- P2-1:`[.exe]` 只对两个 Windows 槽成立,四个 Linux/macOS 槽是 .tar.gz (make_artifacts.py:76-82 SLOTS、:243 stage_archive;packaging/README.md §1)。 三处产物名统一写成 `unlucky-launcher_<version>_<platform>_<arch>` + 按槽位说明形态。 - P2-2:删掉「`unlucky-launcher` once extracted or downloaded」与段尾「Windows 裸资产文件名带 版本段」的互相拆台;改成归档解出叫 `unlucky-launcher`、Windows 裸资产叫 `unlucky-launcher_<version>_<platform>_<arch>.exe`。中英同步。
Unlucky Launcher (ULL)
English · 简体中文
Official project home: https://github.com/AskaEth/Unlucky-Launcher | downloads, issues and release notes all live there: https://github.com/AskaEth/Unlucky-Launcher/releases
Unlucky Launcher (ULL) is a free, open-source Minecraft: Java Edition launcher written in Rust (Apache-2.0). It ships as one native binary per platform — no installer, no bundled runtime, no WebView. The launcher embeds an AI agent client (chat / configuration / crash diagnosis) and can be attached to other agent tooling as an MCP server.
Highlights
- Single-file native binary: the launcher itself needs no JVM, no WebView and no sidecar runtime. The JDK a game needs is downloaded and managed per instance, not as a launcher dependency.
- One binary, two shapes: the GUI binary also answers every CLI subcommand before any UI code
runs — no window, no renderer probe, no font scan. A second, lighter
ullartifact serves the same command set from a binary that links no graphics stack at all. - One UI stack: iced 0.14 + Material 3 Expressive, with self-drawn title bar, animated
navigation rail, light / dark / follow-system, and a background-image colour pipeline. The earlier
Slint implementation (
crates/app) is kept as source-only history: excluded from the cargo workspace, never built, tested or shipped. - CPU software-rendering fallback:
--software-rendererkeeps the interface rendering normally on machines with no usable GPU or with broken drivers; the backend probe falls back on its own when no adapter is usable. - AI agent + MCP: chat, setting edits and crash diagnosis inside the launcher;
ull agent serveexposes the same core as an MCP server (stdio or Streamable HTTP) to external agent tools. The agent rail runs on real presenter state, and says so plainly when no model endpoint is wired. - Mod loaders and modpacks: Fabric, Quilt, NeoForge, Forge; CurseForge manifest, Modrinth
.mrpackand MultiMC/Prism packs import, plus mrpack / CurseForge export. - Java management: a Temurin → Oracle → Microsoft → Zulu fallback chain, region-aware.
- Accounts: Microsoft sign-in over OAuth 2.0 device code flow → Xbox Live → XSTS →
api.minecraftservices.com; third-party community auth servers; local offline profiles for isolated testing. Account tokens are kept on this machine only. Microsoft sign-in needs an Azure public client id, and no release binary carries one — the id is not in this repo and CI injects none, so setULL_MSA_CLIENT_IDbefore launching, or build with it. Without one, pressing sign-in only raises a generic "Sign-in failed" alert withCode: other; nothing on that screen tells you the id is what is missing. Community auth servers and local profiles need no id. - Engine: multi-source download (health scoring, mirrors, chunked transfers, hash while downloading) and a YAML rule-based crash diagnosis engine.
- License: Apache-2.0 © AskaEth (YeiJ).
Status
v0.1.0 (2026-11-01) predates the UI rewrite: its assets are Slint builds, and it stays the last
Slint tag. v0.2.0 is the first tag after the rewrite — the iced line, which is what the release
pipeline builds now. Everything described below lives on that line.
