docs(readme): 按用户令删除全部离线档案描述;门禁口径改为 main 推送 + PR

- 合规条里「Offline profiles cannot play online / 本地离线档案仅限本地与隔离网络测试」整条删除,
  只保留正面陈述「联机游玩需要 Microsoft 账户与有效的游戏权益」
- 模块地图 auth 行去掉「local offline profiles / 本地离线档案」,只留 Microsoft 正版登录全链路
- 全文 grep offline|离线|隔离网络 零命中;不做「不支持离线」的反向承诺,也不暗示别的账户通道
- 顺手修 nit:CI 段「Every push」→「Every push to main and every pull request」
  (ci.yml on.push 限 main 分支,非 main 且无 PR 时门禁不跑)
This commit is contained in:
AskaEth committed 2026-11-01 19:47:40 +08:00
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@@ -17,9 +17,7 @@ attached to other agent tooling as an MCP server.
entitlement. There is no other account provider.
- **Credentials stay on your machine.** Account tokens are stored locally only, are never sent to
any server operated by this project, and the AI features cannot read them.
- **Playing online requires a Microsoft account.** A local offline profile performs no Microsoft
authentication and contacts no Microsoft or Mojang service; it exists for local and
isolated-network testing only and is not an online-play path.
- **Online play requires a Microsoft account and a valid game entitlement.**
- ULL does not distribute, mirror, proxy or modify any Minecraft game files.
- Not affiliated with Mojang or Microsoft.
@@ -109,7 +107,7 @@ The eight modules of `crates/core`:
| `download` | multi-source health scoring, mirrors, chunked downloads, hash-while-downloading |
| `game` | version / instance repository, snapshots and inheritance resolution |
| `launch` | 10-stage launch pipeline, processes, JSONL event stream |
| `auth` | Microsoft sign-in / local offline profiles |
| `auth` | Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services) |
| `addon` | mod loader installation, modpacks, CurseForge / Modrinth |
| `diagnose` | five signal collectors, YAML rule engine, hs_err parsing |
| `platform` | OS abstraction: paths, processes, file locks, capability probing, runtime OS detection |
@@ -153,10 +151,11 @@ Dependency license check (optional locally, required in CI):
## CI gates
Every push runs fmt / clippy (warnings are errors) / the full test suite, and the Linux headless
render smoke is a hard gate on the same footing: a red result blocks the merge. The macOS runtime
probe is not there yet — it only runs on a manual `workflow_dispatch` and its result is recorded,
not enforced (`continue-on-error`), until the slot passes a first run on a real runner.
Every push to `main` and every pull request runs fmt / clippy (warnings are errors) / the full test
suite, and the Linux headless render smoke is a hard gate on the same footing: a red result blocks
the merge. The macOS runtime probe is not there yet — it only runs on a manual `workflow_dispatch`
and its result is recorded, not enforced (`continue-on-error`), until the slot passes a first run on
a real runner.
| Workflow | Content |
|----------|---------|
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@@ -14,8 +14,7 @@ Unlucky Launcher(ULL)是一个用 Rust 写的免费开源 Minecraft: Java
- **只走 Microsoft 正版登录**:认证是 Microsoft OAuth 2.0 device code flow → Xbox Live → XSTS →
`api.minecraftservices.com`,用的是玩家自己的 Microsoft 账户与自己已购的游戏权益,没有别家账户通道。
- **凭据只存本机**:账户令牌只保存在本机,不上传本项目运营的任何服务器,AI 功能也读不到。
- **联机游玩必须使用 Microsoft 账户**:本地离线档案不做 Microsoft 认证、不连任何 Microsoft / Mojang
服务,仅限本地与隔离网络环境的测试,它不是联机游玩的门路。
- **联机游玩需要 Microsoft 账户与有效的游戏权益。**
- 不分发、不镜像、不代理、不修改任何 Minecraft 游戏文件。
- 与 Mojang、Microsoft 无关联。
@@ -95,7 +94,7 @@ Unlucky-Launcher (cargo workspace)
| `download` | 多源健康度、镜像、分块下载、边下边算 |
| `game` | 版本/实例仓库、快照与继承解析 |
| `launch` | 10 阶段启动管线、进程、JSONL 事件流 |
| `auth` | Microsoft 正版登录 / 本地离线档案 |
| `auth` | Microsoft 正版登录(OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services) |
| `addon` | 加载器安装、整合包、CurseForge / Modrinth |
| `diagnose` | 五类信号采集、YAML 规则引擎、hs_err 解析 |
| `platform` | OS 抽象:路径、进程、文件锁、能力探测、运行期 OS 检测 |
@@ -134,9 +133,9 @@ cargo build --release # 三个 bin 都落在 ta
## CI 门禁
每次推送都跑 fmt / clippy(warnings 视为错误)/ 全量测试,Linux 无头渲染冒烟与它们同级、是硬门禁:
红了就不许合。macOS 运行期探针还不算——它只在手动 `workflow_dispatch` 时跑,结果留证据但不作为
流水线结论(`continue-on-error`),直到该槽位在真实 runner 上首跑通过。
每次推送到 `main` 与每个 PR 都跑 fmt / clippy(warnings 视为错误)/ 全量测试,Linux 无头渲染冒烟
与它们同级、是硬门禁:红了就不许合。macOS 运行期探针还不算——它只在手动 `workflow_dispatch` 时跑,
结果留证据但不作为流水线结论(`continue-on-error`),直到该槽位在真实 runner 上首跑通过。
| Workflow | 内容 |
|----------|------|