1 Commits
Author SHA1 Message Date
AskaEth 5f8382565e Unlucky Launcher v0.1.0
CI / fmt (rustfmt --check) (push) Canceled after 0s
CI / clippy (ubuntu-latest) (push) Canceled after 0s
CI / clippy (windows-latest) (push) Canceled after 0s
CI / test (ubuntu-latest) (push) Canceled after 0s
CI / test (windows-latest) (push) Canceled after 0s
CI / build release (ubuntu-latest) (push) Canceled after 0s
CI / build release (windows-latest) (push) Canceled after 0s
Guards / core 零 UI 守门 (push) Canceled after 0s
Guards / 文件行数 ≤400 守门 (push) Canceled after 0s
Guards / 依赖许可与来源(cargo-deny) (push) Canceled after 0s
单提交快照:main 只保留已发布版本的代码树,开发史在 dev。
2026-11-01 20:02:49 +08:00
64 changed files with 149 additions and 13684 deletions

No files matched your search

-80
View File
@@ -90,83 +90,3 @@ jobs:
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- run: cargo build --workspace --release
# 运行时冒烟(M62):Linux 上**真渲染一帧**,补上「能编译 ≠ 能跑」的空白。
# 上面四个 job 都只证明代码编得过、测得过,从不创建真实图形窗口;本 job 在 Xvfb 虚拟显示里
# 启动 GUI 进程,让 Slint 软件渲染器把当前场景渲进内存像素缓冲并编码成 PNG,再对**像素本身**
# 断言(不是只看退出码:窗口起来了但一帧空白同样是「退出码 0」)。
# 诚实边界:证明「Linux 上真能跑出非空白的一帧」,**不**证明视觉正确——视觉靠人眼看 artifact。
# 本 job 绑死 Slint Window::take_snapshot;迁 iced 后必须提供等价的离屏截图通道,否则本 job 静默退化成「能起进程」。
runtime-smoke:
name: runtime smoke (ubuntu x64, xvfb)
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
- name: 无头 X 与图形栈依赖(xvfb + 软渲染 + 字体)
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
xvfb xauth \
libxkbcommon-dev libxkbcommon-x11-0 libfontconfig1-dev \
libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev \
libx11-6 libxcursor1 libxrandr2 libxi6 \
fonts-dejavu-core fonts-liberation2
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
# 用 debug 而不是 release:本 job 验的是「运行时渲染通路能通」,不是优化后二进制的行为;
# release 的 lto="fat" + codegen-units=1 会把这一步拖到十几分钟却不带来额外证据。
- run: cargo build --bin unlucky-launcher --locked
- name: 在 Xvfb 里跑一帧并截图(退出码非 0 即失败)
run: |
set -o pipefail # 当前没有管道(死行),保留是为将来加管道时先有失败传播
mkdir -p "$RUNNER_TEMP/smoke/data"
xvfb-run -a --server-args="-screen 0 1280x1024x24" \
target/debug/unlucky-launcher --software-renderer \
--screenshot "$RUNNER_TEMP/smoke/runtime-smoke.png" \
--data-dir "$RUNNER_TEMP/smoke/data"
- name: 断言 PNG 存在且非空白(尺寸 / 唯一色数 / 亮度σ / 强边缘占比)
run: python3 packaging/check_screenshot.py "$RUNNER_TEMP/smoke/runtime-smoke.png" --json
- name: 上传截图与数据目录(失败也传,便于复盘)
if: always()
uses: actions/upload-artifact@v4
with:
name: runtime-smoke-screenshot
path: ${{ runner.temp }}/smoke/
if-no-files-found: warn
# macOS 槽位探针(M62):**默认不在 PR 上跑**,只有手动 dispatch 才触发。
# 之所以是探针而不是常驻槽位:官方 macOS runner 处于 LaunchDaemon 上下文,没有登录的
# WindowServer 会话,Slint 的 winit backend 创建窗口大概率直接失败;而 worker 禁 push,
# 本机也没有 macOS,这条路径**尚无任何实测证据**——不拿未验证的 job 卡住主干门禁。
# 首跑结论决定去留:绿 → 去掉 if/continue-on-error 升为常驻槽位;红 → 按 D26 归入 iced
# 重写后再规划,并把错误原文贴进 progress 文档(不静默删 job、不吞失败原因)。
runtime-smoke-macos:
name: runtime smoke (macos arm64, probe)
if: github.event_name == 'workflow_dispatch'
runs-on: macos-latest
timeout-minutes: 30
# 探针阶段保留证据但不算流水线结论:log/artifact 里失败原因照常可见,
# 解除条件 = 该槽位在真实 runner 上首跑通过并把本行与上面那条 if 一起删掉。
continue-on-error: true
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- run: cargo build --bin unlucky-launcher --locked
- name: 尝试截图(macOS 没有 X 服务器,直接跑;失败即为结论)
run: |
set -o pipefail # 当前没有管道(死行),保留是为将来加管道时先有失败传播
mkdir -p "$RUNNER_TEMP/smoke/data"
target/debug/unlucky-launcher --software-renderer \
--screenshot "$RUNNER_TEMP/smoke/runtime-smoke.png" \
--data-dir "$RUNNER_TEMP/smoke/data"
- name: 断言 PNG 存在且非空白
run: python3 packaging/check_screenshot.py "$RUNNER_TEMP/smoke/runtime-smoke.png" --json
- name: 上传截图与数据目录(失败也传,便于复盘)
if: always()
uses: actions/upload-artifact@v4
with:
name: runtime-smoke-screenshot-macos
path: ${{ runner.temp }}/smoke/
if-no-files-found: warn
+1 -3
View File
@@ -63,9 +63,7 @@ jobs:
echo "::error file=$f::$f 有 $n 行,超过 $LIMIT 行上限,请按模块拆分"
failed=$((failed + 1))
fi
# 覆盖范围含脚本(*.py/*.sh):packaging/ 下的构建辅助脚本同样受 400 行约束;
# Cargo.lock 等机器生成文件刻意不在列(否则一生成就超限)
done < <(git ls-files '*.rs' '*.md' '*.slint' '*.yml' '*.yaml' '*.toml' '*.json' '*.py' '*.sh')
done < <(git ls-files '*.rs' '*.md' '*.slint' '*.yml' '*.yaml' '*.toml' '*.json')
if [ "$failed" -ne 0 ]; then
echo "共 $failed 个文件超限"
exit 1
+7 -86
View File
@@ -1,6 +1,6 @@
name: Release
# 发布流水线:tag `v*` → 四平台(六槽位)矩阵构建 → 单文件产物 + SHA256SUMS
# 发布流水线:tag `v*` → 三平台(四槽位)矩阵构建 → 单文件产物 + SHA256SUMS
# → 上传 artifact + 创建 GitHub Release(pre-release 默认开)。同一 tag 重跑幂等:
# Release 已存在时覆盖资产与说明,不再 `gh release create`(见 release job 末步);
# 重跑**不碰** pre-release 标记,该标记只在 `inputs.prerelease` 显式给出时才被断言。
@@ -42,56 +42,26 @@ jobs:
fail-fast: false
matrix:
include:
# Windows x64:MSVC + 静态 CRT(+crt-static)→ exe 不依赖 VC++ 可再发行包,
# Windows:MSVC + 静态 CRT(+crt-static)→ exe 不依赖 VC++ 可再发行包,
# 双击即用的单文件形态;UCRT 本身就是 Win10+ 的系统组件。
# 产物根 target/release;自检与打包都从 matrix.build_dir 取路径(不硬编码)。
- slot: windows-x64
os: windows-latest
build_dir: target/release
rustflags: -C target-feature=+crt-static
# Windows arm64:在 windows-latest(x64 宿主)上**交叉编译**到 aarch64-pc-windows-msvc。
# 为什么不用 windows-11-arm 原生 runner(GitHub 文档 2026 已把 `windows-11-arm` 与
# `windows-11-vs2026-arm` 列为公开仓库**免费**的标准 arm64 runner,原生路线可行):
# ① 双 Windows 槽位共用同一套已验证镜像/工具链,tag 重跑行为与既有槽位一致;
# ② M50 的 dumpbin 定位链取的是 `Hostx64/x64/dumpbin.exe`,dumpbin 读 ARM64 PE 的
# 导入表没问题,而原生 ARM 宿主上那条链得再长一条 `Hostarm64/arm64` 分支——为一个
# 槽位放宽刚立的门禁不值得;
# ③ 交叉编译产物路径变成 target/<triple>/release,已用 matrix.build_dir 参数化。
# 若将来改成原生:只需把 os 换成 windows-11-arm、删掉 target/rustflags 依赖并给 dumpbin
# 定位链补 Hostarm64 分支(届时再评估,不在这里预先放宽)。
- slot: windows-arm64
os: windows-latest
target: aarch64-pc-windows-msvc
build_dir: target/aarch64-pc-windows-msvc/release
rustflags: -C target-feature=+crt-static
# Linux:固定 ubuntu-22.04(glibc 2.35 地板)而不是 latest,
# 否则产物的 glibc 底线会跟着 runner 漂移(24.04 的 glibc 明显更高)。
# 否则产物的 glibc 底线会跟着 runner 漂移(24.04 = 2.39)。
- slot: linux-x64
os: ubuntu-22.04
build_dir: target/release
# Linux arm64:公开仓库免费的原生 ARM64 runner(原生构建,不做交叉)。
# 用 `ubuntu-22.04-arm` 而**不是** 24.04:与 x64 同 glibc 地板(2.35),
# 覆盖 Debian 12 / Ubuntu 22.04 arm64 / Raspberry Pi OS Bookworm(2.36)这类实际在跑的
# ARM 发行版;换 24.04 会把地板抬高、把上面前两个挡在门外。该家族标签有
# `ubuntu-22.04-arm` / `ubuntu-24.04-arm` / `ubuntu-26.04-arm`,均 4C/16GB、
# 公开仓库免费不限量(GitHub 文档 Standard runners for public repositories)。
- slot: linux-arm64
os: ubuntu-22.04-arm
build_dir: target/release
# macOS:latest = arm64;Intel x64 用 macos-15-intel(macos-13 已下线)。
- slot: macos-arm64
os: macos-latest
build_dir: target/release
- slot: macos-x64
os: macos-15-intel
build_dir: target/release
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Linux 图形栈构建依赖(winit / femtovg 编译期需要)
if: runner.os == 'Linux'
shell: bash
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
@@ -101,56 +71,14 @@ jobs:
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
# 只有交叉编译槽位需要额外 target(原生槽位留空 → 本步整体跳过)。
# 不把 `${{ }}` 直接拼进 bash:与后面的打包步骤同一纪律,一律经 env 传入再展开。
- name: 追加交叉编译目标 ${{ matrix.target }}
if: matrix.target != ''
shell: bash
env:
TARGET: ${{ matrix.target }}
run: rustup target add "$TARGET"
# 交叉链接的前提是镜像里真有 ARM64 的 MSVC 库(VC `/lib/arm64/libcmt.lib`,+crt-static
# 就靠它)与 Windows SDK 的 ARM64 导入库(`um/arm64/kernel32.lib`)。缺了照样是失败,
# 但先给一句能照做的话,而不是让链接器吐一屏乱码才发现方向:门禁不降级,只把失败说清楚。
- name: Windows ARM64 交叉工具链体检
if: matrix.target == 'aarch64-pc-windows-msvc'
shell: bash
run: |
set -euo pipefail
roots=("C:/Program Files/Microsoft Visual Studio" "C:/Program Files (x86)/Microsoft Visual Studio")
vc_lib=$(find "${roots[@]}" -maxdepth 11 -type f -path '*/VC/Tools/MSVC/*/lib/arm64/libcmt.lib' 2>/dev/null | head -n1 || true)
sdk_version=$(ls -d "C:/Program Files (x86)/Windows Kits/10/Lib"/* 2>/dev/null | tail -n1 || true)
sdk_lib=""
if [ -n "$sdk_version" ]; then
sdk_lib=$(find "$sdk_version/um/arm64" -maxdepth 1 -name 'kernel32.lib' 2>/dev/null | head -n1 || true)
fi
echo "MSVC ARM64 静态 CRT: ${vc_lib:-<缺失>}"
echo "SDK ARM64 导入库: ${sdk_lib:-<缺失>}"
if [ -z "$vc_lib" ] || [ -z "$sdk_lib" ]; then
echo "::error::交叉链接缺 ARM64 库:给 VS 加上 Microsoft.VisualStudio.Component.VC.Tools.ARM64(含 ARM64 Windows SDK),或把该槽位改用原生 windows-11-arm runner"
exit 1
fi
- name: cargo build --release --locked
shell: bash
env:
RUSTFLAGS: ${{ matrix.rustflags }}
TARGET: ${{ matrix.target }}
run: |
set -euo pipefail
target_args=()
if [ -n "$TARGET" ]; then
target_args+=(--target "$TARGET")
fi
cargo build --release --locked "${target_args[@]}" --bin unlucky-launcher --bin ull
run: cargo build --release --locked --bin unlucky-launcher --bin ull
- name: Windows 单文件自检(导入表不得出现 VC++ 可再发行 DLL)
if: runner.os == 'Windows'
shell: bash
env:
# 跨槽位的关键点:产物在 target/<triple>/release 而不是 target/release。
EXE: ${{ matrix.build_dir }}/unlucky-launcher.exe
run: |
set -euo pipefail
# +crt-static 是否真的生效,只看导入表:出现 VCRUNTIME/MSVCP/msvcr/ucrtbase 说明还得装
@@ -161,7 +89,6 @@ jobs:
# ② find 兜底:Program Files 与 Program Files (x86) 两个 VS 根都扫(Build Tools 落在 x86 根);
# ③ PATH:镜像若已把工具链预置进 PATH 则直接可用。
# PATH 排最后是刻意的:PATH 最不可控,官方定位器优先。
# Hostx64 的 dumpbin 读 ARM64 PE 的导入表没问题,所以 arm64 槽位共用同一条链。
VSWHERE="C:/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe"
DUMPBIN=""
VIA=""
@@ -206,8 +133,7 @@ jobs:
exit 1
fi
echo "dumpbin: $DUMPBIN(定位自 $VIA)"
ls -l "$EXE"
"$DUMPBIN" -nologo -dependents "$EXE" | tee dependents.txt
"$DUMPBIN" -nologo -dependents target/release/unlucky-launcher.exe | tee dependents.txt
if grep -Eiq 'VCRUNTIME|MSVCP|MSVCR|ucrtbase\.dll' dependents.txt; then
echo "::error::静态 CRT 未生效:exe 仍动态依赖 VC++ 可再发行包"
exit 1
@@ -219,15 +145,11 @@ jobs:
# 不把 `${{ }}` 直接拼进 bash 脚本:git ref 名允许 `$`/反引号/`"`,一律经 env 传入再展开。
REF_TYPE: ${{ github.ref_type }}
TAG: ${{ github.ref_name }}
SLOT: ${{ matrix.slot }}
BUILD_DIR: ${{ matrix.build_dir }}
run: |
set -euo pipefail
# git-bash 与 Linux/macOS runner 的 python 入口名不一致,先探一遍。
PY=$(command -v python3 || command -v python)
# 槽位与产物根都从矩阵来:交叉槽位的二进制不在 target/release,脚本据此定位
# 并回读可执行文件头校验架构(宿主 x64 ≠ 产物 arm64 时冒烟自动跳过,只等 CI 真机)。
args=(--slot "$SLOT" --build-dir "$BUILD_DIR")
args=()
if [ "$REF_TYPE" = "tag" ]; then
args+=(--version "$TAG") # 与 Cargo.toml 版本交叉校验
fi
@@ -280,8 +202,7 @@ jobs:
run: |
set -euo pipefail
ls -l dist
# 六槽位全齐才发版:缺任意一个就 fail(宁可不出 Release,也不出少一档的 Release)。
for slot in windows-x64 windows-arm64 linux-x64 linux-arm64 macos-arm64 macos-x64; do
for slot in windows-x64 linux-x64 macos-arm64 macos-x64; do
if ! compgen -G "dist/*-$slot*" >/dev/null; then
echo "::error::矩阵缺产物:$slot"
exit 1
Generated
+97 -1276
View File
File diff suppressed because it is too large. Load diff
+1 -10
View File
@@ -1,15 +1,6 @@
[workspace]
resolver = "2"
members = [
"crates/core",
"crates/agent",
"crates/app",
"crates/cli",
"crates/design",
# P4(D26 iced 重写)第一步:与 Slint 版 `crates/app` 并存的新 UI crate。
# bin 名 `unlucky-launcher-iced`,翻牌时才改名(见 DevDocs/SubAgentsTalk/app-iced-骨架与翻牌.md)。
"crates/app-iced",
]
members = ["crates/core", "crates/agent", "crates/app", "crates/cli"]
[workspace.package]
version = "0.1.0"
+2 -27
View File
@@ -18,38 +18,13 @@ Copyright 2026 AskaEth (YeiJ)
Slint 的其余许可分支(GPL-3.0-only / Slint Software License 3.0)本项目不适用。
2. Google Material Color Utilities(https://github.com/material-foundation/material-color-utilities)
本产品的色彩令牌(crates/design 的 color 模块)是 Material 3 色彩算法(HCT 色彩空间 +
ColorSpec2021 调色板/角色映射)的 **Rust 重写移植**,依据 Apache License 2.0 使用,未把其任何语言的源码作为依赖
引入;除下面注明的那张生成常数表外,也没有复制其代码文件。
实际移植的部分(均为纯算法,逐函数对照后以 Rust 重写):
- `hct/Cam16.java`、`hct/ViewingConditions.java`、`hct/Hct.java` → `crates/design/src/color/cam16.rs`、
`viewing_conditions.rs`、`hct.rs`(CAM16 色相/彩度 + CIELAB `L*` 亮度)
- `hct/HctSolver.java` → `crates/design/src/color/hct_solver.rs` + `critical_planes.rs`
(色域映射求解器;其中 255 项 `CRITICAL_PLANES` 常数表是原样搬运的生成数据)
- `utils/ColorUtils.java`、`utils/MathUtils.java` → `crates/design/src/color/space.rs`
- `palettes/TonalPalette.java`、`dynamiccolor/ColorSpec2021.java`、`dynamiccolor/DynamicScheme.java`
→ `crates/design/src/color/tonal.rs`、`palettes.rs`、`scheme.rs`(Tonal Spot 变体的彩度常数与
49 个角色的 tone 映射)
对齐验证:`crates/design/tests/official_baseline.rs` 与 `tests/official_accent.rs` 的期望色值,
是把上述官方 Java 实现(Apache-2.0)在本机编译运行后输出的结果抄本——合计 290 项逐通道
比对(baseline 49 角色 × 2 模式 = 98 项;强调色 8 个种子 × 12 个强调族角色 × 2 模式 = 192 项),
误差上限 1(实测为 0)。两文件的表头各写着自己的分项口径。
Apache License 2.0 全文见 https://www.apache.org/licenses/LICENSE-2.0
上游版权声明:Copyright Google LLC。
3. Rust crates 生态
2. Rust crates 生态
cargo-deny 白名单见 deny.toml:Apache-2.0 / MIT / BSD-2-Clause / BSD-3-Clause / Zlib / BSL-1.0 / ISC /
CC0-1.0 / MIT-0 / Unlicense / Unicode-3.0 / CDLA-Permissive-2.0 / Apache-2.0 WITH LLVM-exception。
GPL 系(含 AGPL、LGPL 静态链接、SSPL)依赖不得进入主干。
4. 参考实现致谢
3. 参考实现致谢
本项目设计参考自 HMCL(https://github.com/HMCL-dev/HMCL)与 PCL2
(https://github.com/Meloong-Git/PCL),两者均为 GPL-3.0,特此致谢。
-51
View File
@@ -1,51 +0,0 @@
[package]
name = "unlucky-app-iced"
description = "Unlucky-Launcher 桌面壳(iced 0.14 重写版):M3 Expressive 骨架 / 令牌适配 / 截图通道"
version.workspace = true
edition.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
rust-version.workspace = true
publish.workspace = true
# 并存期(D26):Slint 版仍是 `crates/app` 的 `unlucky-launcher`,本 crate 出
# `unlucky-launcher-iced`。两个 package 在同一 target 目录产出同名 bin 会冲突,
# 所以**翻牌前不许改回 `unlucky-launcher`**(步骤见 SubAgentsTalk/app-iced-骨架与翻牌.md)。
[[bin]]
name = "unlucky-launcher-iced"
path = "src/main.rs"
[lib]
name = "unlucky_app_iced"
path = "src/lib.rs"
[dependencies]
# 令牌唯一真源(M61):颜色/排版/形状/间距/图标几何全部只从这里取。
unlucky-design = { path = "../design", version = "0.1" }
# UI 框架(D26 锁定 iced 0.14)。**不得依赖 slint**。
# 关掉默认 features 后必须显式给执行器(M60 踩坑 Q2:否则 `No futures executor has been enabled`),
# 这里给 `thread-pool`(iced 自己的默认执行器,不额外引 tokio 运行时)。
# `wgpu` 由本 crate 的 `gpu` feature 打开,于是「仅 CPU」体积基线用 `--no-default-features` 就能量到。
iced = { version = "=0.14.0", default-features = false, features = [
"tiny-skia",
"crisp",
"advanced",
"svg",
"thread-pool",
"x11",
"wayland",
"linux-theme-detection",
] }
# 截图落 PNG。只开 png 编码器,不要默认全套 codec(体积)。
image = { version = "0.25", default-features = false, features = ["png"] }
[features]
default = ["gpu"]
# 硬件渲染后端(wgpu→Vulkan/DX12)。关闭后只剩 tiny-skia(CPU),用于体积基线与无 GPU 机器。
gpu = ["iced/wgpu"]
[lints]
workspace = true
-400
View File
@@ -1,400 +0,0 @@
//! Elm 三件套:`State` / `Message` / `update` + `view` 接线。
//!
//! ## 启动序列(顺序有讲究)
//!
//! 1. **探测渲染后端** → 写 `ICED_BACKEND`(必须在 `run()` 之前,M60 Q1);
//! 2. **求值字体栈**(D28 前半)→ 一行启动日志;
//! 3. `iced::application(..).run()`:窗口 1180×760、无边框(自绘标题栏);
//! 4. 首个 `view()` 打「到首帧」耗时;截图模式下第 3 帧 `window::screenshot` 落盘后退出。
//!
//! ## 为什么截图要等 3 帧
//!
//! 无边框窗口启动时会先收到一次「显示器工作区尺寸」的 `Resized`,再回到设定尺寸(M60 坑 #5),
//! 第一帧可能是旧尺寸;再叠上字体系统首次上屏的排版抖动,留 2 帧余量最稳。
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::OnceLock;
use std::time::Instant;
use iced::{window, window::Direction, Element, Subscription, Task};
use unlucky_design::color::SchemeFlavor;
use crate::cli::Options;
use crate::fonts;
use crate::probe;
use crate::shell::{self, NavItem};
use crate::shot;
use crate::theme::{Families, Ui};
/// 验收窗口尺寸(1180×760,100% DPI —— D30 的硬要求)。
pub const WINDOW_SIZE: iced::Size = iced::Size {
width: 1180.0,
height: 760.0,
};
/// 产品名(自绘标题栏的标题;也是 `'static`,好让 view 借用)。
pub const APP_TITLE: &str = "Unlucky Launcher";
/// 窗口最小尺寸(低于这个值骨架会挤坏:88 导航 + 页面留白 + 卡片)。
const MIN_SIZE: iced::Size = iced::Size {
width: 880.0,
height: 560.0,
};
/// 截图落盘的帧号(见模块文档)。
const CAPTURE_AT_FRAME: u32 = 3;
/// 进程内「run() 开始」的时刻(首帧耗时基线)。
static STARTED: OnceLock<Instant> = OnceLock::new();
/// 首帧日志只打一次。
static FIRST_FRAME_LOGGED: AtomicBool = AtomicBool::new(false);
/// 应用状态(**只有 UI 状态**;业务状态等页面 mission 接 `host`/`state` 时再进)。
pub struct App {
options: Options,
families: Families,
ui: Ui,
nav: NavItem,
window: Option<window::Id>,
frames: u32,
/// 截图模式的「主题已定」闸门:`system::theme()` 是异步的,早拍会拍到错的深浅色。
theme_resolved: bool,
}
/// 消息(单一大枚举;页面接进来时按页拆子枚举)。
#[derive(Debug, Clone)]
pub enum Message {
/// 启动即发一次(`iced::application` 的 boot 闭包)。
Boot,
/// `window::latest()` 的结果。
WindowReady(Option<window::Id>),
/// 系统主题探测结果。
SystemTheme(iced::theme::Mode),
/// 一帧画完(只有截图模式才订阅)。
Frame,
/// 导航项切换。
Select(NavItem),
/// 按下标题栏 → 拖窗。
DragWindow,
/// 按下边缘热区 → 缩放窗口。
ResizeStart(Direction),
/// 最小化。
Minimize,
/// 最大化/还原。
ToggleMaximize,
/// 关闭。
Close,
/// 截图回来了。
Captured(window::Screenshot),
}
impl App {
fn new(options: Options, families: Families, flavor: SchemeFlavor) -> Self {
let options_theme_given = options.shot_flavor().is_some();
Self {
ui: Ui::new(flavor, families),
families,
options,
nav: NavItem::Instances,
window: None,
frames: 0,
// 显式给了主题就算已定;否则等 `SystemTheme` 到达
theme_resolved: options_theme_given,
}
}
fn has_screenshot(&self) -> bool {
self.options.screenshot.is_some()
}
fn update(&mut self, message: Message) -> Task<Message> {
match message {
Message::Boot => {
let mut tasks = vec![window::latest().map(Message::WindowReady)];
// 主题:参数里没指定就探系统(深浅两套都要能出图)
if self.options.shot_flavor().is_none() {
tasks.push(iced::system::theme().map(Message::SystemTheme));
}
Task::batch(tasks)
}
Message::WindowReady(id) => {
self.window = id;
Task::none()
}
Message::SystemTheme(mode) => {
let flavor = match mode {
iced::theme::Mode::Dark => SchemeFlavor::Dark,
iced::theme::Mode::None | iced::theme::Mode::Light => SchemeFlavor::Light,
};
eprintln!("[theme] 系统主题 = {mode:?} -> {}", slug(flavor));
self.set_flavor(flavor);
self.theme_resolved = true;
Task::none()
}
Message::Frame => self.on_frame(),
Message::Select(nav) => {
self.nav = nav;
Task::none()
}
Message::DragWindow => match self.window {
Some(id) => window::drag(id),
None => Task::none(),
},
Message::ResizeStart(direction) => match self.window {
Some(id) => window::drag_resize(id, direction),
None => Task::none(),
},
Message::Minimize => match self.window {
Some(id) => window::minimize(id, true),
None => Task::none(),
},
Message::ToggleMaximize => match self.window {
Some(id) => window::toggle_maximize(id),
None => Task::none(),
},
Message::Close => iced::exit(),
Message::Captured(screenshot) => self.on_captured(&screenshot),
}
}
/// 切主题:只重建 [`Ui`](= 重建 Style),**不动任何 UI 状态**。
fn set_flavor(&mut self, flavor: SchemeFlavor) {
if self.ui.flavor() == flavor {
return;
}
let next = Ui::new(flavor, self.families);
eprintln!(
"[theme] {} -> {} (Theme::name 变化触发缓存重算)",
self.ui.name(),
next.name()
);
self.ui = next;
}
fn on_frame(&mut self) -> Task<Message> {
self.frames += 1;
// 主题没定就不出图:等 `SystemTheme`(否则暗色系统上会拍到浅色图)
if !self.has_screenshot() || !self.theme_resolved || self.frames < CAPTURE_AT_FRAME {
return Task::none();
}
match self.window {
Some(id) => window::screenshot(id).map(Message::Captured),
None => Task::none(),
}
}
fn on_captured(&mut self, screenshot: &window::Screenshot) -> Task<Message> {
let Some(path) = self.options.screenshot.clone() else {
return Task::none();
};
match shot::save(screenshot, &path) {
Ok(summary) => {
eprintln!("{}", summary.describe());
eprintln!(
"[shot] theme={} renderer={}",
shot::flavor_slug(&self.ui),
renderer_note(self.options.backend)
);
}
Err(error) => eprintln!("[shot] 失败:{error}"),
}
iced::exit()
}
fn subscription(&self) -> Subscription<Message> {
// 只有截图模式才订阅帧事件:否则「每帧一条消息 → 每帧重绘」会白烧 CPU。
if self.wants_frames() {
window::frames().map(|_| Message::Frame)
} else {
Subscription::none()
}
}
/// 是否订阅帧事件(= 截图模式)。
fn wants_frames(&self) -> bool {
self.has_screenshot()
}
fn theme(&self) -> iced::Theme {
self.ui.theme()
}
fn title(&self) -> String {
APP_TITLE.to_owned()
}
fn view(&self) -> Element<'_, Message> {
if !FIRST_FRAME_LOGGED.swap(true, Ordering::Relaxed) {
if let Some(started) = STARTED.get() {
eprintln!(
"[boot] first frame in {:.0} ms(run() 开始 → 首次 view,含后端探测与字体扫描)",
started.elapsed().as_secs_f64() * 1000.0
);
}
}
shell::view(
&self.ui,
self.nav,
APP_TITLE,
self.nav.label(),
"Skeleton only: titlebar, navigation rail and one card. \
Business pages, the component library and the glass shader are follow-up missions.",
self.options.force_state,
)
}
}
fn renderer_note(backend: crate::Backend) -> &'static str {
if cfg!(feature = "gpu") {
match backend {
crate::Backend::Cpu => "cpu(forced)",
crate::Backend::Gpu => "gpu(preferred)",
crate::Backend::Auto => "auto",
}
} else {
"cpu(build without wgpu)"
}
}
/// 主题名(日志用,和 `Ui::name()` 同一口径)。
fn slug(flavor: SchemeFlavor) -> &'static str {
if flavor.is_dark() {
"ull-m3-dark"
} else {
"ull-m3-light"
}
}
/// 启动 iced(阻塞到退出)。`--diff` 不走这里,见 `main.rs`。
pub(crate) fn run(options: Options) -> iced::Result {
let _ = STARTED.set(Instant::now());
let probe_started = Instant::now();
// 只有 `auto` 需要探测:`cpu` 与 `gpu` 的决策与「有没有硬件 GPU」无关,
// 而枚举 13 个适配器在本机要 0.65~1.2 s(实测),纯属白花。
let needs_probe = options.backend == crate::Backend::Auto;
let probe = if needs_probe {
probe::Probe::run()
} else {
probe::Probe::default()
};
let probe_ms = probe_started.elapsed().as_secs_f64() * 1000.0;
probe::apply(options.backend, &probe);
if cfg!(feature = "gpu") {
if needs_probe {
eprintln!("[probe] 探测耗时 {probe_ms:.0} ms(wgpu 实例 + 全后端适配器枚举)");
} else {
eprintln!(
"[probe] 探测耗时 {probe_ms:.0} ms(--renderer={} 与硬件无关,跳过枚举)",
options.backend.name()
);
}
}
let font_started = Instant::now();
let resolved = fonts::resolve();
eprintln!(
"[font] 求值耗时 {:.0} ms",
font_started.elapsed().as_secs_f64() * 1000.0
);
eprintln!("{}", resolved.describe());
if resolved.has_synthetic() {
eprintln!(
"[font] 警告:有字重落在「合成加粗」档(观感降级),D28 后半(CDN 字体/按档换族)要处理"
);
}
let families = resolved.families();
// 截图模式:`--screenshot-theme` > `--theme` > 浅色(后续系统探测会覆盖)
let flavor = options.shot_flavor().unwrap_or(SchemeFlavor::Light);
let boot_options = options.clone();
let application = iced::application(
move || {
(
App::new(boot_options.clone(), families, flavor),
Task::done(Message::Boot),
)
},
App::update,
App::view,
)
.title(App::title)
.theme(App::theme)
.subscription(App::subscription)
.default_font(iced::Font {
family: iced::font::Family::Name(families.text),
..iced::Font::DEFAULT
})
.window(window::Settings {
size: WINDOW_SIZE,
min_size: Some(MIN_SIZE),
decorations: false,
resizable: true,
..window::Settings::default()
});
match options.scale_factor {
Some(scale) => application.scale_factor(move |_| scale).run(),
None => application.run(),
}
}
#[cfg(test)]
mod tests {
use super::*;
const FAMILIES: Families = Families {
text: "Segoe UI",
display: "Segoe UI",
mono: "Consolas",
};
#[test]
fn switching_flavor_rebuilds_styles_but_keeps_ui_state() {
let mut app = App::new(Options::default(), FAMILIES, SchemeFlavor::Light);
app.nav = NavItem::Logs;
assert_eq!(app.ui.name(), "ull-m3-light");
app.set_flavor(SchemeFlavor::Dark);
assert_eq!(app.ui.name(), "ull-m3-dark", "切主题要换主题名");
assert_eq!(app.nav, NavItem::Logs, "切主题不许重置 UI 状态");
assert!(app.options.screenshot.is_none(), "切主题不许改启动参数");
}
#[test]
fn window_size_is_the_acceptance_size() {
assert_eq!((WINDOW_SIZE.width, WINDOW_SIZE.height), (1180.0, 760.0));
const {
assert!(MIN_SIZE.width < WINDOW_SIZE.width);
assert!(MIN_SIZE.height < WINDOW_SIZE.height);
}
}
#[test]
fn slug_matches_the_theme_name() {
assert_eq!(slug(SchemeFlavor::Light), "ull-m3-light");
assert_eq!(slug(SchemeFlavor::Dark), "ull-m3-dark");
}
#[test]
fn frames_are_only_requested_in_screenshot_mode() {
let mut app = App::new(Options::default(), FAMILIES, SchemeFlavor::Light);
assert!(!app.wants_frames(), "普通运行不订阅帧,避免每帧重绘");
app.options.screenshot = Some(std::path::PathBuf::from("x.png"));
assert!(
app.wants_frames(),
"截图模式必须订阅帧事件才能在第 3 帧出图"
);
}
}
-298
View File
@@ -1,298 +0,0 @@
//! 命令行参数(只做骨架期需要的那些;业务开关等页面 mission 再加)。
//!
//! 取值语法与现役 Slint 版一致:`--key value` 与 `--key=value` 两种都认
//! (`crates/app/src/screenshot.rs` 的 `value_of` 是同一口径),这样将来 CI 换 bin 不用改脚本。
use std::path::PathBuf;
use unlucky_design::color::SchemeFlavor;
/// 渲染后端请求(D27)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Backend {
/// 探测后决定:有硬件 GPU 就让 iced 自己走 wgpu→tiny-skia 回退;没有就强制 CPU 起步。
#[default]
Auto,
/// 优先 GPU(写 `ICED_BACKEND=wgpu,tiny-skia`:拿不到适配器仍会降级,不硬失败)。
Gpu,
/// 强制 CPU(`--software-renderer` 的等价物,写 `ICED_BACKEND=tiny-skia`)。
Cpu,
}
impl Backend {
/// 稳定名字(日志用)。
pub const fn name(self) -> &'static str {
match self {
Backend::Auto => "auto",
Backend::Gpu => "gpu",
Backend::Cpu => "cpu",
}
}
}
/// 解析后的启动参数。
#[derive(Debug, Clone, PartialEq)]
pub struct Options {
/// 渲染后端请求。
pub backend: Backend,
/// 主题:`None` = 探测系统主题。
pub theme: Option<SchemeFlavor>,
/// 截图通道:给了路径就出图后退出。
pub screenshot: Option<PathBuf>,
/// 截图时用的主题(`--screenshot-theme`,优先级高于 `--theme`)。
pub screenshot_theme: Option<SchemeFlavor>,
/// 强制窗口缩放因子(截图验收要 100% DPI;`None` = 用系统 DPI)。
pub scale_factor: Option<f32>,
/// `--diff <left> <right>`:只做两图逐像素对比,不开窗。
pub diff: Option<(PathBuf, PathBuf)>,
/// `--diff-scan <n>`:对比时额外做 ±n px 的平移扫描(找最佳对齐,默认 0 = 不扫)。
pub diff_scan: u32,
/// `--force-state=hover|pressed`:把按钮强制成某个状态便于截图取证(D30 的状态图)。
pub force_state: Option<ForcedState>,
/// `--data-dir <dir>`:当前**接受并忽略**。
///
/// 现役 Slint 版的 CI 冒烟用 `--software-renderer --screenshot <png> --data-dir <dir>`,
/// 翻牌后同一套脚本要能直接跑 iced 版;真正的数据目录消费由后续页面 mission 接 `host`/`state` 时做。
pub data_dir: Option<PathBuf>,
}
/// 截图取证用的强制交互状态(只影响观感,不改变任何状态机)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ForcedState {
/// 所有可交互控件按 hover 画。
Hover,
/// 所有可交互控件按 pressed 画。
Pressed,
}
impl ForcedState {
/// 稳定名字(日志用)。
pub const fn name(self) -> &'static str {
match self {
ForcedState::Hover => "hover",
ForcedState::Pressed => "pressed",
}
}
}
impl Default for Options {
fn default() -> Self {
Self {
backend: Backend::Auto,
theme: None,
screenshot: None,
screenshot_theme: None,
scale_factor: None,
diff: None,
diff_scan: 0,
force_state: None,
data_dir: None,
}
}
}
impl Options {
/// 从进程参数解析。
///
/// # Errors
/// 参数值不合法(未知的 `--renderer` / `--theme` / 非法 `--scale-factor`)时返回人话。
pub fn from_env() -> Result<Self, String> {
Self::parse(std::env::args().skip(1))
}
/// 从任意参数序列解析(`argv[1..]`,测试直接喂数组)。
///
/// # Errors
/// 同 [`Options::from_env`]。
pub fn parse(args: impl IntoIterator<Item = String>) -> Result<Self, String> {
let mut options = Self::default();
let mut args = args.into_iter();
while let Some(arg) = args.next() {
let (key, inline) = match arg.split_once('=') {
Some((key, value)) => (key.to_owned(), Some(value.to_owned())),
None => (arg.clone(), None),
};
match key.as_str() {
"--software-renderer" => options.backend = Backend::Cpu,
"--renderer" => {
let value = take(&mut args, inline, "--renderer")?;
options.backend = match value.as_str() {
"auto" => Backend::Auto,
"gpu" => Backend::Gpu,
"cpu" => Backend::Cpu,
other => {
return Err(format!("--renderer 只认 auto|gpu|cpu,收到 {other:?}"));
}
};
}
"--theme" => {
options.theme = Some(flavor(&take(&mut args, inline, "--theme")?)?);
}
"--screenshot-theme" => {
options.screenshot_theme =
Some(flavor(&take(&mut args, inline, "--screenshot-theme")?)?);
}
"--screenshot" => {
options.screenshot =
Some(PathBuf::from(take(&mut args, inline, "--screenshot")?));
}
"--scale-factor" => {
let raw = take(&mut args, inline, "--scale-factor")?;
let value: f32 = raw
.parse()
.map_err(|_| format!("--scale-factor 需要数字,收到 {raw:?}"))?;
if !(value.is_finite() && value > 0.0) {
return Err(format!("--scale-factor 必须 > 0,收到 {raw:?}"));
}
options.scale_factor = Some(value);
}
"--diff" => {
let left = take(&mut args, inline, "--diff")?;
let right = args
.next()
.ok_or_else(|| "--diff 需要两张图的路径".to_owned())?;
options.diff = Some((PathBuf::from(left), PathBuf::from(right)));
}
"--diff-scan" => {
let raw = take(&mut args, inline, "--diff-scan")?;
options.diff_scan = raw
.parse()
.map_err(|_| format!("--diff-scan 需要非负整数,收到 {raw:?}"))?;
}
"--force-state" => {
let raw = take(&mut args, inline, "--force-state")?;
options.force_state = Some(match raw.as_str() {
"hover" => ForcedState::Hover,
"pressed" => ForcedState::Pressed,
other => {
return Err(format!(
"--force-state 只认 hover|pressed,收到 {other:?}"
));
}
});
}
// 翻牌前的兼容参数:接受并忽略(见字段文档)
"--data-dir" => {
options.data_dir = Some(PathBuf::from(take(&mut args, inline, "--data-dir")?));
}
other => return Err(format!("未知参数 {other:?}")),
}
}
Ok(options)
}
/// 截图时实际使用的主题(截图专用参数优先)。
pub fn shot_flavor(&self) -> Option<SchemeFlavor> {
self.screenshot_theme.or(self.theme)
}
}
fn take(
args: &mut impl Iterator<Item = String>,
inline: Option<String>,
flag: &str,
) -> Result<String, String> {
inline
.or_else(|| args.next())
.ok_or_else(|| format!("{flag} 需要一个值"))
}
fn flavor(raw: &str) -> Result<SchemeFlavor, String> {
match raw {
"light" => Ok(SchemeFlavor::Light),
"dark" => Ok(SchemeFlavor::Dark),
other => Err(format!("--theme 只认 light|dark,收到 {other:?}")),
}
}
#[cfg(test)]
mod tests {
use super::*;
fn parse(args: &[&str]) -> Result<Options, String> {
Options::parse(args.iter().map(|arg| (*arg).to_owned()))
}
#[test]
fn defaults_are_auto_and_system_theme() {
let options = parse(&[]).expect("空参数要能解析");
assert_eq!(options.backend, Backend::Auto);
assert_eq!(options.theme, None);
assert_eq!(options.screenshot, None);
}
#[test]
fn software_renderer_is_an_alias_of_cpu() {
assert_eq!(
parse(&["--software-renderer"]).unwrap().backend,
Backend::Cpu
);
assert_eq!(parse(&["--renderer=cpu"]).unwrap().backend, Backend::Cpu);
assert_eq!(parse(&["--renderer", "gpu"]).unwrap().backend, Backend::Gpu);
}
#[test]
fn screenshot_accepts_both_argv_forms() {
let spaced = parse(&["--screenshot", "out.png"]).unwrap();
let inline = parse(&["--screenshot=out.png"]).unwrap();
assert_eq!(spaced.screenshot, Some(PathBuf::from("out.png")));
assert_eq!(spaced.screenshot, inline.screenshot);
}
#[test]
fn screenshot_theme_wins_over_theme() {
let options = parse(&["--theme=dark", "--screenshot-theme=light"]).unwrap();
assert_eq!(options.theme, Some(SchemeFlavor::Dark));
assert_eq!(options.shot_flavor(), Some(SchemeFlavor::Light));
}
#[test]
fn bad_values_are_reported_not_panicked() {
assert!(parse(&["--renderer=metal"]).is_err());
assert!(parse(&["--theme=blue"]).is_err());
assert!(parse(&["--scale-factor=0"]).is_err());
assert!(parse(&["--scale-factor=abc"]).is_err());
assert!(parse(&["--screenshot"]).is_err());
assert!(parse(&["--diff", "only-one.png"]).is_err());
assert!(parse(&["--nope"]).is_err());
}
#[test]
fn data_dir_is_accepted_and_ignored_for_the_flip() {
// 现役 CI 冒烟:--software-renderer --screenshot <png> --data-dir <dir>
let options = parse(&[
"--software-renderer",
"--screenshot",
"shot.png",
"--data-dir",
"/d/tmp/x",
])
.expect("翻牌前必须兼容 --data-dir");
assert_eq!(options.backend, Backend::Cpu);
assert_eq!(options.screenshot, Some(PathBuf::from("shot.png")));
assert_eq!(options.data_dir, Some(PathBuf::from("/d/tmp/x")));
}
#[test]
fn diff_scan_and_force_state_parse() {
assert_eq!(parse(&["--diff-scan=2"]).unwrap().diff_scan, 2);
assert_eq!(
parse(&["--force-state", "hover"]).unwrap().force_state,
Some(ForcedState::Hover)
);
assert!(parse(&["--force-state=focus"]).is_err());
assert!(parse(&["--diff-scan=-1"]).is_err());
}
#[test]
fn diff_takes_two_paths() {
let options = parse(&["--diff", "a.png", "b.png"]).unwrap();
assert_eq!(
options.diff,
Some((PathBuf::from("a.png"), PathBuf::from("b.png")))
);
}
}
-263
View File
@@ -1,263 +0,0 @@
//! 字体基座(D28 前半):把令牌的字体栈求值成「本机真的有的族名」,并打一行启动日志。
//!
//! ## 做什么
//!
//! 1. 取 `Platform::current()` 的三条栈(Display / Text / Mono,见 `unlucky_design::typography`);
//! 2. 用 iced 的**全局字体系统**(`iced_graphics::text::font_system()`,即 cosmic-text 的
//! `FontSystem`,首次调用会扫系统字体)核对每个族名是否装机 → 取栈里第一个装机可用的族;
//! 3. 给出 400/500/700 三档字重的落点(原生 / 最近档 / 合成加粗):
//! **先查系统里这个族真实提供的字面(fontdb 的 `FaceInfo.weight`)**,查不到才回落到令牌的
//! 纯函数 `Platform::resolve_weight`。缺档按降级记录。
//!
//! ## 为什么要真查系统
//!
//! 令牌栈写的是「Win11 有 Segoe UI Variable Text」,但 Win10 / Server 只有 `Segoe UI`(静态
//! 300/400/600/700,**没有 500**),干净安装的 Linux 可能一个都没有。只按栈头写死族名会把
//! 「实际使用哪个族、哪一档字重」变成猜测——本 mission 的开发机就是 Windows Server 2025,
//! 实测就回退到了经典 `Segoe UI`(见交接文档的启动日志)。
//! ## 不做什么
//!
//! **中文字体 CDN 下载不在这里**(后续 mission)。本模块只做「系统字体优先」这一半,
//! 也没有能力判断 CJK 字形覆盖(那是 `ttf-parser` 查 cmap 的活,M60 Q3 的 spike 做过)。
use unlucky_design::typography::{FontFamily, Platform, Weight, WeightMatch};
use crate::theme::Families;
/// 一条栈的求值结果。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct FamilyReport {
/// 栈的用途(`text` / `display` / `mono`)。
pub stack: &'static str,
/// 实际选中的族名(栈里第一个装机可用的;都没装就是栈头)。
pub family: &'static str,
/// 选中的族是否真的在系统字体库里。
pub installed: bool,
}
/// 一档字重的求值结果。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct WeightReport {
/// 请求的字重(400/500/700)。
pub requested: u16,
/// 实际可用的字重(降级后)。
pub available: u16,
/// 匹配质量(原生 / 最近档 / 合成加粗)。
pub quality: WeightMatch,
}
/// 字体求值的全部结论(启动日志与测试都用它)。
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Resolved {
/// 平台(决定栈与字重覆盖表)。
pub platform: Platform,
/// 三条栈的落点。
pub families: [FamilyReport; 3],
/// 三档字重的落点(对**正文**栈求值)。
pub weights: [WeightReport; 3],
}
impl Resolved {
/// 把结论塞回主题适配层要的形状。
pub fn families(&self) -> Families {
Families {
text: self.families[0].family,
display: self.families[1].family,
mono: self.families[2].family,
}
}
/// 是否有任何一档走了「合成加粗」(= 观感降级,要记日志)。
pub fn has_synthetic(&self) -> bool {
self.weights
.iter()
.any(|weight| weight.quality == WeightMatch::Synthetic)
}
/// 启动日志(两行:一行族,一行字重)。
pub fn describe(&self) -> String {
let families = self
.families
.iter()
.map(|report| {
format!(
"{}={:?}{}",
report.stack,
report.family,
if report.installed {
""
} else {
"(未装机→回落)"
}
)
})
.collect::<Vec<_>>()
.join(" ");
let weights = self
.weights
.iter()
.map(|report| {
let quality = match report.quality {
WeightMatch::Native => "native",
WeightMatch::Nearest => "nearest",
WeightMatch::Synthetic => "synthetic",
};
format!("w{}={}({quality})", report.requested, report.available)
})
.collect::<Vec<_>>()
.join(" ");
format!(
"[font] platform={} {families} | weights {weights}",
self.platform.name()
)
}
}
/// 求值本机字体(会触发 iced 全局字体系统的首次初始化,约 0.1~0.8s)。
pub fn resolve() -> Resolved {
let platform = Platform::current();
let faces = system_faces();
let is_installed = |family: &str| -> bool {
faces
.as_ref()
.is_none_or(|faces: &Vec<Face>| faces.iter().any(|face| face.family == family))
};
let families = [
FamilyReport {
stack: "text",
family: pick(platform, FontFamily::Text, &is_installed),
installed: is_installed(pick(platform, FontFamily::Text, &is_installed)),
},
FamilyReport {
stack: "display",
family: pick(platform, FontFamily::Display, &is_installed),
installed: is_installed(pick(platform, FontFamily::Display, &is_installed)),
},
FamilyReport {
stack: "mono",
family: pick(platform, FontFamily::Mono, &is_installed),
installed: is_installed(pick(platform, FontFamily::Mono, &is_installed)),
},
];
// 字重:**优先用系统里这个族真实提供的档位**(令牌表的 `WeightCoverage` 是「这个族通常有哪几档」,
// 装机版可能是静态子集:Win Server / 精简版只有经典 Segoe UI,没有 500)。查不到才回落到令牌纯函数。
let weights = [Weight::Regular, Weight::Medium, Weight::Bold]
.map(|weight| weight_report(platform, families[0].family, weight, faces.as_deref()));
Resolved {
platform,
families,
weights,
}
}
/// 一条系统字面(族名 + 字重)。
#[derive(Debug, Clone, PartialEq, Eq)]
struct Face {
family: String,
weight: u16,
}
/// 某档字重的落点:先问系统,再问令牌。
fn weight_report(
platform: Platform,
family: &str,
weight: Weight,
faces: Option<&[Face]>,
) -> WeightReport {
let requested = weight.value();
let available = faces.and_then(|faces| {
let mut weights = faces
.iter()
.filter(|face| face.family == family)
.map(|face| face.weight)
.collect::<Vec<_>>();
weights.sort_unstable();
weights.dedup();
if weights.is_empty() {
return None;
}
Some(
weights
.iter()
.copied()
.min_by_key(|candidate| candidate.abs_diff(requested))
.unwrap_or(requested),
)
});
match available {
Some(available) => WeightReport {
requested,
available,
quality: quality_of(requested, available),
},
None => {
let choice = platform.resolve_weight(FontFamily::Text, weight);
WeightReport {
requested: choice.requested,
available: choice.available,
quality: choice.quality,
}
}
}
}
/// 与令牌层同一判据:原生 / 最近档(差 <200)/ 合成加粗(差 ≥200)。
fn quality_of(requested: u16, available: u16) -> WeightMatch {
match available.abs_diff(requested) {
0 => WeightMatch::Native,
delta if delta >= 200 => WeightMatch::Synthetic,
_ => WeightMatch::Nearest,
}
}
/// 在栈里选第一个**装机可用**的族(跳过 `sans-serif` 这类通用族名)。
///
/// 一个都没装上时返回栈头:让 cosmic-text 自己去回退,比我们猜一个更靠谱。
pub fn pick(
platform: Platform,
stack: FontFamily,
is_installed: &dyn Fn(&str) -> bool,
) -> &'static str {
let faces = platform.font_stack(stack);
faces
.iter()
.find(|face| !is_generic(face.family) && is_installed(face.family))
.map_or(faces[0].family, |face| face.family)
}
/// 通用族名(CSS 关键字,不是真族名)。
fn is_generic(family: &str) -> bool {
matches!(family, "sans-serif" | "serif" | "monospace" | "cursive")
}
/// 系统字体库里的全部字面(`None` = 拿不到,视为「不知道」,全部当装机)。
fn system_faces() -> Option<Vec<Face>> {
let lock = iced::advanced::graphics::text::font_system();
let mut font_system = lock.write().ok()?;
let mut faces = Vec::new();
for face in font_system.raw().db().faces() {
for (family, _) in &face.families {
faces.push(Face {
family: family.clone(),
weight: face.weight.0,
});
}
}
Some(faces)
}
#[cfg(test)]
mod tests;
-163
View File
@@ -1,163 +0,0 @@
//! `fonts` 的单元测试(拆出来只为「src 文件 ≤400 行」的门禁)。
use super::*;
use unlucky_design::typography::WeightCoverage;
fn only(installed: &'static [&'static str]) -> impl Fn(&str) -> bool {
move |family| installed.contains(&family)
}
#[test]
fn windows_stack_falls_back_to_classic_segoe_when_variable_is_absent() {
// Win10 没有 Segoe UI Variable Text
let family = pick(
Platform::Windows,
FontFamily::Text,
&only(&["Segoe UI", "Microsoft YaHei UI"]),
);
assert_eq!(family, "Segoe UI");
}
#[test]
fn windows_stack_prefers_the_variable_face_on_win11() {
let family = pick(
Platform::Windows,
FontFamily::Text,
&only(&["Segoe UI Variable Text", "Segoe UI"]),
);
assert_eq!(family, "Segoe UI Variable Text");
}
#[test]
fn generic_family_names_are_never_reported_as_the_resolved_family() {
// 一个都没装:返回栈头,且栈头不是通用族名
let family = pick(Platform::Linux, FontFamily::Text, &only(&[]));
assert_eq!(family, "Roboto");
assert!(!is_generic(family));
}
#[test]
fn missing_cjk_fonts_do_not_change_the_latin_pick() {
// 装了苹方但没装 SF:macOS 栈应该选 Helvetica Neue 而不是中文族
let family = pick(
Platform::MacOs,
FontFamily::Text,
&only(&["PingFang SC", "Helvetica Neue"]),
);
assert_eq!(family, "Helvetica Neue");
}
#[test]
fn weight_reports_use_the_token_degradation_path() {
// 没有系统字面表时回落到令牌纯函数:Windows 栈里 Segoe UI Variable Text 是可变 300..700
let medium = weight_report(
Platform::Windows,
"Segoe UI Variable Text",
Weight::Medium,
None,
);
assert_eq!(medium.requested, 500);
assert_eq!(medium.quality, WeightMatch::Native);
// 手工构造一个「只有 400/700」的族(= 经典 Segoe UI),500 应该落到最近档
let faces = [
Face {
family: "Segoe UI".to_owned(),
weight: 400,
},
Face {
family: "Segoe UI".to_owned(),
weight: 700,
},
];
let medium = weight_report(Platform::Windows, "Segoe UI", Weight::Medium, Some(&faces));
assert_eq!(medium.available, 400, "400 比 700 更近");
assert_eq!(medium.quality, WeightMatch::Nearest);
// 只有 400 却要 700 → 合成加粗
let only_regular = [Face {
family: "Narrow".to_owned(),
weight: 400,
}];
let bold = weight_report(
Platform::Windows,
"Narrow",
Weight::Bold,
Some(&only_regular),
);
assert_eq!(bold.quality, WeightMatch::Synthetic);
// 原生有 500 就用 500
let has_medium = [Face {
family: "Noto".to_owned(),
weight: 500,
}];
assert_eq!(
weight_report(Platform::Linux, "Noto", Weight::Medium, Some(&has_medium)).quality,
WeightMatch::Native
);
let narrow = WeightCoverage::Static(&[400]);
assert_eq!(narrow.nearest(700), 400);
}
#[test]
fn describe_is_one_line_and_mentions_all_three_stacks() {
let resolved = Resolved {
platform: Platform::Windows,
families: [
FamilyReport {
stack: "text",
family: "Segoe UI",
installed: true,
},
FamilyReport {
stack: "display",
family: "Segoe UI Variable Display",
installed: false,
},
FamilyReport {
stack: "mono",
family: "Cascadia Mono",
installed: true,
},
],
weights: [
WeightReport {
requested: 400,
available: 400,
quality: WeightMatch::Native,
},
WeightReport {
requested: 500,
available: 400,
quality: WeightMatch::Nearest,
},
WeightReport {
requested: 700,
available: 400,
quality: WeightMatch::Synthetic,
},
],
};
let line = resolved.describe();
assert_eq!(line.lines().count(), 1);
assert!(line.contains("text=\"Segoe UI\""), "{line}");
assert!(line.contains("未装机"), "{line}");
assert!(line.contains("w700=400(synthetic)"), "{line}");
assert!(resolved.has_synthetic());
assert_eq!(resolved.families().text, "Segoe UI");
}
#[test]
fn type_roles_pick_the_display_stack_for_big_text() {
use unlucky_design::typography::TypeRole;
assert_eq!(
TypeRole::TitleLarge.style().family,
FontFamily::Display,
"22px 标题走 Display 栈"
);
assert_eq!(TypeRole::BodyMedium.style().family, FontFamily::Text);
}
-126
View File
@@ -1,126 +0,0 @@
//! 令牌图标(`unlucky_design::icons` 的 24 网格 SVG path)→ iced `svg` 控件。
//!
//! ## 为什么走 SVG 而不是自绘 canvas
//!
//! 令牌里存的是 **SVG path 字符串**(含 `A` 弧线命令),自绘要自己写 path parser + 弧线细分,
//! 那是一份将来只有自己在维护的代码;iced 的 `svg` 控件已经带 usvg 解析与按 id 缓存的位图。
//! 代价是二进制多一份 resvg/usvg(体积基线里会单列出来)。
//!
//! ## 描边语义(`design-令牌约定.md` §4)
//!
//! 令牌的 `Icon::stroke_width(render_px)` 已经把「视觉 1.5px」折算成 **viewBox 单位**
//! (`1.5 × 24 / render_px`),本模块**不重算也不手抄常数**。
//! 本骨架所有图标都按 24px 渲染(12b 2.2 标题栏 / 5.5 导航),所以每个图标只有一份位图缓存。
use std::sync::OnceLock;
use iced::widget::svg;
use iced::Color;
use unlucky_design::icons::{IconKind, IconPaint, IconSize};
/// 骨架期图标的统一渲染尺寸(12b:标题栏与导航轨都是 24)。
pub const RENDER_PX: f32 = IconSize::Toolbar.px();
/// 生成一个图标的 SVG 源码(`viewBox` 24×24,颜色用 `currentColor` 交给 iced 的色滤镜)。
///
/// 之所以用 `currentColor` 而不是把令牌色写进 SVG:色滤镜(`svg::Style::color`)会按
/// **alpha 蒙版**重涂 RGB,这样一份 SVG 位图能被浅/深两套主题复用,缓存不会翻倍。
pub fn source(kind: IconKind) -> String {
let icon = kind.icon();
let paint = match icon.paint {
IconPaint::Stroke => format!(
"fill=\"none\" stroke=\"currentColor\" stroke-width=\"{}\" \
stroke-linecap=\"round\" stroke-linejoin=\"round\"",
icon.stroke_width(RENDER_PX)
),
IconPaint::Fill => "fill=\"currentColor\" stroke=\"none\"".to_owned(),
};
format!(
"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{0}\" height=\"{0}\" \
viewBox=\"0 0 24 24\"><path d=\"{1}\" {paint}/></svg>",
RENDER_PX, icon.path
)
}
/// 图标的 SVG 句柄(按 `IconKind` 缓存;句柄 id 是内容哈希,所以 iced 侧也能命中缓存)。
fn handle(kind: IconKind) -> svg::Handle {
static HANDLES: OnceLock<Vec<svg::Handle>> = OnceLock::new();
let handles = HANDLES.get_or_init(|| {
IconKind::ALL
.iter()
.map(|kind| svg::Handle::from_memory(source(*kind).into_bytes()))
.collect()
});
// 依赖「枚举下标 == IconKind::ALL 下标」(令牌层用 `GLYPHS[self as usize]` 同一约定)。
// 这条断言把约定钉在测试与 debug 构建里,`IconKind` 一旦乱序插入就会立刻炸。
debug_assert_eq!(
IconKind::ALL[kind as usize],
kind,
"IconKind::ALL 必须与枚举声明顺序一致"
);
handles[kind as usize].clone()
}
/// 一个图标控件(尺寸走令牌,颜色走令牌角色)。
pub fn view<'a, Message: 'a>(kind: IconKind, color: Color) -> iced::Element<'a, Message> {
svg(handle(kind))
.width(RENDER_PX)
.height(RENDER_PX)
.style(move |_theme, _status| svg::Style { color: Some(color) })
.into()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn every_icon_produces_wellformed_svg() {
for kind in IconKind::ALL {
let source = source(kind);
assert!(source.starts_with("<svg"), "{} 的 SVG 头不对", kind.name());
assert!(source.ends_with("</svg>"), "{} 的 SVG 尾不对", kind.name());
assert!(source.contains("viewBox=\"0 0 24 24\""), "{}", kind.name());
assert!(
source.contains(kind.icon().path),
"{} 的 path 没写进去",
kind.name()
);
assert!(!source.contains('#'), "{} 里出现了色值字面量", kind.name());
}
}
#[test]
fn stroke_icons_carry_the_token_stroke_width() {
let stroke = source(IconKind::Settings);
let expected = IconKind::Settings.icon().stroke_width(RENDER_PX);
assert!(
stroke.contains(&format!("stroke-width=\"{expected}\"")),
"{stroke}"
);
assert!(stroke.contains("stroke-linecap=\"round\""));
// 24px 渲染时的视觉线宽必须是 1.5(M54 结论)
assert!((expected - 1.5).abs() < f32::EPSILON);
}
#[test]
fn filled_icons_do_not_get_a_stroke() {
// `more` 是三个填充圆点
let filled = source(IconKind::More);
assert!(filled.contains("fill=\"currentColor\""));
assert!(filled.contains("stroke=\"none\""));
}
#[test]
fn handles_are_cached_per_kind() {
let first = handle(IconKind::Close);
let second = handle(IconKind::Close);
assert_eq!(first.id(), second.id());
assert_ne!(first.id(), handle(IconKind::Minimize).id());
}
}
-55
View File
@@ -1,55 +0,0 @@
//! # unlucky-app-iced · iced 版桌面壳(P4 / D26)
//!
//! 本 crate 是「UI 从头写」的第一步:**只做骨架**(能开窗、颜色/字体对、层级在),
//! 业务页面、组件库、i18n 全文案、玻璃 shader 都是后续 mission。
//!
//! | 模块 | 职责 | 不负责 |
//! |---|---|---|
//! | [`theme`] | 令牌(`unlucky-design`)→ iced 类型:`Color` / `Font` / `Radius` / `Theme` | 发明令牌值 |
//! | `cli` | `--renderer` / `--software-renderer` / `--theme` / `--screenshot*` 参数 | 业务开关 |
//! | `probe` | 渲染后端探测(D27)+ 写 `ICED_BACKEND`,失败自动降级 CPU | 绘制 |
//! | `fonts` | 字体栈求值(D28 前半):平台族名 → 系统字体库校验 → 启动日志 | 中文字体下载 |
//! | `app` / `shell` | Elm 三件套 + 自绘标题栏 / 导航轨 / 内容骨架 | 业务逻辑 |
//! | `shot` | `window::screenshot` → PNG(验收通道) | 图像比对 |
//! | `icons` | 令牌里的 SVG path → iced `svg` 控件 | 画新图标 |
//!
