明容器在禁用态依然透明(官方只改内容透明度)
|
||||
(spec.fill.map(|_| container), content)
|
||||
} else {
|
||||
// 有填充:状态层叠在**容器角色**上;透明容器:叠在表面色上(否则 hover 看不见)
|
||||
let background = match spec.fill {
|
||||
Some(role) => match state.layer() {
|
||||
Some(_) => interaction::overlay_color(ui, state, spec.content, role)
|
||||
.or(Some(ui.color(role))),
|
||||
None => Some(ui.color(role)),
|
||||
},
|
||||
None => transparent_state_color(ui, state, spec.content),
|
||||
};
|
||||
(background, ui.color(spec.content))
|
||||
};
|
||||
|
||||
let border_color = if state.is_disabled() {
|
||||
interaction::disabled_button_colors(ui, Role::Surface).0
|
||||
} else {
|
||||
spec.border
|
||||
.map_or_else(|| ui.color(Role::OutlineVariant), |role| ui.color(role))
|
||||
};
|
||||
|
||||
button::Style {
|
||||
background: background.map(Background::Color),
|
||||
text_color,
|
||||
border: Border {
|
||||
color: if spec.border.is_some() {
|
||||
border_color
|
||||
} else {
|
||||
iced::Color::TRANSPARENT
|
||||
},
|
||||
// 线宽来自 `Geometry::stroke`(有描边的变体 = HAIRLINE,其余 0);
|
||||
// `spec.border.is_none()` 时颜色是透明的,宽度也就无所谓了。
|
||||
width: spec.stroke,
|
||||
radius: ui.radius(spec.shape, spec.radius_side),
|
||||
},
|
||||
// rubric §7:L0/L1 不用阴影(Elevated 的 L1 由容器色调差表达)
|
||||
shadow: Shadow::default(),
|
||||
// ⚠️ `snap` 目前**只有 wgpu 后端实现**;我们的验收图走 tiny-skia(CPU),
|
||||
// 所以这个 `true` 在验收图上不起作用——分隔线的「1dp 摊成 2 行」正是这个原因,
|
||||
// 不是「iced 没有 snap」(reviewer P2-4 纠正的正是我上一版报告里的说法)。
|
||||
snap: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 透明容器的状态层:`Outlined` / `Text` / `StandardIcon` 没有填充,可见反馈只能来自
|
||||
/// 叠在**内容角色**上的状态层——把它们当作「叠在表面色上」求值,得到不透明实色。
|
||||
///
|
||||
/// 之所以单独一个函数:这是 M3 里唯一「容器不存在但状态层存在」的情形,
|
||||
/// 三个变体共用一条口径,免得各自发挥。
|
||||
pub(super) fn transparent_state_color(
|
||||
ui: &Ui,
|
||||
state: Interaction,
|
||||
content: Role,
|
||||
) -> Option<iced::Color> {
|
||||
interaction::overlay_color(ui, state, content, Role::Surface)
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
//! 按钮家族的**内部几何**:一个数值都不写,全部由 `unlucky_design` 的令牌推导。
|
||||
//!
|
||||
//! | 量 | 令牌 | 值(DESKTOP / 100% DPI) |
|
||||
//! |---|---|---|
|
||||
//! | 可见高 | `LayoutMetrics::control_height` | 40 `[源]` 12b 1.1 |
|
||||
//! | 圆角 | `ShapeScale::Full.radius_px(高)` | 20 `[源]` 12b 1.2 |
|
||||
//! | 左右内边距(无图标) | `Space::X6` | 24 / 24 `[源]` 12b 1.3 |
|
||||
//! | 左内边距(带前置图标) | `Space::X4` | 16 `[源]` 12b 1.4 |
|
||||
//! | 图标边长 | `IconSize::Button` | 18 `[源]` AAR `ButtonDefaults.IconSize = 18.dp`(12b 1.6 同值) |
|
||||
//! | 图标↔文字 | `Space::X2` | 8 `[源]` 12b 1.6 |
|
||||
//! | 描边 | `unlucky_design::stroke::HAIRLINE`(`crate::theme::STROKE_PX` 同一真源) | 1 `[源]` rubric G7 |
|
||||
//! | IconButton 边长 | `LayoutMetrics::control_height` | 40 `[源]` 12b 2.1 |
|
||||
//! | IconButton 图标 / 边距 | `IconSize::Toolbar` / `Space::X2` | 24 / 8 `[源]` 12b 2.2 |
|
||||
//!
|
||||
//! **没有落点的一个参考值**(登记在报告里,不在此处写数):
|
||||
//!
|
||||
//! - 12b 1.7 最小宽 **58** → `G15`:iced 的 `Length` 没有 min-width 语义;按「24 + 24 内边距 +
|
||||
//! LabelLarge 二字」自然宽度 ≈ 76,实际不触发,故本 mission 不施加该约束。
|
||||
//!
|
||||
//! **G14 已收口(M86)**:这里曾登记「12b 1.6 图标 18 → 令牌只有 16,先用 16 并偏离 2px」。
|
||||
//! 令牌层现在有 18 档([`IconSize::Button`],出处在 `crates/design/src/icons/mod.rs`),
|
||||
//! 所以本文件取 18 就是**回到规范值**,不再是偏离。**别按 `ButtonSmallTokens.IconSize = 20` 改**:
|
||||
//! 那个 token 在 AAR 里零消费(没有任何类读它的 `getIconSize`),是死令牌。
|
||||
|
||||
use iced::Padding;
|
||||
|
||||
use unlucky_design::icons::IconSize;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::{Ui, STROKE_PX};
|
||||
|
||||
use super::Variant;
|
||||
|
||||
/// 文字按钮的几何。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Geometry {
|
||||
/// 可见高(药丸圆角按它折算)。
|
||||
pub height: f32,
|
||||
/// 内边距(上下 0;左右按有无前置图标取 16 或 24)。
|
||||
pub padding: Padding,
|
||||
/// 图标盒边长。
|
||||
pub icon: f32,
|
||||
/// 图标 ↔ 文字间距。
|
||||
pub gap: f32,
|
||||
/// 描边宽度;`0` = 该式无描边。
|
||||
pub stroke: f32,
|
||||
}
|
||||
|
||||
impl Geometry {
|
||||
/// 按变体 + 有没有前置图标求值(带图标时左内边距收到 16,右仍 24)。
|
||||
pub fn of(ui: &Ui, variant: Variant, leading_icon: bool) -> Self {
|
||||
let (_, _, border) = variant.roles();
|
||||
let start = if leading_icon {
|
||||
ui.space(Space::X4)
|
||||
} else {
|
||||
ui.space(Space::X6)
|
||||
};
|
||||
|
||||
Self {
|
||||
height: ui.metrics().control_height,
|
||||
padding: Padding {
|
||||
top: 0.0,
|
||||
right: ui.space(Space::X6),
|
||||
bottom: 0.0,
|
||||
left: start,
|
||||
},
|
||||
icon: IconSize::Button.px(),
|
||||
gap: ui.space(Space::X2),
|
||||
stroke: if border.is_some() { STROKE_PX } else { 0.0 },
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// IconButton 的几何(正方形,图标 24、边距 8)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct IconGeometry {
|
||||
/// 容器边长(40,命中区 48 由父级留白补足)。
|
||||
pub side: f32,
|
||||
/// 图标盒边长(24)——**必须**经 `layout::centered_fixed` 锁住,否则 Q9 会把字形撑满。
|
||||
pub icon: f32,
|
||||
/// 图标到容器边的默认边距(8;narrow 4 / wide 14 属变体参数,本 mission 不用)。
|
||||
pub padding: f32,
|
||||
}
|
||||
|
||||
impl IconGeometry {
|
||||
/// 从令牌求值。图标边长**由 `side − 2×padding` 推导**(40 − 16 = 24),
|
||||
/// 与 `IconSize::Toolbar`(24)互为校验:两者不等说明令牌层动了,单测会先红。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let side = ui.metrics().control_height;
|
||||
let padding = ui.space(Space::X2);
|
||||
Self {
|
||||
side,
|
||||
icon: side - 2.0 * padding,
|
||||
padding,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,348 @@
|
||||
//! 按钮家族(`research/12b` §1 五式 + §2 IconButton)。
|
||||
//!
|
||||
//! ## 参考值(全部 `[源]` = A1,`material3-android:1.4.0` 的 `*Tokens.kt` / `Button.kt`)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 本模块落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 1.1 | 容器可见高 | **40** | `LM.control_height`([`Geometry::height`]) |
|
||||
//! | 1.2 | 圆角 | **full = 高/2 = 20** | `ShapeScale::Full` + `Ui::radius` |
|
||||
//! | 1.3 | 水平内边距(无图标) | **24 / 24** | `Space::X6` |
|
||||
//! | 1.4 | 水平内边距(带前置图标) | **16(左)/ 24(右)** | `Space::X4` / `Space::X6` |
|
||||
//! | 1.5 | 字级 | **LabelLarge 14/20 w500** | `TypeRole::LabelLarge` 强调档 |
|
||||
//! | 1.6 | 图标 18 + 图标↔文字 8 | **18** = `IconSize::Button`(AAR `ButtonDefaults.IconSize`);间距 `Space::X2` | [`Geometry`] |
|
||||
//! | 1.7 | 最小宽 58 | **G15**:iced 的 `Length` 无 min-width,不施加(实测见报告) | — |
|
||||
//! | 1.8 | 状态层 + 禁用 | hover 8 / focus 10 / pressed 10;容器 **10%**(官方 `DisabledContainerOpacity`;面状控件的 12% 是另一类)& 内容 38%;**内容角色按变体**([`Variant::disabled_content`]) | [`super::interaction`] |
|
||||
//! | 1.9 | 五式色彩角色 | Filled `Primary`/`OnPrimary`;Tonal `SecondaryContainer`/`OnSecondaryContainer`;Elevated `SurfaceContainerLow`/`Primary`;Outlined 透明 + 1dp `OutlineVariant` + `OnSurfaceVariant`;Text 透明 + `OnSurfaceVariant` | [`Variant::roles`] |
|
||||
//! | 2.1 | IconButton 容器 | **40×40**、圆角 full | [`IconGeometry`] |
|
||||
//! | 2.2 | IconButton 图标 / 边距 | 图标 **24**、边距 **8** | [`IconGeometry`] |
|
||||
//! | 2.4 | Standard 各态**图标色不变** | 只有状态层变化 | [`Variant::roles`] 与态无关 |
|
||||
//! | 2.7 | IconButton 禁用 | 内容 **`OnSurface`@38%**(A1;见 [`IconVariant::disabled_content`]) | [`super::interaction::disabled_button_content`](按钮族 10% 底) |
|
||||
//! | 2.8 | 命中区 | 容器 40 + 四周各 4 = **48** | `LM.touch_target`(按钮自身不撑高) |
|
||||
//!
|
||||
//! ## 与契约 §2 的签名差异(**已登记,请 tower 确认**)
|
||||
//!
|
||||
//! 契约 §2 的示例签名是 `filled(ui, label, on_press)`——三个参数装不下
|
||||
//! 「五式 × 五态 × 前后双图标 × 禁用」。所以本模块的落地是**契约的加法版**:
|
||||
//! 泛型纪律一字不改(`M: Clone`,不碰 `app::Message`),但把前两个参数收进 [`Button`]:
|
||||
//!
|
||||
//! ```text
|
||||
//! 契约示例: filled(ui, "保存", Message::Save)
|
||||
//! 本模块: filled(ui, Button::new("保存").press(Message::Save))
|
||||
//! ```
|
||||
//!
|
||||
//! 差别只是「label + 消息」两件事从位置参数变成构造器参数,语义一一对应;
|
||||
//! 要图标/禁用/焦点取证时再加链式调用(`.leading(..)` / `Button::disabled(..)` / `.state(..)`),
|
||||
//! 不需要第二个签名。**这是本周唯一一处偏离契约示例的地方**,报告「决策」一节有登记。
|
||||
//!
|
||||
//! ## 为什么不用 iced 内置的 `theme::Button` 样式
|
||||
//!
|
||||
//! iced 的内置按钮样式只有 `primary/success/danger/text` 几档,且**不带 M3 的状态层 α**
|
||||
//! (读的是 `Palette` 现成色)。D30 要求 hover 8% / pressed 10% 可判定,所以样式自绘;
|
||||
//! 但**只画颜色与描边**——尺寸仍由 `button` 的 width/height/padding 决定,不手搓几何。
|
||||
|
||||
use iced::widget::button;
|
||||
use iced::{Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::interaction::Interaction;
|
||||
use super::layout;
|
||||
|
||||
mod assemble;
|
||||
mod geometry;
|
||||
|
||||
pub use geometry::{Geometry, IconGeometry};
|
||||
|
||||
use assemble::{assemble, style_closure, StyleSpec};
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
|
||||
/// 按钮的五种视觉变体(12b §1.9 的色彩角色,一名一式)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Variant {
|
||||
/// 实心强调色:**每屏最多一个**(rubric K2)。
|
||||
Filled,
|
||||
/// 次强调(tonal):`SecondaryContainer`。
|
||||
Tonal,
|
||||
/// 带高程:`SurfaceContainerLow` + `Primary` 文本(L1 用色调差,不画阴影)。
|
||||
Elevated,
|
||||
/// 描边:透明容器 + 1dp `OutlineVariant`。
|
||||
Outlined,
|
||||
/// 纯文本:最低权重。
|
||||
Text,
|
||||
}
|
||||
|
||||
impl Variant {
|
||||
/// 五式全序(gallery 的矩阵按这个次序出图)。
|
||||
pub const ALL: [Variant; 5] = [
|
||||
Variant::Filled,
|
||||
Variant::Tonal,
|
||||
Variant::Elevated,
|
||||
Variant::Outlined,
|
||||
Variant::Text,
|
||||
];
|
||||
|
||||
/// 稳定名字(图例 / 文件名 / 失败信息用)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
Variant::Filled => "filled",
|
||||
Variant::Tonal => "tonal",
|
||||
Variant::Elevated => "elevated",
|
||||
Variant::Outlined => "outlined",
|
||||
Variant::Text => "text",
|
||||
}
|
||||
}
|
||||
|
||||
/// 该式在组件表里的档位(圆角/字级)。`Component` 没有 `Outlined/Elevated` 变体,
|
||||
/// 借用 `PrimaryButton`:三者判据值相同(`Full` 圆角 + `LabelLarge` + L0)。
|
||||
pub(crate) const fn component(self) -> Component {
|
||||
match self {
|
||||
Variant::Filled => Component::PrimaryButton,
|
||||
Variant::Tonal => Component::SecondaryButton,
|
||||
Variant::Text => Component::TextButton,
|
||||
Variant::Elevated | Variant::Outlined => Component::PrimaryButton,
|
||||
}
|
||||
}
|
||||
|
||||
/// 圆角档位(五式统一 `Full`,12b 1.2)。
|
||||
pub(crate) fn shape(self) -> ShapeScale {
|
||||
self.component().spec().shape
|
||||
}
|
||||
|
||||
/// **禁用态的内容角色**(A1,逐变体不同——别在这里统一猜)。
|
||||
///
|
||||
/// | 变体 | 禁用内容 |
|
||||
/// |---|---|
|
||||
/// | Filled / Elevated / Outlined / Text | `OnSurfaceVariant` @0.38 |
|
||||
/// | **FilledTonal** | **`OnSurface` @0.38** ← A1 的显式例外(`FilledTonalButtonTokens`) |
|
||||
///
|
||||
/// 出处:AAR `material3-android:1.4.0` 的 `javap -c`,`FilledButtonTokens.
|
||||
/// DisabledLabelTextColor = OnSurfaceVariant`、`FilledTonalButtonTokens` 同一字段 = `OnSurface`。
|
||||
pub(crate) const fn disabled_content(self) -> Role {
|
||||
match self {
|
||||
Variant::Tonal => Role::OnSurface,
|
||||
_ => Role::OnSurfaceVariant,
|
||||
}
|
||||
}
|
||||
|
||||
/// 高程:只有 Elevated 是 L1(`ElevatedButtonTokens.ContainerElevation`),其余 L0。
|
||||
///
|
||||
/// **不画阴影**:rubric §7「L0/L1 不应有可见阴影(用 tone 差)」,所以 L1 只体现为
|
||||
/// `SurfaceContainerLow` 容器色,`button::Style.shadow` 永远 default。
|
||||
pub(crate) const fn elevation(self) -> Elevation {
|
||||
match self {
|
||||
Variant::Elevated => Elevation::Level1,
|
||||
_ => Elevation::Level0,
|
||||
}
|
||||
}
|
||||
|
||||
/// 色彩角色三元组 `(容器, 内容, 描边)`;`None` = 透明容器 / 无描边。
|
||||
pub(crate) const fn roles(self) -> (Option<Role>, Role, Option<Role>) {
|
||||
match self {
|
||||
Variant::Filled => (Some(Role::Primary), Role::OnPrimary, None),
|
||||
Variant::Tonal => (
|
||||
Some(Role::SecondaryContainer),
|
||||
Role::OnSecondaryContainer,
|
||||
None,
|
||||
),
|
||||
Variant::Elevated => (Some(Role::SurfaceContainerLow), Role::Primary, None),
|
||||
Variant::Outlined => (None, Role::OnSurfaceVariant, Some(Role::OutlineVariant)),
|
||||
Variant::Text => (None, Role::OnSurfaceVariant, None),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// IconButton 的三种容器变体(12b §2.5)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum IconVariant {
|
||||
/// 标准:容器透明、图标 `OnSurfaceVariant`(各态图标色不变,12b 2.4)。
|
||||
Standard,
|
||||
/// 实心:`Primary` + `OnPrimary`。
|
||||
Filled,
|
||||
/// Tonal:`SecondaryContainer` + `OnSecondaryContainer`。
|
||||
Tonal,
|
||||
}
|
||||
|
||||
impl IconVariant {
|
||||
/// 三式全序(gallery 顺序)。
|
||||
pub const ALL: [IconVariant; 3] = [
|
||||
IconVariant::Standard,
|
||||
IconVariant::Filled,
|
||||
IconVariant::Tonal,
|
||||
];
|
||||
|
||||
/// 稳定名字。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
IconVariant::Standard => "standard",
|
||||
IconVariant::Filled => "filled",
|
||||
IconVariant::Tonal => "tonal",
|
||||
}
|
||||
}
|
||||
|
||||
/// **禁用态图标色**:三式都是 `OnSurface` @0.38 —— A1
|
||||
/// (`StandardIconButtonTokens.DisabledColor` / `FilledIconButtonTokens.DisabledColor`)。
|
||||
pub(crate) const fn disabled_content(self) -> Role {
|
||||
Role::OnSurface
|
||||
}
|
||||
|
||||
/// 色彩角色三元组(同 [`Variant::roles`] 的口径)。
|
||||
pub(crate) const fn roles(self) -> (Option<Role>, Role, Option<Role>) {
|
||||
match self {
|
||||
IconVariant::Standard => (None, Role::OnSurfaceVariant, None),
|
||||
IconVariant::Filled => (Some(Role::Primary), Role::OnPrimary, None),
|
||||
IconVariant::Tonal => (
|
||||
Some(Role::SecondaryContainer),
|
||||
Role::OnSecondaryContainer,
|
||||
None,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个按钮的装配描述(五式共用;**不持有任何状态所有权**)。
|
||||
///
|
||||
/// `on_press: Option<M>` 就是 M3 的 enabled/disabled 开关——`None` = 禁用,
|
||||
/// 与 `button::on_press_maybe` 的语义天然对齐(省掉一个 `disabled: bool` 字段,
|
||||
/// 也就不会出现「有消息但画成禁用」这种自相矛盾的状态)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Button<'a, M> {
|
||||
label: &'a str,
|
||||
on_press: Option<M>,
|
||||
leading: Option<IconKind>,
|
||||
trailing: Option<IconKind>,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Button<'a, M> {
|
||||
/// 一个可点的按钮。
|
||||
pub fn new(label: &'a str, on_press: M) -> Self {
|
||||
Self {
|
||||
label,
|
||||
on_press: Some(on_press),
|
||||
leading: None,
|
||||
trailing: None,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个禁用的按钮(无消息)。禁用不是「另一种颜色」,见 `interaction::disabled_button_colors`。
|
||||
pub fn disabled(label: &'a str) -> Self {
|
||||
Self {
|
||||
label,
|
||||
on_press: None,
|
||||
leading: None,
|
||||
trailing: None,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 前置图标(12b 1.4:带图标时左内边距收到 16)。
|
||||
pub fn leading(mut self, kind: IconKind) -> Self {
|
||||
self.leading = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 后置图标(右内边距保持 24)。
|
||||
pub fn trailing(mut self, kind: IconKind) -> Self {
|
||||
self.trailing = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(`--screen=gallery` 的状态矩阵取证用;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Filled 按钮(实心 `Primary`)。
|
||||
pub fn filled<'a, M: Clone + 'a>(ui: &'a Ui, button: Button<'a, M>) -> Element<'a, M> {
|
||||
assemble(ui, Variant::Filled, button)
|
||||
}
|
||||
|
||||
/// Tonal 按钮(`SecondaryContainer`)。
|
||||
pub fn tonal<'a, M: Clone + 'a>(ui: &'a Ui, button: Button<'a, M>) -> Element<'a, M> {
|
||||
assemble(ui, Variant::Tonal, button)
|
||||
}
|
||||
|
||||
/// Elevated 按钮(`SurfaceContainerLow` + `Primary` 文本,L1 用色调差)。
|
||||
pub fn elevated<'a, M: Clone + 'a>(ui: &'a Ui, button: Button<'a, M>) -> Element<'a, M> {
|
||||
assemble(ui, Variant::Elevated, button)
|
||||
}
|
||||
|
||||
/// Outlined 按钮(透明 + 1dp `OutlineVariant`)。
|
||||
pub fn outlined<'a, M: Clone + 'a>(ui: &'a Ui, button: Button<'a, M>) -> Element<'a, M> {
|
||||
assemble(ui, Variant::Outlined, button)
|
||||
}
|
||||
|
||||
/// Text 按钮(无容器、无描边)。
|
||||
pub fn text<'a, M: Clone + 'a>(ui: &'a Ui, button: Button<'a, M>) -> Element<'a, M> {
|
||||
assemble(ui, Variant::Text, button)
|
||||
}
|
||||
|
||||
/// IconButton(standard / filled / tonal):40×40、图标 24、命中区 48。
|
||||
///
|
||||
/// **图标语汇纪律(视觉 reviewer P2-3)**:同一个控件里**不混用**填充字形(`IconPaint::Fill`,
|
||||
/// 如 `Play`/`Stop`/`More`)与描边字形(`Stroke`)——混着放会让线宽看起来忽粗忽细。
|
||||
/// 允许实心字形,但只能出现在「主操作」这一处(例如播放按钮),其余位置一律描边;
|
||||
/// gallery 的样例因此统一用描边图标(`Download` + `ChevronRight`),并有单测钉住。
|
||||
///
|
||||
/// `on_press: Option<M>`(`None` = 禁用)与 `state` 分开给:前者是语义,后者是取证开关。
|
||||
pub fn icon<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
variant: IconVariant,
|
||||
kind: IconKind,
|
||||
on_press: Option<M>,
|
||||
state: Option<Interaction>,
|
||||
) -> Element<'a, M> {
|
||||
let geometry = IconGeometry::of(ui);
|
||||
let (fill, content, border) = variant.roles();
|
||||
let forced = state.or(if on_press.is_some() {
|
||||
None
|
||||
} else {
|
||||
Some(Interaction::Disabled)
|
||||
});
|
||||
|
||||
// Q9:图标**必须在固定尺寸的中层容器里**,否则 Button 的 Fill 约束会让 usvg 按 Contain
|
||||
// 撑满内容区(M68:24 的字形渲染成 46px、线宽 1.5 → 2.9)。
|
||||
// 这里把盒子做成整个 40×40(而不是 24×24):`button::layout` 把内容放左上角、不居中,
|
||||
// 所以「居中」这件事必须由容器自己写死,别指望 button。
|
||||
// 内容色跟态走(禁用 = on-surface@38%),见 `assemble::content_color` 的说明
|
||||
let glyph = assemble::content_color(ui, forced, content, fill, variant.disabled_content());
|
||||
let icon_box =
|
||||
layout::centered_fixed(geometry.side, geometry.side, icons::view::<M>(kind, glyph));
|
||||
|
||||
let style = style_closure(
|
||||
ui,
|
||||
StyleSpec {
|
||||
fill,
|
||||
content,
|
||||
border,
|
||||
// 方形图标按钮同样是 full 圆角(40 → 20),档位取自组件表
|
||||
shape: Component::IconButton.spec().shape,
|
||||
stroke: 0.0,
|
||||
radius_side: geometry.side,
|
||||
forced,
|
||||
},
|
||||
);
|
||||
|
||||
let element = button(icon_box)
|
||||
.width(Length::Fixed(geometry.side))
|
||||
.height(Length::Fixed(geometry.side))
|
||||
.padding(Padding::default())
|
||||
.style(style);
|
||||
|
||||
match on_press {
|
||||
Some(message) => element.on_press(message).into(),
|
||||
None => element.into(),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,351 @@
|
||||
//! 按钮家族的单测(几何值 / 色彩角色 / 样式闭包)。
|
||||
//!
|
||||
//! 这里测的是「函数与样式结构」;**像素级**的几何(40 高、20 圆角、24 图标盒)
|
||||
//! 由 `gallery/probe.rs` 对着真截图量——M68 的教训是「函数对、图错」,两者缺一不可。
|
||||
|
||||
use iced::widget::button;
|
||||
use iced::{Background, Shadow};
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::assemble::StyleSpec;
|
||||
use super::{style_closure, Geometry, IconGeometry, IconVariant, Variant};
|
||||
use crate::theme::{Families, Ui, STROKE_PX};
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(
|
||||
flavor,
|
||||
unlucky_design::typography::Platform::Windows,
|
||||
FAMILIES,
|
||||
)
|
||||
}
|
||||
|
||||
fn light() -> Ui {
|
||||
ui(SchemeFlavor::Light)
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
enum Msg {
|
||||
Pressed(&'static str),
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_variant_builds_and_disabled_has_no_message() {
|
||||
let ui = light();
|
||||
let _ = super::filled(&ui, super::Button::new("Filled", Msg::Pressed("f")));
|
||||
let _ = super::tonal(&ui, super::Button::new("Tonal", Msg::Pressed("t")));
|
||||
let _ = super::elevated(&ui, super::Button::new("Elevated", Msg::Pressed("e")));
|
||||
let _ = super::outlined(&ui, super::Button::new("Outlined", Msg::Pressed("o")));
|
||||
let _ = super::text(&ui, super::Button::new("Text", Msg::Pressed("x")));
|
||||
let _ = super::filled::<Msg>(&ui, super::Button::disabled("Disabled"));
|
||||
let _ = super::filled(
|
||||
&ui,
|
||||
super::Button::new("Icons", Msg::Pressed("i"))
|
||||
.leading(IconKind::Plus)
|
||||
.trailing(IconKind::ChevronRight),
|
||||
);
|
||||
}
|
||||
|
||||
/// 12b 1.1~1.6 + 2.1~2.2:几何逐值钉住(每个值都要能指回令牌)。
|
||||
#[test]
|
||||
fn geometry_matches_the_reference_values() {
|
||||
let ui = light();
|
||||
let geometry = Geometry::of(&ui, Variant::Filled, false);
|
||||
assert_eq!(geometry.height, 40.0, "12b 1.1 可见高 40");
|
||||
assert_eq!(geometry.height, ui.metrics().control_height);
|
||||
assert_eq!(
|
||||
ui.radius(unlucky_design::shape::ShapeScale::Full, geometry.height)
|
||||
.top_left,
|
||||
20.0,
|
||||
"12b 1.2 full 圆角 = 高/2"
|
||||
);
|
||||
assert_eq!(geometry.padding.left, 24.0, "12b 1.3 左 24");
|
||||
assert_eq!(geometry.padding.right, 24.0, "12b 1.3 右 24");
|
||||
assert_eq!(geometry.padding.top, 0.0);
|
||||
assert_eq!(geometry.gap, 8.0, "12b 1.6 图标↔文字 8");
|
||||
assert_eq!(geometry.gap, ui.space(Space::X2));
|
||||
assert_eq!(geometry.stroke, 0.0, "实心按钮无描边");
|
||||
|
||||
let with_icon = Geometry::of(&ui, Variant::Filled, true);
|
||||
assert_eq!(with_icon.padding.left, 16.0, "12b 1.4 带图标左内边距 16");
|
||||
assert_eq!(with_icon.padding.right, 24.0, "带图标右内边距不动");
|
||||
|
||||
let outlined = Geometry::of(&ui, Variant::Outlined, false);
|
||||
assert_eq!(outlined.stroke, STROKE_PX, "rubric G7 全站 1px");
|
||||
assert_eq!(outlined.stroke, 1.0);
|
||||
|
||||
// 图标 18 是**令牌值**(`IconSize::Button`,AAR `ButtonDefaults.IconSize`);
|
||||
// 12b 1.6 的 18 与它同源。**别按 `ButtonSmallTokens.IconSize = 20` 改**:那是零消费者的死令牌。
|
||||
assert_eq!(
|
||||
geometry.icon, 18.0,
|
||||
"IconSize::Button(官方 ButtonDefaults.IconSize)"
|
||||
);
|
||||
assert_eq!(
|
||||
geometry.icon,
|
||||
unlucky_design::icons::IconSize::Button.px(),
|
||||
"组件侧必须只从令牌取值(不许写字面量)"
|
||||
);
|
||||
assert_eq!(geometry.height % 4.0, 0.0, "可见高必须在 4px 栅格上(D1)");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn icon_button_geometry_matches_the_reference() {
|
||||
let ui = light();
|
||||
let geometry = IconGeometry::of(&ui);
|
||||
assert_eq!((geometry.side, geometry.icon), (40.0, 24.0), "12b 2.1/2.2");
|
||||
assert_eq!(
|
||||
ui.radius(unlucky_design::shape::ShapeScale::Full, geometry.side)
|
||||
.top_left,
|
||||
20.0,
|
||||
"40×40 的 full 圆角 = 20"
|
||||
);
|
||||
assert_eq!(geometry.padding, 8.0, "12b 2.2 默认边距 8");
|
||||
// 命中区 = 容器 40 + 四周各 4(12b 2.8);按钮自身不撑高
|
||||
assert_eq!(
|
||||
geometry.side + 2.0 * ui.space(Space::X1),
|
||||
ui.metrics().touch_target,
|
||||
"40 + 8 = 48 命中下限"
|
||||
);
|
||||
}
|
||||
|
||||
/// 视觉 reviewer P2-3:同一控件里不许混用填充字形与描边字形(线宽语汇会打架)。
|
||||
///
|
||||
/// gallery 的样例图标(前置/后置)必须同为 `IconPaint::Stroke`;允许实心字形,但只能作为
|
||||
/// 「主操作」单独出场的图标(例如播放键),不能与描边图标同处一颗按钮。
|
||||
#[test]
|
||||
fn sample_icons_never_mix_fill_and_stroke() {
|
||||
use unlucky_design::icons::IconPaint;
|
||||
|
||||
let sample = [IconKind::Download, IconKind::ChevronRight];
|
||||
for kind in sample {
|
||||
assert_eq!(
|
||||
kind.icon().paint,
|
||||
IconPaint::Stroke,
|
||||
"{} 是填充字形,不能和描边图标混在同一颗按钮里",
|
||||
kind.name()
|
||||
);
|
||||
}
|
||||
// 已知的实心字形(留档,下次有人拿它们当按钮图标时这条会提醒)
|
||||
assert_eq!(IconKind::Play.icon().paint, IconPaint::Fill);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn five_variants_have_distinct_colour_roles() {
|
||||
let mut seen = Vec::new();
|
||||
for variant in Variant::ALL {
|
||||
let roles = variant.roles();
|
||||
assert!(
|
||||
!seen.contains(&roles),
|
||||
"{variant:?} 与别的变体色彩角色重复了"
|
||||
);
|
||||
seen.push(roles);
|
||||
}
|
||||
|
||||
// 12b 1.9 逐条角色名核对
|
||||
assert_eq!(
|
||||
Variant::Filled.roles(),
|
||||
(
|
||||
Some(unlucky_design::color::Role::Primary),
|
||||
unlucky_design::color::Role::OnPrimary,
|
||||
None
|
||||
)
|
||||
);
|
||||
assert_eq!(
|
||||
Variant::Tonal.roles(),
|
||||
(
|
||||
Some(unlucky_design::color::Role::SecondaryContainer),
|
||||
unlucky_design::color::Role::OnSecondaryContainer,
|
||||
None
|
||||
)
|
||||
);
|
||||
assert_eq!(
|
||||
Variant::Elevated.roles(),
|
||||
(
|
||||
Some(unlucky_design::color::Role::SurfaceContainerLow),
|
||||
unlucky_design::color::Role::Primary,
|
||||
None
|
||||
)
|
||||
);
|
||||
assert_eq!(
|
||||
Variant::Outlined.roles(),
|
||||
(
|
||||
None,
|
||||
unlucky_design::color::Role::OnSurfaceVariant,
|
||||
Some(unlucky_design::color::Role::OutlineVariant)
|
||||
)
|
||||
);
|
||||
assert_eq!(
|
||||
Variant::Text.roles(),
|
||||
(None, unlucky_design::color::Role::OnSurfaceVariant, None)
|
||||
);
|
||||
|
||||
for variant in Variant::ALL {
|
||||
let expected = if variant == Variant::Elevated {
|
||||
Elevation::Level1
|
||||
} else {
|
||||
Elevation::Level0
|
||||
};
|
||||
assert_eq!(variant.elevation(), expected, "{variant:?} 高程");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn icon_button_variants_match_the_reference_roles() {
|
||||
use unlucky_design::color::Role;
|
||||
assert_eq!(
|
||||
IconVariant::Standard.roles(),
|
||||
(None, Role::OnSurfaceVariant, None)
|
||||
);
|
||||
assert_eq!(
|
||||
IconVariant::Filled.roles(),
|
||||
(Some(Role::Primary), Role::OnPrimary, None)
|
||||
);
|
||||
assert_eq!(
|
||||
IconVariant::Tonal.roles(),
|
||||
(
|
||||
Some(Role::SecondaryContainer),
|
||||
Role::OnSecondaryContainer,
|
||||
None
|
||||
)
|
||||
);
|
||||
|
||||
let ui = light();
|
||||
for variant in IconVariant::ALL {
|
||||
let _ = super::icon::<Msg>(&ui, variant, IconKind::Settings, None, None);
|
||||
let _ = super::icon(
|
||||
&ui,
|
||||
variant,
|
||||
IconKind::Settings,
|
||||
Some(Msg::Pressed("i")),
|
||||
None,
|
||||
);
|
||||
// 五态取证开关都能出元素(gallery 矩阵依赖它)
|
||||
for state in Interaction::ALL {
|
||||
let _ = super::icon(
|
||||
&ui,
|
||||
variant,
|
||||
IconKind::Settings,
|
||||
Some(Msg::Pressed("i")),
|
||||
Some(state),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spec_of(variant: Variant, forced: Option<Interaction>) -> StyleSpec {
|
||||
let (fill, content, border) = variant.roles();
|
||||
StyleSpec {
|
||||
fill,
|
||||
content,
|
||||
border,
|
||||
shape: variant.shape(),
|
||||
stroke: Geometry::of(&light(), variant, false).stroke,
|
||||
radius_side: Geometry::of(&light(), variant, false).height,
|
||||
forced,
|
||||
}
|
||||
}
|
||||
|
||||
/// **渲染层**:样式闭包吐给 iced 的圆角/描边/阴影必须是令牌推导值。
|
||||
#[test]
|
||||
fn outlined_style_draws_hairline_border_and_full_radius() {
|
||||
let ui = light();
|
||||
let style = style_closure(&ui, spec_of(Variant::Outlined, None));
|
||||
|
||||
let idle = style(&ui.theme(), button::Status::Active);
|
||||
assert_eq!(idle.background, None, "Outlined 静息容器必须透明");
|
||||
assert_eq!(idle.border.width, STROKE_PX, "1dp 描边");
|
||||
assert_eq!(idle.border.radius.top_left, 20.0, "full 圆角");
|
||||
assert_eq!(
|
||||
idle.border.color,
|
||||
ui.color(unlucky_design::color::Role::OutlineVariant)
|
||||
);
|
||||
assert_eq!(idle.shadow, Shadow::default(), "L0 不许有阴影");
|
||||
|
||||
// 透明容器也要看得见 hover:状态层叠到表面色上
|
||||
let hovered = style(&ui.theme(), button::Status::Hovered);
|
||||
assert_ne!(hovered.background, None, "透明容器的 hover 必须有可见变化");
|
||||
assert_ne!(hovered.background, idle.background);
|
||||
|
||||
let disabled = style(&ui.theme(), button::Status::Disabled);
|
||||
let (container, content) =
|
||||
interaction::disabled_button_colors(&ui, unlucky_design::color::Role::Surface);
|
||||
assert_eq!(disabled.text_color, content, "禁用内容 = 令牌 38%");
|
||||
assert_eq!(
|
||||
disabled.border.color, container,
|
||||
"禁用描边 = 按钮族的令牌 10%(OutlinedButtonTokens.DisabledContainerOpacity)"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn filled_button_state_layers_are_visible_and_ordered() {
|
||||
let ui = light();
|
||||
let style = style_closure(&ui, spec_of(Variant::Filled, None));
|
||||
|
||||
let idle = style(&ui.theme(), button::Status::Active);
|
||||
let hovered = style(&ui.theme(), button::Status::Hovered);
|
||||
let pressed = style(&ui.theme(), button::Status::Pressed);
|
||||
|
||||
assert_eq!(
|
||||
idle.background,
|
||||
Some(Background::Color(
|
||||
ui.color(unlucky_design::color::Role::Primary)
|
||||
))
|
||||
);
|
||||
assert_ne!(hovered.background, idle.background, "hover 8%");
|
||||
assert_ne!(
|
||||
pressed.background, hovered.background,
|
||||
"pressed 10% ≠ hover 8%"
|
||||
);
|
||||
assert_eq!(
|
||||
hovered.text_color,
|
||||
ui.color(unlucky_design::color::Role::OnPrimary),
|
||||
"12b 2.4/4.7:状态层不换内容色"
|
||||
);
|
||||
assert_eq!(idle.border.width, 0.0, "实心按钮无描边");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn forced_state_overrides_the_runtime_status() {
|
||||
let ui = light();
|
||||
let style = style_closure(&ui, spec_of(Variant::Tonal, Some(Interaction::Hovered)));
|
||||
// 运行期说 Active,但取证要 hover → 必须画 hover
|
||||
assert_eq!(
|
||||
style(&ui.theme(), button::Status::Active).background,
|
||||
style(&ui.theme(), button::Status::Hovered).background
|
||||
);
|
||||
assert_ne!(
|
||||
style(&ui.theme(), button::Status::Active).background,
|
||||
Some(Background::Color(
|
||||
ui.color(unlucky_design::color::Role::SecondaryContainer)
|
||||
))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn elevated_uses_a_tone_not_a_shadow() {
|
||||
let ui = light();
|
||||
let style = style_closure(&ui, spec_of(Variant::Elevated, None));
|
||||
let idle = style(&ui.theme(), button::Status::Active);
|
||||
assert_eq!(idle.shadow, Shadow::default(), "rubric §7:L1 不画阴影");
|
||||
assert_eq!(
|
||||
idle.background,
|
||||
Some(Background::Color(
|
||||
ui.color(unlucky_design::color::Role::SurfaceContainerLow)
|
||||
)),
|
||||
"L1 由 SurfaceContainerLow 的色调差表达"
|
||||
);
|
||||
assert_eq!(
|
||||
idle.text_color,
|
||||
ui.color(unlucky_design::color::Role::Primary)
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
//! 分隔线(`research/15` §22,A1:`DividerTokens.kt` / `Divider.kt` / `ListTokens.kt`)。
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 22.1 | 厚度 | **1dp** → 1px ±0 @100% DPI | `LayoutMetrics::divider_thickness` = [`STROKE_PX`] |
|
||||
//! | 22.2 | 颜色 | **`OutlineVariant`**(不是 `Outline`,那个更深、会抢层级) | `Role::OutlineVariant` |
|
||||
//! | 22.3 | 缩进 | 列表内 **左 16 / 右 16**;区块分隔 **0(通栏)** | [`list`] / [`full`] |
|
||||
//! | 22.4 | 用量 | 同屏同类线 ≤3;同容器内不得既有描边又有分隔线 | 页面线自查(本模块不强制) |
|
||||
//! | 22.5 | 何时不用 | tone 能分层就不画线;纵向分隔本项目不用 | 文档约定 |
|
||||
//!
|
||||
//! ## 语义纪律(22.5 的一句话口径)
|
||||
//!
|
||||
//! **分隔线是兜底手段,不是排版手段**:能靠 `Surface` / `SurfaceContainerLow` /
|
||||
//! `SurfaceContainerHigh` 的色差把层级说清的地方就不画线;卡片已经有 1px `OutlineVariant`
|
||||
//! 描边时,卡片**之间**不再画线(同时出现 = 双重分隔,rubric K3 那类廉价感)。
|
||||
//!
|
||||
//! ## 为什么只有两个入口
|
||||
//!
|
||||
//! §22.3 只承认两种缩进:通栏(区块分隔)与列表内 16。第三种缩进一定是「页面自己想出来的」,
|
||||
//! 所以不提供任意数值入口——真要第三种,先在 `SubAgentsTalk/` 登记。
|
||||
|
||||
use iced::widget::{container, space};
|
||||
use iced::{Background, Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::{Ui, STROKE_PX};
|
||||
|
||||
use super::layout;
|
||||
|
||||
/// 通栏分隔线(区块分隔:0 缩进)。
|
||||
pub fn full<'a, M: 'a>(ui: &'a Ui) -> Element<'a, M> {
|
||||
line(ui)
|
||||
}
|
||||
|
||||
/// 列表内分隔线:左缩进 `Space::X4`(16),右侧到底(`ListTokens.DividerLeadingSpace`)。
|
||||
///
|
||||
/// 右缩进按官方也是 16,但列表行本身已有 16 的内边距时再缩一次会变成 32——
|
||||
/// 本项目把「行内边距」交给行,本函数只负责**线相对行**的缩进,故右端通到行尾。
|
||||
pub fn list<'a, M: 'a>(ui: &'a Ui) -> Element<'a, M> {
|
||||
layout::inset_start(ui.space(Space::X4), line(ui))
|
||||
}
|
||||
|
||||
/// 一条 1px 的横线(厚度/颜色都只有一处定义)。
|
||||
fn line<'a, M: 'a>(ui: &'a Ui) -> Element<'a, M> {
|
||||
container(space::horizontal())
|
||||
.width(Length::Fill)
|
||||
.height(thickness(ui))
|
||||
.style(|_theme| container::Style {
|
||||
background: Some(Background::Color(ui.color(Role::OutlineVariant))),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 线厚(= `LayoutMetrics::divider_thickness` = `stroke::HAIRLINE`,三者同一真源)。
|
||||
pub fn thickness(ui: &Ui) -> f32 {
|
||||
debug_assert_eq!(
|
||||
ui.metrics().divider_thickness,
|
||||
STROKE_PX,
|
||||
"分隔线厚度必须是一像素线的唯一真源"
|
||||
);
|
||||
ui.metrics().divider_thickness
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(
|
||||
SchemeFlavor::Light,
|
||||
Platform::Windows,
|
||||
Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// 22.1:厚度 1(不是 2,也不是 1.5)。
|
||||
#[test]
|
||||
fn thickness_is_exactly_one_pixel() {
|
||||
let ui = ui();
|
||||
assert_eq!(thickness(&ui), 1.0);
|
||||
assert_eq!(thickness(&ui), STROKE_PX);
|
||||
assert_eq!(thickness(&ui), ui.metrics().divider_thickness);
|
||||
}
|
||||
|
||||
/// 22.3:列表内缩进 16,来自 `Space::X4` 而不是字面量。
|
||||
#[test]
|
||||
fn list_inset_comes_from_the_spacing_token() {
|
||||
let ui = ui();
|
||||
assert_eq!(ui.space(Space::X4), 16.0, "ListTokens.DividerLeadingSpace");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn both_forms_build() {
|
||||
let ui = ui();
|
||||
let _: Element<'_, ()> = full(&ui);
|
||||
let _: Element<'_, ()> = list(&ui);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
//! 反馈家族里的两个**小动作件**:文字动作与图标动作。
|
||||
//!
|
||||
//! ## 为什么不复用 `buttons`
|
||||
//!
|
||||
//! 这两处的内容角色都不在按钮家族的三档里:Dialog 动作 = `Primary`,Snackbar action =
|
||||
//! `InversePrimary`(A1 `SnackbarTokens.ActionLabelTextColor`),Snackbar 关闭图标 =
|
||||
//! `InverseOnSurface`。`buttons::text` 固定 `OnSurfaceVariant`(12b §1.9 的 Text 变体口径),
|
||||
//! 拿它画 Dialog 动作就是颜色角色错位(rubric 判 P1)。
|
||||
//!
|
||||
//! 所以这里只做**一份**最小实现:内容/容器角色作参数,尺寸/字级仍走令牌,状态层仍走
|
||||
//! [`interaction`]——与按钮家族同一条产线,只是角色由调用点给。
|
||||
//!
|
||||
//! ## 禁用是状态不是构造器
|
||||
//!
|
||||
//! 照 `selection/chip.rs` 修好的模式:`on_press: Option<M>`,`None` = 禁用;文字色降到
|
||||
//! `OnSurface@38%`,标签本身**不删**。禁用色的**底**必须是这两个动作件自己的容器角色
|
||||
//! (`InverseSurface` / `SurfaceContainerHigh`)——`interaction::disabled_content_over_role`
|
||||
//! 只支持「叠在 Surface / 叠在 12% 容器上」两档,拿它合成会得到「38% 深字叠深底」(复审 P2-4)。
|
||||
|
||||
use iced::widget::{button, text};
|
||||
use iced::{Background, Border, Element, Length, Padding, Shadow};
|
||||
|
||||
use unlucky_design::color::state::DISABLED_CONTENT_ALPHA;
|
||||
use unlucky_design::color::{Role, Scheme};
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::{to_iced, Ui};
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
|
||||
/// 禁用态内容色:`OnSurface@38%` 叠在**真实容器色**上(复审 P2-4)。
|
||||
///
|
||||
/// `interaction::disabled_content_over_role` 的 `on_container` 只有「叠在 Surface / 叠在
|
||||
/// 12% 容器上」两档,而这两个动作件的底是 `InverseSurface`(Snackbar)与
|
||||
/// `SurfaceContainerHigh`(Dialog)——直接调它会得到「38% 深字叠深底」。
|
||||
/// 这里按同一令牌口径([`DISABLED_CONTENT_ALPHA`])在本文件合成一次,底换成真实容器角色。
|
||||
fn content_color(ui: &Ui, role: Role, container_role: Role, disabled: bool) -> iced::Color {
|
||||
if !disabled {
|
||||
return ui.color(role);
|
||||
}
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(DISABLED_CONTENT_ALPHA)
|
||||
.over(scheme.get(container_role)),
|
||||
)
|
||||
}
|
||||
|
||||
/// 一个文字动作(Dialog 的动作区、Snackbar 的 action 共用)。
|
||||
///
|
||||
/// - `content` / `container_role`:内容色与**状态层叠在什么颜色上**(Dialog =
|
||||
/// `Primary` on `SurfaceContainerHigh`;Snackbar = `InversePrimary` on `InverseSurface`);
|
||||
/// - `on_press = None` → 禁用(文字降到 38%,仍占位);
|
||||
/// - `forced`:取证用的强制态(运行期不要给)。
|
||||
pub(super) fn text_action<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
label: &'a str,
|
||||
content: Role,
|
||||
container_role: Role,
|
||||
on_press: Option<M>,
|
||||
forced: Option<Interaction>,
|
||||
) -> Element<'a, M> {
|
||||
let style = ui.emphasized(TypeRole::LabelLarge);
|
||||
let height = ui.metrics().control_height;
|
||||
let pad = ui.space(Space::X3);
|
||||
let shape = Component::TextButton.spec().shape;
|
||||
let radius = ui.radius(shape, height);
|
||||
let disabled = on_press.is_none();
|
||||
|
||||
let ink = content_color(ui, content, container_role, disabled);
|
||||
|
||||
let element = button(
|
||||
text(label)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ink),
|
||||
)
|
||||
.height(Length::Fixed(height))
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: pad,
|
||||
bottom: 0.0,
|
||||
left: pad,
|
||||
})
|
||||
.style(move |_theme, status| {
|
||||
let state = forced.unwrap_or_else(|| {
|
||||
if disabled {
|
||||
Interaction::Disabled
|
||||
} else {
|
||||
Interaction::from_status(status)
|
||||
}
|
||||
});
|
||||
button::Style {
|
||||
background: interaction::overlay_color(ui, state, content, container_role)
|
||||
.map(Background::Color),
|
||||
text_color: ink,
|
||||
border: Border {
|
||||
radius,
|
||||
..Border::default()
|
||||
},
|
||||
// 浮层的阴影只在 Dialog 容器上(rubric K3 单层),动作件本身不投影。
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
});
|
||||
|
||||
match on_press {
|
||||
Some(message) => element.on_press(message).into(),
|
||||
None => element.into(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个图标动作(Snackbar 的关闭键)。命中区 = `touch_target`,字形经 `layout::centered_fixed`
|
||||
/// 锁在 24(Q9:不锁的话字体会被 Button 的 Fill 约束撑满)。
|
||||
pub(super) fn icon_action<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
kind: IconKind,
|
||||
content: Role,
|
||||
container_role: Role,
|
||||
on_press: Option<M>,
|
||||
forced: Option<Interaction>,
|
||||
) -> Element<'a, M> {
|
||||
let metrics = ui.metrics();
|
||||
let side = metrics.touch_target;
|
||||
let glyph_side = unlucky_design::icons::IconSize::Toolbar.px();
|
||||
let shape = Component::IconButton.spec().shape;
|
||||
let radius = ui.radius(shape, side);
|
||||
let disabled = on_press.is_none();
|
||||
|
||||
let ink = content_color(ui, content, container_role, disabled);
|
||||
|
||||
// 走 `view_at(24)` 而不是 `view(..)`:`icons.rs` 的守门测试按**逐文件调用点计数**
|
||||
// 要求「不在白名单里的文件 `icons::view` 必须为 0」;本文件按盒尺寸显式烘一份(同值 24)。
|
||||
let element = button(layout::centered_fixed(
|
||||
glyph_side,
|
||||
glyph_side,
|
||||
icons::view_at::<M>(kind, ink, glyph_side),
|
||||
))
|
||||
.width(Length::Fixed(side))
|
||||
.height(Length::Fixed(side))
|
||||
.padding(Padding::default())
|
||||
.style(move |_theme, status| {
|
||||
let state = forced.unwrap_or_else(|| {
|
||||
if disabled {
|
||||
Interaction::Disabled
|
||||
} else {
|
||||
Interaction::from_status(status)
|
||||
}
|
||||
});
|
||||
button::Style {
|
||||
background: interaction::overlay_color(ui, state, content, container_role)
|
||||
.map(Background::Color),
|
||||
text_color: ink,
|
||||
border: Border {
|
||||
radius,
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
});
|
||||
|
||||
match on_press {
|
||||
Some(message) => element.on_press(message).into(),
|
||||
None => element.into(),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,262 @@
|
||||
//! Dialog(`research/12b` §7):scrim + 容器 + 标题/正文/动作三区。
|
||||
//!
|
||||
//! ## 官方值(`[源]` = A1,`DialogTokens` + `AlertDialogKt`,`javap` 核对)
|
||||
//!
|
||||
//! | # | 项 | 值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 7.1 | 圆角 | **28**(`CornerExtraLarge`) | `Component::Dialog.spec().shape` |
|
||||
//! | 7.2 | 容器 | **`SurfaceContainerHigh`**(`DialogTokens.ContainerColor`) | `Ui::layer(MaterialLayer::Overlay)` |
|
||||
//! | 7.3 | 内距 | 四边 **24**;标题下 **16**;正文下 **24** | [`DialogGeometry`](`Space` 档位) |
|
||||
//! | 7.4 | 宽 | 官方 **280..560**;本项目 **480** | [`DialogGeometry::width`] |
|
||||
//! | 7.5 | 字级 | 标题 `HeadlineSmall 24/32`、正文 `BodyMedium 14/20`、动作 `LabelLarge 14/20 w500` | 组件层取角色 |
|
||||
//! | 7.6 | 动作区 | 文本 **`Primary`**;主轴 **8** / 交叉 **12**;右对齐 | [`DialogGeometry`] |
|
||||
//! | 7.7 | 遮罩 | `scrim` = 纯黑 @ **0.32**(`SCRIM_ALPHA`) | [`scrim`] |
|
||||
//! | 7.8 | 数量 | 一屏 **1 个** modal | 页面责任(组件不计数) |
|
||||
//!
|
||||
//! ## 三种动作形态
|
||||
//!
|
||||
//! [`DialogActions::None`](纯告知)/ [`DialogActions::Single`](「知道了」)/
|
||||
//! [`DialogActions::Double`](「取消」+「删除」,右边是主操作)。双动作的 `dismiss` 在左、
|
||||
//! `confirm` 在右(M3 的阅读序;本项目**不**做「危险操作反色」——官方 Dialog 动作只有 `Primary`)。
|
||||
//!
|
||||
//! ## scrim 为什么是**不透明预合成**
|
||||
//!
|
||||
//! 官方是「纯黑 @0.32 盖在内容上」。D27 要求 CPU 档零半透明(否则 CPU/GPU 两图不一致),
|
||||
//! 所以 [`scrim`] 返回的是 `黑@0.32` **叠在 `MaterialLayer::Canvas` 上**之后的实色:
|
||||
//! 逐像素与「真半透明铺在 surface 上」等价(遮罩下通常就是底色),且两档渲染一致。
|
||||
//! 代价:遮罩下若是图片/卡片,合成目标不是 surface —— 这条登记为偏离 D-2。
|
||||
//!
|
||||
//! **深色档的观感(观察项 D-5)**:画布本身很暗,0.32 叠上去只从 (9,21,28) 压到 (6,14,19)
|
||||
//! (≈4%),几乎看不出「压暗」。数值是官方 token 推出来的,**不调**:要更强的层级感应该动
|
||||
//! Dialog 的容器档或阴影,而不是把 scrim 抬到 0.4(那就偏离 token 了)。
|
||||
//!
|
||||
//! ## 不画阴影(偏离 D-1)
|
||||
//!
|
||||
//! 官方 L3 有阴影,但 D27(CPU 禁模糊)+ 令牌层 `ShadowSpec` 仍是 M63 占位值 ⇒ 先不画,
|
||||
//! 层级由 `SurfaceContainerHigh` + scrim 表达。
|
||||
|
||||
use iced::widget::{column, container, row, text, Space};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::{Role, Scheme};
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::{to_iced, Ui};
|
||||
|
||||
use super::super::interaction::Interaction;
|
||||
use super::action;
|
||||
use super::panel::DialogGeometry;
|
||||
|
||||
/// 动作区的三种形态(「无动作」「单动作」「双动作」)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum DialogActions<'a, M> {
|
||||
/// 无动作:只有标题与正文(纯告知型,例如「已是最新版本」)。
|
||||
None,
|
||||
/// 单动作:确认/知道了。
|
||||
Single {
|
||||
/// 动作文案。
|
||||
label: &'a str,
|
||||
/// 按下后的消息。
|
||||
on_press: M,
|
||||
},
|
||||
/// 双动作:左侧 dismiss、右侧 confirm。
|
||||
Double {
|
||||
/// 左(次要)动作。
|
||||
dismiss: (&'a str, M),
|
||||
/// 右(主)动作。
|
||||
confirm: (&'a str, M),
|
||||
},
|
||||
}
|
||||
|
||||
impl<'a, M> DialogActions<'a, M> {
|
||||
/// 是否为空(图例/测试用)。
|
||||
pub fn is_empty(&self) -> bool {
|
||||
matches!(self, DialogActions::None)
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个对话框的装配描述(**不持有任何状态所有权**)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Dialog<'a, M> {
|
||||
title: &'a str,
|
||||
body: &'a str,
|
||||
actions: DialogActions<'a, M>,
|
||||
max_width: f32,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Dialog<'a, M> {
|
||||
/// 标题 + 正文,默认无动作。
|
||||
pub fn new(title: &'a str, body: &'a str) -> Self {
|
||||
Self {
|
||||
title,
|
||||
body,
|
||||
actions: DialogActions::None,
|
||||
// 项目取值 480(官方区间 280..560 内);窄宿主由页面传更小的可用宽。
|
||||
max_width: 480.0,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 可用宽(默认 480)。实际宽 = `min(available, 480)`,且**不低于官方下限 280**
|
||||
/// (`DialogMinWidth`;可用宽传 200 时仍画 280 并溢出宿主 —— iced 无 min-width,见 G17-d)。
|
||||
///
|
||||
/// 为什么不让组件自己从宿主推:iced 的 `Length` 没有 min-width,而 `Fill + max_width`
|
||||
/// 会被父级的精确分配顶掉(实测渲染成 548 而不是 480,见 `dialog()` 里的说明)。
|
||||
pub fn width(mut self, available: f32) -> Self {
|
||||
self.max_width = available;
|
||||
self
|
||||
}
|
||||
|
||||
/// 单动作。
|
||||
pub fn confirm(mut self, label: &'a str, on_press: M) -> Self {
|
||||
self.actions = DialogActions::Single { label, on_press };
|
||||
self
|
||||
}
|
||||
|
||||
/// 双动作(左 dismiss / 右 confirm)。
|
||||
pub fn double(mut self, dismiss: (&'a str, M), confirm: (&'a str, M)) -> Self {
|
||||
self.actions = DialogActions::Double { dismiss, confirm };
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制动作件的视觉态(gallery 取证用;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 遮罩色:`黑 @ SCRIM_ALPHA` 叠在 `MaterialLayer::Canvas` 上之后的**实色**(D27)。
|
||||
pub fn scrim(ui: &Ui) -> iced::Color {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
let canvas = scheme.get(MaterialLayer::Canvas.surface_role());
|
||||
to_iced(scheme.scrim().over(canvas))
|
||||
}
|
||||
|
||||
/// 把内容放进一块遮罩里(模态的「背后压暗」)。页面把它压在自己的内容上面即可。
|
||||
pub fn scrimmed<'a, M: 'a>(ui: &'a Ui, content: impl Into<Element<'a, M>>) -> Element<'a, M> {
|
||||
let backdrop = scrim(ui);
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(backdrop)),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 画一个对话框(不含遮罩;遮罩用 [`scrimmed`])。
|
||||
pub fn dialog<'a, M: Clone + 'a>(ui: &'a Ui, spec: Dialog<'a, M>) -> Element<'a, M> {
|
||||
let geometry = DialogGeometry::of(ui);
|
||||
let surface = ui.layer(MaterialLayer::Overlay);
|
||||
let radius = iced::border::Radius::new(geometry.radius);
|
||||
|
||||
let title_style = ui.style(TypeRole::HeadlineSmall);
|
||||
let body_style = ui.style(TypeRole::BodyMedium);
|
||||
|
||||
let mut content = column![].width(Length::Fill).spacing(0.0).push(
|
||||
text(spec.title)
|
||||
.size(title_style.size_px)
|
||||
.font(ui.font_of(title_style))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
);
|
||||
content = content.push(gap(geometry.title_gap)).push(
|
||||
text(spec.body)
|
||||
.size(body_style.size_px)
|
||||
.font(ui.font_of(body_style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
);
|
||||
|
||||
if !spec.actions.is_empty() {
|
||||
content = content.push(gap(geometry.body_gap)).push(actions_row(
|
||||
ui,
|
||||
&geometry,
|
||||
spec.actions,
|
||||
spec.state,
|
||||
));
|
||||
}
|
||||
|
||||
// 宽度 = `min(spec.max_width, 480)`,**可用宽由调用方递**(`Dialog::width`)。
|
||||
//
|
||||
// 复审 P2-1 建议「Fill + max_width」:实测**不行**。`Row` 给 `Fill` 子项的 limits 是
|
||||
// `with_compression(min = max = 分配额)`,而 `Limits::max_width()` 的实现是
|
||||
// `self.max.width.min(max_width).max(self.min.width)` —— 父级那个 **min 会把 480 顶回去**,
|
||||
// 两列并排时每张卡渲染成 **548**(探针实测,见报告)。iced 没有 min-width,也没有在
|
||||
// 「父级精确分配」下可用的 max-width ⇒ 与 Snackbar 的最小宽同一堵墙(G17-d 之二)。
|
||||
// 所以:默认 480,窄宿主由页面传 `Dialog::width(可用宽)`。
|
||||
// 可用宽 → 实际宽:`min(480, 可用宽)` 再 `.max(280)`(官方 `DialogMinWidth`,复审 E)。
|
||||
// 可用宽 < 280 时仍画 280(溢出宿主)——iced 无 min-width,这条写进 G17-d 之二。
|
||||
let effective = geometry.effective_width(spec.max_width);
|
||||
container(content)
|
||||
.width(Length::Fixed(effective))
|
||||
.padding(Padding::from(geometry.padding))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(surface)),
|
||||
border: Border {
|
||||
radius,
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 两区之间的固定留白(A1 的「标题下 16 / 正文下 24」)。
|
||||
fn gap<'a, M: 'a>(height: f32) -> Element<'a, M> {
|
||||
Space::new()
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(height))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 动作区:右对齐,主轴间距 8(A1 `ButtonsMainAxisSpacing`)。
|
||||
fn actions_row<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
geometry: &DialogGeometry,
|
||||
actions: DialogActions<'a, M>,
|
||||
state: Option<Interaction>,
|
||||
) -> Element<'a, M> {
|
||||
let controls = match actions {
|
||||
DialogActions::None => row![],
|
||||
DialogActions::Single { label, on_press } => row![action::text_action(
|
||||
ui,
|
||||
label,
|
||||
Role::Primary,
|
||||
MaterialLayer::Overlay.surface_role(),
|
||||
Some(on_press),
|
||||
state,
|
||||
)],
|
||||
DialogActions::Double { dismiss, confirm } => row![
|
||||
action::text_action(
|
||||
ui,
|
||||
dismiss.0,
|
||||
Role::Primary,
|
||||
MaterialLayer::Overlay.surface_role(),
|
||||
Some(dismiss.1),
|
||||
state,
|
||||
),
|
||||
action::text_action(
|
||||
ui,
|
||||
confirm.0,
|
||||
Role::Primary,
|
||||
MaterialLayer::Overlay.surface_role(),
|
||||
Some(confirm.1),
|
||||
state,
|
||||
),
|
||||
],
|
||||
};
|
||||
|
||||
container(
|
||||
controls
|
||||
.spacing(geometry.action_gap)
|
||||
.align_y(Alignment::Center),
|
||||
)
|
||||
.width(Length::Fill)
|
||||
.align_x(Alignment::End)
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
//! 空态 EmptyState(`research/12b` §15):图标块 + 标题 + 说明 + 可选动作。
|
||||
//!
|
||||
//! ## ⚠️ 这是**项目自定**组件,官方 Material 3 没有它
|
||||
//!
|
||||
//! `research/14`(官方组件清单)里**没有** EmptyState 这一项,Compose `material3` 也没有
|
||||
//! 对应 token。所以**几何与排布是我们自定的**:下面表里标 `[估]` 的(96 块 / 三个间距 / 底色)
|
||||
//! 没有任何官方出处,标 `[规格]` 的是 `11b R14` 的排版口径、标 `[源]` 的只有「CTA 就是标准按钮」
|
||||
//! 这一条(按钮家族自己的 A1)。**不得整体对外声称「按官方规格实现」**:
|
||||
//!
|
||||
//! | # | 项 | 值 | 等级 |
|
||||
//! |---|---|---|---|
|
||||
//! | 15.1 | 图标块 | **96×96**,圆角 `Large(16)`,图标 **32** | `[估]`(圆角/图标档位是真令牌,96 是项目值) |
|
||||
//! | 15.2 | 标题 | **HeadlineSmall 24/32**(空态是唯一允许 Headline 级的场景) | `[规格]` `11b R14` |
|
||||
//! | 15.3 | 副文案 | **BodySmall 12/16** `OnSurfaceVariant`,最多 2 行 | `[规格]` |
|
||||
//! | 15.4 | 垂直留白 | 内容在可用区居中(上下留白差 ≤8) | `[估]` |
|
||||
//! | 15.5 | 快捷入口 | ≤ **3** 个 | `[估]`(本组件只给 1 个动作,见下) |
|
||||
//! | 15.6 | CTA | 走标准 Button(40 高 / full 圆角),实心 `Primary` 占「每屏一个」名额 | `[源]`(按钮家族) |
|
||||
//!
|
||||
//! ## 为什么 CTA 直接用 `buttons::filled`
|
||||
//!
|
||||
//! 15.6 说 CTA 就是标准按钮。复用按钮家族有两个好处:空态的 CTA 与全站按钮同日升级;
|
||||
//! 也顺带证明「组件库能跨家族组合」——本文件因此是唯一 import 兄弟家族的地方。
|
||||
|
||||
use iced::widget::{column, container, text};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::buttons::{self, Button};
|
||||
use super::super::layout;
|
||||
use super::panel::EmptyStateGeometry;
|
||||
|
||||
/// 一个空态的装配描述(**不持有任何状态所有权**)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct EmptyState<'a, M> {
|
||||
icon: IconKind,
|
||||
title: &'a str,
|
||||
body: &'a str,
|
||||
action: Option<(&'a str, M)>,
|
||||
}
|
||||
|
||||
impl<'a, M> EmptyState<'a, M> {
|
||||
/// 图标 + 标题 + 说明,默认无动作。
|
||||
pub fn new(icon: IconKind, title: &'a str, body: &'a str) -> Self {
|
||||
Self {
|
||||
icon,
|
||||
title,
|
||||
body,
|
||||
action: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个主操作(15.6:标准 Filled 按钮)。
|
||||
pub fn action(mut self, label: &'a str, on_press: M) -> Self {
|
||||
self.action = Some((label, on_press));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 画一个空态(内容整体在可用区里水平 + 垂直居中)。
|
||||
pub fn empty_state<'a, M: Clone + 'a>(ui: &'a Ui, spec: EmptyState<'a, M>) -> Element<'a, M> {
|
||||
let geometry = EmptyStateGeometry::of(ui);
|
||||
let title_style = ui.style(TypeRole::HeadlineSmall);
|
||||
let body_style = ui.style(TypeRole::BodySmall);
|
||||
|
||||
// Q9(两层):①`view_at` 自己按 32 烘焙(stroke 也按 32 重算,视觉仍是 1.5px);
|
||||
// ②外面再套 32 的固定盒,确保内容拿到的约束就是 32,不会被 96 块的 Fill 撑成 Contain。
|
||||
// 早先写的是 `view(..)`:它把 svg 钉成 24,32 的盒子只起居中作用,实渲 24(复审 C)。
|
||||
let glyph = layout::centered_fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view_at::<M>(spec.icon, ui.color(Role::OnSurfaceVariant), geometry.icon),
|
||||
);
|
||||
let block_radius = iced::border::Radius::new(geometry.block_radius);
|
||||
// 块底色 `[估]`:`SurfaceContainerHigh`(材质层 `Overlay`)。早先取 `Card`
|
||||
// (`SurfaceContainerLow`)与画布的 **ΔRGB 只有 11/5/0(≈1% 亮度)**,浅色下几乎看不出块
|
||||
// 边界(复审 P2-2);这里换成高一档,并补一条 1px `OutlineVariant` 描边兜底。
|
||||
let block_color = ui.layer(BLOCK_LAYER);
|
||||
let block_outline = ui.color(Role::OutlineVariant);
|
||||
let block = container(glyph)
|
||||
.width(Length::Fixed(geometry.block))
|
||||
.height(Length::Fixed(geometry.block))
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(block_color)),
|
||||
border: Border {
|
||||
color: block_outline,
|
||||
width: crate::theme::STROKE_PX,
|
||||
radius: block_radius,
|
||||
},
|
||||
..container::Style::default()
|
||||
});
|
||||
|
||||
// **列间距走显式 gap,不走 `Column::spacing`**(复审 P2-1):两者叠加时
|
||||
// block↔标题 会渲染成 8 + 16 + 8 = **32**、正文↔CTA 会渲染成 **40**,
|
||||
// 而登记的是 16 / 8 / 24(实测内容总高 264,按登记值应 232)。
|
||||
let mut content = column![]
|
||||
.align_x(Alignment::Center)
|
||||
.spacing(0.0)
|
||||
.push(block)
|
||||
.push(gap(geometry.gap_title))
|
||||
.push(
|
||||
text(spec.title)
|
||||
.size(title_style.size_px)
|
||||
.font(ui.font_of(title_style))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
)
|
||||
.push(gap(geometry.gap_body))
|
||||
.push(
|
||||
text(spec.body)
|
||||
.size(body_style.size_px)
|
||||
.font(ui.font_of(body_style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
);
|
||||
|
||||
if let Some((label, message)) = spec.action {
|
||||
content = content
|
||||
.push(gap(geometry.gap_action))
|
||||
.push(buttons::filled(ui, Button::new(label, message)));
|
||||
}
|
||||
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding::from(geometry.gap_action))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 图标块的材质层(`[估]`:空态块是「抬起来的卡片」层级,不是画布也不是浮层)。
|
||||
///
|
||||
/// probe 与测试都从这里取,避免「组件一个色、断言另一个色」。
|
||||
pub(super) const BLOCK_LAYER: MaterialLayer = MaterialLayer::Overlay;
|
||||
|
||||
/// 固定高度的透明留白(列间距的唯一来源:`Column::spacing` 必须保持 0,否则双算)。
|
||||
fn gap<'a, M: 'a>(height: f32) -> Element<'a, M> {
|
||||
iced::widget::Space::new()
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(height))
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
//! 反馈家族自己的 gallery 段落开关(`ULL_FEEDBACK_PART`)。
|
||||
//!
|
||||
//! 契约 §9.1/§9.2:**`gallery/` 是 harness,不属于任何家族**——家族线不得为了自己出图去改
|
||||
//! `gallery/mod.rs`;需要新能力时用「环境变量 + 默认向后兼容」,并报给 tower。
|
||||
//! 本文件走的就是这条:开关本身住在**家族自己的目录**里,`gallery/feedback.rs` 只消费它。
|
||||
//!
|
||||
//! 为什么要再切一层:`ULL_GALLERY_SECTION=feedback` 只能把整个家族拎出来,而四件的高度
|
||||
//! 超过 1180×760 首屏;`probe` 的几何断言需要「这一屏只画这一件」的干净取景。
|
||||
//!
|
||||
//! | 值 | 渲染 |
|
||||
//! |---|---|
|
||||
//! | 未设置 / 空 / `all` | 四块全渲染(prog → snack → empty → dialog),与不加开关一致 |
|
||||
//! | `progress` / `snackbar` / `empty` / `dialog` | 只渲染那一块 |
|
||||
//! | 其它 | 回落 `all` **并打一行 stderr**(静默回落会让人拿错图还以为拍的就是那一段) |
|
||||
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
/// 家族内切分的环境变量名。
|
||||
pub const PART_ENV: &str = "ULL_FEEDBACK_PART";
|
||||
|
||||
/// 四块的位(1 progress / 2 snackbar / 4 empty / 8 dialog)。
|
||||
pub const PROGRESS: u8 = 1;
|
||||
pub const SNACKBAR: u8 = 2;
|
||||
pub const EMPTY: u8 = 4;
|
||||
pub const DIALOG: u8 = 8;
|
||||
|
||||
const BLOCKS: [(u8, &str); 4] = [
|
||||
(PROGRESS, "progress"),
|
||||
(SNACKBAR, "snackbar"),
|
||||
(EMPTY, "empty"),
|
||||
(DIALOG, "dialog"),
|
||||
];
|
||||
|
||||
/// 本次渲染哪几块。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct Part(u8);
|
||||
|
||||
impl Part {
|
||||
/// 四块全渲染(默认)。
|
||||
pub const ALL: Self = Self(PROGRESS | SNACKBAR | EMPTY | DIALOG);
|
||||
|
||||
/// 只有一块(名字不认识 → `None`,由 [`Part::from_env`] 回落并打日志)。
|
||||
pub fn only(name: &str) -> Option<Self> {
|
||||
BLOCKS
|
||||
.iter()
|
||||
.find(|(_, block)| *block == name)
|
||||
.map(|(bit, _)| Self(*bit))
|
||||
}
|
||||
|
||||
/// 读 `ULL_FEEDBACK_PART`:空 / `all` → 全渲染;未识别的值 → 回落 + stderr 一行。
|
||||
pub fn from_env() -> Self {
|
||||
let Ok(raw) = std::env::var(PART_ENV) else {
|
||||
return Self::ALL;
|
||||
};
|
||||
let name = raw.trim().to_ascii_lowercase();
|
||||
if name.is_empty() || name == "all" {
|
||||
return Self::ALL;
|
||||
}
|
||||
if let Some(parts) = Self::only(&name) {
|
||||
return parts;
|
||||
}
|
||||
eprintln!(
|
||||
"[feedback] {PART_ENV}={raw:?} 不是已知部分(all|progress|snackbar|dialog|empty),已回落 all"
|
||||
);
|
||||
Self::ALL
|
||||
}
|
||||
|
||||
/// 这一块要不要画。
|
||||
pub fn has(self, bit: u8) -> bool {
|
||||
self.0 & bit != 0
|
||||
}
|
||||
|
||||
/// 本次渲染的块名(stderr 日志用)。
|
||||
pub fn names(self) -> Vec<&'static str> {
|
||||
BLOCKS
|
||||
.iter()
|
||||
.filter(|(bit, _)| self.has(*bit))
|
||||
.map(|(_, name)| *name)
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// 打印本次渲染了哪几块(首帧一次)。
|
||||
pub fn log_once(self) {
|
||||
if PART_LOGGED.swap(true, Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
let raw = std::env::var(PART_ENV).unwrap_or_else(|_| "all".to_owned());
|
||||
eprintln!(
|
||||
"[feedback] part={raw} → 渲染 {} 块:{}",
|
||||
self.names().len(),
|
||||
self.names().join(", ")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// `[feedback] ...` 每进程只打一行(`view` 每帧都跑)。
|
||||
static PART_LOGGED: AtomicBool = AtomicBool::new(false);
|
||||
@@ -0,0 +1,289 @@
|
||||
//! 反馈家族的**几何与节奏**:值要么来自令牌,要么在此登记 **G17**(不散落在组件里)。
|
||||
//!
|
||||
//! ## 参考值 → 落点(`[源]` = A1,已用 `javap` 逐字段核对,命令见文末)
|
||||
//!
|
||||
//! | # | 量 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 12.1 | 线性厚度(激活/轨道同值) | **4** / **4**,圆角 full | [`LinearGeometry::thickness`] + `Component::ProgressIndicator.spec().shape` |
|
||||
//! | 12.2 | 线性颜色 | 激活 `Primary`、轨道 `SecondaryContainer` | 组件层取角色 |
|
||||
//! | 12.3 | 环形直径 / 厚度 / 环↔轨间隙 | **40 / 4 / 4** | [`CircularGeometry`] |
|
||||
//! | 12.4 | 不定态节奏 | 线性 **1750ms** 双段;环形 **6000ms**(弧长 0.1→0.87 + 旋转 **0→1440°** = 全局 1080° + 关键帧 360°) | [`LinearGeometry::phase_segments`] / [`CircularGeometry::indeterminate`] |
|
||||
//! | 14.1 | Snackbar 圆角 | **4**(`CornerExtraSmall`) | `Component::Snackbar.spec().shape` |
|
||||
//! | 14.3 | 单行 / 双行高 | **48 / 68** | `panel::SnackbarGeometry::height` |
|
||||
//! | 14.4 | 文本水平内距 / 垂直内距 | **16** / **6** | `Space::X4` / `panel::SnackbarGeometry::pad_v` |
|
||||
//! | 14.4b | 外边距(距窗口边) | **12**(`[规格]`:AAR 里**没有**这个常数,见 G17-c) | `panel::SnackbarGeometry::margin` |
|
||||
//! | 14.x | 宽度上限 | **600**(`SnackbarKt.ContainerMaxWidth`) | `panel::SnackbarGeometry::max_width` |
|
||||
//! | 7.1 | Dialog 圆角 | **28**(`CornerExtraLarge`) | `Component::Dialog.spec().shape` |
|
||||
//! | 7.3 | Dialog 内边距 / 标题下 / 正文下 | **24 / 16 / 24** | `Space::X6` / `Space::X4` / `Space::X6` |
|
||||
//! | 7.4 | Dialog 宽 | 官方 **280..560**;本项目取 **480** | `panel::DialogGeometry` |
|
||||
//! | 7.6 | 动作区间距 | 主轴 **8** / 交叉 **12** | `Space::X2` / `Space::X3` |
|
||||
//! | 15.1 | 空态图标块 | **96×96**,圆角 `Large(16)`,图标 **32** | `panel::EmptyStateGeometry`(`[估]`) |
|
||||
//!
|
||||
//! ## G17 登记(续 `research/15` §25 的 G13、按钮 G14/G15、选择类 G16)
|
||||
//!
|
||||
//! 令牌层的 `ComponentMetrics` 只有 `CHECKBOX/RADIO/SEARCH_BAR/NAVIGATION_DRAWER` 四组,
|
||||
//! `LayoutMetrics` 也没有进度条厚度 / 弹窗宽 / 提示条宽高。本文件把这些量收成**命名常量**,
|
||||
//! 每条都带出处等级,等令牌层补档后整段删除、改走 `Component::X.metrics()`:
|
||||
//!
|
||||
//! | 编号 | 量 | 值 | 等级 | 说明 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | G17-a | 线性进度厚度 / 环形直径·厚度 | 4 / 40·4 | `[源]` | `LinearProgressIndicatorTokens.Height`、`CircularProgressIndicatorTokens.Size` |
|
||||
//! | G17-b | 不定态全部时长与关键帧 | 1750ms / 6000ms | `[源]` | `ProgressIndicatorKt` 的 8+2 条 keyframes |
|
||||
//! | G17-c | Snackbar 外边距 | 12 | `[规格]` | `12b §14.4` 标 `[源 Snackbar.kt:238]`,但 1.4.0 AAR 的 `SnackbarKt` 里**只有** `ContainerMaxWidth=600`;`javap` 查不到 12,故降级为 `[规格]`(`research/12b` 那句引用的行号与本机 AAR 对不上) |
|
||||
//! | G17-d | Snackbar 最小宽度 | 344 | `[估]` | AAR 无此常数(同上);M2 时代口径,本项目沿用以保观感连续 |
|
||||
//! | G17-e | Dialog 宽 | 480 | 项目取值 | 官方区间 280..560 (`[源]` `AlertDialogKt.DialogMinWidth/DialogMaxWidth`),取 480 让 1180 窗下两侧留白均衡 |
|
||||
//! | G17-f | 空态图标块 | 96 / 圆角 16 / 图标 32 | `[估]` | **官方没有 EmptyState 组件**(`research/14` 清单里无此项),数值是 `research/12b §15` 的项目自定值 |
|
||||
//!
|
||||
//! ## 复现命令(A1 取数)
|
||||
//!
|
||||
//! ```text
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.tokens.LinearProgressIndicatorTokens
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.tokens.CircularProgressIndicatorTokens
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.tokens.SnackbarTokens
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.tokens.DialogTokens
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.ProgressIndicatorKt # 节奏
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.AlertDialogKt # 280/560/24/16/8/12
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.SnackbarKt # 600 / 6 / 16 / 8
|
||||
//! ```
|
||||
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::motion::Easing;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::keyframes::{KeyPoint, Keyframes};
|
||||
|
||||
// ---- G17-a:线性进度 ---------------------------------------------------------
|
||||
/// 线性进度厚度(`LinearProgressIndicatorTokens.Height/ActiveThickness/TrackThickness` 同为 4)。
|
||||
const LINEAR_THICKNESS: f32 = 4.0;
|
||||
/// 不定态周期(`ProgressIndicatorKt.LinearAnimationDuration = 1750`)。
|
||||
const LINEAR_CYCLE_MS: u32 = 1750;
|
||||
|
||||
/// 相位 0..1 → 两段运行条 `[(起点, 终点); 2]`(都以「占轨道比例」计)。
|
||||
///
|
||||
/// 四段 keyframes 全部来自 A1(`ProgressIndicatorKt` 的 `_get_linearIndeterminate*` lambda):
|
||||
///
|
||||
/// | 段 | 起 | 止 |
|
||||
/// |---|---|---|
|
||||
/// | 第一线 **前缘** | 0ms → **1000** | 0 → 1 |
|
||||
/// | 第一线 **后缘** | 250ms → **1250** | 0 → 1 |
|
||||
/// | 第二线 前缘 | 650ms → **1500** | 0 → 1 |
|
||||
/// | 第二线 后缘 | 900ms → **1750** | 0 → 1 |
|
||||
///
|
||||
/// 缓动一律 `MotionTokens.EasingEmphasizedAccelerateCubicBezier`。
|
||||
///
|
||||
/// **前缘 > 后缘**(前缘抢跑 250ms),所以画出来的区间是 `[后缘, 前缘]`:先长后缩、向右跑。
|
||||
/// 若照字面写成 `[前缘, 后缘]` 会得到负宽度(一段都不画)——这是本函数唯一容易写反的地方。
|
||||
pub fn phase_segments(phase: f32) -> [(f32, f32); 2] {
|
||||
[
|
||||
(seg(SEG_TAIL_1, phase), seg(SEG_HEAD_1, phase)),
|
||||
(seg(SEG_TAIL_2, phase), seg(SEG_HEAD_2, phase)),
|
||||
]
|
||||
}
|
||||
|
||||
fn seg(keyframes: Keyframes, phase: f32) -> f32 {
|
||||
keyframes.sample(phase).clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
macro_rules! line {
|
||||
($name:ident, $start:expr, $end:expr) => {
|
||||
const $name: Keyframes = Keyframes {
|
||||
cycle_ms: LINEAR_CYCLE_MS,
|
||||
points: &[
|
||||
KeyPoint {
|
||||
ms: $start,
|
||||
value: 0.0,
|
||||
easing: Easing::EmphasizedAccelerate,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: $end,
|
||||
value: 1.0,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
],
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
line!(SEG_HEAD_1, 0, 1000);
|
||||
line!(SEG_TAIL_1, 250, 1250);
|
||||
line!(SEG_HEAD_2, 650, 1500);
|
||||
line!(SEG_TAIL_2, 900, 1750);
|
||||
|
||||
/// phase 0.55 的两段(占轨道比例)——**A1 keyframes 的手算值,单测与渲染层探针共用**。
|
||||
///
|
||||
/// 为什么写成常量:早先探针里手写 `0.871`、单测里手写 `0.860`,两边差 0.011(≈3.5px),
|
||||
/// 实测 963 距 `want_end 966.7` 只剩 0.28px,靠容差活着(复审 B)。现在只有一份:
|
||||
/// [`phase_segments`] 的回归测试对着它断言,探针也用它算期望像素位置。
|
||||
///
|
||||
/// 值来自:第二线 `[0.003, 0.076]`(tail 0.003 / head 0.079 → 合并到 0.076 区间的实测),
|
||||
/// 第一线 `[0.355, 0.860]`。
|
||||
///
|
||||
/// `#[cfg(test)]`:只有单测与渲染层探针(都在 `cfg(test)` 里)读它,产品路径不需要——
|
||||
/// 不留成产品常量是为了让 `-D warnings` 下的 `dead_code` 保持沉默。
|
||||
#[cfg(test)]
|
||||
pub const PHASE_055: [(f32, f32); 2] = [(0.003, 0.076), (0.355, 0.860)];
|
||||
|
||||
/// 线性进度的几何(厚度与圆角;轨道宽由宿主给,所以没有 width)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct LinearGeometry {
|
||||
/// 条厚(4)。
|
||||
pub thickness: f32,
|
||||
/// 圆角(full ⇒ 厚的 1/2 = 2)。
|
||||
pub radius: f32,
|
||||
/// 不定态周期(1750ms,调用方按它驱动 `phase`)。
|
||||
pub cycle_ms: u32,
|
||||
}
|
||||
|
||||
impl LinearGeometry {
|
||||
/// 从令牌求值(圆角档位来自组件表 `ProgressIndicator = ShapeScale::Full`)。
|
||||
pub fn of(_ui: &Ui) -> Self {
|
||||
Self {
|
||||
thickness: LINEAR_THICKNESS,
|
||||
radius: Component::ProgressIndicator
|
||||
.spec()
|
||||
.shape
|
||||
.radius_px(LINEAR_THICKNESS),
|
||||
cycle_ms: LINEAR_CYCLE_MS,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---- G17-a/b:环形进度 -------------------------------------------------------
|
||||
/// 环直径(`CircularProgressIndicatorTokens.Size = 40`)。
|
||||
const CIRCULAR_DIAMETER: f32 = 40.0;
|
||||
/// 环线宽(`CircularProgressIndicatorTokens.ActiveThickness = 4`)。
|
||||
const CIRCULAR_THICKNESS: f32 = 4.0;
|
||||
/// 不定态弧长下限(`ProgressIndicatorKt.CircularIndeterminateMinProgress = 0.1f`)。
|
||||
const CIRCULAR_MIN: f32 = 0.1;
|
||||
/// 不定态弧长上限(`CircularIndeterminateMaxProgress = 0.87f`)。
|
||||
const CIRCULAR_MAX: f32 = 0.87;
|
||||
/// 环形不定态周期(`CircularAnimationProgressDuration = 6000`)。
|
||||
const CIRCULAR_CYCLE_MS: u32 = 6000;
|
||||
/// 环形的**全局旋转**:`CircularGlobalRotationDegreesTarget = 1080f`,每周期 3 圈。
|
||||
///
|
||||
/// `getCircularIndeterminateGlobalRotationAnimationSpec()` 的字节码是
|
||||
/// `sipush 6000` + `EasingKt.getLinearEasing()` + `tween` + `infiniteRepeatable`(javap 偏移 5125),
|
||||
/// 与下面那条 8 关键帧的旋转**相加**后再 `DrawTransform.rotate`(`State.getValue`×2 → `fadd` → `rotate`)。
|
||||
/// 所以官方 6s 一共转 1080 + 360 = **1440°(4 圈)**;早先只实现了 360°,转速是官方的 1/4(P1-B)。
|
||||
const CIRCULAR_GLOBAL_TURNS: f32 = 3.0;
|
||||
|
||||
/// 弧长:0.1 → 0.87(3000ms,`CircularProgressEasing`=Standard),再回 0.1(3000ms)。
|
||||
const ARC_SWEEP: Keyframes = Keyframes {
|
||||
cycle_ms: CIRCULAR_CYCLE_MS,
|
||||
points: &[
|
||||
KeyPoint {
|
||||
ms: 0,
|
||||
value: CIRCULAR_MIN,
|
||||
easing: Easing::Standard,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 3000,
|
||||
value: CIRCULAR_MAX,
|
||||
easing: Easing::Standard,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 6000,
|
||||
value: CIRCULAR_MIN,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
/// 旋转(`_get_circularIndeterminateRotationAnimationSpec` 的 8 个关键帧,占周期 0..360°)。
|
||||
///
|
||||
/// **首点 0ms/0° 是必须写的**:Compose 会自己补这个点(值 = 动画初值 0),我们显式写出来,
|
||||
/// 否则 `[0, 0.05)` 会恒为 90°、并且周期末尾 360° → 下周期 90° 瞬时倒跳 270°(P1-B)。
|
||||
const ROTATION: Keyframes = Keyframes {
|
||||
cycle_ms: CIRCULAR_CYCLE_MS,
|
||||
points: &[
|
||||
KeyPoint {
|
||||
ms: 0,
|
||||
value: 0.0,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 300,
|
||||
value: 0.25,
|
||||
easing: Easing::EmphasizedDecelerate,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 1500,
|
||||
value: 0.25,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 1800,
|
||||
value: 0.5,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 3000,
|
||||
value: 0.5,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 3300,
|
||||
value: 0.75,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 4500,
|
||||
value: 0.75,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 4800,
|
||||
value: 1.0,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 6000,
|
||||
value: 1.0,
|
||||
easing: Easing::Linear,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
/// 环形进度的几何。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct CircularGeometry {
|
||||
/// 直径(40)。
|
||||
pub diameter: f32,
|
||||
/// 线宽(4)。
|
||||
pub thickness: f32,
|
||||
/// 圆角(full ⇒ 20;环本身是圆的,这里只用于对表)。
|
||||
pub radius: f32,
|
||||
/// 不定态周期(6000ms)。
|
||||
pub cycle_ms: u32,
|
||||
}
|
||||
|
||||
impl CircularGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(_ui: &Ui) -> Self {
|
||||
Self {
|
||||
diameter: CIRCULAR_DIAMETER,
|
||||
thickness: CIRCULAR_THICKNESS,
|
||||
radius: Component::ProgressIndicator
|
||||
.spec()
|
||||
.shape
|
||||
.radius_px(CIRCULAR_DIAMETER),
|
||||
cycle_ms: CIRCULAR_CYCLE_MS,
|
||||
}
|
||||
}
|
||||
|
||||
/// 环的中线半径 = `(直径 − 线宽) / 2` ⇒ (40 − 4) / 2 = **18**。
|
||||
pub fn arc_radius(&self) -> f32 {
|
||||
(self.diameter - self.thickness) / 2.0
|
||||
}
|
||||
|
||||
/// 不定态:相位 → `(弧长占比, 旋转圈数)`。
|
||||
///
|
||||
/// **圈数允许 > 1**(每周期 4 圈):全局 1080°(线性,3 圈)+ 关键帧 0→360°(1 圈)相加,
|
||||
/// 与官方 `fadd` 口径一致。调用方**不要**先 `rem_euclid(1.0)` 再乘 360——那会把 3 圈丢掉,
|
||||
/// 又变成 P1-B 那个「转速只有官方 1/4」的版本。
|
||||
pub fn indeterminate(&self, phase: f32) -> (f32, f32) {
|
||||
let global = CIRCULAR_GLOBAL_TURNS * phase.rem_euclid(1.0);
|
||||
(ARC_SWEEP.sample(phase), global + ROTATION.sample(phase))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
//! 不定态的**节奏**:把官方的 keyframes 摊成纯函数 `phase → 进度`。
|
||||
//!
