Files
Unlucky-Launcher/packaging/release-notes.md
T
AskaEth 15caa1b61f feat(release): M51 —— 发布矩阵补 Linux arm64 与 Windows arm64 两槽位(六槽位)
- release.yml:加 linux-arm64(原生 ubuntu-24.04-arm runner)与 windows-arm64
  (windows-latest 上交叉编译到 aarch64-pc-windows-msvc);产物根改由
  matrix.build_dir 参数化,dumpbin 自检与打包都吃矩阵路径而非硬编码 target/release;
  交叉槽位多两步(rustup target add + ARM64 库体检),release job 的槽位齐全性
  检查从四扩到六。
- make_artifacts.py:--slot / --build-dir 参数化 + 六槽位映射;打包前回读可执行文件头
  (PE 机器码 / ELF e_machine / Mach-O cputype)校验架构,跨槽位构建自动跳过
  ull --version 冒烟并打印原因(不在 x64 上假装跑得动 arm64 二进制)。
- packaging/README.md + release-notes.md:两张支持矩阵同步加 Windows 11 ARM64 与
  Linux arm64 行;arm64 glibc 地板如实写 2.39(高于 x64 的 2.35),并说明与 Termux
  实验级的区别(这两个是正式发布槽位)。

本地验证:宿主判定注入(七个组合 + 非法宿主 exit 1)、文件头架构识别(真 x64 exe +
合成 PE/ELF/Mach-O 头)、windows-arm64 stub 全流程、架构守卫真拦、linux-arm64 归档
两次 sha256 一致、windows-x64 原生回归(冒烟 + sha256sum -c)。arm64 真机构建由 CI 补。
2026-11-01 13:48:37 +08:00

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Markdown

# Unlucky Launcher {{VERSION}}
Rust-native **single-file** Minecraft launcher: Slint + Metro UI, built-in AI agent
(chat / config edits / crash diagnosis) and an MCP server other agent tools can attach to.
No WebView, no bundled runtime, no JRE download needed to start the launcher itself.
## Downloads
| Platform | Asset | Notes |
| --- | --- | --- |
| Windows 10/11 x64 | `unlucky-launcher-{{VERSION}}-windows-x64.exe` | single exe, double-click to run |
| Windows 11 ARM64 | `unlucky-launcher-{{VERSION}}-windows-arm64.exe` | single exe, runs natively on ARM64 Windows |
| Linux x64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-x64.tar.gz` | single binary inside, no installer |
| Linux arm64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-arm64.tar.gz` | single binary inside; needs glibc 2.39+ |
| macOS 12+ Apple Silicon | `unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz` | single binary inside, no installer |
| macOS 12+ Intel | `unlucky-launcher-{{VERSION}}-macos-x64.tar.gz` | single binary inside, no installer |
`LICENSE`, `NOTICE` and `README.md` ship in every archive; on Windows they are attached to
this release next to the `.exe` (a lone exe cannot carry them), so the license terms travel
with the download on every platform.
## Support matrix
| Platform | Level | Runtime requirements |
| --- | --- | --- |
| Windows 10/11 x64 | first class | nothing beyond the OS (UCRT is part of Win10+) |
| Windows 11 ARM64 | first class (launcher artifact) | nothing extra; launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
| macOS 12+ (arm64 / x64) | first class | nothing; unsigned build, see Gatekeeper note |
| Linux x64, X11 | first class | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
| Linux x64, Wayland | supported | `wayland-client`, `libxkbcommon`, plus the X11 set for XWayland apps |
| Linux arm64, X11 | first class | glibc **2.39+** (built on `ubuntu-24.04-arm`, higher than the x64 floor of 2.35), `libxkbcommon`, `fontconfig`, `libGL`, `libxcb` |
| Linux arm64, Wayland | supported | the above plus `wayland-client` |
| Windows 8.1/8/7 | unsupported | baseline was raised to Win10 (decision D21) |
| Android — Termux + X11 | experimental, not promised | CLI only (build from source), GUI unverified; not part of this release matrix |
Both arm64 rows are **formally released slots** (the assets ship in this release and in
`SHA256SUMS.txt`), not the experimental Termux path: Linux arm64 is built and smoke-tested on a
native ARM64 runner, Windows ARM64 is cross-built with the same static-CRT gate as x64.
## Install
**Windows** — put the `.exe` anywhere and run it (pick `-windows-arm64.exe` on ARM64 Windows,
`-windows-x64.exe` everywhere else). Portable data lives next to the exe when a
`portable.marker` file is present, otherwise under `%APPDATA%`.
**Linux**
```bash
tar -xzf unlucky-launcher-{{VERSION}}-linux-x64.tar.gz # use linux-arm64 on aarch64
cd unlucky-launcher-{{VERSION}}-linux-x64 # ditto
chmod +x unlucky-launcher && ./unlucky-launcher
```
**macOS**
```bash
tar -xzf unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz
cd unlucky-launcher-{{VERSION}}-macos-arm64
xattr -d com.apple.quarantine unlucky-launcher # unsigned build, Gatekeeper quarantine
chmod +x unlucky-launcher && ./unlucky-launcher
```
## No GPU? Software renderer
The UI prefers OpenGL (femtovg) and falls back to Slint's CPU renderer when no usable GL
driver is present. Force it on any machine with:
```bash
unlucky-launcher --software-renderer # or: SLINT_BACKEND=winit-software unlucky-launcher
```
## Verify the download
```bash
# Linux / macOS
sha256sum -c SHA256SUMS.txt --ignore-missing
# Windows (PowerShell)
Get-FileHash .\unlucky-launcher-{{VERSION}}-windows-x64.exe -Algorithm SHA256
```
## Checksums
```
{{SUMS}}
```
## Known limitations of this build
- Microsoft (MSA) account login depends on a Mojang app-id whitelist that is still pending;
until it is granted, use offline accounts or authlib-injector (the 403 is reported with a
readable diagnostic instead of a silent failure).
- Binaries are not code-signed / notarized yet: Windows SmartScreen and macOS Gatekeeper warn
on first launch. Checksums above are the integrity reference for now.
- macOS ships the bare binary (single-file promise), not a `.app` bundle: no Dock icon or
Finder double-click — launch it from a terminal.
## License
Apache-2.0. Third-party notices (including Slint's Royalty-Free 2.0 track) are in `NOTICE`.
Unlucky Launcher is not affiliated with Mojang or Microsoft; it does not ship game files.
Made with [Slint](https://slint.dev) — Slint Royalty-Free 2.0 track, unmodified.