Files
Unlucky-Launcher/README.md
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AskaEth 72ee57f0a8 docs(readme): M130 r1 修正产物名的槽位说明与自相矛盾的 GUI 二进制称谓
- P2-1:`[.exe]` 只对两个 Windows 槽成立,四个 Linux/macOS 槽是 .tar.gz
  (make_artifacts.py:76-82 SLOTS、:243 stage_archive;packaging/README.md §1)。
  三处产物名统一写成 `unlucky-launcher_<version>_<platform>_<arch>` + 按槽位说明形态。
- P2-2:删掉「`unlucky-launcher` once extracted or downloaded」与段尾「Windows 裸资产文件名带
  版本段」的互相拆台;改成归档解出叫 `unlucky-launcher`、Windows 裸资产叫
  `unlucky-launcher_<version>_<platform>_<arch>.exe`。中英同步。
2026-11-05 18:05:39 +08:00

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# Unlucky Launcher (ULL)
**English** · [简体中文](README.zh-CN.md)
> **Official project home**: https://github.com/AskaEth/Unlucky-Launcher | downloads, issues and
> release notes all live there: <https://github.com/AskaEth/Unlucky-Launcher/releases>
Unlucky Launcher (ULL) is a free, open-source Minecraft: Java Edition launcher written in Rust
(Apache-2.0). It ships as one native binary per platform — no installer, no bundled runtime, no
WebView. The launcher embeds an AI agent client (chat / configuration / crash diagnosis) and can be
attached to other agent tooling as an MCP server.
## Highlights
- **Single-file native binary**: the launcher itself needs no JVM, no WebView and no sidecar
runtime. The JDK a game needs is downloaded and managed per instance, not as a launcher
dependency.
- **One binary, two shapes**: the GUI binary also answers every CLI subcommand before any UI code
runs — no window, no renderer probe, no font scan. A second, lighter `ull` artifact serves the
same command set from a binary that links no graphics stack at all.
- **One UI stack**: iced 0.14 + Material 3 Expressive, with self-drawn title bar, animated
navigation rail, light / dark / follow-system, and a background-image colour pipeline. The earlier
Slint implementation (`crates/app`) is kept as source-only history: excluded from the cargo
workspace, never built, tested or shipped.
- **CPU software-rendering fallback**: `--software-renderer` keeps the interface rendering normally
on machines with no usable GPU or with broken drivers; the backend probe falls back on its own when
no adapter is usable.
- **AI agent + MCP**: chat, setting edits and crash diagnosis inside the launcher; `ull agent serve`
exposes the same core as an MCP server (stdio or Streamable HTTP) to external agent tools. The
agent rail runs on real presenter state, and says so plainly when no model endpoint is wired.
- **Mod loaders and modpacks**: Fabric, Quilt, NeoForge, Forge; CurseForge manifest, Modrinth
`.mrpack` and MultiMC/Prism packs import, plus mrpack / CurseForge export.
- **Java management**: a Temurin → Oracle → Microsoft → Zulu fallback chain, region-aware.
- **Accounts**: Microsoft sign-in over OAuth 2.0 device code flow → Xbox Live → XSTS →
`api.minecraftservices.com`; third-party community auth servers; local offline profiles for
isolated testing. Account tokens are kept on this machine only. **Microsoft sign-in needs an Azure
public client id, and no release binary carries one** — the id is not in this repo and CI injects
none, so set `ULL_MSA_CLIENT_ID` before launching, or build with it. Without one, pressing sign-in
only raises a generic "Sign-in failed" alert with `Code: other`; nothing on that screen tells you
the id is what is missing. Community auth servers and local profiles need no id.
- **Engine**: multi-source download (health scoring, mirrors, chunked transfers, hash while
downloading) and a YAML rule-based crash diagnosis engine.
- **License**: Apache-2.0 © AskaEth (YeiJ).
## Status
`v0.1.0` (2026-11-01) predates the UI rewrite: its assets are Slint builds, and it stays the last
Slint tag. `v0.2.0` is the first tag after the rewrite — the iced line, which is what the release
pipeline builds now. Everything described below lives on that line.
- **What the iced UI has**: instances (list-detail), version management (three-column rail layout
with search), content library (modpacks / mods / resource packs / shaders with source and version
filters), logs, settings (general / appearance / Java / downloads), accounts (Microsoft device
code, third-party community servers, local profiles), the AI rail and the installer flows — all on
one component library and one token set. The page list is the one in `presenter::router::Route` —
instances, version management, content library, logs, settings, accounts, instance detail, the AI
page; `pages::Screen::ALL`, the smaller set that has a slug (`--screen=` and the page test matrix,
`crates/app-iced/src/pages/tests.rs`), leaves out accounts, instance detail and the AI page, which
are routed but opened from the nav rail or an instance tile.