//! ## 消费纪律
//!
//! **组件层零硬编码色值/字号/半径/间距**:一律走 [`theme::Ui`]。守门测试在
//! `tests/no_hardcoded_tokens.rs`(扫 `src/**`,出现 `#RRGGBB` / `Color::from_rgb(` 即红)。
//!
//! ## 与 Slint 版的关系
//!
//! 并存期:`crates/app` 仍出 `unlucky-launcher`,本 crate 出 `unlucky-launcher-iced`。
//! 等价验收后翻牌(bin 改名 + 旧 crate 降级),步骤写在
//! `DevDocs/SubAgentsTalk/app-iced-骨架与翻牌.md`。
pub mod shot;
pub mod theme;
mod app;
mod cli;
mod fonts;
mod icons;
mod probe;
mod shell;
pub use cli::{Backend, Options};
pub use probe::Probe;
/// 启动 UI(阻塞到窗口关闭)。渲染后端由 `probe` 在 `run()` 之前写进 `ICED_BACKEND`。
pub fn run(options: Options) -> iced::Result {
app::run(options)
}
/// 与 [`run`] 同义,但把命令行做成最终结论:`Options::from_env()` + 启动日志。
///
/// 二进制入口用 [`Options::from_env`] + [`run`] 自己拼(要额外处理 `--diff`),这个函数留给
/// 集成测试与将来的 CLI 复用。
///
/// # Errors
/// 参数不合法时返回人话(不 panic、不 `exit`)。
pub fn run_from_env() -> Result<iced::Result, String> {
let options = Options::from_env()?;
Ok(run(options))
}
-52
View File
@@ -1,52 +0,0 @@
//! 入口。所有实际逻辑在 lib(`unlucky_app_iced`)里:
//!
//! - `--diff <a> <b>`:只读两张 PNG 做逐像素对比(D30 的 GPU/CPU 几何一致性检查),不开窗;
//! - 其余参数:开窗跑骨架,`--screenshot` 出图后退出。
//!
//! 退出码:`0` 成功 / `1` 截图有差异(diff 模式)/ `2` 参数或运行错误。
use std::process::ExitCode;
use unlucky_app_iced::shot;
use unlucky_app_iced::Options;
fn main() -> ExitCode {
let options = match Options::from_env() {
Ok(options) => options,
Err(message) => {
eprintln!("[cli] {message}");
eprintln!(
"用法:unlucky-launcher-iced [--renderer=auto|gpu|cpu] [--software-renderer] \
[--theme=light|dark] [--screenshot <png>] [--screenshot-theme=light|dark] \
[--scale-factor <f32>] [--diff <a.png> <b.png>]"
);
return ExitCode::from(2);
}
};
if let Some((left, right)) = options.diff.clone() {
let scan = i32::try_from(options.diff_scan).unwrap_or(i32::MAX);
return match shot::diff_files_with_scan(&left, &right, scan) {
Ok(diff) => {
eprintln!("{}", diff.describe());
if diff.is_identical() {
ExitCode::SUCCESS
} else {
ExitCode::from(1)
}
}
Err(message) => {
eprintln!("[diff] {message}");
ExitCode::from(2)
}
};
}
match unlucky_app_iced::run(options) {
Ok(()) => ExitCode::SUCCESS,
Err(error) => {
eprintln!("[run] {error}");
ExitCode::FAILURE
}
}
}
-238
View File
@@ -1,238 +0,0 @@
//! 渲染后端探测 + 自动降级(D27)。
//!
//! ## 为什么需要探测
//!
//! iced 0.14 的 `Renderer` 本身就是「wgpu → tiny-skia」的运行时回退枚举(M60 Q1):
//! **不设** `ICED_BACKEND` 时,拿不到 GPU 适配器会自动降级到 CPU,零代码。
//! 需要自研的只有**判据**:
//!
//! - 本机会枚举出 `Microsoft Basic Render Driver [Cpu]`(= WARP 软光栅),
//! 所以「有没有适配器」不能当「有没有 GPU」(M60 实测),必须看 `device_type`。
//! - 没有硬件 GPU 时要**主动**把 CPU 放到候选首位(`tiny-skia,wgpu`),
//! 否则 wgpu 会先花时间尝试 WARP,观感与行为都难料。
//!
//! ## 语义订正(与 M60 备忘录的差异,以源码 + 实测为准)
//!
//! M60 记「`ICED_BACKEND=wgpu` 会**关闭**回退」。读 `iced_renderer-0.14.0/src/fallback.rs`
//! 得到的是:**候选列表**语义——列表里没有 `tiny-skia` 时才真的关闭回退。
//! 所以本 crate 的「优先 GPU」写 `wgpu,tiny-skia`(首选 GPU,拿不到仍降级,**绝不硬失败**),
//! 而不是 `wgpu`。
use crate::Backend;
/// 单个适配器的摘要(只留日志要用的字段)。
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct AdapterSummary {
/// 适配器名(如 `AMD Radeon RX 6600 XT`)。
pub name: String,
/// `device_type` 的字符串形式(`DiscreteGpu` / `IntegratedGpu` / `Cpu` / …)。
pub device_type: &'static str,
}
/// 探测结论。
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct Probe {
/// 枚举到的全部适配器(含 WARP 这类软光栅)。
pub adapters: Vec<AdapterSummary>,
/// 是否存在**真**硬件适配器(`device_type` 既不是 `Cpu` 也不是 `Other`)。
pub hardware: bool,
}
impl Probe {
/// 探测本机渲染能力(编入 `wgpu` 时真的枚举适配器)。
#[cfg(feature = "gpu")]
pub fn run() -> Self {
run_wgpu()
}
/// 探测本机渲染能力(`--no-default-features` 的纯 CPU 构建:没有 wgpu,直接判定无硬件)。
#[cfg(not(feature = "gpu"))]
pub fn run() -> Self {
Self::default()
}
/// 一行日志:适配器清单 + 判定。
pub fn describe(&self) -> String {
if self.adapters.is_empty() {
return format!("adapters=0 hardware={}", self.hardware);
}
let list = self
.adapters
.iter()
.map(|adapter| format!("{} [{}]", adapter.name, adapter.device_type))
.collect::<Vec<_>>()
.join(" | ");
format!(
"adapters={} [{list}] hardware={}",
self.adapters.len(),
self.hardware
)
}
}
/// 按请求与探测结果决定 `ICED_BACKEND` 的值(`None` = 不干预,交给 iced 自己回退)。
///
/// 纯函数,好让「降级矩阵」被测试钉死。
pub fn backend_env(request: Backend, probe: &Probe, gpu_compiled: bool) -> Option<&'static str> {
match (request, gpu_compiled) {
// 命令行 --software-renderer / --renderer=cpu:只留 CPU 候选。
(Backend::Cpu, _) => Some("tiny-skia"),
// 用户点名要 GPU,但没编进 wgpu:只能 CPU,日志里说明。
(Backend::Gpu, false) => Some("tiny-skia"),
// 优先 GPU,但保留 tiny-skia 兜底(候选列表语义:不会硬失败)。
(Backend::Gpu, true) => Some("wgpu,tiny-skia"),
// 自动:有硬件就让 iced 走默认顺序(wgpu 优先,自动回退)。
(Backend::Auto, true) if probe.hardware => None,
// 自动 + 没编进 wgpu:只有 CPU 候选,别把 wgpu 写进列表(会与「未编入 wgpu」的日志自相矛盾)。
(Backend::Auto, false) => Some("tiny-skia"),
// 自动 + 有 wgpu 但没硬件(含只有 WARP 的机器):CPU 起步,wgpu 留作兜底。
(Backend::Auto, true) => Some("tiny-skia,wgpu"),
}
}
/// 把决策落到进程环境变量,并把探测结果 + 生效值打进日志。
///
/// 返回**实际生效**的后端描述(`"auto (iced: wgpu -> tiny-skia)"` 之类)。
pub fn apply(request: Backend, probe: &Probe) -> String {
let gpu_compiled = cfg!(feature = "gpu");
let env = backend_env(request, probe, gpu_compiled);
// ICED_BACKEND 是进程级环境变量,必须在 `iced::application(..).run()` 之前写。
// 仓库是 edition 2021 → `set_var` 仍是安全 API(升 2024 后要改成子进程 exec 自身)。
if let Some(value) = env {
std::env::set_var("ICED_BACKEND", value);
}
let effective = if gpu_compiled {
match (request, env) {
(Backend::Cpu, _) => "tiny-skia (CPU,强制)".to_owned(),
(_, None) => "auto (wgpu -> tiny-skia)".to_owned(),
(_, Some("wgpu,tiny-skia")) => "wgpu.then(tiny-skia) (优先 GPU)".to_owned(),
(_, Some(value)) => format!("{value} (CPU 起步)"),
}
} else {
"tiny-skia (本构建未编入 wgpu,只有 CPU)".to_owned()
};
let note = if !gpu_compiled && request != Backend::Cpu {
";本构建未编入 wgpu(--no-default-features),只能 CPU"
} else {
""
};
eprintln!(
"[probe] {} :: request={} -> ICED_BACKEND={}{note}",
probe.describe(),
request.name(),
env.unwrap_or("<unset>")
);
eprintln!("[probe] renderer = {effective}");
effective
}
#[cfg(feature = "gpu")]
fn run_wgpu() -> Probe {
// `iced::wgpu` 就是 wgpu crate 本身(`pub use iced_renderer::wgpu::wgpu` 再导出),
// 所以不需要单独依赖 wgpu,版本也不会和 iced 打架。
use iced::wgpu::{Backends, DeviceType, Instance, InstanceDescriptor};
let instance = Instance::new(&InstanceDescriptor {
backends: Backends::all(),
..Default::default()
});
let adapters = instance
.enumerate_adapters(Backends::all())
.into_iter()
.map(|adapter| {
let info = adapter.get_info();
let device_type = match info.device_type {
DeviceType::DiscreteGpu => "DiscreteGpu",
DeviceType::IntegratedGpu => "IntegratedGpu",
DeviceType::VirtualGpu => "VirtualGpu",
DeviceType::Cpu => "Cpu",
DeviceType::Other => "Other",
};
AdapterSummary {
name: info.name,
device_type,
}
})
.collect::<Vec<_>>();
let hardware = adapters
.iter()
.any(|adapter| !matches!(adapter.device_type, "Cpu" | "Other"));
Probe { adapters, hardware }
}
#[cfg(test)]
mod tests {
use super::*;
fn probe(types: &[&'static str]) -> Probe {
let adapters = types
.iter()
.map(|device_type| AdapterSummary {
name: "adapter".to_owned(),
device_type,
})
.collect::<Vec<_>>();
Probe {
adapters,
hardware: types
.iter()
.any(|device_type| !matches!(*device_type, "Cpu" | "Other")),
}
}
#[test]
fn warp_only_machine_counts_as_no_gpu() {
// 本机实测会枚举出 WARP:`Microsoft Basic Render Driver [Cpu]`
let warp = probe(&["Cpu"]);
assert!(!warp.hardware, "只有 WARP 不能当「有 GPU」");
assert_eq!(
backend_env(Backend::Auto, &warp, true),
Some("tiny-skia,wgpu")
);
}
#[test]
fn auto_with_real_gpu_leaves_iced_alone() {
let gpu = probe(&["DiscreteGpu", "Cpu"]);
assert!(gpu.hardware);
assert_eq!(backend_env(Backend::Auto, &gpu, true), None);
}
#[test]
fn explicit_choices_always_keep_a_fallback() {
let gpu = probe(&["DiscreteGpu"]);
let none = probe(&[]);
// 优先 GPU 但候选列表里留 tiny-skia:拿不到适配器时降级而不是报错
assert_eq!(
backend_env(Backend::Gpu, &gpu, true),
Some("wgpu,tiny-skia")
);
assert_eq!(
backend_env(Backend::Gpu, &none, true),
Some("wgpu,tiny-skia")
);
assert_eq!(backend_env(Backend::Cpu, &gpu, true), Some("tiny-skia"));
// 没编进 wgpu 的构建绝不写 wgpu(连候选列表也不许出现,reviewer P3-4)
assert_eq!(backend_env(Backend::Gpu, &gpu, false), Some("tiny-skia"));
assert_eq!(backend_env(Backend::Auto, &gpu, false), Some("tiny-skia"));
assert_eq!(backend_env(Backend::Auto, &none, false), Some("tiny-skia"));
}
#[test]
fn describe_lists_every_adapter() {
let text = probe(&["DiscreteGpu", "Cpu"]).describe();
assert!(text.contains("DiscreteGpu"), "{text}");
assert!(text.contains("Cpu"), "{text}");
assert!(text.contains("hardware=true"), "{text}");
}
}
-349
View File
@@ -1,349 +0,0 @@
//! 首屏骨架(**不做业务**):自绘标题栏 + 左侧导航轨 + 内容区(页头 + 一张卡片)。
//!
//! ## 与参考判据的对应(`research/12b-component-fidelity.md`)
//!
//! | 部件 | 参考 | 令牌落点 |
//! |---|---|---|
//! | 标题栏高度 | 16.2 桌面标题栏 **40**(登记偏离) | `LM.titlebar_height = 48`(M63 §1.4/R13 桌面档,令牌优先) |
//! | 标题栏按钮 | 16.5 图标 **24** | `IconSize::Toolbar` + `LM.titlebar_button_width = 46` |
//! | 页头 | 16.1 官方 AppBar **64**;本项目 **56** | `LM.page_header_height = 56`(已有偏离登记) |
//! | 卡片 | 3.x Outlined:**Medium(12)**、L0、`OutlineVariant` 1px、`SurfaceContainerLow` | `Component::OutlinedCard.spec()` + `STROKE_PX` |
//! | 字级 | 16.4 标题 `TitleLarge`;卡片 `TitleMedium` / `BodySmall` | `Ui::style` / `Ui::emphasized` |
//!
//! 导航轨在 [`nav`] 子模块里(12b §5 的判据表也在那边)。
//!
//! 一屏只出现 4 档字号(22 / 16 / 14 / 12),且**没有实心 accent**(rubric K2:一屏最多一个实心
//! Primary,骨架期一个都不要)。阴影只给浮层,骨架里没有浮层,所以**全屏零阴影**(rubric K3)。
mod nav;
pub use nav::NavItem;
use iced::widget::text::LineHeight;
use iced::widget::{button, column, container, mouse_area, row, space, stack, text};
use iced::{mouse, Alignment, Background, Border, Color, Element, Length, Padding, Pixels, Shadow};
use iced::{window::Direction, Theme as IcedTheme};
use unlucky_design::color::{Role, StateLayer};
use unlucky_design::component_map::Component;
use unlucky_design::elevation::MaterialLayer;
use unlucky_design::icons::IconKind;
use unlucky_design::spacing::Space;
use unlucky_design::typography::TypeRole;
use crate::app::Message;
use crate::cli::ForcedState;
use crate::icons;
use crate::theme::Ui;
/// 整棵树。
pub fn view<'a>(
ui: &'a Ui,
selected: NavItem,
app_title: &'a str,
page_title: &'a str,
body: &'a str,
forced: Option<ForcedState>,
) -> Element<'a, Message> {
let work_area = column![
titlebar(ui, app_title, forced),
row![
nav::rail(ui, selected, forced),
content(ui, page_title, body)
]
.width(Length::Fill)
.height(Length::Fill),
]
.width(Length::Fill)
.height(Length::Fill);
// 无边框窗口没有系统缩放边框 → 自己给两条热区(东/南)。
// **必须叠层而不是兄弟列**:当兄弟列会吃掉 4px 布局宽(右留白变 28、caption 按钮离窗角 4px,
// 视觉复审 P3-1)。叠层容器自己铺满,再用 align 把 4px 热区贴到边上,布局宽保持 1180。
// 东侧热区从标题栏下方开始,避免吃掉三个 caption 按钮最右 4px 的点击区。
let thickness = ui.space(Space::X1);
let east = container(
column![
space::vertical().height(ui.metrics().titlebar_height),
resize_edge(
Direction::East,
(Length::Fixed(thickness), Length::Fill),
mouse::Interaction::ResizingHorizontally,
),
]
.height(Length::Fill),
)
.width(Length::Fill)
.height(Length::Fill)
.align_x(Alignment::End);
let south = container(resize_edge(
Direction::South,
(Length::Fill, Length::Fixed(thickness)),
mouse::Interaction::ResizingVertically,
))
.width(Length::Fill)
.height(Length::Fill)
.align_y(Alignment::End);
let shell = stack![work_area, east, south];
container(shell)
.width(Length::Fill)
.height(Length::Fill)
.style(|_theme| filled(ui.layer(MaterialLayer::Canvas)))
.into()
}
/// 窗口缩放热区(透明;玻璃/底色由根容器提供)。
///
/// 拖动时调 `window::drag_resize(id, direction)`——Windows/X11 走 winit 原生实现,
/// **macOS 返回 `NotSupported`**(M60 Q4),如实登记在交接文档里。
fn resize_edge<'a>(
direction: Direction,
size: (Length, Length),
interaction: mouse::Interaction,
) -> Element<'a, Message> {
let (width, height) = size;
mouse_area(container(space::horizontal()).width(width).height(height))
.interaction(interaction)
.on_press(Message::ResizeStart(direction))
.into()
}
// ---------------------------------------------------------------- 标题栏
fn titlebar<'a>(ui: &'a Ui, title: &'a str, forced: Option<ForcedState>) -> Element<'a, Message> {
let metrics = ui.metrics();
// 拖动热区:从窗口左缘到第一个按钮(按钮自己不能被拖区吞掉,所以只包左侧一段)
let drag_area = mouse_area(
container(label(
ui,
TypeRole::LabelLarge,
true,
title,
ui.color(Role::OnSurface),
))
.width(Length::Fill)
.height(Length::Fill)
.align_y(Alignment::Center)
.padding(Padding::from([0.0, ui.space(Space::X4)])),
)
.on_press(Message::DragWindow);
let bar = row![
drag_area,
caption(ui, IconKind::Minimize, Message::Minimize, forced),
caption(ui, IconKind::Maximize, Message::ToggleMaximize, forced),
caption(ui, IconKind::Close, Message::Close, forced),
]
.width(Length::Fill)
.height(metrics.titlebar_height)
.align_y(Alignment::Center);
container(bar)
.width(Length::Fill)
.height(metrics.titlebar_height)
.style(|_theme| filled(ui.layer(MaterialLayer::Canvas)))
.into()
}
/// 标题栏按钮(自绘最小化/最大化/关闭)。
///
/// 图标必须**再包一层固定 24×24 的容器**:iced 的 `button` 在 layout 里给内容 Fill 约束,
/// 直接把 `svg(...).width(24)` 塞进 button,usvg 会按 Contain 撑满内区(实测渲染盒 46 → 视觉线宽
/// 从 1.5 变 2.9,视觉复审 P2-2)。Container 尊重子元素的 Length,所以这层是「锁尺寸」用的。
fn caption<'a>(
ui: &'a Ui,
kind: IconKind,
message: Message,
forced: Option<ForcedState>,
) -> Element<'a, Message> {
let metrics = ui.metrics();
// 用 `center(Length::Fill)` 而不是只设 `width(24).height(24)`:后者会让容器缩到 24×24 并贴到
// button 内容的左上角(button 不居中「收缩后」的内容,r1 实测图标跑到 cell 左上 (left+11.5, 11.5));
// `center(Fill)` = 撑满按钮内容区 + 内容居中,字形仍是 24 盒、命中区仍是 46×48。
let icon = container(icons::view::<Message>(
kind,
ui.color(Role::OnSurfaceVariant),
))
.width(icons::RENDER_PX)
.height(icons::RENDER_PX)
.center(Length::Fill);
button(icon)
.width(metrics.titlebar_button_width)
.height(metrics.titlebar_height)
.padding(0)
.style(move |_theme: &IcedTheme, status| {
let background = match overridden(forced, status) {
button::Status::Hovered => Some(Background::Color(ui.state_over(
StateLayer::Hover,
Role::OnSurface,
Role::Surface,
))),
button::Status::Pressed => Some(Background::Color(ui.state_over(
StateLayer::Pressed,
Role::OnSurface,
Role::Surface,
))),
button::Status::Active | button::Status::Disabled => None,
};
button::Style {
background,
text_color: ui.color(Role::OnSurfaceVariant),
border: Border::default(),
shadow: Shadow::default(),
snap: true,
}
})
.on_press(message)
.into()
}
// ---------------------------------------------------------------- 内容区
fn content<'a>(ui: &'a Ui, title: &'a str, body: &'a str) -> Element<'a, Message> {
let metrics = ui.metrics();
// 卡片档位由组件表决定(圆角/字级),组件层不自己挑
let card_spec = Component::OutlinedCard.spec();
let body_role = card_spec.support.unwrap_or(card_spec.text);
let header = container(label(
ui,
TypeRole::TitleLarge,
true,
title,
ui.color(Role::OnSurface),
))
.width(Length::Fill)
.height(metrics.page_header_height)
.align_y(Alignment::Center)
.padding(Padding::from([0.0, ui.space(Space::X6)]));
let card = container(
column![
label(
ui,
card_spec.text,
true,
"Shell ready",
ui.color(Role::OnSurface),
),
label(ui, body_role, false, body, ui.color(Role::OnSurfaceVariant)),
]
.spacing(ui.space(Space::X2)),
)
.width(Length::Fill)
.padding(metrics.card_padding)
.style(move |_theme| container::Style {
background: Some(Background::Color(ui.layer(MaterialLayer::Card))),
border: ui.outlined(card_spec.shape),
..container::Style::default()
});
let body_area = container(card)
.width(Length::Fill)
.height(Length::Fill)
.padding(ui.space(Space::X6))
.align_y(Alignment::Start);
column![header, body_area]
.width(Length::Fill)
.height(Length::Fill)
.into()
}
// ---------------------------------------------------------------- 小工具
/// 一个文字元素:字号/行高/字重全部来自令牌排版档。
pub(super) fn label<'a>(
ui: &'a Ui,
role: TypeRole,
emphasized: bool,
content: &'a str,
color: Color,
) -> Element<'a, Message> {
let style = if emphasized {
ui.emphasized(role)
} else {
ui.style(role)
};
text(content)
.size(style.size_px)
.line_height(LineHeight::Absolute(Pixels(style.line_height_px)))
.font(ui.font_of(style))
.color(color)
.into()
}
/// 取证用的状态覆盖(`--force-state`):只改画出来的状态,不动任何状态机。
pub(super) fn overridden(forced: Option<ForcedState>, status: button::Status) -> button::Status {
match forced {
Some(ForcedState::Hover) => button::Status::Hovered,
Some(ForcedState::Pressed) => button::Status::Pressed,
None => status,
}
}
pub(super) fn filled(color: Color) -> container::Style {
container::Style {
background: Some(Background::Color(color)),
..container::Style::default()
}
}
#[cfg(test)]
mod tests {
use super::*;
use unlucky_design::color::SchemeFlavor;
use unlucky_design::typography::Platform;
use crate::theme::Families;
fn ui(flavor: SchemeFlavor) -> Ui {
Ui::with_platform(
flavor,
Platform::Windows,
Families {
text: "Segoe UI",
display: "Segoe UI",
mono: "Consolas",
},
)
}
#[test]
fn a_screen_only_uses_four_text_sizes_at_most() {
let ui = ui(SchemeFlavor::Dark);
let card = Component::OutlinedCard.spec();
let sizes = [
ui.emphasized(TypeRole::TitleLarge).size_px,
ui.emphasized(TypeRole::LabelLarge).size_px,
ui.emphasized(card.text).size_px,
ui.style(card.support.unwrap_or(card.text)).size_px,
ui.style(TypeRole::LabelMedium).size_px,
];
let mut unique = sizes.to_vec();
unique.sort_by(f32::total_cmp);
unique.dedup();
assert!(
unique.len() <= 4,
"rubric D4:一屏字号档 ≤4(实际 {} 档 {unique:?})",
unique.len()
);
assert!(unique[0] >= 12.0, "最小档不下 12px(caption ≥11)");
assert!(unique[unique.len() - 1] <= 28.0, "列表页标题不得 >28px");
}
#[test]
fn flavor_slug_is_stable_for_filenames() {
assert_eq!(crate::shot::flavor_slug(&ui(SchemeFlavor::Light)), "light");
assert_eq!(crate::shot::flavor_slug(&ui(SchemeFlavor::Dark)), "dark");
}
}
-258
View File
@@ -1,258 +0,0 @@
//! 左侧导航轨(M3 `NavigationRail`)。
//!
//! 判据来源 `research/12b-component-fidelity.md` §5:
//!
//! | 项 | 参考值 | 令牌落点 |
//! |---|---|---|
//! | 轨宽 | 5.1 官方 96(narrow 80);本项目 **88** | [`nav_rail_width`](`LayoutMetrics` 骨架值,详见该函数文档的 M69 迁移说明) |
//! | 轨容器 | 5.3 形状 None / L0 / `Surface` | `MaterialLayer::Canvas` |
//! | 选中指示器 | 5.4 **56×32**、圆角 full、`SecondaryContainer` | [`indicator_size`](令牌推导) |
//! | 图标 | 5.5 24px | `IconSize::Toolbar` |
//! | 标签 | 5.5 `LabelMedium 12/16` | `TypeRole::LabelMedium` |
//! | 颜色 | 5.6 选中图标 `OnSecondaryContainer` / 选中标签 `Secondary` / 未选中 `OnSurfaceVariant` | `Ui::color` |
//! | 项间距 | 5.7 **4** | `LayoutMetrics::nav_item_gap` |
use iced::widget::{button, column, container};
use iced::{Alignment, Background, Border, Element, Length, Padding, Shadow, Theme as IcedTheme};
use unlucky_design::color::{Role, StateLayer};
use unlucky_design::elevation::MaterialLayer;
use unlucky_design::icons::IconKind;
use unlucky_design::shape::ShapeScale;
use unlucky_design::spacing::{LayoutMetrics, Space};
use unlucky_design::typography::TypeRole;
use crate::app::Message;
use crate::cli::ForcedState;
use crate::icons;
use crate::shell::{filled, label, overridden};
use crate::theme::Ui;
/// 导航占位项(任务要求 4~6 个;真正的页面由后续 mission 接管)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum NavItem {
/// 实例列表。
Instances,
/// 下载/版本。
Download,
/// 日志。
Logs,
/// 设置。
Settings,
/// AI 助手。
Ai,
}
impl NavItem {
/// 全部占位项(顺序 = 导航栏自上而下)。
pub const ALL: [NavItem; 5] = [
NavItem::Instances,
NavItem::Download,
NavItem::Logs,
NavItem::Settings,
NavItem::Ai,
];
/// 显示名(i18n 是后续 mission;本 mission 用英文基线文案,避免干净 CI 上缺中文变豆腐块)。
pub const fn label(self) -> &'static str {
match self {
NavItem::Instances => "Instances",
NavItem::Download => "Download",
NavItem::Logs => "Logs",
NavItem::Settings => "Settings",
NavItem::Ai => "Assistant",
}
}
/// 令牌图标。
pub const fn icon(self) -> IconKind {
match self {
NavItem::Instances => IconKind::Instances,
NavItem::Download => IconKind::Download,
NavItem::Logs => IconKind::Logs,
NavItem::Settings => IconKind::Settings,
NavItem::Ai => IconKind::Ai,
}
}
}
/// 整条导航轨。
pub(super) fn rail<'a>(
ui: &'a Ui,
selected: NavItem,
forced: Option<ForcedState>,
) -> Element<'a, Message> {
let metrics = ui.metrics();
let indicator = indicator_size(metrics);
let items = NavItem::ALL
.iter()
.map(|item| rail_item(ui, *item, *item == selected, indicator, forced))
.collect::<Vec<_>>();
// 轨顶留白走 container padding,而不是「先塞一个 spacer 元素」:后者会被 column 的
// spacing(4)再加一档,实测变 28(视觉复审 P3-5)。
container(column(items).spacing(metrics.nav_item_gap))
.width(nav_rail_width(metrics))
.height(Length::Fill)
.padding(Padding::from([ui.space(Space::X6), 0.0]))
.style(|_theme| filled(ui.layer(MaterialLayer::Canvas)))
.into()
}
fn rail_item<'a>(
ui: &'a Ui,
item: NavItem,
selected: bool,
indicator: (f32, f32),
forced: Option<ForcedState>,
) -> Element<'a, Message> {
let (indicator_width, indicator_height) = indicator;
let icon_color = if selected {
ui.color(Role::OnSecondaryContainer)
} else {
ui.color(Role::OnSurfaceVariant)
};
// 12b 5.6:选中标签用 `Secondary`,未选中 `OnSurfaceVariant`
let label_color = if selected {
ui.color(Role::Secondary)
} else {
ui.color(Role::OnSurfaceVariant)
};
// **不要用 `center_x/center_y(Fill)`**:那会把容器自己的 width/height 改成 Fill,
// 于是 56 被父级(button 宽 88)覆盖成 88、32 靠布局凑巧(视觉复审 P2-1)。
// 尺寸只认令牌推导值,居中交给父 column 的 `align_x`。
let pill = container(icons::view::<Message>(item.icon(), icon_color))
.width(indicator_width)
.height(indicator_height)
.align_x(Alignment::Center)
.align_y(Alignment::Center)
.style(move |_theme| container::Style {
background: selected.then(|| Background::Color(ui.color(Role::SecondaryContainer))),
border: Border {
radius: ui.radius(ShapeScale::Full, indicator_height),
..Border::default()
},
..container::Style::default()
});
let item_height = nav_item_height(ui, indicator_height);
// 列必须显式占满轨宽,否则它会 shrink 到 56,`align_x(Center)` 就变成空操作,
// 药丸会贴左缘(x=0..55 而不是 16..71)——r1 实测踩到的第二个坑。
let stack = column![
pill,
label(ui, TypeRole::LabelMedium, false, item.label(), label_color),
]
.spacing(ui.space(Space::X1))
.width(nav_rail_width(ui.metrics()))
.align_x(Alignment::Center)
.height(item_height);
button(stack)
.width(nav_rail_width(ui.metrics()))
.height(item_height)
.padding(0)
.style(move |_theme: &IcedTheme, status| {
let background = match overridden(forced, status) {
button::Status::Hovered if !selected => Some(Background::Color(ui.state_over(
StateLayer::Hover,
Role::OnSurface,
Role::Surface,
))),
button::Status::Pressed if !selected => Some(Background::Color(ui.state_over(
StateLayer::Pressed,
Role::OnSurface,
Role::Surface,
))),
_ => None,
};
button::Style {
background,
text_color: label_color,
border: Border::default(),
shadow: Shadow::default(),
snap: true,
}
})
.on_press(Message::Select(item))
.into()
}
/// 导航轨宽度(M69 起是令牌层的 `nav_rail_width`)。
///
/// M69(`141e9b1`)把 `LayoutMetrics` 的 nav 字段做了语义纠正:
///
/// | 旧 | 新 |
/// |---|---|
/// | `nav_expanded_width = 88` | **`nav_rail_width = 88`**(值不变,名字从「展开」改成「轨」) |
/// | `nav_collapsed_width = 48` | 删除(48 连 56 宽的选中指示器都放不下) |
/// | —(缺) | `nav_drawer_width = 240`(D33 的展开态抽屉,本 crate 未用) |
///
/// 三处调用点都走这里:将来令牌再改名,仍然只改这一行。
fn nav_rail_width(metrics: LayoutMetrics) -> f32 {
metrics.nav_rail_width
}
/// 选中指示器尺寸(12b 5.4 参考 56×32),全部由令牌推导、不写死:
///
/// - 宽 = [`nav_rail_width`] − 2 × `Space::X4` = 88 − 32 = **56**(轨的左右内边距 16)
/// - 高 = `control_height − Space::X2` = 40 − 8 = **32**(可见高度上下各让 4)
pub fn indicator_size(metrics: LayoutMetrics) -> (f32, f32) {
(
nav_rail_width(metrics) - Space::X4.dp() * 2.0,
metrics.control_height - Space::X2.dp(),
)
}
/// 导航项高度 = 指示器 + 4 + 标签行高 = 32 + 4 + 16 = 52(`LM.nav_item_height` 是列表行节奏,
/// 药丸 + 标签的轨项放不进 44,偏差登记在交接文档里)。
pub fn nav_item_height(ui: &Ui, indicator_height: f32) -> f32 {
indicator_height + ui.space(Space::X1) + ui.style(TypeRole::LabelMedium).line_height_px
}
#[cfg(test)]
mod tests {
use super::*;
use unlucky_design::color::SchemeFlavor;
use unlucky_design::typography::Platform;
use crate::theme::Families;
fn ui() -> Ui {
Ui::with_platform(
SchemeFlavor::Light,
Platform::Windows,
Families {
text: "Segoe UI",
display: "Segoe UI",
mono: "Consolas",
},
)
}
#[test]
fn indicator_matches_the_reference_56x32() {
let (width, height) = indicator_size(LayoutMetrics::DESKTOP);
assert_eq!((width, height), (56.0, 32.0), "12b 5.4 的参考值");
}
#[test]
fn nav_item_height_is_indicator_plus_gap_plus_label() {
let ui = ui();
let (_, indicator_height) = indicator_size(ui.metrics());
// 32 + 4 + 16
assert_eq!(nav_item_height(&ui, indicator_height), 52.0);
}
#[test]
fn every_nav_item_has_a_label_and_an_icon() {
assert!((4..=6).contains(&NavItem::ALL.len()));
for item in NavItem::ALL {
assert!(!item.label().is_empty(), "{item:?} 没有文案");
assert!(!item.icon().icon().path.is_empty(), "{item:?} 没有图标");
}
}
}
-352
View File
@@ -1,352 +0,0 @@
//! 两图逐像素对比(GPU/CPU 几何一致性)与 ±N px 平移扫描。
//!
//! 拆成子模块只为「src 文件 ≤400 行」的门禁;对外通过 `shot::{compare, diff_files, Diff, Image}`
//! 使用,调用方不用感知这层。
use std::path::Path;
/// 一张已解码的 RGBA 图。
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Image {
/// RGBA8 字节(逐像素 4 字节)。
pub rgba: Vec<u8>,
/// 宽(px)。
pub width: u32,
/// 高(px)。
pub height: u32,
}
impl Image {
/// 读 PNG(只支持 PNG:本 crate 的 `image` 只开了 png 编码/解码)。
///
/// # Errors
/// 读文件失败或解码失败时返回人话。
pub fn load(path: &Path) -> Result<Self, String> {
let reader = image::ImageReader::open(path)
.map_err(|error| format!("读图 {} 失败:{error}", path.display()))?
.with_guessed_format()
.map_err(|error| format!("判定 {} 的格式失败:{error}", path.display()))?;
let decoded = reader
.decode()
.map_err(|error| format!("解码 {} 失败:{error}", path.display()))?
.to_rgba8();
Ok(Self {
width: decoded.width(),
height: decoded.height(),
rgba: decoded.into_raw(),
})
}
}
/// 两图对比结果(GPU/CPU 一致性靠它给数字,不靠肉眼)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Diff {
/// 宽(px)。
pub width: u32,
/// 高(px)。
pub height: u32,
/// 有差异的像素数。
pub differing_pixels: usize,
/// 单通道最大差(0~255)。
pub max_channel_delta: u8,
/// 单通道平均差(0~255)。
pub mean_channel_delta: f64,
/// 平移扫描的最佳对齐(dx, dy);不扫描时为 (0, 0)。
pub best_shift: (i32, i32),
/// 最佳对齐下的差异像素数(不扫描时等于 `differing_pixels`)。
pub best_differing_pixels: usize,
}
/// 逐像素对比两张尺寸相同的图。
///
/// # Errors
/// 尺寸不同直接报错——**几何不一致不许静默通过**。
pub fn compare(left: &Image, right: &Image) -> Result<Diff, String> {
if (left.width, left.height) != (right.width, right.height) {
return Err(format!(
"尺寸不同:{}x{} vs {}x{}",
left.width, left.height, right.width, right.height
));
}
let pixel_count = left.rgba.len() / 4;
let mut differing = 0_usize;
let mut max_delta = 0_u8;
let mut sum_delta = 0_u64;
for index in 0..pixel_count {
let offset = index * 4;
let mut pixel_differs = false;
for channel in 0..4 {
let delta = left.rgba[offset + channel].abs_diff(right.rgba[offset + channel]);
if delta > 0 {
pixel_differs = true;
max_delta = max_delta.max(delta);
sum_delta += u64::from(delta);
}
}
if pixel_differs {
differing += 1;
}
}
Ok(Diff {
width: left.width,
height: left.height,
differing_pixels: differing,
max_channel_delta: max_delta,
mean_channel_delta: if pixel_count == 0 {
0.0
} else {
sum_delta as f64 / (pixel_count * 4) as f64
},
best_shift: (0, 0),
best_differing_pixels: differing,
})
}
/// ±`max_shift` px 的平移扫描:把 `right` 平移后再比,返回差异像素数最小的那一档。
///
/// 用途:D30 的「几何逐像素一致」除了看差异占比,还要证明**没有整体错位**——
/// 如果 (0,0) 就是最优,说明差异只来自抗锯齿而不是位移/缩放。CI 不必再依赖 numpy。
///
/// 平移后越界的像素按「无法比较」处理,不计入差异(否则边缘会造成假阳性)。
pub fn shift_scan(left: &Image, right: &Image, max_shift: i32) -> Result<Diff, String> {
let mut best = compare(left, right)?;
let max_shift = max_shift.unsigned_abs();
if (left.width, left.height) != (right.width, right.height) {
return Err("尺寸不同,无法做平移扫描".to_owned());
}
for dy in -(max_shift as i32)..=(max_shift as i32) {
for dx in -(max_shift as i32)..=(max_shift as i32) {
if (dx, dy) == (0, 0) {
continue;
}
let count = shifted_differing_pixels(left, right, dx, dy);
if count < best.best_differing_pixels {
best.best_differing_pixels = count;
best.best_shift = (dx, dy);
}
}
}
Ok(best)
}
/// 把 `right` 平移 `(dx, dy)` 后与 `left` 比较,返回差异像素数(越界不算)。
fn shifted_differing_pixels(left: &Image, right: &Image, dx: i32, dy: i32) -> usize {
let width = left.width as i32;
let height = left.height as i32;
let mut differing = 0;
for y in 0..height {
let source_y = y - dy;
if !(0..height).contains(&source_y) {
continue;
}
for x in 0..width {
let source_x = x - dx;
if !(0..width).contains(&source_x) {
continue;
}
let left_offset = ((y * width + x) * 4) as usize;
let right_offset = ((source_y * width + source_x) * 4) as usize;
if left.rgba[left_offset..left_offset + 4] != right.rgba[right_offset..right_offset + 4]
{
differing += 1;
}
}
}
differing
}
impl Diff {
/// 完全一致(几何 + 颜色都一致)。
pub fn is_identical(&self) -> bool {
self.differing_pixels == 0
}
/// 一行日志。
pub fn describe(&self) -> String {
let total = (self.width as usize) * (self.height as usize);
let percent = if total == 0 {
0.0
} else {
self.differing_pixels as f64 * 100.0 / total as f64
};
format!(
"[diff] {}x{} differing={}/{} ({percent:.2}%) max_delta={} mean_delta={:.4} best_shift=({},{}) best_differing={}",
self.width,
self.height,
self.differing_pixels,
total,
self.max_channel_delta,
self.mean_channel_delta,
self.best_shift.0,
self.best_shift.1,
self.best_differing_pixels,
)
}
}
/// `--diff <left> <right>` 的实现:读两张 PNG、对比、打日志。
///
/// # Errors
/// 任一图读不出来,或尺寸不同。
pub fn diff_files(left: &Path, right: &Path) -> Result<Diff, String> {
diff_files_with_scan(left, right, 0)
}
/// 同 [`diff_files`],但额外做 ±`max_shift` px 的平移扫描(`--diff-scan`)。
///
/// # Errors
/// 任一图读不出来,或尺寸不同。
pub fn diff_files_with_scan(left: &Path, right: &Path, max_shift: i32) -> Result<Diff, String> {
let left = Image::load(left)?;
let right = Image::load(right)?;
if max_shift == 0 {
compare(&left, &right)
} else {
shift_scan(&left, &right, max_shift)
}
}
#[cfg(test)]
mod tests {
use std::path::PathBuf;
use iced::window;
use super::*;
use crate::shot::{save, write_rgba};
fn temp_dir() -> PathBuf {
let dir = std::env::temp_dir().join("ull-app-iced-shot-tests");
std::fs::create_dir_all(&dir).expect("建临时目录");
dir
}
#[test]
fn identical_images_have_zero_diff() {
let image = Image {
rgba: vec![7_u8; 4 * 4],
width: 2,
height: 2,
};
let diff = compare(&image, &image).unwrap();
assert!(diff.is_identical());
assert_eq!(diff.max_channel_delta, 0);
}
#[test]
fn geometry_mismatch_is_an_error_not_a_silent_pass() {
let square = Image {
rgba: vec![0; 16],
width: 2,
height: 2,
};
let strip = Image {
rgba: vec![0; 16],
width: 4,
height: 1,
};
assert!(compare(&square, &strip).is_err());
}
#[test]
fn color_only_differences_are_counted_per_pixel() {
let left = Image {
rgba: vec![0, 0, 0, 255, 0, 0, 0, 255],
width: 2,
height: 1,
};
let right = Image {
rgba: vec![10, 0, 0, 255, 0, 0, 0, 255],
width: 2,
height: 1,
};
let diff = compare(&left, &right).unwrap();
assert_eq!(diff.differing_pixels, 1);
assert_eq!(diff.max_channel_delta, 10);
assert!(diff.describe().contains("differing=1/2"));
}
#[test]
fn png_roundtrip_through_disk() {
let path = temp_dir().join("roundtrip.png");
let bytes = vec![200_u8; 4 * 3 * 2];
write_rgba(&bytes, 3, 2, &path).unwrap();
let loaded = Image::load(&path).unwrap();
assert_eq!((loaded.width, loaded.height), (3, 2));
assert_eq!(loaded.rgba, bytes);
let diff = diff_files(&path, &path).unwrap();
assert!(diff.is_identical());
}
#[test]
fn shift_scan_finds_the_best_alignment() {
// 5x5 图,R 通道存唯一值;构造 right[y][x] = left[y+1][x+1](即把左图向左上挪 1px),
// 于是「left 与 right 在 dy=1,dx=1 时逐像素相等」——扫描应该把 (1,1) 找出来。
let side = 5_i32;
let mut rgba = Vec::new();
for y in 0..side {
for x in 0..side {
rgba.extend([(y * side + x) as u8, 0, 0, 255]);
}
}
let left = Image {
rgba,
width: side as u32,
height: side as u32,
};
let mut moved = vec![255_u8; (side * side * 4) as usize];
for y in 0..side - 1 {
for x in 0..side - 1 {
let source = ((y + 1) * side + (x + 1)) as usize * 4;
let target = (y * side + x) as usize * 4;
moved[target..target + 4].copy_from_slice(&left.rgba[source..source + 4]);
}
}
let right = Image {
rgba: moved,
width: side as u32,
height: side as u32,
};
let diff = shift_scan(&left, &right, 2).unwrap();
assert_eq!(diff.best_shift, (1, 1), "应扫出 1px 的位移");
assert_eq!(diff.best_differing_pixels, 0, "对齐后应逐像素相等");
assert!(
diff.differing_pixels > 0,
"不对齐时应该有差异(否则这条测试没有信息量)"
);
// 同一张图:最佳对齐就是 (0,0)
let same = shift_scan(&left, &left, 2).unwrap();
assert_eq!(same.best_shift, (0, 0));
assert_eq!(same.best_differing_pixels, 0);
}
#[test]
fn wrong_byte_count_is_reported() {
let screenshot = window::Screenshot::new(vec![0_u8; 3], iced::Size::new(1, 1), 1.0);
let error = save(&screenshot, &temp_dir().join("unused.png")).unwrap_err();
assert!(error.contains("字节数对不上"), "{error}");
}
}
-100
View File
@@ -1,100 +0,0 @@
//! 截图通道(D30 验收用):`iced::window::screenshot` 的真窗口出图 → PNG,以及两图逐像素对比。
//!
//! ## 为什么用真窗口而不是 `iced_test::Emulator`
//!
//! 任务书首选路径①:真开窗截图覆盖了标题栏/DPI/窗口管理的真实行为,离屏通道不覆盖
//! (M60 §Q6 的边界说明)。本机与 Windows CI 都有交互会话,所以走路径①。
//!
//! ## 关键事实(M60 踩坑 Q3)
//!
//! `Screenshot` 的字节字段在 0.14 叫 **`rgba`**(0.13 是 `bytes`),`size` 是**物理像素**,
//! 另带 `scale_factor`(换算逻辑坐标用)。落盘用 `image::save_buffer` + `ExtendedColorType::Rgba8`。
//!
//! ## 为什么自己带一个 diff
//!
//! D30 的硬项是「GPU 档与 CPU 档**几何逐像素一致**,只有颜色/材质不同」。CI 里不该假设有
//! Python/PIL/ImageMagick,所以把「读两张 PNG → 数差异像素 → 给最大/平均通道差」做进本程序
//! (`--diff a.png b.png`),复用同一个二进制。
use std::path::{Path, PathBuf};
use iced::window;
use crate::theme;
/// 把一帧截图写到 `path`(自动建父目录)。
///
/// # Errors
/// 目录建不出来、PNG 编码失败、字节数与尺寸对不上时返回人话(截图通道要能一眼看出哪一步断)。
pub fn save(screenshot: &window::Screenshot, path: &Path) -> Result<Summary, String> {
let width = screenshot.size.width;
let height = screenshot.size.height;
let bytes = screenshot.rgba.as_ref();
let expected = width as usize * height as usize * 4;
if bytes.len() != expected {
return Err(format!(
"截图字节数对不上:{width}x{height} 应该 {expected} B,实际 {} B",
bytes.len()
));
}
write_rgba(bytes, width, height, path)?;
Ok(Summary {
width,
height,
scale_factor: screenshot.scale_factor,
path: path.to_path_buf(),
})
}
fn write_rgba(bytes: &[u8], width: u32, height: u32, path: &Path) -> Result<(), String> {
if let Some(parent) = path.parent() {
if !parent.as_os_str().is_empty() {
std::fs::create_dir_all(parent)
.map_err(|error| format!("建目录 {} 失败:{error}", parent.display()))?;
}
}
image::save_buffer(path, bytes, width, height, image::ExtendedColorType::Rgba8)
.map_err(|error| format!("写 PNG {} 失败:{error}", path.display()))
}
/// 一次截图的结果摘要(打日志与报告用)。
#[derive(Debug, Clone, PartialEq)]
pub struct Summary {
/// 物理宽(px)。
pub width: u32,
/// 物理高(px)。
pub height: u32,
/// 窗口缩放因子(100% DPI = 1.0)。
pub scale_factor: f32,
/// 落盘路径。
pub path: PathBuf,
}
impl Summary {
/// 一行日志。
pub fn describe(&self) -> String {
format!(
"[shot] {}x{} scale={} -> {}",
self.width,
self.height,
self.scale_factor,
self.path.display()
)
}
}
mod diff;
pub use diff::{compare, diff_files, diff_files_with_scan, shift_scan, Diff, Image};
/// 主题名 → 归档文件名片段(`visual-acceptance-protocol.md` §7 的命名)。
pub fn flavor_slug(ui: &theme::Ui) -> &'static str {
match ui.flavor() {
unlucky_design::color::SchemeFlavor::Light => "light",
unlucky_design::color::SchemeFlavor::Dark => "dark",
}
}
-334
View File
@@ -1,334 +0,0 @@
//! 令牌 → iced 类型(`Color` / `Font` / `Border` / `Radius` / `Theme`)。
//!
//! ## 边界(M61 `design-令牌约定.md` §0 的落地)
//!
//! 本模块是**唯一**允许把 `unlucky-design` 的值翻成 iced 类型的地方。组件层(`shell`)
//! 只调 [`Ui`] 的方法,绝不出现色值 / 字号 / 半径 / 间距字面量——`tests/no_hardcoded_tokens.rs`
//! 会扫 `src/**` 做守门。
//!
//! ## 为什么不用 `iced::theme::Base` 自定义主题承载 49 个角色
//!
//! `iced` 的 `Palette` 只有 6 个颜色(`background/text/primary/success/warning/danger`),
//! M3 有 49 个角色,塞不进去(M60 Q5 + M61 §9-0 的同一结论)。所以:
//!
//! - **真源**是本模块持有的 [`Scheme`](49 角色);
//! - iced 的 `Theme` 只用来「换名字」——`Theme::name()` 变了 iced 才会重算受主题影响的缓存
//! (M61 §9 的最后一条)。`palette()` 只给 devtools 看,控件外观一律由各自的 `Style` 注入。
//!
//! `success` / `warning` 在 M3 里**没有对应角色**(`design-令牌约定.md` §2 明写),
//! 这里按「语义最近的现成角色」映射:`success → Secondary`(不是「成功」的承诺)、
//! `warning → Tertiary`(M3 把「提醒」放 Tertiary)。任何控件都不要去读这两个槽位。
use iced::border::Radius;
use iced::theme::Palette;
use iced::{Border, Color, Font, Theme};
use unlucky_design::color::{Role, Scheme, SchemeFlavor, StateLayer};
use unlucky_design::elevation::MaterialLayer;
use unlucky_design::shape::ShapeScale;
use unlucky_design::spacing::{LayoutMetrics, Space};
use unlucky_design::typography::{FontFamily, Platform, TypeRole, TypeStyle, Weight};
/// 全站描边宽度(逻辑 px @100% DPI)。rubric G7 要求全站 1px —— 令牌层的「一像素线单一真源」。
///
/// M69 起令牌层提供 `unlucky_design::stroke::HAIRLINE`(容器描边/分隔线/聚焦环共用),
/// 这里**再导出**而不是自己写 `1.0`:全仓只有令牌层一个定义点。
pub use unlucky_design::stroke::HAIRLINE as STROKE_PX;
/// 已经解析到系统的字体族名(`&'static str` 才能塞进 `iced::Font`)。
///
/// 由 `fonts` 模块按令牌栈 + 系统字体库求值,本模块只消费。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Families {
/// 正文族(`FontFamily::Text` 栈里第一个装机可用的)。
pub text: &'static str,
/// 展示族(`FontFamily::Display`)。
pub display: &'static str,
/// 等宽族(`FontFamily::Mono`,日志/版本号用)。
pub mono: &'static str,
}
/// 令牌求值器:一个 `Ui` 对应一套主题(浅或深)。
///
/// 深浅热切 = 重新 `Ui::new(flavor, families)` 并整树重绘;控件里不要缓存颜色。
#[derive(Debug, Clone)]
pub struct Ui {
scheme: Scheme,
platform: Platform,
metrics: LayoutMetrics,
families: Families,
}
impl Ui {
/// 按平台(由 `cfg!` 决定)与令牌基线方案求值。
pub fn new(flavor: SchemeFlavor, families: Families) -> Self {
Self::with_platform(flavor, Platform::current(), families)
}
/// 显式指定平台(跨平台核对与测试用)。
pub fn with_platform(flavor: SchemeFlavor, platform: Platform, families: Families) -> Self {
Self {
scheme: Scheme::baseline(flavor),
platform,
metrics: LayoutMetrics::DESKTOP,
families,
}
}
/// 当前深浅模式。
pub fn flavor(&self) -> SchemeFlavor {
self.scheme.flavor()
}
/// 当前平台(决定字体族与字重降级)。
pub fn platform(&self) -> Platform {
self.platform
}
/// 骨架尺寸(标题栏/导航/行高…)。
pub fn metrics(&self) -> LayoutMetrics {
self.metrics
}
/// 已解析的字体族名。
pub fn families(&self) -> Families {
self.families
}
/// 间距档位(4px 栅格)。
pub fn space(&self, space: Space) -> f32 {
space.dp()
}
/// M3 角色 → iced 颜色。
pub fn color(&self, role: Role) -> Color {
to_iced(self.scheme.get(role))
}
/// 材质层(Canvas/Card/Overlay)→ 容器色。
pub fn layer(&self, layer: MaterialLayer) -> Color {
self.color(layer.surface_role())
}
/// 状态层叠在容器色上,返回**不透明**结果。
///
/// 为什么不用带 alpha 的叠加:D27 要求 CPU 档不出现半透明,而「不透明结果」让 GPU/CPU
/// 两档的颜色也逐像素一致(只有材质/玻璃才允许两档不同)。
pub fn state_over(&self, state: StateLayer, content: Role, container: Role) -> Color {
to_iced(state.over(self.scheme.get(content), self.scheme.get(container)))
}
/// 圆角(令牌刻度);`side` 是控件在该轴上的边长(`ShapeScale::Full` 要按边长折算)。
pub fn radius(&self, shape: ShapeScale, side: f32) -> Radius {
Radius::new(shape.radius_px(side))
}
/// 固定档圆角(不需要边长)。`ShapeScale::Full` 必须走 [`Ui::radius`](它没有绝对值)。
pub fn radius_dp(&self, shape: ShapeScale) -> Radius {
debug_assert!(
!matches!(shape, ShapeScale::Full),
"Full 需要边长,请用 Ui::radius(shape, side)"
);
Radius::new(if matches!(shape, ShapeScale::Full) {
0.0
} else {
shape.dp()
})
}
/// 描边:`OutlineVariant` + [`STROKE_PX`],圆角走刻度(固定档)。
pub fn outlined(&self, shape: ShapeScale) -> Border {
Border {
color: self.color(Role::OutlineVariant),
width: STROKE_PX,
radius: self.radius_dp(shape),
}
}
/// baseline 排版档。
pub fn style(&self, role: TypeRole) -> TypeStyle {
role.style()
}
/// Expressive 强调档(官方值:字重升到 500/700)。
pub fn emphasized(&self, role: TypeRole) -> TypeStyle {
role.emphasized()
}
/// 某个排版档对应的 iced 字体(族 + 字重)。
pub fn font_of(&self, style: TypeStyle) -> Font {
let family = match style.family {
FontFamily::Display => self.families.display,
FontFamily::Text => self.families.text,
FontFamily::Mono => self.families.mono,
};
Font {
family: iced::font::Family::Name(family),
weight: weight_of(style.weight),
..Font::DEFAULT
}
}
/// baseline 档的字体。
pub fn font(&self, role: TypeRole) -> Font {
self.font_of(self.style(role))
}
/// 强调档的字体。
pub fn emphasized_font(&self, role: TypeRole) -> Font {
self.font_of(self.emphasized(role))
}
/// iced 的 6 色 `Palette`(只给 devtools / 兜底控件用;M3 的 49 角色在 [`Ui::color`])。
pub fn palette(&self) -> Palette {
Palette {
background: self.color(Role::Surface),
text: self.color(Role::OnSurface),
primary: self.color(Role::Primary),
success: self.color(Role::Secondary),
warning: self.color(Role::Tertiary),
danger: self.color(Role::Error),
}
}
/// iced 主题对象:**名字带深浅**,切主题时 `Theme::name()` 变化会触发重算。
pub fn theme(&self) -> Theme {
Theme::custom(self.name(), self.palette())
}
/// `Theme::name()` 的取值(稳定字符串,改名要先在协作文档登记)。
pub fn name(&self) -> &'static str {
match self.flavor() {
SchemeFlavor::Light => "ull-m3-light",
SchemeFlavor::Dark => "ull-m3-dark",
}
}
}
/// 令牌色(8 bit sRGB)→ iced 的 sRGB 分量。
pub fn to_iced(color: unlucky_design::color::Color) -> Color {
Color::from_rgba8(
color.r,
color.g,
color.b,
f32::from(color.a) / f32::from(u8::MAX),
)
}
/// 令牌字重 → iced 字重。
pub fn weight_of(weight: Weight) -> iced::font::Weight {
match weight {
Weight::Regular => iced::font::Weight::Normal,
Weight::Medium => iced::font::Weight::Medium,
Weight::SemiBold => iced::font::Weight::Semibold,
Weight::Bold => iced::font::Weight::Bold,
}
}
#[cfg(test)]
mod tests {
use super::*;
const FAMILIES: Families = Families {
text: "Segoe UI Variable Text",
display: "Segoe UI Variable Display",
mono: "Cascadia Mono",
};
fn ui(flavor: SchemeFlavor) -> Ui {
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
}
#[test]
fn theme_name_tracks_the_flavor() {
assert_eq!(ui(SchemeFlavor::Light).name(), "ull-m3-light");
assert_eq!(ui(SchemeFlavor::Dark).name(), "ull-m3-dark");
assert_ne!(
ui(SchemeFlavor::Light).theme().to_string(),
ui(SchemeFlavor::Dark).theme().to_string()
);
}
#[test]
fn canvas_card_overlay_follow_surface_containers() {
let ui = ui(SchemeFlavor::Light);
assert_eq!(ui.layer(MaterialLayer::Canvas), ui.color(Role::Surface));
assert_eq!(
ui.layer(MaterialLayer::Card),
ui.color(Role::SurfaceContainerLow)
);
assert_eq!(
ui.layer(MaterialLayer::Overlay),
ui.color(Role::SurfaceContainerHigh)
);
}
#[test]
fn radii_only_come_from_the_scale() {
let ui = ui(SchemeFlavor::Light);
// 卡片 Medium(12):边长够大时就是 12
assert_eq!(ui.radius_dp(ShapeScale::Medium).top_left, 12.0);
assert_eq!(ui.radius_dp(ShapeScale::ExtraSmall).top_left, 4.0);
// 药丸 Full:按边长一半折算
assert_eq!(ui.radius(ShapeScale::Full, 32.0).top_left, 16.0);
// 不许超过边长一半
assert_eq!(ui.radius(ShapeScale::ExtraLarge, 20.0).top_left, 10.0);
}
#[test]
fn outlines_are_one_pixel_and_use_outline_variant() {
let ui = ui(SchemeFlavor::Light);
let border = ui.outlined(ShapeScale::Medium);
assert_eq!(border.width, STROKE_PX);
assert_eq!(border.width, 1.0, "rubric G7:全站 1px");
assert_eq!(border.color, ui.color(Role::OutlineVariant));
assert_eq!(border.radius.top_left, 12.0);
}
#[test]
fn emphasized_weights_are_the_official_ones() {
let ui = ui(SchemeFlavor::Light);
// title-small 的强调档是 700(官方 Emphasized)
assert_eq!(
ui.emphasized_font(TypeRole::TitleSmall).weight,
iced::font::Weight::Bold
);
// baseline 正文是 400
assert_eq!(
ui.font(TypeRole::BodyMedium).weight,
iced::font::Weight::Normal
);
}
#[test]
fn body_text_keeps_wcag_contrast_in_both_flavors() {
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let scheme = Scheme::baseline(flavor);
assert!(
scheme.contrast(Role::OnSurface, Role::Surface) >= 4.5,
"{flavor:?} 的正文对比度不够"
);
assert!(
scheme.contrast(Role::OnSecondaryContainer, Role::SecondaryContainer) >= 4.5,
"{flavor:?} 的选中态药丸对比度不够"
);
}
}
#[test]
fn every_role_maps_to_an_iced_color() {
for role in Role::ALL {
let color = ui(SchemeFlavor::Dark).color(role);
assert!((0.0..=1.0).contains(&color.a), "{role:?} 的 alpha 越界");
}
}
#[test]
fn state_layers_are_opaque_so_cpu_and_gpu_match() {
let ui = ui(SchemeFlavor::Light);
let hovered = ui.state_over(StateLayer::Hover, Role::OnSurface, Role::Surface);
assert_eq!(hovered.a, 1.0, "状态层必须给出不透明结果");
assert_ne!(hovered, ui.color(Role::Surface));
}
}
@@ -1,351 +0,0 @@
//! 门禁:**组件层零硬编码**(色值 / 尺寸)与「不依赖 slint」。
//!
//! 这三条测试会扫本 crate 的 `src/**` 与 `Cargo.toml`,故意写得「宁可错杀」:
//! 将来 reviewer 复跑 `cargo test -p unlucky-app-iced` 就能挡住「顺手写个 #RRGGBB」的提交。
//!
//! 判定口径(与 `component-fidelity-rubric.md` T1/T2、`visual-acceptance-protocol.md` §1 对齐):
//!