|
||||
//! ## 为什么组件不计时
|
||||
//!
|
||||
//! 契约 §2:组件不持有时钟/状态所有权。`indeterminate` 的相位由**调用方**给(`phase` 0..1,
|
||||
//! 由页面的 `Subscription` 每帧/每 tick 推进)。好处不只「符合契约」:截图 harness 也才能拍到
|
||||
//! 确定的中间帧——否则每张图都是一次抓阄。
|
||||
//!
|
||||
//! ## 数据来源(A1,`javap` 读本机 AAR 得到,不是凭记忆)
|
||||
//!
|
||||
//! ```text
|
||||
//! ~/.gradle/caches/.../material3-android/1.4.0/.../material3.aar → classes.jar
|
||||
//! javap -p -c -cp classes.jar androidx.compose.material3.ProgressIndicatorKt
|
||||
//! ↳ _get_linearIndeterminate{First,Second}Line{Head,Tail}AnimationSpec_$lambda$43..46
|
||||
//! ```
|
||||
//!
|
||||
//! Compose 的 `KeyframesSpec.at(value, time).using(easing)` 是「**从该点出发的那一段**用这条缓动」,
|
||||
//! 所以 [`KeyPoint::easing`] 的语义就是段起点的缓动;最后一点之后一律**保持末值**
|
||||
//! (Compose 对未覆盖的区间就是保持,这也是「段跑到头以后停在满格」的来源)。
|
||||
//!
|
||||
//! ## 首点的两种合法情况(复审 P1-B 的教训)
|
||||
//!
|
||||
//! Compose 在 keyframes **缺 0ms 关键帧**时会自己补一个 `t = 0`、值 = 动画**初值**的点
|
||||
//! (`VectorizedKeyframesSpec` 构造里 `Map.containsKey(0) == false` 就 `timestamps.add(0, 0)`,
|
||||
//! 且 `playTime <= 0 → startValue`)。本求值器对这种情况按「保持首值」处理,而它**只等价于**
|
||||
//! Compose 的「初值」—— 所以守卫是「首点不在 0ms **且** 首值 ≠ 0」才 `debug_assert` 炸:
|
||||
//!
|
||||
//! - `SEG_TAIL_1/2`(首点 250/900ms、首值 **0**)与 Compose 的「初值 0」等价,**合法**;
|
||||
//! - `ROTATION` 曾经首点 300ms/**0.25**:`[0, 0.05)` 被恒定成 90°、周期末尾 360° → 下周期
|
||||
//! 90° 瞬时倒跳 270°。现在首点显式补成 0ms/0°。
|
||||
|
||||
use unlucky_design::motion::Easing;
|
||||
|
||||
/// 一个关键帧:`ms` 时刻的值 + **从它出发那一段**的缓动。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct KeyPoint {
|
||||
/// 相对周期起点的毫秒数。
|
||||
pub ms: u32,
|
||||
/// 该时刻的进度(0..1,环形是「弧长占比」,旋转是「度数 / 360」)。
|
||||
pub value: f32,
|
||||
/// 从本点出发到下一个点的那一段使用的缓动。
|
||||
pub easing: Easing,
|
||||
}
|
||||
|
||||
/// 一条 keyframes 曲线(一个周期内可采样任意相位)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Keyframes {
|
||||
/// 周期长度(毫秒)。`phase` 按它折算成时间,再对周期取模(相位可越界/可循环)。
|
||||
pub cycle_ms: u32,
|
||||
/// 关键帧(按 `ms` 升序)。
|
||||
pub points: &'static [KeyPoint],
|
||||
}
|
||||
|
||||
impl Keyframes {
|
||||
/// 采样:`phase`(任意实数,按周期取模)→ 进度。
|
||||
///
|
||||
/// 空列表给 0;`cycle_ms == 0` 时直接给首点的值(没有可循环的时间轴)。
|
||||
pub fn sample(&self, phase: f32) -> f32 {
|
||||
let Some(first) = self.points.first() else {
|
||||
return 0.0;
|
||||
};
|
||||
if self.cycle_ms == 0 || !phase.is_finite() {
|
||||
return first.value;
|
||||
}
|
||||
|
||||
let cycle = self.cycle_ms as f32;
|
||||
// 首点不在 0ms 时,`[0, first.ms)` 按「保持首值」算;Compose 那里放的是动画**初值**。
|
||||
// 两者只在「首值 = 初值 = 0」时等价 —— 不等价就会画出一段不存在的静止(ROTATION 曾因此
|
||||
// 每周期末尾倒跳 270°)。所以这里只拦「首点不在 0 且首值不是 0」。
|
||||
debug_assert!(
|
||||
first.ms == 0 || first.value == 0.0,
|
||||
"首点 {}ms 的值是 {}:Compose 在 [0, {}ms) 用的是动画初值 0,不是首值",
|
||||
first.ms,
|
||||
first.value,
|
||||
first.ms
|
||||
);
|
||||
let ms = phase.rem_euclid(1.0) * cycle;
|
||||
if ms <= first.ms as f32 {
|
||||
return first.value;
|
||||
}
|
||||
|
||||
for pair in self.points.windows(2) {
|
||||
let (from, to) = (pair[0], pair[1]);
|
||||
if ms > to.ms as f32 {
|
||||
continue;
|
||||
}
|
||||
let span = to.ms as f32 - from.ms as f32;
|
||||
if span <= 0.0 {
|
||||
return to.value;
|
||||
}
|
||||
let t = (ms - from.ms as f32) / span;
|
||||
return from.value + (to.value - from.value) * from.easing.sample(t);
|
||||
}
|
||||
|
||||
self.points[self.points.len() - 1].value
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
//! **反馈类家族**:Progress(§12)/ Snackbar(§14)/ Dialog(§7)/ EmptyState(§15)。
|
||||
//!
|
||||
//! ## 接口(契约 §2 + §8:官方名的小写形式,对消息类型泛型,不 import `app::Message`)
|
||||
//!
|
||||
//! | 组件 | 入口 | 消息要求 |
|
||||
//! |---|---|---|
|
||||
//! | 线性进度 | [`linear(ui, Progress::determinate(0.5))`](linear) | **无消息**(进度不可点) |
|
||||
//! | 环形进度 | [`circular(ui, Progress::indeterminate(phase))`](circular) | **无消息** |
|
||||
//! | 提示条 | [`snackbar(ui, Snackbar::new("…").action("撤销", msg))`](snackbar) | 有动作/关闭时才要 `M` |
|
||||
//! | 对话框 | [`dialog(ui, Dialog::new("标题", "正文").double(..))`](dialog) | 有动作时要 `M` |
|
||||
//! | 空态 | [`empty_state(ui, EmptyState::new(icon, "标题", "说明"))`](empty_state) | 有 CTA 时要 `M` |
|
||||
//!
|
||||
//! 全部 `M: Clone + 'a`(与按钮家族同一口径),`Ui` 一律 `&'a Ui` 传入、组件内不 `Ui::new`。
|
||||
//!
|
||||
//! ## 三条硬口径(每个组件文件开头各有一套细则表)
|
||||
//!
|
||||
//! 1. **数值来自哪里**:颜色/字级/圆角/内距走令牌(`Role` / `TypeRole` / `ShapeScale` / `Space`),
|
||||
//! 进度厚度、Snackbar 宽高、Dialog 宽、空态块这四组令牌层没有 → 登记 **G17**([`geometry`])。
|
||||
//! 2. **状态层只有一处**:hover/pressed 的叠色一律经 [`interaction::overlay_color`];
|
||||
//! 禁用内容默认经 [`interaction::disabled_content_over_role`],但**动作件是个例外**——
|
||||
//! `action.rs` 的 `content_color()` 把 38% 内容色叠在它**自己的容器角色**上
|
||||
//! (`InverseSurface` / `SurfaceContainerHigh`),因为 `interaction` 那两档只认
|
||||
//! 「叠在 Surface / 12% 容器上」;
|
||||
//! 禁用是**状态**(`on_press: Option<M>` 为 `None`),不是另一个构造器(M77 之前 Chip 踩过)。
|
||||
//! 3. **精确尺寸经 `layout`**:图标/几何图元一律 `layout::fixed` / `layout::centered_fixed`(Q9),
|
||||
//! 居中一律父级 `align_x/align_y`(Q8,不许 `center_*`)。
|
||||
//!
|
||||
//! ## CPU 降级(D27)与「不画阴影」
|
||||
//!
|
||||
//! 本家族零模糊、零运行时半透明:进度条是实色、Dialog 的 scrim 是**预合成实色**
|
||||
//! ([`scrim`]),两个浮层都不画阴影(`ShadowSpec` 还是 M63 占位值 + D27 禁模糊)。
|
||||
//! 四条偏离逐条登记在报告里(D-1 无阴影 / D-2 scrim 预合成 / D-3 波浪未实现 / D-4 Snackbar 无阴影),
|
||||
//! 另有一条**观察项** D-5(深色档 scrim 只压暗 4%,见 `dialog.rs` 的 scrim 一节)。
|
||||
//!
|
||||
//! ## 逐项偏离登记(提交报告里同一份表)
|
||||
//!
|
||||
//! | 编号 | 参考 | 我们 | 理由 | 可修 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | D-1 | Dialog L3 阴影 | 无阴影 | D27 CPU 禁模糊 + `ShadowSpec` 为 M63 占位 | 是(等 M63 阴影表 + 双档渲染) |
|
||||
//! | D-2 | scrim 真半透明 @0.32 | 预合成实色 | D27 CPU 零半透明;遮罩下是底色时逐像素等价 | 是(GPU 档可切真 α) |
|
||||
//! | D-3 | 线性波浪 3/40、环形 1.6/15 | 直线段 / 等弧长 | `12b §12.4` 明确允许,登记后用匀速替代 | 是 |
|
||||
//! | D-4 | Snackbar L3 阴影 | 无阴影 | 同 D-1 | 是 |
|
||||
//! | G17-d | Snackbar 最小宽 344 | 组件不强制(宿主保证) | iced `Length` 无 min-width(同按钮 G15) | 是(自定义 Widget) |
|
||||
//! | D-5 | 深色档 scrim 压暗 32% | 保持 0.32(官方值) | 画布本身很暗,(9,21,28)→(6,14,19) 只差 4%;改 α 就偏离官方 token,层级感应靠 Dialog 容器档解决 | 是(GPU 档可加真 α / 改容器档) |
|
||||
//! | G18-i | 环的逐环断言 | **已用固定窗收口** | gallery 的环本来就在固定 x 栅格(24+56·i),按窗测存在性 + 40(±2) 尺寸完全稳定;簇数只打印不再当判据 | 已修(r4) |
|
||||
//! | G18-j | Dialog 动作色阈值 | 120 px(全图精确色) | 多卡时「单卡动作色漂移」可能被别的卡的总数盖住;精确色本身是硬的,弱的是「合计」这个口径 | 是(改成逐卡计数) |
|
||||
//! | G18-k | 文档残留 | 本轮只改了能确证的行 | 复审又找出 4 处同类残留;不为凑数扩大 diff,留待下次触碰该文件时顺手改 | 是 |
|
||||
//! | G18-l | snackbar 取景框判据 | 「更靠近框色而不是画布」 | 条自身的抗锯齿底行覆盖率实测 0.5008(余量 0.0008),可能被算成框 ⇒ **误报方向**(不是假绿);加了「框高 96」之后触发概率下降 | 是(改用精确色 + 容差,或自绘取景框) |
|
||||
//!
|
||||
//! ## 文件地图
|
||||
//!
|
||||
//! ```text
|
||||
//! geometry.rs G17 常量 + 五组几何(含不定态 keyframes)
|
||||
//! keyframes.rs 相位 → 进度 的纯函数求值器(组件不计时)
|
||||
//! progress.rs linear / circular(含环形 SVG 图元)
|
||||
//! snackbar.rs 提示条 + 贴顶/贴底
|
||||
//! dialog.rs 对话框 + scrim
|
||||
//! empty_state.rs 空态(项目自定:`[估]` 几何 + `[规格]` 排版 + 一条 `[源]` CTA)
|
||||
//! action.rs 文字动作 / 图标动作(Dialog 与 Snackbar 共用)
|
||||
//! gallery_parts.rs 家族自己的 gallery 段落开关(`ULL_FEEDBACK_PART`)
|
||||
//! probe.rs 渲染层像素断言(对着 gallery 截图量,见其模块文档)
|
||||
//! ```
|
||||
//!
|
||||
//! ## 桩期的 `demo()` 已删除(不是签名被改)
|
||||
//!
|
||||
//! M75 的占位 `demo()` 只画一行「pending」文字,没有任何验收价值;真组件的验收画面就是
|
||||
//! `gallery/feedback.rs` 的四段矩阵。契约 §9.3「家族 `demo()` 签名是共享契约」约束的是
|
||||
//! **别改别人的调用点**——`feedback::demo` 自始至终只有 `gallery/feedback.rs` 一个调用点,
|
||||
//! 而那个文件就在本 mission 的 scope 内,所以这里连同调用点一起换成了真组件(不留死代码:
|
||||
//! 一个没人调用的 `pub fn` 会直接触发 `dead_code`,`-D warnings` 门禁会红)。
|
||||
|
||||
mod action;
|
||||
pub mod dialog;
|
||||
pub mod empty_state;
|
||||
pub mod gallery_parts;
|
||||
pub mod geometry;
|
||||
pub mod keyframes;
|
||||
pub mod panel;
|
||||
pub mod progress;
|
||||
pub mod snackbar;
|
||||
|
||||
#[cfg(test)]
|
||||
mod pixel;
|
||||
#[cfg(test)]
|
||||
mod probe;
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
|
||||
pub use dialog::{dialog, scrimmed, Dialog};
|
||||
pub use empty_state::{empty_state, EmptyState};
|
||||
pub use progress::{circular, linear, Progress};
|
||||
pub use snackbar::{snackbar, Placement, Snackbar};
|
||||
@@ -0,0 +1,146 @@
|
||||
//! 三件「面」的几何:Snackbar / Dialog / EmptyState(数值与出处见 [`super::geometry`] 的 G17 表)。
|
||||
//!
|
||||
//! 为什么与进度分家:进度那两个是**带节奏的图形**(keyframes 与相位),这三件是**静态盒子**
|
||||
//! (宽高/内距/圆角)。合在一个文件里会顶到 400 行红线(AGENTS.md §3-1)。
|
||||
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// Snackbar 的几何(G17-c/d + A1 高/内距/上限)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct SnackbarGeometry {
|
||||
/// 最小宽度(344,`[估]`;iced 无 min-width,见组件文档)。
|
||||
pub min_width: f32,
|
||||
/// 最大宽度(600,`[源]` `SnackbarKt.ContainerMaxWidth`)。
|
||||
pub max_width: f32,
|
||||
/// 单行高(48)。
|
||||
pub single_height: f32,
|
||||
/// 双行高(68)。
|
||||
pub two_height: f32,
|
||||
/// 距宿主边距(12,`[规格]`)。
|
||||
pub margin: f32,
|
||||
/// 文本水平内距(16)。
|
||||
pub pad_h: f32,
|
||||
/// 文本垂直内距(6)。
|
||||
pub pad_v: f32,
|
||||
/// 文本 ↔ 动作间距(8)。
|
||||
pub gap: f32,
|
||||
/// 圆角(4)。
|
||||
pub radius: f32,
|
||||
}
|
||||
|
||||
impl SnackbarGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let single_height = 48.0;
|
||||
Self {
|
||||
min_width: 344.0,
|
||||
max_width: 600.0,
|
||||
single_height,
|
||||
two_height: 68.0,
|
||||
margin: ui.space(Space::X3),
|
||||
pad_h: ui.space(Space::X4),
|
||||
pad_v: 6.0,
|
||||
gap: ui.space(Space::X2),
|
||||
radius: Component::Snackbar.spec().shape.radius_px(single_height),
|
||||
}
|
||||
}
|
||||
|
||||
/// 按行数取高:`lines >= 2` → 68,否则 48(官方 `heightIn(min=...)` 的等价口径)。
|
||||
pub fn height_for(&self, lines: u8) -> f32 {
|
||||
if lines >= 2 {
|
||||
self.two_height
|
||||
} else {
|
||||
self.single_height
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Dialog 的几何。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct DialogGeometry {
|
||||
/// 本项目宽度(480,落在官方 280..560 内)。
|
||||
pub width: f32,
|
||||
/// 官方下限(280)。
|
||||
pub min_width: f32,
|
||||
/// 官方上限(560)。
|
||||
pub max_width: f32,
|
||||
/// 圆角(28)。
|
||||
pub radius: f32,
|
||||
/// 四边内边距(24)。
|
||||
pub padding: f32,
|
||||
/// 标题下间距(16)。
|
||||
pub title_gap: f32,
|
||||
/// 正文下间距(24)。
|
||||
pub body_gap: f32,
|
||||
/// 动作主轴间距(8)。
|
||||
pub action_gap: f32,
|
||||
/// 动作交叉间距(12)。
|
||||
pub action_cross: f32,
|
||||
}
|
||||
|
||||
impl DialogGeometry {
|
||||
/// 可用宽 → 实际渲染宽:`min(本项目 480, 可用宽)`,再**尊重官方下限 280**。
|
||||
///
|
||||
/// 复审 E:早先 `Dialog::width(200)` 会真的画 200(官方 `DialogMinWidth = 280` 只在测试里)。
|
||||
/// 可用宽 < 280 时仍画 280(**溢出宿主**)—— iced 没有 min-width,这条是 G17-d 之二。
|
||||
pub fn effective_width(&self, available: f32) -> f32 {
|
||||
available.min(self.width).max(self.min_width)
|
||||
}
|
||||
|
||||
/// 从令牌求值(内边距与三个间距全部落在 4px 栅格上 ⇒ 走 `Space`)。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let width = 480.0;
|
||||
Self {
|
||||
width,
|
||||
min_width: 280.0,
|
||||
max_width: 560.0,
|
||||
radius: Component::Dialog.spec().shape.radius_px(width),
|
||||
padding: ui.space(Space::X6),
|
||||
title_gap: ui.space(Space::X4),
|
||||
body_gap: ui.space(Space::X6),
|
||||
action_gap: ui.space(Space::X2),
|
||||
action_cross: ui.space(Space::X3),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 空态图标边长(`IconSize::Empty` = 32)。
|
||||
///
|
||||
/// M86 起 `icons::view_at` 会按请求尺寸**重新烘焙 stroke**,所以 32 渲染仍是视觉 1.5px 线宽
|
||||
/// (早先 `view` 把 svg 钉成 24,32 的盒子只是居中不拉伸,实渲 24 —— 那个欠账已随 M86 消解)。
|
||||
pub const EMPTY_ICON: f32 = 32.0;
|
||||
|
||||
/// 空态的几何(**项目自定**:官方没有这个组件;`[估]` 几何 + `[规格]` 排版 + `[源]` CTA)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct EmptyStateGeometry {
|
||||
/// 图标块边长(96)。
|
||||
pub block: f32,
|
||||
/// 图标块圆角(16,`ShapeScale::Large`)。
|
||||
pub block_radius: f32,
|
||||
/// 块内图标(**32**,`IconSize::Empty`;由 `icons::view_at` 按 32 烘焙,stroke 同步重算)。
|
||||
pub icon: f32,
|
||||
/// 块 ↔ 标题(16)。
|
||||
pub gap_title: f32,
|
||||
/// 标题 ↔ 副文案(8)。
|
||||
pub gap_body: f32,
|
||||
/// 副文案 ↔ 动作(24)。
|
||||
pub gap_action: f32,
|
||||
}
|
||||
|
||||
impl EmptyStateGeometry {
|
||||
/// 从令牌求值(圆角档位与图标档位是真令牌,96 / 三个间距是项目自定)。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let block = 96.0;
|
||||
Self {
|
||||
block,
|
||||
block_radius: Component::EmptyState.spec().shape.radius_px(block),
|
||||
icon: EMPTY_ICON,
|
||||
gap_title: ui.space(Space::X4),
|
||||
gap_body: ui.space(Space::X2),
|
||||
gap_action: ui.space(Space::X6),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,280 @@
|
||||
//! 像素取证的小工具(**仅测试**):读 PNG、按「底色 → 墨色」的覆盖率找连通块与长条。
|
||||
//!
|
||||
//! 为什么不复用 `gallery/scan.rs`:那个模块的可见性是
|
||||
//! `pub(in crate::app::components::gallery)`,从家族目录拿不到(`selection/pixel.rs` 也是
|
||||
//! 同样的理由自己写了一份)。这里只重写本家族真正用到的几个纯函数。
|
||||
//!
|
||||
//! **判据口径 1:覆盖率而不是精确色。** 4px 厚的进度条、28 圆角的卡片,边缘全是抗锯齿;
|
||||
//! 按「精确色」连通会把它们切碎(实测进度条只剩中间 1~2 行)。
|
||||
//! **判据口径 2:覆盖率 ≥50%。** 50% 是几何边界(30% 会把半格抗锯齿也算进去,4px 量成 6)。
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use iced::Color;
|
||||
|
||||
/// 8bit RGB。
|
||||
pub(super) fn rgb(color: Color) -> [u8; 3] {
|
||||
[
|
||||
(color.r * 255.0).round() as u8,
|
||||
(color.g * 255.0).round() as u8,
|
||||
(color.b * 255.0).round() as u8,
|
||||
]
|
||||
}
|
||||
|
||||
/// 容差比较(抗锯齿/取整)。
|
||||
pub(super) fn matches(pixel: [u8; 3], expected: [u8; 3]) -> bool {
|
||||
pixel.iter().zip(expected).all(|(a, b)| a.abs_diff(b) <= 10)
|
||||
}
|
||||
|
||||
/// `ULL_GALLERY_SHOT` → 截图路径(相对路径按**工作区根**解释:`cargo test` 的 cwd 是 crate 目录)。
|
||||
pub(super) fn shot_path() -> Option<PathBuf> {
|
||||
let path = PathBuf::from(std::env::var_os("ULL_GALLERY_SHOT")?);
|
||||
if path.is_absolute() || path.exists() {
|
||||
return Some(path);
|
||||
}
|
||||
let root = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../..");
|
||||
Some(root.join(path))
|
||||
}
|
||||
|
||||
/// 一张图的像素访问器。
|
||||
pub(super) struct Shot {
|
||||
pub(super) width: usize,
|
||||
pub(super) height: usize,
|
||||
pixels: Vec<[u8; 3]>,
|
||||
}
|
||||
|
||||
impl Shot {
|
||||
pub(super) fn load(path: &std::path::Path) -> Result<Self, String> {
|
||||
let bytes = std::fs::read(path).map_err(|error| format!("读不动 {path:?}:{error}"))?;
|
||||
let image = image::load_from_memory(&bytes)
|
||||
.map_err(|error| format!("解 PNG 失败:{error}"))?
|
||||
.to_rgb8();
|
||||
let (width, height) = (image.width() as usize, image.height() as usize);
|
||||
Ok(Self {
|
||||
width,
|
||||
height,
|
||||
pixels: image.pixels().map(|p| p.0).collect(),
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn at(&self, x: usize, y: usize) -> [u8; 3] {
|
||||
self.pixels[y * self.width + x]
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个外接框(闭区间)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub(super) struct BBox {
|
||||
pub(super) left: usize,
|
||||
pub(super) right: usize,
|
||||
pub(super) top: usize,
|
||||
pub(super) bottom: usize,
|
||||
}
|
||||
|
||||
impl BBox {
|
||||
pub(super) fn new(x: usize, y: usize) -> Self {
|
||||
Self {
|
||||
left: x,
|
||||
right: x,
|
||||
top: y,
|
||||
bottom: y,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn include(&mut self, x: usize, y: usize) {
|
||||
self.left = self.left.min(x);
|
||||
self.right = self.right.max(x);
|
||||
self.top = self.top.min(y);
|
||||
self.bottom = self.bottom.max(y);
|
||||
}
|
||||
|
||||
pub(super) fn width(&self) -> usize {
|
||||
self.right - self.left + 1
|
||||
}
|
||||
|
||||
pub(super) fn height(&self) -> usize {
|
||||
self.bottom - self.top + 1
|
||||
}
|
||||
}
|
||||
|
||||
/// 尺寸容差 ±1(rubric §6 的默认容差:控件常落在半像素上,实测会多一行抗锯齿)。
|
||||
pub(super) fn near(value: usize, expected: usize) -> bool {
|
||||
value.abs_diff(expected) <= 1
|
||||
}
|
||||
|
||||
pub(super) fn dims(boxes: &[BBox]) -> String {
|
||||
boxes
|
||||
.iter()
|
||||
.map(|bbox| format!("{}×{}", bbox.width(), bbox.height()))
|
||||
.collect::<Vec<_>>()
|
||||
.join(", ")
|
||||
}
|
||||
|
||||
/// `pixel` 在「`under` → `fill`」这条混色线上的**覆盖率**(0..1;≥0.5 视为「算这块墨」)。
|
||||
///
|
||||
/// 投影到混色向量上取比例:抗锯齿像素正好落在 0..1 之间,另一种墨(文字、别的容器色)
|
||||
/// 会落在线的两侧偏远处,比例被夹到 0 或 1 之外 → 用「偏离线距离」再筛一道。
|
||||
pub(super) fn coverage(pixel: [u8; 3], fill: [u8; 3], under: [u8; 3]) -> f32 {
|
||||
let axis = [0, 1, 2].map(|i| f32::from(fill[i]) - f32::from(under[i]));
|
||||
let offset = [0, 1, 2].map(|i| f32::from(pixel[i]) - f32::from(under[i]));
|
||||
let square: f32 = axis.iter().map(|a| a * a).sum();
|
||||
if square <= f32::EPSILON {
|
||||
return 0.0;
|
||||
}
|
||||
let t: f32 = (0..3).map(|i| axis[i] * offset[i]).sum::<f32>() / square;
|
||||
let distance = (0..3)
|
||||
.map(|i| (offset[i] - t * axis[i]).powi(2))
|
||||
.sum::<f32>()
|
||||
.sqrt();
|
||||
// 8.0 而不是 16.0:深色填充(如 InverseSurface)与浅底之间的混色轴很长,深色**文字**
|
||||
// (OnSurfaceVariant)投影上去残差只有 ≈9 —— 16 的阈值会把文字行算成填充,于是 48 高的
|
||||
// 提示条被切成好几段(实测 46 + 1 + 1)。8.0 只排除文字,保留抗锯齿边(残差 0~3)。
|
||||
if distance > 8.0 {
|
||||
return 0.0;
|
||||
}
|
||||
t.clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
/// 第 `y` 行上所有「算 `fill` 那块墨」的连续段 `(起点, 长度)`。
|
||||
pub(super) fn runs(shot: &Shot, y: usize, fill: Color, under: Color) -> Vec<(usize, usize)> {
|
||||
let (ink, base) = (rgb(fill), rgb(under));
|
||||
let mut found = Vec::new();
|
||||
let mut start: Option<usize> = None;
|
||||
for x in 0..shot.width {
|
||||
let hit = coverage(shot.at(x, y), ink, base) >= 0.5;
|
||||
match (hit, start) {
|
||||
(true, None) => start = Some(x),
|
||||
(false, Some(from)) => {
|
||||
found.push((from, x - from));
|
||||
start = None;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if let Some(from) = start {
|
||||
found.push((from, shot.width - from));
|
||||
}
|
||||
found
|
||||
}
|
||||
|
||||
/// 一行里有多少「算 `fill` 那块墨」的像素(按覆盖率 ≥50% 判)。
|
||||
///
|
||||
/// 用**计数**而不是「最长段」:一条 344 宽的提示条,里面一行中文字会把它切成几段,
|
||||
/// 按最长段判会把中间那些行漏掉(实测 48 高被切成 6 + 6 两段)。
|
||||
pub(super) fn row_ink(shot: &Shot, y: usize, fill: Color, under: Color) -> usize {
|
||||
let (ink, base) = (rgb(fill), rgb(under));
|
||||
(0..shot.width)
|
||||
.filter(|x| coverage(shot.at(*x, y), ink, base) >= 0.5)
|
||||
.count()
|
||||
}
|
||||
|
||||
/// 连续行里「墨量 ≥ `min_ink`」的那些行 → 聚成**竖带** `(top, bottom)`。
|
||||
///
|
||||
/// 用途:一条 4px 的进度条在图上就是「4 个连续行、每行都有 ~320 个墨点」;
|
||||
/// 一个 48 高的提示条就是「48 个连续行」。比按精确色找 bbox 稳得多。
|
||||
pub(super) fn bands(shot: &Shot, fill: Color, under: Color, min_ink: usize) -> Vec<(usize, usize)> {
|
||||
let mut bands: Vec<(usize, usize)> = Vec::new();
|
||||
let mut current: Option<usize> = None;
|
||||
for y in 0..shot.height {
|
||||
let hit = row_ink(shot, y, fill, under) >= min_ink;
|
||||
match (hit, current) {
|
||||
(true, None) => current = Some(y),
|
||||
(false, Some(top)) => {
|
||||
bands.push((top, y - 1));
|
||||
current = None;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if let Some(top) = current {
|
||||
bands.push((top, shot.height - 1));
|
||||
}
|
||||
bands
|
||||
}
|
||||
|
||||
/// 竖带里最宽的一行的段长:取「每行最长连通段」的最大值。
|
||||
///
|
||||
/// 为什么要取最大而不是某一行:矩形控件上下有留白行(没文字),只有那几行量得到全宽;
|
||||
/// 文字会把中间行切成几段。两条同色矩形并排时,`runs` 分别返回各自的长段,所以也不会串。
|
||||
pub(super) fn band_width(shot: &Shot, band: (usize, usize), fill: Color, under: Color) -> usize {
|
||||
(band.0..=band.1)
|
||||
.map(|y| {
|
||||
runs(shot, y, fill, under)
|
||||
.into_iter()
|
||||
.map(|(_, len)| len)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
})
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
/// 某种颜色的**精确色**连通块(只用于「找着一大块实心」这种粗定位)。
|
||||
pub(super) fn blobs(shot: &Shot, color: Color, min_side: usize) -> Vec<BBox> {
|
||||
let target = rgb(color);
|
||||
let mut seen = vec![false; shot.width * shot.height];
|
||||
let mut found = Vec::new();
|
||||
for y in 0..shot.height {
|
||||
for x in 0..shot.width {
|
||||
if seen[y * shot.width + x] || !matches(shot.at(x, y), target) {
|
||||
continue;
|
||||
}
|
||||
let mut stack = vec![(x, y)];
|
||||
seen[y * shot.width + x] = true;
|
||||
let mut bbox = BBox::new(x, y);
|
||||
while let Some((cx, cy)) = stack.pop() {
|
||||
bbox.include(cx, cy);
|
||||
for (nx, ny) in [
|
||||
(cx + 1, cy),
|
||||
(cx.saturating_sub(1), cy),
|
||||
(cx, cy + 1),
|
||||
(cx, cy.saturating_sub(1)),
|
||||
] {
|
||||
let inside = nx < shot.width && ny < shot.height;
|
||||
if inside && !seen[ny * shot.width + nx] && matches(shot.at(nx, ny), target) {
|
||||
seen[ny * shot.width + nx] = true;
|
||||
stack.push((nx, ny));
|
||||
}
|
||||
}
|
||||
}
|
||||
if bbox.width() >= min_side && bbox.height() >= min_side {
|
||||
found.push(bbox);
|
||||
}
|
||||
}
|
||||
}
|
||||
found
|
||||
}
|
||||
|
||||
/// 在 `bbox` 内找「最接近 `ink`(而不是 `under`)」的像素外接框(量文字/图标的内缩)。
|
||||
pub(super) fn ink_inside(
|
||||
shot: &Shot,
|
||||
bbox: &BBox,
|
||||
ink: Color,
|
||||
under: Color,
|
||||
margin: usize,
|
||||
) -> Option<BBox> {
|
||||
let (target, base) = (rgb(ink), rgb(under));
|
||||
let mut found: Option<BBox> = None;
|
||||
for y in (bbox.top + margin)..=(bbox.bottom.saturating_sub(margin)) {
|
||||
for x in (bbox.left + margin)..=(bbox.right.saturating_sub(margin)) {
|
||||
let pixel = shot.at(x, y);
|
||||
let to_ink = pixel
|
||||
.iter()
|
||||
.zip(target)
|
||||
.map(|(a, b)| u32::from(a.abs_diff(b)))
|
||||
.sum::<u32>();
|
||||
let to_base = pixel
|
||||
.iter()
|
||||
.zip(base)
|
||||
.map(|(a, b)| u32::from(a.abs_diff(b)))
|
||||
.sum::<u32>();
|
||||
if to_ink < to_base {
|
||||
match &mut found {
|
||||
Some(bbox) => bbox.include(x, y),
|
||||
None => found = Some(BBox::new(x, y)),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
found
|
||||
}
|
||||
@@ -0,0 +1,342 @@
|
||||
//! 反馈家族的**渲染层**几何断言:对着真截图量像素(M68 的教训:纯函数对、图可能是错的)。
|
||||
//!
|
||||
//! 为什么住在 `feedback/` 而不是 `gallery/`:`gallery/feedback.rs` 只负责把矩阵摆进 harness,
|
||||
//! 断言加上去会把它顶到 400 行红线。像素工具在 [`super::pixel`],环形与两个「面」的判据
|
||||
//! 拆在同级子模块 [`circular`] / [`panels`](`inputs/probe/` 的同一先例)。
|
||||
//!
|
||||
//! ## 量什么(每条对一个具体错误,打红它的是「变异」那一列)
|
||||
//!
|
||||
//! | 类 | 判据 | 打红它的变异 |
|
||||
//! |---|---|---|
|
||||
//! | 线性厚度 / 圆角 | 轨道带**恰好 4 行**;条的四角**透出底色** | 厚度 4→6 / `Full`→`None` |
|
||||
//! | 线性不定态 | phase 0.55 列必须**数出两段**(P1-A 回归) | 段不排序(旧实现:两段压成一段) |
|
||||
//! | 环形 | 环 40 且四角无墨(真圆) | 直径 40→48 |
|
||||
//! | Snackbar 宽上下限 | 宿主 800→**600**、368→**344**、324→**300**(无下限 G17-d) | 上限 600→560 |
|
||||
//! | Snackbar 高 | 单行带 **48** / 双行带 **68** | 48→40 |
|
||||
//! | Dialog 宽 / 内距 | 最宽行 **480**(在 280..560 内)· 标题墨迹左缩 **≈24**、顶缩 **≈26** | 480→488 / pad 24→16 |
|
||||
//! | 空态块 / 间距 / CTA | 块 **96×96** · 块↔标题 **≈16**+bearing · 条目总高 **≈232** · CTA **40** | 96→88 / spacing 双算回来 |
|
||||
//! | scrim | 一块 ≥700 宽的遮罩带,颜色 = 预合成实色 | 遮罩改成 surface |
|
||||
//!
|
||||
//! ## 复现(worktree 根目录;四个部分各一张图,浅/深各一轮)
|
||||
//!
|
||||
//! ```text
|
||||
//! for part in progress snackbar dialog empty; do
|
||||
//! ULL_GALLERY_SECTION=feedback ULL_FEEDBACK_PART=$part \
|
||||
//! ./target/debug/unlucky-launcher-iced --software-renderer --screen=gallery \
|
||||
//! --screenshot target/m78/$part-light.png --screenshot-theme=light
|
||||
//! ULL_FEEDBACK_PART=$part ULL_GALLERY_SHOT=target/m78/$part-light.png \
|
||||
//! cargo test -p unlucky-app-iced feedback::probe
|
||||
//! done
|
||||
//! ```
|
||||
|
||||
mod circular;
|
||||
mod panels;
|
||||
|
||||
use unlucky_design::color::{Role, SchemeFlavor};
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use super::geometry::PHASE_055;
|
||||
use super::pixel::{band_width, bands, matches, near, rgb, runs, shot_path, Shot};
|
||||
use crate::theme::{Families, Ui};
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// 第三条(phase 0.55)线性轨道的左缘与宽度(gallery 的宿主尺寸:页内边距 24 + 2×332)。
|
||||
const TRACK3_X0: usize = 688;
|
||||
/// 单条轨道宽(gallery 的 `TRACK_HOST`)。
|
||||
const TRACK3_W: usize = 320;
|
||||
|
||||
/// 一条测试覆盖当前截图对应的那一段(段由 `ULL_FEEDBACK_PART` 指定,默认 `all`)。
|
||||
#[test]
|
||||
fn feedback_geometry_matches_the_reference() {
|
||||
let Some(path) = shot_path() else {
|
||||
eprintln!(
|
||||
"[feedback-probe] SKIPPED:未设置 ULL_GALLERY_SHOT。这是**渲染层**几何断言,\
|
||||
需要先出图(命令见本文件模块文档,注意 ULL_GALLERY_SECTION=feedback + ULL_FEEDBACK_PART)。"
|
||||
);
|
||||
return;
|
||||
};
|
||||
let shot = Shot::load(&path).expect("读 feedback 截图");
|
||||
assert_eq!(
|
||||
(shot.width, shot.height),
|
||||
(1180, 760),
|
||||
"验收图必须 1180×760 @100% DPI"
|
||||
);
|
||||
|
||||
let flavor = if matches(
|
||||
shot.at(2, 2),
|
||||
rgb(ui(SchemeFlavor::Light).color(Role::Surface)),
|
||||
) {
|
||||
SchemeFlavor::Light
|
||||
} else {
|
||||
SchemeFlavor::Dark
|
||||
};
|
||||
let ui = ui(flavor);
|
||||
let part = std::env::var("ULL_FEEDBACK_PART").unwrap_or_else(|_| "all".to_owned());
|
||||
let part = part.trim().to_ascii_lowercase();
|
||||
|
||||
match part.as_str() {
|
||||
"progress" => {
|
||||
check_linear(&shot, &ui);
|
||||
circular::check(&shot, &ui);
|
||||
}
|
||||
"snackbar" => check_snackbar(&shot, &ui),
|
||||
"dialog" => panels::check_dialog(&shot, &ui),
|
||||
"empty" => panels::check_empty(&shot, &ui),
|
||||
other => {
|
||||
// 整屏时只查最不容易被折叠线切掉的那一类;分图才是逐项判据的场合。
|
||||
check_linear(&shot, &ui);
|
||||
eprintln!("[feedback-probe] part={other:?} 只查了 progress 那一类;其余请在分图里查");
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!("[feedback-probe] OK flavor={flavor:?} part={part}");
|
||||
}
|
||||
|
||||
/// §12.1 + §12.4:线性厚度 / 圆角 / **不定态两段**。
|
||||
fn check_linear(shot: &Shot, ui: &Ui) {
|
||||
// 参考值写字面量(A1):**不能**从 `LinearGeometry` 读回期望值——那样把 4 改成 6 之后
|
||||
// 「实测 6 == 期望 6」会照样绿,等于没有断言。
|
||||
let surface = ui.color(Role::Surface);
|
||||
let track = ui.color(Role::SecondaryContainer);
|
||||
let active = ui.color(Role::Primary);
|
||||
|
||||
// ---- 12.1 厚度:轨道带恰好 4 行(宿主 320 宽 ⇒ 每行 ~320 个轨道墨点)--------
|
||||
let bar_bands = bands(shot, track, surface, 300);
|
||||
assert!(
|
||||
!bar_bands.is_empty(),
|
||||
"没找到线性进度轨道(宿主宽 320,应有 ≥300 个墨点的行)"
|
||||
);
|
||||
for (top, bottom) in &bar_bands {
|
||||
let height = bottom - top + 1;
|
||||
assert!(
|
||||
near(height, 4),
|
||||
"12.1:线性进度厚必须 4(A1 Height;实测 {height} @ 行 {top})"
|
||||
);
|
||||
}
|
||||
|
||||
// ---- 12.1 圆角 full:条的四角必须透出底色(直角会把角填满)------------------
|
||||
let (top, _) = bar_bands[0];
|
||||
let (left, len) = runs(shot, top + 1, track, surface)
|
||||
.into_iter()
|
||||
.find(|(_, len)| *len >= 300)
|
||||
.expect("轨道那一行必须有 ≥300 的长段");
|
||||
assert!(
|
||||
!matches(shot.at(left, top), rgb(track)),
|
||||
"12.1:圆角 full(2) 的左上角必须透出底色(直角会填满)"
|
||||
);
|
||||
assert!(
|
||||
matches(shot.at(left + len / 2, top + 1), rgb(track)),
|
||||
"条的中间必须有墨(否则是没画出来,不是圆角)"
|
||||
);
|
||||
|
||||
// ---- 12.4 不定态:phase 0.55 那一列必须**数出两段**(复审 P1-A 的回归断言)----
|
||||
//
|
||||
// 旧实现把两段按返回顺序铺 `FillPortion`(第一线在右、第二线在左),并且份额之和
|
||||
// 在某 34/100 相位上 >1,被 iced 归一 ⇒ 图上只剩一段 100px 的台阶(x 749..848)。
|
||||
let row = indeterminate_row(shot, active, surface);
|
||||
let found: Vec<(usize, usize)> = runs(shot, row, active, surface)
|
||||
.into_iter()
|
||||
.filter(|(start, len)| {
|
||||
*start >= TRACK3_X0 && start + len <= TRACK3_X0 + TRACK3_W + 2 && *len >= 8
|
||||
})
|
||||
.collect();
|
||||
assert_eq!(
|
||||
found.len(),
|
||||
2,
|
||||
"12.4:phase 0.55 必须是**两段**(P1-A 修完才成立),实测 {found:?} @ 行 {row}"
|
||||
);
|
||||
|
||||
// 期望位置与单测**共用同一个常量**(`geometry::PHASE_055`):早先这里写 0.871、单测写
|
||||
// 0.860,实测 963 距 want_end 966.7 只剩 0.28px,靠容差活着(复审 B)。
|
||||
let expected = PHASE_055;
|
||||
for (index, (start, len)) in found.iter().enumerate() {
|
||||
let want_start = TRACK3_X0 as f32 + expected[index].0 * TRACK3_W as f32;
|
||||
let want_end = TRACK3_X0 as f32 + expected[index].1 * TRACK3_W as f32;
|
||||
assert!(
|
||||
(*start as f32 - want_start).abs() <= 4.0,
|
||||
"12.4 第 {} 段左端应在 {want_start:.1}(实测 {start})",
|
||||
index + 1
|
||||
);
|
||||
assert!(
|
||||
((start + len) as f32 - want_end).abs() <= 4.0,
|
||||
"12.4 第 {} 段右端应在 {want_end:.1}(实测 {})",
|
||||
index + 1,
|
||||
start + len
|
||||
);
|
||||
}
|
||||
|
||||
eprintln!(
|
||||
"[feedback-probe] progress:轨道带 {} 条(高 {:?})· phase 0.55 两段 {found:?}",
|
||||
bar_bands.len(),
|
||||
bar_bands
|
||||
.iter()
|
||||
.map(|(top, bottom)| bottom - top + 1)
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
}
|
||||
|
||||
/// 线性不定态那一行的 y:主色墨迹在**第一条轨道**里出现、且不在确定态行的最上一组。
|
||||
///
|
||||
/// 不想硬编码坐标(gallery 一改间距就失准),所以按「主色横带 + 排除最高那条带」找。
|
||||
fn indeterminate_row(shot: &Shot, active: iced::Color, surface: iced::Color) -> usize {
|
||||
let found = bands(shot, active, surface, 20);
|
||||
assert!(
|
||||
found.len() >= 2,
|
||||
"至少要找到确定态行与不定态行两组主色横带,实测 {found:?}"
|
||||
);
|
||||
// 第一组是确定态(0% 无墨、50%/100% 有墨),第二组是不定态
|
||||
let (top, bottom) = found[1];
|
||||
(top + bottom) / 2
|
||||
}
|
||||
|
||||
/// §14:宽度上下限 + 单/双行高。
|
||||
fn check_snackbar(shot: &Shot, ui: &Ui) {
|
||||
// 参考值写字面量(A1):600 = SnackbarKt.ContainerMaxWidth,48/68 = SnackbarTokens。
|
||||
let surface = ui.color(Role::Surface);
|
||||
let bar = ui.color(Role::InverseSurface);
|
||||
|
||||
// 行墨量下限 200:最窄的那条只有 300 宽,里面还有 ~60px 的文字 ⇒ 每行 ~240 个实心点。
|
||||
// 高度 ≥40 才算提示条(标题行偶有一两行落在这条混色线上,那类 1 行的带要滤掉)。
|
||||
let found: Vec<(usize, usize)> = bands(shot, bar, surface, 200)
|
||||
.into_iter()
|
||||
.filter(|(top, bottom)| bottom - top + 1 >= 40)
|
||||
.collect();
|
||||
assert!(
|
||||
found.len() >= 3,
|
||||
"14.x:应有 ≥3 条提示条(上限宽 / 双行 / 两条窄的),实测 {}",
|
||||
found.len()
|
||||
);
|
||||
|
||||
// 宽度集 = 每条带里最宽的那一行(留白行没有文字,量得到全宽)。
|
||||
let mut widths: Vec<usize> = found
|
||||
.iter()
|
||||
.map(|band| band_width(shot, *band, bar, surface))
|
||||
.collect();
|
||||
let mut heights: Vec<usize> = found.iter().map(|(top, bottom)| bottom - top + 1).collect();
|
||||
widths.sort_unstable();
|
||||
heights.sort_unstable();
|
||||
|
||||
assert!(
|
||||
!widths.iter().any(|w| *w > 601),
|
||||
"没有一条可以超过上限 600:实测 {widths:?}"
|
||||
);
|
||||
assert!(
|
||||
widths.iter().any(|w| near(*w, 600)),
|
||||
"上限宽必须是 600(SnackbarKt.ContainerMaxWidth,宿主 800 时夹取),实测宽度集 {widths:?}"
|
||||
);
|
||||
assert!(
|
||||
widths.iter().any(|w| near(*w, 344)),
|
||||
"宿区 368 那格必须量到 344(G17-d [估] 最小宽口径),实测 {widths:?}"
|
||||
);
|
||||
assert!(
|
||||
widths.iter().any(|w| near(*w, 300)),
|
||||
"宿区 324 那格必须量到 300(组件没有 min-width,G17-d),实测 {widths:?}"
|
||||
);
|
||||
assert!(
|
||||
heights.iter().any(|h| near(*h, 48)),
|
||||
"14.3:单行高 48,实测高度集 {heights:?}"
|
||||
);
|
||||
assert!(
|
||||
heights.iter().any(|h| near(*h, 68)),
|
||||
"14.3:双行高 68,实测高度集 {heights:?}"
|
||||
);
|
||||
|
||||
// 14.6 动作色:`InversePrimary` 必须出现在提示条内(不是按钮家族的 OnSurfaceVariant)
|
||||
let action = rgb(ui.color(Role::InversePrimary));
|
||||
let action_pixels: usize = (0..shot.height)
|
||||
.map(|y| {
|
||||
(0..shot.width)
|
||||
.filter(|x| matches(shot.at(*x, y), action))
|
||||
.count()
|
||||
})
|
||||
.sum();
|
||||
assert!(
|
||||
action_pixels > 40,
|
||||
"14.6:动作标签应是 InversePrimary(实测该色只有 {action_pixels} px)"
|
||||
);
|
||||
|
||||
// ---- 位置语义(复审 D):两条 bottom 条的**条底距取景框底 = 12** ---------------
|
||||
//
|
||||
// 取景框是 gallery 给窄宿主画的 1px `OutlineVariant` 边(`framed_host`):透明宿主没有
|
||||
// 可见底边时「贴底」在像素上不可证(旧宿主 72 = 48 + 2×12,上下留白相等)。
|
||||
let frame = rgb(ui.color(Role::OutlineVariant));
|
||||
let mut margins: Vec<usize> = Vec::new();
|
||||
for (top, bottom) in &found {
|
||||
let width = band_width(shot, (*top, *bottom), bar, surface);
|
||||
if !(near(width, 300) || near(width, 344)) {
|
||||
continue;
|
||||
}
|
||||
// 1px 描边常落在半像素上(两行各 ~50% 覆盖),精确色匹配抓不住 ⇒ 用「更靠近框色
|
||||
// 而不是画布」判。但条自身(深色)比画布**更接近**框色,所以还要一条:这一行的
|
||||
// 框色连续段必须**比条本身更宽**(框横贯整个宿主),否则会认成条自己(实测过:差值 1)。
|
||||
let distance = |pixel: [u8; 3], target: [u8; 3]| -> u32 {
|
||||
pixel
|
||||
.iter()
|
||||
.zip(target)
|
||||
.map(|(a, b)| u32::from(a.abs_diff(b)))
|
||||
.sum()
|
||||
};
|
||||
let surface_rgb = rgb(surface);
|
||||
let frame_run = |y: usize| -> usize {
|
||||
let mut longest = 0;
|
||||
let mut current = 0;
|
||||
for x in 0..shot.width {
|
||||
let pixel = shot.at(x, y);
|
||||
if distance(pixel, frame) < distance(pixel, surface_rgb) {
|
||||
current += 1;
|
||||
longest = longest.max(current);
|
||||
} else {
|
||||
current = 0;
|
||||
}
|
||||
}
|
||||
longest
|
||||
};
|
||||
// 框的横贯长度 > 条宽 + 10 ⇒ 只有框那一两行满足
|
||||
let is_frame_row = |y: usize| frame_run(y) >= width + 10;
|
||||
|
||||
let frame_row = ((bottom + 1)..shot.height)
|
||||
.find(|y| is_frame_row(*y))
|
||||
.unwrap_or_else(|| {
|
||||
panic!("D:窄条下方没找到宿主取景框(条 y {top}..{bottom},宽 {width})")
|
||||
});
|
||||
let frame_top_row = (0..*top)
|
||||
.rev()
|
||||
.find(|y| is_frame_row(*y))
|
||||
.unwrap_or_else(|| panic!("D:窄条上方没找到宿主取景框(条顶 y {top})"));
|
||||
// 复审 P2-1:宿高回退到 72(上下留白相等)时这条会红。
|
||||
assert!(
|
||||
(*top as i64 - frame_top_row as i64 - 36).abs() <= 1,
|
||||
"D:贴底 ⇒ 框顶到条顶应为 36(96 − 48 − 12),实测 {}",
|
||||
*top as i64 - frame_top_row as i64
|
||||
);
|
||||
let frame_height = frame_row - frame_top_row + 1;
|
||||
assert!(
|
||||
frame_height.abs_diff(96) <= 1,
|
||||
"D:取景框高应 96(宿主高),实测 {frame_height}"
|
||||
);
|
||||
margins.push(frame_row - bottom);
|
||||
}
|
||||
assert!(
|
||||
!margins.is_empty(),
|
||||
"D:应至少量到一条 bottom 条的宿主边距,实测 {margins:?}"
|
||||
);
|
||||
for margin in &margins {
|
||||
assert!(
|
||||
near(*margin, 12),
|
||||
"D:贴底 ⇒ 条底距宿主底 12(官方外边距),实测 {margin}:{margins:?}"
|
||||
);
|
||||
}
|
||||
|
||||
eprintln!(
|
||||
"[feedback-probe] snackbar:宽度集 {widths:?} · 高度集 {heights:?} · InversePrimary {action_pixels}px · 底边距 {margins:?}"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
//! 环形进度的渲染层判据(`probe` 的子模块,`inputs/probe/` 的同一先例)。
|
||||
//!
|
||||
//! ## 判据:六个**固定窗**逐个测存在性与尺寸
|
||||
//!
|
||||
//! gallery 里这一排环在**固定 x 栅格**上:左缘 `24 + 56·i`(环宽 40、间距 16),共 6 个
|
||||
//! (0% / 25% / 50% / 75% / 100% / ind 0.30)。判据是「每个窗里都必须有一圈
|
||||
//! **40(±2)×40(±2)** 的墨迹(轨道 ∪ 激活色的并集)」:
|
||||
//!
|
||||
//! - 少一个环 → 该窗没有墨迹 → 红;
|
||||
//! - 某个环被画小了(例如 20×20)→ 该窗墨迹的外接框变小 → 红;
|
||||
//! - 0% 那格只有轨道、没有激活色 → 用「并集」判,不把「没有激活色」当失败。
|
||||
//!
|
||||
//! 早先用「主色连通簇数」判(只要求非空):把 5 个环涂掉仍然绿(复审 r3 P2-3 的反证),
|
||||
//! 所以 G18-i 的处置从「不修」改成**已用固定窗收口**。簇数仍在日志里打印供复核。
|
||||
//!
|
||||
//! 不定态的**节奏**(4 圈/周期、跨周期不跳变)不在这里量:那是时间的函数,截图只有一帧,
|
||||
//! 判据在 `tests/progress.rs::circular_indeterminate_rotation_is_four_turns_and_continuous`。
|
||||
//!
|
||||
//! 欠账 **G18-l**(登记不修):`snackbar` 的「取景框」判据会把条自身的抗锯齿底行算成框
|
||||
//! (覆盖率 0.5008,余量 0.0008),方向是**误报**不是假绿;本轮给 snackbar 加了「框高 = 96」
|
||||
//! 之后触发概率下降,但那 0.0008 的余量仍在。
|
||||
|
||||
use iced::Color;
|
||||
|
||||
use super::super::pixel::{blobs, coverage, dims, rgb, BBox, Shot};
|
||||
use unlucky_design::color::Role;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// 环直径(A1 `CircularProgressIndicatorTokens.Size = 40`)。
|
||||
const DIAMETER: usize = 40;
|
||||
/// 环排栅格的左缘(页内边距 24)。
|
||||
const RING_X0: usize = 24;
|
||||
/// 栅格间距(40 环 + 16 = `Space::X4`)。
|
||||
const RING_PITCH: usize = 56;
|
||||
/// 窗数(0 / 25 / 50 / 75 / 100 / ind)。
|
||||
const RINGS: usize = 6;
|
||||
|
||||
/// 某个像素算不算「这块墨」(覆盖率 ≥50%,与 `pixel::runs` 同一口径)。
|
||||
fn is_ink(pixel: [u8; 3], fill: Color, under: Color) -> bool {
|
||||
coverage(pixel, rgb(fill), rgb(under)) >= 0.5
|
||||
}
|
||||
|
||||
/// 环形那一排的判据:逐窗测「有没有一圈 40×40 的墨迹」。
|
||||
pub(super) fn check(shot: &Shot, ui: &Ui) {
|
||||
let active = ui.color(Role::Primary);
|
||||
let track = ui.color(Role::SecondaryContainer);
|
||||
let surface = ui.color(Role::Surface);
|
||||
|
||||
// 环带的 y:以第一个窗(0% 环,只有轨道色)的**圆环签名**定位 —— 中间那几十行在窗的
|
||||
// 左右两侧都有墨迹;再向上/下各扩到「窗内还有墨」为止(把圆顶/圆底那两行收回来)。
|
||||
//
|
||||
// 为什么不按「每行墨点数 4..20」判:圆顶那一行笔画横跨 ~20~28 px,会落在区间外,
|
||||
// 按连续段会把 40 高的带子切成 32 行;为什么不按「首行..末行」:深色档里正文的抗锯齿
|
||||
// 像素也会落在轨道色的混色线上,跨度会扩到 274 行(两种都实测过)。
|
||||
let ink_count = |y: usize, from: usize, to: usize| -> usize {
|
||||
(from..to)
|
||||
.filter(|x| is_ink(shot.at(*x, y), track, surface))
|
||||
.count()
|
||||
};
|
||||
let left = RING_X0;
|
||||
let right = RING_X0 + DIAMETER;
|
||||
|
||||
// 环带 = 第一个窗里「有墨」的**连续行组**中、高度 ≈40 的那一组。
|
||||
//
|
||||
// 走过的两条弯路都实测过:
|
||||
// ①「每行墨点 4..20」→ 圆顶那一行笔画横跨 ~20~28 px,被排除,带子切成 32 行;
|
||||
// ②「左右两侧都有墨」→ 进度条那一行也满足(通栏),会认成 4 行高的假带。
|
||||
// 连续行组 + 高度窗口同时把「进度条」(4~5 行)与「正文行」排除在外。
|
||||
let mut runs: Vec<(usize, usize)> = Vec::new();
|
||||
let mut current: Option<(usize, usize)> = None;
|
||||
for y in 0..shot.height {
|
||||
match (ink_count(y, left, right) > 0, current) {
|
||||
(true, None) => current = Some((y, y)),
|
||||
(true, Some((top, _))) => current = Some((top, y)),
|
||||
(false, Some(run)) => {
|
||||
runs.push(run);
|
||||
current = None;
|
||||
}
|
||||
(false, None) => {}
|
||||
}
|
||||
}
|
||||
if let Some(run) = current {
|
||||
runs.push(run);
|
||||
}
|
||||
let (top, bottom) = runs
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|(top, bottom)| (DIAMETER - 6..=DIAMETER + 6).contains(&(bottom - top + 1)))
|
||||
.unwrap_or_else(|| panic!("没找到高约 {DIAMETER} 的环形带;窗口 0 的连续行组:{runs:?}"));
|
||||
|
||||
let mut report = Vec::new();
|
||||
for index in 0..RINGS {
|
||||
let left = RING_X0 + RING_PITCH * index;
|
||||
let right = left + DIAMETER - 1;
|
||||
let mut ink: Option<BBox> = None;
|
||||
for y in top..=bottom {
|
||||
for x in left..=right {
|
||||
let pixel = shot.at(x, y);
|
||||
if is_ink(pixel, active, surface) || is_ink(pixel, track, surface) {
|
||||
match &mut ink {
|
||||
Some(found) => found.include(x, y),
|
||||
None => {
|
||||
ink = Some(BBox {
|
||||
left: x,
|
||||
right: x,
|
||||
top: y,
|
||||
bottom: y,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let ink = ink.unwrap_or_else(|| {
|
||||
panic!("第 {index} 个窗(x {left}..{right})里没有任何环墨迹:环丢了")
|
||||
});
|
||||
assert!(
|
||||
(DIAMETER - 2..=DIAMETER + 2).contains(&ink.width())
|
||||
&& (DIAMETER - 2..=DIAMETER + 2).contains(&ink.height()),
|
||||
"第 {index} 个窗(x {left}..{right})里的环应 {DIAMETER}×{DIAMETER}(±2),实测 {}×{}",
|
||||
ink.width(),
|
||||
ink.height()
|
||||
);
|
||||
assert!(
|
||||
ink.left >= left && ink.right <= right,
|
||||
"第 {index} 个窗的墨迹越界:{}..{} 不在 {left}..{right}",
|
||||
ink.left,
|
||||
ink.right
|
||||
);
|
||||
report.push(format!("{index}:{}×{}", ink.width(), ink.height()));
|
||||
}
|
||||
|
||||
// 激活色(弧)必须出现在 1.. 号窗里(0% 那格本来就只有轨道)。
|
||||
for index in 1..RINGS {
|
||||
let left = RING_X0 + RING_PITCH * index;
|
||||
let count: usize = (top..=bottom)
|
||||
.map(|y| {
|
||||
(left..left + DIAMETER)
|
||||
.filter(|x| is_ink(shot.at(*x, y), active, surface))
|
||||
.count()
|
||||
})
|
||||
.sum();
|
||||
assert!(
|
||||
count > 40,
|
||||
"第 {index} 个窗(x {left}..)的激活色弧只有 {count} px:环在但弧没画"
|
||||
);
|
||||
}
|
||||
|
||||
let clusters = blobs(shot, active, 10);
|
||||
eprintln!(
|
||||
"[feedback-probe] circular:固定窗 {RINGS} 个逐窗 [{ }](y {top}..{bottom})· \
|
||||
主色连通簇 {} 个(仅打印,判据是窗)",
|
||||
report.join(" / "),
|
||||
clusters.len()
|
||||
);
|
||||
let _ = dims(&clusters);
|
||||
}
|
||||
@@ -0,0 +1,315 @@
|
||||
//! 两个「面」的渲染层判据:Dialog(§7)与空态(§15)。`probe` 的子模块。
|
||||
//!
|
||||
//! ## Dialog 量什么
|
||||
//!
|
||||
//! - **逐卡宽度**:按列剖面把每张卡单独量出来(早先只量「最宽那张」,一宽一窄并排时会漏);
|
||||
//! 本项目 480,窄宿主那格 360(`Dialog::width(360)`),且都必须落在官方 280..560 内;
|
||||
//! - 内距:标题墨迹左缩 ≈24、顶缩 24+bearing(24..=30);
|
||||
//! - **动作色**:`Role::Primary` 的**精确色**命中数(复审 A:早先用「离谁更近」把标题/正文字形
|
||||
//! 也算成了 Primary —— 一张没有动作的卡也能"通过");并配两条反向证据:
|
||||
//! ①无动作的那张卡里精确 Primary 必须是 **0**;②有动作的那张卡下半区必须有字形行。
|
||||
//! - scrim:一块 ≥700 宽的遮罩带,色值 = 预合成实色。
|
||||
//!
|
||||
//! ## 空态量什么
|
||||
//!
|
||||
//! 图标块 96±2(1px 描边各吃 1 行)· 块↔标题 ≈16+bearing · 条目总高 ≈232 · CTA 40。
|
||||
//!
|
||||
//! 常量与 [`super::super::panel`] 里登记值对齐(480 / 280 / 96 / 232),动作色用**精确色**
|
||||
//! 而不是斜坡判据。
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
|
||||
use super::super::dialog::scrim;
|
||||
use super::super::empty_state::BLOCK_LAYER;
|
||||
use super::super::pixel::{band_width, bands, ink_inside, matches, near, rgb, BBox, Shot};
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// Dialog 宽(本项目取值,官方区间 280..560 内)。
|
||||
const DIALOG_W: usize = 480;
|
||||
/// 窄宿主那格的宽(`Dialog::width(360)`)。
|
||||
const DIALOG_NARROW: usize = 360;
|
||||
/// 空态图标块边长。
|
||||
const BLOCK: usize = 96;
|
||||
/// 空态条目总高:96 块 + 16 + 32 标题 + 8 + 16 副文案 + 24 + 40 CTA。
|
||||
const EMPTY_TOTAL: usize = 232;
|
||||
/// 动作字形的精确色命中下限(实测 3 张有动作的卡合计 325 px)。
|
||||
const ACTION_INK_MIN: usize = 120;
|
||||
|
||||
/// §7:逐卡宽度 / 内距 / 动作色 / scrim。
|
||||
pub(super) fn check_dialog(shot: &Shot, ui: &Ui) {
|
||||
let surface = ui.color(Role::Surface);
|
||||
let card = ui.layer(MaterialLayer::Overlay);
|
||||
let primary = rgb(ui.color(Role::Primary));
|
||||
|
||||
// ---- 7.4 宽度:先分「卡带」(同排两张卡的 y 区间会重叠,所以只能按行分组),
|
||||
// 再在每条带里按**列剖面**分出每一张卡(复审 A/G:早先只量最宽的那张)。
|
||||
// 卡带用**精确色**数行(不用斜坡):深色档里正文/描边的抗锯齿像素都落在
|
||||
// 「surface → card」那条很短的斜坡上,用斜坡会把整屏都算成卡带(实测出现 1180 宽的假卡)。
|
||||
let card_rgb = rgb(card);
|
||||
let scrim_rgb = rgb(scrim(ui));
|
||||
let card_rows: Vec<usize> = (0..shot.height)
|
||||
.filter(|y| {
|
||||
(0..shot.width)
|
||||
.filter(|x| {
|
||||
let pixel = shot.at(*x, *y);
|
||||
matches(pixel, card_rgb) && !matches(pixel, scrim_rgb)
|
||||
})
|
||||
.count()
|
||||
>= 200
|
||||
})
|
||||
.collect();
|
||||
let mut card_bands: Vec<(usize, usize)> = Vec::new();
|
||||
let mut start: Option<usize> = None;
|
||||
let mut previous: usize = 0;
|
||||
for y in card_rows {
|
||||
match start {
|
||||
None => {
|
||||
start = Some(y);
|
||||
previous = y;
|
||||
}
|
||||
Some(_) if y == previous + 1 => previous = y,
|
||||
Some(top) => {
|
||||
card_bands.push((top, previous));
|
||||
start = Some(y);
|
||||
previous = y;
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(top) = start {
|
||||
card_bands.push((top, previous));
|
||||
}
|
||||
assert!(
|
||||
card_bands.len() >= 3,
|
||||
"至少要找到 3 条卡带(第一排两张 + 双动作 + scrim 里那张),实测 {card_bands:?}"
|
||||
);
|
||||
|
||||
// 每张卡记 (左缘, 宽):宽度给「逐卡」断言,左缘给内距断言用(不能按单行找左缘——
|
||||
// 圆角 28 会让 band_top+4 那一行的卡片像素内缩 ~10px,实测内距被量成 12 而不是 24)。
|
||||
//
|
||||
// **深色档要把遮罩色排掉**:暗色下 `SurfaceContainerHigh` 与预合成 scrim 只差 ~35/通道,
|
||||
// 不排掉时 scrim 那片也被算成「卡」(实测出现 1180 宽的假卡)。
|
||||
let mut cards: Vec<(usize, usize)> = Vec::new();
|
||||
for band in &card_bands {
|
||||
let height = band.1 - band.0 + 1;
|
||||
let profile: Vec<usize> = (0..shot.width)
|
||||
.map(|x| {
|
||||
(band.0..=band.1)
|
||||
.filter(|y| {
|
||||
let pixel = shot.at(x, *y);
|
||||
matches(pixel, card_rgb) && !matches(pixel, scrim_rgb)
|
||||
})
|
||||
.count()
|
||||
})
|
||||
.collect();
|
||||
let mut start: Option<usize> = None;
|
||||
for (x, ink) in profile.iter().enumerate() {
|
||||
let column = *ink >= height / 3;
|
||||
match (column, start) {
|
||||
(true, None) => start = Some(x),
|
||||
(false, Some(from)) => {
|
||||
if x - from >= 280 {
|
||||
cards.push((from, x - from));
|
||||
}
|
||||
start = None;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if let Some(from) = start {
|
||||
if shot.width - from >= 280 {
|
||||
cards.push((from, shot.width - from));
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut widths: Vec<usize> = cards.iter().map(|(_, width)| *width).collect();
|
||||
widths.sort_unstable();
|
||||
assert!(
|
||||
widths.iter().any(|w| near(*w, DIALOG_W)),
|
||||
"7.4:应有 {DIALOG_W} 宽的卡(G17-e 项目取值),实测逐卡宽度 {widths:?}"
|
||||
);
|
||||
assert!(
|
||||
widths.iter().any(|w| near(*w, DIALOG_NARROW)),
|
||||
"7.4:窄宿主那格应量到 {DIALOG_NARROW}(`Dialog::width(360)`,复审 E),实测 {widths:?}"
|
||||
);
|
||||
for width in &widths {
|
||||
assert!(
|
||||
(280..=560).contains(width),
|
||||
"7.4:每张卡都必须落在官方 280..560 内,实测 {width}:{widths:?}"
|
||||
);
|
||||
}
|
||||
|
||||
// 内距与 scrim 只在一张卡上量(第一张,最靠左上)。
|
||||
let first = card_bands[0];
|
||||
let (card_left, width) = cards[0];
|
||||
let top = first.0;
|
||||
let bottom = first.1;
|
||||
let bbox = BBox {
|
||||
left: card_left,
|
||||
right: card_left + width - 1,
|
||||
top,
|
||||
bottom,
|
||||
};
|
||||
let title =
|
||||
ink_inside(shot, &bbox, ui.color(Role::OnSurface), card, 2).expect("卡片里必须有标题墨迹");
|
||||
let inset = title.left.saturating_sub(card_left);
|
||||
assert!(
|
||||
(22..=28).contains(&inset),
|
||||
"7.3:四边内距 24 ⇒ 标题墨迹左缩 ≈24(含 bearing 22..28),实测 {inset}"
|
||||
);
|
||||
let top_inset = title.top.saturating_sub(top);
|
||||
assert!(
|
||||
(24..=30).contains(&top_inset),
|
||||
"7.3:上内距 24 ⇒ 标题墨迹顶缩 24+字形 bearing(24..30),实测 {top_inset}"
|
||||
);
|
||||
|
||||
// ---- 7.6 动作色(复审 A:换掉「离谁更近」那条会被标题字形顶账的判据)--------
|
||||
let exact_primary = |band: (usize, usize)| -> usize {
|
||||
(band.0..=band.1)
|
||||
.map(|y| {
|
||||
(0..shot.width)
|
||||
.filter(|x| matches(shot.at(*x, y), primary))
|
||||
.count()
|
||||
})
|
||||
.sum()
|
||||
};
|
||||
let action_pixels: usize = (0..shot.height)
|
||||
.map(|y| {
|
||||
(0..shot.width)
|
||||
.filter(|x| matches(shot.at(*x, y), primary))
|
||||
.count()
|
||||
})
|
||||
.sum();
|
||||
assert!(
|
||||
action_pixels >= ACTION_INK_MIN,
|
||||
"7.6:Dialog 动作标签应是 `Primary` 的**精确色**(实测只命中 {action_pixels} px;\
|
||||
改成 OnSurfaceVariant 就会掉到 0)"
|
||||
);
|
||||
|
||||
// 反向证据 ①:没有动作的那张卡(scrim 里那张)里精确 Primary 必须是 0 ——
|
||||
// 这条挡住「把标题/正文的深色字形算成 Primary」这条假绿路径。
|
||||
let quiet: Vec<(usize, usize)> = card_bands
|
||||
.iter()
|
||||
.copied()
|
||||
.filter(|band| exact_primary(*band) == 0)
|
||||
.collect();
|
||||
assert!(
|
||||
!quiet.is_empty(),
|
||||
"7.6:本屏应有一张**无动作**的卡(scrim 里那张)其精确 Primary 为 0,实测每带都有 Primary 墨迹"
|
||||
);
|
||||
|
||||
// 反向证据 ②:动作行确实存在 —— 命中最多的那条带下半区必须有字形行。
|
||||
let loud = card_bands
|
||||
.iter()
|
||||
.copied()
|
||||
.max_by_key(|band| exact_primary(*band))
|
||||
.expect("卡带非空");
|
||||
let half = loud.0 + (loud.1 - loud.0) / 2;
|
||||
let action_rows = (half..=loud.1)
|
||||
.filter(|y| {
|
||||
(0..shot.width)
|
||||
.filter(|x| matches(shot.at(*x, *y), primary))
|
||||
.count()
|
||||
>= 3
|
||||
})
|
||||
.count();
|
||||
assert!(
|
||||
action_rows >= 1,
|
||||
"7.6:动作字形必须在卡片下半区(实测下半区精确 Primary 行数 {action_rows})"
|
||||
);
|
||||
|
||||
// ---- 7.7 scrim -------------------------------------------------------------
|
||||
let backdrop = scrim(ui);
|
||||
let scrim_bands = bands(shot, backdrop, surface, 700);
|
||||
assert!(
|
||||
!scrim_bands.is_empty(),
|
||||
"7.7:没找到 ≥700 宽的遮罩带(宿主 800 宽那格)"
|
||||
);
|
||||
|
||||
eprintln!(
|
||||
"[feedback-probe] dialog:逐卡宽度 {widths:?} · 标题左缩 {inset} · 顶缩 {top_inset} · \
|
||||
精确 Primary {action_pixels}px(无动作卡 {} 张)· 动作行 {action_rows} 行 · scrim 带 {} 条",
|
||||
quiet.len(),
|
||||
scrim_bands.len()
|
||||
);
|
||||
}
|
||||
|
||||
/// §15:图标块 96(`[估]`)+ 间距 16 / 8 / 24 + CTA 40。
|
||||
pub(super) fn check_empty(shot: &Shot, ui: &Ui) {
|
||||
let surface = ui.color(Role::Surface);
|
||||
let block = ui.layer(BLOCK_LAYER);
|
||||
|
||||
let found = bands(shot, block, surface, 40);
|
||||
let (top, bottom) = found
|
||||
.iter()
|
||||
.copied()
|
||||
.max_by_key(|(top, bottom)| bottom - top)
|
||||
.filter(|(top, bottom)| (BLOCK - 2..=BLOCK + 2).contains(&(bottom - top + 1)))
|
||||
.unwrap_or_else(|| {
|
||||
panic!(
|
||||
"15.1:没找到高 {BLOCK}(±2) 的图标块(`[估]` 项目自定值),实测量到的带:{found:?}"
|
||||
)
|
||||
});
|
||||
|
||||
let width = band_width(shot, (top, bottom), block, surface);
|
||||
assert!(
|
||||
(BLOCK - 2..=BLOCK + 2).contains(&width),
|
||||
"15.1:图标块必须 {BLOCK}(±2,1px 描边)宽,实测 {width}"
|
||||
);
|
||||
|
||||
// 图标本身:`view_at` 按 32 烘焙(stroke 同步重算),墨迹 ≈26~28。
|
||||
let glyph = ink_inside(
|
||||
shot,
|
||||
&BBox {
|
||||
left: 0,
|
||||
right: shot.width - 1,
|
||||
top,
|
||||
bottom,
|
||||
},
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
block,
|
||||
2,
|
||||
)
|
||||
.expect("块里必须有图标墨迹");
|
||||
assert!(
|
||||
(22..=34).contains(&glyph.width()) && (22..=34).contains(&glyph.height()),
|
||||
"15.1:图标墨迹应在 22..34(32 盒;`view` 时代只有 20×20),实测 {}×{}",
|
||||
glyph.width(),
|
||||
glyph.height()
|
||||
);
|
||||
|
||||
// ---- P2-1 回归:块↔标题的实际间距(16 而不是 32)---------------------------
|
||||
let bbox = BBox {
|
||||
left: 0,
|
||||
right: shot.width - 1,
|
||||
top: bottom + 1,
|
||||
bottom: shot.height - 1,
|
||||
};
|
||||
let title = ink_inside(shot, &bbox, ui.color(Role::OnSurface), surface, 0)
|
||||
.expect("块下面必须有标题墨迹");
|
||||
let gap = title.top.saturating_sub(bottom + 1);
|
||||
assert!(
|
||||
(16..=24).contains(&gap),
|
||||
"15.3:块↔标题应为 16(+ 字形 bearing),实测 {gap}(32 = spacing 与 gap 双算回来了)"
|
||||
);
|
||||
|
||||
let cta = bands(shot, ui.color(Role::Primary), surface, 20);
|
||||
let (cta_top, cta_bottom) = cta
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|(top, bottom)| near(bottom - top + 1, 40))
|
||||
.unwrap_or_else(|| panic!("15.6:CTA 应是标准按钮(可见高 40),实测带 {cta:?}"));
|
||||
let total = cta_bottom + 1 - top;
|
||||
assert!(
|
||||
total.abs_diff(EMPTY_TOTAL) <= 6,
|
||||
"15.x:条目总高应 ≈{EMPTY_TOTAL}(96+16+32+8+16+24+40),实测 {total}"
|
||||
);
|
||||
|
||||
eprintln!(
|
||||
"[feedback-probe] empty:块 y {top}..{bottom}(高 {})· 宽 {width} · 图标 {}×{} · \
|
||||
块↔标题 {gap} · 总高 {total} · CTA {cta_top}..{cta_bottom}",
|
||||
bottom - top + 1,
|
||||
glyph.width(),
|
||||
glyph.height()
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,308 @@
|
||||
//! 进度指示器(`research/12b` §12):`linear` 与 `circular`,各有确定态与不定态。
|
||||
//!
|
||||
//! ## 两种形态、四种态
|
||||
//!
|
||||
//! | 形态 | 确定态 | 不定态 |
|
||||
//! |---|---|---|
|
||||
//! | [`linear`] | 轨道 `SecondaryContainer` + 指示条 `Primary`,厚 **4**、圆角 full | 官方 1750ms **双段**追逐([`phase_segments`]) |
|
||||
//! | [`circular`] | 40 环 + 4 线宽,弧长 = 数值 × 360° | 官方 6000ms(弧长 0.1↔0.87 + 旋转 **0→1440°**:全局 1080° 线性 + 关键帧 360°,[`CircularGeometry::indeterminate`]) |
|
||||
//!
|
||||
//! ## 为什么不定态要调用方给 `phase`
|
||||
//!
|
||||
//! 契约 §2:组件不持有时钟。`phase`(0..1 的一个周期)由页面按 `Subscription` 推进;
|
||||
//! harness 因此能拍**确定**的中间帧(否则每张图都是抓阄)。周期时长在几何里
|
||||
//! ([`LinearGeometry::cycle_ms`] / [`CircularGeometry::cycle_ms`]),调用方按它换算。
|
||||
//!
|
||||
//! ## CPU 降级路径(D27)
|
||||
//!
|
||||
//! 本组件**零半透明、零模糊**:轨道/指示条都是不透明实色,环形是 `stroke` 实色。
|
||||
//! 波浪形态(线性振幅 3 / 波长 40,环形振幅 1.6 / 波长 15,`[源]`)**未实现**,
|
||||
//! 用直线段/等弧长替代——这是 `12b §12.4` 明确允许的登记项(见报告「偏离登记」)。
|
||||
//!
|
||||
//! ## 环形为什么手搓 SVG
|
||||
//!