- **Localisation follows the system language**: detection, an explicit override in settings, and
persistence across restarts. UI copy goes through one message catalogue (`crates/i18n`).
- **What the copy guard catches, and what it does not**: a test reads the instances page sources and
fails on any string literal that contains an ASCII word unless it is on a short whitelist, so a
newly hard-coded English string turns red as it lands
(`crates/app-iced/src/pages/instances/tests/i18n.rs`). Known boundary: that scan covers the
instances page rather than every screen, and a hard-coded Chinese literal has no ASCII word to
match, so nothing catches it — that class relies on review and the screenshot run.
- **Appearance**: window background image, per-panel transparency and whole-window transparency
(Windows), light / dark / follow-system, and system window corners where the platform grants them.
On CPU rendering the translucent layers are switched off and the UI says so.
- **Packaging and the installer paths** (curseforge / modrinth / multimc import, mrpack and
CurseForge export, install options with loader selection and real cancellation) are in the build.
- **What is not done yet**: installers / auto-update channel; macOS re-verification on a real
machine after the Windows pass; per-file conflict policy on pack import (the import pipeline has one
global policy today, and the UI states that rather than pretending otherwise); a native file
chooser (import accepts drag-and-drop and a pasted path).
Binaries you may run into, so you can tell them apart:
| Binary | Crate | State |
|--------|-------|-------|
| `unlucky-launcher-iced` | `crates/app-iced` (iced 0.14) | the GUI binary the workspace builds; the release pipeline stages the file as `unlucky-launcher_<version>_<platform>_<arch>` — a bare `.exe` on the two Windows slots, a `.tar.gz` on the four Linux / macOS slots — and the binary inside each archive is named `unlucky-launcher`; the same binary answers every CLI subcommand |
| `unlucky-launcher` | `crates/app` (Slint) | **historical**: that crate is excluded from the workspace, so this binary is no longer built or shipped; the v0.1.0 assets are the last Slint builds |
| `ull` | `crates/cli` | the zero-UI build of the same command set, shipped as its own asset |
The GUI binary and `ull` are not duplicates. An archive extracts the first as `unlucky-launcher`; on
Windows it is a bare `unlucky-launcher_<version>_<platform>_<arch>.exe`. The GUI binary needs the
graphics stack when it opens a window (it `dlopen`s X11 / Wayland / GL, and links `libfontconfig` at
load); `ull` needs nothing beyond glibc, so it runs on a server or a CI container where no window can
exist. That floor is glibc ≥ 2.35 (the Linux slots build on Ubuntu 22.04), so an older distribution —
and Android/Termux, which is not a released slot at all — needs a source build
(`packaging/README.md` §4, §9). Pick `ull` when there is no desktop, `unlucky-launcher <command>` when
there is. Both print the same CLI text, and each names itself after the file you ran — `argv[0]` with
its directory and a trailing `.exe` removed, and nothing else (`crates/cli/src/cli/program.rs`). So
`ull` prints `ull ·`, the `unlucky-launcher` inside an archive prints `unlucky-launcher ·`, a local
`cargo build` prints `unlucky-launcher-iced ·`, and the bare Windows asset, whose file name keeps the
version segment, prints `unlucky-launcher_<version>_windows_x64 ·`.
### Subcommand dispatch
`unlucky-launcher <args>` first asks "is this a CLI call?" before any UI code runs:
```bash
unlucky-launcher # GUI
unlucky-launcher --software-renderer # GUI, CPU renderer (unchanged)
unlucky-launcher instances list # CLI, no window
unlucky-launcher --json launch 1.20.1 # CLI, global options before the command
unlucky-launcher --version # CLI, prints version + OS summary
```
The rule is deliberately narrow, so nothing that used to work changed meaning:
- The first argument is a bare word (not `-…`) → it sits in the subcommand position, so the CLI gets
it. GUI flags never appear there: `--screenshot` / `--diff` / `--data-dir` take their values
*after* the flag.
- The first argument is a flag → the line is a CLI call only if `crates/cli`'s parser also produces a
real command (`--help`, `--version`, `--json instances list`). `--data-dir X` alone parses to "no
subcommand", so it still opens the GUI; every GUI-only flag (`--software-renderer`,
`--screenshot*`, `--renderer`, `--theme`, `--diff`, `--force-state`, …) fails CLI parsing, so it
still opens the GUI.