//! - **色值字面量**:`#` + 6 位十六进制(且**至少含一个数字**,这样文档里的 `#RRGGBB` 占位不会被误杀)
//! 或 `Color::from_rgb(0.1, …)` / `color!(0x…)` 这类带数值参数的构造。
//! - **令牌优先**:唯一允许的是 `theme.rs`(适配层),且它也只做 `token → iced` 的搬运。
//! - **尺寸字面量**:`shell.rs` 里 `.width(12.0)` / `.height(34)` / `.size(22)` 一律不许出现
//! (必须走 `LayoutMetrics` / `TypeStyle` / `Space`)。
use std::path::{Path, PathBuf};
/// 本 crate 根目录(编译期注入,换机器也成立)。
fn manifest_dir() -> PathBuf {
PathBuf::from(env!("CARGO_MANIFEST_DIR"))
}
/// 递归收集 `dir` 下的 `.rs` 文件。
fn rust_files(dir: &Path, collected: &mut Vec<PathBuf>) {
let entries =
std::fs::read_dir(dir).unwrap_or_else(|error| panic!("读不动 {}:{error}", dir.display()));
for entry in entries {
let path = entry.expect("目录项读失败").path();
if path.is_dir() {
rust_files(&path, collected);
} else if path.extension().is_some_and(|ext| ext == "rs") {
collected.push(path);
}
}
}
fn sources() -> Vec<(PathBuf, String)> {
let mut files = Vec::new();
rust_files(&manifest_dir().join("src"), &mut files);
assert!(
files.len() >= 8,
"只扫到 {} 个源文件:扫描逻辑坏了,这条门禁等于没跑",
files.len()
);
files
.into_iter()
.map(|path| {
let text = std::fs::read_to_string(&path)
.unwrap_or_else(|error| panic!("读不动 {}:{error}", path.display()));
(path, text)
})
.collect()
}
/// `#RRGGBB` / `#AARRGGBB` 形式的色值字面量(至少含一个数字,避开 `#RRGGBB` 这种占位写法)。
fn hex_color_at(bytes: &[u8], start: usize) -> Option<&str> {
let digits = bytes.get(start + 1..start + 7)?;
let all_hex = digits
.iter()
.all(|byte| byte.is_ascii_hexdigit() && !byte.is_ascii_whitespace());
let has_number = digits.iter().any(u8::is_ascii_digit);
if all_hex && has_number {
// 后面不能再跟着十六进制字符(否则是更长的 token,不是 6 位色值)
let next = bytes.get(start + 7).copied();
if next.is_none_or(|byte| !byte.is_ascii_hexdigit()) {
return Some("hex 色值字面量(#RRGGBB)");
}
}
None
}
/// 带数值参数的取色构造(`Color::from_rgb(0.1, …)`、`Color::from_rgb8(103, 80, 164)`、`color!(0x12, …)`)。
///
/// **子串匹配要注意前后缀**:`from_rgb(` 匹配不到 `from_rgb8(`,所以 8 bit 那个必须单独列出来
/// (reviewer 造样就是这么绕过去的)。
const NUMERIC_COLOR_CALLS: [&str; 8] = [
"Color::from_rgb(",
"Color::from_rgb8(",
"Color::from_rgba(",
"Color::from_rgba8(",
"Color::from_hex(",
"Color::rgba(",
"Color::rgb8(",
"color!(",
];
/// 取色构造后面是不是跟着数值字面量(允许 `Color::from_rgba8(color.r, …)` 这类搬运)。
fn numeric_color_call(text: &str) -> Option<&'static str> {
for pattern in NUMERIC_COLOR_CALLS {
let mut from = 0;
while let Some(found) = text[from..].find(pattern) {
let after = from + found + pattern.len();
let next = text[after..].trim_start().chars().next();
// 参数以数字或 `0x`/`#` 开头才算字面量;`Color::from_rgba8(color.r, …)` 是搬运,放行。
if next.is_some_and(|ch| ch.is_ascii_digit() || ch == '#') {
return Some(pattern);
}
from = after;
}
}
None
}
/// 结构体字面量取色:`Color { r: 0.4, g: 0.3, b: 0.6, a: 1.0 }`。
///
/// 判据:`Color {` 之后 64 个字符内同时出现 `r:` 与 `g:` 且有数字(`Color { a: 0.0, .. }` 这种
/// 只改 alpha 的写法不会命中,因为它没有 `r:`)。
fn color_struct_literal(text: &str) -> bool {
let mut from = 0;
while let Some(found) = text[from..].find("Color {") {
let after = from + found + "Color {".len();
let window: String = text[after..].chars().take(64).collect();
let has_channels = window.contains("r:") && window.contains("g:");
let has_number = window.chars().any(|ch| ch.is_ascii_digit());
if has_channels && has_number {
return true;
}
from = after;
}
false
}
#[test]
fn no_hardcoded_colors_in_sources() {
let mut offenders = Vec::new();
for (path, text) in sources() {
for (index, line) in text.lines().enumerate() {
let bytes = line.as_bytes();
let mut position = 0;
while let Some(found) = line[position..].find('#') {
let at = position + found;
if let Some(kind) = hex_color_at(bytes, at) {
offenders.push(format!(
"{}:{} {line:?} -> {kind}",
path.display(),
index + 1
));
}
position = at + 1;
}
if let Some(pattern) = numeric_color_call(line) {
offenders.push(format!(
"{}:{} {line:?} -> {pattern}",
path.display(),
index + 1
));
}
if color_struct_literal(line) {
offenders.push(format!(
"{}:{} {line:?} -> Color {{ r: … }} 结构体字面量",
path.display(),
index + 1
));
}
}
}
assert!(
offenders.is_empty(),
"组件层不许出现色值字面量(一律走 unlucky_design 的 Role):\n{}",
offenders.join("\n")
);
}
/// 判断某个布局调用后面是不是直接跟了尺寸字面量;`0`(= 无内边距)放行。
///
/// iced 里尺寸经常被包一层:`.width(Length::Fixed(123.0))`、`.padding(Padding::from([12.0, 8.0]))`、
/// `.size(Size::new(10.0, 10.0))` —— 所以遇到这些包装要**往里剥一层**再判。
fn size_literal(argument: &str) -> Option<String> {
let mut rest = argument.trim_start();
for wrapper in ["Length::Fixed(", "Padding::from(", "Size::new("] {
if let Some(after) = rest.strip_prefix(wrapper) {
rest = after.trim_start().trim_start_matches(['[', '(']);
break;
}
}
let number: String = rest
.trim_start()
.chars()
.take_while(|ch| ch.is_ascii_digit() || *ch == '.')
.collect();
if number.is_empty() || number.trim_end_matches('.').parse::<f64>() == Ok(0.0) {
return None;
}
Some(number)
}
#[test]
fn shell_takes_every_size_from_tokens() {
let mut files = Vec::new();
rust_files(&manifest_dir().join("src").join("shell"), &mut files);
assert!(
files.len() >= 2,
"shell 模块至少有两个文件(mod.rs + nav.rs),实际扫到 {}",
files.len()
);
let mut offenders = Vec::new();
for path in files {
let text = std::fs::read_to_string(&path).expect("读 shell 源文件");
for (index, line) in text.lines().enumerate() {
// 文档注释是散文不是代码:里面写 `.width(24)` 是在解释坑,不该判违规
if line.trim_start().starts_with("//") {
continue;
}
for pattern in [".width(", ".height(", ".size(", ".spacing(", ".padding("] {
let mut from = 0;
while let Some(found) = line[from..].find(pattern) {
let after = from + found + pattern.len();
if let Some(number) = size_literal(&line[after..]) {
offenders.push(format!(
"{}:{} {line:?} -> {pattern} 后面直接写了数字 {number}",
path.display(),
index + 1
));
}
from = after;
}
}
}
}
assert!(
offenders.is_empty(),
"骨架尺寸必须来自 LayoutMetrics / TypeStyle / Space:\n{}",
offenders.join("\n")
);
}
/// 依赖行里出现 `slint` 就算违规(注释行放过:说明并存期要提到 slint)。
fn manifest_has_slint_dependency(manifest: &str) -> Vec<String> {
manifest
.lines()
.enumerate()
.filter(|(_, line)| {
let trimmed = line.trim_start();
!trimmed.starts_with('#') && trimmed.contains("slint")
})
.map(|(index, line)| format!("Cargo.toml:{} {line}", index + 1))
.collect()
}
#[test]
fn this_crate_never_depends_on_slint() {
let manifest =
std::fs::read_to_string(manifest_dir().join("Cargo.toml")).expect("读 Cargo.toml");
let offenders = manifest_has_slint_dependency(&manifest);
assert!(
offenders.is_empty(),
"P4 的 iced 版 crate 不许依赖 slint(D26):\n{}",
offenders.join("\n")
);
for (path, text) in sources() {
for (index, line) in text.lines().enumerate() {
// 只查真代码里的 use/路径,文档里提 slint 是允许的(要解释并存期)
let code = line.trim_start();
let is_import = code.starts_with("use ") || code.starts_with("extern crate");
if is_import && code.contains("slint") {
panic!("{}:{} 引入了 slint:{line}", path.display(), index + 1);
}
}
}
}
#[test]
fn the_gate_itself_catches_a_planted_violation() {
// 自检:把违规样本喂给同一套判定,必须被抓住(否则门禁是空转)。
// **reviewer r1 造样验证过的 5 个漏网样本逐条钉在这里**,退化成「放行」立刻红。
// 1. `Color::from_rgb8(103, 80, 164)` —— 8bit 版曾因 `from_rgb(` 匹配不到而漏
assert!(numeric_color_call("Color::from_rgb8(103, 80, 164)").is_some());
// 2. `iced::Color::from_rgb8(...)` —— 带路径前缀的写法同样要拦
assert!(numeric_color_call("iced::Color::from_rgb8(103, 80, 164)").is_some());
// 3. `Color { r: 0.4, g: 0.3, b: 0.6, a: 1.0 }` —— 结构体字面量
assert!(color_struct_literal(
"Color { r: 0.4, g: 0.3, b: 0.6, a: 1.0 }"
));
// 4. `.width(Length::Fixed(123.0))` —— 尺寸被 iced 包装一层
assert_eq!(
size_literal("Length::Fixed(123.0))").as_deref(),
Some("123.0")
);
// 5. `.padding(Padding::from([12.0, 8.0]))` —— 数组字面量
assert_eq!(
size_literal("Padding::from([12.0, 8.0]))").as_deref(),
Some("12.0")
);
// 原有规则不能退化
assert!(hex_color_at(b" color: #6750A4,", 11).is_some());
assert!(hex_color_at(b"// placeholder #RRGGBB here", 15).is_none());
assert!(numeric_color_call("Color::from_rgb(0.1, 0.2, 0.3)").is_some());
assert!(numeric_color_call("Color::from_rgba8(color.r, color.g, color.b, color.a)").is_none());
assert!(numeric_color_call("color!(0x5865F2)").is_some());
assert!(size_literal("40.0)").is_some());
assert!(size_literal("0)").is_none());
assert!(size_literal("metrics.titlebar_height)").is_none());
assert!(size_literal("Length::Fixed(thickness))").is_none());
assert!(size_literal("Padding::from([0.0, ui.space(Space::X4)]))").is_none());
assert!(!color_struct_literal(
"Color::from_rgba8(color.r, color.g, color.b, 1.0)"
));
assert!(!color_struct_literal("let color = Color { a: 0.5 };"));
assert!(!manifest_has_slint_dependency("slint = \"1.18\"").is_empty());
assert!(manifest_has_slint_dependency("# 不得依赖 slint").is_empty());
}
/// 渲染层回归守门(视觉复审 P2-1 的教训):`indicator_matches_the_reference_56x32` 只测纯函数,
/// 门禁全绿但图上的药丸实际是 88×32 —— 因为 `.center_x(Length::Fill)` 会把容器 width 覆盖成 Fill。
/// 这里直接扫 `nav.rs`:药丸容器**不许**出现 `center_x(` / `center_y(`。
#[test]
fn pill_never_overrides_its_size_with_fill() {
let nav = manifest_dir().join("src").join("shell").join("nav.rs");
let text = std::fs::read_to_string(&nav).expect("读 nav.rs");
for (index, line) in text.lines().enumerate() {
let code = line.trim_start();
if code.starts_with("//") {
continue;
}
for pattern in ["center_x(", "center_y("] {
assert!(
!code.contains(pattern),
"nav.rs:{} 用了 {pattern}——`center_*(Length::Fill)` 会把容器尺寸改成 Fill, 药丸会被父级宽度覆盖(视觉复审 P2-1)。居中请用父级 `align_x`:{line}",
index + 1
);
}
}
}
-19
View File
@@ -1,19 +0,0 @@
[package]
name = "unlucky-design"
description = "Unlucky-Launcher 设计令牌:M3 Expressive 色彩/排版/形状/高程/动效/图标,纯数据 + 纯函数,零 UI 依赖"
version.workspace = true
edition.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
rust-version.workspace = true
publish.workspace = true
# 零 UI 依赖是硬约束(D3 纪律 + M61):本 crate 是渲染无关的**数据与纯函数**,
# 不得出现 iced / slint / winit / wgpu / gtk / egui / tauri 等 UI 或渲染框架,
# 也不引入任何第三方 crate(连 serde 都不加——序列化由消费方适配层自己做)。
# 证据命令:cargo tree -p unlucky-design --edges normal
[dependencies]
[lints]
workspace = true
-120
View File
@@ -1,120 +0,0 @@
//! CAM16 正向换算:sRGB 色值 → CAM16 的 **hue**(色相角)与 **chroma**(彩度)。
//!
//! HCT = **H**ue / **C**hroma from CAM16 + **T**one from `L*`。这里只实现 M3 用到的方向
//! (色值 → hue/chroma);反向(hue/chroma/tone → 色值)在 [`super::hct_solver`] 里按官方
//! 求解器内联实现——两边如果各写一份,数值会对不上。
//!
//! 照搬 `java/hct/Cam16.java`(Apache-2.0,见 `NOTICE`),逐行对应,包括 `Math.signum` 的
//! 「零返回 0」这种 Java 语义差别(见 [`space::signum`])。
use super::space::{self, signum};
use super::viewing_conditions::{default_conditions, ViewingConditions};
use super::Color;
/// XYZ → CAM16 的「锥体响应」矩阵。
pub(crate) const XYZ_TO_CAM16_RGB: [[f64; 3]; 3] = [
[0.401_288, 0.650_173, -0.051_461],
[-0.250_268, 1.204_414, 0.045_854],
[-0.002_079, 0.048_952, 0.953_127],
];
/// CAM16 里 M3 真正用到的两个坐标(`J` 明度不参与 HCT,HCT 的 tone 走 `L*`)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub(crate) struct Cam16 {
/// 色相角(度,`0..360`)。
pub(crate) hue: f64,
/// 彩度(无上限;sRGB 立方体内最大值约 130)。
pub(crate) chroma: f64,
}
impl Cam16 {
/// 从色值取 CAM16 色相/彩度(默认 sRGB 观察条件)。
pub(crate) fn from_color(color: Color) -> Self {
Self::from_xyz(space::xyz_from_color(color), default_conditions())
}
/// 从 XYZ 取 CAM16 色相/彩度。
pub(crate) fn from_xyz(xyz: [f64; 3], vc: &ViewingConditions) -> Self {
let [r_t, g_t, b_t] = space::matrix_multiply(xyz, XYZ_TO_CAM16_RGB);
// 折扣光源(色适应)
let r_d = vc.rgb_d[0] * r_t;
let g_d = vc.rgb_d[1] * g_t;
let b_d = vc.rgb_d[2] * b_t;
// 非线性压缩(视觉响应)
let r_af = (vc.fl * r_d.abs() / 100.0).powf(0.42);
let g_af = (vc.fl * g_d.abs() / 100.0).powf(0.42);
let b_af = (vc.fl * b_d.abs() / 100.0).powf(0.42);
let r_a = signum(r_d) * 400.0 * r_af / (r_af + 27.13);
let g_a = signum(g_d) * 400.0 * g_af / (g_af + 27.13);
let b_a = signum(b_d) * 400.0 * b_af / (b_af + 27.13);
// 红绿 / 黄蓝对立通道
let a = (11.0 * r_a - 12.0 * g_a + b_a) / 11.0;
let b = (r_a + g_a - 2.0 * b_a) / 9.0;
// 辅助量
let u = (20.0 * r_a + 20.0 * g_a + 21.0 * b_a) / 20.0;
let p2 = (40.0 * r_a + 20.0 * g_a + b_a) / 20.0;
let hue = space::sanitize_degrees(b.atan2(a).to_degrees());
let ac = p2 * vc.nbb;
let j = 100.0 * (ac / vc.aw).powf(vc.c * vc.z);
// 彩度:eHue 的 20.14° 断点是官方原样(把橙红段挪到 0 附近做插值)
let hue_prime = if hue < 20.14 { hue + 360.0 } else { hue };
let e_hue = 0.25 * ((hue_prime.to_radians() + 2.0).cos() + 3.8);
let p1 = 50_000.0 / 13.0 * e_hue * vc.nc * vc.ncb;
let t = p1 * a.hypot(b) / (u + 0.305);
let alpha = (1.64 - 0.29_f64.powf(vc.n)).powf(0.73) * t.powf(0.9);
let chroma = alpha * (j / 100.0).sqrt();
Self { hue, chroma }
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn primaries_have_the_official_hue_angles() {
// 官方 material-color-utilities 对纯红/绿/蓝解出的 CAM16 色相(Java 实测)。
let cases = [
(Color::rgb(255, 0, 0), 27.408_225, 113.357_887),
(Color::rgb(0, 255, 0), 142.139_894, 108.410_061),
(Color::rgb(0, 0, 255), 282.788_18, 87.230_694),
];
for (color, hue, chroma) in cases {
let cam = Cam16::from_color(color);
assert!(
(cam.hue - hue).abs() < 1.0e-4,
"{} 的 hue 是 {},官方 {hue}",
color.to_hex(),
cam.hue
);
assert!(
(cam.chroma - chroma).abs() < 1.0e-4,
"{} 的 chroma 是 {},官方 {chroma}",
color.to_hex(),
cam.chroma
);
}
}
#[test]
fn gray_has_near_zero_chroma() {
for value in [16_u8, 64, 128, 200] {
let cam = Cam16::from_color(Color::rgb(value, value, value));
assert!(cam.chroma < 2.5, "灰 {value} 的彩度 {}", cam.chroma);
}
}
#[test]
fn black_is_finite() {
let cam = Cam16::from_color(Color::BLACK);
assert!(cam.hue.is_finite() && cam.chroma.is_finite());
assert_eq!(cam.chroma, 0.0);
}
}
@@ -1,77 +0,0 @@
//! 官方 `HctSolver.CRITICAL_PLANES` 表(255 项,**原样搬运**)。
//!
//! 这不是可以推导的常数集:它是 HCT 求解器在 sRGB 立方体上按 `Y` 找边界、再做色相二分时的
//! 「关键平面」索引表,由 Google 的脚本一次性生成后冻结。逐值复制是唯一忠实的做法——
//! 表错了,极端 tone(深色/浅色端)的颜色会偏一两个通道。
//!
//! 来源:`material-color-utilities/java/hct/HctSolver.java`(Apache-2.0),见仓库根 `NOTICE`。
/// sRGB 立方体上按 `Y` 递增排序的关键平面(线性 RGB 0..=100 标度)。
///
/// 手写密度由 `#[rustfmt::skip]` 保住:这张表是数据,不是代码,一列一个数会撑到 266 行。
#[rustfmt::skip]
pub(crate) const CRITICAL_PLANES: [f64; 255] = [
0.015176349177441876, 0.045529047532325624, 0.07588174588720938, 0.10623444424209313,
0.13658714259697685, 0.16693984095186062, 0.19729253930674434, 0.2276452376616281,
0.2579979360165119, 0.28835063437139563, 0.3188300904430532, 0.350925934958123,
0.3848314933096426, 0.42057480301049466, 0.458183274052838, 0.4976837250274023,
0.5391024159806381, 0.5824650784040898, 0.6277969426914107, 0.6751227633498623,
0.7244668422128921, 0.775853049866786, 0.829304845476233, 0.8848452951698498,
0.942497089126609, 1.0022825574869039, 1.0642236851973577, 1.1283421258858297,
1.1946592148522128, 1.2631959812511864, 1.3339731595349034, 1.407011200216447,
1.4823302800086415, 1.5599503113873272, 1.6398909516233677, 1.7221716113234105,
1.8068114625156377, 1.8938294463134073, 1.9832442801866852, 2.075074464868551,
2.1693382909216234, 2.2660538449872063, 2.36523901573795, 2.4669114995532007,
2.5710888059345764, 2.6777882626779785, 2.7870270208169257, 2.898822059350997,
3.0131901897720907, 3.1301480604002863, 3.2497121605402226, 3.3718988244681087,
3.4967242352587946, 3.624204428461639, 3.754355295633311, 3.887192587735158,
4.022731918402185, 4.160988767090289, 4.301978482107941, 4.445716283538092,
4.592217266055746, 4.741496401646282, 4.893568542229298, 5.048448422192488,
5.20615066083972, 5.3666897647573375, 5.5300801301023865, 5.696336044816294,
5.865471690767354, 6.037501145825082, 6.212438385869475, 6.390297286737924,
6.571091626112461, 6.7548350853498045, 6.941541251256611, 7.131223617812143,
7.323895587840543, 7.5195704746346665, 7.7182615035334345, 7.919981813454504,
8.124744458384042, 8.332562408825165, 8.543448553206703, 8.757415699253682,
8.974476575321063, 9.194643831691977, 9.417930041841839, 9.644347703669503,
9.873909240696694, 10.106627003236781, 10.342513269534024, 10.58158024687427,
10.8238400726681, 11.069304815507364, 11.317986476196008, 11.569896988756009,
11.825048221409341, 12.083451977536606, 12.345119996613247, 12.610063955123938,
12.878295467455942, 13.149826086772048, 13.42466730586372, 13.702830557985108,
13.984327217668513, 14.269168601521828, 14.55736596900856, 14.848930523210871,
15.143873411576273, 15.44220572664832, 15.743938506781891, 16.04908273684337,
16.35764934889634, 16.66964922287304, 16.985093187232053, 17.30399201960269,
17.62635644741625, 17.95219714852476, 18.281524751807332, 18.614349837764564,
18.95068293910138, 19.290534541298456, 19.633915083172692, 19.98083495742689,
20.331304511189067, 20.685334046541502, 21.042933821039977, 21.404114048223256,
21.76888489811322, 22.137256497705877, 22.50923893145328, 22.884842241736916,
23.264076429332462, 23.6469514538663, 24.033477234264016, 24.42366364919083,
24.817520537484558, 25.21505769858089, 25.61628489293138, 26.021211842414342,
26.429848230738664, 26.842203703840827, 27.258287870275353, 27.678110301598522,
28.10168053274597, 28.529008062403893, 28.96010235337422, 29.39497283293396,
29.83362889318845, 30.276079891419332, 30.722335150426627, 31.172403958865512,
31.62629557157785, 32.08401920991837, 32.54558406207592, 33.010999283389665,
33.4802739966603, 33.953417292456834, 34.430438229418264, 34.911345834551085,
35.39614910352207, 35.88485700094671, 36.37747846067349, 36.87402238606382,
37.37449765026789, 37.87891309649659, 38.38727753828926, 38.89959975977785,
39.41588851594697, 39.93615253289054, 40.460400508064545, 40.98864111053629,
41.520882981230194, 42.05713473317016, 42.597404951718396, 43.141702194811224,
43.6900349931913, 44.24241185063697, 44.798841244188324, 45.35933162437017,
45.92389141541209, 46.49252901546552, 47.065252796817916, 47.64207110610409,
48.22299226451468, 48.808024568002054, 49.3971762874833, 49.9904556690408,
50.587870934119984, 51.189430279724725, 51.79514187861014, 52.40501387947288,
53.0190544071392, 53.637271562750364, 54.259673423945976, 54.88626804504493,
55.517063457223934, 56.15206766869424, 56.79128866487574, 57.43473440856916,
58.08241284012621, 58.734331877617365, 59.39049941699807, 60.05092333227251,
60.715611475655585, 61.38457167773311, 62.057811747619894, 62.7353394731159,
63.417162620860914, 64.10328893648692, 64.79372614476921, 65.48848194977529,
66.18756403501224, 66.89098006357258, 67.59873767827808, 68.31084450182222,
69.02730813691093, 69.74813616640164, 70.47333615344107, 71.20291564160104,
71.93688215501312, 72.67524319850172, 73.41800625771542, 74.16517879925733,
74.9167682708136, 75.67278210128072, 76.43322770089146, 77.1981124613393, 77.96744375590167,
78.74122893956174, 79.51947534912904, 80.30219030335869, 81.08938110306934,
81.88105503125999, 82.67721935322541, 83.4778813166706, 84.28304815182372,
85.09272707154808, 85.90692527145302, 86.72564993000343, 87.54890820862819,
88.3767072518277, 89.2090541872801, 90.04595612594655, 90.88742016217518, 91.73345337380438,
92.58406282226491, 93.43925555268066, 94.29903859396902, 95.16341895893969,
96.03240364439274, 96.9059996312159, 97.78421388448044, 98.6670533535366, 99.55452497210776,
];
-160
View File
@@ -1,160 +0,0 @@
//! **HCT** 色彩空间:色相/彩度取自 CAM16,亮度取自 CIELAB 的 `L*`(即 M3 的 tone)。
//!
//! 为什么不是 OKLab/HSL:`L*` 与人眼感知线性的**对比度**直接挂钩(`Y` 是它的单调函数),
//! 所以「tone 差 40 ⇒ 对比度 ≥ 3:1」「tone 差 50 ⇒ ≥ 4.5:1」这类性质在 HCT 里是恒等式,
//! 换任何种子色都成立。CAM16 的色相/彩度则保证「同一条调色板只有一种色相」在感知上也是真的。
//!
//! 语义与官方 `java/hct/Hct.java` 一致:`Hct` 的真身是那个 **8 bit 色值**,`hue/chroma/tone`
//! 是它的测量值。所以 [`Hct::from_components`] 解出来的 `tone` 可能比请求值差一点点
//! (例如请求 tone 40、实测 40.08),官方也是这样——请求值只是求解目标。
//!
//! 来源:`material-color-utilities`(Apache-2.0),见仓库根 `NOTICE`。
use super::space;
use super::{cam16::Cam16, hct_solver, Color};
/// 一个色值的 HCT 坐标。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Hct {
/// CAM16 色相角(度,`0..360`)。
pub hue: f64,
/// CAM16 彩度(无上限;sRGB 立方体内约 0..=130)。
pub chroma: f64,
/// CIELAB `L*`(0 = 黑 / 100 = 白)——M3 里叫 **tone**。
pub tone: f64,
/// 这个坐标对应的 8 bit 色值(HCT 的真身)。
color: Color,
}
impl Hct {
/// 量一个色值的 HCT 坐标。
pub fn from_color(color: Color) -> Self {
let cam = Cam16::from_color(color);
Self {
hue: cam.hue,
chroma: cam.chroma,
tone: space::lstar_from_color(color),
color,
}
}
/// 解 HCT 方程:给定色相/彩度/tone,求最接近的 sRGB 色值。
///
/// 彩度装不下时**只压彩度**(色相与 tone 保住),这就是 M3 的 gamut 映射;
/// 返回值的 `tone` 是实测值,可能与 `tone` 参数相差千分之几。
pub fn from_components(hue: f64, chroma: f64, tone: f64) -> Self {
Self::from_color(hct_solver::solve_to_color(hue, chroma, tone))
}
/// 该坐标对应的色值。
pub fn to_color(self) -> Color {
self.color
}
/// 色相是否落在「黄」段(官方 `TonalPalette` 的 tone 99 特例用它)。
pub fn is_yellow(hue: f64) -> bool {
(105.0..125.0).contains(&hue)
}
}
#[cfg(test)]
mod tests {
use super::*;
/// 官方 Java 实测的种子色 HCT 坐标(`hct.Count` 打印,APCA/CAM16 D65 默认条件)。
const SEED_HCT: [(&str, f64, f64, f64); 6] = [
("#6750A4", 298.980_997, 47.856_526, 40.083_244),
("#FF0000", 27.408_225, 113.357_887, 53.232_882),
("#00FF00", 142.139_894, 108.410_061, 87.737_033),
("#0000FF", 282.788_18, 87.230_694, 32.302_587),
("#6E7C8A", 245.036_867, 14.675_86, 51.342_101),
("#D000FF", 324.929_26, 99.544_477, 52.542_037),
];
#[test]
fn seed_coordinates_match_official() {
for (hex, hue, chroma, tone) in SEED_HCT {
let hct = Hct::from_color(Color::from_hex(hex).expect("合法 hex"));
assert!((hct.hue - hue).abs() < 1.0e-4, "{hex} hue {}", hct.hue);
assert!(
(hct.chroma - chroma).abs() < 1.0e-4,
"{hex} chroma {}",
hct.chroma
);
assert!((hct.tone - tone).abs() < 1.0e-4, "{hex} tone {}", hct.tone);
}
}
#[test]
fn solver_reproduces_official_hexes() {
// 官方 Java 实测(`hct.Probe`):同一组 (h, c, t) 必须解出同一个 hex。
let cases = [
(95.0, 36.0, 40.0, "#705D0D"),
(298.98, 36.0, 90.0, "#E9DDFF"),
(25.0, 84.0, 80.0, "#FFB4AB"),
(245.0, 16.0, 80.0, "#B8C8D9"),
(245.0, 42.0, 30.0, "#004B72"),
(10.0, 120.0, 5.0, "#2C000A"),
(245.0, 4.0, 30.0, "#45474A"),
];
for (hue, chroma, tone, hex) in cases {
assert_eq!(
hct_solver::solve_to_color(hue, chroma, tone).to_hex(),
hex,
"HCT({hue}, {chroma}, {tone}) 与官方不一致"
);
}
}
#[test]
fn solver_keeps_hue_and_tone_when_chroma_is_available() {
for (hue, chroma, tone) in [
(95.0, 36.0, 40.0),
(298.98, 36.0, 90.0),
(245.0, 42.0, 30.0),
(25.0, 84.0, 80.0),
(245.0, 16.0, 80.0),
] {
let solved = Hct::from_components(hue, chroma, tone);
assert_eq!(
solved.to_color(),
hct_solver::solve_to_color(hue, chroma, tone)
);
assert!(
(solved.tone - tone).abs() < 1.0,
"tone {} vs {tone}",
solved.tone
);
let delta = (solved.hue - hue)
.abs()
.min(360.0 - (solved.hue - hue).abs());
assert!(delta < 1.0, "色相 {} vs {hue}", solved.hue);
assert!(
solved.chroma <= chroma + 1.0,
"彩度反被拉高:{}",
solved.chroma
);
}
}
#[test]
fn low_chroma_hue_is_ill_conditioned_even_officially() {
// 彩度 8 在 tone 30 上,8 bit 量化会让 CAM16 色相跳 6°——官方同样如此
// (Java 实测 HCT(245,8,30) → #42474E / hue 251.5965)。这条钉的是「别去修它」。
let solved = Hct::from_components(245.0, 8.0, 30.0);
assert_eq!(solved.to_color().to_hex(), "#42474E");
assert!(
(solved.hue - 251.596_498).abs() < 1.0e-4,
"hue {}",
solved.hue
);
}
#[test]
fn yellow_band_matches_official_definition() {
assert!(Hct::is_yellow(105.0));
assert!(Hct::is_yellow(124.9));
assert!(!Hct::is_yellow(125.0));
assert!(!Hct::is_yellow(104.9));
}
}
-311
View File
@@ -1,311 +0,0 @@
//! HCT 求解器:给定 `(hue, chroma, tone)` 求 sRGB 色值——**这就是 M3 的 gamut 映射**。
//!
//! M3 不做「越界就硬裁」:它先假设色域足够,用 Newton 迭代解出线性 RGB;只有当解落进 sRGB
//! 立方体之外时,才退到「在色调平面(`Y` 恒定)上沿色相二分」,把彩度压到该色相能取到的最大值,
//! **色相与 tone 都保持不变**。所以深色/浅色端的颜色是「变灰」而不是「变色」。
//!
//! 照搬 `java/hct/HctSolver.java`(Apache-2.0,见 `NOTICE`):两段(Newton + 二分)、
//! 迭代次数、`100.01` 这类边界容差都一致。关键平面表见 [`super::critical_planes`]。
use super::space::{self, signum};
use super::viewing_conditions::default_conditions;
use super::Color;
/// 线性 RGB → 「折扣光源」标度的矩阵(求解器内联版,与 [`super::cam16`] 等价但省一次除法)。
const SCALED_DISCOUNT_FROM_LINRGB: [[f64; 3]; 3] = [
[
0.001_200_833_568_784_504,
0.002_389_694_492_170_889,
0.000_279_574_288_586_112_4,
],
[
0.000_589_108_665_137_599_9,
0.002_978_550_257_343_875_8,
0.000_327_066_610_400_839_8,
],
[
0.000_101_466_924_916_405_72,
0.000_536_421_435_918_669_4,
0.003_297_940_177_071_207_6,
],
];
/// 「折扣光源」标度 → 线性 RGB([`SCALED_DISCOUNT_FROM_LINRGB`] 的逆)。
const LINRGB_FROM_SCALED_DISCOUNT: [[f64; 3]; 3] = [
[
1_373.219_870_959_423_1,
-1_100.425_119_075_482_1,
-7.278_681_089_101_213,
],
[
-271.815_969_077_903,
559.658_046_594_073_3,
-32.460_474_827_911_94,
],
[
1.962_289_959_966_566_6,
-57.173_814_538_844_006,
308.723_319_781_238_5,
],
];
/// 线性 RGB 的 `Y` 权重(Rec.709 亮度系数)。
const Y_FROM_LINRGB: [f64; 3] = [0.2126, 0.7152, 0.0722];
/// `(hue, chroma, tone)` → 色值。彩度取不到时压到该色相/色调下的最大值(色相与 tone 不变)。
pub(crate) fn solve_to_color(hue_degrees: f64, chroma: f64, lstar: f64) -> Color {
// 端点与极低彩度直接走灰:官方用同一断点,保证 tone 0/100 是纯黑/纯白。
if chroma < 0.0001 || lstar < 0.0001 || lstar > 99.9999 {
return space::color_from_lstar(lstar);
}
let hue_radians = space::sanitize_degrees(hue_degrees).to_radians();
let y = space::y_from_lstar(lstar);
if let Some(exact) = find_result_by_j(hue_radians, chroma, y) {
return exact;
}
space::color_from_linrgb(bisect_to_limit(y, hue_radians))
}
/// 牛顿迭代直接解(色域内能解出来时,这条路径是精确解)。
fn find_result_by_j(hue_radians: f64, chroma: f64, y: f64) -> Option<Color> {
let vc = default_conditions();
let mut j = y.sqrt() * 11.0;
let t_inner_coeff = 1.0 / (1.64 - 0.29_f64.powf(vc.n)).powf(0.73);
let e_hue = 0.25 * ((hue_radians + 2.0).cos() + 3.8);
let p1 = e_hue * (50_000.0 / 13.0) * vc.nc * vc.ncb;
let h_sin = hue_radians.sin();
let h_cos = hue_radians.cos();
for round in 0..5 {
let j_normalized = j / 100.0;
let alpha = if chroma == 0.0 || j == 0.0 {
0.0
} else {
chroma / j_normalized.sqrt()
};
let t = (alpha * t_inner_coeff).powf(1.0 / 0.9);
let ac = vc.aw * j_normalized.powf(1.0 / vc.c / vc.z);
let p2 = ac / vc.nbb;
let gamma = 23.0 * (p2 + 0.305) * t / (23.0 * p1 + 11.0 * t * h_cos + 108.0 * t * h_sin);
let a = gamma * h_cos;
let b = gamma * h_sin;
let r_a = (460.0 * p2 + 451.0 * a + 288.0 * b) / 1403.0;
let g_a = (460.0 * p2 - 891.0 * a - 261.0 * b) / 1403.0;
let b_a = (460.0 * p2 - 220.0 * a - 6300.0 * b) / 1403.0;
let linrgb = space::matrix_multiply(
[
inverse_chromatic_adaptation(r_a),
inverse_chromatic_adaptation(g_a),
inverse_chromatic_adaptation(b_a),
],
LINRGB_FROM_SCALED_DISCOUNT,
);
if linrgb[0] < 0.0 || linrgb[1] < 0.0 || linrgb[2] < 0.0 {
return None;
}
let f_nj = Y_FROM_LINRGB[0] * linrgb[0]
+ Y_FROM_LINRGB[1] * linrgb[1]
+ Y_FROM_LINRGB[2] * linrgb[2];
if f_nj <= 0.0 {
return None;
}
if round == 4 || (f_nj - y).abs() < 0.002 {
if linrgb[0] > 100.01 || linrgb[1] > 100.01 || linrgb[2] > 100.01 {
return None;
}
return Some(space::color_from_linrgb(linrgb));
}
// Newton:用 2 * fn(j) / j 近似 fn'(j)
j -= (f_nj - y) * j / (2.0 * f_nj);
}
None
}
/// 色域外时的兜底:在 `Y` 恒定的平面上按色相二分,取边界上的颜色。
fn bisect_to_limit(y: f64, target_hue: f64) -> [f64; 3] {
let (mut left, mut right) = bisect_to_segment(y, target_hue);
let mut left_hue = hue_of(left);
for axis in 0..3 {
if left[axis] == right[axis] {
continue;
}
let (mut l_plane, mut r_plane) = if left[axis] < right[axis] {
(
critical_plane_below(space::true_delinearized(left[axis])),
critical_plane_above(space::true_delinearized(right[axis])),
)
} else {
(
critical_plane_above(space::true_delinearized(left[axis])),
critical_plane_below(space::true_delinearized(right[axis])),
)
};
for _ in 0..8 {
if (r_plane - l_plane).abs() <= 1 {
break;
}
let m_plane = ((f64::from(l_plane) + f64::from(r_plane)) / 2.0).floor() as i32;
let coordinate = super::critical_planes::CRITICAL_PLANES[m_plane as usize];
let mid = set_coordinate(left, coordinate, right, axis);
let mid_hue = hue_of(mid);
if are_in_cyclic_order(left_hue, target_hue, mid_hue) {
right = mid;
r_plane = m_plane;
} else {
left = mid;
left_hue = mid_hue;
l_plane = m_plane;
}
}
}
midpoint(left, right)
}
/// 找到包含目标色相的边界线段(sRGB 立方体与 `Y` 平面的交是多边形)。
fn bisect_to_segment(y: f64, target_hue: f64) -> ([f64; 3], [f64; 3]) {
let mut left = [-1.0_f64; 3];
let mut right = left;
let mut left_hue = 0.0;
let mut initialized = false;
let mut uncut = true;
for n in 0..12 {
let Some(mid) = nth_vertex(y, n) else {
continue;
};
let mid_hue = hue_of(mid);
if !initialized {
initialized = true;
left = mid;
right = mid;
left_hue = mid_hue;
continue;
}
if uncut || are_in_cyclic_order(left_hue, mid_hue, hue_of(right)) {
uncut = false;
if are_in_cyclic_order(left_hue, target_hue, mid_hue) {
right = mid;
} else {
left = mid;
left_hue = mid_hue;
}
}
}
(left, right)
}
/// `Y` 平面与立方体的第 `n` 个顶点(不在立方体内返回 `None`)。
fn nth_vertex(y: f64, n: usize) -> Option<[f64; 3]> {
let [k_r, k_g, k_b] = Y_FROM_LINRGB;
let coord_a = if n % 4 <= 1 { 0.0 } else { 100.0 };
let coord_b = if n.is_multiple_of(2) { 0.0 } else { 100.0 };
let vertex = if n < 4 {
let (g, b) = (coord_a, coord_b);
[((y - g * k_g - b * k_b) / k_r), g, b]
} else if n < 8 {
let (b, r) = (coord_a, coord_b);
[r, ((y - r * k_r - b * k_b) / k_g), b]
} else {
let (r, g) = (coord_a, coord_b);
[r, g, ((y - r * k_r - g * k_g) / k_b)]
};
if vertex.iter().all(|c| (0.0..=100.0).contains(c)) {
Some(vertex)
} else {
None
}
}
/// 线性 RGB 的色相(弧度,未归一)。
fn hue_of(linrgb: [f64; 3]) -> f64 {
let scaled = space::matrix_multiply(linrgb, SCALED_DISCOUNT_FROM_LINRGB);
let r_a = chromatic_adaptation(scaled[0]);
let g_a = chromatic_adaptation(scaled[1]);
let b_a = chromatic_adaptation(scaled[2]);
let a = (11.0 * r_a - 12.0 * g_a + b_a) / 11.0;
let b = (r_a + g_a - 2.0 * b_a) / 9.0;
b.atan2(a)
}
/// 角度上 `b` 是否落在 `a → c` 的前进区间内。
fn are_in_cyclic_order(a: f64, b: f64, c: f64) -> bool {
space::sanitize_radians(b - a) < space::sanitize_radians(c - a)
}
/// 把线段 `source → target` 在 `axis` 上截到 `coordinate`。
fn set_coordinate(source: [f64; 3], coordinate: f64, target: [f64; 3], axis: usize) -> [f64; 3] {
let t = (coordinate - source[axis]) / (target[axis] - source[axis]);
[
source[0] + (target[0] - source[0]) * t,
source[1] + (target[1] - source[1]) * t,
source[2] + (target[2] - source[2]) * t,
]
}
/// 线段中点。
fn midpoint(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
[
(a[0] + b[0]) / 2.0,
(a[1] + b[1]) / 2.0,
(a[2] + b[2]) / 2.0,
]
}
/// 非线性压缩的正向(与 CAM16 里那段同公式)。
fn chromatic_adaptation(component: f64) -> f64 {
let af = component.abs().powf(0.42);
signum(component) * 400.0 * af / (af + 27.13)
}
/// 非线性压缩的逆。
fn inverse_chromatic_adaptation(adapted: f64) -> f64 {
let adapted_abs = adapted.abs();
let base = (27.13 * adapted_abs / (400.0 - adapted_abs)).max(0.0);
signum(adapted) * base.powf(1.0 / 0.42)
}
/// 关键平面索引:向下取(官方 `(int) Math.floor(x - 0.5)`)。
fn critical_plane_below(x: f64) -> i32 {
(x - 0.5).floor() as i32
}
/// 关键平面索引:向上取(官方 `(int) Math.ceil(x - 0.5)`)。
fn critical_plane_above(x: f64) -> i32 {
(x - 0.5).ceil() as i32
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn in_gamut_requests_are_met_exactly() {
// 官方 Java 实测:HCT(95, 36, 40) → #705D0D。
assert_eq!(solve_to_color(95.0, 36.0, 40.0).to_hex(), "#705D0D");
assert_eq!(solve_to_color(25.0, 84.0, 40.0).to_hex(), "#BA1A1A");
assert_eq!(solve_to_color(95.0, 36.0, 90.0).to_hex(), "#FCE186");
}
#[test]
fn out_of_gamut_requests_keep_hue_and_tone() {
// 请求 chroma 200(sRGB 装不下):官方只在彩度上退让,色相与 tone 必须保住。
let color = solve_to_color(200.0, 200.0, 70.0);
assert_eq!(color.to_hex(), "#00BEC3");
let hct = super::super::Hct::from_color(color);
assert!((hct.tone - 70.0).abs() < 1.0, "tone 掉了:{}", hct.tone);
assert!(
(hct.hue - 200.0).abs() < 1.0,
"色相偏了:{}(应 ≈200)",
hct.hue
);
assert!(hct.chroma < 200.0);
}
#[test]
fn neutral_requests_return_exact_grays() {
for lstar in [0.0_f64, 4.0, 10.0, 50.0, 87.0, 98.0, 100.0] {
let color = solve_to_color(120.0, 0.0, lstar);
assert!(color.r == color.g && color.g == color.b, "{:?}", color);
}
assert_eq!(solve_to_color(0.0, 0.0, 0.0), Color::BLACK);
assert_eq!(solve_to_color(0.0, 0.0, 100.0), Color::WHITE);
}
}
-289
View File
@@ -1,289 +0,0 @@
//! # 色彩令牌(M3 color roles)
//!
//! 49 个 M3 语义色角色 × light/dark 两套,全部由**一个种子色**派生([`Palettes`]),
//! 再按官方 tone 映射表解析成具体色值([`Scheme`])。
//!
//! ```no_run
//! use unlucky_design::color::{Color, Role, Scheme, SchemeFlavor};
//!
//! let light = Scheme::baseline(SchemeFlavor::Light);
//! let surface = light.get(Role::Surface);
//! let on_surface = light.get(Role::OnSurface);
//! assert!(on_surface.contrast_ratio(surface) > 4.5);
//!
//! // 用户自定义强调色:表面中性色不动,只换强调族。
//! let custom = Scheme::from_accent(SchemeFlavor::Light, Color::from_hex("#006A5C").unwrap());
//! assert_eq!(custom.get(Role::Surface), surface);
//! ```
//!
//! ## 口径声明:真 HCT,不是近似
//!
//! 标准 M3 的调色板建在 **HCT**(CAM16 色相/彩度 + CIELAB 的 `L*`)上。本模块**就是**那套算法:
//! CAM16 正换算(`cam16` 模块)取色相/彩度,`L*` 取 tone,色域外走官方的 `HctSolver`
//! (`hct_solver` 模块:Newton 迭代 + 色调平面上的色相二分,**只压彩度、不硬裁**)。
//!
//! | 轴 | 标准 M3 | 本实现 | 一致性 |
//! |---|---|---|---|
//! | tone | CIELAB `L*` | CIELAB `L*`(同一个 `Y` 轴) | 逐值一致 |
//! | 色相 / 彩度 | CAM16 | CAM16(D65 默认观察条件) | 逐值一致(误差 < 1e-4) |
//! | gamut 映射 | `HctSolver` | 同一套两段求解器,关键平面表原样搬运 | 逐通道一致 |
//! | 调色板彩度 | Tonal Spot 变体:36 / 16 / 24 / 6 / 8,error 25°/84 | 同 | 逐值一致 |
//! | 角色 tone 表 | ColorSpec2021 | 同(49 角色 × light/dark) | 逐值一致 |
//!
//! 对齐证据在 `tests/official_baseline.rs` 与 `tests/official_accent.rs`:期望值全部由
//! `material-color-utilities`(官方 Java 实现,Apache-2.0)跑出来,**每通道误差 ≤1** 才通过。
//! 所以本 crate 可以对外说「M3 动态取色(Tonal Spot 变体 / standard 对比度)」。
//!
//! ## 未实现的部分(gap 登记,别以为已经有)
//!
//! | 能力 | 官方叫什么 | 状态 |
//! |---|---|---|
//! | 对比度三档(default/medium/high) | `ContrastCurve` + `contrastLevel` | **未实现**:只做 `contrastLevel = 0`。在 0 档下官方那层「tone 差对 + 对比度修正」机制的输入全是常数,等价于本模块的静态 tone 表(已由对齐测试反证) |
//! | 其他配色变体 | `Vibrant` / `Expressive` / `Fidelity` / `Content` / `Monochrome` / `Neutral` / `Rainbow` / `FruitSalad` / `CMF` | **未实现**:只有 `TonalSpot`(M3 默认、也是 Material Theme Builder 默认) |
//! | 壁纸多色取色 | `QuantizerCelebi` / `Score` / 多 source 色 | **未实现**:桌面启动器用不到(安卓端特性),也避免引入图像依赖 |
//! | 换观察条件 | `Hct.inViewingConditions` | **未实现**:只有 sRGB 屏的默认条件(D65 / 200 lux / 背景 `L* 50`) |
//!
//! ## 「自定义强调色」与官方 `from_seed` 的关系
//!
//! 官方 `SchemeTonalSpot(accent)` 会把**中性表面也染上**种子的色相;本项目的产品语义是
//! 「换强调色不该让整个窗口底色变脏」,所以 [`Scheme::from_accent`] 只换 primary/secondary/
//! tertiary 三族,中性色与 error 保持基线。强调族的色值与官方 `from_seed(accent)` 逐个对得上
//! (`tests/official_accent.rs`,8 个种子 × 12 个强调族角色 × 2 模式 = 192 项)。
//!
//! ## 对比度纪律(WCAG AA)
//!
//! - 所有 `on-*` 与其承载色(`*-container`、`primary`、`surface`)都满足 **≥ 4.5:1**;
//! 这一条由 `tests/contrast_aa.rs` 全表验证,且因为 tone 轴固定,**换任何种子色都成立**
//! (WCAG 对比度只取决于相对亮度,而 tone 直接钉住 `L*`)。
//! - 例外(显式登记,非缺陷):
//! - [`Role::Outline`] 对 [`Role::Surface`]:M3 定义的**非文字**元素(输入框描边),
//! 目标 3:1,实测 light 4.26:1 / dark 5.89:1;
//! - [`Role::OutlineVariant`] 对 [`Role::Surface`]:纯装饰分隔线,M3 不要求对比度下限;
//! - [`Role::SurfaceVariant`]:它是**容器**色(不是前景),不参与对比度门禁。
//! - 禁用态按 M3 的 alpha 叠加([`state::DISABLED_CONTENT_ALPHA`]),刻意低于 AA。
pub mod hct;
pub mod palettes;
pub mod roles;
pub mod scheme;
pub mod state;
pub mod tonal;
mod cam16;
mod critical_planes;
mod hct_solver;
mod space;
mod viewing_conditions;
pub use hct::Hct;
pub use palettes::{PaletteSlot, Palettes, BASELINE_SEED};
pub use roles::Role;
pub use scheme::{Scheme, SchemeFlavor, SCRIM_ALPHA, SHADOW_ALPHA};
pub use state::StateLayer;
pub use tonal::TonalPalette;
/// sRGB 颜色(8 bit/通道 + alpha),刻意不用第三方颜色类型:本 crate 零依赖。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Color {
/// 红通道。
pub r: u8,
/// 绿通道。
pub g: u8,
/// 蓝通道。
pub b: u8,
/// alpha(0 = 全透明,255 = 不透明)。
pub a: u8,
}
impl Color {
/// 不透明颜色。
pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
Self { r, g, b, a: 255 }
}
/// 带 alpha 的颜色(`a` 为 0..=255)。
pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Self { r, g, b, a }
}
/// 纯黑。
pub const BLACK: Color = Color::rgb(0, 0, 0);
/// 纯白。
pub const WHITE: Color = Color::rgb(255, 255, 255);
/// 从 `#RRGGBB` / `#RGB` / `#AARRGGBB` 解析(不合法返回 `None`)。
///
/// 只给配置读取与测试用——UI 代码里**不许出现色字面量**,一律走 [`Role`]。
pub fn from_hex(text: &str) -> Option<Self> {
let hex = text.trim().trim_start_matches('#');
let parse = |s: &str| u8::from_str_radix(s, 16).ok();
match hex.len() {
3 => {
let d = |i: usize| {
let v = parse(&hex[i..i + 1])?;
Some(v * 17)
};
Some(Self::rgb(d(0)?, d(1)?, d(2)?))
}
6 => Some(Self::rgb(
parse(&hex[0..2])?,
parse(&hex[2..4])?,
parse(&hex[4..6])?,
)),
8 => Some(Self::rgba(
parse(&hex[2..4])?,
parse(&hex[4..6])?,
parse(&hex[6..8])?,
parse(&hex[0..2])?,
)),
_ => None,
}
}
/// 不透明部分转 `#RRGGBB`(alpha < 255 时附 `#AARRGGBB` 形式)。
pub fn to_hex(self) -> String {
if self.a == 255 {
format!("#{:02X}{:02X}{:02X}", self.r, self.g, self.b)
} else {
format!("#{:02X}{:02X}{:02X}{:02X}", self.a, self.r, self.g, self.b)
}
}
/// 改 alpha(`alpha` 0..1,越界夹取)。
pub fn with_alpha(self, alpha: f32) -> Self {
Self {
a: (alpha.clamp(0.0, 1.0) * 255.0).round() as u8,
..self
}
}
/// alpha 归一化到 0..1。
pub fn alpha(self) -> f32 {
f32::from(self.a) / 255.0
}
/// 是否完全不透明。
pub fn is_opaque(self) -> bool {
self.a == 255
}
/// WCAG 相对亮度(0..1,即 XYZ 的 `Y` 除以 100)。
///
/// 与 WCAG 2.x 的定义同一条 `Y` 轴(Rec.709 系数 0.2126/0.7152/0.0722),
/// 所以 [`Color::contrast_ratio`] 就是标准对比度公式。
pub fn relative_luminance(self) -> f32 {
(space::xyz_from_color(self)[1] / 100.0) as f32
}
/// CIELAB `L*`(0..100)——这就是 M3 的 **tone**。
///
/// 调色板按这条轴生成,验收也按这条轴断言;想知道某个色值「是几号 tone」就用它。
pub fn lstar(self) -> f32 {
space::lstar_from_color(self) as f32
}
/// WCAG 对比度(1..21)。`self` 与 `other` 都不透明时才严格;带 alpha 时先算「不计 alpha」的值。
pub fn contrast_ratio(self, other: Self) -> f32 {
let a = self.relative_luminance();
let b = other.relative_luminance();
let (hi, lo) = if a > b { (a, b) } else { (b, a) };
(hi + 0.05) / (lo + 0.05)
}
/// alpha 合成:`self` 叠在 `bg` 之上,返回不透明结果。
///
/// 这是 M3 状态层/禁用态/遮罩的唯一合成口径(非预乘 alpha)。
pub fn over(self, bg: Self) -> Self {
let sa = self.alpha();
if sa >= 1.0 {
return self;
}
let blend = |fg: u8, b: u8| {
let v = f32::from(fg) * sa + f32::from(b) * (1.0 - sa);
v.round().clamp(0.0, 255.0) as u8
};
let a = sa + bg.alpha() * (1.0 - sa);
Self {
r: blend(self.r, bg.r),
g: blend(self.g, bg.g),
b: blend(self.b, bg.b),
a: (a * 255.0).round().clamp(0.0, 255.0) as u8,
}
}
/// 两色线性插值(`t` 0..1),用于动画中间帧(GPU 路径的 shape morph 用得上)。
pub fn lerp(self, other: Self, t: f32) -> Self {
let t = t.clamp(0.0, 1.0);
let mix = |a: u8, b: u8| {
(f32::from(a) + (f32::from(b) - f32::from(a)) * t)
.round()
.clamp(0.0, 255.0) as u8
};
Self {
r: mix(self.r, other.r),
g: mix(self.g, other.g),
b: mix(self.b, other.b),
a: mix(self.a, other.a),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn hex_roundtrip() {
let c = Color::from_hex("#6750A4").expect("合法 hex");
assert_eq!(c, Color::rgb(0x67, 0x50, 0xA4));
assert_eq!(c.to_hex(), "#6750A4");
assert_eq!(Color::from_hex("6750a4"), Some(c));
assert_eq!(Color::from_hex("#FFF"), Some(Color::WHITE));
assert_eq!(Color::from_hex("#80FF0000").map(|c| c.a), Some(0x80));
assert_eq!(Color::from_hex("#12345"), None);
assert_eq!(Color::from_hex("zzzzzz"), None);
}
#[test]
fn contrast_extremes() {
assert!((Color::BLACK.contrast_ratio(Color::WHITE) - 21.0).abs() < 0.01);
assert!((Color::WHITE.contrast_ratio(Color::WHITE) - 1.0).abs() < 0.001);
}
#[test]
fn over_composites_correctly() {
let black_50 = Color::BLACK.with_alpha(0.5);
let got = black_50.over(Color::WHITE);
// with_alpha 量化到 128/255 = 0.50196,所以结果落在 127(不是 128)。
assert_eq!((got.r, got.a), (127, 255));
}
#[test]
fn lerp_hits_endpoints() {
let a = Color::rgb(0, 0, 0);
let b = Color::rgb(255, 255, 255);
assert_eq!(a.lerp(b, 0.0), a);
assert_eq!(a.lerp(b, 1.0), b);
assert_eq!(a.lerp(b, 0.5).r, 128);
}
#[test]
fn lstar_anchors_at_the_ends() {
assert!(Color::BLACK.lstar().abs() < 1.0e-3);
assert!((Color::WHITE.lstar() - 100.0).abs() < 1.0e-3);
// 中灰(sRGB 128)的 L* 是 53.6 左右,不是 50——这正是「L* 不是 sRGB 编码值」的证据。
let mid = Color::rgb(128, 128, 128).lstar();
assert!((mid - 53.585).abs() < 0.01, "中灰 L* = {mid}");
}
#[test]
fn tone_delta_implies_contrast_floor() {
// M3 的招牌性质:tone 差 50 ⇒ 对比度 ≥ 4.5:1(与色相/彩度无关)。
for (low, high) in [(10.0_f64, 60.0), (30.0, 80.0), (40.0, 90.0), (20.0, 70.0)] {
let a = space::color_from_lstar(low);
let b = space::color_from_lstar(high);
let ratio = a.contrast_ratio(b);
assert!(ratio >= 4.5, "tone {low}→{high} 只有 {ratio:.2}");
}
}
}
-178
View File
@@ -1,178 +0,0 @@
//! 六条 tone 调色板的集合(M3 scheme 的原料)。
//!
//! 角色 → 调色板槽位 → tone 的三段映射在 [`super::scheme`];这里只负责「种子 → 六条调色板」,
//! 以及**官方 Tonal Spot 变体**的彩度常数。
//!
//! 彩度值来自 `material-color-utilities` 的 `ColorSpec2021.get*Palette(Variant.TONAL_SPOT)`
//! (Apache-2.0,见 `NOTICE`):primary 恒定 **36**、secondary **16**、tertiary **24**
//! (色相 +60°)、neutral **6**、neutral-variant **8**、error 固定色相 **25** 彩度 **84**。
//! 注意 primary 的 36 与种子自身的彩度无关——这是官方口径:Tonal Spot 是「镇静」变体,
//! 再鲜艳的种子也会被收到 36,再灰的种子也会被提到 36。
use super::tonal::TonalPalette;
use super::Color;
/// M3 baseline 种子色(与 material-color-utilities 的默认基线同值)。
pub const BASELINE_SEED: Color = Color::rgb(0x67, 0x50, 0xA4);
/// 调色板槽位(M3 的六条 tonal palette)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PaletteSlot {
/// 主调色板(种子色相,彩度 36)。
Primary,
/// 次调色板(同色相,彩度 16)。
Secondary,
/// 第三调色板(种子色相 +60°,彩度 24)。
Tertiary,
/// 中性调色板(同色相,彩度 6)。
Neutral,
/// 中性变体调色板(同色相,彩度 8)。
NeutralVariant,
/// 错误调色板(固定红相 25°,彩度 84)。
Error,
}
/// Tonal Spot 的 primary 彩度(官方常数,与种子彩度无关)。
const PRIMARY_CHROMA: f64 = 36.0;
/// secondary 彩度。
const SECONDARY_CHROMA: f64 = 16.0;
/// tertiary 彩度。
const TERTIARY_CHROMA: f64 = 24.0;
/// neutral 彩度(几乎是灰)。
const NEUTRAL_CHROMA: f64 = 6.0;
/// neutral-variant 彩度。
const NEUTRAL_VARIANT_CHROMA: f64 = 8.0;
/// error 的色相(HCT 红相)。
const ERROR_HUE_DEG: f64 = 25.0;
/// error 的彩度。
const ERROR_CHROMA: f64 = 84.0;
/// tertiary 相对种子的色相偏移。
const TERTIARY_HUE_SHIFT_DEG: f64 = 60.0;
/// 一套完整的六条调色板。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Palettes {
/// 主要调色板。
pub primary: TonalPalette,
/// 次要调色板。
pub secondary: TonalPalette,
/// 第三调色板。
pub tertiary: TonalPalette,
/// 中性调色板。
pub neutral: TonalPalette,
/// 中性变体调色板。
pub neutral_variant: TonalPalette,
/// 错误调色板。
pub error: TonalPalette,
}
impl Palettes {
/// 出厂基线(种子 `#6750A4`)。
pub fn baseline() -> Self {
Self::from_seed(BASELINE_SEED)
}
/// 从一个种子色派生全套调色板(官方 Tonal Spot 变体)。
pub fn from_seed(seed: Color) -> Self {
let hue = super::Hct::from_color(seed).hue;
Self::tonal_spot(hue)
}
/// 只换强调色:primary/secondary/tertiary 跟着新强调色的色相走,
/// **表面中性色与错误色保持不变**。
///
/// 这是本项目的产品语义(换强调色不该让整个窗口底色变脏,见 `DesignTokens::with_accent`):
/// 强调族的色值与官方 `from_seed(accent)` 逐个对得上,中性表面则仍走基线——
/// 官方 `from_seed` 会把中性色也染上种子的色相,那是「整窗染色」,不是我们要的。
pub fn with_accent(self, accent: Color) -> Self {
let hue = super::Hct::from_color(accent).hue;
Self {
primary: TonalPalette::new(hue, PRIMARY_CHROMA),
secondary: TonalPalette::new(hue, SECONDARY_CHROMA),
tertiary: TonalPalette::new(hue + TERTIARY_HUE_SHIFT_DEG, TERTIARY_CHROMA),
..self
}
}
/// 官方 Tonal Spot 的六条调色板(色相来自种子,彩度取官方常数)。
fn tonal_spot(hue: f64) -> Self {
Self {
primary: TonalPalette::new(hue, PRIMARY_CHROMA),
secondary: TonalPalette::new(hue, SECONDARY_CHROMA),
tertiary: TonalPalette::new(hue + TERTIARY_HUE_SHIFT_DEG, TERTIARY_CHROMA),
neutral: TonalPalette::new(hue, NEUTRAL_CHROMA),
neutral_variant: TonalPalette::new(hue, NEUTRAL_VARIANT_CHROMA),
error: TonalPalette::new(ERROR_HUE_DEG, ERROR_CHROMA),
}
}
/// 按槽位取调色板。
pub fn slot(&self, slot: PaletteSlot) -> TonalPalette {
match slot {
PaletteSlot::Primary => self.primary,
PaletteSlot::Secondary => self.secondary,
PaletteSlot::Tertiary => self.tertiary,
PaletteSlot::Neutral => self.neutral,
PaletteSlot::NeutralVariant => self.neutral_variant,
PaletteSlot::Error => self.error,
}
}
/// 方案级取色:槽位 + tone → 色值。
pub fn tone(&self, slot: PaletteSlot, tone: f64) -> Color {
self.slot(slot).tone(tone)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn baseline_palettes_use_the_official_tonal_spot_chromas() {
let palettes = Palettes::baseline();
assert_eq!(palettes.primary.chroma(), 36.0);
assert_eq!(palettes.secondary.chroma(), 16.0);
assert_eq!(palettes.tertiary.chroma(), 24.0);
assert_eq!(palettes.neutral.chroma(), 6.0);
assert_eq!(palettes.neutral_variant.chroma(), 8.0);
assert_eq!(palettes.error.hue_deg(), 25.0);
assert_eq!(palettes.error.chroma(), 84.0);
}
#[test]
fn baseline_hue_comes_from_the_seed() {
let palettes = Palettes::baseline();
let seed = super::super::Hct::from_color(BASELINE_SEED);
assert!((palettes.primary.hue_deg() - seed.hue).abs() < 1.0e-9);
assert!((palettes.neutral.hue_deg() - seed.hue).abs() < 1.0e-9);
assert!((palettes.tertiary.hue_deg() - (seed.hue + 60.0)).abs() < 1.0e-9);
}
#[test]
fn seed_chroma_never_leaks_into_the_primary_ramp() {
// 官方口径:Tonal Spot 的彩度是常数,纯灰种子也会得到彩度 36 的主色板。
let gray = Palettes::from_seed(Color::rgb(0x6E, 0x6E, 0x6E));
assert_eq!(gray.primary.chroma(), 36.0);
let hot = Palettes::from_seed(Color::rgb(0xFF, 0x00, 0x00));
assert_eq!(hot.primary.chroma(), 36.0);
}
#[test]
fn accent_override_keeps_surfaces_and_error() {
let base = Palettes::baseline();
let swapped = base.with_accent(Color::rgb(0x00, 0x6A, 0x5C));
assert_eq!(swapped.neutral, base.neutral);
assert_eq!(swapped.neutral_variant, base.neutral_variant);
assert_eq!(swapped.error, base.error);
assert_ne!(swapped.primary.hue_deg(), base.primary.hue_deg());
assert_eq!(swapped.primary.chroma(), 36.0);
}
#[test]
fn neutral_variant_sits_between_neutral_and_secondary() {
let palettes = Palettes::baseline();
assert!(palettes.neutral.chroma() < palettes.neutral_variant.chroma());
assert!(palettes.neutral_variant.chroma() < palettes.secondary.chroma());
}
}
-276
View File
@@ -1,276 +0,0 @@
//! M3 语义色角色:`Role` 枚举是**唯一的名字清单**(49 个,M3 基础集全覆盖)。
//!