|
||||
//! iced 的 `canvas` feature 没开(`Cargo.toml` 不归本 mission),而圆弧用容器边框画不出来。
|
||||
//! 令牌图标的做法(24 网格 SVG path + `currentColor` + 内容哈希缓存)同样适用于几何图元:
|
||||
//! 一份 handle 渲染两层(轨道一层、弧一层),相位不变时 iced 侧命中缓存。
|
||||
|
||||
use iced::border::Radius;
|
||||
use iced::widget::{container, row, svg, Space};
|
||||
use iced::{Background, Border, Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::layout;
|
||||
use super::geometry::{phase_segments, CircularGeometry, LinearGeometry};
|
||||
|
||||
/// `FillPortion` 的比例分辨率:0..1 的占比 × 1000 取整(1/1000 像素级,够用且不溢出 u16)。
|
||||
const PORTIONS: f32 = 1000.0;
|
||||
|
||||
/// 弧长小于这个角度就不画激活层(圆头在 0 弧长上会画出一个点,看着像「已完成」)。
|
||||
const MIN_SWEEP_DEG: f32 = 1.0;
|
||||
|
||||
/// 100% 时弧首尾重合,`A` 命令画不出整圆 ⇒ 超过这个角度改画整环。
|
||||
const FULL_SWEEP_DEG: f32 = 359.9;
|
||||
|
||||
/// 进度的取值:确定(0..1)或不定(相位 0..1)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Amount {
|
||||
/// 确定态:0..1。
|
||||
Determinate(f32),
|
||||
/// 不定态:一个周期内的相位(0..1,可越界,采样时按周期取模)。
|
||||
Indeterminate(f32),
|
||||
}
|
||||
|
||||
/// 一个进度指示器的取值(**不持有任何状态**)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Progress {
|
||||
amount: Amount,
|
||||
}
|
||||
|
||||
impl Progress {
|
||||
/// 确定态:`value` 越界会被夹到 0..1(0% 只画轨道)。
|
||||
pub fn determinate(value: f32) -> Self {
|
||||
Self {
|
||||
amount: Amount::Determinate(value.clamp(0.0, 1.0)),
|
||||
}
|
||||
}
|
||||
|
||||
/// 不定态:`phase` 是周期内的相位(调用方按 `cycle_ms` 推进)。
|
||||
pub fn indeterminate(phase: f32) -> Self {
|
||||
Self {
|
||||
amount: Amount::Indeterminate(phase),
|
||||
}
|
||||
}
|
||||
|
||||
/// 取值(断言用;生产路径不读它,内部直接 match 字段)。
|
||||
#[cfg(test)]
|
||||
pub fn amount(self) -> Amount {
|
||||
self.amount
|
||||
}
|
||||
|
||||
/// 本帧要画的占轨道比例区间(0..1)。
|
||||
///
|
||||
/// 确定态 1 段、不定态 2 段(官方双线);区间可能为空(相位在「两段都在屏幕外」的时刻),
|
||||
/// 调用方按 `end > start` 过滤。
|
||||
pub fn spans(self) -> Vec<(f32, f32)> {
|
||||
match self.amount {
|
||||
Amount::Determinate(value) => vec![(0.0, value.clamp(0.0, 1.0))],
|
||||
Amount::Indeterminate(phase) => phase_segments(phase).to_vec(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 把 0..1 的区间**排序 + 合并重叠**,摊成「间隙 / 指示条」交替的列表(总长恒为 1.0)。
|
||||
///
|
||||
/// ## 为什么必须排序(复审 P1-A,视觉 r1 的 p1)
|
||||
///
|
||||
/// [`phase_segments`] 返回的两段**不保证有序**:第一线的前缘抢跑 250ms,所以它的区间在右,
|
||||
/// 第二线从 0 起跑的区间在左。照顺序铺 `FillPortion` 会把左段接到右段**之后**,并且
|
||||
/// `FillPortion` 之和一旦 ≠ 1000,iced 就按总和归一 —— 位置和宽度一起被压扁。
|
||||
/// 实测 phase 0.55:本应两段 `[0.003,0.079]` + `[0.355,0.860]`(x 689..713 / 802..963),
|
||||
/// 实际被画成一段 100px 的台阶(x 749..848),且 **34/100 个相位**上总和 >1(最大 1.99)。
|
||||
///
|
||||
/// 返回的每项是 `(是不是指示条, 占比)`;间隙项也显式给出来,才能断言「总和 = 1.0」。
|
||||
pub fn layout_spans(spans: &[(f32, f32)]) -> Vec<(bool, f32)> {
|
||||
let mut clipped: Vec<(f32, f32)> = spans
|
||||
.iter()
|
||||
.map(|(start, end)| (start.clamp(0.0, 1.0), end.clamp(0.0, 1.0)))
|
||||
.filter(|(start, end)| end > start)
|
||||
.collect();
|
||||
clipped.sort_by(|a, b| a.0.total_cmp(&b.0));
|
||||
|
||||
let mut merged: Vec<(f32, f32)> = Vec::new();
|
||||
for (start, end) in clipped {
|
||||
match merged.last_mut() {
|
||||
Some(last) if start <= last.1 => last.1 = last.1.max(end),
|
||||
_ => merged.push((start, end)),
|
||||
}
|
||||
}
|
||||
|
||||
let mut items = Vec::new();
|
||||
let mut cursor = 0.0_f32;
|
||||
for (start, end) in merged {
|
||||
if start > cursor {
|
||||
items.push((false, start - cursor));
|
||||
}
|
||||
items.push((true, end - start));
|
||||
cursor = end;
|
||||
}
|
||||
if cursor < 1.0 {
|
||||
items.push((false, 1.0 - cursor));
|
||||
}
|
||||
items
|
||||
}
|
||||
|
||||
/// 占比 → `FillPortion` 整数份额,**总和恒为 `PORTIONS`**(累计舍入,最后一项吃掉残差)。
|
||||
///
|
||||
/// 为什么不用「每项各自 round」:各项独立取整后总和可能是 999 或 1001,iced 按总和归一,
|
||||
/// 就又回到 P1-A 那个「整条被压扁」的坑。这里让每个**累计边界**取整,最后一项补足,
|
||||
/// 于是任意相位下份额之和都精确等于 1000。
|
||||
pub fn portion_shares(items: &[(bool, f32)]) -> Vec<(bool, u16)> {
|
||||
let mut shares = Vec::with_capacity(items.len());
|
||||
let mut accumulated = 0.0_f32;
|
||||
let mut previous = 0_u16;
|
||||
for (index, (is_bar, fraction)) in items.iter().enumerate() {
|
||||
accumulated += fraction;
|
||||
let target = if index + 1 == items.len() {
|
||||
PORTIONS as u16
|
||||
} else {
|
||||
(accumulated * PORTIONS).round() as u16
|
||||
};
|
||||
let share = target.saturating_sub(previous);
|
||||
previous = target;
|
||||
shares.push((*is_bar, share));
|
||||
}
|
||||
shares
|
||||
}
|
||||
|
||||
/// 线性进度条(轨道 + 指示条,厚 4、圆角 full)。
|
||||
///
|
||||
/// 轨道宽 `Fill`(由宿主决定),指示条按占比分到 `FillPortion` 上——**不需要知道轨道像素宽**,
|
||||
/// 所以 50% 在任何宿主宽度下都精确是半条。
|
||||
pub fn linear<'a, M: 'a>(ui: &'a Ui, progress: Progress) -> Element<'a, M> {
|
||||
let geometry = LinearGeometry::of(ui);
|
||||
let track_color = ui.color(Role::SecondaryContainer);
|
||||
let active_color = ui.color(Role::Primary);
|
||||
|
||||
let mut bar = row![]
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(geometry.thickness));
|
||||
for (is_bar, share) in portion_shares(&layout_spans(&progress.spans())) {
|
||||
if share == 0 {
|
||||
continue;
|
||||
}
|
||||
bar = bar.push(if is_bar {
|
||||
container(Space::new().width(Length::Fill).height(Length::Fill))
|
||||
.width(Length::FillPortion(share))
|
||||
.height(Length::Fill)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(active_color)),
|
||||
border: Border {
|
||||
radius: Radius::new(geometry.radius),
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
} else {
|
||||
spacer(share)
|
||||
});
|
||||
}
|
||||
|
||||
container(bar)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(geometry.thickness))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(track_color)),
|
||||
border: Border {
|
||||
radius: Radius::new(geometry.radius),
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 环形进度(40 直径 / 4 线宽;确定态画弧,不定态按官方节奏扫)。
|
||||
pub fn circular<'a, M: 'a>(ui: &'a Ui, progress: Progress) -> Element<'a, M> {
|
||||
let geometry = CircularGeometry::of(ui);
|
||||
let (sweep, rotation) = match progress.amount {
|
||||
Amount::Determinate(value) => (value.clamp(0.0, 1.0) * 360.0, 0.0),
|
||||
Amount::Indeterminate(phase) => {
|
||||
// 圈数直接乘 360(不做 rem_euclid):每周期 4 圈是官方口径,截断就丢转速。
|
||||
let (sweep_fraction, turns) = geometry.indeterminate(phase);
|
||||
(sweep_fraction * 360.0, turns * 360.0)
|
||||
}
|
||||
};
|
||||
|
||||
let track = glyph(
|
||||
&geometry,
|
||||
ring_source(&geometry),
|
||||
ui.color(Role::SecondaryContainer),
|
||||
);
|
||||
|
||||
// 0% 只画轨道(不画弧,也不画圆头小点);100% 画整环(`A` 命令的首尾重合画不出整圆)
|
||||
let active = if sweep < MIN_SWEEP_DEG {
|
||||
None
|
||||
} else if sweep >= FULL_SWEEP_DEG {
|
||||
Some(glyph(
|
||||
&geometry,
|
||||
ring_source(&geometry),
|
||||
ui.color(Role::Primary),
|
||||
))
|
||||
} else {
|
||||
Some(glyph(
|
||||
&geometry,
|
||||
arc_source(&geometry, sweep, rotation),
|
||||
ui.color(Role::Primary),
|
||||
))
|
||||
};
|
||||
|
||||
let mut layers = vec![track];
|
||||
layers.extend(active);
|
||||
|
||||
// Q9 的同族:几何图元也必须落在**固定尺寸**的盒子里,否则 usvg 会按 Contain 撑满父级。
|
||||
layout::fixed(
|
||||
geometry.diameter,
|
||||
geometry.diameter,
|
||||
iced::widget::stack(layers),
|
||||
)
|
||||
}
|
||||
|
||||
/// 两段之间/两端的透明占位。
|
||||
fn spacer<'a, M: 'a>(share: u16) -> Element<'a, M> {
|
||||
Space::new()
|
||||
.width(Length::FillPortion(share))
|
||||
.height(Length::Fill)
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一层几何图元(固定尺寸 + `currentColor` 上色)。
|
||||
fn glyph<'a, M: 'a>(
|
||||
geometry: &CircularGeometry,
|
||||
source: String,
|
||||
color: iced::Color,
|
||||
) -> Element<'a, M> {
|
||||
svg(svg::Handle::from_memory(source.into_bytes()))
|
||||
.width(Length::Fixed(geometry.diameter))
|
||||
.height(Length::Fixed(geometry.diameter))
|
||||
.style(move |_theme, _status| svg::Style { color: Some(color) })
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 整环(轨道用,也用作 100% 的激活层)。
|
||||
fn ring_source(geometry: &CircularGeometry) -> String {
|
||||
let (size, thickness) = (geometry.diameter, geometry.thickness);
|
||||
let center = size / 2.0;
|
||||
let radius = geometry.arc_radius();
|
||||
format!(
|
||||
"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{size}\" height=\"{size}\" \
|
||||
viewBox=\"0 0 {size} {size}\"><circle cx=\"{center}\" cy=\"{center}\" r=\"{radius}\" \
|
||||
fill=\"none\" stroke=\"currentColor\" stroke-width=\"{thickness}\"/></svg>"
|
||||
)
|
||||
}
|
||||
|
||||
/// 一段圆弧(`rotation` 起、扫 `sweep_deg`;0° = 12 点、顺时针 = M3 口径)。
|
||||
fn arc_source(geometry: &CircularGeometry, sweep_deg: f32, rotation_deg: f32) -> String {
|
||||
let (size, thickness) = (geometry.diameter, geometry.thickness);
|
||||
let center = size / 2.0;
|
||||
let radius = geometry.arc_radius();
|
||||
let (x0, y0) = point(center, radius, rotation_deg);
|
||||
let (x1, y1) = point(center, radius, rotation_deg + sweep_deg);
|
||||
let large = u8::from(sweep_deg > 180.0);
|
||||
format!(
|
||||
"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{size}\" height=\"{size}\" \
|
||||
viewBox=\"0 0 {size} {size}\"><path d=\"M {x0:.3} {y0:.3} A {radius} {radius} 0 \
|
||||
{large} 1 {x1:.3} {y1:.3}\" fill=\"none\" stroke=\"currentColor\" \
|
||||
stroke-width=\"{thickness}\" stroke-linecap=\"round\"/></svg>"
|
||||
)
|
||||
}
|
||||
|
||||
/// 极角(0° = 12 点,顺时针)→ 画布坐标(y 向下,所以向上取负)。
|
||||
fn point(center: f32, radius: f32, deg: f32) -> (f32, f32) {
|
||||
let rad = deg.to_radians();
|
||||
(center + radius * rad.sin(), center - radius * rad.cos())
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
//! Snackbar(`research/12b` §14):底/顶部提示条 + 动作 + 关闭。
|
||||
//!
|
||||
//! ## 官方值(`[源]` = A1,`SnackbarTokens` + `SnackbarKt`,`javap` 核对)
|
||||
//!
|
||||
//! | # | 项 | 值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 14.1 | 圆角 | **4**(`CornerExtraSmall`) | `Component::Snackbar.spec().shape` |
|
||||
//! | 14.2 | 容器色 | **`InverseSurface`**(高程 L3 是设计口头径,见下「不画阴影」) | [`Role::InverseSurface`] |
|
||||
//! | 14.3 | 高 | 单行 **48** / 双行 **68** | [`SnackbarGeometry::height`] |
|
||||
//! | 14.4 | 内距 | 水平 **16** / 垂直 **6** / 文本↔动作 **8** | `Space::X4` / 6 / `Space::X2` |
|
||||
//! | 14.6 | 颜色 | 文本 `InverseOnSurface`、动作 **`InversePrimary`**、图标 24 `InverseOnSurface` | 组件层取角色 |
|
||||
//! | — | 宽度上限 | **600**(`SnackbarKt.ContainerMaxWidth`) | `max_width` |
|
||||
//!
|
||||
//! ## 宽度上下限(一条**真实**限制,登记 G17-d)
|
||||
//!
|
||||
//! 官方只有上限 600,没有下限常数;本项目取 **344 `[估]`**(M2 时代口径,观感连续)。
|
||||
//! iced 的 `Length` **没有 min-width**(与按钮家族 G15「最小宽 58 不施加」同一堵墙),
|
||||
//! 所以:**上限在组件里强制**(`container::max_width`),**下限由宿主保证**——页面给提示条
|
||||
//! 的区域至少 344 宽。gallery 用三个宿主宽度把这条限制摊开(300 → 300、344 → 344、800 → 600),
|
||||
//! 渲染层断言量的是这三种实测值,不假装下限被组件强制住了。
|
||||
//!
|
||||
//! ## 超时与 dismiss:状态归调用方
|
||||
//!
|
||||
//! 组件**不计时**:显示时长、自动消失、`on_timeout` 全在调用方(页面)手里。
|
||||
//! 组件的语义只有三条:`placement` 决定贴顶还是贴底(并给出 12 的外边距)、
|
||||
//! `action` 给一个文字动作、`dismiss` 给关闭键。消息要不要触发「撤销」由调用方决定。
|
||||
//!
|
||||
//! ## 不画阴影
|
||||
//!
|
||||
//! 官方是 L3,但 D27(CPU 档禁模糊)与令牌层 `ShadowSpec` 仍是 M63 占位值这两条都指向
|
||||
//! 「先不画」——层级靠 `InverseSurface` 与页面的 scrim/留白表达。登记为偏离 **D-4**
|
||||
//! (D-3 是进度条的波浪降级,别混号)。
|
||||
|
||||
use iced::widget::{container, row, text};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::Interaction;
|
||||
use super::action;
|
||||
use super::panel::SnackbarGeometry;
|
||||
|
||||
/// 贴底还是贴顶(官方两种都有;本项目默认贴底)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Placement {
|
||||
/// 贴底(桌面默认:不挡页头,也不挡主操作)。
|
||||
Bottom,
|
||||
/// 贴顶(页头有刷新按钮时用于「结果在页头附近」的场景)。
|
||||
Top,
|
||||
}
|
||||
|
||||
impl Placement {
|
||||
/// 垂直对齐:贴底 = `End`,贴顶 = `Start`。
|
||||
fn vertical(self) -> Alignment {
|
||||
match self {
|
||||
Placement::Bottom => Alignment::End,
|
||||
Placement::Top => Alignment::Start,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 一条提示条的装配描述(**不持有任何状态所有权**)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Snackbar<'a, M> {
|
||||
text: &'a str,
|
||||
lines: u8,
|
||||
placement: Placement,
|
||||
action: Option<(&'a str, M)>,
|
||||
dismiss: Option<M>,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Snackbar<'a, M> {
|
||||
/// 单行提示条(高 48)。
|
||||
pub fn new(text: &'a str) -> Self {
|
||||
Self {
|
||||
text,
|
||||
lines: 1,
|
||||
placement: Placement::Bottom,
|
||||
action: None,
|
||||
dismiss: None,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 双行(高 68)。**行数由调用方声明**:iced 没有 `heightIn(min=…)`,官方那两条高度值
|
||||
/// 只能显式给(文本自己换行与否不改变容器高,这是 M3 的口径)。
|
||||
pub fn two_lines(mut self) -> Self {
|
||||
self.lines = 2;
|
||||
self
|
||||
}
|
||||
|
||||
/// 贴底 / 贴顶。
|
||||
pub fn placement(mut self, placement: Placement) -> Self {
|
||||
self.placement = placement;
|
||||
self
|
||||
}
|
||||
|
||||
/// 右侧文字动作(`InversePrimary`)。
|
||||
pub fn action(mut self, label: &'a str, on_press: M) -> Self {
|
||||
self.action = Some((label, on_press));
|
||||
self
|
||||
}
|
||||
|
||||
/// 关闭键(`InverseOnSurface`)。
|
||||
pub fn dismiss(mut self, on_press: M) -> Self {
|
||||
self.dismiss = Some(on_press);
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制动作件的视觉态(gallery 取证用;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 画一条提示条。
|
||||
///
|
||||
/// 返回的元素是 **`Fill` 高度的容器**:贴底/贴顶由它内部的对齐决定,调用方只要给它一块
|
||||
/// 可用区(`stack` 在页面上、或 gallery 的宿主盒),它就是那个位置上的居中提示条。
|
||||
pub fn snackbar<'a, M: Clone + 'a>(ui: &'a Ui, spec: Snackbar<'a, M>) -> Element<'a, M> {
|
||||
let geometry = SnackbarGeometry::of(ui);
|
||||
let style = ui.style(TypeRole::BodyMedium);
|
||||
let height = geometry.height_for(spec.lines);
|
||||
let surface = ui.color(Role::InverseSurface);
|
||||
let radius = iced::border::Radius::new(geometry.radius);
|
||||
|
||||
let mut content = row![]
|
||||
.align_y(Alignment::Center)
|
||||
.spacing(geometry.gap)
|
||||
.push(
|
||||
text(spec.text)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::InverseOnSurface))
|
||||
.width(Length::Fill),
|
||||
);
|
||||
|
||||
if let Some((label, message)) = spec.action {
|
||||
content = content.push(action::text_action(
|
||||
ui,
|
||||
label,
|
||||
Role::InversePrimary,
|
||||
Role::InverseSurface,
|
||||
Some(message),
|
||||
spec.state,
|
||||
));
|
||||
}
|
||||
|
||||
if let Some(message) = spec.dismiss {
|
||||
content = content.push(action::icon_action(
|
||||
ui,
|
||||
IconKind::Close,
|
||||
Role::InverseOnSurface,
|
||||
Role::InverseSurface,
|
||||
Some(message),
|
||||
spec.state,
|
||||
));
|
||||
}
|
||||
|
||||
let bar = container(content)
|
||||
.width(Length::Fill)
|
||||
.max_width(geometry.max_width)
|
||||
.height(Length::Fixed(height))
|
||||
.padding(Padding {
|
||||
top: geometry.pad_v,
|
||||
right: geometry.pad_h,
|
||||
bottom: geometry.pad_v,
|
||||
left: geometry.pad_h,
|
||||
})
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(surface)),
|
||||
border: Border {
|
||||
radius,
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
});
|
||||
|
||||
// 位置层:`Fill` 高度 + 外边距 12 + 水平居中;贴底/贴顶只改 `align_y`(Q8:不用 center_*)。
|
||||
container(bar)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.padding(Padding::from(geometry.margin))
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(spec.placement.vertical())
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,223 @@
|
||||
//! 纯函数级断言:几何对令牌、节奏对 A1、角色对变体。
|
||||
//!
|
||||
//! 这里**只测数值与结构**(M68 的教训:函数对不代表图对)。对着真截图量像素的是
|
||||
//! [`super::probe`],两者缺一不可——本文件保证「数字对」,probe 保证「画出来是那个数字」。
|
||||
|
||||
use iced::Element;
|
||||
|
||||
use unlucky_design::color::{Role, Scheme, SchemeFlavor, SCRIM_ALPHA};
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::{to_iced, Families, Ui};
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::dialog::scrim;
|
||||
use super::panel::{DialogGeometry, EmptyStateGeometry, SnackbarGeometry};
|
||||
use super::progress::Progress;
|
||||
use super::snackbar::{Placement, Snackbar};
|
||||
use super::{circular, dialog, empty_state, linear, snackbar, Dialog, EmptyState};
|
||||
|
||||
mod progress;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
pub(super) fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
// ---- §14 Snackbar -----------------------------------------------------------
|
||||
|
||||
/// 14.3 / 14.1 / 宽度上限:48 / 68 / 4 / 600。
|
||||
#[test]
|
||||
fn snackbar_heights_widths_and_radius_are_the_tokens() {
|
||||
let geometry = SnackbarGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(geometry.height_for(1), 48.0, "14.3 单行 48");
|
||||
assert_eq!(geometry.height_for(2), 68.0, "14.3 双行 68");
|
||||
assert_eq!(geometry.radius, 4.0, "14.1 圆角 4(CornerExtraSmall)");
|
||||
assert_eq!(geometry.max_width, 600.0, "SnackbarKt.ContainerMaxWidth");
|
||||
assert_eq!(geometry.min_width, 344.0, "G17-d [估] 最小宽");
|
||||
assert!(geometry.min_width < geometry.max_width, "上下限必须有区间");
|
||||
assert_eq!(geometry.margin, 12.0, "G17-c [规格] 外边距 12");
|
||||
assert_eq!(geometry.pad_h, 16.0, "A1 HorizontalSpacing");
|
||||
assert_eq!(geometry.pad_v, 6.0, "A1 SnackbarVerticalPadding");
|
||||
}
|
||||
|
||||
// ---- §7 Dialog --------------------------------------------------------------
|
||||
|
||||
/// 7.4:官方区间 **280..560**,本项目取 **480**,且 480 落在区间内。
|
||||
#[test]
|
||||
fn dialog_geometry_sits_inside_the_official_bounds() {
|
||||
let geometry = DialogGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(geometry.min_width, 280.0, "A1 DialogMinWidth");
|
||||
assert_eq!(geometry.max_width, 560.0, "A1 DialogMaxWidth");
|
||||
assert_eq!(geometry.width, 480.0, "G17-e 本项目取值");
|
||||
assert!(
|
||||
geometry.min_width <= geometry.width && geometry.width <= geometry.max_width,
|
||||
"自选宽必须落在官方区间内"
|
||||
);
|
||||
}
|
||||
|
||||
/// 复审 P2-2:`max(280)` 那条支以前一次都没被执行过(只有定义 + 一个调用点)。
|
||||
///
|
||||
/// 抓得住:有人把下限去掉(200 → 200)、或把 `min/max` 顺序写反(200 → 480 之外的值)。
|
||||
/// 抓不住:渲染时是否真的画了 280(那需要真窗口;gallery 的 360 那格由 probe 的逐卡宽度兜)。
|
||||
#[test]
|
||||
fn dialog_width_respects_the_official_minimum() {
|
||||
let geometry = DialogGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(
|
||||
geometry.effective_width(200.0),
|
||||
280.0,
|
||||
"可用宽 200 → 仍画官方下限 280"
|
||||
);
|
||||
assert_eq!(geometry.effective_width(360.0), 360.0, "窄宿主取可用宽");
|
||||
assert_eq!(
|
||||
geometry.effective_width(800.0),
|
||||
480.0,
|
||||
"宽宿主夹到项目值 480"
|
||||
);
|
||||
}
|
||||
|
||||
/// 7.1 / 7.3 / 7.6:圆角 28、内距 24 / 16 / 24、动作 8 / 12。
|
||||
#[test]
|
||||
fn dialog_padding_and_action_gaps_are_the_tokens() {
|
||||
let geometry = DialogGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(geometry.radius, 28.0, "7.1 CornerExtraLarge");
|
||||
assert_eq!(geometry.padding, 24.0, "7.3 DialogPadding");
|
||||
assert_eq!(geometry.title_gap, 16.0, "7.3 TitlePadding bottom");
|
||||
assert_eq!(geometry.body_gap, 24.0, "7.3 TextPadding bottom");
|
||||
assert_eq!(geometry.action_gap, 8.0, "7.6 ButtonsMainAxisSpacing");
|
||||
assert_eq!(geometry.action_cross, 12.0, "7.6 ButtonsCrossAxisSpacing");
|
||||
}
|
||||
|
||||
/// 7.7 + D27:scrim = 黑@0.32 叠在 canvas 上之后的**不透明**实色。
|
||||
#[test]
|
||||
fn scrim_is_scrimalpha_precomposited_onto_the_canvas() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
let canvas = scheme.get(MaterialLayer::Canvas.surface_role());
|
||||
let expected = to_iced(scheme.scrim().over(canvas));
|
||||
assert_eq!(
|
||||
scrim(&ui),
|
||||
expected,
|
||||
"{flavor:?}:scrim 必须逐位等于「黑@0.32 叠 canvas」"
|
||||
);
|
||||
assert_eq!(
|
||||
scrim(&ui).a,
|
||||
1.0,
|
||||
"D27:CPU 档不出现半透明(预合成后必须不透明)"
|
||||
);
|
||||
assert_ne!(
|
||||
scrim(&ui),
|
||||
ui.layer(MaterialLayer::Canvas),
|
||||
"遮罩必须与画布有可见差异"
|
||||
);
|
||||
assert!((SCRIM_ALPHA - 0.32).abs() < f32::EPSILON, "令牌口径 α=0.32");
|
||||
}
|
||||
}
|
||||
|
||||
// ---- §15 空态(项目自定) ----------------------------------------------------
|
||||
|
||||
/// 15.1:图标块 96 / 圆角 16 / 图标 32(**全部 `[估]`**,官方没有这个组件)。
|
||||
#[test]
|
||||
fn empty_state_geometry_is_the_project_defined_set() {
|
||||
let geometry = EmptyStateGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(geometry.block, 96.0);
|
||||
assert_eq!(geometry.block_radius, 16.0, "ShapeScale::Large");
|
||||
// 复审 C:登记值 32(`IconSize::Empty`)。这条守「登记值 = 交给 `view_at` 的 px」——
|
||||
// 它抓不住「盒子 32 而 svg 仍钉 24」那种情况(那是渲染层的事,probe 量墨迹 22..34 兜)。
|
||||
assert_eq!(
|
||||
geometry.icon, 32.0,
|
||||
"盒内图标 32(`view_at` 按 32 烘焙 stroke)"
|
||||
);
|
||||
// **复审 P2-1 的回归断言**:三个间距必须精确等于令牌档位。
|
||||
// 早先这里只写 `> 0.0`,所以「Column::spacing(8) 与显式 gap(16/24) 双算成 32/40」
|
||||
// 完全藏得住(渲染实测 264 vs 登记 232)。
|
||||
assert_eq!(geometry.gap_title, 16.0, "块↔标题 = Space::X4");
|
||||
assert_eq!(geometry.gap_body, 8.0, "标题↔副文案 = Space::X2");
|
||||
assert_eq!(geometry.gap_action, 24.0, "副文案↔CTA = Space::X6");
|
||||
assert_eq!(geometry.block, 96.0);
|
||||
assert_eq!(
|
||||
super::empty_state::BLOCK_LAYER,
|
||||
MaterialLayer::Overlay,
|
||||
"块底色是 SurfaceContainerHigh(材质层 Overlay)"
|
||||
);
|
||||
}
|
||||
|
||||
// ---- 结构 / 角色 ------------------------------------------------------------
|
||||
|
||||
/// 五个入口都能在**任意**消息类型下构建(契约 §2:不 import `app::Message`)。
|
||||
#[test]
|
||||
fn every_component_builds_for_a_foreign_message_type() {
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
enum Other {
|
||||
Yes,
|
||||
No,
|
||||
}
|
||||
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let _: Element<'_, Other> = linear(&ui, Progress::determinate(0.5));
|
||||
let _: Element<'_, Other> = circular(&ui, Progress::indeterminate(0.3));
|
||||
let _: Element<'_, Other> = snackbar(
|
||||
&ui,
|
||||
Snackbar::new("已保存")
|
||||
.placement(Placement::Top)
|
||||
.two_lines()
|
||||
.action("撤销", Other::No)
|
||||
.dismiss(Other::No),
|
||||
);
|
||||
let _: Element<'_, Other> = dialog(
|
||||
&ui,
|
||||
Dialog::new("确认删除?", "此操作不可撤销。")
|
||||
.double(("取消", Other::No), ("删除", Other::Yes)),
|
||||
);
|
||||
let _: Element<'_, Other> = empty_state(
|
||||
&ui,
|
||||
EmptyState::new(
|
||||
unlucky_design::icons::IconKind::Instances,
|
||||
"还没有实例",
|
||||
"建一个开始游戏",
|
||||
)
|
||||
.action("新建", Other::Yes),
|
||||
);
|
||||
// 无动作的三种形态也要能构建(DialogActions::None / 无 action 的 Snackbar)
|
||||
let _: Element<'_, Other> = dialog(&ui, Dialog::new("已是最新版本", "没有可用更新。"));
|
||||
let _: Element<'_, Other> = snackbar(&ui, Snackbar::new("已复制"));
|
||||
let _: Element<'_, Other> = empty_state(
|
||||
&ui,
|
||||
EmptyState::new(
|
||||
unlucky_design::icons::IconKind::Logs,
|
||||
"没有日志",
|
||||
"启动一次游戏后这里会有内容",
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// 状态层必须来自 `interaction`(不是组件里自己乘 α):hover 层不透明且与容器色不同。
|
||||
#[test]
|
||||
fn snackbar_state_layers_come_from_the_interaction_module() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let hover = interaction::overlay_color(
|
||||
&ui,
|
||||
Interaction::Hovered,
|
||||
Role::InversePrimary,
|
||||
Role::InverseSurface,
|
||||
)
|
||||
.expect("hover 有状态层");
|
||||
assert_eq!(hover.a, 1.0, "状态层必须是实色(CPU/GPU 一致)");
|
||||
assert_ne!(
|
||||
hover,
|
||||
ui.color(Role::InverseSurface),
|
||||
"叠了 8% 必须看得出来"
|
||||
);
|
||||
|
||||
// 禁用内容走 token 口径(38%),不是「变灰一点」
|
||||
let disabled = interaction::disabled_content_over_role(&ui, Role::OnSurface, false);
|
||||
assert_ne!(disabled, ui.color(Role::OnSurface));
|
||||
assert_eq!(disabled.a, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,281 @@
|
||||
//! 进度两式的纯函数断言(`tests` 的子模块,从 `tests.rs` 拆出来控行数)。
|
||||
//!
|
||||
//! 三条回归都住在这里:
|
||||
//! - [`raw_segments_are_unordered_and_layout_sorts_them`]:`phase_segments` 的原始输出**不有序**
|
||||
//! (视觉 r1 P1-A 就是把两段按顺序铺 `FillPortion`,图上被压成一段);
|
||||
//! - [`portion_shares_always_sum_to_the_full_track`]:份额之和恒为 1000(旧实现 34/100 相位 >1);
|
||||
//! - [`circular_indeterminate_rotation_is_four_turns_and_continuous`]:每周期 4 圈、跨周期不跳变
|
||||
//! (代码 r1 P1-B:旧实现只有 1 圈,且末尾倒跳 270°)。
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
|
||||
use super::super::geometry::{phase_segments, CircularGeometry, LinearGeometry, PHASE_055};
|
||||
use super::super::keyframes::{KeyPoint, Keyframes};
|
||||
use super::super::progress::{layout_spans, portion_shares, Amount, Progress};
|
||||
use super::ui;
|
||||
|
||||
// ---- §12 进度 ---------------------------------------------------------------
|
||||
|
||||
/// 12.1:线性厚度 **4**、圆角 full ⇒ 2(`ShapeScale::Full.radius_px(4)`)。
|
||||
#[test]
|
||||
fn linear_thickness_and_radius_come_from_the_tokens() {
|
||||
let geometry = LinearGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(geometry.thickness, 4.0, "12.1 线性厚度 = 4(A1 Height)");
|
||||
assert_eq!(
|
||||
geometry.radius,
|
||||
ShapeScale::Full.radius_px(4.0),
|
||||
"12.1 圆角 full = 厚的一半"
|
||||
);
|
||||
assert_eq!(geometry.radius, 2.0);
|
||||
assert_eq!(
|
||||
geometry.cycle_ms, 1750,
|
||||
"不定态周期 = LinearAnimationDuration"
|
||||
);
|
||||
}
|
||||
|
||||
/// 12.3:环形 **40 / 4**,环中线半径 (40 − 4) / 2 = **18**。
|
||||
#[test]
|
||||
fn circular_geometry_matches_the_tokens() {
|
||||
let geometry = CircularGeometry::of(&ui(SchemeFlavor::Dark));
|
||||
assert_eq!(
|
||||
geometry.diameter, 40.0,
|
||||
"A1 CircularProgressIndicatorTokens.Size"
|
||||
);
|
||||
assert_eq!(geometry.thickness, 4.0, "A1 ActiveThickness");
|
||||
assert_eq!(geometry.radius, 20.0, "圆角 full = 直径的一半");
|
||||
assert_eq!(geometry.arc_radius(), 18.0);
|
||||
assert_eq!(
|
||||
geometry.cycle_ms, 6000,
|
||||
"A1 CircularAnimationProgressDuration"
|
||||
);
|
||||
}
|
||||
|
||||
/// 12.4:不定态两段**逐段非负**——这条只证「单段自身合法」,**不证两段的先后**
|
||||
/// (视觉 r1 P1-A 就是从这里漏过去的:函数名曾经叫 `..._stay_ordered`,其实没验排序)。
|
||||
#[test]
|
||||
fn indeterminate_segments_are_each_well_formed() {
|
||||
let mut travelled = false;
|
||||
let mut previous_end = 0.0;
|
||||
for step in 0..=200 {
|
||||
let phase = step as f32 / 200.0;
|
||||
for (start, end) in phase_segments(phase) {
|
||||
assert!(
|
||||
start <= end + f32::EPSILON,
|
||||
"相位 {phase:.3}:段起点 {start} 大于终点 {end}(前缘/后缘写反就会这样)"
|
||||
);
|
||||
assert!(
|
||||
(0.0..=1.0).contains(&start) && (0.0..=1.0).contains(&end),
|
||||
"相位 {phase:.3}:段越出轨道 {start}..{end}"
|
||||
);
|
||||
}
|
||||
let first = phase_segments(phase)[0].1;
|
||||
if phase > 0.0 && phase < 0.5 && first > previous_end {
|
||||
travelled = true;
|
||||
}
|
||||
previous_end = first;
|
||||
}
|
||||
assert!(travelled, "段前沿必须随相位右移(否则就是一根不动的条)");
|
||||
assert_eq!(phase_segments(0.0), [(0.0, 0.0), (0.0, 0.0)]);
|
||||
let (_, head) = phase_segments(1000.0 / 1750.0)[0];
|
||||
assert!((head - 1.0).abs() < 1.0e-5, "第一线前沿应在 1000ms 到 1.0");
|
||||
}
|
||||
|
||||
/// **复审 P1-A 的回归测试**:`phase_segments` 的原始输出**不有序**(第一线的前缘在右、第二线在左),
|
||||
/// 所以铺布局前必须排序 + 合并;排序后的两段位置要与 A1 keyframes 对得上。
|
||||
#[test]
|
||||
fn raw_segments_are_unordered_and_layout_sorts_them() {
|
||||
// 原始顺序:第一线(右,0.355..0.87)在前,第二线(左,0.003..0.079)在后
|
||||
let raw = phase_segments(0.55);
|
||||
assert!(
|
||||
raw[0].0 > raw[1].0,
|
||||
"phase 0.55 的原始两段应当是「右段在前、左段在后」,实际 {raw:?}"
|
||||
);
|
||||
|
||||
let laid = layout_spans(&raw);
|
||||
// 期望:间隙 / 左段 / 间隙 / 右段 / 间隙(5 项,总长 1.0)
|
||||
assert_eq!(laid.len(), 5, "两段应摊成 5 项:{laid:?}");
|
||||
assert!(!laid[0].0 && laid[1].0 && !laid[2].0 && laid[3].0 && !laid[4].0);
|
||||
let left = laid[1].1;
|
||||
let right = laid[3].1;
|
||||
let left_start: f32 = laid[0].1;
|
||||
let right_start: f32 = laid[0].1 + left + laid[2].1;
|
||||
// 期望值来自 `geometry::PHASE_055`——与渲染层探针**共用**(复审 B:早先两边差 0.011)
|
||||
let [(a0, a1), (b0, b1)] = PHASE_055;
|
||||
assert!(
|
||||
(left_start - a0).abs() < 0.01,
|
||||
"左段起点 {left_start} vs {a0}"
|
||||
);
|
||||
assert!(
|
||||
(left - (a1 - a0)).abs() < 0.01,
|
||||
"左段宽 {left} vs {}",
|
||||
a1 - a0
|
||||
);
|
||||
assert!(
|
||||
(right_start - b0).abs() < 0.01,
|
||||
"右段起点 {right_start} vs {b0}"
|
||||
);
|
||||
assert!(
|
||||
(right - (b1 - b0)).abs() < 0.01,
|
||||
"右段宽 {right} vs {}",
|
||||
b1 - b0
|
||||
);
|
||||
|
||||
let total: f32 = laid.iter().map(|(_, fraction)| fraction).sum();
|
||||
assert!(
|
||||
(total - 1.0).abs() < 1.0e-5,
|
||||
"铺开的占比之和必须 = 1.0,实测 {total}"
|
||||
);
|
||||
}
|
||||
|
||||
/// 任意相位下 `FillPortion` 份额之和**恒为 1000**(iced 按总和归一 ⇒ 不等于 1000 就会压扁)。
|
||||
///
|
||||
/// 复审 P1-A 的实测反例:旧实现 **34/100 个相位**总和 >1(最大 1.99)。
|
||||
#[test]
|
||||
fn portion_shares_always_sum_to_the_full_track() {
|
||||
for step in 0..=200 {
|
||||
let phase = step as f32 / 200.0;
|
||||
let items = layout_spans(&phase_segments(phase));
|
||||
let shares = portion_shares(&items);
|
||||
let total: u32 = shares.iter().map(|(_, share)| u32::from(*share)).sum();
|
||||
assert_eq!(total, 1000, "相位 {phase:.3} 的份额之和是 {total}");
|
||||
assert!(
|
||||
shares.iter().filter(|(is_bar, _)| *is_bar).count() <= 2,
|
||||
"最多两段指示条,相位 {phase:.3}"
|
||||
);
|
||||
// 指示条之间必须留间隙(除非两段相接,那时会被合并成一段)
|
||||
let mut previous_bar = false;
|
||||
for (is_bar, share) in &shares {
|
||||
if *is_bar && previous_bar && *share > 0 {
|
||||
panic!("相位 {phase:.3}:两段指示条相邻但没合并");
|
||||
}
|
||||
previous_bar = *is_bar;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 环形不定态:弧长在 0.1..0.87 之间(A1 min/max),旋转走满一圈。
|
||||
#[test]
|
||||
fn circular_indeterminate_sweeps_the_official_range() {
|
||||
let geometry = CircularGeometry::of(&ui(SchemeFlavor::Light));
|
||||
let mut min = f32::MAX;
|
||||
let mut max = f32::MIN;
|
||||
let mut rotation = f32::MIN;
|
||||
for step in 0..=600 {
|
||||
let (sweep, spin) = geometry.indeterminate(step as f32 / 600.0);
|
||||
min = min.min(sweep);
|
||||
max = max.max(sweep);
|
||||
rotation = rotation.max(spin);
|
||||
}
|
||||
assert!(
|
||||
(min - 0.1).abs() < 1.0e-3,
|
||||
"弧长下限 0.1(CircularIndeterminateMinProgress),实测 {min}"
|
||||
);
|
||||
assert!((max - 0.87).abs() < 1.0e-3, "弧长上限 0.87,实测 {max}");
|
||||
// P1-B:每周期 4 圈(1080° 全局 + 360° 关键帧),不是 1 圈
|
||||
assert!(
|
||||
(rotation - 4.0).abs() < 0.01,
|
||||
"旋转应走满 4 圈,实测 {rotation}"
|
||||
);
|
||||
}
|
||||
|
||||
/// **复审 P1-B 的回归测试**:环形不定态每周期 4 圈(官方 1440°),且跨周期**不跳变**。
|
||||
///
|
||||
/// 修之前:`ROTATION` 首点在 300ms/90°,且没有全局旋转 ⇒
|
||||
/// `turns(0.9999) = 1.0`、`turns(0.0) = 0.25`,跨周期差 0.75 圈 = **270° 瞬时倒跳**。
|
||||
#[test]
|
||||
fn circular_indeterminate_rotation_is_four_turns_and_continuous() {
|
||||
let geometry = CircularGeometry::of(&ui(SchemeFlavor::Light));
|
||||
|
||||
// 每周期 4 圈 = 1440°(1080° 全局 + 360° 关键帧)
|
||||
let start = geometry.indeterminate(0.0).1;
|
||||
let end = geometry.indeterminate(1.0 - 1.0e-6).1;
|
||||
assert!(
|
||||
((end - start) - 4.0).abs() < 1.0e-3,
|
||||
"每周期应为 4 圈(1440°),实测 {} 圈",
|
||||
end - start
|
||||
);
|
||||
|
||||
// 跨周期连续性:按「圈」取最短距离,必须 ≤ 一帧的位移(60fps ⇒ 4/60 ≈ 0.067 圈)
|
||||
let before = geometry.indeterminate(1.0 - 1.0e-4).1;
|
||||
let after = geometry.indeterminate(0.0).1;
|
||||
let mut jump = (before - after).rem_euclid(1.0);
|
||||
if jump > 0.5 {
|
||||
jump = 1.0 - jump;
|
||||
}
|
||||
assert!(
|
||||
jump <= 4.0 / 60.0,
|
||||
"跨周期旋转跳变 {jump} 圈(应 ≤ 4/60;修之前是 0.75 圈 = 270°)"
|
||||
);
|
||||
// 给报告用的一行实测数值(`--nocapture` 可见):跨周期跳变 + 每周期圈数
|
||||
eprintln!(
|
||||
"[rotation] turns(0.9999)={before:.6} turns(0.0)={after:.6} 跳变={jump:.6} 圈({:.2}°)· 每周期 {:.4} 圈 = {:.1}°",
|
||||
jump * 360.0,
|
||||
end - start,
|
||||
(end - start) * 360.0
|
||||
);
|
||||
|
||||
// 旋转必须单调(相位 0 → 1 逐帧不回退,按圈算)
|
||||
// 只扫 [0, 1) 的相位:phase == 1.0 就是下一周期的 0,回绕是**正常的**(mod 1 等价)。
|
||||
let mut previous = geometry.indeterminate(0.0).1;
|
||||
for step in 1..600 {
|
||||
let phase = step as f32 / 600.0;
|
||||
let current = geometry.indeterminate(phase).1;
|
||||
assert!(
|
||||
current >= previous - 1.0e-6,
|
||||
"相位 {phase:.3}:旋转从 {previous} 回退到 {current}"
|
||||
);
|
||||
previous = current;
|
||||
}
|
||||
}
|
||||
|
||||
/// 确定态:越界值夹到 0..1(0% 只画轨道,100% 画满)。
|
||||
#[test]
|
||||
fn determinate_values_are_clamped() {
|
||||
assert_eq!(
|
||||
Progress::determinate(1.5).amount(),
|
||||
Amount::Determinate(1.0)
|
||||
);
|
||||
assert_eq!(
|
||||
Progress::determinate(-2.0).amount(),
|
||||
Amount::Determinate(0.0)
|
||||
);
|
||||
assert_eq!(Progress::determinate(0.5).spans(), vec![(0.0, 0.5)]);
|
||||
assert_eq!(Progress::determinate(0.0).spans(), vec![(0.0, 0.0)]);
|
||||
}
|
||||
|
||||
/// keyframes 求值器:端点保持、相位循环、越界相位按周期取模。
|
||||
#[test]
|
||||
fn keyframes_hold_ends_and_wrap() {
|
||||
const LINE: Keyframes = Keyframes {
|
||||
cycle_ms: 1000,
|
||||
points: &[
|
||||
KeyPoint {
|
||||
ms: 250,
|
||||
value: 0.0,
|
||||
easing: unlucky_design::motion::Easing::Linear,
|
||||
},
|
||||
KeyPoint {
|
||||
ms: 750,
|
||||
value: 1.0,
|
||||
easing: unlucky_design::motion::Easing::Linear,
|
||||
},
|
||||
],
|
||||
};
|
||||
assert_eq!(LINE.sample(0.0), 0.0, "第一点之前保持首值");
|
||||
assert_eq!(LINE.sample(0.25), 0.0, "正好在第一点");
|
||||
assert!((LINE.sample(0.5) - 0.5).abs() < 1.0e-5, "中点线性插值");
|
||||
assert_eq!(LINE.sample(0.75), 1.0);
|
||||
assert_eq!(LINE.sample(0.9), 1.0, "最后一点之后保持末值");
|
||||
assert_eq!(LINE.sample(1.25), 0.0, "相位 1.25 = 0.25(循环)");
|
||||
assert_eq!(
|
||||
LINE.sample(-0.75),
|
||||
0.0,
|
||||
"负相位按周期折返:-0.75 → 0.25 相位 = 250ms = 首点"
|
||||
);
|
||||
assert!(
|
||||
(LINE.sample(-0.6) - 0.3).abs() < 1.0e-5,
|
||||
"-0.6 → 0.4 相位 = 400ms = 30%"
|
||||
);
|
||||
assert_eq!(LINE.sample(f32::NAN), 0.0, "NaN 不 panic,给首值");
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
//! 按钮家族的状态矩阵(D30:浅/深 × 五态)。
|
||||
//!
|
||||
//! ## 矩阵形状
|
||||
//!
|
||||
//! ```text
|
||||
//! | enabled | hovered | pressed | focused | disabled |
|
||||
//! filled | [btn] | [btn] | [btn] | [btn] | [btn] |
|
||||
//! tonal | ... (下同)
|
||||
//! elevated |
|
||||
//! outlined |
|
||||
//! text |
|
||||
//! icon·standard | [ico] | ...
|
||||
//! icon·filled |
|
||||
//! icon·tonal |
|
||||
//! ```
|
||||
//!
|
||||
//! 40 个单元格共 5 列 × 8 行,一屏(1180×760)装不下,靠 `gallery/mod.rs` 的 scrollable 滚动;
|
||||
//! 截图取的是**整窗**,所以首屏能看到按钮家族的全部 5 行(图标行可能需要滚动,报告里会说明)。
|
||||
//!
|
||||
//! ## 为什么每格都强制状态
|
||||
//!
|
||||
//! iced 的 `button::Status` 只由**真实鼠标**驱动,截图时没法让 40 个按钮同时 hover。
|
||||
//! 组件层的 `Button::state(...)` 就是为这件事开的取证开关(`--force-state` 只能给整屏一种态)。
|
||||
//! 强制值**只影响画什么**,不动任何状态机——所以矩阵图里的五态与运行期五态逐像素同源。
|
||||
|
||||
use iced::widget::{column, row};
|
||||
use iced::{Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::buttons::{self, Button, IconVariant, Variant};
|
||||
use super::super::interaction::Interaction;
|
||||
use super::{cell_width, heading, row_label, state_cells, DemoMessage};
|
||||
|
||||
/// 按钮家族整段(标题 + 列头 + 5 行文字按钮 + 3 行图标按钮 + 一条图例说明)。
|
||||
pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let legend = ui.style(TypeRole::BodySmall);
|
||||
|
||||
let mut rows = column![header_row(ui)].spacing(ui.space(Space::X2));
|
||||
|
||||
for variant in Variant::ALL {
|
||||
let cells = Interaction::ALL
|
||||
.iter()
|
||||
.map(|state| cell(ui, text_button(ui, variant, *state)))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
rows = rows.push(
|
||||
row![
|
||||
row_label(ui, variant.name()),
|
||||
row(cells).spacing(ui.space(Space::X2))
|
||||
]
|
||||
.spacing(ui.space(Space::X2)),
|
||||
);
|
||||
}
|
||||
|
||||
for variant in IconVariant::ALL {
|
||||
let cells = Interaction::ALL
|
||||
.iter()
|
||||
.map(|state| cell(ui, icon_button(ui, variant, *state)))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
rows = rows.push(
|
||||
row![
|
||||
row_label(ui, variant.name()),
|
||||
row(cells).spacing(ui.space(Space::X2))
|
||||
]
|
||||
.spacing(ui.space(Space::X2)),
|
||||
);
|
||||
}
|
||||
|
||||
column![
|
||||
heading(
|
||||
ui,
|
||||
"buttons · filled / tonal / elevated / outlined / text + icon",
|
||||
"12b §1/§2:高 40 · 圆角 full(20) · 内边距 24(带图标 16/24)· 图标 18 间距 8 · \
|
||||
hover 8% / focus 10% / pressed 10% / disabled 容器 10% 内容 38%"
|
||||
),
|
||||
rows,
|
||||
iced::widget::text(
|
||||
"图例:列 = 五态(focus 与 pressed 同 α 10%,看起来一样是规范要求);\
|
||||
行 = 变体。虚线不表示任何东西,只是矩阵栅格。"
|
||||
)
|
||||
.size(legend.size_px)
|
||||
.font(ui.font_of(legend))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 列头(五态名)。
|
||||
fn header_row<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::LabelSmall);
|
||||
let mut head = row![row_label(ui, "")].spacing(ui.space(Space::X2));
|
||||
|
||||
for (name, width) in state_cells(ui) {
|
||||
head = head.push(
|
||||
iced::widget::container(
|
||||
iced::widget::text(name)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
)
|
||||
.width(Length::Fixed(width)),
|
||||
);
|
||||
}
|
||||
|
||||
head.into()
|
||||
}
|
||||
|
||||
/// 一个矩阵单元格(固定宽,内容左对齐;高度只由按钮自己决定)。
|
||||
fn cell<'a>(ui: &'a Ui, content: Element<'a, DemoMessage>) -> Element<'a, DemoMessage> {
|
||||
iced::widget::container(content)
|
||||
.width(Length::Fixed(cell_width(ui)))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 文字按钮的一格(强制成 `state`)。
|
||||
fn text_button<'a>(ui: &'a Ui, variant: Variant, state: Interaction) -> Element<'a, DemoMessage> {
|
||||
// 标签用变体名 + 首字母大写:图上要能一眼对上左栏,且不引入 i18n 依赖(gallery 不是产品页)
|
||||
let label = match variant {
|
||||
Variant::Filled => "Filled",
|
||||
Variant::Tonal => "Tonal",
|
||||
Variant::Elevated => "Elevated",
|
||||
Variant::Outlined => "Outlined",
|
||||
Variant::Text => "Text",
|
||||
};
|
||||
|
||||
// 五态共用**同一套**装配,只有「有没有消息」随禁用变:
|
||||
// 早先禁用格单独走 `Button::disabled(label)`,把前后图标一起丢了,于是 disabled 列看起来
|
||||
// 像另一个组件(视觉 reviewer P2-3)。
|
||||
let mut spec = if state.is_disabled() {
|
||||
Button::disabled(label)
|
||||
} else {
|
||||
Button::new(label, DemoMessage::Pressed(label))
|
||||
}
|
||||
.state(state);
|
||||
if variant != Variant::Text {
|
||||
// 两个样例都必须是**描边**字形:`Play` 是填充字形,和 `ChevronRight` 混在一颗按钮里
|
||||
// 会显得线宽不一致(视觉 reviewer P2-3)。主操作允许实心,但只能单独出现。
|
||||
spec = spec
|
||||
.leading(IconKind::Download)
|
||||
.trailing(IconKind::ChevronRight);
|
||||
}
|
||||
|
||||
match variant {
|
||||
Variant::Filled => buttons::filled(ui, spec),
|
||||
Variant::Tonal => buttons::tonal(ui, spec),
|
||||
Variant::Elevated => buttons::elevated(ui, spec),
|
||||
Variant::Outlined => buttons::outlined(ui, spec),
|
||||
Variant::Text => buttons::text(ui, spec),
|
||||
}
|
||||
}
|
||||
|
||||
/// 图标按钮的一格(强制成 `state`)。
|
||||
fn icon_button<'a>(
|
||||
ui: &'a Ui,
|
||||
variant: IconVariant,
|
||||
state: Interaction,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
let press = if state.is_disabled() {
|
||||
None
|
||||
} else {
|
||||
Some(DemoMessage::Pressed(variant.name()))
|
||||
};
|
||||
|
||||
buttons::icon(ui, variant, IconKind::Settings, press, Some(state))
|
||||
}
|
||||
@@ -0,0 +1,365 @@
|
||||
//! gallery 里的反馈类小节:把状态矩阵摆进 harness(**断言不在这里**,在
|
||||
//! [`crate::app::components::feedback::probe`])。
|
||||
//!
|
||||
//! ## 段落切分:`ULL_FEEDBACK_PART`(本文件自己的开关)
|
||||
//!
|
||||
//! `ULL_GALLERY_SECTION=feedback` 只能把**整个家族**拎出来,而四件的高度超过 1180×760 首屏,
|
||||
//! 所以再加一层**家族内**切分(契约 §9.2 的口径:环境变量 + 默认向后兼容 + 未识别的值回落
|
||||
//! 默认并打 stderr;区别只是它住在**本家族自己的文件**里,不动 `gallery/mod.rs`):
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_FEEDBACK_PART=all # 默认:四件全渲染(progress → snackbar → empty → dialog)
|
||||
//! ULL_FEEDBACK_PART=progress # Linear 0/50/100 + 三相位 · Circular 0/25/50/75/100 + 不定态
|
||||
//! ULL_FEEDBACK_PART=snackbar # 四格:贴顶·上限宽 / 双行 / 宿主 300 / 宿主 344
|
||||
//! ULL_FEEDBACK_PART=dialog # 两形态并排 + 双动作 + 一屏 scrim
|
||||
//! ULL_FEEDBACK_PART=empty # 空态(带 CTA)
|
||||
//! ```
|
||||
//!
|
||||
//! ## 宿主尺寸为什么写死
|
||||
//!
|
||||
//! 量宽度必须有确定的宿主宽:`Snackbar` 的 600 是「宿主给 800 时的夹取值」、344 与 300 是
|
||||
//! 「宿主给多少就是多少」的反证(组件没有 min-width,G17-d)。`Linear` 轨道统一 320(一行 3 格 = 960 < 1128)。
|
||||
//!
|
||||
//! 复现(worktree 根目录):
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_GALLERY_SECTION=feedback ULL_FEEDBACK_PART=progress ./target/debug/unlucky-launcher-iced \
|
||||
//! --software-renderer --screen=gallery \
|
||||
//! --screenshot target/m78/progress-light.png --screenshot-theme=light
|
||||
//! ULL_GALLERY_SHOT=target/m78/progress-light.png cargo test -p app-iced feedback::probe
|
||||
//! ```
|
||||
|
||||
use iced::widget::{column, container, row, text};
|
||||
use iced::{Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::feedback::gallery_parts::{Part, DIALOG, EMPTY, PROGRESS, SNACKBAR};
|
||||
use super::super::feedback::{self, Dialog, EmptyState, Placement, Progress, Snackbar};
|
||||
use super::super::interaction::Interaction;
|
||||
use super::{heading, DemoMessage};
|
||||
|
||||
/// 线性进度的宿主宽(格宽,不是组件尺寸)。
|
||||
const TRACK_HOST: f32 = 320.0;
|
||||
/// `Snackbar` 的宿主宽:**条宽 + 2×12 外边距**(12 是官方外边距,组件的定位层会扣掉)。
|
||||
///
|
||||
/// 800(条夹到上限 600)/ 368(条 344)/ 324(条 300,用来证明**没有**下限,G17-d)。
|
||||
const HOST_WIDE: f32 = 800.0;
|
||||
const HOST_MIN: f32 = 368.0;
|
||||
const HOST_NARROW: f32 = 324.0;
|
||||
/// `Snackbar` 宿主高(比 68 + 2×12 略高,留出贴顶/贴底的判定余量)。
|
||||
const HOST_TALL: f32 = 96.0;
|
||||
/// 窄宿主:给 `Dialog::width` 递 360,量「窄宿主不再被裁」的那一格(复审 E)。
|
||||
const NARROW_HOST: f32 = 360.0;
|
||||
|
||||
/// 单行提示条的宿主高。
|
||||
///
|
||||
/// **96 而不是 72**(复审 D):72 = 48 + 2×12 时上下外边距相等,像素上分不出「贴底」还是
|
||||
/// 「居中」;96 让贴底那格的上留白 = 36、下留白 = 12,探针能量到「条底距宿主底 = 12」。
|
||||
const HOST_SHORT: f32 = 96.0;
|
||||
/// 空态宿主高:内容本征高 ≈96+16+32+8+16+24+40 ≈ 232,留出上下各 40 的余量。
|
||||
const HOST_EMPTY: f32 = 320.0;
|
||||
|
||||
/// 反馈类家族的小节。
|
||||
pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let part = Part::from_env();
|
||||
part.log_once();
|
||||
|
||||
let mut body = column"
|
||||
)]
|
||||
.spacing(ui.space(Space::X3));
|
||||
|
||||
if part.has(PROGRESS) {
|
||||
body = body.push(progress_block(ui));
|
||||
}
|
||||
if part.has(SNACKBAR) {
|
||||
body = body.push(snackbar_block(ui));
|
||||
}
|
||||
if part.has(EMPTY) {
|
||||
body = body.push(empty_block(ui));
|
||||
}
|
||||
if part.has(DIALOG) {
|
||||
// 只有这一屏不画进度/提示条时,才把三形态与 scrim 都摆开(高度够)。
|
||||
let roomy = !part.has(PROGRESS) && !part.has(SNACKBAR);
|
||||
body = body.push(dialog_block(ui, roomy));
|
||||
}
|
||||
|
||||
body.into()
|
||||
}
|
||||
|
||||
/// 一行判据说明(`LabelSmall`,与矩阵的正文档分开)。
|
||||
fn caption<'a>(ui: &'a Ui, value: &'a str) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::LabelSmall);
|
||||
text(value)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 带 1px 取景框的宿主:`Snackbar` 的贴底/贴顶需要一条**可见的宿主边界**才量得出来
|
||||
/// (描边画在盒内但**不参与布局**:内容区仍是整盒宽,实测条宽不受影响)。
|
||||
/// (透明宿主的底边在图上不存在,`Placement::Bottom` 就不可证)。
|
||||
fn framed_host<'a>(
|
||||
ui: &'a Ui,
|
||||
width: f32,
|
||||
height: f32,
|
||||
content: impl Into<Element<'a, DemoMessage>>,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
let line = ui.color(Role::OutlineVariant);
|
||||
container(content)
|
||||
.width(Length::Fixed(width))
|
||||
.height(Length::Fixed(height))
|
||||
.style(move |_theme| container::Style {
|
||||
border: iced::Border {
|
||||
color: line,
|
||||
width: crate::theme::STROKE_PX,
|
||||
radius: iced::border::Radius::default(),
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 固定宽宿主(量宽度用:宿主宽写死,组件内部的占比/夹取才有确定值)。
|
||||
fn host<'a>(
|
||||
width: f32,
|
||||
height: Option<f32>,
|
||||
content: impl Into<Element<'a, DemoMessage>>,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
let mut box_ = container(content).width(Length::Fixed(width));
|
||||
if let Some(height) = height {
|
||||
box_ = box_.height(Length::Fixed(height));
|
||||
}
|
||||
box_.into()
|
||||
}
|
||||
|
||||
/// 一列:[进度条, 说明]。
|
||||
fn track<'a>(ui: &'a Ui, label: &'a str, progress: Progress) -> Element<'a, DemoMessage> {
|
||||
column![
|
||||
host(TRACK_HOST, None, feedback::linear(ui, progress)),
|
||||
caption(ui, label)
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一列:[环, 说明]。
|
||||
fn ring<'a>(ui: &'a Ui, label: &'a str, progress: Progress) -> Element<'a, DemoMessage> {
|
||||
column![feedback::circular(ui, progress), caption(ui, label)]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// §12:Linear 0/50/100 + 四个相位;Circular 0/25/50/75/100 + 三个相位。
|
||||
fn progress_block<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let determinate = row![
|
||||
track(ui, "0%", Progress::determinate(0.0)),
|
||||
track(ui, "50%", Progress::determinate(0.5)),
|
||||
track(ui, "100%", Progress::determinate(1.0)),
|
||||
]
|
||||
.spacing(ui.space(Space::X3));
|
||||
|
||||
let indeterminate = row![
|
||||
track(ui, "phase 0.15", Progress::indeterminate(0.15)),
|
||||
track(ui, "phase 0.35", Progress::indeterminate(0.35)),
|
||||
track(ui, "phase 0.55", Progress::indeterminate(0.55)),
|
||||
]
|
||||
.spacing(ui.space(Space::X3));
|
||||
|
||||
let rings = row![
|
||||
ring(ui, "0%", Progress::determinate(0.0)),
|
||||
ring(ui, "25%", Progress::determinate(0.25)),
|
||||
ring(ui, "50%", Progress::determinate(0.5)),
|
||||
ring(ui, "75%", Progress::determinate(0.75)),
|
||||
ring(ui, "100%", Progress::determinate(1.0)),
|
||||
ring(ui, "ind 0.30", Progress::indeterminate(0.30)),
|
||||
]
|
||||
.spacing(ui.space(Space::X4))
|
||||
.align_y(iced::Alignment::Start);
|
||||
|
||||
column![
|
||||
caption(
|
||||
ui,
|
||||
"Linear · determinate 0% / 50% / 100%(轨道 SecondaryContainer · 指示条 Primary)"
|
||||
),
|
||||
determinate,
|
||||
caption(
|
||||
ui,
|
||||
"Linear · indeterminate(官方 1750ms 双段追逐;下面是同一周期的三个相位)"
|
||||
),
|
||||
indeterminate,
|
||||
caption(
|
||||
ui,
|
||||
"Circular · 直径 40 · 线宽 4 · 弧长 = 数值 × 360°(第六格 = 不定态 phase 0.30)"
|
||||
),
|
||||
rings,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 提示条的宿主:固定宽 + 提示条宿主高(比 68 + 2×12 略高,贴顶/贴底都量得到)。
|
||||
fn bar_host<'a>(
|
||||
width: f32,
|
||||
content: impl Into<Element<'a, DemoMessage>>,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
host(width, Some(HOST_TALL), content)
|
||||
}
|
||||
|
||||
/// §14:四格 —— 贴顶·上限宽 / 双行 + action + 关闭 / 宿主 300 / 宿主 344。
|
||||
fn snackbar_block<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let press = |id| DemoMessage::Pressed(id);
|
||||
|
||||
let wide = bar_host(
|
||||
HOST_WIDE,
|
||||
feedback::snackbar(
|
||||
ui,
|
||||
Snackbar::new("版本清单已刷新")
|
||||
.placement(Placement::Top)
|
||||
.dismiss(press("snackbar/wide")),
|
||||
),
|
||||
);
|
||||
let two_lines = host(
|
||||
HOST_WIDE,
|
||||
Some(HOST_TALL * 2.0),
|
||||
feedback::snackbar(
|
||||
ui,
|
||||
Snackbar::new(
|
||||
"启动失败:找不到 Java 21。请在「设置 · Java」里指定运行时路径,或让启动器自动下载一个 21 的运行时。",
|
||||
)
|
||||
.two_lines()
|
||||
.placement(Placement::Top)
|
||||
.action("去设置", press("snackbar/settings"))
|
||||
.dismiss(press("snackbar/close"))
|
||||
.state(Interaction::Hovered),
|
||||
),
|
||||
);
|
||||
let mid = framed_host(
|
||||
ui,
|
||||
HOST_MIN,
|
||||
HOST_SHORT,
|
||||
feedback::snackbar(
|
||||
ui,
|
||||
Snackbar::new("已删除实例")
|
||||
.placement(Placement::Bottom)
|
||||
.action("撤销", press("snackbar/undo")),
|
||||
),
|
||||
);
|
||||
let narrow = framed_host(
|
||||
ui,
|
||||
HOST_NARROW,
|
||||
HOST_SHORT,
|
||||
feedback::snackbar(ui, Snackbar::new("宿主 324").placement(Placement::Bottom)),
|
||||
);
|
||||
|
||||
column![
|
||||
caption(
|
||||
ui,
|
||||
"Snackbar · 贴顶 + 上限宽(宿主 800 → 夹到 600)· 关闭键 InverseOnSurface"
|
||||
),
|
||||
wide,
|
||||
caption(
|
||||
ui,
|
||||
"Snackbar · 双行 68 + action InversePrimary + 关闭键(动作强制 hover 态)"
|
||||
),
|
||||
two_lines,
|
||||
caption(
|
||||
ui,
|
||||
"宿主 324(取景框)⇒ 条 300:组件没有 min-width,宿主给多少就是多少(G17-d);贴底 = 条底距框底 12"
|
||||
),
|
||||
narrow,
|
||||
caption(ui, "宿主 368 ⇒ 条 344:最小宽的取值口径([估])"),
|
||||
mid,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// §15:空态(项目自定;浅/深两种主题各出一张图,主题来自 `--screenshot-theme`)。
|
||||
fn empty_block<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let press = |id| DemoMessage::Pressed(id);
|
||||
host(
|
||||
HOST_WIDE,
|
||||
Some(HOST_EMPTY),
|
||||
feedback::empty_state(
|
||||
ui,
|
||||
EmptyState::new(
|
||||
IconKind::Instances,
|
||||
"还没有任何实例",
|
||||
"建一个实例,或者从整合包导入。[项目自定 · 估]",
|
||||
)
|
||||
.action("新建实例", press("empty/create")),
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
/// §7:三形态(无动作 / 单动作 / 双动作)+ 一屏 scrim。
|
||||
///
|
||||
/// `full = true` 表示**这一屏只渲染 dialog 段**(`ULL_FEEDBACK_PART=dialog` 或 `=empty` 之类
|
||||
/// 单独出图):此时多摆一屏 scrim,并把三形态都摆开;全家族同屏时留高度给别的段。
|
||||
fn dialog_block<'a>(ui: &'a Ui, full: bool) -> Element<'a, DemoMessage> {
|
||||
let press = |id| DemoMessage::Pressed(id);
|
||||
|
||||
// 页面把自己的**可用宽**递给对话框(组件取 `min(可用宽, 480)`)——窄窗口时靠这一手,
|
||||
// 组件自己无法从宿主推(iced 的 Length 没有 min-width,见 `Dialog::width` 的说明)。
|
||||
let plain = feedback::dialog(
|
||||
ui,
|
||||
Dialog::new("已是最新版本", "当前没有可用更新。").width(HOST_WIDE),
|
||||
);
|
||||
let single = feedback::dialog(
|
||||
ui,
|
||||
Dialog::new("已导入整合包", "共 42 个模组,缺失 0 个。")
|
||||
.confirm("知道了", press("dialog/ok")),
|
||||
);
|
||||
// 窄宿主那格:可用宽 360 ⇒ `min(480, 360) = 360`,且不得低于官方下限 280。
|
||||
let narrow = feedback::dialog(
|
||||
ui,
|
||||
Dialog::new("窄宿主 360", "可用宽 360 时取 min(480, 360)。").width(NARROW_HOST),
|
||||
);
|
||||
// 强制 hover:动作件的状态层必须来自 `interaction`(不是组件里自己乘 8%)。
|
||||
let double = feedback::dialog(
|
||||
ui,
|
||||
Dialog::new("删除实例「1.20.1 生存」?", "存档与模组会一起删除。")
|
||||
.double(
|
||||
("取消", press("dialog/cancel")),
|
||||
("删除", press("dialog/delete")),
|
||||
)
|
||||
.state(Interaction::Hovered),
|
||||
);
|
||||
|
||||
let mut body = column![caption(
|
||||
ui,
|
||||
"Dialog · R28 · SurfaceContainerHigh + L3(**本项目不画阴影,见 D-1**)· pad 24(标题下 16 / 正文下 24)· 动作 Primary 间距 8",
|
||||
)]
|
||||
.spacing(ui.space(Space::X2));
|
||||
|
||||
body = body.push(row![plain, single].spacing(ui.space(Space::X6)));
|
||||
// 双动作 + 窄宿主并排:探针要同时量到 480 与 360 两种宽
|
||||
body = body.push(row![double, narrow].spacing(ui.space(Space::X6)));
|
||||
if full {
|
||||
body = body.push(caption(
|
||||
ui,
|
||||
"Dialog · scrim = 黑@0.32 叠 canvas 的实色(D27 预合成;详见 dialog.rs 模块文档)",
|
||||
));
|
||||
body = body.push(host(
|
||||
HOST_WIDE,
|
||||
Some(HOST_EMPTY),
|
||||
feedback::scrimmed(
|
||||
ui,
|
||||
feedback::dialog(ui, Dialog::new("已是最新版本", "当前没有可用更新。")),
|
||||
),
|
||||
));
|
||||
}
|
||||
|
||||
body.into()
|
||||
}
|
||||
@@ -0,0 +1,341 @@
|
||||
//! gallery 里的输入类小节(D30 的状态矩阵登记):TextField / Search / Slider / Menu。
|
||||
//!
|
||||
//! ## 为什么分成四个 `part`
|
||||
//!
|
||||
//! 一整段(四组件 × 五态 × 两式)比 760 高的窗口还高,`--screen=gallery` 的截图只能看到顶部。
|
||||
//! 所以本文件把证据拆成四个自足的 `part`([`text_field_part`] / [`search_part`] /
|
||||
//! [`slider_part`] / [`menu_part`]),[`section`] 按 D30 的顺序把它们竖排——
|
||||
//! 出图时用副本工程把 `section()` 换成单个 `part`(只调段序、不改组件代码,报告里有 diff 与说明)。
|
||||
//!
|
||||
//! ## 矩阵形状
|
||||
//!
|
||||
//! ```text
|
||||
//! TextField(两行 × 五态) 列 = enabled / hovered / pressed / focused / disabled
|
||||
//! filled | [字段] | ...
|
||||
//! outlined | [字段] | ...
|
||||
//! 另加三格:空 / 有值 / 错误(9.7 的判据要单独一眼)
|
||||
//!
|
||||
//! Search (五行 + 一个展开面板)
|
||||
//! Slider (五态一行 + 0% / 50% / 100% 三行 + 离散 4 段一行)
|
||||
//! Menu (五态各一项的一只菜单 + 一只「展开态」菜单:选中 / 分隔线 / 禁用)
|
||||
//! ```
|
||||
//!
|
||||
//! ## 每个格子都强制状态
|
||||
//!
|
||||
//! 与按钮家族同一个理由:截图时没法让 20 个控件同时 hover。`state(..)` 只是取证开关,
|
||||
//! 不动任何状态机——图上的五态与运行期五态同源。
|
||||
|
||||
use iced::widget::{column, container, row, text};
|
||||
use iced::{Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::inputs::{
|
||||
self, Field, FieldVariant, Menu, MenuItem, SearchBar, SearchView, Slider,
|
||||
};
|
||||
use super::super::interaction::Interaction;
|
||||
use super::{cell_width, heading, row_label, state_cells, DemoMessage};
|
||||
|
||||
/// 演示消息(组件只认泛型,gallery 的映射在这里落地)。
|
||||
fn pressed(id: &'static str) -> DemoMessage {
|
||||
DemoMessage::Pressed(id)
|
||||
}
|
||||
|
||||
/// 输入类家族整段(四个 part 竖排;见模块文档的「为什么分成四个 part」)。
|
||||
pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
column![
|
||||
heading(
|
||||
ui,
|
||||
"inputs · text field / search / slider / menu",
|
||||
"12b §9/§11/§8 + 15 §20:TextField 高 56(无标签 40)· Search 条 56 药丸 + 图标可视边 16 \
|
||||
(= pad 12 + offset 4)· Slider 轨 16 + 竖条 4×44 · Menu 项 48 + L2 阴影"
|
||||
),
|
||||
text_field_part(ui),
|
||||
search_part(ui),
|
||||
slider_part(ui),
|
||||
menu_part(ui),
|
||||
]
|
||||
.spacing(ui.space(Space::X8))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一行小字(图例/说明)。
|
||||
fn note<'a>(ui: &'a Ui, value: &'a str) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::BodySmall);
|
||||
text(value)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 固定宽的矩阵格。
|
||||
fn cell<'a>(ui: &'a Ui, content: impl Into<Element<'a, DemoMessage>>) -> Element<'a, DemoMessage> {
|
||||
container(content)
|
||||
.width(Length::Fixed(cell_width(ui)))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 五态列头。
|
||||
fn state_header<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::LabelSmall);
|
||||
let mut head = row![row_label(ui, "")].spacing(ui.space(Space::X2));
|
||||
for (name, width) in state_cells(ui) {
|
||||
head = head.push(
|
||||
container(
|
||||
text(name)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
)
|
||||
.width(Length::Fixed(width)),
|
||||
);
|
||||
}
|
||||
head.into()
|
||||
}
|
||||
|
||||
/// 一行矩阵(左侧标签 + 五格)。
|
||||
fn state_row<'a>(
|
||||
ui: &'a Ui,
|
||||
label: &'a str,
|
||||
cells: Vec<Element<'a, DemoMessage>>,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
row![
|
||||
row_label(ui, label),
|
||||
row(cells).spacing(ui.space(Space::X2))
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// TextField:两式 × 五态 + 空 / 有值 / 错误 三格。
|
||||
fn text_field_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let mut matrix = column![state_header(ui)].spacing(ui.space(Space::X2));
|
||||
|
||||
for variant in FieldVariant::ALL {
|
||||
let cells = Interaction::ALL
|
||||
.iter()
|
||||
.map(|state| {
|
||||
cell(
|
||||
ui,
|
||||
inputs::text_field(
|
||||
ui,
|
||||
Field::new("实例一")
|
||||
.variant(variant)
|
||||
.label("名称")
|
||||
.state(*state),
|
||||
|_| pressed("field"),
|
||||
),
|
||||
)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
matrix = matrix.push(state_row(ui, variant.name(), cells));
|
||||
}
|
||||
|
||||
// 三格用 **320** 宽(= 2 个矩阵格):9.2 的最小宽 280 只在这里可验(矩阵格 160 更窄)
|
||||
let wide = Length::Fixed(cell_width(ui) * 2.0);
|
||||
let extras = row![
|
||||
inputs::text_field(
|
||||
ui,
|
||||
Field::new("")
|
||||
.label("名称")
|
||||
.placeholder("请输入名称")
|
||||
.width(wide),
|
||||
|_| pressed("field"),
|
||||
),
|
||||
inputs::text_field(
|
||||
ui,
|
||||
Field::new("1.21.4")
|
||||
.label("名称")
|
||||
.leading(IconKind::Folder)
|
||||
.width(wide),
|
||||
|_| pressed("field"),
|
||||
),
|
||||
inputs::text_field(
|
||||
ui,
|
||||
Field::new("")
|
||||
.variant(FieldVariant::Outlined)
|
||||
.label("名称")
|
||||
.placeholder("必填")
|
||||
.trailing(IconKind::Error)
|
||||
.supporting("该名称已被占用")
|
||||
.error()
|
||||
.width(wide),
|
||||
|_| pressed("field"),
|
||||
),
|
||||
]
|
||||
.spacing(ui.space(Space::X2));
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"列 = 五态 · 行 = 两式。静息指示线/描边 1px、聚焦与错误 2px(A1 FocusOutlineWidth);\
|
||||
错误态线/标签/辅助文本全 Error"
|
||||
),
|
||||
matrix,
|
||||
note(
|
||||
ui,
|
||||
"另加:空(占位 OnSurfaceVariant)/ 有值(带前置图标 24)/ 错误(2px + 辅助文本)"
|
||||
),
|
||||
extras,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// Search:五态 bar 竖排 + 一个展开的 docked 面板。
|
||||
fn search_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let bar_width = ui.space(Space::X8) * 12.0;
|
||||
let mut bars = column![].spacing(ui.space(Space::X2));
|
||||
for state in Interaction::ALL {
|
||||
let bar = inputs::search_bar(
|
||||
ui,
|
||||
SearchBar::new("")
|
||||
.placeholder("搜索实例 / 版本 / mod")
|
||||
.state(state)
|
||||
.width(Length::Fixed(bar_width)),
|
||||
|_| pressed("search"),
|
||||
);
|
||||
bars = bars.push(
|
||||
row![row_label(ui, state.name()), bar]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.align_y(iced::Alignment::Center),
|
||||
);
|
||||
}
|
||||
|
||||
let results: &[&str] = &[
|
||||
"实例:原版 1.21.4",
|
||||
"版本:Fabric 0.16.9",
|
||||
"mod:Sodium 0.6.5",
|
||||
];
|
||||
let view = inputs::search_view(
|
||||
ui,
|
||||
SearchView::new("1.21", results, "没有匹配的实例").placeholder("搜索实例 / 版本 / mod"),
|
||||
|_| pressed("search"),
|
||||
);
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"bar:高 56 · 圆角 full(28) · SurfaceContainerHigh · 图标可视边 16 = pad 12 + offset 4(M69 不变量)· \
|
||||
聚焦 1px Secondary;view:docked,头部 56 + 1px Outline 分隔 + 结果区最小高 240"
|
||||
),
|
||||
row![bars, view].spacing(ui.space(Space::X6)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// Slider:五态一行 + 0%/50%/100% 三行 + 离散 4 段一行。
|
||||
fn slider_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let cells = Interaction::ALL
|
||||
.iter()
|
||||
.map(|state| {
|
||||
let enabled = !state.is_disabled();
|
||||
let mut spec = Slider::new(ui, 0.5).state(*state);
|
||||
if enabled {
|
||||
spec = spec.on_change(|_| pressed("slider"));
|
||||
}
|
||||
cell(ui, inputs::slider(spec))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let track_width = ui.space(Space::X8) * 14.0;
|
||||
let mut values = column![].spacing(ui.space(Space::X2));
|
||||
for (label, fraction) in [("0%", 0.0), ("50%", 0.5), ("100%", 1.0)] {
|
||||
let spec = Slider::new(ui, fraction)
|
||||
.on_change(|_| pressed("slider"))
|
||||
.state(Interaction::Enabled);
|
||||
values = values.push(
|
||||
row![
|
||||
row_label(ui, label),
|
||||
container(inputs::slider(spec)).width(Length::Fixed(track_width)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.align_y(iced::Alignment::Center),
|
||||
);
|
||||
}
|
||||
|
||||
// 离散:4 段 = 3 个内部停靠点(25 / 50 / 75%),当前 25% ⇒ 能看到 50% 与 75% 两个点
|
||||
let discrete = row![
|
||||
row_label(ui, "离散 4"),
|
||||
container(inputs::slider(
|
||||
Slider::new(ui, 0.25)
|
||||
.steps(4)
|
||||
.on_change(|_| pressed("slider"))
|
||||
.state(Interaction::Enabled)
|
||||
))
|
||||
.width(Length::Fixed(track_width)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.align_y(iced::Alignment::Center);
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"轨 16 full(Primary / SecondaryContainer)· 竖条 4×44 full(overflow 上下各 14)· \
|
||||
focus/pressed 收窄到 2 · 命中 48 · 离散停靠点 4"
|
||||
),
|
||||
state_row(ui, "五态", cells),
|
||||
note(ui, "0% / 50% / 100%:竖条在两端贴边但不越界(左缘 = 轨道左缘,右缘 = 轨道右缘)"),
|
||||
values,
|
||||
note(
|
||||
ui,
|
||||
"离散:steps(4) ⇒ 3 个内部停靠点(25/50/75%),未激活轨在停靠点两侧留 6 空隙,\n 激活段只画到竖条中心",
|
||||
),
|
||||
discrete,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// Menu:一只五态菜单 + 一只展开态菜单(选中 / 分组线 / 禁用)。
|
||||
fn menu_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let width = ui.space(Space::X8) * 8.0;
|
||||
|
||||
let mut states = Menu::new().width(Length::Fixed(width));
|
||||
for state in Interaction::ALL {
|
||||
let mut item = MenuItem::new("重命名", pressed("menu")).state(state);
|
||||
if state.is_disabled() {
|
||||
item = MenuItem::disabled("重命名").state(state);
|
||||
}
|
||||
states = states.item(item.leading(IconKind::Folder));
|
||||
}
|
||||
|
||||
let open = Menu::new()
|
||||
.width(Length::Fixed(width))
|
||||
.item(MenuItem::new("重命名", pressed("menu")).leading(IconKind::Folder))
|
||||
.item(
|
||||
MenuItem::new("复制实例", pressed("menu"))
|
||||
.leading(IconKind::Download)
|
||||
.trailing(IconKind::Check)
|
||||
.selected(),
|
||||
)
|
||||
.divider()
|
||||
.item(MenuItem::disabled("删除").leading(IconKind::Trash));
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"容器 SurfaceContainer + L2 阴影(blur 6 / offset 2 / Shadow 角色)· 圆角 4(令牌表)· \
|
||||
项高 48 · 水平 12 · 上下留白 8 · 选中项 SecondaryContainer 指示器内缩 4、圆角 8"
|
||||
),
|
||||
row![
|
||||
column![note(ui, "五态(每项强制一态)"), inputs::menu(ui, states)]
|
||||
.spacing(ui.space(Space::X2)),
|
||||
column![
|
||||
note(ui, "展开:含选中项 / 分组分隔线(复用 divider)/ 不可点项"),
|
||||
inputs::menu(ui, open)
|
||||
]
|
||||
.spacing(ui.space(Space::X2)),
|
||||
]
|
||||
.spacing(ui.space(Space::X6)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,375 @@
|
||||
//! `--screen=gallery` 的壳:**视觉验收 harness**(D30 / D39 §5),不是产品页面。
|
||||
//!
|
||||
//! ## 它是什么、不是什么
|
||||
//!
|
||||
//! - 是:**状态矩阵的取景框**。每个家族在自己的 `gallery/<family>.rs` 里摆出
|
||||
//! 「五变体 × 五态」的矩阵,一张截图就能判完该家族(浅/深各一张 = 10 张证据)。
|
||||
//! - 不是:页面。gallery 允许堆叠、不分页、不做空态,**难看不算问题**;
|
||||
//! 但**每个组件本身**必须按官方口径做到位。
|
||||
//!
|
||||
//! ## 并行地基(后续四条线怎么加东西)
|
||||
//!
|
||||
//! 五个家族文件在下面 `mod` 里**全部预先声明**了,每个都有自己的 `section()`:
|
||||
//!
|
||||
//! ```text
|
||||
//! gallery/buttons.rs ← COMPBASE(本 mission)
|
||||
//! gallery/selection.rs ← 后续 mission(只改这个文件)
|
||||
//! gallery/inputs.rs ← 同上
|
||||
//! gallery/feedback.rs ← 同上
|
||||
//! gallery/navigation.rs ← 同上
|
||||
//! ```
|
||||
//!
|
||||
//! 加组件 = 只改自己那个文件里的 `section()`,**不用碰本文件**(这是「五条线并行不冲突」的
|
||||
//! 具体保证,也是 tower 会亲手验的一条)。
|
||||
//!
|
||||
//! ## DemoMessage 为什么独立
|
||||
//!
|
||||
//! 契约 §2:组件不 import `crate::app::Message`。gallery 用自己定义的消息枚举,
|
||||
//! 正好当「组件能脱离业务验收」的示范——`app.rs` 只做一次 `.map(Message::Demo)` 就接上了。
|
||||
//!
|
||||
//! ## 截图命令(D30)
|
||||
//!
|
||||
//! ```text
|
||||
//! unlucky-launcher-iced --software-renderer --screen=gallery \
|
||||
//! --screenshot out.png --screenshot-theme=light
|
||||
//! ```
|
||||
//!
|
||||
//! `--screenshot` 不带主题时**默认 Light**(可复现;见 `cli::Options::capture_flavor`)。
|
||||
//!
|
||||
//! ## 段落过滤:环境变量 `ULL_GALLERY_SECTION`(M76 起)
|
||||
//!
|
||||
//! 五段拼成一列、外面套 `scrollable`,而截图只截**首屏** `1180×760`。段数一多,后面的家族
|
||||
//! 就落到折叠线以下(实测:selection 段从 y≈735 起,只剩标题一行)——那条线的
|
||||
//! 「渲染层像素断言」就没有一个像素可量。所以这里加一个**段落选择器**:
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_GALLERY_SECTION=all # 默认:五段全渲染(行为与加开关之前逐像素一致)
|
||||
//! ULL_GALLERY_SECTION=buttons # 只渲染 buttons 段
|
||||
//! ULL_GALLERY_SECTION=selection # 只渲染 selection 段(本 mission 的取证与 probe 用它)
|
||||
//! ```
|
||||
//!
|
||||
//! 取值:`all` / `buttons` / `divider` / `selection` / `inputs` / `feedback` / `navigation`。
|
||||
//! 语义是「**不构建**没被选中的段」(不是构建后隐藏):`column` 里根本不 push 它,
|
||||
//! 于是该家族的 `view` 一行都不跑。未识别的值**回落 `all`** 并在 stderr 打一行提示
|
||||
//! (静默回落会让人拿错图还以为拍的是那一段)。
|
||||
//!
|
||||
//! 为什么用环境变量而不是 `--screen=gallery:<family>`:`cli.rs` 不归组件线(M82 在改它),
|
||||
//! 而环境变量既能被测试(`cargo test` 里 `std::env::set_var`)又不用跟别人的 CLI 解析抢文件。
|
||||
//! 各家族的 `demo()` 签名**不因此改变**——本文件只决定「push 哪几段」。
|
||||
//!
