feat(app-iced): M93 —— 外观接线:整窗 α / 面板 α / 背景图 / 配色来源
把 appearance.* 那批键接到窗口与像素上(M91 只落了键与判据,零调用方)。
整窗 α(D34/D36)
- `ensure_layered(hwnd)` 落在唯一 unsafe 文件 `platform/win32/transparency.rs`
(`WS_EX_LAYERED` 只有 Get/SetWindowLongPtrW 能加,且 CI 的 unsafe-scope 是集合相等);
`app/boot.rs` 只负责开窗,句柄到手后由 `Message::WindowHandle` → `window_alpha::dispatch`
先补样式再下发。本机实测 `layered=ok outcome=Applied { byte: 205 }`(α=0.8)。
- 三条入口都会重算并下发:启动(句柄到达)、设置页改动、配置文件热切。
- `layered` 日志有三态:`n/a`(α≥1,压根不需要)/ `ok` / `FAILED`,避免把「没用到」写成假红。
面板 α 与 CPU 档(D36)
- 面板 α 独立于整窗 α:只作用到外壳层(根容器 / 标题栏 / 导航轨)与外观卡片;
CPU 档强制 1.0、玻璃强制关(`pages/appearance/alpha.rs` 的真值表 + 单测)。
- 色卡档继续走令牌 baseline,只有取色档(①②级)才换 `Ui` 的 scheme(`Ui::from_scheme`)。
背景图(D38)
- 读盘解码(png)→ cover/contain/tile 三种填充几何 → `bg_dim` 向底色退 → 36dp 网格马赛克;
iced 的 `image` widget 需要 `iced/image` feature(Cargo.toml 不在 scope),故为已登记降级。
- 读盘失败静默回落 + 一条可读诊断(设置页错误行 + 日志),配色经 `Provenance` 回落色卡。
设置页「外观」分组
- 整窗透明度滑块(下限 0.08)/ 面板透明度(CPU 档禁用并写明 55%→100% 的降级)/
背景图开关与路径 / 填充三档 / 暗化 / 配色来源三档;改完即时生效并写回:
bridge 覆盖的 5 个键走 `SettingsBridge::persist`,`window_opacity` / `palette_source`
走 `AppCommand::SetSetting`(每个键只有一个写者)。
- `SettingsBridge::load_base()`(presenter)让 app-iced 不需要直接依赖 core 就能读回
`window_opacity` / `palette_source`。
取证
- `ULL_APPEARANCE_*` / `ULL_START_ROUTE` 只影响本次进程(语义同 ULL_TICK_TRACE),
截图通道不读用户配置(D30)。
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@@ -0,0 +1,118 @@
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//! App 侧的外观动作:**下发整窗 α / 写回配置 / 打取证日志**。
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//!
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//! 三件事各自只有一条路,且都从这里出去(`update` 只负责把它们按消息串起来):
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//!
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//! | 动作 | 唯一落点 | 为什么 |
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//! |---|---|---|
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//! | 下发整窗 α | [`App::apply_window_alpha`] → `app::window_alpha::dispatch` | 判据在 `platform`、FFI 在 `platform/win32`,这里只做「取 α → 交给执行侧 → 记日志」 |
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//! | 写回配置 | [`App::persist_appearance`](8 个 UI 字段)+ `AppCommand::SetSetting`(另外两个只读键) | 每个键**只有一个写者**:`AppearancePrefs` 里没有 `window_opacity` / `palette_source`,它们只能走 schema 指令 |
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//! | 取证日志 | [`App::log_appearance`] | 一行里同时有请求值、生效值、下发字节与 FFI 结局 |
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//!
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//! ## 为什么「写回」要分两条路
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//!
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//! `SettingsBridge::persist` 收的是 `AppearancePrefs`(背景图四件 + 面板 α + 玻璃 + 强调色),
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//! 它的实现是「先读文件当前值,再覆盖我们改的那几个字段」——所以用它写**它覆盖的键**最省事,
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//! 也不会把用户的自定义强调色冲掉。而 `appearance.window_opacity` / `appearance.palette_source`
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//! 不在那个结构里(它们是「只读下层键」,见 `presenter::prefs::AppearanceBase`),
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//! 写它们只能走 schema 白名单指令 `AppCommand::SetSetting`(真 host 用 `SettingStore::set` 落盘)。
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use unlucky_presenter::dto::AppCommand;
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use crate::pages::appearance::Change;
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use super::state::App;
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use super::window_alpha::{self, Dispatch};
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impl App {
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/// 把当前整窗 α 交给执行侧(补 `WS_EX_LAYERED` + `SetLayeredWindowAttributes`)并记一行日志。
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///
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/// 没有句柄时**也打日志**(`hwnd=none`):不能让「α 没生效」这件事只体现为「屏幕上没变化」。
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pub(super) fn apply_window_alpha(&self, context: &str) {
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let Some(hwnd) = self.hwnd else {
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self.log_appearance(context, None);
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return;
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};
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let alpha = crate::platform::effective_window_alpha(
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self.appearance.backend,
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f64::from(self.appearance.window_opacity),
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);
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let dispatch = window_alpha::dispatch(hwnd, alpha);
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self.log_appearance(context, Some(&dispatch));
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}
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/// 取证日志:`[appearance] <状态行> layered=… outcome=…`。
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///
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/// 数值来自 [`crate::pages::appearance::State::log_line`](请求值 / 生效值 / 下发字节),
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/// 尾巴来自执行侧。**这一行就是「透明度到底设成了多少」的证据**——RDP 上的观感不可信。
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pub(super) fn log_appearance(&self, context: &str, dispatch: Option<&Dispatch>) {
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let mut line = self.appearance.log_line(context);
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if let Some(dispatch) = dispatch {
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line.push(' ');
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line.push_str(&dispatch.describe());
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} else {
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line.push_str(" layered=skipped outcome=no-window");
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}
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eprintln!("{line}");
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}
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/// 设置页改了一项外观。
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pub(super) fn on_appearance(&mut self, change: Change) {
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let needs_window = self.appearance.apply(change.clone());
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// 配色来源 / 背景图可能变了 ⇒ `Ui` 可能要改用解析出的方案。
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self.rebuild_ui();
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self.view_dirty = true;
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self.refresh_view();
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match change.key() {
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// 两个只读下层键:走 schema 指令(`SettingsBridge` 的结构里没有它们)。
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Some(_) if matches!(change, Change::WindowOpacity(_) | Change::PaletteSource(_)) => {
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if let (Some(key), Some(value)) = (change.key(), change.value()) {
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self.dispatch(AppCommand::SetSetting {
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key: key.to_owned(),
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value,
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});
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}
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}
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// 其余键:走 bridge(它知道怎么保留强调色这类本 mission 不管的字段)。
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Some(_) => self.persist_appearance(),
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None => {}
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}
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if needs_window {
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self.apply_window_alpha("change");
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} else {
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self.log_appearance("change", None);
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}
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}
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/// 重读配置后同步外观(热切:外部 CLI / AI 改完 1 秒内生效)。
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pub(super) fn reload_appearance(&mut self) {
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let (prefs, _theme) = self.bridge.load();
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let base = self.bridge.load_base();
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self.appearance.reload(&prefs, &base);
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self.appearance_prefs = prefs;
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self.rebuild_ui();
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self.view_dirty = true;
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self.apply_window_alpha("reload");
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}
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/// 把外观写回 `launcher.json`(只改本 mission 管的字段,强调色/玻璃原样保留)。
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fn persist_appearance(&mut self) {
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let mut prefs = self.appearance_prefs.clone();
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prefs.bg_image_enabled = self.appearance.bg_enabled;
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prefs.bg_image = self.appearance.bg_path.clone();
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prefs.bg_fill = self.appearance.bg_fill;
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prefs.bg_dim = self.appearance.bg_dim;
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prefs.panel_alpha = self.appearance.panel_alpha;
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prefs.glass = self.appearance.glass;
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self.bridge.persist(&prefs, self.theme_mode);
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self.appearance_prefs = prefs;
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match self.bridge.path() {
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Some(path) => eprintln!("[settings] 外观已写回 {}", path.display()),
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None => eprintln!("[settings] 外观未落盘(数据根解析不出来,内存态运行)"),
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}
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}
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}
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@@ -62,6 +62,15 @@ pub(crate) fn run(options: Options) -> iced::Result {
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min_size: Some(MIN_SIZE),
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decorations: false,
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resizable: true,
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// M93 / D36:整窗 α 需要 `WS_EX_LAYERED`,但**这里给不了**——
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// ① iced 0.14 的 `window::Settings` 没有扩展样式字段;
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// ② winit 0.30 只在鼠标穿透(`IGNORE_CURSOR_EVENT`)时置这一位,`transparent: true`
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// 走的是 DWM 那条路,与 `LWA_ALPHA` 无关;
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// ③ 加扩展样式只有 `Get/SetWindowLongPtrW`,是 `unsafe`,而全仓 `unsafe` 只允许出现在
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// `platform/win32/transparency.rs`(CI 的 `unsafe-scope` 是集合相等)。
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// 所以窗口创建侧只负责开窗,样式补齐与 α 下发都在拿到句柄之后:
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// `app::update` 的 `Message::WindowHandle` → `window_alpha::dispatch`(先 ensure_layered)。
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transparent: false,
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..window::Settings::default()
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});
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@@ -38,6 +38,8 @@ pub enum Message {
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Heartbeat,
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/// 窗口事件(M90:`Resized` 决定布局档位,600 / 840 两条断点靠它生效)。
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Window(window::Event),
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/// 窗口句柄(M93:`window::run` 探测出的 raw handle;`None` = 拿不到,整窗 α 无法下发)。
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WindowHandle(Option<isize>),
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/// 页面消息(导航 / 启动 / 停止 / 占位动作)。
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Page(pages::Message),
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/// 外壳导航轨点选(`src/shell/nav.rs` 的回调仍然发这一条;收到就翻成同一个路由跳转)。
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@@ -27,12 +27,14 @@
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//! `src/components/`(组件目录自己的归属规则不变),逻辑路径仍是 `crate::app::components`
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//! (组件源码里的文档与测试都按这个路径写)。
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mod appearance;
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mod boot;
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mod message;
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mod state;
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mod subscription;
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mod update;
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mod view;
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mod window_alpha;
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#[cfg(test)]
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mod tests;
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@@ -110,6 +110,15 @@ pub struct App {
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pub(super) refreshes: u64,
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/// 首屏快照到位后是否已经自动选中过第一行(list-detail 的桌面惯例,见 `update::auto_select`)。
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pub(super) auto_selected: bool,
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/// 窗口高度(背景图马赛克的视口判据;宽度在 `width`)。
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pub(super) height: f32,
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/// 外观运行期状态(M93):面板 α / 背景图 / 配色来源 / 诊断。
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pub(super) appearance: pages::appearance::State,
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/// 设置文件里那 8 个「UI 写入」外观字段的最近快照(写回时只改我们真改了的字段,
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/// 强调色这类本 mission 不管的字段原样保留)。
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pub(super) appearance_prefs: unlucky_presenter::prefs::AppearancePrefs,
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/// 窗口句柄(`Message::WindowHandle` 之后才有;非 Windows 平台恒 `None`)。
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pub(super) hwnd: Option<isize>,
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}
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impl App {
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@@ -140,14 +149,34 @@ impl App {
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bridge: SettingsBridge,
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) -> Self {
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let width = WINDOW_SIZE.width;
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let height = WINDOW_SIZE.height;
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let theme_mode = bridge.load().1;
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// 外观两半分开读:`load()` 给 8 个 UI 写入字段,`load_base()` 给 3 个只读下层键
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// (整窗 α / 标题栏三态 / 配色来源)。M93 之前这两个键在 app 侧**根本读不到**。
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//
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// 截图通道**不读用户配置**(D30:同一份代码在两台机器上要出同一张图):外观一律取出厂值,
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// 矩阵需要的值由 `ULL_APPEARANCE_*` 显式灌进来。
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let (appearance_prefs, appearance_base) = if options.screenshot.is_some() {
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(
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unlucky_presenter::prefs::AppearancePrefs::factory(),
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unlucky_presenter::prefs::AppearanceBase::factory(),
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)
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} else {
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(bridge.load().0, bridge.load_base())
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};
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let appearance = pages::appearance::State::new(
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&appearance_prefs,
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&appearance_base,
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options.backend,
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flavor,
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);
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let view = pages::Model::new(
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pages::Screen::Instances,
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width,
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Some(pages::Screen::Instances.nav()),
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);
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Self {
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let mut app = Self {
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ui: Ui::new(flavor, families),
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families,
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options,
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@@ -166,7 +195,14 @@ impl App {
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frames: 0,
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refreshes: 0,
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auto_selected: false,
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}
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height,
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appearance,
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appearance_prefs,
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hwnd: None,
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};
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// 配色来源档可能已经指向一张背景图:那时 `Ui` 必须由解析出的方案构造,而不是 baseline。
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app.rebuild_ui();
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app
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}
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/// 本次进程是否走截图通道。
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@@ -174,19 +210,41 @@ impl App {
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self.options.screenshot.is_some()
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}
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/// 切主题:只重建 [`Ui`](= 重建 Style),**不动任何 UI 状态**。
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/// 切主题:重建 [`Ui`](= 重建 Style),**不动任何 UI 状态**。
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///
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/// M93 起 `Ui` 有两个来源:配色来源取到了图(①②级)就用解析出的方案,否则用令牌 baseline。
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/// 所以这里改叫「重算 `Ui`」:先让外观状态记住新深浅(配色解析要它),再重建。
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pub(super) fn set_flavor(&mut self, flavor: SchemeFlavor) {
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if self.ui.flavor() == flavor {
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if self.ui.flavor() == flavor && self.appearance.flavor() == flavor {
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return;
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}
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let next = Ui::new(flavor, self.families);
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self.appearance.set_flavor(flavor);
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let previous = self.ui.name();
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self.rebuild_ui();
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eprintln!(
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"[theme] {} -> {} (Theme::name 变化触发缓存重算)",
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self.ui.name(),
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next.name()
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previous,
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self.ui.name()
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);
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self.ui = next;
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}
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/// 按「配色来源是否取色成功」重建 [`Ui`]。
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///
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/// 色卡档(③)刻意继续走 `Scheme::baseline`:`resolve_source` 的色卡档返回的是
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/// `DEFAULT_CARD`(天蓝卡)方案,与令牌 baseline 逐色不同,应用它会把**全部既有验收图的
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/// 像素**改掉。这条偏离登记在 `pages::appearance` 的偏离表 #4。
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pub(super) fn rebuild_ui(&mut self) {
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self.ui = match self.appearance.derived_scheme() {
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Some(scheme) => {
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eprintln!(
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"[appearance] palette={} → Ui::from_scheme(取色方案接管 49 个角色)",
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self.appearance.palette_level()
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);
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Ui::from_scheme(*scheme, self.families)
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}
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None => Ui::new(self.appearance.flavor(), self.families),
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};
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}
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/// 把 presenter 的快照转换成页面视图模型(**展示转换在 UI 侧做**)。
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@@ -9,6 +9,8 @@ use unlucky_presenter::mock::MockBackend;
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use unlucky_presenter::router::Route;
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use unlucky_presenter::settings_bridge::SettingsBridge;
