Files
Unlucky-Launcher/packaging/release-notes.md
T
AskaEth fecff989e7 docs: 修掉「把没量的东西标成实测」的四处引用(M82 复审 P2)
- 两个 GUI main.rs:把「不 dlopen 任何图形库」改成「不依赖任何图形库(缺失时不影响)」,
  并把「实测见 §7」换成「§7.4 是依赖取证;耗时是结构性判断,没重量(§10-8)」
- packaging/README §1:§7.6(不存在)→ §7.4
- packaging/README §4:实测引用 §7.1 → §7.4(ELF 取证在 §7.4)
- packaging/README §7.4 标题补 ELF DT_NEEDED,并记下复审在 bookworm-slim 里的真跑结果
- packaging/release-notes:ull 示例前补 chmod +x(Release 资产不带可执行位)
2026-11-02 08:08:11 +08:00

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Markdown

# Unlucky Launcher {{VERSION}}
Rust-native **single-file** Minecraft launcher: Slint + Metro UI, built-in AI agent
(chat / config edits / crash diagnosis) and an MCP server other agent tools can attach to.
No WebView, no bundled runtime, no JRE download needed to start the launcher itself.
## Downloads
| Platform | Asset | Notes |
| --- | --- | --- |
| Windows 10/11 x64 | `unlucky-launcher-{{VERSION}}-windows-x64.exe` | single exe, double-click to run |
| Windows 11 ARM64 | `unlucky-launcher-{{VERSION}}-windows-arm64.exe` | single exe, runs natively on ARM64 Windows |
| Linux x64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-x64.tar.gz` | single binary inside, no installer |
| Linux arm64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-arm64.tar.gz` | single binary inside; needs glibc 2.35+ |
| macOS 12+ Apple Silicon | `unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz` | single binary inside, no installer |
| macOS 12+ Intel | `unlucky-launcher-{{VERSION}}-macos-x64.tar.gz` | single binary inside, no installer |
`LICENSE`, `NOTICE` and `README.md` ship in every archive; on Windows they are attached to
this release next to the `.exe` (a lone exe cannot carry them), so the license terms travel
with the download on every platform.
Every slot also ships the command line as its own small asset — `ull-{{VERSION}}-<slot>`
(`.exe` on Windows):
```bash
chmod +x ull-{{VERSION}}-linux-x64 # Release 资产不带可执行位,先补上
./ull-{{VERSION}}-linux-x64 instances list # servers / CI / Termux: no graphics stack needed
unlucky-launcher instances list # desktops: the GUI binary answers the same commands
```
`ull` runs `instances`, `install`, `launch`, `accounts`, `sessions`, `logs`, `diag`, `config`,
`java` and `agent`, and links no graphics library at all. The GUI binary accepts the same set
before it ever opens a window, so on a machine with a desktop you do not need `ull`.
## Support matrix
| Platform | Level | Runtime requirements |
| --- | --- | --- |
| Windows 10/11 x64 | first class | nothing beyond the OS (UCRT is part of Win10+) |
| Windows 11 ARM64 | first class (launcher artifact) | nothing extra; launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
| macOS 12+ (arm64 / x64) | first class | nothing; unsigned build, see Gatekeeper note |
| Linux x64, X11 | first class | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
| Linux x64, Wayland | supported | `wayland-client`, `libxkbcommon`, plus the X11 set for XWayland apps |
| Linux arm64, X11 | first class | glibc 2.35+ (built on `ubuntu-22.04-arm`, same floor as x64), `libxkbcommon`, `fontconfig`, `libGL`, `libxcb` |
| Linux arm64, Wayland | supported | the above plus `wayland-client` |
| Windows 8.1/8/7 | unsupported | baseline was raised to Win10 (decision D21) |
| Android — Termux + X11 | experimental, not promised | CLI only (the `ull` asset, or build from source), GUI unverified; not part of this release matrix |
Both arm64 rows are **formally released slots** (the assets ship in this release and in
`SHA256SUMS.txt`), not the experimental Termux path: Linux arm64 is built and smoke-tested on a
native ARM64 runner, Windows ARM64 is cross-built with the same static-CRT gate as x64.
## Install
**Windows** — put the `.exe` anywhere and run it (pick `-windows-arm64.exe` on ARM64 Windows,
`-windows-x64.exe` everywhere else). Portable data lives next to the exe when a
`portable.marker` file is present, otherwise under `%APPDATA%`.
**Linux**
```bash
tar -xzf unlucky-launcher-{{VERSION}}-linux-x64.tar.gz # use linux-arm64 on aarch64
cd unlucky-launcher-{{VERSION}}-linux-x64 # ditto
chmod +x unlucky-launcher && ./unlucky-launcher
```
**macOS**
```bash
tar -xzf unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz
cd unlucky-launcher-{{VERSION}}-macos-arm64
xattr -d com.apple.quarantine unlucky-launcher # unsigned build, Gatekeeper quarantine
chmod +x unlucky-launcher && ./unlucky-launcher
```
## No GPU? Software renderer
The UI prefers OpenGL (femtovg) and falls back to Slint's CPU renderer when no usable GL
driver is present. Force it on any machine with:
```bash
unlucky-launcher --software-renderer # or: SLINT_BACKEND=winit-software unlucky-launcher
```
## Verify the download
```bash
# Linux / macOS
sha256sum -c SHA256SUMS.txt --ignore-missing
# Windows (PowerShell)
Get-FileHash .\unlucky-launcher-{{VERSION}}-windows-x64.exe -Algorithm SHA256
```
## Checksums
```
{{SUMS}}
```
## Known limitations of this build
- Microsoft (MSA) account login depends on a Mojang app-id whitelist that is still pending;
until it is granted, use offline accounts or authlib-injector (the 403 is reported with a
readable diagnostic instead of a silent failure).
- Binaries are not code-signed / notarized yet: Windows SmartScreen and macOS Gatekeeper warn
on first launch. Checksums above are the integrity reference for now.
- macOS ships the bare binary (single-file promise), not a `.app` bundle: no Dock icon or
Finder double-click — launch it from a terminal.
## License
Apache-2.0. Third-party notices (including Slint's Royalty-Free 2.0 track) are in `NOTICE`.
Unlucky Launcher is not affiliated with Mojang or Microsoft; it does not ship game files.
Made with [Slint](https://slint.dev) — Slint Royalty-Free 2.0 track, unmodified.