发布流水线默认从 2 个槽位变 4 个:`linux-x64`(ubuntu-22.04)与 `linux-arm64` (ubuntu-22.04-arm)的 mode 由 probe 改 ci,tag 推送默认就编。 构建 ≠ 发布仍由 `PUBLISH_SLOTS` 决定,本轮只加 `linux-x64`: - `linux-x64` 有运行时证据 —— release 产物在 Linux 真机(Ubuntu 22.04 + WSLg 真窗口) 渲出一帧、[theme]/[backend] final 日志齐全、像素判定通过,真窗口 1180x760 从 Windows 侧截屏可见;`release-build.yml` 另加一条**同槽位**的 xvfb 运行时门禁(只在 `inputs.slot == 'linux-x64'` 上跑,不给没验过的 arm64 造红)。 - `linux-arm64` 只有构建证据、运行时零证据,产物照出 artifact 取证但不发布;解锁条件 (真机渲出一帧 + 主题日志)写进 release-notes 与 §9。 守卫跟着扩(`packaging/check_publish_slots.py`): - 自测从 8 条扩到 11 条,新增「声明的 linux-x64 构建红了 ⇒ 必须红(挡住发布)」、 「linux-arm64 有产物但没声明 ⇒ 只警告」、「提前把 linux-arm64 写进名单 ⇒ 缺产物必红」; - probe 档样例从 linux-x64 换成仍是 probe 的 macos-arm64(否则该用例会从「必须红」 变成「本来该绿」); - 新增「mode=ci 却本次没产物 ⇒ ::warning::」:红一档不能只表现为表里少一行。 文档矩阵同步(release-notes §Downloads/§Support matrix、compliance §9/§10、 artifacts §1、build-and-ci §3、README ×2),两份文档都把 Linux 写成 「已构建并发布(x64)/ 已构建未发布(arm64)」,并把新发现写实:Linux 上整窗透明 与圆角没有代码路径(hwnd=none / corner=policy=system),不是「未验」;Linux 上 `ull update apply` 会拒绝 portable-zip(清单里现在有 linux-x64 产物)。 证据账(含实测输出、CI 增量估算、未验清单):packaging/docs/linux-evidence.md。
211 lines
14 KiB
Markdown
211 lines
14 KiB
Markdown
# Unlucky Launcher {{VERSION}}
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Rust-native **single-file** Minecraft launcher: iced 0.14 + Material 3 Expressive UI, built-in AI agent
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(chat / setting edits / crash diagnosis) and an MCP server other agent tools can attach to.
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No WebView, no bundled runtime, no JRE download needed to start the launcher itself.
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## What's new in {{VERSION}}
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- **Linux x64 is a published platform.** The release workflow now builds `linux-x64` on a native `ubuntu-22.04`
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runner by default (not only in manual all-slots runs) and publishes it: `unlucky-launcher_{{VERSION}}_linux_x64.tar.gz`
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plus the bare `ull_{{VERSION}}_linux_x64`. The artifact itself was started on a Linux machine under a real display
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server, rendered a frame and logged the expected theme/backend lines before this decision, and the same check is
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now a per-slot CI gate. Linux ARM64 is built too, but stays unpublished until an ARM64 machine runs it.
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- **{{VERSION}} is the first release published as a stable release.** GitHub only points
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`releases/latest` at the newest **non-prerelease** release, so `0.2.2` — kept as a historical
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pre-release, untouched — never appeared there. A pushed tag now creates a stable release by default;
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a pre-release has to be asked for explicitly (`workflow_dispatch` with `prerelease=true`).
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- **Self-update works end to end.** `ull update check` / `ull update apply` and the settings panel's
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Update group share one core (`crates/core/src/update/`): manifest, version and channel admission,
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length + SHA256 verification, and an atomic rename-based swap that rolls back on failure. Only the
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stable channel is published today.
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- **Online content library (Modrinth, anonymous).** Search, project details and version lists come from
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Modrinth's v2 API with facets derived from the target instance, and a known hash completes a remote
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entry. Being offline is reported as "not connected", never as "no matching content".