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#[cfg(test)]
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mod appearance;
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#[cfg(test)]
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mod presenter;
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@@ -0,0 +1,290 @@
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//! 外观接线的单测:**配置 → 状态 → 下发字节 / 像素 / 落盘**。
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//!
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//! 每条都按本 mission 的验收纪律写「抓得住 / 抓不住」。真机才有的东西(`WS_EX_LAYERED` 是否补上、
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//! `LWA_ALPHA` 的观感)不在这里假装——那是 `[appearance]` 日志与报告里「没验的部分」的事。
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use std::path::PathBuf;
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use unlucky_design::color::SchemeFlavor;
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use unlucky_presenter::mock::MockBackend;
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use unlucky_presenter::prefs::{BgFill, PaletteSource};
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use unlucky_presenter::settings_bridge::SettingsBridge;
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use crate::cli::{Backend, Options};
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use crate::pages::appearance::{self, Change, State};
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use crate::pages::{self, Screen};
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use super::{headless, FAMILIES};
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use super::super::state::App;
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/// 一个把配置写在临时文件里的 App(测「读回 / 写回」必须真的过文件)。
|
||||
fn with_config(json: &str, backend: Backend, label: &str) -> (App, PathBuf) {
|
||||
let dir = std::env::temp_dir().join(format!(
|
||||
"ull-appear-{label}-{}-{}",
|
||||
std::process::id(),
|
||||
line!()
|
||||
));
|
||||
std::fs::create_dir_all(dir.join("config")).expect("临时目录");
|
||||
let path = dir.join("config/launcher.json");
|
||||
std::fs::write(&path, json).expect("写配置文件");
|
||||
|
||||
let app = App::with_presenter(
|
||||
Options {
|
||||
backend,
|
||||
..Options::default()
|
||||
},
|
||||
FAMILIES,
|
||||
SchemeFlavor::Light,
|
||||
Box::new(MockBackend::new()),
|
||||
SettingsBridge::with_path(&path),
|
||||
);
|
||||
(app, dir)
|
||||
}
|
||||
|
||||
fn cleanup(dir: &PathBuf) {
|
||||
std::fs::remove_dir_all(dir).ok();
|
||||
}
|
||||
|
||||
/// 抓得住:配置里写 `window_opacity=0.8` → 启动读回 0.8 → 下发字节 204(钳位链的入口那一段)。
|
||||
/// 抓不住:Win32 是否真的收下 204(`transparency` 的单测与本机日志各自举证)。
|
||||
#[test]
|
||||
fn the_configured_window_alpha_is_read_back_and_turned_into_a_byte() {
|
||||
let (app, dir) = with_config(
|
||||
r#"{"appearance":{"window_opacity":0.8,"palette_source":"preset"}}"#,
|
||||
Backend::Cpu,
|
||||
"read",
|
||||
);
|
||||
|
||||
assert_eq!(app.appearance.window_opacity, 0.8);
|
||||
assert_eq!(
|
||||
app.appearance.window_alpha_byte(),
|
||||
Some(205),
|
||||
"f32 0.8 → f64 略大于 0.8 → ceil 205(不向下取整)"
|
||||
);
|
||||
// CPU 档:窗口 α 允许,面板 α 强制 1.0。
|
||||
assert_eq!(app.appearance.effective_panel_alpha(), 1.0);
|
||||
assert!(app.appearance.panel_is_forced());
|
||||
cleanup(&dir);
|
||||
}
|
||||
|
||||
/// 抓得住:①面板 α 滑到 0.8 → 状态是 0.8、生效值 GPU 档也是 0.8;
|
||||
/// ②CPU 档下滑到 0.5 → 生效值仍是 1.0,而**请求值**仍是 0.5(界面上的「requested → forced」靠这条)。
|
||||
/// 抓不住:这层半透明在屏幕上到底多透(RDP 上不可信,见报告)。
|
||||
#[test]
|
||||
fn panel_alpha_is_independent_of_the_window_alpha_and_forced_on_cpu() {
|
||||
let mut gpu = headless(Options::default(), SchemeFlavor::Light);
|
||||
gpu.appearance.apply(Change::PanelAlpha(0.8));
|
||||
assert_eq!(gpu.appearance.panel_alpha, 0.8);
|
||||
assert_eq!(gpu.appearance.effective_panel_alpha(), 0.8);
|
||||
assert_eq!(gpu.appearance.window_opacity, 1.0, "面板 α 不许带动整窗 α");
|
||||
|
||||
let mut cpu = headless(
|
||||
Options {
|
||||
backend: Backend::Cpu,
|
||||
..Options::default()
|
||||
},
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert!(
|
||||
!cpu.appearance.apply(Change::PanelAlpha(0.5)),
|
||||
"只有整窗 α 需要立刻下发(面板 α 只重绘)"
|
||||
);
|
||||
assert_eq!(cpu.appearance.panel_alpha, 0.5, "请求值保留");
|
||||
assert_eq!(
|
||||
cpu.appearance.effective_panel_alpha(),
|
||||
1.0,
|
||||
"CPU 档强制 1.0"
|
||||
);
|
||||
assert_eq!(cpu.appearance.window_alpha_byte(), None, "整窗 α 仍是 1.0");
|
||||
}
|
||||
|
||||
/// 抓得住:一次滑块改动 → 落盘 → **新开一个 bridge** 能读回(= 重启后还在)。
|
||||
/// 抓不住:真 host 是否也写了同一份文件(`AppCommand::SetSetting` 走的是同一份 schema)。
|
||||
#[test]
|
||||
fn a_panel_alpha_change_is_written_back_to_the_config_file() {
|
||||
let (mut app, dir) = with_config("{}", Backend::Gpu, "write");
|
||||
app.on_appearance(Change::PanelAlpha(0.8));
|
||||
app.on_appearance(Change::BgFill(BgFill::Tile));
|
||||
app.on_appearance(Change::BgDim(0.5));
|
||||
|
||||
let path = dir.join("config/launcher.json");
|
||||
let reopened = SettingsBridge::with_path(&path).load().0;
|
||||
assert_eq!(reopened.panel_alpha, 0.8);
|
||||
assert_eq!(reopened.bg_fill, BgFill::Tile);
|
||||
assert!((reopened.bg_dim - 0.5).abs() < 1e-6);
|
||||
assert_eq!(
|
||||
app.appearance_prefs.panel_alpha, 0.8,
|
||||
"内存里的「已落盘快照」也要跟上,否则下一次写回会拿旧基底覆盖"
|
||||
);
|
||||
cleanup(&dir);
|
||||
}
|
||||
|
||||
/// 抓得住:路径读不出来时 ①不 panic ②`background_active()` 为假(静默回落)
|
||||
/// ③诊断里有一句人话(不是空串)④配色回落到色卡档(不换 scheme)。
|
||||
/// 抓不住:这张图在别的机器上路径存在时会怎样(那是成功路径,另一条测试管)。
|
||||
#[test]
|
||||
fn a_broken_background_path_falls_back_silently_but_says_why() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.appearance
|
||||
.apply(Change::BgImage("D:/definitely/not/here.png".to_owned()));
|
||||
|
||||
assert!(!app.appearance.background_active());
|
||||
assert!(app.appearance.mosaic((1180.0, 760.0), [0, 0, 0]).is_none());
|
||||
assert_eq!(app.appearance.diagnostics().len(), 1, "恰好一条诊断");
|
||||
assert!(
|
||||
app.appearance.diagnostics()[0].contains("could not be read"),
|
||||
"诊断要是人话:{:?}",
|
||||
app.appearance.diagnostics()
|
||||
);
|
||||
assert_eq!(app.appearance.palette_level(), "preset", "回落色卡");
|
||||
assert!(
|
||||
app.appearance.derived_scheme().is_none(),
|
||||
"色卡档不换 scheme"
|
||||
);
|
||||
}
|
||||
|
||||
/// 抓得住:真 PNG → 背景真的生效(有马赛克、有格数、配色走「背景图取色」这一级)。
|
||||
/// 抓不住:马赛克的观感(36dp 网格是已登记的降级),以及填充三种档的视觉差异(几何由
|
||||
/// `background` 的纯函数测试守)。
|
||||
#[test]
|
||||
fn a_decodable_png_makes_the_background_and_the_palette_active() {
|
||||
let dir = std::env::temp_dir().join(format!("ull-appear-png-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).expect("临时目录");
|
||||
let path = dir.join("bg.png");
|
||||
let image = image::RgbImage::from_fn(64, 32, |x, _y| {
|
||||
if x < 32 {
|
||||
image::Rgb([200, 30, 30])
|
||||
} else {
|
||||
image::Rgb([20, 60, 200])
|
||||
}
|
||||
});
|
||||
image.save(&path).expect("写 png");
|
||||
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.appearance
|
||||
.apply(Change::PaletteSource(PaletteSource::BackgroundImage));
|
||||
app.appearance
|
||||
.apply(Change::BgImage(path.to_string_lossy().to_string()));
|
||||
app.rebuild_ui();
|
||||
|
||||
assert!(app.appearance.background_active());
|
||||
let mosaic = app
|
||||
.appearance
|
||||
.mosaic((1180.0, 760.0), [0, 0, 0])
|
||||
.expect("有背景层");
|
||||
assert!(mosaic.cols > 1 && mosaic.rows > 1);
|
||||
assert_eq!(app.appearance.diagnostics().len(), 0, "成功时没有诊断");
|
||||
assert_eq!(app.appearance.palette_level(), "background-image");
|
||||
assert!(
|
||||
app.appearance.derived_scheme().is_some(),
|
||||
"取色成功后 Ui 要换成解析出的方案"
|
||||
);
|
||||
// 换 scheme 之后主题名仍是同一个(深浅没变),但 primary 必须与 baseline 不同。
|
||||
assert_eq!(app.ui().name(), "ull-m3-light");
|
||||
let baseline = crate::theme::Ui::new(SchemeFlavor::Light, FAMILIES);
|
||||
assert_ne!(
|
||||
app.ui().color(unlucky_design::color::Role::Primary),
|
||||
baseline.color(unlucky_design::color::Role::Primary)
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).ok();
|
||||
}
|
||||
|
||||
/// 抓得住:设置页在有外观状态时能真的构图(真控件树,含文本框/滑块/互斥按钮),并且
|
||||
/// 「外观」分组的下标与 `appearance::APPEARANCE_GROUP` 一致(点左列能切过去)。
|
||||
/// 抓不住:这些控件点下去之后的交互(`Message` 的落点由 `on_appearance` 的其它测试管)。
|
||||
#[test]
|
||||
fn the_settings_page_renders_the_real_appearance_group() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
app.state
|
||||
.navigate(unlucky_presenter::router::Route::Settings);
|
||||
app.refresh_view();
|
||||
assert_eq!(app.view.screen, Screen::Settings);
|
||||
assert_eq!(app.appearance.selected_group, appearance::APPEARANCE_GROUP);
|
||||
|
||||
let _tree = pages::page_with_appearance(&app.ui, &app.view, &app.appearance);
|
||||
drop(_tree);
|
||||
|
||||
// 切分组:只改视图状态,不落盘(`Change::SelectGroup` 的 key() == None)。
|
||||
app.appearance.apply(Change::SelectGroup(0));
|
||||
assert_eq!(app.appearance.selected_group, 0);
|
||||
let _tree = pages::page_with_appearance(&app.ui, &app.view, &app.appearance);
|
||||
}
|
||||
|
||||
/// 抓得住:**把滑块从头拖到尾**(0.00 → 1.00 的 11 个档)时,状态里的整窗 α 与下发字节逐档单调
|
||||
/// 上升、且最低一档就是下限字节 21(= 0.0824 ≥ 0.08)、最后一档不透明(不给字节)。
|
||||
/// 这就是「拖动 → 实际 α」的链条在数值上的等价物;真机拖动的那一次由二进制日志举证。
|
||||
/// 抓不住:拖动的手感与真实观感(RDP 上不可信)。
|
||||
#[test]
|
||||
fn a_slider_sweep_moves_the_alpha_and_the_byte_monotonically() {
|
||||
let mut app = headless(Options::default(), SchemeFlavor::Light);
|
||||
let mut bytes = Vec::new();
|
||||
for step in 0..=10 {
|
||||
let fraction = step as f32 / 10.0;
|
||||
let alpha = crate::pages::appearance::alpha::window_alpha_from_fraction(fraction);
|
||||
app.appearance.apply(Change::WindowOpacity(alpha));
|
||||
let byte = app.appearance.window_alpha_byte();
|
||||
bytes.push(byte);
|
||||
// 每一档都要能打出一行(数值而不是观感)。
|
||||
assert!(app.appearance.log_line("sweep").contains("window_alpha="));
|
||||
}
|
||||
|
||||
assert_eq!(bytes[0], Some(21), "0% 一档 = 下限 0.08 → 21");
|
||||
assert_eq!(bytes[10], None, "100% 一档 = 不透明 → 不下发");
|
||||
let sent: Vec<u8> = bytes.iter().flatten().copied().collect();
|
||||
assert!(
|
||||
sent.windows(2).all(|pair| pair[0] <= pair[1]),
|
||||
"字节必须单调不减:{sent:?}"
|
||||
);
|
||||
assert_eq!(sent.len(), 10, "除最后一档(不透明)之外每档都有字节");
|
||||
assert!(
|
||||
sent.iter().all(|byte| *byte >= 21),
|
||||
"任何一档都不许低于下限字节:{sent:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// 抓得住:日志行里有请求值、生效值与下发字节(RDP 上唯一可信的证据形态)。
|
||||
/// 抓不住:这行日志是否真的被写进了 stderr(本测试只钉格式,真机日志由跑起来的二进制举证)。
|
||||
#[test]
|
||||
fn the_log_line_carries_requests_effective_values_and_the_byte() {
|
||||
let mut cpu = headless(
|
||||
Options {
|
||||
backend: Backend::Cpu,
|
||||
..Options::default()
|
||||
},
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
cpu.appearance.apply(Change::WindowOpacity(0.5));
|
||||
cpu.appearance.apply(Change::PanelAlpha(0.4));
|
||||
|
||||
let line = cpu.appearance.log_line("change");
|
||||
assert!(line.starts_with("[appearance] change "), "{line}");
|
||||
assert!(line.contains("window_alpha=0.500"), "{line}");
|
||||
assert!(line.contains("panel_alpha=1.000"), "CPU 档生效值:{line}");
|
||||
assert!(line.contains("(requested 0.400)"), "请求值也要在:{line}");
|
||||
assert!(
|
||||
line.contains("byte=128"),
|
||||
"0.5×255=127.5 → 向上取整 128:{line}"
|
||||
);
|
||||
|
||||
// 不透明时不给字节(而不是给 255)。
|
||||
let opaque = headless(Options::default(), SchemeFlavor::Light);
|
||||
assert!(opaque.appearance.log_line("boot").contains("byte=none"));
|
||||
}
|
||||
|
||||
/// 抓得住:`State::new` 与 `apply_env` 之外,`State` 的构造不会偷偷读环境(测试之间不串味)。
|
||||
/// 抓不住:`ULL_APPEARANCE_*` 在真机上的解析(`apply_env` 由截图矩阵覆盖,见报告)。
|
||||
#[test]
|
||||
fn a_fresh_state_is_the_factory_appearance() {
|
||||
let state = State::new(
|
||||
&unlucky_presenter::prefs::AppearancePrefs::factory(),
|
||||
&unlucky_presenter::prefs::AppearanceBase::factory(),
|
||||
Backend::Gpu,
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(state.window_opacity, 1.0);
|
||||
assert_eq!(state.effective_panel_alpha(), 1.0);
|
||||
assert!(!state.background_active());
|
||||
assert!(state.diagnostics().is_empty());
|
||||
assert!(state.mosaic((1180.0, 760.0), [0, 0, 0]).is_none());
|
||||
}
|
||||
@@ -48,6 +48,24 @@ impl App {
|
||||
Message::Boot => self.on_boot(),
|
||||
Message::WindowReady(id) => {
|
||||
self.window = id;
|
||||
// M93:整窗 α 要 Win32 句柄,而 iced 只给 `window::Id`。`window::run` 是唯一能把
|
||||
// `&dyn Window`(实现了 `HasWindowHandle`)拿出来的入口。
|
||||
match id {
|
||||
Some(id) => {
|
||||
window::run(id, super::window_alpha::probe_hwnd).map(Message::WindowHandle)
|
||||
}
|
||||
None => Task::none(),
|
||||
}
|
||||
}
|
||||
Message::WindowHandle(hwnd) => {
|
||||
self.hwnd = hwnd;
|
||||
match hwnd {
|
||||
Some(_) => self.apply_window_alpha("boot"),
|
||||
None => {
|
||||
eprintln!("[appearance] hwnd=none(拿不到窗口句柄:整窗 α 无法下发)");
|
||||
self.log_appearance("boot", None);
|
||||
}
|
||||
}
|
||||
Task::none()
|
||||
}
|
||||
Message::SystemTheme(mode) => {
|
||||
@@ -69,6 +87,8 @@ impl App {
|
||||
Message::Window(event) => {
|
||||
if let window::Event::Resized(size) = event {
|
||||
self.width = size.width;
|
||||
// 高度是背景马赛克的视口判据之一(宽度早就有),以前只记宽是因为没有背景层。
|
||||
self.height = size.height;
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
}
|
||||
@@ -122,6 +142,12 @@ impl App {
|
||||
// 截图通道**不读设置文件**(D30 可复现:同一份代码在两台机器上要出同一张图)。
|
||||
self.apply_config_theme();
|
||||
|
||||
// M93 外观取证开关(`ULL_APPEARANCE_*`)+ 启动那一行数值日志。
|
||||
// 必须在 `refresh_view` 之前:设置页要画的就是这份状态。
|
||||
self.appearance.apply_env();
|
||||
self.rebuild_ui();
|
||||
self.log_appearance("boot", None);
|
||||
|
||||
// 交互模式且没显式指定主题 → 探系统;截图模式永不等(见 cli 模块文档)
|
||||
if self.options.wants_system_theme() {
|
||||
tasks.push(iced::system::theme().map(Message::SystemTheme));
|
||||
@@ -129,6 +155,16 @@ impl App {
|
||||
|
||||
// 「重新扫描实例目录 + 全部页面快照」:真 host 在这里发首批事件,mock 在构造时已预置
|
||||
self.dispatch(AppCommand::RefreshAll);
|
||||
|
||||
// 取证开关 `ULL_START_ROUTE`:截图/冒烟直接落到某一页(`cli.rs` 不在本 mission 的 scope,
|
||||
// 而「外观」分组只在设置页上,出矩阵必须能直达)。未知值忽略。
|
||||
if let Some(route) = env_start_route() {
|
||||
eprintln!("[boot] ULL_START_ROUTE → {route:?}");
|
||||
self.state.navigate(route);
|
||||
// 直达某一页时不要再被「自动选中第一条实例」拉回详情页。
|
||||
self.auto_selected = true;
|
||||
}
|
||||
|
||||
self.auto_select();
|
||||
self.view_dirty = true;
|
||||
self.refresh_view();
|
||||
@@ -209,8 +245,10 @@ impl App {
|
||||
let reloaded =
|
||||
!self.has_screenshot() && poll_due && self.bridge.reload_if_changed().is_some();
|
||||
if reloaded {
|
||||
eprintln!("[settings] 配置文件变了,重读主题");
|
||||
eprintln!("[settings] 配置文件变了,重读主题 + 外观");
|
||||
self.apply_config_theme();
|
||||
// M93:外观也热切(面板 α / 背景图 / 配色来源 / 整窗 α 都在里面)。
|
||||
self.reload_appearance();
|
||||
}
|
||||
|
||||
if self.view_dirty {
|
||||
@@ -245,6 +283,7 @@ impl App {
|
||||
}
|
||||
pages::Message::Launch(id) => self.dispatch(AppCommand::LaunchInstance(id)),
|
||||
pages::Message::Stop(id) => self.dispatch(AppCommand::StopInstance(id)),
|
||||
pages::Message::Appearance(change) => self.on_appearance(change),
|
||||
// 还没接后端的占位动作:只打日志(哪几个、为什么,见 pages 模块文档的偏离登记)
|
||||
pages::Message::Action(action) => {
|
||||
eprintln!("[page] 占位动作 {action:?} pressed(没有对应 AppCommand)");
|
||||
@@ -253,7 +292,7 @@ impl App {
|
||||
}
|
||||
|
||||
/// 派发一条指令并**立刻**抽干它带出来的事件(不本地回显,等价于 Slint 版的 `dispatch`)。
|
||||
fn dispatch(&mut self, command: AppCommand) {
|
||||
pub(super) fn dispatch(&mut self, command: AppCommand) {
|
||||
self.backend.dispatch(command);
|
||||
// 观察窗:命令发出后 3 秒内保持帧订阅,等后端把第一条事件交回来
|
||||
// (真 host 是异步的,派发瞬间状态还没变;不设这个窗口,空闲态的帧订阅永远不会打开)。
|
||||
@@ -330,3 +369,17 @@ fn heartbeat() -> Task<Message> {
|
||||
Message::Heartbeat
|
||||
})
|
||||
}
|
||||
|
||||
/// 取证开关 `ULL_START_ROUTE` 的取值解析(`settings` / `instances` / `download` / `logs`)。
|
||||
///
|
||||
/// 为什么是环境变量:`crates/app-iced/src/cli.rs` 不在 M93 的 scope,而外观矩阵必须在**设置页**上
|
||||
/// 出图。语义与 `ULL_APPEARANCE_*` / `ULL_TICK_TRACE` 一致:只影响这一次进程。
|
||||
fn env_start_route() -> Option<Route> {
|
||||
match std::env::var("ULL_START_ROUTE").ok()?.trim() {
|
||||
"instances" => Some(Route::Instances),
|
||||
"download" => Some(Route::Download),
|
||||
"logs" => Some(Route::Logs),
|
||||
"settings" => Some(Route::Settings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -42,14 +42,26 @@ impl App {
|
||||
// `shell` 画,中间那块才是页面。M90 r2 之前这里用的是 `pages::app`(自带一条**没有任何
|
||||
// 控件**的标题栏留白带),而 `DragWindow` / `ResizeStart` / `Minimize` / `ToggleMaximize` /
|
||||
// `Close` 五个消息只在外壳里构造 ⇒ 产品页「拖不动、缩不了、点不到关闭」。
|
||||
//
|
||||
// M93:三样东西从外观状态进来——①背景层(垫在最底下)②面板 α(外壳层的底色)③设置页要读
|
||||
// 的那份状态本身(`page_with_appearance`)。
|
||||
match pages::Screen::of(self.state.route()) {
|
||||
Some(_) => shell::view_with_content(
|
||||
&self.ui,
|
||||
nav_item_of(self.state.route()),
|
||||
APP_TITLE,
|
||||
pages::page(&self.ui, &self.view).map(Message::Page),
|
||||
self.options.force_state,
|
||||
),
|
||||
Some(_) => {
|
||||
let background =
|
||||
pages::appearance::layer(&self.ui, &self.appearance, (self.width, self.height))
|
||||
.map(|element| element.map(Message::Page));
|
||||
|
||||
shell::view_with_background(
|
||||
&self.ui,
|
||||
nav_item_of(self.state.route()),
|
||||
APP_TITLE,
|
||||
background,
|
||||
self.appearance.effective_panel_alpha(),
|
||||
pages::page_with_appearance(&self.ui, &self.view, &self.appearance)
|
||||
.map(Message::Page),
|
||||
self.options.force_state,
|
||||
)
|
||||
}
|
||||
// `Route::Agent`:AI 独立页还没有页面实现(P1),回退到 M68 的外壳卡(同一套装饰)。
|
||||
None => shell::view(
|
||||
&self.ui,
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
//! 整窗 α 的**执行侧**:句柄探测 → `WS_EX_LAYERED` → `SetLayeredWindowAttributes` → 一行日志。
|
||||
//!
|
||||
//! ## 为什么句柄要绕一圈 iced
|
||||
//!
|
||||
//! iced 0.14 只给 `window::Id`(它自己的编号),没有「给我 HWND」的公开 API;唯一的入口是
|
||||
//! `window::run(id, callback)`——回调里拿到的 `&dyn Window` 实现了 `HasWindowHandle`
|
||||
//! (raw-window-handle 0.6),于是能取到 `RawWindowHandle::Win32(hwnd)`。
|
||||
//!
|
||||
//! ## 三层责任(顺序不能换)
|
||||
//!
|
||||
//! 1. **探测句柄**:[`probe_hwnd`],纯取;拿不到就整条链跳过(并如实打日志,不许假装成功);
|
||||
//! 2. **补分层样式**:`ensure_layered`(唯一 `unsafe` 落点,`platform/win32/transparency.rs`);
|
||||
//! `SetLayeredWindowAttributes` 在没有 `WS_EX_LAYERED` 的窗口上**必然失败**(Win32 返回 0,
|
||||
//! 本机 `GetLastError` 常见 87),所以这一步是硬前提;
|
||||
//! 3. **下发 α**:`apply_window_alpha`。`α ≥ 1` 时它返回 `Opaque` 并且**不调 FFI**,那时也就不必
|
||||
//! 改扩展样式(1、2 步都是白改),[`dispatch`] 里按这个条件短路。
|
||||
//!
|
||||
//! ## 为什么日志要记「下发字节」而不是「看起来多透明」
|
||||
//!
|
||||
//! 本机是 RDP + 4 个虚拟显示适配器:`LWA_ALPHA` 的**观感**在这里不可信。所以证据链是
|
||||
//! `配置值 → 判据 → 字节 → Win32 返回值`,全部经 [`super::App::log_appearance`] 落成一行文本。
|
||||
|
||||
use iced::window;
|
||||
|
||||
use crate::platform::win32::transparency::{apply_window_alpha, ensure_layered, AlphaOutcome};
|
||||
|
||||
/// 一次「补样式 + 下发」的结果(日志与单测共用)。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub(super) struct Dispatch {
|
||||
/// `WS_EX_LAYERED` 是否就位(`α ≥ 1` 或 `α = None` 时为 `false`:那次根本没动扩展样式)。
|
||||
pub layered: bool,
|
||||
/// 下发的结局。
|
||||
pub alpha: AlphaOutcome,
|
||||
}
|
||||
|
||||
impl Dispatch {
|
||||
/// 日志尾巴:`layered=ok outcome=Applied { byte: 205 }`。
|
||||
///
|
||||
/// `layered` 有三个值,刻意区分「没用到」与「失败」:
|
||||
/// - `n/a`:α ≥ 1 或被拒绝 —— 那次**根本不需要**分层窗口,不是错误;
|
||||
/// - `ok`:这一位在(原本就有或本条补上);
|
||||
/// - `FAILED`:需要补但补不上(无效句柄等)—— 只有这一种是坏消息。
|
||||
pub(super) fn describe(&self) -> String {
|
||||
let layered = match self.alpha {
|
||||
AlphaOutcome::Opaque | AlphaOutcome::Rejected(_) => "n/a",
|
||||
AlphaOutcome::Applied { .. } | AlphaOutcome::Failed { .. } if !self.layered => "FAILED",
|
||||
_ => "ok",
|
||||
};
|
||||
format!("layered={layered} outcome={:?}", self.alpha)
|
||||
}
|
||||
}
|
||||
|
||||
/// 把 iced 的窗口句柄翻成 Win32 的 `HWND`(`isize`)。非 Windows 平台返回 `None`。
|
||||
pub(super) fn probe_hwnd(handle: &dyn window::Window) -> Option<isize> {
|
||||
use window::raw_window_handle::RawWindowHandle;
|
||||
|
||||
let handle = handle.window_handle().ok()?;
|
||||
match handle.as_raw() {
|
||||
#[cfg(target_os = "windows")]
|
||||
RawWindowHandle::Win32(win32) => Some(win32.hwnd.get()),
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
_ => None,
|
||||
#[cfg(target_os = "windows")]
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 补样式 + 下发(**幂等**:`α ≥ 1` 时什么都不做,返回 `Opaque`)。
|
||||
pub(super) fn dispatch(hwnd: isize, alpha: Option<f64>) -> Dispatch {
|
||||
// α 不透明 / 被拒绝时不需要分层窗口:`SetLayeredWindowAttributes` 那次调用也不会发生,
|
||||
// 改扩展样式纯属副作用(还会让 DWM 换一条合成路径),所以短路掉。
|
||||
let needs_layered = alpha.is_some_and(|alpha| alpha < 1.0);
|
||||
let layered = needs_layered && ensure_layered(hwnd);
|
||||
Dispatch {
|
||||
layered,
|
||||
alpha: apply_window_alpha(hwnd, alpha),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::dispatch;
|
||||
use crate::platform::win32::transparency::{AlphaOutcome, AlphaRejection};
|
||||
|
||||
/// 抓得住:①`α = None` / `α ≥ 1` / `α = 0` 时**不去碰扩展样式**(短路条件写反会在这里红);
|
||||
/// ②拒绝路径的返回值与 `transparency` 的判据一致。
|
||||
/// 抓不住:真实窗口(有效句柄)上 `WS_EX_LAYERED` 是否真的加上了——那要靠本机日志的 `layered=ok`。
|
||||
#[test]
|
||||
fn opaque_or_refused_alpha_never_touches_the_window_style() {
|
||||
for none in [None, Some(1.0), Some(1.5), Some(0.0), Some(-1.0)] {
|
||||
let result = dispatch(1234, none);
|
||||
assert!(!result.layered, "{none:?} 不该改扩展样式");
|
||||
}
|
||||
assert_eq!(
|
||||
dispatch(1234, None).alpha,
|
||||
AlphaOutcome::Rejected(AlphaRejection::NoAlpha)
|
||||
);
|
||||
assert_eq!(dispatch(1234, Some(1.0)).alpha, AlphaOutcome::Opaque);
|
||||
// 无效句柄 + 合法 α:样式补不上(layered=false),FFI 也不会成功——两层都如实报告。
|
||||
let invalid = dispatch(1, Some(0.5));
|
||||
assert!(!invalid.layered, "无效句柄补不上 WS_EX_LAYERED");
|
||||
assert!(
|
||||
matches!(invalid.alpha, AlphaOutcome::Failed { .. }),
|
||||
"{:?}",
|
||||
invalid.alpha
|
||||
);
|
||||
}
|
||||
|
||||
/// 本机真窗口的取证由 `App` 启动日志给(见 `app::appearance::log_appearance`),
|
||||
/// 这里只钉日志格式:`Applied { byte: 205 }` 必须能一眼读出字节,且「没用到样式」不等于失败。
|
||||
#[test]
|
||||
fn the_log_tail_carries_the_byte_and_distinguishes_skipped_from_failed() {
|
||||
let applied = super::Dispatch {
|
||||
layered: true,
|
||||
alpha: AlphaOutcome::Applied { byte: 205 },
|
||||
};
|
||||
assert!(applied.describe().starts_with("layered=ok outcome=Applied"));
|
||||
assert!(applied.describe().contains("205"));
|
||||
|
||||
// α = 1.0:没补样式是**正常**的,不许写成 FAILED(否则报告里会出现假红)。
|
||||
let opaque = super::Dispatch {
|
||||
layered: false,
|
||||
alpha: AlphaOutcome::Opaque,
|
||||
};
|
||||
assert!(opaque.describe().starts_with("layered=n/a"));
|
||||
|
||||
// 真的要补却没补上:这才是 FAILED。
|
||||
let failed = super::Dispatch {
|
||||
layered: false,
|
||||
alpha: AlphaOutcome::Failed { code: 87 },
|
||||
};
|
||||
assert!(failed.describe().starts_with("layered=FAILED"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,239 @@
|
||||
//! 两层透明度的**判据层**:整窗 α / 面板 α 的钳位链、CPU 档降级、滑块映射。纯函数、零 iced。
|
||||
//!
|
||||
//! ## 为什么要分成「两层」
|
||||
//!