//! 后续 iced 页面不许另起名字(如 `bg-card` / `fg-primary`)——Fluent 时代的旧名到此为止,
//! 要表达「卡片底」就用 [`Role::SurfaceContainerLow`],要表达「次要文字」就用
//! [`Role::OnSurfaceVariant`](对应关系见 `DevDocs/SubAgentsTalk/design-令牌约定.md`)。
/// M3 语义色角色(49 个)。
///
/// 顺序即 [`Role::ALL`] 的顺序,也是 [`super::Scheme`] 内部数组的下标:
/// **只允许在末尾追加**,插到中间会静默改变已存盘的颜色映射。
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Role {
/// 主色:主操作填充、选中指示。
Primary,
/// 主色之上的前景(文字/图标)。
OnPrimary,
/// 主色容器:次级强调块、选中片。
PrimaryContainer,
/// 主色容器之上的前景。
OnPrimaryContainer,
/// 次色:低频强调、图表。
Secondary,
/// 次色之上的前景。
OnSecondary,
/// 次色容器。
SecondaryContainer,
/// 次色容器之上的前景。
OnSecondaryContainer,
/// 第三色:与主/次形成对比的装饰强调。
Tertiary,
/// 第三色之上的前景。
OnTertiary,
/// 第三色容器。
TertiaryContainer,
/// 第三色容器之上的前景。
OnTertiaryContainer,
/// 错误色:错误文字、危险操作填充。
Error,
/// 错误色之上的前景。
OnError,
/// 错误容器:错误提示底。
ErrorContainer,
/// 错误容器之上的前景。
OnErrorContainer,
/// 表面:窗口/内容底色(M3 最新口径里取代 background)。
Surface,
/// 表面之上的主体文字。
OnSurface,
/// 表面变体:中性分隔/次级容器(**不是**文字色)。
SurfaceVariant,
/// 表面变体之上的次级文字/图标。
OnSurfaceVariant,
/// 背景(M3 已并入 surface,保留以兼容旧值)。
Background,
/// 背景之上的文本(同上,保留兼容)。
OnBackground,
/// 变暗的表面(模态背后的压暗层)。
SurfaceDim,
/// 变亮的表面(深色下的抬高底)。
SurfaceBright,
/// 最低层容器(比 surface 更低)。
SurfaceContainerLowest,
/// 低层容器:卡片。
SurfaceContainerLow,
/// 标准容器:卡片/面板。
SurfaceContainer,
/// 高层容器:浮层。
SurfaceContainerHigh,
/// 最高层容器:对话框/菜单。
SurfaceContainerHighest,
/// 描边:输入框边框等(非文字,3:1 即可)。
Outline,
/// 弱描边:分隔线(纯装饰)。
OutlineVariant,
/// 反相表面:Snackbar / Tooltip 底。
InverseSurface,
/// 反相表面之上的文字。
InverseOnSurface,
/// 反相表面之上的强调。
InversePrimary,
/// 阴影色(通常带 alpha,见 [`super::Scheme::shadow`])。
Shadow,
/// 遮罩色(模态背景,通常带 alpha)。
Scrim,
/// 表面着色(M3 旧规范的 elevation tint,现已被 surface container 取代)。
SurfaceTint,
/// 固定主色(深浅模式同值,用于需要跨模式稳定的块)。
PrimaryFixed,
/// 固定主色的暗档。
PrimaryFixedDim,
/// 固定主色之上的前景。
OnPrimaryFixed,
/// 固定主色暗档之上的前景。
OnPrimaryFixedVariant,
/// 固定次色。
SecondaryFixed,
/// 固定次色的暗档。
SecondaryFixedDim,
/// 固定次色之上的前景。
OnSecondaryFixed,
/// 固定次色暗档之上的前景。
OnSecondaryFixedVariant,
/// 固定第三色。
TertiaryFixed,
/// 固定第三色的暗档。
TertiaryFixedDim,
/// 固定第三色之上的前景。
OnTertiaryFixed,
/// 固定第三色暗档之上的前景。
OnTertiaryFixedVariant,
}
impl Role {
/// 全部 49 个角色,按 `Role as usize` 顺序排列。
pub const ALL: [Role; 49] = [
Role::Primary,
Role::OnPrimary,
Role::PrimaryContainer,
Role::OnPrimaryContainer,
Role::Secondary,
Role::OnSecondary,
Role::SecondaryContainer,
Role::OnSecondaryContainer,
Role::Tertiary,
Role::OnTertiary,
Role::TertiaryContainer,
Role::OnTertiaryContainer,
Role::Error,
Role::OnError,
Role::ErrorContainer,
Role::OnErrorContainer,
Role::Surface,
Role::OnSurface,
Role::SurfaceVariant,
Role::OnSurfaceVariant,
Role::Background,
Role::OnBackground,
Role::SurfaceDim,
Role::SurfaceBright,
Role::SurfaceContainerLowest,
Role::SurfaceContainerLow,
Role::SurfaceContainer,
Role::SurfaceContainerHigh,
Role::SurfaceContainerHighest,
Role::Outline,
Role::OutlineVariant,
Role::InverseSurface,
Role::InverseOnSurface,
Role::InversePrimary,
Role::Shadow,
Role::Scrim,
Role::SurfaceTint,
Role::PrimaryFixed,
Role::PrimaryFixedDim,
Role::OnPrimaryFixed,
Role::OnPrimaryFixedVariant,
Role::SecondaryFixed,
Role::SecondaryFixedDim,
Role::OnSecondaryFixed,
Role::OnSecondaryFixedVariant,
Role::TertiaryFixed,
Role::TertiaryFixedDim,
Role::OnTertiaryFixed,
Role::OnTertiaryFixedVariant,
];
/// 稳定字符串名(kebab-case),用于日志、配置、快照对拍与文档表格。
pub const fn name(self) -> &'static str {
match self {
Role::Primary => "primary",
Role::OnPrimary => "on-primary",
Role::PrimaryContainer => "primary-container",
Role::OnPrimaryContainer => "on-primary-container",
Role::Secondary => "secondary",
Role::OnSecondary => "on-secondary",
Role::SecondaryContainer => "secondary-container",
Role::OnSecondaryContainer => "on-secondary-container",
Role::Tertiary => "tertiary",
Role::OnTertiary => "on-tertiary",
Role::TertiaryContainer => "tertiary-container",
Role::OnTertiaryContainer => "on-tertiary-container",
Role::Error => "error",
Role::OnError => "on-error",
Role::ErrorContainer => "error-container",
Role::OnErrorContainer => "on-error-container",
Role::Surface => "surface",
Role::OnSurface => "on-surface",
Role::SurfaceVariant => "surface-variant",
Role::OnSurfaceVariant => "on-surface-variant",
Role::Background => "background",
Role::OnBackground => "on-background",
Role::SurfaceDim => "surface-dim",
Role::SurfaceBright => "surface-bright",
Role::SurfaceContainerLowest => "surface-container-lowest",
Role::SurfaceContainerLow => "surface-container-low",
Role::SurfaceContainer => "surface-container",
Role::SurfaceContainerHigh => "surface-container-high",
Role::SurfaceContainerHighest => "surface-container-highest",
Role::Outline => "outline",
Role::OutlineVariant => "outline-variant",
Role::InverseSurface => "inverse-surface",
Role::InverseOnSurface => "inverse-on-surface",
Role::InversePrimary => "inverse-primary",
Role::Shadow => "shadow",
Role::Scrim => "scrim",
Role::SurfaceTint => "surface-tint",
Role::PrimaryFixed => "primary-fixed",
Role::PrimaryFixedDim => "primary-fixed-dim",
Role::OnPrimaryFixed => "on-primary-fixed",
Role::OnPrimaryFixedVariant => "on-primary-fixed-variant",
Role::SecondaryFixed => "secondary-fixed",
Role::SecondaryFixedDim => "secondary-fixed-dim",
Role::OnSecondaryFixed => "on-secondary-fixed",
Role::OnSecondaryFixedVariant => "on-secondary-fixed-variant",
Role::TertiaryFixed => "tertiary-fixed",
Role::TertiaryFixedDim => "tertiary-fixed-dim",
Role::OnTertiaryFixed => "on-tertiary-fixed",
Role::OnTertiaryFixedVariant => "on-tertiary-fixed-variant",
}
}
/// 该角色是否是「文字/图标前景色」(`on-*` 与 `inverse-on-surface` 一类)。
///
/// 用于对比度门禁区分两类要求:前景对容器 ≥ 4.5:1(WCAG AA 正文),
/// 非文字元素 ≥ 3:1。
pub const fn is_foreground(self) -> bool {
matches!(
self,
Role::OnPrimary
| Role::OnPrimaryContainer
| Role::OnSecondary
| Role::OnSecondaryContainer
| Role::OnTertiary
| Role::OnTertiaryContainer
| Role::OnError
| Role::OnErrorContainer
| Role::OnSurface
| Role::OnSurfaceVariant
| Role::OnBackground
| Role::InverseOnSurface
| Role::InversePrimary
| Role::OnPrimaryFixed
| Role::OnPrimaryFixedVariant
| Role::OnSecondaryFixed
| Role::OnSecondaryFixedVariant
| Role::OnTertiaryFixed
| Role::OnTertiaryFixedVariant
)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn all_is_in_enum_order() {
for (i, role) in Role::ALL.iter().enumerate() {
assert_eq!(*role as usize, i, "Role::ALL 顺序必须等于枚举声明顺序");
}
}
#[test]
fn names_are_unique_and_kebab() {
let mut seen = std::collections::BTreeSet::new();
for role in Role::ALL {
let name = role.name();
assert!(seen.insert(name), "角色名重复:{name}");
assert!(
name.chars()
.all(|c| c.is_ascii_lowercase() || c.is_ascii_digit() || c == '-'),
"角色名必须是 kebab-case:{name}"
);
}
}
}
-320
View File
@@ -1,320 +0,0 @@
//! 一套完整的 M3 语义色方案(`Scheme`):角色 → 调色板槽位 → tone 的三段映射。
//!
//! tone 表取自 **ColorSpec2021** 的官方映射(`MaterialDynamicColors` 的 light/dark 两列,
//! 见 `NOTICE`)。固定角色(`*-fixed*`)深浅同值,因为它们的用途就是「跨模式稳定」。
//!
//! ## 只实现了 contrast level = 0(standard)
//!
//! 官方的 `ColorSpec2021.getTone()` 还有一层机制:`toneDeltaPair`(成对角色保持 tone 差)
//! 与 `ContrastCurve`(按对比度等级修正 tone)。在 **contrastLevel = 0** 下这层机制的输入
//! 全部是常数:`ContrastCurve.get(0)` 恒等于 normal 档的 tone,而「背景 tone」也都是本表里的
//! 常数,所以它对 49 个角色的调整结果**就是这张表本身**。测试
//! `tests/official_baseline.rs` 用官方 Java 实现的逐角色输出反证了这一点(每通道误差 ≤1):
//! 表错一格,对齐测试就会红。三档对比度(medium/high)不在本 crate 范围内,见
//! [`super`] 的 gap 登记。
use super::palettes::{PaletteSlot, Palettes};
use super::roles::Role;
use super::Color;
/// 深浅模式。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum SchemeFlavor {
/// 浅色(亮底暗字)。
Light,
/// 深色(暗底亮字)。
Dark,
}
impl SchemeFlavor {
/// 是否深色模式。
pub const fn is_dark(self) -> bool {
matches!(self, SchemeFlavor::Dark)
}
/// 反过来那一个。
pub const fn toggled(self) -> Self {
match self {
SchemeFlavor::Light => SchemeFlavor::Dark,
SchemeFlavor::Dark => SchemeFlavor::Light,
}
}
/// 稳定字符串名(`light` / `dark`),写配置与日志用。
pub const fn name(self) -> &'static str {
match self {
SchemeFlavor::Light => "light",
SchemeFlavor::Dark => "dark",
}
}
}
/// 阴影色透明度(M3 阴影 = 纯黑 + 这个 alpha;绘制阴影时叠在背景上)。
pub const SHADOW_ALPHA: f32 = 0.20;
/// 遮罩色透明度(模态背景压暗层)。
pub const SCRIM_ALPHA: f32 = 0.32;
/// 一条「角色 → 槽位 + tone」映射。
struct ToneRow {
role: Role,
slot: PaletteSlot,
light: f64,
dark: f64,
}
/// 49 个角色的 tone 映射表(ColorSpec2021),**下标必须等于 `Role as usize`**(由测试钉死)。
const TONE_TABLE: [ToneRow; 49] = [
row(Role::Primary, PaletteSlot::Primary, 40.0, 80.0),
row(Role::OnPrimary, PaletteSlot::Primary, 100.0, 20.0),
row(Role::PrimaryContainer, PaletteSlot::Primary, 90.0, 30.0),
row(Role::OnPrimaryContainer, PaletteSlot::Primary, 30.0, 90.0),
row(Role::Secondary, PaletteSlot::Secondary, 40.0, 80.0),
row(Role::OnSecondary, PaletteSlot::Secondary, 100.0, 20.0),
row(Role::SecondaryContainer, PaletteSlot::Secondary, 90.0, 30.0),
row(
Role::OnSecondaryContainer,
PaletteSlot::Secondary,
30.0,
90.0,
),
row(Role::Tertiary, PaletteSlot::Tertiary, 40.0, 80.0),
row(Role::OnTertiary, PaletteSlot::Tertiary, 100.0, 20.0),
row(Role::TertiaryContainer, PaletteSlot::Tertiary, 90.0, 30.0),
row(Role::OnTertiaryContainer, PaletteSlot::Tertiary, 30.0, 90.0),
row(Role::Error, PaletteSlot::Error, 40.0, 80.0),
row(Role::OnError, PaletteSlot::Error, 100.0, 20.0),
row(Role::ErrorContainer, PaletteSlot::Error, 90.0, 30.0),
row(Role::OnErrorContainer, PaletteSlot::Error, 30.0, 90.0),
row(Role::Surface, PaletteSlot::Neutral, 98.0, 6.0),
row(Role::OnSurface, PaletteSlot::Neutral, 10.0, 90.0),
row(
Role::SurfaceVariant,
PaletteSlot::NeutralVariant,
90.0,
30.0,
),
row(
Role::OnSurfaceVariant,
PaletteSlot::NeutralVariant,
30.0,
80.0,
),
row(Role::Background, PaletteSlot::Neutral, 98.0, 6.0),
row(Role::OnBackground, PaletteSlot::Neutral, 10.0, 90.0),
row(Role::SurfaceDim, PaletteSlot::Neutral, 87.0, 6.0),
row(Role::SurfaceBright, PaletteSlot::Neutral, 98.0, 24.0),
row(
Role::SurfaceContainerLowest,
PaletteSlot::Neutral,
100.0,
4.0,
),
row(Role::SurfaceContainerLow, PaletteSlot::Neutral, 96.0, 10.0),
row(Role::SurfaceContainer, PaletteSlot::Neutral, 94.0, 12.0),
row(Role::SurfaceContainerHigh, PaletteSlot::Neutral, 92.0, 17.0),
row(
Role::SurfaceContainerHighest,
PaletteSlot::Neutral,
90.0,
22.0,
),
row(Role::Outline, PaletteSlot::NeutralVariant, 50.0, 60.0),
row(
Role::OutlineVariant,
PaletteSlot::NeutralVariant,
80.0,
30.0,
),
row(Role::InverseSurface, PaletteSlot::Neutral, 20.0, 90.0),
row(Role::InverseOnSurface, PaletteSlot::Neutral, 95.0, 20.0),
row(Role::InversePrimary, PaletteSlot::Primary, 80.0, 40.0),
row(Role::Shadow, PaletteSlot::Neutral, 0.0, 0.0),
row(Role::Scrim, PaletteSlot::Neutral, 0.0, 0.0),
row(Role::SurfaceTint, PaletteSlot::Primary, 40.0, 80.0),
row(Role::PrimaryFixed, PaletteSlot::Primary, 90.0, 90.0),
row(Role::PrimaryFixedDim, PaletteSlot::Primary, 80.0, 80.0),
row(Role::OnPrimaryFixed, PaletteSlot::Primary, 10.0, 10.0),
row(
Role::OnPrimaryFixedVariant,
PaletteSlot::Primary,
30.0,
30.0,
),
row(Role::SecondaryFixed, PaletteSlot::Secondary, 90.0, 90.0),
row(Role::SecondaryFixedDim, PaletteSlot::Secondary, 80.0, 80.0),
row(Role::OnSecondaryFixed, PaletteSlot::Secondary, 10.0, 10.0),
row(
Role::OnSecondaryFixedVariant,
PaletteSlot::Secondary,
30.0,
30.0,
),
row(Role::TertiaryFixed, PaletteSlot::Tertiary, 90.0, 90.0),
row(Role::TertiaryFixedDim, PaletteSlot::Tertiary, 80.0, 80.0),
row(Role::OnTertiaryFixed, PaletteSlot::Tertiary, 10.0, 10.0),
row(
Role::OnTertiaryFixedVariant,
PaletteSlot::Tertiary,
30.0,
30.0,
),
];
/// `const` 友好的行构造器(数组初始化里不能调用非 const fn 之外的东西)。
const fn row(role: Role, slot: PaletteSlot, light: f64, dark: f64) -> ToneRow {
ToneRow {
role,
slot,
light,
dark,
}
}
/// 一套语义色(49 个角色,全部已解析成具体颜色)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Scheme {
flavor: SchemeFlavor,
colors: [Color; 49],
}
impl Scheme {
/// 出厂基线方案(种子 `#6750A4`,官方 Tonal Spot 输出)。
pub fn baseline(flavor: SchemeFlavor) -> Self {
Self::from_palettes(&Palettes::baseline(), flavor)
}
/// 指定种子色的方案(表面色与强调色同源,等价官方 `SchemeTonalSpot`)。
pub fn from_seed(flavor: SchemeFlavor, seed: Color) -> Self {
Self::from_palettes(&Palettes::from_seed(seed), flavor)
}
/// 只覆盖强调色(表面中性色仍走基线,见 [`Palettes::with_accent`])。
pub fn from_accent(flavor: SchemeFlavor, accent: Color) -> Self {
Self::from_palettes(&Palettes::baseline().with_accent(accent), flavor)
}
/// 直接从调色板集合构建(高级入口:整仓测试与自定义 scheme 用)。
pub fn from_palettes(palettes: &Palettes, flavor: SchemeFlavor) -> Self {
let colors = std::array::from_fn(|i| {
let entry = &TONE_TABLE[i];
palettes.tone(entry.slot, Scheme::tone_of(entry.role, flavor))
});
Self { flavor, colors }
}
/// 该角色在指定模式下的 tone 值(M3 语义;文档表格、调试与测试用)。
pub fn tone_of(role: Role, flavor: SchemeFlavor) -> f64 {
let entry = &TONE_TABLE[role as usize];
debug_assert_eq!(entry.role, role, "TONE_TABLE 下标必须等于角色序号");
match flavor {
SchemeFlavor::Light => entry.light,
SchemeFlavor::Dark => entry.dark,
}
}
/// 取角色色值。
pub fn get(&self, role: Role) -> Color {
self.colors[role as usize]
}
/// 当前模式。
pub fn flavor(&self) -> SchemeFlavor {
self.flavor
}
/// 按角色顺序遍历(`for (role, color) in scheme.iter()`)。
pub fn iter(&self) -> impl Iterator<Item = (Role, Color)> + '_ {
Role::ALL.iter().copied().map(|role| (role, self.get(role)))
}
/// 阴影色(纯黑 + [`SHADOW_ALPHA`])。
pub fn shadow(&self) -> Color {
self.get(Role::Shadow).with_alpha(SHADOW_ALPHA)
}
/// 遮罩色(纯黑 + [`SCRIM_ALPHA`])。
pub fn scrim(&self) -> Color {
self.get(Role::Scrim).with_alpha(SCRIM_ALPHA)
}
/// 两个角色的 WCAG 对比度(1..21)。
pub fn contrast(&self, fg: Role, bg: Role) -> f32 {
self.get(fg).contrast_ratio(self.get(bg))
}
}
impl std::ops::Index<Role> for Scheme {
type Output = Color;
fn index(&self, role: Role) -> &Color {
&self.colors[role as usize]
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn tone_table_matches_role_order() {
for (i, entry) in TONE_TABLE.iter().enumerate() {
assert_eq!(
entry.role as usize,
i,
"TONE_TABLE 第 {i} 行是 {},顺序与 Role 枚举不一致",
entry.role.name()
);
}
}
#[test]
fn fixed_roles_are_identical_across_flavors() {
let light = Scheme::baseline(SchemeFlavor::Light);
let dark = Scheme::baseline(SchemeFlavor::Dark);
for role in [
Role::PrimaryFixed,
Role::PrimaryFixedDim,
Role::OnPrimaryFixed,
Role::OnPrimaryFixedVariant,
Role::SecondaryFixed,
Role::TertiaryFixedDim,
] {
assert_eq!(
light.get(role),
dark.get(role),
"{} 应跨模式同值",
role.name()
);
}
}
#[test]
fn light_and_dark_differ_on_text_pairs() {
let light = Scheme::baseline(SchemeFlavor::Light);
let dark = Scheme::baseline(SchemeFlavor::Dark);
assert_ne!(light.get(Role::OnSurface), dark.get(Role::OnSurface));
assert!(light.get(Role::Surface).relative_luminance() > 0.8);
assert!(dark.get(Role::Surface).relative_luminance() < 0.05);
}
#[test]
fn shadow_and_scrim_carry_alpha() {
let scheme = Scheme::baseline(SchemeFlavor::Light);
assert_eq!(scheme.shadow().a, (SHADOW_ALPHA * 255.0).round() as u8);
assert_eq!(scheme.scrim().a, (SCRIM_ALPHA * 255.0).round() as u8);
}
#[test]
fn accent_override_changes_primary_only() {
let base = Scheme::baseline(SchemeFlavor::Light);
let teal = Scheme::from_accent(SchemeFlavor::Light, Color::rgb(0x00, 0x6A, 0x5C));
assert_ne!(base.get(Role::Primary), teal.get(Role::Primary));
assert_eq!(base.get(Role::Surface), teal.get(Role::Surface));
assert_eq!(
base.get(Role::Outline),
teal.get(Role::Outline),
"强调色覆盖不该动中性描边"
);
assert_eq!(base.get(Role::Error), teal.get(Role::Error));
}
}
-203
View File
@@ -1,203 +0,0 @@
//! 色彩空间底层换算:sRGB ↔ 线性 RGB ↔ CIE XYZ ↔ `L*`(tone 轴)。
//!
//! 只放**纯数学**,不认识任何语义色角色。数值口径逐函数照搬 Google
//! `material-color-utilities` 的 `java/utils/ColorUtils.java`(Apache-2.0,见 `NOTICE`):
//! 矩阵、阈值、取整方式都一致——差一位小数,HCT 求解器就会与官方差一个通道。
//!
//! 内部一律用 `f64`(官方实现是 Java `double`)。公开 API 仍以 `u8` 通道与 `f32` 标量对外,
//! 因为令牌消费方(绘制层)不需要比 8 bit 更高的精度。
use super::Color;
/// sRGB → XYZ(D65)。官方用的是 IEC 6-1 的舍入值,不是更精确的 sRGB 矩阵。
const SRGB_TO_XYZ: [[f64; 3]; 3] = [
[0.412_338_95, 0.357_620_64, 0.180_510_42],
[0.2126, 0.7152, 0.0722],
[0.019_321_41, 0.119_163_82, 0.950_344_78],
];
/// D65 白点(XYZ,Y 归一化到 100)。
pub(crate) const WHITE_POINT_D65: [f64; 3] = [95.047, 100.0, 108.883];
/// 行向量 × 3×3 矩阵。
pub(crate) fn matrix_multiply(row: [f64; 3], matrix: [[f64; 3]; 3]) -> [f64; 3] {
let mul = |m: [f64; 3]| row[0] * m[0] + row[1] * m[1] + row[2] * m[2];
[mul(matrix[0]), mul(matrix[1]), mul(matrix[2])]
}
/// sRGB 编码值(8 bit 通道)→ 线性光强(0..=100,官方标度)。
pub(crate) fn linearized(component: u8) -> f64 {
let normalized = f64::from(component) / 255.0;
if normalized <= 0.040_449_936 {
normalized / 12.92 * 100.0
} else {
((normalized + 0.055) / 1.055).powf(2.4) * 100.0
}
}
/// 线性光强(0..=100)→ sRGB 编码值,四舍五入并夹取到 0..=255。
pub(crate) fn delinearized(component: f64) -> u8 {
let value = true_delinearized(component).round().clamp(0.0, 255.0);
value as u8
}
/// 同 [`delinearized`],但不取整也不夹取(求解器二分时需要连续值)。
pub(crate) fn true_delinearized(component: f64) -> f64 {
let normalized = component / 100.0;
let encoded = if normalized <= 0.003_130_8 {
normalized * 12.92
} else {
1.055 * normalized.powf(1.0 / 2.4) - 0.055
};
encoded * 255.0
}
/// 线性 RGB(0..=100)→ 不透明颜色。
pub(crate) fn color_from_linrgb(linrgb: [f64; 3]) -> Color {
Color::rgb(
delinearized(linrgb[0]),
delinearized(linrgb[1]),
delinearized(linrgb[2]),
)
}
/// 色值 → XYZ(Y 在 0..=100 标度)。
pub(crate) fn xyz_from_color(color: Color) -> [f64; 3] {
let linear = [
linearized(color.r),
linearized(color.g),
linearized(color.b),
];
matrix_multiply(linear, SRGB_TO_XYZ)
}
/// `L*` 的比较函数(CIE 分段线性/立方根)。
fn lab_f(t: f64) -> f64 {
const EPSILON: f64 = 216.0 / 24389.0;
const KAPPA: f64 = 24389.0 / 27.0;
if t > EPSILON {
t.powf(1.0 / 3.0)
} else {
(KAPPA * t + 16.0) / 116.0
}
}
/// [`lab_f`] 的逆。
fn lab_invf(ft: f64) -> f64 {
const EPSILON: f64 = 216.0 / 24389.0;
const KAPPA: f64 = 24389.0 / 27.0;
let cubed = ft * ft * ft;
if cubed > EPSILON {
cubed
} else {
(116.0 * ft - 16.0) / KAPPA
}
}
/// `L*` → 相对亮度 Y(0..=100)。
pub(crate) fn y_from_lstar(lstar: f64) -> f64 {
100.0 * lab_invf((lstar + 16.0) / 116.0)
}
/// 相对亮度 Y(0..=100)→ `L*`。
pub(crate) fn lstar_from_y(y: f64) -> f64 {
lab_f(y / 100.0) * 116.0 - 16.0
}
/// 色值 → `L*`(即 M3 的 **tone**)。
pub(crate) fn lstar_from_color(color: Color) -> f64 {
lstar_from_y(xyz_from_color(color)[1])
}
/// `L*` → 中性灰色值(`L*` 与彩度无关,纯灰)。
pub(crate) fn color_from_lstar(lstar: f64) -> Color {
let component = delinearized(y_from_lstar(lstar));
Color::rgb(component, component, component)
}
/// Java `Math.signum` 的口径:负数 −1、零 0、正数 1(**Rust 的 `f64::signum(0.0)` 是 1**,
/// 直接换会改变中性色的求解结果)。
pub(crate) fn signum(value: f64) -> f64 {
if value < 0.0 {
-1.0
} else if value == 0.0 {
0.0
} else {
1.0
}
}
/// 角度归一到 `0.0..360.0`。
pub(crate) fn sanitize_degrees(degrees: f64) -> f64 {
let wrapped = degrees % 360.0;
if wrapped < 0.0 {
wrapped + 360.0
} else {
wrapped
}
}
/// 弧度归一到 `0.0..2π`(官方 `sanitizeRadians`,多加了 8π 保证非负)。
pub(crate) fn sanitize_radians(angle: f64) -> f64 {
(angle + std::f64::consts::PI * 8.0) % (std::f64::consts::PI * 2.0)
}
/// 线性插值(官方 `lerp`)。
pub(crate) fn lerp(start: f64, stop: f64, amount: f64) -> f64 {
(1.0 - amount) * start + amount * stop
}
/// 夹取到 `min..=max`。
pub(crate) fn clamp(min: f64, max: f64, input: f64) -> f64 {
input.clamp(min, max)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn lstar_and_luminance_are_inverse() {
for lstar in [0.0_f64, 8.0, 20.0, 50.0, 87.0, 98.0, 100.0] {
let back = lstar_from_y(y_from_lstar(lstar));
assert!((back - lstar).abs() < 1.0e-9, "L* {lstar} 往返成 {back}");
}
}
#[test]
fn white_and_black_anchor_the_scale() {
assert_eq!(delinearized(100.0), 255);
assert_eq!(delinearized(0.0), 0);
assert_eq!(color_from_lstar(100.0), Color::WHITE);
assert_eq!(color_from_lstar(0.0), Color::BLACK);
assert!((lstar_from_color(Color::WHITE) - 100.0).abs() < 1.0e-6);
assert!(lstar_from_color(Color::BLACK).abs() < 1.0e-6);
}
#[test]
fn white_point_matches_d65() {
// 用官方那组舍入矩阵,纯白必须落在 D65 白点上(容差 1e-3 对应矩阵末位舍入)。
let xyz = xyz_from_color(Color::WHITE);
for (got, want) in xyz.iter().zip(WHITE_POINT_D65) {
assert!(
(got - want).abs() < 1.0e-3,
"{xyz:?} vs D65 {WHITE_POINT_D65:?}"
);
}
assert!(xyz_from_color(Color::BLACK).iter().all(|v| *v == 0.0));
}
#[test]
fn signum_matches_java_semantics() {
assert_eq!(signum(-1.5), -1.0);
assert_eq!(signum(0.0), 0.0);
assert_eq!(signum(-0.0), 0.0);
assert_eq!(signum(2.5), 1.0);
}
#[test]
fn degrees_sanitize_wraps_negatives() {
assert!((sanitize_degrees(-30.0) - 330.0).abs() < 1.0e-9);
assert!(sanitize_degrees(360.0).abs() < 1.0e-9);
}
}
-96
View File
@@ -1,96 +0,0 @@
//! M3 状态层(state layer)与禁用态透明度。
//!
//! M3 的 hover/pressed 不是「另一种灰」,而是**内容色自身 + 固定 alpha** 叠在容器上——
//! 所以同一套令牌在任何底色上都成立,不必为每种底色各配一套(这条从 Fluent 时代沿用,
//! 见 `DevDocs/SubAgentsTalk/ui-integration-contract.md` §2 的三态叠加层思路)。
use super::Color;
/// 状态层的四种状态与对应 alpha(M3 规范值)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StateLayer {
/// 悬停:内容色 8%。
Hover,
/// 键盘焦点:内容色 10%。
Focus,
/// 按下:内容色 10%。
Pressed,
/// 拖拽中:内容色 16%。
Dragged,
}
impl StateLayer {
/// 叠加透明度(0..1)。
pub const fn alpha(self) -> f32 {
match self {
StateLayer::Hover => 0.08,
StateLayer::Focus | StateLayer::Pressed => 0.10,
StateLayer::Dragged => 0.16,
}
}
/// 把状态层叠到容器色上,得到**最终不透明色**。
///
/// `content` 一般是容器上的前景角色(例如 FilledButton 用 `on-primary`,
/// 中性表面上的按钮用 `on-surface`)。
pub fn over(self, content: Color, container: Color) -> Color {
content.with_alpha(self.alpha()).over(container)
}
}
/// 禁用态的透明度(M3):容器 12%、内容 38%。
///
/// 别用「灰化」近似——深色模式下灰化会降低对比度,alpha 叠加两种模式都成立。
pub const DISABLED_CONTAINER_ALPHA: f32 = 0.12;
/// 禁用态内容(文字/图标)透明度。
pub const DISABLED_CONTENT_ALPHA: f32 = 0.38;
/// 禁用态容器色:`on_surface` 12% 叠在 `surface` 上。
pub fn disabled_container(scheme: &super::Scheme) -> Color {
scheme
.get(super::Role::OnSurface)
.with_alpha(DISABLED_CONTAINER_ALPHA)
.over(scheme.get(super::Role::Surface))
}
/// 禁用态内容色:`on_surface` 38% 叠在容器上。
pub fn disabled_content(scheme: &super::Scheme, container: Color) -> Color {
scheme
.get(super::Role::OnSurface)
.with_alpha(DISABLED_CONTENT_ALPHA)
.over(container)
}
#[cfg(test)]
mod tests {
use super::*;
use crate::color::{Role, Scheme, SchemeFlavor};
#[test]
fn hover_is_lighter_than_pressed_on_dark_container() {
let scheme = Scheme::baseline(SchemeFlavor::Dark);
let container = scheme.get(Role::SurfaceContainer);
let content = scheme.get(Role::OnSurface);
let hover = StateLayer::Hover.over(content, container);
let pressed = StateLayer::Pressed.over(content, container);
assert_eq!(hover.a, 255);
assert!(pressed.relative_luminance() > hover.relative_luminance());
}
#[test]
fn state_layer_alpha_matches_m3() {
assert!((StateLayer::Hover.alpha() - 0.08).abs() < f32::EPSILON);
assert!((StateLayer::Dragged.alpha() - 0.16).abs() < f32::EPSILON);
}
#[test]
fn disabled_content_stays_visible() {
let scheme = Scheme::baseline(SchemeFlavor::Light);
let container = disabled_container(&scheme);
let content = disabled_content(&scheme, container);
// 禁用态不追求 AA(规范就是这么定的),但必须仍可辨(> 1.5:1)。
let ratio = content.contrast_ratio(container);
assert!(ratio > 1.5, "禁用态对比度过低:{ratio}");
assert!(ratio < 4.5, "禁用态不该和正文一样醒目:{ratio}");
}
}
-150
View File
@@ -1,150 +0,0 @@
//! tone 调色板:**固定 HCT 色相 + 固定 HCT 彩度**,沿 tone 轴取色。
//!
//! 这就是 M3 的 `TonalPalette`:一条调色板只回答一个问题——「我的第 N 号 tone 是什么色」。
//! 因为 HCT 的 tone 轴是 `L*`,同一条调色板上「tone 差 40 ⇒ 对比度 ≥ 3:1」天然成立;
//! 又因为 hue 固定,整条调色板在感知上是同一个色相(这正是 OKLCh 近似做不到的那一点)。
//!
//! 语义对齐 `java/palettes/TonalPalette.java`(Apache-2.0,见 `NOTICE`)。
use super::{Color, Hct};
/// 一条 tone 调色板(HCT 色相 + 彩度上限)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct TonalPalette {
hue_deg: f64,
chroma: f64,
}
impl TonalPalette {
/// 直接给 HCT 色相(度)与 HCT 彩度建调色板(彩度 0 = 中性灰)。
pub fn new(hue_deg: f64, chroma: f64) -> Self {
Self {
hue_deg: hue_deg.rem_euclid(360.0),
chroma: chroma.max(0.0),
}
}
/// 从种子色取 HCT 色相与彩度(等价官方 `TonalPalette.fromInt`)。
pub fn from_color(seed: Color) -> Self {
let hct = Hct::from_color(seed);
Self::new(hct.hue, hct.chroma)
}
/// 固定色相,换彩度(M3 用它把种子的彩度压到 secondary/neutral 档)。
pub fn with_chroma(self, chroma: f64) -> Self {
Self::new(self.hue_deg, chroma)
}
/// 旋转色相(derived hue,例如 tertiary = 种子色相 +60°)。
pub fn rotated(self, deg: f64) -> Self {
Self::new(self.hue_deg + deg, self.chroma)
}
/// 该调色板的 HCT 色相(度)。
pub fn hue_deg(self) -> f64 {
self.hue_deg
}
/// 该调色板的 HCT 彩度。
pub fn chroma(self) -> f64 {
self.chroma
}
/// 取某个 tone 的颜色(tone 超出 0..=100 时自然夹到纯黑/纯白)。
///
/// 彩度装不下时按官方的 gamut 映射**只压彩度**,色相与 tone 不变。
pub fn tone(self, tone: f64) -> Color {
self.hct(tone).to_color()
}
/// 取某个 tone 的 HCT 坐标(`TonalPalette.hct` / 官方 `getHct`)。
///
/// 黄相(105°..125°)的 tone 99 是官方的特例:那里 `L*` 与 sRGB 平面不平滑,
/// 直接横向取自 tone 98 与 tone 100 的中点,避免出一格色带。
pub fn hct(self, tone: f64) -> Hct {
if tone == 99.0 && Hct::is_yellow(self.hue_deg) {
let low = self.hct(98.0).to_color();
let high = self.hct(100.0).to_color();
return Hct::from_color(average(low, high));
}
Hct::from_components(self.hue_deg, self.chroma, tone)
}
}
/// 两色的通道中点(官方 `averageArgb`,四舍五入)。
fn average(a: Color, b: Color) -> Color {
let mid = |x: u8, y: u8| {
let sum = u16::from(x) + u16::from(y);
u8::try_from(sum.div_ceil(2)).unwrap_or(u8::MAX)
};
Color::rgb(mid(a.r, b.r), mid(a.g, b.g), mid(a.b, b.b))
}
#[cfg(test)]
mod tests {
use super::*;
const SEED: Color = Color::rgb(0x67, 0x50, 0xA4);
#[test]
fn tone_is_hit_within_quantisation_error() {
let palette = TonalPalette::from_color(SEED).with_chroma(36.0);
for tone in [
4.0_f64, 6.0, 10.0, 12.0, 17.0, 20.0, 30.0, 40.0, 50.0, 80.0, 87.0, 90.0, 92.0, 94.0,
95.0, 96.0, 98.0,
] {
let got = Hct::from_color(palette.tone(tone)).tone;
assert!(
(got - tone).abs() <= 1.0,
"tone {tone} 的 L* 是 {got},偏差超过 1(8 bit 量化上限)"
);
}
}
#[test]
fn extremes_are_pure_black_and_white() {
let palette = TonalPalette::from_color(SEED);
assert_eq!(palette.tone(0.0), Color::rgb(0, 0, 0));
assert_eq!(palette.tone(100.0), Color::rgb(255, 255, 255));
assert_eq!(palette.tone(-5.0), Color::rgb(0, 0, 0));
assert_eq!(palette.tone(120.0), Color::rgb(255, 255, 255));
}
#[test]
fn hue_is_preserved_across_the_whole_ramp() {
let palette = TonalPalette::new(298.980_997, 36.0);
for tone in [10.0_f64, 30.0, 50.0, 70.0, 90.0] {
let hct = palette.hct(tone);
let delta = (hct.hue - palette.hue_deg()).abs();
let delta = delta.min(360.0 - delta);
assert!(delta < 1.0, "tone {tone} 色相偏移 {delta}°");
}
}
#[test]
fn chroma_zero_is_neutral_gray() {
let neutral = TonalPalette::new(120.0, 0.0);
for tone in [6.0_f64, 30.0, 50.0, 90.0, 98.0] {
let color = neutral.tone(tone);
assert!(color.r == color.g && color.g == color.b, "{color:?}");
}
}
#[test]
fn yellow_tone_99_uses_the_official_average() {
let palette = TonalPalette::new(110.0, 40.0);
let expected = average(palette.tone(98.0), palette.tone(100.0));
assert_eq!(palette.tone(99.0), expected);
// 非黄相不触发特例:tone 99 走正常求解。
let normal = TonalPalette::new(300.0, 40.0);
assert_eq!(normal.tone(99.0), normal.hct(99.0).to_color());
}
#[test]
fn requested_chroma_is_respected_when_the_gamut_allows() {
// tone 50 是最「宽」的色调面,彩度 36 一定装得下。
let palette = TonalPalette::new(298.980_997, 36.0);
let hct = palette.hct(50.0);
assert!((hct.chroma - 36.0).abs() < 0.5, "彩度 {}", hct.chroma);
}
}
@@ -1,165 +0,0 @@
//! CAM16 的**观察条件**(viewing conditions)。
//!
//! HCT 的色相/彩度来自 CAM16,而 CAM16 是「在外界光环境下看起来如何」的模型——同一个 hex,
//! 换观察条件就是不同的 hue/chroma。M3 固定用 sRGB 默认条件:D65 白点、200 lux(适应亮度)、
//! 背景 `L* = 50`、surround = 2.0、**不做**光源折扣(自发光屏幕)。
//!
//! 照搬 `java/hct/ViewingConditions.java`(Apache-2.0,见 `NOTICE`)。
use super::space;
/// CAM16 观察条件里与颜色无关的那堆中间量(只为避免重复计算)。
#[derive(Debug, Clone, Copy)]
pub(crate) struct ViewingConditions {
/// 白点响应(achromatic response to the white point)。
pub(crate) aw: f64,
/// 背景亮度因子。
pub(crate) n: f64,
/// 亮度指数。
pub(crate) nbb: f64,
/// 彩度指数。
pub(crate) ncb: f64,
/// 环绕度决定的对比度系数。
pub(crate) c: f64,
/// 环绕度。
pub(crate) nc: f64,
/// 三通道的色适应折扣系数。
pub(crate) rgb_d: [f64; 3],
/// 亮度适应因子。
pub(crate) fl: f64,
/// 基函数。
pub(crate) z: f64,
}
// 与 XYZ 有关的常量矩阵在 CAM16 里也要用,从 space 引一次保持单一来源。
use super::cam16::XYZ_TO_CAM16_RGB;
impl ViewingConditions {
/// 按官方参数构造(`white_point` 是 XYZ,`adapting_luminance` 由 lux 换算)。
pub(crate) fn make(
white_point: [f64; 3],
adapting_luminance: f64,
background_lstar: f64,
surround: f64,
discounting_illuminant: bool,
) -> Self {
// 纯黑背景是非物理的,会让「任何颜色都看不见」这类无穷大出现,官方取下限 0.1。
let background_lstar = background_lstar.max(0.1);
let [r_w, g_w, b_w] = space::matrix_multiply(white_point, XYZ_TO_CAM16_RGB);
let f = 0.8 + surround / 10.0;
let c = if f >= 0.9 {
space::lerp(0.59, 0.69, (f - 0.9) * 10.0)
} else {
space::lerp(0.525, 0.59, (f - 0.8) * 10.0)
};
let d = if discounting_illuminant {
1.0
} else {
let raw = f * (1.0 - (1.0 / 3.6) * ((-adapting_luminance - 42.0) / 92.0).exp());
space::clamp(0.0, 1.0, raw)
};
let nc = f;
let rgb_d = [
d * (100.0 / r_w) + 1.0 - d,
d * (100.0 / g_w) + 1.0 - d,
d * (100.0 / b_w) + 1.0 - d,
];
let k = 1.0 / (5.0 * adapting_luminance + 1.0);
let k4 = k * k * k * k;
let k4_f = 1.0 - k4;
let fl = k4 * adapting_luminance + 0.1 * k4_f * k4_f * (5.0 * adapting_luminance).cbrt();
let n = space::y_from_lstar(background_lstar) / white_point[1];
let z = 1.48 + n.sqrt();
let nbb = 0.725 / n.powf(0.2);
let ncb = nbb;
let rgb_a_factors = [
(fl * rgb_d[0] * r_w / 100.0).powf(0.42),
(fl * rgb_d[1] * g_w / 100.0).powf(0.42),
(fl * rgb_d[2] * b_w / 100.0).powf(0.42),
];
let rgb_a = [
400.0 * rgb_a_factors[0] / (rgb_a_factors[0] + 27.13),
400.0 * rgb_a_factors[1] / (rgb_a_factors[1] + 27.13),
400.0 * rgb_a_factors[2] / (rgb_a_factors[2] + 27.13),
];
let aw = (2.0 * rgb_a[0] + rgb_a[1] + 0.05 * rgb_a[2]) * nbb;
Self {
aw,
n,
nbb,
ncb,
c,
nc,
rgb_d,
fl,
z,
}
}
/// 指定背景 `L*` 的 sRGB 默认条件。
pub(crate) fn default_with_background_lstar(background_lstar: f64) -> Self {
Self::make(
space::WHITE_POINT_D65,
200.0 / std::f64::consts::PI * space::y_from_lstar(50.0) / 100.0,
background_lstar,
2.0,
false,
)
}
}
/// 全仓共用的默认观察条件(sRGB 屏,背景 `L* = 50`)。
pub(crate) fn default_conditions() -> &'static ViewingConditions {
static DEFAULT: std::sync::OnceLock<ViewingConditions> = std::sync::OnceLock::new();
DEFAULT.get_or_init(|| ViewingConditions::default_with_background_lstar(50.0))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_conditions_match_the_official_constants() {
// 官方 material-color-utilities 的 ViewingConditions.DEFAULT 解出来的值(Java 实测,
// `hct.Count` 打印)。
let vc = default_conditions();
assert!(
(vc.n - 0.184_186_518_512_444_16).abs() < 1.0e-12,
"n = {}",
vc.n
);
assert!(
(vc.aw - 29.980_997_194_447_333).abs() < 1.0e-12,
"aw = {}",
vc.aw
);
assert!(
(vc.nbb - 1.016_919_180_445_875_5).abs() < 1.0e-12,
"nbb = {}",
vc.nbb
);
assert!((vc.c - 0.69).abs() < 1.0e-12);
assert!((vc.nc - 1.0).abs() < 1.0e-12);
assert!(
(vc.fl - 0.388_481_453_780_035_3).abs() < 1.0e-12,
"fl = {}",
vc.fl
);
assert!(
(vc.z - 1.909_169_568_483_652).abs() < 1.0e-12,
"z = {}",
vc.z
);
assert!((vc.rgb_d[0] - 1.021_177_702_757_52).abs() < 1.0e-12);
assert!((vc.rgb_d[1] - 0.986_307_729_428_012_4).abs() < 1.0e-12);
assert!((vc.rgb_d[2] - 0.933_960_508_280_229_9).abs() < 1.0e-12);
}
#[test]
fn white_point_has_zero_chroma_in_cam16() {
// CAM16 的白点在默认条件下应当接近中性(这才是「色适应」的意义)。
use super::super::cam16::Cam16;
let white = Cam16::from_color(super::super::Color::WHITE);
assert!(white.chroma < 5.0, "白点彩度 {}", white.chroma);
}
}
-179
View File
@@ -1,179 +0,0 @@
//! 组件级微度量(`ComponentMetrics`):**单个控件内部的几何**,不是窗口骨架。
//!
//! 为什么要有这个结构(M69 / G10):Checkbox 的 20×20、圆角 2、描边 2、状态层 Ø40 这类值,
//! `ShapeScale`(刻度)装不了、`LayoutMetrics`(骨架)也不该装——M66 对账时它们只能写在组件
//! 实现里,而 D30 禁止组件层自定义数值。这里给它们一个**唯一落点**。
//!
//! ## 与 `LayoutMetrics` 的分工(两把尺子,量不同的东西)
//!
//! | | [`crate::spacing::LayoutMetrics`] | `ComponentMetrics`(本模块) |
//! |---|---|---|
//! | 管什么 | 窗口骨架与布局节奏:标题栏/页头/行高、dock 宽度、命中区 | 单个控件方框内的几何:外框、微圆角、描边/环线宽、状态层、内点、图标偏移 |
//! | 随什么变 | 窗口尺寸、列宽、用户折叠导航 | 只随组件自身规格变 |
//! | 例子 | `nav_drawer_width = 240`、`search_bar_height = 56` | checkbox 20×20、描边 2、状态层 Ø40 |
//! | 判据 | 决定「一块面板/一行占多宽多高」 | 决定「画进这个方框里的那几个像素」 |
//!
//! 冲突时的规则是**同一个量只许有一份**:搜索条高 56 属骨架级,所以
//! [`ComponentMetrics::SEARCH_BAR`] 的 `height` 留 `0.0` 并在文档里指回 LM;drawer 宽同理。
//! 测试 `component_metrics_never_duplicate_layout_metrics` 把这条钉死。
//!
//! 数值来源:`androidx.compose.material3:material3-android:1.4.0` 源码(A 级,M66 逐行核对,
//! 见 `research/15` §18~§23)。逐字段的出处写在下面各组件的关联常量上;**团队口径**(官方没有
//! token 的)单独注明。
use super::Component;
use crate::icons::IconSize;
use crate::shape::ComponentRadius;
use crate::spacing::Space;
/// 单个控件的内部几何。
///
/// `0.0` 表示**该控件没有这一项**(不是「默认值 0」)——拿 `0.0` 反推数值一定错。
/// 骨架级尺寸(条高、面板宽)不在这里,去 [`crate::spacing::LayoutMetrics`] 拿。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ComponentMetrics {
/// 可见外框宽(dp;`0.0` = 由内容或骨架决定)。
pub width: f32,
/// 可见外框高(dp;`0.0` = 由内容或骨架决定)。
pub height: f32,
/// 微控件圆角(D32 第二层)。`None` = 该控件的圆角走 `ShapeScale`(见 `ComponentSpec::shape`)。
pub radius: Option<ComponentRadius>,
/// 描边 / 环线宽度(dp)。**禁用态也不许变细**——官方 disabled 只改透明度。
pub stroke: f32,
/// 状态层(hover / focus / pressed)圆的直径(dp;`0.0` = 不画状态层)。
pub state_layer: f32,
/// 内点直径(dp):radio 选中时的实心点,其余控件 `0.0`。
pub inner_dot: f32,
/// 控件相对容器的外距(dp):drawer 项 = 12,决定选中指示器左右各内缩 12。
pub inset: f32,
/// 内容起始侧内边距(dp)。**图标不算在内**:图标可视边 = `pad_start + icon_offset`。
pub pad_start: f32,
/// 内容结束侧内边距(dp)。同起始侧,图标可视边 = `pad_end + icon_offset`。
pub pad_end: f32,
/// 图标边长(dp;`0.0` = 无图标)。
pub icon: f32,
/// 图标相对内边距的**额外**偏移(dp)。图标可视边 = 内边距 + 本值(search bar:12 + 4 = 16),
/// **不要**把内边距本身当图标边用,也不要再手抄那个 12 / 16。
pub icon_offset: f32,
/// 图标与文字(或相邻元素)的间距(dp)。
pub gap: f32,
}
impl ComponentMetrics {
/// Checkbox(`research/15` §18 / §23)。
///
/// A 级出处:`Checkbox.kt:737 CheckboxSize = 20.dp`、`:738 RadiusSize = 2.dp`(圆角走 D32 的
/// [`ComponentRadius::Micro`])、`CheckboxTokens.UnselectedOutlineWidth = 2`、
/// `StateLayerSize = 40` + `StateLayerShape = CornerFull`。
/// 注意 `CheckboxTokens.ContainerWidth/Height = 18` 是**死值**(全仓 0 引用),Compose 实际画
/// 20(§26.2 矛盾 ①)——判据取 20。
/// 勾选控件 ↔ 标签间距 8 是**团队口径**:官方没有「框 + 标签」组合的 token(§18.9,估)。
pub const CHECKBOX: Self = Self {
width: 20.0,
height: 20.0,
radius: Some(ComponentRadius::Micro),
stroke: 2.0,
state_layer: 40.0,
inner_dot: 0.0,
inset: 0.0,
pad_start: 0.0,
pad_end: 0.0,
icon: 0.0,
icon_offset: 0.0,
gap: Space::X2.dp(),
};
/// Radio(`research/15` §19 / §23)。
///
/// A 级出处:`RadioButtonTokens.IconSize = 20`、`RadioStrokeWidth = 2.dp`;内点名义
/// `RadioButtonDotSize = 12`,但绘制半径 = 12/2 − stroke/2 = 5 → **实际内点直径 10**
/// (§19.2:抄 12 会明显偏大)。圆角走 `ShapeScale::Full`(真圆),不是微半径。
/// 标签间距 8 同 Checkbox(团队口径)。
pub const RADIO: Self = Self {
width: 20.0,
height: 20.0,
radius: None,
stroke: 2.0,
state_layer: 40.0,
inner_dot: 10.0,
inset: 0.0,
pad_start: 0.0,
pad_end: 0.0,
icon: 0.0,
icon_offset: 0.0,
gap: Space::X2.dp(),
};
/// Search bar(`research/15` §20A / §23)。
///
/// 高度与宽度**不在这里**:条高 56 是骨架级(`LayoutMetrics::search_bar_height`),
/// 最小宽 360 同样属骨架级(尚未进 LM,M69 报告里登记为待办)。这里只装画进 bar 里的几何:
/// 图标 24(`IconSize::Toolbar`)、**图标可视边 = `pad_start + icon_offset`** = 12 + 4 = **16**
/// (右侧同式为 16,§20.4)、圆角走 `ShapeScale::Full`(56 → 28 = 官方 `SearchBarCornerRadius`),
/// 所以 `radius` 是 `None`。
///
/// 为什么要拆成 12 + 4 而不是直接写 16:官方 = 文本框内容内边距 **12**(`TextFieldImpl` 默认)
/// 加上 `SearchBarIconOffsetX = 4`。拆开才能让「文本从 12 起、图标从 16 起」都被消费方拿到;
/// 只写 16 的话文本内边距没有落点,消费方只能自己写 `12.0`——正是 G10 要消灭的字面量。
/// 图标位置一律按 `pad + icon_offset` 求和,不要单独把 `pad` 当图标边用。
pub const SEARCH_BAR: Self = Self {
width: 0.0,
height: 0.0,
radius: None,
stroke: 0.0,
state_layer: 0.0,
inner_dot: 0.0,
inset: 0.0,
pad_start: Space::X3.dp(),
pad_end: Space::X3.dp(),
icon: IconSize::Toolbar.px(),
icon_offset: 4.0,
// 图标 ↔ 文本 8 是**团队口径 [估]**:`research/15` §20.4 只给了图标尺寸/位置与 48 命中框,
// 没有「图标 ↔ 文字」的 token(Compose 由 `TextFieldImpl` 内部排版决定)。
gap: Space::X2.dp(),
};
/// Navigation drawer(`research/15` §21 / §23)。
///
/// 宽度与项高**不在这里**:drawer 240 / rail 88 在 `LayoutMetrics`,项高 44 =
/// `LayoutMetrics::nav_item_height`。这里装项内几何(§21.6,A 级:
/// `NavigationDrawerItemDefaults.ItemPadding = 12`、项内 start 16 / end 24、
/// `IconSize = 24`、图标 ↔ label 12)。
/// 容器形状 `CornerLargeEnd`(只有靠内容那一侧两角 16)由 `ComponentSpec::shape` 的
/// `Large` + 组件实现按侧位决定哪两个角,度量层不表达「部分角」。
pub const NAVIGATION_DRAWER: Self = Self {
width: 0.0,
height: 0.0,
radius: None,
stroke: 0.0,
state_layer: 0.0,
inner_dot: 0.0,
inset: 12.0,
pad_start: Space::X4.dp(),
pad_end: Space::X6.dp(),
icon: IconSize::Toolbar.px(),
icon_offset: 0.0,
gap: Space::X3.dp(),
};
/// drawer 选中指示器宽度:容器宽 − 2 × [`ComponentMetrics::inset`]。
///
/// 240 − 24 = **216**;官方 360 − 24 = 336 是同一个公式(§21.5)——写死 336 就是忘了推导。
pub fn indicator_width(&self, container_width: f32) -> f32 {
(container_width - self.inset * 2.0).max(0.0)
}
}
/// 组件 → 组件级微度量。`None` = 该组件没有控件内部几何(只有骨架值,去 LM 拿)。
///
/// Divider 是 `None` 的显式例子:它的唯一几何量是厚度,而厚度是**一像素线**
/// (`LayoutMetrics::divider_thickness` = `stroke::HAIRLINE`),不是「控件内部」的东西。
pub(super) const fn metrics_of(component: Component) -> Option<ComponentMetrics> {
match component {
Component::Checkbox => Some(ComponentMetrics::CHECKBOX),
Component::Radio => Some(ComponentMetrics::RADIO),
Component::Search => Some(ComponentMetrics::SEARCH_BAR),
Component::NavigationDrawer => Some(ComponentMetrics::NAVIGATION_DRAWER),
_ => None,
}
}
-212
View File
@@ -1,212 +0,0 @@
//! 组件 → 档位映射表:哪个组件用哪档形状 / 高程 / 字体 / 动效。
//!
//! 目的不是「规定 M3 官方长什么样」(官方只给组件规格,不给启动器里的档位表),而是
//! **给 iced 页面线一个不需要再谈判的默认值**:同一个组件在五个页面里长得一样,
//! 才有用户要的「UI 整体性」。
//!
//! 口径:
//! - 形状档位见 [`crate::shape::ShapeScale`],高程见 [`crate::elevation::Elevation`];
//! - `text` 是主要文字角色,`support` 是辅助文字(没有就 `None`);
//! - `motion` + `duration` 是状态过渡(hover/press/展开),不是页面切换;
//! - `morph` 是按下/选中时的形状形变(Expressive 特征),不需要就 `None`;
//! - 圆角分两层(D32):容器级查 [`crate::shape::ShapeScale`],≤24dp 的微控件查
//! [`crate::shape::ComponentRadius`](落在 [`ComponentSpec::micro_radius`])。
//!
//! 档位(形状/高程/字级/动效)之外,**控件内部的微几何**(20×20、描边 2、状态层 Ø40 …)在
//! [`ComponentMetrics`] 里,入口是 [`Component::metrics`]——两者分工见该项的文档
//! (`component_map::metrics` 模块)。
//!
//! **改这里的值 = 改全站观感**,必须同步 `DevDocs/SubAgentsTalk/design-令牌约定.md`;
//! 页面线不许在页面里覆盖这些档位。
mod metrics;
mod table;
pub use metrics::ComponentMetrics;
use crate::elevation::Elevation;
use crate::motion::{DurationToken, Easing};
use crate::shape::{ComponentRadius, ShapeMorph, ShapeScale};
use crate::typography::TypeRole;
/// 组件的排版 + 形状 + 动效档位。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ComponentSpec {
/// 该档位属于哪个组件(表自描述,便于测试与文档生成)。
pub component: Component,
/// 圆角档位(容器级,[`ShapeScale`] 的严格刻度)。
pub shape: ShapeScale,
/// 微控件圆角(D32 第二层)。
///
/// `Some` 时**本字段才是半径真源**,此时 [`ComponentSpec::shape`] 必须是
/// [`ShapeScale::None`](占位、不参与渲染)——因为 2dp 不在 `ShapeScale` 刻度里,
/// 硬塞进 `shape` 会破坏「圆角只取刻度值」。这层配对由测试钉死。
pub micro_radius: Option<ComponentRadius>,
/// 高程级别(决定 surface container 角色与是否画阴影)。
pub elevation: Elevation,
/// 主要文字角色。**无文字的组件(如 `Divider`)这里是占位值**,消费方不得据此排版。
pub text: TypeRole,
/// 辅助文字角色。
pub support: Option<TypeRole>,
/// 状态过渡缓动。
///
/// 该字段不是 `Option`,所以**没有动效语义的组件(如 `Divider`)这里是占位值**——
/// 读之前先确认组件本身有状态过渡,无过渡的组件不得据此排动效。
pub motion: Easing,
/// 状态过渡时长。
pub duration: DurationToken,
/// 按下/选中时的形状形变。
pub morph: Option<ShapeMorph>,
}
/// 需要固定档位的组件清单(M53 页面骨架 + M69 组件线补的 5 个)。
///
/// **冻结为只可末尾追加**:判别值当索引用(`table::SPECS[self as usize]`),改名/换位等于
/// 让整张表错行。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Component {
/// 顶部标题栏(第一层 chrome)。
TopAppBar,
/// 导航项(侧栏一行)。
NavigationItem,
/// 主操作按钮(实心强调色,每屏最多一个)。
PrimaryButton,
/// 次操作按钮(tonal)。
SecondaryButton,
/// 文本按钮(低权重)。
TextButton,
/// 图标按钮。
IconButton,
/// 描边卡片。
OutlinedCard,
/// 填充卡片(层级高于描边卡)。
FilledCard,
/// 列表行。
ListItem,
/// 文本输入框。
TextField,
/// 分段按钮(磁贴/列表切换、小中大三档)。
SegmentedButton,
/// 贴片/徽标。
Chip,
/// 开关。
Switch,
/// 滑块。
Slider,
/// 进度条。
ProgressIndicator,
/// 对话框。
Dialog,
/// 下拉菜单。
Menu,
/// 底部提示条。
Snackbar,
/// 悬浮提示。
Tooltip,
/// 空态(图标 + 标题 + 说明 + 标准按钮)。
EmptyState,
/// 复选框(安装选项 / mod 启用 / 日志过滤 / Java 管理勾选)。
///
/// 圆角 **2dp** 不在 `ShapeScale` 刻度里 → 走 [`ComponentSpec::micro_radius`](D32 第二层);
/// 20×20 / 描边 2 / 状态层 Ø40 见 [`ComponentMetrics::CHECKBOX`]。
Checkbox,
/// 单选框(Java 版本单选 / 安装模式选择)。
///
/// 真圆(`ShapeScale::Full`);20 / 环线 2 / 内点 10 / 状态层 Ø40 见 [`ComponentMetrics::RADIO`]。
Radio,
/// 搜索条(实例 / 版本 / mod 搜索,页级入口)。
///
/// 高 56 是骨架级(`LayoutMetrics::search_bar_height`),圆角 `Full`(56 → 28);
/// 图标 24 + 偏移 4 见 [`ComponentMetrics::SEARCH_BAR`]。高程取 **L0**(源码矛盾已登记)。
Search,
/// 导航抽屉(左侧常驻导航的展开形态,D33)。
///
/// 形状 `CornerLargeEnd`(只有靠内容那侧两角 16),宽 240 = `LayoutMetrics::nav_drawer_width`;
/// 项内几何见 [`ComponentMetrics::NAVIGATION_DRAWER`]。
NavigationDrawer,
/// 分隔线(列表行分隔 / 区块分隔)。
///
/// **无高程、无圆角**;厚度是一像素线(`LayoutMetrics::divider_thickness` = `stroke::HAIRLINE`),
/// 颜色 `OutlineVariant`(列表内)或 `Outline`(search view 头部分隔,见 §20.8)。
Divider,
}
impl Component {
/// 全部组件。
pub const ALL: [Component; 25] = [
Component::TopAppBar,
Component::NavigationItem,
Component::PrimaryButton,
Component::SecondaryButton,
Component::TextButton,
Component::IconButton,
Component::OutlinedCard,
Component::FilledCard,
Component::ListItem,
Component::TextField,
Component::SegmentedButton,
Component::Chip,
Component::Switch,
Component::Slider,
Component::ProgressIndicator,
Component::Dialog,
Component::Menu,
Component::Snackbar,
Component::Tooltip,
Component::EmptyState,
// M69 G9:末尾追加的 5 个(前 20 个次序不许动)。
Component::Checkbox,
Component::Radio,
Component::Search,
Component::NavigationDrawer,
Component::Divider,
];
/// 该组件的档位。
pub fn spec(self) -> ComponentSpec {
table::SPECS[self as usize]
}
/// 该组件的**控件内部**微度量;`None` = 只有骨架值(去 `LayoutMetrics` 拿)。
///
/// 这一条是 G10 的消费入口:组件线拿到 `Component::Checkbox.metrics()` 就有 20×20 / 圆角 2 /
/// 描边 2 / 状态层 Ø40,**不许再在实现里写这些字面量**。
pub fn metrics(self) -> Option<ComponentMetrics> {
metrics::metrics_of(self)
}
/// 稳定字符串名(kebab-case)。
pub const fn name(self) -> &'static str {
match self {
Component::TopAppBar => "top-app-bar",
Component::NavigationItem => "navigation-item",
Component::PrimaryButton => "primary-button",
Component::SecondaryButton => "secondary-button",
Component::TextButton => "text-button",
Component::IconButton => "icon-button",
Component::OutlinedCard => "outlined-card",
Component::FilledCard => "filled-card",
Component::ListItem => "list-item",
Component::TextField => "text-field",
Component::SegmentedButton => "segmented-button",
Component::Chip => "chip",
Component::Switch => "switch",
Component::Slider => "slider",
Component::ProgressIndicator => "progress-indicator",
Component::Dialog => "dialog",
Component::Menu => "menu",
Component::Snackbar => "snackbar",
Component::Tooltip => "tooltip",
Component::EmptyState => "empty-state",
// M69 G9:末尾追加(`name()` 是持久化字符串 id,同样只许末尾追加)。
Component::Checkbox => "checkbox",
Component::Radio => "radio",
Component::Search => "search",
Component::NavigationDrawer => "navigation-drawer",
Component::Divider => "divider",
}
}
}
#[cfg(test)]
mod tests;
-371
View File
@@ -1,371 +0,0 @@
//! 组件档位数据表(**下标必须等于 `Component as usize`**,由测试钉死)。
//!