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- **Per-file decisions when importing a modpack.** The pre-import scan lists every conflicting file in
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pages of 40, and you choose keep-all, overwrite-all, or per item; files that do not conflict are
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never rewritten, and the report names every conflict afterwards.
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- **Per-instance launch arguments.** JVM arguments, game arguments, memory, the Java executable and the
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graphics backend (`default` / `opengl` / `vulkan`) are set per instance, each field falling back on
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its own to the global setting and then the factory default. The CLI reads the same resolved values.
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## Downloads
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Asset names are `<name>_<version>_<platform>_<arch>`, underscore separated — the rule
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`packaging/make_artifacts.py::asset_stem()` applies:
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| Platform | Asset | Notes |
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| --- | --- | --- |
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| Windows 10/11 x64 | `unlucky-launcher_{{VERSION}}_windows_x64.exe` | single exe, double-click to run; this is also what you run on ARM64 Windows (x64 emulation) |
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| Linux x64 | `unlucky-launcher_{{VERSION}}_linux_x64.tar.gz` | one archive, one top-level directory holding the binary plus `LICENSE` / `NOTICE` / `README.md`; needs glibc 2.35+ and the usual X11/Wayland + fontconfig stack |
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**Windows ARM64 is not part of this release.** CI still builds it on a native `windows-11-arm` runner (Windows 11
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Arm64 with Visual Studio 2026), but the build has not delivered an artifact yet, so
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`unlucky-launcher_{{VERSION}}_windows_arm64.exe` is deliberately kept out of the download list and out of
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`SHA256SUMS.txt` instead of handing out a build nobody has verified. Worth stating plainly: every ARM64 failure
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so far happened in a **pre-build toolchain probe** that guessed whether the SDK's ARM64 import libraries were
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present and aborted before `cargo build` ever ran — the compiler and linker have not been heard from yet. That
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probe is now evidence-only (it prints what it sees and never decides the job), so the next CI run is the first
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one that can actually answer the question. ARM64 rejoins this table as soon as a run produces its artifact (one
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line in the workflow's `PUBLISH_SLOTS`, guarded on both sides by `packaging/check_publish_slots.py`).
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**Linux ARM64 is built but not published, and it has no runtime evidence yet.** `linux-arm64` joined the default
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build matrix in this release (native `ubuntu-22.04-arm`, same glibc 2.35 floor as x64), so the artifact exists as
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build evidence, but nothing has ever run it on ARM64 hardware — not one frame. It stays out of the download list
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and out of `SHA256SUMS.txt` until an ARM64 machine renders a frame and the theme/backend log lines come out as
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expected; that run is the single unlock condition, and copying a build nobody executed is exactly what this list
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is meant to prevent. The publish job prunes that artifact with an explicit "not published" warning rather than
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dropping it quietly.
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**macOS is not built by the release workflow at all.** The Apple Silicon and Intel slots never got past a manual
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probe, so no build minutes are spent on them and nothing unverified is handed out. They stay out of the download
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list and out of `SHA256SUMS.txt`; a manual workflow run can build all six slots for evidence, but the probe slots
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are never published. The support matrix below marks those slots accordingly.
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The Windows asset is a bare `.exe`, so `LICENSE`, `NOTICE` and `README.md` are attached to this release
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next to it: the license terms travel with every download. The Linux archive unpacks to one top-level directory
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of the same name holding the binary plus those three documents.
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## Command line
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Each published slot also ships the command line as its own small bare asset,
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`ull_{{VERSION}}_<platform>_<arch>` (`.exe` on Windows):
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```powershell
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.\ull_{{VERSION}}_windows_x64.exe instances list # servers and CI: no graphics stack needed
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```
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```bash
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./ull_{{VERSION}}_linux_x64 instances list # same binary shape on Linux, no display needed
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```
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`ull` runs `instances`, `install`, `pack import`, `launch`, `accounts`, `sessions`, `logs`, `diag`,
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`config`, `java` and `agent`, and links no graphics library at all. The GUI binary accepts the same set
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before it ever opens a window, so a desktop machine does not need `ull`.