|
||||
//! 用户定案(D34 / D36):
|
||||
//!
|
||||
//! - **整窗 α**:整扇窗口(含自绘标题栏、导航轨、所有卡片)作为一个整体乘上 α。Windows 上唯一
|
||||
//! 实现是 `SetLayeredWindowAttributes(LWA_ALPHA)`,DWM 常数乘法、成本≈0,所以**CPU 档也允许**;
|
||||
//! - **面板 α**:只有面板/卡片这一层半透明,让背景图透出来。CPU 档**强制 1.0**(D36 对 D27 的
|
||||
//! 修订:CPU 档被限制的是「多层半透明的合成成本」,不是窗口级常数乘法)。
|
||||
//!
|
||||
//! ## 真值表(三层 × 三个后端;`x` = 用户设置值)
|
||||
//!
|
||||
//! | 项 | GPU | CPU | auto | 下限 | 上限 | 钳位还是拒绝 |
|
||||
//! |---|---|---|---|---|---|---|
|
||||
//! | 整窗 α | `clamp(x, 0.08, 1.0)` | **同左**(D36 修订:CPU 也允许) | 同左 | 0.08 | 1.0 | 钳位;`x ≤ 0` 或非有限值 → **拒绝**(整窗穿透) |
|
||||
//! | 面板 α | `clamp(x, 0.4, 1.0)` | **恒 1.0** | `clamp(x, 0.4, 1.0)`(auto 是探测后的择优档) | 0.4 | 1.0 | 钳位 |
|
||||
//! | 玻璃 | `x` | **恒 false** | `x` | — | — | 无(布尔) |
|
||||
//!
|
||||
//! 「auto」按**请求值**判(`Backend::Auto` 是用户没指定、让探测决定):它不走 CPU 的强制分支,
|
||||
//! 因为「强制 1.0」是 CPU 渲染档的降级规则,而探测结果可能是 GPU。真落到 tiny-skia 时
|
||||
//! `probe` 会写 `ICED_BACKEND=tiny-skia`,但那时 `Options::backend` 仍是 `Auto`——这条已知
|
||||
//! 张力登记在 [`crate::pages::appearance`] 的偏离表里(要收口得让探测结果回灌 `Backend`)。
|
||||
//!
|
||||
//! ## 两条链为什么都在本文件
|
||||
//!
|
||||
//! 它们共用一个**滑块映射**与一套钳位纪律,分开写迟早会出现「滑块给 0.0、钳位给 0.08、
|
||||
//! 日志又打 0.0」这种三处各说一套的事故。整窗 α 的**执行**(FFI)在
|
||||
//! `crate::platform::win32::transparency`,本文件只给「该下发什么」与「下发成什么字节」。
|
||||
|
||||
use unlucky_presenter::prefs::WINDOW_ALPHA_MIN;
|
||||
|
||||
use crate::platform::effective_window_alpha;
|
||||
use crate::platform::win32::transparency::alpha_byte;
|
||||
use crate::Backend;
|
||||
|
||||
/// 整窗 α 下限的 `f32` 形态(唯一真源仍是 `unlucky_presenter::prefs::WINDOW_ALPHA_MIN`)。
|
||||
pub const WINDOW_ALPHA_FLOOR: f32 = WINDOW_ALPHA_MIN as f32;
|
||||
|
||||
/// 面板 α 下限(0.4)。
|
||||
///
|
||||
/// 与 `unlucky_core::setting::appearance::PANEL_ALPHA_MIN` **同值**,但只能在这里再写一遍:
|
||||
/// `unlucky-presenter` 没有重导出它(只重导出了 `WINDOW_ALPHA_MIN`),而 `app-iced`
|
||||
/// 不直接依赖 core。已报 finding,收口方式是让 presenter 重导出。
|
||||
pub const PANEL_ALPHA_FLOOR: f32 = 0.4;
|
||||
|
||||
/// 整窗 α 滑块位置(0..=1)→ 请求值(0.08..=1.0)。
|
||||
#[must_use]
|
||||
pub fn window_alpha_from_fraction(fraction: f32) -> f32 {
|
||||
let fraction = sanitize_fraction(fraction);
|
||||
WINDOW_ALPHA_FLOOR + fraction * (1.0 - WINDOW_ALPHA_FLOOR)
|
||||
}
|
||||
|
||||
/// 请求值 → 滑块位置([`window_alpha_from_fraction`] 的逆;钳位后落在 0..=1)。
|
||||
#[must_use]
|
||||
pub fn window_fraction(alpha: f32) -> f32 {
|
||||
let alpha = clamp(alpha, WINDOW_ALPHA_FLOOR, 1.0);
|
||||
(alpha - WINDOW_ALPHA_FLOOR) / (1.0 - WINDOW_ALPHA_FLOOR)
|
||||
}
|
||||
|
||||
/// 面板 α 滑块位置(0..=1)→ 请求值(0.4..=1.0)。
|
||||
#[must_use]
|
||||
pub fn panel_alpha_from_fraction(fraction: f32) -> f32 {
|
||||
let fraction = sanitize_fraction(fraction);
|
||||
PANEL_ALPHA_FLOOR + fraction * (1.0 - PANEL_ALPHA_FLOOR)
|
||||
}
|
||||
|
||||
/// 请求值 → 滑块位置。
|
||||
#[must_use]
|
||||
pub fn panel_fraction(alpha: f32) -> f32 {
|
||||
let alpha = clamp(alpha, PANEL_ALPHA_FLOOR, 1.0);
|
||||
(alpha - PANEL_ALPHA_FLOOR) / (1.0 - PANEL_ALPHA_FLOOR)
|
||||
}
|
||||
|
||||
/// 该后端是否**强制**面板不透明(D36:CPU 档面板 α / 玻璃 / 模糊一律 1.0)。
|
||||
#[must_use]
|
||||
pub fn panel_is_forced_opaque(backend: Backend) -> bool {
|
||||
matches!(backend, Backend::Cpu)
|
||||
}
|
||||
|
||||
/// 面板 α 的生效值:CPU 档恒 1.0,其余钳到 `0.4..=1.0`。
|
||||
#[must_use]
|
||||
pub fn effective_panel_alpha(backend: Backend, requested: f32) -> f32 {
|
||||
if panel_is_forced_opaque(backend) {
|
||||
return 1.0;
|
||||
}
|
||||
clamp(requested, PANEL_ALPHA_FLOOR, 1.0)
|
||||
}
|
||||
|
||||
/// 玻璃拟态卡片的生效值:CPU 档恒关(它要的是多层半透明 + 模糊底,那是 D27 的动机)。
|
||||
#[must_use]
|
||||
pub fn effective_glass(backend: Backend, requested: bool) -> bool {
|
||||
requested && !panel_is_forced_opaque(backend)
|
||||
}
|
||||
|
||||
/// 整窗 α 最终**下发到 Win32 的字节**(`None` = 不该下发:`α ≥ 1` 或整窗穿透被拒绝)。
|
||||
///
|
||||
/// 这条链是「配置值 → 判据 → 量化字节」的唯一定义点:
|
||||
/// `effective_window_alpha`(钳位/拒绝)→ [`alpha_byte`](**向上取整**,永不低于下限)。
|
||||
#[must_use]
|
||||
pub fn window_alpha_byte(backend: Backend, requested: f32) -> Option<u8> {
|
||||
effective_window_alpha(backend, f64::from(requested))
|
||||
.filter(|alpha| *alpha < 1.0)
|
||||
.map(alpha_byte)
|
||||
}
|
||||
|
||||
fn sanitize_fraction(fraction: f32) -> f32 {
|
||||
clamp(fraction, 0.0, 1.0)
|
||||
}
|
||||
|
||||
fn clamp(value: f32, min: f32, max: f32) -> f32 {
|
||||
if value.is_nan() {
|
||||
min
|
||||
} else {
|
||||
value.clamp(min, max)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{
|
||||
effective_glass, effective_panel_alpha, panel_alpha_from_fraction, panel_fraction,
|
||||
panel_is_forced_opaque, window_alpha_byte, window_alpha_from_fraction, window_fraction,
|
||||
PANEL_ALPHA_FLOOR, WINDOW_ALPHA_FLOOR,
|
||||
};
|
||||
use crate::Backend;
|
||||
|
||||
const BACKENDS: [Backend; 3] = [Backend::Gpu, Backend::Cpu, Backend::Auto];
|
||||
|
||||
#[test]
|
||||
fn floor_values_are_the_ones_the_user_decided() {
|
||||
// 抓得住:有人把下限改回 0(= 整窗穿透)或把面板下限降到「前景压不住背景图」。
|
||||
// 抓不住:数值本身是否来自令牌(`WINDOW_ALPHA_FLOOR` 由 presenter 重导出,这条能对;
|
||||
// 面板下限是本地字面量,只能钉 0.4 这个事实)。
|
||||
assert_eq!(WINDOW_ALPHA_FLOOR, 0.08);
|
||||
assert_eq!(PANEL_ALPHA_FLOOR, 0.4);
|
||||
}
|
||||
|
||||
/// 任务要求的**钳位链**:配置写 0.8 → 判据放行 0.8 → 下发字节 205。
|
||||
///
|
||||
/// 抓得住:①`effective_window_alpha` 把 0.8 原样放行(CPU 档也放行,D36 修订);
|
||||
/// ②**向上取整**这条纪律(`f32` 的 0.8 扩到 `f64` 是 0.8000000119…,×255 = 204.000003,
|
||||
/// ceil = **205**;若谁改成 `round` 就会变 204 并在这里红——那正是「实际下发可能低于下限」
|
||||
/// 的同一个坑);③`α ≥ 1` 时**不下发**(`None`,而不是 255)。
|
||||
/// 抓不住:这 205 个字节真的被 Win32 收下(FFI 成败由 `transparency` 的单测与本机日志举证)。
|
||||
#[test]
|
||||
fn the_clamp_chain_reports_the_byte_that_would_be_sent() {
|
||||
for backend in BACKENDS {
|
||||
assert_eq!(
|
||||
window_alpha_byte(backend, 0.8),
|
||||
Some(205),
|
||||
"{backend:?}:0.8 → 205(f32→f64 略大于 0.8,ceil 上去)"
|
||||
);
|
||||
assert_eq!(
|
||||
window_alpha_byte(backend, 0.5),
|
||||
Some(128),
|
||||
"{backend:?}:0.5×255=127.5 → 128"
|
||||
);
|
||||
assert_eq!(
|
||||
window_alpha_byte(backend, 1.0),
|
||||
None,
|
||||
"{backend:?}:不透明不下发"
|
||||
);
|
||||
assert_eq!(
|
||||
window_alpha_byte(backend, 0.001),
|
||||
Some(21),
|
||||
"{backend:?}:低于下限先夹到 0.08,再向上取整 21(0.0824 ≥ 0.08)"
|
||||
);
|
||||
assert_eq!(
|
||||
window_alpha_byte(backend, -1.0),
|
||||
None,
|
||||
"{backend:?}:整窗穿透被拒绝,不给字节"
|
||||
);
|
||||
assert_eq!(window_alpha_byte(backend, f32::NAN), None);
|
||||
}
|
||||
}
|
||||
|
||||
/// D36 的核心分界:**CPU 档允许整窗 α,强制面板 1.0**。
|
||||
///
|
||||
/// 抓得住:谁把这条写反(CPU 档整窗 α 也强制 1.0,或 CPU 档面板 α 跟着用户值走)。
|
||||
/// 抓不住:真实 CPU 档下窗口是否真的半透明(观感未验,见报告「没验的部分」)。
|
||||
#[test]
|
||||
fn cpu_tier_allows_the_window_alpha_but_forces_the_panel_opaque() {
|
||||
assert!(
|
||||
window_alpha_byte(Backend::Cpu, 0.5).is_some(),
|
||||
"CPU 档允许整窗 α"
|
||||
);
|
||||
assert!(panel_is_forced_opaque(Backend::Cpu));
|
||||
assert_eq!(
|
||||
effective_panel_alpha(Backend::Cpu, 0.5),
|
||||
1.0,
|
||||
"CPU 档面板强制 1.0"
|
||||
);
|
||||
assert!(!effective_glass(Backend::Cpu, true), "CPU 档玻璃强制关");
|
||||
// 另外两档不做这个降级(否则「强制」就失去了意义)。
|
||||
for backend in [Backend::Gpu, Backend::Auto] {
|
||||
assert!(!panel_is_forced_opaque(backend), "{backend:?} 不强制");
|
||||
assert_eq!(effective_panel_alpha(backend, 0.5), 0.5);
|
||||
assert!(effective_glass(backend, true));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn panel_alpha_is_clamped_into_range() {
|
||||
for backend in [Backend::Gpu, Backend::Auto] {
|
||||
assert_eq!(effective_panel_alpha(backend, 0.0), PANEL_ALPHA_FLOOR);
|
||||
assert_eq!(effective_panel_alpha(backend, 0.2), PANEL_ALPHA_FLOOR);
|
||||
assert_eq!(effective_panel_alpha(backend, 3.0), 1.0);
|
||||
assert_eq!(effective_panel_alpha(backend, f32::NAN), PANEL_ALPHA_FLOOR);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn slider_fractions_round_trip_without_leaving_the_range() {
|
||||
for fraction in [0.0, 0.25, 0.5, 0.75, 1.0] {
|
||||
let alpha = window_alpha_from_fraction(fraction);
|
||||
assert!(
|
||||
(WINDOW_ALPHA_FLOOR..=1.0).contains(&alpha),
|
||||
"{fraction} → {alpha}"
|
||||
);
|
||||
assert!((window_fraction(alpha) - fraction).abs() < 1e-6);
|
||||
}
|
||||
// 越界输入(滑块自己不会给,但别让下游吃 NaN)
|
||||
assert_eq!(window_alpha_from_fraction(-1.0), WINDOW_ALPHA_FLOOR);
|
||||
assert_eq!(window_alpha_from_fraction(9.0), 1.0);
|
||||
assert_eq!(window_alpha_from_fraction(f32::NAN), WINDOW_ALPHA_FLOOR);
|
||||
|
||||
for fraction in [0.0, 0.5, 1.0] {
|
||||
let alpha = panel_alpha_from_fraction(fraction);
|
||||
assert!((PANEL_ALPHA_FLOOR..=1.0).contains(&alpha));
|
||||
assert!((panel_fraction(alpha) - fraction).abs() < 1e-6);
|
||||
}
|
||||
// 0.4 与 1.0 是滑块两端:端点必须精确(否则「拖到头还不是 1.0」)
|
||||
assert_eq!(panel_alpha_from_fraction(1.0), 1.0);
|
||||
assert_eq!(panel_fraction(1.0), 1.0);
|
||||
assert_eq!(window_alpha_from_fraction(1.0), 1.0);
|
||||
assert_eq!(window_fraction(WINDOW_ALPHA_FLOOR), 0.0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,357 @@
|
||||
//! 背景图:**读盘解码 → 填充几何 → 暗化 → 马赛克取样**。纯函数(除 [`load`] 一次 IO)。
|
||||
//!
|
||||
//! ## 三种填充(`appearance.bg_fill`,core 的 [`BgFill`])
|
||||
//!
|
||||
//! | 档 | 缩放 | 位置 | 露底色 |
|
||||
//! |---|---|---|---|
|
||||
//! | `cover` | `max(vw/iw, vh/ih)`(铺满、裁掉溢出) | 居中 | 否 |
|
||||
//! | `contain` | `min(vw/iw, vh/ih)`(完整显示) | 居中 | **是**(上下或左右留底色) |
|
||||
//! | `tile` | `1`(原始尺寸平铺) | 从视口左上角起重复 | 否 |
|
||||
//!
|
||||
//! 几何是**纯函数**([`placement`] / [`source_point`]),因此三种档的差异可以被数值断言,
|
||||
//! 不必靠肉眼比对截图。
|
||||
//!
|
||||
//! ## 暗化(`appearance.bg_dim`)
|
||||
//!
|
||||
//! 语义是「让背景往面板底色退」:`rgb + (toward − rgb) × dim`(`toward` = 当前主题的 Canvas 色)。
|
||||
//!
|
||||
//! 为什么**不是**「叠一层黑」:叠黑在深色主题里正合适,但在浅色主题下会把亮图压成暗块,而压在
|
||||
//! 它上面的深色正文反而更读不清。向底色退在两种主题下都是单调变好(浅色向白退、深色向黑退),
|
||||
//! 也仍然是「一次乘法式的插值」——结果**不透明**,不依赖渲染器的 alpha 混合精度,
|
||||
//! CPU 档与 GPU 档出图逐字节一致。
|
||||
//!
|
||||
//! 这条偏离(相对「暗化 = 乘黑」的字面语义)登记在 [`super`] 的偏离表 #7。
|
||||
//!
|
||||
//! ## 为什么是「马赛克」而不是直接画图
|
||||
//!
|
||||
//! iced 0.14 的 `widget::image` 需要 `iced/image` feature,而本 crate 的 iced 只开了
|
||||
//! `tiny-skia / crisp / advanced / svg / thread-pool`,`Cargo.toml` 不在本 mission 的 scope
|
||||
//! (已登记偏离 #1)。所以这里把解码后的像素按 [`CELL_PX`] 的网格做**块平均**,每格画一个实心
|
||||
//! 方块:填充几何、暗化、取色全部是真的,只有「每格一个颜色」这一条是降级。
|
||||
//! 网格上限 [`MAX_COLS`]×[`MAX_ROWS`],成本有界(1180×760 下约 33×22 个方块)。
|
||||
|
||||
use unlucky_presenter::prefs::BgFill;
|
||||
|
||||
/// 暗化上限(与 core 的 `BG_DIM_MAX` 同值 0.95):再高背景图基本看不见,等于关掉。
|
||||
pub const BG_DIM_MAX: f32 = 0.95;
|
||||
|
||||
/// 解码后保留的最大边长:取样与取色都不需要分辨率,4K 图缩到 256 边后内存从 33MB 掉到 147KB。
|
||||
pub const MAX_EDGE: u32 = 256;
|
||||
|
||||
/// 解码**之前**允许的原始边长上限(挡住「头里写着 40000×40000」的解压炸弹)。
|
||||
pub const MAX_SOURCE_EDGE: u32 = 16_384;
|
||||
|
||||
/// 马赛克网格的目标格边长(dp)。
|
||||
pub const CELL_PX: f32 = 36.0;
|
||||
|
||||
/// 马赛克网格上限(列 / 行)——渲染成本的天花板。
|
||||
pub const MAX_COLS: u32 = 48;
|
||||
/// 马赛克网格上限(行)。
|
||||
pub const MAX_ROWS: u32 = 32;
|
||||
|
||||
/// 解码失败的原因(人话在 [`LoadError::describe`])。
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub enum LoadError {
|
||||
/// 读文件失败:不存在 / 没权限 / 被占用。
|
||||
Io(String),
|
||||
/// 解码失败:格式不认识(本 build 只带 png 编解码器)/ 文件截断 / 不是图片。
|
||||
Undecodable(String),
|
||||
/// 图片头里的尺寸超限。
|
||||
TooLarge {
|
||||
/// 宽。
|
||||
width: u32,
|
||||
/// 高。
|
||||
height: u32,
|
||||
},
|
||||
}
|
||||
|
||||
impl LoadError {
|
||||
/// 可读诊断(设置页提示行与日志共用同一句)。
|
||||
#[must_use]
|
||||
pub fn describe(&self) -> String {
|
||||
match self {
|
||||
Self::Io(reason) => format!("Background image could not be read: {reason}"),
|
||||
Self::Undecodable(reason) => format!(
|
||||
"Background image could not be decoded ({reason}; this build decodes PNG only)"
|
||||
),
|
||||
Self::TooLarge { width, height } => format!(
|
||||
"Background image is too large to decode: {width}×{height} (limit {MAX_SOURCE_EDGE} px per edge)"
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 一张解码好的背景图。
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct Image {
|
||||
/// **原图**尺寸(像素):填充几何按它算(`tile` = 原始尺寸平铺)。
|
||||
pub source: (u32, u32),
|
||||
/// 缩略图宽(≤ [`MAX_EDGE`])。
|
||||
pub width: u32,
|
||||
/// 缩略图高(≤ [`MAX_EDGE`])。
|
||||
pub height: u32,
|
||||
/// 缩略图 RGBA8(`width × height × 4`):取样与取色都用它。
|
||||
pub rgba: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Image {
|
||||
/// 从任意解码结果构造(测试也走这里,避免测试依赖磁盘)。
|
||||
#[must_use]
|
||||
pub fn from_rgba(source: (u32, u32), width: u32, height: u32, rgba: Vec<u8>) -> Self {
|
||||
Self {
|
||||
source,
|
||||
width,
|
||||
height,
|
||||
rgba,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 读盘 + 解码 + 缩到 [`MAX_EDGE`] 内。
|
||||
///
|
||||
/// # Errors
|
||||
/// 见 [`LoadError`]:读不到 / 解不开 / 头部尺寸超限。**不 return 默认色**——回落的决定在
|
||||
/// [`super::palette`](它会往 `Provenance` 里留原因),这一层只管如实报告失败。
|
||||
pub fn load(path: &str) -> Result<Image, LoadError> {
|
||||
let trimmed = path.trim();
|
||||
if trimmed.is_empty() {
|
||||
return Err(LoadError::Io("no path configured".to_owned()));
|
||||
}
|
||||
// 第一趟只读图头:先按尺寸拒掉压缩炸弹,再真解码。
|
||||
let (source_w, source_h) = header_size(trimmed)?;
|
||||
if source_w > MAX_SOURCE_EDGE || source_h > MAX_SOURCE_EDGE {
|
||||
return Err(LoadError::TooLarge {
|
||||
width: source_w,
|
||||
height: source_h,
|
||||
});
|
||||
}
|
||||
|
||||
let decoded = open(trimmed)?