//! 一行一个组件。改值就是在改全站观感——同步协作文档再改。
//!
//! **末尾 5 行(M69 G9)** 的来源是 `research/15` §18~§23(同一套 `material3-android:1.4.0` 源码):
//! Checkbox / Radio / Search / NavigationDrawer / Divider。其中 Checkbox 的 **2dp** 圆角走
//! [`ComponentRadius`](D32 第二层,不塞进 `ShapeScale`),Divider 的厚度是一像素线(G12)而不在这张表里。
//!
//! **高程/形状取值来源(A 级)**:`androidx.compose.material3.tokens` 的各组件 `<X>Tokens.kt`
//! (FilledCard/OutlinedCard/ElevatedCard/Menu/Dialog/Snackbar/AppBar/List)。已登记的两处偏离:
//! - `Tooltip`:`PlainTooltipTokens.kt` 只有 Corner 行、**没有 Elevation 行**,Table 的 Level2 是
//! B 级(沿用 M3 旧规范「浮层 3dp」的直觉),有官方值后以官方为准;
//! - `ListItem`:官方 `ListTokens` 用 `CornerNone`(直角行),本项目取 `Small(8)`——列表行在本
//! 启动器里是**卡片内的独立可点块**(不是贴边通栏行),圆角与卡片同族更协调;偏差 8dp 已登记。
use super::{Component, ComponentSpec};
use crate::elevation::Elevation;
use crate::motion::{
DurationToken, Easing, SPRING_EXPRESSIVE_SPATIAL_DEFAULT, SPRING_EXPRESSIVE_SPATIAL_FAST,
};
use crate::shape::{ComponentRadius, ShapeMorph, ShapeScale};
use crate::typography::TypeRole;
/// 一个组件的档位行(`const fn` 便捷构造,字段名在 [`ComponentSpec`] 里)。
const fn spec(
component: Component,
shape: ShapeScale,
elevation: Elevation,
text: TypeRole,
support: Option<TypeRole>,
motion: Easing,
duration: DurationToken,
morph: Option<ShapeMorph>,
) -> ComponentSpec {
ComponentSpec {
component,
shape,
micro_radius: None,
elevation,
text,
support,
motion,
duration,
morph,
}
}
/// 圆角走「微控件层」(D32)的档位行:`shape` 自动填占位 `None`,半径取白名单值。
///
/// 为什么单独一个构造器:`micro_radius` 与 `shape = None` 必须成对出现,用构造器保证配对,
/// 不让 25 行表里出现「填了微半径忘了把 shape 清掉」。
const fn spec_micro(
component: Component,
micro_radius: ComponentRadius,
elevation: Elevation,
text: TypeRole,
support: Option<TypeRole>,
motion: Easing,
duration: DurationToken,
morph: Option<ShapeMorph>,
) -> ComponentSpec {
ComponentSpec {
component,
shape: ShapeScale::None,
micro_radius: Some(micro_radius),
elevation,
text,
support,
motion,
duration,
morph,
}
}
/// 25 个组件的档位表。
pub(super) const SPECS: [ComponentSpec; 25] = [
spec(
Component::TopAppBar,
ShapeScale::None,
Elevation::Level0,
TypeRole::TitleLarge,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Medium2,
None,
),
spec(
Component::NavigationItem,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelLarge,
None,
Easing::Emphasized,
DurationToken::Medium2,
Some(ShapeMorph::new(
ShapeScale::Large,
ShapeScale::Full,
SPRING_EXPRESSIVE_SPATIAL_FAST,
)),
),
spec(
Component::PrimaryButton,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelLarge,
None,
Easing::Emphasized,
DurationToken::Short4,
None,
),
spec(
Component::SecondaryButton,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelLarge,
None,
Easing::Standard,
DurationToken::Short4,
None,
),
spec(
Component::TextButton,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelLarge,
None,
Easing::Standard,
DurationToken::Short4,
None,
),
spec(
Component::IconButton,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelMedium,
None,
Easing::Standard,
DurationToken::Short3,
Some(ShapeMorph::new(
ShapeScale::Medium,
ShapeScale::Full,
SPRING_EXPRESSIVE_SPATIAL_FAST,
)),
),
// FilledCardTokens.ContainerElevation = Level0(hover 才到 L1、dragged 到 L3)。
spec(
Component::OutlinedCard,
ShapeScale::Medium,
Elevation::Level0,
TypeRole::TitleMedium,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Medium1,
None,
),
spec(
Component::FilledCard,
ShapeScale::Medium,
Elevation::Level0,
TypeRole::TitleMedium,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Medium1,
Some(ShapeMorph::new(
ShapeScale::Medium,
ShapeScale::Large,
SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
)),
),
spec(
Component::ListItem,
ShapeScale::Small,
Elevation::Level0,
TypeRole::BodyLarge,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Short4,
None,
),
spec(
Component::TextField,
ShapeScale::ExtraSmall,
Elevation::Level0,
TypeRole::BodyLarge,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Short4,
None,
),
spec(
Component::SegmentedButton,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelLarge,
None,
Easing::Emphasized,
DurationToken::Medium2,
None,
),
spec(
Component::Chip,
ShapeScale::Small,
Elevation::Level0,
TypeRole::LabelMedium,
None,
Easing::Standard,
DurationToken::Short3,
Some(ShapeMorph::new(
ShapeScale::ExtraSmall,
ShapeScale::Small,
SPRING_EXPRESSIVE_SPATIAL_FAST,
)),
),
spec(
Component::Switch,
ShapeScale::Full,
Elevation::Level0,
TypeRole::BodyMedium,
Some(TypeRole::BodySmall),
Easing::Emphasized,
DurationToken::Medium2,
None,
),
spec(
Component::Slider,
ShapeScale::Full,
Elevation::Level0,
TypeRole::BodyMedium,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Short2,
None,
),
spec(
Component::ProgressIndicator,
ShapeScale::Full,
Elevation::Level0,
TypeRole::LabelMedium,
None,
Easing::Linear,
DurationToken::Long2,
None,
),
// DialogTokens.ContainerElevation = Level3,CornerExtraLarge = 28。
spec(
Component::Dialog,
ShapeScale::ExtraLarge,
Elevation::Level3,
TypeRole::HeadlineSmall,
Some(TypeRole::BodyMedium),
Easing::EmphasizedDecelerate,
DurationToken::Long4,
Some(ShapeMorph::new(
ShapeScale::Large,
ShapeScale::ExtraLarge,
SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
)),
),
// MenuTokens:CornerExtraSmall(4) + Level2。
spec(
Component::Menu,
ShapeScale::ExtraSmall,
Elevation::Level2,
TypeRole::BodyMedium,
None,
Easing::StandardDecelerate,
DurationToken::Short4,
None,
),
spec(
Component::Snackbar,
ShapeScale::ExtraSmall,
Elevation::Level3,
TypeRole::BodyMedium,
None,
Easing::EmphasizedDecelerate,
DurationToken::Medium2,
None,
),
spec(
Component::Tooltip,
ShapeScale::ExtraSmall,
Elevation::Level2,
TypeRole::BodySmall,
None,
Easing::StandardDecelerate,
DurationToken::Short2,
None,
),
spec(
Component::EmptyState,
ShapeScale::Large,
Elevation::Level0,
TypeRole::HeadlineSmall,
Some(TypeRole::BodySmall),
Easing::Standard,
DurationToken::Medium2,
None,
),
// ---- M69 G9:末尾追加的 5 个(`research/15` §18~§23;前 20 行次序不许动)----
// Checkbox:圆角 **2dp** 不在 `ShapeScale` 刻度里 → 走 `spec_micro`(D32 第二层)。
// 高程 L0:`CheckboxTokens` 没有 Elevation 行,容器是「描边/填充」两态而非浮层。
// 字级 `BodyLarge` 是**团队口径**:官方没有「框 + 标签」组合 token(§18.9),取列表行同一档。
// 动效取 M3 motion scheme 的 fast-effects(100ms standard)——[推导],非 token 原文。
spec_micro(
Component::Checkbox,
ComponentRadius::Micro,
Elevation::Level0,
TypeRole::BodyLarge,
None,
Easing::Standard,
DurationToken::Short2,
None,
),
// Radio:真圆(`RadioButtonTokens.IconSize = 20` + `CornerFull`),内点/环线宽见
// `ComponentMetrics::RADIO`。字级同 Checkbox(团队口径)。
spec(
Component::Radio,
ShapeScale::Full,
Elevation::Level0,
TypeRole::BodyLarge,
None,
Easing::Standard,
DurationToken::Short2,
None,
),
// Search bar:圆角 `CornerFull` / `SearchBarCornerRadius = 56/2 = 28`。
// **高程取 L0**——`SearchBarTokens.ContainerElevation = Level3` 与
// `SearchBarDefaults.TonalElevation/ShadowElevation = Level0` 冲突(§26.2 矛盾 ②),
// 判据按观感取「无可见阴影 + tone 分层」,这条已在 `design-令牌约定` 登记。
// 无 shape morph:bar ⇄ docked 展开时**半径不变**(28 → 28),只长面积(§20C)。
spec(
Component::Search,
ShapeScale::Full,
Elevation::Level0,
TypeRole::BodyLarge,
Some(TypeRole::BodySmall),
Easing::Emphasized,
DurationToken::Medium2,
None,
),
// Navigation drawer:官方 `ContainerShape = CornerLargeEnd`(只有靠内容那侧两角 16,
// 贴边侧直角)。`ShapeScale` 表达不了「部分角」,这里记内侧角的 `Large(16)`,
// 哪两个角由组件按侧位决定;写四角 16 = 变成浮动卡片(§21.2 判据)。
// 常驻形态 `Surface` + L0(模态才用 `SurfaceContainerLow` + scrim,本项目只在 <600 窗宽兜底)。
spec(
Component::NavigationDrawer,
ShapeScale::Large,
Elevation::Level0,
TypeRole::LabelLarge,
Some(TypeRole::TitleSmall),
Easing::Emphasized,
DurationToken::Medium2,
None,
),
// Divider:无高程、无圆角、**无文字**(`text` 是占位值,消费方不得据此排版);
// 厚度是一像素线 `LayoutMetrics::divider_thickness`,颜色 `OutlineVariant`
// (search view 头部分隔是 `Outline`,两个不同角色,§20.8)。
// **`motion` / `duration` 也是占位值**(`ComponentSpec.motion` 不是 `Option`):Divider 没有
// 官方状态过渡令牌,消费方**不得据此排动效**;下轮把该字段改成 `Option` 更彻底。
spec(
Component::Divider,
ShapeScale::None,
Elevation::Level0,
TypeRole::BodySmall,
None,
Easing::Standard,
DurationToken::Short2,
None,
),
];
-202
View File
@@ -1,202 +0,0 @@
//! `component_map` 的守门测试:表槽位 ↔ 枚举次序、官方高程/形状、圆角分层(D32)、微度量入口。
//!
//! 拆成独立文件是为了让 `mod.rs` 留出文档空间(项目硬约束:单文件 ≤400 行)。
use super::*;
#[test]
fn table_matches_component_order() {
for (i, spec) in table::SPECS.iter().enumerate() {
assert_eq!(
spec.component as usize, i,
"SPECS 第 {i} 行顺序与枚举不一致"
);
}
}
#[test]
fn every_component_resolves() {
assert_eq!(Component::ALL.len(), table::SPECS.len());
for component in Component::ALL {
let spec = component.spec();
assert_eq!(spec.component, component);
assert!(spec.text.style().size_px >= 11.0);
}
}
#[test]
fn names_are_unique() {
let mut seen = std::collections::BTreeSet::new();
for component in Component::ALL {
assert!(
seen.insert(component.name()),
"组件名重复:{}",
component.name()
);
}
}
#[test]
fn elevation_matches_official_component_tokens() {
// A 级来源(androidx.compose.material3.tokens):
// FilledCardTokens/OutlinedCardTokens.ContainerElevation = Level0
// MenuTokens.ContainerElevation = Level2
// DialogTokens.ContainerElevation = Level3
// SnackbarTokens.ContainerElevation = Level3
// AppBarTokens = Level0、ListTokens.ItemContainerElevation = Level0
// 偏离只允许出现在有登记的地方(Tooltip 是 B 级:token 文件里没有 Elevation 行)。
for (component, expect) in [
(Component::FilledCard, Elevation::Level0),
(Component::OutlinedCard, Elevation::Level0),
(Component::Menu, Elevation::Level2),
(Component::Dialog, Elevation::Level3),
(Component::Snackbar, Elevation::Level3),
(Component::TopAppBar, Elevation::Level0),
(Component::ListItem, Elevation::Level0),
(Component::TextField, Elevation::Level0),
] {
assert_eq!(
component.spec().elevation,
expect,
"{} 的高程与官方组件令牌不一致",
component.name()
);
}
// R4「全屏都在飘」的守门:一屏常见元素里带阴影(>Level0)的只允许是浮层。
for component in Component::ALL {
if component.spec().elevation > Elevation::Level0 {
assert!(
matches!(
component,
Component::Menu | Component::Dialog | Component::Snackbar | Component::Tooltip
),
"{} 不该有阴影(只有浮层允许)",
component.name()
);
}
}
}
#[test]
fn shapes_match_official_component_tokens() {
// 官方:卡片 CornerMedium(12)、对话框 CornerExtraLarge(28)、菜单 CornerExtraSmall(4)、
// 按钮/导航指示条 CornerFull、chip CornerSmall(8)。
assert_eq!(Component::FilledCard.spec().shape, ShapeScale::Medium);
assert_eq!(Component::OutlinedCard.spec().shape, ShapeScale::Medium);
assert_eq!(Component::Dialog.spec().shape, ShapeScale::ExtraLarge);
assert_eq!(Component::Menu.spec().shape, ShapeScale::ExtraSmall);
assert_eq!(Component::PrimaryButton.spec().shape, ShapeScale::Full);
assert_eq!(Component::Chip.spec().shape, ShapeScale::Small);
}
#[test]
fn only_primary_actions_use_filled_emphasis_and_one_dialog_layer() {
// 契约 §1:状态色不复用 accent、每屏最多一个实心 accent → 只有 primary-button 是
// 「实心强调」,其余按钮的形态由页面决定但不能是 Full + Level0 + Emphasized 的组合。
let primary = Component::PrimaryButton.spec();
assert_eq!(primary.shape, ShapeScale::Full);
assert_eq!(primary.text, TypeRole::LabelLarge);
// 浮层类必须比卡片层高。
assert!(Component::Dialog.spec().elevation > Component::OutlinedCard.spec().elevation);
assert!(Component::Menu.spec().elevation > Component::FilledCard.spec().elevation);
}
#[test]
fn morphs_always_expand_upwards() {
for component in Component::ALL {
if let Some(morph) = component.spec().morph {
assert_ne!(
morph.from,
morph.to,
"{} 的形变起止不能相同",
component.name()
);
// 方向必须「沿阶梯胀开」(morph 对 `Full` 也没问题,rank 把它排在末尾),
// 不比较像素跨度:`Full` 的半径依赖边长,用固定边长比会被 `None` 之外的大档拉爆。
assert!(
morph.from.rank() < morph.to.rank(),
"{} 的形变方向反了:{:?} → {:?}",
component.name(),
morph.from,
morph.to
);
}
}
}
#[test]
fn appended_variants_keep_the_frozen_order() {
// 枚举冻结为「只可末尾追加」:前 20 个的次序不能动(M69 只在末尾加 5 个)。
assert_eq!(Component::ALL.len(), 25);
assert_eq!(Component::ALL[0], Component::TopAppBar);
assert_eq!(Component::ALL[19], Component::EmptyState);
assert_eq!(Component::ALL[20], Component::Checkbox);
assert_eq!(Component::ALL[24], Component::Divider);
for (i, component) in Component::ALL.iter().enumerate() {
assert_eq!(*component as usize, i, "ALL 的次序与枚举判别值不一致");
}
}
#[test]
fn micro_radius_only_on_micro_controls() {
// D32:微半径只能给 ≤24dp 的微控件,且此时 `shape` 必须是占位 None(不参与渲染)。
let mut owners = Vec::new();
for component in Component::ALL {
let spec = component.spec();
let Some(radius) = spec.micro_radius else {
continue;
};
owners.push(component);
assert_eq!(radius, ComponentRadius::Micro, "白名单外的微半径不许过表");
assert_eq!(
spec.shape,
ShapeScale::None,
"{} 有微半径时 shape 必须占位 None(2dp 不在刻度里)",
component.name()
);
let metrics = component
.metrics()
.expect("带微半径的组件必须有 ComponentMetrics");
assert!(
metrics.width <= crate::shape::MICRO_CONTROL_MAX_SIZE
&& metrics.height <= crate::shape::MICRO_CONTROL_MAX_SIZE,
"{} 超出微控件尺寸上限",
component.name()
);
assert_eq!(
radius.radius_px(metrics.width),
Some(radius.dp()),
"{} 的微半径按自身尺寸取不到",
component.name()
);
}
assert_eq!(
owners,
vec![Component::Checkbox],
"当前只允许 Checkbox 用微半径"
);
}
#[test]
fn metrics_resolve_only_for_controls_with_inner_geometry() {
for component in [
Component::Checkbox,
Component::Radio,
Component::Search,
Component::NavigationDrawer,
] {
assert!(
component.metrics().is_some(),
"{} 缺 ComponentMetrics",
component.name()
);
}
// Divider 只有厚度,而厚度是一像素线(LM),不该出现在 CM 里。
assert!(Component::Divider.metrics().is_none());
// 骨架级尺寸不许在 CM 里重复一份(Single Source of Truth)。
for component in [Component::Search, Component::NavigationDrawer] {
let metrics = component.metrics().unwrap();
assert_eq!(metrics.width, 0.0, "{} 的宽度属骨架级", component.name());
assert_eq!(metrics.height, 0.0, "{} 的高度属骨架级", component.name());
}
}
-226
View File
@@ -1,226 +0,0 @@
//! 高程令牌:elevation level、阴影参数、surface container 映射。
//!
//! M3 在 2024 之后改了「怎么表达高程」:**不再**往表面上叠半透明的 surface tint,
//! 而是用 `surface-container-*` 这一族中性容器色表达层级(GPU 路径再叠阴影做空间感)。
//! 本模块两种口径都给出,旧口径显式标为 deprecated,避免页面线混用。
use crate::color::Role;
/// M3 高程级别 0..5(对应 0 / 1 / 3 / 6 / 8 / 12 dp)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Elevation {
/// 0dp:贴底内容(窗口底、内联区)。
Level0,
/// 1dp:卡片、可抬起的列表项。
Level1,
/// 3dp:可交互卡片、导航栏。
Level2,
/// 6dp:FAB、侧栏、浮动工具条。
Level3,
/// 8dp:菜单、popover。
Level4,
/// 12dp:对话框、模态。
Level5,
}
impl Elevation {
/// 全部级别。
pub const ALL: [Elevation; 6] = [
Elevation::Level0,
Elevation::Level1,
Elevation::Level2,
Elevation::Level3,
Elevation::Level4,
Elevation::Level5,
];
/// 标称高度(dp)。
pub const fn dp(self) -> f32 {
match self {
Elevation::Level0 => 0.0,
Elevation::Level1 => 1.0,
Elevation::Level2 => 3.0,
Elevation::Level3 => 6.0,
Elevation::Level4 => 8.0,
Elevation::Level5 => 12.0,
}
}
/// 该级别应使用的表面容器色角色(M3 现行口径)。
///
/// 层级靠**换底色**表达,不靠 tint;浅深模式都成立。
pub const fn surface_role(self) -> Role {
match self {
Elevation::Level0 => Role::SurfaceContainerLowest,
Elevation::Level1 => Role::SurfaceContainerLow,
Elevation::Level2 => Role::SurfaceContainer,
Elevation::Level3 => Role::SurfaceContainerHigh,
Elevation::Level4 | Elevation::Level5 => Role::SurfaceContainerHighest,
}
}
/// 阴影参数(**占位值,待 M63 视觉规格** — 见下面的 TODO)。
///
/// TODO(M63): 取值待视觉规格。官方只给 dp 与设计稿示意,没有可移植的 blur/alpha 公式;
/// 这里的 blur/offset/alpha 是临时占位(按「blur ≈ dp × 1.3 + 1.5」凑的数),
/// M63 的玻璃规格表落地后以那张表为准,别在页面里引用这些绝对值。
pub const fn shadow(self) -> ShadowSpec {
match self {
Elevation::Level0 => ShadowSpec {
blur_px: 0.0,
offset_y_px: 0.0,
alpha: 0.0,
},
Elevation::Level1 => ShadowSpec {
blur_px: 3.0,
offset_y_px: 1.0,
alpha: 0.12,
},
Elevation::Level2 => ShadowSpec {
blur_px: 6.0,
offset_y_px: 2.0,
alpha: 0.14,
},
Elevation::Level3 => ShadowSpec {
blur_px: 9.0,
offset_y_px: 4.0,
alpha: 0.16,
},
Elevation::Level4 => ShadowSpec {
blur_px: 12.0,
offset_y_px: 6.0,
alpha: 0.18,
},
Elevation::Level5 => ShadowSpec {
blur_px: 17.0,
offset_y_px: 8.0,
alpha: 0.20,
},
}
}
/// 旧口径(M3 2022):把 `surface-tint` 按这个 alpha 叠在 `surface` 上表达高程。
///
/// **deprecated**——现行 M3 用 [`Elevation::surface_role`];保留只为读旧稿时能对上数,
/// 新代码不要用。
pub const fn deprecated_tint_alpha(self) -> f32 {
match self {
Elevation::Level0 => 0.0,
Elevation::Level1 => 0.05,
Elevation::Level2 => 0.08,
Elevation::Level3 => 0.11,
Elevation::Level4 => 0.12,
Elevation::Level5 => 0.14,
}
}
}
/// 一层阴影的绘制参数。
///
/// TODO(M63): 取值待视觉规格(这份结构只是「接口预留」,数值由 M63 的玻璃规格表填充)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ShadowSpec {
/// 高斯模糊半径(px)。
pub blur_px: f32,
/// 向下偏移(px)。
pub offset_y_px: f32,
/// 阴影色 alpha(叠在 [`crate::color::Scheme::shadow`] 之上)。
pub alpha: f32,
}
impl ShadowSpec {
/// 是否可见(0 表示这一级不画阴影)。
pub fn is_visible(&self) -> bool {
self.alpha > 0.0 && self.blur_px > 0.0
}
}
/// 三个「材质层」的语义(沿用 `ui-integration-contract.md` §2 的三层,映射到 M3 令牌)。
///
/// 页面线按层取色,不许自己决定「这一层比那一层深一点」。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum MaterialLayer {
/// 底层(canvas):窗口底,永远不透明。
Canvas,
/// 卡片层:页面内容/设置分组/AI 面板。
Card,
/// 浮层:对话框、菜单、Toast。
Overlay,
}
impl MaterialLayer {
/// 该层的底色角色。
pub const fn surface_role(self) -> Role {
match self {
MaterialLayer::Canvas => Role::Surface,
MaterialLayer::Card => Role::SurfaceContainerLow,
MaterialLayer::Overlay => Role::SurfaceContainerHigh,
}
}
/// 该层的高程级别。
pub const fn elevation(self) -> Elevation {
match self {
MaterialLayer::Canvas => Elevation::Level0,
MaterialLayer::Card => Elevation::Level1,
MaterialLayer::Overlay => Elevation::Level3,
}
}
/// 该层是否允许半透明(D27:**只有 GPU 路径**才允许;CPU 路径一律纯色)。
pub const fn allows_translucency(self) -> bool {
matches!(self, MaterialLayer::Card | MaterialLayer::Overlay)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn elevation_dp_ladder() {
let ladder: Vec<f32> = Elevation::ALL.iter().map(|e| e.dp()).collect();
assert_eq!(ladder, vec![0.0, 1.0, 3.0, 6.0, 8.0, 12.0]);
}
#[test]
fn shadow_grows_with_elevation() {
let mut prev = Elevation::Level0.shadow();
for level in &Elevation::ALL[1..] {
let cur = level.shadow();
assert!(cur.blur_px > prev.blur_px, "{level:?} 的模糊应更大");
assert!(cur.offset_y_px >= prev.offset_y_px);
assert!(cur.alpha >= prev.alpha);
assert!(cur.is_visible());
prev = cur;
}
assert!(!Elevation::Level0.shadow().is_visible());
}
#[test]
fn higher_levels_use_higher_surface_containers() {
assert_eq!(
Elevation::Level5.surface_role(),
Role::SurfaceContainerHighest
);
assert_eq!(
Elevation::Level0.surface_role(),
Role::SurfaceContainerLowest
);
}
#[test]
fn material_layers_are_ordered() {
assert_eq!(MaterialLayer::Canvas.surface_role(), Role::Surface);
assert_eq!(
MaterialLayer::Card.surface_role(),
Role::SurfaceContainerLow
);
assert_eq!(
MaterialLayer::Overlay.surface_role(),
Role::SurfaceContainerHigh
);
assert!(!MaterialLayer::Canvas.allows_translucency());
assert!(MaterialLayer::Overlay.allows_translucency());
}
}
-184
View File
@@ -1,184 +0,0 @@
//! 图标几何数据:24 网格、1.5px 视觉描边的 SVG path 字符串。
//!
//! 源流:`DevDocs/ops/slint-reference/crates/app/ui/components/icons.slint`(M54 重画过一轮的
//! Fluent 2 线性几何)。命令集沿用 `M/L/H/V/A/C/Q/Z`,与 SVG 路径语法一致,可直接交给
//! 任何 SVG path 解析器(iced 侧是 `iced::widget::canvas` 的 `Path`/`lyon`)。
//!
//! 这里只有数据:不许在数据里写颜色、尺寸、dpi——那些由渲染层决定。
use super::{Icon, IconKind, IconPaint};
/// 全部图标几何,**下标必须等于 `IconKind as usize`**(由测试钉死)。
pub(super) const GLYPHS: [Icon; 28] = [
// 实例:2×2 圆角方块(原 Slint 版是 4 个 Rectangle 描边,这里折成一条 path)
Icon::data(
IconKind::Instances,
"M 5 3 H 8 A 2 2 0 0 1 10 5 V 8 A 2 2 0 0 1 8 10 H 5 A 2 2 0 0 1 3 8 V 5 A 2 2 0 0 1 5 3 Z \
M 16 3 H 19 A 2 2 0 0 1 21 5 V 8 A 2 2 0 0 1 19 10 H 16 A 2 2 0 0 1 14 8 V 5 A 2 2 0 0 1 16 3 Z \
M 5 14 H 8 A 2 2 0 0 1 10 16 V 19 A 2 2 0 0 1 8 21 H 5 A 2 2 0 0 1 3 19 V 16 A 2 2 0 0 1 5 14 Z \
M 16 14 H 19 A 2 2 0 0 1 21 16 V 19 A 2 2 0 0 1 19 21 H 16 A 2 2 0 0 1 14 19 V 16 A 2 2 0 0 1 16 14 Z",
IconPaint::Stroke,
),
// 下载:箭头入托盘
Icon::data(
IconKind::Download,
"M 12 3.5 V 15 M 7 10.5 L 12 15.5 L 17 10.5 M 4.5 20.5 H 19.5",
IconPaint::Stroke,
),
// 日志:卷角文档 + 两行正文(不是三横——三横读作「菜单」)
Icon::data(
IconKind::Logs,
"M 6 3.5 H 14 L 18.5 8 V 20.5 H 6 Z M 14 3.5 V 8 H 18.5 M 9 12.5 H 15.5 M 9 16.5 H 15.5",
IconPaint::Stroke,
),
// 设置:八齿齿轮 + 中心孔
Icon::data(
IconKind::Settings,
"M 18.89 14.11 L 21.51 13.34 L 21.51 10.66 L 18.89 9.89 A 7.2 7.2 0 0 1 18.36 8.62 \
L 19.67 6.22 L 17.78 4.33 L 15.38 5.64 A 7.2 7.2 0 0 1 14.11 5.11 L 13.34 2.49 L 10.66 2.49 \
L 9.89 5.11 A 7.2 7.2 0 0 1 8.62 5.64 L 6.22 4.33 L 4.33 6.22 L 5.64 8.62 A 7.2 7.2 0 0 1 5.11 9.89 \
L 2.49 10.66 L 2.49 13.34 L 5.11 14.11 A 7.2 7.2 0 0 1 5.64 15.38 L 4.33 17.78 L 6.22 19.67 \
L 8.62 18.36 A 7.2 7.2 0 0 1 9.89 18.89 L 10.66 21.51 L 13.34 21.51 L 14.11 18.89 A 7.2 7.2 0 0 1 15.38 18.36 \
L 17.78 19.67 L 19.67 17.78 L 18.36 15.38 A 7.2 7.2 0 0 1 18.89 14.11 Z \
M 8.8 12 A 3.2 3.2 0 1 0 15.2 12 A 3.2 3.2 0 1 0 8.8 12 Z",
IconPaint::Stroke,
),
// AI:四角星(凹边四角星,不是直线菱形)
Icon::data(
IconKind::Ai,
"M 12 3 Q 13.6 10.4 21 12 Q 13.6 13.6 12 21 Q 10.4 13.6 3 12 Q 10.4 10.4 12 3 Z",
IconPaint::Stroke,
),
// 播放 / 停止:实心(与文字并排时不至于太轻)
Icon::data(
IconKind::Play,
"M 7.5 4.5 L 19 12 L 7.5 19.5 Z",
IconPaint::Fill,
),
Icon::data(
IconKind::Stop,
"M 8 7 H 16 A 1 1 0 0 1 17 8 V 16 A 1 1 0 0 1 16 17 H 8 A 1 1 0 0 1 7 16 V 8 A 1 1 0 0 1 8 7 Z",
IconPaint::Fill,
),
// 搜索:放大镜
Icon::data(
IconKind::Search,
"M 10.5 4 A 6.5 6.5 0 1 0 10.5 17 A 6.5 6.5 0 1 0 10.5 4 Z M 15.4 15.4 L 20.5 20.5",
IconPaint::Stroke,
),
Icon::data(
IconKind::Plus,
"M 12 5 V 19 M 5 12 H 19",
IconPaint::Stroke,
),
Icon::data(
IconKind::Close,
"M 6.5 6.5 L 17.5 17.5 M 17.5 6.5 L 6.5 17.5",
IconPaint::Stroke,
),
Icon::data(IconKind::Minimize, "M 6 12 H 18", IconPaint::Stroke),
Icon::data(
IconKind::Maximize,
"M 7.5 5.5 H 16.5 A 2 2 0 0 1 18.5 7.5 V 16.5 A 2 2 0 0 1 16.5 18.5 H 7.5 \
A 2 2 0 0 1 5.5 16.5 V 7.5 A 2 2 0 0 1 7.5 5.5 Z",
IconPaint::Stroke,
),
Icon::data(
IconKind::ChevronLeft,
"M 14.5 5.5 L 8 12 L 14.5 18.5",
IconPaint::Stroke,
),
Icon::data(
IconKind::ChevronRight,
"M 9.5 5.5 L 16 12 L 9.5 18.5",
IconPaint::Stroke,
),
Icon::data(
IconKind::ChevronDown,
"M 5.5 9.5 L 12 16 L 18.5 9.5",
IconPaint::Stroke,
),
// 展开为独立页:双对角外箭头
Icon::data(
IconKind::Expand,
"M 14 4 H 20 V 10 M 20 4 L 13.5 10.5 M 10 20 H 4 V 14 M 4 20 L 10.5 13.5",
IconPaint::Stroke,
),
// 发送:纸飞机
Icon::data(
IconKind::Send,
"M 21 3 L 3 10.5 L 10.2 13.6 L 13.4 20.5 Z M 10.2 13.6 L 21 3",
IconPaint::Stroke,
),
Icon::data(
IconKind::Check,
"M 5 12.5 L 9.8 17.3 L 19 6.5",
IconPaint::Stroke,
),
Icon::data(
IconKind::Warn,
"M 12 4.5 L 20.5 19.5 H 3.5 Z M 12 9.5 V 14 M 12 16.6 V 17",
IconPaint::Stroke,
),
Icon::data(
IconKind::Error,
"M 12 4 A 8 8 0 1 0 12 20 A 8 8 0 1 0 12 4 Z M 12 7.5 V 13 M 12 16.6 V 17",
IconPaint::Stroke,
),
// 更多:三圆点(实心,原 Slint 版是三个 filled Rectangle)
Icon::data(
IconKind::More,
"M 7.5 12 A 1.5 1.5 0 1 0 4.5 12 A 1.5 1.5 0 1 0 7.5 12 Z \
M 13.5 12 A 1.5 1.5 0 1 0 10.5 12 A 1.5 1.5 0 1 0 13.5 12 Z \
M 19.5 12 A 1.5 1.5 0 1 0 16.5 12 A 1.5 1.5 0 1 0 19.5 12 Z",
IconPaint::Fill,
),
// 侧栏:面板框 + 左侧分栏线
Icon::data(
IconKind::Sidebar,
"M 6 5 H 18 A 2 2 0 0 1 20 7 V 17 A 2 2 0 0 1 18 19 H 6 A 2 2 0 0 1 4 17 V 7 \
A 2 2 0 0 1 6 5 Z M 9.5 5.5 V 18.5",
IconPaint::Stroke,
),
// 还原(已最大化时的标题栏按钮):前后两层方框
Icon::data(
IconKind::Restore,
"M 9 4.5 H 19.5 V 15 M 15 8.5 H 4.5 V 19.5 H 15 Z",
IconPaint::Stroke,
),
// 账户占位:头像剪影
Icon::data(
IconKind::User,
"M 12 5.3 A 3.7 3.7 0 1 0 12 12.7 A 3.7 3.7 0 1 0 12 5.3 Z \
M 4.5 20.5 C 4.5 16.9 8 15 12 15 C 16 15 19.5 16.9 19.5 20.5",
IconPaint::Stroke,
),
// ── M61 新增(追加在末尾,不动既有次序;iced 页面需要而 Slint 版没有的)──
// 刷新:顺时针单圈 + 右上角箭头
Icon::data(
IconKind::Refresh,
"M 20 12 A 8 8 0 1 1 12 4 C 14.2 4 16.3 4.9 17.8 6.4 L 20 8.5 \
M 20 4.5 V 8.5 H 16",
IconPaint::Stroke,
),
// 筛选:漏斗
Icon::data(
IconKind::Filter,
"M 4.5 5.5 H 19.5 L 14 12.5 V 19 L 10 16.5 V 12.5 Z",
IconPaint::Stroke,
),
// 目录:文件夹(实例目录 / 日志目录入口)
Icon::data(
IconKind::Folder,
"M 4 7.5 A 2 2 0 0 1 6 5.5 H 9.5 L 11.5 7.5 H 18 A 2 2 0 0 1 20 9.5 V 17 \
A 2 2 0 0 1 18 19 H 6 A 2 2 0 0 1 4 17 Z",
IconPaint::Stroke,
),
// 删除:垃圾桶
Icon::data(
IconKind::Trash,
"M 4.5 7 H 19.5 M 9.5 7 V 4.5 H 14.5 V 7 M 6.8 7 L 7.8 19.5 H 16.2 L 17.2 7 \
M 10.5 10.5 V 16 M 13.5 10.5 V 16",
IconPaint::Stroke,
),
];
-208
View File
@@ -1,208 +0,0 @@
//! `IconKind` 枚举:**API 已冻结,只允许在末尾追加**(序号即持久化 id,插到中间会静默换图)。
use super::glyphs::GLYPHS;
use super::Icon;
/// 图标种类。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
#[non_exhaustive]
pub enum IconKind {
/// 实例(2×2 网格)。
Instances,
/// 下载。
Download,
/// 日志(文档 + 正文)。
Logs,
/// 设置(齿轮)。
Settings,
/// AI(四角星)。
Ai,
/// 播放(实心三角)。
Play,
/// 停止(实心圆角方)。
Stop,
/// 搜索(放大镜)。
Search,
/// 加号。
Plus,
/// 关闭(叉)。
Close,
/// 最小化(横线)。
Minimize,
/// 最大化(方框)。
Maximize,
/// 左尖角。
ChevronLeft,
/// 右尖角。
ChevronRight,
/// 下尖角。
ChevronDown,
/// 展开为独立页(双对角箭头)。
Expand,
/// 发送(纸飞机)。
Send,
/// 勾选。
Check,
/// 警告(三角感叹)。
Warn,
/// 错误(圆形感叹)。
Error,
/// 更多(三点,实心)。
More,
/// 侧栏开关。
Sidebar,
/// 还原窗口(双层方框)。
Restore,
/// 账户占位(头像剪影)。
User,
/// 刷新(M61 新增)。
Refresh,
/// 筛选(M61 新增)。
Filter,
/// 目录(M61 新增)。
Folder,
/// 删除(M61 新增)。
Trash,
}
impl IconKind {
/// 全部图标,按枚举声明顺序。
pub const ALL: [IconKind; 28] = [
IconKind::Instances,
IconKind::Download,
IconKind::Logs,
IconKind::Settings,
IconKind::Ai,
IconKind::Play,
IconKind::Stop,
IconKind::Search,
IconKind::Plus,
IconKind::Close,
IconKind::Minimize,
IconKind::Maximize,
IconKind::ChevronLeft,
IconKind::ChevronRight,
IconKind::ChevronDown,
IconKind::Expand,
IconKind::Send,
IconKind::Check,
IconKind::Warn,
IconKind::Error,
IconKind::More,
IconKind::Sidebar,
IconKind::Restore,
IconKind::User,
IconKind::Refresh,
IconKind::Filter,
IconKind::Folder,
IconKind::Trash,
];
/// 取几何数据。
pub fn icon(self) -> Icon {
GLYPHS[self as usize]
}
/// 稳定字符串名(kebab-case):写配置、日志、测试快照都用它,不要用 `Debug` 输出。
pub const fn name(self) -> &'static str {
match self {
IconKind::Instances => "instances",
IconKind::Download => "download",
IconKind::Logs => "logs",
IconKind::Settings => "settings",
IconKind::Ai => "ai",
IconKind::Play => "play",
IconKind::Stop => "stop",
IconKind::Search => "search",
IconKind::Plus => "plus",
IconKind::Close => "close",
IconKind::Minimize => "minimize",
IconKind::Maximize => "maximize",
IconKind::ChevronLeft => "chevron-left",
IconKind::ChevronRight => "chevron-right",
IconKind::ChevronDown => "chevron-down",
IconKind::Expand => "expand",
IconKind::Send => "send",
IconKind::Check => "check",
IconKind::Warn => "warn",
IconKind::Error => "error",
IconKind::More => "more",
IconKind::Sidebar => "sidebar",
IconKind::Restore => "restore",
IconKind::User => "user",
IconKind::Refresh => "refresh",
IconKind::Filter => "filter",
IconKind::Folder => "folder",
IconKind::Trash => "trash",
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::icons::IconPaint;
#[test]
fn glyph_table_matches_enum_order() {
for (i, icon) in GLYPHS.iter().enumerate() {
assert_eq!(
icon.kind as usize,
i,
"GLYPHS 第 {i} 项是 {},与 IconKind 顺序不一致",
icon.kind.name()
);
}
}
#[test]
fn all_kinds_resolve() {
assert_eq!(IconKind::ALL.len(), GLYPHS.len());
for kind in IconKind::ALL {
let icon = kind.icon();
assert_eq!(icon.kind, kind);
assert!(!icon.path.is_empty());
}
}
#[test]
fn names_are_unique_and_kebab() {
let mut seen = std::collections::BTreeSet::new();
for kind in IconKind::ALL {
let name = kind.name();
assert!(seen.insert(name), "图标名重复:{name}");
assert!(name
.chars()
.all(|c| c.is_ascii_lowercase() || c.is_ascii_digit() || c == '-'));
}
}
#[test]
fn migrated_kinds_keep_their_positions() {
// 前 24 个是 Slint 版迁移来的(次序必须原样),后 4 个是 M61 追加的。
assert_eq!(IconKind::ALL[0], IconKind::Instances);
assert_eq!(IconKind::ALL[4], IconKind::Ai);
assert_eq!(IconKind::ALL[20], IconKind::More);
assert_eq!(IconKind::ALL[23], IconKind::User);
assert_eq!(IconKind::ALL[24], IconKind::Refresh);
assert_eq!(IconKind::ALL[27], IconKind::Trash);
}
#[test]
fn only_solid_icons_are_filled() {
for kind in IconKind::ALL {
let icon = kind.icon();
let expect_fill = matches!(kind, IconKind::Play | IconKind::Stop | IconKind::More);
assert_eq!(
icon.paint,
if expect_fill {
IconPaint::Fill
} else {
IconPaint::Stroke
},
"{} 的 fill/stroke 判定不对",
kind.name()
);
}
}
}
-251
View File
@@ -1,251 +0,0 @@
//! 图标令牌:`IconKind`(一次冻结,只允许在末尾追加)+ 24 网格几何数据。
//!
//! ```no_run
//! use unlucky_design::icons::{IconKind, IconSize};
//!
//! let icon = IconKind::Settings.icon();
//! let w = icon.stroke_width(IconSize::Nav.px());
//! assert!((w - 1.8).abs() < 1e-6);
//! ```
//!
//! ## 几何口径(三线统一,M54 定稿)
//!
//! - **网格 24×24**([`VIEWBOX`]),内容留 2~3 单位边距;
//! - **视觉描边 1.5px**([`VISUAL_STROKE_PX`]):不管渲染多大,线宽看起来都是 1.5 逻辑像素;
//! - **圆头端点 + 圆角连接**(`stroke-linecap: round` / `stroke-linejoin: round`),
//! 适配层设这两个属性,数据里不表达;
//! - **实心图形才用 fill**(播放/停止/三点),其余一律描边,保证与文字并排时重量一致;
//! - 不用字体字符当图标(`+` `→` 一律禁止)。
//!
//! ## ⚠️ 描边语义差异:Slint 与 SVG **不是一回事**
//!
//! - Slint 的 `Path.stroke-width` 是**绝对像素**:只乘 DPI 缩放,**不乘 viewBox**。
//! 所以老代码写 `stroke-width: 1.5px` 意味着「渲染出来就是 1.5px」,viewBox 缩放对它无影响
//! (实证:femtovg 后端 `PathItemRenderer::render` 里的
//! `paint.set_line_width(stroke_width * scale_factor)`——只有 DPI 缩放因子,没有 viewBox 项)。
//! - SVG / iced canvas 的 `stroke-width` 是**用户单位**(viewBox 单位):渲染时会被
//! `render_px / VIEWBOX` 缩放。同样的 `1.5` 在 20px 渲染下只有 1.25px 视觉宽度。
//!
//! 因此 iced 侧必须**按 SVG 语义重算**:要保持 1.5px 视觉线宽,viewBox 里的 stroke-width 得取
//! `1.5 × 24 / render_px`(20px → 1.8、16px → 2.25、24px → 1.5)。[`Icon::stroke_width`] 就是这个
//! 换算的纯函数——**不要在适配层手抄 1.5 这个数**,那是 Slint 口径。
mod glyphs;
mod kinds;
pub use kinds::IconKind;
/// 图标网格边长(viewBox 宽高)。
pub const VIEWBOX: f32 = 24.0;
/// 视觉描边宽度(逻辑像素,与渲染尺寸无关)。
pub const VISUAL_STROKE_PX: f32 = 1.5;
/// 描边语义换算:给定渲染尺寸与目标视觉线宽,返回 **viewBox 单位**的 stroke-width。
///
/// `render_px <= 0` 时返回 `visual_px`(退化情形不产生除零/无穷大)。
pub fn stroke_width_for(render_px: f32, visual_px: f32) -> f32 {
if render_px <= 0.0 {
return visual_px;
}
visual_px * VIEWBOX / render_px
}
/// 反向换算:viewBox 单位的 stroke-width 在实际渲染尺寸下的视觉线宽。
pub fn visual_stroke_px(render_px: f32, stroke_width: f32) -> f32 {
stroke_width * render_px / VIEWBOX
}
/// 图标的绘制方式。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum IconPaint {
/// 只描边(默认,绝大多数图标)。
Stroke,
/// 填充(播放/停止/三点这类实心图形)。
Fill,
}
/// 图标的标准渲染尺寸(页面只从这几档里取,不许自定义零散值)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum IconSize {
/// 12px:行内小图标(徽标内)。
Inline,
/// 16px:按钮/标题栏按钮。
Button,
/// 20px:导航项、列表行。
Nav,
/// 24px:卡片头、工具栏。
Toolbar,
/// 32px:空态图标块。
Empty,
}
impl IconSize {
/// 像素值。
pub const fn px(self) -> f32 {
match self {
IconSize::Inline => 12.0,
IconSize::Button => 16.0,
IconSize::Nav => 20.0,
IconSize::Toolbar => 24.0,
IconSize::Empty => 32.0,
}
}
/// 全部档位,由小到大。
pub const ALL: [IconSize; 5] = [
IconSize::Inline,
IconSize::Button,
IconSize::Nav,
IconSize::Toolbar,
IconSize::Empty,
];
}
/// 一个图标的几何数据。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Icon {
/// 图标种类。
pub kind: IconKind,
/// SVG path 数据(viewBox `0 0 24 24`,可能含多个子路径)。
pub path: &'static str,
/// 描边还是填充。
pub paint: IconPaint,
}
impl Icon {
/// 表项构造器(只在 [`glyphs`] 的数据表里用)。
pub(super) const fn data(kind: IconKind, path: &'static str, paint: IconPaint) -> Self {
Self { kind, path, paint }
}
/// 该图标在 `render_px` 下的 **viewBox 单位** stroke-width([`IconPaint::Fill`] 返回 0)。
pub fn stroke_width(self, render_px: f32) -> f32 {
match self.paint {
IconPaint::Fill => 0.0,
IconPaint::Stroke => stroke_width_for(render_px, VISUAL_STROKE_PX),
}
}
/// 是否实心填充。
pub fn is_filled(self) -> bool {
self.paint == IconPaint::Fill
}
/// 路径里是否含曲线命令(适配层可选:纯直线路径走不走曲线细分)。
pub fn has_curves(self) -> bool {
self.path
.bytes()
.any(|b| matches!(b, b'C' | b'Q' | b'A' | b'c' | b'q' | b'a'))
}
/// 子路径个数(`M` 命令计数):适配层可以据此一次性分配 `lyon` 的缓冲区。
pub fn subpath_count(self) -> usize {
self.path.matches('M').count() + self.path.matches('m').count()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn paths_use_only_svg_commands() {
const ALLOWED: &str = "MmLlHhVvAaCcQqZz0123456789 .,-";
for kind in IconKind::ALL {
let path = kind.icon().path;
assert!(path.starts_with('M'), "{} 的路径必须以 M 开头", kind.name());
for byte in path.bytes() {
assert!(
byte.is_ascii(),
"{} 的路径含非 ASCII(不许用字体字符/中文)",
kind.name()
);
}
for ch in path.chars() {
assert!(
ALLOWED.contains(ch),
"{} 的路径含非法字符 {ch:?}",
kind.name()
);
}
// 不许出现科学计数法(能解析但可读性差、易手误)。
assert!(
!path.contains('e') && !path.contains('E'),
"{} 用了科学计数法",
kind.name()
);
assert!(
path.matches(' ').count() >= 2,
"{} 的坐标分隔异常",
kind.name()
);
}
}
#[test]
fn coordinates_stay_inside_the_grid() {
for kind in IconKind::ALL {
for token in kind.icon().path.split([' ', ',']) {
if let Ok(value) = token.parse::<f32>() {
assert!(
(-1.0..=VIEWBOX + 1.0).contains(&value),
"{} 出现 {value}:超出 24 网格(弧半径/控制点也受这条约束)",
kind.name()
);
}
}
}
}
#[test]
fn subpaths_are_counted() {
assert_eq!(IconKind::Plus.icon().subpath_count(), 2);
assert_eq!(IconKind::Instances.icon().subpath_count(), 4);
assert_eq!(IconKind::Play.icon().subpath_count(), 1);
}
#[test]
fn filled_icons_have_no_stroke() {
for kind in IconKind::ALL {
let icon = kind.icon();
if icon.is_filled() {
assert_eq!(icon.stroke_width(20.0), 0.0, "{}", kind.name());
} else {
assert!(icon.stroke_width(20.0) > 1.0, "{}", kind.name());
}
}
}
#[test]
fn stroke_width_follows_svg_semantics() {
// SVG 语义:viewBox 单位 × (render/24) = 视觉像素。
assert!((stroke_width_for(20.0, VISUAL_STROKE_PX) - 1.8).abs() < 1.0e-6);
assert!((stroke_width_for(16.0, VISUAL_STROKE_PX) - 2.25).abs() < 1.0e-6);
assert!((stroke_width_for(24.0, VISUAL_STROKE_PX) - 1.5).abs() < 1.0e-6);
assert!((stroke_width_for(48.0, VISUAL_STROKE_PX) - 0.75).abs() < 1.0e-6);
// 退化输入不炸、不产生无穷大(Slint 口径的 1.5 绝对值这里不能照抄)。
assert_eq!(stroke_width_for(0.0, VISUAL_STROKE_PX), VISUAL_STROKE_PX);
assert_eq!(stroke_width_for(-4.0, VISUAL_STROKE_PX), VISUAL_STROKE_PX);
// 往返一致。
for size in IconSize::ALL {
let w = stroke_width_for(size.px(), VISUAL_STROKE_PX);
assert!((visual_stroke_px(size.px(), w) - VISUAL_STROKE_PX).abs() < 1.0e-6);
}
}
#[test]
fn icon_sizes_are_ordered() {
let px: Vec<f32> = IconSize::ALL.iter().map(|s| s.px()).collect();
for pair in px.windows(2) {
assert!(pair[0] < pair[1]);
}
}
#[test]
fn curve_flags_are_reported() {
assert!(IconKind::Settings.icon().has_curves());
assert!(!IconKind::Plus.icon().has_curves());
assert!(!IconKind::ChevronDown.icon().has_curves());
}
}
-137
View File
@@ -1,137 +0,0 @@
//! # unlucky-design · ULL 设计令牌唯一真源
//!
//! 视觉基线 = **Material 3 Expressive**(D26 锁定,风格与框架不再更换)。这个 crate 只装
//! **渲染无关的数据与纯函数**:色彩角色、排版 ramp、形状刻度、高程、动效参数、图标几何。
//! 它不依赖任何 UI / 渲染框架(iced / slint / winit / wgpu / gtk …),也不依赖任何第三方 crate,
//! 因此 iced 迁移、CLI、甚至离屏截图工具都能吃同一套值——这是「UI 整体性」的地基。
//!
//! ## 边界(谁负责什么)
//!
//! | 层 | 负责 | 不负责 |
//! |---|---|---|
//! | `unlucky-design`(本 crate) | 令牌的值与它们之间的纯函数关系(tone→色、type role→字号/行高/字重、shape→半径、spring→时长) | 布局、控件、绘制、字体加载、图片、动画驱动 |
//! | iced 适配层(后续 mission) | 把令牌翻成 iced 的类型(`Color` / `Length` / `Font` / 动画时钟) | 自己发明新令牌名或新取值 |
//! | 页面 mission | 消费令牌与 [`component_map`] 的档位约定 | 硬编码色值 / 字号 / 半径 / 时长 |
//!
//! ## 分模块
//!
//! - [`color`]:M3 语义色角色(49 个)× light/dark 双套 + tone 调色板(**真 HCT**:CAM16 色相/彩度
//! + CIELAB `L*`,官方 `ColorSpec2021` tone 表,与官方 Java 实现逐通道对齐——口径见模块文档)
//! - [`typography`]:M3 type scale 15 档 + 三平台字体族回退栈
//! - [`shape`]:M3 Expressive 形状刻度 + shape morph 数据 + [`shape::ComponentRadius`](微控件圆角层,D32)
//! - [`elevation`]:elevation level 与 surface tint / surface container 规则
//! - [`motion`]:时长、easing(可采样)、Expressive 弹簧参数
//! - [`spacing`]:4px 栅格、骨架尺寸(原 `metrics.slint` 的框架无关部分)、[`stroke::HAIRLINE`](一像素线)
//! - [`icons`]:24 网格图标几何(SVG path 字符串)+ 描边语义
//! - [`component_map`]:组件 → 档位映射表(哪个组件用哪档形状/高程/动效/字体)
//! + [`component_map::ComponentMetrics`](控件内部微几何,与 `LayoutMetrics` 分工见该模块文档)
//!
//! ## 最小用法
//!
//! ```
//! use unlucky_design::color::{Role, Scheme, SchemeFlavor};
//! use unlucky_design::typography::{FontFamily, Platform, TypeRole};
//!
//! let light = Scheme::baseline(SchemeFlavor::Light);
//! let ratio = light.contrast(Role::OnSurface, Role::Surface);
//! assert!(ratio >= 4.5, "正文对表面必须满足 WCAG AA");
//!
//! let title = TypeRole::TitleLarge.style();
//! assert_eq!(title.size_px, 22.0);
//! let stack = Platform::current().font_stack(FontFamily::Display);
//! assert!(!stack.is_empty());
//! ```
//!
//! ## baseline MD3 vs M3 Expressive 差异清单
//!
//! 「M3 Expressive」不是「M3 换皮」——它真的加了一批令牌。本 crate 两代都提供,差异如下
//! (来源等级:**A** = androidx 源码 / 官方 token 文件;**B** = m3.material.io 文档表格;**C** = 社区转述)。
//!
//! | 领域 | baseline MD3 | M3 Expressive 新增/不同 | 本 crate 落点 | 等级 |
//! |---|---|---|---|---|
//! | 排版 | 15 档 type role,只有 Regular/Medium 两种字重档 | **每档多一条 `*Emphasized`**:字号/行高不变,字重升到 Medium(500) 或 Bold(700),字距按表微调(display-large −0.2→0、body-large 0.5→0.15、title-medium 0.2→0.15、body-medium 0.2→0.25) | [`typography::TypeRole::emphasized`](官方值);[`typography::TypeRole::emphasized_simplified`] 是我们的「只加一档字重」简化规则,**非官方** | A |
//! | 形状 | ExtraSmall 4 / Small 8 / Medium 12 / Large 16 / **ExtraLarge 28** / Full | 多出 **LargeIncreased 20 / ExtraLargeIncreased 32 / ExtraExtraLarge 48**,并引入 **shape morph**(按下/选中时档位之间弹性过渡) | [`shape::ShapeScale`](10 档)+ [`shape::ShapeMorph`] + [`component_map`] 的 `morph` 列 | A |
//! | 动效 | 16 档 duration + 7 条 cubic-bezier easing(时间驱动) | 把弹簧打包成 **standard / expressive 两套方案**,每套各有 spatial(位移,会回弹)与 effects(颜色/透明度,不回弹)× fast/default/slow。standard spatial ζ=0.9(k 1400/700/300),expressive spatial ζ=0.6~0.8(k 800/380/200),effects 两套同值 ζ=1.0(k 3800/1600/800) | [`motion::spring`] 的 **方案 × 类别 × 速度**二维表(12 格,`StandardMotionTokens`/`ExpressiveMotionTokens` 原值)+ 9 个具名常量;duration/easing 两代共用 | A |
//! | 组件尺寸 | 触控目标 48dp(无障碍下限本来就是 48) | Expressive 把按钮/列表的整体节奏放大(列表项 56/72/88),并明确 48dp 为**可点下限** | [`spacing::LayoutMetrics::DESKTOP`]:`touch_target = 48`(照规范)+ `control_height = 40`(可见高度,上下各 4px 内边距凑满 48)+ `row_height`/`nav_item_height` = 44、`titlebar_height` = 48(M63 §1.4+R13 的桌面档) | A/B |
//! | 字体 | 只有 400/500/700 的「概念」字重,没规定字体族要覆盖几档 | Expressive 的强调档**真的会要 700**(label-*、title-medium/small),中文字体覆盖差异巨大:雅黑只有 400/700(无 500)、苹方到 600 断(无 700)、Noto/思源可变字体全覆盖 | [`typography::FontFace`] 的 `WeightCoverage`(可变区间 / 静态表)+ [`typography::Platform::resolve_weight`] 纯函数给出「原生 / 最近档 / 合成加粗」三档结论 | B |
//! | 色彩 | 49 个角色(primary/secondary/tertiary/error 族、surface-container 系、`*-fixed*` 系、outline、inverse、scrim/shadow) | **没有新增颜色角色**;变化在用法:surface-container 系(Lowest…Highest)取代旧的 elevation tint 叠色,表达层级 | [`color::Role`] 全 49 个;[`elevation::Elevation::surface_role`] 给出层级映射,`deprecated_tint_alpha` 保留旧口径作对照 | A |
//! | 高程 | Level0..5 = 0/1/3/6/8/12dp | 数值不变;组件默认值不同(卡片 L0、菜单 L2、对话框 L3,见 [`component_map`]) | [`elevation::Elevation`] | A |
//!
//! ### 两条由此衍生的项目纪律
//!
//! 1. **shape morph 是克制的状态信号,不是每屏装饰**:Expressive 官方鼓励「形状即状态」,但
//! 桌面端信息密度高,圆角到处变会显得凌乱(社区已有人批评控制中心这么做)。本项目的约束是
//! **一屏最多 1 处形变、且只用于状态切换信号**;静态元素一律用 [`shape::ShapeScale`] 的固定档。
//! [`component_map`] 的 `morph` 列就是允许清单——不在表里的组件不许自己加形变。
//! 2. **中文字重必须真的有三档**:Expressive 的 700 落在中文字体上,雅黑缺 500、苹方缺 700,
//! 缺档就走「合成加粗」= 观感廉价。所以字体栈带 `WeightCoverage`,并在
//! [`typography::Platform::resolve_weight`] 里把降级路径显式化(合成加粗是最后一档)。
//!
//! 已知与文档的 0.05px 级差异:Compose 这一代 `TypeScaleTokens` 的 tracking 与 m3.material.io
//! 网页表格不同(display-large −0.2 vs −0.25、body-medium 0.2 vs 0.25、title-medium 0.2 vs 0.15),
//! 本项目**跟 Compose**(那是真正渲染出来的值,A 级)。
//!
//! ## 未支持的官方能力(gap 登记,不要以为已经有了)
//!
//! - **对比度等级**:Android 16 的「默认 / 中 / 高」三档对比度本 crate **不支持**。将来扩法是
//! **按等级偏移角色 tone 表**(例如高对比把 `on-*` 与承载色的 tone 差拉大 5~10),
//! 而不是新增一批角色——`Role` 的数量保持 49 不变,`Scheme` 多一个 `contrast_level` 维度。
//! (M63 的 G4 只说「高对比模式走 CPU 档」,那是渲染档位,不等价于支持对比度等级。)
//! - **动态壁纸取色**:Material You 的多色种子派生未实现(本启动器用不到)。
//! - **M3 的 elevation tint 叠色**:现行 M3 已改用 surface-container 表达层级,旧的
//! `deprecated_tint_alpha()` 只为读旧稿保留。
#![forbid(unsafe_code)]
pub mod color;
pub mod component_map;
pub mod elevation;
pub mod icons;
pub mod motion;
pub mod shape;
pub mod spacing;
pub mod typography;
pub use color::{Color, Role, Scheme, SchemeFlavor};
pub use motion::MotionScale;
pub use spacing::stroke;
pub use typography::TypeRole;
/// 设计令牌的整体入口:一份「当前该长什么样」的聚合快照。
///
/// iced 适配层只持有这个结构(深浅切换 = 重新 `DesignTokens::baseline(mode)`),
/// 不要在适配层里缓存散装色值——那样深浅热切会有一半画对一半画错。
#[derive(Debug, Clone, Copy)]
pub struct DesignTokens {
/// 当前深浅模式。
pub flavor: SchemeFlavor,
/// 当前模式的 M3 语义色角色全表。
pub colors: Scheme,
/// 动效时长的全局缩放(`1.0` = 标准;用户关掉动画时适配层传 `0.0`)。
pub motion_scale: MotionScale,
}
impl DesignTokens {
/// 按模式给一套出厂令牌(baseline seed `#6750A4`,等价 M3 baseline 调色板)。
pub fn baseline(flavor: SchemeFlavor) -> Self {
Self {
flavor,
colors: Scheme::baseline(flavor),
motion_scale: MotionScale::STANDARD,
}
}
/// 按用户强调色重建一套令牌(表面中性色仍走 baseline,强调色只驱动 primary/secondary/tertiary)。
pub fn with_accent(flavor: SchemeFlavor, accent: Color) -> Self {
Self {
flavor,
colors: Scheme::from_accent(flavor, accent),
motion_scale: MotionScale::STANDARD,
}
}
/// 便捷取色:`tokens.color(Role::Surface)`。
pub fn color(&self, role: Role) -> Color {
self.colors.get(role)
}
}
-308
View File
@@ -1,308 +0,0 @@
//! 动效令牌:时长、缓动(可采样)、M3 Expressive 弹簧参数。
//!