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## Updating
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The launcher reads `releases/latest/download/manifest.json` on startup (switchable: `update.auto_check`)
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and shows four distinct outcomes: up to date, an update is available, a newer version exists but ships no
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artifact for this platform, or the check itself failed. `ull update check` prints the same verdict, and
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`ull update apply` downloads, verifies SHA256 and swaps the binary atomically, rolling back if the swap
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fails. Nothing installs without you asking for it.
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## Support matrix
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Published = shipped as a download of **this** release, listed in `SHA256SUMS.txt`.
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| Platform | Status in this release | Level | Runtime requirements |
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| --- | --- | --- | --- |
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| Windows 10/11 x64 | **published** | first class | nothing beyond the OS (UCRT is part of Win10+) |
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| Linux x64, X11 | **published** | first class | glibc 2.35+ (`libxkbcommon`, `fontconfig`, `libGL` or the software renderer, `libxcb`) |
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| Linux x64, Wayland | **published** (same archive, Wayland path unverified) | supported | the same archive; `wayland-client` + `libxkbcommon`, plus the X11 set for XWayland apps |
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| Windows 11 ARM64 | not published (build evidence only) | first class (launcher artifact) | nothing extra; the launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
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| Linux arm64 | built, not published (no runtime evidence) | first class (unverified) | glibc 2.35+ (native `ubuntu-22.04-arm`, same floor as x64), `libxkbcommon`, `fontconfig`, `libGL`, `libxcb` / `wayland-client` |
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| macOS 12+ Apple Silicon | not built (unverified) | first class (unverified) | nothing; unsigned build, needs the Gatekeeper workaround |
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| macOS 12+ Intel | not built (unverified) | first class (unverified) | same as above |
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| Windows 8.1/8/7 | not built | unsupported | the baseline is Windows 10 |
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| Android — Termux + X11 | not built (no CI slot) | experimental, not promised | CLI and GUI from source only; GUI verified on-device twice: CPU software rendering and self-built Mesa/turnip GPU acceleration (see `packaging/docs/termux-glibc-build.md` and `README.termux.md`) |
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Two slots are published this release: `windows-x64` and `linux-x64`. Linux x64 is not a claim taken on faith — the
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release artifact itself was started on a Linux machine, opened a real window under a real display server, rendered a
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frame (PNG asserted non-blank) and printed the expected `[theme]` and `[backend] final=… result=started` lines, and
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the release build now carries the same check as a per-slot CI gate (`packaging/docs/linux-evidence.md` has the raw
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output). What that does **not** cover: dragging/resizing and font metrics / CJK shaping on a real desktop session.
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Whole-window transparency and rounded corners have no code path on Linux at all (transparency needs a native window
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handle the app does not get there; corners are delegated to the desktop compositor), so they are not "unverified" —
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they are not applicable. Nothing at all is known about Linux ARM64: no ARM64 machine has run the binary yet, which is
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why that row stays unpublished.
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Both arm64 rows are formal matrix slots, not the experimental Termux path, and Linux arm64 is not published until
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someone runs it on real hardware — a manual all-slots run builds it today, and one real frame on an ARM64 machine is
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the unlock. The rows above and the matrix table in `packaging/docs/compliance-support-boundaries.md` §9 are the same
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list — change one, change the other.
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## Install
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**Windows** — put the `.exe` anywhere and run it. `_windows_x64.exe` is the only Windows asset in this
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release, and it is also what you run on ARM64 Windows (the OS runs it through its x64 emulation layer).
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The first run creates `.ULL/` and `.minecraft/` next to the exe (portable is the default data mode); the
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per-user `%APPDATA%\ULL` plus `%APPDATA%\.minecraft`, or a custom root, are selectable instead.
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**Linux x64** — unpack the archive and run the binary inside it; nothing is installed system-wide:
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```bash
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tar -xzf unlucky-launcher_{{VERSION}}_linux_x64.tar.gz
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cd unlucky-launcher_{{VERSION}}_linux_x64
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./unlucky-launcher # X11 or Wayland; --software-renderer forces the CPU rasteriser
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```
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It needs glibc 2.35+ (the slot is built on Ubuntu 22.04, so that is the floor), `libxkbcommon`, `fontconfig`
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and `libGL` — or `--software-renderer` if there is no usable GPU adapter. On Debian/Ubuntu:
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```bash
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sudo apt-get install libxkbcommon0 libfontconfig1 libgl1 libx11-6 libxcursor1 libxrandr2 libxi6
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```
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The bare `ull_{{VERSION}}_linux_x64` next to the archive runs on a machine with no display at all.