|
||||
.decode()
|
||||
.map_err(|error| LoadError::Undecodable(error.to_string()))?;
|
||||
let (width, height) = (decoded.width().max(1), decoded.height().max(1));
|
||||
let scale = (f64::from(MAX_EDGE) / f64::from(width.max(height))).min(1.0);
|
||||
let target_w = ((f64::from(width) * scale).round() as u32).max(1);
|
||||
let target_h = ((f64::from(height) * scale).round() as u32).max(1);
|
||||
let thumb = image::imageops::resize(
|
||||
&decoded,
|
||||
target_w,
|
||||
target_h,
|
||||
image::imageops::FilterType::Triangle,
|
||||
);
|
||||
|
||||
Ok(Image::from_rgba(
|
||||
(source_w, source_h),
|
||||
target_w,
|
||||
target_h,
|
||||
thumb.into_raw(),
|
||||
))
|
||||
}
|
||||
|
||||
fn open(path: &str) -> Result<image::ImageReader<std::io::BufReader<std::fs::File>>, LoadError> {
|
||||
let reader =
|
||||
image::ImageReader::open(path).map_err(|error| LoadError::Io(error.to_string()))?;
|
||||
reader
|
||||
.with_guessed_format()
|
||||
.map_err(|error| LoadError::Undecodable(error.to_string()))
|
||||
}
|
||||
|
||||
fn header_size(path: &str) -> Result<(u32, u32), LoadError> {
|
||||
let reader = open(path)?;
|
||||
if reader.format().is_none() {
|
||||
return Err(LoadError::Undecodable(
|
||||
"unknown image format (magic bytes not recognised)".to_owned(),
|
||||
));
|
||||
}
|
||||
reader
|
||||
.into_dimensions()
|
||||
.map_err(|error| LoadError::Undecodable(error.to_string()))
|
||||
}
|
||||
|
||||
/// 填充几何:源图 → 视口 的映射。
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Placement {
|
||||
/// 缩放比:源图 1 像素 = `scale` dp。
|
||||
pub scale: f32,
|
||||
/// 源图左上角落在视口里的位置(dp;`cover` 时是负值 = 已经裁掉溢出)。
|
||||
pub origin: (f32, f32),
|
||||
/// 是否平铺(只有 `tile`)。
|
||||
pub repeat: bool,
|
||||
}
|
||||
|
||||
impl Placement {
|
||||
/// 源图缩放后的尺寸(dp)。
|
||||
#[must_use]
|
||||
pub fn scaled(&self, source: (u32, u32)) -> (f32, f32) {
|
||||
(source.0 as f32 * self.scale, source.1 as f32 * self.scale)
|
||||
}
|
||||
}
|
||||
|
||||
/// 按填充档算一次几何(纯函数)。
|
||||
#[must_use]
|
||||
pub fn placement(fill: BgFill, source: (u32, u32), viewport: (f32, f32)) -> Placement {
|
||||
let source_f = (source.0.max(1) as f32, source.1.max(1) as f32);
|
||||
let viewport = (viewport.0.max(1.0), viewport.1.max(1.0));
|
||||
|
||||
let scale = match fill {
|
||||
BgFill::Cover => (viewport.0 / source_f.0).max(viewport.1 / source_f.1),
|
||||
BgFill::Contain => (viewport.0 / source_f.0).min(viewport.1 / source_f.1),
|
||||
BgFill::Tile => 1.0,
|
||||
};
|
||||
let scaled = (source_f.0 * scale, source_f.1 * scale);
|
||||
let origin = match fill {
|
||||
// 平铺从视口左上角起(官方 Contain/Tile 的语义:不居中,直接重复)
|
||||
BgFill::Tile => (0.0, 0.0),
|
||||
_ => ((viewport.0 - scaled.0) / 2.0, (viewport.1 - scaled.1) / 2.0),
|
||||
};
|
||||
|
||||
Placement {
|
||||
scale,
|
||||
origin,
|
||||
repeat: matches!(fill, BgFill::Tile),
|
||||
}
|
||||
}
|
||||
|
||||
/// 视口点 → 源图像素坐标(未取整)。`None` = 该点落在图像之外(`contain` 的留底色区)。
|
||||
#[must_use]
|
||||
pub fn source_point(
|
||||
placement: &Placement,
|
||||
source: (u32, u32),
|
||||
point: (f32, f32),
|
||||
) -> Option<(f32, f32)> {
|
||||
let source_f = (source.0.max(1) as f32, source.1.max(1) as f32);
|
||||
let mut x = (point.0 - placement.origin.0) / placement.scale;
|
||||
let mut y = (point.1 - placement.origin.1) / placement.scale;
|
||||
if placement.repeat {
|
||||
x = x.rem_euclid(source_f.0);
|
||||
y = y.rem_euclid(source_f.1);
|
||||
} else if !(0.0..source_f.0).contains(&x) || !(0.0..source_f.1).contains(&y) {
|
||||
return None;
|
||||
}
|
||||
Some((x, y))
|
||||
}
|
||||
|
||||
/// 取缩略图上一个像素(最近邻;缩略图已经 ≤256 边,够用)。
|
||||
#[must_use]
|
||||
pub fn sample(image: &Image, point: (f32, f32)) -> [u8; 3] {
|
||||
let x = (point.0 as u32).min(image.width.saturating_sub(1));
|
||||
let y = (point.1 as u32).min(image.height.saturating_sub(1));
|
||||
let index = ((y * image.width + x) * 4) as usize;
|
||||
let rgba = &image.rgba;
|
||||
[
|
||||
rgba.get(index).copied().unwrap_or(0),
|
||||
rgba.get(index + 1).copied().unwrap_or(0),
|
||||
rgba.get(index + 2).copied().unwrap_or(0),
|
||||
]
|
||||
}
|
||||
|
||||
/// 暗化:把取样色按 `dim` **混向面板底色**(`rgb + (toward − rgb) × dim`)。
|
||||
///
|
||||
/// 为什么混向底色而不是乘一个「黑」:乘黑在深色主题里正合适,但浅色主题下会让一张亮图变成
|
||||
/// 深色块、而压在其上的深色正文就更难读。混向 `toward`(= 当前主题的 Canvas 色)在两种主题下
|
||||
/// 都是「往底色的方向退」,正文对比度因此单调变好——这与 `appearance.bg_dim` 的用途
|
||||
/// (「让前景压得住背景」)一致。`dim = 0` 时逐字节不变。
|
||||
#[must_use]
|
||||
pub fn dimmed(rgb: [u8; 3], dim: f32, toward: [u8; 3]) -> [u8; 3] {
|
||||
let keep = clamp_dim(dim);
|
||||
let channel = |index: usize| {
|
||||
let from = f32::from(rgb[index]);
|
||||
let to = f32::from(toward[index]);
|
||||
(from + (to - from) * keep).round().clamp(0.0, 255.0) as u8
|
||||
};
|
||||
[channel(0), channel(1), channel(2)]
|
||||
}
|
||||
|
||||
/// 暗化系数的唯一钳位点(0 = 不暗化,0.95 = 上限)。
|
||||
#[must_use]
|
||||
pub fn clamp_dim(dim: f32) -> f32 {
|
||||
if dim.is_nan() {
|
||||
0.0
|
||||
} else {
|
||||
dim.clamp(0.0, BG_DIM_MAX)
|
||||
}
|
||||
}
|
||||
|
||||
/// 一次渲染要画的马赛克:按行主序铺的格子色(`None` = 露底色)。
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct Mosaic {
|
||||
/// 列数。
|
||||
pub cols: u32,
|
||||
/// 行数。
|
||||
pub rows: u32,
|
||||
/// 每格颜色(`rows × cols`,行主序)。
|
||||
pub cells: Vec<Option<[u8; 3]>>,
|
||||
}
|
||||
|
||||
impl Mosaic {
|
||||
/// 第 `row` 行第 `col` 列的颜色(越界给 `None`)。
|
||||
#[must_use]
|
||||
pub fn at(&self, row: u32, col: u32) -> Option<[u8; 3]> {
|
||||
if row >= self.rows || col >= self.cols {
|
||||
return None;
|
||||
}
|
||||
self.cells
|
||||
.get((row * self.cols + col) as usize)
|
||||
.copied()
|
||||
.flatten()
|
||||
}
|
||||
|
||||
/// 网格尺寸(格边长 dp = `视口 / 格数`,所以调用方可以只用 `Length::Fill` 拼行)。
|
||||
#[must_use]
|
||||
pub fn cell_size(&self, viewport: (f32, f32)) -> (f32, f32) {
|
||||
(
|
||||
viewport.0 / self.cols.max(1) as f32,
|
||||
viewport.1 / self.rows.max(1) as f32,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// 视口 → 网格尺寸(格边长 ≈ [`CELL_PX`],列/行各有上限)。
|
||||
#[must_use]
|
||||
pub fn grid(viewport: (f32, f32)) -> (u32, u32) {
|
||||
let cols = div_ceil(viewport.0.max(1.0), CELL_PX).clamp(1, MAX_COLS);
|
||||
let rows = div_ceil(viewport.1.max(1.0), CELL_PX).clamp(1, MAX_ROWS);
|
||||
(cols, rows)
|
||||
}
|
||||
|
||||
/// 算一整张马赛克(纯函数:同一图 + 同一视口 + 同一底色 → 同一结果)。
|
||||
#[must_use]
|
||||
pub fn mosaic(
|
||||
image: &Image,
|
||||
fill: BgFill,
|
||||
viewport: (f32, f32),
|
||||
dim: f32,
|
||||
toward: [u8; 3],
|
||||
) -> Mosaic {
|
||||
let placement = placement(fill, image.source, viewport);
|
||||
let (cols, rows) = grid(viewport);
|
||||
let (cell_w, cell_h) = (
|
||||
viewport.0.max(1.0) / cols as f32,
|
||||
viewport.1.max(1.0) / rows as f32,
|
||||
);
|
||||
|
||||
let mut cells = Vec::with_capacity((cols * rows) as usize);
|
||||
for row in 0..rows {
|
||||
for col in 0..cols {
|
||||
let centre = ((col as f32 + 0.5) * cell_w, (row as f32 + 0.5) * cell_h);
|
||||
cells.push(
|
||||
source_point(&placement, image.source, centre)
|
||||
.map(|point| dimmed(sample(image, point), dim, toward)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Mosaic { cols, rows, cells }
|
||||
}
|
||||
|
||||
fn div_ceil(value: f32, step: f32) -> u32 {
|
||||
let count = (value / step).ceil();
|
||||
if count.is_finite() && count >= 1.0 {
|
||||
count as u32
|
||||
} else {
|
||||
1
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,200 @@
|
||||
//! `background` 的单测:填充几何 / 暗化 / 马赛克 / 解码失败。
|
||||
//!
|
||||
//! 每条测试的「抓得住 / 抓不住」写在注释里——这是本 mission 的验收纪律:
|
||||
//! 能断言的(几何、通道值、错误分类)必须断言;观感(马赛克好不好看、真图直出)不在这里假装。
|
||||
|
||||
use super::{
|
||||
clamp_dim, dimmed, grid, load, mosaic, placement, sample, source_point, BgFill, Image,
|
||||
LoadError, BG_DIM_MAX, MAX_COLS, MAX_ROWS,
|
||||
};
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// 8×4 的合成图:左半红、右半蓝(缩略图与原图同尺寸,取样结果因此可预测)。
|
||||
fn halves() -> Image {
|
||||
let (width, height) = (8_u32, 4_u32);
|
||||
let mut rgba = Vec::with_capacity((width * height * 4) as usize);
|
||||
for _row in 0..height {
|
||||
for col in 0..width {
|
||||
if col < width / 2 {
|
||||
rgba.extend_from_slice(&[200, 40, 40, 255]);
|
||||
} else {
|
||||
rgba.extend_from_slice(&[40, 60, 200, 255]);
|
||||
}
|
||||
}
|
||||
}
|
||||
Image::from_rgba((width, height), width, height, rgba)
|
||||
}
|
||||
|
||||
/// 一整块纯色的合成图(只关心几何时用)。
|
||||
fn solid(size: (u32, u32), rgb: [u8; 3]) -> Image {
|
||||
let rgba = [rgb[0], rgb[1], rgb[2], 255].repeat((size.0 * size.1) as usize);
|
||||
Image::from_rgba(size, size.0, size.1, rgba)
|
||||
}
|
||||
|
||||
fn temp_png(label: &str) -> PathBuf {
|
||||
let dir =
|
||||
std::env::temp_dir().join(format!("ull-bg-{label}-{}-{}", std::process::id(), line!()));
|
||||
std::fs::create_dir_all(&dir).expect("临时目录");
|
||||
dir.join("bg.png")
|
||||
}
|
||||
|
||||
fn cleanup(path: &Path) {
|
||||
if let Some(dir) = path.parent() {
|
||||
std::fs::remove_dir_all(dir).ok();
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cover_fills_the_viewport_and_contain_keeps_the_aspect_ratio() {
|
||||
// 抓得住:两种档的 scale 公式(铺满 vs 完整)与居中偏移的正负号。
|
||||
// 抓不住:真实的裁切/留白在屏幕上的观感(那要看截图)。
|
||||
let source = (8, 4); // 2:1
|
||||
let viewport = (400.0, 400.0);
|
||||
|
||||
// cover = max(400/8 = 50, 400/4 = 100) = 100 → 缩放后 800×400,横向溢出 400 被裁。
|
||||
let cover = placement(BgFill::Cover, source, viewport);
|
||||
assert_eq!(cover.scale, 100.0, "cover = max(50, 100)");
|
||||
assert_eq!(cover.origin, (-200.0, 0.0), "cover 居中后横向溢出被裁");
|
||||
|
||||
// contain = min(50, 100) = 50 → 缩放后 400×200,上下各留 100 的底色。
|
||||
let contain = placement(BgFill::Contain, source, viewport);
|
||||
assert_eq!(contain.scale, 50.0);
|
||||
assert_eq!(contain.origin, (0.0, 100.0), "contain 上下留底色");
|
||||
assert!(!contain.repeat && !cover.repeat);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cover_never_leaves_a_hole_and_contain_does() {
|
||||
let image = solid((8, 4), [10, 20, 30]);
|
||||
let viewport = (360.0, 360.0);
|
||||
|
||||
let covered = mosaic(&image, BgFill::Cover, viewport, 0.0, [0, 0, 0]);
|
||||
assert!(
|
||||
covered.cells.iter().all(Option::is_some),
|
||||
"cover 必须铺满(任何一格都不许是 None)"
|
||||
);
|
||||
|
||||
let contained = mosaic(&image, BgFill::Contain, viewport, 0.0, [0, 0, 0]);
|
||||
assert_eq!(contained.at(0, 0), None, "contain 的左上角是留底色");
|
||||
assert_eq!(
|
||||
contained.at(0, 0),
|
||||
None,
|
||||
"(同一格重复读:确保 at() 不是偶发给 None)"
|
||||
);
|
||||
let middle = (contained.rows / 2, contained.cols / 2);
|
||||
assert!(contained.at(middle.0, middle.1).is_some(), "中间必须有图");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tile_repeats_the_original_size_art_grid() {
|
||||
// 抓得住:tile 的 scale 恒 1、origin 在左上角、坐标按图宽/图高取模。
|
||||
// 抓不住:平铺后每格之间是否有一像素缝(那是渲染层的事)。
|
||||
let image = halves();
|
||||
let tile = placement(BgFill::Tile, image.source, (40.0, 40.0));
|
||||
assert_eq!(tile, tile);
|
||||
assert_eq!(tile.scale, 1.0);
|
||||
assert_eq!(tile.origin, (0.0, 0.0));
|
||||
assert!(tile.repeat);
|
||||
|
||||
// 同一源坐标:x 与 x + 图宽 必须取到同一像素。
|
||||
let left = source_point(&tile, image.source, (3.5, 1.5)).expect("平铺内部总有图");
|
||||
let wrapped = source_point(&tile, image.source, (3.5 + 8.0 * 3.0, 1.5 + 4.0 * 2.0))
|
||||
.expect("取模后仍在图内");
|
||||
assert!((left.0 - wrapped.0).abs() < 1e-4 && (left.1 - wrapped.1).abs() < 1e-4);
|
||||
|
||||
// 左半红 / 右半蓝:x=1 取红、x=6 取蓝(平铺不改变这一点)。
|
||||
assert_eq!(
|
||||
sample(
|
||||
&image,
|
||||
source_point(&tile, image.source, (1.0, 1.0)).unwrap()
|
||||
),
|
||||
[200, 40, 40]
|
||||
);
|
||||
assert_eq!(
|
||||
sample(
|
||||
&image,
|
||||
source_point(&tile, image.source, (6.0, 1.0)).unwrap()
|
||||
),
|
||||
[40, 60, 200]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dim_mixes_toward_the_panel_colour_and_is_clamped() {
|
||||
// 抓得住:暗化 = 向底色方向插值(不是简单乘黑);dim 越界被夹到 0..=0.95。
|
||||
// 语义的关键在浅色主题:向白退(而不是乘黑)才能让深色正文继续读得清。
|
||||
// 抓不住:0.35 这个默认值在真实壁纸上的观感(视觉判断,见报告「没验的部分」)。
|
||||
assert_eq!(dimmed([200, 100, 50], 0.0, [255, 255, 255]), [200, 100, 50]);
|
||||
assert_eq!(
|
||||
dimmed([200, 100, 50], 0.35, [0, 0, 0]),
|
||||
[130, 65, 33],
|
||||
"深色主题:向黑退"
|
||||
);
|
||||
assert_eq!(
|
||||
dimmed([200, 100, 50], 0.35, [255, 255, 255]),
|
||||
[219, 154, 122],
|
||||
"浅色主题:向白退"
|
||||
);
|
||||
assert_eq!(clamp_dim(-1.0), 0.0);
|
||||
assert_eq!(clamp_dim(f32::NAN), 0.0);
|
||||
assert_eq!(clamp_dim(9.0), BG_DIM_MAX);
|
||||
assert_eq!(
|
||||
dimmed([255, 255, 255], 9.0, [0, 0, 0]),
|
||||
[13, 13, 13],
|
||||
"夹到 0.95 → 只剩 5% 原色"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn grid_is_bounded_so_the_mosaic_cannot_explode() {
|
||||
// 抓得住:超宽/超高视口下格数被上限截住(渲染成本有界),且至少 1×1。
|
||||
// 抓不住:这个上限在真机上到底花多少毫秒(没做基准)。
|
||||
assert_eq!(grid((1180.0, 760.0)), (33, 22));
|
||||
let (cols, rows) = grid((100_000.0, 100_000.0));
|
||||
assert_eq!((cols, rows), (MAX_COLS, MAX_ROWS));
|
||||
assert_eq!(grid((0.0, 0.0)), (1, 1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_missing_or_broken_file_reports_a_readable_reason() {
|
||||
// 抓得住:①路径不存在 → Io;②文件存在但不是图片 → Undecodable;③空路径 → Io。
|
||||
// 两条都必须是 **Err**(不许静默回一个默认色),且 describe() 里不含 panic 文案。
|
||||
// 抓不住:本 build 只带 png 编解码器,jpeg/bmp 会在 Undecodable 里出现
|
||||
// (「Unsigned format」/「The image format ... is not supported」)。
|
||||
let missing = temp_png("missing");
|
||||
let error = load(missing.to_str().unwrap()).expect_err("不存在的路径必须报错");
|
||||
assert!(matches!(error, LoadError::Io(_)), "实际 {error:?}");
|
||||
assert!(error
|
||||
.describe()
|
||||
.starts_with("Background image could not be read"));
|
||||
|
||||
let broken = temp_png("broken");
|
||||
std::fs::write(&broken, b"this is not a png").expect("写坏文件");
|
||||
let error = load(broken.to_str().unwrap()).expect_err("非图片必须报错");
|
||||
assert!(matches!(error, LoadError::Undecodable(_)), "实际 {error:?}");
|
||||
cleanup(&broken);
|
||||
|
||||
let empty = load(" ").expect_err("空路径必须报错");
|
||||
assert!(matches!(empty, LoadError::Io(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_real_png_decodes_and_is_scaled_down_to_the_sample_budget() {
|
||||
// 抓得住:真磁盘 PNG 能读出来、原图尺寸保留、缩略图边长不超过 MAX_EDGE。
|
||||
// 抓不住:解码后的颜色是否与它在屏幕上一致(色彩管理不在本 mission)。
|
||||
let path = temp_png("ok");
|
||||
let source: image::RgbImage = image::RgbImage::from_pixel(300, 20, image::Rgb([12, 200, 90]));
|
||||
source.save(&path).expect("写 png");
|
||||
|
||||
let image = load(path.to_str().unwrap()).expect("真 PNG 必须能读");
|
||||
assert_eq!(image.source, (300, 20), "原图尺寸按图头");
|
||||
assert!(
|
||||
image.width <= super::MAX_EDGE && image.height <= super::MAX_EDGE,
|
||||
"缩略图边 {}×{} 超预算",
|
||||
image.width,
|
||||
image.height
|
||||
);
|
||||
assert_eq!(image.rgba.len(), (image.width * image.height * 4) as usize);
|
||||
assert_eq!(sample(&image, (0.0, 0.0)), [12, 200, 90], "纯色图取样不变");
|
||||
cleanup(&path);
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
//! # 外观接线(M93 / APPEARWIRE):**键 → 像素**
|
||||
//!
|
||||
//! 本模块把 `appearance.*` 那批键接到真正的窗口与真正的像素上,并把「哪里是判据、哪里是观感」
|
||||
//! 分开写清楚。底座(M91)已经给了键、钳位判据与唯一的不安全落点;这里补的是**调用方**。
|
||||
//!
|
||||
//! ## 两层透明度(D34 / D36)
|
||||
//!
|
||||
//! | 层 | 作用范围 | 实现 | CPU 档 | 下限 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | 整窗 α | 整扇窗口(标题栏 + 导航轨 + 内容 + 卡片) | `SetLayeredWindowAttributes(LWA_ALPHA)`,DWM 常数乘法 | **允许** | 0.08(α=0 = 整窗穿透,拒绝) |
|
||||
//! | 面板 α | 只有面板/卡片表面这一层(背景图能透出来) | 容器色的 alpha([`section`] / `shell`) | **强制 1.0** | 0.4 |
|
||||
//!
|
||||
//! 真值表在 [`alpha`] 的模块文档里(三层 × 三个后端,含「钳位还是拒绝」)。
|
||||
//!
|
||||
//! ## 模块分工
|
||||
//!
|
||||
//! | 文件 | 是什么 | 有没有 IO |
|
||||
//! |---|---|---|
|
||||
//! | [`alpha`] | 两层 α 的钳位链、CPU 档降级、滑块映射、下发字节 | 无(纯函数) |
|
||||
//! | [`background`] | 背景图解码、三种填充几何、暗化、马赛克取样 | 读盘一次(`load`) |
|
||||
//! | `palette` | D38 三级优先序的调用侧 + 提示文案 | 无(像素由 `background` 给) |
|
||||
//! | `state` | 运行期状态:把上面三件的输入输出连起来 | 只在 `refresh_background` |
|
||||
//! | `section` | 设置页「外观」分组(真控件)+ 背景层 Element | 无 |
|
||||
//!
|
||||
//! ## 偏离登记(D30 要求逐条写清)
|
||||
//!
|
||||
//! | # | 偏离 | 为什么 | 什么时候收口 |
|
||||
//! |---|---|---|---|
|
||||
//! | 1 | 背景图按 **36dp 网格马赛克**画,不是逐像素直出 | iced 0.14 的 `widget::image` 要 `iced/image` feature,本 crate 的 `Cargo.toml` 不在本 mission 的 scope。填充几何 / 暗化 / 取色全是真值,只有「每格一个颜色」是降级 | 开 `iced/image` feature 的 mission(一行 Cargo.toml) |
|
||||
//! | 2 | 面板 α 只作用到**外壳层**(根容器 / 标题栏 / 导航轨)与本模块画的卡片 | `pages/frame/pieces.rs` 的 `card()` 是其它三页共用的实色卡片,不在本 mission 的 scope。于是「有背景图 + 面板 α<1」时,实例/下载/日志页的卡片仍是实色块 | 把 `card()` 的底色改成「面板层」(一个函数,改完三页同时生效) |
|
||||
//! | 3 | 桌面壁纸取色(第二级)永远 `Absent` | 壁纸探测(M73)还没落地;优先序本身仍按 design 的三级走,测试里用合成像素证明第二级会被用到 | M73 |
|
||||
//! | 4 | 色卡档**不换** `Ui` 的 scheme | `resolve_source` 的色卡档返回 `DEFAULT_CARD`(天蓝卡)的方案,与令牌 baseline 逐色不同;应用它会把全部既有验收图的像素改掉。取色档(①②)才换 | 色卡选择 UI 落地时一并决议 |
|
||||
//! | 5 | `Backend::Auto` 不触发 CPU 档降级 | 「强制 1.0」是 CPU 渲染档的规则,而 `Auto` 是「探测前的请求值」;探测结果没有回灌 `Backend` | 让 `probe` 把结果回灌 `Options::backend` |
|
||||
//! | 6 | 背景图解码只带 png 编解码器 | `crates/app-iced` 的 `image` 只开了 `png`(现有截图通道用),`Cargo.toml` 在 scope 外。jpeg/bmp 会走 `LoadError::Undecodable` 并给出可读提示 | 把 `image` 的 `jpeg`/`bmp` feature 打开(或改走 `unlucky-palette-extract`) |
|
||||
//! | 7 | `bg_dim` 是「往**面板底色**退」,不是「叠黑」 | 浅色主题下叠黑会把亮图压成暗块,深色正文反而更读不清;向底色退在两种主题下都单调变好(见 [`background::dimmed`]) | 若将来为了「夜间压暗」需要真叠黑,加一档独立键(不要复用这个) |
|
||||
//! | 8 | 页头副标题 / 分组标签这类**直接压在画布上**的次要文字,在 `panel_alpha < 1` 时对比度下降 | 它们由 `pages/frame.rs` 的页头画,而那个文件不在本 mission 的 scope;真正该改的是「页头带显示面板底色」 | 把页头带改成面板层(`frame::header_bar` 一处) |
|
||||
//!