- What the iced UI has: instances (list-detail), version management (three-column rail layout
with search), content library (modpacks / mods / resource packs / shaders with source and version
filters), logs, settings (general / appearance / Java / downloads), accounts (Microsoft device
code, third-party community servers, local profiles), the AI rail and the installer flows — all on
one component library and one token set. The page list is the one in
presenter::router::Route— instances, version management, content library, logs, settings, accounts, instance detail, the AI page;pages::Screen::ALL, the smaller set that has a slug (--screen=and the page test matrix,crates/app-iced/src/pages/tests.rs), leaves out accounts, instance detail and the AI page, which are routed but opened from the nav rail or an instance tile. - Localisation follows the system language: detection, an explicit override in settings, and
persistence across restarts. UI copy goes through one message catalogue (
crates/i18n). - What the copy guard catches, and what it does not: a test reads the instances page sources and
fails on any string literal that contains an ASCII word unless it is on a short whitelist, so a
newly hard-coded English string turns red as it lands
(
crates/app-iced/src/pages/instances/tests/i18n.rs). Known boundary: that scan covers the instances page rather than every screen, and a hard-coded Chinese literal has no ASCII word to match, so nothing catches it — that class relies on review and the screenshot run. - Appearance: window background image, per-panel transparency and whole-window transparency (Windows), light / dark / follow-system, and system window corners where the platform grants them. On CPU rendering the translucent layers are switched off and the UI says so.
- Packaging and the installer paths (curseforge / modrinth / multimc import, mrpack and CurseForge export, install options with loader selection and real cancellation) are in the build.
- What is not done yet: installers / auto-update channel; macOS re-verification on a real machine after the Windows pass; per-file conflict policy on pack import (the import pipeline has one global policy today, and the UI states that rather than pretending otherwise); a native file chooser (import accepts drag-and-drop and a pasted path).
Binaries you may run into, so you can tell them apart:
| Binary | Crate | State |
|---|---|---|
unlucky-launcher-iced |
crates/app-iced (iced 0.14) |
the GUI binary the workspace builds; the release pipeline stages the file as unlucky-launcher_<version>_<platform>_<arch> — a bare .exe on the two Windows slots, a .tar.gz on the four Linux / macOS slots — and the binary inside each archive is named unlucky-launcher; the same binary answers every CLI subcommand |
unlucky-launcher |
crates/app (Slint) |
historical: that crate is excluded from the workspace, so this binary is no longer built or shipped; the v0.1.0 assets are the last Slint builds |
ull |
crates/cli |
the zero-UI build of the same command set, shipped as its own asset |
The GUI binary and ull are not duplicates. An archive extracts the first as unlucky-launcher; on
Windows it is a bare unlucky-launcher_<version>_<platform>_<arch>.exe. The GUI binary needs the
graphics stack when it opens a window (it dlopens X11 / Wayland / GL, and links libfontconfig at
load); ull needs nothing beyond glibc, so it runs on a server or a CI container where no window can
exist. That floor is glibc ≥ 2.35 (the Linux slots build on Ubuntu 22.04), so an older distribution —
and Android/Termux, which is not a released slot at all — needs a source build
(packaging/README.md §4, §9). Pick ull when there is no desktop, unlucky-launcher <command> when
there is. Both print the same CLI text, and each names itself after the file you ran — argv[0] with
its directory and a trailing .exe removed, and nothing else (crates/cli/src/cli/program.rs). So
ull prints ull ·, the unlucky-launcher inside an archive prints unlucky-launcher ·, a local
cargo build prints unlucky-launcher-iced ·, and the bare Windows asset, whose file name keeps the
version segment, prints unlucky-launcher_<version>_windows_x64 ·.
Subcommand dispatch
unlucky-launcher <args> first asks "is this a CLI call?" before any UI code runs:
unlucky-launcher # GUI
unlucky-launcher --software-renderer # GUI, CPU renderer (unchanged)
unlucky-launcher instances list # CLI, no window
unlucky-launcher --json launch 1.20.1 # CLI, global options before the command
unlucky-launcher --version # CLI, prints version + OS summary
The rule is deliberately narrow, so nothing that used to work changed meaning:
- The first argument is a bare word (not
-…) → it sits in the subcommand position, so the CLI gets it. GUI flags never appear there:--screenshot/--diff/--data-dirtake their values after the flag. - The first argument is a flag → the line is a CLI call only if
crates/cli's parser also produces a real command (--help,--version,--json instances list).--data-dir Xalone parses to "no subcommand", so it still opens the GUI; every GUI-only flag (--software-renderer,--screenshot*,--renderer,--theme,--diff,--force-state, …) fails CLI parsing, so it still opens the GUI.
