AskaEth f67b24cc7b fix(app-iced): M100 r4 P2-1 —— 终态判据加「取证模式」前提,交互预览关窗不再 exit 1
复审在 `d298691` 的导出上实测:交互预览模式(不给 `--screenshot`)关窗会被新判据判成失败,
exit 1 + 一句「取证结束但没有任何图落盘(窗口提前消失 / 落盘失败)」的**假消息**。
那是把「从未要求出图」判成「取证失败」,退出码因此失去区分力
(真崩溃 / 真取证失败 / 正常关个预览窗全是 1)。

- `no_evidence(capture_mode, written) = capture_mode && written == 0`;调用点传
  `request.screenshot.is_some()`。判据里写明:交互预览模式下 `subscription` 是 `None`、
  永远不会有 `Captured`,所以「没写盘」在那里不是失败。
- 注释补一条「为什么用计数器而不是 `path.exists()`」:旧 PNG 会让 exists 骗过判据。
- 断言改名 `finishing_without_a_single_write_is_a_failure_only_while_capturing`,
  三条:`(false,0)=false`(这次的红线)/ `(true,0)=true` / `(true,1)=false`。

顺手 p3:
- p3-1 `CAPTURE_GIVE_UP_FRAMES` 注释删掉「约 3~4 秒(~120ms/帧)」这个没测准的数字,
  改成写明帧间隔量级差异(复审实测 2~3ms/帧 vs 本机 `[perf]` 的 ≈200~300ms/帧),
  「要调按第 3 帧派发→第 4~5 帧落盘的结构关系调,别按秒」。
- p3-2 旧字段名 `writes` 的注释改成「这个计数器(旧字段名叫 `writes`)」;顺带把
  `capture_stalled` 的形参 `writes` 改名 `written`,与字段对齐。
- p3-3 `examples/pages_demo.rs` 的 usage 漏 `--appearance`/`--passthrough`:该文件**不在本
  mission scope**(scope 只有 `pages/harness*`),不扩 scope,欠账仍记在已开的 finding 里。

实测:
- 交互预览(WM_CLOSE 关窗,取真实退出码):最终二进制 5/5 有效跑 exit=0、`没有任何图落盘` 行 0;
  另 2 次 exit=0xC000013A(STATUS_CONTROL_C_EXIT,控制台 Ctrl 事件打断,日志停在半途)不计。
  修前同场景 4/4 exit=1。
- M3 变异(第 3 帧 `window::screenshot` → `window::close`)3/3 exit=1 + 具名行(没被误伤)。
- M4 变异(`CAPTURE_GIVE_UP_FRAMES` 30→0)2/2 exit=1 走「采样超时」(没被误伤)。
- 正常取证 `--appearance=real` ×6:exit=0 / png=yes / `落盘次数=1` / `passthrough_ext=on` /
  错误行 0 / sha256 `414a71fcb77e9b38…`(与 r1~r4 基线逐字节相同,像素没动)。
2026-11-03 19:20:50 +08:00
2026-10-31 21:54:10 +08:00
2026-10-31 21:54:10 +08:00
2026-10-31 21:54:10 +08:00
2026-10-31 21:54:10 +08:00
2026-10-31 21:54:10 +08:00

Unlucky Launcher (ULL)

English · 简体中文

Official project home: https://github.com/AskaEth/Unlucky-Launcher | downloads, issues and release notes all live there: https://github.com/AskaEth/Unlucky-Launcher/releases

Unlucky Launcher (ULL) is a free, open-source Minecraft: Java Edition launcher written in Rust (Apache-2.0). It ships as one native binary per platform — no installer, no bundled runtime, no WebView. The launcher embeds an AI agent client (chat / configuration / crash diagnosis) and can be attached to other agent tooling as an MCP server.