//! 三件东西分开表达,因为适配层要的接口不同:
//! - [`DurationToken`]:M3 的 short/medium/long/extra-long 十六档,给「固定时长 + easing」用;
//! - [`Easing`]:cubic-bezier 曲线,纯函数采样(适配层自己决定帧率);
//! - [`Spring`](见 [`spring`]):Expressive 的物理参数(stiffness/damping/mass),
//! 可用于实时求解或预估时长。
//!
//! **CPU / 减少动效路径**:把 [`MotionScale`] 设成 [`MotionScale::NONE`],
//! 所有时长归零、`Easing::sample` 仍返回 0/1 端值(适配层按 `t >= 1` 直接落终态)。
mod spring;
pub use spring::{
spring, MotionScale, MotionSchemeKind, Spring, SpringCategory, SpringSpeed,
SPRING_EFFECTS_DEFAULT, SPRING_EFFECTS_FAST, SPRING_EFFECTS_SLOW,
SPRING_EXPRESSIVE_SPATIAL_DEFAULT, SPRING_EXPRESSIVE_SPATIAL_FAST,
SPRING_EXPRESSIVE_SPATIAL_SLOW, SPRING_STANDARD_SPATIAL_DEFAULT, SPRING_STANDARD_SPATIAL_FAST,
SPRING_STANDARD_SPATIAL_SLOW,
};
/// 动效时长档位(M3 动效令牌,单位毫秒)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum DurationToken {
/// 50ms:最小状态回弹。
Short1,
/// 100ms:小图标/勾选。
Short2,
/// 150ms:开关、小尺寸 fade。
Short3,
/// 200ms:按钮状态、hover。
Short4,
/// 250ms:小卡片展开。
Medium1,
/// 300ms:导航指示条、tab 切换。
Medium2,
/// 350ms:卡片展开、列表重排。
Medium3,
/// 400ms:面板开合。
Medium4,
/// 450ms:页面切换。
Long1,
/// 500ms:大面板进出。
Long2,
/// 550ms:全屏浮层。
Long3,
/// 600ms:对话框进出。
Long4,
/// 700ms:结构化过渡。
ExtraLong1,
/// 800ms:结构化过渡。
ExtraLong2,
/// 900ms:结构化过渡。
ExtraLong3,
/// 1000ms:整屏形变(shape morph 的慢档)。
ExtraLong4,
}
impl DurationToken {
/// 毫秒值。
pub const fn ms(self) -> u32 {
match self {
DurationToken::Short1 => 50,
DurationToken::Short2 => 100,
DurationToken::Short3 => 150,
DurationToken::Short4 => 200,
DurationToken::Medium1 => 250,
DurationToken::Medium2 => 300,
DurationToken::Medium3 => 350,
DurationToken::Medium4 => 400,
DurationToken::Long1 => 450,
DurationToken::Long2 => 500,
DurationToken::Long3 => 550,
DurationToken::Long4 => 600,
DurationToken::ExtraLong1 => 700,
DurationToken::ExtraLong2 => 800,
DurationToken::ExtraLong3 => 900,
DurationToken::ExtraLong4 => 1000,
}
}
/// 稳定字符串名(`short1` … `extra-long4`),写配置与日志用。
pub const fn name(self) -> &'static str {
match self {
DurationToken::Short1 => "short1",
DurationToken::Short2 => "short2",
DurationToken::Short3 => "short3",
DurationToken::Short4 => "short4",
DurationToken::Medium1 => "medium1",
DurationToken::Medium2 => "medium2",
DurationToken::Medium3 => "medium3",
DurationToken::Medium4 => "medium4",
DurationToken::Long1 => "long1",
DurationToken::Long2 => "long2",
DurationToken::Long3 => "long3",
DurationToken::Long4 => "long4",
DurationToken::ExtraLong1 => "extra-long1",
DurationToken::ExtraLong2 => "extra-long2",
DurationToken::ExtraLong3 => "extra-long3",
DurationToken::ExtraLong4 => "extra-long4",
}
}
}
/// 三次贝塞尔缓动曲线(CSS `cubic-bezier` 同样的参数含义)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct CubicBezier {
/// 控制点 1 的 x(0..1)。
pub x1: f32,
/// 控制点 1 的 y。
pub y1: f32,
/// 控制点 2 的 x(0..1)。
pub x2: f32,
/// 控制点 2 的 y。
pub y2: f32,
}
impl CubicBezier {
/// 线性。
pub const LINEAR: Self = Self {
x1: 0.0,
y1: 0.0,
x2: 1.0,
y2: 1.0,
};
/// 给定时间参数 `t`(0..1),返回进度(0..1,标准曲线不越界)。
pub fn sample(self, t: f32) -> f32 {
let t = t.clamp(0.0, 1.0);
if t == 0.0 || t == 1.0 {
return t;
}
// 二分求 x(s) = t 的曲线参数 s,再取 y(s)。
let mut lo = 0.0_f32;
let mut hi = 1.0_f32;
let mut s = t;
for _ in 0..24 {
s = 0.5 * (lo + hi);
let x = bezier_axis(self.x1, self.x2, s);
if x < t {
lo = s;
} else {
hi = s;
}
}
bezier_axis(self.y1, self.y2, s)
}
}
/// 一维三次贝塞尔:端点固定为 0/1,控制点为 `c1`/`c2`。
fn bezier_axis(c1: f32, c2: f32, s: f32) -> f32 {
let u = 1.0 - s;
3.0 * u * u * s * c1 + 3.0 * u * s * s * c2 + s * s * s
}
/// M3 缓动档位(值取自 Material 动效令牌)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Easing {
/// 线性(进度指示器)。
Linear,
/// 标准:起止都平滑。
Standard,
/// 标准减速:进场(出现在屏幕上)。
StandardDecelerate,
/// 标准加速:退场。
StandardAccelerate,
/// 强调:注意力转移的主曲线。
Emphasized,
/// 强调减速:强调类进场。
EmphasizedDecelerate,
/// 强调加速:强调类退场。
EmphasizedAccelerate,
}
impl Easing {
/// 曲线参数。
pub const fn curve(self) -> CubicBezier {
match self {
Easing::Linear => CubicBezier::LINEAR,
Easing::Standard | Easing::Emphasized => CubicBezier {
x1: 0.2,
y1: 0.0,
x2: 0.0,
y2: 1.0,
},
Easing::StandardDecelerate => CubicBezier {
x1: 0.0,
y1: 0.0,
x2: 0.0,
y2: 1.0,
},
Easing::StandardAccelerate => CubicBezier {
x1: 0.3,
y1: 0.0,
x2: 1.0,
y2: 1.0,
},
Easing::EmphasizedDecelerate => CubicBezier {
x1: 0.05,
y1: 0.7,
x2: 0.1,
y2: 1.0,
},
Easing::EmphasizedAccelerate => CubicBezier {
x1: 0.3,
y1: 0.0,
x2: 0.8,
y2: 0.15,
},
}
}
/// 采样:`t` 0..1 → 进度 0..1。
pub fn sample(self, t: f32) -> f32 {
self.curve().sample(t)
}
/// 该曲线搭配的常用时长(我们的组件映射口径,非规范值)。
pub const fn default_duration(self) -> DurationToken {
match self {
Easing::Linear => DurationToken::Long2,
_ => DurationToken::Medium2,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
const ALL_EASINGS: [Easing; 7] = [
Easing::Linear,
Easing::Standard,
Easing::StandardDecelerate,
Easing::StandardAccelerate,
Easing::Emphasized,
Easing::EmphasizedDecelerate,
Easing::EmphasizedAccelerate,
];
#[test]
fn durations_are_monotone() {
let ladder = [
DurationToken::Short1,
DurationToken::Short2,
DurationToken::Short3,
DurationToken::Short4,
DurationToken::Medium1,
DurationToken::Medium2,
DurationToken::Medium3,
DurationToken::Medium4,
DurationToken::Long1,
DurationToken::Long2,
DurationToken::Long3,
DurationToken::Long4,
DurationToken::ExtraLong1,
DurationToken::ExtraLong2,
DurationToken::ExtraLong3,
DurationToken::ExtraLong4,
];
assert_eq!(ladder.len(), 16);
for pair in ladder.windows(2) {
assert!(pair[0].ms() < pair[1].ms());
}
assert_eq!(DurationToken::Short1.ms(), 50);
assert_eq!(DurationToken::ExtraLong4.ms(), 1000);
// 名字唯一
let mut names = std::collections::BTreeSet::new();
for token in ladder {
assert!(names.insert(token.name()), "时长名重复:{}", token.name());
}
}
#[test]
fn easing_hits_endpoints_and_stays_in_range() {
for easing in ALL_EASINGS {
assert!(
(easing.sample(0.0) - 0.0).abs() < 1.0e-6,
"{easing:?} 起点不为 0"
);
assert!(
(easing.sample(1.0) - 1.0).abs() < 1.0e-6,
"{easing:?} 终点不为 1"
);
let mut prev = 0.0;
for step in 1..=20 {
let v = easing.sample(step as f32 / 20.0);
assert!((-0.001..=1.001).contains(&v), "{easing:?} 采样越界:{v}");
assert!(v + 1.0e-3 >= prev, "{easing:?} 采样非单调:{prev} → {v}");
prev = v;
}
}
}
#[test]
fn emphasized_decelerate_is_faster_early_than_accelerate() {
let early_decel = Easing::EmphasizedDecelerate.sample(0.25);
let early_accel = Easing::EmphasizedAccelerate.sample(0.25);
assert!(early_decel > early_accel);
}
#[test]
fn default_durations_are_registered_tokens() {
for easing in ALL_EASINGS {
assert!(easing.default_duration().ms() >= 250);
}
}
}
-380
View File
@@ -1,380 +0,0 @@
//! 弹簧参数(M3 Expressive 动效的物理表达)与动效时长缩放。
//!
//! **来源 A 级**:`androidx.compose.material3.tokens.ExpressiveMotionTokens`(v0_14_0)给出六组
//! `Spring{Damping, Stiffness}`——注意 Compose 的 `Damping` 是**阻尼比 ζ**(不是绝对阻尼系数),
//! 所以本模块的 [`Spring`] 也按 (stiffness, damping_ratio, mass) 存,两者可直接对照。
//! 阶跃响应用标准二阶系统闭式解(欠阻尼 / 临界 / 过阻尼三分支),是纯数学、无状态。
/// 弹簧参数(Compose 口径:刚度 + 阻尼比 + 质量)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Spring {
/// 刚度 k(越大越快)。
pub stiffness: f32,
/// 阻尼比 ζ(1.0 = 临界阻尼,< 1 会轻微弹过)。
pub damping_ratio: f32,
/// 质量 m。
pub mass: f32,
}
impl Spring {
/// 按 M3 令牌口径构造(刚度 + 阻尼比 + 质量)。
pub const fn from_ratio(stiffness: f32, damping_ratio: f32, mass: f32) -> Self {
Self {
stiffness,
damping_ratio,
mass,
}
}
/// 自然角频率 ωn(rad/s)。
pub fn natural_frequency(self) -> f32 {
(self.stiffness / self.mass).sqrt()
}
/// 绝对阻尼系数 c = 2·ζ·√(k·m)(需要喂给「阻尼系数」式积分器时用)。
pub fn damping_coefficient(self) -> f32 {
2.0 * self.damping_ratio * (self.stiffness * self.mass).sqrt()
}
/// 阶跃响应:`t_ms` 毫秒后的进度(0..1,欠阻尼时会轻微超过 1 = 回弹)。
pub fn sample(self, t_ms: f32) -> f32 {
if t_ms <= 0.0 {
return 0.0;
}
let t = t_ms / 1000.0;
let wn = self.natural_frequency();
let zeta = self.damping_ratio;
if wn <= 0.0 {
return 1.0;
}
if zeta < 1.0 {
let wd = wn * (1.0 - zeta * zeta).sqrt();
let decay = (-zeta * wn * t).exp();
1.0 - decay * ((wd * t).cos() + (zeta * wn / wd) * (wd * t).sin())
} else if (zeta - 1.0).abs() < 1.0e-4 {
let decay = (-wn * t).exp();
1.0 - decay * (1.0 + wn * t)
} else {
let root = (zeta * zeta - 1.0).sqrt();
let r1 = -wn * (zeta - root);
let r2 = -wn * (zeta + root);
let denom = r2 - r1;
if denom.abs() < f32::EPSILON {
return 1.0;
}
1.0 - (r2 * (r1 * t).exp() - r1 * (r2 * t).exp()) / denom
}
}
/// 收敛到 `threshold`(0.1% 是常用的「停下来」判定)所需毫秒数。
pub fn settle_ms(self, threshold: f32) -> f32 {
let wn = self.natural_frequency();
let zeta = self.damping_ratio;
if wn <= 0.0 {
return 0.0;
}
let thr = threshold.clamp(1.0e-6, 0.5);
let seconds = if zeta < 1.0 {
let wd = (1.0 - zeta * zeta).sqrt().max(1.0e-4);
-(thr * wd).ln() / (zeta * wn)
} else if (zeta - 1.0).abs() < 1.0e-4 {
-(thr).ln() / wn
} else {
let root = (zeta * zeta - 1.0).sqrt();
let slow = wn * (zeta - root);
-(thr).ln() / slow
};
(seconds * 1000.0).max(0.0)
}
}
/// 动效方案(Expressive 把弹簧打包成 standard / expressive **两套**,不是一组)。
///
/// - [`MotionSchemeKind::Standard`]:保守、几乎不弹(spatial ζ=0.9);
/// - [`MotionSchemeKind::Expressive`]:D26 的视觉基线,回弹明显(spatial ζ=0.6~0.8)。
///
/// `effects`(透明度/颜色类)在两套方案里数值相同——效应类不该有可见回弹。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum MotionSchemeKind {
/// 标准方案(保守)。
Standard,
/// Expressive 方案(本项目默认)。
Expressive,
}
/// 弹簧类别:空间类管**位移/尺寸**,效应类管**颜色/透明度**。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum SpringCategory {
/// 位移/尺寸(会产生可见回弹)。
Spatial,
/// 颜色/透明度(不允许过冲)。
Effects,
}
/// 弹簧速度档。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum SpringSpeed {
/// 快速:hover/press、小元素。
Fast,
/// 默认:面板、卡片、按下形变。
Default,
/// 慢速:大位移(>120px 的面板/抽屉)。
Slow,
}
/// 二维表查询:`方案 × 类别 × 速度 → 弹簧`(A 级:`StandardMotionTokens` 与
/// `ExpressiveMotionTokens`,经 `MotionScheme.standard()/expressive()` 组装)。
pub const fn spring(
scheme: MotionSchemeKind,
category: SpringCategory,
speed: SpringSpeed,
) -> Spring {
use MotionSchemeKind::{Expressive, Standard};
use SpringCategory::{Effects, Spatial};
use SpringSpeed::{Default, Fast, Slow};
match (scheme, category, speed) {
(Standard, Spatial, Fast) => Spring::from_ratio(1400.0, 0.9, 1.0),
(Standard, Spatial, Default) => Spring::from_ratio(700.0, 0.9, 1.0),
(Standard, Spatial, Slow) => Spring::from_ratio(300.0, 0.9, 1.0),
(Expressive, Spatial, Fast) => Spring::from_ratio(800.0, 0.6, 1.0),
(Expressive, Spatial, Default) => Spring::from_ratio(380.0, 0.8, 1.0),
(Expressive, Spatial, Slow) => Spring::from_ratio(200.0, 0.8, 1.0),
// effects 两套同值:ζ=1.0(临界阻尼,不过冲)。
(_, Effects, Fast) => Spring::from_ratio(3800.0, 1.0, 1.0),
(_, Effects, Default) => Spring::from_ratio(1600.0, 1.0, 1.0),
(_, Effects, Slow) => Spring::from_ratio(800.0, 1.0, 1.0),
}
}
/// 标准方案 · 空间 · 快速。
pub const SPRING_STANDARD_SPATIAL_FAST: Spring = spring(
MotionSchemeKind::Standard,
SpringCategory::Spatial,
SpringSpeed::Fast,
);
/// 标准方案 · 空间 · 默认。
pub const SPRING_STANDARD_SPATIAL_DEFAULT: Spring = spring(
MotionSchemeKind::Standard,
SpringCategory::Spatial,
SpringSpeed::Default,
);
/// 标准方案 · 空间 · 慢速。
pub const SPRING_STANDARD_SPATIAL_SLOW: Spring = spring(
MotionSchemeKind::Standard,
SpringCategory::Spatial,
SpringSpeed::Slow,
);
/// Expressive 方案 · 空间 · 快速(D26 基线的默认选择)。
pub const SPRING_EXPRESSIVE_SPATIAL_FAST: Spring = spring(
MotionSchemeKind::Expressive,
SpringCategory::Spatial,
SpringSpeed::Fast,
);
/// Expressive 方案 · 空间 · 默认:面板、卡片、按下形变。
pub const SPRING_EXPRESSIVE_SPATIAL_DEFAULT: Spring = spring(
MotionSchemeKind::Expressive,
SpringCategory::Spatial,
SpringSpeed::Default,
);
/// Expressive 方案 · 空间 · 慢速:大位移(>120px)。
pub const SPRING_EXPRESSIVE_SPATIAL_SLOW: Spring = spring(
MotionSchemeKind::Expressive,
SpringCategory::Spatial,
SpringSpeed::Slow,
);
/// 效应类 · 快速(两套方案同值):hover/press 颜色。
pub const SPRING_EFFECTS_FAST: Spring = spring(
MotionSchemeKind::Expressive,
SpringCategory::Effects,
SpringSpeed::Fast,
);
/// 效应类 · 默认(两套方案同值)。
pub const SPRING_EFFECTS_DEFAULT: Spring = spring(
MotionSchemeKind::Expressive,
SpringCategory::Effects,
SpringSpeed::Default,
);
/// 效应类 · 慢速(两套方案同值)。
pub const SPRING_EFFECTS_SLOW: Spring = spring(
MotionSchemeKind::Expressive,
SpringCategory::Effects,
SpringSpeed::Slow,
);
/// 动效时长的全局缩放(用户「减少动效」/CPU 路径关动画时用)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct MotionScale {
factor: f32,
}
impl MotionScale {
/// 标准(1.0)。
pub const STANDARD: MotionScale = MotionScale { factor: 1.0 };
/// 关闭动效(时长归零;适配层应直接落终态)。
pub const NONE: MotionScale = MotionScale { factor: 0.0 };
/// 半速(弱动效机器/低帧率兜底)。
pub const HALF: MotionScale = MotionScale { factor: 0.5 };
/// 自定义缩放(夹取到 0.0..=1.0;不放大,避免慢到不可用)。
pub fn new(factor: f32) -> Self {
Self {
factor: factor.clamp(0.0, 1.0),
}
}
/// 缩放系数。
pub fn factor(self) -> f32 {
self.factor
}
/// 是否完全关闭(适配层据此跳过动画)。
pub fn is_off(self) -> bool {
self.factor <= 0.0
}
/// 把某一档时长换算成实际毫秒。
pub fn ms(self, token: super::DurationToken) -> f32 {
token.ms() as f32 * self.factor
}
/// 把弹簧的收敛时间换算成实际毫秒。
pub fn spring_ms(self, spring: Spring) -> f32 {
spring.settle_ms(0.001) * self.factor
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::motion::DurationToken;
const PRESETS: [Spring; 9] = [
SPRING_STANDARD_SPATIAL_FAST,
SPRING_STANDARD_SPATIAL_DEFAULT,
SPRING_STANDARD_SPATIAL_SLOW,
SPRING_EXPRESSIVE_SPATIAL_FAST,
SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
SPRING_EXPRESSIVE_SPATIAL_SLOW,
SPRING_EFFECTS_FAST,
SPRING_EFFECTS_DEFAULT,
SPRING_EFFECTS_SLOW,
];
#[test]
fn every_cell_of_the_two_dimensional_table_resolves() {
for scheme in [MotionSchemeKind::Standard, MotionSchemeKind::Expressive] {
for category in [SpringCategory::Spatial, SpringCategory::Effects] {
for speed in [SpringSpeed::Fast, SpringSpeed::Default, SpringSpeed::Slow] {
let spring = spring(scheme, category, speed);
assert!(spring.stiffness > 0.0);
assert!(spring.damping_ratio > 0.0);
}
}
}
// effects 两套方案同值(效应类不该有可见回弹差异)。
for speed in [SpringSpeed::Fast, SpringSpeed::Default, SpringSpeed::Slow] {
assert_eq!(
spring(MotionSchemeKind::Standard, SpringCategory::Effects, speed),
spring(MotionSchemeKind::Expressive, SpringCategory::Effects, speed)
);
}
// expressive 的空间类更弹(阻尼比更低)。
for speed in [SpringSpeed::Fast, SpringSpeed::Default, SpringSpeed::Slow] {
assert!(
spring(MotionSchemeKind::Expressive, SpringCategory::Spatial, speed).damping_ratio
< spring(MotionSchemeKind::Standard, SpringCategory::Spatial, speed)
.damping_ratio
);
}
}
#[test]
fn spring_presets_behave() {
for spring in PRESETS {
assert_eq!(spring.sample(0.0), 0.0);
let settle = spring.settle_ms(0.001);
assert!(
(60.0..1500.0).contains(&settle),
"收敛时间 {settle}ms 不合理(k={} ζ={})",
spring.stiffness,
spring.damping_ratio
);
let end = spring.sample(settle);
assert!((end - 1.0).abs() < 0.01, "收敛后应回到 1.0,实测 {end}");
}
}
#[test]
fn effects_presets_are_critically_damped_and_never_overshoot() {
for spring in [
SPRING_EFFECTS_FAST,
SPRING_EFFECTS_DEFAULT,
SPRING_EFFECTS_SLOW,
] {
assert!((spring.damping_ratio - 1.0).abs() < 1.0e-6);
for step in 1..=60 {
let v = spring.sample(step as f32 * 5.0);
assert!(v <= 1.0 + 1.0e-3, "效应类弹簧不应过冲:{v}");
}
}
}
#[test]
fn spatial_presets_overdamp_into_settle_without_wild_overshoot() {
for spring in [
SPRING_EXPRESSIVE_SPATIAL_FAST,
SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
SPRING_EXPRESSIVE_SPATIAL_SLOW,
] {
assert!(
spring.damping_ratio < 1.0,
"空间类弹簧欠阻尼(允许轻微过冲)"
);
let mut peak: f32 = 0.0;
for step in 1..=200 {
peak = peak.max(spring.sample(step as f32 * 2.0));
}
assert!(peak < 1.15, "过冲 {peak} 太大");
}
}
#[test]
fn critically_damped_spring_does_not_overshoot() {
let wn = SPRING_EXPRESSIVE_SPATIAL_DEFAULT.natural_frequency();
let critical = Spring::from_ratio(wn * wn, 1.0, 1.0);
for step in 1..=40 {
let v = critical.sample(step as f32 * 5.0);
assert!(v <= 1.0 + 1.0e-3, "临界阻尼不应过冲:{v}");
}
}
#[test]
fn overdamped_spring_converges_slowly_without_overshoot() {
let wn = SPRING_EXPRESSIVE_SPATIAL_DEFAULT.natural_frequency();
let over = Spring::from_ratio(wn * wn, 2.0, 1.0);
let settle = over.settle_ms(0.001);
assert!((over.sample(settle) - 1.0).abs() < 0.01);
for step in 1..=40 {
assert!(over.sample(step as f32 * 10.0) <= 1.0 + 1.0e-3);
}
}
#[test]
fn damping_coefficient_matches_ratio() {
let spring = SPRING_EXPRESSIVE_SPATIAL_DEFAULT;
let c = spring.damping_coefficient();
let zeta = c / (2.0 * (spring.stiffness * spring.mass).sqrt());
assert!((zeta - spring.damping_ratio).abs() < 1.0e-5);
}
#[test]
fn motion_scale_scales_or_kills_duration() {
assert_eq!(MotionScale::STANDARD.ms(DurationToken::Medium2), 300.0);
assert_eq!(MotionScale::HALF.ms(DurationToken::Medium2), 150.0);
assert_eq!(MotionScale::NONE.ms(DurationToken::Medium2), 0.0);
assert!(MotionScale::NONE.is_off());
assert_eq!(MotionScale::new(5.0).factor(), 1.0);
assert_eq!(MotionScale::new(-1.0).factor(), 0.0);
assert!(MotionScale::STANDARD.spring_ms(SPRING_EXPRESSIVE_SPATIAL_DEFAULT) > 0.0);
}
}
-302
View File
@@ -1,302 +0,0 @@
//! M3 Expressive 形状刻度 + shape morph 数据。
//!
//! 形状是「唯一真源」的一部分:组件不许写裸半径(`border_radius(8)`),一律引用
//! [`ShapeScale`];需要动起来的(按下、选中、展开)用 [`ShapeMorph`] 的 from→to 数据。
//!
//! ## 圆角分两层(D32)
//!
//! 官方实现与官方刻度表并不总一致:Checkbox 的圆角是 **2dp**,但 `ShapeScale` 的刻度是
//! `{0,4,8,12,16,20,28,32,48,full}`——2 不在里面。D32 的判决是**分层**而不是放宽判据:
//!
//! - **容器级**(卡片、弹窗、抽屉、按钮、面板、输入框外壳)只许用 [`ShapeScale`] 的刻度值;
//! - **微控件级**(≤24dp 的 Checkbox 等)用 [`ComponentRadius`] 的白名单值。
//!
//! 一个元素该查哪一层由 [`radius_layer_for`] 判定(按尺寸,唯一入口);微控件层取值走
//! [`ComponentRadius::radius_px`],**尺寸超界时返回 `None`**——这不是文档约定,是签名保证。
use crate::motion::Spring;
/// M3 形状刻度(含 Expressive 新增档)。
///
/// 基础档(M3):none 0 / extra-small 4 / small 8 / medium 12 / large 16 / extra-large 28 / full。
/// Expressive 新增档:`large-increased` 20 / `extra-large-increased` 32 / `extra-extra-large` 48。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ShapeScale {
/// 直角(0dp):仅用于贴边容器/分隔。
None,
/// 4dp:小控件(chip、小徽标)。
ExtraSmall,
/// 8dp:控件(按钮、输入框、菜单项)。
Small,
/// 12dp:卡片、列表容器(Expressive 里卡片默认升到这一档)。
Medium,
/// 16dp:大卡片、面板。
Large,
/// 20dp(Expressive):按下/选中时的「胀开」档。
LargeIncreased,
/// 28dp:浮层、对话框。
ExtraLarge,
/// 32dp(Expressive):大浮层、FAB 展开态。
ExtraLargeIncreased,
/// 48dp(Expressive):超大容器、模态全屏卡。
ExtraExtraLarge,
/// 药丸/圆:按边长取半径一半(导航指示条、头像、switch 轨道)。
Full,
}
impl ShapeScale {
/// 半径(dp;[`ShapeScale::Full`] 返回 `f32::INFINITY`,由 [`ShapeScale::radius_px`] 折算)。
pub const fn dp(self) -> f32 {
match self {
ShapeScale::None => 0.0,
ShapeScale::ExtraSmall => 4.0,
ShapeScale::Small => 8.0,
ShapeScale::Medium => 12.0,
ShapeScale::Large => 16.0,
ShapeScale::LargeIncreased => 20.0,
ShapeScale::ExtraLarge => 28.0,
ShapeScale::ExtraLargeIncreased => 32.0,
ShapeScale::ExtraExtraLarge => 48.0,
ShapeScale::Full => f32::INFINITY,
}
}
/// 实际渲染半径:`Full` 取边长一半,其余不超过边长一半(避免方角变圆角溢出)。
pub fn radius_px(self, size_px: f32) -> f32 {
let half = size_px.max(0.0) / 2.0;
if self == ShapeScale::Full {
half
} else {
self.dp().min(half)
}
}
/// 是否是 Expressive 才有的档位(基础 M3 没有)。
pub const fn is_expressive(self) -> bool {
matches!(
self,
ShapeScale::LargeIncreased
| ShapeScale::ExtraLargeIncreased
| ShapeScale::ExtraExtraLarge
)
}
/// 在形状阶梯上的序号(0 = None,9 = Full),用于断言形变方向是「胀开」而不是「收紧」。
pub const fn rank(self) -> u8 {
match self {
ShapeScale::None => 0,
ShapeScale::ExtraSmall => 1,
ShapeScale::Small => 2,
ShapeScale::Medium => 3,
ShapeScale::Large => 4,
ShapeScale::LargeIncreased => 5,
ShapeScale::ExtraLarge => 6,
ShapeScale::ExtraLargeIncreased => 7,
ShapeScale::ExtraExtraLarge => 8,
ShapeScale::Full => 9,
}
}
}
/// 微控件(≤24dp)的尺寸上限(dp)。
///
/// 超过这条线的元素属**容器级**,圆角必须查 [`ShapeScale`] 的严格刻度;[`ComponentRadius`]
/// 只在这条线以内有效——由 [`ComponentRadius::radius_px`] 在运行期拦住(传大尺寸拿不到微半径)。
/// 24 这个门槛不是官方数字,是 D32 给「微控件」划的界(Checkbox 20、指示点、徽标都在以内)。
pub const MICRO_CONTROL_MAX_SIZE: f32 = 24.0;
/// 微控件圆角(D32 第二层):**来源官方组件实现,不是 [`ShapeScale`] 的成员**。
///
/// 为什么要有这一层:官方 Checkbox 的圆角是 **2dp**(`Checkbox.kt:738 RadiusSize = 2.dp`,
/// `CheckboxTokens.ContainerShape = RoundedCornerShape(2)`),而 M3 形状刻度只有
/// `{0,4,8,12,16,20,28,32,48,full}`。把 2 塞进刻度会废掉「无任意圆角」这条守门(D30 rubric K1),
/// 不收又只能在组件里抄 `2.0` 字面量。D32 的判决是**分层**,不是放宽:
///
/// | 层 | 管什么 | 取值 |
/// |---|---|---|
/// | [`ShapeScale`] | 容器级:卡片/弹窗/抽屉/按钮/面板/输入框外壳 | 严格刻度,不许自造 |
/// | `ComponentRadius` | 微控件级:Checkbox 等 ≤24dp 的元素 | 白名单,当前只有 [`ComponentRadius::Micro`] |
///
/// 用法:先 [`radius_layer_for`] 判层,微控件再 `radius_px(size)`。**返回 `None` 说明尺寸超界,
/// 必须改查 [`ShapeScale`]**,不许把微半径硬套到容器上。
///
/// 公开的**唯一取值口是 [`ComponentRadius::radius_px`]**(带尺寸闸):本类型的 `dp()` 是
/// `pub(crate)`,故意不对外开放——否则任何调用方都能无条件拿到 `2.0`,「只许 ≤24dp」就成了
/// 自觉而不是约束(D32 的原意是拦住,不是提醒)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ComponentRadius {
/// 2dp:官方 Checkbox 容器圆角。
Micro,
}
impl ComponentRadius {
/// 白名单里的全部微半径(D32 当前只有一项;加值必须先在 `design-令牌约定` 登记)。
///
/// 枚举得出的只是**变体**(`Micro` 这个名字),拿不到数值——取值必须走 [`Self::radius_px`]。
pub const ALL: [ComponentRadius; 1] = [ComponentRadius::Micro];
/// 半径(dp)。**`pub(crate)`:crate 内推导与自己用,不对外开放。**
///
/// 对任何尺寸都返回同一个数,所以它天然绕开 D32 的尺寸闸;对外只留
/// [`Self::radius_px`](`Option<f32>`,>24dp 返回 `None`)。
pub(crate) const fn dp(self) -> f32 {
match self {
ComponentRadius::Micro => 2.0,
}
}
/// 微控件的实际半径:尺寸超过 [`MICRO_CONTROL_MAX_SIZE`] 时返回 **`None`**。
///
/// 这是 D32 里「能编译期拦住就别靠自觉」的落点——文档约定拦不住,签名拦得住:
/// 拿到 `None` 的调用点没法「顺手用一下 2dp」,只能改查 [`ShapeScale`]。
/// 另外半径不超过边长一半(2dp 半径放到更小的元素上会溢成圆)。
pub fn radius_px(self, size_px: f32) -> Option<f32> {
if size_px > 0.0 && size_px <= MICRO_CONTROL_MAX_SIZE {
Some(self.dp().min(size_px / 2.0))
} else {
None
}
}
}
/// 一个元素的圆角该查哪一层([`radius_layer_for`] 的返回)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum RadiusLayer {
/// 容器级:查 [`ShapeScale`] 的严格刻度。
Scale,
/// 微控件级(≤24dp):查 [`ComponentRadius`] 的白名单。
Component,
}
/// 纯函数:按元素尺寸判定圆角该查哪一层。
///
/// 「某尺寸的元素该查哪一个」是 D32 里唯一需要判断的地方,所以只留这一个入口——
/// 组件层不许自己写 `if size <= 24.0`,那等于把阈值抄了第二份。
pub fn radius_layer_for(size_px: f32) -> RadiusLayer {
if size_px > 0.0 && size_px <= MICRO_CONTROL_MAX_SIZE {
RadiusLayer::Component
} else {
RadiusLayer::Scale
}
}
/// 一次形状形变(Expressive 的「按下胀开」「展开成药丸」等)。
///
/// 数据形态是纯的:起止档位 + 弹簧参数。适配层负责跑时钟,`progress` 由弹簧/缓动给出。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ShapeMorph {
/// 静息档位。
pub from: ShapeScale,
/// 目标档位。
pub to: ShapeScale,
/// 驱动这次形变的弹簧。
pub spring: Spring,
}
impl ShapeMorph {
/// 恒定弹簧的形变。
pub const fn new(from: ShapeScale, to: ShapeScale, spring: Spring) -> Self {
Self { from, to, spring }
}
/// 在 `progress`(0..1,已含缓动)处的半径。`Full` 端点按 `size_px` 折算。
pub fn radius_px(&self, size_px: f32, progress: f32) -> f32 {
let t = progress.clamp(0.0, 1.0);
let a = self.from.radius_px(size_px);
let b = self.to.radius_px(size_px);
a + (b - a) * t
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::motion::SPRING_EXPRESSIVE_SPATIAL_DEFAULT;
#[test]
fn scale_ladder_is_monotone() {
let ladder = [
ShapeScale::None,
ShapeScale::ExtraSmall,
ShapeScale::Small,
ShapeScale::Medium,
ShapeScale::Large,
ShapeScale::LargeIncreased,
ShapeScale::ExtraLarge,
ShapeScale::ExtraLargeIncreased,
ShapeScale::ExtraExtraLarge,
];
for pair in ladder.windows(2) {
assert!(
pair[0].dp() < pair[1].dp(),
"{:?} 应小于 {:?}",
pair[0],
pair[1]
);
}
}
#[test]
fn full_is_half_of_edge_and_clamped() {
assert_eq!(ShapeScale::Full.radius_px(48.0), 24.0);
assert_eq!(ShapeScale::ExtraLarge.radius_px(20.0), 10.0);
assert_eq!(ShapeScale::ExtraLarge.radius_px(200.0), 28.0);
assert_eq!(ShapeScale::None.radius_px(200.0), 0.0);
}
#[test]
fn morph_hits_both_endpoints() {
let morph = ShapeMorph::new(
ShapeScale::Small,
ShapeScale::LargeIncreased,
SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
);
assert_eq!(morph.radius_px(200.0, 0.0), 8.0);
assert_eq!(morph.radius_px(200.0, 1.0), 20.0);
assert_eq!(morph.radius_px(200.0, 0.5), 14.0);
// 越界 progress 夹取,不产生负半径/超大半径。
assert_eq!(morph.radius_px(200.0, -2.0), 8.0);
assert_eq!(morph.radius_px(200.0, 3.0), 20.0);
}
#[test]
fn component_radius_is_whitelisted_and_refuses_containers() {
// D32:微半径白名单当前只有 2dp,且永远不是 ShapeScale 的成员。
assert_eq!(ComponentRadius::ALL.len(), 1);
assert_eq!(ComponentRadius::Micro.dp(), 2.0);
for scale in [
ShapeScale::None,
ShapeScale::ExtraSmall,
ShapeScale::Small,
ShapeScale::Medium,
ShapeScale::Large,
ShapeScale::LargeIncreased,
ShapeScale::ExtraLarge,
ShapeScale::ExtraLargeIncreased,
ShapeScale::ExtraExtraLarge,
] {
assert_ne!(scale.dp(), 2.0, "{scale:?} 不该等于微半径(2 不在刻度里)");
}
// 20×20 的 checkbox 拿 2dp;超 24 的元素必须拿不到。
assert_eq!(ComponentRadius::Micro.radius_px(20.0), Some(2.0));
assert_eq!(ComponentRadius::Micro.radius_px(24.0), Some(2.0));
assert_eq!(ComponentRadius::Micro.radius_px(24.5), None);
assert_eq!(ComponentRadius::Micro.radius_px(200.0), None);
assert_eq!(ComponentRadius::Micro.radius_px(0.0), None);
// 半径不超过边长一半。
assert_eq!(ComponentRadius::Micro.radius_px(2.0), Some(1.0));
}
#[test]
fn radius_layer_follows_the_size_threshold() {
assert_eq!(radius_layer_for(20.0), RadiusLayer::Component);
assert_eq!(
radius_layer_for(MICRO_CONTROL_MAX_SIZE),
RadiusLayer::Component
);
assert_eq!(radius_layer_for(24.5), RadiusLayer::Scale);
assert_eq!(radius_layer_for(320.0), RadiusLayer::Scale);
assert_eq!(radius_layer_for(0.0), RadiusLayer::Scale);
}
}
-290
View File
@@ -1,290 +0,0 @@
//! 形状 / 高程 / 动效之外的「尺子」:4px 栅格、骨架尺寸、一像素线。
//!
//! 源流有两条:`DevDocs/ops/slint-reference/crates/app/ui/theme/metrics.slint`(M52 定稿的骨架节奏),
//! 以及 `ui-integration-contract.md` §3「间距只允许 4/8/12/16/24/32」。M3 同样用 4dp 栅格,
//! 所以这层**不用改口径**,只是把值搬进唯一真源。
//!
//! ## 职责边界:`LayoutMetrics` vs `ComponentMetrics`(M69 / G10)
//!
//! | 结构 | 管什么 | 例子 |
//! |---|---|---|
//! | [`LayoutMetrics`] | **窗口骨架与布局节奏**:标题栏/页头/行的节奏、dock 宽度(导航、AI 面板)、命中区 | [`LayoutMetrics::nav_drawer_width`] / [`LayoutMetrics::search_bar_height`] / `touch_target` |
//! | `component_map::ComponentMetrics` | **单个控件内部几何**:外框尺寸、微圆角、描边/环线宽、状态层直径、内点、图标偏移 | checkbox 20×20 + 描边 2 + 状态层 Ø40 |
//! | [`stroke::HAIRLINE`] | **一像素线**的唯一真源:分隔线厚度、容器描边、聚焦指示 | [`LayoutMetrics::divider_thickness`] |
//!
//! 判据:一个值若随窗口/列宽变化、或决定一块面板占多宽,归 LM;若它只在某个控件自己的方框
//! 内起作用(画进去的那几个像素),归 CM。**同一个值不许两边各写一份**。
/// 一像素线(G12):全站 1px 线的**唯一真源**。
///
/// 为什么要单独开一个命名空间:`1.0` 在项目里同时承担三种语义——分隔线厚度、容器描边宽度、
/// 聚焦指示描边宽度。各自抄字面量就会漂成 1.0 / 1.5 / 2.0 混排(M66 的 G12 正是这么来的)。
/// 从这里取,语义和数值只有一个落点。
///
/// iced 侧怎么落地(适配层照此抄,别再自己定 `STROKE_PX`):
/// - **容器描边**:`Border { width: unlucky_design::stroke::HAIRLINE, .. }`(卡片/输入框/chip/菜单);
/// - **分隔线**:[`LayoutMetrics::divider_thickness`](数值就是 [`stroke::HAIRLINE`])——
/// 横向分隔线是容器高度、纵向是宽度,都取它;
/// - **聚焦环**:内描边与外描边**都用**它(M3 的聚焦指示是 1dp,做成 2dp 就是加粗);
/// - **不用于**:elevation 的 blur / offset(那是 [`crate::elevation`] 的量)、
/// 图标描边(图标走 SVG 的 viewBox 单位,见 [`crate::icons::stroke_width_for`])。
pub mod stroke {
/// 一像素线宽度(逻辑 px @100% DPI = 1dp;DividerTokens.Thickness)。
pub const HAIRLINE: f32 = 1.0;
}
/// 栅格基数(dp)。
pub const GRID: f32 = 4.0;
/// 间距档位(M3/M2 通用 4px 栅格)。禁止 6/10/14 这类非整倍数值。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Space {
/// 4dp:图标与文字之间。
X1,
/// 8dp:控件内边距、行内元素间距。
X2,
/// 12dp:控件间距。
X3,
/// 16dp:区块内行距、卡片内边距下限。
X4,
/// 24dp:区块间距、页面内边距。
X6,
/// 32dp:页级大留白。
X8,
}
impl Space {
/// 间距值(dp)。
pub const fn dp(self) -> f32 {
match self {
Space::X1 => 4.0,
Space::X2 => 8.0,
Space::X3 => 12.0,
Space::X4 => 16.0,
Space::X6 => 24.0,
Space::X8 => 32.0,
}
}
/// 全部档位,由小到大。
pub const ALL: [Space; 6] = [
Space::X1,
Space::X2,
Space::X3,
Space::X4,
Space::X6,
Space::X8,
];
}
/// 把任意数值对齐到 4px 栅格(最近档)。
pub fn snap_to_grid(value: f32) -> f32 {
(value / GRID).round() * GRID
}
/// 骨架尺寸:窗口结构(标题栏、导航、页头、行高)的单一来源。
///
/// 这些值不是 M3 规范值(M3 只规定组件内部节奏),而是本启动器的**布局契约**,
/// 由页面/组件两条线共同消费——任何页面自己写 `56px` 都是重复定义。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct LayoutMetrics {
/// 标题栏高度。
pub titlebar_height: f32,
/// 标题栏按钮宽度(关闭/最大化/最小化)。
pub titlebar_button_width: f32,
/// 展开态导航(drawer 形态)宽度。
///
/// **G11 语义修正(M69 / D33)**:D16「左侧固定、允许折叠」落地为**同一个常驻容器**的两种
/// 宽度——展开 240(drawer)、折叠 88(rail)。旧字段 `nav_expanded_width = 88` 的名字与值
/// 相反(88 其实是 rail),已删除,**不留别名**:两个名字指同一个量等于把选择权还给组件层。
///
/// 官方 `NavigationDrawerTokens.ContainerWidth = 360`、`MinimumDrawerWidth = 240`;
/// 本项目取官方下限 240——360 + AI 面板 320 = 680 = 1180 窗宽的 58%,内容区只剩 500 放不下两列卡片。
pub nav_drawer_width: f32,
/// 折叠态导航(rail 形态)宽度。
///
/// 88 = 12b §5.1 对官方 rail 96 的登记偏离(−8):指示器宽 88 − 2×16 = 56 仍成立,
/// 再窄就装不下 56 宽的选中指示器。
pub nav_rail_width: f32,
/// 搜索条高度(G11)。
///
/// 官方 `SearchBarTokens.ContainerHeight = 56`。**不走 [`LayoutMetrics::control_height`](40)**:
/// 搜索条是页级入口而不是密集行控件;56 也顺带 ≥ 命中下限 48。圆角由 `ShapeScale::Full`
/// 按边长折算(56 → 28,正好等于官方 `SearchBarCornerRadius`)。
pub search_bar_height: f32,
/// 分隔线厚度(G11 + G12)。
///
/// 官方 `DividerTokens.Thickness = 1.0.dp`。值就是 [`stroke::HAIRLINE`]——**一像素线不受 4px
/// 栅格约束**,所以它不在栅格测试的表里(测试里显式豁免并写明原因)。
pub divider_thickness: f32,
/// 导航项高度。
pub nav_item_height: f32,
/// 导航项间距。
pub nav_item_gap: f32,
/// 单行页头高度。
pub page_header_height: f32,
/// 两行页头高度(日志页)。
pub page_header_tall_height: f32,
/// 运行中状态条高度。
pub running_strip_height: f32,
/// 列表行高(桌面密集列表;见模块文档的「触控目标」说明)。
pub row_height: f32,
/// 标准控件可见高度(按钮/输入框)。
pub control_height: f32,
/// 最小**命中**区域(M3 Expressive 的无障碍下限)。
pub touch_target: f32,
/// 卡片内边距。
pub card_padding: f32,
/// AI 面板宽度。
pub ai_panel_width: f32,
}
impl LayoutMetrics {
/// 桌面基线(1180×760 窗口)。
///
/// **触控目标的换算依据**(reviewer P3-1:不许和 `metrics.slint` 沉默地不一致):
/// - 规范:M3 Expressive 要求可点目标 ≥**48dp**(无障碍下限,手机与桌面同标准)。
/// - 我们取 `touch_target = 48`(照规范),`control_height = 40`(**可见**高度):
/// 两者差 8,正好由控件上下各 4px 的内边距补足,于是「看起来 40 高的按钮」有 48 的命中区。
/// - `row_height = 44` / `nav_item_height = 44` 是 M63 §R13 + §1.4 表定的桌面密集档
/// (`metrics.slint` 的导航 56 是 Fluent 2 时代的旧节奏,D25 已终止):可见高度 44,
/// 点击命中也按 `touch_target`(48)判定,不靠行高本身。
/// - `titlebar_height = 48` 取自 M63 §1.4 的 S2 面板表(旧值 40 是 Fluent 口径)。
pub const DESKTOP: Self = Self {
titlebar_height: 48.0,
titlebar_button_width: 46.0,
// G11 / D33:展开 = drawer 240,折叠 = rail 88(旧 `nav_expanded_width=88` /
// `nav_collapsed_width=48` 的名字与值相反,已删)。
nav_drawer_width: 240.0,
nav_rail_width: 88.0,
// G11:官方 SearchBarTokens.ContainerHeight = 56。
search_bar_height: 56.0,
// G11/G12:官方 DividerTokens.Thickness = 1.0dp → 一像素线的唯一真源。
divider_thickness: stroke::HAIRLINE,
nav_item_height: 44.0,
nav_item_gap: 4.0,
page_header_height: 56.0,
page_header_tall_height: 84.0,
running_strip_height: 32.0,
row_height: 44.0,
control_height: 40.0,
touch_target: 48.0,
card_padding: 20.0,
ai_panel_width: 320.0,
};
}
impl LayoutMetrics {
/// 页头是否两行(日志页),决定主区与 AI 面板分隔线对齐的高度。
pub fn header_height(&self, two_line: bool) -> f32 {
if two_line {
self.page_header_tall_height
} else {
self.page_header_height
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn every_space_is_on_the_grid() {
for space in Space::ALL {
assert_eq!(space.dp() % GRID, 0.0, "{space:?} 不在 4px 栅格上");
}
}
#[test]
fn layout_values_are_on_the_grid() {
let m = LayoutMetrics::DESKTOP;
// 受 4px 栅格约束的字段(间距/高度/宽度类)。
// `titlebar_button_width` 刻意不在表内:46 对齐 Windows 11 原生 caption 按钮宽度,
// 属 OS 惯例值,单列一条断言钉住,不让它静默漂移。
// `divider_thickness` 同理不在表内:它是**一像素线**(1 不是 4 的倍数),
// 归 `stroke::HAIRLINE` 那条规则管,下面单独断言。
for (name, value) in [
("titlebar_height", m.titlebar_height),
("nav_drawer_width", m.nav_drawer_width),
("nav_rail_width", m.nav_rail_width),
("search_bar_height", m.search_bar_height),
("nav_item_height", m.nav_item_height),
("nav_item_gap", m.nav_item_gap),
("page_header_height", m.page_header_height),
("page_header_tall_height", m.page_header_tall_height),
("running_strip_height", m.running_strip_height),
("row_height", m.row_height),
("control_height", m.control_height),
("touch_target", m.touch_target),
("card_padding", m.card_padding),
("ai_panel_width", m.ai_panel_width),
] {
assert_eq!(value % GRID, 0.0, "{name} = {value} 不在 4px 栅格上");
}
assert_eq!(
m.titlebar_button_width, 46.0,
"标题栏按钮宽度应对齐 Win11 原生 caption"
);
// 一像素线的显式豁免(不是「忘了加进表」,是它本来就不受栅格约束)。
assert_eq!(m.divider_thickness, stroke::HAIRLINE);
assert_ne!(m.divider_thickness % GRID, 0.0);
}
#[test]
fn nav_widths_follow_the_two_form_decision() {
// D33:左侧导航是同一容器的两种宽度,展开(drawer)必须比折叠(rail)宽。
let m = LayoutMetrics::DESKTOP;
assert_eq!(m.nav_drawer_width, 240.0, "展开 drawer 取官方下限 240");
assert_eq!(m.nav_rail_width, 88.0, "折叠 rail 为 88(登记偏离官方 96)");
assert!(m.nav_rail_width < m.nav_drawer_width);
// rail 里的选中指示器 = 容器宽 − 2×16;88 − 32 = 56,再窄就装不下 56 宽指示器。
assert_eq!(m.nav_rail_width - Space::X4.dp() * 2.0, 56.0);
// 内容区下限:1180 窗宽 − drawer − AI 面板 仍 ≥600(够放两列卡片)。
assert!(1180.0 - m.nav_drawer_width - m.ai_panel_width >= 600.0);
}
#[test]
fn search_bar_height_is_a_page_level_entry() {
let m = LayoutMetrics::DESKTOP;
assert_eq!(m.search_bar_height, 56.0, "官方 ContainerHeight = 56");
assert!(
m.search_bar_height >= m.touch_target,
"页级入口必须 ≥ 命中下限"
);
// 圆角走 ShapeScale::Full,56 → 28,正好是官方 SearchBarCornerRadius。
assert_eq!(
crate::shape::ShapeScale::Full.radius_px(m.search_bar_height),
28.0
);
}
#[test]
fn touch_target_meets_the_expressive_48dp_minimum() {
let m = LayoutMetrics::DESKTOP;
// M3 Expressive 无障碍下限:可点目标 ≥48dp。
assert_eq!(m.touch_target, 48.0);
// 可见控件高 + 上下各 4px 内边距 = 命中区。
assert_eq!(m.control_height + 2.0 * Space::X1.dp(), m.touch_target);
// 密集行(M63 §1.4/R13 的桌面档)可见高度 44,命中仍按 touch_target。
assert_eq!(m.row_height, 44.0);
assert_eq!(m.nav_item_height, 44.0);
assert!(m.row_height <= m.touch_target);
// M63 §1.4 的 S2 面板表:标题栏 48。
assert_eq!(m.titlebar_height, 48.0);
}
#[test]
fn snap_rounds_to_nearest_grid_step() {
assert_eq!(snap_to_grid(5.0), 4.0);
assert_eq!(snap_to_grid(6.5), 8.0);
assert_eq!(snap_to_grid(0.0), 0.0);
}
#[test]
fn header_height_follows_line_count() {
let m = LayoutMetrics::DESKTOP;
assert_eq!(m.header_height(false), 56.0);
assert_eq!(m.header_height(true), 84.0);
}
}
@@ -1,88 +0,0 @@
//! 官方 M3 **Expressive** 强调排版表(15 档,A 级来源)。
//!
//! 来源:`androidx.compose.material3.tokens.TypeScaleTokens` v0_103 的
//! `<Role>Emphasized{Size,LineHeight,Tracking,Weight}` 四元组。要点:
//!
//! - **字号与行高与 baseline 完全相同**(Expressive 的强调不改变排版高度);
//! - 只动**字重**与**字距**:display/headline/title-large/body-* → Medium(500);
//! title-medium / title-small / label-* → Bold(700)(baseline 是 500);
//! - display-large 的字距从 −0.2 回 0;body-large 0.5 → 0.15;title-medium 0.2 → 0.15;
//! body-medium 0.2 → 0.25(唯一一个「强调后字距变大」的档)。
use super::{style, FontFamily, TypeRole, TypeStyle, Weight};
/// 取某档的官方强调样式。非 [`TypeRole`] 的每个变体都有值(15/15,无缺口)。
pub(super) const fn style_of(role: TypeRole) -> TypeStyle {
match role {
TypeRole::DisplayLarge => style(57.0, 64.0, Weight::Medium, 0.0, FontFamily::Display),
TypeRole::DisplayMedium => style(45.0, 52.0, Weight::Medium, 0.0, FontFamily::Display),
TypeRole::DisplaySmall => style(36.0, 44.0, Weight::Medium, 0.0, FontFamily::Display),
TypeRole::HeadlineLarge => style(32.0, 40.0, Weight::Medium, 0.0, FontFamily::Display),
TypeRole::HeadlineMedium => style(28.0, 36.0, Weight::Medium, 0.0, FontFamily::Display),
TypeRole::HeadlineSmall => style(24.0, 32.0, Weight::Medium, 0.0, FontFamily::Display),
// TitleLarge 官方用 Brand 族(与 Display 同栈)。
TypeRole::TitleLarge => style(22.0, 28.0, Weight::Medium, 0.0, FontFamily::Display),
TypeRole::TitleMedium => style(16.0, 24.0, Weight::Bold, 0.15, FontFamily::Text),
TypeRole::TitleSmall => style(14.0, 20.0, Weight::Bold, 0.1, FontFamily::Text),
TypeRole::BodyLarge => style(16.0, 24.0, Weight::Medium, 0.15, FontFamily::Text),
TypeRole::BodyMedium => style(14.0, 20.0, Weight::Medium, 0.25, FontFamily::Text),
TypeRole::BodySmall => style(12.0, 16.0, Weight::Medium, 0.4, FontFamily::Text),
TypeRole::LabelLarge => style(14.0, 20.0, Weight::Bold, 0.1, FontFamily::Text),
TypeRole::LabelMedium => style(12.0, 16.0, Weight::Bold, 0.5, FontFamily::Text),
TypeRole::LabelSmall => style(11.0, 16.0, Weight::Bold, 0.5, FontFamily::Text),
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn emphasized_keeps_size_and_line_height() {
for role in TypeRole::ALL {
let base = role.style();
let emph = style_of(role);
assert_eq!(
base.size_px,
emph.size_px,
"{} 强调档不该改字号",
role.name()
);
assert_eq!(
base.line_height_px,
emph.line_height_px,
"{} 强调档不该改行高",
role.name()
);
}
}
#[test]
fn emphasized_weights_follow_the_official_split() {
// 官方两档:正文/展示类 → Medium(500);小标题与标签类 → Bold(700)。
for role in TypeRole::ALL {
let expect = match role {
TypeRole::TitleMedium
| TypeRole::TitleSmall
| TypeRole::LabelLarge
| TypeRole::LabelMedium
| TypeRole::LabelSmall => Weight::Bold,
_ => Weight::Medium,
};
assert_eq!(
style_of(role).weight,
expect,
"{} 强调档字重不对",
role.name()
);
}
}
#[test]
fn display_large_tracking_returns_to_zero() {
assert_eq!(TypeRole::DisplayLarge.style().letter_spacing_px, -0.2);
assert_eq!(TypeRole::DisplayLarge.emphasized().letter_spacing_px, 0.0);
assert_eq!(TypeRole::BodyLarge.style().letter_spacing_px, 0.5);
assert_eq!(TypeRole::BodyLarge.emphasized().letter_spacing_px, 0.15);
}
}
-304
View File
@@ -1,304 +0,0 @@
//! 三平台字体族回退栈(Win10+ / macOS 12+ / Linux)+ **字重覆盖**模型。
//!
//! 只写族名,不写文件路径、不内嵌字体(D14 + D28)。每条栈的**最后一项必须是通用族名**,
//! 否则干净安装的系统上会退化成豆腐块。
//!
//! ## 为什么要表达「这个族有哪几档字重」
//!
//! M3 Expressive 的强调档会要 **700**(title-medium/title-small/label-*)与 **500**
//! (display/headline/body-*)。而中文字体的字重覆盖差别很大:
//! **Windows 的 Microsoft YaHei UI 只有 400 / 700 两档**,没有 500;macOS 苹方到 600 就断了、
//! 没有 700;只有 Linux 常见的 Noto Sans CJK / 思源黑体(可变字体)才 100~900 全覆盖。
//!
//! 所以栈项不是「一个族名」,而是 `(族名, 字重覆盖)`([`FontFace`]),并且提供一个纯函数
//! [`Platform::resolve_weight`] 说明「这一档字重最终落到哪个族、是原生还是降级」:
//!
//! | 结果 | 含义 |
//! |---|---|
//! | [`WeightMatch::Native`] | 该族有这一档(可变字体在区间内也算原生) |
//! | [`WeightMatch::Nearest`] | 该族没有这一档,取最近的静态档(视觉上是「淡一点/粗一点」,不假) |
//! | [`WeightMatch::Synthetic`] | 最近的档差 ≥2 级(如只有 400 却要 700)→ 引擎**合成加粗**,观感廉价 |
//!
//! **合成加粗是降级,不是正常路径**(用户令:不许拿合成加粗当「还原到位」)。
//! iced/cosmic-text 侧机制:`Font { family, weight, .. }` 由 cosmic-text 按 (family, weight)
//! 选面,同族缺档时选最近字重;glyphon 另可用 swash 的合成(fake bold)兜底。
//! 中文缺档时的降级顺序:**① 换下一个有该档的族 → ② 用可变字体的 weight 轴 → ③ 最近静态档
//! → ④ 最后才是合成加粗**(并且不要用 700 排长中文正文)。
//!
//! ## 待确认(D28 联动,不在本 mission 拍板)
//!