|
||||
//! ## 取证
|
||||
//!
|
||||
//! 每一处改动都打一行 [`state::State::log_line`]:`[appearance] window_alpha=… panel_alpha=…
|
||||
//! byte=…`。数值是**下发前**的字节(不是观感),因为在 RDP + 虚拟显示适配器上「看上去多透明」
|
||||
//! 不可信。截图矩阵用 `ULL_APPEARANCE_*` 环境变量灌值(见 [`state`] 的常量)。
|
||||
|
||||
pub mod alpha;
|
||||
pub mod background;
|
||||
|
||||
mod palette;
|
||||
mod section;
|
||||
mod state;
|
||||
|
||||
pub use section::{layer, panel_color, section};
|
||||
pub use state::State;
|
||||
|
||||
/// 设置页「外观」分组在左列里的下标(0 = General,1 = Appearance …)。
|
||||
pub const APPEARANCE_GROUP: usize = 1;
|
||||
|
||||
/// 设置页「外观」分组的显示名。
|
||||
pub const GROUP_LABEL: &str = "Appearance";
|
||||
|
||||
/// 一次外观改动(设置页 → `App`)。
|
||||
///
|
||||
/// 值都是**用户请求值**(未钳位):钳位与降级只发生在 [`alpha`],这样「用户设了 0.5、CPU 档实际
|
||||
/// 1.0」这种差别在状态里能看出来,日志也就不会把请求值写成生效值。
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub enum Change {
|
||||
/// 整窗透明度(请求值,0.08~1.0)。
|
||||
WindowOpacity(f32),
|
||||
/// 面板透明度(请求值,0.4~1.0)。
|
||||
PanelAlpha(f32),
|
||||
/// 背景图开关。
|
||||
BgEnabled(bool),
|
||||
/// 背景图路径(空串 = 清掉)。
|
||||
BgImage(String),
|
||||
/// 填充档。
|
||||
BgFill(unlucky_presenter::prefs::BgFill),
|
||||
/// 暗化强度(0~0.95)。
|
||||
BgDim(f32),
|
||||
/// 配色来源档。
|
||||
PaletteSource(unlucky_presenter::prefs::PaletteSource),
|
||||
/// 设置页切分组(左列点选)。
|
||||
SelectGroup(usize),
|
||||
}
|
||||
|
||||
impl Change {
|
||||
/// 这条改动对应哪个 schema 键(写回配置用;`SelectGroup` 不落盘)。
|
||||
#[must_use]
|
||||
pub fn key(&self) -> Option<&'static str> {
|
||||
Some(match self {
|
||||
Self::WindowOpacity(_) => unlucky_presenter::prefs::keys::WINDOW_OPACITY,
|
||||
Self::PanelAlpha(_) => unlucky_presenter::prefs::keys::PANEL_ALPHA,
|
||||
Self::BgEnabled(_) => unlucky_presenter::prefs::keys::BG_IMAGE_ENABLED,
|
||||
Self::BgImage(_) => unlucky_presenter::prefs::keys::BG_IMAGE,
|
||||
Self::BgFill(_) => unlucky_presenter::prefs::keys::BG_FILL,
|
||||
Self::BgDim(_) => unlucky_presenter::prefs::keys::BG_DIM,
|
||||
Self::PaletteSource(_) => unlucky_presenter::prefs::keys::PALETTE_SOURCE,
|
||||
Self::SelectGroup(_) => return None,
|
||||
})
|
||||
}
|
||||
|
||||
/// 这条改动的落盘字符串形态(与 `schema` 的取值词表逐字一致)。
|
||||
///
|
||||
/// `None` = 不落盘(分组选择)。数字一律给 `f64` 的十进制字面量(`store.set` 按 schema 类型转)。
|
||||
#[must_use]
|
||||
pub fn value(&self) -> Option<String> {
|
||||
Some(match self {
|
||||
Self::WindowOpacity(alpha) => format!("{alpha}"),
|
||||
Self::PanelAlpha(alpha) => format!("{alpha}"),
|
||||
Self::BgEnabled(enabled) => enabled.to_string(),
|
||||
Self::BgImage(path) => path.clone(),
|
||||
Self::BgFill(fill) => fill.as_str().to_owned(),
|
||||
Self::BgDim(dim) => format!("{dim}"),
|
||||
Self::PaletteSource(source) => source.as_str().to_owned(),
|
||||
Self::SelectGroup(_) => return None,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{Change, APPEARANCE_GROUP};
|
||||
use unlucky_presenter::prefs::{keys, BgFill, PaletteSource};
|
||||
|
||||
/// 抓得住:每条改动都点名到自己那个 schema 键(写错键 = 静默写到别的配置项上)。
|
||||
/// 抓不住:这些键是否真的在 core 的 schema 白名单里(那由 presenter/core 的测试守)。
|
||||
#[test]
|
||||
fn every_change_names_its_own_schema_key() {
|
||||
assert_eq!(APPEARANCE_GROUP, 1, "左列第 1 项是 Appearance");
|
||||
let cases = [
|
||||
(Change::WindowOpacity(0.8), keys::WINDOW_OPACITY),
|
||||
(Change::PanelAlpha(0.6), keys::PANEL_ALPHA),
|
||||
(Change::BgEnabled(true), keys::BG_IMAGE_ENABLED),
|
||||
(Change::BgImage("D:/x.png".to_owned()), keys::BG_IMAGE),
|
||||
(Change::BgFill(BgFill::Tile), keys::BG_FILL),
|
||||
(Change::BgDim(0.5), keys::BG_DIM),
|
||||
(
|
||||
Change::PaletteSource(PaletteSource::Wallpaper),
|
||||
keys::PALETTE_SOURCE,
|
||||
),
|
||||
];
|
||||
for (change, key) in cases {
|
||||
assert_eq!(change.key(), Some(key), "{change:?}");
|
||||
assert!(change.value().is_some());
|
||||
}
|
||||
assert_eq!(Change::SelectGroup(2).key(), None, "切分组不落盘");
|
||||
assert_eq!(Change::SelectGroup(2).value(), None);
|
||||
}
|
||||
|
||||
/// 抓得住:落盘字符串必须是 schema 认识的词表(枚举档写错就整条配置读回默认值)。
|
||||
/// 抓不住:数值是否在范围内(钳位在 core 侧,越界写入会被 schema 拒绝)。
|
||||
#[test]
|
||||
fn persisted_values_use_the_schema_vocabulary() {
|
||||
assert_eq!(
|
||||
Change::BgFill(BgFill::Contain).value().as_deref(),
|
||||
Some("contain")
|
||||
);
|
||||
assert_eq!(
|
||||
Change::PaletteSource(PaletteSource::BackgroundImage)
|
||||
.value()
|
||||
.as_deref(),
|
||||
Some("background-image")
|
||||
);
|
||||
assert_eq!(Change::BgEnabled(false).value().as_deref(), Some("false"));
|
||||
assert_eq!(Change::WindowOpacity(0.8).value().as_deref(), Some("0.8"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,279 @@
|
||||
//! D38 三级配色来源的**调用侧**:用户选的档 → `unlucky_design::palette::resolve_source`。
|
||||
//!
|
||||
//! ## 档位与优先序
|
||||
//!
|
||||
//! `appearance.palette_source` 的取值是「**从哪一级起**试」:① `background-image` ② `wallpaper`
|
||||
//! ③ `preset`。起点的级别以下的级别**不参与**(在 `Provenance` 里记为 `Absent` = 用户没让它们
|
||||
//! 参与),起点以上的每一级只要「有输入但不合格」就自动往下一级落——回落链本身由 design 实现
|
||||
//! (`crates/design/src/palette/resolve/`),本文件只做两件事:
|
||||
//!
|
||||
//! 1. 把「没设」与「设了但坏了」**分开传**([`Source::Absent`] vs [`Source::Undecodable`])——
|
||||
//! 混成一个 `None` 会让设置页说错话(「没设背景图」 vs 「你那张图读不出来」);
|
||||
//! 2. 把 `Provenance::hint_key()` 翻成一句可读提示(键 → 文案是 UI 层的活,i18n 之后再统一)。
|
||||
//!
|
||||
//! ## 为什么不在这里做对比度
|
||||
//!
|
||||
//! WCAG 收敛在 `unlucky_design` 里(`converge` + `check`,任何来源的方案都跑同一套)。本文件
|
||||
//! 只负责「选哪一级」,越俎代庖会让两条路径各有一套门禁。测试里仍然断言「任何一级的结果都
|
||||
//! `is_clean()`」,那是**验收**,不是实现。
|
||||
|
||||
use unlucky_design::color::{Scheme, SchemeFlavor};
|
||||
use unlucky_design::palette::{resolve_source, ImageInput, Level, Provenance};
|
||||
use unlucky_presenter::prefs::PaletteSource;
|
||||
|
||||
use super::background::Image;
|
||||
|
||||
/// 某一级的输入(三态:没设 / 设了但坏了 / 解码好了)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Source<'a> {
|
||||
/// 用户没设这一级(没开关 / 路径空)。
|
||||
Absent,
|
||||
/// 设了,但读盘或解码失败(原因在调用侧记着,这里只用来说「坏」)。
|
||||
Undecodable,
|
||||
/// 解码好的像素。
|
||||
Pixels(&'a Image),
|
||||
}
|
||||
|
||||
impl<'a> Source<'a> {
|
||||
/// 翻成 design 的输入形态。
|
||||
#[must_use]
|
||||
pub fn input(self) -> Option<ImageInput<'a>> {
|
||||
match self {
|
||||
Self::Absent => None,
|
||||
Self::Undecodable => Some(ImageInput::Undecodable),
|
||||
Self::Pixels(image) => Some(ImageInput::pixels(&image.rgba, image.width, image.height)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 一次解析的结果。
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct Resolved {
|
||||
/// 最终生效的方案(49 个角色)。
|
||||
pub scheme: Scheme,
|
||||
/// 用哪一级、前几级为什么没用。
|
||||
pub provenance: Provenance,
|
||||
}
|
||||
|
||||
impl Resolved {
|
||||
/// 生效的层级(日志与设置页展示用)。
|
||||
#[must_use]
|
||||
pub fn level(&self) -> Level {
|
||||
self.provenance.level
|
||||
}
|
||||
|
||||
/// 可读提示(`None` = 一级成功、没什么可解释的)。
|
||||
#[must_use]
|
||||
pub fn note(&self) -> Option<&'static str> {
|
||||
note(&self.provenance)
|
||||
}
|
||||
}
|
||||
|
||||
/// 按档位解析一套方案。
|
||||
///
|
||||
/// `preset` 固定传 `None`:本仓库的「用户选中的色卡」还没有 UI(M91 只落了档位),
|
||||
/// 所以 design 用它自己的出厂卡(`DEFAULT_CARD` = 天蓝)。色卡选择接上后从 `state` 传进来即可。
|
||||
#[must_use]
|
||||
pub fn resolve(
|
||||
source: PaletteSource,
|
||||
background: Source<'_>,
|
||||
wallpaper: Source<'_>,
|
||||
flavor: SchemeFlavor,
|
||||
) -> Resolved {
|
||||
// 档位 = 起点:起点以下的级别不参与(传 `Source::Absent`)。
|
||||
let background = if source == PaletteSource::BackgroundImage {
|
||||
background
|
||||
} else {
|
||||
Source::Absent
|
||||
};
|
||||
let wallpaper =
|
||||
if source == PaletteSource::BackgroundImage || source == PaletteSource::Wallpaper {
|
||||
wallpaper
|
||||
} else {
|
||||
Source::Absent
|
||||
};
|
||||
|
||||
let (scheme, provenance) = resolve_source(background.input(), wallpaper.input(), None, flavor);
|
||||
Resolved { scheme, provenance }
|
||||
}
|
||||
|
||||
/// `Provenance::hint_key()` → 一句可读提示(英文基线;i18n mission 之后走词表)。
|
||||
///
|
||||
/// 键的完整表在 `unlucky_design::palette::resolve::Provenance::hint_key` 的文档里;
|
||||
/// 这里只翻「本 mission 真会产生的那几个」,未识别键返回 `None` 而不是编一句话。
|
||||
#[must_use]
|
||||
pub fn note(provenance: &Provenance) -> Option<&'static str> {
|
||||
Some(match provenance.hint_key()? {
|
||||
"palette.hint.background.undecodable" => {
|
||||
"Background image could not be read; colours fall back."
|
||||
}
|
||||
"palette.hint.background.too-small" => {
|
||||
"Background image is too small to sample; colours fall back."
|
||||
}
|
||||
"palette.hint.background.bad-dimensions" => {
|
||||
"Background image data looks inconsistent; colours fall back."
|
||||
}
|
||||
"palette.hint.background.no-opaque-pixels" => {
|
||||
"Background image is almost fully transparent; colours fall back."
|
||||
}
|
||||
"palette.hint.background.low-chroma" => {
|
||||
"Background image is too monochrome to tint from; colours fall back."
|
||||
}
|
||||
"palette.hint.background.contrast" => {
|
||||
"Background image colours would be unreadable; colours fall back."
|
||||
}
|
||||
"palette.hint.wallpaper.undecodable" => "Desktop wallpaper could not be read.",
|
||||
"palette.hint.wallpaper.low-chroma" => "Desktop wallpaper is too monochrome to tint from.",
|
||||
"palette.hint.wallpaper.too-small" => "Desktop wallpaper is too small to sample.",
|
||||
"palette.hint.wallpaper.bad-dimensions" => "Desktop wallpaper data looks inconsistent.",
|
||||
"palette.hint.wallpaper.no-opaque-pixels" => {
|
||||
"Desktop wallpaper is almost fully transparent."
|
||||
}
|
||||
"palette.hint.wallpaper.contrast" => {
|
||||
"Desktop wallpaper colours would be unreadable; colours fall back."
|
||||
}
|
||||
"palette.hint.preset.contrast" => "The built-in card needed a small contrast correction.",
|
||||
"palette.hint.adjusted" => "A few colours were nudged for readability.",
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{note, resolve, Source};
|
||||
use crate::pages::appearance::background::Image;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::palette::wcag::check;
|
||||
use unlucky_design::palette::{Level, Outcome, Skip};
|
||||
use unlucky_presenter::prefs::PaletteSource;
|
||||
|
||||
/// 高彩度的图(纯红):取色一定成功。
|
||||
fn vivid() -> Image {
|
||||
let rgba = [0xC0, 0x20, 0x20, 0xFF].repeat(64);
|
||||
Image::from_rgba((8, 8), 8, 8, rgba)
|
||||
}
|
||||
|
||||
/// 极低彩度的图(近灰):D40 的彩度门槛会拒绝它(`< 8`)。
|
||||
fn grey() -> Image {
|
||||
let rgba = [0x80, 0x80, 0x82, 0xFF].repeat(64);
|
||||
Image::from_rgba((8, 8), 8, 8, rgba)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn background_tier_wins_when_the_image_is_usable() {
|
||||
// 抓得住:档位 ① 有合格输入时就用它,且不回落、没有提示。
|
||||
let image = vivid();
|
||||
let resolved = resolve(
|
||||
PaletteSource::BackgroundImage,
|
||||
Source::Pixels(&image),
|
||||
Source::Absent,
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(resolved.level(), Level::BackgroundImage);
|
||||
assert!(!resolved.provenance.did_fall_back());
|
||||
assert_eq!(resolved.note(), None, "一级成功时不该有提示");
|
||||
assert!(check(&resolved.scheme).is_clean(), "取色结果也必须过 WCAG");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_broken_background_falls_back_and_says_why() {
|
||||
// 抓得住:「设了但坏了」(Undecodable)与「没设」(Absent)在 Provenance 里分得开,
|
||||
// 且提示文案对应的是前者;结果仍然过 WCAG(回落不静默变黑白)。
|
||||
let resolved = resolve(
|
||||
PaletteSource::BackgroundImage,
|
||||
Source::Undecodable,
|
||||
Source::Absent,
|
||||
SchemeFlavor::Dark,
|
||||
);
|
||||
assert_eq!(resolved.level(), Level::Preset, "解码失败 → 落到色卡");
|
||||
assert_eq!(
|
||||
resolved.provenance.background(),
|
||||
Outcome::Failed(Skip::Undecodable)
|
||||
);
|
||||
assert!(resolved.provenance.did_fall_back());
|
||||
assert_eq!(
|
||||
resolved.note(),
|
||||
Some("Background image could not be read; colours fall back.")
|
||||
);
|
||||
assert!(check(&resolved.scheme).is_clean());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_monochrome_background_falls_back_instead_of_turning_grey() {
|
||||
// 抓得住:彩度不足**不是**「压成灰方案」,而是回落到色卡(D40 的纪律),并留下 low-chroma。
|
||||
let image = grey();
|
||||
let resolved = resolve(
|
||||
PaletteSource::BackgroundImage,
|
||||
Source::Pixels(&image),
|
||||
Source::Absent,
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(resolved.level(), Level::Preset);
|
||||
match resolved.provenance.background() {
|
||||
Outcome::Failed(skip) => {
|
||||
assert!(matches!(skip, Skip::LowChroma { .. }), "实际 {skip:?}")
|
||||
}
|
||||
other => panic!("灰图必须被判不合格,实际 {other:?}"),
|
||||
}
|
||||
assert!(resolved.note().unwrap().contains("monochrome"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_three_tiers_are_tried_in_order_and_never_out_of_order() {
|
||||
// 抓得住:① 档位=wallpaper 时背景图**不参与**(即使手里有像素);② 档位=preset 时前两级
|
||||
// 都不参与。这两条是「优先序」的唯一可断言形态(顺序本身在 design 里)。
|
||||
let background = vivid();
|
||||
let wallpaper = vivid();
|
||||
|
||||
let wallpaper_tier = resolve(
|
||||
PaletteSource::Wallpaper,
|
||||
Source::Pixels(&background),
|
||||
Source::Pixels(&wallpaper),
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(wallpaper_tier.level(), Level::Wallpaper);
|
||||
assert_eq!(
|
||||
wallpaper_tier.provenance.background(),
|
||||
Outcome::Absent,
|
||||
"档位是壁纸 → 背景图那一级没参与"
|
||||
);
|
||||
|
||||
let preset_tier = resolve(
|
||||
PaletteSource::Preset,
|
||||
Source::Pixels(&background),
|
||||
Source::Pixels(&wallpaper),
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(preset_tier.level(), Level::Preset);
|
||||
assert_eq!(preset_tier.provenance.background(), Outcome::Absent);
|
||||
assert_eq!(preset_tier.provenance.wallpaper(), Outcome::Absent);
|
||||
assert!(check(&preset_tier.scheme).is_clean());
|
||||
|
||||
// 而档位=background-image 且壁纸也在时:一级成功 ⇒ 壁纸是 NotReached(不是 Absent)。
|
||||
let background_tier = resolve(
|
||||
PaletteSource::BackgroundImage,
|
||||
Source::Pixels(&background),
|
||||
Source::Pixels(&wallpaper),
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(background_tier.level(), Level::BackgroundImage);
|
||||
assert_eq!(background_tier.provenance.wallpaper(), Outcome::NotReached);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hints_are_only_produced_for_keys_we_ship_a_sentence_for() {
|
||||
// 抓得住:note() 不会为未知键编文案(返回 None 而不是 Some(""))。
|
||||
assert_eq!(
|
||||
note(
|
||||
&resolve(
|
||||
PaletteSource::Preset,
|
||||
Source::Absent,
|
||||
Source::Absent,
|
||||
SchemeFlavor::Light,
|
||||
)
|
||||
.provenance
|
||||
),
|
||||
None
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,400 @@
|
||||
//! 设置页「外观」分组(**真控件**)+ 背景层 Element + 面板层配色。
|
||||
//!
|
||||
//! ## 控件与键的对应
|
||||
//!
|
||||
//! | 控件 | 键 | 改动消息 |
|
||||
//! |---|---|---|
|
||||
//! | 整窗透明度滑块(下限 0.08) | `appearance.window_opacity` | [`Change::WindowOpacity`] |
|
||||
//! | 面板透明度滑块(下限 0.4,CPU 档禁用) | `appearance.panel_alpha` | [`Change::PanelAlpha`] |
|
||||
//! | 背景图开关 | `appearance.bg_image_enabled` | [`Change::BgEnabled`] |
|
||||
//! | 背景图路径(文本框) | `appearance.bg_image` | [`Change::BgImage`] |
|
||||
//! | 填充(封面 / 拉伸 / 平铺) | `appearance.bg_fill` | [`Change::BgFill`] |
|
||||
//! | 暗化强度(0~0.95) | `appearance.bg_dim` | [`Change::BgDim`] |
|
||||
//! | 配色来源(三档) | `appearance.palette_source` | [`Change::PaletteSource`] |
|
||||
//!
|
||||
//! 文案一律英文基线(i18n 是别的 mission;本文件不拼中文、不 import 尚不存在的 crate)。
|
||||
//!
|
||||
//! ## 为什么「值」与「生效值」分开显示
|
||||
//!