Unknown subcommands are an error, not a GUI launch: unlucky-launcher lst prints
"未知命令 lst", hints unlucky-launcher --help, and exits 1. Silently opening a window would tell
a script that its typo took effect. The subcommand table itself lives in exactly one place —
crates/cli/src/cli/parse.rs — so both the GUI binary and ull accept the same set by construction.
Module map
Unlucky-Launcher (cargo workspace)
├── crates/core # domain library: zero UI dependencies, eight modules
├── crates/agent # AI agent: ToolSpec registry + built-in client + MCP server (one core, two shapes)
├── crates/presenter # business host layer: framework-free state / host / dto / conversion
├── crates/design # design tokens: real HCT color / type / shape / spacing / elevation / motion / icons
│ # / component metrics — zero UI dependencies, no third-party crates
├── crates/i18n # language detection, message catalogue, CJK font policy
├── crates/palette-extract # the only crate that decodes images, for the wallpaper colour pipeline
├── crates/app # HISTORICAL Slint UI (bin `unlucky-launcher`): excluded from the workspace,
│ # source-only reference — never built, tested or shipped any more
├── crates/app-iced # the iced UI (bin `unlucky-launcher-iced`): the only GUI the workspace builds
├── crates/cli # CLI (bin `ull`): headless, zero UI
└── packaging # single-file artifact matrix and release scripts
Layering: app-iced → presenter → core / agent. design and i18n are consumed by the shell
and the presenter; none of them may depend on a rendering framework, and the guards enforce it.
The eight modules of crates/core:
| Module | Responsibility |
|---|---|
setting |
three data-directory modes, schema-based config, atomic writes, migrations |
download |
multi-source health scoring, mirrors, chunked downloads, hash-while-downloading |
game |
version / instance repository, snapshots and inheritance resolution |
launch |
10-stage launch pipeline, processes, JSONL event stream |
auth |
Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services), third-party community servers, local profiles |
addon |
mod loader installation, modpack import, CurseForge / Modrinth, pack export |
diagnose |
five signal collectors, YAML rule engine, hs_err parsing |
platform |
OS abstraction: paths, processes, file locks, capability probing, runtime OS detection |
Building
Prerequisites:
- Rust stable (
rust-toolchain.tomlselects the toolchain automatically; the gates also need therustfmtandclippycomponents) - Windows: MSVC toolchain (what CI uses) or MinGW-w64 (
x86_64-pc-windows-gnu) - Linux:
libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev— winit + wgpu/tiny-skia ask for these at build time
cargo fmt --all --check # formatting
cargo clippy --workspace --all-targets -- -D warnings # lints (zero-warning gate)
cargo test --workspace # tests
cargo build --release # binaries land in target/release/
--workspace covers the members in the module map. crates/app is excluded at the workspace level
(M118), so none of these commands compiles the Slint tree — and there is no build command for it:
that crate is kept as source-only reference and can no longer be built as a workspace member.
What the build produces:
unlucky-launcher-iced— the GUI (iced). It is also the CLI: the same binary answers every subcommand listed above. Theicedin this name is cargo's, not the download's: renaming the bin is what the "flip" still owes. The release file name carries no implementation detail — the pipeline builds this bin andpackaging/make_artifacts.pystages it asunlucky-launcher_<version>_<platform>_<arch>— a bare.exeon the two Windows slots, a.tar.gzon the four Linux / macOS slots — with the binary inside each archive namedunlucky-launcher, so download links never carryiced.unlucky-launcher— historical: no workspace build produces this binary any more; it belonged tocrates/app, which is excluded. The v0.1.0 assets are the last builds under this name.ull— the CLI as a standalone, UI-free binary. Same command set, no graphics stack, smaller, and the right artifact for a machine that has no display at all.