**Unknown subcommands are an error, not a GUI launch**: `unlucky-launcher lst` prints
"未知命令 `lst`", hints `unlucky-launcher --help`, and exits 1. Silently opening a window would tell
a script that its typo took effect. The subcommand table itself lives in exactly one place —
`crates/cli/src/cli/parse.rs` — so both the GUI binary and `ull` accept the same set by construction.
## Module map
```
Unlucky-Launcher (cargo workspace)
├── crates/core # domain library: zero UI dependencies, eight modules
├── crates/agent # AI agent: ToolSpec registry + built-in client + MCP server (one core, two shapes)
├── crates/presenter # business host layer: framework-free state / host / dto / conversion
├── crates/design # design tokens: real HCT color / type / shape / spacing / elevation / motion / icons
│ # / component metrics — zero UI dependencies, no third-party crates
├── crates/i18n # language detection, message catalogue, CJK font policy
├── crates/palette-extract # the only crate that decodes images, for the wallpaper colour pipeline
├── crates/app # HISTORICAL Slint UI (bin `unlucky-launcher`): excluded from the workspace,
│ # source-only reference — never built, tested or shipped any more
├── crates/app-iced # the iced UI (bin `unlucky-launcher-iced`): the only GUI the workspace builds
├── crates/cli # CLI (bin `ull`): headless, zero UI
└── packaging # single-file artifact matrix and release scripts
```
Layering: `app-iced` → `presenter` → `core` / `agent`. `design` and `i18n` are consumed by the shell
and the presenter; none of them may depend on a rendering framework, and the guards enforce it.
The eight modules of `crates/core`:
| Module | Responsibility |
|--------|----------------|
| `setting` | three data-directory modes, schema-based config, atomic writes, migrations |
| `download` | multi-source health scoring, mirrors, chunked downloads, hash-while-downloading |
| `game` | version / instance repository, snapshots and inheritance resolution |
| `launch` | 10-stage launch pipeline, processes, JSONL event stream |
| `auth` | Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services), third-party community servers, local profiles |
| `addon` | mod loader installation, modpack import, CurseForge / Modrinth, pack export |
| `diagnose` | five signal collectors, YAML rule engine, hs_err parsing |
| `platform` | OS abstraction: paths, processes, file locks, capability probing, runtime OS detection |
## Building
Prerequisites:
- Rust stable (`rust-toolchain.toml` selects the toolchain automatically; the gates also need the
`rustfmt` and `clippy` components)
- Windows: MSVC toolchain (what CI uses) or MinGW-w64 (`x86_64-pc-windows-gnu`)
- Linux: `libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev
libxcb1-dev` — winit + wgpu/tiny-skia ask for these at build time
```bash
cargo fmt --all --check # formatting
cargo clippy --workspace --all-targets -- -D warnings # lints (zero-warning gate)
cargo test --workspace # tests
cargo build --release # binaries land in target/release/
```
`--workspace` covers the members in the module map. `crates/app` is excluded at the workspace level
(M118), so none of these commands compiles the Slint tree — and there is no build command for it:
that crate is kept as source-only reference and can no longer be built as a workspace member.
What the build produces:
- `unlucky-launcher-iced` — the GUI (iced). It is also the CLI: the same binary answers every
subcommand listed above. The `iced` in this name is cargo's, not the download's: renaming the bin
is what the "flip" still owes. The release file name carries no implementation detail — the
pipeline builds this bin and `packaging/make_artifacts.py` stages it as
`unlucky-launcher_<version>_<platform>_<arch>` — a bare `.exe` on the two Windows slots, a
`.tar.gz` on the four Linux / macOS slots — with the binary inside each archive named
`unlucky-launcher`, so download links never carry `iced`.
- `unlucky-launcher` — **historical**: no workspace build produces this binary any more; it belonged
to `crates/app`, which is excluded. The v0.1.0 assets are the last builds under this name.
- `ull` — the CLI as a standalone, UI-free binary. Same command set, no graphics stack, smaller, and
the right artifact for a machine that has no display at all.
Rendering switches:
- `unlucky-launcher-iced --software-renderer` forces tiny-skia (`ICED_BACKEND=tiny-skia`);
`--screenshot <png>` writes one frame and exits, which is the acceptance channel CI's headless
smoke job uses
- With no usable adapter the iced build's explicit probe falls back to the CPU path on its own
- **Historical** (v0.1.0's Slint build still takes it): `unlucky-launcher --software-renderer`, i.e.