Highlights

  • Single-file native binary: the launcher itself needs no JVM, no WebView and no sidecar runtime. The JDK a game needs is downloaded and managed per instance, not as a launcher dependency.
  • Two UI stacks during the rewrite: the released UI is Slint (Royalty-Free 2.0); the next-generation UI is iced 0.14 + Material 3 Expressive and is still being written (see Status).
  • CPU software-rendering fallback: --software-renderer keeps the interface rendering normally on machines with no usable GPU or with broken drivers.
  • AI agent + MCP: chat, setting edits and crash diagnosis inside the launcher; ull agent serve exposes the same core as an MCP server (stdio or Streamable HTTP) to external agent tools.
  • Mod loaders: Fabric, Quilt, NeoForge, Forge, with modpack and CurseForge / Modrinth clients in the core.
  • Java management: a Temurin → Oracle → Microsoft → Zulu fallback chain, region-aware.
  • Accounts: sign in with a Microsoft account over OAuth 2.0 device code flow → Xbox Live → XSTS → api.minecraftservices.com; account tokens are kept on this machine only.
  • Engine: multi-source download (health scoring, mirrors, chunked transfers, hash while downloading) and a YAML rule-based crash diagnosis engine.
  • License: Apache-2.0 © AskaEth (YeiJ).

Status

Two tracks. They are not the same product yet, so read the headings before downloading anything.

Track A — released: v0.1.0, Slint UI (this is what you can download today)

  • GitHub Releases v0.1.0 (2026-11-01, flagged pre-release): single-file assets for Windows x64 (a bare .exe), Linux x64 and macOS (arm64 and x64) .tar.gz. Every release also carries SHA256SUMS.txt and the LICENSE / NOTICE / README.md texts as separate assets; on Windows those texts sit next to the .exe because a bare exe cannot hold them, while the unix archives already contain them.
  • UI: Slint + Metro. This is the shipped GUI — the instance, download, account, Java, log and settings pages all run on the core engine (the in-app AI chat panel is a scripted placeholder).
  • CLI in the same binary: unlucky-launcher instances list, unlucky-launcher launch <instance>, unlucky-launcher logs <sid> and the rest of the command set run before any UI is built — no window, no renderer probe, no font scan. Commands: instances, install, launch, accounts, sessions, logs, diag, config, java, agent, plus --help / --version.
  • A second, lighter artifact ull (cargo build --release --bin ull, zero UI dependencies): the same command set from a binary that links no graphics stack at all — not even fontconfig. Servers, CI containers and Termux get ull; desktops get unlucky-launcher and one binary covers both GUI and CLI. Both are release assets from the next tagged release (the v0.1.0 assets predate this).
  • Windows ARM64 and Linux ARM64 slots are wired into the release pipeline; the next tagged release builds them. The v0.1.0 assets predate those two slots.

Track B — in progress on dev: next-generation UI (iced + Material 3 Expressive)

This track is not released yet — you can see it only by building from source.

  • Locked direction: the look is Material 3 Expressive and the framework is iced 0.14; the UI layer is written from scratch. Neither the style nor the framework will change again.
  • Done: the token crate crates/design (no UI framework, no third-party crates — real HCT color, type scale, shape scale, spacing, elevation, motion, icon geometry, per-component metrics) and the skeleton crate crates/app-iced (opens a window, self-drawn title bar and window buttons, navigation rail, colors and type taken from tokens only, GPU→CPU backend probe with automatic fallback, and the screenshot/diff channel the visual reviews use).
  • Not done: the component library (buttons, dialogs, lists, menus, search, and the rest of the M3 set), page migration, and the i18n pass. Every page in the iced binary is a placeholder.
  • Slint stays until the flip: crates/app remains the reference implementation until the iced build passes equivalence acceptance; only then is unlucky-launcher-iced renamed to unlucky-launcher and the Slint crate retired.

