P2-1:wizard.slint 的 Forge/NeoForge 提示还写着「需要 installer processors:本轮请用 ull install」, 改成「需要 installer processors(首装会外调 java,约 1–3 分钟)」;全仓再扫一遍 「ull install / 显式拒装 / 终端跑」等措辞,user-facing 文案已无残留(余下命中全是 OptiFine/LiteLoader 的正确说明与测试注释)。 P2-2:进度条在处理器依赖库下完那一刻就满格(36/36),随后加载器库的 29 个文件才被计入 → 100% 回落再涨回,且 bytes_total 用 .max() 与文件数对不上。 - Meter 新增 expect(files, bytes):文件数与字节都 saturating_add; - install_loader 在处理器段之前就把加载器库的文件/字节一次预记账(两段之和), 加载器库阶段只剩切阶段文案,不再记账; - Reporter::expect 改为委托 Meter::expect,处理器依赖库沿用同一条曲线; - 回归测试钉住:预记账后 files_total=95、bytes_total=17MB、ratio 不再满格, 处理器库下完仍是中间态,加载器库下完才到 100%。 真机重截 + 识图:D:/tmp/ull-m45-shots/forge-mid-fixed-25s.png —— 同一时刻面板 36/65 文件、3.4 MB/15.3 MB、进度条只填了约一半(旧图 36/36 + 满格)。
Unlucky Launcher (ULL)
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Official project home: https://github.com/AskaEth/Unlucky-Launcher
Unlucky Launcher (ULL) is a free, open-source Minecraft: Java Edition launcher written in Rust (Apache-2.0, non-commercial), with a Slint + Metro UI. It embeds an AI agent client (chat / configuration / crash diagnosis) and integrates with the broader agent tooling ecosystem via MCP. Minimum baseline: Windows 10.
- Runtime: a single native Rust binary — no JVM, no WebView, no external runtime
- UI: Slint (Royalty-Free 2.0; GL preferred, CPU software-rendering fallback so older machines without a usable GPU still get the full UI)
- License: Apache-2.0 © AskaEth (YeiJ)
Compliance statement
Authentication uses only official Microsoft/Mojang endpoints — Microsoft OAuth 2.0 device code flow, Xbox Live, XSTS, and api.minecraftservices.com — so players sign in with their own Microsoft account and launch the game they already own. Account tokens are stored only on the user's local machine and are never sent to any server operated by the project. ULL does not distribute, mirror, proxy or modify any Minecraft game files. Online play always requires a Microsoft account with valid entitlements. Local offline profiles never contact Microsoft or Mojang services and cannot join online-mode servers. Not affiliated with Mojang or Microsoft.
Status
The core engine is complete (workspace: 983+ tests passing):
- Microsoft sign-in: OAuth 2.0 device code flow → Xbox Live → XSTS → Minecraft Services, with entitlement verification
- Account credentials are stored only on the local machine — never uploaded, and inaccessible to the AI features
- Mod loaders: Forge / NeoForge / Fabric / Quilt, verified on real machines
- Java management: Temurin / Oracle / Microsoft / Zulu with a regional fallback chain
- Multi-source download engine; YAML rule-based crash diagnosis
- Usable as an MCP server for external agent tooling (
ull agent serve) - Local offline profiles: for local / isolated-network testing only; they perform no Microsoft authentication and cannot join servers with online-mode enabled
CLI (ull) is fully usable: install / launch / accounts / java / diagnose / agent.
GUI in development: crates/app is currently a Slint + Metro skeleton; the theme system and
the full interface ship with subsequent versions — use the CLI until then.
Module map
Unlucky-Launcher (cargo workspace)
├── crates/core # domain library, zero UI dependencies, eight modules
├── crates/agent # AI agent: ToolSpec registry + built-in client + MCP server (one shared core)
├── crates/app # Slint UI: the only crate allowed to depend on a UI framework
├── crates/cli # CLI (bin `ull`): headless, zero UI, depends on core + agent
└── packaging # single-file artifact matrix and packaging assets (planned)
The eight modules of crates/core:
| Module | Responsibility |
|---|---|
setting |
three data-directory modes, schema-based config, atomic writes, migrations |
download |
multi-source health scoring, mirrors, chunked downloads, hash-while-downloading |
game |
version / instance repository, snapshots and inheritance resolution |
launch |
10-stage launch pipeline, processes, JSONL event stream |
auth |
Microsoft sign-in / local offline profiles |
addon |
mod loader installation, modpacks, CurseForge / Modrinth |
diagnose |
five signal collectors, YAML rule engine, hs_err parsing |
platform |
OS abstraction: paths, processes, file locks, capability probing, runtime OS detection |
Building
Prerequisites:
- Rust stable (
rust-toolchain.tomlselects the toolchain automatically; componentsrustfmt/clippy) - Windows: MSVC toolchain (used by CI) or MinGW-w64 (
x86_64-pc-windows-gnu) - Linux:
libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev(Slint winit backend + femtovg build dependencies)
cargo fmt --all --check # formatting
cargo clippy --workspace --all-targets -- -D warnings # lints (zero-warning gate)
cargo test --workspace # tests
cargo build --release # artifact: target/release/unlucky-launcher[.exe]
Software-rendering switch (machines without a usable GPU / with broken drivers):
unlucky-launcher --software-renderer (equivalent to SLINT_BACKEND=winit-software).
Dependency license check (optional locally, required in CI):
cargo deny check licenses bans sources.
CI gates
| Workflow | Content |
|---|---|
.github/workflows/ci.yml |
fmt + clippy + test + build, Windows / Linux matrix |
.github/workflows/guards.yml |
zero-UI guard for core, 400-line-per-file guard, cargo-deny license guard |
Platform baseline
Minimum baseline: Windows 10. Windows 8.1 / 8 / 7 are not supported:
- Windows 10/11 builds use the standard toolchain (MSVC / GNU) — no custom target specs, no
-Zbuild-std, no import-table allowlists - Other platforms: macOS 12+ first class; Linux x64 with X11 preferred, Wayland as the long-term direction; Android Termux experimental, not committed
- UI fallback: Slint software rendering (fully usable on machines without a GPU or with broken drivers)
- Platform independence is expressed through separate test matrices, not separate artifact pipelines; capability differences use feature gates with runtime probing
License and acknowledgements
- This project: Apache License 2.0, see LICENSE; third-party notices in NOTICE
- The GUI uses Slint (Royalty-Free 2.0 track). Per the RF 2.0 obligations an
AboutSlintwidget will be placed on the about page (P2); until then NOTICE and this section serve the attribution duty.
Thanks to HMCL and PCL2 (both GPL-3.0) — these two launchers have accompanied the vast majority of Minecraft players for many years. ULL learned a great deal about design and implementation from them, and this project is dedicated to those two pioneers.