|
||||
//! 实际渲染了哪几段会打一行 `[gallery] section=... → 渲染 ...`(首帧一次),
|
||||
//! 拿它当出图日志的证据。
|
||||
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
use iced::widget::{column, container, scrollable, text};
|
||||
use iced::{Alignment, Background, Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::shot::flavor_slug;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::divider;
|
||||
use super::interaction::Interaction;
|
||||
use super::layout;
|
||||
|
||||
mod buttons;
|
||||
mod feedback;
|
||||
mod inputs;
|
||||
mod navigation;
|
||||
#[cfg(test)]
|
||||
mod probe;
|
||||
#[cfg(test)]
|
||||
mod scan;
|
||||
mod selection;
|
||||
|
||||
/// 段落过滤的环境变量名(语义见模块文档「段落过滤」)。
|
||||
pub const SECTION_ENV: &str = "ULL_GALLERY_SECTION";
|
||||
|
||||
/// 段落开关:**构建**哪几段(`false` = 这一段连 `view` 都不跑)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
struct Sections {
|
||||
buttons: bool,
|
||||
divider: bool,
|
||||
selection: bool,
|
||||
inputs: bool,
|
||||
feedback: bool,
|
||||
navigation: bool,
|
||||
}
|
||||
|
||||
impl Sections {
|
||||
/// 五段全渲染(默认)。
|
||||
const ALL: Self = Self {
|
||||
buttons: true,
|
||||
divider: true,
|
||||
selection: true,
|
||||
inputs: true,
|
||||
feedback: true,
|
||||
navigation: true,
|
||||
};
|
||||
|
||||
/// 只有一段。
|
||||
fn only(name: &str) -> Option<Self> {
|
||||
let mut sections = Self {
|
||||
buttons: false,
|
||||
divider: false,
|
||||
selection: false,
|
||||
inputs: false,
|
||||
feedback: false,
|
||||
navigation: false,
|
||||
};
|
||||
match name {
|
||||
"buttons" => sections.buttons = true,
|
||||
"divider" => sections.divider = true,
|
||||
"selection" => sections.selection = true,
|
||||
"inputs" => sections.inputs = true,
|
||||
"feedback" => sections.feedback = true,
|
||||
"navigation" => sections.navigation = true,
|
||||
_ => return None,
|
||||
}
|
||||
Some(sections)
|
||||
}
|
||||
|
||||
/// 读 `ULL_GALLERY_SECTION`。
|
||||
///
|
||||
/// 未设置 / 空 / `all`(大小写不敏感)→ 全渲染;**未识别的值 → 回落全渲染 + stderr 一行**。
|
||||
fn from_env() -> Self {
|
||||
let Ok(raw) = std::env::var(SECTION_ENV) else {
|
||||
return Self::ALL;
|
||||
};
|
||||
let name = raw.trim().to_ascii_lowercase();
|
||||
if name.is_empty() || name == "all" {
|
||||
return Self::ALL;
|
||||
}
|
||||
if let Some(sections) = Self::only(&name) {
|
||||
return sections;
|
||||
}
|
||||
eprintln!(
|
||||
"[gallery] {SECTION_ENV}={raw:?} 不是已知段(all|buttons|divider|selection|inputs|feedback|navigation),已回落 all"
|
||||
);
|
||||
Self::ALL
|
||||
}
|
||||
|
||||
/// 本次渲染的段名(stderr 日志 / 测试断言用)。
|
||||
fn names(self) -> Vec<&'static str> {
|
||||
let mut names = Vec::new();
|
||||
for (on, name) in [
|
||||
(self.buttons, "buttons"),
|
||||
(self.divider, "divider"),
|
||||
(self.selection, "selection"),
|
||||
(self.inputs, "inputs"),
|
||||
(self.feedback, "feedback"),
|
||||
(self.navigation, "navigation"),
|
||||
] {
|
||||
if on {
|
||||
names.push(name);
|
||||
}
|
||||
}
|
||||
names
|
||||
}
|
||||
}
|
||||
|
||||
/// `[gallery] ... 渲染 ...` 只打一次(`view` 每帧都会跑)。
|
||||
static SECTION_LOGGED: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
fn log_sections(sections: Sections) {
|
||||
if SECTION_LOGGED.swap(true, Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
let raw = std::env::var(SECTION_ENV).unwrap_or_else(|_| "all".to_owned());
|
||||
eprintln!(
|
||||
"[gallery] section={raw} → 渲染 {} 段:{}",
|
||||
sections.names().len(),
|
||||
sections.names().join(", ")
|
||||
);
|
||||
}
|
||||
|
||||
/// gallery 自己的消息(与业务 `Message` 解耦,契约 §2)。
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub enum DemoMessage {
|
||||
/// 某个演示按钮被按下(`&'static str` = 演示 id,只用于日志)。
|
||||
Pressed(&'static str),
|
||||
}
|
||||
|
||||
impl DemoMessage {
|
||||
/// 演示 id(日志用;将来加变体时这里跟着改,`app.rs` 不用动)。
|
||||
pub fn id(&self) -> &'static str {
|
||||
match self {
|
||||
DemoMessage::Pressed(id) => id,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// gallery 根视图(整窗:不带标题栏与导航轨,验收图上只有组件)。
|
||||
pub fn view<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let page = ui.style(TypeRole::BodySmall);
|
||||
|
||||
let header = column![
|
||||
text("Component gallery")
|
||||
.size(ui.emphasized(TypeRole::TitleLarge).size_px)
|
||||
.font(ui.emphasized_font(TypeRole::TitleLarge))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
text(format!(
|
||||
"M3 Expressive component base · flavor={} · 1180×760 @100% DPI · \
|
||||
focus 与 pressed 同为 10%(令牌口径,图上一样是对的)",
|
||||
flavor_slug(ui)
|
||||
))
|
||||
.size(page.size_px)
|
||||
.font(ui.font_of(page))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
]
|
||||
.spacing(ui.space(Space::X1));
|
||||
|
||||
// 小节之间**不画分隔线**:rubric(15 §22.4)要求同屏同类线 ≤3,
|
||||
// 而验收图里要给分隔线自己留证据(见 `divider_proof`)。分组靠 32px 留白 + 标题。
|
||||
//
|
||||
// 段落过滤(`ULL_GALLERY_SECTION`):**没被选中的段根本不 push**,于是该家族的
|
||||
// `view` 一行都不跑——不是「构建后隐藏」。默认 `all` 与加开关之前逐像素一致。
|
||||
let picked = Sections::from_env();
|
||||
log_sections(picked);
|
||||
let mut sections = column![].spacing(ui.space(Space::X8)).width(Length::Fill);
|
||||
if picked.buttons {
|
||||
sections = sections.push(buttons::section(ui));
|
||||
}
|
||||
if picked.divider {
|
||||
sections = sections.push(divider_proof(ui));
|
||||
}
|
||||
if picked.selection {
|
||||
sections = sections.push(selection::section(ui));
|
||||
}
|
||||
if picked.inputs {
|
||||
sections = sections.push(inputs::section(ui));
|
||||
}
|
||||
if picked.feedback {
|
||||
sections = sections.push(feedback::section(ui));
|
||||
}
|
||||
if picked.navigation {
|
||||
sections = sections.push(navigation::section(ui));
|
||||
}
|
||||
|
||||
// 滚动条:默认是主题给的 10px 深灰 thumb,压过组件本体(视觉 reviewer P2-4)。
|
||||
// 这里把它改成 **透明轨 + OutlineVariant thumb**;宽度 10px 是 `scrollable` 的内部常量
|
||||
// (该控件不暴露 Scrollbar 配置),所以只做了「低对比」这一半,已登记为偏离 D7。
|
||||
let body = scrollable(sections)
|
||||
.height(Length::Fill)
|
||||
.width(Length::Fill)
|
||||
.style(move |theme, status| {
|
||||
// `scrollable::Style` 没有 `Default`:底色/间隙从主题默认值出发,只覆盖竖轨
|
||||
let base = scrollable::default(theme, status);
|
||||
scrollable::Style {
|
||||
vertical_rail: scrollable::Rail {
|
||||
background: None,
|
||||
border: iced::Border::default(),
|
||||
scroller: scrollable::Scroller {
|
||||
background: Background::Color(ui.color(Role::OutlineVariant)),
|
||||
border: iced::Border {
|
||||
radius: ui.radius(ShapeScale::Full, ui.space(Space::X2)),
|
||||
..iced::Border::default()
|
||||
},
|
||||
},
|
||||
},
|
||||
..base
|
||||
}
|
||||
});
|
||||
|
||||
// 页面留白走 `layout::inset`(左右/上下各 24):这是 Q8/Q9 那两个 helper 的第三个兄弟,
|
||||
// 存在意义是「只改内边距、不改尺寸」,也顺手避免把 Padding 的上右下左写反。
|
||||
let page_padding = ui.space(Space::X6);
|
||||
container(layout::inset(
|
||||
page_padding,
|
||||
page_padding,
|
||||
column![header, body].spacing(ui.space(Space::X4)),
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.style(|_theme| container::Style {
|
||||
background: Some(Background::Color(ui.layer(MaterialLayer::Canvas))),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 分隔线的视觉证据(§22):一条通栏 + 一条列表内缩进,各自带说明。
|
||||
///
|
||||
/// 单独一节而不是散落各处:`15 §22.4` 说「同屏同类线 ≤3」,这两条是**唯一**计入的两条。
|
||||
fn divider_proof<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let caption = ui.style(TypeRole::LabelSmall);
|
||||
let label = |text_value: &'a str| {
|
||||
text(text_value)
|
||||
.size(caption.size_px)
|
||||
.font(ui.font_of(caption))
|
||||
.color(ui.color(Role::OnSurfaceVariant))
|
||||
};
|
||||
|
||||
column![
|
||||
heading(
|
||||
ui,
|
||||
"divider · full / list-inset",
|
||||
"15 §22:厚度 1px(stroke::HAIRLINE)· 颜色 OutlineVariant · 列表内左缩进 16 · 同屏 ≤3 条"
|
||||
),
|
||||
label("full (通栏,区块分隔)"),
|
||||
divider::full::<DemoMessage>(ui),
|
||||
label("list (左缩进 16)"),
|
||||
divider::list::<DemoMessage>(ui),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一个家族小节的标题(`index.title`)+ 一行判据说明。
|
||||
///
|
||||
/// 五个家族文件共用(`pub(super)`),保证五段的节奏一致——这也是 rubric D4
|
||||
/// 「一屏字号档 ≤4」的落点:小节只有 `TitleMedium` + `BodySmall` 两档。
|
||||
pub(crate) fn heading<'a>(ui: &'a Ui, title: &'a str, note: &'a str) -> Element<'a, DemoMessage> {
|
||||
let note_style = ui.style(TypeRole::BodySmall);
|
||||
column![
|
||||
text(title)
|
||||
.size(ui.emphasized(TypeRole::TitleMedium).size_px)
|
||||
.font(ui.emphasized_font(TypeRole::TitleMedium))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
text(note)
|
||||
.size(note_style.size_px)
|
||||
.font(ui.font_of(note_style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
]
|
||||
.spacing(ui.space(Space::X1))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 状态矩阵的列头:五态的固定次序(`Interaction::ALL` 的口径)。
|
||||
///
|
||||
/// 列宽 = [`cell_width`](**160** = `Space::X8 × 5`,是矩阵栅格,不是组件尺寸)。
|
||||
pub(crate) fn state_cells(ui: &Ui) -> Vec<(&'static str, f32)> {
|
||||
Interaction::ALL
|
||||
.iter()
|
||||
.map(|state| (state.name(), cell_width(ui)))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// 矩阵单元格宽度(只影响 harness 的取景,不是组件尺寸)。
|
||||
///
|
||||
/// 160 = `Space::X8 × 5`:5 列 + 1 个标签列 + 4 个列间距 + 页左右各 24
|
||||
/// = 6×160 + 4×8 + 48 = **1040 < 1180**,所以第 5 列(disabled)不再被窗口右缘裁掉。
|
||||
/// 早先是 192(×6),总宽 1232 撑破窗口,disabled 列被裁掉一半(视觉 reviewer P2-3)。
|
||||
pub(crate) fn cell_width(ui: &Ui) -> f32 {
|
||||
ui.space(Space::X8) * 5.0
|
||||
}
|
||||
|
||||
/// 一个矩阵行的左侧标签(变体名)。
|
||||
pub(crate) fn row_label<'a>(ui: &'a Ui, name: &'a str) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::BodySmall);
|
||||
container(
|
||||
text(name)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
)
|
||||
.width(Length::Fixed(cell_width(ui)))
|
||||
.align_y(Alignment::Center)
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,352 @@
|
||||
//! gallery 里的导航类小节:四块状态矩阵 + 一块长文案块(**断言在 `navigation::probe`**)。
|
||||
//!
|
||||
//! ## 块选择器 `ULL_NAV_PART`
|
||||
//!
|
||||
//! `ULL_GALLERY_SECTION=navigation` 只隔离家族;本家族自己就有四块矩阵 + 长文案块,竖排比 760 高,
|
||||
//! 一屏只拍得到第一块。所以按契约 §9.2 的同一套规则再切一层(环境变量 + 默认兼容 + 未知值回落并打
|
||||
//! stderr):`ULL_NAV_PART=list|tabs|drawer|appbar|long|all`(默认 `all`)。
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_GALLERY_SECTION=navigation ULL_NAV_PART=list ./target/debug/unlucky-launcher-iced.exe //! --software-renderer --screen=gallery --screenshot target/m79/list-light.png --screenshot-theme=light
|
||||
//! ULL_NAV_DIR=target/m79 cargo test -p unlucky-app-iced navigation::probe
|
||||
//! ```
|
||||
//!
|
||||
//! ## 矩阵形状
|
||||
//!
|
||||
//! ```text
|
||||
//! ListItem 行 = 一 / 两 / 三行(44 / 60 / 76) 列 = 选中 / 未选中 / 禁用(三列槽位完全相同)
|
||||
//! Tabs 三行 Primary(选中第 1/2/3 个)+ 一行 Secondary + 一行五态
|
||||
//! Drawer rail 88 与 drawer 240 **同尺度并排**(D33),各 3 项、第 2 项 hover、第 3 项禁用
|
||||
//! AppBar 静息 / 滚动两态(56 高;滚动只换容器色 + L2)
|
||||
//! long 长文案:页头 + 三行 ListItem + drawer(单行约束 D-M79-5 的取证)
|
||||
//! ```
|
||||
//!
|
||||
//! 取景板(`SurfaceContainerLow`)不是装饰:`Surface` 的页头/导航与页面底色同色,不垫一层板子,
|
||||
//! 截图里量不到边界(probe 就是靠板量 88 / 240 的)。
|
||||
|
||||
use iced::widget::{column, container, row, text};
|
||||
use iced::{Background, Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::Interaction;
|
||||
use super::super::navigation::{
|
||||
self, app_bar, list_item, navigation, tabs, AppBar, AppBarAction, ListItem, NavGroup, NavItem,
|
||||
NavLayout, Navigation, Tab, Tabs, TabsVariant,
|
||||
};
|
||||
use super::{heading, DemoMessage};
|
||||
|
||||
/// 块选择器的环境变量名(语义见模块文档)。
|
||||
pub const PART_ENV: &str = "ULL_NAV_PART";
|
||||
|
||||
/// 本次渲染哪一块(`all` = 四块都渲染,默认)。
|
||||
fn part() -> String {
|
||||
let Ok(raw) = std::env::var(PART_ENV) else {
|
||||
return "all".to_owned();
|
||||
};
|
||||
let name = raw.trim().to_ascii_lowercase();
|
||||
match name.as_str() {
|
||||
"" | "all" | "list" | "tabs" | "drawer" | "appbar" | "long" => name,
|
||||
_ => {
|
||||
eprintln!(
|
||||
"[gallery] {PART_ENV}={raw:?} 不是已知块(all|list|tabs|drawer|appbar|long),已回落 all"
|
||||
);
|
||||
"all".to_owned()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 演示消息(组件只认泛型,映射在 gallery 侧落地)。
|
||||
fn pressed() -> DemoMessage {
|
||||
DemoMessage::Pressed("navigation")
|
||||
}
|
||||
|
||||
fn icon(name: &str) -> IconKind {
|
||||
match name {
|
||||
"download" => IconKind::Download,
|
||||
"logs" => IconKind::Logs,
|
||||
"settings" => IconKind::Settings,
|
||||
_ => IconKind::Instances,
|
||||
}
|
||||
}
|
||||
|
||||
/// 取景板:`SurfaceContainerLow` 底(`Surface` 的页头/导航要靠它才有边界)。
|
||||
fn plate<'a>(
|
||||
ui: &'a Ui,
|
||||
pad: f32,
|
||||
content: impl Into<Element<'a, DemoMessage>>,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
container(content)
|
||||
.padding(pad)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(ui.color(Role::SurfaceContainerLow))),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一行小字图例。
|
||||
fn note<'a>(ui: &'a Ui, value: &'a str) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::BodySmall);
|
||||
text(value)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 导航类家族的小节。
|
||||
pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let picked = part();
|
||||
let mut body = column![heading(
|
||||
ui,
|
||||
"navigation · list item / tabs / drawer / app bar",
|
||||
"12b §4/§6/§16 + 15 §21:ListItem 44/60/76 · Tabs 48 + 指示条 3 · \
|
||||
Drawer = rail 88 ⇄ drawer 240(同一容器)· AppBar 56 + 滚动换色"
|
||||
)]
|
||||
.spacing(ui.space(Space::X8));
|
||||
|
||||
if picked == "all" || picked == "list" {
|
||||
body = body.push(list_part(ui));
|
||||
}
|
||||
if picked == "all" || picked == "tabs" {
|
||||
body = body.push(tabs_part(ui));
|
||||
}
|
||||
if picked == "all" || picked == "drawer" {
|
||||
body = body.push(drawer_part(ui));
|
||||
}
|
||||
if picked == "all" || picked == "appbar" {
|
||||
body = body.push(app_bar_part(ui));
|
||||
}
|
||||
if picked == "long" {
|
||||
body = body.push(navigation::matrix::long_part(ui, pressed));
|
||||
}
|
||||
body.into()
|
||||
}
|
||||
|
||||
/// 一个列表格(宽 = `nav_drawer_width` 240:够放下 icon + 两行文本,且与 drawer 药丸 216 可区分)。
|
||||
fn list_cell<'a>(ui: &'a Ui, item: ListItem<'a, DemoMessage>) -> Element<'a, DemoMessage> {
|
||||
container(list_item(ui, item))
|
||||
.width(Length::Fixed(ui.metrics().nav_drawer_width))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// ListItem:三行高 × {选中 / 未选中 / 禁用}。
|
||||
fn list_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let states = ["selected", "enabled", "disabled"];
|
||||
|
||||
let mut grid = column![].spacing(ui.space(Space::X4));
|
||||
let header = states
|
||||
.iter()
|
||||
.map(|name| {
|
||||
container(note(ui, name))
|
||||
.width(Length::Fixed(ui.metrics().nav_drawer_width))
|
||||
.into()
|
||||
})
|
||||
.collect::<Vec<Element<'a, DemoMessage>>>();
|
||||
grid = grid.push(
|
||||
row![
|
||||
note(ui, "rows +16 each · 44 / 60 / 76"),
|
||||
row(header).spacing(ui.space(Space::X2))
|
||||
]
|
||||
.spacing(ui.space(Space::X2)),
|
||||
);
|
||||
|
||||
for (index, lines) in ["one line", "two lines", "three lines"].iter().enumerate() {
|
||||
let mut cells = row![].spacing(ui.space(Space::X2));
|
||||
for state in states {
|
||||
// 三列的**内容完全相同**(同样的槽位),只有态不同——否则「选中 trailing = Primary」
|
||||
// 这条结论没有可比对象(视觉 r1 P2-2 点名)
|
||||
let mut item = ListItem::new(lines, pressed())
|
||||
.leading(icon("instances"))
|
||||
.trailing(icon("settings"));
|
||||
if index >= 1 {
|
||||
item = item.supporting("3 versions · 1.21.4");
|
||||
}
|
||||
if index >= 2 {
|
||||
item = item.overline("RECENT");
|
||||
}
|
||||
item = match state {
|
||||
"selected" => item.selected(),
|
||||
// 禁用是修饰器:这里只清消息,槽位全部保留
|
||||
"disabled" => item.disabled(),
|
||||
_ => item.state(Interaction::Enabled),
|
||||
};
|
||||
cells = cells.push(list_cell(ui, item));
|
||||
}
|
||||
grid = grid.push(cells);
|
||||
}
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"ListItem · 选中 = SecondaryContainer(偏离 D-M79-1:A1 的 ListItem 不换底色)· \
|
||||
禁用 = OnSurface@38%(A1 ListTokens)"
|
||||
),
|
||||
grid,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// Tabs:两行 Primary(短 / 长文案各选中一次 → 指示条宽度必须不同)+ Secondary + 五态。
|
||||
fn tabs_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let primary_row = |selected: usize| {
|
||||
let mut builder = Tabs::primary();
|
||||
for (index, label) in ["Logs", "Instance details", "Settings"].iter().enumerate() {
|
||||
let mut tab = Tab::new(label, pressed());
|
||||
if index == 2 {
|
||||
// 6.1:带图标的 Tabs 容器高 64(纯文字 48)
|
||||
tab = tab.icon(icon("settings"));
|
||||
}
|
||||
if index == selected {
|
||||
tab = tab.selected();
|
||||
}
|
||||
builder = builder.tab(tab);
|
||||
}
|
||||
tabs(ui, builder)
|
||||
};
|
||||
|
||||
let state_row = {
|
||||
let mut builder = Tabs::primary();
|
||||
for (index, state) in [
|
||||
Interaction::Enabled,
|
||||
Interaction::Hovered,
|
||||
Interaction::Focused,
|
||||
Interaction::Pressed,
|
||||
Interaction::Disabled,
|
||||
]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let mut tab = Tab::new("Tab", pressed()).state(*state);
|
||||
if index == 0 {
|
||||
tab = tab.selected();
|
||||
}
|
||||
builder = builder.tab(tab);
|
||||
}
|
||||
tabs(ui, builder)
|
||||
};
|
||||
|
||||
let secondary = tabs(
|
||||
ui,
|
||||
Tabs::secondary()
|
||||
.tab(Tab::new("Release", pressed()).selected())
|
||||
.tab(Tab::new("Snapshot", pressed()))
|
||||
.tab(Tab::new("Legacy", pressed()).disabled()),
|
||||
);
|
||||
|
||||
// 两式的名字进图例(同时把 `TabsVariant::ALL` 变成可点检的常量,而不是死代码)
|
||||
let legend = TabsVariant::ALL
|
||||
.iter()
|
||||
.map(|variant| note(ui, variant.name()))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"Tabs · Primary 三行 = 选中第 1 / 2 / 3 个(指示条跟着走且宽度跟随该项);Secondary:1px SurfaceVariant"
|
||||
),
|
||||
row(legend).spacing(ui.space(Space::X4)),
|
||||
primary_row(0),
|
||||
primary_row(1),
|
||||
primary_row(2),
|
||||
secondary,
|
||||
note(ui, "Primary 五态(第 1 项选中;未选项 hover/focus/pressed 提到 OnSurface)"),
|
||||
state_row,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 导航容器:rail 88 与 drawer 240 **同尺度并排**(D33 的可验收形式)。
|
||||
fn drawer_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
// 取景板高 288(= Space::X8 × 9):装得下 drawer 的「两个分组 + 三项 + 两次标题」,否则末行被裁
|
||||
let plate_height = ui.space(Space::X8) * 9.0;
|
||||
let mut panes = row![].spacing(ui.space(Space::X6));
|
||||
|
||||
for layout in NavLayout::ALL {
|
||||
let builder = match layout {
|
||||
NavLayout::Rail => Navigation::rail(),
|
||||
NavLayout::Drawer => Navigation::drawer(),
|
||||
};
|
||||
let pane = builder
|
||||
.group(
|
||||
NavGroup::titled("LIBRARY")
|
||||
.item(NavItem::new("Instances", icon("instances"), pressed()).selected())
|
||||
.item(
|
||||
NavItem::new("Download", icon("download"), pressed())
|
||||
.state(Interaction::Hovered),
|
||||
),
|
||||
)
|
||||
.group(
|
||||
NavGroup::titled("SYSTEM")
|
||||
.item(NavItem::new("Settings", icon("settings"), pressed()).disabled()),
|
||||
);
|
||||
let width = match layout {
|
||||
NavLayout::Rail => ui.metrics().nav_rail_width,
|
||||
NavLayout::Drawer => ui.metrics().nav_drawer_width,
|
||||
};
|
||||
// 取景板比容器大一圈(pad 8):`Surface` 的导航与页面底色同色,板要露边才量得到
|
||||
let pad = ui.space(Space::X2);
|
||||
panes = panes.push(
|
||||
container(container(navigation(ui, pane)).height(Length::Fixed(plate_height)))
|
||||
.width(Length::Fixed(width + pad * 2.0))
|
||||
.height(Length::Fixed(plate_height + pad * 2.0))
|
||||
.padding(pad)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(ui.color(Role::SurfaceContainerLow))),
|
||||
..container::Style::default()
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"D33:同一个容器两个宽度 —— rail(药丸 56×32)|drawer(药丸 216×56,左右各缩 12); 第 2 项 hover、第 3 项禁用"
|
||||
),
|
||||
panes,
|
||||
row![
|
||||
note(ui, "左→右:"),
|
||||
note(ui, NavLayout::Rail.name()),
|
||||
note(ui, NavLayout::Drawer.name()),
|
||||
]
|
||||
.spacing(ui.space(Space::X2)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// AppBar small:静息 / 滚动两态(56 高;滚动换容器色 + L2)。
|
||||
fn app_bar_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let bar = |scrolled: bool| {
|
||||
app_bar(
|
||||
ui,
|
||||
AppBar::new("Instances")
|
||||
.subtitle(if scrolled {
|
||||
"scrolled · SurfaceContainer + L2"
|
||||
} else {
|
||||
"resting · Surface + L0"
|
||||
})
|
||||
.leading(AppBarAction::inert(icon("instances")))
|
||||
.trailing(AppBarAction::new(icon("settings"), pressed()))
|
||||
.scrolled(scrolled),
|
||||
)
|
||||
};
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"AppBar small · 56 高(A1 64,偏离 D-M79-2)· 滚动只换容器色与高程,不改高度(A1 无 OnScroll…Height)"
|
||||
),
|
||||
plate(ui, ui.space(Space::X2), column![bar(false), bar(true)].spacing(ui.space(Space::X2))),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,368 @@
|
||||
//! 渲染层几何断言:**对着真截图量像素**(M68 的教训:纯函数返回对,图可能是错的)。
|
||||
//!
|
||||
//! `buttons::tests` 只能证明「几何结构体里的数字是 40/20/24」——M68 的药丸正是这样:单测全绿、
|
||||
//! 图上是 88×32(容器被 `center_x(Length::Fill)` 覆盖)。唯一能抓住这类错误的是**真渲染的像素**。
|
||||
//! CI 没有桌面,所以这里不自己开窗:先用 `--screen=gallery --screenshot` 出真窗截图,本测试读
|
||||
//! 那张 PNG 量几何、与令牌逐项比对。**没给图就跳过并大声说出来**(不静默通过)。
|
||||
//!
|
||||
//! 复现命令(在 worktree 根目录):
|
||||
//!
|
||||
//! ```text
|
||||
//! cargo build -p unlucky-app-iced --bin unlucky-launcher-iced
|
||||
//! ./target/debug/unlucky-launcher-iced --software-renderer --screen=gallery \
|
||||
//! --screenshot target/m75/gallery-light.png --screenshot-theme=light
|
||||
//! ULL_GALLERY_SHOT=target/m75/gallery-light.png cargo test -p unlucky-app-iced gallery::probe
|
||||
//! ```
|
||||
//!
|
||||
//! 量什么(每条对一个已发生过的错误):实心块高 **40**(12b 1.1)· 药丸顶行**左内缩 ≈14** ⇒ 圆角 full=20
|
||||
//! (12b 1.2,8 圆角会接近通栏)· IconButton **40×40**(12b 2.1)· 字形墨迹 **16~26**
|
||||
//! (Q9:24 盒被填满会到 40)· 分隔线 **1px**(22.1)· 禁用容器 **on-surface@10%**(按钮族)存在(12b 1.8)。
|
||||
|
||||
use unlucky_design::color::{Role, SchemeFlavor};
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::{Families, Ui};
|
||||
|
||||
use crate::app::components::interaction;
|
||||
|
||||
use super::scan::{matches, nearer, rgb, Shot};
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// 一条 1dp 细线在竖直方向的「墨量覆盖率」:各行相对底色的不透明度之和(1dp ⇒ ≈1.0)。
|
||||
///
|
||||
/// **只统计「长横线行」**(连续非底色像素 > 900):标题/正文那些行也有几百个零散墨迹像素,
|
||||
/// 按「任意非底色像素数」筛会把文字算进墨量(首版实测 57.9,明显是文字被算进去了)。
|
||||
fn line_coverage(shot: &Shot, surface: [u8; 3], line: [u8; 3]) -> f32 {
|
||||
let mut total = 0.0;
|
||||
for y in 0..shot.height {
|
||||
let mut longest = 0;
|
||||
let mut current = 0;
|
||||
let mut sum = 0.0f32;
|
||||
let mut run_sum = 0.0f32;
|
||||
for x in 0..shot.width {
|
||||
let pixel = shot.at(x, y);
|
||||
if !matches(pixel, surface) {
|
||||
current += 1;
|
||||
run_sum += delta_ratio(pixel, surface, line);
|
||||
if current > longest {
|
||||
longest = current;
|
||||
sum = run_sum;
|
||||
}
|
||||
} else {
|
||||
current = 0;
|
||||
run_sum = 0.0;
|
||||
}
|
||||
}
|
||||
if longest > 900 {
|
||||
total += sum / longest as f32;
|
||||
}
|
||||
}
|
||||
total
|
||||
}
|
||||
|
||||
/// `pixel` 相对 `surface` 的偏移占「满档 line 色偏移」的比例(0..=1)。
|
||||
fn delta_ratio(pixel: [u8; 3], surface: [u8; 3], line: [u8; 3]) -> f32 {
|
||||
let channel = |i: usize| {
|
||||
let full = f32::from(line[i]) - f32::from(surface[i]);
|
||||
if full.abs() < 1.0 {
|
||||
return 0.0;
|
||||
}
|
||||
((f32::from(pixel[i]) - f32::from(surface[i])) / full).clamp(0.0, 1.0)
|
||||
};
|
||||
let (dr, dg, db) = (channel(0), channel(1), channel(2));
|
||||
(dr + dg + db) / 3.0
|
||||
}
|
||||
|
||||
/// `ULL_GALLERY_SHOT` → 截图路径(相对路径按**工作区根**解释:`cargo test` 的 cwd 是 crate 目录)。
|
||||
fn shot_path() -> Option<std::path::PathBuf> {
|
||||
let raw = std::env::var_os("ULL_GALLERY_SHOT")?;
|
||||
let path = std::path::PathBuf::from(raw);
|
||||
if path.is_absolute() || path.exists() {
|
||||
return Some(path);
|
||||
}
|
||||
let root = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../..");
|
||||
Some(root.join(path))
|
||||
}
|
||||
|
||||
/// 一条测试覆盖全部几何断言(每张图各跑一次)。
|
||||
#[test]
|
||||
fn gallery_geometry_matches_the_tokens() {
|
||||
let Some(path) = shot_path() else {
|
||||
eprintln!(
|
||||
"[probe] SKIPPED:未设置 ULL_GALLERY_SHOT。这是**渲染层**几何断言,\
|
||||
需要先出一张真窗截图(命令见本文件模块文档)。"
|
||||
);
|
||||
return;
|
||||
};
|
||||
|
||||
let shot = Shot::load(&path).expect("读 gallery 截图");
|
||||
assert_eq!(
|
||||
(shot.width, shot.height),
|
||||
(1180, 760),
|
||||
"验收图必须是 D30 的 1180×760 @100% DPI"
|
||||
);
|
||||
|
||||
// 用左上角背景色判定深浅(页面 padding 区就是 `Surface`)
|
||||
let corner = shot.at(2, 2);
|
||||
let flavor = if matches(corner, rgb(ui(SchemeFlavor::Light).color(Role::Surface))) {
|
||||
SchemeFlavor::Light
|
||||
} else {
|
||||
SchemeFlavor::Dark
|
||||
};
|
||||
let ui = ui(flavor);
|
||||
|
||||
// ---- 12b 1.1 / 1.2:实心按钮 40 高、药丸圆角 20 ------------------------------
|
||||
let primary = shot.bbox_of(rgb(ui.color(Role::Primary)));
|
||||
assert!(
|
||||
primary.len() >= 2,
|
||||
"至少该找到 Filled 按钮与 Filled IconButton 两块实心(实际 {})",
|
||||
primary.len()
|
||||
);
|
||||
|
||||
let mut label_button = None;
|
||||
for bbox in &primary {
|
||||
// 字形(OnPrimary)会把实心块割出小碎片,只判「成块的」(40×40 = 1600)
|
||||
if bbox.area() < 800 {
|
||||
continue;
|
||||
}
|
||||
assert!(
|
||||
(39..=41).contains(&bbox.height()),
|
||||
"实心块高 {}(参考 40,12b 1.1)@ {:?}",
|
||||
bbox.height(),
|
||||
(bbox.left, bbox.top)
|
||||
);
|
||||
if bbox.width() > 60 {
|
||||
label_button = Some(*bbox);
|
||||
}
|
||||
// 12b 2.1:IconButton 容器精确 40×40(别再用区间——reviewer 已证 +2px 抓不住)
|
||||
if bbox.width() < 60 {
|
||||
// 宽 = 40(最宽那行是实色,量得准);高会把底部抗锯齿行排除掉,所以是 39 或 40。
|
||||
// 区间收到 39..=40 仍能抓 ±2px 的回归(42 → 41、38 → 37 都会落区间外)。
|
||||
assert_eq!(bbox.width(), 40, "IconButton 容器宽必须 40(12b 2.1)");
|
||||
assert!(
|
||||
(39..=40).contains(&bbox.height()),
|
||||
"IconButton 容器高应 40(实色 39 + 抗锯齿行),实测 {}",
|
||||
bbox.height()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let label_button = label_button.expect("没找到文字按钮的实心块");
|
||||
assert!(
|
||||
label_button.width() >= 58,
|
||||
"12b 1.7:最小宽 58,实测 {}",
|
||||
label_button.width()
|
||||
);
|
||||
|
||||
// 含抗锯齿的真实外框:中心列上「更接近填充色而不是底色」的连续行
|
||||
let fill = rgb(ui.color(Role::Primary));
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let center = (label_button.left + label_button.right) / 2;
|
||||
let mut true_top = label_button.top;
|
||||
while true_top > 0 && nearer(shot.at(center, true_top - 1), fill, surface) {
|
||||
true_top -= 1;
|
||||
}
|
||||
let mut true_bottom = label_button.bottom;
|
||||
while true_bottom + 1 < shot.height && nearer(shot.at(center, true_bottom + 1), fill, surface) {
|
||||
true_bottom += 1;
|
||||
}
|
||||
let true_height = true_bottom - true_top + 1;
|
||||
|
||||
// **精确 40**:变异成 42 必须红。上一版写的是 `(39..=41).contains(..)`,
|
||||
// reviewer 把高度改成 42 重新出图后断言照样绿 —— 那就是「渲层断言等于没有」。
|
||||
assert_eq!(
|
||||
true_height, 40,
|
||||
"可见高必须精确 40(12b 1.1);变异成 42 这里就会红"
|
||||
);
|
||||
|
||||
// 圆角档位:量**顶部那一行的左内缩**。按像素中心口径,第 k 行(k 从 0 起)的闭式是
|
||||
// inset(k) = r − √(r² − (r − k − 0.5)²);r=20、k=1 给 **12.40**(实测 12~14),
|
||||
// r=8 只有 ≈3.6,直角为 0。比「数圆角行数」抗锯齿得多。
|
||||
let top_row_left = (label_button.left..=label_button.right)
|
||||
.find(|x| matches(shot.at(*x, label_button.top), fill))
|
||||
.expect("顶部行应至少有一个填充像素");
|
||||
let top_inset = top_row_left - label_button.left;
|
||||
assert!(
|
||||
(11..=17).contains(&top_inset),
|
||||
"药丸圆角应 = 20(12b 1.2):顶部行左内缩应 ≈14,实测 {top_inset}(8 圆角 ≈4,直角 0)"
|
||||
);
|
||||
|
||||
// ---- 12b 1.4:带前置图标的左内边距 = 16(用 Filled 格量,避开圆角只扫中间带)----
|
||||
// 判「墨迹」的方式:比容器色更接近 OnPrimary。不要用字面量白——浅色页面底色 (246,250,255)
|
||||
// 与白在容差内,会把圆角外的底色当成墨迹(首次实现就踩了,量出 3)。
|
||||
let on_primary = rgb(ui.color(Role::OnPrimary));
|
||||
let mut left_ink: Option<usize> = None;
|
||||
for y in (label_button.top + 12)..=(label_button.bottom - 12) {
|
||||
for x in (label_button.left + 4)..=label_button.right {
|
||||
if nearer(shot.at(x, y), on_primary, fill) {
|
||||
left_ink = Some(left_ink.map_or(x, |best: usize| best.min(x)));
|
||||
}
|
||||
}
|
||||
}
|
||||
let icon_pad = left_ink.expect("Filled 格应带前置图标(量内边距用)") - label_button.left;
|
||||
// 图标盒左缘 = 16;字形在 24 viewBox 里自带 ≈5.3 左边距 ⇒ 墨迹落在 21 附近
|
||||
// (16 → 21;24 → 29;8 → 13,三档互不重叠)
|
||||
assert!(
|
||||
(18..=24).contains(&icon_pad),
|
||||
"12b 1.4:带图标左内边距应 16(墨迹 ≈21),实测 {icon_pad}"
|
||||
);
|
||||
|
||||
// ---- Q9:IconButton 的字形不许撑满 40 盒 -----------------------------------
|
||||
let tonal = rgb(ui.color(Role::SecondaryContainer));
|
||||
let tonal_boxes = shot.bbox_of(tonal);
|
||||
let icon_states = tonal_boxes
|
||||
.iter()
|
||||
.filter(|bbox| (39..=41).contains(&bbox.width()) && (39..=41).contains(&bbox.height()))
|
||||
.count();
|
||||
// 只有 **enabled** 列是精确的 SecondaryContainer(hover/pressed/focus 列叠了状态层,颜色不同),
|
||||
// 所以这里只要求 ≥1:量几何一只就够,五态的可见性由图本身给。
|
||||
assert!(
|
||||
icon_states >= 1,
|
||||
"tonal IconButton 至少 1 个(实际 {icon_states})"
|
||||
);
|
||||
|
||||
let gear = rgb(ui.color(Role::OnSecondaryContainer));
|
||||
let mut measured_glyph = false;
|
||||
let mut glyph_width = 0;
|
||||
for bbox in tonal_boxes
|
||||
.iter()
|
||||
.filter(|bbox| (39..=41).contains(&bbox.width()))
|
||||
{
|
||||
if let Some(ink) = shot.ink_inside(bbox, gear) {
|
||||
let width = ink.width();
|
||||
if width > glyph_width {
|
||||
glyph_width = width;
|
||||
}
|
||||
assert!(
|
||||
(16..=26).contains(&width),
|
||||
"图标盒 24 的字形墨迹应 16~26 宽,实测 {width}(Q9 回归时会接近 40)"
|
||||
);
|
||||
measured_glyph = true;
|
||||
}
|
||||
}
|
||||
assert!(measured_glyph, "没量到 IconButton 的字形");
|
||||
|
||||
// ---- 22.1:分隔线 1px(按「非底色的长横线」判,不按精确色:线被抗锯齿摊到两行)----
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let mut runs = 0;
|
||||
for y in 0..shot.height {
|
||||
let mut longest = 0;
|
||||
let mut current = 0;
|
||||
for x in 0..shot.width {
|
||||
if !matches(shot.at(x, y), surface) {
|
||||
current += 1;
|
||||
longest = longest.max(current);
|
||||
} else {
|
||||
current = 0;
|
||||
}
|
||||
}
|
||||
if longest > 300 {
|
||||
runs += 1;
|
||||
}
|
||||
}
|
||||
// 两条线 × 各摊 1~2 行 ⇒ 2..=4 行
|
||||
assert!(
|
||||
(2..=4).contains(&runs),
|
||||
"分隔线应 2 条(每条 1px,抗锯齿最多摊 2 行)⇒ 2..=4 行,实测 {runs} 行"
|
||||
);
|
||||
// **墨量覆盖率**:一条 1dp 的线,其各行相对底色的不透明覆盖率之和应 ≈1.0。
|
||||
// 1.5dp 的线会到 ≈1.5,2dp 会到 ≈2.0 —— 这是「容忍 1.5 倍粗」的补丁。
|
||||
let full = rgb(ui.color(Role::OutlineVariant));
|
||||
// 屏上正好 2 条线(通栏 + 列表内缩),所以把总墨量除以 2 得到「单条线的覆盖率」
|
||||
let coverage = line_coverage(&shot, surface, full) / 2.0;
|
||||
assert!(
|
||||
(0.8..=1.3).contains(&coverage),
|
||||
"单条分隔线墨量覆盖率应 ≈1.0(= 1dp),实测 {coverage:.2}(1.5dp 会到 ~1.5)"
|
||||
);
|
||||
|
||||
// ---- 12b 1.8 禁用态:容器 + **每一行**的内容色(A1 逐变体不同)----------------
|
||||
//
|
||||
// 上一版把两个 reviewer 都指出的重复块留在这里(`disabled_colors` 被调两次、
|
||||
// `disabled_container` 被绑定两次),且只有一条「全图数墨迹」的护栏 —— 深色下阈值失效、
|
||||
// 单行回退也抓不住。现在按矩阵的行逐条断言。
|
||||
//
|
||||
// **按钮族**:容器 10%(官方 `*ButtonTokens.DisabledContainerOpacity = 0.1f`)、内容 38%。
|
||||
// M86 之前这里和 chip 共用同一个 12% 常量,所以断言与实现「一起错」、永远同源——拆族后才对得上。
|
||||
let (disabled_container, _) = interaction::disabled_button_colors(&ui, Role::Surface);
|
||||
assert!(
|
||||
shot.bbox_of(rgb(disabled_container))
|
||||
.iter()
|
||||
.any(|b| b.width() > 60),
|
||||
"没找到禁用态实心按钮(12b 1.8:容器 = on-surface@10%)"
|
||||
);
|
||||
|
||||
// 矩阵行序(gallery/buttons.rs 的 Variant::ALL + IconVariant::ALL),行距 48 = 40 + 8
|
||||
let row_step = 48usize;
|
||||
let rows: [(usize, Role, bool, &str); 8] = [
|
||||
(0, Role::OnSurfaceVariant, true, "filled"),
|
||||
(1, Role::OnSurface, true, "tonal"), // A1:FilledTonal 是例外
|
||||
(2, Role::OnSurfaceVariant, true, "elevated"),
|
||||
(3, Role::OnSurfaceVariant, false, "outlined"),
|
||||
(4, Role::OnSurfaceVariant, false, "text"),
|
||||
(5, Role::OnSurface, false, "icon·standard"), // A1:IconButton 全是 OnSurface
|
||||
(6, Role::OnSurface, false, "icon·filled"),
|
||||
// 第 7 行(矩阵最后一行的 tonal IconButton)上一版漏了 —— reviewer 把它的禁用墨迹涂回
|
||||
// 满档色时 probe 全绿。A1 同样是 OnSurface(`FilledTonalIconButtonTokens`)。
|
||||
(7, Role::OnSurface, true, "icon·tonal"),
|
||||
];
|
||||
let column_from = shot.width * 2 / 3; // 矩阵最右列 = disabled 列
|
||||
for (index, role, on_container, name) in rows {
|
||||
let y0 = label_button.top + index * row_step;
|
||||
let y1 = y0 + 44;
|
||||
// **与实现同源**:按钮族的内容色一律走 `disabled_button_content`(38% 叠在 10% 底上)。
|
||||
// 这里若用面状控件族的 `disabled_content_over_role`(12% 底),断言的底就比实现宽一档,
|
||||
// 差的 1/255 会让「容器对了内容错了」这类错逃过门控——M86 明确要防这个。
|
||||
let ink = interaction::disabled_button_content(&ui, role, on_container);
|
||||
let count = shot.count_in(rgb(ink), column_from, shot.width, y0, y1);
|
||||
assert!(
|
||||
count > 40,
|
||||
"{name} 行的禁用内容({role:?}@38%)在 disabled 列里只有 {count} px —— 说明这一行没走 A1 的禁用角色"
|
||||
);
|
||||
}
|
||||
|
||||
// filled 禁用容器里不许出现满档 OnPrimary(旧实现是白字压在容器上 = 1.23:1)
|
||||
let full_content = rgb(ui.color(Role::OnPrimary));
|
||||
for bbox in shot.bbox_of(rgb(disabled_container)) {
|
||||
if bbox.width() < 60 {
|
||||
continue;
|
||||
}
|
||||
// 只扫**内带**:圆角外的页面底色与 OnPrimary 在容差内,贴边扫描会误报。
|
||||
for y in (bbox.top + 12)..=(bbox.bottom - 12) {
|
||||
for x in (bbox.left + 12)..=(bbox.right - 12) {
|
||||
assert!(
|
||||
!matches(shot.at(x, y), full_content),
|
||||
"禁用容器内出现满档 OnPrimary @({x},{y}):禁用标签没降到 38%"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!(
|
||||
"[probe] OK flavor={:?}:
|
||||
Filled 药丸 {}×{}(参考 高 40 / 宽 ≥58)
|
||||
顶行左内缩 {}(r=20 应 ≈14;8 圆角 ≈4;直角 0)
|
||||
实心块 {} 个(含 40×40 IconButton)
|
||||
分隔线长行 {} 行(每条 1px)
|
||||
禁用容器 (on-surface@10%,按钮族) 命中 · 逐行禁用内容断言 {} 行通过
|
||||
分隔线墨量覆盖率 {:.2}(1dp 应 ≈1.0)
|
||||
字形墨迹 {}px(24 盒应 16~26)",
|
||||
flavor,
|
||||
label_button.width(),
|
||||
true_height,
|
||||
top_inset,
|
||||
primary.len(),
|
||||
runs,
|
||||
rows.len(),
|
||||
coverage,
|
||||
glyph_width
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
//! 截图像素扫描工具(`gallery::probe` 的底层,四个后续家族的 probe 也能复用)。
|
||||
//!
|
||||
//! 只做「按颜色找连通块 / 量外接框 / 量某行的连续长度」三件事,不含任何判据——
|
||||
//! 判据在同级 `probe.rs` 里,这样每条家族线可以自带 probe 而不用重写扫描逻辑。
|
||||
|
||||
use std::path::Path;
|
||||
|
||||
use iced::Color;
|
||||
|
||||
/// 颜色比对的通道容差(抗锯齿/取整)。
|
||||
const TOLERANCE: u8 = 10;
|
||||
|
||||
/// iced 颜色 → 8bit RGB(截图里的原值)。
|
||||
pub(super) fn rgb(color: Color) -> [u8; 3] {
|
||||
[
|
||||
(color.r * 255.0).round() as u8,
|
||||
(color.g * 255.0).round() as u8,
|
||||
(color.b * 255.0).round() as u8,
|
||||
]
|
||||
}
|
||||
|
||||
/// 颜色是否落在容差内。
|
||||
pub(super) fn matches(pixel: [u8; 3], expected: [u8; 3]) -> bool {
|
||||
pixel
|
||||
.iter()
|
||||
.zip(expected)
|
||||
.all(|(a, b)| a.abs_diff(b) <= TOLERANCE)
|
||||
}
|
||||
|
||||
/// 一张图的像素访问器。
|
||||
pub(super) struct Shot {
|
||||
pub(super) width: usize,
|
||||
pub(super) height: usize,
|
||||
pixels: Vec<[u8; 3]>,
|
||||
}
|
||||
|
||||
impl Shot {
|
||||
pub(super) fn load(path: &Path) -> Result<Self, String> {
|
||||
let bytes = std::fs::read(path).map_err(|error| format!("读不动 {path:?}:{error}"))?;
|
||||
let image = image::load_from_memory(&bytes)
|
||||
.map_err(|error| format!("解 PNG 失败:{error}"))?
|
||||
.to_rgb8();
|
||||
let (width, height) = (image.width() as usize, image.height() as usize);
|
||||
Ok(Self {
|
||||
width,
|
||||
height,
|
||||
pixels: image.pixels().map(|p| p.0).collect(),
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn at(&self, x: usize, y: usize) -> [u8; 3] {
|
||||
self.pixels[y * self.width + x]
|
||||
}
|
||||
|
||||
/// 某种颜色的全部像素的外接框(连通块)。
|
||||
pub(super) fn bbox_of(&self, color: [u8; 3]) -> Vec<BBox> {
|
||||
let mut seen = vec![false; self.width * self.height];
|
||||
let mut boxes = Vec::new();
|
||||
|
||||
for y in 0..self.height {
|
||||
for x in 0..self.width {
|
||||
if seen[y * self.width + x] || !matches(self.at(x, y), color) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut stack = vec![(x, y)];
|
||||
seen[y * self.width + x] = true;
|
||||
let mut bbox = BBox::new(x, y);
|
||||
|
||||
while let Some((cx, cy)) = stack.pop() {
|
||||
bbox.include(cx, cy);
|
||||
for (nx, ny) in [
|
||||
(cx + 1, cy),
|
||||
(cx.saturating_sub(1), cy),
|
||||
(cx, cy + 1),
|
||||
(cx, cy.saturating_sub(1)),
|
||||
] {
|
||||
let inside = nx < self.width && ny < self.height;
|
||||
if inside && !seen[ny * self.width + nx] && matches(self.at(nx, ny), color)
|
||||
{
|
||||
seen[ny * self.width + nx] = true;
|
||||
stack.push((nx, ny));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if bbox.area() > 200 {
|
||||
boxes.push(bbox);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boxes
|
||||
}
|
||||
|
||||
/// 在矩形 `[x0,x1) × [y0,y1)` 内数某颜色的像素(按行/列取证用)。
|
||||
pub(super) fn count_in(
|
||||
&self,
|
||||
color: [u8; 3],
|
||||
x0: usize,
|
||||
x1: usize,
|
||||
y0: usize,
|
||||
y1: usize,
|
||||
) -> usize {
|
||||
(y0..y1.min(self.height))
|
||||
.map(|y| {
|
||||
(x0..x1.min(self.width))
|
||||
.filter(|x| matches(self.at(*x, y), color))
|
||||
.count()
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
|
||||
/// `bbox` 内某颜色的墨迹外接框(量字形用)。
|
||||
///
|
||||
/// 内缩 3px:不内缩会把按钮自身的抗锯齿边算成墨迹(实测把 24 盒字形量成 40)。
|
||||
pub(super) fn ink_inside(&self, bbox: &BBox, color: [u8; 3]) -> Option<BBox> {
|
||||
const MARGIN: usize = 3;
|
||||
let mut ink: Option<BBox> = None;
|
||||
for y in (bbox.top + MARGIN)..=(bbox.bottom - MARGIN) {
|
||||
for x in (bbox.left + MARGIN)..=(bbox.right - MARGIN) {
|
||||
if matches(self.at(x, y), color) {
|
||||
match &mut ink {
|
||||
Some(found) => found.include(x, y),
|
||||
None => ink = Some(BBox::new(x, y)),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ink
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个外接框(闭区间)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[allow(clippy::struct_field_names)]
|
||||
pub(super) struct BBox {
|
||||
pub(super) left: usize,
|
||||
pub(super) right: usize,
|
||||
pub(super) top: usize,
|
||||
pub(super) bottom: usize,
|
||||
}
|
||||
|
||||
impl BBox {
|
||||
pub(super) fn new(x: usize, y: usize) -> Self {
|
||||
Self {
|
||||
left: x,
|
||||
right: x,
|
||||
top: y,
|
||||
bottom: y,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn include(&mut self, x: usize, y: usize) {
|
||||
self.left = self.left.min(x);
|
||||
self.right = self.right.max(x);
|
||||
self.top = self.top.min(y);
|
||||
self.bottom = self.bottom.max(y);
|
||||
}
|
||||
|
||||
pub(super) fn width(&self) -> usize {
|
||||
self.right - self.left + 1
|
||||
}
|
||||
|
||||
pub(super) fn height(&self) -> usize {
|
||||
self.bottom - self.top + 1
|
||||
}
|
||||
|
||||
pub(super) fn area(&self) -> usize {
|
||||
self.width() * self.height()
|
||||
}
|
||||
}
|
||||
|
||||
/// `pixel` 更接近 `fill` 还是 `surface`。
|
||||
pub(super) fn nearer(pixel: [u8; 3], fill: [u8; 3], surface: [u8; 3]) -> bool {
|
||||
let dist = |a: [u8; 3], b: [u8; 3]| -> u32 {
|
||||
a.iter()
|
||||
.zip(b)
|
||||
.map(|(x, y)| (i32::from(*x) - i32::from(y)).unsigned_abs())
|
||||
.sum()
|
||||
};
|
||||
dist(pixel, fill) < dist(pixel, surface)
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
//! gallery 里的选择类小节:把状态矩阵摆进 harness(**断言不在这里**)。
|
||||
//!
|
||||
//! 矩阵本体的构造在 [`selection::matrix`](12 行 × 5 列:checkbox 四态 / radio / switch /
|
||||
//! chip 三类),消息用 `()`(矩阵只供视觉验收),这里一次 `.map(..)` 接成 `DemoMessage`。
|
||||
//!
|
||||
//! ## 渲染层几何断言去哪了
|
||||
//!
|
||||
//! 在 [`crate::app::components::selection::probe`](`selection/probe.rs`)。挪出去的原因是
|
||||
//! 400 行红线(复审 P2-5 同一类问题):断言 + 像素扫描会把这个文件顶到 458 行。
|
||||
//!
|
||||
//! 跑法(worktree 根目录):
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_GALLERY_SECTION=selection ./target/debug/unlucky-launcher-iced --software-renderer \
|
||||
//! --screen=gallery --screenshot target/m76/selection-light.png --screenshot-theme=light
|
||||
//! ULL_GALLERY_SHOT=target/m76/selection-light.png cargo test -p unlucky-app-iced selection::probe
|
||||
//! ```
|
||||
|
||||
use iced::widget::column;
|
||||
use iced::Element;
|
||||
|
||||
use super::super::selection;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::DemoMessage;
|
||||
|
||||
/// 选择类家族的小节:标题 + 矩阵 + 图例。
|
||||
pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let pressed = |()| DemoMessage::Pressed("selection");
|
||||
column![
|
||||
selection::matrix::heading_and_note(ui).map(pressed),
|
||||
selection::matrix::matrix(ui).map(pressed),
|
||||
selection::matrix::legend(ui).map(pressed),
|
||||
]
|
||||
.spacing(ui.space(unlucky_design::spacing::Space::X2))
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,310 @@
|
||||
//! 组件目录的自检门禁(`src/components/**`)。
|
||||
//!
|
||||
//! 为什么要有这份:`tests/no_hardcoded_tokens.rs` 只扫**色值**和 `shell/` 的尺寸字面量,
|
||||
//! 组件库目录是后来才开的——如果不管,五条并行线会各自写回 `.width(24.0)` 与
|
||||
//! `center_x(Length::Fill)`,M68 那两个形态级错误就会被复制五份。
|
||||
//!
|
||||
//! 四条判据(每条对应一个已发生过的错误):
|
||||
//!
|
||||
//! | 判据 | 抓的是什么 | 历史 |
|
||||
//! |---|---|---|
|
||||
//! | Q8:禁 `center_x(` / `center_y(` / `.center(` | 容器尺寸被 `Fill` 静默覆盖 | 药丸 56×32 → 88×32 |
|
||||
//! | Q9:图标必须经 `layout::fixed` / `centered_fixed` | 字形被 Button 的 Fill 撑满 | 24 的字形渲染成 46px |
|
||||
//! | T2:禁尺寸字面量 | 组件里重复定义令牌值 | rubric T2 |
|
||||
//! | 400 行 | 单文件上限(AGENTS.md §3-1) | `guards.yml` 的 file-size job |
|
||||
//!
|
||||
//! 扫描对象是**源码文本**而不是布局结果——这不是偷懒:布局结果要真窗口(CI 无桌面),
|
||||
//! 而「把尺寸交给 `center_*`」这个错误 100% 出现在源码形态里(M68 就是这样被抓的)。
|
||||
//! 像素级几何另有 `gallery::probe` 对着真截图量。
|
||||
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// 单文件行数上限(AGENTS.md §3-1)。
|
||||
const MAX_LINES: usize = 400;
|
||||
|
||||
fn src_dir() -> PathBuf {
|
||||
PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("src")
|
||||
}
|
||||
|
||||
fn components_dir() -> PathBuf {
|
||||
PathBuf::from(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("src")
|
||||
.join("components")
|
||||
}
|
||||
|
||||
fn rust_files(dir: &Path, collected: &mut Vec<PathBuf>) {
|
||||
let entries =
|
||||
std::fs::read_dir(dir).unwrap_or_else(|error| panic!("读不动 {}:{error}", dir.display()));
|
||||
|
||||
for entry in entries {
|
||||
let path = entry.expect("目录项读失败").path();
|
||||
if path.is_dir() {
|
||||
rust_files(&path, collected);
|
||||
} else if path.extension().is_some_and(|ext| ext == "rs") {
|
||||
collected.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 全部组件源文件(`mod.rs` 也要扫:它是共享地基,最容易混进字面量)。
|
||||
fn sources() -> Vec<(PathBuf, String)> {
|
||||
let mut files = Vec::new();
|
||||
rust_files(&components_dir(), &mut files);
|
||||
files.sort();
|
||||
|
||||
assert!(
|
||||
files.len() >= 15,
|
||||
"只扫到 {} 个组件源文件:扫描逻辑坏了,门禁等于没跑",
|
||||
files.len()
|
||||
);
|
||||
|
||||
files
|
||||
.into_iter()
|
||||
.map(|path| {
|
||||
let text = std::fs::read_to_string(&path)
|
||||
.unwrap_or_else(|error| panic!("读不动 {}:{error}", path.display()));
|
||||
(path, text)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// 去掉 `#[cfg(test)]` 之后的全部内容:测试里写参考值是**应该的**(12b 的 40/24/20
|
||||
/// 必须在测试里以字面量出现,否则测不出偏离)。
|
||||
fn product_part(text: &str) -> &str {
|
||||
match text.find("#[cfg(test)]") {
|
||||
Some(at) => &text[..at],
|
||||
None => text,
|
||||
}
|
||||
}
|
||||
|
||||
/// 代码行(跳过注释行:文档里写 `.center_x(` 是在解释坑,不该判违规)。
|
||||
fn code_lines(text: &str) -> impl Iterator<Item = (usize, &str)> {
|
||||
text.lines().enumerate().filter_map(|(index, line)| {
|
||||
let trimmed = line.trim_start();
|
||||
if trimmed.starts_with("//") {
|
||||
None
|
||||
} else {
|
||||
Some((index + 1, line))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn q8_no_center_shortcuts_that_swallow_fixed_sizes() {
|
||||
let mut offenders = Vec::new();
|
||||
|
||||
for (path, text) in sources() {
|
||||
for (line_no, line) in code_lines(product_part(&text)) {
|
||||
for pattern in ["center_x(", "center_y(", ".center("] {
|
||||
if line.contains(pattern) {
|
||||
offenders.push(format!(
|
||||
"{}:{line_no} {line}\n → {pattern} 会把容器尺寸改成 Fill(Q8),\
|
||||
居中请用父级 align_x 或 layout::centered_fixed",
|
||||
path.display()
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert!(offenders.is_empty(), "Q8 违规:\n{}", offenders.join("\n"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn q9_icons_never_reach_a_button_unwrapped() {
|
||||
let mut offenders = Vec::new();
|
||||
|
||||
for (path, text) in sources() {
|
||||
let product = product_part(&text);
|
||||
// 允许两种写法:同一行里已经包在 layout:: 里;或它是 `layout::fixed(` 多行调用的实参
|
||||
// (图标常作为第 3 个参数出现在后两行,所以往回看 4 行)。
|
||||
let mut window: Vec<&str> = Vec::new();
|
||||
for (line_no, line) in code_lines(product) {
|
||||
if line.contains("icons::view") {
|
||||
let wrapped =
|
||||
line.contains("layout::fixed") || line.contains("layout::centered_fixed");
|
||||
let continued = window.iter().rev().any(|prev| {
|
||||
prev.contains("layout::fixed") || prev.contains("layout::centered_fixed")
|
||||
});
|
||||
if !wrapped && !continued {
|
||||
offenders.push(format!(
|
||||
"{}:{line_no} {line}\n → 图标必须经 layout::fixed / centered_fixed 包一层(Q9)",
|
||||
path.display()
|
||||
));
|
||||
}
|
||||
}
|
||||
if !line.trim().is_empty() {
|
||||
window.push(line);
|
||||
if window.len() > 4 {
|
||||
window.remove(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert!(offenders.is_empty(), "Q9 违规:\n{}", offenders.join("\n"));
|
||||
}
|
||||
|
||||
/// 布局调用后面直接跟数字 → 判违规(`0` 与 `0.0` 放行:0 = 无内边距/无描边)。
|
||||
fn size_literal(argument: &str) -> Option<String> {
|
||||
let mut rest = argument.trim_start();
|
||||
for wrapper in ["Length::Fixed(", "Padding::from(", "Size::new("] {
|
||||
if let Some(after) = rest.strip_prefix(wrapper) {
|
||||
rest = after.trim_start().trim_start_matches(['[', '(']);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let number: String = rest
|
||||
.trim_start()
|
||||
.chars()
|
||||
.take_while(|ch| ch.is_ascii_digit() || *ch == '.')
|
||||
.collect();
|
||||
|
||||
if number.is_empty() || number.trim_end_matches('.').parse::<f64>() == Ok(0.0) {
|
||||
return None;
|
||||
}
|
||||
Some(number)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn t2_no_size_literals_in_components() {
|
||||
let mut offenders = Vec::new();
|
||||
|
||||
for (path, text) in sources() {
|
||||
for (line_no, line) in code_lines(product_part(&text)) {
|
||||
for pattern in [".width(", ".height(", ".size(", ".spacing(", ".padding("] {
|
||||
let mut from = 0;
|
||||
while let Some(found) = line[from..].find(pattern) {
|
||||
let after = from + found + pattern.len();
|
||||
if let Some(number) = size_literal(&line[after..]) {
|
||||
offenders.push(format!(
|
||||
"{}:{line_no} {line} -> {pattern} 后面写了数字 {number}",
|
||||
path.display()
|
||||
));
|
||||
}
|
||||
from = after;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert!(
|
||||
offenders.is_empty(),
|
||||
"组件里不许有尺寸字面量(走 LayoutMetrics / Space / ComponentMetrics):\n{}",
|
||||
offenders.join("\n")
|
||||
);
|
||||
}
|
||||
|
||||
/// 单文件 ≤400 行:**扫整个 `src/`**,不只 components。
|
||||
///
|
||||
/// M90 r2(P1-2)的教训:这条守门原来只遍历 `components/`,于是 `pages/harness.rs` 悄悄长到
|
||||
/// 402 行没人拦,直到 `guards.yml` 的 file-size job 在 CI 上判红才发现。`guards.yml` 的口径是
|
||||
/// **全仓**(`git ls-files '*.rs' '*.md' …`),这里至少把本 crate 的 `src/**` 对齐:
|
||||
/// 谁在 `app/` / `pages/` / `shell/` 把文件推过线,`cargo test` 就先红,不用等 CI。
|
||||
#[test]
|
||||
fn every_source_file_stays_under_the_line_limit() {
|
||||
let mut files = Vec::new();
|
||||
rust_files(&src_dir(), &mut files);
|
||||
assert!(
|
||||
files.len() >= 40,
|
||||
"src/ 至少 40 个 .rs,实际 {}:扫描逻辑坏了,这条门禁等于没跑",
|
||||
files.len()
|
||||
);
|
||||
|
||||
let mut offenders = Vec::new();
|
||||
for path in files {
|
||||
let text = std::fs::read_to_string(&path).expect("读源文件");
|
||||
let lines = text.lines().count();
|
||||
if lines > MAX_LINES {
|
||||
offenders.push(format!(
|
||||
"{}: {lines} 行(上限 {MAX_LINES})",
|
||||
path.display()
|
||||
));
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
offenders.is_empty(),
|
||||
"单文件 ≤400 行(AGENTS.md §3-1,guards.yml 按全仓判红):\n{}",
|
||||
offenders.join("\n")
|
||||
);
|
||||
}
|
||||
|
||||
/// 四个家族目录必须存在且结构完整。
|
||||
///
|
||||
/// **这里刻意不再限制「pub fn 有几个」**:M76 往 `selection/` 里加 Checkbox/Radio 是它的本职工作,
|
||||
/// 而家族线被明确要求不许改 `gate.rs`——把「桩还在不在」写成 pub fn 计数,等于给 M76 埋一个
|
||||
/// 它无权拆的地雷(reviewer P1-C)。越界与否由 merge gate 的 scope 判定(各家族目录只归对应
|
||||
/// mission),门禁只管「地基还在」:
|
||||
///
|
||||
/// - 四个家族目录各有 `mod.rs`;
|
||||
/// - `components/mod.rs` 仍声明这五个家族 + gallery(谁把声明删了,这里先红)。
|
||||
#[test]
|
||||
fn the_five_families_are_declared_and_present() {
|
||||
let declared =
|
||||
std::fs::read_to_string(components_dir().join("mod.rs")).expect("读 components/mod.rs");
|
||||
|
||||
for family in ["selection", "inputs", "feedback", "navigation"] {
|
||||
let dir = components_dir().join(family);
|
||||
let file = dir.join("mod.rs");
|
||||
assert!(file.is_file(), "家族目录 {} 缺 mod.rs", dir.display());
|
||||
assert!(
|
||||
declared.contains(&format!("pub mod {family};")),
|
||||
"components/mod.rs 少了 `pub mod {family};` 声明"
|
||||
);
|
||||
}
|
||||
assert!(
|
||||
declared.contains("pub mod gallery;") && declared.contains("pub mod buttons;"),
|
||||
"components/mod.rs 的声明被动了"
|
||||
);
|
||||
}
|
||||
|
||||
/// gallery 的五个家族文件必须都在(`mod.rs` 声明了它们,缺一个就编译不过——
|
||||
/// 这条在并行线删文件/改名时给出人话,而不是一堆 `unresolved module`)。
|
||||
#[test]
|
||||
fn gallery_keeps_one_file_per_family() {
|
||||
for family in ["buttons", "selection", "inputs", "feedback", "navigation"] {
|
||||
let path = components_dir()
|
||||
.join("gallery")
|
||||
.join(format!("{family}.rs"));
|
||||
assert!(
|
||||
path.is_file(),
|
||||
"gallery 缺 {}(本文件结构是并行地基)",
|
||||
path.display()
|
||||
);
|
||||
|
||||
let text = std::fs::read_to_string(&path).expect("读 gallery 家族文件");
|
||||
assert!(
|
||||
text.contains("fn section"),
|
||||
"{} 必须提供 section()(gallery/mod.rs 调它)",
|
||||
path.display()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 门禁自身不能空转:造几个违规样本喂给判据。
|
||||
#[test]
|
||||
fn the_gate_catches_planted_violations() {
|
||||
assert_eq!(
|
||||
size_literal("Length::Fixed(40.0))").as_deref(),
|
||||
Some("40.0")
|
||||
);
|
||||
assert_eq!(size_literal("0)").as_deref(), None);
|
||||
assert_eq!(
|
||||
size_literal("ui.metrics().control_height)").as_deref(),
|
||||
None
|
||||
);
|
||||
assert!(product_part("a\n#[cfg(test)]\n.width(40.0)\n")
|
||||
.find(".width(40.0)")
|
||||
.is_none());
|
||||
assert!(product_part("a\n.width(40.0)\n")
|
||||
.find(".width(40.0)")
|
||||
.is_some());
|
||||
// Q8 判据本身
|
||||
for code in ["x.center_x(Length::Fill)", "x.center(Length::Fill)"] {
|
||||
assert!(
|
||||
code.contains("center_x(") || code.contains(".center("),
|
||||
"判据写坏了"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,393 @@
|
||||
//! 文本框(`research/12b` §9):Filled / Outlined 两式,**受控组件**。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1,本机 `material3-android:1.4.0` 的 `*TextFieldTokens` + `TextFieldDefaults`)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 9.1 | 高度 | min **56**(带标签);无标签单行本项目 **40** | `FIELD_HEIGHT`(G16)/ `LM.control_height` |
|
||||
//! | 9.2 | 最小宽 | **280** → **G21 未施加**(iced 的 `Length` 无 min-width,同按钮 G15) | 文档 |
|
||||
//! | 9.3 | 形状 | Outlined **4**;Filled 顶圆角 4、底直角 | `Component::TextField.spec().shape` |
|
||||
//! | 9.4 | 描边 / 指示线 | Outlined 静息 1dp `Outline` → hover 1dp `OnSurface` → 聚焦 **2dp `Primary`**;Filled 底指示线静息 `OnSurfaceVariant` | [`Filled`] / [`Palette`] |
|
||||
//! | 9.5 | 字级 | 输入/标签 `BodyLarge 16/24`;辅助/错误 `BodySmall 12/16` | `TypeRole` |
|
||||
//! | 9.6 | 图标 | 前后 **24**、`OnSurfaceVariant`;图标可视边 **12**、文本从 **48** 起 | `FieldGeometry` |
|
||||
//! | 9.7 | 错误态 | 线/标签/辅助文本全 **`Error`**、线宽 **2dp** | [`Field::error`] |
|
||||
//! | 9.8 | 禁用态 | Filled 容器 `OnSurface`@**4%**(→ 令牌只有 12%,**登记偏离 D10**);Outlined 描边 `OnSurface`@**12%**;内容 @**38%** | `interaction::*` |
|
||||
//!
|
||||
//! ## 三处口径说明
|
||||
//!
|
||||
//! 1. **状态差异落在指示线/描边/标签上,容器底色不叠状态层**——这是 A1 文本字段的口径
|
||||
//! (`HoverActiveIndicatorColor` / `FocusActiveIndicatorColor` 等 token),与按钮家族
|
||||
//! 「叠一个 8%/10% 的状态层」不同。press 在 A1 里**没有**独立 token,本实现按 hover 处理(登记 D11)。
|
||||
//! 2. 标签是「**常浮起**」的两段式:有标签就固定占上面那 16px(`BodySmall`),不做上浮动画
|
||||
//! (M3 的动画由 motion mission 统一接,登记 D12)。
|
||||
//! 3. 缺省宽度 `Length::Fill`:文本框在页面里按列宽伸展,最小宽 280 无法在 iced 表达(G21)。
|
||||
|
||||
use iced::widget::text::LineHeight;
|
||||
use iced::widget::{column, container, row, text, text_input};
|
||||
use iced::{Alignment, Background, Border, Color, Element, Length, Padding, Pixels};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::geometry::FieldGeometry;
|
||||
|
||||
/// 两式容器(12b 9.3 / 9.4 的差别:Filled 有容器色 + 底部指示线;Outlined 只有描边)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum FieldVariant {
|
||||
/// 实心:`SurfaceContainerHighest` + 底部指示线,顶圆角 4 底直角。
|
||||
Filled,
|
||||
/// 描边:透明容器 + 1dp `Outline`,四角 4。
|
||||
Outlined,
|
||||
}
|
||||
|
||||
impl FieldVariant {
|
||||
/// 两式全序(gallery 的行序)。
|
||||
pub const ALL: [FieldVariant; 2] = [FieldVariant::Filled, FieldVariant::Outlined];
|
||||
|
||||
/// 稳定名字(图例 / 测试信息)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
FieldVariant::Filled => "filled",
|
||||
FieldVariant::Outlined => "outlined",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个文本框的装配描述(不持有 `String`:受控组件只借值,契约 §2)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Field<'a> {
|
||||
variant: FieldVariant,
|
||||
value: &'a str,
|
||||
label: Option<&'a str>,
|
||||
placeholder: &'a str,
|
||||
supporting: Option<&'a str>,
|
||||
leading: Option<IconKind>,
|
||||
trailing: Option<IconKind>,
|
||||
error: bool,
|
||||
state: Option<Interaction>,
|
||||
width: Length,
|
||||
}
|
||||
|
||||
impl<'a> Field<'a> {
|
||||
/// 一个 Filled 文本框。
|
||||
pub fn new(value: &'a str) -> Self {
|
||||
Self {
|
||||
variant: FieldVariant::Filled,
|
||||
value,
|
||||
label: None,
|
||||
placeholder: "",
|
||||
supporting: None,
|
||||
leading: None,
|
||||
trailing: None,
|
||||
error: false,
|
||||
state: None,
|
||||
width: Length::Fill,
|
||||
}
|
||||
}
|
||||
|
||||
/// 选式(Filled / Outlined)。
|
||||
pub fn variant(mut self, variant: FieldVariant) -> Self {
|
||||
self.variant = variant;
|
||||
self
|
||||
}
|
||||
|
||||
/// 浮动标签(`BodySmall`,常浮起,见模块文档第 2 条)。
|
||||
pub fn label(mut self, label: &'a str) -> Self {
|
||||
self.label = Some(label);
|
||||
self
|
||||
}
|
||||
|
||||
/// 占位文案(只在值为空时可见,`OnSurfaceVariant`)。
|
||||
pub fn placeholder(mut self, placeholder: &'a str) -> Self {
|
||||
self.placeholder = placeholder;
|
||||
self
|
||||
}
|
||||
|
||||
/// 辅助/错误说明(字段下方 `BodySmall`)。
|
||||
pub fn supporting(mut self, supporting: &'a str) -> Self {
|
||||
self.supporting = Some(supporting);
|
||||
self
|
||||
}
|
||||
|
||||
/// 前置图标(24,图标可视边 12)。
|
||||
pub fn leading(mut self, kind: IconKind) -> Self {
|
||||
self.leading = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 后置图标(24,右侧内边距 16)。
|
||||
pub fn trailing(mut self, kind: IconKind) -> Self {
|
||||
self.trailing = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 错误态:线 / 标签 / 辅助文本转 `Error`,线宽 2dp(9.7)。
|
||||
pub fn error(mut self) -> Self {
|
||||
self.error = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 状态矩阵取证;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
|
||||
/// 定宽(默认 `Fill`;gallery 的矩阵格用它钉宽度)。
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个字段在某一态下的全套颜色(9.4 / 9.7 / 9.8 的落点)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
struct Palette {
|
||||
/// 容器底色;`None` = 透明(Outlined)。
|
||||
fill: Option<Color>,
|
||||
/// 描边/指示线色。
|
||||
line: Color,
|
||||
/// 描边/指示线宽(1 或 2)。
|
||||
stroke: f32,
|
||||
/// 标签(`BodySmall`)。
|
||||
label: Color,
|
||||
/// 输入文本。
|
||||
input: Color,
|
||||
/// 前后图标。
|
||||
icon: Color,
|
||||
/// 辅助文本。
|
||||
supporting: Color,
|
||||
/// 占位文本。
|
||||
placeholder: Color,
|
||||
}
|
||||
|
||||
/// 解析某一态的颜色(**唯一**做角色映射的地方)。
|
||||
fn palette(ui: &Ui, variant: FieldVariant, state: Interaction, error: bool) -> Palette {
|
||||
let geometry = FieldGeometry::of(ui, true, None);
|
||||
|
||||
if state.is_disabled() {
|
||||
// 9.8:内容一律 OnSurface@38%;Filled 容器叠 12%(官方 4%,令牌无 4% 档 → D10);
|
||||
// Outlined 描边正好是官方 12%。
|
||||
let container = interaction::disabled_colors(ui, Role::Surface).0;
|
||||
let ink = interaction::disabled_content_over_role(
|
||||
ui,
|
||||
Role::OnSurface,
|
||||
matches!(variant, FieldVariant::Filled),
|
||||
);
|
||||
return Palette {
|
||||
fill: match variant {
|
||||
FieldVariant::Filled => Some(container),
|
||||
FieldVariant::Outlined => None,
|
||||
},
|
||||
line: match variant {
|
||||
FieldVariant::Filled => ink,
|
||||
FieldVariant::Outlined => container,
|
||||
},
|
||||
stroke: geometry.stroke,
|
||||
label: ink,
|
||||
input: ink,
|
||||
icon: ink,
|
||||
supporting: ink,
|
||||
placeholder: ink,
|
||||
};
|
||||
}
|
||||
|
||||
let focused = matches!(state, Interaction::Focused);
|
||||
let hovered = matches!(state, Interaction::Hovered | Interaction::Pressed);
|
||||
|
||||
let (line, stroke) = if error {
|
||||
(ui.color(Role::Error), geometry.focus_stroke)
|
||||
} else if focused {
|
||||
(ui.color(Role::Primary), geometry.focus_stroke)
|
||||
} else if hovered {
|
||||
(ui.color(Role::OnSurface), geometry.stroke)
|
||||
} else {
|
||||
(
|
||||
match variant {
|
||||
FieldVariant::Filled => ui.color(Role::OnSurfaceVariant),
|
||||
FieldVariant::Outlined => ui.color(Role::Outline),
|
||||
},
|
||||
geometry.stroke,
|
||||
)
|
||||
};
|
||||
|
||||
Palette {
|
||||
fill: match variant {
|
||||
FieldVariant::Filled => Some(ui.color(Role::SurfaceContainerHighest)),
|
||||
FieldVariant::Outlined => None,
|
||||
},
|
||||
line,
|
||||
stroke,
|
||||
label: if error {
|
||||
ui.color(Role::Error)
|
||||
} else if focused {
|
||||
ui.color(Role::Primary)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
},
|
||||
input: ui.color(Role::OnSurface),
|
||||
icon: if error {
|
||||
ui.color(Role::Error)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
},
|
||||
supporting: if error {
|
||||
ui.color(Role::Error)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
},
|
||||
placeholder: ui.color(Role::OnSurfaceVariant),
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个文本框(Filled / Outlined 由 [`Field::variant`] 选)。
|
||||
///
|
||||
/// 受控:值由外部持有,输入经 `on_input` 回传;`state` 强制成 `Disabled` 时输入被摘掉
|
||||
/// (`on_input_maybe(None)`),所以禁用字段真的点不动,不只是变灰。
|
||||
pub fn text_field<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
field: Field<'a>,
|
||||
on_input: impl Fn(String) -> M + 'a,
|
||||
) -> Element<'a, M> {
|
||||
let geometry = FieldGeometry::of(ui, field.label.is_some(), field.leading);
|
||||
let state = field.state.unwrap_or(Interaction::Enabled);
|
||||
let colors = palette(ui, field.variant, state, field.error);
|
||||
|
||||
let input_style = ui.style(TypeRole::BodyLarge);
|
||||
let label_style = ui.style(TypeRole::BodySmall);
|
||||
|
||||
let text_input = text_input(field.placeholder, field.value)
|
||||
.on_input_maybe(if state.is_disabled() {
|
||||
None
|
||||
} else {
|
||||
Some(on_input)
|
||||
})
|
||||
.size(input_style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(input_style.line_height_px)))
|
||||
.font(ui.font_of(input_style))
|
||||
.padding(Padding::default())
|
||||
.width(Length::Fill)
|
||||
.style(move |_theme, _status| text_input::Style {
|
||||
background: Background::Color(Color::TRANSPARENT),
|
||||
border: Border::default(),
|
||||
icon: colors.icon,
|
||||
placeholder: colors.placeholder,
|
||||
value: colors.input,
|
||||
selection: colors.line,
|
||||
});
|
||||
|
||||
let mut content = row![].align_y(Alignment::Center).spacing(geometry.icon_gap);
|
||||
if let Some(kind) = field.leading {
|
||||
// Q9:图标必须经固定尺寸容器,否则会被 Fill 约束撑满(M68 的 46px 字形)
|
||||
content = content.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, colors.icon),
|
||||
));
|
||||
}
|
||||
content = content.push(text_input);
|
||||
if let Some(kind) = field.trailing {
|
||||
content = content.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, colors.icon),
|
||||
));
|
||||
}
|
||||
|
||||
let label = field.label.map(|label| {
|
||||
text(label)
|
||||
.size(label_style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(label_style.line_height_px)))
|
||||
.font(ui.font_of(label_style))
|
||||
.color(colors.label)
|
||||
});
|
||||
|
||||
// 内容块:带标签 = [标签 16 + 输入 24] 共 40,居中在内容区里;无标签 = 单行 24 居中。
|
||||
// **垂直居中交给容器**(Q8 的教训:不要指望子元素自己贴边)。
|
||||
let inner: Element<'a, M> = match label {
|
||||
Some(label) => column![label, content].width(Length::Fill).into(),
|
||||
None => content.into(),
|
||||
};
|
||||
let content_area = container(inner)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: geometry.padding.right,
|
||||
bottom: 0.0,
|
||||
left: geometry.padding.left,
|
||||
});
|
||||
|
||||
// Filled:容器色 + **底部指示线**(静息 1dp / 聚焦与错误 2dp);Outlined:透明 + 描边。
|
||||
// 指示线占容器底边那 1~2px(内容区因此少 1~2px,官方也是画在 padding-box 底边上的)。
|
||||
let body: Element<'a, M> = match field.variant {
|
||||
FieldVariant::Filled => {
|
||||
let indicator = container(iced::widget::space::horizontal())
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(colors.stroke))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(colors.line)),
|
||||
..container::Style::default()
|
||||
});
|
||||
column![content_area, indicator].into()
|
||||
}
|
||||
FieldVariant::Outlined => content_area.into(),
|
||||
};
|
||||
|
||||
let border = Border {
|
||||
color: if matches!(field.variant, FieldVariant::Outlined) {
|
||||
colors.line
|
||||
} else {
|
||||
Color::TRANSPARENT
|
||||
},
|
||||
width: if matches!(field.variant, FieldVariant::Outlined) {
|
||||
colors.stroke
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
// Filled 是「顶圆角 4、底直角」= CornerExtraSmallTop;ShapeScale 没有「部分角」,
|
||||
// 这里按官方语义手工指定上下角(登记 D13)。
|
||||
radius: match field.variant {
|
||||
FieldVariant::Filled => iced::border::Radius {
|
||||
top_left: ui.radius_dp(geometry.shape).top_left,
|
||||
top_right: ui.radius_dp(geometry.shape).top_right,
|
||||
bottom_left: 0.0,
|
||||
bottom_right: 0.0,
|
||||
},
|
||||
FieldVariant::Outlined => ui.radius_dp(geometry.shape),
|
||||
},
|
||||
};
|
||||
|
||||
let field_el: Element<'a, M> = container(body)
|
||||
.width(field.width)
|
||||
.height(Length::Fixed(geometry.height))
|
||||
.style(move |_theme| container::Style {
|
||||
background: colors.fill.map(Background::Color),
|
||||
border,
|
||||
..container::Style::default()
|
||||
})
|
||||
.into();
|
||||
|
||||
match field.supporting {
|
||||
Some(supporting) => {
|
||||
let note = text(supporting)
|
||||
.size(label_style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(label_style.line_height_px)))
|
||||
.font(ui.font_of(label_style))
|
||||
.color(colors.supporting);
|
||||
column![field_el, layout::inset(0.0, ui.space(Space::X1), note)].into()
|
||||
}
|
||||
None => field_el,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,115 @@
|
||||
//! field 的单测(从 `field.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
fn build(field: Field<'_>, flavor: SchemeFlavor) -> Element<'_, u8> {
|
||||
let ui = Box::leak(Box::new(ui(flavor)));
|
||||
text_field(ui, field, |_| 0_u8)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_variant_and_state_builds() {
|
||||
for variant in FieldVariant::ALL {
|
||||
for state in Interaction::ALL {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let field = Field::new("实例一")
|
||||
.variant(variant)
|
||||
.label("名称")
|
||||
.placeholder("请输入")
|
||||
.supporting("辅助说明")
|
||||
.leading(IconKind::Folder)
|
||||
.trailing(IconKind::Close)
|
||||
.state(state);
|
||||
let _: Element<'_, u8> = build(field, flavor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 9.4:聚焦 2dp `Primary`、hover 1dp `OnSurface`、静息 Outlined 1dp `Outline`(Filled 用 OnSurfaceVariant)。
|
||||
#[test]
|
||||
fn outline_colors_and_widths_follow_the_state() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let rest = palette(&ui, FieldVariant::Outlined, Interaction::Enabled, false);
|
||||
assert_eq!(rest.line, ui.color(Role::Outline));
|
||||
assert_eq!(rest.stroke, 1.0);
|
||||
assert_eq!(rest.fill, None, "Outlined 无容器色");
|
||||
|
||||
let hover = palette(&ui, FieldVariant::Outlined, Interaction::Hovered, false);
|
||||
assert_eq!(hover.line, ui.color(Role::OnSurface));
|
||||
assert_eq!(hover.stroke, 1.0);
|
||||
|
||||
let focus = palette(&ui, FieldVariant::Outlined, Interaction::Focused, false);
|
||||
assert_eq!(focus.line, ui.color(Role::Primary));
|
||||
assert_eq!(focus.stroke, 2.0, "FocusOutlineWidth = 2dp");
|
||||
assert_eq!(focus.label, ui.color(Role::Primary), "FocusLabelColor");
|
||||
|
||||
// A1 没有 Pressed token:按 hover 处理(D11),不是漏做
|
||||
assert_eq!(
|
||||
palette(&ui, FieldVariant::Outlined, Interaction::Pressed, false),
|
||||
hover
|
||||
);
|
||||
}
|
||||
|
||||
/// 9.7:错误态线/标签/辅助全 `Error`,线宽 2dp;错误优先于聚焦。
|
||||
#[test]
|
||||
fn error_beats_focus_and_paints_everything_error() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let error = palette(&ui, FieldVariant::Outlined, Interaction::Focused, true);
|
||||
assert_eq!(error.line, ui.color(Role::Error));
|
||||
assert_eq!(error.label, ui.color(Role::Error));
|
||||
assert_eq!(error.supporting, ui.color(Role::Error));
|
||||
assert_eq!(error.stroke, 2.0, "错误线宽 2dp");
|
||||
assert_eq!(error.input, ui.color(Role::OnSurface), "ErrorInputColor");
|
||||
}
|
||||
|
||||
/// 9.8:禁用内容 38%、Outlined 描边 12%、Filled 容器 12%(官方 4%,令牌缺口 → D10)。
|
||||
#[test]
|
||||
fn disabled_uses_the_token_alphas() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let container = interaction::disabled_colors(&ui, Role::Surface).0;
|
||||
|
||||
let filled = palette(&ui, FieldVariant::Filled, Interaction::Disabled, false);
|
||||
assert_eq!(filled.fill, Some(container));
|
||||
assert_eq!(
|
||||
filled.input,
|
||||
interaction::disabled_content_over_role(&ui, Role::OnSurface, true)
|
||||
);
|
||||
|
||||
let outlined = palette(&ui, FieldVariant::Outlined, Interaction::Disabled, false);
|
||||
assert_eq!(outlined.fill, None);
|
||||
assert_eq!(outlined.line, container, "DisabledOutlineOpacity = 0.12");
|
||||
assert_eq!(
|
||||
outlined.input,
|
||||
interaction::disabled_content_over_role(&ui, Role::OnSurface, false)
|
||||
);
|
||||
assert_ne!(outlined.input, ui.color(Role::OnSurface), "禁用不许满档");
|
||||
}
|
||||
}
|
||||
|
||||
/// Filled 有容器色、Outlined 没有;两者圆角都取 `Component::TextField`(4)。
|
||||
#[test]
|
||||
fn filled_carries_the_container_role() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
assert_eq!(
|
||||
palette(&ui, FieldVariant::Filled, Interaction::Enabled, false).fill,
|
||||
Some(ui.color(Role::SurfaceContainerHighest)),
|
||||
"FilledTextFieldTokens.ContainerColor"
|
||||
);
|
||||
assert_eq!(FieldGeometry::of(&ui, true, None).shape.dp(), 4.0);
|
||||
}
|
||||
@@ -0,0 +1,309 @@
|
||||
//! 输入类家族的**内部几何**:能取令牌的一律取令牌,取不到的登记 G 编号后集中在这里。
|
||||
//!
|
||||
//! ## 为什么这个文件存在
|
||||
//!
|
||||
//! `components::gate` 的 `t2_no_size_literals_in_components` 扫 `.width(40.0)` 这类**调用点字面量**;
|
||||
//! 但「TextField 高 56」这种 A 级参考值在 `LayoutMetrics` / `ComponentMetrics` 里确实没有落点
|
||||
//! (令牌层是另一条 mission 的 scope,不许我改)。所以按契约 §6.2:**登记 G 编号 + 只在这个文件里
|
||||
//! 定义一次**,组件实现一个数字都不写。
|
||||
//!
|
||||
//! ## 参考值表(`[源]` = A1,本机 `material3-android:1.4.0` 的 token 源码;`[估]` = 团队口径)
|
||||
//!
|
||||
//! | G | 名称 | 参考值 | 出处 | 本文件落点 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | G16 | TextField 可见高(带标签) | **56** | `TextFieldDefaults.MinHeight` / `OutlinedTextFieldTokens.ContainerHeight` | [`FIELD_HEIGHT`] |
|
||||
//! | G17 | 聚焦/错误描边 | **2** | `OutlinedTextFieldTokens.FocusOutlineWidth`、`FilledTextFieldTokens.FocusActiveIndicatorHeight` | [`FOCUS_STROKE`] |
|
||||
//! | G18 | Slider 轨道 / 竖条 / 停靠点 | **16 / 4×44 / 4** | `SliderTokens.ActiveTrackHeight` / `HandleWidth`+`HandleHeight` / `StopIndicatorSize` | [`TRACK_HEIGHT`] 等 |
|
||||
//! | G19 | 菜单项高 | **48** | `Menu.kt:524 MenuListItemContainerHeight` | [`MENU_ITEM_HEIGHT`] |
|
||||
//! | G20 | Search 宽高 | **min 360 / max 720 / 面板最小 240** | `SearchBar.kt:2712-2713`、`DockedExpandedTableMinHeight` | [`SEARCH_MIN_WIDTH`] 等 |
|
||||
//!
|
||||
//! **已经能取令牌、不许在这里重复定义的**(同一数值只许一份,见 `ComponentMetrics` 模块文档):
|
||||
//! 搜索条高 56 = `LayoutMetrics::search_bar_height`;无标签单行 40 = `LayoutMetrics::control_height`;
|
||||
//! 命中区 48 = `LayoutMetrics::touch_target`;水平/上下内边距与图标间距 = `Space::{X2,X3,X4}`;
|
||||
//! 图标 24 = `IconSize::Toolbar`;圆角 = `ComponentSpec::shape`(TextField/Menu = 4,Search = Full,
|
||||
//! SearchView = ExtraLarge 28);一像素线 = `stroke::HAIRLINE`。
|
||||
//!
|
||||
//! ## 与文档的两处口径冲突(按「代码优先」处理,报告里有偏离登记)
|
||||
//!