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Linux arm64 and macOS are not part of this release; their asset names are already fixed by the same rule
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(`unlucky-launcher_{{VERSION}}_linux_arm64.tar.gz`, `_macos_arm64`, `_macos_x64`) so the links will not change
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shape when those slots open.
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## No GPU? Software renderer
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The UI renders through `wgpu` (GPU) and falls back to the `tiny-skia` CPU rasteriser when no usable
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adapter is present; `--software-renderer` (or its equivalent `--renderer=cpu`) forces that path.
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## Verify the download
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`SHA256SUMS.txt` lists exactly the assets attached to this release (Windows x64 and Linux x64, GUI + `ull` each), and
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`sha256sum -c` checks the ones you actually downloaded:
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```bash
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sha256sum -c SHA256SUMS.txt --ignore-missing # Linux / WSL
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shasum -a 256 -c SHA256SUMS.txt # macOS (sha256sum is not bundled)
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Get-FileHash .\unlucky-launcher_{{VERSION}}_windows_x64.exe -Algorithm SHA256 # Windows PowerShell
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```
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```
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{{SUMS}}
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```
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## Known limitations of this build
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- Microsoft (MSA) sign-in works out of the box: this build carries the Azure public client id it needs
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(a public client id, not a credential — it ships inside the binary), so there is nothing to configure
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before signing in. Setting `ULL_MSA_CLIENT_ID=<id>` before launching still overrides it; the variable
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is read at startup, so restart the launcher after changing it. A build with no id anywhere stops
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before any network call, and the GUI banner says so plainly: the title "Microsoft sign-in is not
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configured", a body naming `ULL_MSA_CLIENT_ID=<id>` (set it, or build with it, then restart) and
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`Code: msa_not_configured`, with no Retry button. Every other sign-in failure keeps the generic
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banner plus its own `Code:` line, with the full reason only in the launcher log. `ull accounts add
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msa` prints the same fix on the command line. Offline profiles and authlib-injector servers need no
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id.
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- Binaries are not code-signed / notarized yet: Windows SmartScreen and macOS Gatekeeper warn on first
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launch. The checksums above are the integrity reference for now.
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- **Linux x64 is verified, not "finished".** The published archive was built on Ubuntu 22.04 and started under a
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real display server (WSLg) where it opened a window, rendered a non-blank first frame and printed its theme and
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backend lines; CI repeats that with Xvfb on every release. What nobody has looked at yet on a real desktop
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distribution: dragging and resizing, font metrics and CJK shaping. Whole-window transparency and rounded corners
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are not "unverified" on Linux — they are not code paths there: transparency needs a native window handle the app
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does not get (`hwnd=none`), and corners are delegated to the desktop compositor (`corner=policy=system`).
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- **On Linux the in-app update does not install itself.** The published Linux asset is a `.tar.gz`, and
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`ull update apply` only self-replaces the portable single-file `.exe` form — on Linux it refuses with an explicit
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message naming `portable-zip` instead of half-installing (see `crates/core/src/update/job.rs`). Updating on Linux
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means downloading the new archive and unpacking it over the old copy; the update check itself (version + channel)
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works normally.
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- **Linux ARM64 has no runtime evidence at all.** It compiles, and that is the whole story; the artifact is not
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attached to this release.
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- When the macOS slot ships it is the bare binary (single-file promise), not a `.app` bundle: no Dock
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icon or Finder double-click — launch it from a terminal.
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## License
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Apache-2.0, third-party notices in `NOTICE`. Not affiliated with Mojang or Microsoft; no game files ship.
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## UI framework in this build
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Every asset here is built from the iced UI (`crates/app-iced`, iced 0.14, MIT); no other UI framework is
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linked into it.
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