Binaries in the workspace, so you can tell them apart:

Binary Crate State
unlucky-launcher crates/app (Slint) released in v0.1.0; still the usable GUI; also runs every CLI subcommand
unlucky-launcher-iced crates/app-iced (iced 0.14) under construction; skeleton only, not shipped; same subcommand dispatch
ull crates/cli the zero-UI build of the same command set, shipped as its own asset

unlucky-launcher and ull are not duplicates. The GUI binary needs the graphics stack when it opens a window (it dlopens X11 / Wayland / GL, and links libfontconfig at load); ull needs nothing beyond glibc, so it runs on a server, a CI container or Termux where no window can exist. Pick ull when there is no desktop, unlucky-launcher <command> when there is. Both print the same CLI text and name themselves after the binary you invoked: unlucky-launcher --help starts with unlucky-launcher ·, ull --help starts with ull ·.

Subcommand dispatch

unlucky-launcher <args> first asks "is this a CLI call?" before any UI code runs:

unlucky-launcher                       # GUI
unlucky-launcher --software-renderer   # GUI, CPU renderer (unchanged)
unlucky-launcher instances list        # CLI, no window
unlucky-launcher --json launch 1.20.1  # CLI, global options before the command
unlucky-launcher --version             # CLI, prints version + OS summary

The rule is deliberately narrow, so nothing that used to work changed meaning:

  • The first argument is a bare word (not -…) → it sits in the subcommand position, so the CLI gets it. GUI flags never appear there: --screenshot / --diff / --data-dir take their values after the flag.
  • The first argument is a flag → the line is a CLI call only if crates/cli's parser also produces a real command (--help, --version, --json instances list). --data-dir X alone parses to "no subcommand", so it still opens the GUI; every GUI-only flag (--software-renderer, --screenshot*, --renderer, --theme, --diff, --force-state, …) fails CLI parsing, so it still opens the GUI.

Unknown subcommands are an error, not a GUI launch: unlucky-launcher lst prints "未知命令 lst", hints unlucky-launcher --help, and exits 1. Silently opening a window would tell a script that its typo took effect. The subcommand table itself lives in exactly one place — crates/cli/src/cli/parse.rs — so both GUI binaries and ull accept the same set by construction.

Module map

Unlucky-Launcher (cargo workspace)
├── crates/core       # domain library: zero UI dependencies, eight modules
├── crates/agent      # AI agent: ToolSpec registry + built-in client + MCP server (one core, two shapes)
├── crates/design     # design tokens: real HCT color / type / shape / spacing / elevation / motion / icons
│                     #   / component metrics — zero UI dependencies, no third-party crates
├── crates/app        # Slint UI (bin `unlucky-launcher`): the released GUI, kept until equivalence acceptance
├── crates/app-iced   # next-generation iced UI (bin `unlucky-launcher-iced`): under construction
├── crates/cli        # CLI (bin `ull`): headless, zero UI
└── packaging         # single-file artifact matrix and release scripts

The eight modules of crates/core:

Module Responsibility
setting three data-directory modes, schema-based config, atomic writes, migrations
download multi-source health scoring, mirrors, chunked downloads, hash-while-downloading
game version / instance repository, snapshots and inheritance resolution
launch 10-stage launch pipeline, processes, JSONL event stream
auth Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services)
addon mod loader installation, modpacks, CurseForge / Modrinth
diagnose five signal collectors, YAML rule engine, hs_err parsing
platform OS abstraction: paths, processes, file locks, capability probing, runtime OS detection

Building

Prerequisites:

  • Rust stable (rust-toolchain.toml selects the toolchain automatically; the gates also need the rustfmt and clippy components)
  • Windows: MSVC toolchain (what CI uses) or MinGW-w64 (x86_64-pc-windows-gnu)
  • Linux: libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev — needed by both UI stacks (Slint's winit + femtovg, iced's winit + wgpu/tiny-skia)
cargo fmt --all --check                                # formatting
cargo clippy --workspace --all-targets -- -D warnings  # lints (zero-warning gate)
cargo test --workspace                                 # tests
cargo build --release                                  # binaries land in target/release/

What the build produces:

  • unlucky-launcher — the Slint UI (the released one). It is also the CLI: the same binary answers every subcommand listed above.
  • unlucky-launcher-iced — the iced UI skeleton. The name is temporary: it can only become unlucky-launcher at the flip, because two crates in one workspace cannot emit the same binary name into the same target directory. Same subcommand dispatch.
  • ull — the CLI as a standalone, UI-free binary. Same command set, no graphics stack, smaller, and the right artifact for a machine that has no display at all.