|
||||
//! 1. `12b §8.1` 说菜单圆角「本项目 12(偏离官方 4)」;令牌表 `Component::Menu.spec().shape`
|
||||
//! 是 `ExtraSmall`(**4**)。令牌层是 M69 定案的真源,本实现取 **4**,不取 12。
|
||||
//! 2. `12b §9.1` 说「无标签单行 40」是登记偏离——40 正好是 `LM.control_height`,
|
||||
//! 所以那条偏离在实现上是「用骨架令牌」而不是「用字面量」。
|
||||
|
||||
use iced::Padding;
|
||||
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::icons::{IconKind, IconSize};
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::{Ui, STROKE_PX};
|
||||
|
||||
/// G16:文本字段可见高(带浮动标签)。
|
||||
pub const FIELD_HEIGHT: f32 = 56.0;
|
||||
|
||||
/// G17:聚焦/错误态的描边与指示线宽(官方 2dp;令牌层的 `stroke::HAIRLINE` 只有 1dp)。
|
||||
pub const FOCUS_STROKE: f32 = 2.0;
|
||||
|
||||
/// G18:Slider 轨道高(激活/未激活同值)。
|
||||
pub const TRACK_HEIGHT: f32 = 16.0;
|
||||
|
||||
/// G18:Slider 竖条 handle 宽(静息 / hover)。
|
||||
pub const HANDLE_WIDTH: f32 = 4.0;
|
||||
|
||||
/// G18:Slider 竖条 handle 宽(focus / pressed)——A1 在这两态收窄到 2。
|
||||
pub const HANDLE_WIDTH_ACTIVE: f32 = 2.0;
|
||||
|
||||
/// G18:Slider 竖条 handle 高(纵向溢出轨道,上下各 14)。
|
||||
pub const HANDLE_HEIGHT: f32 = 44.0;
|
||||
|
||||
/// G18:离散停靠点直径。
|
||||
pub const STOP_SIZE: f32 = 4.0;
|
||||
|
||||
/// G18:停靠点与轨道段之间的空隙(官方 `StopIndicatorTrailingSpace = 6`;6 不在 4px 栅格上)。
|
||||
pub const STOP_GAP: f32 = 6.0;
|
||||
|
||||
/// G19:菜单项高。
|
||||
pub const MENU_ITEM_HEIGHT: f32 = 48.0;
|
||||
|
||||
/// G20:搜索条最小宽(列宽不足时**不许压窄**,降级为 40 高 TextField 或 icon 入口)。
|
||||
pub const SEARCH_MIN_WIDTH: f32 = 360.0;
|
||||
|
||||
/// G20:搜索条最大宽。
|
||||
pub const SEARCH_MAX_WIDTH: f32 = 720.0;
|
||||
|
||||
/// G20:展开面板最小高(空结果也不许矮于它)。
|
||||
pub const SEARCH_VIEW_MIN_HEIGHT: f32 = 240.0;
|
||||
|
||||
/// 文本字段的几何(Filled / Outlined 共用;差别只在颜色与形状)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct FieldGeometry {
|
||||
/// 可见高:带标签 [`FIELD_HEIGHT`],无标签 `LM.control_height`。
|
||||
pub height: f32,
|
||||
/// 内容内边距(无图标 16/16;有前置图标 12/16,图标与文本间距另算)。
|
||||
pub padding: Padding,
|
||||
/// 前置图标可视左边距(无偏移,就是内边距 12)。
|
||||
pub icon_inset: f32,
|
||||
/// 图标 ↔ 文本间距(12:12 + 24 + 12 = 48 起文本,与官方 48 的图标槽一致)。
|
||||
pub icon_gap: f32,
|
||||
/// 图标边长(24)。
|
||||
pub icon: f32,
|
||||
/// 静息描边(一像素线)。
|
||||
pub stroke: f32,
|
||||
/// 聚焦/错误描边(2)。
|
||||
pub focus_stroke: f32,
|
||||
/// 圆角档位(`Component::TextField` = ExtraSmall)。
|
||||
pub shape: ShapeScale,
|
||||
}
|
||||
|
||||
impl FieldGeometry {
|
||||
/// 求值;`labeled` = 带浮动标签(56),否则单行 40;`leading` = 有没有前置图标。
|
||||
pub fn of(ui: &Ui, labeled: bool, leading: Option<IconKind>) -> Self {
|
||||
let icon_inset = ui.space(Space::X3);
|
||||
let pad_end = ui.space(Space::X4);
|
||||
let padding = if leading.is_some() {
|
||||
Padding {
|
||||
top: 0.0,
|
||||
right: pad_end,
|
||||
bottom: 0.0,
|
||||
left: icon_inset,
|
||||
}
|
||||
} else {
|
||||
Padding {
|
||||
top: 0.0,
|
||||
right: pad_end,
|
||||
bottom: 0.0,
|
||||
left: pad_end,
|
||||
}
|
||||
};
|
||||
|
||||
Self {
|
||||
height: if labeled {
|
||||
FIELD_HEIGHT
|
||||
} else {
|
||||
ui.metrics().control_height
|
||||
},
|
||||
padding,
|
||||
icon_inset,
|
||||
icon_gap: ui.space(Space::X3),
|
||||
icon: IconSize::Toolbar.px(),
|
||||
stroke: STROKE_PX,
|
||||
focus_stroke: FOCUS_STROKE,
|
||||
shape: Component::TextField.spec().shape,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Slider 的几何(轨道 / 竖条 / 停靠点 / 命中区)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct SliderGeometry {
|
||||
/// 轨道高(16)。
|
||||
pub track: f32,
|
||||
/// 竖条宽(静息 4 / focus·pressed 2)。
|
||||
pub handle: f32,
|
||||
/// 竖条高(44)。
|
||||
pub handle_tall: f32,
|
||||
/// 停靠点直径(4)。
|
||||
pub stop: f32,
|
||||
/// 控件高 = 命中区(`LM.touch_target` 48:竖条 44 + 上下各 2)。
|
||||
pub height: f32,
|
||||
}
|
||||
|
||||
impl SliderGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
Self {
|
||||
track: TRACK_HEIGHT,
|
||||
handle: HANDLE_WIDTH,
|
||||
handle_tall: HANDLE_HEIGHT,
|
||||
stop: STOP_SIZE,
|
||||
height: ui.metrics().touch_target,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 菜单(Menu / DropdownMenuItem)的几何。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct MenuGeometry {
|
||||
/// 项高(48)。
|
||||
pub item_height: f32,
|
||||
/// 水平内边距(12,来自 `Space::X3`)。
|
||||
pub pad_h: f32,
|
||||
/// 上下留白(8,来自 `Space::X2`)。
|
||||
pub pad_v: f32,
|
||||
/// 槽位图标边长(24)。
|
||||
pub icon: f32,
|
||||
/// 图标 ↔ 文本间距(12)。
|
||||
pub gap: f32,
|
||||
/// 容器圆角档位(`Component::Menu` = ExtraSmall 4)。
|
||||
pub shape: ShapeScale,
|
||||
}
|
||||
|
||||
impl MenuGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
Self {
|
||||
item_height: MENU_ITEM_HEIGHT,
|
||||
pad_h: ui.space(Space::X3),
|
||||
pad_v: ui.space(Space::X2),
|
||||
icon: IconSize::Toolbar.px(),
|
||||
gap: ui.space(Space::X3),
|
||||
shape: Component::Menu.spec().shape,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(SchemeFlavor::Light, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// G16 / G17:两个 2dp 与 56dp 的参考值钉在这里(改参考表会让这条红)。
|
||||
#[test]
|
||||
fn field_geometry_matches_the_reference_table() {
|
||||
let ui = ui();
|
||||
let labeled = FieldGeometry::of(&ui, true, None);
|
||||
assert_eq!(labeled.height, 56.0, "G16 TextFieldDefaults.MinHeight");
|
||||
assert_eq!(labeled.stroke, 1.0, "静息一像素线");
|
||||
assert_eq!(labeled.focus_stroke, 2.0, "G17 FocusOutlineWidth");
|
||||
assert_eq!(labeled.shape.dp(), 4.0, "CornerExtraSmall");
|
||||
|
||||
// 无标签单行 40 = 骨架令牌,不是字面量
|
||||
let compact = FieldGeometry::of(&ui, false, None);
|
||||
assert_eq!(compact.height, ui.metrics().control_height);
|
||||
assert_eq!(compact.height, 40.0);
|
||||
|
||||
// 内边距:无图标 16/16
|
||||
assert_eq!(compact.padding.left, 16.0);
|
||||
assert_eq!(compact.padding.right, 16.0);
|
||||
assert_eq!(compact.padding.left, compact.padding.right);
|
||||
}
|
||||
|
||||
/// 前置图标:图标可视边 12、文本从 48 起(= 12 + 24 + 12,官方 48 的图标槽)。
|
||||
#[test]
|
||||
fn field_icon_slot_matches_the_official_48() {
|
||||
let ui = ui();
|
||||
let leading = FieldGeometry::of(&ui, true, Some(IconKind::Search));
|
||||
assert_eq!(leading.icon, 24.0, "LeadingIconSize");
|
||||
assert_eq!(leading.icon_inset, 12.0, "textFieldHorizontalIconPadding");
|
||||
// 文本起点 = 图标可视边 12 + 图标 24 + 间距 12 = 48(官方图标槽)
|
||||
assert_eq!(leading.icon_inset + leading.icon + leading.icon_gap, 48.0);
|
||||
// 右侧仍是 16(官方内边距不因图标变)
|
||||
assert_eq!(leading.padding.right, 16.0);
|
||||
}
|
||||
|
||||
/// G18:轨道 16 / 竖条 4×44 / 停靠点 4 / 命中 48;竖条比轨道高 28 ⇒ 上下各溢出 14。
|
||||
#[test]
|
||||
fn slider_geometry_matches_the_reference_table() {
|
||||
let ui = ui();
|
||||
let slider = SliderGeometry::of(&ui);
|
||||
assert_eq!(slider.track, 16.0, "ActiveTrackHeight");
|
||||
assert_eq!(slider.handle, 4.0, "HandleWidth");
|
||||
assert_eq!(slider.handle_tall, 44.0, "HandleHeight");
|
||||
assert_eq!(slider.stop, 4.0, "StopIndicatorSize");
|
||||
assert_eq!(
|
||||
(slider.handle_tall - slider.track) / 2.0,
|
||||
14.0,
|
||||
"上下各溢出"
|
||||
);
|
||||
assert_eq!(slider.height, 48.0, "命中下限 LM.touch_target");
|
||||
assert!(slider.height >= slider.handle_tall, "命中区必须容得下竖条");
|
||||
// focus / pressed 收窄到 2(A1 FocusHandleWidth / PressedHandleWidth)
|
||||
assert_eq!(HANDLE_WIDTH_ACTIVE, 2.0);
|
||||
assert!(HANDLE_WIDTH_ACTIVE < slider.handle);
|
||||
}
|
||||
|
||||
/// G19:项高 48、水平 12、上下 8、图标 24、圆角按令牌表(4,**不是** 12b 说的 12)。
|
||||
#[test]
|
||||
fn menu_geometry_matches_the_reference_table() {
|
||||
let ui = ui();
|
||||
let menu = MenuGeometry::of(&ui);
|
||||
assert_eq!(menu.item_height, 48.0, "MenuListItemContainerHeight");
|
||||
assert_eq!(menu.pad_h, 12.0, "DropdownMenuItemHorizontalPadding");
|
||||
assert_eq!(menu.pad_v, 8.0, "DropdownMenuVerticalPadding");
|
||||
assert_eq!(menu.icon, 24.0);
|
||||
assert_eq!(
|
||||
menu.shape.dp(),
|
||||
4.0,
|
||||
"MenuTokens.ContainerShape = CornerExtraSmall"
|
||||
);
|
||||
assert_eq!(
|
||||
menu.shape,
|
||||
Component::Menu.spec().shape,
|
||||
"圆角只能来自令牌表"
|
||||
);
|
||||
assert_eq!(menu.gap, ui.space(Space::X3), "图标 ↔ 文本 12 走栅格令牌");
|
||||
}
|
||||
|
||||
/// G20:搜索条 min 360 / max 720;面板最小高 240;条高取骨架令牌 56(**不在这里重复定义**)。
|
||||
#[test]
|
||||
fn search_constants_do_not_duplicate_layout_metrics() {
|
||||
let ui = ui();
|
||||
assert_eq!(SEARCH_MIN_WIDTH, 360.0);
|
||||
assert_eq!(SEARCH_MAX_WIDTH, 720.0);
|
||||
assert_eq!(SEARCH_VIEW_MIN_HEIGHT, 240.0);
|
||||
assert_eq!(ui.metrics().search_bar_height, 56.0, "条高来自 LM");
|
||||
assert_eq!(
|
||||
ShapeScale::Full.radius_px(ui.metrics().search_bar_height),
|
||||
28.0
|
||||
);
|
||||
assert_eq!(Component::Search.spec().shape, ShapeScale::Full);
|
||||
// 图标可视边 = pad + offset(M69 的 SEARCH_BAR 不变量,本文件不重复定义 12/4)
|
||||
let bar = Component::Search.metrics().expect("Search 有组件级度量");
|
||||
assert_eq!(bar.pad_start + bar.icon_offset, 16.0);
|
||||
assert_eq!(bar.icon, 24.0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,354 @@
|
||||
//! 菜单(`research/12b` §8):`Menu` 弹出层 + `DropdownMenuItem`。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1,`MenuTokens` / `Menu.kt` 1.4.0)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 8.1 | 容器圆角 | 官方 **4**(`ContainerShape = CornerExtraSmall`);`12b` 说「本项目 12」——**取令牌表的 4**(报告偏离 D18) | `Component::Menu.spec().shape` |
|
||||
//! | 8.2 | 容器色 / 高程 | `SurfaceContainer` + **L2** | `Role::SurfaceContainer` + `Elevation::Level2` |
|
||||
//! | 8.3 | 项高 | **48** | `MENU_ITEM_HEIGHT`(G19) |
|
||||
//! | 8.4 | 项内边距 | 水平 **12**、菜单上下留白 **8** | `Space::X3` / `Space::X2` |
|
||||
//! | 8.5 | 字级 / 图标 | 文本 `BodyMedium 14/20`;图标 **24** | `TypeRole` + `IconSize::Toolbar` |
|
||||
//! | 8.6 | 选中项 | 容器 `SecondaryContainer` + 文本 `OnSecondaryContainer`;指示器水平内缩 **4**、圆角 **8** | [`MenuItem::selected`] |
|
||||
//! | 8.7 | 宽度 | 不窄于触发元素、长文本不换行(`ellipsis` 本轮不做,登记 D19) | [`Menu::width`] |
|
||||
//!
|
||||
//! ## 弹出层阴影
|
||||
//!
|
||||
//! 高程取 `Component::Menu.spec().elevation`(= L2),阴影参数取 `Elevation::shadow()`
|
||||
//! (`ShadowSpec`:blur 6 / offset 2 / alpha 0.14,令牌层给的值),阴影色取 `Role::Shadow`。
|
||||
//! **容器色不取 `MaterialLayer::Overlay`**:那是 `SurfaceContainerHigh`,比 A1 的 `SurfaceContainer`
|
||||
//! 高一档;`MaterialLayer` 只用来确认「弹出层属于 Overlay 语义」,颜色以 A1 为准。
|
||||
//!
|
||||
//! ## 分组分隔线
|
||||
//!
|
||||
//! 复用 [`crate::app::components::divider::full`](一像素线 + `OutlineVariant`),**不自己画线**。
|
||||
//! 菜单水平内边距 12 由容器给,所以分隔线自然落在 12 内缩后的宽度上。
|
||||
|
||||
use iced::widget::text::LineHeight;
|
||||
use iced::widget::{button, column, container, text};
|
||||
use iced::{
|
||||
Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow, Vector,
|
||||
};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::divider;
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::geometry::MenuGeometry;
|
||||
|
||||
/// 菜单里的一项。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct MenuItem<'a, M> {
|
||||
label: &'a str,
|
||||
leading: Option<IconKind>,
|
||||
trailing: Option<IconKind>,
|
||||
on_press: Option<M>,
|
||||
selected: bool,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> MenuItem<'a, M> {
|
||||
/// 一个可点的项。
|
||||
pub fn new(label: &'a str, on_press: M) -> Self {
|
||||
Self {
|
||||
label,
|
||||
leading: None,
|
||||
trailing: None,
|
||||
on_press: Some(on_press),
|
||||
selected: false,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个禁用的项(无消息 = 点不动,与按钮家族同一口径)。
|
||||
pub fn disabled(label: &'a str) -> Self {
|
||||
Self {
|
||||
label,
|
||||
leading: None,
|
||||
trailing: None,
|
||||
on_press: None,
|
||||
selected: false,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 前置槽位(24)。
|
||||
pub fn leading(mut self, kind: IconKind) -> Self {
|
||||
self.leading = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 后置槽位(24;勾选/快捷键提示用)。
|
||||
pub fn trailing(mut self, kind: IconKind) -> Self {
|
||||
self.trailing = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 选中项(`SecondaryContainer` + `OnSecondaryContainer`)。
|
||||
pub fn selected(mut self) -> Self {
|
||||
self.selected = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 状态矩阵取证)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 菜单里的一行:普通项或分组分隔线。
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Entry<'a, M> {
|
||||
/// 一个可点/禁用的项。
|
||||
Item(MenuItem<'a, M>),
|
||||
/// 分组分隔线(复用 `components::divider`)。
|
||||
Divider,
|
||||
}
|
||||
|
||||
/// 菜单弹出层。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Menu<'a, M> {
|
||||
entries: Vec<Entry<'a, M>>,
|
||||
width: Length,
|
||||
}
|
||||
|
||||
impl<'a, M> Default for Menu<'a, M> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, M> Menu<'a, M> {
|
||||
/// 空菜单(默认按容器宽度伸展,宽度由调用方定)。
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
entries: Vec::new(),
|
||||
width: Length::Fill,
|
||||
}
|
||||
}
|
||||
|
||||
/// 追加一项。
|
||||
pub fn item(mut self, item: MenuItem<'a, M>) -> Self {
|
||||
self.entries.push(Entry::Item(item));
|
||||
self
|
||||
}
|
||||
|
||||
/// 追加一条分组分隔线。
|
||||
pub fn divider(mut self) -> Self {
|
||||
self.entries.push(Entry::Divider);
|
||||
self
|
||||
}
|
||||
|
||||
/// 菜单宽度(8.7:不窄于触发元素由调用方保证)。
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 一项的颜色(8.5 / 8.6 / 禁用)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
struct ItemPalette {
|
||||
/// 项底色;`None` = 透明(不画状态层)。
|
||||
fill: Option<Color>,
|
||||
/// 文本色。
|
||||
ink: Color,
|
||||
/// 图标色(前置槽位;A1 是 `OnSecondaryContainer`)。
|
||||
icon: Color,
|
||||
/// 圆角档位(选中指示器 8)。
|
||||
shape: ShapeScale,
|
||||
}
|
||||
|
||||
/// 解析一项的颜色:选中优先,其余按五态叠状态层(`interaction::overlay_color`)。
|
||||
fn item_palette(ui: &Ui, state: Interaction, selected: bool) -> ItemPalette {
|
||||
if state.is_disabled() {
|
||||
// 禁用:内容 38%(无容器时叠在表面色上;菜单项本身透明)
|
||||
let ink = interaction::disabled_content_over_role(ui, Role::OnSurface, false);
|
||||
return ItemPalette {
|
||||
fill: None,
|
||||
ink,
|
||||
icon: ink,
|
||||
shape: ShapeScale::Small,
|
||||
};
|
||||
}
|
||||
|
||||
if selected {
|
||||
// 选中项也要跟态走:状态层叠在 SecondaryContainer 上(不透明结果,D27)
|
||||
let fill = interaction::overlay_color(
|
||||
ui,
|
||||
state,
|
||||
Role::OnSecondaryContainer,
|
||||
Role::SecondaryContainer,
|
||||
)
|
||||
.unwrap_or_else(|| ui.color(Role::SecondaryContainer));
|
||||
return ItemPalette {
|
||||
fill: Some(fill),
|
||||
ink: ui.color(Role::OnSecondaryContainer),
|
||||
icon: ui.color(Role::OnSecondaryContainer),
|
||||
shape: ShapeScale::Small,
|
||||
};
|
||||
}
|
||||
|
||||
ItemPalette {
|
||||
// 状态层叠在**菜单容器色**上(SurfaceContainer),得到不透明结果(D27)
|
||||
fill: interaction::overlay_color(ui, state, Role::OnSurface, Role::SurfaceContainer),
|
||||
ink: ui.color(Role::OnSurface),
|
||||
icon: ui.color(Role::OnSecondaryContainer),
|
||||
shape: ShapeScale::Small,
|
||||
}
|
||||
}
|
||||
|
||||
/// 菜单弹出层(`SurfaceContainer` + L2 阴影)。
|
||||
pub fn menu<'a, M: Clone + 'a>(ui: &'a Ui, menu: Menu<'a, M>) -> Element<'a, M> {
|
||||
let geometry = MenuGeometry::of(ui);
|
||||
let spec = Component::Menu.spec();
|
||||
let elevation = spec.elevation;
|
||||
debug_assert_eq!(
|
||||
elevation,
|
||||
Elevation::Level2,
|
||||
"MenuTokens.ContainerElevation"
|
||||
);
|
||||
let shadow_spec = elevation.shadow();
|
||||
let panel = ui.color(Role::SurfaceContainer);
|
||||
let shape = geometry.shape;
|
||||
|
||||
let mut rows = column![].width(Length::Fill);
|
||||
for entry in menu.entries {
|
||||
rows = rows.push(match entry {
|
||||
Entry::Item(item) => item_row(ui, item, geometry),
|
||||
// 分组分隔线:复用 `divider::full`(一像素线 + OutlineVariant),不自己画
|
||||
Entry::Divider => divider::full::<M>(ui),
|
||||
});
|
||||
}
|
||||
|
||||
container(layout::inset(0.0, geometry.pad_v, rows))
|
||||
.width(menu.width)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(panel)),
|
||||
border: Border {
|
||||
radius: ui.radius_dp(shape),
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow {
|
||||
color: Color {
|
||||
a: shadow_spec.alpha,
|
||||
..ui.color(Role::Shadow)
|
||||
},
|
||||
offset: Vector::new(0.0, shadow_spec.offset_y_px),
|
||||
blur_radius: shadow_spec.blur_px,
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一行菜单项(用 `button` 承载命中与四态,几何与颜色自绘)。
|
||||
fn item_row<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
item: MenuItem<'a, M>,
|
||||
geometry: MenuGeometry,
|
||||
) -> Element<'a, M> {
|
||||
let forced = item.state.or(if item.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
} else {
|
||||
None
|
||||
});
|
||||
// 选中项的背景也要跟态走:禁用时不许留满档 SecondaryContainer
|
||||
let colors = item_palette(ui, forced.unwrap_or(Interaction::Enabled), item.selected);
|
||||
let body = ui.style(TypeRole::BodyMedium);
|
||||
|
||||
let label = text(item.label)
|
||||
.size(body.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(body.line_height_px)))
|
||||
.font(ui.font_of(body))
|
||||
.color(colors.ink);
|
||||
|
||||
let mut row = iced::widget::Row::new()
|
||||
.align_y(Alignment::Center)
|
||||
.spacing(geometry.gap);
|
||||
if let Some(kind) = item.leading {
|
||||
// Q9:图标必须经固定尺寸容器
|
||||
row = row.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, colors.icon),
|
||||
));
|
||||
}
|
||||
row = row.push(label);
|
||||
if let Some(kind) = item.trailing {
|
||||
// **撑开**:label 与 trailing 之间插一个水平 Fill,trailing 才会被推到行右内边距上
|
||||
// (M3 里 trailing 是「快捷键 / 子菜单箭头 / 勾」,必须在一列菜单里成一条竖线)。
|
||||
// 没有 trailing 时**不插**:label 仍在左边,不会被居中或右对齐。
|
||||
row = row.push(iced::widget::space::horizontal());
|
||||
row = row.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, colors.icon),
|
||||
));
|
||||
}
|
||||
|
||||
// 行必须撑满 item 宽度:上面的 Fill 空间要有宽度可撑(Q8 的教训:撑开靠容器,不靠子元素)。
|
||||
// 顺带把内容垂直居中——`button` 只把内容放在 padding-box 的左上角。
|
||||
let content = iced::widget::container(row)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
let selected = item.selected;
|
||||
let style = move |_theme: &iced::Theme, status: button::Status| {
|
||||
let state = forced.unwrap_or_else(|| Interaction::from_status(status));
|
||||
let colors = item_palette(ui, state, selected);
|
||||
button::Style {
|
||||
background: colors.fill.map(Background::Color),
|
||||
text_color: colors.ink,
|
||||
border: Border {
|
||||
radius: ui.radius_dp(colors.shape),
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
};
|
||||
|
||||
let inset = ui.space(Space::X1);
|
||||
let button = button(content)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(geometry.item_height))
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
// 选中指示器水平内缩 4(8.6 / 参考图纸),内容仍落在 12 上:12 = 4 + 8
|
||||
right: geometry.pad_h - inset,
|
||||
bottom: 0.0,
|
||||
left: geometry.pad_h - inset,
|
||||
})
|
||||
.style(style);
|
||||
|
||||
let element: Element<'a, M> = match item.on_press {
|
||||
Some(message) => button.on_press(message).into(),
|
||||
None => button.into(),
|
||||
};
|
||||
|
||||
container(element)
|
||||
.width(Length::Fill)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: inset,
|
||||
bottom: 0.0,
|
||||
left: inset,
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,123 @@
|
||||
//! menu 的单测(从 `menu.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
fn sample(flavor: SchemeFlavor) -> Element<'static, u8> {
|
||||
let ui = Box::leak(Box::new(ui(flavor)));
|
||||
let spec = Menu::new()
|
||||
.item(MenuItem::new("重命名", 1_u8).leading(IconKind::Folder))
|
||||
.item(
|
||||
MenuItem::new("复制实例", 2_u8)
|
||||
.selected()
|
||||
.trailing(IconKind::Check),
|
||||
)
|
||||
.divider()
|
||||
.item(MenuItem::disabled("删除").leading(IconKind::Trash));
|
||||
menu(ui, spec)
|
||||
}
|
||||
|
||||
/// 8.2:容器 `SurfaceContainer` + L2;阴影参数来自高程令牌。
|
||||
#[test]
|
||||
fn container_uses_surface_container_and_level2_shadow() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
assert_eq!(Component::Menu.spec().elevation, Elevation::Level2);
|
||||
assert_eq!(
|
||||
Component::Menu.spec().elevation.surface_role(),
|
||||
Role::SurfaceContainer,
|
||||
"L2 的容器角色与 MenuTokens.ContainerColor 一致"
|
||||
);
|
||||
let shadow = Elevation::Level2.shadow();
|
||||
assert!(shadow.is_visible(), "菜单是浮层,必须有可见阴影");
|
||||
assert_eq!(shadow.blur_px, 6.0);
|
||||
assert_eq!(shadow.offset_y_px, 2.0);
|
||||
// 容器色**不是** MaterialLayer::Overlay(那会高一档)
|
||||
assert_ne!(
|
||||
ui.layer(unlucky_design::elevation::MaterialLayer::Overlay),
|
||||
ui.color(Role::SurfaceContainer)
|
||||
);
|
||||
}
|
||||
|
||||
/// 8.6:选中 = SecondaryContainer + OnSecondaryContainer;禁用内容 38%。
|
||||
#[test]
|
||||
fn selected_and_disabled_items_use_the_right_roles() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let selected = item_palette(&ui, Interaction::Enabled, true);
|
||||
assert_eq!(selected.fill, Some(ui.color(Role::SecondaryContainer)));
|
||||
assert_eq!(selected.ink, ui.color(Role::OnSecondaryContainer));
|
||||
assert_eq!(selected.icon, ui.color(Role::OnSecondaryContainer));
|
||||
|
||||
// 选中 + hover:状态层叠在 SecondaryContainer 上(不是满档底色)
|
||||
let hovered = item_palette(&ui, Interaction::Hovered, true);
|
||||
assert_ne!(hovered.fill, selected.fill);
|
||||
assert_eq!(
|
||||
hovered.fill,
|
||||
interaction::overlay_color(
|
||||
&ui,
|
||||
Interaction::Hovered,
|
||||
Role::OnSecondaryContainer,
|
||||
Role::SecondaryContainer
|
||||
)
|
||||
);
|
||||
|
||||
let disabled = item_palette(&ui, Interaction::Disabled, true);
|
||||
assert_eq!(disabled.fill, None, "禁用项不留满档选中底色");
|
||||
assert_eq!(
|
||||
disabled.ink,
|
||||
interaction::disabled_content_over_role(&ui, Role::OnSurface, false)
|
||||
);
|
||||
assert_ne!(disabled.ink, ui.color(Role::OnSurface));
|
||||
}
|
||||
|
||||
/// 五态:hover 8% / pressed 10% / focus 10% 都叠在 SurfaceContainer 上(不透明)。
|
||||
#[test]
|
||||
fn item_states_blend_on_the_menu_container() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let rest = item_palette(&ui, Interaction::Enabled, false);
|
||||
assert_eq!(rest.fill, None, "静息不叠色(菜单底色透出来)");
|
||||
for state in [
|
||||
Interaction::Hovered,
|
||||
Interaction::Pressed,
|
||||
Interaction::Focused,
|
||||
] {
|
||||
let fill = item_palette(&ui, state, false)
|
||||
.fill
|
||||
.expect("可交互态必须给底色");
|
||||
assert_eq!(fill.a, 1.0, "结果必须不透明(D27)");
|
||||
assert_ne!(Some(fill), rest.fill);
|
||||
}
|
||||
}
|
||||
|
||||
/// 8.3 / 8.4:项高 48、水平 12(内容)、选中指示器内缩 4 ⇒ 内容仍在 12。
|
||||
#[test]
|
||||
fn item_geometry_matches_the_reference_table() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let geometry = MenuGeometry::of(&ui);
|
||||
assert_eq!(geometry.item_height, 48.0);
|
||||
assert_eq!(geometry.pad_h, 12.0);
|
||||
assert_eq!(geometry.pad_v, 8.0);
|
||||
let inset = ui.space(Space::X1);
|
||||
assert_eq!(inset, 4.0);
|
||||
assert_eq!((geometry.pad_h - inset) + inset, 12.0, "内容落在 12 上");
|
||||
}
|
||||
|
||||
/// 三种形态(带槽位 / 选中 / 禁用 / 分组线)都能构建。
|
||||
#[test]
|
||||
fn menu_shapes_build() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let _: Element<'static, u8> = sample(flavor);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
//! **输入类家族**(D39 §1 的 `inputs/`):§9 TextField / §20 Search / §11 Slider / §8 Menu。
|
||||
//!
|
||||
//! 四个组件的共同纪律(与本目录外的契约一一对应):
|
||||
//!
|
||||
//! - **对消息类型泛型**(`M: Clone`,不 import `crate::app::Message`)——组件库要能脱离业务验收;
|
||||
//! - **`&'a Ui` 传入**,组件内部不 `Ui::new`(深浅热切靠外部重建整树);
|
||||
//! - **不持有 `String`**:文本框与搜索条是受控组件(借值 + `on_input`/`on_change` 回传),
|
||||
//! 滑块也只借一个比例;
|
||||
//! - **hover/pressed/focus/disabled 一律走 [`super::interaction`]**(α 只有一处定义);
|
||||
//! - **精确尺寸走 [`super::layout`]**(Q8/Q9 的两个固定解法),图标一律 `layout::fixed`;
|
||||
//! - **零尺寸字面量**:能取令牌的取令牌,取不到的集中登记在 [`geometry`] 的 G16~G20。
|
||||
//!
|
||||
//! ## 文件分工
|
||||
//!
|
||||
//! | 文件 | 内容 |
|
||||
//! |---|---|
|
||||
//! | [`geometry`] | 内部几何 + G 编号常量(`FieldGeometry` / `SliderGeometry` / `MenuGeometry`) |
|
||||
//! | [`field`] | [`text_field`](Filled / Outlined) |
|
||||
//! | [`search`] | [`search_bar`](收起)+ [`search_view`](展开 docked) |
|
||||
//! | [`slider`] | [`slider`](自绘 `Widget`:轨道 16 + 竖条 4×44) |
|
||||
//! | [`menu`] | [`menu`](`Menu` + `MenuItem` + 分组分隔线) |
|
||||
//!
|
||||
//! ## 与契约 §2 示例签名的关系
|
||||
//!
|
||||
//! 契约示例是 `filled(ui, label, on_press)`;本家族的四个组件都比三个参数多(变体 × 五态 ×
|
||||
//! 前后槽位 × 错误/辅助文本),所以照按钮家族的先例把「部件参数」收进构造器结构体:
|
||||
//! `text_field(ui, Field::new(value).label("名称"), on_input)`。**泛型纪律一字不改**,
|
||||
//! 差别只是位置参数变命名参数(按钮家族已登记同一决定,见 `buttons` 模块文档)。
|
||||
|
||||
pub mod geometry;
|
||||
|
||||
mod field;
|
||||
mod menu;
|
||||
#[cfg(test)]
|
||||
mod probe;
|
||||
mod search;
|
||||
mod slider;
|
||||
|
||||
pub use field::{text_field, Field, FieldVariant};
|
||||
pub use menu::{menu, Menu, MenuItem};
|
||||
pub use search::{search_bar, search_view, SearchBar, SearchView};
|
||||
pub use slider::{slider, Slider};
|
||||
@@ -0,0 +1,347 @@
|
||||
//! 渲染层几何断言(D30 / M68 的教训:**纯函数对 ≠ 图画对**)。
|
||||
//!
|
||||
//! ## 为什么这个文件在 `inputs/` 而不是 `gallery/probe.rs`
|
||||
//!
|
||||
//! 像素工具 `gallery::scan` 是 `mod scan;`(**私有**于 `gallery`),我的 probe 拿不到它,
|
||||
//! 而 `gallery/mod.rs` 不在本 mission 的 scope 里。所以这里自带一份最小的读图器
|
||||
//! (约 40 行:读 PNG / 取点 / 连通块 / 行覆盖),判据全在本文件——已作为 finding 报给 tower
|
||||
//! (建议把 `gallery::scan` 提升为 `pub(crate)`,四个家族就能共用一份)。
|
||||
//!
|
||||
//! ## 怎么跑(worktree 根目录)
|
||||
//!
|
||||
//! ```text
|
||||
//! # ① 出图:副本工程只把 inputs 段提到首位(组件代码逐字节相同),见 target/m77/sync.py
|
||||
//! python target/m77/sync.py && (cd /d/tmp/m77-shot && cargo build --no-default-features ...)
|
||||
//! M77_PART=text ./target/debug/unlucky-launcher-iced.exe --software-renderer --screen=gallery \
|
||||
//! --screenshot target/m77/text-light.png --screenshot-theme=light
|
||||
//! # ② 量图
|
||||
//! ULL_INPUTS_DIR=target/m77 cargo test -p unlucky-app-iced inputs::probe
|
||||
//! ```
|
||||
//!
|
||||
//! 没给 `ULL_INPUTS_DIR` 就**大声跳过**(不静默通过),与 `gallery::probe` 的口径一致。
|
||||
//!
|
||||
//! ## 量什么(每条都对着一个「已经可能画错」的形态)
|
||||
//!
|
||||
//! | 断言 | 抓的错误 |
|
||||
//! |---|---|
|
||||
//! | 文本框高 **56**、宽 **320** | 高度被内容/内边距吃掉(不是 56 的 A 级值) |
|
||||
//! | Filled 底部指示线 静息 **1.0** / 聚焦 **2.0** 墨量 | 把 2dp 画成 1dp(或反过来) |
|
||||
//! | Outlined 描边 静息 **1.0** / 聚焦 **2.0** 墨量 | 同上 |
|
||||
//! | 错误态:标签 / 线 / 辅助文本全 `Error` | 只把线染红、忘了标签与辅助文本 |
|
||||
//! | 搜索条高 **56**、图标墨迹偏移 **20**(= 16 + viewBox 4) | 手抄 16/20 当图标边、或 pad 与 offset 少加一段 |
|
||||
//! | docked 面板 宽 **360** / 头 **56** / 分隔线 **1.0 `Outline`** / 体 **240** | 用 `OutlineVariant`、或头部高度与 bar 不一致 |
|
||||
//! | Slider 0%(竖条贴左)、50%(分界在中央)、100%(无未激活段) | 位移区间取错(0..W 而不是 handle/2..W−handle/2) |
|
||||
//! | Slider 竖条 **4×44** | 画成圆点或撑满命中区 |
|
||||
//! | 菜单项 pitch **48**、选中指示器内缩 **4**、容器高 **161** | 项高/内边距抄错 |
|
||||
//! | 分组分隔线 **1.0** 墨量 | 分隔线变成 2px |
|
||||
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use unlucky_design::color::{Role, SchemeFlavor};
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::{Families, Ui};
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
/// 颜色比对容差(抗锯齿/取整)。
|
||||
const TOLERANCE: u8 = 10;
|
||||
|
||||
type Rgb = [u8; 3];
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
fn rgb(color: iced::Color) -> Rgb {
|
||||
[
|
||||
(color.r * 255.0).round() as u8,
|
||||
(color.g * 255.0).round() as u8,
|
||||
(color.b * 255.0).round() as u8,
|
||||
]
|
||||
}
|
||||
|
||||
fn matches(pixel: Rgb, expected: Rgb) -> bool {
|
||||
matches_within(pixel, expected, TOLERANCE)
|
||||
}
|
||||
|
||||
/// 指定容差的同色判断(量**阴影边**时要用更严的容差:阴影叠上去会落在 10 的容差内)。
|
||||
fn matches_within(pixel: Rgb, expected: Rgb, tolerance: u8) -> bool {
|
||||
pixel
|
||||
.iter()
|
||||
.zip(expected)
|
||||
.all(|(a, b)| a.abs_diff(b) <= tolerance)
|
||||
}
|
||||
|
||||
/// 一张图的最小访问器(读 PNG / 取点 / 连通块)。
|
||||
struct Shot {
|
||||
width: usize,
|
||||
height: usize,
|
||||
pixels: Vec<Rgb>,
|
||||
}
|
||||
|
||||
/// 一张图里某颜色的连通块外接框(闭区间)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct BBox {
|
||||
left: usize,
|
||||
right: usize,
|
||||
top: usize,
|
||||
bottom: usize,
|
||||
}
|
||||
|
||||
impl BBox {
|
||||
fn width(&self) -> usize {
|
||||
self.right - self.left + 1
|
||||
}
|
||||
|
||||
fn height(&self) -> usize {
|
||||
self.bottom - self.top + 1
|
||||
}
|
||||
}
|
||||
|
||||
impl Shot {
|
||||
fn load(path: &Path) -> Result<Self, String> {
|
||||
let bytes = std::fs::read(path).map_err(|error| format!("读不动 {path:?}:{error}"))?;
|
||||
let image = image::load_from_memory(&bytes)
|
||||
.map_err(|error| format!("解 PNG 失败:{error}"))?
|
||||
.to_rgb8();
|
||||
let (width, height) = (image.width() as usize, image.height() as usize);
|
||||
Ok(Self {
|
||||
width,
|
||||
height,
|
||||
pixels: image.pixels().map(|p| p.0).collect(),
|
||||
})
|
||||
}
|
||||
|
||||
fn at(&self, x: usize, y: usize) -> Rgb {
|
||||
self.pixels[y * self.width + x]
|
||||
}
|
||||
|
||||
fn bbox_of(&self, color: Rgb, min_area: usize) -> Vec<BBox> {
|
||||
let mut seen = vec![false; self.width * self.height];
|
||||
let mut boxes = Vec::new();
|
||||
for y in 0..self.height {
|
||||
for x in 0..self.width {
|
||||
if seen[y * self.width + x] || !matches(self.at(x, y), color) {
|
||||
continue;
|
||||
}
|
||||
let mut stack = vec![(x, y)];
|
||||
seen[y * self.width + x] = true;
|
||||
let mut bbox = BBox {
|
||||
left: x,
|
||||
right: x,
|
||||
top: y,
|
||||
bottom: y,
|
||||
};
|
||||
while let Some((cx, cy)) = stack.pop() {
|
||||
bbox.left = bbox.left.min(cx);
|
||||
bbox.right = bbox.right.max(cx);
|
||||
bbox.top = bbox.top.min(cy);
|
||||
bbox.bottom = bbox.bottom.max(cy);
|
||||
for (nx, ny) in [
|
||||
(cx + 1, cy),
|
||||
(cx.saturating_sub(1), cy),
|
||||
(cx, cy + 1),
|
||||
(cx, cy.saturating_sub(1)),
|
||||
] {
|
||||
if nx < self.width
|
||||
&& ny < self.height
|
||||
&& !seen[ny * self.width + nx]
|
||||
&& matches(self.at(nx, ny), color)
|
||||
{
|
||||
seen[ny * self.width + nx] = true;
|
||||
stack.push((nx, ny));
|
||||
}
|
||||
}
|
||||
}
|
||||
if bbox.width() * bbox.height() >= min_area {
|
||||
boxes.push(bbox);
|
||||
}
|
||||
}
|
||||
}
|
||||
boxes
|
||||
}
|
||||
|
||||
fn count_in(&self, color: Rgb, x0: usize, x1: usize, y0: usize, y1: usize) -> usize {
|
||||
let mut total = 0;
|
||||
for y in y0..y1.min(self.height) {
|
||||
for x in x0..x1.min(self.width) {
|
||||
if matches(self.at(x, y), color) {
|
||||
total += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
total
|
||||
}
|
||||
}
|
||||
|
||||
/// 一行像素相对底色向 `line` 靠拢的比例(0..=1)——1dp 的线在各行上摊开时总和 ≈ 1.0。
|
||||
fn coverage(pixel: Rgb, surface: Rgb, line: Rgb) -> f32 {
|
||||
let channel = |i: usize| {
|
||||
let full = f32::from(line[i]) - f32::from(surface[i]);
|
||||
if full.abs() < 1.0 {
|
||||
return 0.0;
|
||||
}
|
||||
((f32::from(pixel[i]) - f32::from(surface[i])) / full).clamp(0.0, 1.0)
|
||||
};
|
||||
(channel(0) + channel(1) + channel(2)) / 3.0
|
||||
}
|
||||
|
||||
/// 竖直方向上的**线墨量**:`y0..y1` 每行在 x 区间上的平均覆盖之和(1dp ⇒ ≈1.0)。
|
||||
fn line_ink(
|
||||
shot: &Shot,
|
||||
x0: usize,
|
||||
x1: usize,
|
||||
y0: usize,
|
||||
y1: usize,
|
||||
surface: Rgb,
|
||||
line: Rgb,
|
||||
) -> f32 {
|
||||
let mut total = 0.0;
|
||||
for y in y0..y1.min(shot.height) {
|
||||
let mut sum = 0.0;
|
||||
for x in x0..x1.min(shot.width) {
|
||||
sum += coverage(shot.at(x, y), surface, line);
|
||||
}
|
||||
total += sum / (x1 - x0) as f32;
|
||||
}
|
||||
total
|
||||
}
|
||||
|
||||
/// 某一行里「两色之一」的最长连续段 `(start, end)`,允许 ≤`max_gap` 的空隙。
|
||||
///
|
||||
/// 用它而不是「本行最左/最右」:深色档的说明文字里有零星像素落在令牌色容差内,
|
||||
/// 取 min/max 会把轨道量成从 x=24 起(实测)。
|
||||
fn longest_run(shot: &Shot, y: usize, a: Rgb, b: Rgb, max_gap: usize) -> Option<(usize, usize)> {
|
||||
let mut best: Option<(usize, usize)> = None;
|
||||
let mut start: Option<usize> = None;
|
||||
let mut last: Option<usize> = None;
|
||||
for x in 0..shot.width {
|
||||
if matches(shot.at(x, y), a) || matches(shot.at(x, y), b) {
|
||||
if start.is_none() {
|
||||
start = Some(x);
|
||||
}
|
||||
last = Some(x);
|
||||
} else if let (Some(from), Some(to)) = (start, last) {
|
||||
if x - to > max_gap {
|
||||
if best.is_none_or(|(p, q)| to - from > q - p) {
|
||||
best = Some((from, to));
|
||||
}
|
||||
start = None;
|
||||
last = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
if let (Some(from), Some(to)) = (start, last) {
|
||||
if best.is_none_or(|(p, q)| to - from > q - p) {
|
||||
best = Some((from, to));
|
||||
}
|
||||
}
|
||||
best
|
||||
}
|
||||
|
||||
/// `bbox` 范围内「整行至少 `min_pixels` 个同色像素」的行区间(闭区间)。
|
||||
///
|
||||
/// 菜单的阴影会把 bbox 外扩 ~5px,而阴影行绝不会有 100 个容器色像素——用它把阴影滤掉。
|
||||
fn row_extent(shot: &Shot, bbox: &BBox, color: Rgb, min_pixels: usize) -> (usize, usize) {
|
||||
let mut first = None;
|
||||
let mut last = None;
|
||||
for y in bbox.top..=bbox.bottom {
|
||||
let mut count = 0;
|
||||
for x in bbox.left..=bbox.right {
|
||||
// 容差收到 2:**阴影边**会落在默认容差 10 内,会把容器量高 ~5px
|
||||
if matches_within(shot.at(x, y), color, 2) {
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
if count >= min_pixels {
|
||||
first.get_or_insert(y);
|
||||
last = Some(y);
|
||||
}
|
||||
}
|
||||
(
|
||||
first.expect("行内没有足够的同色像素"),
|
||||
last.expect("行内没有足够的同色像素"),
|
||||
)
|
||||
}
|
||||
|
||||
/// `pixel` 更接近 `fill` 还是 `surface`(含平局都算 `fill`)。
|
||||
fn nearer(pixel: Rgb, fill: Rgb, surface: Rgb) -> bool {
|
||||
let dist = |a: Rgb, b: Rgb| -> u32 {
|
||||
a.iter()
|
||||
.zip(b)
|
||||
.map(|(x, y)| (i32::from(*x) - i32::from(y)).unsigned_abs())
|
||||
.sum()
|
||||
};
|
||||
dist(pixel, fill) <= dist(pixel, surface)
|
||||
}
|
||||
|
||||
/// 截图目录(`ULL_INPUTS_DIR`);没给就返回 `None`(调用方大声跳过)。
|
||||
fn shot_dir() -> Option<PathBuf> {
|
||||
let raw = std::env::var_os("ULL_INPUTS_DIR")?;
|
||||
let path = PathBuf::from(raw);
|
||||
if path.is_absolute() || path.is_dir() {
|
||||
return Some(path);
|
||||
}
|
||||
let root = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../..");
|
||||
Some(root.join(path))
|
||||
}
|
||||
|
||||
/// 取一张图;缺图直接 panic(给了目录就说明这轮要认真量)。
|
||||
fn shot(dir: &Path, part: &str, flavor: SchemeFlavor) -> Shot {
|
||||
let slug = match flavor {
|
||||
SchemeFlavor::Light => "light",
|
||||
SchemeFlavor::Dark => "dark",
|
||||
};
|
||||
let path = dir.join(format!("{part}-{slug}.png"));
|
||||
let shot = Shot::load(&path).unwrap_or_else(|error| panic!("{error}"));
|
||||
assert_eq!(
|
||||
(shot.width, shot.height),
|
||||
(1180, 760),
|
||||
"验收图必须是 D30 的 1180×760 @100% DPI"
|
||||
);
|
||||
shot
|
||||
}
|
||||
|
||||
/// 一个矩阵格在某列的竖直「实色高度」:从 `bbox.top-4` 往上/下走到不再接近 `fill` 为止。
|
||||
fn vertical_extent(
|
||||
shot: &Shot,
|
||||
bbox: &BBox,
|
||||
fill: Rgb,
|
||||
surface: Rgb,
|
||||
column: usize,
|
||||
) -> (usize, usize) {
|
||||
let mut top = bbox.top;
|
||||
while top > 0 && nearer(shot.at(column, top - 1), fill, surface) {
|
||||
top -= 1;
|
||||
}
|
||||
let mut bottom = bbox.bottom;
|
||||
while bottom + 1 < shot.height && nearer(shot.at(column, bottom + 1), fill, surface) {
|
||||
bottom += 1;
|
||||
}
|
||||
(top, bottom)
|
||||
}
|
||||
|
||||
macro_rules! require_dir {
|
||||
() => {
|
||||
match shot_dir() {
|
||||
Some(dir) => dir,
|
||||
None => {
|
||||
eprintln!(
|
||||
"[inputs::probe] SKIPPED:未设置 ULL_INPUTS_DIR。这是**渲染层**断言,\
|
||||
需要先按本文件模块文档出 8 张图(target/m77/*.png)。"
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
mod menu;
|
||||
mod search;
|
||||
mod slider;
|
||||
mod text;
|
||||
@@ -0,0 +1,102 @@
|
||||
//! M77 probe · menu(从 `probe.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
|
||||
/// 8.3 / 8.4 / 8.6:菜单容器高 161、项 pitch 48、选中指示器内缩 4、分组分隔线 1dp。
|
||||
#[test]
|
||||
fn menu_container_items_and_divider() {
|
||||
let dir = require_dir!();
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let shot = shot(&dir, "menu", flavor);
|
||||
let ui = ui(flavor);
|
||||
let container = rgb(ui.color(Role::SurfaceContainer));
|
||||
let selected = rgb(ui.color(Role::SecondaryContainer));
|
||||
let divider = rgb(ui.color(Role::OutlineVariant));
|
||||
|
||||
// 右侧那只 = 「展开态」菜单。容器色块可能被**分组分隔线 / 选中项**切成多块,
|
||||
// 所以先把 x>290 的块并成一个外接框,再逐行量容器色(容差 2,滤掉阴影外扩的 ~5px)。
|
||||
let menus = shot.bbox_of(container, 2000);
|
||||
let right: Vec<BBox> = menus.iter().filter(|b| b.left > 290).copied().collect();
|
||||
assert!(!right.is_empty(), "找不到右侧的「展开态」菜单");
|
||||
let mut open = right[0];
|
||||
for b in right.iter().skip(1) {
|
||||
open.left = open.left.min(b.left);
|
||||
open.top = open.top.min(b.top);
|
||||
open.right = open.right.max(b.right);
|
||||
open.bottom = open.bottom.max(b.bottom);
|
||||
}
|
||||
let (top, bottom) = row_extent(&shot, &open, container, 1);
|
||||
open.top = top;
|
||||
open.bottom = bottom;
|
||||
|
||||
// 布局高 **161** = 8 + 48×3 + 1 + 8;抗锯齿会吃掉上下各 1 行 ⇒ 实测 160
|
||||
assert!(
|
||||
(159..=162).contains(&open.height()),
|
||||
"8.3/8.4 菜单高应 161(= 8 + 48×3 + 1 + 8):实测 {}",
|
||||
open.height()
|
||||
);
|
||||
|
||||
// 选中项:SecondaryContainer,高 48、左右各内缩 4
|
||||
let selected_box = shot
|
||||
.bbox_of(selected, 2000)
|
||||
.into_iter()
|
||||
.filter(|b| b.height() >= 44 && b.height() <= 50)
|
||||
.max_by_key(|b| b.width())
|
||||
.expect("找不到选中项的 SecondaryContainer");
|
||||
assert!(
|
||||
(46..=48).contains(&selected_box.height()),
|
||||
"8.3 项高应 48:实测 {}",
|
||||
selected_box.height()
|
||||
);
|
||||
// 容器左右缘:在第一项那一行按严格同色扫(bbox 会被阴影外扩 ~2px,不能用)
|
||||
let scan_y = open.top + 10;
|
||||
let row: Vec<usize> = (open.left..=open.right)
|
||||
.filter(|x| matches_within(shot.at(*x, scan_y), container, 2))
|
||||
.collect();
|
||||
let (menu_left, menu_right) = (*row.first().unwrap(), *row.last().unwrap());
|
||||
assert_eq!(selected_box.left - menu_left, 4, "8.6 选中指示器左内缩应 4");
|
||||
assert_eq!(
|
||||
menu_right - selected_box.right,
|
||||
4,
|
||||
"8.6 选中指示器右内缩应 4"
|
||||
);
|
||||
|
||||
// 分组分隔线:1dp OutlineVariant 墨量 ≈1.0(位置在选中项与最后一项之间)
|
||||
let ink = line_ink(
|
||||
&shot,
|
||||
open.left + 20,
|
||||
open.right - 20,
|
||||
selected_box.bottom + 1,
|
||||
selected_box.bottom + 6,
|
||||
container,
|
||||
divider,
|
||||
);
|
||||
assert!(
|
||||
(0.6..=1.4).contains(&ink),
|
||||
"8.x 分组分隔线应 1dp `OutlineVariant`:实测墨量 {ink:.2}"
|
||||
);
|
||||
|
||||
// trailing 槽位必须靠到**行右内边距**上(视觉 r5 P1:早先它紧贴 label 右边)。
|
||||
//
|
||||
// 位置公式:item 右缘 = menu_right − 4(选中指示器内缩);button 内容右缘 = item 右缘 −
|
||||
// (pad_h − inset) = menu_right − 12;trailing 图标盒 24 的**墨迹**再内缩 k(`Check` 字形
|
||||
// 在 24 viewBox 里右边界 ≈ 5,与 leading 图标「可视边 12、墨迹 16」同一口径)。
|
||||
// 所以墨迹右缘 ≈ menu_right − 17。变异(去掉撑开的 Fill)会让它贴着 label ⇒ 差 ~120。
|
||||
let trailing_ink_color = rgb(ui.color(Role::OnSecondaryContainer));
|
||||
let mut trailing_right = 0usize;
|
||||
for y in selected_box.top..=selected_box.bottom {
|
||||
for x in selected_box.left..=selected_box.right {
|
||||
if matches(shot.at(x, y), trailing_ink_color) {
|
||||
trailing_right = trailing_right.max(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
let trailing_offset = menu_right - trailing_right;
|
||||
assert!(
|
||||
(16..=18).contains(&trailing_offset),
|
||||
"8.6/trailing:带 trailing 的项,其 trailing 墨迹右缘应在 item 右内边距上\
|
||||
(menu_right − 17,允许 ±1):实测 menu_right={menu_right}、墨迹右缘={trailing_right}\
|
||||
⇒ 偏 {trailing_offset}(贴 label 时会是 ~120)"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//! M77 probe · search(从 `probe.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
|
||||
/// 20.1 / 20.4 / 20.6 / 20.8 / 20.9:条 56、图标墨迹偏移 20(= 16 + viewBox 4)、
|
||||
/// docked 面板 360 / 头 56 / 分隔线 1.0 `Outline` / 体 240。
|
||||
#[test]
|
||||
fn search_bar_and_docked_panel_geometry() {
|
||||
let dir = require_dir!();
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let shot = shot(&dir, "search", flavor);
|
||||
let ui = ui(flavor);
|
||||
let bar_color = rgb(ui.color(Role::SurfaceContainerHigh));
|
||||
let ink = rgb(ui.color(Role::OnSurface));
|
||||
|
||||
let bars = shot.bbox_of(bar_color, 2000);
|
||||
let bar = bars
|
||||
.iter()
|
||||
.filter(|b| b.height() <= 60 && b.width() >= 360)
|
||||
.min_by_key(|b| b.top)
|
||||
.copied()
|
||||
.expect("找不到搜索条(高 ≤60、宽 ≥360)");
|
||||
assert_eq!(bar.height(), 56, "20.1 搜索条高必须 56");
|
||||
assert!(bar.width() >= 360, "20.2 搜索条宽 ≥ 360");
|
||||
|
||||
// 20.4:图标墨迹左缘 = pad 12 + offset 4 + viewBox 内 ≈4 = 20(±1)
|
||||
let inner = (bar.top + 12)..(bar.bottom - 12);
|
||||
let mut left_ink = usize::MAX;
|
||||
for y in inner.clone() {
|
||||
for x in bar.left..bar.right {
|
||||
if matches(shot.at(x, y), ink) {
|
||||
left_ink = left_ink.min(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
let offset = left_ink - bar.left;
|
||||
assert!(
|
||||
(19..=21).contains(&offset),
|
||||
"20.4 前置图标墨迹偏移应 20(= 12 + 4 + viewBox 4):实测 {offset}"
|
||||
);
|
||||
|
||||
// 20.6 / 20.9:docked 面板 360 宽,头 56 + 1px 分隔线 + 体 240
|
||||
// (头与体被那条线切成**两个同色块**,所以按 top 排序取前两块)
|
||||
let mut parts = bars
|
||||
.iter()
|
||||
.filter(|b| b.width() == 360)
|
||||
.copied()
|
||||
.collect::<Vec<_>>();
|
||||
parts.sort_by_key(|b| b.top);
|
||||
assert_eq!(parts.len(), 2, "docked 面板 = 头部 + 结果区两块");
|
||||
let (header, body) = (parts[0], parts[1]);
|
||||
assert!(
|
||||
(55..=56).contains(&header.height()),
|
||||
"20.6 面板头部高 56(与 bar 同高;顶部圆角会吃掉 1 行抗锯齿,实测 {})",
|
||||
header.height()
|
||||
);
|
||||
assert_eq!(body.height(), 240, "20.9 结果区最小高 240");
|
||||
assert!(
|
||||
(2..=3).contains(&(body.top - header.bottom)),
|
||||
"20.8 头与体之间正好 1dp(CPU 档摊成 2 行 ⇒ 隔 2~3 行):实测 {}",
|
||||
body.top - header.bottom
|
||||
);
|
||||
let panel = header;
|
||||
|
||||
// 20.8:分隔线是 `Outline`(不是 OutlineVariant),1dp 墨量 ≈1.0
|
||||
let divider_ink = line_ink(
|
||||
&shot,
|
||||
panel.left + 40,
|
||||
panel.right - 40,
|
||||
panel.top + 50,
|
||||
panel.top + 62,
|
||||
bar_color,
|
||||
rgb(ui.color(Role::Outline)),
|
||||
);
|
||||
assert!(
|
||||
(0.7..=1.3).contains(÷r_ink),
|
||||
"20.8 头部分隔线应 1dp `Outline`:实测墨量 {divider_ink:.2}"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
//! M77 probe · slider(从 `probe.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
|
||||
/// 11.1~11.6:竖条 4×44、0% 贴左、50% 分界在中央、100% 无未激活段(thumb 永不越界)。
|
||||
#[test]
|
||||
fn slider_thumb_positions_at_zero_half_and_full() {
|
||||
let dir = require_dir!();
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let shot = shot(&dir, "slider", flavor);
|
||||
let ui = ui(flavor);
|
||||
let active = rgb(ui.color(Role::Primary));
|
||||
let inactive = rgb(ui.color(Role::SecondaryContainer));
|
||||
|
||||
// 三条「值行」= 宽 ≥400 的轨道(0% / 50% / 100%),按 y 排序
|
||||
let mut rows: Vec<(usize, usize, usize)> = Vec::new();
|
||||
for y in 0..shot.height {
|
||||
if let Some((left, right)) = longest_run(&shot, y, active, inactive, 20) {
|
||||
// 先按「跨度 ≥300」收行(把抗锯齿行也纳进来),band 建好后再按宽度筛。
|
||||
if right - left + 1 >= 300 {
|
||||
rows.push((y, left, right));
|
||||
}
|
||||
}
|
||||
}
|
||||
// 合并相邻的 y(同一条轨道占 16 行),并把每行的端点累积成 min/max——
|
||||
// 首行/末行都是抗锯齿行,只取它们会把轨道量窄 2~3px。
|
||||
let mut bands: Vec<(usize, usize, usize, usize)> = Vec::new();
|
||||
for (y, left, right) in rows {
|
||||
match bands.last_mut() {
|
||||
Some(last) if y - last.1 <= 3 => {
|
||||
last.1 = y;
|
||||
last.2 = last.2.min(left);
|
||||
last.3 = last.3.max(right);
|
||||
}
|
||||
_ => bands.push((y, y, left, right)),
|
||||
}
|
||||
}
|
||||
// 值行是 448 宽(`Space::X8 × 14`);五态行 5 条轨道会被并成 ~663 的带,按宽度筛掉
|
||||
let bands: Vec<(usize, usize, usize, usize)> = bands
|
||||
.into_iter()
|
||||
.filter(|(_, _, left, right)| (440..=470).contains(&(right - left + 1)))
|
||||
.collect();
|
||||
assert_eq!(
|
||||
bands.len(),
|
||||
4,
|
||||
"值行应有 4 条(0% / 50% / 100% / 离散):实测 {}",
|
||||
bands.len()
|
||||
);
|
||||
|
||||
for (label, band) in ["0%", "50%", "100%"].iter().zip(bands.iter()) {
|
||||
let (top, bottom, band_left, band_right) = *band;
|
||||
let mid = (top + bottom) / 2; // 轨道中心行
|
||||
let (left, right) = (band_left, band_right);
|
||||
let width = right - left + 1;
|
||||
let handle_centre = left + 2 + (width - 4) / 2; // 位移区间 = handle/2 .. W-handle/2
|
||||
let boundary = (left..=right)
|
||||
.find(|x| matches(shot.at(*x, mid), inactive))
|
||||
.unwrap_or(right + 1);
|
||||
match *label {
|
||||
"0%" => assert!(
|
||||
boundary <= left + 4,
|
||||
"11.x 0% 时未激活轨必须从竖条(4 宽)之后立刻开始:实测分界 {}",
|
||||
boundary - left
|
||||
),
|
||||
"50%" => assert!(
|
||||
boundary.abs_diff(handle_centre) <= 2,
|
||||
"11.x 50% 的轨道分界应在正中({handle_centre}):实测 {boundary}"
|
||||
),
|
||||
_ => {
|
||||
let tail = shot.count_in(inactive, left, right + 1, mid, mid + 1);
|
||||
assert_eq!(tail, 0, "11.x 100% 时不该有未激活段:实测 {tail}px");
|
||||
}
|
||||
}
|
||||
|
||||
// 竖条必须落在轨道内(0% / 100% 的最狠情形)
|
||||
let handles: Vec<BBox> = shot
|
||||
.bbox_of(active, 100)
|
||||
.into_iter()
|
||||
.filter(|b| b.width() == 4 && b.height() >= 40)
|
||||
.collect();
|
||||
assert!(!handles.is_empty(), "11.2 找不到 4×44 的竖条");
|
||||
for handle in handles {
|
||||
assert!(
|
||||
handle.left >= left && handle.right <= right,
|
||||
"11.4 竖条越界:{handle:?} 不在轨道 {left}..{right} 内"
|
||||
);
|
||||
assert!(
|
||||
(43..=44).contains(&handle.height()),
|
||||
"11.2 竖条高必须 44(抗锯齿会吃掉 1 行,实测 {})",
|
||||
handle.height()
|
||||
);
|
||||
assert_eq!(handle.width(), 4, "11.2 竖条宽必须 4");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,205 @@
|
||||
//! M77 probe · text(从 `probe.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
|
||||
/// 9.1 / 9.2:Filled 高 56、宽 320;Filled 指示线 静息 1.0 / 聚焦 2.0 墨量。
|
||||
#[test]
|
||||
fn text_field_height_width_and_indicator_thickness() {
|
||||
let dir = require_dir!();
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let shot = shot(&dir, "text", flavor);
|
||||
let ui = ui(flavor);
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let fill = rgb(ui.color(Role::SurfaceContainerHighest));
|
||||
let line = rgb(ui.color(Role::OnSurfaceVariant));
|
||||
let primary = rgb(ui.color(Role::Primary));
|
||||
|
||||
let mut boxes = shot.bbox_of(fill, 400);
|
||||
boxes.sort_by_key(|b| (b.top, b.left));
|
||||
let wide: Vec<&BBox> = boxes.iter().filter(|b| b.width() >= 280).collect();
|
||||
// 320 宽的有两个 Filled(空 / 有值);第三格是 Outlined 错误态——它没有容器色,
|
||||
// 所以这里只要求 ≥2,错误态由 `outlined_stroke_and_error_paint` 单独验。
|
||||
assert!(
|
||||
wide.len() >= 2,
|
||||
"{flavor:?}: 至少要有 2 个 320 宽的 Filled 文本字段(实测 {})",
|
||||
wide.len()
|
||||
);
|
||||
|
||||
// 320 宽那三个 = 「空 / 有值 / 错误」三格;高度必须精确 56
|
||||
for bbox in wide.iter().take(2) {
|
||||
assert!(
|
||||
(280..=320).contains(&bbox.width()),
|
||||
"9.2 最小宽 280:实测 {}(320 宽格)",
|
||||
bbox.width()
|
||||
);
|
||||
let column = bbox.right - 20;
|
||||
let (top, bottom) = vertical_extent(&shot, bbox, fill, surface, column);
|
||||
assert_eq!(
|
||||
bottom - top + 1,
|
||||
56,
|
||||
"9.1 高度必须精确 56(带浮动标签):实测 {flavor:?} @x={column}"
|
||||
);
|
||||
}
|
||||
|
||||
// 矩阵第一行(Filled 五态)=最靠上的 5 个 160 宽格:列序 = Interaction::ALL
|
||||
// 五态里 disabled 的容器是 `OnSurface@12%`(另一种颜色),所以这里只有 4 块:
|
||||
// enabled / hovered / pressed / focused —— 列序与 `Interaction::ALL` 一致。
|
||||
let row: Vec<&BBox> = boxes
|
||||
.iter()
|
||||
.filter(|b| (140..=170).contains(&b.width()))
|
||||
.take(4)
|
||||
.collect();
|
||||
assert_eq!(row.len(), 4, "{flavor:?}: Filled 矩阵应有 4 个同色格");
|
||||
let enabled = row[0];
|
||||
let focused = row[3];
|
||||
|
||||
// 静息指示线 1dp:墨量 ≈ 1.0
|
||||
let enabled_ink = line_ink(
|
||||
&shot,
|
||||
enabled.left + 8,
|
||||
enabled.right - 8,
|
||||
enabled.bottom,
|
||||
enabled.bottom + 4,
|
||||
fill,
|
||||
line,
|
||||
);
|
||||
assert!(
|
||||
(0.6..=1.4).contains(&enabled_ink),
|
||||
"9.4 静息指示线应 1dp:实测墨量 {enabled_ink:.2}"
|
||||
);
|
||||
|
||||
// 聚焦指示线 2dp:墨量 ≈ 2.0(画成 1dp 会掉到 ~1.0)
|
||||
let focused_ink = line_ink(
|
||||
&shot,
|
||||
focused.left + 8,
|
||||
focused.right - 8,
|
||||
focused.bottom,
|
||||
focused.bottom + 5,
|
||||
fill,
|
||||
primary,
|
||||
);
|
||||
assert!(
|
||||
(1.5..=2.5).contains(&focused_ink),
|
||||
"9.4 聚焦指示线应 2dp:实测墨量 {focused_ink:.2}(1dp 会掉到 ≈1.0)"
|
||||
);
|
||||
assert!(
|
||||
focused_ink > enabled_ink + 0.5,
|
||||
"聚焦必须比静息粗一档({focused_ink:.2} vs {enabled_ink:.2})"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 9.4 / 9.7:Outlined 描边 静息 1dp / 聚焦 2dp;错误态线/标签/辅助文本全 `Error`。
|
||||
///
|
||||
/// 量法:**在某一列的竖线上扫**(不是找同色块)——深色档里 hover 描边的抗锯齿像素也会落进
|
||||
/// `Outline` 的容差里,按「最上面的同色块」取会取错行(实测 dark 取到了 hover 那一行)。
|
||||
#[test]
|
||||
fn outlined_stroke_and_error_paint() {
|
||||
let dir = require_dir!();
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let shot = shot(&dir, "text", flavor);
|
||||
let ui = ui(flavor);
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let fill = rgb(ui.color(Role::SurfaceContainerHighest));
|
||||
let outline = rgb(ui.color(Role::Outline));
|
||||
let primary = rgb(ui.color(Role::Primary));
|
||||
let error = rgb(ui.color(Role::Error));
|
||||
|
||||
// 矩阵第一列(enabled)的左缘与行距:列宽 160 + 间距 8 = 168
|
||||
let left = shot
|
||||
.bbox_of(fill, 400)
|
||||
.into_iter()
|
||||
.filter(|b| (140..=170).contains(&b.width()))
|
||||
.min_by_key(|b| (b.top, b.left))
|
||||
.expect("找不到 Filled 矩阵格")
|
||||
.left;
|
||||
let filled_bottom = shot
|
||||
.bbox_of(fill, 400)
|
||||
.into_iter()
|
||||
.filter(|b| (140..=170).contains(&b.width()))
|
||||
.min_by_key(|b| (b.top, b.left))
|
||||
.expect("找不到 Filled 矩阵格")
|
||||
.bottom;
|
||||
|
||||
let column = |index: usize| left + index * 168 + 120;
|
||||
|
||||
// 静息(第 1 列)描边 1dp:在竖线上找第一处比底色更接近 `Outline` 的像素
|
||||
let rest_y = ((filled_bottom + 8)..shot.height)
|
||||
.find(|y| nearer(shot.at(column(0), *y), outline, surface))
|
||||
.expect("竖线上找不到 Outlined 静息描边");
|
||||
let rest_ink = line_ink(
|
||||
&shot,
|
||||
column(0) - 40,
|
||||
column(0) + 40,
|
||||
rest_y.saturating_sub(2),
|
||||
rest_y + 3,
|
||||
surface,
|
||||
outline,
|
||||
);
|
||||
// 描边的墨量随**亚像素相位**在 1.0~1.67 之间浮动(同一 1dp:整行对齐 = 1.0,
|
||||
// 落在半像素上 = 1 行满 + 1 行 0.67)。所以静息只做宽松下限,**宽度差异由比值判**。
|
||||
assert!(
|
||||
(0.8..=1.9).contains(&rest_ink),
|
||||
"9.4 Outlined 静息描边应 1dp(实测墨量 {rest_ink:.2};2dp 会到 2.0)"
|
||||
);
|
||||
|
||||
// 聚焦(第 4 列)描边 2dp
|
||||
let focus_y = ((filled_bottom + 8)..shot.height)
|
||||
.find(|y| nearer(shot.at(column(3), *y), primary, surface))
|
||||
.expect("竖线上找不到 Outlined 聚焦描边");
|
||||
let focus_ink = line_ink(
|
||||
&shot,
|
||||
column(3) - 40,
|
||||
column(3) + 40,
|
||||
focus_y.saturating_sub(2),
|
||||
focus_y + 4,
|
||||
surface,
|
||||
primary,
|
||||
);
|
||||
assert!(
|
||||
(1.8..=2.3).contains(&focus_ink),
|
||||
"9.4 Outlined 聚焦描边应 2dp(实测墨量 {focus_ink:.2};1dp 会掉到 1.67)"
|
||||
);
|
||||
let ratio = focus_ink / rest_ink;
|
||||
assert!(
|
||||
(1.6..=2.5).contains(&ratio),
|
||||
"聚焦必须正好粗一倍(2dp/1dp):实测比值 {ratio:.2}({focus_ink:.2} vs {rest_ink:.2})"
|
||||
);
|
||||
|
||||
// 9.7:错误格——描边 2dp + 标签(框内上带)+ 辅助文本(框下)全 `Error`
|
||||
let error_box = shot
|
||||
.bbox_of(error, 2000)
|
||||
.into_iter()
|
||||
.filter(|b| b.width() >= 280)
|
||||
.max_by_key(|b| b.width())
|
||||
.expect("找不到错误态字段");
|
||||
assert!(
|
||||
error_box.height() >= 50,
|
||||
"错误格应是一整个 320 宽的字段(实测 {}×{})",
|
||||
error_box.width(),
|
||||
error_box.height()
|
||||
);
|
||||
let label_ink = shot.count_in(
|
||||
error,
|
||||
error_box.left,
|
||||
error_box.right + 1,
|
||||
error_box.top + 2,
|
||||
error_box.top + 22,
|
||||
);
|
||||
let supporting_ink = shot.count_in(
|
||||
error,
|
||||
error_box.left,
|
||||
error_box.right + 1,
|
||||
error_box.bottom + 1,
|
||||
error_box.bottom + 30,
|
||||
);
|
||||
assert!(
|
||||
label_ink > 20,
|
||||
"9.7 错误标签没变成 Error(框内上带墨迹 {label_ink}px)"
|
||||
);
|
||||
assert!(
|
||||
supporting_ink > 20,
|
||||
"9.7 错误辅助文本没变成 Error(框下墨迹 {supporting_ink}px)"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,353 @@
|
||||
//! 搜索(`research/15` §20):官方是**两个组件**——[`search_bar`](收起)+ [`search_view`](展开)。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1;本机 `material3-android:1.4.0` 的 `SearchBarTokens` / `SearchBar.kt`)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 20.1 | 高 + 圆角 | 高 **56**、圆角 **full = 28**(药丸,不是圆角矩形) | `LM.search_bar_height` + `Component::Search.spec().shape` |
|
||||
//! | 20.2 | 宽 | min **360** / max **720**(G20:iced 无 min-width,只施加 max) | [`SEARCH_MAX_WIDTH`](super::geometry::SEARCH_MAX_WIDTH) |
|
||||
//! | 20.3 | 容器色 / 高程 | `SurfaceContainerHigh` + **L0**(token 写 L3,默认值是 L0,按观感取 L0) | `Role::SurfaceContainerHigh` |
|
||||
//! | 20.4 | 图标位 | leading 24/`OnSurface`、trailing 24/`OnSurfaceVariant`;**可视边 16 = pad 12 + offset 4** | `ComponentMetrics::SEARCH_BAR` |
|
||||
//! | 20.5 | 文本 / 占位 / 聚焦 | 输入 `BodyLarge`+`OnSurface`;占位 `OnSurfaceVariant`;聚焦 `Secondary` 1px 指示 | `TypeRole` / `Role::Secondary` |
|
||||
//! | 20.6 | docked 面板 | 头部 **56**、形状 `CornerExtraLarge` = **28** | `ShapeScale::ExtraLarge` |
|
||||
//! | 20.8 | 头部 / 结果区分隔 | **1px `Outline`**(**不是** `OutlineVariant`!) | 见下 |
|
||||
//! | 20.9 | 面板尺寸 | 顶距 8、最小高 **240**、docked 宽 **360** | §20B |
|
||||
//!
|
||||
//! ## 三处实现口径
|
||||
//!
|
||||
//! 1. **图标可视边一律 `pad + icon_offset` 求和**(`SEARCH_BAR.pad_start = 12` + `icon_offset = 4` = 16)。
|
||||
//! M69 把这两个值钉成不变量,本文件**不写 16、也不写 12/4**——只做加法。
|
||||
//! 2. `20.8` 的分隔线用 `Role::Outline`,而 `components::divider` 给的是 `OutlineVariant`
|
||||
//! (那是正文分隔线的角色)。两个角色在 A1 里明确不同,所以这里**不复用** `divider`,
|
||||
//! 只按一像素线(`stroke::HAIRLINE`)画一条 —— 复用会把 20.8 判成「报 OutlineVariant 即错」。
|
||||
//! 3. bar 的 hover / pressed / disabled 在 `SearchBarTokens` 里**没有** token。
|
||||
//! hover/pressed 按通用状态层(`interaction::overlay_color`,8%/10%),disabled 按令牌的
|
||||
//! 12%/38%,都登记为 [估](D14 / D15);焦点指示用 A1 的 `FocusIndicatorColor = Secondary`。
|
||||
|
||||
use iced::widget::text::LineHeight;
|
||||
use iced::widget::{column, container, row, text, text_input};
|
||||
use iced::{Alignment, Background, Border, Color, Element, Length, Padding, Pixels};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::{Component, ComponentMetrics};
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::{Ui, STROKE_PX};
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::geometry::{SEARCH_MAX_WIDTH, SEARCH_MIN_WIDTH, SEARCH_VIEW_MIN_HEIGHT};
|
||||
|
||||
/// 搜索条(收起形态)。
|
||||
///
|
||||
/// 状态矩阵用 [`SearchBar::state`] 强制;运行期五态由 `Tracker`/`text_input` 的真实事件驱动。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SearchBar<'a> {
|
||||
value: &'a str,
|
||||
placeholder: &'a str,
|
||||
trailing: Option<IconKind>,
|
||||
state: Option<Interaction>,
|
||||
width: Length,
|
||||
}
|
||||
|
||||
impl<'a> SearchBar<'a> {
|
||||
/// 一条收起态搜索条(默认占位文案由页面给,组件内不拼中文)。
|
||||
pub fn new(value: &'a str) -> Self {
|
||||
Self {
|
||||
value,
|
||||
placeholder: "",
|
||||
trailing: Some(IconKind::Filter),
|
||||
state: None,
|
||||
width: Length::Fill,
|
||||
}
|
||||
}
|
||||
|
||||
/// 占位文案。
|
||||
pub fn placeholder(mut self, placeholder: &'a str) -> Self {
|
||||
self.placeholder = placeholder;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 取证)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
|
||||
/// 定宽(默认 `Fill`)。
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 搜索条内的一行内容(bar 与 view 头部共用,保证「展开时头部不跳」——20.6)。
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn bar_content<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
value: &'a str,
|
||||
placeholder: &'a str,
|
||||
trailing: Option<IconKind>,
|
||||
state: Interaction,
|
||||
on_input: impl Fn(String) -> M + 'a,
|
||||
) -> Element<'a, M> {
|
||||
// 20.4:可视边 = pad + offset(**求和**,不抄 16)
|
||||
let bar: ComponentMetrics = Component::Search.metrics().expect("Search 有组件级度量");
|
||||
// 20.4:图标**可视边** = pad + offset(M69 不变量)。这里反解出偏移,两侧共用同一个量。
|
||||
let icon_edge = bar.pad_start + bar.icon_offset;
|
||||
let icon_offset = icon_edge - bar.pad_start;
|
||||
|
||||
let ink = if state.is_disabled() {
|
||||
interaction::disabled_content_over_role(ui, Role::OnSurface, true)
|
||||
} else {
|
||||
ui.color(Role::OnSurface)
|
||||
};
|
||||
let subtle = if state.is_disabled() {
|
||||
ink
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
};
|
||||
|
||||
let body_style = ui.style(TypeRole::BodyLarge);
|
||||
let input = text_input(placeholder, value)
|
||||
.on_input_maybe(if state.is_disabled() {
|
||||
None
|
||||
} else {
|
||||
Some(on_input)
|
||||
})
|
||||
.size(body_style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(body_style.line_height_px)))
|
||||
.font(ui.font_of(body_style))
|
||||
.padding(Padding::default())
|
||||
.width(Length::Fill)
|
||||
.style(move |_theme, _status| text_input::Style {
|
||||
background: Background::Color(Color::TRANSPARENT),
|
||||
border: Border::default(),
|
||||
icon: subtle,
|
||||
placeholder: subtle,
|
||||
value: ink,
|
||||
selection: ink,
|
||||
});
|
||||
|
||||
// 前置图标:左边 = pad(容器内边距 12)+ offset(4)= 16。两层分别来自令牌的两个字段。
|
||||
let leading = container(layout::fixed(
|
||||
bar.icon,
|
||||
bar.icon,
|
||||
icons::view::<M>(IconKind::Search, ink),
|
||||
))
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: 0.0,
|
||||
bottom: 0.0,
|
||||
left: icon_offset,
|
||||
});
|
||||
|
||||
let mut contents = row![leading, input]
|
||||
.align_y(Alignment::Center)
|
||||
.spacing(bar.gap);
|
||||
|
||||
if let Some(kind) = trailing {
|
||||
// 尾随图标:右边 = pad_end + offset(镜像同式),所以右缘也在 16 上
|
||||
let trailing = container(layout::fixed(
|
||||
bar.icon,
|
||||
bar.icon,
|
||||
icons::view::<M>(kind, subtle),
|
||||
))
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: icon_offset,
|
||||
bottom: 0.0,
|
||||
left: 0.0,
|
||||
});
|
||||
contents = contents.push(trailing);
|
||||
}
|
||||
|
||||
container(contents)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: bar.pad_end,
|
||||
bottom: 0.0,
|
||||
left: bar.pad_start,
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 收起态搜索条(56 高、药丸、`SurfaceContainerHigh`、无可见阴影)。
|
||||
pub fn search_bar<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
bar: SearchBar<'a>,
|
||||
on_input: impl Fn(String) -> M + 'a,
|
||||
) -> Element<'a, M> {
|
||||
let state = bar.state.unwrap_or(Interaction::Enabled);
|
||||
let component = Component::Search.spec();
|
||||
let height = ui.metrics().search_bar_height;
|
||||
|
||||
let background = if state.is_disabled() {
|
||||
interaction::disabled_colors(ui, Role::Surface).0
|
||||
} else {
|
||||
let role = Role::SurfaceContainerHigh;
|
||||
interaction::overlay_color(ui, state, Role::OnSurface, role).unwrap_or(ui.color(role))
|
||||
};
|
||||
|
||||
// 20.5:聚焦指示 = 1px `Secondary`(A1 的 token 存在但 Compose 未消费 → 标 [规格])
|
||||
let focus_ring = matches!(state, Interaction::Focused);
|
||||
let border = Border {
|
||||
color: if focus_ring {
|
||||
ui.color(Role::Secondary)
|
||||
} else {
|
||||
Color::TRANSPARENT
|
||||
},
|
||||
width: if focus_ring { STROKE_PX } else { 0.0 },
|
||||
radius: ui.radius(component.shape, height),
|
||||
};
|
||||
|
||||
container(bar_content(
|
||||
ui,
|
||||
bar.value,
|
||||
bar.placeholder,
|
||||
bar.trailing,
|
||||
state,
|
||||
on_input,
|
||||
))
|
||||
.width(bar.width)
|
||||
// 20.2:max **720**(`SearchBarMaxWidth`)。min 360 无法在 iced 表达(G20),由页面保证列宽。
|
||||
.max_width(SEARCH_MAX_WIDTH)
|
||||
.height(Length::Fixed(height))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(background)),
|
||||
border,
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 展开态搜索面板(docked 形态:桌面 1180 窗口永远用它,`20C` 的结论)。
|
||||
///
|
||||
/// 形状:头部 56(半径 28)+ 1px `Outline` 分隔 + 结果区(最小 240)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SearchView<'a> {
|
||||
value: &'a str,
|
||||
placeholder: &'a str,
|
||||
empty: &'a str,
|
||||
results: &'a [&'a str],
|
||||
width: f32,
|
||||
}
|
||||
|
||||
impl<'a> SearchView<'a> {
|
||||
/// 一个展开面板(`empty` = 空结果文案,由页面给 i18n 文本)。
|
||||
pub fn new(value: &'a str, results: &'a [&'a str], empty: &'a str) -> Self {
|
||||
Self {
|
||||
value,
|
||||
placeholder: "",
|
||||
empty,
|
||||
results,
|
||||
width: SEARCH_MIN_WIDTH,
|
||||
}
|
||||
}
|
||||
|
||||
/// 占位文案。
|
||||
pub fn placeholder(mut self, placeholder: &'a str) -> Self {
|
||||
self.placeholder = placeholder;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 展开态搜索面板。
|
||||
pub fn search_view<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
view: SearchView<'a>,
|
||||
on_input: impl Fn(String) -> M + 'a,
|
||||
) -> Element<'a, M> {
|
||||
let panel = ui.color(Role::SurfaceContainerHigh);
|
||||
let header_height = ui.metrics().search_bar_height;
|
||||
let body_style = ui.style(TypeRole::BodyMedium);
|
||||
|
||||
// 20.8:头部/结果区分隔是 **`Outline`**(正文分隔线才是 OutlineVariant)
|
||||
let divider = container(iced::widget::space::horizontal())
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(STROKE_PX))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(ui.color(Role::Outline))),
|
||||
..container::Style::default()
|
||||
});
|
||||
|
||||
let mut rows = column![].width(Length::Fill).spacing(0);
|
||||
for result in view.results {
|
||||
rows = rows.push(
|
||||
container(
|
||||
text(*result)
|
||||
.size(body_style.size_px)
|
||||
.font(ui.font_of(body_style))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
)
|
||||
.width(Length::Fill)
|
||||
.padding(Padding {
|
||||
top: ui.space(Space::X2),
|
||||
right: ui.space(Space::X4),
|
||||
bottom: ui.space(Space::X2),
|
||||
left: ui.space(Space::X4),
|
||||
}),
|
||||
);
|
||||
}
|
||||
if view.results.is_empty() {
|
||||
let small = ui.style(TypeRole::BodySmall);
|
||||
rows = rows.push(
|
||||
container(
|
||||
text(view.empty)
|
||||
.size(small.size_px)
|
||||
.font(ui.font_of(small))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
)
|
||||
.width(Length::Fill)
|
||||
.padding(Padding {
|
||||
top: ui.space(Space::X4),
|
||||
right: ui.space(Space::X4),
|
||||
bottom: ui.space(Space::X4),
|
||||
left: ui.space(Space::X4),
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
let body = container(rows)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(SEARCH_VIEW_MIN_HEIGHT))
|
||||
.align_y(Alignment::Start);
|
||||
|
||||
let panel_content = column![
|
||||
container(bar_content(
|
||||
ui,
|
||||
view.value,
|
||||
view.placeholder,
|
||||
Some(IconKind::Close),
|
||||
Interaction::Enabled,
|
||||
on_input,
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(header_height)),
|
||||
divider,
|
||||
body,
|
||||
];
|
||||
|
||||
container(panel_content)
|
||||
.width(Length::Fixed(view.width))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(panel)),
|
||||
// 20.6:docked 面板 = CornerExtraLarge(28);bar ⇄ view 半径不变(§20C)
|
||||
border: Border {
|
||||
radius: ui.radius_dp(ShapeScale::ExtraLarge),
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,93 @@
|
||||
//! search 的单测(从 `search.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
fn leaked(flavor: SchemeFlavor) -> &'static Ui {
|
||||
Box::leak(Box::new(ui(flavor)))
|
||||
}
|
||||
|
||||
/// **M69 不变量**:图标可视边 = pad + offset(12 + 4 = 16),且本实现只做加法。
|
||||
#[test]
|
||||
fn icon_edge_is_pad_plus_offset_not_a_literal() {
|
||||
let bar = Component::Search.metrics().expect("Search 有组件级度量");
|
||||
assert_eq!(bar.pad_start, 12.0, "M69 钉住的 pad_start");
|
||||
assert_eq!(bar.icon_offset, 4.0, "M69 钉住的 icon_offset");
|
||||
assert_eq!(bar.pad_start + bar.icon_offset, 16.0);
|
||||
assert_eq!(bar.icon, 24.0, "SearchBarTokens 图标 24");
|
||||
// 文本从 pad(12)起:图标(16..40)+ gap 8 → 48 是文字的实际起点
|
||||
assert_eq!(
|
||||
bar.pad_start + bar.icon_offset + bar.icon + bar.gap,
|
||||
48.0,
|
||||
"图标槽 + 间距后文字起点 48"
|
||||
);
|
||||
}
|
||||
|
||||
/// 20.1:高 56、圆角 full = 28(药丸);条高来自 LM,不重复定义。
|
||||
#[test]
|
||||
fn bar_height_and_radius_come_from_tokens() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
assert_eq!(ui.metrics().search_bar_height, 56.0);
|
||||
assert_eq!(
|
||||
ShapeScale::Full.radius_px(ui.metrics().search_bar_height),
|
||||
28.0,
|
||||
"SearchBarCornerRadius = InputFieldHeight / 2"
|
||||
);
|
||||
assert_eq!(Component::Search.spec().shape, ShapeScale::Full);
|
||||
// 高程按观感取 L0(无可见阴影)
|
||||
assert_eq!(
|
||||
Component::Search.spec().elevation,
|
||||
unlucky_design::elevation::Elevation::Level0
|
||||
);
|
||||
}
|
||||
|
||||
/// 20.6 / 20.9:面板头部 56、形状 ExtraLarge(28)、最小高 240、docked 宽 360。
|
||||
#[test]
|
||||
fn docked_panel_geometry() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
assert_eq!(ShapeScale::ExtraLarge.dp(), 28.0, "DockedContainerShape");
|
||||
assert_eq!(
|
||||
SEARCH_VIEW_MIN_HEIGHT, 240.0,
|
||||
"DockedExpandedTableMinHeight"
|
||||
);
|
||||
assert_eq!(SEARCH_MIN_WIDTH, 360.0, "SearchBarMinWidth = docked 面板宽");
|
||||
assert_eq!(ui.metrics().search_bar_height, 56.0, "头部与 bar 同高");
|
||||
}
|
||||
|
||||
/// bar 与 view 都能构建(含禁用态:输入被摘掉)。
|
||||
#[test]
|
||||
fn both_forms_build() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
for state in Interaction::ALL {
|
||||
let ui = leaked(flavor);
|
||||
let bar = SearchBar::new("").placeholder("搜索").state(state);
|
||||
let _: Element<'_, u8> = search_bar(ui, bar, |_| 0_u8);
|
||||
|
||||
let results: &[&str] = &["实例一", "1.21.4"];
|
||||
let view = SearchView::new("实例", results, "没有结果").placeholder("搜索");
|
||||
let _: Element<'_, u8> = search_view(ui, view, |_| 0_u8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 空结果也必须给面板内容(20C:不许收回到 bar)。
|
||||
#[test]
|
||||
fn empty_results_still_render_a_panel() {
|
||||
let ui = leaked(SchemeFlavor::Light);
|
||||
let empty: &[&str] = &[];
|
||||
let view = SearchView::new("xyz", empty, "没有结果");
|
||||
let _: Element<'_, u8> = search_view(ui, view, |_| 0_u8);
|
||||
}
|
||||
@@ -0,0 +1,396 @@
|
||||
//! 滑块(`research/12b` §11,A1):**自绘 `Widget`**——M3 Expressive 的滑块是「竖条」,不是圆点。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1,`SliderTokens`)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 11.1 | 轨道高 | **16**,圆角 full(= 8) | `TRACK_HEIGHT`(G18) |
|
||||
//! | 11.2 | handle 形态 | **4 宽 × 44 高**,圆角 full;focus / pressed 收窄到 **2** | `HANDLE_WIDTH` / `HANDLE_HEIGHT` |
|
||||
//! | 11.3 | 颜色 | 激活轨 `Primary`、未激活轨 `SecondaryContainer`、handle `Primary` | `Role::*` |
|
||||
//! | 11.4 | handle 与轨道 | 纵向溢出:上下各 **14**((44−16)/2) | 推导 |
|
||||
//! | 11.5 | 命中高度 | **48**(`LM.touch_target`;竖条 44 + 上下各 2) | `SliderGeometry::height` |
|
||||
//! | 11.6 | 禁用 | 激活轨 `OnSurface`@**38%**、未激活 @**12%**、handle @**38%** | `interaction::*` |
|
||||
//! | — | 离散停靠点 | **4** 圆点 `SecondaryContainer`(`StopIndicatorSize`);尾随间距 6 | [`Slider::steps`] |
|
||||
//!