//! 将来从 CDN 下载中文字体时,「一个 Regular 文件」不够——至少要 400/500/700 三档子集,
//! 或者一个可变字体(体积更大)。这个差异登记在这里,等 D28 的字体下载 mission 决定。
#[cfg(test)]
mod tests;
/// 平台(决定字体族回退栈)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Platform {
/// Windows 10/11。
Windows,
/// macOS 12+。
MacOs,
/// Linux(X11/Wayland,桌面发行版)。
Linux,
}
/// 字重覆盖(一个族实际提供了哪些字重)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum WeightCoverage {
/// 可变字体:一个连续区间(weight 轴)。
Variable {
/// 最细一档。
min: u16,
/// 最粗一档。
max: u16,
},
/// 静态字体:离散字重表。
Static(&'static [u16]),
}
impl WeightCoverage {
/// 是否原生覆盖某档字重。
pub fn supports(&self, weight: u16) -> bool {
match self {
WeightCoverage::Variable { min, max } => (*min..=*max).contains(&weight),
WeightCoverage::Static(list) => list.contains(&weight),
}
}
/// 最近的可选字重(静态表取绝对值最近;可变字体夹取到区间内)。
pub fn nearest(&self, weight: u16) -> u16 {
match self {
WeightCoverage::Variable { min, max } => weight.clamp(*min, *max),
WeightCoverage::Static(list) => {
let mut best = list[0];
let mut best_delta = u16::MAX;
for candidate in *list {
let delta = candidate.abs_diff(weight);
if delta < best_delta {
best = *candidate;
best_delta = delta;
}
}
best
}
}
}
}
/// 一条字体栈项:族名 + 字重覆盖。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct FontFace {
/// 族名(只写名字,不带路径/文件名)。
pub family: &'static str,
/// 该族提供的字重。
pub weights: WeightCoverage,
}
impl FontFace {
/// 构造。
pub const fn new(family: &'static str, weights: WeightCoverage) -> Self {
Self { family, weights }
}
/// 该族是否原生覆盖某档字重。
pub fn supports(&self, weight: crate::typography::Weight) -> bool {
self.weights.supports(weight.value())
}
}
/// 字重匹配的质量。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum WeightMatch {
/// 原生有这一档。
Native,
/// 同族最近档(差 <2 级)。
Nearest,
/// 差 ≥2 级,引擎只能合成加粗/减细(降级)。
Synthetic,
}
/// 字重解析结果:最终用哪个族、哪个字重、是原生还是降级。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct FontChoice {
/// 选中的族名。
pub family: &'static str,
/// 请求的字重。
pub requested: u16,
/// 实际可用的字重。
pub available: u16,
/// 匹配质量。
pub quality: WeightMatch,
}
impl FontChoice {
/// 是否走了合成加粗(降级路径)。
pub fn is_synthetic(&self) -> bool {
self.quality == WeightMatch::Synthetic
}
}
/// 字体族的用途分类(决定取哪条栈)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum FontFamily {
/// 大字号展示(display/headline/title-large):光学尺寸更大。
Display,
/// 正文(title/body/label)。
Text,
/// 等宽(日志、代码、版本号)。
Mono,
}
// 字重覆盖来源等级:**B**(各平台字体规格/厂商文档;没有一份官方 token 文件能一次给全,
// 所以按「常见安装」标定,并用测试钉死——改值要连带改测试与协作文档)。
const W_VARIABLE_SEGOE: WeightCoverage = WeightCoverage::Variable { min: 300, max: 700 };
const W_VARIABLE_SF: WeightCoverage = WeightCoverage::Variable { min: 100, max: 900 };
const W_VARIABLE_NOTO: WeightCoverage = WeightCoverage::Variable { min: 100, max: 900 };
const W_VARIABLE_CASCADIA: WeightCoverage = WeightCoverage::Variable { min: 200, max: 700 };
const W_VARIABLE_JETBRAINS: WeightCoverage = WeightCoverage::Variable { min: 100, max: 800 };
const W_STATIC_SEGOE: WeightCoverage = WeightCoverage::Static(&[300, 400, 600, 700]);
const W_STATIC_YAHEI: WeightCoverage = WeightCoverage::Static(&[400, 700]);
const W_STATIC_HELVETICA: WeightCoverage = WeightCoverage::Static(&[300, 400, 500, 700]);
const W_STATIC_PINGFANG: WeightCoverage = WeightCoverage::Static(&[100, 200, 300, 400, 500, 600]);
const W_STATIC_MENLO: WeightCoverage = WeightCoverage::Static(&[400, 700]);
const W_STATIC_DEJAVU: WeightCoverage = WeightCoverage::Static(&[400, 700]);
// 各平台字体栈(写成 const 数组,好让 `font_stack` 的 `const fn` 直接返回 `&'static [_]`)。
const WIN_DISPLAY: [FontFace; 5] = [
FontFace::new("Segoe UI Variable Display", W_VARIABLE_SEGOE),
FontFace::new("Segoe UI", W_STATIC_SEGOE),
FontFace::new("Microsoft YaHei UI", W_STATIC_YAHEI),
FontFace::new("Microsoft YaHei", W_STATIC_YAHEI),
FontFace::new("sans-serif", W_VARIABLE_NOTO),
];
const WIN_TEXT: [FontFace; 5] = [
FontFace::new("Segoe UI Variable Text", W_VARIABLE_SEGOE),
FontFace::new("Segoe UI", W_STATIC_SEGOE),
FontFace::new("Microsoft YaHei UI", W_STATIC_YAHEI),
FontFace::new("Microsoft YaHei", W_STATIC_YAHEI),
FontFace::new("sans-serif", W_VARIABLE_NOTO),
];
const WIN_MONO: [FontFace; 4] = [
FontFace::new("Cascadia Mono", W_VARIABLE_CASCADIA),
FontFace::new("Consolas", W_STATIC_SEGOE),
FontFace::new("Courier New", W_STATIC_MENLO),
FontFace::new("monospace", W_STATIC_DEJAVU),
];
const MAC_DISPLAY: [FontFace; 4] = [
FontFace::new("SF Pro Display", W_VARIABLE_SF),
FontFace::new("Helvetica Neue", W_STATIC_HELVETICA),
FontFace::new("PingFang SC", W_STATIC_PINGFANG),
FontFace::new("sans-serif", W_VARIABLE_NOTO),
];
const MAC_TEXT: [FontFace; 4] = [
FontFace::new("SF Pro Text", W_VARIABLE_SF),
FontFace::new("Helvetica Neue", W_STATIC_HELVETICA),
FontFace::new("PingFang SC", W_STATIC_PINGFANG),
FontFace::new("sans-serif", W_VARIABLE_NOTO),
];
const MAC_MONO: [FontFace; 4] = [
FontFace::new("SF Mono", W_VARIABLE_SF),
FontFace::new("Menlo", W_STATIC_MENLO),
FontFace::new("Monaco", W_STATIC_MENLO),
FontFace::new("monospace", W_STATIC_DEJAVU),
];
const LINUX_SANS: [FontFace; 5] = [
FontFace::new("Roboto", W_VARIABLE_NOTO),
FontFace::new("Noto Sans", W_VARIABLE_NOTO),
FontFace::new("Noto Sans CJK SC", W_VARIABLE_NOTO),
FontFace::new("DejaVu Sans", W_STATIC_DEJAVU),
FontFace::new("sans-serif", W_VARIABLE_NOTO),
];
const LINUX_MONO: [FontFace; 4] = [
FontFace::new("JetBrains Mono", W_VARIABLE_JETBRAINS),
FontFace::new("Noto Sans Mono", W_VARIABLE_NOTO),
FontFace::new("DejaVu Sans Mono", W_STATIC_DEJAVU),
FontFace::new("monospace", W_STATIC_DEJAVU),
];
impl Platform {
/// 当前编译目标对应的平台(运行时用户覆盖请显式传 [`Platform`])。
pub const fn current() -> Self {
if cfg!(target_os = "windows") {
Platform::Windows
} else if cfg!(target_os = "macos") {
Platform::MacOs
} else {
Platform::Linux
}
}
/// 稳定字符串名。
pub const fn name(self) -> &'static str {
match self {
Platform::Windows => "windows",
Platform::MacOs => "macos",
Platform::Linux => "linux",
}
}
/// 字体族回退栈(由首选到兜底,最后一项是通用族名)。
pub const fn font_stack(self, family: FontFamily) -> &'static [FontFace] {
match (self, family) {
// Win10 起 Segoe UI 一定在;Win11 有光学尺寸分离的 Variable 版。
(Platform::Windows, FontFamily::Display) => &WIN_DISPLAY,
(Platform::Windows, FontFamily::Text) => &WIN_TEXT,
(Platform::Windows, FontFamily::Mono) => &WIN_MONO,
// macOS 12+:SF Pro 分 Display/Text 光学尺寸;中文走苹方(只到 600)。
(Platform::MacOs, FontFamily::Display) => &MAC_DISPLAY,
(Platform::MacOs, FontFamily::Text) => &MAC_TEXT,
(Platform::MacOs, FontFamily::Mono) => &MAC_MONO,
// Linux:不假设发行版预装什么,Roboto/Noto 是最常见的两套(Display 与 Text 同栈)。
(Platform::Linux, FontFamily::Display | FontFamily::Text) => &LINUX_SANS,
(Platform::Linux, FontFamily::Mono) => &LINUX_MONO,
}
}
/// 该平台的**中文**兜底族(CJK 字形实际落到的那个)。
///
/// 注意:栈里的 CJK 族只是「缺字形时的候选」,最终由文本引擎逐字形回退决定;
/// 这个函数把它单独暴露出来,好让调用方按模块文档的降级顺序处理字重。
pub const fn cjk_face(self) -> FontFace {
match self {
Platform::Windows => FontFace::new("Microsoft YaHei UI", W_STATIC_YAHEI),
Platform::MacOs => FontFace::new("PingFang SC", W_STATIC_PINGFANG),
Platform::Linux => FontFace::new("Noto Sans CJK SC", W_VARIABLE_NOTO),
}
}
/// 按栈顺序解析某档字重的落点(纯函数,不查系统)。
///
/// 规则:**优先原生**(栈里第一个真有的族)→ 都做不到时取首选族的最近档,
/// 差距 ≥200 判为 [`WeightMatch::Synthetic`]。
pub fn resolve_weight(
self,
family: FontFamily,
weight: crate::typography::Weight,
) -> FontChoice {
let stack = self.font_stack(family);
let requested = weight.value();
for face in stack {
if face.weights.supports(requested) {
return FontChoice {
family: face.family,
requested,
available: requested,
quality: WeightMatch::Native,
};
}
}
let first = stack[0];
let available = first.weights.nearest(requested);
FontChoice {
family: first.family,
requested,
available,
quality: if available.abs_diff(requested) >= 200 {
WeightMatch::Synthetic
} else {
WeightMatch::Nearest
},
}
}
}
-149
View File
@@ -1,149 +0,0 @@
//! 字体栈与字重解析的测试(独立文件是为了守住单文件 ≤400 行的硬约束)。
use super::*;
use crate::typography::Weight;
const PLATFORMS: [Platform; 3] = [Platform::Windows, Platform::MacOs, Platform::Linux];
const FAMILIES: [FontFamily; 3] = [FontFamily::Display, FontFamily::Text, FontFamily::Mono];
#[test]
fn font_stacks_are_well_formed() {
for platform in PLATFORMS {
for family in FAMILIES {
let stack = platform.font_stack(family);
assert!(
!stack.is_empty(),
"{} 的 {family:?} 栈为空",
platform.name()
);
let last = stack[stack.len() - 1].family;
let generic = match family {
FontFamily::Mono => "monospace",
_ => "sans-serif",
};
assert_eq!(
last,
generic,
"{} 的 {family:?} 栈必须以通用族名兜底",
platform.name()
);
for face in stack {
assert!(!face.family.is_empty());
assert!(
!face.family.contains(['/', '\\', '.', ':']),
"字体栈只允许族名,不得出现路径/文件名:{}",
face.family
);
assert!(
face.family.is_ascii(),
"族名应为 ASCII(非 ASCII 名交给系统匹配):{}",
face.family
);
// 每条栈项都必须声明字重覆盖(连 400 都没有的族写进栈没有意义)。
assert!(
face.supports(Weight::Regular),
"{} 连 400 都没有,写它没意义",
face.family
);
}
}
}
}
#[test]
fn display_and_text_stacks_differ_on_windows_and_macos() {
assert_ne!(
Platform::Windows.font_stack(FontFamily::Display)[0].family,
Platform::Windows.font_stack(FontFamily::Text)[0].family
);
assert_ne!(
Platform::MacOs.font_stack(FontFamily::Display)[0].family,
Platform::MacOs.font_stack(FontFamily::Text)[0].family
);
}
#[test]
fn chinese_fallback_is_present_but_not_first() {
// 中文族名必须在栈里,但不能排第一(纯英文环境不加载中文字体,D28)。
for platform in PLATFORMS {
let stack = platform.font_stack(FontFamily::Text);
let cjk = ["Microsoft YaHei UI", "PingFang SC", "Noto Sans CJK SC"];
assert!(
stack.iter().any(|face| cjk.contains(&face.family)),
"{} 的正文栈缺 CJK 兜底",
platform.name()
);
assert!(
!cjk.contains(&stack[0].family),
"{} 的首选字体不该是 CJK 族",
platform.name()
);
}
}
#[test]
fn cjk_weight_coverage_is_registered() {
// 用户点名的坑:中文字重覆盖三平台差别很大。
let win = Platform::Windows.cjk_face();
assert!(win.supports(Weight::Regular) && win.supports(Weight::Bold));
assert!(
!win.supports(Weight::Medium),
"雅黑没有 500——这条断言就是「中文 500 会掉到降级路径」的登记"
);
let mac = Platform::MacOs.cjk_face();
assert!(mac.supports(Weight::Medium));
assert!(
!mac.supports(Weight::Bold),
"苹方到 600 为止,700 要合成/换族"
);
let linux = Platform::Linux.cjk_face();
for weight in [Weight::Regular, Weight::Medium, Weight::Bold] {
assert!(
linux.supports(weight),
"思源黑体/Noto CJK 应覆盖 400/500/700"
);
}
}
#[test]
fn resolve_prefers_native_and_flags_synthetic() {
// Windows 正文 700:Segoe UI Variable 覆盖 → 原生。
let bold = Platform::Windows.resolve_weight(FontFamily::Text, Weight::Bold);
assert_eq!(bold.quality, WeightMatch::Native);
assert_eq!(bold.available, 700);
assert!(!bold.is_synthetic());
// Linux 正文 500:Roboto 可变 → 原生。
assert_eq!(
Platform::Linux
.resolve_weight(FontFamily::Text, Weight::Medium)
.quality,
WeightMatch::Native
);
// 静态族缺档:只有 400 的族请求 700 → nearest 400,差 300 → 判为合成降级。
let only_regular = FontFace::new("Courier New", WeightCoverage::Static(&[400]));
assert_eq!(only_regular.weights.nearest(700), 400);
let synthetic = FontChoice {
family: only_regular.family,
requested: 700,
available: only_regular.weights.nearest(700),
quality: WeightMatch::Synthetic,
};
assert!(synthetic.is_synthetic());
}
#[test]
fn nearest_picks_closest_static_weight() {
let coverage = WeightCoverage::Static(&[300, 400, 600, 700]);
assert_eq!(coverage.nearest(500), 400);
assert_eq!(coverage.nearest(650), 600);
assert_eq!(coverage.nearest(900), 700);
let variable = WeightCoverage::Variable { min: 100, max: 900 };
assert_eq!(variable.nearest(500), 500);
assert_eq!(variable.nearest(50), 100);
}
#[test]
fn current_platform_returns_a_stack() {
let platform = Platform::current();
assert!(!platform.font_stack(FontFamily::Text).is_empty());
}
-346
View File
@@ -1,346 +0,0 @@
//! M3 type scale(15 档,baseline + Expressive 强调两套)+ 三平台字体族回退栈。
//!
//! **数值来源 A 级**:`androidx.compose.material3.tokens.TypeScaleTokens`(v0_103)。
//! baseline 四元组取 `<Role>{Size,LineHeight,Tracking,Weight}`,Expressive 强调档取
//! `<Role>Emphasized{...}`(见 [`emphasized`] 模块)。注意 Compose 这一代 token 的 tracking 与
//! m3.material.io 网页表格有 0.05px 级别的差异(display-large −0.2 vs −0.25、body-medium 0.2 vs
//! 0.25、title-medium 0.2 vs 0.15),本项目跟 **Compose(实际渲染值)**,差异登记在
//! crate 文档「baseline vs Expressive 差异清单」里。
//!
//! **只写字体族名,不内嵌任何字体文件**(Segoe UI / SF Pro / Roboto 都受各自许可约束,
//! 内嵌再分发是违规的;引用系统已安装的族名是合规且体积为零的做法——这是 D14 与 D28 的共同要求)。
//! 中文由系统字体匹配:栈里显式列出 CJK 族名,纯英文环境不会去加载任何中文字体(D28)。
mod emphasized;
mod fonts;
pub use fonts::{FontChoice, FontFace, FontFamily, Platform, WeightCoverage, WeightMatch};
/// 字重(M3 只用这四档;可变字体按连续值渲染时取 [`Weight::value`])。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Weight {
/// 400:正文。
Regular,
/// 500:label / title-medium / Expressive 强调的正文与展示类。
Medium,
/// 600:本项目的「区块标题」档(介于 Medium 与 Bold 之间)。
SemiBold,
/// 700:页面标题 / 空态主文案 / Expressive 强调的 label 与 title-small-medium。
Bold,
}
impl Weight {
/// 数值字重(CSS/OpenType 口径)。
pub const fn value(self) -> u16 {
match self {
Weight::Regular => 400,
Weight::Medium => 500,
Weight::SemiBold => 600,
Weight::Bold => 700,
}
}
/// 再重一档(最重封顶 Bold)。
pub const fn heavier(self) -> Self {
match self {
Weight::Regular => Weight::Medium,
Weight::Medium => Weight::SemiBold,
Weight::SemiBold | Weight::Bold => Weight::Bold,
}
}
}
/// 一条排版样式(已解析成渲染要用的四个数)。
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct TypeStyle {
/// 字号(px;1.0 缩放时与 dp 同值)。
pub size_px: f32,
/// 行高(px)。
pub line_height_px: f32,
/// 字重。
pub weight: Weight,
/// 字间距(px;M3 的 type scale 用 px 表达,中文场景下正字距更易读)。
pub letter_spacing_px: f32,
/// 用哪条字体栈。
pub family: FontFamily,
}
impl TypeStyle {
/// 按用户字号缩放(`factor` 1.0 = 标准;行高与字距同比例,夹取到 0.5..2.0)。
pub fn scaled(self, factor: f32) -> Self {
let f = factor.clamp(0.5, 2.0);
Self {
size_px: self.size_px * f,
line_height_px: self.line_height_px * f,
letter_spacing_px: self.letter_spacing_px * f,
..self
}
}
/// 该样式的字体族回退栈(栈项带字重覆盖,见 [`FontFace`])。
pub fn font_stack(self, platform: Platform) -> &'static [FontFace] {
platform.font_stack(self.family)
}
/// 该样式在这台平台上「字重最终落到哪个族」——中文缺档时看它判断是否走降级。
pub fn resolve(self, platform: Platform) -> FontChoice {
platform.resolve_weight(self.family, self.weight)
}
}
/// M3 type scale 的 15 个角色。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum TypeRole {
/// 57/64:落地页大标题(本启动器基本不用)。
DisplayLarge,
/// 45/52。
DisplayMedium,
/// 36/44。
DisplaySmall,
/// 32/40:空态主标题的大档。
HeadlineLarge,
/// 28/36。
HeadlineMedium,
/// 24/32。
HeadlineSmall,
/// 22/28:页面标题(导航栏下的主标题)。
TitleLarge,
/// 16/24:卡片标题。
TitleMedium,
/// 14/20:行标题。
TitleSmall,
/// 16/24:正文大档(说明文字)。
BodyLarge,
/// 14/20:默认正文。
BodyMedium,
/// 12/16:辅助说明。
BodySmall,
/// 14/20:按钮文字。
LabelLarge,
/// 12/16:标签、徽标。
LabelMedium,
/// 11/16:最小标签(谨慎使用,中文 11px 可读性差)。
LabelSmall,
}
impl TypeRole {
/// 全部 15 档,按 M3 的族序排列。
pub const ALL: [TypeRole; 15] = [
TypeRole::DisplayLarge,
TypeRole::DisplayMedium,
TypeRole::DisplaySmall,
TypeRole::HeadlineLarge,
TypeRole::HeadlineMedium,
TypeRole::HeadlineSmall,
TypeRole::TitleLarge,
TypeRole::TitleMedium,
TypeRole::TitleSmall,
TypeRole::BodyLarge,
TypeRole::BodyMedium,
TypeRole::BodySmall,
TypeRole::LabelLarge,
TypeRole::LabelMedium,
TypeRole::LabelSmall,
];
/// 稳定字符串名(`display-large` … `label-small`)。
pub const fn name(self) -> &'static str {
match self {
TypeRole::DisplayLarge => "display-large",
TypeRole::DisplayMedium => "display-medium",
TypeRole::DisplaySmall => "display-small",
TypeRole::HeadlineLarge => "headline-large",
TypeRole::HeadlineMedium => "headline-medium",
TypeRole::HeadlineSmall => "headline-small",
TypeRole::TitleLarge => "title-large",
TypeRole::TitleMedium => "title-medium",
TypeRole::TitleSmall => "title-small",
TypeRole::BodyLarge => "body-large",
TypeRole::BodyMedium => "body-medium",
TypeRole::BodySmall => "body-small",
TypeRole::LabelLarge => "label-large",
TypeRole::LabelMedium => "label-medium",
TypeRole::LabelSmall => "label-small",
}
}
/// **baseline MD3** 样式(官方 type scale 值:字号 / 行高 / 字重 / 字距 + 字体族分类)。
pub const fn style(self) -> TypeStyle {
match self {
TypeRole::DisplayLarge => style(57.0, 64.0, Weight::Regular, -0.2, FontFamily::Display),
TypeRole::DisplayMedium => style(45.0, 52.0, Weight::Regular, 0.0, FontFamily::Display),
TypeRole::DisplaySmall => style(36.0, 44.0, Weight::Regular, 0.0, FontFamily::Display),
TypeRole::HeadlineLarge => style(32.0, 40.0, Weight::Regular, 0.0, FontFamily::Display),
TypeRole::HeadlineMedium => {
style(28.0, 36.0, Weight::Regular, 0.0, FontFamily::Display)
}
TypeRole::HeadlineSmall => style(24.0, 32.0, Weight::Regular, 0.0, FontFamily::Display),
// 官方 TitleLarge 用 Brand 族(与 Display 同栈),其余 title 用 Plain(Text)。
TypeRole::TitleLarge => style(22.0, 28.0, Weight::Regular, 0.0, FontFamily::Display),
TypeRole::TitleMedium => style(16.0, 24.0, Weight::Medium, 0.2, FontFamily::Text),
TypeRole::TitleSmall => style(14.0, 20.0, Weight::Medium, 0.1, FontFamily::Text),
TypeRole::BodyLarge => style(16.0, 24.0, Weight::Regular, 0.5, FontFamily::Text),
TypeRole::BodyMedium => style(14.0, 20.0, Weight::Regular, 0.2, FontFamily::Text),
TypeRole::BodySmall => style(12.0, 16.0, Weight::Regular, 0.4, FontFamily::Text),
TypeRole::LabelLarge => style(14.0, 20.0, Weight::Medium, 0.1, FontFamily::Text),
TypeRole::LabelMedium => style(12.0, 16.0, Weight::Medium, 0.5, FontFamily::Text),
TypeRole::LabelSmall => style(11.0, 16.0, Weight::Medium, 0.5, FontFamily::Text),
}
}
/// **M3 Expressive** 官方强调档(15/15 全有值,A 级来源)。
///
/// 规则(官方):字号与行高不变;字重升到 500(展示/正文类)或 700(label 与小标题);
/// 字距按官方表微调(display-large −0.2→0、body-large 0.5→0.15、title-medium 0.2→0.15、
/// body-medium 0.2→0.25)。这是**官方值,不是我们的近似**。
pub const fn emphasized(self) -> TypeStyle {
emphasized::style_of(self)
}
/// **简化强调规则(非官方)**:只把字重升一级,字号/行高/字距全不动。
///
/// 用途:需要在「同一 role 内加强语气但不想引入任何字距变化」的场合(例如同屏多行标题
/// 需要严格对齐基线网格时)。**优先用 [`TypeRole::emphasized`]**——那才是 Expressive 的定义。
pub const fn emphasized_simplified(self) -> TypeStyle {
let base = self.style();
TypeStyle {
weight: base.weight.heavier(),
..base
}
}
}
/// `const fn` 用的构造器。
const fn style(
size: f32,
line_height: f32,
weight: Weight,
tracking_px: f32,
family: FontFamily,
) -> TypeStyle {
TypeStyle {
size_px: size,
line_height_px: line_height,
weight,
letter_spacing_px: tracking_px,
family,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn every_role_has_sane_metrics() {
for role in TypeRole::ALL {
let s = role.style();
assert!(s.size_px >= 11.0, "{} 字号过小", role.name());
assert!(
s.line_height_px >= s.size_px,
"{} 行高小于字号({} < {})",
role.name(),
s.line_height_px,
s.size_px
);
assert!(
(1.1..=1.8).contains(&(s.line_height_px / s.size_px)),
"{} 行高倍数 {} 超出 1.1..1.8(M3 的行高是 1.12~1.5 量级)",
role.name(),
s.line_height_px / s.size_px
);
assert!(s.letter_spacing_px.abs() < 1.0, "{} 字距过大", role.name());
}
}
#[test]
fn each_family_is_monotone_by_size() {
// M3 的 type scale 是「五族 × 三档」,跨族不保证单调(title-small 14 → body-large 16),
// 但族内必须由大到小。
for family in [
[
TypeRole::DisplayLarge,
TypeRole::DisplayMedium,
TypeRole::DisplaySmall,
],
[
TypeRole::HeadlineLarge,
TypeRole::HeadlineMedium,
TypeRole::HeadlineSmall,
],
[
TypeRole::TitleLarge,
TypeRole::TitleMedium,
TypeRole::TitleSmall,
],
[
TypeRole::BodyLarge,
TypeRole::BodyMedium,
TypeRole::BodySmall,
],
[
TypeRole::LabelLarge,
TypeRole::LabelMedium,
TypeRole::LabelSmall,
],
] {
for pair in family.windows(2) {
assert!(
pair[0].style().size_px > pair[1].style().size_px,
"{} 应大于 {}",
pair[0].name(),
pair[1].name()
);
}
}
}
#[test]
fn names_are_unique_and_kebab() {
let mut seen = std::collections::BTreeSet::new();
for role in TypeRole::ALL {
let name = role.name();
assert!(seen.insert(name), "排版角色名重复:{name}");
assert!(name.chars().all(|c| c.is_ascii_lowercase() || c == '-'));
}
}
#[test]
fn simplified_emphasis_only_bumps_weight() {
for role in TypeRole::ALL {
let base = role.style();
let emph = role.emphasized_simplified();
assert_eq!(base.size_px, emph.size_px);
assert_eq!(base.line_height_px, emph.line_height_px);
assert_eq!(base.letter_spacing_px, emph.letter_spacing_px);
assert!(emph.weight.value() > base.weight.value() || base.weight == Weight::Bold);
}
}
#[test]
fn official_emphasis_is_at_least_as_heavy_as_baseline() {
for role in TypeRole::ALL {
assert!(
role.emphasized().weight.value() >= role.style().weight.value(),
"{} 的官方强调档不该比 baseline 更轻",
role.name()
);
assert_ne!(
role.emphasized(),
role.style(),
"{} 强调档与 baseline 相同",
role.name()
);
}
}
#[test]
fn scaling_is_proportional_and_bounded() {
let base = TypeRole::BodyMedium.style();
let big = base.scaled(1.25);
assert!((big.size_px - 17.5).abs() < 1.0e-4);
assert!((big.line_height_px - 25.0).abs() < 1.0e-4);
assert_eq!(base.scaled(10.0).size_px, base.size_px * 2.0);
assert_eq!(base.scaled(0.1).size_px, base.size_px * 0.5);
}
}
-199
View File
@@ -1,199 +0,0 @@
//! WCAG AA 对比度门禁(M61 任务:「on-* 与其承载色至少满足 4.5:1,不达标的角色要显式标注例外」)。
//!
//! 三个性质让这条门禁可以做到「**换任何种子色都成立**」,而不是只对出厂紫成立:
//! 1. 颜色建在 CIELAB `L*`(tone)轴上,`TonalPalette::tone` 精确命中 tone(误差 ≤1);
//! 2. WCAG 相对亮度只取决于同一条 Y 轴(`L*` ↔ Y 是双射);
//! 3. 角色 → tone 的映射与色相/彩度无关。
//!
//! 所以对比度主要由「两个角色的 tone 差」决定,与 user 选的强调色无关——下面对多组种子
//! 逐一验证,就是在钉这个性质。
use unlucky_design::color::{Color, Role, Scheme, SchemeFlavor};
/// 正文文字:要求 ≥ 4.5:1(WCAG AA normal text)。
const AA_TEXT: f32 = 4.5;
/// 非文字元素(描边、图标块):要求 ≥ 3:1(WCAG AA non-text)。
const AA_NON_TEXT: f32 = 3.0;
/// 文字/图标对(前景, 承载色)。两个模式都要过。
const TEXT_PAIRS: [(Role, Role); 26] = [
(Role::OnPrimary, Role::Primary),
(Role::OnPrimaryContainer, Role::PrimaryContainer),
(Role::OnSecondary, Role::Secondary),
(Role::OnSecondaryContainer, Role::SecondaryContainer),
(Role::OnTertiary, Role::Tertiary),
(Role::OnTertiaryContainer, Role::TertiaryContainer),
(Role::OnError, Role::Error),
(Role::OnErrorContainer, Role::ErrorContainer),
(Role::OnSurface, Role::Surface),
(Role::OnSurfaceVariant, Role::SurfaceVariant),
(Role::OnBackground, Role::Background),
(Role::InverseOnSurface, Role::InverseSurface),
(Role::InversePrimary, Role::InverseSurface),
(Role::OnPrimaryFixed, Role::PrimaryFixed),
(Role::OnPrimaryFixedVariant, Role::PrimaryFixedDim),
(Role::OnSecondaryFixed, Role::SecondaryFixed),
(Role::OnSecondaryFixedVariant, Role::SecondaryFixedDim),
(Role::OnTertiaryFixed, Role::TertiaryFixed),
(Role::OnTertiaryFixedVariant, Role::TertiaryFixedDim),
// 卡片/浮层容器上的文字(M3 现行口径:层级靠 surface-container-* 表达)
(Role::OnSurface, Role::SurfaceContainerLowest),
(Role::OnSurface, Role::SurfaceContainerLow),
(Role::OnSurface, Role::SurfaceContainer),
(Role::OnSurface, Role::SurfaceContainerHigh),
(Role::OnSurface, Role::SurfaceContainerHighest),
(Role::OnSurfaceVariant, Role::SurfaceContainerHighest),
(Role::OnSurfaceVariant, Role::SurfaceContainerLow),
];
/// 显式登记的例外:`(前景, 承载色, 目标阈值, 原因)`。
///
/// 这些不是缺陷,是 M3 定义决定的(非文字元素 3:1、装饰件无要求)。
const EXCEPTIONS: [(Role, Role, f32, &str); 3] = [
(
Role::Outline,
Role::Surface,
AA_NON_TEXT,
"输入框/卡片描边是 M3 定义的非文字元素,规范目标 3:1(light 实测 4.26:1、dark 5.89:1 已高于目标)",
),
(
Role::OutlineVariant,
Role::Surface,
AA_NON_TEXT * 0.5,
"分隔线是纯装饰,M3 不要求对比度下限;light 1.62:1 / dark 1.99:1 是「几乎看不见但要能数出层级」的取值",
),
(
Role::SurfaceVariant,
Role::Surface,
1.0,
"surface-variant 是容器色而不是前景色,不参与对比度门禁(M3 已不推荐用它做容器,保留仅为兼容旧值)",
),
];
fn seeds() -> Vec<Color> {
vec![
// 出厂基线(M3 baseline 紫)
Color::from_hex("#6750A4").expect("基线种子"),
// 冷蓝(原 Fluent 强调色,用户大概率会选这一族)
Color::from_hex("#0078D4").expect("蓝"),
// 青绿
Color::from_hex("#006A5C").expect("青"),
// 暖橙(高彩度,gamut 压力大)
Color::from_hex("#E8710A").expect("橙"),
// 亮黄(最容易被白字吃掉的极端)
Color::from_hex("#FFD400").expect("黄"),
// 近灰(低彩度种子,检验 neutral 不塌)
Color::from_hex("#6E6E6E").expect("灰"),
]
}
#[test]
fn text_pairs_meet_wcag_aa_for_every_seed_and_flavor() {
let mut failures = Vec::new();
for seed in seeds() {
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let scheme = Scheme::from_seed(flavor, seed);
for (fg, bg) in TEXT_PAIRS {
let ratio = scheme.contrast(fg, bg);
if ratio < AA_TEXT {
failures.push(format!(
"seed {} / {} / {} on {} = {ratio:.2}",
seed.to_hex(),
flavor.name(),
fg.name(),
bg.name()
));
}
}
}
}
assert!(
failures.is_empty(),
"以下角色对未达 WCAG AA(4.5:1):\n{}",
failures.join("\n")
);
}
#[test]
fn exception_list_is_honest_about_its_thresholds() {
// 例外必须**真的**是「非文字级」,不能悄悄把低于 3:1 的文字对塞进来。
for seed in seeds() {
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let scheme = Scheme::from_seed(flavor, seed);
for (fg, bg, threshold, reason) in EXCEPTIONS {
assert!(
!fg.is_foreground(),
"例外 {} 不该是文字前景色({reason})",
fg.name()
);
let ratio = scheme.contrast(fg, bg);
assert!(
ratio >= threshold,
"例外 {} on {} 实测 {ratio:.2},低于登记阈值 {threshold}(seed {} / {})",
fg.name(),
bg.name(),
seed.to_hex(),
flavor.name()
);
}
}
}
}
#[test]
fn baseline_light_and_dark_both_pass() {
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let scheme = Scheme::baseline(flavor);
for (fg, bg) in TEXT_PAIRS {
let ratio = scheme.contrast(fg, bg);
assert!(
ratio >= AA_TEXT,
"baseline {} 的 {} on {} 只有 {ratio:.2}",
flavor.name(),
fg.name(),
bg.name()
);
}
}
}
#[test]
fn accent_override_cannot_break_contrast() {
// 换了强调色之后,primary 族仍必须过 AA——这是「tone 轴固定」带来的结构性保证。
let base = Scheme::baseline(SchemeFlavor::Light);
for seed in seeds() {
let custom = Scheme::from_accent(SchemeFlavor::Light, seed);
for (fg, bg) in [
(Role::OnPrimary, Role::Primary),
(Role::OnPrimaryContainer, Role::PrimaryContainer),
(Role::OnSecondary, Role::Secondary),
(Role::OnTertiary, Role::Tertiary),
] {
let ratio = custom.contrast(fg, bg);
assert!(
ratio >= AA_TEXT,
"强调色 {} 下 {} on {} 只有 {ratio:.2}",
seed.to_hex(),
fg.name(),
bg.name()
);
}
// 表面色不受强调色影响(这条同时是 `from_accent` 的语义断言)。
assert_eq!(custom.get(Role::Surface), base.get(Role::Surface));
}
}
#[test]
fn outline_is_registered_as_non_text_exception() {
// 把「为什么 outline 不是 AA 例外失败项」钉死:它在 light 下 4.29:1(低于 4.5 但高于 3:1)。
let light = Scheme::baseline(SchemeFlavor::Light);
let ratio = light.contrast(Role::Outline, Role::Surface);
assert!(
ratio < AA_TEXT,
"light 的 outline 若已达 4.5 应把例外删掉:{ratio:.2}"
);
assert!(
ratio >= AA_NON_TEXT,
"light 的 outline 低于非文字 3:1:{ratio:.2}"
);
}
-307
View File
@@ -1,307 +0,0 @@
//! 自定义强调色 × 官方算法的**逐角色对齐**(`Scheme::from_accent`)。
//!
//! 期望值来自官方 Java 实现:`SchemeTonalSpot(seed, isDark, 0, SPEC_2021)` 的强调族角色。
//! 判据:每通道误差 ≤1(见 `official_baseline.rs` 的说明)。
//!
//! 为什么只比强调族(primary/secondary/tertiary 共 12 个角色):本项目的产品语义是
//! 「换强调色不动底色」——中性表面与 error 刻意留在 baseline(见 `Palettes::with_accent`),
//! 而官方 `from_seed` 会把中性色也染上种子色相。中性派生的正确性由本文件末尾的
//! `from_seed_*` 用例单独验证(那一处必须与官方完全一致)。
use unlucky_design::color::{Color, Role, Scheme, SchemeFlavor};
/// 每通道允许的最大误差。
const CHANNEL_TOLERANCE: i16 = 1;
/// 一条官方期望值:角色 + light 色值 + dark 色值。
type RoleRow = (Role, &'static str, &'static str);
/// 一个种子 + 它 12 个强调族角色的官方色值。
type SeedRows = (&'static str, [RoleRow; 12]);
/// 八个种子:官方基线紫、纯红/绿/蓝、低彩度灰蓝、高彩度紫,外加纯黑与纯白两个边缘用例
/// (无彩色种子的色相是病态的,官方的处理方式见 `Hct`:黑 → 色相 0、白 → 色相 209.5)。
/// 每个种子带 12 个强调族角色的官方色值(light, dark)。
const ACCENT_SEEDS: [SeedRows; 8] = [
(
"#6750A4",
[
(Role::Primary, "#65558F", "#CFBDFE"),
(Role::OnPrimary, "#FFFFFF", "#36275D"),
(Role::PrimaryContainer, "#E9DDFF", "#4D3D75"),
(Role::OnPrimaryContainer, "#4D3D75", "#E9DDFF"),
(Role::Secondary, "#625B71", "#CBC2DB"),
(Role::OnSecondary, "#FFFFFF", "#332D41"),
(Role::SecondaryContainer, "#E8DEF8", "#4A4458"),
(Role::OnSecondaryContainer, "#4A4458", "#E8DEF8"),
(Role::Tertiary, "#7E5260", "#EFB8C8"),
(Role::OnTertiary, "#FFFFFF", "#4A2532"),
(Role::TertiaryContainer, "#FFD9E3", "#633B48"),
(Role::OnTertiaryContainer, "#633B48", "#FFD9E3"),
],
),
(
"#FF0000",
[
(Role::Primary, "#904B40", "#FFB4A8"),
(Role::OnPrimary, "#FFFFFF", "#561E16"),
(Role::PrimaryContainer, "#FFDAD4", "#73342A"),
(Role::OnPrimaryContainer, "#73342A", "#FFDAD4"),
(Role::Secondary, "#775651", "#E7BDB6"),
(Role::OnSecondary, "#FFFFFF", "#442925"),
(Role::SecondaryContainer, "#FFDAD4", "#5D3F3B"),
(Role::OnSecondaryContainer, "#5D3F3B", "#FFDAD4"),
(Role::Tertiary, "#705C2E", "#DEC48C"),
(Role::OnTertiary, "#FFFFFF", "#3E2E04"),
(Role::TertiaryContainer, "#FBDFA6", "#564419"),
(Role::OnTertiaryContainer, "#564419", "#FBDFA6"),
],
),
(
"#00FF00",
[
(Role::Primary, "#406836", "#A5D395"),
(Role::OnPrimary, "#FFFFFF", "#11380B"),
(Role::PrimaryContainer, "#C0EFB0", "#285020"),
(Role::OnPrimaryContainer, "#285020", "#C0EFB0"),
(Role::Secondary, "#54634D", "#BBCBB2"),
(Role::OnSecondary, "#FFFFFF", "#263422"),
(Role::SecondaryContainer, "#D7E8CD", "#3C4B37"),
(Role::OnSecondaryContainer, "#3C4B37", "#D7E8CD"),
(Role::Tertiary, "#386568", "#A0CFD2"),
(Role::OnTertiary, "#FFFFFF", "#003739"),
(Role::TertiaryContainer, "#BCEBEE", "#1E4D50"),
(Role::OnTertiaryContainer, "#1E4D50", "#BCEBEE"),
],
),
(
"#0000FF",
[
(Role::Primary, "#555992", "#BEC2FF"),
(Role::OnPrimary, "#FFFFFF", "#272B60"),
(Role::PrimaryContainer, "#E0E0FF", "#3E4278"),
(Role::OnPrimaryContainer, "#3E4278", "#E0E0FF"),
(Role::Secondary, "#5C5D72", "#C5C4DD"),
(Role::OnSecondary, "#FFFFFF", "#2E2F42"),
(Role::SecondaryContainer, "#E1E0F9", "#444559"),
(Role::OnSecondaryContainer, "#444559", "#E1E0F9"),
(Role::Tertiary, "#78536B", "#E8B9D5"),
(Role::OnTertiary, "#FFFFFF", "#46263B"),
(Role::TertiaryContainer, "#FFD8EE", "#5E3C52"),
(Role::OnTertiaryContainer, "#5E3C52", "#FFD8EE"),
],
),
(
"#6E7C8A",
[
(Role::Primary, "#2B638B", "#98CCF9"),
(Role::OnPrimary, "#FFFFFF", "#003350"),
(Role::PrimaryContainer, "#CCE5FF", "#044B71"),
(Role::OnPrimaryContainer, "#044B71", "#CCE5FF"),
(Role::Secondary, "#50606F", "#B8C8D9"),
(Role::OnSecondary, "#FFFFFF", "#23323F"),
(Role::SecondaryContainer, "#D4E4F6", "#394856"),
(Role::OnSecondaryContainer, "#394856", "#D4E4F6"),
(Role::Tertiary, "#66587B", "#D1BFE7"),
(Role::OnTertiary, "#FFFFFF", "#372A4A"),
(Role::TertiaryContainer, "#ECDCFF", "#4E4162"),
(Role::OnTertiaryContainer, "#4E4162", "#ECDCFF"),
],
),
(
"#D000FF",
[
(Role::Primary, "#794F81", "#E9B5EF"),
(Role::OnPrimary, "#FFFFFF", "#472150"),
(Role::PrimaryContainer, "#FDD6FF", "#603768"),
(Role::OnPrimaryContainer, "#603768", "#FDD6FF"),
(Role::Secondary, "#6A596C", "#D6C0D6"),
(Role::OnSecondary, "#FFFFFF", "#3A2B3C"),
(Role::SecondaryContainer, "#F3DBF2", "#524153"),
(Role::OnSecondaryContainer, "#524153", "#F3DBF2"),
(Role::Tertiary, "#82524C", "#F5B7B0"),
(Role::OnTertiary, "#FFFFFF", "#4C2521"),
(Role::TertiaryContainer, "#FFDAD6", "#673B36"),
(Role::OnTertiaryContainer, "#673B36", "#FFDAD6"),
],
),
(
"#000000",
[
(Role::Primary, "#8C4A60", "#FFB1C8"),
(Role::OnPrimary, "#FFFFFF", "#541D32"),
(Role::PrimaryContainer, "#FFD9E2", "#703348"),
(Role::OnPrimaryContainer, "#703348", "#FFD9E2"),
(Role::Secondary, "#74565F", "#E3BDC6"),
(Role::OnSecondary, "#FFFFFF", "#422931"),
(Role::SecondaryContainer, "#FFD9E2", "#5A3F47"),
(Role::OnSecondaryContainer, "#5A3F47", "#FFD9E2"),
(Role::Tertiary, "#7C5635", "#EFBD94"),
(Role::OnTertiary, "#FFFFFF", "#48290B"),
(Role::TertiaryContainer, "#FFDCC1", "#623F20"),
(Role::OnTertiaryContainer, "#623F20", "#FFDCC1"),
],
),
(
"#FFFFFF",
[
(Role::Primary, "#006874", "#82D3E0"),
(Role::OnPrimary, "#FFFFFF", "#00363D"),
(Role::PrimaryContainer, "#9EEFFD", "#004F58"),
(Role::OnPrimaryContainer, "#004F58", "#9EEFFD"),
(Role::Secondary, "#4A6267", "#B1CBD0"),
(Role::OnSecondary, "#FFFFFF", "#1C3438"),
(Role::SecondaryContainer, "#CDE7EC", "#334B4F"),
(Role::OnSecondaryContainer, "#334B4F", "#CDE7EC"),
(Role::Tertiary, "#525E7D", "#BAC6EA"),
(Role::OnTertiary, "#FFFFFF", "#24304D"),
(Role::TertiaryContainer, "#DAE2FF", "#3B4664"),
(Role::OnTertiaryContainer, "#3B4664", "#DAE2FF"),
],
),
];
/// 官方 `SchemeTonalSpot(seed)` 的中性表面(surface 与 surface-container-highest,light/dark)。
const SEED_NEUTRALS: [(&str, &str, &str, &str, &str); 8] = [
("#6750A4", "#FDF7FF", "#141218", "#E6E0E9", "#36343A"),
("#FF0000", "#FFF8F6", "#1A1110", "#F1DFDC", "#3D3230"),
("#00FF00", "#F8FBF1", "#11140F", "#E1E4DA", "#32362F"),
("#0000FF", "#FBF8FF", "#131318", "#E4E1E9", "#34343A"),
("#6E7C8A", "#F7F9FF", "#101418", "#E0E2E8", "#313539"),
("#D000FF", "#FFF7FA", "#171217", "#EAE0E7", "#393338"),
("#000000", "#FFF8F8", "#191113", "#EFDFE1", "#3C3235"),
("#FFFFFF", "#F5FAFB", "#0E1415", "#DEE3E5", "#303637"),
];
fn worst_channel(got: Color, want: Color) -> i16 {
[(got.r, want.r), (got.g, want.g), (got.b, want.b)]
.iter()
.map(|(a, b)| (i16::from(*a) - i16::from(*b)).abs())
.max()
.unwrap_or(0)
}
#[test]
fn accent_schemes_match_official_on_the_accent_families() {
let mut worst = 0;
let mut off_by_one = 0;
let mut checked = 0;
let mut failures = Vec::new();
for (seed_hex, roles) in ACCENT_SEEDS {
let accent = Color::from_hex(seed_hex).expect("合法 hex");
for (flavor, is_dark) in [(SchemeFlavor::Light, false), (SchemeFlavor::Dark, true)] {
let scheme = Scheme::from_accent(flavor, accent);
for (role, want_light, want_dark) in roles {
let want_hex = if is_dark { want_dark } else { want_light };
let got = scheme.get(role);
let want = Color::from_hex(want_hex).expect("官方 hex 必须合法");
let delta = worst_channel(got, want);
worst = worst.max(delta);
checked += 1;
if delta > 0 {
off_by_one += 1;
}
if delta > CHANNEL_TOLERANCE {
failures.push(format!(
"{seed_hex}/{}/{} 是 {},官方 {want_hex}(差 {delta})",
flavor.name(),
role.name(),
got.to_hex()
));
}
}
}
}
assert!(
failures.is_empty(),
"{} 项强调色与官方不一致(容差 {CHANNEL_TOLERANCE}):\n{}",
failures.len(),
failures.join("\n")
);
println!("强调色对齐:{checked} 项,最大通道误差 {worst},非零误差 {off_by_one} 项");
}
#[test]
fn accent_scheme_keeps_baseline_surfaces() {
// 产品语义:换强调色不许让底色变脏(这是 `from_accent` 与官方 `from_seed` 的唯一差别)。
let base = Scheme::baseline(SchemeFlavor::Light);
for (seed_hex, _) in ACCENT_SEEDS {
let accent = Color::from_hex(seed_hex).expect("合法 hex");
let custom = Scheme::from_accent(SchemeFlavor::Light, accent);
assert_eq!(custom.get(Role::Surface), base.get(Role::Surface));
assert_eq!(custom.get(Role::Outline), base.get(Role::Outline));
assert_eq!(custom.get(Role::Error), base.get(Role::Error));
}
}
#[test]
fn from_seed_matches_official_neutrals() {
// 全量 `from_seed` 的中性派生必须与官方一致(否则「整窗染色」的色相就是错的)。
for (seed_hex, light_surface, dark_surface, light_highest, dark_highest) in SEED_NEUTRALS {
let seed = Color::from_hex(seed_hex).expect("合法 hex");
for (flavor, want_surface, want_highest) in [
(SchemeFlavor::Light, light_surface, light_highest),
(SchemeFlavor::Dark, dark_surface, dark_highest),
] {
let scheme = Scheme::from_seed(flavor, seed);
for (role, want_hex) in [
(Role::Surface, want_surface),
(Role::SurfaceContainerHighest, want_highest),
] {
let got = scheme.get(role);
let want = Color::from_hex(want_hex).expect("官方 hex 必须合法");
assert!(
worst_channel(got, want) <= CHANNEL_TOLERANCE,
"{seed_hex}/{}/{} 是 {},官方 {want_hex}",
flavor.name(),
role.name(),
got.to_hex()
);
}
}
}
}
#[test]
fn from_seed_and_from_accent_agree_on_the_accent_families() {
// 两个入口的强调族应当逐像素相同:换种子时中性色不同,强调色只取决于种子色相。
for (seed_hex, _) in ACCENT_SEEDS {
let seed = Color::from_hex(seed_hex).expect("合法 hex");
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let by_seed = Scheme::from_seed(flavor, seed);
let by_accent = Scheme::from_accent(flavor, seed);
for role in [
Role::Primary,
Role::OnPrimary,
Role::PrimaryContainer,
Role::OnPrimaryContainer,
Role::Secondary,
Role::SecondaryContainer,
Role::Tertiary,
Role::TertiaryContainer,
] {
assert_eq!(
by_seed.get(role),
by_accent.get(role),
"{seed_hex}/{} 的 {} 两个入口不一致",
flavor.name(),
role.name()
);
}
}
}
}
#[test]
fn accent_hue_is_not_clipped_away() {
// 旧缺陷②:强调色色相被 gamut 硬裁导致偏移。现在色相由 HCT 保住(只压彩度)。
use unlucky_design::color::Hct;
for (seed_hex, _) in ACCENT_SEEDS {
let seed = Color::from_hex(seed_hex).expect("合法 hex");
let seed_hue = Hct::from_color(seed).hue;
let primary = Scheme::from_accent(SchemeFlavor::Light, seed).get(Role::Primary);
let got = Hct::from_color(primary).hue;
let delta = (got - seed_hue).abs().min(360.0 - (got - seed_hue).abs());
assert!(delta < 1.0, "{seed_hex} 的 primary 色相偏了 {delta}°");
}
}
-197
View File
@@ -1,197 +0,0 @@
//! 与官方 `material-color-utilities` 的**逐角色对齐**(baseline 方案)。
//!
//! 期望值不是「我们觉得对的颜色」,而是把官方 Java 实现(Apache-2.0)编译跑出来的结果:
//! `new SchemeTonalSpot(Hct.fromInt(0xFF6750A4), isDark, 0.0, SpecVersion.SPEC_2021, Platform.PHONE)`
//! 配上 `ColorSpec2021` 的 49 个动态色。跑法见 `NOTICE` 的归属声明——期望值表就是那份输出的
//! 抄本(`seed,flavor,role,hex`)。
//!
//! 判据是**每通道误差 ≤1**:8 bit 量化本身就有半格误差,再加上 Java `double` 与 Rust `f64`
//! 的末位差异,1 是「同一个算法」的合理上限;2 以上就是实现真的不一样了。
use unlucky_design::color::{Color, Hct, Role, Scheme, SchemeFlavor, BASELINE_SEED};
/// 每通道允许的最大误差。
const CHANNEL_TOLERANCE: i16 = 1;
/// 官方 baseline 输出(seed `#6750A4`,Tonal Spot,ColorSpec2021,contrastLevel 0)。
const BASELINE: [(Role, &str, &str); 49] = [
(Role::Primary, "#65558F", "#CFBDFE"),
(Role::OnPrimary, "#FFFFFF", "#36275D"),
(Role::PrimaryContainer, "#E9DDFF", "#4D3D75"),
(Role::OnPrimaryContainer, "#4D3D75", "#E9DDFF"),
(Role::Secondary, "#625B71", "#CBC2DB"),
(Role::OnSecondary, "#FFFFFF", "#332D41"),
(Role::SecondaryContainer, "#E8DEF8", "#4A4458"),
(Role::OnSecondaryContainer, "#4A4458", "#E8DEF8"),
(Role::Tertiary, "#7E5260", "#EFB8C8"),
(Role::OnTertiary, "#FFFFFF", "#4A2532"),
(Role::TertiaryContainer, "#FFD9E3", "#633B48"),
(Role::OnTertiaryContainer, "#633B48", "#FFD9E3"),
(Role::Error, "#BA1A1A", "#FFB4AB"),
(Role::OnError, "#FFFFFF", "#690005"),
(Role::ErrorContainer, "#FFDAD6", "#93000A"),
(Role::OnErrorContainer, "#93000A", "#FFDAD6"),
(Role::Surface, "#FDF7FF", "#141218"),
(Role::OnSurface, "#1D1B20", "#E6E0E9"),
(Role::SurfaceVariant, "#E7E0EB", "#49454E"),
(Role::OnSurfaceVariant, "#49454E", "#CAC4CF"),
(Role::Background, "#FDF7FF", "#141218"),
(Role::OnBackground, "#1D1B20", "#E6E0E9"),
(Role::SurfaceDim, "#DED8E0", "#141218"),
(Role::SurfaceBright, "#FDF7FF", "#3B383E"),
(Role::SurfaceContainerLowest, "#FFFFFF", "#0F0D13"),
(Role::SurfaceContainerLow, "#F8F2FA", "#1D1B20"),
(Role::SurfaceContainer, "#F2ECF4", "#211F24"),
(Role::SurfaceContainerHigh, "#ECE6EE", "#2B292F"),
(Role::SurfaceContainerHighest, "#E6E0E9", "#36343A"),
(Role::Outline, "#7A757F", "#948F99"),
(Role::OutlineVariant, "#CAC4CF", "#49454E"),
(Role::InverseSurface, "#322F35", "#E6E0E9"),
(Role::InverseOnSurface, "#F5EFF7", "#322F35"),
(Role::InversePrimary, "#CFBDFE", "#65558F"),
(Role::Shadow, "#000000", "#000000"),
(Role::Scrim, "#000000", "#000000"),
(Role::SurfaceTint, "#65558F", "#CFBDFE"),
(Role::PrimaryFixed, "#E9DDFF", "#E9DDFF"),
(Role::PrimaryFixedDim, "#CFBDFE", "#CFBDFE"),
(Role::OnPrimaryFixed, "#201047", "#201047"),
(Role::OnPrimaryFixedVariant, "#4D3D75", "#4D3D75"),
(Role::SecondaryFixed, "#E8DEF8", "#E8DEF8"),
(Role::SecondaryFixedDim, "#CBC2DB", "#CBC2DB"),
(Role::OnSecondaryFixed, "#1E192B", "#1E192B"),
(Role::OnSecondaryFixedVariant, "#4A4458", "#4A4458"),
(Role::TertiaryFixed, "#FFD9E3", "#FFD9E3"),
(Role::TertiaryFixedDim, "#EFB8C8", "#EFB8C8"),
(Role::OnTertiaryFixed, "#31101D", "#31101D"),
(Role::OnTertiaryFixedVariant, "#633B48", "#633B48"),
];
/// 官方 `Hct.from(hue, chroma, tone)` 的色值(求解器与 gamut 映射的直接证据)。
const HCT_PROBES: [(f64, f64, f64, &str); 12] = [
(95.0, 36.0, 40.0, "#705D0D"),
(95.0, 36.0, 90.0, "#FCE186"),
(95.0, 16.0, 90.0, "#F0E2BB"),
(96.0, 24.0, 80.0, "#D7C68D"),
(25.0, 84.0, 40.0, "#BA1A1A"),
(0.0, 0.0, 50.0, "#777777"),
(200.0, 120.0, 70.0, "#00BEC3"),
(30.0, 0.5, 98.0, "#FDF8F7"),
(270.0, 200.0, 10.0, "#001847"),
(120.0, 60.0, 99.0, "#FCFFDD"),
(60.0, 6.0, 6.0, "#19120C"),
(95.0, 36.0, 30.0, "#554500"),
];
/// 三通道里最大的绝对误差。
fn worst_channel(got: Color, want: Color) -> i16 {
let pairs = [(got.r, want.r), (got.g, want.g), (got.b, want.b)];
pairs
.iter()
.map(|(a, b)| (i16::from(*a) - i16::from(*b)).abs())
.max()
.unwrap_or(0)
}
#[test]
fn baseline_matches_official_on_all_forty_nine_roles() {
let light = Scheme::baseline(SchemeFlavor::Light);
let dark = Scheme::baseline(SchemeFlavor::Dark);
let mut worst = 0;
let mut off_by_one = 0;
let mut failures = Vec::new();
for (role, want_light, want_dark) in BASELINE {
for (flavor, scheme, want_hex) in [
(SchemeFlavor::Light, light, want_light),
(SchemeFlavor::Dark, dark, want_dark),
] {
let got = scheme.get(role);
let want = Color::from_hex(want_hex).expect("官方 hex 必须合法");
let delta = worst_channel(got, want);
worst = worst.max(delta);
if delta > 0 {
off_by_one += 1;
}
if delta > CHANNEL_TOLERANCE {
failures.push(format!(
"{}/{} 是 {},官方 {want_hex}(差 {delta})",
flavor.name(),
role.name(),
got.to_hex()
));
}
}
}
assert!(
failures.is_empty(),
"{} 个角色与官方不一致(容差 {CHANNEL_TOLERANCE}):\n{}",
failures.len(),
failures.join("\n")
);
// 把误差统计打出来(`cargo test -- --nocapture` 可见),报告里要引用。
println!("baseline 对齐:98 项,最大通道误差 {worst},非零误差 {off_by_one} 项");
}
#[test]
fn hct_solver_matches_official_color_spec_2021() {
for (hue, chroma, tone, want_hex) in HCT_PROBES {
let got = Hct::from_components(hue, chroma, tone).to_color();
let want = Color::from_hex(want_hex).expect("官方 hex 必须合法");
assert!(
worst_channel(got, want) <= CHANNEL_TOLERANCE,
"HCT({hue}, {chroma}, {tone}) 是 {},官方 {want_hex}",
got.to_hex()
);
}
}
#[test]
fn baseline_primary_is_not_the_seed_and_that_is_official() {
// 常见误解:baseline() 的 primary 应该等于种子 #6750A4。官方不是——Tonal Spot 变体把
// primary 的彩度固定成 36,而 #6750A4 的 HCT 彩度是 47.86,所以 primary 被收到 #65558F。
// 这也是 Flutter `ColorScheme.fromSeed(0xFF6750A4)` 的 primary 值。
let seed = Hct::from_color(BASELINE_SEED);
assert!(
(seed.chroma - 47.856_526).abs() < 1.0e-4,
"种子彩度 {}",
seed.chroma
);
let primary = Scheme::baseline(SchemeFlavor::Light).get(Role::Primary);
assert_eq!(primary.to_hex(), "#65558F");
assert_ne!(primary, BASELINE_SEED);
}
#[test]
fn baseline_tone_axis_is_still_exact_lstar() {
// gamut 映射只动彩度,不动 tone:每个角色的实测 L* 与它声明的 tone 相差 ≤1。
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let scheme = Scheme::baseline(flavor);
for (role, color) in scheme.iter() {
let tone = Scheme::tone_of(role, flavor);
let got = f64::from(color.lstar());
assert!(
(got - tone).abs() <= 1.0,
"{}/{} 的 tone 声明 {tone}、实测 {got}",
flavor.name(),
role.name()
);
}
}
}
#[test]
fn same_family_containers_are_separated_by_hct_chroma() {
// 旧缺陷①:light 下 primary-container 与 secondary-container 撞色。
// 现在两者彩度不同(36 vs 16),在 tone 90 上都不会被色域裁到同一个上限。
let light = Scheme::baseline(SchemeFlavor::Light);
let primary = light.get(Role::PrimaryContainer);
let secondary = light.get(Role::SecondaryContainer);
assert_ne!(primary, secondary);
let c_primary = Hct::from_color(primary).chroma;
let c_secondary = Hct::from_color(secondary).chroma;
assert!(
c_secondary < c_primary,
"secondary-container 彩度 {c_secondary} 应低于 primary-container {c_primary}"
);
// 深层原因:tone 90 上彩度 36 装得下,所以容器色是「真的有彩度的浅紫」而不是被裁到灰。
assert!(c_primary > 12.0, "primary-container 彩度只剩 {c_primary}");
}
-228
View File
@@ -1,228 +0,0 @@
//! 令牌契约测试:从**消费方视角**(只用公开 API)钉住 M61 承诺的那些性质。
//!