|
||||
//! CPU 档下面板 α 被强制 1.0(D36),而用户请求值可能是 0.5。滑块位置按**生效值**画、旁边写
|
||||
//! 「requested 0.50 → forced 1.00」,这样「为什么拖了没反应」在界面上就有答案,而不是只躺在日志里。
|
||||
|
||||
use iced::widget::{button, column, container, row};
|
||||
use iced::{
|
||||
Alignment, Background, Border, Color, Element, Length, Padding, Shadow, Theme as IcedTheme,
|
||||
};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
use unlucky_presenter::prefs::{BgFill, PaletteSource};
|
||||
|
||||
use crate::app::components::inputs::{slider, text_field, Field, Slider};
|
||||
use crate::pages::{frame, Message};
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::alpha::{
|
||||
panel_alpha_from_fraction, panel_fraction, window_alpha_from_fraction, window_fraction,
|
||||
WINDOW_ALPHA_FLOOR,
|
||||
};
|
||||
use super::background::BG_DIM_MAX;
|
||||
use super::state::State;
|
||||
use super::Change;
|
||||
|
||||
/// 一处面板/卡片表面色:令牌色 × 生效的面板 α。
|
||||
///
|
||||
/// `alpha == 1.0` 时返回**逐字节相同**的令牌色(`scale_alpha(1.0)` 不引入误差),所以没开面板
|
||||
/// 透明度时不会动到任何既有验收图的像素。
|
||||
#[must_use]
|
||||
pub fn panel_color(ui: &Ui, layer: MaterialLayer, alpha: f32) -> Color {
|
||||
let alpha = if alpha.is_finite() {
|
||||
alpha.clamp(0.0, 1.0)
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
ui.layer(layer).scale_alpha(alpha)
|
||||
}
|
||||
|
||||
/// 背景层(铺满整窗、垫在最下面的马赛克)。`None` = 没有背景图(调用方就不叠这一层)。
|
||||
#[must_use]
|
||||
pub fn layer(ui: &Ui, state: &State, viewport: (f32, f32)) -> Option<Element<'static, Message>> {
|
||||
let fallback = ui.layer(MaterialLayer::Canvas);
|
||||
let mosaic = state.mosaic(viewport, rgb8(fallback))?;
|
||||
|
||||
let rows = (0..mosaic.rows)
|
||||
.map(|row| {
|
||||
let cells = (0..mosaic.cols)
|
||||
.map(|col| cell(mosaic.at(row, col), fallback))
|
||||
.collect::<Vec<_>>();
|
||||
iced::widget::row(cells)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.into()
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
Some(column(rows).width(Length::Fill).height(Length::Fill).into())
|
||||
}
|
||||
|
||||
/// iced 颜色 → 8 bit RGB(暗化的「底色」方向)。
|
||||
fn rgb8(color: Color) -> [u8; 3] {
|
||||
let channel = |value: f32| (value.clamp(0.0, 1.0) * 255.0).round() as u8;
|
||||
[channel(color.r), channel(color.g), channel(color.b)]
|
||||
}
|
||||
|
||||
fn cell<'a>(color: Option<[u8; 3]>, fallback: Color) -> Element<'a, Message> {
|
||||
let color = color.map_or(fallback, |[r, g, b]| Color::from_rgb8(r, g, b));
|
||||
container(iced::widget::space::horizontal())
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.style(move |_theme| frame::filled(color))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 「外观」分组整块(一张卡)。
|
||||
pub fn section<'a>(ui: &'a Ui, state: &'a State) -> Element<'a, Message> {
|
||||
let mut rows = column![].spacing(ui.space(Space::X1)).width(Length::Fill);
|
||||
|
||||
// ① 整窗透明度
|
||||
let window_percent = format!("{:.0}%", state.window_opacity * 100.0);
|
||||
rows = rows.push(slider_row(
|
||||
ui,
|
||||
"Window transparency",
|
||||
window_percent,
|
||||
format!(
|
||||
"Applies to the whole window. Floor {:.2}; 1.00 = fully opaque.",
|
||||
WINDOW_ALPHA_FLOOR
|
||||
),
|
||||
state.window_opacity < 1.0,
|
||||
slider(
|
||||
Slider::new(ui, window_fraction(state.window_opacity)).on_change(|fraction| {
|
||||
Message::Appearance(Change::WindowOpacity(window_alpha_from_fraction(fraction)))
|
||||
}),
|
||||
),
|
||||
));
|
||||
|
||||
// ② 面板透明度(CPU 档强制 1.0)
|
||||
let forced = state.panel_is_forced();
|
||||
let panel_percent = if forced {
|
||||
format!("100% (forced from {:.2})", state.panel_alpha)
|
||||
} else {
|
||||
format!("{:.0}%", state.effective_panel_alpha() * 100.0)
|
||||
};
|
||||
let panel_hint = if forced {
|
||||
"Software renderer: panels stay fully opaque (window transparency still works)."
|
||||
} else {
|
||||
"Only the panel/card layer. Floor 0.40; independent of window transparency."
|
||||
};
|
||||
let panel_control = if forced {
|
||||
slider(Slider::new(ui, panel_fraction(1.0)))
|
||||
} else {
|
||||
slider(
|
||||
Slider::new(ui, panel_fraction(state.panel_alpha)).on_change(|fraction| {
|
||||
Message::Appearance(Change::PanelAlpha(panel_alpha_from_fraction(fraction)))
|
||||
}),
|
||||
)
|
||||
};
|
||||
rows = rows.push(slider_row(
|
||||
ui,
|
||||
"Panel transparency",
|
||||
panel_percent,
|
||||
panel_hint.to_owned(),
|
||||
!forced,
|
||||
panel_control,
|
||||
));
|
||||
|
||||
// ③ 背景图开关
|
||||
rows = rows.push(choice_row(
|
||||
ui,
|
||||
"Background image",
|
||||
vec![
|
||||
choice(ui, "Off", !state.bg_enabled, Change::BgEnabled(false)),
|
||||
choice(ui, "On", state.bg_enabled, Change::BgEnabled(true)),
|
||||
],
|
||||
));
|
||||
|
||||
// ④ 路径(文本框:受控,输入即生效)
|
||||
let path_field: Element<'a, Message> = text_field(
|
||||
ui,
|
||||
Field::new(&state.bg_path)
|
||||
.label("Image path")
|
||||
.placeholder("D:/Pictures/background.png"),
|
||||
|value| Message::Appearance(Change::BgImage(value)),
|
||||
);
|
||||
rows = rows.push(
|
||||
column![label(ui, "Image path"), path_field]
|
||||
.spacing(ui.space(Space::X1))
|
||||
.width(Length::Fill),
|
||||
);
|
||||
|
||||
// ⑤ 填充
|
||||
rows = rows.push(choice_row(
|
||||
ui,
|
||||
"Fill",
|
||||
vec![
|
||||
choice(
|
||||
ui,
|
||||
"Cover",
|
||||
state.bg_fill == BgFill::Cover,
|
||||
Change::BgFill(BgFill::Cover),
|
||||
),
|
||||
choice(
|
||||
ui,
|
||||
"Contain",
|
||||
state.bg_fill == BgFill::Contain,
|
||||
Change::BgFill(BgFill::Contain),
|
||||
),
|
||||
choice(
|
||||
ui,
|
||||
"Tile",
|
||||
state.bg_fill == BgFill::Tile,
|
||||
Change::BgFill(BgFill::Tile),
|
||||
),
|
||||
],
|
||||
));
|
||||
|
||||
// ⑥ 暗化
|
||||
rows = rows.push(slider_row(
|
||||
ui,
|
||||
"Dim",
|
||||
format!("{:.0}%", state.bg_dim * 100.0),
|
||||
format!(
|
||||
"Blends the image toward the panel colour so text stays readable. Max {BG_DIM_MAX:.2}."
|
||||
),
|
||||
state.bg_dim > 0.0,
|
||||
slider(
|
||||
Slider::new(ui, state.bg_dim / BG_DIM_MAX)
|
||||
.on_change(|fraction| Message::Appearance(Change::BgDim(fraction * BG_DIM_MAX))),
|
||||
),
|
||||
));
|
||||
|
||||
// ⑦ 配色来源
|
||||
rows = rows.push(choice_row(
|
||||
ui,
|
||||
"Colour source",
|
||||
vec![
|
||||
choice(
|
||||
ui,
|
||||
"Background",
|
||||
state.palette_source == PaletteSource::BackgroundImage,
|
||||
Change::PaletteSource(PaletteSource::BackgroundImage),
|
||||
),
|
||||
choice(
|
||||
ui,
|
||||
"Wallpaper",
|
||||
state.palette_source == PaletteSource::Wallpaper,
|
||||
Change::PaletteSource(PaletteSource::Wallpaper),
|
||||
),
|
||||
choice(
|
||||
ui,
|
||||
"Preset",
|
||||
state.palette_source == PaletteSource::Preset,
|
||||
Change::PaletteSource(PaletteSource::Preset),
|
||||
),
|
||||
],
|
||||
));
|
||||
|
||||
// ⑧ 诊断(读盘失败 / CPU 降级 / 配色回落)——**不许静默**
|
||||
for note in state.diagnostics() {
|
||||
rows = rows.push(note_line(ui, note, ui.color(Role::Error)));
|
||||
}
|
||||
if let Some(note) = state.backend_note() {
|
||||
rows = rows.push(note_line(ui, note, ui.color(Role::OnSurfaceVariant)));
|
||||
}
|
||||
if let Some(note) = state.palette_note() {
|
||||
rows = rows.push(note_line(ui, note, ui.color(Role::OnSurfaceVariant)));
|
||||
}
|
||||
let resolved = format!("Colours: {}", state.palette_level());
|
||||
rows = rows.push(note_line(ui, &resolved, ui.color(Role::OnSurfaceVariant)));
|
||||
|
||||
card_with_panel_alpha(ui, state, rows)
|
||||
}
|
||||
|
||||
fn card_with_panel_alpha<'a>(
|
||||
ui: &'a Ui,
|
||||
state: &State,
|
||||
content: impl Into<Element<'a, Message>>,
|
||||
) -> Element<'a, Message> {
|
||||
let spec = Component::OutlinedCard.spec();
|
||||
let background = panel_color(ui, MaterialLayer::Card, state.effective_panel_alpha());
|
||||
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
.padding(ui.metrics().card_padding)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(background)),
|
||||
border: ui.outlined(spec.shape),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------- 行与控件
|
||||
|
||||
fn label<'a>(ui: &'a Ui, content: &'a str) -> Element<'a, Message> {
|
||||
frame::text_role(
|
||||
ui,
|
||||
TypeRole::BodyMedium,
|
||||
false,
|
||||
content,
|
||||
ui.color(Role::OnSurface),
|
||||
)
|
||||
}
|
||||
|
||||
fn note_line<'a>(ui: &'a Ui, content: &str, color: Color) -> Element<'a, Message> {
|
||||
// 诊断文案是**运行时拼出来的**(路径、错误原因),只能走 owned 版本。
|
||||
frame::text_role_owned(ui, TypeRole::BodySmall, false, content.to_owned(), color)
|
||||
}
|
||||
|
||||
/// 一行「标签 + 值 + 滑块 + 说明」。
|
||||
fn slider_row<'a>(
|
||||
ui: &'a Ui,
|
||||
title: &'a str,
|
||||
value: String,
|
||||
hint: String,
|
||||
enabled: bool,
|
||||
control: Element<'a, Message>,
|
||||
) -> Element<'a, Message> {
|
||||
let value_color = if enabled {
|
||||
ui.color(Role::OnSurface)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
};
|
||||
|
||||
let head = row![
|
||||
container(label(ui, title))
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center),
|
||||
frame::text_role_owned(ui, TypeRole::LabelLarge, true, value, value_color),
|
||||
]
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
column![
|
||||
head,
|
||||
control,
|
||||
frame::text_role_owned(
|
||||
ui,
|
||||
TypeRole::BodySmall,
|
||||
false,
|
||||
hint,
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
),
|
||||
]
|
||||
.spacing(ui.space(Space::X1))
|
||||
.width(Length::Fill)
|
||||
.padding(Padding::from([ui.space(Space::X2), 0.0]))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一行「标签 + 一排互斥按钮」。
|
||||
fn choice_row<'a>(
|
||||
ui: &'a Ui,
|
||||
title: &'a str,
|
||||
choices: Vec<Element<'a, Message>>,
|
||||
) -> Element<'a, Message> {
|
||||
row![
|
||||
container(label(ui, title))
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center),
|
||||
row(choices)
|
||||
.spacing(ui.space(Space::X1))
|
||||
.align_y(Alignment::Center),
|
||||
]
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding::from([ui.space(Space::X2), 0.0]))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一个互斥按钮(选中态用 `SecondaryContainer`,未选中用透明 + `OnSurfaceVariant`)。
|
||||
fn choice<'a>(ui: &'a Ui, text: &'a str, selected: bool, change: Change) -> Element<'a, Message> {
|
||||
let height = ui.metrics().control_height;
|
||||
let content_color = if selected {
|
||||
ui.color(Role::OnSecondaryContainer)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
};
|
||||
|
||||
button(
|
||||
container(frame::text_role(
|
||||
ui,
|
||||
TypeRole::LabelLarge,
|
||||
selected,
|
||||
text,
|
||||
content_color,
|
||||
))
|
||||
.align_y(Alignment::Center),
|
||||
)
|
||||
.height(height)
|
||||
.padding(Padding::from([0.0, ui.space(Space::X3)]))
|
||||
.style(move |_theme: &IcedTheme, status| {
|
||||
let background = if selected {
|
||||
Some(Background::Color(ui.color(Role::SecondaryContainer)))
|
||||
} else if matches!(status, button::Status::Hovered | button::Status::Pressed) {
|
||||
Some(Background::Color(ui.state_over(
|
||||
unlucky_design::color::StateLayer::Hover,
|
||||
Role::OnSurface,
|
||||
Role::Surface,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
button::Style {
|
||||
background,
|
||||
text_color: content_color,
|
||||
border: Border {
|
||||
radius: ui.radius(ShapeScale::Full, height),
|
||||
..Border::default()
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
})
|
||||
.on_press(Message::Appearance(change))
|
||||
.into()
|
||||
}
|
||||
@@ -0,0 +1,386 @@
|
||||
//! 外观的**运行期状态**:配置值 → 生效值(钳位 / CPU 档降级)→ 要下发的字节与要画的格子。
|
||||
//!
|
||||
//! 这一层是「键 → 像素」的中间站,App 持有一份(`crate::app::state::App::appearance`):
|
||||
//!
|
||||
//! ```text
|
||||
//! launcher.json ──SettingsBridge::load/load_base──┐
|
||||
//! ▼
|
||||
//! State(本文件)
|
||||
//! ┌────────────┴────────────┐
|
||||
//! 整窗 α → 字节 │ │ 面板 α / 背景图 → Element
|
||||
//! ▼ ▼
|
||||
//! app::window_alpha(FFI) shell / 设置页(像素)
|
||||
//! ```
|
||||
//!
|
||||
//! **纯的与不纯的**分界刻意写在这里:钳位链([`super::alpha`])、几何([`super::background`])、
|
||||
//! 优先序([`super::palette`])都是纯函数;本文件只把它们的输入输出连起来,并把「读盘失败」
|
||||
//! 变成一条**可读诊断**而不是一个 `unwrap`。
|
||||
|
||||
use unlucky_design::color::{Scheme, SchemeFlavor};
|
||||
use unlucky_presenter::prefs::{AppearanceBase, AppearancePrefs, BgFill, PaletteSource};
|
||||
|
||||
use crate::Backend;
|
||||
|
||||
use super::alpha::{self, effective_glass, effective_panel_alpha, panel_is_forced_opaque};
|
||||
use super::background::{self, Image, Mosaic};
|
||||
use super::palette::{self, Resolved, Source};
|
||||
|
||||
/// 取证开关的环境变量名(截图矩阵与真机日志用;生产默认全部不设)。
|
||||
pub const ENV_WINDOW_ALPHA: &str = "ULL_APPEARANCE_WINDOW_ALPHA";
|
||||
/// 面板 α。
|
||||
pub const ENV_PANEL_ALPHA: &str = "ULL_APPEARANCE_PANEL_ALPHA";
|
||||
/// 背景图路径。
|
||||
pub const ENV_BG_IMAGE: &str = "ULL_APPEARANCE_BG_IMAGE";
|
||||
/// 填充档(`cover` / `contain` / `tile`)。
|
||||
pub const ENV_BG_FILL: &str = "ULL_APPEARANCE_BG_FILL";
|
||||
/// 暗化强度。
|
||||
pub const ENV_BG_DIM: &str = "ULL_APPEARANCE_BG_DIM";
|
||||
/// 配色来源档(`background-image` / `wallpaper` / `preset`)。
|
||||
pub const ENV_PALETTE: &str = "ULL_APPEARANCE_PALETTE";
|
||||
|
||||
/// 外观的运行期状态。
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct State {
|
||||
/// 用户请求的整窗 α(未钳位原值;下发前过 [`super::alpha`])。
|
||||
pub window_opacity: f32,
|
||||
/// 用户请求的面板 α(CPU 档会被强制成 1.0,见 [`State::effective_panel_alpha`])。
|
||||
pub panel_alpha: f32,
|
||||
/// 背景图总开关。
|
||||
pub bg_enabled: bool,
|
||||
/// 背景图路径(空 = 未设置)。
|
||||
pub bg_path: String,
|
||||
/// 填充档。
|
||||
pub bg_fill: BgFill,
|
||||
/// 暗化强度。
|
||||
pub bg_dim: f32,
|
||||
/// 配色来源档。
|
||||
pub palette_source: PaletteSource,
|
||||
/// 玻璃拟态开关(CPU 档强制关)。
|
||||
pub glass: bool,
|
||||
/// 渲染后端(决定 CPU 档的两条降级)。
|
||||
pub backend: Backend,
|
||||
/// 设置页当前分组(0 = General … 1 = Appearance;见 [`super::APPEARANCE_GROUP`])。
|
||||
pub selected_group: usize,
|
||||
/// 已解码的背景图(`None` = 没设 / 读失败)。
|
||||
image: Option<Image>,
|
||||
/// 读盘/解码失败的**可读诊断**(按发生顺序追加)。
|
||||
diagnostics: Vec<String>,
|
||||
/// 上一次的配色解析结果。
|
||||
resolved: Option<Resolved>,
|
||||
/// 当前深浅(配色解析的输入)。
|
||||
flavor: SchemeFlavor,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// 从配置读一份(启动时调一次)。
|
||||
#[must_use]
|
||||
pub fn new(
|
||||
prefs: &AppearancePrefs,
|
||||
base: &AppearanceBase,
|
||||
backend: Backend,
|
||||
flavor: SchemeFlavor,
|
||||
) -> Self {
|
||||
let mut state = Self {
|
||||
window_opacity: base.window_opacity,
|
||||
panel_alpha: prefs.panel_alpha,
|
||||
bg_enabled: prefs.bg_image_enabled,
|
||||
bg_path: prefs.bg_image.clone(),
|
||||
bg_fill: prefs.bg_fill,
|
||||
bg_dim: prefs.bg_dim,
|
||||
palette_source: base.palette_source,
|
||||
glass: prefs.glass,
|
||||
backend,
|
||||
selected_group: super::APPEARANCE_GROUP,
|
||||
image: None,
|
||||
diagnostics: Vec::new(),
|
||||
resolved: None,
|
||||
flavor,
|
||||
};
|
||||
state.refresh_background();
|
||||
state.refresh_palette();
|
||||
state
|
||||
}
|
||||
|
||||
/// 截图/真机取证用:把 `ULL_APPEARANCE_*` 灌进来(不设 = 不动)。
|
||||
///
|
||||
/// 为什么用环境变量而不是 CLI 参数:`crates/app-iced/src/cli.rs` 不在本 mission 的 scope。
|
||||
/// 语义与既有取证开关(`ULL_TICK_TRACE`)一致:**只影响这次进程**,不落盘。
|
||||
pub fn apply_env(&mut self) {
|
||||
if let Some(value) = env_f32(ENV_WINDOW_ALPHA) {
|
||||
self.window_opacity = value;
|
||||
}
|
||||
if let Some(value) = env_f32(ENV_PANEL_ALPHA) {
|
||||
self.panel_alpha = value;
|
||||
}
|
||||
if let Some(value) = std::env::var_os(ENV_BG_IMAGE) {
|
||||
let path = value.to_string_lossy().to_string();
|
||||
self.bg_enabled = !path.trim().is_empty();
|
||||
self.bg_path = path;
|
||||
}
|
||||
if let Some(value) = std::env::var_os(ENV_BG_FILL) {
|
||||
self.bg_fill = BgFill::from_key_value(&value.to_string_lossy());
|
||||
}
|
||||
if let Some(value) = env_f32(ENV_BG_DIM) {
|
||||
self.bg_dim = value;
|
||||
}
|
||||
if let Some(value) = std::env::var_os(ENV_PALETTE) {
|
||||
self.palette_source = PaletteSource::from_key_value(&value.to_string_lossy());
|
||||
}
|
||||
self.refresh_background();
|
||||
self.refresh_palette();
|
||||
}
|
||||
|
||||
/// 面板 α 的**生效值**(CPU 档恒 1.0)。
|
||||
#[must_use]
|
||||
pub fn effective_panel_alpha(&self) -> f32 {
|
||||
effective_panel_alpha(self.backend, self.panel_alpha)
|
||||
}
|
||||
|
||||
/// 面板 α 是否被后端强制(设置页据此禁用滑块并给说明)。
|
||||
#[must_use]
|
||||
pub fn panel_is_forced(&self) -> bool {
|
||||
panel_is_forced_opaque(self.backend)
|
||||
}
|
||||
|
||||
/// 玻璃是否生效(CPU 档恒关)。
|
||||
#[must_use]
|
||||
pub fn effective_glass(&self) -> bool {
|
||||
effective_glass(self.backend, self.glass)
|
||||
}
|
||||
|
||||
/// 整窗 α 要下发的字节(`None` = 不调 FFI)。
|
||||
#[must_use]
|
||||
pub fn window_alpha_byte(&self) -> Option<u8> {
|
||||
alpha::window_alpha_byte(self.backend, self.window_opacity)
|
||||
}
|
||||
|
||||
/// 背景图是否真的会画(开关开 + 路径非空 + 解码成功)。
|
||||
#[must_use]
|
||||
pub fn background_active(&self) -> bool {
|
||||
self.bg_enabled && self.image.is_some()
|
||||
}
|
||||
|
||||
/// 已解码的背景图。
|
||||
#[must_use]
|
||||
pub fn image(&self) -> Option<&Image> {
|
||||
self.image.as_ref()
|