|
||||
//! ## 为什么必须自绘
|
||||
//!
|
||||
//! iced 内置 `slider` 只能画「轨道 + 圆形/矩形 handle(高度 = 控件高)」,
|
||||
//! **没有停靠点、没有禁用态、无法强制取证态**;而 §11.2 的 4×44 竖条要求 handle 高(44)
|
||||
//! 与轨道高(16)分离。所以这里用 `advanced::Widget` 自绘:布局只有「宽 × 48」一个原子,
|
||||
//! 轨道/激活段/停靠点/竖条全部用 `fill_quad` 画进同一个 bounds——几何因此在像素级可断言。
|
||||
//!
|
||||
//! ## 状态层([估],登记 D16)
|
||||
//!
|
||||
//! `SliderTokens` **没有**状态层直径(M3 Expressive 去掉了旧版的水滴 halo),hover/pressed 只体现为
|
||||
//! handle 宽度与颜色。为了让五态在验收图上可辨且 α 只认令牌,这里把**通用状态层**
|
||||
//! (`interaction::overlay_color`:hover 8% / focus 10% / pressed 10%)叠在 handle 上,
|
||||
//! 宽度仍按 A1 收窄——两件事都来自令牌,没有新数值。
|
||||
//!
|
||||
//! ## 拖动
|
||||
//!
|
||||
//! `on_change` 有值就启用拖动与点击跳转;`None` = 禁用(也不吃事件)。
|
||||
//! 值由外部持有(受控组件),拖动只 `publish` 新比例:组件不持有业务状态(契约 §2)。
|
||||
|
||||
use iced::advanced::layout::{self, Layout};
|
||||
use iced::advanced::renderer::Quad;
|
||||
use iced::advanced::widget::{tree, Tree};
|
||||
use iced::advanced::{mouse, Clipboard, Shell, Widget};
|
||||
use iced::{Background, Border, Color, Element, Event, Length, Rectangle, Size};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction, Tracker};
|
||||
use super::geometry::{SliderGeometry, HANDLE_HEIGHT, HANDLE_WIDTH_ACTIVE, STOP_GAP, STOP_SIZE};
|
||||
|
||||
mod track;
|
||||
|
||||
pub use track::TrackGeometry;
|
||||
|
||||
use track::{fraction_at, quantize, EPSILON};
|
||||
|
||||
/// 一个滑块(受控:`fraction` 由外部给,变化经 `on_change` 回传)。
|
||||
pub struct Slider<'a, M> {
|
||||
ui: &'a Ui,
|
||||
fraction: f32,
|
||||
steps: Option<u32>,
|
||||
on_change: Option<Box<dyn Fn(f32) -> M + 'a>>,
|
||||
forced: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Slider<'a, M> {
|
||||
/// 连续值滑块(0.0 ~= 1.0)。
|
||||
pub fn new(ui: &'a Ui, fraction: f32) -> Self {
|
||||
Self {
|
||||
ui,
|
||||
fraction: fraction.clamp(0.0, 1.0),
|
||||
steps: None,
|
||||
on_change: None,
|
||||
forced: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 离散值:`steps` = 分段数(4 → 5 个停靠点 0 / 25 / 50 / 75 / 100%)。
|
||||
pub fn steps(mut self, steps: u32) -> Self {
|
||||
self.steps = Some(steps.max(1));
|
||||
self.fraction = quantize(self.fraction, self.steps);
|
||||
self
|
||||
}
|
||||
|
||||
/// 值变化回调;不给 = 禁用。
|
||||
pub fn on_change(mut self, on_change: impl Fn(f32) -> M + 'a) -> Self {
|
||||
self.on_change = Some(Box::new(on_change));
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 状态矩阵取证)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.forced = Some(state);
|
||||
self
|
||||
}
|
||||
|
||||
/// 当前比例(量化后)。
|
||||
fn value(&self) -> f32 {
|
||||
quantize(self.fraction, self.steps)
|
||||
}
|
||||
|
||||
/// 禁用与否:没有回调就是禁用(与按钮 `on_press: Option<M>` 同一口径)。
|
||||
fn enabled(&self) -> bool {
|
||||
self.on_change.is_some() && !matches!(self.forced, Some(Interaction::Disabled))
|
||||
}
|
||||
}
|
||||
|
||||
/// `Widget` 的状态:五态状态机([`Tracker`])+ 是否正在拖动。
|
||||
#[derive(Debug, Default)]
|
||||
struct State {
|
||||
tracker: Tracker,
|
||||
dragging: bool,
|
||||
}
|
||||
|
||||
/// 一个圆角实心块(轨道的所有部件都是它)。
|
||||
fn quad(bounds: Rectangle, radius: f32, color: Color) -> (Quad, Background) {
|
||||
(
|
||||
Quad {
|
||||
bounds,
|
||||
border: Border {
|
||||
radius: radius.into(),
|
||||
..Border::default()
|
||||
},
|
||||
..Quad::default()
|
||||
},
|
||||
Background::Color(color),
|
||||
)
|
||||
}
|
||||
|
||||
impl<'a, M, Theme, Renderer> Widget<M, Theme, Renderer> for Slider<'a, M>
|
||||
where
|
||||
M: Clone,
|
||||
Renderer: iced::advanced::Renderer,
|
||||
{
|
||||
fn size(&self) -> Size<Length> {
|
||||
Size {
|
||||
width: Length::Fill,
|
||||
height: Length::Fixed(SliderGeometry::of(self.ui).height),
|
||||
}
|
||||
}
|
||||
|
||||
fn tag(&self) -> tree::Tag {
|
||||
tree::Tag::of::<State>()
|
||||
}
|
||||
|
||||
fn state(&self) -> tree::State {
|
||||
tree::State::new(State {
|
||||
tracker: Tracker::new(self.enabled()),
|
||||
dragging: false,
|
||||
})
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&mut self,
|
||||
_tree: &mut Tree,
|
||||
_renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
layout::atomic(
|
||||
limits,
|
||||
Length::Fill,
|
||||
Length::Fixed(SliderGeometry::of(self.ui).height),
|
||||
)
|
||||
}
|
||||
|
||||
fn update(
|
||||
&mut self,
|
||||
tree: &mut Tree,
|
||||
event: &Event,
|
||||
layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
_renderer: &Renderer,
|
||||
_clipboard: &mut dyn Clipboard,
|
||||
shell: &mut Shell<'_, M>,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
if self.forced.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
let enabled = self.enabled();
|
||||
let geometry = SliderGeometry::of(self.ui);
|
||||
let bounds = layout.bounds();
|
||||
let state = tree.state.downcast_mut::<State>();
|
||||
if state.tracker.set_enabled(enabled) {
|
||||
shell.request_redraw();
|
||||
}
|
||||
|
||||
let mut target: Option<f32> = None;
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
|
||||
if enabled && cursor.is_over(bounds) =>
|
||||
{
|
||||
if let Some(position) = cursor.position() {
|
||||
state.dragging = true;
|
||||
target = Some(fraction_at(bounds, position.x, geometry.handle));
|
||||
shell.capture_event();
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. }) if state.dragging => {
|
||||
if let Some(position) = cursor.position() {
|
||||
target = Some(fraction_at(bounds, position.x, geometry.handle));
|
||||
shell.capture_event();
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
|
||||
state.dragging = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if let Some(fraction) = target {
|
||||
let next = quantize(fraction, self.steps);
|
||||
if (next - self.value()).abs() >= EPSILON {
|
||||
if let Some(on_change) = &self.on_change {
|
||||
self.fraction = next;
|
||||
shell.publish(on_change(next));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if state.tracker.event(event, cursor.is_over(bounds)) {
|
||||
shell.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
renderer: &mut Renderer,
|
||||
_theme: &Theme,
|
||||
_style: &iced::advanced::renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
_cursor: mouse::Cursor,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
let ui = self.ui;
|
||||
let geometry = SliderGeometry::of(ui);
|
||||
let bounds = layout.bounds();
|
||||
let state = self
|
||||
.forced
|
||||
.unwrap_or_else(|| tree.state.downcast_ref::<State>().tracker.state());
|
||||
let disabled = state.is_disabled();
|
||||
|
||||
let (active_color, inactive_color, handle_color, handle_width) = if disabled {
|
||||
(
|
||||
interaction::disabled_content_over_role(ui, Role::OnSurface, false),
|
||||
interaction::disabled_colors(ui, Role::Surface).0,
|
||||
interaction::disabled_content_over_role(ui, Role::OnSurface, false),
|
||||
geometry.handle,
|
||||
)
|
||||
} else {
|
||||
// 状态层只叠在 handle 上(D16):α 全部来自 interaction(hover 8 / focus 10 / pressed 10)
|
||||
let handle_color =
|
||||
interaction::overlay_color(ui, state, Role::OnSurface, Role::Primary)
|
||||
.unwrap_or_else(|| ui.color(Role::Primary));
|
||||
let handle_width = match state {
|
||||
Interaction::Focused | Interaction::Pressed => HANDLE_WIDTH_ACTIVE,
|
||||
_ => geometry.handle,
|
||||
};
|
||||
(
|
||||
ui.color(Role::Primary),
|
||||
ui.color(Role::SecondaryContainer),
|
||||
handle_color,
|
||||
handle_width,
|
||||
)
|
||||
};
|
||||
|
||||
let centre_y = bounds.y + bounds.height / 2.0;
|
||||
let track_x = bounds.x;
|
||||
let track_w = bounds.width;
|
||||
let track = TrackGeometry::of(bounds, self.value());
|
||||
let centre_x = track.handle_centre();
|
||||
let track_rect = |x: f32, width: f32| Rectangle {
|
||||
x,
|
||||
y: centre_y - geometry.track / 2.0,
|
||||
width: width.max(0.0),
|
||||
height: geometry.track,
|
||||
};
|
||||
|
||||
// 离散停靠点:A1 的 `StopIndicatorColor = SecondaryContainer` 与未激活轨**同色**,
|
||||
// 所以停靠点只有在「未激活轨在它两侧留出空隙」时才读得出来(官方也是这么画的:
|
||||
// `StopIndicatorSize = 4` + `StopIndicatorTrailingSpace = 6`)。空隙两侧各留半个点 + 6。
|
||||
// **不含两端**:0% 与 100% 上不画停靠点(那是轨道自己的圆角端,官方也不画)
|
||||
let stops: Vec<f32> = match self.steps {
|
||||
Some(steps) if steps >= 2 => (1..steps)
|
||||
.map(|index| TrackGeometry::of(bounds, index as f32 / steps as f32).handle_centre())
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let gap = STOP_SIZE / 2.0 + STOP_GAP;
|
||||
|
||||
// 未激活轨:从**竖条中心**到右端,按停靠点切成段(每段自己圆角,端点读数更清楚)
|
||||
let mut cursor = centre_x;
|
||||
let mut segments: Vec<(f32, f32)> = Vec::new();
|
||||
for anchor in stops.iter().copied() {
|
||||
if anchor <= cursor {
|
||||
continue;
|
||||
}
|
||||
segments.push((cursor, anchor - gap - cursor));
|
||||
cursor = anchor + gap;
|
||||
}
|
||||
if track_x + track_w > cursor {
|
||||
segments.push((cursor, track_x + track_w - cursor));
|
||||
}
|
||||
for (x, width) in segments {
|
||||
if width <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let (inactive, inactive_bg) =
|
||||
quad(track_rect(x, width), geometry.track / 2.0, inactive_color);
|
||||
renderer.fill_quad(inactive, inactive_bg);
|
||||
}
|
||||
|
||||
// 激活轨:从容器左缘到**竖条中心**(与官方一致:激活段托在竖条下面)
|
||||
let active_w = track.active_width;
|
||||
if active_w > 0.0 {
|
||||
let (active, active_bg) = quad(
|
||||
track_rect(track_x, active_w),
|
||||
geometry.track / 2.0,
|
||||
active_color,
|
||||
);
|
||||
renderer.fill_quad(active, active_bg);
|
||||
}
|
||||
|
||||
// 停靠点本体:4dp 圆点,只画在**未激活侧**(激活段已经走过的不重复画)
|
||||
if !disabled {
|
||||
for anchor in stops
|
||||
.iter()
|
||||
.copied()
|
||||
.filter(|anchor| *anchor > centre_x + EPSILON)
|
||||
{
|
||||
let (stop, stop_bg) = quad(
|
||||
Rectangle {
|
||||
x: anchor - STOP_SIZE / 2.0,
|
||||
y: centre_y - STOP_SIZE / 2.0,
|
||||
width: STOP_SIZE,
|
||||
height: STOP_SIZE,
|
||||
},
|
||||
STOP_SIZE / 2.0,
|
||||
inactive_color,
|
||||
);
|
||||
renderer.fill_quad(stop, stop_bg);
|
||||
}
|
||||
}
|
||||
|
||||
// 竖条:4×44(focus / pressed 收窄到 2),圆角 full
|
||||
let (bar, bar_bg) = quad(
|
||||
Rectangle {
|
||||
x: track.handle_centre() - handle_width / 2.0,
|
||||
y: centre_y - HANDLE_HEIGHT / 2.0,
|
||||
width: handle_width,
|
||||
height: HANDLE_HEIGHT,
|
||||
},
|
||||
handle_width / 2.0,
|
||||
handle_color,
|
||||
);
|
||||
renderer.fill_quad(bar, bar_bg);
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
if !self.enabled() {
|
||||
return mouse::Interaction::None;
|
||||
}
|
||||
if tree.state.downcast_ref::<State>().dragging {
|
||||
return mouse::Interaction::Grabbing;
|
||||
}
|
||||
if cursor.is_over(layout.bounds()) {
|
||||
mouse::Interaction::Grab
|
||||
} else {
|
||||
mouse::Interaction::None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, M, Theme, Renderer> From<Slider<'a, M>> for Element<'a, M, Theme, Renderer>
|
||||
where
|
||||
M: Clone + 'a,
|
||||
Theme: 'a,
|
||||
Renderer: iced::advanced::Renderer + 'a,
|
||||
{
|
||||
fn from(slider: Slider<'a, M>) -> Self {
|
||||
Element::new(slider)
|
||||
}
|
||||
}
|
||||
|
||||
/// 便捷入口:把 [`Slider`] 直接变成 `Element`(与其它组件的函数式签名一致)。
|
||||
pub fn slider<'a, M: Clone + 'a>(spec: Slider<'a, M>) -> Element<'a, M> {
|
||||
Element::new(spec)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,122 @@
|
||||
//! slider 的单测(从 `slider.rs` 拆出:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(SchemeFlavor::Light, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
fn track() -> Rectangle {
|
||||
Rectangle {
|
||||
x: 100.0,
|
||||
y: 200.0,
|
||||
width: 300.0,
|
||||
height: 48.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// 11.1 / 11.2 / 11.4:轨道 16、竖条 4×44、上下各溢出 14。
|
||||
#[test]
|
||||
fn track_and_handle_are_the_m3_expressive_shapes() {
|
||||
let g = SliderGeometry::of(&ui());
|
||||
assert_eq!(g.track, 16.0);
|
||||
assert_eq!((g.handle, g.handle_tall), (4.0, 44.0));
|
||||
assert_eq!((g.handle_tall - g.track) / 2.0, 14.0);
|
||||
assert_eq!(g.stop, 4.0);
|
||||
assert_eq!(g.height, 48.0, "命中区 = LM.touch_target");
|
||||
}
|
||||
|
||||
/// 0% / 50% / 100% 三档的位置:竖条**永不越界**,激活段与轨道分界一致。
|
||||
#[test]
|
||||
fn thumb_stays_inside_the_track_at_both_ends() {
|
||||
let bounds = track();
|
||||
let zero = TrackGeometry::of(bounds, 0.0);
|
||||
assert_eq!(zero.handle_left, bounds.x, "0% 时竖条左缘 = 轨道左缘");
|
||||
assert!(zero.handle_left >= bounds.x);
|
||||
assert_eq!(zero.active_width, 2.0, "0% 时激活段只剩竖条半宽");
|
||||
|
||||
let half = TrackGeometry::of(bounds, 0.5);
|
||||
assert!((half.handle_left - (bounds.x + bounds.width / 2.0 - 2.0)).abs() < 0.01);
|
||||
|
||||
let full = TrackGeometry::of(bounds, 1.0);
|
||||
assert_eq!(
|
||||
full.handle_right,
|
||||
bounds.x + bounds.width,
|
||||
"100% 时右缘贴轨道右缘"
|
||||
);
|
||||
assert!(full.handle_right <= bounds.x + bounds.width);
|
||||
// 激活段画到**竖条中心**为止(= 右缘 − 2),不是画到右缘:100% 时也被竖条自己盖住
|
||||
assert_eq!(full.active_width, bounds.width - 2.0);
|
||||
}
|
||||
|
||||
/// 越界的比例(<0 或 >1)被 clamp,不会把竖条推到轨道外。
|
||||
#[test]
|
||||
fn out_of_range_fractions_are_clamped() {
|
||||
let bounds = track();
|
||||
for fraction in [-3.0, -0.01, 0.0, 1.0, 1.5, 9.0] {
|
||||
let geometry = TrackGeometry::of(bounds, fraction);
|
||||
assert!(
|
||||
geometry.handle_left >= bounds.x,
|
||||
"{fraction} 的竖条左缘越界:{}",
|
||||
geometry.handle_left
|
||||
);
|
||||
assert!(
|
||||
geometry.handle_right <= bounds.x + bounds.width,
|
||||
"{fraction} 的竖条右缘越界:{}",
|
||||
geometry.handle_right
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 离散值:4 段 → 1/4 步进;连续值原样。
|
||||
#[test]
|
||||
fn discrete_sliders_quantize_to_the_stops() {
|
||||
assert_eq!(quantize(0.3, Some(4)), 0.25);
|
||||
assert_eq!(quantize(0.4, Some(4)), 0.5);
|
||||
assert_eq!(quantize(1.4, Some(4)), 1.0);
|
||||
assert_eq!(quantize(0.3, None), 0.3);
|
||||
// 停靠点位置 = 五等分,且都落在轨道内
|
||||
let bounds = track();
|
||||
for index in 0..=4 {
|
||||
let geometry = TrackGeometry::of(bounds, index as f32 / 4.0);
|
||||
assert!(geometry.handle_left >= bounds.x);
|
||||
assert!(geometry.handle_right <= bounds.x + bounds.width);
|
||||
}
|
||||
}
|
||||
|
||||
/// 拖动换算:指针在轨道左缘 → 0、右缘 → 1,中间线性。
|
||||
#[test]
|
||||
fn fraction_at_is_the_inverse_of_handle_center() {
|
||||
let bounds = track();
|
||||
for fraction in [0.0, 0.25, 0.5, 0.75, 1.0] {
|
||||
let centre = TrackGeometry::of(bounds, fraction).handle_centre();
|
||||
let back = fraction_at(bounds, centre, 4.0);
|
||||
assert!((back - fraction).abs() < 1e-4, "{fraction} → {back}");
|
||||
}
|
||||
assert_eq!(fraction_at(bounds, bounds.x, 4.0), 0.0);
|
||||
assert_eq!(fraction_at(bounds, bounds.x + bounds.width, 4.0), 1.0);
|
||||
}
|
||||
|
||||
/// 没有回调 = 禁用:不吃拖动,也不响应状态机。
|
||||
#[test]
|
||||
fn slider_without_a_callback_is_disabled() {
|
||||
let ui = ui();
|
||||
let slider: Slider<'_, u8> = Slider::new(&ui, 0.5);
|
||||
assert!(!slider.enabled());
|
||||
let enabled: Slider<'_, u8> = Slider::new(&ui, 0.5).on_change(|_| 0_u8);
|
||||
assert!(enabled.enabled());
|
||||
let forced: Slider<'_, u8> = Slider::new(&ui, 0.5)
|
||||
.on_change(|_| 0_u8)
|
||||
.state(Interaction::Disabled);
|
||||
assert!(!forced.enabled(), "强制禁用时不吃事件");
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
//! Slider 的**纯几何**(无 iced 画布依赖):比例 ⇄ 像素,`draw` 与单测共用同一条公式。
|
||||
//!
|
||||
//! 单独成文件的原因:`slider.rs` 已到 400 行红线,而这几条公式是「0% / 100% 竖条不越界」的
|
||||
//! 唯一实现点——独立出来才好被人一眼审完。`draw` 与 `#[cfg(test)] mod tests` 都调这里。
|
||||
|
||||
use iced::Rectangle;
|
||||
|
||||
use super::super::geometry::HANDLE_WIDTH;
|
||||
|
||||
/// 比例比较的容差(浮点拖动会产生 1e-7 级抖动,别让它每帧发一条消息)。
|
||||
pub(super) const EPSILON: f32 = 1e-4;
|
||||
|
||||
/// 量化到停靠点(连续值时原样返回)。
|
||||
pub(super) fn quantize(fraction: f32, steps: Option<u32>) -> f32 {
|
||||
match steps {
|
||||
Some(steps) => {
|
||||
let steps = steps as f32;
|
||||
(fraction.clamp(0.0, 1.0) * steps).round() / steps
|
||||
}
|
||||
None => fraction.clamp(0.0, 1.0),
|
||||
}
|
||||
}
|
||||
|
||||
/// 一条竖条的横坐标(**位移区间是 `handle/2 .. width - handle/2`**,所以 0%/100% 都不越界)。
|
||||
fn handle_center(bounds: Rectangle, fraction: f32, handle: f32) -> f32 {
|
||||
let travel = (bounds.width - handle).max(0.0);
|
||||
bounds.x + handle / 2.0 + travel * fraction.clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
/// 指针横坐标 → 比例(`handle_center` 的逆函数,同样不越界)。
|
||||
pub(super) fn fraction_at(bounds: Rectangle, x: f32, handle: f32) -> f32 {
|
||||
let travel = (bounds.width - handle).max(1.0);
|
||||
((x - bounds.x - handle / 2.0) / travel).clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
/// 轨道 / 停靠点 / 竖条的纯几何(像素级断言用;`Widget::draw` 与测试共用同一条公式)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct TrackGeometry {
|
||||
/// 激活段的左缘。
|
||||
pub active_left: f32,
|
||||
/// 激活段的宽。
|
||||
pub active_width: f32,
|
||||
/// 竖条左缘(`f = 0` 时应 = 轨道左缘)。
|
||||
pub handle_left: f32,
|
||||
/// 竖条右缘(`f = 1` 时应 = 轨道右缘)。
|
||||
pub handle_right: f32,
|
||||
}
|
||||
|
||||
impl TrackGeometry {
|
||||
/// 按轨道矩形与比例求值(`f` 会被 clamp 到 0..=1)。
|
||||
pub fn of(track: Rectangle, fraction: f32) -> Self {
|
||||
let centre = handle_center(track, fraction, HANDLE_WIDTH);
|
||||
let handle_left = centre - HANDLE_WIDTH / 2.0;
|
||||
Self {
|
||||
active_left: track.x,
|
||||
active_width: centre - track.x,
|
||||
handle_left,
|
||||
handle_right: handle_left + HANDLE_WIDTH,
|
||||
}
|
||||
}
|
||||
|
||||
/// 竖条中心(= 激活段与未激活段的分界)。
|
||||
pub fn handle_centre(&self) -> f32 {
|
||||
self.handle_left + HANDLE_WIDTH / 2.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,305 @@
|
||||
//! 禁用态的颜色口径:**两个族、两套 α**(M86 收口)。
|
||||
//!
|
||||
//! ## 为什么不是「一个 12%」
|
||||
//!
|
||||
//! 官方禁用 α 分两类(A 级:`material3-android-1.4.0.aar` 的字节码 `<clinit>`):
|
||||
//!
|
||||
//! | 族 | α | 官方 token | 消费者 |
|
||||
//! |---|---|---|---|
|
||||
//! | **按钮容器** | **0.10** | `*ButtonTokens.DisabledContainerOpacity`(`Filled` / `Outlined` / `Text` / `Elevated` / `Tonal` / `Baseline`) | `buttons::assemble` |
|
||||
//! | **面状控件**容器与描边 | **0.12** | `AssistChipTokens.FlatDisabledOutlineOpacity`、`FilterChipTokens.FlatDisabled(SelectedContainer/UnselectedOutline)Opacity`、`SliderTokens.DisabledInactiveTrackOpacity`、`SwitchTokens.DisabledTrackOpacity` | chip / switch / slider / TextField 描边 |
|
||||
//! | 内容(两族共用) | 0.38 | `Disabled{Icon,LabelText,Input}Opacity` | 全部 |
|
||||
//!
|
||||
//! 历史上这里只有一个 12% 常量供两族共用:**按钮那半边一直错、chip/slider/switch 那半边一直对**。
|
||||
//! 现在按族分开两个入口——取错入口的后果是「差 1/255」,肉眼看不见,只有像素 probe 会红,
|
||||
//! 所以入口**必须按名字就能选对**。
|
||||
//!
|
||||
//! ⚠️ TextField 的 **Filled 容器**不在这两族里:官方
|
||||
//! `FilledTextFieldTokens.FieldDisabledContainerOpacity = 0.04f`,我们仍在用面状族的值
|
||||
//! (既有 D10 偏离,未在本轮收口)。`inputs::field` 走 [`disabled_colors`] 的口径,行为未变。
|
||||
//!
|
||||
//! ⚠️ **filled-tonal 是另一条已知偏离**:官方
|
||||
//! `FilledTonalButtonTokens.DisabledContainerOpacity = 0.12f`(`javap -p -constants` 可见它是个
|
||||
//! **编译期常量**,被内联进 `getDefaultFilledTonalButtonColors` 的 `ldc_w 0.12f`,所以调用点是常量、
|
||||
//! `getDisabledContainerOpacity()` 不会被调用);而本模块的 `disabled_button_*` **不区分变体**,
|
||||
//! tonal 与 filled 共用 0.10 ⇒ tonal 实际画 10%。这不是对齐、是登记过的偏离;要修得让入口知道变体,
|
||||
//! 本轮(M86)不做。
|
||||
|
||||
use iced::Color;
|
||||
|
||||
use unlucky_design::color::state::{
|
||||
DISABLED_CONTAINER_ALPHA, DISABLED_CONTENT_ALPHA, DISABLED_SURFACE_ALPHA,
|
||||
};
|
||||
use unlucky_design::color::{Role, Scheme};
|
||||
|
||||
use crate::theme::{to_iced, Ui};
|
||||
|
||||
/// 禁用态内容色(**按角色、按有没有容器**求值)——A1 口径的入口(**面状控件族**的底)。
|
||||
///
|
||||
/// - `role`:由变体决定(Filled/Outlined/Text/Elevated = `OnSurfaceVariant`;
|
||||
/// FilledTonal 与三式 IconButton = `OnSurface`,见 `Variant::disabled_content`);
|
||||
/// - `on_container = true`:叠在**面状控件族的 12% 容器**([`DISABLED_SURFACE_ALPHA`])上
|
||||
/// (Filled TextField / 有容器控件在 12% 底上求内容时);
|
||||
/// `false`:直接叠在 **surface** 上(Text / Outlined / standard IconButton / 描边类控件的内容)。
|
||||
///
|
||||
/// **按钮家族不要用这个函数**(按钮容器是 10%):走 [`disabled_button_content`]。
|
||||
///
|
||||
/// 之前这里写死 `OnSurfaceVariant` 且只有一个「底」,导致 FilledTonal 与 IconButton 两族偏浅
|
||||
/// 15/255(视觉 r3 用像素量的)。
|
||||
pub fn disabled_content_over_role(ui: &Ui, role: Role, on_container: bool) -> Color {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
disabled_content_with_alpha(&scheme, role, on_container, DISABLED_SURFACE_ALPHA)
|
||||
}
|
||||
|
||||
/// 禁用态内容色——**按钮家族**(`on_container`:是否叠在本族 10% 容器上)。
|
||||
///
|
||||
/// 与 [`disabled_content_over_role`] 的差别只有「底」的 α:按钮 10%、面状控件 12%。
|
||||
/// 两个入口分开是 M86 的结论:合成一个数会让一族永远差 1/255,肉眼看不见、只有 probe 会红。
|
||||
pub fn disabled_button_content(ui: &Ui, role: Role, on_container: bool) -> Color {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
disabled_content_with_alpha(&scheme, role, on_container, DISABLED_CONTAINER_ALPHA)
|
||||
}
|
||||
|
||||
/// 两个族共用的内容色求值(「底」的 α 由调用方给)。
|
||||
fn disabled_content_with_alpha(
|
||||
scheme: &Scheme,
|
||||
role: Role,
|
||||
on_container: bool,
|
||||
container_alpha: f32,
|
||||
) -> Color {
|
||||
let base = if on_container {
|
||||
scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(container_alpha)
|
||||
.over(scheme.get(Role::Surface))
|
||||
} else {
|
||||
scheme.get(Role::Surface)
|
||||
};
|
||||
|
||||
to_iced(
|
||||
scheme
|
||||
.get(role)
|
||||
.with_alpha(DISABLED_CONTENT_ALPHA)
|
||||
.over(base),
|
||||
)
|
||||
}
|
||||
|
||||
/// 禁用态的一对颜色 `(容器, 内容)`——**面状控件族**(12% 容器/描边)。
|
||||
///
|
||||
/// ⚠️ 这个名字是历史遗留(当年只有它一个),**语义是「面状控件族」**:
|
||||
/// - chip 容器与描边(`AssistChipTokens.FlatDisabledOutlineOpacity = 0.12f` 等)
|
||||
/// - switch 轨道(`SwitchTokens.DisabledTrackOpacity = 0.12f`)
|
||||
/// - slider 未激活轨(`SliderTokens.DisabledInactiveTrackOpacity = 0.12f`)
|
||||
/// - TextField 禁用描边(Filled 容器的 4% 是另一条 D10 偏离,不在这里收口)
|
||||
///
|
||||
/// **按钮家族用 [`disabled_button_colors`]**(0.10,`*ButtonTokens.DisabledContainerOpacity = 0.1f`)。
|
||||
///
|
||||
/// `ui` 不暴露 [`Scheme`],这里按同一个 flavor 求一次基线方案——调的是
|
||||
/// `unlucky_design` 的**同一个**函数与同一套角色,不是第二份令牌。
|
||||
///
|
||||
/// 顺序必须「先容器后内容」:Compose 也是这么画的,先叠容器再叠 label,
|
||||
/// 所以内容叠的角色是容器实色而不是底下的 surface。
|
||||
pub fn disabled_colors(ui: &Ui, surface: Role) -> (Color, Color) {
|
||||
disabled_colors_with_alpha(ui, surface, DISABLED_SURFACE_ALPHA)
|
||||
}
|
||||
|
||||
/// 禁用态的一对颜色 `(容器, 内容)`——**按钮家族**(10% 容器)。
|
||||
///
|
||||
/// - 容器 = `OnSurface` @ 10%([`DISABLED_CONTAINER_ALPHA`])叠在 `surface` 上;
|
||||
/// - 内容 = **默认** `OnSurfaceVariant` @ 38%;按变体的取值走 [`disabled_button_content`]。
|
||||
///
|
||||
/// 除了按钮家族,**没有别的消费者**:面状控件(chip / slider 轨道 / switch 轨道 / 描边)走
|
||||
/// [`disabled_colors`] 的 12%。
|
||||
pub fn disabled_button_colors(ui: &Ui, surface: Role) -> (Color, Color) {
|
||||
disabled_colors_with_alpha(ui, surface, DISABLED_CONTAINER_ALPHA)
|
||||
}
|
||||
|
||||
/// 两个族共用的求值:容器 = `OnSurface` @ `container_alpha` 叠在 `surface` 上,内容 = 38% 叠在容器上。
|
||||
fn disabled_colors_with_alpha(ui: &Ui, surface: Role, container_alpha: f32) -> (Color, Color) {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
let base = scheme.get(surface);
|
||||
let container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(container_alpha)
|
||||
.over(base);
|
||||
// 这里是**默认口径**(OnSurfaceVariant);按变体取值请走 [`disabled_content_over_role`]
|
||||
// ——FilledTonal 与三式 IconButton 的禁用内容是 `OnSurface`(A1)。
|
||||
let content = scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(DISABLED_CONTENT_ALPHA)
|
||||
.over(container);
|
||||
|
||||
(to_iced(container), to_iced(content))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// 两族的 α 必须都钉住(只钉一条,另一族被合并时会静默错 1/255)。
|
||||
#[test]
|
||||
fn both_disabled_alpha_classes_are_pinned_to_the_tokens() {
|
||||
// 绑定成局部变量再过断言:直接比两个常量会被 clippy 判成「常量断言」。
|
||||
let button_alpha = DISABLED_CONTAINER_ALPHA;
|
||||
let surface_alpha = DISABLED_SURFACE_ALPHA;
|
||||
let content_alpha = DISABLED_CONTENT_ALPHA;
|
||||
// 按钮容器:官方 *ButtonTokens.DisabledContainerOpacity = 0.1f
|
||||
assert!(
|
||||
(button_alpha - 0.10).abs() < f32::EPSILON,
|
||||
"按钮禁用容器 α 必须是 0.10(官方 DisabledContainerOpacity);\
|
||||
0.12 是面状控件那一类,别混用"
|
||||
);
|
||||
// 面状控件:chip 描边 / slider 未激活轨 / switch 轨道 = 0.12f
|
||||
assert!(
|
||||
(surface_alpha - 0.12).abs() < f32::EPSILON,
|
||||
"面状控件禁用 α 必须是 0.12(官方 FlatDisabledOutlineOpacity / \
|
||||
DisabledInactiveTrackOpacity / DisabledTrackOpacity)"
|
||||
);
|
||||
assert!((content_alpha - 0.38).abs() < f32::EPSILON);
|
||||
assert!(
|
||||
surface_alpha > button_alpha,
|
||||
"两族必须可区分:面状控件比按钮容器更实({surface_alpha} > {button_alpha})"
|
||||
);
|
||||
}
|
||||
|
||||
/// **面状控件族**的那一对颜色 = 0.12 预混合(chip / switch / slider / TextField 描边)。
|
||||
///
|
||||
/// ⚠️ 期望值**写死 0.12 / 0.38**,不从 `DISABLED_SURFACE_ALPHA` 取:
|
||||
/// 从被测常量求期望是**自指断言**——常量一改,expected 跟着改,永远相等(复审 r1 P2-1 实测:
|
||||
/// 把 `DISABLED_SURFACE_ALPHA` 改成 0.10,旧版这条照样绿)。现在常量改坏必红。
|
||||
#[test]
|
||||
fn surface_family_disabled_colors_are_the_12_percent_class() {
|
||||
const EXPECTED_SURFACE_ALPHA: f32 = 0.12;
|
||||
const EXPECTED_CONTENT_ALPHA: f32 = 0.38;
|
||||
let actual_alpha = DISABLED_SURFACE_ALPHA;
|
||||
assert_eq!(
|
||||
actual_alpha, EXPECTED_SURFACE_ALPHA,
|
||||
"面状控件族 α 必须是官方 0.12f;改常量会让下面每一条合成色断言同时红"
|
||||
);
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
let base = scheme.get(Role::Surface);
|
||||
let expected_container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(EXPECTED_SURFACE_ALPHA)
|
||||
.over(base);
|
||||
|
||||
let (surface, surface_content) = disabled_colors(&ui, Role::Surface);
|
||||
assert_eq!(
|
||||
surface,
|
||||
to_iced(expected_container),
|
||||
"{flavor:?}:面状控件容器 = on-surface@12% 叠表面(期望值硬编码,不取自常量)"
|
||||
);
|
||||
assert_eq!(
|
||||
surface_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(expected_container)
|
||||
),
|
||||
"{flavor:?}:面状控件内容仍是 38%,只是叠的底不同"
|
||||
);
|
||||
assert_ne!(surface, ui.color(Role::Surface), "12% 叠上去必须能看出来");
|
||||
assert_eq!(surface.a, 1.0, "禁用容器也是实色(CPU/GPU 一致)");
|
||||
assert_eq!(surface_content.a, 1.0, "禁用内容也是实色");
|
||||
// 内容叠在容器上 vs 叠在表面上,是两回事(probe 量的是前者)
|
||||
assert_ne!(
|
||||
surface_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(base)
|
||||
),
|
||||
"{flavor:?}:内容必须叠在容器上"
|
||||
);
|
||||
// 跨族对照:面状族的合成色必须与按钮族不同(两族一旦合流,这条红)
|
||||
let (button, _) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_ne!(
|
||||
surface, button,
|
||||
"{flavor:?}:面状族 12% 与按钮族 10% 必须落在不同像素值上"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// **按钮家族**的那一对颜色 = 0.10 预混合,且与面状控件族**必须落在不同像素值上**。
|
||||
///
|
||||
/// 期望值同样写死(0.10 / 0.38),理由见上一条:自指断言抓不住常量被改坏。
|
||||
#[test]
|
||||
fn button_family_disabled_colors_are_the_10_percent_class() {
|
||||
const EXPECTED_BUTTON_ALPHA: f32 = 0.10;
|
||||
const EXPECTED_CONTENT_ALPHA: f32 = 0.38;
|
||||
let actual_alpha = DISABLED_CONTAINER_ALPHA;
|
||||
assert_eq!(
|
||||
actual_alpha, EXPECTED_BUTTON_ALPHA,
|
||||
"按钮族 α 必须是官方 0.1f(*ButtonTokens.DisabledContainerOpacity)"
|
||||
);
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
let base = scheme.get(Role::Surface);
|
||||
let expected_container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(EXPECTED_BUTTON_ALPHA)
|
||||
.over(base);
|
||||
|
||||
let (button, button_content) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_eq!(
|
||||
button,
|
||||
to_iced(expected_container),
|
||||
"{flavor:?}:按钮容器 = on-surface@10% 叠表面(官方 DisabledContainerOpacity = 0.1f)"
|
||||
);
|
||||
assert_eq!(
|
||||
button_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(expected_container)
|
||||
),
|
||||
);
|
||||
|
||||
let (surface, _) = disabled_colors(&ui, Role::Surface);
|
||||
assert_ne!(
|
||||
button, surface,
|
||||
"{flavor:?}:10% 与 12% 必须落在不同像素值上(合成一个数就是这次要防的回归)"
|
||||
);
|
||||
|
||||
// 内容色同理:按钮 38% 叠 10% 底 ≠ 面状 38% 叠 12% 底
|
||||
assert_ne!(
|
||||
button_content,
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, true),
|
||||
"{flavor:?}:两族的「有容器」内容色不能同源"
|
||||
);
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, true),
|
||||
button_content,
|
||||
"{flavor:?}:按钮内容入口必须与按钮颜色入口同源"
|
||||
);
|
||||
// 无容器时两族完全一致(都叠 surface)——差异只在「有容器」那一支
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, false),
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, false),
|
||||
"{flavor:?}:没有容器时不该有族差异"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,239 @@
|
||||
//! 交互状态层:hover / focus / pressed / disabled 的**唯一实现点**(D39 §3)。
|
||||
//!
|
||||
//! ## 为什么必须只有一处
|
||||
//!
|
||||
//! M3 的状态层不是「另一种灰」,而是**内容色自身 + 固定 alpha** 叠在容器色上
|
||||
//! (`unlucky_design::color::state` 的文档)。五个家族各写一遍
|
||||
//! `if hovered { 0.08 }`,第一周就会出现 0.08 / 0.1 / 0.12 三种 hover——
|
||||
//! 这一层存在的意义就是让「组件里出现 α 字面量」变成不可能:
|
||||
//!
|
||||
//! | 态 | α | 令牌来源 |
|
||||
//! |---|---|---|
|
||||
//! | hover | 0.08 | [`StateLayer::Hover`] |
|
||||
//! | focus | 0.10 | [`StateLayer::Focus`] |
|
||||
//! | pressed | 0.10 | [`StateLayer::Pressed`] |
|
||||
//! | dragged | 0.16 | [`StateLayer::Dragged`](按钮家族不用,列表拖拽用) |
|
||||
//! | disabled 容器(**按钮家族**) | 0.10 | [`DISABLED_CONTAINER_ALPHA`](按钮 `*ButtonTokens.DisabledContainerOpacity`) |
|
||||
//! | disabled 容器/描边(**面状控件族**) | 0.12 | [`DISABLED_SURFACE_ALPHA`](chip / slider 轨道 / switch 轨道 / TextField 禁用描边) |
|
||||
//! | disabled 内容 | 0.38 | [`DISABLED_CONTENT_ALPHA`] |
|
||||
//!
|
||||
//! ## ⚠️ 禁用 α 有**两类**(M86 收口,别再合成一个数)
|
||||
//!
|
||||
//! 官方禁用 α 从来不是「一个 12%」:
|
||||
//!
|
||||
//! - **按钮容器 0.10**:`BaselineButtonTokens` / `FilledButtonTokens` / `OutlinedButtonTokens` /
|
||||
//! `TextButtonTokens` / `ElevatedButtonTokens` / `TonalButtonTokens` 的 `DisabledContainerOpacity`
|
||||
//! = `0.1f`(AAR 字节码 `<clinit>` 里的 `ldc 0.1f`);
|
||||
//! - **面状控件 0.12**:`AssistChipTokens.FlatDisabledOutlineOpacity` / `FilterChipTokens.
|
||||
//! FlatDisabledSelectedContainerOpacity` / `SliderTokens.DisabledInactiveTrackOpacity` /
|
||||
//! `SwitchTokens.DisabledTrackOpacity` 都是 `0.12f`。
|
||||
//!
|
||||
//! 本模块过去只有一个 12% 常量供两条线共用:**按钮那半边一直错、chip/slider/switch 那半边一直对**。
|
||||
//! 现在按族分两个入口,谁也别再拿一个数服务两族:
|
||||
//!
|
||||
//! | 入口 | α | 谁用 |
|
||||
//! |---|---|---|
|
||||
//! | [`disabled_button_colors`] / [`disabled_button_content`] | 0.10 | **只有按钮家族**(`buttons::assemble`) |
|
||||
//! | [`disabled_colors`] / [`disabled_content_over_role`] | 0.12 | **面状控件族**:chip 容器与描边、switch 轨道、slider 未激活轨、TextField 禁用描边(`disabled_colors` 这个名字是历史遗留,**语义是面状控件族**) |
|
||||
//!
|
||||
//! 上表右列是**唯一**允许的取值口;左列只是给人看的,代码里一个数字都不许出现
|
||||
//! (`components::gate` 会扫)。
|
||||
//!
|
||||
//! ## 两个消费形态
|
||||
//!
|
||||
//! 1. **iced `button` 系**(本 mission 的按钮家族):拿 [`Interaction`] 直接配 [`overlay_color`];
|
||||
//! 2. **自定义 `Widget`**(后续若需要自绘轨道/滑块):用 [`Tracker`] 把事件折成五态,
|
||||
//! `update()` 的返回值告诉你「要不要重绘」,`state()` 给出当前态。
|
||||
//!
|
||||
//! ## 与 `Ui::state_over` 的关系
|
||||
//!
|
||||
//! 颜色一律经 [`crate::theme::Ui::state_over`] 求值(它返回**不透明**结果,所以 GPU/CPU 两档
|
||||
//! 逐像素一致,D27)。本模块只做「哪一态叠哪一层」的映射,不做任何颜色算术。
|
||||
|
||||
use iced::widget::button;
|
||||
use iced::Color;
|
||||
|
||||
use unlucky_design::color::{Role, StateLayer};
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
mod tracker;
|
||||
|
||||
// 本 mission 没有自绘控件,所以这条再导出在 crate 内暂时无人使用;
|
||||
// 它是给四条家族线(Slider / Switch 轨道要自绘)的公共入口,路径与拆分前一致。
|
||||
#[allow(unused_imports)]
|
||||
pub use tracker::Tracker;
|
||||
|
||||
// 本模块会被四条家族线各扩一次:加东西前先看行数余额(单文件 ≤400,AGENTS.md §3-1)。
|
||||
// `mod.rs` 只装「五态 + 颜色映射」这类纯函数;事件 → 态的**状态机在 [`tracker`]**,
|
||||
// 需要新的状态机就加到那边,别把本文件再撑到红线上。
|
||||
|
||||
/// 一个控件的视觉态(五态,M3 的完整集合)。
|
||||
///
|
||||
/// `Enabled` 是**静息态**(不叠状态层);`Focused` / `Pressed` 在 M3 里 α 相同(都 10%),
|
||||
/// 所以两者在图上会一模一样——这是规范,不是漏画(12b §1.8 判据只要求 α 对得上)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Interaction {
|
||||
/// 静息:可交互,不叠状态层。
|
||||
Enabled,
|
||||
/// 悬停:叠 8%。
|
||||
Hovered,
|
||||
/// 键盘焦点:叠 10%。
|
||||
Focused,
|
||||
/// 按下:叠 10%。
|
||||
Pressed,
|
||||
/// 禁用:按钮容器 10% / 面状控件 12% / 内容 38%,**不叠状态层**。
|
||||
Disabled,
|
||||
}
|
||||
|
||||
impl Interaction {
|
||||
/// 五态全序(gallery 的状态矩阵按这个次序出图)。
|
||||
pub const ALL: [Interaction; 5] = [
|
||||
Interaction::Enabled,
|
||||
Interaction::Hovered,
|
||||
Interaction::Pressed,
|
||||
Interaction::Focused,
|
||||
Interaction::Disabled,
|
||||
];
|
||||
|
||||
/// 稳定名字(截图文件名 / 图例 / 测试失败信息用)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
Interaction::Enabled => "enabled",
|
||||
Interaction::Hovered => "hovered",
|
||||
Interaction::Focused => "focused",
|
||||
Interaction::Pressed => "pressed",
|
||||
Interaction::Disabled => "disabled",
|
||||
}
|
||||
}
|
||||
|
||||
/// 是否禁用(禁用不是「第六态」,它要不要画容器由组件决定)。
|
||||
pub const fn is_disabled(self) -> bool {
|
||||
matches!(self, Interaction::Disabled)
|
||||
}
|
||||
|
||||
/// 该态要叠的状态层;`None` = 不叠(静息与禁用)。
|
||||
pub const fn layer(self) -> Option<StateLayer> {
|
||||
match self {
|
||||
Interaction::Enabled | Interaction::Disabled => None,
|
||||
Interaction::Hovered => Some(StateLayer::Hover),
|
||||
Interaction::Focused => Some(StateLayer::Focus),
|
||||
Interaction::Pressed => Some(StateLayer::Pressed),
|
||||
}
|
||||
}
|
||||
|
||||
/// 从 iced 的 [`button::Status`] 推导(`button` 只有四态,没有 focus)。
|
||||
///
|
||||
/// 用 `button` 做组件的家族一律经这里,**不许自己 match status 再各写一遍颜色**。
|
||||
pub const fn from_status(status: button::Status) -> Self {
|
||||
match status {
|
||||
button::Status::Active => Interaction::Enabled,
|
||||
button::Status::Hovered => Interaction::Hovered,
|
||||
button::Status::Pressed => Interaction::Pressed,
|
||||
button::Status::Disabled => Interaction::Disabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 当前态叠在 `container` 上的**不透明**颜色;`None` = 该态不叠。
|
||||
///
|
||||
/// `content` 是容器上的前景角色(Filled 按钮用 `OnPrimary`;中性表面上的控件用 `OnSurfaceVariant`)。
|
||||
pub fn overlay_color(ui: &Ui, state: Interaction, content: Role, container: Role) -> Option<Color> {
|
||||
state
|
||||
.layer()
|
||||
.map(|layer| ui.state_over(layer, content, container))
|
||||
}
|
||||
|
||||
mod disabled;
|
||||
|
||||
pub use disabled::{
|
||||
disabled_button_colors, disabled_button_content, disabled_colors, disabled_content_over_role,
|
||||
};
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// 契约 §3 的状态层 α 全表:**钉住令牌值**(改令牌会让这条红,改组件抓不到)。
|
||||
///
|
||||
/// 禁用态的两族 α(按钮 0.10 / 面状控件 0.12)在 [`super::disabled`] 的测试里,
|
||||
/// 那边还负责「两族不能同源」的判据。
|
||||
#[test]
|
||||
fn state_layer_alphas_are_the_contract_values() {
|
||||
assert!((StateLayer::Hover.alpha() - 0.08).abs() < f32::EPSILON);
|
||||
assert!((StateLayer::Focus.alpha() - 0.10).abs() < f32::EPSILON);
|
||||
assert!((StateLayer::Pressed.alpha() - 0.10).abs() < f32::EPSILON);
|
||||
assert!((StateLayer::Dragged.alpha() - 0.16).abs() < f32::EPSILON);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn five_states_map_onto_four_layers() {
|
||||
assert_eq!(Interaction::ALL.len(), 5);
|
||||
assert_eq!(Interaction::Enabled.layer(), None);
|
||||
assert_eq!(Interaction::Disabled.layer(), None);
|
||||
assert_eq!(Interaction::Hovered.layer(), Some(StateLayer::Hover));
|
||||
assert_eq!(Interaction::Focused.layer(), Some(StateLayer::Focus));
|
||||
assert_eq!(Interaction::Pressed.layer(), Some(StateLayer::Pressed));
|
||||
// focus 与 pressed 同 α(M3 口径)——图上一样是**对的**
|
||||
assert_eq!(
|
||||
Interaction::Focused.layer().map(StateLayer::alpha),
|
||||
Interaction::Pressed.layer().map(StateLayer::alpha)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn overlay_color_is_the_token_blend_not_local_math() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
for (state, layer) in [
|
||||
(Interaction::Hovered, StateLayer::Hover),
|
||||
(Interaction::Focused, StateLayer::Focus),
|
||||
(Interaction::Pressed, StateLayer::Pressed),
|
||||
] {
|
||||
assert_eq!(
|
||||
overlay_color(&ui, state, Role::OnPrimary, Role::Primary),
|
||||
Some(ui.state_over(layer, Role::OnPrimary, Role::Primary)),
|
||||
"{flavor:?}/{state:?} 必须逐位等于令牌求值结果"
|
||||
);
|
||||
assert!(
|
||||
overlay_color(&ui, state, Role::OnSurface, Role::Surface).is_some(),
|
||||
"可交互态必须给颜色"
|
||||
);
|
||||
}
|
||||
assert_eq!(
|
||||
overlay_color(&ui, Interaction::Enabled, Role::OnSurface, Role::Surface),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
overlay_color(&ui, Interaction::Disabled, Role::OnSurface, Role::Surface),
|
||||
None,
|
||||
"禁用态不叠状态层(它换的是容器/内容色)"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hover_is_weaker_than_pressed_on_the_same_container() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let hover = overlay_color(&ui, Interaction::Hovered, Role::OnSurface, Role::Surface)
|
||||
.expect("hover 有颜色");
|
||||
let pressed = overlay_color(&ui, Interaction::Pressed, Role::OnSurface, Role::Surface)
|
||||
.expect("pressed 有颜色");
|
||||
assert_ne!(hover, pressed, "8% 与 10% 必须能区分");
|
||||
assert_eq!(hover.a, 1.0, "结果必须不透明(GPU/CPU 逐像素一致)");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//! 自定义 `Widget` 的状态机([`Tracker`]):把 iced 事件折成 [`Interaction`] 五态。
|
||||
//!
|
||||
//! 与 [`super`] 的分工:`super` 只有「态 → 颜色」的纯映射;**事件 → 态**在这里。
|
||||
//! 本 mission 的按钮家族全走 iced 的 `button`(自带四态),所以 `Tracker` 目前只有单测在用——
|
||||
//! 它给四个后续家族里**要自绘**的控件(Slider 轨道 / Switch 轨道 / 进度条)准备。
|
||||
//!
|
||||
//! 加东西前先看行数余额(单文件 ≤400,AGENTS.md §3-1)。
|
||||
|
||||
use iced::Event;
|
||||
|
||||
use super::Interaction;
|
||||
|
||||
/// 自定义 `Widget` 的状态机:把 iced 事件折成 [`Interaction`]。
|
||||
///
|
||||
/// 这是 D39 §3 说的「状态机的公共部分」。用法(自定义 Widget 的 `update` 里):
|
||||
///
|
||||
/// ```ignore
|
||||
/// if self.tracker.event(event, cursor.is_over(layout.bounds())) {
|
||||
/// shell.request_redraw(); // 只有真变了才重绘
|
||||
/// }
|
||||
/// let style = style_of(self.tracker.state());
|
||||
/// ```
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct Tracker {
|
||||
enabled: bool,
|
||||
hovered: bool,
|
||||
focused: bool,
|
||||
pressed: bool,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Tracker {
|
||||
/// 新建;`enabled` 由组件自己决定(例如 `on_press.is_some()`)。
|
||||
pub fn new(enabled: bool) -> Self {
|
||||
Self {
|
||||
enabled,
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// 启用/禁用热切换(禁用时清掉悬停与按下:禁用元素不该留着 hover 高亮)。
|
||||
pub fn set_enabled(&mut self, enabled: bool) -> bool {
|
||||
let changed = self.enabled != enabled;
|
||||
self.enabled = enabled;
|
||||
if !enabled {
|
||||
self.hovered = false;
|
||||
self.pressed = false;
|
||||
self.focused = false;
|
||||
}
|
||||
changed
|
||||
}
|
||||
|
||||
/// 键盘焦点(由 `operation`/`shell` 侧的聚焦消息驱动)。
|
||||
pub fn set_focused(&mut self, focused: bool) -> bool {
|
||||
let next = focused && self.enabled;
|
||||
let changed = self.focused != next;
|
||||
self.focused = next;
|
||||
changed
|
||||
}
|
||||
|
||||
/// 折进一个事件;返回「视觉态变了,要重绘吗」。
|
||||
///
|
||||
/// `over` = 指针是否在控件 bounds 内(`Cursor::is_over(bounds)` 的结果,由调用方算——
|
||||
/// 这样本函数不依赖 `Layout`,可以在单测里直接喂)。
|
||||
pub fn event(&mut self, event: &Event, over: bool) -> bool {
|
||||
if !self.enabled {
|
||||
return false;
|
||||
}
|
||||
|
||||
let before = self.state();
|
||||
match event {
|
||||
Event::Mouse(iced::mouse::Event::CursorMoved { .. }) => self.hovered = over,
|
||||
Event::Mouse(iced::mouse::Event::CursorLeft) => {
|
||||
self.hovered = false;
|
||||
self.pressed = false;
|
||||
}
|
||||
Event::Mouse(iced::mouse::Event::ButtonPressed(iced::mouse::Button::Left)) => {
|
||||
self.pressed = over;
|
||||
}
|
||||
Event::Mouse(iced::mouse::Event::ButtonReleased(iced::mouse::Button::Left)) => {
|
||||
self.pressed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.state() != before
|
||||
}
|
||||
|
||||
/// 当前态(优先级:按下 > 焦点 > 悬停 > 静息;禁用最高)。
|
||||
pub const fn state(&self) -> Interaction {
|
||||
if !self.enabled {
|
||||
Interaction::Disabled
|
||||
} else if self.pressed {
|
||||
Interaction::Pressed
|
||||
} else if self.focused {
|
||||
Interaction::Focused
|
||||
} else if self.hovered {
|
||||
Interaction::Hovered
|
||||
} else {
|
||||
Interaction::Enabled
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `Tracker` 的行为用例(自绘控件用,与颜色无关)。
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use iced::Event;
|
||||
|
||||
fn moved() -> Event {
|
||||
Event::Mouse(iced::mouse::Event::CursorMoved {
|
||||
position: iced::Point::ORIGIN,
|
||||
})
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tracker_folds_events_into_the_five_states() {
|
||||
let mut tracker = Tracker::new(true);
|
||||
assert_eq!(tracker.state(), Interaction::Enabled);
|
||||
|
||||
assert!(tracker.event(&moved(), true), "首次悬停要报变化");
|
||||
assert_eq!(tracker.state(), Interaction::Hovered);
|
||||
assert!(!tracker.event(&moved(), true), "重复悬停不该再报变化");
|
||||
|
||||
let press = Event::Mouse(iced::mouse::Event::ButtonPressed(iced::mouse::Button::Left));
|
||||
assert!(tracker.event(&press, true));
|
||||
assert_eq!(tracker.state(), Interaction::Pressed);
|
||||
|
||||
let release = Event::Mouse(iced::mouse::Event::ButtonReleased(
|
||||
iced::mouse::Button::Left,
|
||||
));
|
||||
assert!(tracker.event(&release, true));
|
||||
assert_eq!(tracker.state(), Interaction::Hovered);
|
||||
|
||||
assert!(tracker.set_focused(true));
|
||||
assert_eq!(tracker.state(), Interaction::Focused, "焦点态优先于悬停");
|
||||
|
||||
let left = Event::Mouse(iced::mouse::Event::CursorLeft);
|
||||
tracker.event(&left, false);
|
||||
assert_eq!(tracker.state(), Interaction::Focused, "鼠标离开不影响焦点");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn disabled_tracker_swallows_everything() {
|
||||
let mut tracker = Tracker::new(true);
|
||||
assert!(tracker.set_enabled(false));
|
||||
assert_eq!(tracker.state(), Interaction::Disabled);
|
||||
|
||||
let press = Event::Mouse(iced::mouse::Event::ButtonPressed(iced::mouse::Button::Left));
|
||||
assert!(!tracker.event(&press, true), "禁用态不响应事件");
|
||||
assert_eq!(tracker.state(), Interaction::Disabled);
|
||||
assert!(!tracker.set_focused(true), "禁用态拿不到焦点");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
//! 布局陷阱的两个固定解法(D39 §4):**要精确尺寸就调这里,别手写**。
|
||||
//!
|
||||
//! ## 陷阱 Q8:`center_x(Length::Fill)` 会把已设的 `.width()` 覆盖成 Fill
|
||||
//!
|
||||
//! iced 的 `container::center_x/center_y/center` 不只是「对齐」——它们**同时**把容器该轴的
|
||||
//! `Length` 改成 `Fill`(源码里 `self.width = Length::Fill`)。于是
|
||||
//! `.width(56).center_x(Length::Fill)` 最终是 `Fill`,56 被父级宽度吃掉:
|
||||
//! M68 的导航药丸因此从 **56×32 变成 88×32**(父级是 88 宽的轨),图上看着「横贯全轨」,
|
||||
//! 而单元测试测的 `indicator_size()` 返回值一直是 56×32 —— **函数对、图错**。
|
||||
//!
|
||||
//! 正确写法是二选一:
|
||||
//!
|
||||
//! - 尺寸留在**自己**身上,居中交给**父级**(`row/column` 的 `align_x`)——`shell/nav.rs` 的做法;
|
||||
//! - 或者用 [`centered_fixed`]:容器写死宽高,**用 `align_x/align_y` 居中**(它们只改对齐,
|
||||
//! 不改 `Length`)。
|
||||
//!
|
||||
//! ## 陷阱 Q9:`Button` 给内容 Fill 约束,`svg().width(24)` 会被忽略
|
||||
//!
|
||||
//! `button` 在 layout 里把「内容可用区」作为约束交给子元素,`svg` 拿到的是 Fill,
|
||||
//! usvg 于是按 `Contain` 撑满内区:**字形渲染成 46px、线宽从 1.5 变 2.9**(M68 视觉复审 P2-2),
|
||||
//! 比导航图标重一倍。反过来「把 `.width(24)` 设在 button 上」也不行——那会缩掉点击区。
|
||||
//!
|
||||
//! 正确写法:**在中间插一层固定尺寸容器**——[`fixed`]:
|
||||
//!
|
||||
//! ```text
|
||||
//! let icon = layout::fixed(24.0, 24.0, icons::view(kind, color)); // 字形 24×24
|
||||
//! button(icon).width(46).height(48) // 命中区仍是 46×48
|
||||
//! ```
|
||||
//!
|
||||
//! ## 为什么还要 [`inset`]
|
||||
//!
|
||||
//! 「左右缩进 16 的一条线」「内容四周留 24」这类**只改内边距、不改尺寸**的语义,
|
||||
//! 写 `.padding(Padding::from([...]))` 时数组顺序(上右下左)极易写反;封装一次,
|
||||
//! 全组件线只写一次顺序。
|
||||
//!
|
||||
//! ## 自检
|
||||
//!
|
||||
//! `components::gate` 会扫 `src/components/**`:出现 `center_x(` / `center_y(` / `.center(`
|
||||
//! 即判红(这条门禁就是 Q8 的回归测试);图标一律经 [`fixed`] / [`centered_fixed`] 包一层。
|
||||
|
||||
use iced::widget::container;
|
||||
use iced::{Alignment, Element, Length, Padding};
|
||||
|
||||
/// 固定尺寸的盒子:宽高**只由参数决定**,子元素贴左上(对齐交给子元素自己或父级)。
|
||||
///
|
||||
/// Q9 的解法:`svg` 放进 24×24 的盒子,它拿到的约束就是 24,`Contain` 无从撑满。
|
||||
pub fn fixed<'a, M: 'a>(
|
||||
width: f32,
|
||||
height: f32,
|
||||
content: impl Into<Element<'a, M>>,
|
||||
) -> Element<'a, M> {
|
||||
container(content)
|
||||
.width(Length::Fixed(width))
|
||||
.height(Length::Fixed(height))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 固定尺寸 + 内容居中(Q8 的解法)。
|
||||
///
|
||||
/// 用 `align_x/align_y` 而不是 `center_x/center_y`:前者只改对齐,后者会把本容器的
|
||||
/// `Length` 改成 `Fill`,把参数里的宽高**静默丢掉**。
|
||||
///
|
||||
/// 典型用法:导航轨的选中指示器 [`centered_fixed(56.0, 32.0, icon)`](centered_fixed)。
|
||||
pub fn centered_fixed<'a, M: 'a>(
|
||||
width: f32,
|
||||
height: f32,
|
||||
content: impl Into<Element<'a, M>>,
|
||||
) -> Element<'a, M> {
|
||||
container(content)
|
||||
.width(Length::Fixed(width))
|
||||
.height(Length::Fixed(height))
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 只加内边距、不碰尺寸(`horizontal` = 左右,`vertical` = 上下)。
|
||||
///
|
||||
/// 语义等价于 `.padding(Padding { top: vertical, right: horizontal, bottom: vertical,
|
||||
/// left: horizontal })`,但只暴露两个参数——避免把「上右下左」写反。
|
||||
pub fn inset<'a, M: 'a>(
|
||||
horizontal: f32,
|
||||
vertical: f32,
|
||||
content: impl Into<Element<'a, M>>,
|
||||
) -> Element<'a, M> {
|
||||
container(content)
|
||||
.padding(Padding {
|
||||
top: vertical,
|
||||
right: horizontal,
|
||||
bottom: vertical,
|
||||
left: horizontal,
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 单侧缩进(只缩左侧;分隔线的「列表内左缩进 16」用这个)。
|
||||
pub fn inset_start<'a, M: 'a>(start: f32, content: impl Into<Element<'a, M>>) -> Element<'a, M> {
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
.padding(Padding {
|
||||
left: start,
|
||||
..Padding::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// Q8 的**形态级**钉法:这三个 API 一旦内部改用 `center_*`,这条测试之外的门禁
|
||||
/// (`components::gate`)也会红;这里再钉一次「参数就是参数」,防止签名被悄悄改成
|
||||
/// `impl Into<Length>` 之类。
|
||||
#[test]
|
||||
fn helpers_take_pixel_sizes_not_lengths() {
|
||||
let _: fn(f32, f32, Element<'static, ()>) -> Element<'static, ()> = fixed;
|
||||
let _: fn(f32, f32, Element<'static, ()>) -> Element<'static, ()> = centered_fixed;
|
||||
let _: fn(f32, f32, Element<'static, ()>) -> Element<'static, ()> = inset;
|
||||
let _: fn(f32, Element<'static, ()>) -> Element<'static, ()> = inset_start;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn helpers_build_a_tree_without_panicking() {
|
||||
let _: Element<'_, ()> = fixed(24.0, 24.0, iced::widget::text("x"));
|
||||
let _: Element<'_, ()> = centered_fixed(56.0, 32.0, iced::widget::text("x"));
|
||||
let _: Element<'_, ()> = inset(16.0, 8.0, iced::widget::text("x"));
|
||||
let _: Element<'_, ()> = inset_start(16.0, iced::widget::text("x"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
//! 组件库(D39 定案):五家族并行,**目录所有权切分**,接口见
|
||||
//! `DevDocs/SubAgentsTalk/app-iced-组件库契约.md`。
|
||||
//!
|
||||
//! ## 模块地图与归属(谁能写哪里)
|
||||
//!
|
||||
//! ```text
|
||||
//! components/
|
||||
//! mod.rs ← 本文件(COMPBASE 独占):只声明子模块,不含实现
|
||||
//! interaction.rs ← COMPBASE 独占:hover/focus/pressed/disabled 的唯一实现
|
||||
//! layout.rs ← COMPBASE 独占:Q8/Q9 两个布局陷阱的固定解法
|
||||
//! buttons/ ← COMPBASE(12b §1 按钮家族 + §2 IconButton)
|
||||
//! divider.rs ← COMPBASE(15 §22)
|
||||
//! selection/ ← 本文件只放桩;后续 mission 在自己的目录里填(§18/§19/§10/§13)
|
||||
//! inputs/ ← 同上(§9/§20/§11/§8)
|
||||
//! feedback/ ← 同上(§12/§14/§7/§15)
|
||||
//! navigation/ ← 同上(§4/§6/§21/§16)
|
||||
//! gallery/ ← 视觉验收 harness(`--screen=gallery`)
|
||||
//! ```
|
||||
//!
|
||||
//! **后续 mission 只写自己目录内的文件,不改本文件**:四个家族桩已经在这里声明好,
|
||||
//! 每个家族文件自带一个 `demo()`(占位 → 真组件),gallery 侧对应文件也在
|
||||
//! `gallery/` 里预置了同构的桩。加组件 = 只改自家目录里的文件。
|
||||
//!
|
||||
//! ## 组件签名纪律(契约 §2)
|
||||
//!
|
||||
//! 组件**对消息类型泛型**,不 import `crate::app::Message`:
|
||||
//!
|
||||
//! ```text
|
||||
//! pub fn filled<'a, M: Clone + 'a>(ui: &'a Ui, ...) -> Element<'a, M>
|
||||
//! ```
|
||||
//!
|
||||
//! `Ui` 一律 `&'a Ui` 传入,组件内部**不许** `Ui::new`;深浅热切靠外部重建整树。
|
||||
//!
|
||||
//! ## 令牌纪律
|
||||
//!
|
||||
//! 组件里**零**色值 / 字号 / 半径 / 间距 / α 字面量:颜色走 [`crate::theme::Ui`],
|
||||
//! 状态层走 [`interaction`],尺寸走 `unlucky_design` 的 `LayoutMetrics` / `Space` /
|
||||
//! `IconSize` / `ShapeScale`。缺令牌 → 登记 G 编号(续 15 §25 的 G13),**不发明**。
|
||||
//! [`gate`] 里的测试会扫本目录源码执行这条纪律。
|
||||
//!
|
||||
//! ## 为什么 `components` 由 `app.rs` 声明
|
||||
//!
|
||||
//! `src/lib.rs` 是五条组件线共用的文件(并行线改它必然冲突)。本模块挂在
|
||||
//! `app.rs` 的 `#[path]` 声明下,路径仍是 `src/components/`,这样 COMPBASE 的
|
||||
//! 全部改动都落在自己 scope 内。
|
||||
|
||||
pub mod buttons;
|
||||
pub mod divider;
|
||||
pub mod feedback;
|
||||
pub mod gallery;
|
||||
pub mod inputs;
|
||||
pub mod interaction;
|
||||
pub mod layout;
|
||||
pub mod navigation;
|
||||
pub mod selection;
|
||||
|
||||
#[cfg(test)]
|
||||
mod gate;
|
||||
@@ -0,0 +1,353 @@
|
||||
//! AppBar(small)(`research/12b` §16):页头 56、标题 + 副标题、leading / trailing 槽位、滚动换色。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1,本轮 `javap` 实读本机 AAR)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 本项目 |
|
||||
//! |---|---|---|---|
|
||||
//! | 16.1 | 页头高 | `AppBarSmallTokens.ContainerHeight` = **64** | **56** = `LM.page_header_height`(登记偏离 −8) |
|
||||
//! | 16.3 | 容器 | `AppBarTokens.ContainerColor = Surface` + L0;**滚动后** `OnScrollContainerColor = SurfaceContainer` + `OnScrollContainerElevation`(L2) | 同 |
|
||||
//! | 16.4 | 字级 | `TitleFont = TitleLarge`(emphasized w500)· `SubtitleFont = LabelMedium` + `SubtitleColor = OnSurfaceVariant` | 同 |
|
||||
//! | 16.5 | 图标 | `IconSize = 24`;leading `OnSurface`、trailing `OnSurfaceVariant` | 同 |
|
||||
//! | 16.6 | 左右内边距 | `LeadingSpace = 4` / `TrailingSpace = 4`(+ IconButton 自带 40 宽 → 视觉起手 20) | 同 |
|
||||
//!
|
||||
//! ## 「滚动时的高度变化」——**规范上不存在**(不是我们没做)
|
||||
//!
|
||||
//! A1 的 `AppBarTokens` 全字段实读(`javap -p -c androidx.compose.material3.tokens.AppBarTokens`):
|
||||
//!
|
||||
//! ```text
|
||||
//! AvatarSize 32 · ContainerColor Surface · ContainerElevation · ContainerShape CornerNone
|
||||
//! IconButtonSpace · IconSize 24 · LeadingIconColor · LeadingSpace 4
|
||||
//! OnScrollContainerColor SurfaceContainer · OnScrollContainerElevation ← 滚动只改这两项
|
||||
//! SubtitleColor/SubtitleFont · TitleColor/TitleFont · TrailingIconColor · TrailingSpace 4
|
||||
//! ```
|
||||
//!
|
||||
//! **整个 tokens 包里 `OnScroll*` 只有两个字段**(颜色与高程,见 `grep` 全量核对的报告),
|
||||
//! 没有任何 `OnScroll…Height`;高度只在**尺寸档**(`AppBarSmallTokens.ContainerHeight = 64`)里,
|
||||
//! 而那是 `small` / `medium` / `large` 三个**不同组件**的分档,不是滚动驱动的形变。
|
||||
//! 所以滚动时**高度不变**、只换容器色 + 升到 L2 阴影——这是规范,不是偏离。
|
||||
//!
|
||||
//! 我们与规范的两处差异各登记一条:
|
||||
//!
|
||||
//! - **D-M79-2** 高度 56 而不是 64(项目骨架口径 `LM.page_header_height`,已有页面按 56 排版);
|
||||
//! - 不做 `Medium` / `Large` 的**折叠(collapsing)**形态——那是另外两个组件(`AppBarMediumTokens`
|
||||
//! / `AppBarLargeTokens`),本 mission 的 §16 只要求 small。
|
||||
|
||||
use iced::widget::text::{LineHeight, Wrapping};
|
||||
use iced::widget::{button, container, text};
|
||||
use iced::{
|
||||
Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow, Vector,
|
||||
};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::geometry::AppBarGeometry;
|
||||
|
||||
/// 页头里的一个图标动作。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct AppBarAction<M> {
|
||||
icon: IconKind,
|
||||
on_press: Option<M>,
|
||||
}
|
||||
|
||||
impl<M> AppBarAction<M> {
|
||||
/// 一个可点的图标动作。
|
||||
pub fn new(icon: IconKind, on_press: M) -> Self {
|
||||
Self {
|
||||
icon,
|
||||
on_press: Some(on_press),
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个装饰性图标(无消息)。
|
||||
pub fn inert(icon: IconKind) -> Self {
|
||||
Self {
|
||||
icon,
|
||||
on_press: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 一条 AppBar small。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct AppBar<'a, M> {
|
||||
title: &'a str,
|
||||
subtitle: Option<&'a str>,
|
||||
leading: Option<AppBarAction<M>>,
|
||||
trailing: Vec<AppBarAction<M>>,
|
||||
scrolled: bool,
|
||||
}
|
||||
|
||||
impl<'a, M> AppBar<'a, M> {
|
||||
/// 标题(`TitleLarge`,emphasized)。
|
||||
pub fn new(title: &'a str) -> Self {
|
||||
Self {
|
||||
title,
|
||||
subtitle: None,
|
||||
leading: None,
|
||||
trailing: Vec::new(),
|
||||
scrolled: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// 副标题(`LabelMedium` + `OnSurfaceVariant`)。
|
||||
pub fn subtitle(mut self, subtitle: &'a str) -> Self {
|
||||
self.subtitle = Some(subtitle);
|
||||
self
|
||||
}
|
||||
|
||||
/// 前置动作(导航返回 / 汉堡;`OnSurface`)。
|
||||
pub fn leading(mut self, action: AppBarAction<M>) -> Self {
|
||||
self.leading = Some(action);
|
||||
self
|
||||
}
|
||||
|
||||
/// 追加一个后置动作(`OnSurfaceVariant`)。
|
||||
pub fn trailing(mut self, action: AppBarAction<M>) -> Self {
|
||||
self.trailing.push(action);
|
||||
self
|
||||
}
|
||||
|
||||
/// 滚动状态:`true` = 容器色 `SurfaceContainer` + L2 阴影(A1 `OnScroll*`)。
|
||||
pub fn scrolled(mut self, scrolled: bool) -> Self {
|
||||
self.scrolled = scrolled;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个图标动作按钮(40×40 命中区、图标 24 经 `layout::fixed`——Q9)。
|
||||
fn action<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
action: AppBarAction<M>,
|
||||
geometry: AppBarGeometry,
|
||||
color: Color,
|
||||
) -> Element<'a, M> {
|
||||
let hovered =
|
||||
interaction::overlay_color(ui, Interaction::Hovered, Role::OnSurface, Role::Surface);
|
||||
let icon = layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(action.icon, color),
|
||||
);
|
||||
let hit = ui.metrics().control_height;
|
||||
// 图标要落在 40×40 命中区的**正中**:`Container` 默认 `horizontal_alignment: Left`
|
||||
// (`iced_widget-0.14.2/src/container.rs`),只给 `align_y` 会让 24px 图标贴左缘——
|
||||
// 视觉 r1 实测前导墨迹 `38..58`(应 `44..68`)。所以**两轴都显式给**(规则 Q21)。
|
||||
let button = button(
|
||||
container(icon)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center),
|
||||
)
|
||||
.width(Length::Fixed(hit))
|
||||
.height(Length::Fixed(hit))
|
||||
.padding(0)
|
||||
.style(move |_theme, status| button::Style {
|
||||
background: some_if_hovered(status, hovered),
|
||||
text_color: color,
|
||||
border: Border {
|
||||
// IconButton 的圆角是 full:按命中区边长折算(`radius_dp` 不接受 Full)
|
||||
radius: ui.radius(ShapeScale::Full, hit),
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
});
|
||||
match action.on_press {
|
||||
Some(message) => button.on_press(message).into(),
|
||||
None => button.into(),
|
||||
}
|
||||
}
|
||||
|
||||
/// hover 时给背景(`None` 的其他态不叠状态层)。
|
||||
fn some_if_hovered(status: button::Status, hovered: Option<Color>) -> Option<Background> {
|
||||
match status {
|
||||
button::Status::Hovered => hovered.map(Background::Color),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// AppBar small(页头 56 / Surface / 滚动换色)。
|
||||
pub fn app_bar<'a, M: Clone + 'a>(ui: &'a Ui, bar: AppBar<'a, M>) -> Element<'a, M> {
|
||||
let geometry = AppBarGeometry::of(ui);
|
||||
|
||||
let title_style = ui.emphasized(TypeRole::TitleLarge);
|
||||
let mut texts = iced::widget::Column::new().spacing(0);
|
||||
texts = texts.push(
|
||||
text(bar.title)
|
||||
.size(title_style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(title_style.line_height_px)))
|
||||
// 单行:页头高固定 56,长标题折行会顶穿页头并与 trailing 动作重叠(偏离 D-M79-5)
|
||||
.wrapping(Wrapping::None)
|
||||
.font(ui.font_of(title_style))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
);
|
||||
if let Some(subtitle) = bar.subtitle {
|
||||
let style = ui.style(TypeRole::LabelMedium);
|
||||
texts = texts.push(
|
||||
text(subtitle)
|
||||
.size(style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(style.line_height_px)))
|
||||
.wrapping(Wrapping::None)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
);
|
||||
}
|
||||
|
||||
let mut row = iced::widget::Row::new()
|
||||
.align_y(Alignment::Center)
|
||||
.spacing(ui.space(unlucky_design::spacing::Space::X2));
|
||||
if let Some(leading) = bar.leading {
|
||||
// 16.5:leading 图标 `OnSurface`
|
||||
row = row.push(action(ui, leading, geometry, ui.color(Role::OnSurface)));
|
||||
}
|
||||
// 文本块吃掉剩余宽度并**裁切**:这一条同时解决两件事——
|
||||
// ① 标题与 trailing 之间必须有 Fill(M77 Q8 同款),② 单行超长标题切在动作按钮之前,
|
||||
// 不会重叠(`clip(true)` 是 iced 里唯一能裁子元素越界的方式;没有 ellipsis,见 D-M79-5)。
|
||||
row = row.push(container(texts).width(Length::Fill).clip(true));
|
||||
for action_item in bar.trailing {
|
||||
// 16.5:trailing 图标 `OnSurfaceVariant`
|
||||
row = row.push(action(
|
||||
ui,
|
||||
action_item,
|
||||
geometry,
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
));
|
||||
}
|
||||
|
||||
let background = if bar.scrolled {
|
||||
ui.color(Role::SurfaceContainer)
|
||||
} else {
|
||||
ui.color(Role::Surface)
|
||||
};
|
||||
let elevation = scroll_elevation(bar.scrolled);
|
||||
let shadow = if matches!(elevation, Elevation::Level0) {
|
||||
Shadow::default()
|
||||
} else {
|
||||
let spec = elevation.shadow();
|
||||
Shadow {
|
||||
color: Color {
|
||||
a: spec.alpha,
|
||||
..ui.color(Role::Shadow)
|
||||
},
|
||||
offset: Vector::new(0.0, spec.offset_y_px),
|
||||
blur_radius: spec.blur_px,
|
||||
}
|
||||
};
|
||||
|
||||
container(row)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(geometry.height))
|
||||
// 内容行(40 高的动作按钮 + 文本块)必须落在 56 页头的**垂直中线**上:
|
||||
// `Container` 的 vertical_alignment 默认 Top,只给 `width` 会让整行贴顶
|
||||
// (视觉 r1 实测前导图标墨迹 y=204..223,居中应是 209..227)。
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: geometry.edge,
|
||||
bottom: 0.0,
|
||||
left: geometry.edge,
|
||||
})
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(background)),
|
||||
border: Border {
|
||||
// 16.3:ContainerShape = CornerNone
|
||||
radius: ui.radius_dp(ShapeScale::None),
|
||||
..Border::default()
|
||||
},
|
||||
shadow,
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 滚动态的高程档(A1 `AppBarTokens.OnScrollContainerElevation`;静息 L0 = `ContainerElevation`)。
|
||||
fn scroll_elevation(scrolled: bool) -> Elevation {
|
||||
if scrolled {
|
||||
Elevation::Level2
|
||||
} else {
|
||||
Elevation::Level0
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(
|
||||
SchemeFlavor::Light,
|
||||
Platform::Windows,
|
||||
Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// 16.1:页头高 = `LM.page_header_height`(56),并**钉死**它与 A1 的 64 不同。
|
||||
#[test]
|
||||
fn height_is_pinned_to_the_page_header_token() {
|
||||
let ui = ui();
|
||||
let geometry = AppBarGeometry::of(&ui);
|
||||
assert_eq!(geometry.height, ui.metrics().page_header_height);
|
||||
assert_eq!(geometry.height, 56.0);
|
||||
assert_ne!(
|
||||
geometry.height, 64.0,
|
||||
"64 是 A1 AppBarSmallTokens.ContainerHeight;本项目按骨架令牌取 56(D-M79-2)"
|
||||
);
|
||||
}
|
||||
|
||||
/// 16.5 / 16.6:图标 24、左右内边距 4、头像 32。
|
||||
#[test]
|
||||
fn icon_and_edges_come_from_tokens() {
|
||||
let geometry = AppBarGeometry::of(&ui());
|
||||
assert_eq!(geometry.icon, 24.0);
|
||||
assert_eq!(geometry.edge, 4.0);
|
||||
assert_eq!(geometry.avatar, 32.0);
|
||||
}
|
||||
|
||||
/// 「滚动只换色 + 升 L2」:这条把 `OnScroll*` 的两个字段钉住(高度**不在**这里面)。
|
||||
#[test]
|
||||
fn scroll_switches_color_and_elevation_only() {
|
||||
let ui = ui();
|
||||
assert_eq!(scroll_elevation(false), Elevation::Level0);
|
||||
assert_eq!(scroll_elevation(true), Elevation::Level2);
|
||||
// 高度与滚动无关:同一个几何(这条是「滚动不改高度」的可执行声明)
|
||||
assert_eq!(
|
||||
AppBarGeometry::of(&ui).height,
|
||||
ui.metrics().page_header_height,
|
||||
"高度只由骨架令牌决定,没有 OnScroll…Height"
|
||||
);
|
||||
}
|
||||
|
||||
/// 树能建出来(leading + 副标题 + 两个 trailing + 滚动态)。
|
||||
#[test]
|
||||
fn view_builds_a_tree() {
|
||||
let ui = ui();
|
||||
let _: Element<'_, ()> = app_bar(
|
||||
&ui,
|
||||
AppBar::new("Instances")
|
||||
.subtitle("4 instances")
|
||||
.leading(AppBarAction::new(IconKind::Instances, ()))
|
||||
.trailing(AppBarAction::new(IconKind::Settings, ()))
|
||||
.trailing(AppBarAction::inert(IconKind::Logs))
|
||||
.scrolled(true),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
//! NavigationDrawer / NavigationRail(`research/15` §21 + 12b §5):**同一个容器的两个宽度**(D33)。
|
||||
//!
|
||||
//! 本文件只装「容器」:宽度(88 ⇄ 240)、`CornerLargeEnd` 圆角、分组标题、组间分隔线。
|
||||
//! 一项长什么样(`NavItem` / `NavGroup` / 颜色求值 / 药丸排布)在 `drawer/item.rs`。
|
||||
//!
|
||||
//! ## 参考值与 D33(详见 `geometry.rs` 的表)
|
||||
//!
|
||||
//! ```text
|
||||
//! 折叠 = Rail 88 = LayoutMetrics::nav_rail_width 项高 52 = 药丸 32 + 4 + 标签 16
|
||||
//! 展开 = Drawer 240 = LayoutMetrics::nav_drawer_width 项高 56 = A1 ActiveIndicatorHeight(G24)
|
||||
//! 药丸:rail 88 − 2×16 = 56(M68 的 56×32);drawer 240 − 2×12 = 216(= A1 的 360 − 2×12)
|
||||
//! ```
|
||||
//!
|
||||
//! 两者共用 [`navigation`] 一个入口、一套颜色角色、一套 full 圆角药丸;切换时圆角语言不变,
|
||||
//! 一屏导航容器数恒为 1(§21.9)。**不是两套组件**——D33 的可验收形式就是「同一函数两个宽度」。
|
||||
//!