Rendering switches:
unlucky-launcher-iced --software-rendererforces tiny-skia (ICED_BACKEND=tiny-skia);--screenshot <png>writes one frame and exits, which is the acceptance channel CI's headless smoke job uses- With no usable adapter the iced build's explicit probe falls back to the CPU path on its own
- Historical (v0.1.0's Slint build still takes it):
unlucky-launcher --software-renderer, i.e.SLINT_BACKEND=winit-software, forced the CPU renderer of that build through its own fallback chain
Dependency license check (optional locally, required in CI):
cargo deny check licenses bans sources.
CI gates
Every push to main and every pull request runs fmt / clippy (warnings are errors) / the full test
suite, and the Linux headless render smoke is a hard gate on the same footing: a red result blocks
the merge. The macOS runtime probe is not there yet — it only runs on a manual workflow_dispatch
and its result is recorded, not enforced (continue-on-error), until the slot passes a first run on
a real runner.
| Workflow | Content |
|---|---|
.github/workflows/ci.yml |
fmt + clippy + test + release build (Windows / Linux matrix); Linux runtime smoke (Xvfb: renders one real frame, then asserts the PNG is not blank); macOS runtime probe (manual dispatch only) |
.github/workflows/guards.yml |
zero-UI guards (crates/core, crates/presenter, crates/design), 400-lines-per-file guard, cargo-deny license and source guard |
.github/workflows/release.yml |
tag v* → per-slot builds → single-file artifacts + SHA256SUMS.txt → GitHub Release |
Platform baseline
Minimum baseline: Windows 10; Windows 8.1 / 8 / 7 are not supported.
- Windows 10/11 builds use the standard toolchain (MSVC / GNU), built the same way as upstream cargo
- macOS 12+ (Apple Silicon and Intel) and Linux x64 / arm64 are supported build slots; on Linux,
X11 is the preferred path today and Wayland is the long-term direction. macOS builds are unsigned,
so the first launch needs the Gatekeeper quarantine attribute cleared
(
xattr -d com.apple.quarantine) - Android Termux is experimental and not promised: no released asset targets it (build from source there), and the GUI is unverified
- Each platform runs its own test matrix; capability differences use feature gates with runtime probing.
License and acknowledgements
- This project: Apache License 2.0, see LICENSE; third-party notices in NOTICE.
- Slint (https://slint.dev), Royalty-Free 2.0: obligation for the Slint build that
v0.1.0ships — the condition attaches to each distribution of an Application, not to a version number. Upstream §2 offers two forms: (a) the officialAboutSlintwidget on an "About" screen or dialog reachable from the top level menu (or the splash screen when there is none); (b) the official Slint attribution badge on a public page where the binaries can be downloaded.v0.1.0's settings page does embed theAboutSlintwidget (crates/app/ui/pages/settings.slint, reachable from the sidebar); whether that satisfies §2(a), and the fact that thev0.1.0release page carries a text link rather than the §2(b) badge, are not judged here — Slint's own licence text is the authority. Thev0.1.0NOTICE, that page's text and this section are records, not a statement of discharge. Later builds link no Slint, so they add nothing to this obligation. The obligation follows a Slint-linked binary: it applies to thev0.1.0assets (and to any later build that links Slint again), not to new iced builds —crates/appis excluded from the workspace, so the pipeline no longer produces one. - iced (https://github.com/iced-rs/iced), MIT: the framework of the UI, together with
winit(Apache-2.0) and, through it,wgpu(MIT / Apache-2.0) /tiny-skia(BSD-3-Clause). - Google Material Color Utilities (Apache-2.0): the color tokens in
crates/designare a Rust port of its HCT / ColorSpec2021 algorithms; details and the exact ported functions are listed in NOTICE. - Other major dependencies:
rmcpandaxum(Apache-2.0 / MIT) for the MCP server,tokio(MIT),reqwestwith rustls (MIT / Apache-2.0),serde/serde_json(MIT / Apache-2.0),zip/flate2/tar(MIT / Apache-2.0). The allow-list cargo-deny enforces is indeny.toml; GPL-family dependencies may not enter the main line.
Thanks to HMCL and PCL2 (both GPL-3.0). They have been with the vast majority of Minecraft players for years, and this project has benefited a great deal from their design choices and implementation details.