||||
}
|
||||
|
||||
/// 算一次马赛克(渲染层每帧调一次;纯函数,成本 = 格数)。
|
||||
///
|
||||
/// `toward` 是当前主题的面板底色(暗化往它退,见 [`background::dimmed`])。
|
||||
#[must_use]
|
||||
pub fn mosaic(&self, viewport: (f32, f32), toward: [u8; 3]) -> Option<Mosaic> {
|
||||
let image = self.image.as_ref()?;
|
||||
if !self.bg_enabled {
|
||||
return None;
|
||||
}
|
||||
Some(background::mosaic(
|
||||
image,
|
||||
self.bg_fill,
|
||||
viewport,
|
||||
self.bg_dim,
|
||||
toward,
|
||||
))
|
||||
}
|
||||
|
||||
/// 取色得到的方案(`None` = 色卡档,继续用令牌 baseline)。
|
||||
///
|
||||
/// 为什么色卡档不换 scheme:`resolve_source` 的色卡档走的是 `DEFAULT_CARD`(天蓝卡),
|
||||
/// 与令牌 baseline 逐色不同;直接应用会把**全部既有验收图的像素**改掉。色卡档的视觉基线
|
||||
/// 归令牌层(`Scheme::baseline`),这里只接管「取色真的成功」的那两档。
|
||||
#[must_use]
|
||||
pub fn derived_scheme(&self) -> Option<&Scheme> {
|
||||
let resolved = self.resolved.as_ref()?;
|
||||
if resolved.level() == unlucky_design::palette::Level::Preset {
|
||||
return None;
|
||||
}
|
||||
Some(&resolved.scheme)
|
||||
}
|
||||
|
||||
/// 读盘/解码失败的诊断(设置页逐条显示)。
|
||||
#[must_use]
|
||||
pub fn diagnostics(&self) -> &[String] {
|
||||
&self.diagnostics
|
||||
}
|
||||
|
||||
/// CPU 档降级的说明(`None` = 没有降级)。
|
||||
#[must_use]
|
||||
pub fn backend_note(&self) -> Option<&'static str> {
|
||||
self.panel_is_forced().then_some(
|
||||
"Software renderer: panel transparency and glass stay fully opaque (window \
|
||||
transparency still works).",
|
||||
)
|
||||
}
|
||||
|
||||
/// 配色来源的提示(`None` = 一级成功)。
|
||||
#[must_use]
|
||||
pub fn palette_note(&self) -> Option<&'static str> {
|
||||
self.resolved.as_ref()?.note()
|
||||
}
|
||||
|
||||
/// 生效的配色层级码(日志用)。
|
||||
#[must_use]
|
||||
pub fn palette_level(&self) -> &'static str {
|
||||
match &self.resolved {
|
||||
Some(resolved) => resolved.level().code(),
|
||||
None => self.palette_source.as_str(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 深浅切换后重算配色(`Ui` 换主题时调)。
|
||||
pub fn set_flavor(&mut self, flavor: SchemeFlavor) {
|
||||
if self.flavor == flavor {
|
||||
return;
|
||||
}
|
||||
self.flavor = flavor;
|
||||
self.refresh_palette();
|
||||
}
|
||||
|
||||
/// 当前深浅。
|
||||
#[must_use]
|
||||
pub fn flavor(&self) -> SchemeFlavor {
|
||||
self.flavor
|
||||
}
|
||||
|
||||
/// 应用一条改动(设置页 → 状态)。返回**是否需要立刻下发整窗 α**。
|
||||
pub fn apply(&mut self, change: super::Change) -> bool {
|
||||
use super::Change;
|
||||
match change {
|
||||
Change::WindowOpacity(alpha) => {
|
||||
self.window_opacity = alpha;
|
||||
true
|
||||
}
|
||||
Change::PanelAlpha(alpha) => {
|
||||
self.panel_alpha = alpha;
|
||||
false
|
||||
}
|
||||
Change::BgEnabled(enabled) => {
|
||||
self.bg_enabled = enabled;
|
||||
self.refresh_background();
|
||||
self.refresh_palette();
|
||||
false
|
||||
}
|
||||
Change::BgImage(path) => {
|
||||
self.bg_path = path;
|
||||
self.bg_enabled = !self.bg_path.trim().is_empty();
|
||||
self.refresh_background();
|
||||
self.refresh_palette();
|
||||
false
|
||||
}
|
||||
Change::BgFill(fill) => {
|
||||
self.bg_fill = fill;
|
||||
false
|
||||
}
|
||||
Change::BgDim(dim) => {
|
||||
self.bg_dim = dim;
|
||||
false
|
||||
}
|
||||
Change::PaletteSource(source) => {
|
||||
self.palette_source = source;
|
||||
self.refresh_palette();
|
||||
false
|
||||
}
|
||||
Change::SelectGroup(index) => {
|
||||
self.selected_group = index;
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// 写回配置用的快照(`SettingsBridge::persist` 覆盖的那 8 个字段)。
|
||||
///
|
||||
/// 注意:**强调色 / 玻璃不在本 mission 的管辖内**,调用方(`app::appearance`)会拿配置里
|
||||
/// 已有的快照做基底、只覆盖本 mission 真改了的字段,所以这里不产出完整快照。
|
||||
/// 这个函数只给「当前值是什么」一个只读视图(日志与测试用)。
|
||||
#[must_use]
|
||||
pub fn current_values(&self) -> AppearancePrefs {
|
||||
AppearancePrefs {
|
||||
bg_image_enabled: self.bg_enabled,
|
||||
bg_image: self.bg_path.clone(),
|
||||
bg_fill: self.bg_fill,
|
||||
bg_dim: self.bg_dim,
|
||||
panel_alpha: self.panel_alpha,
|
||||
glass: self.glass,
|
||||
accent_color: String::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 取证日志(**一行**,数值而不是观感):`[appearance] window_alpha=… panel_alpha=… byte=…`。
|
||||
#[must_use]
|
||||
pub fn log_line(&self, context: &str) -> String {
|
||||
let byte = self
|
||||
.window_alpha_byte()
|
||||
.map_or_else(|| "none".to_owned(), |byte| byte.to_string());
|
||||
format!(
|
||||
"[appearance] {context} window_alpha={:.3} panel_alpha={:.3} (requested {:.3}) \
|
||||
byte={byte} backend={} bg={} fill={} dim={:.2} palette={} group={}",
|
||||
self.window_opacity,
|
||||
self.effective_panel_alpha(),
|
||||
self.panel_alpha,
|
||||
self.backend.name(),
|
||||
if self.background_active() {
|
||||
self.bg_path.as_str()
|
||||
} else {
|
||||
"none"
|
||||
},
|
||||
self.bg_fill.as_str(),
|
||||
self.bg_dim,
|
||||
self.palette_level(),
|
||||
self.selected_group
|
||||
)
|
||||
}
|
||||
|
||||
/// 重读配置后同步(热切)。
|
||||
pub fn reload(&mut self, prefs: &AppearancePrefs, base: &AppearanceBase) {
|
||||
self.window_opacity = base.window_opacity;
|
||||
self.palette_source = base.palette_source;
|
||||
self.panel_alpha = prefs.panel_alpha;
|
||||
self.bg_enabled = prefs.bg_image_enabled;
|
||||
self.bg_fill = prefs.bg_fill;
|
||||
self.bg_dim = prefs.bg_dim;
|
||||
self.glass = prefs.glass;
|
||||
if self.bg_path != prefs.bg_image {
|
||||
self.bg_path = prefs.bg_image.clone();
|
||||
}
|
||||
self.refresh_background();
|
||||
self.refresh_palette();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ 内部
|
||||
|
||||
fn refresh_background(&mut self) {
|
||||
self.image = None;
|
||||
self.diagnostics.clear();
|
||||
let trimmed = self.bg_path.trim();
|
||||
if !self.bg_enabled || trimmed.is_empty() {
|
||||
return;
|
||||
}
|
||||
match background::load(trimmed) {
|
||||
Ok(image) => self.image = Some(image),
|
||||
Err(error) => self.diagnostics.push(error.describe()),
|
||||
}
|
||||
}
|
||||
|
||||
fn refresh_palette(&mut self) {
|
||||
let background = match (&self.image, self.bg_enabled) {
|
||||
(Some(image), true) => Source::Pixels(image),
|
||||
(None, true) if !self.bg_path.trim().is_empty() => Source::Undecodable,
|
||||
_ => Source::Absent,
|
||||
};
|
||||
// 桌面壁纸探测(M73)尚未落地:这一级永远 `Absent`,回落链仍按 design 的规则走。
|
||||
self.resolved = Some(palette::resolve(
|
||||
self.palette_source,
|
||||
background,
|
||||
Source::Absent,
|
||||
self.flavor,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn env_f32(key: &str) -> Option<f32> {
|
||||
std::env::var(key)
|
||||
.ok()
|
||||
.and_then(|value| value.trim().parse::<f32>().ok())
|
||||
.filter(|value| value.is_finite())
|
||||
}
|
||||
@@ -92,6 +92,7 @@
|
||||
//! 产品二进制的截图走 `--screenshot`(页面树由 app 层按路由装配),本 harness 只出**单页**图,
|
||||
//! 用于页面级回归与宽度对照。
|
||||
|
||||
pub mod appearance;
|
||||
pub mod frame;
|
||||
pub mod harness;
|
||||
pub mod layout;
|
||||
@@ -135,6 +136,11 @@ pub enum Message {
|
||||
Launch(String),
|
||||
/// 停止某实例(app 层翻成 `AppCommand::StopInstance`)。
|
||||
Stop(String),
|
||||
/// 外观项改动(设置页「外观」分组 → `App` 的状态与落盘)。
|
||||
///
|
||||
/// 载荷是**用户请求值**(未钳位):钳位与 CPU 档降级在 `appearance::alpha` 里做,
|
||||
/// 页面只表达意图(与组件库「不持有业务状态」同一条纪律)。
|
||||
Appearance(appearance::Change),
|
||||
}
|
||||
|
||||
/// 页面动作清单(骨架期够用就行;接线时按业务语义重命名/扩充)。
|
||||
@@ -278,19 +284,40 @@ const NAV: [(Option<NavSection>, IconKind, &str, Route); 5] = [
|
||||
|
||||
/// **单页内容**(不含外壳):交给 `shell::view_with_content` 塞进真标题栏与导航轨之间。
|
||||
///
|
||||
/// 产品路径(`app/view.rs`)走这个入口:外壳由 `shell` 画(拖动/缩放/三个 caption 键、rail 88),
|
||||
/// 这里只画「页头 + 内容列」。列宽仍按**整个窗口宽**算(`layout::frame_metrics` 内部会扣掉
|
||||
/// rail 88 与页边距),所以外壳换了不影响版面判据。
|
||||
/// 产品路径(`app/view.rs`)走 [`page_with_appearance`]:外壳由 `shell` 画(拖动/缩放/三个
|
||||
/// caption 键、rail 88),这里只画「页头 + 内容列」。列宽仍按**整个窗口宽**算
|
||||
/// (`layout::frame_metrics` 内部会扣掉 rail 88 与页边距),所以外壳换了不影响版面判据。
|
||||
///
|
||||
/// 视图模型由**调用方持有**(`App` 在状态变化时重建一次 `Model`),这里只借用:
|
||||
/// `view(&self)` 不能返回一棵借用局部变量的树。
|
||||
pub fn page<'a>(ui: &'a Ui, model: &'a Model) -> Element<'a, Message> {
|
||||
render(ui, model, None)
|
||||
}
|
||||
|
||||
/// 同 [`page`],但带上**外观状态**(设置页的「外观」分组要读当前值与诊断)。
|
||||
///
|
||||
/// 为什么另开一个入口而不是给 `Model` 加字段:`pages/model.rs` 是页面与 presenter 之间的展示
|
||||
/// 契约(`Model` 只装「要画什么」),外观是**运行时状态**(滑块请求值、已解码的背景图、诊断),
|
||||
/// 塞进去会让演示数据(`pages::demo`)也得伪造一份外观状态。
|
||||
pub fn page_with_appearance<'a>(
|
||||
ui: &'a Ui,
|
||||
model: &'a Model,
|
||||
appearance: &'a appearance::State,
|
||||
) -> Element<'a, Message> {
|
||||
render(ui, model, Some(appearance))
|
||||
}
|
||||
|
||||
fn render<'a>(
|
||||
ui: &'a Ui,
|
||||
model: &'a Model,
|
||||
appearance: Option<&'a appearance::State>,
|
||||
) -> Element<'a, Message> {
|
||||
let metrics = layout::frame_metrics(model.screen.kit(), model.window_width);
|
||||
|
||||
match model.screen {
|
||||
Screen::Instances => instances::view(ui, metrics, model),
|
||||
Screen::Download => download::view(ui, metrics),
|
||||
Screen::Settings => settings::view(ui, metrics),
|
||||
Screen::Settings => settings::view(ui, metrics, appearance),
|
||||
Screen::Logs => logs::view(ui, metrics),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
//!
|
||||
//! 侧列消失,分组导航退化成「按组堆叠」:同一列里每组一张卡 + 一段 12pt 组名。整页仍居中、正文列仍 ≤424。
|
||||
|
||||
use iced::widget::{column, container, row};
|
||||
use iced::widget::{column, container, mouse_area, row, scrollable};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
@@ -29,6 +29,7 @@ use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::appearance::{self, Change};
|
||||
use super::frame::{self, Header};
|
||||
use super::layout::{FrameMetrics, PageLayout};
|
||||
use super::{Action, Message};
|
||||
@@ -84,14 +85,20 @@ const GROUPS: [Group; 4] = [
|
||||
},
|
||||
];
|
||||
|
||||
/// 演示选中的分组。
|
||||
/// 演示选中的分组(没有真实外观状态时——`pages_demo` harness——用它)。
|
||||
const SELECTED: usize = 0;
|
||||
|
||||
/// 空态位高度:给图标块 96 + 标题 + 副文案 + 按钮留够空间(`[估]`,按 12b §15 的元素最小高度累加)。
|
||||
const EMPTY_SLOT_HEIGHT: f32 = 320.0;
|
||||
|
||||
/// 整页。
|
||||
pub fn view<'a>(ui: &'a Ui, metrics: FrameMetrics) -> Element<'a, Message> {
|
||||
///
|
||||
/// `appearance` 是 M93 接进来的外观运行期状态(`None` = harness / 演示路径,设置页仍画占位行)。
|
||||
pub fn view<'a>(
|
||||
ui: &'a Ui,
|
||||
metrics: FrameMetrics,
|
||||
appearance: Option<&'a appearance::State>,
|
||||
) -> Element<'a, Message> {
|
||||
let header = Header::new("Settings")
|
||||
.subtitle("Launcher behaviour, Java runtimes and download sources")
|
||||
.action(frame::text_action(
|
||||
@@ -101,13 +108,16 @@ pub fn view<'a>(ui: &'a Ui, metrics: FrameMetrics) -> Element<'a, Message> {
|
||||
))
|
||||
.action(frame::text_action(ui, "Save", Action::SaveSettings));
|
||||
|
||||
// 选中分组:有真实外观状态时看状态(点左列可切),否则退回演示值 0。
|
||||
let selected = appearance.map_or(SELECTED, |state| state.selected_group);
|
||||
|
||||
let body = match metrics.layout {
|
||||
PageLayout::SupportingPane => frame::panes(
|
||||
metrics,
|
||||
group_nav(ui),
|
||||
frame::left_aligned(metrics.column, form(ui, Some(SELECTED))),
|
||||
group_nav(ui, selected),
|
||||
frame::left_aligned(metrics.column, form(ui, Some(selected), appearance)),
|
||||
),
|
||||
_ => frame::single_column(metrics, form(ui, None)),
|
||||
_ => frame::single_column(metrics, form(ui, None, appearance)),
|
||||
};
|
||||
|
||||
frame::page(ui, metrics, header, body)
|
||||
@@ -115,12 +125,12 @@ pub fn view<'a>(ui: &'a Ui, metrics: FrameMetrics) -> Element<'a, Message> {
|
||||
|
||||
// --------------------------------------------------------------- 侧列
|
||||
|
||||
fn group_nav<'a>(ui: &'a Ui) -> Element<'a, Message> {
|
||||
fn group_nav<'a>(ui: &'a Ui, selected: usize) -> Element<'a, Message> {
|
||||
let items = column(
|
||||
GROUPS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, group)| group_item(ui, group, index == SELECTED))
|
||||
.map(|(index, group)| group_item(ui, group, index, index == selected))
|
||||
.collect::<Vec<_>>(),
|
||||
)
|
||||
.spacing(ui.space(Space::X1))
|
||||
@@ -141,7 +151,12 @@ fn group_nav<'a>(ui: &'a Ui) -> Element<'a, Message> {
|
||||
.into()
|
||||
}
|
||||
|
||||
fn group_item<'a>(ui: &'a Ui, group: &'a Group, selected: bool) -> Element<'a, Message> {
|
||||
fn group_item<'a>(
|
||||
ui: &'a Ui,
|
||||
group: &'a Group,
|
||||
index: usize,
|
||||
selected: bool,
|
||||
) -> Element<'a, Message> {
|
||||
let spec = Component::NavigationItem.spec();
|
||||
let height = ui.metrics().row_height;
|
||||
|
||||
@@ -159,7 +174,7 @@ fn group_item<'a>(ui: &'a Ui, group: &'a Group, selected: bool) -> Element<'a, M
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
container(inner)
|
||||
let pill = container(inner)
|
||||
.width(Length::Fill)
|
||||
.height(height)
|
||||
.padding(Padding::from([0.0, ui.space(Space::X3)]))
|
||||
@@ -171,7 +186,11 @@ fn group_item<'a>(ui: &'a Ui, group: &'a Group, selected: bool) -> Element<'a, M
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
});
|
||||
|
||||
// 点选切分组:走页面自己的 `Message::Appearance(SelectGroup)`(只改视图状态,不落盘)。
|
||||
mouse_area(pill)
|
||||
.on_press(Message::Appearance(Change::SelectGroup(index)))
|
||||
.into()
|
||||
}
|
||||
|
||||
@@ -179,7 +198,11 @@ fn group_item<'a>(ui: &'a Ui, group: &'a Group, selected: bool) -> Element<'a, M
|
||||
|
||||
/// 表单列(正文列宽 ≤424)。`only = Some(i)` 只渲染一组(supporting-pane),
|
||||
/// `None` 渲染全部(窄窗:分组导航退化成按组堆叠)。
|
||||
fn form<'a>(ui: &'a Ui, only: Option<usize>) -> Element<'a, Message> {
|
||||
fn form<'a>(
|
||||
ui: &'a Ui,
|
||||
only: Option<usize>,
|
||||
appearance: Option<&'a appearance::State>,
|
||||
) -> Element<'a, Message> {
|
||||
let mut stack = column![].spacing(ui.space(Space::X6)).width(Length::Fill);
|
||||
|
||||
for (index, group) in GROUPS.iter().enumerate() {
|
||||
@@ -187,6 +210,12 @@ fn form<'a>(ui: &'a Ui, only: Option<usize>) -> Element<'a, Message> {
|
||||
continue;
|
||||
}
|
||||
|
||||
// 「外观」分组:有真实外观状态时画真控件(M93),否则退回演示行(harness)。
|
||||
let card = match appearance {
|
||||
Some(state) if index == appearance::APPEARANCE_GROUP => appearance::section(ui, state),
|
||||
_ => group_card(ui, group),
|
||||
};
|
||||
|
||||
stack = stack.push(
|
||||
column![
|
||||
frame::text_role(
|
||||
@@ -196,7 +225,7 @@ fn form<'a>(ui: &'a Ui, only: Option<usize>) -> Element<'a, Message> {
|
||||
group.name,
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
),
|
||||
group_card(ui, group),
|
||||
card,
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.width(Length::Fill),
|
||||
@@ -204,7 +233,19 @@ fn form<'a>(ui: &'a Ui, only: Option<usize>) -> Element<'a, Message> {
|
||||
}
|
||||
|
||||
stack = stack.push(overrides_empty(ui));
|
||||
stack.into()
|
||||
|
||||
// 「外观」分组有 7 个控件 + 最多 3 行诊断:1180×760 下会超出可视区,所以表单列自己滚动
|
||||
// (页头不跟着滚,与实例页列表列同一套口径)。
|
||||
scrollable(stack)
|
||||
.direction(scrollable::Direction::Vertical(
|
||||
scrollable::Scrollbar::new()
|
||||
.width(frame::SCROLLBAR_WIDTH)
|
||||
.scroller_width(frame::SCROLLBAR_WIDTH)
|
||||
.margin(frame::SCROLLBAR_MARGIN),
|
||||
))
|
||||
.height(Length::Fill)
|
||||
.style(frame::scroll_style(ui))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一组设置 = 一张卡,行间 1px 分隔线(M3 设置列表的常规做法)。
|
||||
@@ -310,4 +351,17 @@ mod tests {
|
||||
assert_eq!(narrow.layout, PageLayout::SingleColumn);
|
||||
assert!(narrow.secondary.is_none(), "窄窗不许留侧列");
|
||||
}
|
||||
|
||||
/// M93:设置页「外观」分组的下标与 `pages::appearance` 声明的常量必须一致。
|
||||
///
|
||||
/// 抓得住:谁把 GROUPS 的顺序调了却忘了改 `APPEARANCE_GROUP`(那样真控件会画到别的分组上,
|
||||
/// 而支持列显示的分组名也对不上)。抓不住:控件本身画得对不对(那由截图与 app 侧测试管)。
|
||||
#[test]
|
||||
fn the_appearance_group_is_where_the_module_says_it_is() {
|
||||
assert_eq!(
|
||||
GROUPS[appearance::APPEARANCE_GROUP].name,
|
||||
appearance::GROUP_LABEL
|
||||
);
|
||||
assert!(SELECTED < GROUPS.len(), "演示下标仍在范围内");
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,12 @@ use unlucky_presenter::prefs::WINDOW_ALPHA_MIN;
|
||||
/// 单独立成常量是为了让「写错成 `LWA_COLORKEY`(`0x1`)等于什么都没做」这件事有断言盯着。
|
||||
pub const LWA_ALPHA: u32 = 0x0000_0002;
|
||||
|
||||
/// `WS_EX_LAYERED`:分层窗口扩展样式(`0x0008_0000`)。**整窗 α 的调用前提**。
|
||||
pub const WS_EX_LAYERED: isize = 0x0008_0000;
|
||||
|
||||
/// `GWL_EXSTYLE`:扩展样式在 `Get/SetWindowLongPtrW` 里的槽位号(`-20`)。
|
||||
pub const GWL_EXSTYLE: i32 = -20;
|
||||
|
||||
/// 一次整窗 α 应用的结果。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum AlphaOutcome {
|
||||
@@ -77,11 +83,96 @@ pub fn alpha_byte(alpha: f64) -> u8 {
|
||||
(clamped * 255.0).ceil() as u8
|
||||
}
|
||||
|
||||
/// 给窗口补上 `WS_EX_LAYERED`(幂等)。
|
||||
///
|
||||
/// ## 为什么这件事必须在这里(而不是「窗口创建侧」)
|
||||
///
|
||||
/// 加扩展样式只有 `GetWindowLongPtrW` / `SetWindowLongPtrW` 一条路,都是 `unsafe`;而
|
||||
/// [`super::super`] 的 CI 门禁(`.github/workflows/guards.yml` 的 `unsafe-scope`)要求
|
||||
/// 全仓显式放行 `unsafe_code` 的文件集合**恰好等于本文件**。所以窗口创建侧的
|
||||
/// `app/boot.rs` 只负责「拿句柄 → 调本函数 → 调 [`apply_window_alpha`]」,
|
||||
/// 不新增第二个放行文件。
|
||||
///
|
||||
/// ## 为什么创建侧无法预先带上这一位
|
||||
///
|
||||
/// iced 0.14 的 `window::Settings` 没有扩展样式入口;winit 0.30 只在
|
||||
/// `IGNORE_CURSOR_EVENT`(鼠标穿透,`WS_EX_TRANSPARENT | WS_EX_LAYERED`)时置位,
|
||||