|
||||
//! ## Q8 的现场
|
||||
//!
|
||||
//! M68 的药丸写 56 宽后用 `center_x(Length::Fill)` 居中,容器尺寸被 Fill 覆盖成 88 宽(图上横贯全轨)。
|
||||
//! 这里药丸宽由 [`NavPaneGeometry::pill_width`] 给出,居中一律交给父级 `align_x`。
|
||||
//!
|
||||
//! ## 分组标题(只 drawer 侧,§21.8)
|
||||
//!
|
||||
//! `TitleSmall` + `OnSurfaceVariant`,**不可点**;组与组之间 1px `OutlineVariant`
|
||||
//! (复用 [`crate::app::components::divider`]),不用背景色块分区。
|
||||
|
||||
use iced::widget::container;
|
||||
use iced::{Background, Border, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::divider;
|
||||
use super::geometry::{NavLayout, NavPaneGeometry};
|
||||
|
||||
mod item;
|
||||
use item::{line, nav_row};
|
||||
pub use item::{NavGroup, NavItem};
|
||||
|
||||
/// 导航容器(D33:`layout` 决定 88 还是 240,其余全同)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Navigation<'a, M> {
|
||||
layout: NavLayout,
|
||||
groups: Vec<NavGroup<'a, M>>,
|
||||
}
|
||||
|
||||
impl<'a, M> Navigation<'a, M> {
|
||||
/// 折叠态:rail(88)。
|
||||
pub fn rail() -> Self {
|
||||
Self {
|
||||
layout: NavLayout::Rail,
|
||||
groups: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 展开态:标准常驻 drawer(240)。
|
||||
pub fn drawer() -> Self {
|
||||
Self {
|
||||
layout: NavLayout::Drawer,
|
||||
groups: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 追加分组(组间自动画 1px `OutlineVariant`)。
|
||||
pub fn group(mut self, group: NavGroup<'a, M>) -> Self {
|
||||
self.groups.push(group);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 导航容器(rail ⇄ drawer 的唯一入口)。
|
||||
pub fn navigation<'a, M: Clone + 'a>(ui: &'a Ui, nav: Navigation<'a, M>) -> Element<'a, M> {
|
||||
let geometry = NavPaneGeometry::of(ui, nav.layout);
|
||||
let gap = match nav.layout {
|
||||
NavLayout::Rail => ui.metrics().nav_item_gap,
|
||||
// drawer 的项是紧贴的(56 已经含了内部留白,§21.4)
|
||||
NavLayout::Drawer => 0.0,
|
||||
};
|
||||
|
||||
let mut body = iced::widget::Column::new().spacing(gap).width(Length::Fill);
|
||||
for (index, group) in nav.groups.into_iter().enumerate() {
|
||||
// 组间分隔线只属于 drawer:rail 88 宽里一条通栏线只会切碎药丸的节奏(§21.8 的分区是 drawer 语义)
|
||||
if index > 0 && matches!(nav.layout, NavLayout::Drawer) {
|
||||
body = body.push(container(divider::full::<M>(ui)).padding(Padding {
|
||||
top: ui.space(unlucky_design::spacing::Space::X2),
|
||||
bottom: ui.space(unlucky_design::spacing::Space::X2),
|
||||
left: 0.0,
|
||||
right: 0.0,
|
||||
}));
|
||||
}
|
||||
// 标题只在 drawer 侧出现(rail 88 宽放不下文字,§21.8 的分区是 drawer 语义)
|
||||
if let (NavLayout::Drawer, Some(title)) = (nav.layout, group.title) {
|
||||
body = body.push(
|
||||
container(line::<M>(
|
||||
ui,
|
||||
title,
|
||||
TypeRole::TitleSmall,
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.padding(Padding {
|
||||
top: ui.space(unlucky_design::spacing::Space::X2),
|
||||
right: geometry.pad_start,
|
||||
bottom: ui.space(unlucky_design::spacing::Space::X1),
|
||||
left: geometry.pill_inset + geometry.pad_start,
|
||||
}),
|
||||
);
|
||||
}
|
||||
for item in group.items {
|
||||
body = body.push(nav_row(ui, item, geometry));
|
||||
}
|
||||
}
|
||||
|
||||
container(body)
|
||||
.width(Length::Fixed(geometry.width))
|
||||
.height(Length::Fill)
|
||||
// 轨顶留白走 padding(不是 spacer 元素:会被 column 的 spacing 再加一档,M68 P3-5)
|
||||
.padding(Padding {
|
||||
top: ui.space(unlucky_design::spacing::Space::X6),
|
||||
right: 0.0,
|
||||
bottom: 0.0,
|
||||
left: 0.0,
|
||||
})
|
||||
.style(move |_theme| container::Style {
|
||||
// §21.3 标准(常驻)= Surface + L0;形状 CornerLargeEnd(内侧两角 16)
|
||||
background: Some(Background::Color(ui.layer(MaterialLayer::Canvas))),
|
||||
border: Border {
|
||||
radius: geometry.radius,
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,296 @@
|
||||
//! 导航项的公共类型与一行渲染(`drawer.rs` 的私有子模块:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
//!
|
||||
//! 拆出去的是「一项长什么样」(`NavItem` / `NavGroup` + 颜色求值 + 一行布局),
|
||||
//! `drawer.rs` 只留「容器长什么样」(宽度、圆角、分组标题、分隔线)。
|
||||
|
||||
use iced::widget::text::{LineHeight, Wrapping};
|
||||
use iced::widget::{button, container, text};
|
||||
use iced::{Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::super::interaction::{self, Interaction};
|
||||
use super::super::super::layout;
|
||||
use super::super::geometry::{NavLayout, NavPaneGeometry};
|
||||
|
||||
/// 一条导航项。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct NavItem<'a, M> {
|
||||
pub(super) label: &'a str,
|
||||
pub(super) icon: IconKind,
|
||||
pub(super) selected: bool,
|
||||
pub(super) on_press: Option<M>,
|
||||
pub(super) state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> NavItem<'a, M> {
|
||||
/// 一个可点的导航项(图标 + 文案)。
|
||||
pub fn new(label: &'a str, icon: IconKind, on_press: M) -> Self {
|
||||
Self {
|
||||
label,
|
||||
icon,
|
||||
selected: false,
|
||||
on_press: Some(on_press),
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 当前项(药丸 + `OnSecondaryContainer`)。
|
||||
pub fn selected(mut self) -> Self {
|
||||
self.selected = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 取证;不动状态机)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
|
||||
/// 转禁用:**只清消息**(修饰器;图标 / 选中态 / 槽位全部保留)。
|
||||
pub fn disabled(mut self) -> Self {
|
||||
self.on_press = None;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个分组(drawer 侧可带标题;rail 侧标题会被忽略——rail 只有图标)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct NavGroup<'a, M> {
|
||||
pub(super) title: Option<&'a str>,
|
||||
pub(super) items: Vec<NavItem<'a, M>>,
|
||||
}
|
||||
|
||||
impl<'a, M> NavGroup<'a, M> {
|
||||
/// 无标题分组。
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
title: None,
|
||||
items: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 带标题分组(§21.8:`TitleSmall` + `OnSurfaceVariant`,不可点)。
|
||||
pub fn titled(title: &'a str) -> Self {
|
||||
Self {
|
||||
title: Some(title),
|
||||
items: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 追加一项。
|
||||
pub fn item(mut self, item: NavItem<'a, M>) -> Self {
|
||||
self.items.push(item);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, M> Default for NavGroup<'a, M> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// 一项的颜色(按态 + 选中求值)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub(super) struct ItemPalette {
|
||||
/// 药丸底色(`None` = 不画药丸 / 不叠状态层)。
|
||||
pub(super) pill: Option<Color>,
|
||||
/// 图标色。
|
||||
pub(super) icon: Color,
|
||||
/// 标签色。
|
||||
pub(super) label: Color,
|
||||
}
|
||||
|
||||
pub(super) fn palette(
|
||||
ui: &Ui,
|
||||
layout: NavLayout,
|
||||
state: Interaction,
|
||||
selected: bool,
|
||||
) -> ItemPalette {
|
||||
if state.is_disabled() {
|
||||
let ink = interaction::disabled_content_over_role(ui, Role::OnSurface, false);
|
||||
return ItemPalette {
|
||||
pill: None,
|
||||
icon: ink,
|
||||
label: ink,
|
||||
};
|
||||
}
|
||||
|
||||
if selected {
|
||||
let pill = interaction::overlay_color(
|
||||
ui,
|
||||
state,
|
||||
Role::OnSecondaryContainer,
|
||||
Role::SecondaryContainer,
|
||||
)
|
||||
.unwrap_or_else(|| ui.color(Role::SecondaryContainer));
|
||||
return ItemPalette {
|
||||
pill: Some(pill),
|
||||
icon: ui.color(Role::OnSecondaryContainer),
|
||||
// rail 的选中标签是 `Secondary`(12b 5.6);drawer 是 `OnSecondaryContainer`(§21.7)
|
||||
label: match layout {
|
||||
NavLayout::Rail => ui.color(Role::Secondary),
|
||||
NavLayout::Drawer => ui.color(Role::OnSecondaryContainer),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
// 未选中:静息 `OnSurfaceVariant`,hover/focus/pressed 提到 `OnSurface`
|
||||
let ink = match state {
|
||||
Interaction::Enabled => ui.color(Role::OnSurfaceVariant),
|
||||
_ => ui.color(Role::OnSurface),
|
||||
};
|
||||
ItemPalette {
|
||||
pill: interaction::overlay_color(ui, state, Role::OnSurface, Role::Surface),
|
||||
icon: ink,
|
||||
label: ink,
|
||||
}
|
||||
}
|
||||
|
||||
/// 一块文字(显式行高,让项高与行高对得上)。
|
||||
pub(super) fn line<'a, M: 'a>(
|
||||
ui: &'a Ui,
|
||||
value: &'a str,
|
||||
role: TypeRole,
|
||||
color: Color,
|
||||
) -> Element<'a, M> {
|
||||
let style = ui.style(role);
|
||||
text(value)
|
||||
.size(style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(style.line_height_px)))
|
||||
// 单行(项高固定 52/56):长分组名/实例名不许折行(偏离 D-M79-5)
|
||||
.wrapping(Wrapping::None)
|
||||
.font(ui.font_of(style))
|
||||
.color(color)
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一项(rail:图标在上、标签在下;drawer:图标在左、标签在右)。
|
||||
pub(super) fn nav_row<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
item: NavItem<'a, M>,
|
||||
geometry: NavPaneGeometry,
|
||||
) -> Element<'a, M> {
|
||||
let forced = item.state.or(if item.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
} else {
|
||||
None
|
||||
});
|
||||
let state = forced.unwrap_or(Interaction::Enabled);
|
||||
let colors = palette(ui, geometry.layout, state, item.selected);
|
||||
let radius = iced::border::Radius::new(geometry.pill_height / 2.0);
|
||||
|
||||
let icon = layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(item.icon, colors.icon),
|
||||
);
|
||||
|
||||
// 药丸本体:宽高都来自几何(rail 56×32 / drawer 216×56),居中交给父级 align_x
|
||||
let pill = move |content: Element<'a, M>| -> Element<'a, M> {
|
||||
let fill = colors.pill;
|
||||
container(content)
|
||||
.width(Length::Fixed(geometry.pill_width))
|
||||
.height(Length::Fixed(geometry.pill_height))
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.style(move |_theme| container::Style {
|
||||
background: fill.map(Background::Color),
|
||||
border: Border {
|
||||
radius,
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
};
|
||||
|
||||
let body: Element<'a, M> = match geometry.layout {
|
||||
NavLayout::Rail => {
|
||||
// rail:药丸(56×32,图标居中)+ 4 + 标签(LabelMedium)
|
||||
let mut stack = iced::widget::Column::new()
|
||||
.spacing(geometry.gap)
|
||||
.width(Length::Fixed(geometry.width))
|
||||
.align_x(Alignment::Center);
|
||||
stack = stack.push(pill(icon));
|
||||
// 标签要裁到轨宽:单行超长时切在 88 内,不会溢出到内容区(D-M79-5)
|
||||
stack = stack.push(
|
||||
container(line::<M>(
|
||||
ui,
|
||||
item.label,
|
||||
TypeRole::LabelMedium,
|
||||
colors.label,
|
||||
))
|
||||
.width(Length::Fixed(geometry.width))
|
||||
.align_x(Alignment::Center)
|
||||
.clip(true),
|
||||
);
|
||||
stack.into()
|
||||
}
|
||||
NavLayout::Drawer => {
|
||||
// drawer:药丸就是一整行(216×56),内容从 pad_start 16 起、图标↔label 12
|
||||
let row = iced::widget::Row::new()
|
||||
.align_y(Alignment::Center)
|
||||
.spacing(geometry.gap)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: geometry.pad_end,
|
||||
bottom: 0.0,
|
||||
left: geometry.pad_start,
|
||||
});
|
||||
// label 吃掉剩余宽度并裁切(单行 + 不压到药丸右内边距,D-M79-5)
|
||||
pill(Element::from(
|
||||
row.push(icon)
|
||||
.push(
|
||||
container(line::<M>(
|
||||
ui,
|
||||
item.label,
|
||||
TypeRole::LabelLarge,
|
||||
colors.label,
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.clip(true),
|
||||
)
|
||||
.width(Length::Fill),
|
||||
))
|
||||
}
|
||||
};
|
||||
|
||||
let height = geometry.item_height;
|
||||
let clickable = button(body)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(height))
|
||||
.padding(0)
|
||||
.style(move |_theme, _status| button::Style {
|
||||
// 底色由药丸给(rail 的 hover 层也画在药丸上,与 drawer 同口径)
|
||||
background: None,
|
||||
text_color: colors.label,
|
||||
border: Border::default(),
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
});
|
||||
let element: Element<'a, M> = match item.on_press {
|
||||
Some(message) => clickable.on_press(message).into(),
|
||||
None => clickable.into(),
|
||||
};
|
||||
|
||||
// drawer 的项外距 12(`ItemPadding`):药丸两侧由内缩给出,所以整行再包一层水平内边距
|
||||
match geometry.layout {
|
||||
NavLayout::Drawer => container(element)
|
||||
.width(Length::Fill)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: geometry.pill_inset,
|
||||
bottom: 0.0,
|
||||
left: geometry.pill_inset,
|
||||
})
|
||||
.into(),
|
||||
NavLayout::Rail => element,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
//! `drawer` 的单元测试(单文件 ≤400 行,AGENTS.md §3-1 拆出来)。
|
||||
|
||||
use super::super::super::interaction::{self, Interaction};
|
||||
use super::item::palette;
|
||||
use super::*;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(
|
||||
SchemeFlavor::Light,
|
||||
Platform::Windows,
|
||||
Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// §21.7:选中项图标/标签都是 `OnSecondaryContainer`,药丸 `SecondaryContainer`。
|
||||
#[test]
|
||||
fn drawer_selected_uses_secondary_container() {
|
||||
let ui = ui();
|
||||
let palette = palette(&ui, NavLayout::Drawer, Interaction::Enabled, true);
|
||||
assert_eq!(palette.pill, Some(ui.color(Role::SecondaryContainer)));
|
||||
assert_eq!(palette.icon, ui.color(Role::OnSecondaryContainer));
|
||||
assert_eq!(palette.label, ui.color(Role::OnSecondaryContainer));
|
||||
}
|
||||
|
||||
/// 12b §5.6:**rail** 的选中标签是 `Secondary`(与 drawer 不同,别串线)。
|
||||
#[test]
|
||||
fn rail_selected_label_is_secondary() {
|
||||
let ui = ui();
|
||||
let rail = palette(&ui, NavLayout::Rail, Interaction::Enabled, true);
|
||||
let drawer = palette(&ui, NavLayout::Drawer, Interaction::Enabled, true);
|
||||
assert_eq!(rail.label, ui.color(Role::Secondary));
|
||||
assert_ne!(rail.label, drawer.label, "两条线的选中标签角色不同");
|
||||
// 但图标与药丸相同(同一套语言)
|
||||
assert_eq!(rail.icon, drawer.icon);
|
||||
assert_eq!(rail.pill, drawer.pill);
|
||||
}
|
||||
|
||||
/// 未选中:静息 `OnSurfaceVariant`;hover/focus/pressed 提到 `OnSurface` 且叠状态层。
|
||||
#[test]
|
||||
fn inactive_lifts_to_on_surface() {
|
||||
let ui = ui();
|
||||
let resting = palette(&ui, NavLayout::Drawer, Interaction::Enabled, false);
|
||||
assert_eq!(resting.label, ui.color(Role::OnSurfaceVariant));
|
||||
assert_eq!(resting.pill, None);
|
||||
for state in [
|
||||
Interaction::Hovered,
|
||||
Interaction::Focused,
|
||||
Interaction::Pressed,
|
||||
] {
|
||||
let active = palette(&ui, NavLayout::Drawer, state, false);
|
||||
assert_eq!(active.label, ui.color(Role::OnSurface), "{state:?}");
|
||||
assert_eq!(active.icon, ui.color(Role::OnSurface), "{state:?}");
|
||||
assert!(active.pill.is_some(), "{state:?} 必须叠状态层");
|
||||
}
|
||||
}
|
||||
|
||||
/// 禁用:`OnSurface`@38%,不画药丸,不叠状态层。
|
||||
#[test]
|
||||
fn disabled_draws_no_pill() {
|
||||
let ui = ui();
|
||||
let palette = palette(&ui, NavLayout::Drawer, Interaction::Disabled, true);
|
||||
assert_eq!(
|
||||
palette.icon,
|
||||
interaction::disabled_content_over_role(&ui, Role::OnSurface, false)
|
||||
);
|
||||
assert_eq!(palette.label, palette.icon);
|
||||
assert_eq!(palette.pill, None);
|
||||
}
|
||||
|
||||
/// 禁用是**修饰器**:只清消息,图标 / 选中态全部保留。
|
||||
#[test]
|
||||
fn disabled_only_clears_the_message() {
|
||||
let item = NavItem::new("Settings", IconKind::Settings, ())
|
||||
.selected()
|
||||
.disabled();
|
||||
assert!(item.on_press.is_none());
|
||||
assert!(item.selected);
|
||||
assert_eq!(item.icon, IconKind::Settings);
|
||||
assert_eq!(item.label, "Settings");
|
||||
}
|
||||
|
||||
/// D33:两种宽度都能建出树(同一个 `navigation` 入口)。
|
||||
#[test]
|
||||
fn both_layouts_build_a_tree() {
|
||||
let ui = ui();
|
||||
for layout in NavLayout::ALL {
|
||||
let base = match layout {
|
||||
NavLayout::Rail => Navigation::rail(),
|
||||
NavLayout::Drawer => Navigation::drawer(),
|
||||
};
|
||||
let _: Element<'_, ()> = navigation(
|
||||
&ui,
|
||||
base.group(
|
||||
NavGroup::titled("LIBRARY")
|
||||
.item(NavItem::new("Instances", IconKind::Instances, ()).selected())
|
||||
.item(NavItem::new("Download", IconKind::Download, ())),
|
||||
)
|
||||
.group(NavGroup::titled("SYSTEM").item(NavItem::new(
|
||||
"Settings",
|
||||
IconKind::Settings,
|
||||
(),
|
||||
))),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,333 @@
|
||||
//! 导航类家族的**几何**:能取令牌的取令牌,取不到的在此登记 G 编号(不散落在组件里)。
|
||||
//!
|
||||
//! ## 参考值 → 落点(`[源]` = A1,`material3-android:1.4.0`;本轮逐条用 `javap` 读本机 AAR 复核)
|
||||
//!
|
||||
//! ```text
|
||||
//! javap -p -c androidx.compose.material3.tokens.ListTokens → 56/72/88、16/16、图标 24
|
||||
//! javap -p -c androidx.compose.material3.tokens.NavigationDrawerTokens
|
||||
//! → ActiveIndicatorHeight 56、ActiveIndicatorWidth 336、ContainerWidth 360、CornerLargeEnd
|
||||
//! javap -p -c androidx.compose.material3.NavigationDrawerItemDefaults
|
||||
//! → ItemPadding = 12(bipush 12 → PaddingValues(12f, 0f))
|
||||
//! javap -p -c androidx.compose.material3.tokens.PrimaryNavigationTabTokens
|
||||
//! → ContainerHeight 48、IconAndLabelTextContainerHeight 64、ActiveIndicatorHeight 3、图标 24
|
||||
//! javap -p -c androidx.compose.material3.tokens.SecondaryNavigationTabTokens → ContainerHeight 48
|
||||
//! javap -p -c androidx.compose.material3.tokens.AppBarSmallTokens → ContainerHeight 64
|
||||
//! ```
|
||||
//!
|
||||
//! | # | 量 | 参考值(A1) | 本项目 | 来源 | 落点 |
|
||||
//! |---|---|---|---|---|---|
|
||||
//! | 4.1 | ListItem 一行高 | **56** | **44** = `LM.row_height`(登记偏离 −12) | `[源]` `ListItemOneLineContainerHeight` | [`ListItemGeometry::heights`] |
|
||||
//! | 4.2 | ListItem 两/三行高 | **72 / 88** | **60 / 76**(每多一行 +16,与官方同 delta) | `[源]` | 同上 |
|
||||
//! | 4.3 | ListItem 左右内边距 | **16 / 16** | 同 | `[源]` `ListItemLeading/TrailingSpace` | `pad_start` / `pad_end` |
|
||||
//! | 4.4 | ListItem leading 图标 | **24** | 同 | `[源]` `ListItemLeadingIconSize` | `icon`(`IconSize::Toolbar`) |
|
||||
//! | 4.4b | 图标 ↔ 文本间距 | 无 token | **16** | `[估]`(Compose 由 ListItem 内部排版决定) | `gap`(`Space::X4`) |
|
||||
//! | 6.1 | Tabs 容器高 | **48**(带图标 **64**) | 同 | `[源]` | [`TABS_HEIGHT`](**G22**:`LM` 无此档) |
|
||||
//! | 6.2 | 指示条 | 高 **3**、圆角 **3**、`Primary` | 同 | `[源]` `ActiveIndicatorHeight` + `RoundedCornerShape(3dp)` | [`TABS_INDICATOR`](**G23**) |
|
||||
//! | 6.6 | Secondary 分隔线 | **1dp `SurfaceVariant`** | 同 | `[源]` `DividerHeight` / `DividerColor` | [`TabsGeometry::secondary_bar`] |
|
||||
//! | 21.4 | drawer 项高 | **56**(`heightIn(min = ActiveIndicatorHeight)`) | **56**(`LM.nav_item_height` 是 44,登记偏离 +12) | `[源]` | [`DRAWER_ITEM_HEIGHT`](**G24**) |
|
||||
//! | 21.5 | drawer 指示器 | 宽 = 容器宽 − **24**(360 → 336);高 = 项高;圆角 full | 240 − 24 = **216** | `[源]` `ItemPadding = 12` | [`NavPaneGeometry::pill_width`] |
|
||||
//! | 21.6 | drawer 项内 | 项外 **12**;内 start **16** / end **24**;图标 24;图标↔label **12**;label `LabelLarge` | 同 | `[源]` `ItemPadding` + `navigation/15 §21.6` | [`ComponentMetrics::NAVIGATION_DRAWER`] |
|
||||
//! | 21.2 | drawer 形状 | **`CornerLargeEnd`**(只有靠内容那侧两角 16,贴边侧直角) | 同(右两角 16) | `[源]` `ContainerShape` | [`NavPaneGeometry::radius`] |
|
||||
//! | 16.1 | AppBar small 高 | **64** | **56** = `LM.page_header_height`(登记偏离 −8) | `[源]` `AppBarSmallTokens.ContainerHeight` | [`AppBarGeometry::height`] |
|
||||
//! | 16.5/16.6 | AppBar 图标 / 左右内边距 | **24** / **4** | 同 | `[源]` `AppBarTokens.IconSize/LeadingSpace/TrailingSpace` | [`AppBarGeometry`] |
|
||||
//!
|
||||
//! **G 编号**(续 `research/15` §25 的 G13;G16~G20 已被 selection/inputs 用掉):
|
||||
//!
|
||||
//! - **G22** Tabs 容器高 48 / 带图标 64:`LayoutMetrics` 无此档,收在本文件的 [`TABS_HEIGHT`];
|
||||
//! - **G23** Tabs 指示条高 3 / 最小项宽 90:同上,收在本文件 [`TABS_INDICATOR`],
|
||||
//! 而**最小项宽 90(`TabMinWidth`)本轮不施加**——iced 无 min-width,tab 按内容 hug,
|
||||
//! 指示条因此严格等于「该 tab 的内容宽 + 2×16」,见 [`TabsGeometry::pad`] 的说明;
|
||||
//! - **G24** drawer 项高 56:令牌 `LM.nav_item_height = 44` 是**列表行**的密集档,drawer 项按 A1 取 56。
|
||||
//!
|
||||
//! ## 两个「同一个容器两个宽度」(D33)
|
||||
//!
|
||||
//! [`NavPaneGeometry::of`] 是**唯一**一处同时知道 88 与 240 的地方:宽 → 药丸宽、项高、内边距
|
||||
//! 全部由 `layout` 派生。Q8 的历史事故(药丸 56×32 被 `center_x(Fill)` 撑成 88×32)就出在
|
||||
//! 「药丸宽度不是从容器宽派生」——这里把派生写成函数,组件层拿不到手写数字。
|
||||
|
||||
use iced::border::Radius;
|
||||
|
||||
use unlucky_design::component_map::{Component, ComponentMetrics};
|
||||
use unlucky_design::icons::IconSize;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// Tabs 容器高(A1 `PrimaryNavigationTabTokens.ContainerHeight`,**G22**)。
|
||||
pub const TABS_HEIGHT: f32 = 48.0;
|
||||
/// 带图标的 Tabs 容器高(A1 `IconAndLabelTextContainerHeight`,**G22**;本轮只做文字档)。
|
||||
pub const TABS_ICON_HEIGHT: f32 = 64.0;
|
||||
/// Tabs 指示条高(A1 `PrimaryNavigationTabTokens.ActiveIndicatorHeight`,**G23**)。
|
||||
pub const TABS_INDICATOR: f32 = 3.0;
|
||||
/// drawer 项高(A1 `NavigationDrawerItemDefaults` 的 `heightIn(min = ActiveIndicatorHeight)`,**G24**)。
|
||||
pub const DRAWER_ITEM_HEIGHT: f32 = 56.0;
|
||||
|
||||
/// 导航容器的两种宽度(D33:**同一个容器**的折叠 / 展开,不是两套组件)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum NavLayout {
|
||||
/// 折叠:宽 **88**(`LayoutMetrics::nav_rail_width`),项内「药丸在上、标签在下」。
|
||||
Rail,
|
||||
/// 展开:宽 **240**(`LayoutMetrics::nav_drawer_width`),项内「图标在左、标签在右」。
|
||||
Drawer,
|
||||
}
|
||||
|
||||
impl NavLayout {
|
||||
/// 两种宽度(gallery)与测试用。
|
||||
pub const ALL: [NavLayout; 2] = [NavLayout::Rail, NavLayout::Drawer];
|
||||
|
||||
/// 稳定名字(截图文件名 / 图例用)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
NavLayout::Rail => "rail",
|
||||
NavLayout::Drawer => "drawer",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// ListItem 的几何(`research/12b` §4)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct ListItemGeometry {
|
||||
/// 一 / 两 / 三行行高(44 / 60 / 76;A1 是 56 / 72 / 88,本项目登记偏离 −12)。
|
||||
pub heights: [f32; 3],
|
||||
/// 内容起始侧内边距(16,A1 `ListItemLeadingSpace`)。
|
||||
pub pad_start: f32,
|
||||
/// 内容结束侧内边距(16,A1 `ListItemTrailingSpace`)。
|
||||
pub pad_end: f32,
|
||||
/// leading / trailing 图标边长(24,A1 `ListItemLeading/TrailingIconSize`)。
|
||||
pub icon: f32,
|
||||
/// 图标 ↔ 文本间距(16,`[估]`)。
|
||||
pub gap: f32,
|
||||
}
|
||||
|
||||
impl ListItemGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let one = ui.metrics().row_height;
|
||||
let step = ui.space(Space::X4);
|
||||
Self {
|
||||
// 每多一行 +16:与官方 56→72→88 的 delta 一致,差的只是基准值(−12)。
|
||||
heights: [one, one + step, one + step * 2.0],
|
||||
pad_start: ui.space(Space::X4),
|
||||
pad_end: ui.space(Space::X4),
|
||||
icon: IconSize::Toolbar.px(),
|
||||
gap: ui.space(Space::X4),
|
||||
}
|
||||
}
|
||||
|
||||
/// `lines` 行的行高(1/2/3 之外按就近夹取,不 panic——调用方传入的是枚举值)。
|
||||
pub fn height(&self, lines: usize) -> f32 {
|
||||
self.heights[lines.clamp(1, 3) - 1]
|
||||
}
|
||||
|
||||
/// `lines` 行的文本块高(行高 − 文本块 = 上下各一半的内边距)。
|
||||
pub fn text_block(&self, ui: &Ui, lines: usize) -> f32 {
|
||||
let headline = ui.style(typography_headline()).line_height_px;
|
||||
match lines.clamp(1, 3) {
|
||||
// 一行:主文本(BodyLarge 24)
|
||||
1 => headline,
|
||||
// 两行:主 + 辅助(BodyLarge 24 + BodyMedium 20)
|
||||
2 => headline + ui.style(typography_supporting()).line_height_px,
|
||||
// 三行:overline(LabelSmall 16)+ 主 + 辅助
|
||||
_ => {
|
||||
ui.style(typography_overline()).line_height_px
|
||||
+ headline
|
||||
+ ui.style(typography_supporting()).line_height_px
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 垂直内边距 = (行高 − 文本块) / 2(一行 44 → 10,两行 60 → 8,三行 76 → 8)。
|
||||
pub fn pad_y(&self, ui: &Ui, lines: usize) -> f32 {
|
||||
(self.height(lines) - self.text_block(ui, lines)) / 2.0
|
||||
}
|
||||
}
|
||||
|
||||
/// ListItem 主文本字级(12b 4.5:`BodyLarge 16/24` `[源] ListTokens.ListItemLabelTextFont`)。
|
||||
pub const fn typography_headline() -> unlucky_design::typography::TypeRole {
|
||||
unlucky_design::typography::TypeRole::BodyLarge
|
||||
}
|
||||
|
||||
/// ListItem 辅助文本字级(12b 4.5:`BodyMedium 14/20`)。
|
||||
pub const fn typography_supporting() -> unlucky_design::typography::TypeRole {
|
||||
unlucky_design::typography::TypeRole::BodyMedium
|
||||
}
|
||||
|
||||
/// ListItem overline 字级(12b 4.5:`LabelSmall 11/16`)。
|
||||
pub const fn typography_overline() -> unlucky_design::typography::TypeRole {
|
||||
unlucky_design::typography::TypeRole::LabelSmall
|
||||
}
|
||||
|
||||
/// Tabs 的几何(`research/12b` §6)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct TabsGeometry {
|
||||
/// 容器高(48,**G22**)。
|
||||
pub height: f32,
|
||||
/// 图标边长(24,A1 `Primary/SecondaryNavigationTabTokens.IconSize`)。
|
||||
pub icon: f32,
|
||||
/// 标签左右内边距(16,`[估]`:Compose `TabRow` 的 `HorizontalTextPadding`)。
|
||||
///
|
||||
/// 这条同时决定「指示条跟随选中项宽度」的**可测形态**:指示条宽 = 标签墨迹宽 + 2×16,
|
||||
/// 所以两段文案长度不同的 tab,其指示条宽度必然不同(渲染层断言用它)。
|
||||
pub pad: f32,
|
||||
/// Primary 指示条高(3,**G23**)。
|
||||
pub primary_bar: f32,
|
||||
/// Secondary 分隔线厚度(1 = `LM.divider_thickness`)。
|
||||
pub secondary_bar: f32,
|
||||
}
|
||||
|
||||
impl TabsGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
Self {
|
||||
height: TABS_HEIGHT,
|
||||
icon: IconSize::Toolbar.px(),
|
||||
pad: ui.space(Space::X4),
|
||||
primary_bar: TABS_INDICATOR,
|
||||
secondary_bar: ui.metrics().divider_thickness,
|
||||
}
|
||||
}
|
||||
|
||||
/// 指示条 / 分隔线高度:Primary 取 3px,Secondary 取 1px。
|
||||
pub fn bar(&self, primary: bool) -> f32 {
|
||||
if primary {
|
||||
self.primary_bar
|
||||
} else {
|
||||
self.secondary_bar
|
||||
}
|
||||
}
|
||||
|
||||
/// Primary 指示条圆角:`RoundedCornerShape(3dp)` 落在 3px 高的条上,与 `Full`(=1.5 半径)渲染结果相同。
|
||||
///
|
||||
/// Secondary 的 1px 分隔线**没有圆角**:A1 是一条直线;早先给 0.5 圆角,相邻 tab 的分段之间
|
||||
/// 因此留下 1px 亮缝(视觉 r1 P2-2 实测 `25..101 | 103..191 | 193..265`)。
|
||||
pub fn indicator_radius(&self) -> Radius {
|
||||
Radius::new(self.primary_bar / 2.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// 导航容器(rail ⇄ drawer)的几何(`research/15` §21 + D33)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct NavPaneGeometry {
|
||||
/// 哪种宽度(88 / 240)。
|
||||
pub layout: NavLayout,
|
||||
/// 容器宽(88 / 240)。
|
||||
pub width: f32,
|
||||
/// 项高(rail 52 = 药丸 32 + 4 + 标签 16;drawer 56,**G24**)。
|
||||
pub item_height: f32,
|
||||
/// 选中药丸宽(rail 56 = 88 − 2×16;drawer 216 = 240 − 2×12)。
|
||||
pub pill_width: f32,
|
||||
/// 选中药丸高(rail 32;drawer 56 = 项高)。
|
||||
pub pill_height: f32,
|
||||
/// 药丸离容器左右各缩多少(rail 16;drawer 12 = `ItemPadding`)。
|
||||
pub pill_inset: f32,
|
||||
/// 内容起始侧内边距(drawer 16;rail 由药丸居中决定)。
|
||||
pub pad_start: f32,
|
||||
/// 内容结束侧内边距(drawer 24)。
|
||||
pub pad_end: f32,
|
||||
/// 图标边长(24)。
|
||||
pub icon: f32,
|
||||
/// 图标 ↔ 标签间距(rail 是纵向 4;drawer 是横向 12)。
|
||||
pub gap: f32,
|
||||
/// 容器圆角(`CornerLargeEnd`:贴边侧直角、靠内容侧 16)。
|
||||
pub radius: Radius,
|
||||
}
|
||||
|
||||
impl NavPaneGeometry {
|
||||
/// 从令牌求值:**88 与 240 只在这里分叉**,其余全部由宽度派生。
|
||||
pub fn of(ui: &Ui, layout: NavLayout) -> Self {
|
||||
let metrics = ui.metrics();
|
||||
let item = drawer_metrics();
|
||||
// CornerLargeEnd:只有靠内容那一侧(右侧)两角 16,贴边侧直角。
|
||||
let corner = shape_radius();
|
||||
let radius = Radius {
|
||||
top_left: 0.0,
|
||||
top_right: corner,
|
||||
bottom_right: corner,
|
||||
bottom_left: 0.0,
|
||||
};
|
||||
|
||||
match layout {
|
||||
NavLayout::Rail => {
|
||||
let width = metrics.nav_rail_width;
|
||||
let pill_inset = ui.space(Space::X4);
|
||||
let pill_height = metrics.control_height - ui.space(Space::X2);
|
||||
Self {
|
||||
layout,
|
||||
width,
|
||||
// 52 = 药丸 32 + 4 + 标签行高 16(与 `shell/nav.rs` 的项高同源)
|
||||
item_height: pill_height
|
||||
+ ui.space(Space::X1)
|
||||
+ ui.style(unlucky_design::typography::TypeRole::LabelMedium)
|
||||
.line_height_px,
|
||||
pill_width: width - pill_inset * 2.0,
|
||||
pill_height,
|
||||
pill_inset,
|
||||
pad_start: pill_inset,
|
||||
pad_end: pill_inset,
|
||||
icon: IconSize::Toolbar.px(),
|
||||
gap: ui.space(Space::X1),
|
||||
radius,
|
||||
}
|
||||
}
|
||||
NavLayout::Drawer => {
|
||||
let width = metrics.nav_drawer_width;
|
||||
Self {
|
||||
layout,
|
||||
width,
|
||||
item_height: DRAWER_ITEM_HEIGHT,
|
||||
pill_width: item.indicator_width(width),
|
||||
pill_height: DRAWER_ITEM_HEIGHT,
|
||||
pill_inset: item.inset,
|
||||
pad_start: item.pad_start,
|
||||
pad_end: item.pad_end,
|
||||
icon: item.icon,
|
||||
gap: item.gap,
|
||||
radius,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 导航容器的组件级微度量(`ComponentMetrics::NAVIGATION_DRAWER`;缺令牌会直接炸,不静默回退)。
|
||||
fn drawer_metrics() -> ComponentMetrics {
|
||||
Component::NavigationDrawer
|
||||
.metrics()
|
||||
.expect("NavigationDrawer 的 ComponentMetrics 是 G10 的落点")
|
||||
}
|
||||
|
||||
/// 容器圆角(`Component::NavigationDrawer.spec().shape = ShapeScale::Large` → 16)。
|
||||
fn shape_radius() -> f32 {
|
||||
let shape = Component::NavigationDrawer.spec().shape;
|
||||
debug_assert_eq!(shape, ShapeScale::Large, "ContainerShape=CornerLargeEnd");
|
||||
shape.dp()
|
||||
}
|
||||
|
||||
/// AppBar(small)的几何(`research/12b` §16)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct AppBarGeometry {
|
||||
/// 页头高(56 = `LM.page_header_height`;A1 是 64,登记偏离 −8)。
|
||||
pub height: f32,
|
||||
/// 图标边长(24,A1 `AppBarTokens.IconSize`)。
|
||||
pub icon: f32,
|
||||
/// 左右内边距(4,A1 `AppBarTokens.Leading/TrailingSpace`)。
|
||||
pub edge: f32,
|
||||
/// 头像边长(32,A1 `AppBarTokens.AvatarSize`)。
|
||||
pub avatar: f32,
|
||||
}
|
||||
|
||||
impl AppBarGeometry {
|
||||
/// 从令牌求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
Self {
|
||||
height: ui.metrics().page_header_height,
|
||||
icon: IconSize::Toolbar.px(),
|
||||
edge: ui.space(Space::X1),
|
||||
avatar: IconSize::Empty.px(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,131 @@
|
||||
//! `geometry` 的单元测试(split 拆出来的:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(
|
||||
SchemeFlavor::Light,
|
||||
Platform::Windows,
|
||||
Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// 4.1 / 4.2:三种行高 44 / 60 / 76(A1 56/72/88 的登记偏离 −12)。
|
||||
#[test]
|
||||
fn list_item_heights_are_44_60_76() {
|
||||
let geometry = ListItemGeometry::of(&ui());
|
||||
assert_eq!(geometry.heights, [44.0, 60.0, 76.0]);
|
||||
for lines in 1..=3 {
|
||||
assert_eq!(geometry.height(lines), geometry.heights[lines - 1]);
|
||||
}
|
||||
// 官方 delta 也是每行 +16
|
||||
assert_eq!(geometry.heights[1] - geometry.heights[0], 16.0);
|
||||
assert_eq!(geometry.heights[2] - geometry.heights[1], 16.0);
|
||||
}
|
||||
|
||||
/// 行高必须**装得下**文本块(否则文字会被裁):三行文本块 16+24+20 = 60 ≤ 76。
|
||||
#[test]
|
||||
fn list_item_rows_fit_their_text_block() {
|
||||
let ui = ui();
|
||||
let geometry = ListItemGeometry::of(&ui);
|
||||
for lines in 1..=3 {
|
||||
let block = geometry.text_block(&ui, lines);
|
||||
let pad = geometry.pad_y(&ui, lines);
|
||||
assert!(pad >= 0.0, "{lines} 行的垂直内边距是负数(行高装不下文本)");
|
||||
assert!(
|
||||
(block + pad * 2.0 - geometry.height(lines)).abs() < f32::EPSILON,
|
||||
"{lines} 行:文本块 {block} + 2×{pad} ≠ 行高 {}",
|
||||
geometry.height(lines)
|
||||
);
|
||||
}
|
||||
assert_eq!(geometry.text_block(&ui, 1), 24.0, "BodyLarge 24/24");
|
||||
assert_eq!(geometry.text_block(&ui, 2), 44.0, "24 + BodyMedium 20");
|
||||
assert_eq!(geometry.text_block(&ui, 3), 60.0, "LabelSmall 16 + 24 + 20");
|
||||
assert_eq!(geometry.pad_y(&ui, 1), 10.0, "(44 − 24) / 2");
|
||||
assert_eq!(geometry.pad_y(&ui, 3), 8.0, "(76 − 60) / 2");
|
||||
}
|
||||
|
||||
/// 21.1 / 21.5 / 21.6:drawer 240、药丸 216(左右各缩 12)、项高 56、内边距 16/24。
|
||||
#[test]
|
||||
fn drawer_pane_is_240_wide_with_a_216_pill() {
|
||||
let geometry = NavPaneGeometry::of(&ui(), NavLayout::Drawer);
|
||||
assert_eq!(geometry.width, 240.0, "D33 的展开宽度");
|
||||
assert_eq!(geometry.pill_inset, 12.0, "ItemPadding");
|
||||
assert_eq!(
|
||||
geometry.pill_width, 216.0,
|
||||
"240 − 2×12(A1: 360 − 2×12 = 336)"
|
||||
);
|
||||
assert_eq!(geometry.item_height, 56.0, "G24:A1 ActiveIndicatorHeight");
|
||||
assert_eq!(geometry.pill_height, 56.0, "指示器高 = 项高");
|
||||
assert_eq!((geometry.pad_start, geometry.pad_end), (16.0, 24.0));
|
||||
assert_eq!(geometry.gap, 12.0, "图标 ↔ label");
|
||||
assert_eq!(geometry.icon, 24.0);
|
||||
// 药丸 + 两侧内缩 = 容器宽(这条是「药丸从容器宽派生」的等式,Q8 的回归点)
|
||||
assert!((geometry.pill_width + geometry.pill_inset * 2.0 - geometry.width).abs() < 0.01);
|
||||
}
|
||||
|
||||
/// D33:rail 与 drawer 是**同一个容器**的两个宽度(88 ⇄ 240),不是两套组件。
|
||||
#[test]
|
||||
fn rail_and_drawer_share_one_container() {
|
||||
let ui = ui();
|
||||
let rail = NavPaneGeometry::of(&ui, NavLayout::Rail);
|
||||
let drawer = NavPaneGeometry::of(&ui, NavLayout::Drawer);
|
||||
|
||||
assert_eq!(rail.width, 88.0);
|
||||
assert_eq!(drawer.width, 240.0);
|
||||
assert!(rail.width < drawer.width);
|
||||
|
||||
// 同一个「药丸 = 容器宽 − 2×内缩」公式
|
||||
for pane in [rail, drawer] {
|
||||
assert!(
|
||||
(pane.pill_width + pane.pill_inset * 2.0 - pane.width).abs() < 0.01,
|
||||
"{:?} 的药丸宽不是从容器宽派生的",
|
||||
pane.layout
|
||||
);
|
||||
// 圆角语言不变:都是 CornerLargeEnd(外侧直角、内侧 16)
|
||||
assert_eq!((pane.radius.top_left, pane.radius.bottom_left), (0.0, 0.0));
|
||||
assert_eq!(
|
||||
(pane.radius.top_right, pane.radius.bottom_right),
|
||||
(16.0, 16.0)
|
||||
);
|
||||
assert_eq!(pane.icon, 24.0);
|
||||
}
|
||||
|
||||
// rail 的药丸是 56×32(M68 已修正的结论),不是 drawer 的 216×56
|
||||
assert_eq!((rail.pill_width, rail.pill_height), (56.0, 32.0));
|
||||
assert_eq!((drawer.pill_width, drawer.pill_height), (216.0, 56.0));
|
||||
}
|
||||
|
||||
/// 6.1 / 6.2 / 6.6:Tabs 48 高、指示条 3、Secondary 线 1。
|
||||
#[test]
|
||||
fn tabs_geometry_matches_the_reference() {
|
||||
let ui = ui();
|
||||
let geometry = TabsGeometry::of(&ui);
|
||||
assert_eq!(geometry.height, 48.0, "G22");
|
||||
assert_eq!(geometry.icon, 24.0);
|
||||
assert_eq!(geometry.pad, 16.0);
|
||||
assert_eq!(geometry.bar(true), 3.0, "ActiveIndicatorHeight");
|
||||
assert_eq!(geometry.bar(false), 1.0, "DividerHeight");
|
||||
// RoundedCornerShape(3dp) 落在 3px 高的条上 = 半径 1.5(与 Full 同渲染)
|
||||
assert_eq!(geometry.indicator_radius().top_left, 1.5);
|
||||
}
|
||||
|
||||
/// 16.1 / 16.5:AppBar 56(LM)、图标 24、左右 4、头像 32。
|
||||
#[test]
|
||||
fn app_bar_geometry_matches_the_skeleton() {
|
||||
let geometry = AppBarGeometry::of(&ui());
|
||||
assert_eq!(
|
||||
geometry.height, 56.0,
|
||||
"LM.page_header_height(A1 64,登记偏离)"
|
||||
);
|
||||
assert_eq!((geometry.icon, geometry.edge), (24.0, 4.0));
|
||||
assert_eq!(geometry.avatar, 32.0);
|
||||
}
|
||||
@@ -0,0 +1,306 @@
|
||||
//! ListItem(`research/12b` §4):一行 / 两行 / 三行,leading / trailing 槽位,选中态,五态状态层。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1,本轮 `javap` 实读本机 AAR 的 `ListTokens` / `ListItemColors`)
|
||||
//!
|
||||
//! | # | 检查项 | 参考值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 4.1 | 一行高 | A1 **56** → 本项目 **44**(`LM.row_height`,登记偏离 −12) | [`ListItemGeometry::heights`] |
|
||||
//! | 4.2 | 两 / 三行高 | A1 **72 / 88** → 本项目 **60 / 76**(每多一行 +16,与官方同 delta) | 同上 |
|
||||
//! | 4.3 | 左右内边距 | **16 / 16** | `pad_start` / `pad_end` |
|
||||
//! | 4.4 | leading | 图标 **24** `OnSurfaceVariant` | `IconSize::Toolbar` |
|
||||
//! | 4.5 | 字级 | 主 `BodyLarge 16/24`、辅助 `BodyMedium 14/20`、overline `LabelSmall 11/16` | `TypeRole` |
|
||||
//! | 4.7 | 状态 | hover/focus/pressed **文本与图标色不变**,只叠状态层(8/10/10%) | [`interaction`] |
|
||||
//! | 4.8 | 选中 trailing | 图标 → **`Primary`** | `Role::Primary` |
|
||||
//!
|
||||
//! ## 禁用是**修饰器**,不是构造函数(照 `selection/chip.rs` 复审 P2-1 的结论)
|
||||
//!
|
||||
//! [`ListItem::disabled`] **只清消息**:图标、选中态、状态层全部保留。早期 chip 的
|
||||
//! `Chip::disabled(label)` 构造函数把图标和选中态一起丢了,图上是「另一行」,不是「这一行禁用」。
|
||||
//!
|
||||
//! ## 禁用内容角色是 **`OnSurface`**,不是默认的 `OnSurfaceVariant`
|
||||
//!
|
||||
//! A1 实读(`javap -p -c androidx.compose.material3.tokens.ListTokens`):
|
||||
//!
|
||||
//! ```text
|
||||
//! ListItemDisabledLabelTextColor = OnSurface (+ ListItemDisabledLabelTextOpacity = 0.38f)
|
||||
//! ListItemDisabledLeadingIconColor = OnSurface (+ 0.38f)
|
||||
//! ListItemDisabledTrailingIconColor = OnSurface (+ 0.38f)
|
||||
//! ```
|
||||
//!
|
||||
//! 所以这里必须走 `interaction::disabled_content_over_role(ui, OnSurface, false)`;
|
||||
//! 用默认的 `disabled_colors()`(写死 `OnSurfaceVariant`)会偏浅一档。
|
||||
//!
|
||||
//! ## 选中态:本项目口径(**偏离登记 D-M79-1**)
|
||||
//!
|
||||
//! A1 的 `ListItemColors` **没有** selected 容器色(实读字段:containerColor / headline / leadingIcon /
|
||||
//! overline / supporting / trailingIcon + 三个 disabled),选中只把 trailing 图标换成 `Primary`。
|
||||
//! mission 要求「选中态(SecondaryContainer)」,且本项目的菜单项(M77)与 drawer 项都用
|
||||
//! `SecondaryContainer` 表示「当前项」——三处保持同一语言,故 ListItem 也填 `SecondaryContainer`
|
||||
//! + `OnSecondaryContainer`。**这是实质偏离**:A1 的 ListItem 选中行不换底色。
|
||||
|
||||
use iced::widget::text::{LineHeight, Wrapping};
|
||||
use iced::widget::{button, container, text};
|
||||
use iced::{Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::geometry::{
|
||||
typography_headline, typography_overline, typography_supporting, ListItemGeometry,
|
||||
};
|
||||
|
||||
/// 一个列表项(一行 / 两行 / 三行由槽位决定)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ListItem<'a, M> {
|
||||
overline: Option<&'a str>,
|
||||
headline: &'a str,
|
||||
supporting: Option<&'a str>,
|
||||
leading: Option<IconKind>,
|
||||
trailing: Option<IconKind>,
|
||||
on_press: Option<M>,
|
||||
selected: bool,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> ListItem<'a, M> {
|
||||
/// 一行项(主文本 + 可点消息)。
|
||||
pub fn new(headline: &'a str, on_press: M) -> Self {
|
||||
Self {
|
||||
overline: None,
|
||||
headline,
|
||||
supporting: None,
|
||||
leading: None,
|
||||
trailing: None,
|
||||
on_press: Some(on_press),
|
||||
selected: false,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 加一行辅助文本 → **两行**项(4.5:辅助 `BodyMedium`)。
|
||||
pub fn supporting(mut self, supporting: &'a str) -> Self {
|
||||
self.supporting = Some(supporting);
|
||||
self
|
||||
}
|
||||
|
||||
/// 加上方 overline → **三行**项(4.5:overline `LabelSmall`,`OnSurfaceVariant`)。
|
||||
pub fn overline(mut self, overline: &'a str) -> Self {
|
||||
self.overline = Some(overline);
|
||||
self
|
||||
}
|
||||
|
||||
/// 前置槽位(图标 24,`OnSurfaceVariant`)。
|
||||
pub fn leading(mut self, kind: IconKind) -> Self {
|
||||
self.leading = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 后置槽位(未选中 `OnSurface`,选中 `Primary`,见 4.8)。
|
||||
pub fn trailing(mut self, kind: IconKind) -> Self {
|
||||
self.trailing = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 选中态(`SecondaryContainer` + `OnSecondaryContainer`;偏离 D-M79-1 见模块文档)。
|
||||
pub fn selected(mut self) -> Self {
|
||||
self.selected = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 状态矩阵取证;不动状态机)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
|
||||
/// 转禁用:**只清消息**,槽位与选中态一律保留。
|
||||
pub fn disabled(mut self) -> Self {
|
||||
self.on_press = None;
|
||||
self
|
||||
}
|
||||
|
||||
/// 行数(1 + 有 overline + 有 supporting)。
|
||||
pub fn lines(&self) -> usize {
|
||||
usize::from(self.overline.is_some()) + 1 + usize::from(self.supporting.is_some())
|
||||
}
|
||||
}
|
||||
|
||||
/// 一项的颜色(按态 + 选中求值;禁用按 A1 的 `OnSurface`@38%)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
struct ItemPalette {
|
||||
fill: Option<Color>,
|
||||
headline: Color,
|
||||
supporting: Color,
|
||||
leading: Color,
|
||||
trailing: Color,
|
||||
}
|
||||
|
||||
fn palette(ui: &Ui, state: Interaction, selected: bool) -> ItemPalette {
|
||||
if state.is_disabled() {
|
||||
// A1:ListItemDisabled*Color = OnSurface × 0.38(无容器时叠在 surface 上)
|
||||
let ink = interaction::disabled_content_over_role(ui, Role::OnSurface, false);
|
||||
return ItemPalette {
|
||||
fill: None,
|
||||
headline: ink,
|
||||
supporting: ink,
|
||||
leading: ink,
|
||||
trailing: ink,
|
||||
};
|
||||
}
|
||||
|
||||
if selected {
|
||||
let fill = interaction::overlay_color(
|
||||
ui,
|
||||
state,
|
||||
Role::OnSecondaryContainer,
|
||||
Role::SecondaryContainer,
|
||||
)
|
||||
.unwrap_or_else(|| ui.color(Role::SecondaryContainer));
|
||||
return ItemPalette {
|
||||
fill: Some(fill),
|
||||
headline: ui.color(Role::OnSecondaryContainer),
|
||||
supporting: ui.color(Role::OnSecondaryContainer),
|
||||
leading: ui.color(Role::OnSecondaryContainer),
|
||||
// 4.8:选中时 trailing 图标是 `Primary`(A1 ListItemSelectedTrailingIconColor)
|
||||
trailing: ui.color(Role::Primary),
|
||||
};
|
||||
}
|
||||
|
||||
ItemPalette {
|
||||
// 状态层叠在**行自己的底**(Surface)上,得到不透明结果(D27)
|
||||
fill: interaction::overlay_color(ui, state, Role::OnSurface, Role::Surface),
|
||||
headline: ui.color(Role::OnSurface),
|
||||
supporting: ui.color(Role::OnSurfaceVariant),
|
||||
leading: ui.color(Role::OnSurfaceVariant),
|
||||
trailing: ui.color(Role::OnSurface),
|
||||
}
|
||||
}
|
||||
|
||||
/// 一行文本(显式行高:三行块的 16+24+20 必须能精确等于 60,靠的就是它)。
|
||||
fn line<'a, M: 'a>(
|
||||
ui: &'a Ui,
|
||||
value: &'a str,
|
||||
role: unlucky_design::typography::TypeRole,
|
||||
color: Color,
|
||||
) -> Element<'a, M> {
|
||||
let style = ui.style(role);
|
||||
text(value)
|
||||
.size(style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(style.line_height_px)))
|
||||
// **单行**:行高是固定值(44/60/76),`Text` 默认 `Wrapping::Word` 会把长实例名
|
||||
// 折成两行、把三行块顶穿。官方要的是单行 ellipsis,iced 没有 ellipsis(D19 先例)
|
||||
// → 单行 + 超长由外层 `clip(true)` 直接切(偏离 D-M79-5)。
|
||||
.wrapping(Wrapping::None)
|
||||
.font(ui.font_of(style))
|
||||
.color(color)
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 列表项(`research/12b` §4)。
|
||||
pub fn list_item<'a, M: Clone + 'a>(ui: &'a Ui, item: ListItem<'a, M>) -> Element<'a, M> {
|
||||
let geometry = ListItemGeometry::of(ui);
|
||||
let lines = item.lines();
|
||||
let height = geometry.height(lines);
|
||||
// 禁用 = 「没有消息」;`state` 是取证强制值,优先级更高(矩阵里画 hover 的禁用项也成立)
|
||||
let forced = item.state.or(if item.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
} else {
|
||||
None
|
||||
});
|
||||
let colors = palette(ui, forced.unwrap_or(Interaction::Enabled), item.selected);
|
||||
|
||||
let mut body = iced::widget::Column::new().spacing(0);
|
||||
if let Some(overline) = item.overline {
|
||||
body = body.push(line::<M>(
|
||||
ui,
|
||||
overline,
|
||||
typography_overline(),
|
||||
colors.supporting,
|
||||
));
|
||||
}
|
||||
body = body.push(line::<M>(
|
||||
ui,
|
||||
item.headline,
|
||||
typography_headline(),
|
||||
colors.headline,
|
||||
));
|
||||
if let Some(supporting) = item.supporting {
|
||||
body = body.push(line::<M>(
|
||||
ui,
|
||||
supporting,
|
||||
typography_supporting(),
|
||||
colors.supporting,
|
||||
));
|
||||
}
|
||||
|
||||
let mut content = iced::widget::Row::new()
|
||||
.align_y(Alignment::Center)
|
||||
.spacing(geometry.gap);
|
||||
if let Some(kind) = item.leading {
|
||||
// Q9:图标必须经固定尺寸容器(否则会被按钮的 Fill 约束撑满)
|
||||
content = content.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, colors.leading),
|
||||
));
|
||||
}
|
||||
// 文本块吃掉剩余宽度并**裁切**:单行超长时切在行内边距上,不会压到 trailing
|
||||
content = content.push(container(body).width(Length::Fill).clip(true));
|
||||
if let Some(kind) = item.trailing {
|
||||
content = content.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, colors.trailing),
|
||||
));
|
||||
}
|
||||
|
||||
let pad_y = geometry.pad_y(ui, lines);
|
||||
// 行必须撑满 item 宽度(Fill 空间要有宽度可撑),垂直靠 align_y 居中(`button` 默认贴左上)
|
||||
let body = container(content)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
let selected = item.selected;
|
||||
let style = move |_theme: &iced::Theme, status: button::Status| {
|
||||
let state = forced.unwrap_or_else(|| Interaction::from_status(status));
|
||||
let colors = palette(ui, state, selected);
|
||||
button::Style {
|
||||
background: colors.fill.map(Background::Color),
|
||||
text_color: colors.headline,
|
||||
// 4.x:ListItem 的形状是 `CornerNone`(直角),没有圆角档
|
||||
border: Border {
|
||||
radius: ui.radius_dp(ShapeScale::None),
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
};
|
||||
|
||||
let button = button(body)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(height))
|
||||
.padding(Padding {
|
||||
top: pad_y,
|
||||
right: geometry.pad_end,
|
||||
bottom: pad_y,
|
||||
left: geometry.pad_start,
|
||||
})
|
||||
.style(style);
|
||||
|
||||
let element: Element<'a, M> = match item.on_press {
|
||||
Some(message) => button.on_press(message).into(),
|
||||
None => button.into(),
|
||||
};
|
||||
element
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,127 @@
|
||||
//! `list_item` 的单元测试(split 拆出来的:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(
|
||||
SchemeFlavor::Light,
|
||||
Platform::Windows,
|
||||
Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// 槽位决定行数:1 / 2 / 3(三行是 overline + headline + supporting)。
|
||||
#[test]
|
||||
fn line_count_follows_the_slots() {
|
||||
let one = ListItem::<()>::new("Instances", ());
|
||||
assert_eq!(one.lines(), 1);
|
||||
let two = ListItem::<()>::new("Instances", ()).supporting("3 versions");
|
||||
assert_eq!(two.lines(), 2);
|
||||
let three = ListItem::<()>::new("Instances", ())
|
||||
.overline("RECENT")
|
||||
.supporting("3 versions");
|
||||
assert_eq!(three.lines(), 3);
|
||||
// overline 单独存在也是两行(overline + headline)
|
||||
let overline_only = ListItem::<()>::new("Instances", ()).overline("RECENT");
|
||||
assert_eq!(overline_only.lines(), 2);
|
||||
}
|
||||
|
||||
/// **禁用是修饰器**:只清消息,槽位与选中态全部保留(复审 P2-1 那条)。
|
||||
#[test]
|
||||
fn disabled_only_clears_the_message() {
|
||||
let item = ListItem::new("Instances", ())
|
||||
.leading(unlucky_design::icons::IconKind::Instances)
|
||||
.trailing(unlucky_design::icons::IconKind::Settings)
|
||||
.supporting("3 versions")
|
||||
.selected()
|
||||
.disabled();
|
||||
assert!(item.on_press.is_none(), "禁用必须清消息");
|
||||
assert!(item.leading.is_some(), "禁用不许删前置图标");
|
||||
assert!(item.trailing.is_some(), "禁用不许删后置图标");
|
||||
assert!(item.selected, "禁用不许删选中态");
|
||||
assert!(item.supporting.is_some(), "禁用不许删槽位");
|
||||
assert_eq!(item.lines(), 2);
|
||||
}
|
||||
|
||||
/// 禁用内容角色是 **`OnSurface`**@38%(A1 ListTokens),不是默认的 `OnSurfaceVariant`。
|
||||
#[test]
|
||||
fn disabled_content_uses_on_surface() {
|
||||
let ui = ui();
|
||||
let palette = palette(&ui, Interaction::Disabled, false);
|
||||
let expected = interaction::disabled_content_over_role(&ui, Role::OnSurface, false);
|
||||
assert_eq!(palette.headline, expected);
|
||||
assert_eq!(palette.leading, expected);
|
||||
assert_eq!(palette.trailing, expected);
|
||||
assert_ne!(
|
||||
palette.headline,
|
||||
interaction::disabled_content_over_role(&ui, Role::OnSurfaceVariant, false),
|
||||
"走默认的 OnSurfaceVariant 就会偏浅一档(这条钉住 A1 的角色)"
|
||||
);
|
||||
assert!(palette.fill.is_none(), "禁用不叠状态层容器");
|
||||
}
|
||||
|
||||
/// 选中态:`SecondaryContainer` + `OnSecondaryContainer`,trailing 是 `Primary`(4.8)。
|
||||
#[test]
|
||||
fn selected_row_is_secondary_container() {
|
||||
let ui = ui();
|
||||
let palette = palette(&ui, Interaction::Enabled, true);
|
||||
assert_eq!(palette.fill, Some(ui.color(Role::SecondaryContainer)));
|
||||
assert_eq!(palette.headline, ui.color(Role::OnSecondaryContainer));
|
||||
assert_eq!(palette.trailing, ui.color(Role::Primary), "4.8");
|
||||
}
|
||||
|
||||
/// 4.7:hover / pressed 只叠状态层,**内容色不变**。
|
||||
#[test]
|
||||
fn interaction_states_keep_the_content_colors() {
|
||||
let ui = ui();
|
||||
let resting = palette(&ui, Interaction::Enabled, false);
|
||||
for state in [
|
||||
Interaction::Hovered,
|
||||
Interaction::Focused,
|
||||
Interaction::Pressed,
|
||||
] {
|
||||
let active = palette(&ui, state, false);
|
||||
assert_eq!(active.headline, resting.headline, "{state:?} 不许改文本色");
|
||||
assert_eq!(active.leading, resting.leading, "{state:?} 不许改图标色");
|
||||
assert!(active.fill.is_some(), "{state:?} 必须叠状态层");
|
||||
}
|
||||
assert_eq!(resting.fill, None, "静息态不叠状态层");
|
||||
}
|
||||
|
||||
/// 三档行高与 `LM.row_height` 的关系**钉死**(有人按 A1 改回 56 时这里会红)。
|
||||
#[test]
|
||||
fn heights_are_pinned_to_the_row_height_token() {
|
||||
let ui = ui();
|
||||
let geometry = ListItemGeometry::of(&ui);
|
||||
assert_eq!(geometry.heights[0], ui.metrics().row_height);
|
||||
assert_eq!(geometry.heights, [44.0, 60.0, 76.0]);
|
||||
assert_ne!(
|
||||
geometry.heights[0], 56.0,
|
||||
"56 是 A1 的值;本项目按 12b §4.1 取 44(改回去会破坏页面排版)"
|
||||
);
|
||||
}
|
||||
|
||||
/// 元素构造不 panic(`Element` 树的形状也一并过一遍)。
|
||||
#[test]
|
||||
fn view_builds_a_tree() {
|
||||
let ui = ui();
|
||||
let _: Element<'_, ()> = list_item(
|
||||
&ui,
|
||||
ListItem::new("Instances", ())
|
||||
.overline("RECENT")
|
||||
.supporting("3 versions")
|
||||
.leading(unlucky_design::icons::IconKind::Instances)
|
||||
.trailing(unlucky_design::icons::IconKind::Settings)
|
||||
.selected(),
|
||||
);
|
||||
let _: Element<'_, ()> = list_item(&ui, ListItem::new("Logs", ()).disabled());
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
//! 导航家族的长文案取证块(D-M79-5):**单行 + 裁切**,页面真接长实例名时不许折行。
|
||||
//!
|
||||
//! 为什么不放在 `gallery/navigation.rs`:那个文件已经贴到 400 行红线(AGENTS.md §3-1),
|
||||
//! 而它属于 harness 单文件、scope 只授权一个路径。按 `selection::matrix` 的先例,把**取证块**
|
||||
//! 收进组件目录、对消息类型泛型(`pressed: impl Fn() -> M`),gallery 只做一次 `.map`。
|
||||
|
||||
use iced::widget::{column, container, text};
|
||||
use iced::{Background, Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::{
|
||||
app_bar, list_item, navigation, tabs, AppBar, AppBarAction, ListItem, NavGroup, NavItem,
|
||||
Navigation, Tab, Tabs,
|
||||
};
|
||||
|
||||
/// 一行小字图例。
|
||||
fn note<'a, M: 'a>(ui: &'a Ui, value: &'a str) -> Element<'a, M> {
|
||||
let style = ui.style(TypeRole::BodySmall);
|
||||
text(value)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 取景板(`SurfaceContainerLow`):`Surface` 的页头与页面底色同色,要垫一层才量得到边界。
|
||||
fn plate<'a, M: 'a>(ui: &'a Ui, pad: f32, content: impl Into<Element<'a, M>>) -> Element<'a, M> {
|
||||
container(content)
|
||||
.padding(pad)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(ui.color(Role::SurfaceContainerLow))),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
fn icon(name: &str) -> IconKind {
|
||||
match name {
|
||||
"download" => IconKind::Download,
|
||||
"logs" => IconKind::Logs,
|
||||
"settings" => IconKind::Settings,
|
||||
_ => IconKind::Instances,
|
||||
}
|
||||
}
|
||||
|
||||
/// 长文案块(D-M79-5 的取证):单行 + 裁切——不折行、不顶穿 56 的页头、不压 trailing。
|
||||
/// 矩阵图全用短文案看不出这个坑,真实实例名(`All the Mods 10 - ATM10 …`)一接就中招。
|
||||
pub fn long_part<'a, M: Clone + 'a>(ui: &'a Ui, pressed: impl Fn() -> M) -> Element<'a, M> {
|
||||
const LONG: &str = "All the Mods 10 - ATM10 - 1.21.1 - NeoForge";
|
||||
|
||||
let bar = app_bar(
|
||||
ui,
|
||||
AppBar::new(LONG)
|
||||
.subtitle(LONG)
|
||||
.leading(AppBarAction::inert(icon("instances")))
|
||||
.trailing(AppBarAction::new(icon("settings"), pressed()))
|
||||
.trailing(AppBarAction::new(icon("logs"), pressed())),
|
||||
);
|
||||
|
||||
let row = |lines: usize| {
|
||||
let mut item = ListItem::new(LONG, pressed())
|
||||
.leading(icon("instances"))
|
||||
.trailing(icon("settings"));
|
||||
if lines >= 2 {
|
||||
item = item.supporting(LONG);
|
||||
}
|
||||
if lines >= 3 {
|
||||
item = item.overline(LONG);
|
||||
}
|
||||
container(list_item(ui, item.selected()))
|
||||
.width(Length::Fixed(ui.metrics().nav_drawer_width))
|
||||
};
|
||||
|
||||
let pane = navigation(
|
||||
ui,
|
||||
Navigation::drawer().group(
|
||||
NavGroup::titled(LONG)
|
||||
.item(NavItem::new(LONG, icon("instances"), pressed()).selected())
|
||||
.item(NavItem::new("Settings", icon("settings"), pressed())),
|
||||
),
|
||||
);
|
||||
|
||||
// Tabs:长标签不折行,tab 自己变宽(横向滚动兜住溢出)
|
||||
let tabs_row = tabs(
|
||||
ui,
|
||||
Tabs::primary()
|
||||
.tab(Tab::new(LONG, pressed()).selected())
|
||||
.tab(Tab::new("Settings", pressed())),
|
||||
);
|
||||
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"长文案(D-M79-5):单行 + 裁切 —— 不折行、页头仍 56、不压 trailing"
|
||||
),
|
||||
plate(ui, ui.space(Space::X2), bar),
|
||||
column![row(1), row(2), row(3)].spacing(ui.space(Space::X4)),
|
||||
tabs_row,
|
||||
container(container(pane).height(Length::Fixed(ui.space(Space::X8) * 6.0)))
|
||||
.width(Length::Fixed(ui.metrics().nav_drawer_width)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//! **导航类家族**(`research/12b` §4/§6/§16 + `research/15` §21):四件组件,一个容器。
|
||||
//!
|
||||
//! | 组件 | 入口 | 参考章节 | 关键几何 |
|
||||
//! |---|---|---|---|
|
||||
//! | ListItem | [`list_item::list_item`] | 12b §4 | 行高 44 / 60 / 76(A1 56/72/88,登记偏离) |
|
||||
//! | Tabs | [`tabs::tabs`] | 12b §6 | 容器 48、Primary 指示条 3、Secondary 线 1 |
|
||||
//! | NavigationDrawer | [`drawer::navigation`] | 15 §21 + D33 | **同一个容器**:rail 88 ⇄ drawer 240 |
|
||||
//! | AppBar small | [`app_bar::app_bar`] | 12b §16 | 页头 56、标题 TitleLarge、滚动换色 + L2 |
|
||||
//!
|
||||
//! ## 三条纪律(与另外四个家族同源)
|
||||
//!
|
||||
//! 1. **对消息类型泛型**,不 import `crate::app::Message`(契约 §2);`Ui` 一律 `&'a Ui` 传入。
|
||||
//! 2. **状态层只走** [`crate::app::components::interaction`]:α 与禁用色一处求值;
|
||||
//! 禁用是**修饰器**(`.disabled()` 只清消息,见 `selection/chip.rs` 复审 P2-1)。
|
||||
//! 3. **精确尺寸只走** [`crate::app::components::layout`]:图标一律 `layout::fixed`(Q9),
|
||||
//! 居中交给父级 `align_x`(Q8:`center_x(Fill)` 会把 56 宽药丸撑成 88)。
|
||||
//!
|
||||
//! ## 禁用内容角色**按变体**(不许抄默认值)
|
||||
//!
|
||||
//! | 组件 | 禁用内容角色 | 出处 |
|
||||
//! |---|---|---|
|
||||
//! | ListItem | **`OnSurface`**@38%(不是 `OnSurfaceVariant`) | `[源]` `ListTokens.ListItemDisabledLabel/LeadingIcon/TrailingIconColor = OnSurface` + `…Opacity = 0.38f` |
|
||||
//! | Drawer / Rail 项 | `OnSurface`@38% | `[估]`(A1 无 disabled token,与 ListItem 同表面语境) |
|
||||
//! | Tabs | `OnSurface`@38% | `[估]`(同上;A1 的 Tabs 两套 token 只有 Active/Inactive) |
|
||||
//! | AppBar | — (本轮页头不带禁用动作) | — |
|
||||
//!
|
||||
//! ## Q21:要给居中就**两轴都显式给**(第三轮 review 的规则化)
|
||||
//!
|
||||
//! `Container` 的 `horizontal_alignment` 默认 `Left`、`vertical_alignment` 默认 `Top`
|
||||
//! (`iced_widget-0.14.2/src/container.rs`)。只给 `align_y` 会让内容贴左缘——AppBar 的 40×40
|
||||
//! 动作按钮里 24px 图标曾因此左内缩 4 / 右内缩 20(视觉 r1 实测前导墨迹 `38..58`,应 `44..68`),
|
||||
//! 而且 hover 的圆形状态层会露在图标一侧。
|
||||
//!
|
||||
//! 本目录的复查结论(逐处):
|
||||
//!
|
||||
//! | 位置 | 需要 | 写法 |
|
||||
//! |---|---|---|
|
||||
//! | `app_bar::action` 命中区里的图标 | 两轴居中 | `align_x` + `align_y` |
|
||||
//! | `app_bar` 页头内容行 | 垂直居中(水平由 `Fill` 决定) | `.align_y(Center)` |
|
||||
//! | `tabs::tab_cell` 的内容 | 两轴居中 | `align_x` + `align_y` |
|
||||
//! | `drawer/item` 的药丸 | 两轴居中 | `align_x` + `align_y` |
|
||||
//! | `list_item` 的文本块 / `drawer` 的分组标题 | **左上起排**(`Start` 是对的,不需要居中) | 不设对齐,靠 `padding` 定起点 |
|
||||
//!
|
||||
//! 回归钉子:`navigation::probe` 的 appbar 断言量「左内缩 == 右内缩 ±2」——`align_x` 再漏一次就红。
|
||||
//!
|
||||
//! ## 单行约束(偏离 D-M79-5)
|
||||
//!
|
||||
//! 四件的文本一律 `Wrapping::None` + 外层 `clip(true)`:容器高度都是固定值(44/60/76、48/64、56),
|
||||
//! `Text` 默认 `Wrapping::Word` 会把长实例名折成 2~3 行,顶穿页头、压住 trailing。官方要的是
|
||||
//! **单行 ellipsis**,iced 没有 ellipsis(`inputs/menu.rs` 的 D19 先例)→ 我们单行 + 超长直接切。
|
||||
//! 取证:`ULL_NAV_PART=long` 出图 + `navigation::probe::long` 量「行高不变 / 页头仍 56 / 标题不压动作」。
|
||||
//!
|
||||
//! ## 令牌缺口(G 编号,续 `research/15` §25 的 G13;G16~G20 已被其他家族占用)
|
||||
//!
|
||||
//! - **G22** Tabs 容器高 48(带图标 64)——`LayoutMetrics` 无此档;
|
||||
//! - **G23** Tabs 指示条高 3 / `TabMinWidth` 90(后者 iced 无法表达,登记为限制);
|
||||
//! - **G24** drawer 项高 56——与 `LM.nav_item_height`(44) 的差异按 A1 取 56,见 [`geometry`];
|
||||
//! - **G25** ListItem 两/三行高(60 / 76)——`G4` 要求的 `row_height_1/2/3` 仍缺,本文件按
|
||||
//! `LM.row_height` + 每行 16 派生(A1 delta 相同)。
|
||||
//!
|
||||
//! ## 视觉证据(D30)
|
||||
//!
|
||||
//! `gallery/navigation.rs` 把四个组件摆成状态矩阵;`ULL_GALLERY_SECTION=navigation` 只渲染本段,
|
||||
//! `ULL_NAV_PART=<list|tabs|drawer|appbar|all>` 再切成单块出图(1180×760 一屏装不下四块矩阵)。
|
||||
//! 渲染层断言在 [`probe`](读 `ULL_NAV_DIR` 下的真截图量像素),纯函数断言在各组件文件的 `tests`。
|
||||
|
||||
pub mod app_bar;
|
||||
pub mod drawer;
|
||||
pub mod geometry;
|
||||
pub mod list_item;
|
||||
pub mod matrix;
|
||||
#[cfg(test)]
|
||||
mod probe;
|
||||
pub mod tabs;
|
||||
|
||||
pub use app_bar::{app_bar, AppBar, AppBarAction};
|
||||
pub use drawer::{navigation, NavGroup, NavItem, Navigation};
|
||||
pub use geometry::NavLayout;
|
||||
pub use list_item::{list_item, ListItem};
|
||||
pub use tabs::{tabs, Tab, Tabs, TabsVariant};
|
||||
@@ -0,0 +1,393 @@
|
||||
//! 渲染层几何断言:**对着真截图量像素**(M68 的教训——纯函数返回对,图可能是错的)。
|
||||
//!
|
||||
//! ## 为什么自带一份最小读图器
|
||||
//!
|
||||
//! `gallery::scan` 是 `pub(super)`(私有于 `gallery`),而 `gallery/mod.rs` 不在本 mission 的 scope 里,
|
||||
//! 所以这里自带 ~60 行读图器(读 PNG / 取点 / 连通块 / 横带墨迹范围),判据全在本文件。
|
||||
//! 与 `inputs/probe.rs` 同一个处置(已作为 finding 报给 tower:建议把 `gallery::scan` 提升为 `pub(crate)`)。
|
||||
//!
|
||||
//! ## 怎么跑(worktree 根目录)
|
||||
//!
|
||||
//! ```text
|
||||
//! # ① 出 4 张图(每块一条命令,块选择器见 gallery/navigation.rs 的模块文档)
|
||||
//! ULL_GALLERY_SECTION=navigation ULL_NAV_PART=list ./target/debug/unlucky-launcher-iced.exe \
|
||||
//! --software-renderer --screen=gallery --screenshot target/m79/list-light.png --screenshot-theme=light
|
||||
//! # ② 量图
|
||||
//! ULL_NAV_DIR=target/m79 cargo test -p unlucky-app-iced navigation::probe
|
||||
//! ```
|
||||
//!
|
||||
//! 没给 `ULL_NAV_DIR` 就**大声跳过**(不静默通过),与 `gallery::probe` 的口径一致。
|
||||
//!
|
||||
//! ## 量什么(每条都对着一个「已经画错过」的形态)
|
||||
//!
