AskaEth 62019a29cd fix(packaging): M47 r1 P2 —— 重跑不再断言 pre-release 标记
reviewer 指出:edit 分支此前每次默认重跑都重传 --prerelease,会把用户按
README 建议手动提升为 stable 的 Release 静默翻回 pre-release,文档承诺"重跑
不翻转标记"不成立。按首选修法让代码匹配文档:

- release.yml:create/edit 两套标记分开算。create 保持老契约(空输入 → 首建
  pre-release);edit 只在 inputs.prerelease 显式给出时断言
  (true → --prerelease,false → --prerelease=false),空值(push 或其 Re-run)
  不传任何标记。非法取值直接 ::error + exit 1。
- README §3:重跑语义与实现逐字一致,并把"改标记"的两条等价路径
  (gh workflow run -f prerelease=false / 手动 gh release edit)与 dispatch
  语义写顺;yml 头注释同步一句。
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Unlucky Launcher (ULL)

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Official project home: https://github.com/AskaEth/Unlucky-Launcher

Unlucky Launcher (ULL) is a free, open-source Minecraft: Java Edition launcher written in Rust (Apache-2.0, non-commercial), with a Slint + Metro UI. It embeds an AI agent client (chat / configuration / crash diagnosis) and integrates with the broader agent tooling ecosystem via MCP. Minimum baseline: Windows 10.

  • Runtime: a single native Rust binary — no JVM, no WebView, no external runtime
  • UI: Slint (Royalty-Free 2.0; GL preferred, CPU software-rendering fallback so older machines without a usable GPU still get the full UI)
  • License: Apache-2.0 © AskaEth (YeiJ)

Compliance statement

Authentication uses only official Microsoft/Mojang endpoints — Microsoft OAuth 2.0 device code flow, Xbox Live, XSTS, and api.minecraftservices.com — so players sign in with their own Microsoft account and launch the game they already own. Account tokens are stored only on the user's local machine and are never sent to any server operated by the project. ULL does not distribute, mirror, proxy or modify any Minecraft game files. Online play always requires a Microsoft account with valid entitlements. Local offline profiles never contact Microsoft or Mojang services and cannot join online-mode servers. Not affiliated with Mojang or Microsoft.

Status

The core engine is complete (workspace: 983+ tests passing):

  • Microsoft sign-in: OAuth 2.0 device code flow → Xbox Live → XSTS → Minecraft Services, with entitlement verification
  • Account credentials are stored only on the local machine — never uploaded, and inaccessible to the AI features
  • Mod loaders: Forge / NeoForge / Fabric / Quilt, verified on real machines
  • Java management: Temurin / Oracle / Microsoft / Zulu with a regional fallback chain
  • Multi-source download engine; YAML rule-based crash diagnosis
  • Usable as an MCP server for external agent tooling (ull agent serve)
  • Local offline profiles: for local / isolated-network testing only; they perform no Microsoft authentication and cannot join servers with online-mode enabled

CLI (ull) is fully usable: install / launch / accounts / java / diagnose / agent.

GUI in development: crates/app is currently a Slint + Metro skeleton; the theme system and the full interface ship with subsequent versions — use the CLI until then.

Module map

Unlucky-Launcher (cargo workspace)
├── crates/core     # domain library, zero UI dependencies, eight modules
├── crates/agent    # AI agent: ToolSpec registry + built-in client + MCP server (one shared core)
├── crates/app      # Slint UI: the only crate allowed to depend on a UI framework
├── crates/cli      # CLI (bin `ull`): headless, zero UI, depends on core + agent
└── packaging       # single-file artifact matrix and packaging assets (planned)

The eight modules of crates/core:

Module Responsibility
setting three data-directory modes, schema-based config, atomic writes, migrations
download multi-source health scoring, mirrors, chunked downloads, hash-while-downloading
game version / instance repository, snapshots and inheritance resolution
launch 10-stage launch pipeline, processes, JSONL event stream
auth Microsoft sign-in / local offline profiles
addon mod loader installation, modpacks, CurseForge / Modrinth
diagnose five signal collectors, YAML rule engine, hs_err parsing
platform OS abstraction: paths, processes, file locks, capability probing, runtime OS detection

Building

Prerequisites:

  • Rust stable (rust-toolchain.toml selects the toolchain automatically; components rustfmt / clippy)
  • Windows: MSVC toolchain (used by CI) or MinGW-w64 (x86_64-pc-windows-gnu)
  • Linux: libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev (Slint winit backend + femtovg build dependencies)
cargo fmt --all --check                               # formatting
cargo clippy --workspace --all-targets -- -D warnings # lints (zero-warning gate)
cargo test --workspace                                # tests
cargo build --release                                 # artifact: target/release/unlucky-launcher[.exe]

Software-rendering switch (machines without a usable GPU / with broken drivers): unlucky-launcher --software-renderer (equivalent to SLINT_BACKEND=winit-software).

Dependency license check (optional locally, required in CI): cargo deny check licenses bans sources.

CI gates

Workflow Content
.github/workflows/ci.yml fmt + clippy + test + build, Windows / Linux matrix
.github/workflows/guards.yml zero-UI guard for core, 400-line-per-file guard, cargo-deny license guard

Platform baseline

Minimum baseline: Windows 10. Windows 8.1 / 8 / 7 are not supported:

  • Windows 10/11 builds use the standard toolchain (MSVC / GNU) — no custom target specs, no -Zbuild-std, no import-table allowlists
  • Other platforms: macOS 12+ first class; Linux x64 with X11 preferred, Wayland as the long-term direction; Android Termux experimental, not committed
  • UI fallback: Slint software rendering (fully usable on machines without a GPU or with broken drivers)
  • Platform independence is expressed through separate test matrices, not separate artifact pipelines; capability differences use feature gates with runtime probing

License and acknowledgements

  • This project: Apache License 2.0, see LICENSE; third-party notices in NOTICE
  • The GUI uses Slint (Royalty-Free 2.0 track). Per the RF 2.0 obligations an AboutSlint widget will be placed on the about page (P2); until then NOTICE and this section serve the attribution duty.

Thanks to HMCL and PCL2 (both GPL-3.0) — these two launchers have accompanied the vast majority of Minecraft players for many years. ULL learned a great deal about design and implementation from them, and this project is dedicated to those two pioneers.

S
Description
A modern MC launcher.
Readme Apache-2.0
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Rust 93.4%
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Python 0.2%