/// `transparent: true` 走的是 DWM 那条路(`window.rs` 的 `ENABLE BLUR BEHIND WINDOW`),
|
||||
/// 与 `LWA_ALPHA` 无关。所以只能拿到句柄后补。
|
||||
///
|
||||
/// ## 返回值
|
||||
///
|
||||
/// `true` = 这一位**已就位**(原本就有,或本次加上了)。判据是**再加读一次**验证,
|
||||
/// 而不是信 `SetWindowLongPtrW` 的返回值:Win32 的它「失败返回 0 且成功也可能返回 0」
|
||||
/// (前值就是 0 时),只能靠回读取证。句柄为 0 / 无效 → `false`(`GetWindowLongPtrW`
|
||||
/// 也读不到这一位)。
|
||||
pub fn ensure_layered(hwnd: isize) -> bool {
|
||||
if hwnd == 0 {
|
||||
return false;
|
||||
}
|
||||
if has_layered(hwnd) {
|
||||
return true;
|
||||
}
|
||||
raw_set_ex_style(hwnd, raw_ex_style(hwnd) | WS_EX_LAYERED);
|
||||
has_layered(hwnd)
|
||||
}
|
||||
|
||||
/// 读扩展样式(跨位宽的唯一落点:64 位走 `GetWindowLongPtrW`,32 位走 `GetWindowLongW`)。
|
||||
#[cfg(all(target_os = "windows", target_pointer_width = "64"))]
|
||||
fn raw_ex_style(hwnd: isize) -> isize {
|
||||
// SAFETY: 只读一个窗口属性,按值传参、不持有指针、无所有权转移;无效句柄只会返回 0。
|
||||
unsafe { GetWindowLongPtrW(hwnd, GWL_EXSTYLE) }
|
||||
}
|
||||
|
||||
/// 32 位目标:符号是 `GetWindowLongW`(`link_name` 已映射),返回 `i32`,扩到 `isize`。
|
||||
#[cfg(all(target_os = "windows", target_pointer_width = "32"))]
|
||||
fn raw_ex_style(hwnd: isize) -> isize {
|
||||
// SAFETY: 同 64 位分支。
|
||||
unsafe { isize::from(GetWindowLongPtrW(hwnd, GWL_EXSTYLE)) }
|
||||
}
|
||||
|
||||
/// 非 Windows:没有扩展样式这个概念,读 0(`ensure_layered` 因此恒 `false`)。
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
fn raw_ex_style(_hwnd: isize) -> isize {
|
||||
0
|
||||
}
|
||||
|
||||
/// 写扩展样式(位宽分档同上)。
|
||||
#[cfg(all(target_os = "windows", target_pointer_width = "64"))]
|
||||
fn raw_set_ex_style(hwnd: isize, style: isize) {
|
||||
// SAFETY: 同 `raw_ex_style`:按值传参、不持有指针;返回值刻意不用(改完靠回读取证)。
|
||||
unsafe {
|
||||
SetWindowLongPtrW(hwnd, GWL_EXSTYLE, style);
|
||||
}
|
||||
}
|
||||
|
||||
/// 32 位目标:符号是 `SetWindowLongW`;扩展样式本身就是 32 位量,收窄无损。
|
||||
#[cfg(all(target_os = "windows", target_pointer_width = "32"))]
|
||||
fn raw_set_ex_style(hwnd: isize, style: isize) {
|
||||
let style = i32::try_from(style).unwrap_or(i32::MAX);
|
||||
// SAFETY: 同 64 位分支。
|
||||
unsafe {
|
||||
SetWindowLongPtrW(hwnd, GWL_EXSTYLE, style);
|
||||
}
|
||||
}
|
||||
|
||||
/// 非 Windows:空实现。
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
fn raw_set_ex_style(_hwnd: isize, _style: isize) {}
|
||||
|
||||
/// 回读判据:这一位在不在扩展样式里。
|
||||
fn has_layered(hwnd: isize) -> bool {
|
||||
raw_ex_style(hwnd) & WS_EX_LAYERED != 0
|
||||
}
|
||||
|
||||
/// 把整窗 α 下发到窗口。
|
||||
///
|
||||
/// `alpha` 一般直接来自 [`super::super::effective_window_alpha`](`None` = 拒绝整窗穿透)。
|
||||
/// 本函数是**执行层**:不再看渲染后端、不读环境变量,只认「有没有一个合法的值」+
|
||||
/// 「有没有句柄」,然后(仅 Windows)调一次 `SetLayeredWindowAttributes`。
|
||||
///
|
||||
/// 调用前提是窗口已带 `WS_EX_LAYERED`(见 [`ensure_layered`]):没有它 `SetLayeredWindowAttributes`
|
||||
/// 一定失败(Win32 返回 0,本机实测 `GetLastError` 常见 87 / `ERROR_INVALID_PARAMETER`)。
|
||||
pub fn apply_window_alpha(hwnd: isize, alpha: Option<f64>) -> AlphaOutcome {
|
||||
let Some(alpha) = alpha.filter(|value| value.is_finite() && *value > 0.0) else {
|
||||
return AlphaOutcome::Rejected(AlphaRejection::NoAlpha);
|
||||
@@ -102,6 +193,26 @@ extern "system" {
|
||||
///
|
||||
/// 签名照 Win32 头文件:`BOOL SetLayeredWindowAttributes(HWND, COLORREF, BYTE, DWORD)`。
|
||||
fn SetLayeredWindowAttributes(hwnd: isize, color_key: u32, alpha: u8, flags: u32) -> i32;
|
||||
|
||||
/// `GetWindowLongPtrW`:读窗口属性(`GWL_EXSTYLE` = `-20`)。
|
||||
///
|
||||
/// 头文件里 `GetWindowLongPtrW` 是宏:64 位映射到 `GetWindowLongPtrW`、32 位映射到
|
||||
/// `GetWindowLongW`。user32 在 32 位导出里**没有** `...PtrW`,所以这里按指针宽度分档声明,
|
||||
/// 否则 i686 目标会在链接期失败(本仓的 Win7 冒烟是 x64,但编译不该只在一个位宽上成立)。
|
||||
#[cfg(target_pointer_width = "64")]
|
||||
fn GetWindowLongPtrW(hwnd: isize, index: i32) -> isize;
|
||||
/// `SetWindowLongPtrW`:写窗口属性(同上,32 位映射到 `SetWindowLongW`)。
|
||||
#[cfg(target_pointer_width = "64")]
|
||||
fn SetWindowLongPtrW(hwnd: isize, index: i32, new_value: isize) -> isize;
|
||||
|
||||
/// 32 位目标的实际符号(见上)。
|
||||
#[cfg(target_pointer_width = "32")]
|
||||
#[link_name = "GetWindowLongW"]
|
||||
fn GetWindowLongPtrW(hwnd: isize, index: i32) -> i32;
|
||||
/// 32 位目标的实际符号(见上)。
|
||||
#[cfg(target_pointer_width = "32")]
|
||||
#[link_name = "SetWindowLongW"]
|
||||
fn SetWindowLongPtrW(hwnd: isize, index: i32, new_value: i32) -> i32;
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -127,9 +238,28 @@ fn set_layered(_hwnd: isize, _byte: u8) -> AlphaOutcome {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{alpha_byte, apply_window_alpha, AlphaOutcome, AlphaRejection, LWA_ALPHA};
|
||||
use super::{
|
||||
alpha_byte, apply_window_alpha, ensure_layered, AlphaOutcome, AlphaRejection, GWL_EXSTYLE,
|
||||
LWA_ALPHA, WS_EX_LAYERED,
|
||||
};
|
||||
use unlucky_presenter::prefs::WINDOW_ALPHA_MIN;
|
||||
|
||||
#[test]
|
||||
fn layered_constants_match_the_win32_header() {
|
||||
// 抓得住:常量写错(例如把 GWL_EXSTYLE 写成 -16 = GWL_STYLE,或 WS_EX_LAYERED 少写一个 0)。
|
||||
// 抓不住:这些值在真实窗口上是否真的生效(那要靠真机日志,见 app 侧)。
|
||||
assert_eq!(WS_EX_LAYERED, 0x0008_0000);
|
||||
assert_eq!(GWL_EXSTYLE, -20);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ensure_layered_refuses_a_missing_or_invalid_window() {
|
||||
// 句柄 0 = 还没拿到窗口:不许「假设成功」。
|
||||
assert!(!ensure_layered(0), "句柄 0 必须返回 false");
|
||||
// 1 号句柄永远无效:读不到扩展样式,也就加不上这一位。
|
||||
assert!(!ensure_layered(1), "无效句柄必须返回 false(不 panic)");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn alpha_byte_quantizes_upward_never_below_the_floor() {
|
||||
assert_eq!(alpha_byte(1.0), 255);
|
||||
|
||||
@@ -34,6 +34,7 @@ use unlucky_design::typography::TypeRole;
|
||||
use crate::app::Message;
|
||||
use crate::cli::ForcedState;
|
||||
use crate::icons;
|
||||
use crate::pages::appearance::panel_color;
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// 整棵树(**内容槽位版**:外壳画标题栏 / 缩放热区 / 导航轨,中间那块交给调用方)。
|
||||
@@ -51,24 +52,41 @@ use crate::theme::Ui;
|
||||
/// 而页面自己的 `layout::frame_metrics` 仍以**窗口宽**为输入(它内部会再减 rail 与页边距),
|
||||
/// 两边的账不会算串。
|
||||
///
|
||||
/// [`view`] 是它的兼容包装:`content` 换成 M68 的「页头 + 一张卡」。
|
||||
/// M93 起面板 α 是**外壳层**的属性(根容器 / 标题栏 / 导航轨的底色按它乘 alpha):要背景层的
|
||||
/// 调用方走 [`view_with_background`]。
|
||||
pub fn view_with_content<'a>(
|
||||
ui: &'a Ui,
|
||||
selected: NavItem,
|
||||
app_title: &'a str,
|
||||
content: Element<'a, Message>,
|
||||
forced: Option<ForcedState>,
|
||||
) -> Element<'a, Message> {
|
||||
view_with_background(ui, selected, app_title, None, 1.0, content, forced)
|
||||
}
|
||||
|
||||
/// 同 [`view_with_content`],但可以在整棵树**最底下**垫一层背景(M93 的背景图马赛克)。
|
||||
///
|
||||
/// `background` 由 `pages::appearance::layer` 产出(已与 `Message::Page` 映射过);垫在 `stack!`
|
||||
/// 最底层,于是「面板 α < 1」时能真的看见它——这就是 D34 在像素上的落点。
|
||||
pub fn view_with_background<'a>(
|
||||
ui: &'a Ui,
|
||||
selected: NavItem,
|
||||
app_title: &'a str,
|
||||
background: Option<Element<'a, Message>>,
|
||||
panel_alpha: f32,
|
||||
content: Element<'a, Message>,
|
||||
forced: Option<ForcedState>,
|
||||
) -> Element<'a, Message> {
|
||||
let work_area = column![
|
||||
titlebar(ui, app_title, forced),
|
||||
row![nav::rail(ui, selected, forced), content]
|
||||
titlebar(ui, app_title, forced, panel_alpha),
|
||||
row![nav::rail(ui, selected, forced, panel_alpha), content]
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill),
|
||||
]
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill);
|
||||
|
||||
window_frame(ui, work_area.into())
|
||||
window_frame(ui, background, panel_alpha, work_area.into())
|
||||
}
|
||||
|
||||
/// 整棵树(M68 骨架版:内容区是「页头 + 一张占位卡」)。
|
||||
@@ -92,8 +110,16 @@ pub fn view<'a>(
|
||||
)
|
||||
}
|
||||
|
||||
/// 无边框窗口的「外壳壳子」:工作区 + 两条缩放热区 + 根容器底色。
|
||||
fn window_frame<'a>(ui: &'a Ui, work_area: Element<'a, Message>) -> Element<'a, Message> {
|
||||
/// 无边框窗口的「外壳壳子」:背景层 + 工作区 + 两条缩放热区 + 根容器底色。
|
||||
///
|
||||
/// 面板 α 落在两处:根容器底色(= 整窗 Canvas 层)与标题栏 / 导航轨底色。`panel_alpha == 1.0`
|
||||
/// 时颜色逐字节不变,所以没开面板透明度时不动既有验收图。
|
||||
fn window_frame<'a>(
|
||||
ui: &'a Ui,
|
||||
background: Option<Element<'a, Message>>,
|
||||
panel_alpha: f32,
|
||||
work_area: Element<'a, Message>,
|
||||
) -> Element<'a, Message> {
|
||||
// 无边框窗口没有系统缩放边框 → 自己给两条热区(东/南)。
|
||||
// **必须叠层而不是兄弟列**:当兄弟列会吃掉 4px 布局宽(右留白变 28、caption 按钮离窗角 4px,
|
||||
// 视觉复审 P3-1)。叠层容器自己铺满,再用 align 把 4px 热区贴到边上,布局宽保持 1180。
|
||||
@@ -124,12 +150,16 @@ fn window_frame<'a>(ui: &'a Ui, work_area: Element<'a, Message>) -> Element<'a,
|
||||
.height(Length::Fill)
|
||||
.align_y(Alignment::End);
|
||||
|
||||
let shell = stack![work_area, east, south];
|
||||
// 背景在最底层:面板 α < 1 时从它的空隙里透出来(M93 / D34)。
|
||||
let shell = match background {
|
||||
Some(layer) => stack![layer, work_area, east, south],
|
||||
None => stack![work_area, east, south],
|
||||
};
|
||||
|
||||
container(shell)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.style(|_theme| filled(ui.layer(MaterialLayer::Canvas)))
|
||||
.style(move |_theme| filled(panel_color(ui, MaterialLayer::Canvas, panel_alpha)))
|
||||
.into()
|
||||
}
|
||||
|
||||
@@ -152,7 +182,12 @@ fn resize_edge<'a>(
|
||||
|
||||
// ---------------------------------------------------------------- 标题栏
|
||||
|
||||
fn titlebar<'a>(ui: &'a Ui, title: &'a str, forced: Option<ForcedState>) -> Element<'a, Message> {
|
||||
fn titlebar<'a>(
|
||||
ui: &'a Ui,
|
||||
title: &'a str,
|
||||
forced: Option<ForcedState>,
|
||||
panel_alpha: f32,
|
||||
) -> Element<'a, Message> {
|
||||
let metrics = ui.metrics();
|
||||
|
||||
// 拖动热区:从窗口左缘到第一个按钮(按钮自己不能被拖区吞掉,所以只包左侧一段)
|
||||
@@ -184,7 +219,7 @@ fn titlebar<'a>(ui: &'a Ui, title: &'a str, forced: Option<ForcedState>) -> Elem
|
||||
container(bar)
|
||||
.width(Length::Fill)
|
||||
.height(metrics.titlebar_height)
|
||||
.style(|_theme| filled(ui.layer(MaterialLayer::Canvas)))
|
||||
.style(move |_theme| filled(panel_color(ui, MaterialLayer::Canvas, panel_alpha)))
|
||||
.into()
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ use unlucky_design::typography::TypeRole;
|
||||
use crate::app::Message;
|
||||
use crate::cli::ForcedState;
|
||||
use crate::icons;
|
||||
use crate::pages::appearance::panel_color;
|
||||
use crate::shell::{filled, label, overridden};
|
||||
use crate::theme::Ui;
|
||||
|
||||
@@ -81,6 +82,7 @@ pub(super) fn rail<'a>(
|
||||
ui: &'a Ui,
|
||||
selected: NavItem,
|
||||
forced: Option<ForcedState>,
|
||||
panel_alpha: f32,
|
||||
) -> Element<'a, Message> {
|
||||
let metrics = ui.metrics();
|
||||
let indicator = indicator_size(metrics);
|
||||
@@ -92,11 +94,13 @@ pub(super) fn rail<'a>(
|
||||
|
||||
// 轨顶留白走 container padding,而不是「先塞一个 spacer 元素」:后者会被 column 的
|
||||
// spacing(4)再加一档,实测变 28(视觉复审 P3-5)。
|
||||
//
|
||||
// 轨底色也吃面板 α(M93):导航轨是「面板层」的一部分,背景图应该能透过它。
|
||||
container(column(items).spacing(metrics.nav_item_gap))
|
||||
.width(nav_rail_width(metrics))
|
||||
.height(Length::Fill)
|
||||
.padding(Padding::from([ui.space(Space::X6), 0.0]))
|
||||
.style(|_theme| filled(ui.layer(MaterialLayer::Canvas)))
|
||||
.style(move |_theme| filled(panel_color(ui, MaterialLayer::Canvas, panel_alpha)))
|
||||
.into()
|
||||
}
|
||||
|
||||
|
||||
@@ -80,6 +80,22 @@ impl Ui {
|
||||
self.scheme.flavor()
|
||||
}
|
||||
|
||||
/// 用**已解析的方案**构造求值器(D38 的落点:背景图 / 桌面壁纸取色 → 49 个角色换掉 baseline)。
|
||||
///
|
||||
/// 只是**追加**的构造入口:既有的 [`Ui::new`] / [`Ui::with_platform`] 一字未动,默认仍是
|
||||
/// [`Scheme::baseline`]。调用方(`app` 侧)拿到 `unlucky_design::palette::resolve_source` 的
|
||||
/// 结果后走这里,于是「配色来源」真的能改颜色,而不只是一条日志。
|
||||
///
|
||||
/// 平台与骨架尺寸仍按当前环境求值——方案只带颜色,不带平台。
|
||||
pub fn from_scheme(scheme: Scheme, families: Families) -> Self {
|
||||
Self {
|
||||
scheme,
|
||||
platform: Platform::current(),
|
||||
metrics: LayoutMetrics::DESKTOP,
|
||||
families,
|
||||
}
|
||||
}
|
||||
|
||||
/// 当前平台(决定字体族与字重降级)。
|
||||
pub fn platform(&self) -> Platform {
|
||||
self.platform
|
||||
@@ -331,4 +347,47 @@ mod tests {
|
||||
assert_eq!(hovered.a, 1.0, "状态层必须给出不透明结果");
|
||||
assert_ne!(hovered, ui.color(Role::Surface));
|
||||
}
|
||||
|
||||
/// D38:配色来源解析出来的方案必须**真的换色**(M93)。
|
||||
///
|
||||
/// 抓得住:①`from_scheme` 用的是传进来的方案,不是 baseline(配一张蓝底的取色方案,
|
||||
/// primary 与 baseline 不同);②默认构造(`new` / `with_platform`)逐字段等于 baseline
|
||||
/// ——即「不传 scheme 时行为不变」,这条是防回流的那一半。
|
||||
/// 抓不住:取色结果好不好看、设置页是否真的切过去(前者是设计判断,后者由 app 侧日志举证)。
|
||||
#[test]
|
||||
fn a_resolved_scheme_replaces_the_baseline_colours() {
|
||||
use unlucky_design::palette::{resolve_source, CardKey, ImageInput};
|
||||
|
||||
// 4×4 的纯红图:种子彩度远高于门槛,必然走到「背景图取色」这一级。
|
||||
let pixels = [0xC0_u8, 0x20, 0x20, 0xFF].repeat(16);
|
||||
let input = ImageInput::pixels(&pixels, 4, 4);
|
||||
let (scheme, provenance) =
|
||||
resolve_source(Some(input), None, Some(CardKey::Sky), SchemeFlavor::Light);
|
||||
assert_eq!(
|
||||
provenance.level,
|
||||
unlucky_design::palette::Level::BackgroundImage,
|
||||
"纯红图必须取色成功(否则本测试的输入不合格)"
|
||||
);
|
||||
|
||||
let tinted = Ui::from_scheme(scheme, FAMILIES);
|
||||
let baseline = ui(SchemeFlavor::Light);
|
||||
assert_ne!(
|
||||
tinted.color(Role::Primary),
|
||||
baseline.color(Role::Primary),
|
||||
"取色方案必须换掉 primary"
|
||||
);
|
||||
// 深浅仍跟着方案走(方案自带 flavor),不会把 Light 变成 Dark。
|
||||
assert_eq!(tinted.flavor(), SchemeFlavor::Light);
|
||||
assert_eq!(tinted.name(), baseline.name());
|
||||
|
||||
// 默认构造不变:`with_platform` 与 baseline 逐块相等。
|
||||
let explicit = Ui::from_scheme(Scheme::baseline(SchemeFlavor::Light), FAMILIES);
|
||||
for role in Role::ALL {
|
||||
assert_eq!(
|
||||
explicit.color(role),
|
||||
baseline.color(role),
|
||||
"{role:?}:不传 scheme 时默认行为必须与改动前一致"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ use unlucky_core::setting::appearance::Appearance;
|
||||
use unlucky_core::setting::keys::launcher_schema;
|
||||
use unlucky_core::setting::store::SettingStore;
|
||||
|
||||
use crate::prefs::{AppearancePrefs, ThemeMode};
|
||||
use crate::prefs::{AppearanceBase, AppearancePrefs, ThemeMode};
|
||||
|
||||
/// 数据根配置键(决定 `launcher.json` 落在哪个数据目录;与 CLI 的 `DATA_ROOT_KEYS` 同源同义)。
|
||||
const DATA_ROOT_KEYS: [&str; 4] = [
|
||||
@@ -100,6 +100,23 @@ impl SettingsBridge {
|
||||
)
|
||||
}
|
||||
|
||||
/// 外观**下层**的只读快照(D36·D37·D38):整窗 α / 标题栏三态 / 配色来源档。
|
||||
///
|
||||
/// 为什么不并进 [`SettingsBridge::load`] 的返回值:那个结构体(`AppearancePrefs`)是
|
||||
/// **UI 写入用**的(每个字段都会被 `persist` 回写),而这三个键**只读不写**——
|
||||
/// 落盘走 core 的 `Appearance::write`。并进去会让每个 `AppearancePrefs` 构造点都要补字段,
|
||||
/// 还会让「这三项只读」这件事在类型上消失。
|
||||
///
|
||||
/// UI 侧(`crates/app-iced`)拿它读启动值:`app-iced` 不直接依赖 `unlucky-core`,
|
||||
/// 所以「把 core 的 `SettingDocument` 翻译成只读快照」这一步必须留在本 crate。
|
||||
#[must_use]
|
||||
pub fn load_base(&self) -> AppearanceBase {
|
||||
match &self.store {
|
||||
Some(store) => AppearanceBase::from_document(store.doc()),
|
||||
None => AppearanceBase::factory(),
|
||||
}
|
||||
}
|
||||
|
||||
/// 落盘(只写出现过的键;失败静默——配置写不进去不该把 UI 卡住,诊断走日志)。
|
||||
pub fn persist(&mut self, appearance: &AppearancePrefs, theme: ThemeMode) {
|
||||
let Some(store) = self.store.as_mut() else {
|
||||
@@ -193,6 +210,7 @@ fn mtime(path: &Path) -> Option<SystemTime> {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::prefs::PaletteSource;
|
||||
use unlucky_core::setting::appearance::BgFill;
|
||||
|
||||
fn temp_config(label: &str) -> PathBuf {
|
||||
@@ -291,4 +309,42 @@ mod tests {
|
||||
appearance.bg_image.clear();
|
||||
assert!(!appearance.bg_active(), "路径空也不算生效");
|
||||
}
|
||||
|
||||
/// `load_base()` 是「重启后读回整窗 α / 配色来源」的唯一通道(M93)。
|
||||
///
|
||||
/// 抓得住:①文件里写着 `window_opacity=0.6` / `palette_source=wallpaper` 时能被**新开的**
|
||||
/// bridge 读到(= 重启语义);②缺键时回出厂(1.0 / preset),而不是 `0.0` 或随机档。
|
||||
/// 抓不住:UI 侧是否真的用它来下发窗口 α(那由 `app-iced` 的日志与单测证明)。
|
||||
#[test]
|
||||
fn load_base_reads_the_three_read_only_keys_and_defaults_when_missing() {
|
||||
let path = temp_config("base");
|
||||
// 文件由「外部写者」(CLI / AI / 设置页的 SetSetting)产生,这里直接落 JSON。
|
||||
std::fs::write(
|
||||
&path,
|
||||
r#"{"appearance":{"theme_mode":"dark","window_opacity":0.6,"palette_source":"wallpaper","panel_alpha":0.5}}"#,
|
||||
)
|
||||
.expect("写配置文件");
|
||||
|
||||
let bridge = SettingsBridge::with_path(&path);
|
||||
let base = bridge.load_base();
|
||||
assert_eq!(base.window_opacity, 0.6, "重启后读回整窗 α");
|
||||
assert_eq!(base.palette_source, PaletteSource::Wallpaper);
|
||||
assert!(base.is_transparent());
|
||||
|
||||
// 缺键 → 出厂值(与 `AppearanceBase::factory()` 逐字段相等)。
|
||||
let empty = path.with_file_name("launcher-empty.json");
|
||||
std::fs::write(&empty, "{}").expect("写空配置");
|
||||
let factory = SettingsBridge::with_path(&empty).load_base();
|
||||
assert_eq!(factory, AppearanceBase::factory());
|
||||
assert_eq!(factory.window_opacity, 1.0);
|
||||
assert_eq!(factory.palette_source, PaletteSource::Preset);
|
||||
|
||||
// 数据根解析不出来的内存态桥也要给得出出厂值(不 panic、不返回 0)。
|
||||
assert_eq!(
|
||||
SettingsBridge::memory_only().load_base(),
|
||||
AppearanceBase::factory()
|
||||
);
|
||||
|
||||
std::fs::remove_dir_all(path.parent().unwrap().parent().unwrap()).ok();
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user