`SLINT_BACKEND=winit-software`, forced the CPU renderer of that build through its own fallback chain
Dependency license check (optional locally, required in CI):
`cargo deny check licenses bans sources`.
## CI gates
Every push to `main` and every pull request runs fmt / clippy (warnings are errors) / the full test
suite, and the Linux headless render smoke is a hard gate on the same footing: a red result blocks
the merge. The macOS runtime probe is not there yet — it only runs on a manual `workflow_dispatch`
and its result is recorded, not enforced (`continue-on-error`), until the slot passes a first run on
a real runner.
| Workflow | Content |
|----------|---------|
| `.github/workflows/ci.yml` | fmt + clippy + test + release build (Windows / Linux matrix); Linux runtime smoke (Xvfb: renders one real frame, then asserts the PNG is not blank); macOS runtime probe (manual dispatch only) |
| `.github/workflows/guards.yml` | zero-UI guards (`crates/core`, `crates/presenter`, `crates/design`), 400-lines-per-file guard, cargo-deny license and source guard |
| `.github/workflows/release.yml` | tag `v*` → per-slot builds → single-file artifacts + `SHA256SUMS.txt` → GitHub Release |
## Platform baseline
Minimum baseline: **Windows 10**; Windows 8.1 / 8 / 7 are not supported.
- Windows 10/11 builds use the **standard toolchain** (MSVC / GNU), built the same way as
upstream cargo
- macOS 12+ (Apple Silicon and Intel) and Linux x64 / arm64 are supported build slots; on Linux,
X11 is the preferred path today and Wayland is the long-term direction. macOS builds are unsigned,
so the first launch needs the Gatekeeper quarantine attribute cleared
(`xattr -d com.apple.quarantine`)
- Android Termux is experimental and not promised: no released asset targets it (build from source
there), and the GUI is unverified
- Each platform runs its own test matrix; capability differences use feature gates with runtime
probing.
## License and acknowledgements
- **This project**: Apache License 2.0, see [LICENSE](LICENSE); third-party notices in
[NOTICE](NOTICE).
- **Slint** (<https://slint.dev>), Royalty-Free 2.0: obligation for the Slint build that `v0.1.0`
ships — the condition attaches to each distribution of an Application, not to a version number.
Upstream §2 offers two forms: (a) the official `AboutSlint` widget on an "About" screen or dialog
reachable from the top level menu (or the splash screen when there is none); (b) the official Slint
attribution badge on a public page where the binaries can be downloaded. **`v0.1.0`'s settings page
does embed the `AboutSlint` widget** (`crates/app/ui/pages/settings.slint`, reachable from the
sidebar); whether that satisfies §2(a), and the fact that the `v0.1.0` release page carries a text
link rather than the §2(b) badge, are **not judged here** — Slint's own licence text is the
authority. The `v0.1.0` NOTICE, that page's text and this section are **records, not a statement of
discharge**. Later builds link no Slint, so they add nothing to this obligation. The obligation
follows a **Slint-linked binary**: it applies to the `v0.1.0` assets (and to any later build that
links Slint again), not to new iced builds — `crates/app` is excluded from the workspace, so the
pipeline no longer produces one.
- **iced** (<https://github.com/iced-rs/iced>), MIT: the framework of the UI, together with `winit`
(Apache-2.0) and, through it, `wgpu` (MIT / Apache-2.0) / `tiny-skia` (BSD-3-Clause).
- **Google Material Color Utilities** (Apache-2.0): the color tokens in `crates/design` are a Rust
port of its HCT / ColorSpec2021 algorithms; details and the exact ported functions are listed in
[NOTICE](NOTICE).
- **Other major dependencies**: `rmcp` and `axum` (Apache-2.0 / MIT) for the MCP server, `tokio`
(MIT), `reqwest` with rustls (MIT / Apache-2.0), `serde` / `serde_json` (MIT / Apache-2.0),
`zip` / `flate2` / `tar` (MIT / Apache-2.0). The allow-list cargo-deny enforces is in `deny.toml`;
GPL-family dependencies may not enter the main line.
Thanks to [HMCL](https://github.com/HMCL-dev/HMCL) and [PCL2](https://github.com/Meloong-Git/PCL)
(both GPL-3.0). They have been with the vast majority of Minecraft players for years, and this
project has benefited a great deal from their design choices and implementation details.