|
||||
//! | 断言 | 抓的错误 |
|
||||
//! |---|---|
|
||||
//! | ListItem 三行高 **44 / 60 / 76** | 抄 A1 的 56/72/88、或用内容撑高(行高被文本吃掉) |
|
||||
//! | ListItem 禁用内容 = `OnSurface`@38% | 走 `disabled_colors()` 的默认 `OnSurfaceVariant` |
|
||||
//! | Primary 指示条宽 = 选中项文本宽 + 2×16 | 条写成 `Fill`(= 整行宽,Q8 的另一面)或写死 |
|
||||
//! | drawer **240** / rail **88**,药丸内缩 **12** / **16** | 药丸不贴边(Q8)、或两套组件各写死一个宽度 |
|
||||
//! | AppBar **56** 高(静息 + 滚动) | 页头被内容撑高、或按 A1 改回 64 |
|
||||
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use unlucky_design::color::{Role, SchemeFlavor};
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::app::components::interaction;
|
||||
|
||||
mod divider;
|
||||
mod long;
|
||||
mod scan;
|
||||
use scan::{rgb, ui as ui_of, BBox, Rgb, Shot};
|
||||
|
||||
/// 有这张图就读,没有就 `None`(深色档的可选覆盖用)。
|
||||
fn shot_opt(dir: &Path, part: &str, flavor: SchemeFlavor) -> Option<Shot> {
|
||||
let slug = match flavor {
|
||||
SchemeFlavor::Light => "light",
|
||||
SchemeFlavor::Dark => "dark",
|
||||
};
|
||||
let path = dir.join(format!("{part}-{slug}.png"));
|
||||
path.exists().then(|| Shot::load(&path))
|
||||
}
|
||||
|
||||
/// `ULL_NAV_DIR` → 截图目录(相对路径按**工作区根**解释:`cargo test` 的 cwd 是 crate 目录)。
|
||||
fn shot_dir() -> Option<PathBuf> {
|
||||
let raw = std::env::var_os("ULL_NAV_DIR")?;
|
||||
let path = PathBuf::from(raw);
|
||||
if path.is_absolute() || path.exists() {
|
||||
return Some(path);
|
||||
}
|
||||
let root = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../..");
|
||||
Some(root.join(path))
|
||||
}
|
||||
|
||||
macro_rules! require_dir {
|
||||
() => {
|
||||
match shot_dir() {
|
||||
Some(dir) => dir,
|
||||
None => {
|
||||
eprintln!(
|
||||
"[navigation::probe] SKIPPED:未设置 ULL_NAV_DIR。这是**渲染层**断言,\
|
||||
需要先按本文件模块文档出 4 张图(target/m79/*.png)。"
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn shot(dir: &Path, part: &str, flavor: SchemeFlavor) -> Shot {
|
||||
let slug = match flavor {
|
||||
SchemeFlavor::Light => "light",
|
||||
SchemeFlavor::Dark => "dark",
|
||||
};
|
||||
Shot::load(&dir.join(format!("{part}-{slug}.png")))
|
||||
}
|
||||
|
||||
/// ListItem:三行高 **44 / 60 / 76**(选中行的 `SecondaryContainer` 底就是行高)。
|
||||
#[test]
|
||||
fn list_item_rows_are_44_60_76() {
|
||||
let dir = require_dir!();
|
||||
let ui = ui_of(SchemeFlavor::Light);
|
||||
let shot = shot(&dir, "list", SchemeFlavor::Light);
|
||||
|
||||
// 矩阵格宽 240(`nav_drawer_width`):选中列的三块填充就是三条行
|
||||
let selected = rgb(ui.color(Role::SecondaryContainer));
|
||||
let mut rows: Vec<BBox> = shot
|
||||
.blocks(selected)
|
||||
.into_iter()
|
||||
.filter(|b| (238..=242).contains(&b.width()) && b.height() > 30)
|
||||
.collect();
|
||||
rows.sort_by_key(|b| b.top);
|
||||
assert_eq!(
|
||||
rows.len(),
|
||||
3,
|
||||
"选中列应有 3 条(一 / 两 / 三行),实际 {} —— 图里格子宽度或选中底丢了",
|
||||
rows.len()
|
||||
);
|
||||
let heights: Vec<usize> = rows.iter().map(BBox::height).collect();
|
||||
// 边缘那一行是抗锯齿(半覆盖)→ 实测常常少 1px;判 43..=44 / 59..=60 / 75..=76,
|
||||
// 而 A1 的 56/72/88 仍然落区间外(这条照样能被打红)。
|
||||
for (measured, expected) in heights.iter().zip([44usize, 60, 76]) {
|
||||
assert!(
|
||||
(expected - 1..=expected).contains(measured),
|
||||
"12b §4.1/4.2 的项目口径是 44/60/76(A1 是 56/72/88);实测 {heights:?}"
|
||||
);
|
||||
}
|
||||
|
||||
// 禁用内容角色 = `OnSurface`@38%(A1 ListTokens),不是默认的 `OnSurfaceVariant`@38%。
|
||||
// 判据:禁用格里**最深**的像素就是核心笔画,它必须精确等于 A1 的那个混合色。
|
||||
let cell = rows[0].width() + 8; // 格宽 240 + 列间距 8
|
||||
let disabled = BBox {
|
||||
left: rows[0].left + cell * 2,
|
||||
right: (rows[0].left + cell * 2 + rows[0].width() - 1).min(shot.width - 1),
|
||||
top: rows[0].top,
|
||||
bottom: rows[2].bottom,
|
||||
};
|
||||
let darkest = shot.darkest(&disabled).expect("禁用格里应有墨迹");
|
||||
let right = rgb(interaction::disabled_content_over_role(
|
||||
&ui,
|
||||
Role::OnSurface,
|
||||
false,
|
||||
));
|
||||
let wrong = rgb(interaction::disabled_content_over_role(
|
||||
&ui,
|
||||
Role::OnSurfaceVariant,
|
||||
false,
|
||||
));
|
||||
let near = |a: Rgb, b: Rgb| {
|
||||
a.iter()
|
||||
.zip(b)
|
||||
.all(|(x, y)| x.abs_diff(y) <= scan::TOLERANCE)
|
||||
};
|
||||
assert!(
|
||||
near(darkest, right),
|
||||
"禁用内容最深像素是 {darkest:?},A1 的 OnSurface@38% 是 {right:?}(用 OnSurfaceVariant 会得到 {wrong:?})"
|
||||
);
|
||||
assert!(
|
||||
!near(darkest, wrong),
|
||||
"禁用内容用了 OnSurfaceVariant@38%({wrong:?})而不是 A1 的 OnSurface@38%({right:?})"
|
||||
);
|
||||
|
||||
eprintln!(
|
||||
"[navigation::probe] list: 行高 {heights:?},禁用最深像素 {darkest:?}(A1 = {right:?})"
|
||||
);
|
||||
}
|
||||
|
||||
/// Tabs:Primary 指示条宽 = **选中项**文本宽 + 2×16(短/长文案各选中一次 → 两条宽度必须不同)。
|
||||
#[test]
|
||||
fn tabs_indicator_tracks_the_selected_tab() {
|
||||
let dir = require_dir!();
|
||||
let ui = ui_of(SchemeFlavor::Light);
|
||||
let shot = shot(&dir, "tabs", SchemeFlavor::Light);
|
||||
|
||||
let primary = rgb(ui.color(Role::Primary));
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
// 指示条:3px 高、宽 ≥ 40 的 `Primary` 块(选中项的标签是同色,但笔画块远小于 40 宽)
|
||||
let mut bars: Vec<BBox> = shot
|
||||
.blocks(primary)
|
||||
.into_iter()
|
||||
.filter(|b| b.height() <= 4 && b.width() >= 40)
|
||||
.collect();
|
||||
bars.sort_by_key(|b| b.top);
|
||||
assert!(
|
||||
bars.len() >= 2,
|
||||
"至少应有 2 条 Primary 指示条(短文案选中一行 + 长文案选中一行),实际 {}",
|
||||
bars.len()
|
||||
);
|
||||
// 前两条 = 两行 Primary(后面还有「五态」那一行的选中条,不参与「跟随宽度」的判定)
|
||||
bars.truncate(2);
|
||||
|
||||
let mut measured = Vec::new();
|
||||
for bar in &bars {
|
||||
// 该行的标签墨迹:指示条上方 2..32 像素、**指示条自身跨度内**与底色不同的像素范围
|
||||
let span = shot
|
||||
.band_ink(
|
||||
surface,
|
||||
bar.left,
|
||||
bar.right,
|
||||
bar.top.saturating_sub(32),
|
||||
bar.top.saturating_sub(2),
|
||||
)
|
||||
.expect("指示条上方应能找到选中标签的墨迹");
|
||||
let ink = span.1 - span.0 + 1;
|
||||
let expected = ink + 32; // 2 × pad(16)
|
||||
assert!(
|
||||
bar.width() >= ink,
|
||||
"指示条 {} 比标签墨迹 {ink} 还窄",
|
||||
bar.width()
|
||||
);
|
||||
assert!(
|
||||
bar.width() <= expected + 12,
|
||||
"指示条宽 {} 远大于「标签墨迹 {ink} + 2×16 = {expected}」——条被写成了整行宽(Q8)",
|
||||
bar.width()
|
||||
);
|
||||
assert!(
|
||||
bar.width() + 12 >= expected,
|
||||
"指示条宽 {} 小于「标签墨迹 {ink} + 2×16 = {expected}」——条没有覆盖内边距",
|
||||
bar.width()
|
||||
);
|
||||
measured.push((bar.width(), ink));
|
||||
}
|
||||
// 6.6:Secondary 的分隔线必须是**一条连续直线**(逐 tab 分段画会在相邻段之间留缝)。
|
||||
// 判据与锚定规则全在 `probe/divider.rs`(含「无论红绿都打印锚定行」)。
|
||||
divider::check(&shot, &ui, "light");
|
||||
if let Some(dark) = shot_opt(&dir, "tabs", SchemeFlavor::Dark) {
|
||||
divider::check(&dark, &ui_of(SchemeFlavor::Dark), "dark");
|
||||
}
|
||||
|
||||
let (short_bar, long_bar) = (measured[0].0, measured[1].0);
|
||||
assert!(
|
||||
long_bar > short_bar + 20,
|
||||
"两行的指示条宽度必须随选中项变化(短文案 {short_bar} / 长文案 {long_bar})——\
|
||||
写死或 Fill 的条会一样宽"
|
||||
);
|
||||
|
||||
eprintln!("[navigation::probe] tabs: 指示条 {measured:?}(宽, 标签墨迹宽)");
|
||||
}
|
||||
|
||||
/// Drawer:**同一个容器两个宽度** —— rail 88 / drawer 240,药丸 56×32 / 216×56,内缩 16 / 12(D33)。
|
||||
#[test]
|
||||
fn drawer_is_240_and_rail_is_88_with_inset_pills() {
|
||||
let dir = require_dir!();
|
||||
let ui = ui_of(SchemeFlavor::Light);
|
||||
let shot = shot(&dir, "drawer", SchemeFlavor::Light);
|
||||
|
||||
let pad = Space::X2.dp();
|
||||
let plate = rgb(ui.color(Role::SurfaceContainerLow));
|
||||
let mut plates: Vec<BBox> = shot
|
||||
.blocks(plate)
|
||||
.into_iter()
|
||||
.filter(|b| b.height() > 150)
|
||||
.collect();
|
||||
plates.sort_by_key(|b| b.left);
|
||||
assert_eq!(
|
||||
plates.len(),
|
||||
2,
|
||||
"应有 2 块取景板(rail 与 drawer),实际 {}",
|
||||
plates.len()
|
||||
);
|
||||
let (rail_plate, drawer_plate) = (plates[0], plates[1]);
|
||||
// 取景板比导航容器大一圈(左右各 pad):板宽 − 2×pad 才是容器宽
|
||||
let rail = rail_plate.width() as f32 - pad * 2.0;
|
||||
let drawer = drawer_plate.width() as f32 - pad * 2.0;
|
||||
assert_eq!(rail, 88.0, "LayoutMetrics::nav_rail_width");
|
||||
assert_eq!(drawer, 240.0, "LayoutMetrics::nav_drawer_width");
|
||||
|
||||
let pill = rgb(ui.color(Role::SecondaryContainer));
|
||||
let mut pills: Vec<BBox> = shot
|
||||
.blocks(pill)
|
||||
.into_iter()
|
||||
.filter(|b| b.width() > 40 && b.height() > 20)
|
||||
.collect();
|
||||
pills.sort_by_key(|b| b.left);
|
||||
assert_eq!(
|
||||
pills.len(),
|
||||
2,
|
||||
"rail 与 drawer 各一个选中药丸,实际 {}",
|
||||
pills.len()
|
||||
);
|
||||
let (rail_pill, drawer_pill) = (pills[0], pills[1]);
|
||||
|
||||
// rail:药丸 56×32,左右各缩 16(88 − 2×16 = 56,M68 的结论)
|
||||
// 边缘抗锯齿可能少 1px(32 → 31);判 ±1 区间,216/56 的 drawer 药丸同理
|
||||
assert!(
|
||||
(55..=56).contains(&rail_pill.width()) && (31..=32).contains(&rail_pill.height()),
|
||||
"12b §5.4:rail 药丸应是 56×32,实测 {}×{}",
|
||||
rail_pill.width(),
|
||||
rail_pill.height()
|
||||
);
|
||||
assert_eq!(
|
||||
rail_pill.left - (rail_plate.left + pad as usize),
|
||||
16,
|
||||
"rail 药丸左内缩必须是 16(Q8 回归时这里是 0,药丸会贴边)"
|
||||
);
|
||||
// drawer:药丸 216×56,左右各缩 12(A1 `NavigationDrawerItemDefaults.ItemPadding = 12`)
|
||||
assert!(
|
||||
(215..=216).contains(&drawer_pill.width()) && (55..=56).contains(&drawer_pill.height()),
|
||||
"21.5:drawer 药丸应是 216×56(240 − 2×12),实测 {}×{}",
|
||||
drawer_pill.width(),
|
||||
drawer_pill.height()
|
||||
);
|
||||
assert_eq!(
|
||||
drawer_plate.width() - drawer_pill.width(),
|
||||
24 + pad as usize * 2,
|
||||
"药丸两侧内缩之和必须是 24(12 + 12),再加取景板的两圈 pad"
|
||||
);
|
||||
assert_eq!(
|
||||
drawer_pill.left - (drawer_plate.left + pad as usize),
|
||||
12,
|
||||
"ItemPadding"
|
||||
);
|
||||
// 圆角语言不变:两条药丸都居中(左右内缩相等)
|
||||
assert_eq!(
|
||||
rail_plate.right - pad as usize - rail_pill.right,
|
||||
rail_pill.left - (rail_plate.left + pad as usize),
|
||||
"rail 药丸必须水平居中(两侧内缩相等)"
|
||||
);
|
||||
|
||||
eprintln!(
|
||||
"[navigation::probe] drawer: rail {rail} / drawer {drawer},药丸 {}×{} / {}×{},内缩 {} / {}",
|
||||
rail_pill.width(),
|
||||
rail_pill.height(),
|
||||
drawer_pill.width(),
|
||||
drawer_pill.height(),
|
||||
rail_pill.left - (rail_plate.left + pad as usize),
|
||||
drawer_pill.left - (drawer_plate.left + pad as usize)
|
||||
);
|
||||
}
|
||||
|
||||
/// AppBar:静息 56 高(`Surface`)、滚动 56 高(`SurfaceContainer`)——高度不随滚动变化。
|
||||
#[test]
|
||||
fn app_bar_is_56_high_in_both_states() {
|
||||
let dir = require_dir!();
|
||||
let ui = ui_of(SchemeFlavor::Light);
|
||||
let shot = shot(&dir, "appbar", SchemeFlavor::Light);
|
||||
|
||||
let resting = rgb(ui.color(Role::Surface));
|
||||
let scrolled = rgb(ui.color(Role::SurfaceContainer));
|
||||
let mut measured = Vec::new();
|
||||
for (name, color) in [("静息", resting), ("滚动", scrolled)] {
|
||||
let bars: Vec<BBox> = shot
|
||||
.blocks(color)
|
||||
.into_iter()
|
||||
.filter(|b| b.width() > 300 && (54..=58).contains(&b.height()))
|
||||
.collect();
|
||||
assert_eq!(
|
||||
bars.len(),
|
||||
1,
|
||||
"{name} AppBar 应恰好一条(56 高、>300 宽),实际 {} 条",
|
||||
bars.len()
|
||||
);
|
||||
measured.push((name, bars[0].height()));
|
||||
}
|
||||
// 两条同高:滚动只换容器色与高程,不改高度(A1 只有 `OnScrollContainerColor` / `OnScrollContainerElevation`)
|
||||
// 滚动态带 L2 阴影,阴影会把边缘那一行染成接近容器的颜色 → 允许差 1px
|
||||
assert!(
|
||||
(measured[0].1 as i32 - measured[1].1 as i32).abs() <= 1,
|
||||
"静息与滚动必须同高(滚动不改高度),实测 {measured:?}"
|
||||
);
|
||||
// 抗锯齿让边缘行可能差 1px:判 55..=57;A1 的 64 必须落区间外
|
||||
assert!(
|
||||
(55..=57).contains(&measured[0].1),
|
||||
"AppBar 高度应是 56(LM.page_header_height),实测 {measured:?}"
|
||||
);
|
||||
assert!(
|
||||
!(63..=65).contains(&measured[0].1),
|
||||
"64 是 A1 AppBarSmallTokens.ContainerHeight;本项目按骨架令牌取 56(D-M79-2)"
|
||||
);
|
||||
|
||||
// Q21:动作图标必须在 40×40 命中区正中出现(`Container` 默认 Left/Top,
|
||||
// 只给 `align_y` 会贴左缘——视觉 r1 实测前导墨迹 `38..58`,应 `44..68`)。
|
||||
// 判据:左内缩(bar.left → 前导墨迹左缘)== 右内缩(尾随墨迹右缘 → bar.right),±2px。
|
||||
let bars = shot
|
||||
.blocks(resting)
|
||||
.into_iter()
|
||||
.filter(|b| b.width() > 300 && (54..=58).contains(&b.height()))
|
||||
.collect::<Vec<_>>();
|
||||
let bar = bars[0];
|
||||
let leading_ink = rgb(ui.color(Role::OnSurface));
|
||||
let trailing_ink = rgb(ui.color(Role::OnSurfaceVariant));
|
||||
let leading = shot
|
||||
.band_extent(leading_ink, bar.top, bar.bottom, bar.left, bar.left + 48)
|
||||
.expect("页头左侧应有前导图标墨迹");
|
||||
let trailing = shot
|
||||
.band_extent(
|
||||
trailing_ink,
|
||||
bar.top,
|
||||
bar.bottom,
|
||||
bar.right.saturating_sub(48),
|
||||
bar.right,
|
||||
)
|
||||
.expect("页头右侧应有尾随图标墨迹");
|
||||
let left_inset = leading.0 as i32 - bar.left as i32;
|
||||
let right_inset = bar.right as i32 - trailing.1 as i32;
|
||||
assert!(
|
||||
(left_inset - right_inset).abs() <= 2,
|
||||
"动作图标不在命中区正中:左内缩 {left_inset} / 右内缩 {right_inset}(Q21:`align_x` 漏给会差 8px)"
|
||||
);
|
||||
|
||||
eprintln!(
|
||||
"[navigation::probe] appbar: 高度 {measured:?},图标内缩 左 {left_inset} / 右 {right_inset}"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//! 分隔线守卫(6.6):**Secondary 的分隔线必须是一条连续直线**。
|
||||
//!
|
||||
//! 逐 tab 分段画会在相邻段之间留缝(视觉 r1 P2-2 实测 `25..101 | 103..191 | 193..265`,
|
||||
//! 交界像素偏亮)。这条守卫被复审三轮打过三次,每次都是「假绿」,所以下面把**每个判据
|
||||
//! 挡的是哪一次假通过**写清楚——改之前先读一遍:
|
||||
//!
|
||||
//! | 判据 | 挡的假通过 |
|
||||
//! |---|---|
|
||||
//! | ① 锚定「细 + 近乎实心 + 薄 + 低对比 + 跨度 ≥200」的一行(见 `scan::Shot::find_thin_line`) | 五态行的 40px 高底色带、`Primary` 指示条顶替分隔线 |
|
||||
//! | ② 线色必须是 `Surface → SurfaceVariant` 的插值(覆盖率 30%~105%) | 更靠上的同类细线顶替:`OutlineVariant` 组间线(t 出界)、hover 8% 带(三通道 t 散开) |
|
||||
//! | ③ 参考色取**该行墨迹众数色**(见 `scan::Shot::line_segments`) | 缺口恰落在跨度中点时,参考色退化成页面底色 → 恒 1 段 |
|
||||
//! | ④ 在该行**整段墨迹跨度**上数段(不是某次 run 的窗口) | 缺口在窗口外看不见、在窗口内被「跳过去重新起跑」滑过 |
|
||||
//!
|
||||
//! ## 锚定行**无条件打印**
|
||||
//!
|
||||
//! 不管红绿都往 stderr 打一行 `[probe] divider anchored at y=… span=x..x color=(r,g,b) segments=N`。
|
||||
//! 之前绿的时候什么都不说,于是「锚错行」是静默的——不看断言在量什么,等于没有断言。
|
||||
//!
|
||||
//! ## 深浅两档
|
||||
//!
|
||||
//! 浅色图必跑;深色图(`tabs-dark.png`)**存在就跑**(深色的 divider 对比更低,更值得测)。
|
||||
//! 没有深色图时不算失败,但会在输出里留一行 `dark 档跳过`。
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::scan::{rgb, Shot};
|
||||
|
||||
/// 在 `shot` 上验证分隔线是一条直线;`label` 只用于日志(`light` / `dark`)。
|
||||
pub(super) fn check(shot: &Shot, ui: &Ui, label: &str) {
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let variant = rgb(ui.color(Role::SurfaceVariant));
|
||||
let (y, x0, x1, color) = shot
|
||||
.find_thin_line(surface, variant, 200, 120)
|
||||
.unwrap_or_else(|| panic!("[{label}] 找不到 Secondary 那一行细线(锚定失败)"));
|
||||
let segments = shot.line_segments(y, x0, x1);
|
||||
eprintln!(
|
||||
"[probe] divider anchored at y={y} span=x{x0}..{x1} color={color:?} segments={segments} \
|
||||
({label}, {shot_width}x{shot_height})",
|
||||
shot_width = shot.width,
|
||||
shot_height = shot.height,
|
||||
);
|
||||
assert_eq!(
|
||||
segments, 1,
|
||||
"[{label}] Secondary 分隔线应是一条直线,实测 {segments} 段(量到 y={y}, x{x0}..{x1})——\
|
||||
分段画会在交界处留缝"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
//! 长文案的渲染层断言(**D-M79-5**:我们的单行约束是否真的成立)。
|
||||
//!
|
||||
//! 矩阵图全用短文案("Instances" / "Instance details"),`Text` 默认 `Wrapping::Word` 的坑
|
||||
//! 在图上根本看不出来——页面一接真实实例名(`All the Mods 10 - ATM10 - 1.21.1 - NeoForge`)
|
||||
//! 就会折成 2~3 行、顶穿 56 的页头、压住 trailing 动作。所以这里用 `ULL_NAV_PART=long`
|
||||
//! 那张图单独量三件事:
|
||||
//!
|
||||
//! | 断言 | 抓的错误 |
|
||||
//! |---|---|
|
||||
//! | ListItem 三行高仍 44/60/76 | 长文本折行把行撑高 / 被固定行高裁掉 |
|
||||
//! | AppBar 仍 56 高 | 标题折行顶穿页头 |
|
||||
//! | 标题墨迹右缘 < trailing 图标左缘 | 长标题覆盖到动作按钮上 |
|
||||
//!
|
||||
//! 跑法见 `navigation/probe.rs` 的模块文档(`ULL_NAV_DIR=target/m79`,图名 `long-light.png`)。
|
||||
|
||||
use unlucky_design::color::{Role, SchemeFlavor};
|
||||
|
||||
use super::scan::{rgb, ui};
|
||||
use super::{shot, shot_dir};
|
||||
|
||||
#[test]
|
||||
fn long_text_stays_single_line() {
|
||||
let Some(dir) = shot_dir() else {
|
||||
eprintln!(
|
||||
"[navigation::probe::long] SKIPPED:未设置 ULL_NAV_DIR(需要先出 long-light.png)"
|
||||
);
|
||||
return;
|
||||
};
|
||||
let shot = shot(&dir, "long", SchemeFlavor::Light);
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
|
||||
// ---- ① ListItem:长实例名不折行 → 行高仍是 44 / 60 / 76 ----
|
||||
let selected = rgb(ui.color(Role::SecondaryContainer));
|
||||
let mut rows = shot
|
||||
.blocks(selected)
|
||||
.into_iter()
|
||||
.filter(|b| (238..=242).contains(&b.width()) && b.height() > 30)
|
||||
.collect::<Vec<_>>();
|
||||
rows.sort_by_key(|b| b.top);
|
||||
assert_eq!(
|
||||
rows.len(),
|
||||
3,
|
||||
"长文案块应有 3 条 ListItem(实 {})",
|
||||
rows.len()
|
||||
);
|
||||
let heights = rows.iter().map(|b| b.height()).collect::<Vec<_>>();
|
||||
for (measured, expected) in heights.iter().zip([44usize, 60, 76]) {
|
||||
assert!(
|
||||
(expected - 1..=expected).contains(measured),
|
||||
"长文案把行高撑成 {heights:?}(应为 44/60/76 ±1)——说明折行了"
|
||||
);
|
||||
}
|
||||
|
||||
// ---- ② AppBar:长标题不顶穿页头(仍 56 高)----
|
||||
let bar = shot
|
||||
.blocks(rgb(ui.color(Role::Surface)))
|
||||
.into_iter()
|
||||
.find(|b| b.width() > 300 && (54..=58).contains(&b.height()))
|
||||
.expect("长文案块应有一条 56 高的页头");
|
||||
assert!(
|
||||
(55..=57).contains(&bar.height()),
|
||||
"长标题把页头撑成 {} 高(应 56)——说明折行了",
|
||||
bar.height()
|
||||
);
|
||||
|
||||
// ---- ③ 标题不许压到 trailing 动作上 ----
|
||||
let title_ink = shot
|
||||
.band_extent(
|
||||
rgb(ui.color(Role::OnSurface)),
|
||||
bar.top,
|
||||
bar.bottom,
|
||||
bar.left + 40,
|
||||
bar.right.saturating_sub(90),
|
||||
)
|
||||
.expect("页头里应有标题墨迹");
|
||||
let trailing = shot
|
||||
.band_extent(
|
||||
rgb(ui.color(Role::OnSurfaceVariant)),
|
||||
bar.top,
|
||||
bar.bottom,
|
||||
bar.right.saturating_sub(90),
|
||||
bar.right,
|
||||
)
|
||||
.expect("页头右侧应有 trailing 图标墨迹");
|
||||
assert!(
|
||||
title_ink.1 + 2 < trailing.0,
|
||||
"长标题墨迹右缘 {} 压到 trailing 图标左缘 {} 上了(应被裁在文本区里)",
|
||||
title_ink.1,
|
||||
trailing.0
|
||||
);
|
||||
|
||||
eprintln!(
|
||||
"[navigation::probe] long: 行高 {heights:?},页头 {} 高,标题右缘 {} < trailing {}",
|
||||
bar.height(),
|
||||
title_ink.1,
|
||||
trailing.0
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,379 @@
|
||||
//! `probe` 的读图器(`probe.rs` 拆出来的:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
//!
|
||||
//! 只做三件事:读 PNG、找同色的连通块(`BBox`)、量一条横带里某颜色的墨迹范围
|
||||
//! 与「一条细线」。判据在 `probe.rs` / `probe/divider.rs` / `probe/long.rs`。
|
||||
//!
|
||||
//! ## 已知边界(分隔线守卫,写在这里供以后改的人查)
|
||||
//!
|
||||
//! 1. **≤25% 覆盖的淡线找不到** → 表现是 **loud red**(`find_thin_line` 返回 `None`,
|
||||
//! `divider::check` 直接 panic「锚定失败」),**不是假绿**。原因:`find_thin_line` 的
|
||||
//! `TOL=6` 是单通道可辨差下限,40% 覆盖行实测 `(9,6,4)` 刚好在线上,25% 覆盖行只有
|
||||
//! `(6,4,2)`,会落到判据外——但相邻那行是满覆盖(`(25,17,10)`),所以真实渲染的画法下
|
||||
//! 行锚定不会丢;只有「整条线都画在半像素上」才会既找不到又看起来像没画。
|
||||
//! 2. **身份校验绑定了 `SurfaceVariant`**:`divider::check` 用
|
||||
//! `Surface → SurfaceVariant` 的插值做身份校验。若哪天 Secondary 分隔线换了角色色
|
||||
//! (比如改回 `OutlineVariant`),这里会 loud red——届时改 `divider.rs` 里那一行 `Role`。
|
||||
//! 3. **只认「一条横线」**:竖向分隔线(本项目不用)与圆角/虚线画法不在判据内。
|
||||
//! 4. **深浅两档**:浅色图必跑;深色图存在就跑(`tabs-dark.png`),深色 divider 对比更低
|
||||
//! (实测线色 `(46,60,70)`,与深色 Surface 的差比浅色档小),更值得测。
|
||||
|
||||
use std::path::Path;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::{Families, Ui};
|
||||
|
||||
/// 字体族(与 `gallery::probe` 同一套)。
|
||||
pub(super) const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
/// 颜色比对容差。
|
||||
///
|
||||
/// **3 而不是 10**:本家族要区分的几个容器色本身很接近(light 下
|
||||
/// `SurfaceContainerLow (235,245,255)` vs `SurfaceContainer (227,239,251)` 只差 8/6/4),
|
||||
/// 容差 10 会把「取景板」和「滚动后的 AppBar」连成一块,量出来的高度就不对了。
|
||||
/// 实色区域是精确值,3 足够吸收抗锯齿的取整误差。
|
||||
pub(super) const TOLERANCE: u8 = 3;
|
||||
|
||||
pub(super) type Rgb = [u8; 3];
|
||||
|
||||
pub(super) fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
pub(super) fn rgb(color: iced::Color) -> Rgb {
|
||||
[
|
||||
(color.r * 255.0).round() as u8,
|
||||
(color.g * 255.0).round() as u8,
|
||||
(color.b * 255.0).round() as u8,
|
||||
]
|
||||
}
|
||||
|
||||
pub(super) fn matches(pixel: Rgb, expected: Rgb) -> bool {
|
||||
// **每个通道**都在容差内;`differs` 是它的否定(任一通道超差即「不同」)
|
||||
!differs(pixel, expected, TOLERANCE)
|
||||
}
|
||||
|
||||
/// 两个颜色在**每个通道**上都不超过 `tol`。
|
||||
pub(super) fn differs(pixel: Rgb, expected: Rgb, tol: u8) -> bool {
|
||||
pixel.iter().zip(expected).any(|(a, b)| a.abs_diff(b) > tol)
|
||||
}
|
||||
|
||||
/// 一个外接框(闭区间)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub(super) struct BBox {
|
||||
pub(super) left: usize,
|
||||
pub(super) right: usize,
|
||||
pub(super) top: usize,
|
||||
pub(super) bottom: usize,
|
||||
}
|
||||
|
||||
impl BBox {
|
||||
pub(super) fn width(&self) -> usize {
|
||||
self.right - self.left + 1
|
||||
}
|
||||
|
||||
pub(super) fn height(&self) -> usize {
|
||||
self.bottom - self.top + 1
|
||||
}
|
||||
}
|
||||
|
||||
/// 一张图的像素访问器。
|
||||
pub(super) struct Shot {
|
||||
pub(super) width: usize,
|
||||
pub(super) height: usize,
|
||||
pixels: Vec<Rgb>,
|
||||
}
|
||||
|
||||
impl Shot {
|
||||
pub(super) fn load(path: &Path) -> Self {
|
||||
let bytes = std::fs::read(path).unwrap_or_else(|e| panic!("读不动 {path:?}:{e}"));
|
||||
let image = image::load_from_memory(&bytes)
|
||||
.unwrap_or_else(|e| panic!("解 PNG 失败 {path:?}:{e}"))
|
||||
.to_rgb8();
|
||||
assert_eq!(
|
||||
(image.width() as usize, image.height() as usize),
|
||||
(1180, 760),
|
||||
"验收图必须是 D30 的 1180×760 @100% DPI"
|
||||
);
|
||||
Self {
|
||||
width: image.width() as usize,
|
||||
height: image.height() as usize,
|
||||
pixels: image.pixels().map(|p| p.0).collect(),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn at(&self, x: usize, y: usize) -> Rgb {
|
||||
self.pixels[y * self.width + x]
|
||||
}
|
||||
|
||||
/// 某种颜色的**全部**连通块(面积 ≥ 24;文字笔画太碎的块直接丢掉)。
|
||||
pub(super) fn blocks(&self, color: Rgb) -> Vec<BBox> {
|
||||
let mut seen = vec![false; self.width * self.height];
|
||||
let mut found = Vec::new();
|
||||
for y in 0..self.height {
|
||||
for x in 0..self.width {
|
||||
if seen[y * self.width + x] || !matches(self.at(x, y), color) {
|
||||
continue;
|
||||
}
|
||||
let mut stack = vec![(x, y)];
|
||||
seen[y * self.width + x] = true;
|
||||
let mut bbox = BBox {
|
||||
left: x,
|
||||
right: x,
|
||||
top: y,
|
||||
bottom: y,
|
||||
};
|
||||
while let Some((cx, cy)) = stack.pop() {
|
||||
bbox.left = bbox.left.min(cx);
|
||||
bbox.right = bbox.right.max(cx);
|
||||
bbox.top = bbox.top.min(cy);
|
||||
bbox.bottom = bbox.bottom.max(cy);
|
||||
for (nx, ny) in [
|
||||
(cx + 1, cy),
|
||||
(cx.saturating_sub(1), cy),
|
||||
(cx, cy + 1),
|
||||
(cx, cy.saturating_sub(1)),
|
||||
] {
|
||||
if nx < self.width
|
||||
&& ny < self.height
|
||||
&& !seen[ny * self.width + nx]
|
||||
&& matches(self.at(nx, ny), color)
|
||||
{
|
||||
seen[ny * self.width + nx] = true;
|
||||
stack.push((nx, ny));
|
||||
}
|
||||
}
|
||||
}
|
||||
if bbox.width() * bbox.height() >= 24 {
|
||||
found.push(bbox);
|
||||
}
|
||||
}
|
||||
}
|
||||
found
|
||||
}
|
||||
|
||||
/// 矩形内**最深**的像素(禁用的核心笔画就是精确的混合色,用它判角色最稳)。
|
||||
pub(super) fn darkest(&self, bbox: &BBox) -> Option<Rgb> {
|
||||
let mut best: Option<(u32, Rgb)> = None;
|
||||
for y in bbox.top..=bbox.bottom.min(self.height - 1) {
|
||||
for x in bbox.left..=bbox.right.min(self.width - 1) {
|
||||
let pixel = self.at(x, y);
|
||||
let sum: u32 = pixel.iter().map(|c| u32::from(*c)).sum();
|
||||
if best.is_none_or(|(current, _)| sum < current) {
|
||||
best = Some((sum, pixel));
|
||||
}
|
||||
}
|
||||
}
|
||||
best.map(|(_, pixel)| pixel)
|
||||
}
|
||||
|
||||
/// 矩形里某颜色墨迹的左右范围(量图标/文字位置用)。
|
||||
pub(super) fn band_extent(
|
||||
&self,
|
||||
color: Rgb,
|
||||
y0: usize,
|
||||
y1: usize,
|
||||
x0: usize,
|
||||
x1: usize,
|
||||
) -> Option<(usize, usize)> {
|
||||
let mut span: Option<(usize, usize)> = None;
|
||||
for y in y0..=y1.min(self.height - 1) {
|
||||
for x in x0..=x1.min(self.width - 1) {
|
||||
if matches(self.at(x, y), color) {
|
||||
span = Some(match span {
|
||||
Some((l, r)) => (l.min(x), r.max(x)),
|
||||
None => (x, x),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
span
|
||||
}
|
||||
|
||||
/// 找「一条**细、低对比、近乎实心**的长横线」,返回 `(y, x0, x1)`:
|
||||
/// `y` 是线最实的那一行,`x0..x1` 是**该行整段墨迹的跨度**(不是某一次连续 run 的窗口)。
|
||||
///
|
||||
/// 四条判据,每条都对应一次真实的假通过(视觉 r1 P2-2 复核时被点出来的):
|
||||
///
|
||||
/// 1. **跨度 ≥ `min_len`**(200):`Secondary` 分隔线整行 242px;标题/标签行凑不满,能跳过它们。
|
||||
/// 2. **近乎实心**(墨迹数 ≥ 跨度 × 4/5):逐 tab 分段时中间是真缺口,但只有 1~2px,仍算实心
|
||||
/// ——**必须先能找到这一行**,再由 [`Shot::line_segments`] 把缺口数成多段。
|
||||
/// (早先「凑满 150px 就 return,然后在窗口里数段」的写法会滑过缺口,永远数到 1。)
|
||||
/// 3. **薄**(跨中点纵向墨迹 ≤ 3 行):五态行里的 hover 底色是 40px 高的带,被这条排除
|
||||
/// (早先的写法会把那条 224px 的带选中,量到完全不同的元素)。
|
||||
/// 4. **低对比**(线色与底色的单通道最大差 ≤ `max_contrast`):`Primary` 指示条是高饱和色,被排除。
|
||||
///
|
||||
/// `TOL` 的口径:**单通道**最大可辨差,取 6。40% 覆盖的抗锯齿行实测单通道差 `(9,6,4)`,
|
||||
/// 6 能看见它、又挡住 ±3 的渲染噪声;覆盖再低的行会落到判据外,但**相邻那行是满覆盖**
|
||||
/// (实测线色差 25/17/10),所以行的锚定不会丢。
|
||||
pub(super) fn find_thin_line(
|
||||
&self,
|
||||
background: Rgb,
|
||||
expected: Rgb,
|
||||
min_len: usize,
|
||||
max_contrast: u8,
|
||||
) -> Option<(usize, usize, usize, Rgb)> {
|
||||
const TOL: u8 = 6;
|
||||
let is_ink = |pixel: Rgb| differs(pixel, background, TOL);
|
||||
let contrast = |pixel: Rgb| {
|
||||
pixel
|
||||
.iter()
|
||||
.zip(background)
|
||||
.map(|(p, q)| p.abs_diff(q))
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
|
||||
for y in 0..self.height {
|
||||
let ink: Vec<usize> = (0..self.width).filter(|x| is_ink(self.at(*x, y))).collect();
|
||||
let (Some(&first), Some(&last)) = (ink.first(), ink.last()) else {
|
||||
continue;
|
||||
};
|
||||
let len = last - first + 1;
|
||||
if len < min_len || ink.len() * 5 < len * 4 {
|
||||
continue;
|
||||
}
|
||||
// 薄:跨中点纵向墨迹 ≤ 3 行
|
||||
let mid = (first + last) / 2;
|
||||
let mut top = y;
|
||||
while top > 0 && is_ink(self.at(mid, top - 1)) {
|
||||
top -= 1;
|
||||
}
|
||||
let mut bottom = y;
|
||||
while bottom + 1 < self.height && is_ink(self.at(mid, bottom + 1)) {
|
||||
bottom += 1;
|
||||
}
|
||||
if bottom - top + 1 > 3 {
|
||||
continue;
|
||||
}
|
||||
// 低对比:取这条细带里最实的一行(满覆盖),跨段与线色都按那一行算
|
||||
let best = (top..=bottom)
|
||||
.max_by_key(|candidate| {
|
||||
(first..=last)
|
||||
.filter(|x| is_ink(self.at(*x, *candidate)))
|
||||
.count()
|
||||
})
|
||||
.unwrap_or(y);
|
||||
let line = self.modal_color(best, first, last);
|
||||
let c = contrast(line);
|
||||
if c > max_contrast || c <= TOL {
|
||||
continue;
|
||||
}
|
||||
// **身份校验**:线色必须落在 `底色 → 预期角色色` 的插值线上(覆盖率 30%~105%)。
|
||||
// 只靠「跨度/薄/低对比」挡不住「更靠上的另一条同类细线」(复审 r3 的
|
||||
// `decoy_outline_gap` / `decoy_hover_gap` 两个反例都因此锚错行)。
|
||||
let Some(coverage) = Self::blend_coverage(line, background, expected) else {
|
||||
eprintln!(
|
||||
"[probe] divider skip y={best} color={line:?}(不是预期角色色的插值,拒绝)"
|
||||
);
|
||||
continue;
|
||||
};
|
||||
if !(0.30..=1.05).contains(&coverage) {
|
||||
eprintln!(
|
||||
"[probe] divider skip y={best} color={line:?}(覆盖率 {coverage:.2} 出界,拒绝)"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
return Some((best, first, last, line));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// `y` 行 `[x0, x1]` 上「按该行**墨迹众数色**」数的连通段数(分隔线断没断)。
|
||||
///
|
||||
/// 参考色为什么不能取「跨度中点那一个像素」:缺口恰落在中点时,参考色变成页面底色,
|
||||
/// 数出来的是「底色有几段」→ 恒为 1 → **假绿**(复审 r3 的 `gap_at_mid` 反例)。
|
||||
/// 众数色在整段跨度里天然是线自己的颜色(242px 的线 vs ≤4px 的缺口)。
|
||||
pub(super) fn line_segments(&self, y: usize, x0: usize, x1: usize) -> usize {
|
||||
let line = self.modal_color(y, x0, x1);
|
||||
let mut segments = 0;
|
||||
let mut in_run = false;
|
||||
for x in x0..=x1 {
|
||||
let on = matches(self.at(x, y), line);
|
||||
if on && !in_run {
|
||||
segments += 1;
|
||||
in_run = true;
|
||||
} else if !on {
|
||||
in_run = false;
|
||||
}
|
||||
}
|
||||
segments
|
||||
}
|
||||
|
||||
/// `y` 行 `[x0, x1]` 里出现次数最多的颜色(分隔线的线色)。
|
||||
pub(super) fn modal_color(&self, y: usize, x0: usize, x1: usize) -> Rgb {
|
||||
let mut counts: std::collections::HashMap<Rgb, usize> = std::collections::HashMap::new();
|
||||
for x in x0..=x1.min(self.width - 1) {
|
||||
*counts.entry(self.at(x, y)).or_insert(0) += 1;
|
||||
}
|
||||
counts
|
||||
.into_iter()
|
||||
.max_by_key(|(_, n)| *n)
|
||||
.map(|(c, _)| c)
|
||||
.unwrap_or(self.at(x0.min(self.width - 1), y))
|
||||
}
|
||||
|
||||
/// `pixel` 是否落在 `from → to` 的插值线上(覆盖率 t),返回三个通道一致时的平均 t。
|
||||
///
|
||||
/// 用来给「这条线是不是某个角色色」做**身份校验**:比「单通道差 ≤N」稳得多——
|
||||
/// 实测 `OutlineVariant (200,212,224)` → t=(1.84,2.24,3.1) 出界;
|
||||
/// hover 8% `(228,233,238)` → t=(0.72,1.0,1.7) 三通道散开 0.98;两者都被拒。
|
||||
/// 而真分隔线满覆盖 `(221,233,245)` → t=(1,1,1);40% 覆盖的抗锯齿行 → t≈(0.36,0.35,0.40) 被接受。
|
||||
///
|
||||
/// 只统计 `|to - from| > 4` 的通道(差太小的通道不携带信息,噪声会把 t 带偏)。
|
||||
pub(super) fn blend_coverage(pixel: Rgb, from: Rgb, to: Rgb) -> Option<f32> {
|
||||
let mut ts = Vec::new();
|
||||
for ((p, f), t) in pixel.iter().zip(from).zip(to) {
|
||||
let delta = f32::from(t) - f32::from(f);
|
||||
if delta.abs() <= 4.0 {
|
||||
continue;
|
||||
}
|
||||
ts.push((f32::from(*p) - f32::from(f)) / delta);
|
||||
}
|
||||
if ts.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let max = ts.iter().cloned().fold(f32::MIN, f32::max);
|
||||
let min = ts.iter().cloned().fold(f32::MAX, f32::min);
|
||||
if max - min > 0.25 {
|
||||
return None;
|
||||
}
|
||||
Some(ts.iter().sum::<f32>() / ts.len() as f32)
|
||||
}
|
||||
|
||||
/// 矩形内「与底色不同」的像素的左右范围(量文本墨迹用)。
|
||||
///
|
||||
/// 为什么不按精确文字色找:小字号抗锯齿后几乎没有像素落在**精确**色上(容差 3 时实测
|
||||
/// 「Logs」只剩 12px)。改成「与底色不同即墨迹」,既与字色无关,也不会被状态层带偏。
|
||||
pub(super) fn band_ink(
|
||||
&self,
|
||||
background: Rgb,
|
||||
x0: usize,
|
||||
x1: usize,
|
||||
y0: usize,
|
||||
y1: usize,
|
||||
) -> Option<(usize, usize)> {
|
||||
let mut span: Option<(usize, usize)> = None;
|
||||
for y in y0..=y1.min(self.height - 1) {
|
||||
for x in x0..=x1.min(self.width - 1) {
|
||||
let pixel = self.at(x, y);
|
||||
let differs = pixel
|
||||
.iter()
|
||||
.zip(background)
|
||||
.any(|(a, b)| a.abs_diff(b) > 12);
|
||||
if differs {
|
||||
span = Some(match span {
|
||||
Some((l, r)) => (l.min(x), r.max(x)),
|
||||
None => (x, x),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
span
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,359 @@
|
||||
//! Tabs(`research/12b` §6):**Primary**(下方 3px 指示条)与 **Secondary**(1px 分隔线)。
|
||||
//!
|
||||
//! ## 参考值(`[源]` = A1,本轮 `javap` 实读本机 AAR)
|
||||
//!
|
||||
//! ```text
|
||||
//! PrimaryNavigationTabTokens: ContainerHeight 48、IconAndLabelTextContainerHeight 64、
|
||||
//! ActiveIndicatorHeight 3、ActiveIndicatorShape RoundedCornerShape(3dp)、
|
||||
//! IconSize 24、ContainerShape CornerNone、LabelTextFont TitleSmall
|
||||
//! ActiveIndicatorColor=Primary;Active*/Inactive* 各态内容色(见下表)
|
||||
//! SecondaryNavigationTabTokens: ContainerHeight 48、DividerHeight、DividerColor=SurfaceVariant、
|
||||
//! ActiveLabelTextColor=OnSurface、InactiveLabelTextColor=OnSurfaceVariant
|
||||
//! ```
|
||||
//!
|
||||
//! | 项 | Primary | Secondary |
|
||||
//! |---|---|---|
|
||||
//! | 选中内容色 | **`Primary`** | **`OnSurface`**(不是 Primary——6.5 明写) |
|
||||
//! | 未选内容色 | `OnSurfaceVariant` | `OnSurfaceVariant` |
|
||||
//! | hover / focus / pressed | 未选项提到 **`OnSurface`**,选中项保持不变 | 同左 |
|
||||
//! | 底部条 | 仅选中项:**3px `Primary`**,宽度**跟随该 tab** | 所有项:**1px `SurfaceVariant`**(连成一条线) |
|
||||
//!
|
||||
//! 尺寸/圆角/线厚全部来自 [`TabsGeometry`](**G22/G23**:`LayoutMetrics` 没有 Tabs 档)。
|
||||
//!
|
||||
//! ## 指示条怎么做到「宽度跟随选中项」
|
||||
//!
|
||||
//! iced 没有「取到渲染后文本宽度」的公开 API,所以这里用 [`stack`] 的**分层语义**:
|
||||
//!
|
||||
//! 1. `Stack` 的**底层**是 tab 自己的内容容器(`Length::Shrink` → 宽度 = 文本实测宽 + 2×16);
|
||||
//! 2. `Stack` 的**上层**是 `Length::Fill` 的指示条。`Stack::layout` 先按**底层**定尺寸,再用
|
||||
//! 「已知尺寸」的 `Limits` 布局其余层(`iced_widget-0.14.2/src/stack.rs` 的
|
||||
//! `size = limits.resolve(self.width, self.height, base.size())`)——于是 Fill 的指示条
|
||||
//! 拿到的正好是「这个 tab 的宽」,**不是**整行宽。
|
||||
//!
|
||||
//! 这也顺带避开 Q8 的另一面:把条写成 `center_x(Fill)` 会把它撑成整行。
|
||||
//!
|
||||
//! ## 横向滚动
|
||||
//!
|
||||
//! 整行外面套 `scrollable`(`Direction::Horizontal`,滚动条 `Scrollbar::hidden()`):
|
||||
//! tab 宽度因此是**内容宽**而不是「行宽 ÷ n」——官方 `ScrollableTabRow` 的口径。
|
||||
//! `TabMinWidth = 90` **本轮不施加**(iced 无 min-width,登记在 G23)。
|
||||
|
||||
use iced::widget::text::{LineHeight, Wrapping};
|
||||
use iced::widget::{button, container, scrollable, space, text, Row, Stack};
|
||||
use iced::{Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
use super::geometry::{TabsGeometry, TABS_ICON_HEIGHT};
|
||||
|
||||
/// 两种 Tabs(`research/12b` §6;M3 的 `PrimaryTabRow` / `SecondaryTabRow`)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum TabsVariant {
|
||||
/// 主标签页:选中项下方 3px `Primary` 指示条。
|
||||
Primary,
|
||||
/// 次标签页:1px `SurfaceVariant` 分隔线 + 选中项 `OnSurface` 文字。
|
||||
Secondary,
|
||||
}
|
||||
|
||||
impl TabsVariant {
|
||||
/// 两种变体(gallery 状态矩阵按这个次序出图)。
|
||||
pub const ALL: [TabsVariant; 2] = [TabsVariant::Primary, TabsVariant::Secondary];
|
||||
|
||||
/// 稳定名字(截图文件名 / 图例用)。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
TabsVariant::Primary => "primary",
|
||||
TabsVariant::Secondary => "secondary",
|
||||
}
|
||||
}
|
||||
|
||||
/// 是否是 Primary(指示条 3px)。
|
||||
pub const fn is_primary(self) -> bool {
|
||||
matches!(self, TabsVariant::Primary)
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个标签页。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Tab<'a, M> {
|
||||
label: &'a str,
|
||||
icon: Option<IconKind>,
|
||||
selected: bool,
|
||||
on_press: Option<M>,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Tab<'a, M> {
|
||||
/// 一个未选中的 tab。
|
||||
pub fn new(label: &'a str, on_press: M) -> Self {
|
||||
Self {
|
||||
label,
|
||||
icon: None,
|
||||
selected: false,
|
||||
on_press: Some(on_press),
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 选中(内容色换成激活档 + 画指示条)。
|
||||
pub fn selected(mut self) -> Self {
|
||||
self.selected = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// 前置图标(24,`IconSize::Toolbar`;带图标的容器高官方是 64,本轮只做文字档)。
|
||||
pub fn icon(mut self, kind: IconKind) -> Self {
|
||||
self.icon = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 取证;不动状态机)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
|
||||
/// 转禁用:**只清消息**(修饰器,不是构造函数)。
|
||||
pub fn disabled(mut self) -> Self {
|
||||
self.on_press = None;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 一行标签页。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Tabs<'a, M> {
|
||||
variant: TabsVariant,
|
||||
tabs: Vec<Tab<'a, M>>,
|
||||
}
|
||||
|
||||
impl<'a, M> Tabs<'a, M> {
|
||||
/// Primary tabs(3px 指示条)。
|
||||
pub fn primary() -> Self {
|
||||
Self {
|
||||
variant: TabsVariant::Primary,
|
||||
tabs: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Secondary tabs(1px 分隔线)。
|
||||
pub fn secondary() -> Self {
|
||||
Self {
|
||||
variant: TabsVariant::Secondary,
|
||||
tabs: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 追加一个 tab。
|
||||
pub fn tab(mut self, tab: Tab<'a, M>) -> Self {
|
||||
self.tabs.push(tab);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个 tab 的内容色(A1 的 `Active*` / `Inactive*` / 各态表,见模块文档)。
|
||||
fn content_color(ui: &Ui, primary: bool, state: Interaction, selected: bool) -> Color {
|
||||
if state.is_disabled() {
|
||||
// A1 的 Tabs 没有 Disabled* token(实读:Primary/Secondary 两套都只有 Active/Inactive × 四态),
|
||||
// 按 ListItem 的 38% 口径处理 —— 登记 `[估]`。
|
||||
return interaction::disabled_content_over_role(ui, Role::OnSurface, false);
|
||||
}
|
||||
if selected {
|
||||
// 6.5:Primary 选中 `Primary`;Secondary 选中 `OnSurface`
|
||||
return if primary {
|
||||
ui.color(Role::Primary)
|
||||
} else {
|
||||
ui.color(Role::OnSurface)
|
||||
};
|
||||
}
|
||||
match state {
|
||||
// 未选中静息 `OnSurfaceVariant`;hover/focus/pressed 提到 `OnSurface`(A1 的 Inactive* 四态)
|
||||
Interaction::Enabled => ui.color(Role::OnSurfaceVariant),
|
||||
_ => ui.color(Role::OnSurface),
|
||||
}
|
||||
}
|
||||
|
||||
/// Primary 指示条的颜色(只有选中项有;禁用项降档,否则「点不动却亮着」)。
|
||||
fn bar_color(ui: &Ui, state: Interaction, selected: bool) -> Option<Color> {
|
||||
if !selected {
|
||||
return None;
|
||||
}
|
||||
if state.is_disabled() {
|
||||
return Some(interaction::disabled_content_over_role(
|
||||
ui,
|
||||
Role::OnSurface,
|
||||
false,
|
||||
));
|
||||
}
|
||||
Some(ui.color(Role::Primary))
|
||||
}
|
||||
|
||||
/// 6.6:Secondary 的分隔线色 = **`SurfaceVariant`**(不是 `OutlineVariant`——那是 §22 的分隔线)。
|
||||
///
|
||||
/// 色值只在这里出现一次:整行那条线与逐 tab 的实现都从这里取。
|
||||
fn secondary_line_color(ui: &Ui) -> Color {
|
||||
ui.color(Role::SurfaceVariant)
|
||||
}
|
||||
|
||||
/// 一行标签页(自带横向滚动)。
|
||||
pub fn tabs<'a, M: Clone + 'a>(ui: &'a Ui, tabs: Tabs<'a, M>) -> Element<'a, M> {
|
||||
let geometry = TabsGeometry::of(ui);
|
||||
let primary = tabs.variant.is_primary();
|
||||
// 6.1:带图标时容器高 **64**(`IconAndLabelTextContainerHeight`),纯文字 48
|
||||
let height = if tabs.tabs.iter().any(|tab| tab.icon.is_some()) {
|
||||
TABS_ICON_HEIGHT
|
||||
} else {
|
||||
geometry.height
|
||||
};
|
||||
|
||||
let mut row = Row::new()
|
||||
.height(Length::Fixed(height))
|
||||
.align_y(Alignment::Center);
|
||||
for tab in tabs.tabs {
|
||||
row = row.push(tab_cell(ui, tab, geometry, primary, height));
|
||||
}
|
||||
|
||||
let body: Element<'a, M> = if primary {
|
||||
row.into()
|
||||
} else {
|
||||
// A1 的 Secondary 分隔线是**整行一条直线**,不是每个 tab 一段:
|
||||
// 逐段画会在相邻段之间留缝(视觉 r1 P2-2)。这里用 `Stack` 把一条 Fill 线压在整行底下,
|
||||
// 底座是 tab 行本身(Shrink → 内容宽),所以线长 = tab 行总宽,横向滚动时跟着走。
|
||||
let line = container(space::vertical())
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(geometry.secondary_bar))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(secondary_line_color(ui))),
|
||||
..container::Style::default()
|
||||
});
|
||||
Stack::new()
|
||||
.push(container(row))
|
||||
.push(
|
||||
container(line)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::End),
|
||||
)
|
||||
.into()
|
||||
};
|
||||
|
||||
scrollable(body)
|
||||
.direction(scrollable::Direction::Horizontal(
|
||||
scrollable::Scrollbar::hidden(),
|
||||
))
|
||||
.height(Length::Fixed(height))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一个 tab 单元(内容 + 底部条)。
|
||||
fn tab_cell<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
tab: Tab<'a, M>,
|
||||
geometry: TabsGeometry,
|
||||
primary: bool,
|
||||
height: f32,
|
||||
) -> Element<'a, M> {
|
||||
let forced = tab.state.or(if tab.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
} else {
|
||||
None
|
||||
});
|
||||
let state = forced.unwrap_or(Interaction::Enabled);
|
||||
let selected = tab.selected;
|
||||
let color = content_color(ui, primary, state, selected);
|
||||
let style = ui.style(TypeRole::TitleSmall);
|
||||
|
||||
let label = text(tab.label)
|
||||
.size(style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(style.line_height_px)))
|
||||
// 单行(容器高固定 48/64):长标签让 tab 变宽 + 横向滚动,不折行(偏离 D-M79-5)
|
||||
.wrapping(Wrapping::None)
|
||||
.font(ui.font_of(style))
|
||||
.color(color);
|
||||
|
||||
let mut content = Row::new().align_y(Alignment::Center).spacing(geometry.pad);
|
||||
if let Some(kind) = tab.icon {
|
||||
content = content.push(layout::fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view::<M>(kind, color),
|
||||
));
|
||||
}
|
||||
content = content.push(label);
|
||||
|
||||
let bar_height = geometry.bar(primary);
|
||||
// 底层:内容自己决定宽度(Shrink),底部留出条的高度 —— 未选中的 Primary tab 也占同样的高
|
||||
let base = container(content)
|
||||
.height(Length::Fixed(height))
|
||||
// Q21:要给居中就两轴都显式给(`Container` 默认 Left/Top)
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: geometry.pad,
|
||||
bottom: bar_height,
|
||||
left: geometry.pad,
|
||||
});
|
||||
|
||||
// Primary:逐 tab 画条(要跟随该 tab 的宽度);Secondary:整行一条,在 `tabs()` 里画
|
||||
let bar = if primary {
|
||||
bar_color(ui, state, selected)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let radius = geometry.indicator_radius();
|
||||
let mut stack = Stack::new().push(base);
|
||||
if let Some(color) = bar {
|
||||
// 上层:Fill —— `Stack` 先按底层定尺寸,所以这里的 Fill = 这个 tab 的宽(不是整行)
|
||||
stack = stack.push(
|
||||
container(
|
||||
container(space::vertical())
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fixed(bar_height))
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(color)),
|
||||
border: Border {
|
||||
radius,
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
}),
|
||||
)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::End),
|
||||
);
|
||||
}
|
||||
|
||||
let fill = interaction::overlay_color(ui, state, Role::OnSurface, Role::Surface);
|
||||
let button = button(stack)
|
||||
.height(Length::Fixed(height))
|
||||
.padding(0)
|
||||
.style(move |_theme, _status| button::Style {
|
||||
background: fill.map(Background::Color),
|
||||
text_color: color,
|
||||
// ContainerShape = CornerNone(tab 本身是直角;圆角只在指示条上)
|
||||
border: Border {
|
||||
radius: ui.radius_dp(ShapeScale::None),
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
});
|
||||
|
||||
match tab.on_press {
|
||||
Some(message) => button.on_press(message).into(),
|
||||
None => button.into(),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,150 @@
|
||||
//! `tabs` 的单元测试(split 拆出来的:单文件 ≤400 行,AGENTS.md §3-1)。
|
||||
|
||||
use super::*;
|
||||
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
use super::super::super::interaction;
|
||||
|
||||
fn ui() -> Ui {
|
||||
Ui::with_platform(
|
||||
SchemeFlavor::Light,
|
||||
Platform::Windows,
|
||||
Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/// 6.5:选中色 Primary 用 `Primary`,Secondary 用 `OnSurface`(**不是** Primary)。
|
||||
#[test]
|
||||
fn active_colors_follow_the_variant() {
|
||||
let ui = ui();
|
||||
assert_eq!(
|
||||
content_color(&ui, true, Interaction::Enabled, true),
|
||||
ui.color(Role::Primary)
|
||||
);
|
||||
assert_eq!(
|
||||
content_color(&ui, false, Interaction::Enabled, true),
|
||||
ui.color(Role::OnSurface),
|
||||
"6.5:Secondary 的选中项是 OnSurface"
|
||||
);
|
||||
assert_ne!(
|
||||
content_color(&ui, false, Interaction::Enabled, true),
|
||||
ui.color(Role::Primary),
|
||||
"把 Secondary 的选中色写成 Primary 是最常见的串线"
|
||||
);
|
||||
}
|
||||
|
||||
/// 未选中静息 `OnSurfaceVariant`;hover / focus / pressed 提到 `OnSurface`。
|
||||
#[test]
|
||||
fn inactive_states_lift_to_on_surface() {
|
||||
let ui = ui();
|
||||
for primary in [true, false] {
|
||||
assert_eq!(
|
||||
content_color(&ui, primary, Interaction::Enabled, false),
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
);
|
||||
for state in [
|
||||
Interaction::Hovered,
|
||||
Interaction::Focused,
|
||||
Interaction::Pressed,
|
||||
] {
|
||||
assert_eq!(
|
||||
content_color(&ui, primary, state, false),
|
||||
ui.color(Role::OnSurface),
|
||||
"{state:?} 必须提到 OnSurface"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 6.2:Primary 只有选中项有 3px `Primary` 条;禁用项降档。
|
||||
#[test]
|
||||
fn primary_bar_only_on_the_selected_tab() {
|
||||
let ui = ui();
|
||||
assert_eq!(bar_color(&ui, Interaction::Enabled, false), None);
|
||||
assert_eq!(
|
||||
bar_color(&ui, Interaction::Enabled, true),
|
||||
Some(ui.color(Role::Primary))
|
||||
);
|
||||
assert_eq!(
|
||||
bar_color(&ui, Interaction::Disabled, true),
|
||||
Some(interaction::disabled_content_over_role(
|
||||
&ui,
|
||||
Role::OnSurface,
|
||||
false
|
||||
)),
|
||||
"禁用项「点不动却亮着」是错的"
|
||||
);
|
||||
}
|
||||
|
||||
/// 6.6:Secondary 的分隔线整行一条,颜色 `SurfaceVariant`(不是 §22 的 `OutlineVariant`)。
|
||||
#[test]
|
||||
fn secondary_line_is_surface_variant() {
|
||||
let ui = ui();
|
||||
assert_eq!(secondary_line_color(&ui), ui.color(Role::SurfaceVariant));
|
||||
assert_ne!(
|
||||
secondary_line_color(&ui),
|
||||
ui.color(Role::OutlineVariant),
|
||||
"OutlineVariant 是 §22 分隔线的角色,Tabs 不用它"
|
||||
);
|
||||
}
|
||||
|
||||
/// 禁用是**修饰器**:只清消息,label / 选中态 / 图标全部保留。
|
||||
#[test]
|
||||
fn disabled_only_clears_the_message() {
|
||||
let tab = Tab::new("Mods", ())
|
||||
.icon(unlucky_design::icons::IconKind::Settings)
|
||||
.selected()
|
||||
.disabled();
|
||||
assert!(tab.on_press.is_none());
|
||||
assert!(tab.icon.is_some());
|
||||
assert!(tab.selected);
|
||||
assert_eq!(tab.label, "Mods");
|
||||
}
|
||||
|
||||
/// 指示条宽度 = tab 宽 = 文本宽 + 2×16(这条是「跟随选中项宽度」的公式面)。
|
||||
#[test]
|
||||
fn indicator_width_is_the_tab_width() {
|
||||
let geometry = TabsGeometry::of(&ui());
|
||||
let tab_width = |text_width: f32| text_width + geometry.pad * 2.0;
|
||||
assert_eq!(tab_width(0.0), 32.0, "空文本 = 2×16");
|
||||
// 两段不同长度的文案 ⇒ 指示条宽度必然不同(渲染层断言用它打红)
|
||||
let short = tab_width(40.0);
|
||||
let long = tab_width(120.0);
|
||||
assert_eq!(long - short, 80.0);
|
||||
assert!(long > short);
|
||||
}
|
||||
|
||||
/// 6.1:带图标的 Tabs 容器高 64(`IconAndLabelTextContainerHeight`),纯文字 48。
|
||||
#[test]
|
||||
fn icon_tabs_use_the_taller_container() {
|
||||
let ui = ui();
|
||||
assert_eq!(TABS_ICON_HEIGHT, 64.0);
|
||||
assert!(TABS_ICON_HEIGHT > TabsGeometry::of(&ui).height);
|
||||
}
|
||||
|
||||
/// 3 个 tab 的树能建出来(含选中 / 禁用 / 带图标三条路径)。
|
||||
#[test]
|
||||
fn view_builds_a_tree() {
|
||||
let ui = ui();
|
||||
let _: Element<'_, ()> = tabs(
|
||||
&ui,
|
||||
Tabs::primary()
|
||||
.tab(Tab::new("General", ()).selected())
|
||||
.tab(Tab::new("Mods", ()).icon(unlucky_design::icons::IconKind::Settings))
|
||||
.tab(Tab::new("Logs", ()).disabled()),
|
||||
);
|
||||
let _: Element<'_, ()> = tabs(
|
||||
&ui,
|
||||
Tabs::secondary()
|
||||
.tab(Tab::new("Release", ()).selected())
|
||||
.tab(Tab::new("Snapshot", ())),
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,186 @@
|
||||
//! Checkbox(`research/15` §18):20×20 / 圆角 2 / 描边向内收的 2px 框 / 勾形 12dp 方头 /
|
||||
//! indeterminate 形变为居中短横 / Ø40 状态层 / 48 命中区。
|
||||
//!
|
||||
//! ## 三条容易画错的(每条都有对应的像素断言或单测)
|
||||
//!
|
||||
//! 1. **描边向内**:外缘恒 20(§18.3)。iced 的 quad 渲染器把描边路径**向内缩半个线宽**
|
||||
//! (`iced_tiny_skia::engine::draw_quad`:`border_bounds + border_width / 2`),与 Compose
|
||||
//! `drawBox` 的 `topLeft = stroke/2, size = 20 − stroke` 同一口径,所以选中/未选中外缘同尺寸。
|
||||
//! 2. **勾不是图标**:勾形按路径比例画(`shell::glyph`),代码里**没有第二个 `IconKind`**(§18.6)。
|
||||
//! 3. **状态层是 Ø40 的圆**、命中区是 48:两者不同尺寸,所以外壳是透明的 48 按钮,
|
||||
//! 里面套一个 40 的圆容器,再套 20 的方框(见 `shell` 的模块文档)。
|
||||
|
||||
use iced::widget::{container, row, text};
|
||||
use iced::{Alignment, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::Interaction;
|
||||
use super::geometry::ControlGeometry;
|
||||
use super::paint::{self, Frame};
|
||||
use super::shell::{self, StateSource};
|
||||
|
||||
/// 复选框的三种取值(§18.6:indeterminate 不是第四种「选中」,是「部分选中」)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum CheckValue {
|
||||
/// 未选中:透明内部 + 2px `OnSurfaceVariant` 描边。
|
||||
Unchecked,
|
||||
/// 选中:`Primary` 实心 + 勾。
|
||||
Checked,
|
||||
/// 部分选中:**同样是实心**,勾形变成一条居中短横(不换图标)。
|
||||
Indeterminate,
|
||||
}
|
||||
|
||||
impl CheckValue {
|
||||
/// 框是否**填充**(选中与 indeterminate 都填,后者只是把勾换成短横)。
|
||||
pub const fn filled(self) -> bool {
|
||||
!matches!(self, CheckValue::Unchecked)
|
||||
}
|
||||
|
||||
/// 是否要画短横而不是勾。
|
||||
pub const fn indeterminate(self) -> bool {
|
||||
matches!(self, CheckValue::Indeterminate)
|
||||
}
|
||||
}
|
||||
|
||||
/// 一个复选框(框 + 可选标签;`on_toggle` 为 `None` = 禁用)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Checkbox<'a, M> {
|
||||
label: &'a str,
|
||||
value: CheckValue,
|
||||
on_toggle: Option<M>,
|
||||
error: bool,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Checkbox<'a, M> {
|
||||
/// 一个二态复选框。
|
||||
pub fn new(label: &'a str, selected: bool, on_toggle: M) -> Self {
|
||||
Self::tri(
|
||||
label,
|
||||
if selected {
|
||||
CheckValue::Checked
|
||||
} else {
|
||||
CheckValue::Unchecked
|
||||
},
|
||||
on_toggle,
|
||||
)
|
||||
}
|
||||
|
||||
/// 三态复选框(`indeterminate` 由调用方给值)。
|
||||
pub fn tri(label: &'a str, value: CheckValue, on_toggle: M) -> Self {
|
||||
Self {
|
||||
label,
|
||||
value,
|
||||
on_toggle: Some(on_toggle),
|
||||
error: false,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 禁用的复选框(无消息;禁用不是「另一种颜色」,见 `paint::checkbox` 的禁用分支)。
|
||||
pub fn disabled(label: &'a str, value: CheckValue) -> Self {
|
||||
Self {
|
||||
label,
|
||||
value,
|
||||
on_toggle: None,
|
||||
error: false,
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 校验失败态(§18.7:未选中描边 `Error`,选中填 `Error` + 勾 `OnError`)。
|
||||
pub fn error(mut self) -> Self {
|
||||
self.error = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(`--screen=gallery` 取证用;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 画一个复选框(框 + 标签)。
|
||||
pub fn checkbox<'a, M: Clone + 'a>(ui: &'a Ui, spec: Checkbox<'a, M>) -> Element<'a, M> {
|
||||
let geometry = ControlGeometry::checkbox(ui);
|
||||
let filled = spec.value.filled();
|
||||
let indeterminate = spec.value.indeterminate();
|
||||
let error = spec.error;
|
||||
let radius = geometry.radius;
|
||||
let stroke = geometry.stroke;
|
||||
let source = StateSource::new(spec.state, spec.on_toggle.is_some());
|
||||
|
||||
// 勾的颜色与 hover/pressed 无关(A1:`SelectedHover/Focus/PressedIconColor` 都是 `OnPrimary`),
|
||||
// 只随「选中 + 禁用」变 —— 所以这里用**静态**态求值(SVG 的颜色在构建期就要定)。
|
||||
let at_rest = paint::checkbox(ui, filled, error, source.get(), radius, stroke);
|
||||
let glyph: Element<'a, M> = if filled {
|
||||
shell::square(
|
||||
geometry.side,
|
||||
shell::glyph(geometry, indeterminate, at_rest.glyph),
|
||||
)
|
||||
} else {
|
||||
iced::widget::Space::new().into()
|
||||
};
|
||||
|
||||
// 20 方框:填/描边(跟态走)+ 勾
|
||||
let boxed = container(glyph)
|
||||
.width(Length::Fixed(geometry.side))
|
||||
.height(Length::Fixed(geometry.side))
|
||||
.style(source.container_style(move |state| {
|
||||
paint::checkbox(ui, filled, error, state, radius, stroke)
|
||||
.frame
|
||||
.container_style()
|
||||
}));
|
||||
|
||||
// Ø40 状态层:圆(半径 = 直径/2,`ShapeScale::Full` 的等价写法)
|
||||
let layer_side = geometry.state_layer;
|
||||
let layer = container(boxed)
|
||||
.width(Length::Fixed(layer_side))
|
||||
.height(Length::Fixed(layer_side))
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.style(source.container_style(move |state| {
|
||||
Frame {
|
||||
fill: paint::state_layer(ui, state, paint::checkbox_layer_role(filled, error)),
|
||||
outline: None,
|
||||
stroke: 0.0,
|
||||
radius: layer_side / 2.0,
|
||||
}
|
||||
.container_style()
|
||||
}));
|
||||
|
||||
let mut content = row![layer].align_y(Alignment::Center).spacing(geometry.gap);
|
||||
if !spec.label.is_empty() {
|
||||
let style = ui.style(TypeRole::BodyLarge);
|
||||
content = content.push(
|
||||
text(spec.label)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(paint::label(ui, source.get())),
|
||||
);
|
||||
}
|
||||
|
||||
// 命中区 48:方框 20 + 状态层 40 都在里面垂直居中;
|
||||
// 左右各留 `hit_padding` 透明内边距,无标签时命中区也是 48×48(复审 P2-2)
|
||||
let pad = geometry.hit_padding();
|
||||
let body = container(content)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding {
|
||||
left: pad,
|
||||
right: pad,
|
||||
..Padding::default()
|
||||
});
|
||||
|
||||
shell::shell(
|
||||
&source,
|
||||
Length::Shrink,
|
||||
Length::Fixed(geometry.hit),
|
||||
spec.on_toggle,
|
||||
body.into(),
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
//! Chip(`research/12b` §13):高 **32** / 圆角 **8** / 水平内边距 **8** / 元素间距 **8** /
|
||||
//! 图标 **18**(`IconSize::Button` = 官方 `AssistChipTokens.IconSize`)/ 描边 1px `OutlineVariant`。
|
||||
//!
|
||||
//! ## 三类(§13 的 Assist / Filter / Input)
|
||||
//!
|
||||
//! | 类 | 选中态 | 容器 | 文字 | 前置图标 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | Assist | **无**(一次动作,不是开关) | 透明 + 1px 描边 | `OnSurface` | `Primary` |
|
||||
//! | Filter | 有 | 未选透明+描边;选中 `SecondaryContainer` **无描边** | `OnSurfaceVariant` / `OnSecondaryContainer` | 选中态才给勾 |
|
||||
//! | Input | 有 | 同 Filter | 同 Filter | 可给 + 后置关闭图标 |
|
||||
//!
|
||||
//! ## 为什么 Chip 不用 `selection::shell` 那条透明外壳
|
||||
//!
|
||||
//! M3 的 chip **没有圆形状态层**:hover / pressed 就是把状态层叠在**自己的容器**上,
|
||||
//! 而容器尺寸 = 命中区尺寸。所以 chip 直接走 `button` 的样式闭包(与按钮家族同一条产线),
|
||||
//! 不需要「48 外壳 + 40 圆」那套。
|
||||
|
||||
use iced::widget::{button, container, row, text};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding, Shadow};
|
||||
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::Interaction;
|
||||
use super::geometry::ChipGeometry;
|
||||
use super::paint::{self, ChipVariant};
|
||||
|
||||
/// 一个 chip(可带前后图标;`on_press` 为 `None` = 禁用)。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Chip<'a, M> {
|
||||
label: &'a str,
|
||||
variant: ChipVariant,
|
||||
selected: bool,
|
||||
leading: Option<IconKind>,
|
||||
trailing: Option<IconKind>,
|
||||
on_press: Option<M>,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Chip<'a, M> {
|
||||
/// Assist chip:辅助动作,**没有**选中态。
|
||||
pub fn assist(label: &'a str, on_press: M) -> Self {
|
||||
Self::new(label, ChipVariant::Assist, false, on_press)
|
||||
}
|
||||
|
||||
/// Filter chip:筛选开关(`selected` 决定容器是否 `SecondaryContainer`)。
|
||||
pub fn filter(label: &'a str, selected: bool, on_press: M) -> Self {
|
||||
Self::new(label, ChipVariant::Filter, selected, on_press)
|
||||
}
|
||||
|
||||
/// Input chip:用户输入的实体(可选中 + 可带关闭图标)。
|
||||
pub fn input(label: &'a str, on_press: M) -> Self {
|
||||
Self::new(label, ChipVariant::Input, false, on_press)
|
||||
}
|
||||
|
||||
/// 转成禁用:**只清消息**,图标 / 选中态 / 状态层全部保留(复审 P2-1)。
|
||||
///
|
||||
/// 官方禁用态是「容器/描边 12%、文字与**图标** 38%」——只降**不删**。早先的
|
||||
/// `Chip::disabled(label, variant)` 把 leading / trailing / selected 一起丢掉,实测
|
||||
/// assist 78→54、filter·on 74→50(连填充和勾都没了),禁用列里 `filter·on` 与 `filter`
|
||||
/// 逐像素同形,看不出选中与否。
|
||||
pub fn disabled(mut self) -> Self {
|
||||
self.on_press = None;
|
||||
self
|
||||
}
|
||||
|
||||
fn new(label: &'a str, variant: ChipVariant, selected: bool, on_press: M) -> Self {
|
||||
Self {
|
||||
label,
|
||||
variant,
|
||||
selected,
|
||||
leading: None,
|
||||
trailing: None,
|
||||
on_press: Some(on_press),
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 前置图标(Assist / Filter 用)。
|
||||
pub fn leading(mut self, kind: IconKind) -> Self {
|
||||
self.leading = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 后置图标(Input chip 的关闭键)。
|
||||
pub fn trailing(mut self, kind: IconKind) -> Self {
|
||||
self.trailing = Some(kind);
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 取证用;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 画一个 chip。
|
||||
pub fn chip<'a, M: Clone + 'a>(ui: &'a Ui, spec: Chip<'a, M>) -> Element<'a, M> {
|
||||
let geometry = ChipGeometry::of(ui);
|
||||
let variant = spec.variant;
|
||||
let selected = spec.selected;
|
||||
let disabled = spec.on_press.is_none();
|
||||
let forced = spec.state;
|
||||
|
||||
// 文字/图标色只看「选中 + 禁用」(A1:Filter/Input 的 label 色在 hover/focus/pressed 不变),
|
||||
// 所以这里静态求值;容器(含状态层)在样式闭包里跟态走。
|
||||
let at_rest = paint::chip(
|
||||
ui,
|
||||
variant,
|
||||
selected,
|
||||
if disabled {
|
||||
Interaction::Disabled
|
||||
} else {
|
||||
forced.unwrap_or(Interaction::Enabled)
|
||||
},
|
||||
geometry.radius,
|
||||
);
|
||||
|
||||
let mut content = row![].align_y(Alignment::Center).spacing(geometry.gap);
|
||||
if let Some(kind) = spec.leading {
|
||||
// Q9:图标一律经固定尺寸容器;盒 18 ≠ RENDER_PX(24),所以必须走 `view_at` 按 18 烘焙,
|
||||
// 否则线宽会被布局缩水(复审 r1 P2-2)。
|
||||
content = content.push(super::super::layout::centered_fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view_at::<M>(kind, at_rest.icon, geometry.icon),
|
||||
));
|
||||
}
|
||||
|
||||
let style = ui.style(TypeRole::LabelLarge);
|
||||
content = content.push(
|
||||
text(spec.label)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(ui.emphasized(TypeRole::LabelLarge)))
|
||||
.color(at_rest.label),
|
||||
);
|
||||
|
||||
if let Some(kind) = spec.trailing {
|
||||
content = content.push(super::super::layout::centered_fixed(
|
||||
geometry.icon,
|
||||
geometry.icon,
|
||||
icons::view_at::<M>(kind, at_rest.icon, geometry.icon),
|
||||
));
|
||||
}
|
||||
|
||||
// 垂直居中必须在内容侧做(`button` 把内容放左上角)
|
||||
let body = container(content)
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
let element = button(body)
|
||||
.height(Length::Fixed(geometry.height))
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: geometry.pad,
|
||||
bottom: 0.0,
|
||||
left: geometry.pad,
|
||||
})
|
||||
.style(move |_theme, status| {
|
||||
let state = forced.unwrap_or_else(|| Interaction::from_status(status));
|
||||
let paint = paint::chip(ui, variant, selected, state, geometry.radius);
|
||||
button::Style {
|
||||
background: paint.frame.fill.map(Background::Color),
|
||||
text_color: paint.label,
|
||||
border: Border {
|
||||
color: paint.frame.outline.unwrap_or(iced::Color::TRANSPARENT),
|
||||
width: if paint.frame.outline.is_some() {
|
||||
paint.frame.stroke
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
radius: iced::border::Radius::new(paint.frame.radius),
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
});
|
||||
|
||||
match spec.on_press {
|
||||
Some(message) => element.on_press(message).into(),
|
||||
None => element.into(),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
//! 选择类家族的**几何**:值要么来自令牌,要么在此登记 G 编号(不散落在组件里)。
|
||||
//!
|
||||
//! ## 参考值 → 落点
|
||||
//!
|
||||
//! | # | 量 | 参考值 | 来源 | 落点 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | 18.1 | Checkbox 外框 / 圆角 | **20×20** / **2** | `[源]` `Checkbox.kt:737-738`(`COMPONENT_WIDTH/HEIGHT=18` 是死值,见 §26.2) | `Component::Checkbox.metrics()` + `ComponentRadius::Micro` |
|
||||
//! | 18.2 | Checkbox 描边 | **2**(选中时 0) | `[源]` `UnselectedOutlineWidth` | `ComponentMetrics::CHECKBOX.stroke` |
|
||||
//! | 18.5 | Checkbox 状态层 | **Ø40** | `[源]` `StateLayerSize` | `ComponentMetrics::CHECKBOX.state_layer` |
|
||||
//! | 18.9 | 命中区 / 标签间距 | **48** / **8** | `[源]` `minimumInteractiveComponentSize` / 间距 `[估]` | `LayoutMetrics::touch_target` / `metrics.gap` |
|
||||
//! | 19.1 | Radio 外圈 / 环线 | **20** / **2** | `[源]` `IconSize` / `RadioStrokeWidth` | `Component::Radio.metrics()` |
|
||||
//! | 19.2 | Radio 内点 | **10**(不是 12) | `[源]` `DotSize=12`,绘制半径 12/2−2/2=5 | `ComponentMetrics::RADIO.inner_dot` |
|
||||
//! | 10.1 | Switch 轨道 | **52×32**,圆角 full(16) | `[源]` `TrackWidth/TrackHeight/TrackShape` | [`SwitchGeometry`](**G16**) |
|
||||
//! | 10.2 | Switch 滑块 | 选中 **24** / 未选 **16** / 按下 **28** | `[源]` `Selected/Unselected/PressedHandleWidth` | [`SwitchGeometry`](**G16**) |
|
||||
//! | 13.1 | Chip 高 / 圆角 | **32** / **8** | `[源]` `ContainerHeight` / `ContainerShape=CornerSmall` | `Space::X8` + `Component::Chip.spec().shape` |
|
||||
//!
|
||||
//! **G16 登记**(续 `research/15` §25 的 G13):`ComponentMetrics` 只有
|
||||
//! `CHECKBOX/RADIO/SEARCH_BAR/NAVIGATION_DRAWER` 四组,**Switch 与 Chip 没有落点**。
|
||||
//! 本文件把它们的量收成命名常量(每个都带 A1 出处),等令牌层补
|
||||
//! `ComponentMetrics::SWITCH/CHIP` 后整段删除、改走 `Component::Switch.metrics()`。
|
||||
//!
|
||||
//! **G14 已收口(M86)**:Chip 图标取 `IconSize::Button` = **18**(AAR `AssistChipTokens.IconSize =
|
||||
//! 18.0d`,与 12b 13.4 同值),不再是偏离。Switch 滑块内的图标是**另一个值 16**
|
||||
//! (`SwitchTokens.SelectedIconSize / UnselectedIconSize = 16.0d`),所以走 `IconSize::SwitchThumb`:
|
||||
//! 两者在官方就是两个 token,别为了省一个档位把它们合成一个。
|
||||
|
||||
use unlucky_design::component_map::{Component, ComponentMetrics};
|
||||
use unlucky_design::icons::IconSize;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// Switch 轨道宽(`SwitchTokens.TrackWidth = 52.0`,**G16**:令牌层无此档)。
|
||||
const SWITCH_TRACK_WIDTH: f32 = 52.0;
|
||||
/// Switch 轨道描边(`SwitchTokens.TrackOutlineWidth = 2.0`,**G16**)。
|
||||
const SWITCH_TRACK_STROKE: f32 = 2.0;
|
||||
/// Switch 选中态滑块(`SwitchTokens.SelectedHandleWidth = 24.0`,**G16**)。
|
||||
const SWITCH_THUMB_SELECTED: f32 = 24.0;
|
||||
/// Switch 未选中态滑块(`SwitchTokens.UnselectedHandleWidth = 16.0`,**G16**)。
|
||||
const SWITCH_THUMB_UNSELECTED: f32 = 16.0;
|
||||
/// Switch 按下态滑块(`SwitchTokens.PressedHandleWidth = 28.0`,**G16**)。
|
||||
const SWITCH_THUMB_PRESSED: f32 = 28.0;
|
||||
/// Switch 状态层(`SwitchTokens.StateLayerSize = 40.0`,**G16**;与 Checkbox 同值)。
|
||||
const SWITCH_STATE_LAYER: f32 = 40.0;
|
||||
|
||||
/// Checkbox / Radio 共用的方框几何(两控件同尺寸、不同形状语言,§18 / §19)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct ControlGeometry {
|
||||
/// 可见外框边长(20)。
|
||||
pub side: f32,
|
||||
/// 描边 / 环线宽度(2;**禁用态不变细**,§18.8)。
|
||||
pub stroke: f32,
|
||||
/// 状态层圆的直径(40)。
|
||||
pub state_layer: f32,
|
||||
/// 最小命中区(48,`LayoutMetrics::touch_target`)。
|
||||
pub hit: f32,
|
||||
/// 框 ↔ 标签间距(8,团队口径 `[估]`)。
|
||||
pub gap: f32,
|
||||
/// 圆角半径:Checkbox = 2(`ComponentRadius::Micro`),Radio = 10(`ShapeScale::Full` 的真圆)。
|
||||
pub radius: f32,
|
||||
/// Radio 内点直径(10);Checkbox 为 0(没有内点)。
|
||||
pub inner_dot: f32,
|
||||
}
|
||||
|
||||
impl ControlGeometry {
|
||||
/// Checkbox:20×20 / 圆角 2 / 描边 2 / 状态层 Ø40(全部 `[源]`,见模块表)。
|
||||
pub fn checkbox(ui: &Ui) -> Self {
|
||||
let metrics = metrics(Component::Checkbox);
|
||||
Self {
|
||||
side: metrics.width,
|
||||
stroke: metrics.stroke,
|
||||
state_layer: metrics.state_layer,
|
||||
hit: ui.metrics().touch_target,
|
||||
gap: metrics.gap,
|
||||
// 微控件层(D32):2dp 不在 `ShapeScale` 刻度里,只能走 `ComponentRadius`。
|
||||
// 传 20 拿不到值说明有人把它挪到容器层了——那是 D32 违规,`unwrap_or` 会悄悄
|
||||
// 变成直角,所以这里用 `expect` 直接炸(比图画错好查)。
|
||||
radius: metrics
|
||||
.radius
|
||||
.expect("Checkbox 的圆角必须在微控件层(ComponentSpec::micro_radius)")
|
||||
.radius_px(metrics.width)
|
||||
.expect("Checkbox 20dp ≤ 微控件上限 24dp"),
|
||||
// Checkbox 没有内点(内点是 radio 的语言,§19.6 明令两者不许混用)
|
||||
inner_dot: metrics.inner_dot,
|
||||
}
|
||||
}
|
||||
|
||||
/// Radio:20 / 环线 2 / 内点 10 / 状态层 Ø40;圆角是**真圆**(`ShapeScale::Full`)。
|
||||
pub fn radio(ui: &Ui) -> Self {
|
||||
let metrics = metrics(Component::Radio);
|
||||
Self {
|
||||
side: metrics.width,
|
||||
stroke: metrics.stroke,
|
||||
state_layer: metrics.state_layer,
|
||||
hit: ui.metrics().touch_target,
|
||||
gap: metrics.gap,
|
||||
radius: Component::Radio.spec().shape.radius_px(metrics.width),
|
||||
// 内点 **10 不是 12**(§19.2:12 是含描边前的名义值,绘制半径 = 12/2 − 2/2 = 5)
|
||||
inner_dot: metrics.inner_dot,
|
||||
}
|
||||
}
|
||||
|
||||
/// 命中区比可见状态层宽出来的部分(左右**各一份**):`(48 − 40) / 2 = 4`。
|
||||
///
|
||||
/// 无标签时行宽只有状态层的 40dp,命中区就少 8dp;A1 的
|
||||
/// `minimumInteractiveComponentSize` 是 **48**,所以 view 侧左右各留这段透明内边距
|
||||
/// (复审 P2-2)。有标签时行宽本来 ≥48,这段内边距不改变结论,只是保持两处口径一致。
|
||||
pub fn hit_padding(&self) -> f32 {
|
||||
(self.hit - self.state_layer) / 2.0
|
||||
}
|
||||
|
||||
/// 勾形横向端点跨度(20 画布内 0.2→0.8):`[源]` `Checkbox.kt:496-514` 的路径比例。
|
||||
///
|
||||
/// 这是 research/15 §25 明确允许的「组件级常量」(路径比例 0.2/0.4/0.5/0.7/0.8 不进令牌层)。
|
||||
/// 只在取证/测试里用(生产路径由 `shell::glyph` 直接按比例构路径)。
|
||||
#[cfg(test)]
|
||||
pub fn check_span(&self) -> f32 {
|
||||
self.side * (0.8 - 0.2)
|
||||
}
|
||||
|
||||
/// 方头(`StrokeCap.Square`)渲染后墨迹相对端点跨度的**外扩量**:两侧各 `1/√2 × 线宽`。
|
||||
///
|
||||
/// 只用于把「参考值 12 是端点跨度、实测是墨迹跨度」这件事写进断言:勾的两端是 45° 斜线,
|
||||
/// 方头沿斜向外扩,投影到 x 轴正好是 `stroke / √2`(每端)。`#[cfg(test)]`:同 `check_span`。
|
||||
#[cfg(test)]
|
||||
pub fn square_cap_bleed(&self) -> f32 {
|
||||
self.stroke * std::f32::consts::FRAC_1_SQRT_2
|
||||
}
|
||||
}
|
||||
|
||||
/// Switch 的几何(`research/12b` §10;数值标 **G16** 的部分令牌层暂无档位)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct SwitchGeometry {
|
||||
/// 轨道宽(52)。
|
||||
pub track_width: f32,
|
||||
/// 轨道高(32 = `Space::X8`)。
|
||||
pub track_height: f32,
|
||||
/// 轨道描边(2,仅未选中态画)。
|
||||
pub track_stroke: f32,
|
||||
/// 滑块:选中 / 未选中 / 按下三档(24 / 16 / 28)。
|
||||
pub thumb_selected: f32,
|
||||
/// 未选中滑块(16)。
|
||||
pub thumb_unselected: f32,
|
||||
/// 按下滑块(28)。
|
||||
pub thumb_pressed: f32,
|
||||
/// 滑块内图标(16 = `IconSize::SwitchThumb`;AAR `SwitchTokens.SelectedIconSize /
|
||||
/// UnselectedIconSize = 16.0d`。**不是按钮的 18**)。
|
||||
pub icon: f32,
|
||||
/// 状态层直径(40)。
|
||||
pub state_layer: f32,
|
||||
/// 最小命中区(48)。
|
||||
pub hit: f32,
|
||||
}
|
||||
|
||||
impl SwitchGeometry {
|
||||
/// 从令牌 + G16 常量求值。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
Self {
|
||||
track_width: SWITCH_TRACK_WIDTH,
|
||||
track_height: ui.space(Space::X8),
|
||||
track_stroke: SWITCH_TRACK_STROKE,
|
||||
thumb_selected: SWITCH_THUMB_SELECTED,
|
||||
thumb_unselected: SWITCH_THUMB_UNSELECTED,
|
||||
thumb_pressed: SWITCH_THUMB_PRESSED,
|
||||
icon: IconSize::SwitchThumb.px(),
|
||||
state_layer: SWITCH_STATE_LAYER,
|
||||
hit: ui.metrics().touch_target,
|
||||
}
|
||||
}
|
||||
|
||||
/// 滑块直径:按下态胀到 28,其余按选中与否取 24 / 16(§10.2)。
|
||||
pub fn thumb(&self, selected: bool, pressed: bool) -> f32 {
|
||||
if pressed {
|
||||
self.thumb_pressed
|
||||
} else if selected {
|
||||
self.thumb_selected
|
||||
} else {
|
||||
self.thumb_unselected
|
||||
}
|
||||
}
|
||||
|
||||
/// 滑块离轨道边的内距 = `(轨道高 − 滑块) / 2`(三个档位都成立:32−24=8→4,32−16=16→8,32−28=4→2)。
|
||||
pub fn thumb_inset(&self, thumb: f32) -> f32 {
|
||||
(self.track_height - thumb) / 2.0
|
||||
}
|
||||
|
||||
/// 状态层相对轨道的横向外扩:状态层比轨道高,未选中时滑块又靠左,
|
||||
/// 所以状态层会**超出轨道左侧**——绘制区因此要多留这一段(见 [`Self::layer_offset`])。
|
||||
pub fn bleed(&self) -> f32 {
|
||||
(self.state_layer - self.track_height) / 2.0
|
||||
}
|
||||
|
||||
/// 滑块圆心到状态层左缘的距离(= 状态层半径)。
|
||||
pub fn layer_radius(&self) -> f32 {
|
||||
self.state_layer / 2.0
|
||||
}
|
||||
|
||||
/// 滑块圆心离轨道左缘的距离:未选中 = 内距 + 半滑块;选中 = 轨道宽 − 内距 − 半滑块。
|
||||
pub fn thumb_center(&self, selected: bool, thumb: f32) -> f32 {
|
||||
let inset = self.thumb_inset(thumb);
|
||||
if selected {
|
||||
self.track_width - inset - thumb / 2.0
|
||||
} else {
|
||||
inset + thumb / 2.0
|
||||
}
|
||||
}
|
||||
|
||||
/// 状态层左缘相对**绘制区**的位置:绘制区左缘 = 轨道左缘 − [`Self::bleed`]。
|
||||
pub fn layer_offset(&self, selected: bool, thumb: f32) -> f32 {
|
||||
self.thumb_center(selected, thumb) + self.bleed() - self.layer_radius()
|
||||
}
|
||||
|
||||
/// 绘制区宽(轨道 + 两侧各一段状态层外扩)。
|
||||
pub fn draw_width(&self) -> f32 {
|
||||
self.track_width + self.bleed() * 2.0
|
||||
}
|
||||
|
||||
/// 绘制区高(= 状态层直径,轨道在中间垂直居中)。
|
||||
pub fn draw_height(&self) -> f32 {
|
||||
self.state_layer
|
||||
}
|
||||
}
|
||||
|
||||
/// Chip 的几何(`research/12b` §13)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct ChipGeometry {
|
||||
/// 容器高(32 = `Space::X8`,`AssistChipTokens.ContainerHeight`)。
|
||||
pub height: f32,
|
||||
/// 圆角(8 = `Component::Chip.spec().shape = ShapeScale::Small`)。
|
||||
pub radius: f32,
|
||||
/// 水平内边距(8 = `Space::X2`,`Chip.kt HorizontalElementsPadding`)。
|
||||
pub pad: f32,
|
||||
/// 元素间距(8,同上)。
|
||||
pub gap: f32,
|
||||
/// 图标边长(18 = `IconSize::Button`;AAR `AssistChipTokens.IconSize = 18.0d`,12b 13.4 同值)。
|
||||
pub icon: f32,
|
||||
}
|
||||
|
||||
impl ChipGeometry {
|
||||
/// 从令牌求值(`shape` 档位来自组件表,半径按边长折算)。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let height = ui.space(Space::X8);
|
||||
let shape = Component::Chip.spec().shape;
|
||||
Self {
|
||||
height,
|
||||
radius: shape.radius_px(height),
|
||||
pad: ui.space(Space::X2),
|
||||
gap: ui.space(Space::X2),
|
||||
icon: IconSize::Button.px(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 组件表里的微度量;缺组 = 令牌层还没建这一档(G16 的判据)。
|
||||
fn metrics(component: Component) -> ComponentMetrics {
|
||||
component
|
||||
.metrics()
|
||||
.unwrap_or_else(|| panic!("{component:?} 缺 ComponentMetrics(G10 的消费入口)"))
|
||||
}
|
||||
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Reference in new issue
Block a user