- 两个 GUI main.rs:把「不 dlopen 任何图形库」改成「不依赖任何图形库(缺失时不影响)」, 并把「实测见 §7」换成「§7.4 是依赖取证;耗时是结构性判断,没重量(§10-8)」 - packaging/README §1:§7.6(不存在)→ §7.4 - packaging/README §4:实测引用 §7.1 → §7.4(ELF 取证在 §7.4) - packaging/README §7.4 标题补 ELF DT_NEEDED,并记下复审在 bookworm-slim 里的真跑结果 - packaging/release-notes:ull 示例前补 chmod +x(Release 资产不带可执行位)
116 lines
5.3 KiB
Markdown
116 lines
5.3 KiB
Markdown
# Unlucky Launcher {{VERSION}}
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Rust-native **single-file** Minecraft launcher: Slint + Metro UI, built-in AI agent
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(chat / config edits / crash diagnosis) and an MCP server other agent tools can attach to.
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No WebView, no bundled runtime, no JRE download needed to start the launcher itself.
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## Downloads
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| Platform | Asset | Notes |
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| --- | --- | --- |
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| Windows 10/11 x64 | `unlucky-launcher-{{VERSION}}-windows-x64.exe` | single exe, double-click to run |
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| Windows 11 ARM64 | `unlucky-launcher-{{VERSION}}-windows-arm64.exe` | single exe, runs natively on ARM64 Windows |
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| Linux x64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-x64.tar.gz` | single binary inside, no installer |
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| Linux arm64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-arm64.tar.gz` | single binary inside; needs glibc 2.35+ |
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| macOS 12+ Apple Silicon | `unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz` | single binary inside, no installer |
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| macOS 12+ Intel | `unlucky-launcher-{{VERSION}}-macos-x64.tar.gz` | single binary inside, no installer |
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`LICENSE`, `NOTICE` and `README.md` ship in every archive; on Windows they are attached to
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this release next to the `.exe` (a lone exe cannot carry them), so the license terms travel
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with the download on every platform.
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Every slot also ships the command line as its own small asset — `ull-{{VERSION}}-<slot>`
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(`.exe` on Windows):
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```bash
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chmod +x ull-{{VERSION}}-linux-x64 # Release 资产不带可执行位,先补上
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./ull-{{VERSION}}-linux-x64 instances list # servers / CI / Termux: no graphics stack needed
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unlucky-launcher instances list # desktops: the GUI binary answers the same commands
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```
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`ull` runs `instances`, `install`, `launch`, `accounts`, `sessions`, `logs`, `diag`, `config`,
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`java` and `agent`, and links no graphics library at all. The GUI binary accepts the same set
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before it ever opens a window, so on a machine with a desktop you do not need `ull`.
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## Support matrix
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| Platform | Level | Runtime requirements |
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| --- | --- | --- |
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| Windows 10/11 x64 | first class | nothing beyond the OS (UCRT is part of Win10+) |
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| Windows 11 ARM64 | first class (launcher artifact) | nothing extra; launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
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| macOS 12+ (arm64 / x64) | first class | nothing; unsigned build, see Gatekeeper note |
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| Linux x64, X11 | first class | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
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| Linux x64, Wayland | supported | `wayland-client`, `libxkbcommon`, plus the X11 set for XWayland apps |
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| Linux arm64, X11 | first class | glibc 2.35+ (built on `ubuntu-22.04-arm`, same floor as x64), `libxkbcommon`, `fontconfig`, `libGL`, `libxcb` |
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| Linux arm64, Wayland | supported | the above plus `wayland-client` |
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| Windows 8.1/8/7 | unsupported | baseline was raised to Win10 (decision D21) |
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| Android — Termux + X11 | experimental, not promised | CLI only (the `ull` asset, or build from source), GUI unverified; not part of this release matrix |
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Both arm64 rows are **formally released slots** (the assets ship in this release and in
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`SHA256SUMS.txt`), not the experimental Termux path: Linux arm64 is built and smoke-tested on a
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native ARM64 runner, Windows ARM64 is cross-built with the same static-CRT gate as x64.
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## Install
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**Windows** — put the `.exe` anywhere and run it (pick `-windows-arm64.exe` on ARM64 Windows,
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`-windows-x64.exe` everywhere else). Portable data lives next to the exe when a
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`portable.marker` file is present, otherwise under `%APPDATA%`.
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**Linux**
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```bash
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tar -xzf unlucky-launcher-{{VERSION}}-linux-x64.tar.gz # use linux-arm64 on aarch64
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cd unlucky-launcher-{{VERSION}}-linux-x64 # ditto
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chmod +x unlucky-launcher && ./unlucky-launcher
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```
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**macOS**
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```bash
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tar -xzf unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz
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cd unlucky-launcher-{{VERSION}}-macos-arm64
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xattr -d com.apple.quarantine unlucky-launcher # unsigned build, Gatekeeper quarantine
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chmod +x unlucky-launcher && ./unlucky-launcher
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```
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## No GPU? Software renderer
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The UI prefers OpenGL (femtovg) and falls back to Slint's CPU renderer when no usable GL
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driver is present. Force it on any machine with:
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```bash
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unlucky-launcher --software-renderer # or: SLINT_BACKEND=winit-software unlucky-launcher
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```
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## Verify the download
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```bash
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# Linux / macOS
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sha256sum -c SHA256SUMS.txt --ignore-missing
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# Windows (PowerShell)
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Get-FileHash .\unlucky-launcher-{{VERSION}}-windows-x64.exe -Algorithm SHA256
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```
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## Checksums
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```
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{{SUMS}}
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```
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## Known limitations of this build
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- Microsoft (MSA) account login depends on a Mojang app-id whitelist that is still pending;
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until it is granted, use offline accounts or authlib-injector (the 403 is reported with a
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readable diagnostic instead of a silent failure).
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- Binaries are not code-signed / notarized yet: Windows SmartScreen and macOS Gatekeeper warn
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on first launch. Checksums above are the integrity reference for now.
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- macOS ships the bare binary (single-file promise), not a `.app` bundle: no Dock icon or
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Finder double-click — launch it from a terminal.
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## License
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Apache-2.0. Third-party notices (including Slint's Royalty-Free 2.0 track) are in `NOTICE`.
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Unlucky Launcher is not affiliated with Mojang or Microsoft; it does not ship game files.
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Made with [Slint](https://slint.dev) — Slint Royalty-Free 2.0 track, unmodified.
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