Rendering switches:

  • unlucky-launcher --software-renderer (equivalent to SLINT_BACKEND=winit-software) forces the CPU path on the Slint build
  • unlucky-launcher-iced --software-renderer forces tiny-skia (ICED_BACKEND=tiny-skia); --screenshot <png> writes one frame and exits, which is the acceptance channel
  • Both stacks fall back to the CPU path when no usable adapter is there: the Slint build through its own renderer fallback chain, the iced build through its explicit probe

Dependency license check (optional locally, required in CI): cargo deny check licenses bans sources.

CI gates

Every push to main and every pull request runs fmt / clippy (warnings are errors) / the full test suite, and the Linux headless render smoke is a hard gate on the same footing: a red result blocks the merge. The macOS runtime probe is not there yet — it only runs on a manual workflow_dispatch and its result is recorded, not enforced (continue-on-error), until the slot passes a first run on a real runner.

Workflow Content
.github/workflows/ci.yml fmt + clippy + test + release build (Windows / Linux matrix); Linux runtime smoke (Xvfb: renders one real frame, then asserts the PNG is not blank); macOS runtime probe (manual dispatch only)
.github/workflows/guards.yml zero-UI guard for crates/core (manifest plus cargo tree), 400-lines-per-file guard, cargo-deny license and source guard
.github/workflows/release.yml tag v* → per-slot builds → single-file artifacts + SHA256SUMS.txt → GitHub Release

Platform baseline

Minimum baseline: Windows 10; Windows 8.1 / 8 / 7 are not supported.

  • Windows 10/11 builds use the standard toolchain (MSVC / GNU), built the same way as upstream cargo
  • macOS 12+ (Apple Silicon and Intel) and Linux x64 / arm64 are supported build slots; on Linux, X11 is the preferred path today and Wayland is the long-term direction. macOS builds are unsigned, so the first launch needs the Gatekeeper quarantine attribute cleared (xattr -d com.apple.quarantine)
  • Android Termux is experimental and not promised: CLI only, GUI unverified
  • Each platform runs its own test matrix; capability differences use feature gates with runtime probing.

License and acknowledgements

  • This project: Apache License 2.0, see LICENSE; third-party notices in NOTICE.
  • Slint (https://slint.dev), Royalty-Free 2.0: obligation for the Slint build that v0.1.0 ships — an AboutSlint widget on the about page (still outstanding) and, until it lands, the NOTICE file, this section and a "Made with Slint" note on the release page. The obligation is kept for as long as a Slint-linked binary ships.
  • iced (https://github.com/iced-rs/iced), MIT: the framework of the next-generation UI, together with winit and, through it, wgpu / tiny-skia (Apache-2.0 / MIT).
  • Google Material Color Utilities (Apache-2.0): the color tokens in crates/design are a Rust port of its HCT / ColorSpec2021 algorithms; details and the exact ported functions are listed in NOTICE.
  • Other major dependencies: rmcp and axum (Apache-2.0 / MIT) for the MCP server, tokio (MIT), reqwest with rustls (MIT / Apache-2.0), serde / serde_json (MIT / Apache-2.0), zip / flate2 / tar (MIT / Apache-2.0). The allow-list cargo-deny enforces is in deny.toml; GPL-family dependencies may not enter the main line.

Thanks to HMCL and PCL2 (both GPL-3.0). They have been with the vast majority of Minecraft players for years, and this project has benefited a great deal from their design choices and implementation details.

S
Description
A modern MC launcher.
Readme Apache-2.0
4 MiB
0 Stars 1 Watchers 0 Forks
Languages
Rust 93.4%
Slint 6.4%
Python 0.2%