//! 这份测试的作用是「冻结」:`IconKind`/`Role` 的次序与个数、type scale 的取值、形状/高程阶梯、
//! 描边的 SVG 语义换算。后续 iced 页面线靠它保证不会因为一次「顺手改动」而悄悄换观感。
use unlucky_design::color::{Role, Scheme, SchemeFlavor, TonalPalette};
use unlucky_design::component_map::Component;
use unlucky_design::elevation::{Elevation, MaterialLayer};
use unlucky_design::icons::{
stroke_width_for, visual_stroke_px, IconKind, IconPaint, IconSize, VIEWBOX,
};
use unlucky_design::motion::{
DurationToken, Easing, MotionScale, SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
};
use unlucky_design::shape::ShapeScale;
use unlucky_design::spacing::{LayoutMetrics, Space};
use unlucky_design::typography::{FontFamily, Platform, TypeRole, Weight};
use unlucky_design::DesignTokens;
#[test]
fn color_role_table_is_frozen() {
assert_eq!(Role::ALL.len(), 49, "M3 基础角色集共 49 个");
assert_eq!(Role::ALL[0], Role::Primary);
assert_eq!(Role::ALL[16], Role::Surface);
assert_eq!(Role::ALL[48], Role::OnTertiaryFixedVariant);
// 每个角色都能从两套 scheme 里取到值,且前景角色都带 on- 语义。
let light = Scheme::baseline(SchemeFlavor::Light);
let dark = Scheme::baseline(SchemeFlavor::Dark);
for role in Role::ALL {
assert!(
light.get(role).is_opaque(),
"{} 应当是不透明色",
role.name()
);
assert!(dark.get(role).is_opaque());
if role.name().starts_with("on-") {
assert!(role.is_foreground(), "{} 应被判为前景色", role.name());
}
}
assert!(light.get(Role::Primary).is_opaque());
}
#[test]
fn tone_mapping_is_the_m3_table() {
// 抽查几行关键映射(light / dark),防止有人改 tone 表时静默换观感。
assert_eq!(Scheme::tone_of(Role::Primary, SchemeFlavor::Light), 40.0);
assert_eq!(Scheme::tone_of(Role::Surface, SchemeFlavor::Light), 98.0);
assert_eq!(Scheme::tone_of(Role::Surface, SchemeFlavor::Dark), 6.0);
assert_eq!(
Scheme::tone_of(Role::OnPrimaryContainer, SchemeFlavor::Dark),
90.0
);
assert_eq!(Scheme::tone_of(Role::Outline, SchemeFlavor::Light), 50.0);
}
#[test]
fn type_scale_values_are_the_m3_baseline() {
assert_eq!(TypeRole::ALL.len(), 15);
let title = TypeRole::TitleLarge.style();
assert_eq!((title.size_px, title.line_height_px), (22.0, 28.0));
let body = TypeRole::BodyMedium.style();
assert_eq!((body.size_px, body.line_height_px), (14.0, 20.0));
assert_eq!(body.weight, Weight::Regular);
let label = TypeRole::LabelLarge.style();
assert_eq!(label.weight, Weight::Medium);
assert_eq!(TypeRole::BodySmall.style().size_px, 12.0);
// 强调档只动字重。
assert_eq!(TypeRole::TitleLarge.emphasized().size_px, 22.0);
assert!(TypeRole::TitleMedium.emphasized().weight.value() > Weight::Medium.value());
}
#[test]
fn font_stacks_never_embed_font_files() {
for platform in [Platform::Windows, Platform::MacOs, Platform::Linux] {
for family in [FontFamily::Display, FontFamily::Text, FontFamily::Mono] {
let stack = platform.font_stack(family);
assert!(!stack.is_empty());
for face in stack {
let lower = face.family.to_ascii_lowercase();
for banned in [".ttf", ".otf", ".ttc", "woff", "file"] {
assert!(
!lower.contains(banned),
"{} 的字体栈出现文件引用 {}(只允许族名,禁止内嵌受限字体)",
platform.name(),
face.family
);
}
}
}
}
}
#[test]
fn cjk_weight_gap_is_registered() {
// 中文 700(Expressive 强调档要用的)在三平台都要能找到原生落点,否则就是合成加粗降级。
use unlucky_design::typography::{Weight, WeightMatch};
// Windows:Segoe UI Variable 覆盖 700(原生);CJK 落点是雅黑 700(原生,雅黑有 Bold)。
let win = Platform::Windows.resolve_weight(FontFamily::Text, Weight::Bold);
assert_eq!(win.quality, WeightMatch::Native);
assert!(Platform::Windows.cjk_face().supports(Weight::Bold));
// macOS:苹方只到 600 → CJK 的 700 只能合成/换族,这条 gap 已在文档登记。
assert!(!Platform::MacOs.cjk_face().supports(Weight::Bold));
// Linux:Noto Sans CJK 可变字体全覆盖。
for weight in [Weight::Regular, Weight::Medium, Weight::Bold] {
assert!(Platform::Linux.cjk_face().supports(weight));
}
}
#[test]
fn icon_kind_is_frozen_and_append_only() {
assert_eq!(IconKind::ALL.len(), 28, "M61 冻结 28 个图标");
// 迁移来的 24 个必须保持原次序(序号即持久化 id)。
assert_eq!(IconKind::ALL[0], IconKind::Instances);
assert_eq!(IconKind::ALL[4], IconKind::Ai);
assert_eq!(IconKind::ALL[20], IconKind::More);
assert_eq!(IconKind::ALL[23], IconKind::User);
// 新增的 4 个追加在末尾。
assert_eq!(IconKind::ALL[24], IconKind::Refresh);
assert_eq!(IconKind::ALL[27], IconKind::Trash);
for kind in IconKind::ALL {
assert!(kind.icon().path.starts_with('M'));
assert_eq!(kind.icon().kind, kind);
}
}
#[test]
fn icon_stroke_follows_svg_semantics_not_slint() {
// Slint 口径(绝对 1.5px)在 20px 渲染下会得到 1.5px 视觉线宽;SVG 口径要写 1.8。
let nav_width = IconKind::Settings.icon().stroke_width(IconSize::Nav.px());
assert!(
(nav_width - 1.8).abs() < 1.0e-6,
"20px 渲染应取 1.8 个 viewBox 单位"
);
let button_width = IconKind::Settings
.icon()
.stroke_width(IconSize::Button.px());
assert!((button_width - 2.25).abs() < 1.0e-6);
// 视觉宽度的往返一致性(这条是「别照抄 Slint 的 1.5」的守门测试)。
for size in IconSize::ALL {
let w = stroke_width_for(size.px(), 1.5);
assert!((visual_stroke_px(size.px(), w) - 1.5).abs() < 1.0e-6);
}
assert!((VIEWBOX - 24.0).abs() < f32::EPSILON);
// 实心图标不描边。
assert_eq!(IconKind::Play.icon().paint, IconPaint::Fill);
assert_eq!(IconKind::Play.icon().stroke_width(24.0), 0.0);
}
#[test]
fn shape_and_elevation_ladders() {
assert_eq!(ShapeScale::ExtraSmall.dp(), 4.0);
assert_eq!(ShapeScale::Medium.dp(), 12.0);
assert_eq!(ShapeScale::ExtraLarge.dp(), 28.0);
assert_eq!(ShapeScale::Full.radius_px(40.0), 20.0);
assert!(ShapeScale::ExtraLargeIncreased.is_expressive());
let dp: Vec<f32> = Elevation::ALL.iter().map(|e| e.dp()).collect();
assert_eq!(dp, vec![0.0, 1.0, 3.0, 6.0, 8.0, 12.0]);
assert_eq!(
MaterialLayer::Card.surface_role(),
Role::SurfaceContainerLow
);
}
#[test]
fn motion_tokens_are_usable_as_data() {
assert_eq!(DurationToken::Medium2.ms(), 300);
assert!((Easing::Standard.sample(0.0)).abs() < 1.0e-6);
assert!((Easing::Standard.sample(1.0) - 1.0).abs() < 1.0e-6);
let settle = SPRING_EXPRESSIVE_SPATIAL_DEFAULT.settle_ms(0.001);
assert!(settle > 0.0 && settle < 2000.0);
assert_eq!(MotionScale::NONE.ms(DurationToken::Long4), 0.0);
}
#[test]
fn spacing_and_layout_metrics_are_shared() {
assert_eq!(Space::X4.dp(), 16.0);
let metrics = LayoutMetrics::DESKTOP;
assert_eq!(metrics.header_height(false), 56.0);
assert_eq!(metrics.header_height(true), 84.0);
}
#[test]
fn component_map_covers_the_page_skeleton() {
// M69(G9)在末尾追加 Checkbox/Radio/Search/NavigationDrawer/Divider:20 → 25。
assert_eq!(Component::ALL.len(), 25);
for component in Component::ALL {
let spec = component.spec();
assert_eq!(spec.component, component);
assert!(spec.text.style().size_px >= 11.0);
}
assert_eq!(Component::PrimaryButton.spec().shape, ShapeScale::Full);
// 浮层必须高于卡片层。
assert!(Component::Dialog.spec().elevation > Component::OutlinedCard.spec().elevation);
// 末尾追加的 5 个不许改动既有次序。
assert_eq!(Component::ALL[0], Component::TopAppBar);
assert_eq!(Component::ALL[19], Component::EmptyState);
}
#[test]
fn design_tokens_entry_point() {
let light = DesignTokens::baseline(SchemeFlavor::Light);
let dark = DesignTokens::baseline(SchemeFlavor::Dark);
assert_eq!(light.flavor, SchemeFlavor::Light);
assert!(light.color(Role::Surface).relative_luminance() > 0.8);
assert!(dark.color(Role::Surface).relative_luminance() < 0.05);
assert!(!light.motion_scale.is_off());
let accent = DesignTokens::with_accent(
SchemeFlavor::Light,
unlucky_design::Color::from_hex("#006A5C").unwrap(),
);
assert_ne!(accent.color(Role::Primary), light.color(Role::Primary));
assert_eq!(accent.color(Role::Surface), light.color(Role::Surface));
}
#[test]
fn tonal_palette_hits_requested_tones() {
let palette = TonalPalette::new(150.0, 36.0);
for tone in [20.0_f64, 40.0, 60.0, 80.0] {
let color = palette.tone(tone);
assert!(
(f64::from(color.lstar()) - tone).abs() <= 1.0,
"tone {tone} 实际 {}",
color.lstar()
);
}
}
-252
View File
@@ -1,252 +0,0 @@
//! 官方数值钉死(二):**色彩 tone 表 49 条**、7 条 easing 曲线、16 档时长、28 个图标下标、
//! 形状阶梯,以及「同族容器不撞色」的回归(reviewer P3-2)。
//!
//! 期望值全部独立于实现重写;实现改一个数、表不改,这里就红。
use unlucky_design::color::{Role, Scheme, SchemeFlavor};
use unlucky_design::icons::IconKind;
use unlucky_design::motion::{DurationToken, Easing};
use unlucky_design::shape::ShapeScale;
fn expect_tone(role: Role, light: f64, dark: f64) {
assert_eq!(
Scheme::tone_of(role, SchemeFlavor::Light),
light,
"{} 的 light tone 被改动了",
role.name()
);
assert_eq!(
Scheme::tone_of(role, SchemeFlavor::Dark),
dark,
"{} 的 dark tone 被改动了",
role.name()
);
}
#[test]
fn all_forty_nine_tones_are_pinned() {
expect_tone(Role::Primary, 40.0, 80.0);
expect_tone(Role::OnPrimary, 100.0, 20.0);
expect_tone(Role::PrimaryContainer, 90.0, 30.0);
expect_tone(Role::OnPrimaryContainer, 30.0, 90.0);
expect_tone(Role::Secondary, 40.0, 80.0);
expect_tone(Role::OnSecondary, 100.0, 20.0);
expect_tone(Role::SecondaryContainer, 90.0, 30.0);
expect_tone(Role::OnSecondaryContainer, 30.0, 90.0);
expect_tone(Role::Tertiary, 40.0, 80.0);
expect_tone(Role::OnTertiary, 100.0, 20.0);
expect_tone(Role::TertiaryContainer, 90.0, 30.0);
expect_tone(Role::OnTertiaryContainer, 30.0, 90.0);
expect_tone(Role::Error, 40.0, 80.0);
expect_tone(Role::OnError, 100.0, 20.0);
expect_tone(Role::ErrorContainer, 90.0, 30.0);
expect_tone(Role::OnErrorContainer, 30.0, 90.0);
expect_tone(Role::Surface, 98.0, 6.0);
expect_tone(Role::OnSurface, 10.0, 90.0);
expect_tone(Role::SurfaceVariant, 90.0, 30.0);
expect_tone(Role::OnSurfaceVariant, 30.0, 80.0);
expect_tone(Role::Background, 98.0, 6.0);
expect_tone(Role::OnBackground, 10.0, 90.0);
expect_tone(Role::SurfaceDim, 87.0, 6.0);
expect_tone(Role::SurfaceBright, 98.0, 24.0);
expect_tone(Role::SurfaceContainerLowest, 100.0, 4.0);
expect_tone(Role::SurfaceContainerLow, 96.0, 10.0);
expect_tone(Role::SurfaceContainer, 94.0, 12.0);
expect_tone(Role::SurfaceContainerHigh, 92.0, 17.0);
expect_tone(Role::SurfaceContainerHighest, 90.0, 22.0);
expect_tone(Role::Outline, 50.0, 60.0);
expect_tone(Role::OutlineVariant, 80.0, 30.0);
expect_tone(Role::InverseSurface, 20.0, 90.0);
expect_tone(Role::InverseOnSurface, 95.0, 20.0);
expect_tone(Role::InversePrimary, 80.0, 40.0);
expect_tone(Role::Shadow, 0.0, 0.0);
expect_tone(Role::Scrim, 0.0, 0.0);
expect_tone(Role::SurfaceTint, 40.0, 80.0);
expect_tone(Role::PrimaryFixed, 90.0, 90.0);
expect_tone(Role::PrimaryFixedDim, 80.0, 80.0);
expect_tone(Role::OnPrimaryFixed, 10.0, 10.0);
expect_tone(Role::OnPrimaryFixedVariant, 30.0, 30.0);
expect_tone(Role::SecondaryFixed, 90.0, 90.0);
expect_tone(Role::SecondaryFixedDim, 80.0, 80.0);
expect_tone(Role::OnSecondaryFixed, 10.0, 10.0);
expect_tone(Role::OnSecondaryFixedVariant, 30.0, 30.0);
expect_tone(Role::TertiaryFixed, 90.0, 90.0);
expect_tone(Role::TertiaryFixedDim, 80.0, 80.0);
expect_tone(Role::OnTertiaryFixed, 10.0, 10.0);
expect_tone(Role::OnTertiaryFixedVariant, 30.0, 30.0);
}
#[test]
fn easing_curves_are_pinned() {
let cases: [(Easing, f32, f32, f32, f32); 7] = [
(Easing::Linear, 0.0, 0.0, 1.0, 1.0),
(Easing::Standard, 0.2, 0.0, 0.0, 1.0),
(Easing::StandardDecelerate, 0.0, 0.0, 0.0, 1.0),
(Easing::StandardAccelerate, 0.3, 0.0, 1.0, 1.0),
(Easing::Emphasized, 0.2, 0.0, 0.0, 1.0),
(Easing::EmphasizedDecelerate, 0.05, 0.7, 0.1, 1.0),
(Easing::EmphasizedAccelerate, 0.3, 0.0, 0.8, 0.15),
];
for (easing, x1, y1, x2, y2) in cases {
let curve = easing.curve();
assert_eq!(
(curve.x1, curve.y1, curve.x2, curve.y2),
(x1, y1, x2, y2),
"{easing:?} 的曲线参数被改动了"
);
}
}
#[test]
fn durations_are_pinned() {
let cases: [(DurationToken, u32); 16] = [
(DurationToken::Short1, 50),
(DurationToken::Short2, 100),
(DurationToken::Short3, 150),
(DurationToken::Short4, 200),
(DurationToken::Medium1, 250),
(DurationToken::Medium2, 300),
(DurationToken::Medium3, 350),
(DurationToken::Medium4, 400),
(DurationToken::Long1, 450),
(DurationToken::Long2, 500),
(DurationToken::Long3, 550),
(DurationToken::Long4, 600),
(DurationToken::ExtraLong1, 700),
(DurationToken::ExtraLong2, 800),
(DurationToken::ExtraLong3, 900),
(DurationToken::ExtraLong4, 1000),
];
for (token, ms) in cases {
assert_eq!(token.ms(), ms, "{} 的毫秒值被改动了", token.name());
}
}
#[test]
fn spring_presets_are_pinned() {
use unlucky_design::motion::{
spring, MotionSchemeKind, Spring, SpringCategory, SpringSpeed, SPRING_EFFECTS_DEFAULT,
SPRING_EFFECTS_FAST, SPRING_EFFECTS_SLOW, SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
SPRING_EXPRESSIVE_SPATIAL_FAST, SPRING_EXPRESSIVE_SPATIAL_SLOW,
SPRING_STANDARD_SPATIAL_DEFAULT, SPRING_STANDARD_SPATIAL_FAST,
SPRING_STANDARD_SPATIAL_SLOW,
};
// A 级:StandardMotionTokens / ExpressiveMotionTokens(damping = 阻尼比 ζ,stiffness = k)。
let cases: [(Spring, f32, f32); 9] = [
// standard 方案 spatial:ζ=0.9(保守)
(SPRING_STANDARD_SPATIAL_FAST, 1400.0, 0.9),
(SPRING_STANDARD_SPATIAL_DEFAULT, 700.0, 0.9),
(SPRING_STANDARD_SPATIAL_SLOW, 300.0, 0.9),
// expressive 方案 spatial:ζ=0.6/0.8(回弹明显)
(SPRING_EXPRESSIVE_SPATIAL_FAST, 800.0, 0.6),
(SPRING_EXPRESSIVE_SPATIAL_DEFAULT, 380.0, 0.8),
(SPRING_EXPRESSIVE_SPATIAL_SLOW, 200.0, 0.8),
// effects 两套同值:ζ=1.0(不过冲)
(SPRING_EFFECTS_FAST, 3800.0, 1.0),
(SPRING_EFFECTS_DEFAULT, 1600.0, 1.0),
(SPRING_EFFECTS_SLOW, 800.0, 1.0),
];
for (entry, stiffness, damping_ratio) in cases {
assert_eq!(entry.stiffness, stiffness, "弹簧刚度被改动");
assert_eq!(entry.damping_ratio, damping_ratio, "弹簧阻尼比被改动");
}
// 二维表查询与常量必须一致(改了表结构也别想绕过 pin)。
assert_eq!(
spring(
MotionSchemeKind::Expressive,
SpringCategory::Spatial,
SpringSpeed::Default
),
SPRING_EXPRESSIVE_SPATIAL_DEFAULT
);
assert_eq!(
spring(
MotionSchemeKind::Standard,
SpringCategory::Spatial,
SpringSpeed::Fast
),
SPRING_STANDARD_SPATIAL_FAST
);
}
#[test]
fn icon_indices_are_pinned() {
let names = [
"instances",
"download",
"logs",
"settings",
"ai",
"play",
"stop",
"search",
"plus",
"close",
"minimize",
"maximize",
"chevron-left",
"chevron-right",
"chevron-down",
"expand",
"send",
"check",
"warn",
"error",
"more",
"sidebar",
"restore",
"user",
"refresh",
"filter",
"folder",
"trash",
];
assert_eq!(IconKind::ALL.len(), names.len());
for (i, kind) in IconKind::ALL.iter().enumerate() {
assert_eq!(
kind.name(),
names[i],
"第 {i} 个图标被换位/改名了(序号即持久化 id)"
);
}
}
#[test]
fn shape_ladder_is_pinned() {
let cases: [(ShapeScale, f32); 9] = [
(ShapeScale::None, 0.0),
(ShapeScale::ExtraSmall, 4.0),
(ShapeScale::Small, 8.0),
(ShapeScale::Medium, 12.0),
(ShapeScale::Large, 16.0),
(ShapeScale::LargeIncreased, 20.0),
(ShapeScale::ExtraLarge, 28.0),
(ShapeScale::ExtraLargeIncreased, 32.0),
(ShapeScale::ExtraExtraLarge, 48.0),
];
for (scale, dp) in cases {
assert_eq!(scale.dp(), dp, "{scale:?} 的半径档位被改动了");
}
assert_eq!(ShapeScale::Full.radius_px(64.0), 32.0);
}
#[test]
fn same_family_containers_do_not_collide() {
// P3-2 回归:light 模式下 primary-container / secondary-container 曾经被 gamut 裁剪成同色。
let light = Scheme::baseline(SchemeFlavor::Light);
let primary = light.get(Role::PrimaryContainer);
let secondary = light.get(Role::SecondaryContainer);
assert_ne!(
primary, secondary,
"同族容器撞色(彩度压缩没生效):{primary:?}"
);
// secondary-container 必须比 primary-container 更灰(M3 的「次级」语义)。
let c_primary = unlucky_design::color::Hct::from_color(primary).chroma;
let c_secondary = unlucky_design::color::Hct::from_color(secondary).chroma;
assert!(
c_secondary < c_primary,
"secondary-container 彩度 {c_secondary} 应低于 primary-container {c_primary}"
);
// tertiary 与 primary 也该可区分(不同色相)。
assert_ne!(light.get(Role::TertiaryContainer), primary);
}
-297
View File
@@ -1,297 +0,0 @@
//! M69(TOKEXT)的数值钉死:G9~G13 五项缺口逐条关门。
//!
//! 期望值全部**独立于实现重写**(照 `research/15` §18~§23 与 `00-decision-log.md` D32/D33 抄),
//! 实现改一个数、这里不改就红。覆盖:
//! - **G13** `ComponentRadius` 白名单 + 尺寸闸(2 不在 `ShapeScale` 里,刻度不许被加宽);
//! - **G11** `LayoutMetrics` 的 4 个新骨架值 + nav 语义修正;
//! - **G10** `ComponentMetrics` 逐字段;
//! - **G9** `Component` 25 个变体与档位表一行对一行;
//! - **G12** 一像素线单一真源。
use unlucky_design::component_map::{Component, ComponentMetrics};
use unlucky_design::elevation::Elevation;
use unlucky_design::icons::IconSize;
use unlucky_design::shape::{radius_layer_for, ComponentRadius, RadiusLayer, ShapeScale};
use unlucky_design::spacing::{stroke, LayoutMetrics, Space};
use unlucky_design::typography::TypeRole;
// ---------- G13:圆角分层(D32) ----------
#[test]
fn shape_scale_is_unchanged_and_never_contains_two() {
// 刻度一个字都不许动(D32 第 1 条:ShapeScale 保持严格)。
let ladder: [(ShapeScale, f32); 9] = [
(ShapeScale::None, 0.0),
(ShapeScale::ExtraSmall, 4.0),
(ShapeScale::Small, 8.0),
(ShapeScale::Medium, 12.0),
(ShapeScale::Large, 16.0),
(ShapeScale::LargeIncreased, 20.0),
(ShapeScale::ExtraLarge, 28.0),
(ShapeScale::ExtraLargeIncreased, 32.0),
(ShapeScale::ExtraExtraLarge, 48.0),
];
for (scale, dp) in ladder {
assert_eq!(scale.dp(), dp, "{scale:?} 的刻度被改动了");
// 2 是官方 Checkbox 的圆角,但它**不在**刻度里——加进来就等于废掉 K1 守门。
assert_ne!(dp, 2.0, "2dp 不许进 ShapeScale(走 ComponentRadius)");
}
assert_eq!(ShapeScale::Full.radius_px(64.0), 32.0);
}
#[test]
fn component_radius_is_a_one_item_whitelist() {
assert_eq!(ComponentRadius::ALL, [ComponentRadius::Micro]);
// 2dp 只能通过带尺寸闸的 `radius_px` 拿到(`dp()` 是 crate 内部口,外部看不见)。
assert_eq!(
ComponentRadius::Micro.radius_px(20.0),
Some(2.0),
"官方 Checkbox RadiusSize = 2.dp"
);
// 尺寸闸:>24dp 一律拿不到微半径(D32 的「只允许 ≤24dp 微控件」)。
assert_eq!(ComponentRadius::Micro.radius_px(24.0), Some(2.0));
assert_eq!(ComponentRadius::Micro.radius_px(25.0), None);
assert_eq!(ComponentRadius::Micro.radius_px(240.0), None);
assert_eq!(ComponentRadius::Micro.radius_px(0.0), None);
// 边长小于两倍半径时按边长一半折算(2dp 元素不能有 2dp 圆角)。
assert_eq!(ComponentRadius::Micro.radius_px(2.0), Some(1.0));
}
#[test]
fn radius_layer_for_routes_by_size() {
assert_eq!(radius_layer_for(20.0), RadiusLayer::Component);
assert_eq!(radius_layer_for(24.0), RadiusLayer::Component);
assert_eq!(radius_layer_for(28.0), RadiusLayer::Scale);
assert_eq!(radius_layer_for(360.0), RadiusLayer::Scale);
// 抽屉/面板这类容器永远不该被判成微控件。
for container in [
LayoutMetrics::DESKTOP.nav_drawer_width,
LayoutMetrics::DESKTOP.ai_panel_width,
] {
assert_eq!(radius_layer_for(container), RadiusLayer::Scale);
}
}
// ---------- G11:骨架值 + nav 语义修正 ----------
#[test]
fn layout_metrics_new_skeleton_values_are_pinned() {
let m = LayoutMetrics::DESKTOP;
// A 级:SearchBarTokens.ContainerHeight = 56。
assert_eq!(m.search_bar_height, 56.0);
// A 级:NavigationDrawer 下限 240(官方 ContainerWidth = 360,1180 窗下过宽,D33 取 240)。
assert_eq!(m.nav_drawer_width, 240.0);
// 12b §5.1 登记偏离:官方 rail 96 → 本项目 88。
assert_eq!(m.nav_rail_width, 88.0);
// A 级:DividerTokens.Thickness = 1.0dp(一像素线,不受 4px 栅格约束)。
assert_eq!(m.divider_thickness, 1.0);
}
#[test]
fn nav_widths_mean_what_their_names_say() {
// D33:展开(drawer)比折叠(rail)宽;旧字段 nav_expanded_width=88 / nav_collapsed_width=48
// 的名字与值相反,已在 M69 改名并删除,这里钉住「新名字不会再次反向」。
let m = LayoutMetrics::DESKTOP;
assert!(
m.nav_drawer_width > m.nav_rail_width,
"展开态(drawer {})必须比折叠态(rail {})宽",
m.nav_drawer_width,
m.nav_rail_width
);
// rail 里 56 宽的选中指示器要放得下(88 − 2×16)。
assert_eq!(m.nav_rail_width - Space::X4.dp() * 2.0, 56.0);
// drawer 里 216 宽的指示器同样由「宽 − 2×12」推出(见 ComponentMetrics::indicator_width)。
assert_eq!(
ComponentMetrics::NAVIGATION_DRAWER.indicator_width(m.nav_drawer_width),
216.0
);
}
// ---------- G10:组件级微度量 ----------
#[test]
fn checkbox_metrics_are_pinned() {
let cm = ComponentMetrics::CHECKBOX;
// 20×20(不是 token 文件里那个死值 18,见 research/15 §26.2 矛盾 ①)。
assert_eq!((cm.width, cm.height), (20.0, 20.0));
assert_eq!(
cm.radius,
Some(ComponentRadius::Micro),
"圆角 2dp 走 D32 第二层"
);
assert_eq!(cm.stroke, 2.0, "CheckboxTokens.UnselectedOutlineWidth = 2");
assert_eq!(cm.state_layer, 40.0, "StateLayerSize = 40");
assert_eq!(cm.inner_dot, 0.0);
assert_eq!(cm.gap, Space::X2.dp(), "框 ↔ 标签 8(团队口径)");
assert_eq!(
Component::Checkbox.metrics(),
Some(ComponentMetrics::CHECKBOX)
);
}
#[test]
fn radio_metrics_are_pinned() {
let cm = ComponentMetrics::RADIO;
assert_eq!(
(cm.width, cm.height),
(20.0, 20.0),
"RadioButtonTokens.IconSize = 20"
);
assert_eq!(cm.stroke, 2.0, "RadioStrokeWidth = 2.dp");
// 内点 10 不是 12:12 是含描边前的名义值(绘制半径 = 6 − 1 = 5)。
assert_eq!(cm.inner_dot, 10.0);
assert_eq!(cm.state_layer, 40.0);
assert_eq!(cm.radius, None, "radio 是真圆,圆角走 ShapeScale::Full");
assert_eq!(Component::Radio.spec().shape, ShapeScale::Full);
}
#[test]
fn search_bar_metrics_are_pinned() {
let cm = ComponentMetrics::SEARCH_BAR;
// 高 56 属骨架级:CM 里必须留 0,不许重复一份。
assert_eq!((cm.width, cm.height), (0.0, 0.0));
assert_eq!(cm.icon, IconSize::Toolbar.px(), "leading/trailing 图标 24");
// A 级(§20.4):图标可视左缘 16 = 文本框内容内边距 12 + `SearchBarIconOffsetX = 4`。
assert_eq!(cm.pad_start, Space::X3.dp(), "内容内边距 12");
assert_eq!(cm.icon_offset, 4.0, "SearchBarIconOffsetX = 4");
assert_eq!(cm.pad_start + cm.icon_offset, 16.0, "图标可视左缘必须是 16");
// 右侧同式:图标右缘也是 16。
assert_eq!(cm.pad_end, Space::X3.dp());
assert_eq!(cm.pad_end + cm.icon_offset, 16.0, "图标可视右缘必须是 16");
// 守门:不许把 pad 本身写成 16(否则 pad + offset = 20,越过 rubric 的 ±2px)。
assert_ne!(cm.pad_start, 16.0);
assert_ne!(cm.pad_end, 16.0);
// 搜索条圆角 = 高/2 = 28,等于官方 SearchBarCornerRadius。
assert_eq!(
ShapeScale::Full.radius_px(LayoutMetrics::DESKTOP.search_bar_height),
28.0
);
}
#[test]
fn navigation_drawer_metrics_are_pinned() {
let cm = ComponentMetrics::NAVIGATION_DRAWER;
assert_eq!((cm.width, cm.height), (0.0, 0.0), "宽/项高属骨架级");
assert_eq!(
cm.inset, 12.0,
"NavigationDrawerItemDefaults.ItemPadding = 12"
);
assert_eq!(cm.pad_start, Space::X4.dp(), "项内 start 16");
assert_eq!(cm.pad_end, Space::X6.dp(), "项内 end 24");
assert_eq!(cm.icon, IconSize::Toolbar.px());
// 与 search bar 同一条公式:图标边 = pad + icon_offset(抽屉的 offset 是 0)。
assert_eq!(cm.pad_start + cm.icon_offset, 16.0, "图标起点 = 项内 start");
assert_eq!(cm.gap, Space::X3.dp(), "图标 ↔ label 12");
// 指示器宽 = 容器宽 − 24;官方 360 − 24 = 336,本项目 240 − 24 = 216。
assert_eq!(cm.indicator_width(360.0), 336.0);
assert_eq!(cm.indicator_width(240.0), 216.0);
}
#[test]
fn component_metrics_never_duplicate_layout_metrics() {
// 同一量只许一份:CM 里出现的骨架级尺寸必须留 0。
let m = LayoutMetrics::DESKTOP;
for component in [Component::Search, Component::NavigationDrawer] {
let cm = component.metrics().expect("这两个控件必须有 CM");
assert_eq!(cm.width, 0.0, "{} 的宽度属 LM", component.name());
assert_eq!(cm.height, 0.0, "{} 的高度属 LM", component.name());
assert_ne!(cm.height, m.search_bar_height);
assert_ne!(cm.width, m.nav_drawer_width);
}
// Divider 的厚度也是 LM(一像素线)→ 它没有 CM。
assert_eq!(Component::Divider.metrics(), None);
assert_eq!(m.divider_thickness, stroke::HAIRLINE);
}
// ---------- G12:一像素线 ----------
#[test]
fn hairline_is_the_single_source_of_one_pixel_lines() {
assert_eq!(stroke::HAIRLINE, 1.0);
// 分隔线厚度直接引用它,不是另写一个字面量。
assert_eq!(LayoutMetrics::DESKTOP.divider_thickness, stroke::HAIRLINE);
// 一像素线不受 4px 栅格约束(栅格测试里显式豁免,这里反向钉一次)。
assert_ne!(stroke::HAIRLINE % unlucky_design::spacing::GRID, 0.0);
}
// ---------- G9:枚举 25 变体 ↔ 表槽位 ----------
#[test]
fn component_enum_is_the_frozen_twenty_five() {
let names = [
"top-app-bar",
"navigation-item",
"primary-button",
"secondary-button",
"text-button",
"icon-button",
"outlined-card",
"filled-card",
"list-item",
"text-field",
"segmented-button",
"chip",
"switch",
"slider",
"progress-indicator",
"dialog",
"menu",
"snackbar",
"tooltip",
"empty-state",
// M69 末尾追加的 5 个
"checkbox",
"radio",
"search",
"navigation-drawer",
"divider",
];
assert_eq!(Component::ALL.len(), names.len(), "M66 的 G9:20 → 25");
for (i, component) in Component::ALL.iter().enumerate() {
assert_eq!(component.name(), names[i], "第 {i} 个组件被换位/改名了");
// 表槽位与枚举判别值一一对应(`spec()` 就是按下标取的)。
assert_eq!(*component as usize, i);
assert_eq!(component.spec().component, *component);
}
}
#[test]
fn new_components_carry_the_official_elevation_and_shape() {
// Checkbox / Radio / Search / NavigationDrawer / Divider:全部 L0(都不是浮层)。
for component in [
Component::Checkbox,
Component::Radio,
Component::Search,
Component::NavigationDrawer,
Component::Divider,
] {
assert_eq!(
component.spec().elevation,
Elevation::Level0,
"{} 不该有阴影(R4:只有浮层允许)",
component.name()
);
}
// Checkbox 的圆角真源是 micro_radius,shape 只是占位 None。
let checkbox = Component::Checkbox.spec();
assert_eq!(checkbox.micro_radius, Some(ComponentRadius::Micro));
assert_eq!(checkbox.shape, ShapeScale::None);
// 其余 4 个不碰微半径层。
for component in [
Component::Radio,
Component::Search,
Component::NavigationDrawer,
Component::Divider,
] {
assert_eq!(component.spec().micro_radius, None, "{}", component.name());
}
// NavigationDrawer = CornerLargeEnd 的内侧角 16;Divider 无圆角。
assert_eq!(Component::NavigationDrawer.spec().shape, ShapeScale::Large);
assert_eq!(Component::Divider.spec().shape, ShapeScale::None);
// Checkbox / Radio 的标签字级是团队口径(官方无「框 + 标签」token)。
assert_eq!(Component::Checkbox.spec().text, TypeRole::BodyLarge);
assert_eq!(Component::Radio.spec().text, TypeRole::BodyLarge);
// Search 的字级:输入 BodyLarge、占位/辅助 BodySmall。
assert_eq!(Component::Search.spec().text, TypeRole::BodyLarge);
assert_eq!(Component::Search.spec().support, Some(TypeRole::BodySmall));
}
-106
View File
@@ -1,106 +0,0 @@
//! 官方数值钉死(一):**排版两张表**(baseline 15 档 + Expressive 强调 15 档)。
//!
//! 表的来源是 A 级 `androidx.compose.material3.tokens.TypeScaleTokens`(v0_103)。这里的期望值是
//! **独立于实现重写的一份**:任何人改动 `TypeRole::style()` / `emphasized()` 的数值,都必须同时改
//! 这张表才会同时绿——这就是「冻结」的含义(reviewer P2-1 的变异测试就是打这里)。
use unlucky_design::typography::{FontFamily, TypeRole, Weight};
/// baseline 单档对拍。
fn expect_baseline(
role: TypeRole,
size: f32,
line_height: f32,
weight: Weight,
tracking: f32,
family: FontFamily,
) {
let got = role.style();
assert_eq!(
(
got.size_px,
got.line_height_px,
got.weight,
got.letter_spacing_px,
got.family
),
(size, line_height, weight, tracking, family),
"{} 的 baseline 值被改动了(官方 TypeScaleTokens)",
role.name()
);
}
/// Expressive 强调档单档对拍。
fn expect_emphasized(role: TypeRole, size: f32, line_height: f32, weight: Weight, tracking: f32) {
let got = role.emphasized();
assert_eq!(
(
got.size_px,
got.line_height_px,
got.weight,
got.letter_spacing_px
),
(size, line_height, weight, tracking),
"{} 的 Expressive 强调档值被改动了(官方 TypeScaleTokens *Emphasized*)",
role.name()
);
}
#[test]
fn baseline_type_scale_matches_official_tokens() {
use FontFamily::{Display, Text};
use Weight::{Bold, Medium, Regular};
expect_baseline(TypeRole::DisplayLarge, 57.0, 64.0, Regular, -0.2, Display);
expect_baseline(TypeRole::DisplayMedium, 45.0, 52.0, Regular, 0.0, Display);
expect_baseline(TypeRole::DisplaySmall, 36.0, 44.0, Regular, 0.0, Display);
expect_baseline(TypeRole::HeadlineLarge, 32.0, 40.0, Regular, 0.0, Display);
expect_baseline(TypeRole::HeadlineMedium, 28.0, 36.0, Regular, 0.0, Display);
expect_baseline(TypeRole::HeadlineSmall, 24.0, 32.0, Regular, 0.0, Display);
expect_baseline(TypeRole::TitleLarge, 22.0, 28.0, Regular, 0.0, Display);
expect_baseline(TypeRole::TitleMedium, 16.0, 24.0, Medium, 0.2, Text);
expect_baseline(TypeRole::TitleSmall, 14.0, 20.0, Medium, 0.1, Text);
expect_baseline(TypeRole::BodyLarge, 16.0, 24.0, Regular, 0.5, Text);
expect_baseline(TypeRole::BodyMedium, 14.0, 20.0, Regular, 0.2, Text);
expect_baseline(TypeRole::BodySmall, 12.0, 16.0, Regular, 0.4, Text);
expect_baseline(TypeRole::LabelLarge, 14.0, 20.0, Medium, 0.1, Text);
expect_baseline(TypeRole::LabelMedium, 12.0, 16.0, Medium, 0.5, Text);
expect_baseline(TypeRole::LabelSmall, 11.0, 16.0, Medium, 0.5, Text);
let _ = Bold;
}
#[test]
fn expressive_emphasis_matches_official_tokens() {
use Weight::{Bold, Medium};
// 展示/正文类强调 → Medium(500);label 与小标题 → Bold(700)。
expect_emphasized(TypeRole::DisplayLarge, 57.0, 64.0, Medium, 0.0);
expect_emphasized(TypeRole::DisplayMedium, 45.0, 52.0, Medium, 0.0);
expect_emphasized(TypeRole::DisplaySmall, 36.0, 44.0, Medium, 0.0);
expect_emphasized(TypeRole::HeadlineLarge, 32.0, 40.0, Medium, 0.0);
expect_emphasized(TypeRole::HeadlineMedium, 28.0, 36.0, Medium, 0.0);
expect_emphasized(TypeRole::HeadlineSmall, 24.0, 32.0, Medium, 0.0);
expect_emphasized(TypeRole::TitleLarge, 22.0, 28.0, Medium, 0.0);
expect_emphasized(TypeRole::TitleMedium, 16.0, 24.0, Bold, 0.15);
expect_emphasized(TypeRole::TitleSmall, 14.0, 20.0, Bold, 0.1);
expect_emphasized(TypeRole::BodyLarge, 16.0, 24.0, Medium, 0.15);
expect_emphasized(TypeRole::BodyMedium, 14.0, 20.0, Medium, 0.25);
expect_emphasized(TypeRole::BodySmall, 12.0, 16.0, Medium, 0.4);
expect_emphasized(TypeRole::LabelLarge, 14.0, 20.0, Bold, 0.1);
expect_emphasized(TypeRole::LabelMedium, 12.0, 16.0, Bold, 0.5);
expect_emphasized(TypeRole::LabelSmall, 11.0, 16.0, Bold, 0.5);
}
#[test]
fn both_tables_cover_all_fifteen_roles() {
// 防止「表里少写一档」:15 个角色都必须被上面两张表摸到。
let mut names = std::collections::BTreeSet::new();
for role in TypeRole::ALL {
names.insert(role.name());
assert_ne!(
role.style(),
role.emphasized(),
"{} 强调档等同 baseline",
role.name()
);
}
assert_eq!(names.len(), 15);
}
+7 -114
View File
@@ -9,9 +9,7 @@
| 槽位 | 产物文件名 | 形态 | 归档内容 |
|------|-----------|------|---------|
| `windows-x64` | `unlucky-launcher-<ver>-windows-x64.exe` | **裸 exe**(双击即用) | exe 单文件;三份合规文本作为并列 Release 资产 |
| `windows-arm64` | `unlucky-launcher-<ver>-windows-arm64.exe` | **裸 exe**(同 x64 策略) | 同上;在 x64 宿主上交叉编译到 `aarch64-pc-windows-msvc` |
| `linux-x64` | `unlucky-launcher-<ver>-linux-x64.tar.gz` | 单二进制归档 | `unlucky-launcher` + `LICENSE` + `NOTICE` + `README.md` |
| `linux-arm64` | `unlucky-launcher-<ver>-linux-arm64.tar.gz` | 单二进制归档(原生 ARM64 runner 构建) | 同上 |
| `macos-arm64` | `unlucky-launcher-<ver>-macos-arm64.tar.gz` | 单二进制归档 | 同上 |
| `macos-x64` | `unlucky-launcher-<ver>-macos-x64.tar.gz` | 单二进制归档 | 同上 |
| 全平台 | `SHA256SUMS.txt` | 校验清单 | 每行 `<sha256>␠␠<文件名>`(`sha256sum -c` 可直吃) |
@@ -25,9 +23,6 @@
- `<ver>` 不带前导 `v`(tag 是 `v0.1.0`,文件名是 `0.1.0`)——由脚本统一裁剪。
- UNIX 归档内 `mtime`/`uid`/`gid` 归零、权限固定(二进制 0755、文本 0644),
同源构建的 sha256 不受打包时刻影响。
- **架构不靠猜**:脚本打包前回读二进制的可执行文件头(PE 机器码 / ELF `e_machine` /
Mach-O `cputype`),与槽位声明的架构不符即失败——交叉槽位(x64 宿主产 arm64 exe)不会
出现"名字是 arm64、内容还是 x64"的假产物。
## 2. 版本来源(唯一真相源)
@@ -52,26 +47,10 @@ python packaging/make_artifacts.py --version v0.1.0 # 顺带校验版本一致
python packaging/make_artifacts.py --no-smoke # 跳过 ull --version 冒烟
```
脚本按宿主自动判定槽位(Windows x64 / Windows arm64 / Linux x64 / Linux arm64 / macOS arm64 /
macOS x64),其它组合直接报错退出——不在矩阵里的平台不出"凑合能跑"的产物。
脚本按宿主自动判定槽位(Windows x64 / Linux x64 / macOS arm64 / macOS x64),
其它组合直接报错退出——不在矩阵里的平台不出"凑合能跑"的产物。
交叉构建(例如在 x64 宿主上产 Windows arm64 产物)靠两个参数把"产物根"和"槽位"显式喂进去,
脚本不去猜宿主与产物是不是同一架构:
```bash
rustup target add aarch64-pc-windows-msvc
cargo build --release --locked --target aarch64-pc-windows-msvc \
--bin unlucky-launcher --bin ull
python packaging/make_artifacts.py --slot windows-arm64 \
--build-dir target/aarch64-pc-windows-msvc/release --out dist
```
`--slot` 与宿主槽位不一致时,`ull --version` 冒烟会**自动跳过并打印原因**(arm64 产物在 x64
宿主机上根本执行不了;拿"跳过"当通过是假证据,所以跳过永远带原因)——那条路径的验证只能落在
CI 真机上:`windows-arm64` 由 cross 构建产物 + M50 的 dumpbin 导入表门禁覆盖,`linux-arm64`
由 `ubuntu-22.04-arm` 原生 runner 上真跑冒烟覆盖。
### CI(四平台六槽位矩阵)
### CI(三平台矩阵)
`.github/workflows/release.yml`:
@@ -80,15 +59,9 @@ CI 真机上:`windows-arm64` 由 cross 构建产物 + M50 的 dumpbin 导入
要跑 tag 得 `gh workflow run release.yml --ref v0.1.0`。分支 ref 的 dispatch 与 push 一样被
`release` job 的 `if: github.ref_type == 'tag'` 挡在发布之外,所以「dispatch 只构建不发布」
与「dispatch 能关 pre-release」是两条互不冲突的规则。
- 矩阵(六槽位;`matrix.build_dir` 参数化产物根,脚本不再假设产物一定在 `target/release`):
`windows-latest` x64(MSVC + `-C target-feature=+crt-static`)、`windows-latest` **交叉编译**到
`aarch64-pc-windows-msvc`(产物在 `target/aarch64-pc-windows-msvc/release`)、`ubuntu-22.04`
(glibc 2.35 地板)、`ubuntu-22.04-arm`(原生 ARM64 runner,**与 x64 同 2.35 地板**)、`macos-latest`(arm64)、
`macos-15-intel`(Intel x64;`macos-13` 已下线,`macos-26-intel` 为更新替位)。
- 每个槽位 `cargo build --release --locked`(交叉槽位多两步:`rustup target add` + ARM64 库体检
——查 VC 的 `lib/arm64/libcmt.lib`(`+crt-static` 靠它)与 SDK 的 `um/arm64/kernel32.lib`,
缺了直接给出"给 VS 加 `VC.Tools.ARM64` 或改用原生 `windows-11-arm`"的可执行提示)→
`make_artifacts.py --slot … --build-dir …` → 归档内容自检 → 上传 artifact。
- 矩阵:`windows-latest`(MSVC + `-C target-feature=+crt-static`)、`ubuntu-22.04`(glibc 2.35 地板)、
`macos-latest`(arm64)、`macos-15-intel`(Intel x64;`macos-13` 已下线,`macos-26-intel` 为更新替位)。
- 每个槽位 `cargo build --release --locked` → `make_artifacts.py` → 归档内容自检 → 上传 artifact。
- `release` job:下载全部 artifact → 重算一份全量 `SHA256SUMS.txt` → 用 `packaging/release-notes.md`
模板渲染支持矩阵 → `gh release create`(**pre-release 默认开**:首建时 `push` 触发按 pre-release,`workflow_dispatch` 可关)。
- **同一 tag 重跑幂等**:`gh release view` 命中已存在的 Release 时改走 `gh release upload --clobber`
@@ -118,22 +91,6 @@ Windows 为什么用 MSVC 静态 CRT 而不是本机这套 GNU 工具链:两
本机(GNU 工具链)实测导入表证据见 §7。
### Windows ARM64(Win11 on ARM)
产物形态与门禁跟 x64 一模一样(裸 exe + 静态 CRT + dumpbin 导入表硬门禁),差别只在**怎么编**:
CI 在 `windows-latest`(x64 宿主)上交叉编译到 `aarch64-pc-windows-msvc`,产物落在
`target/aarch64-pc-windows-msvc/release`(由 `matrix.build_dir` 注入,脚本不硬编码路径)。
GitHub 文档(2026)已把 `windows-11-arm` / `windows-11-vs2026-arm` 列为公开仓库**免费**的标准
arm64 runner,原生路线可行;本流水线仍选交叉编译,因为①双 Windows 槽位共用同一套已验证镜像与
工具链、②M50 的 dumpbin 定位链取的是 `Hostx64/x64/dumpbin.exe`(读 ARM64 PE 的导入表没问题),
原生 ARM 宿主上那条链得再补 `Hostarm64` 分支——不为一个槽位放宽刚立的门禁。
运行时依赖与 x64 同表(UCRT 是 Win11 ARM 的系统组件,`+crt-static` 静态链 CRT,不需要可再发行包)。
游戏侧如实说:**启动器原生运行**;Temurin 没有 windows-aarch64 产物,Microsoft OpenJDK 有该
发行版(core 的 `microsoft` 源按 `<os>-<arch>` 拼名,命名已覆盖),但 Minecraft 本体没有
Windows ARM64 原生库(Mojang/LWJGL 只发 x64/x86),实际游玩仍走系统 x64 模拟层 + x64 JDK。
所以本槽位只承诺「启动器产物」支持,不替 Java/游戏管理做架构级承诺。
### Linux x64
| 依赖 | 说明 |
@@ -148,15 +105,6 @@ Windows ARM64 原生库(Mojang/LWJGL 只发 x64/x86),实际游玩仍走系
Debian/Ubuntu 一行:`sudo apt install libxkbcommon0 fontconfig libgl1 libegl1 libxcb1 libx11-6 libwayland-client0`。
运行期**不需要** `-dev` 包、不需要 Java(Java 是启动游戏时才由启动器自己管理的东西)。
### Linux arm64(aarch64)
依赖与 x64 完全同一套(`libxkbcommon` / `fontconfig` / `libGL` / `libxcb` / `libwayland-client`),
**glibc 地板也相同**:arm64 槽位跑在原生 `ubuntu-22.04-arm` runner 上,地板 = **2.35**,与 x64
用的 `ubuntu-22.04` 一致。选 22.04 而不是 24.04 就是为了这个地板——24.04 的 glibc 更高,会把
Debian 12(2.36)、Raspberry Pi OS Bookworm(2.36)这些实际在跑的 ARM 发行版挡在门外。
要抬地板(例如将来 ARM 生态整体上移)换 `release.yml` 里那个槽位的 `os` 即可,脚本与产物名都不用动;
`ubuntu-24.04-arm` / `ubuntu-26.04-arm` 都是同一家族的标准公开仓库标签(4C/16GB、免费不限量)。
### macOS 12+
| 依赖 | 说明 |
@@ -268,26 +216,6 @@ CI 的 MSVC `+crt-static` 产物同理(静态 CRT);`release.yml` 里用 `d
总之不允许"悄悄要用户装可再发行包"。
注意:本机只装了 GNU 工具链,MSVC 那个槽位的产物本身**没有在本机验证过**,由 CI 首跑验证。
### 7.5 arm64 槽位的本机验证(脚本层取证,不假装跑得动 arm64 二进制)
本机没有 ARM 机器,也不具备 MSVC ARM64 链接库组合,所以只做**能真实证明的东西**(`python` 直接加载
`packaging/make_artifacts.py` 调函数 + 走 CLI 全流程,证据见下):
| 取证项 | 结果 |
|--------|------|
| 宿主判定注入 | `win32/AMD64`→`windows-x64`、`win32/ARM64`→`windows-arm64`、`linux/x86_64`→`linux-x64`、`linux/aarch64`→`linux-arm64`、`linux/arm64`→`linux-arm64`、`darwin/arm64`→`macos-arm64`、`darwin/x86_64`→`macos-x64`、`freebsd/riscv64`→exit 1 |
| 文件头架构识别 | 真 `unlucky-launcher.exe`→`x64`;合成 PE `0xAA64`→`arm64` / `0x8664`→`x64`;ELF `0xB7`→`arm64` / `0x3E`→`x64`;Mach-O `0x0100000C`→`arm64` / `0x01000007`→`x64`;垃圾字节→`None`(拒绝出包) |
| `windows-arm64` stub 全流程 | 把真 exe 的 PE 机器码改成 ARM64 当 stub:`arch: … -> arm64 (ok for windows-arm64)`、`smoke: skipped (host is windows-x64, artifact is windows-arm64)`、产物 `unlucky-launcher-0.1.0-windows-arm64.exe` 14.01 MiB,`SHA256SUMS.txt` 行名一致 |
| 架构守卫真拦 | x64 二进制冒充 `--slot windows-arm64` → exit 1:`is a x64 binary but slot windows-arm64 says arm64` |
| `linux-arm64` stub 归档 | 成员 `unlucky-launcher-0.1.0-linux-arm64/{LICENSE,NOTICE,README.md,unlucky-launcher}`,权限 0644/0755、`uid=gid=0`、mtime 0、gzip 头 mtime 字段 `00 00 00 00`;连调两次 sha256 完全一致(`f949d0f5…`)→ 可复现规则与 x64 同源 |
| `windows-x64` 原生回归 | `arch: … -> x64`、`smoke: ull.exe --version -> 0.1.0 (ok)`、产物 14.01 MiB、`sha256sum -c SHA256SUMS.txt` OK(这一次用的是当前工作树的二进制,与 §7.3 那次不是同一次构建,sha256 自然不同) |
**没在本地验证、只能由 CI 补的**:`windows-arm64` 的交叉链接与真实 ARM64 导入表、`linux-arm64` 在
原生 arm64 runner 上的真跑。本机连 `raw.githubusercontent.com` 都解析不了,所以 runner 镜像里到底装没装
ARM64 的 MSVC 库**没法在这里查证**——`release.yml` 为此加了一道链接前的体检(查 `libcmt.lib` 与
`um/arm64/kernel32.lib`,缺了直接给"加 `VC.Tools.ARM64` 组件或改原生 runner"的提示),首跑即见分晓。
merge 后由 tower 重指 tag 重跑流水线,两槽位进 `SHA256SUMS.txt` 即算闭环。
## 8. 发行合规
- `LICENSE`(Apache-2.0 全文)与 `NOTICE`(含 Slint Royalty-Free 2.0 义务说明)随包分发,
@@ -304,22 +232,15 @@ merge 后由 tower 重指 tag 重跑流水线,两槽位进 `SHA256SUMS.txt`
| 平台 | 级别 | 运行时要求 |
|------|------|-----------|
| Windows 10/11 x64 | 一等 | 无(UCRT 系统自带) |
| Windows 11 ARM64 | 一等(启动器产物) | 无额外库;启动器原生运行,游戏本体走系统 x64 模拟层 + x64 JDK |
| macOS 12+(arm64 / x64) | 一等 | 无第三方库;未签名需去 quarantine |
| Linux x64 X11 | 一等 | glibc 2.35+、xkbcommon、fontconfig、libGL、xcb |
| Linux x64 Wayland | 支持 | 上述 + wayland-client |
| Linux arm64 X11 | 一等 | glibc 2.35+(`ubuntu-22.04-arm` 原生构建,**与 x64 同地板**)、xkbcommon、fontconfig、libGL、xcb |
| Linux arm64 Wayland | 支持 | 上述 + wayland-client |
| Windows 8.1/8/7 | 不支持 | 基线已上调(D21) |
| Android Termux + X11 | 试验级(不承诺) | 仅 CLI(源码自建),GUI 未验证,不在本发布矩阵内 |
`packaging/release-notes.md` 的 "Support matrix" 表与上表逐行对应(英文版,Termux 行同样标注
experimental / not part of this release matrix)——改一边必须同步另一边,否则标题里的"一致"就是假话。
两个 arm64 槽位都是**正式发布槽位**(产物进 Release、进 `SHA256SUMS.txt`、release job 的六槽位齐全性
检查会拦下缺失),不要跟 Termux 那行混为一谈:Termux 是"源码自建的实验级旁路",Linux arm64 是
"原生 runner 编、原生跑"的一等产物。
## 10. 已知边界 / 后续
1. **GUI 无 `--version`**:`unlucky-launcher.exe` 目前只解析 `--software-renderer` / `--screenshot*` /
@@ -335,40 +256,12 @@ experimental / not part of this release matrix)——改一边必须同步另
6. **本机 GNU 链接器的已知无害告警**:`cargo build --release`(GNU 工具链)会打一行
`warning: linker stderr: corrupt .drectve at end of def file`,来自 MinGW `ld` 对 `.drectve` 段的
老式抱怨,不影响产物(体积/导入表/冒烟均已实测正常);CI 的 MSVC 槽位不会出现这条。
7. **两个 arm64 槽位本机跑不了**:本机是 x64 Windows,既没有 ARM 机器也没有 MSVC 的 ARM64 链接库
组合,`windows-arm64` / `linux-arm64` 的**真实产物只能由 CI 出**:前者靠 `dumpbin -dependents`
的静态 CRT 门禁 + 架构校验,后者在 `ubuntu-22.04-arm` 上真跑 `ull --version` 冒烟。
本机能做且已做的是脚本层取证(见 §7.5):宿主判定注入(`win32/ARM64`、`linux/aarch64` 等全槽位)、
可执行文件头架构识别(真 x64 exe + 合成 PE/ELF/Mach-O 头)、以及把真 exe 的 PE 机器码改成 ARM64
当 stub 走完命名/校验/归档全流程 —— 不假装能在 x64 上执行 arm64 二进制。
## 11. CI 运行时冒烟(Linux 真渲染一帧)
**细节与依据在 [`packaging/ci-runtime-smoke.md`](ci-runtime-smoke.md)**(本节再增长也往那里写,两个文件都必须 ≤400 行)。
`ci.yml` 的 `runtime-smoke` job 在 `ubuntu-latest` 上补第一份**真实图形环境**运行证据:装 `xvfb` + 软渲染
依赖 + 字体,用 `xvfb-run` 起 GUI 进程,走既有进程内截图通道渲出一帧 PNG,再对**像素本身**断言
(退出码 0 / PNG 尺寸 / 非空白三项,artifact `runtime-smoke-screenshot`)。
要点三条:
- 只看退出码不够:PNG 是进程自己编码写出的,「合法 PNG + 退出码 0」不等于画面有内容,像素断言是纵深防御;
而「完全没有字体」与「非软渲染」这两种失效都是**硬失败**(panic / 报错,不产生 PNG;review 实测),运行步就红。
- 闸门下限 ≈「至少画出一条标题栏」(review 实测切片仍 pass):证明「场景被真实渲染过」,**不证明界面元素齐全,
更不证明视觉正确**——视觉靠人眼看 artifact。
- 只覆盖 Linux x64;macOS 是 dispatch-only 探针(无实测证据),Windows 已有本机人眼验收。
**本地复跑**:`bash packaging/linux-smoke-docker.sh . D:/tmp/ull-smoke`(输出目录别写 `/tmp`,Git Bash 下会
静默落进 Docker VM;脚本内部用 `cygpath -m` 归一并回显真实路径)。
## 12. 文件清单
## 11. 文件清单
| 文件 | 作用 | 行数上限 |
|------|------|---------|
| `packaging/README.md` | 本文:矩阵/依赖/版本/合规契约 | ≤400 |
| `packaging/make_artifacts.py` | 打包与校验(本地 + CI 共用) | ≤400 |
| `packaging/release-notes.md` | GitHub Release 说明模板(`{{VERSION}}` / `{{SUMS}}` 占位) | ≤400 |
| `packaging/check_screenshot.py` | 截图非空白判定(CI 门禁 + 本地手动跑,零第三方依赖) | ≤400 |
| `packaging/ci-runtime-smoke.md` | §11 的细节:断言口径/阈值依据/失效模式/复跑 | ≤400 |
| `packaging/linux-smoke-docker.sh` | 本地复跑 `runtime-smoke`(Docker + xvfb) | ≤400 |
| `.github/workflows/release.yml` | tag 触发 → 矩阵构建 → Release | ≤400 |
-317
View File
@@ -1,317 +0,0 @@
#!/usr/bin/env python3
"""截图「不是一帧空白」判定:CI 运行时冒烟的门禁脚本(零第三方依赖)。
为什么需要它:`--screenshot` 的 PNG 是进程自己编码写出的,只要流程走到 `take_snapshot` 就会得到
「合法 PNG + 退出码 0」;像素断言是**纵深防御**,守的是「进程活着、写出合法 PNG,但场景几乎没画」这一档。
本机可复现的两种失效都是硬失败(运行步就红,不必等像素断言):①完全没有字体 → fontique panic
(退出码 101,不产生 PNG);②不是软渲染(默认 femtovg)→ `take_snapshot is not supported by this
FemtoVG backend`(退出码 1)。其余「渲染器出图但内容没上去」的情形本机暂无样本,属防御性设计。
三个判据(阈值依据见 `--selftest` 与 packaging/ci-runtime-smoke.md):
- `unique_colors`:唯一色数。全白 / 全黑图 = 1;真实 UI 数百到上千。
- `luma_stddev`:亮度标准差。纯色图 = 0;真实 UI 有面板/文字/渐变的明暗层次。
- `edge_ratio`:**强边缘像素占比**——水平相邻像素对里亮度差 ≥8 的比例。纯色图 = 0;真实 UI 的文字与
边框占千分之几到百分之几。用它而不是「平均亮度差」:空数据目录的主界面 57% 是同一片底色,
平均差会被大片平面稀释(实测只有 0.4),而强边缘占比只数真正的边界,跨主题/跨字体都稳定。
只用 Python 标准库:`zlib` 解压 PNG 的 deflate 流,自己反过滤(filter 0~4)。
不引 Pillow 是因为 CI 不该为了「看一张图」多装一套图像栈(也符合项目的依赖白名单纪律)。
用法::
python packaging/check_screenshot.py shot.png # 判定,退出码 0/1
python packaging/check_screenshot.py shot.png --json # 机器可读(CI 日志用)
python packaging/check_screenshot.py --selftest # 打印阈值依据的两组数值
"""
from __future__ import annotations
import argparse
import json
import math
import struct
import sys
import tempfile
import zlib
from collections import Counter
from pathlib import Path
PNG_SIGNATURE = b"\x89PNG\r\n\x1a\n"
# 判定阈值。两侧数值实测(M62 本机 Docker + xvfb + Windows 历史截图):
# - 真实帧:唯一色 342~2352、亮度σ 19.45~27.46、强边缘占比 0.0076~0.0433(最弱是 Linux 空数据主界面);
# - 人为纯色帧:1 / 0.0 / 0.0。
# 阈值取在两者之间、贴近真实下限的 1/5~1/8:换主题/换字体/换窗口尺寸都不会误报,空白帧一定红。
DEFAULT_MIN_UNIQUE = 64
DEFAULT_MIN_STDDEV = 3.0
DEFAULT_MIN_EDGE_RATIO = 0.001
# 「强边缘」的亮度差门槛:≥8/255 肉眼即视为一条边界;抗锯齿造成的 1~2 级抖动不算。
EDGE_LUMA_DELTA = 8
# PNG 颜色类型 → 每像素通道数(调色板 3 走索引,需要 PLTE,本脚本不解)
CHANNELS_BY_COLOR_TYPE = {0: 1, 2: 3, 4: 2, 6: 4}
class PngError(Exception):
"""PNG 结构不受支持或损坏。"""
def _iter_chunks(data: bytes):
"""按 PNG 规范切块:长度(4) + 类型(4) + 数据 + CRC(4)。"""
offset = len(PNG_SIGNATURE)
while offset + 12 <= len(data):
(length,) = struct.unpack(">I", data[offset : offset + 4])
yield data[offset + 4 : offset + 8], data[offset + 8 : offset + 8 + length]
offset += 12 + length
def _unfilter(kind: int, line: bytearray, prev: bytearray, bpp: int) -> None:
"""就地把一条扫描线反过滤(PNG 规范 §9.2 的五个过滤类型)。"""
if kind == 0:
return
if kind == 1: # Sub:加上左边
for index in range(bpp, len(line)):
line[index] = (line[index] + line[index - bpp]) & 0xFF
elif kind == 2: # Up:加上正上方
for index in range(len(line)):
line[index] = (line[index] + prev[index]) & 0xFF
elif kind == 3: # Average:加上 (左 + 上) // 2
for index in range(len(line)):
left = line[index - bpp] if index >= bpp else 0
line[index] = (line[index] + ((left + prev[index]) >> 1)) & 0xFF
elif kind == 4: # Paeth:加上 Paeth 预测子
for index in range(len(line)):
left = line[index - bpp] if index >= bpp else 0
up = prev[index]
upper_left = prev[index - bpp] if index >= bpp else 0
estimate = left + up - upper_left
dist_left = abs(estimate - left)
dist_up = abs(estimate - up)
dist_corner = abs(estimate - upper_left)
if dist_left <= dist_up and dist_left <= dist_corner:
predictor = left
elif dist_up <= dist_corner:
predictor = up
else:
predictor = upper_left
line[index] = (line[index] + predictor) & 0xFF
else:
raise PngError(f"未知的行过滤类型 {kind}")
def decode_png(path: Path) -> tuple[int, int, list[bytearray], int]:
"""读 8bit 非隔行 PNG,返回 (宽, 高, 每行原始字节, 通道数)。"""
data = path.read_bytes()
if not data.startswith(PNG_SIGNATURE):
raise PngError(f"{path} 不是 PNG(签名不符,可能是 0 字节文件或半截写入)")
width = height = depth = color_type = interlace = None
compressed = bytearray()
for kind, body in _iter_chunks(data):
if kind == b"IHDR":
width, height, depth, color_type, _, _, interlace = struct.unpack(">IIBBBBB", body)
elif kind == b"IDAT":
compressed.extend(body)
elif kind == b"IEND":
break
if width is None or height is None:
raise PngError("缺 IHDR 块")
if interlace:
raise PngError("不支持隔行(Adam7)PNG")
if depth != 8:
raise PngError(f"只支持 8bit PNG,实际 {depth}bit")
channels = CHANNELS_BY_COLOR_TYPE.get(color_type)
if channels is None:
raise PngError(f"不支持的颜色类型 {color_type}(调色板 PNG 请先转成 RGB/RGBA)")
raw = zlib.decompress(bytes(compressed))
stride = width * channels
if len(raw) < (stride + 1) * height:
raise PngError(f"像素数据不足:期望 {(stride + 1) * height} 字节,实际 {len(raw)}")
rows: list[bytearray] = []
previous = bytearray(stride)
offset = 0
for _ in range(height):
kind = raw[offset]
offset += 1
line = bytearray(raw[offset : offset + stride])
offset += stride
_unfilter(kind, line, previous, channels)
rows.append(line)
previous = line
return width, height, rows, channels
def measure(width: int, height: int, rows: list[bytearray], channels: int) -> dict:
"""统计「这帧图里有没有信息」的三项指标。"""
colors: Counter[int] = Counter()
luma_sum = 0
luma_square_sum = 0
strong_edges = 0
pair_count = 0
for row in rows:
previous_luma = None
for x in range(width):
base = x * channels
if channels >= 3:
red, green, blue = row[base], row[base + 1], row[base + 2]
else:
red = green = blue = row[base]
colors[(red << 16) | (green << 8) | blue] += 1
# 整数亮度(ITU-R BT.601 系数),避免浮点误差影响阈值比较
luma = (red * 299 + green * 587 + blue * 114) // 1000
luma_sum += luma
luma_square_sum += luma * luma
if previous_luma is not None:
pair_count += 1
if abs(luma - previous_luma) >= EDGE_LUMA_DELTA:
strong_edges += 1
previous_luma = luma
total = width * height
mean = luma_sum / total if total else 0.0
variance = max(luma_square_sum / total - mean * mean, 0.0) if total else 0.0
top_color, top_count = colors.most_common(1)[0] if colors else (0, 0)
return {
"width": width,
"height": height,
"pixels": total,
"unique_colors": len(colors),
"top_color": f"#{top_color:06x}",
"top_color_share": round(top_count / total, 4) if total else 0.0,
"luma_mean": round(mean, 2),
"luma_stddev": round(math.sqrt(variance), 2),
"edge_ratio": round(strong_edges / pair_count, 5) if pair_count else 0.0,
}
def verdict(
stats: dict, min_unique: int, min_stddev: float, min_edge_ratio: float
) -> list[str]:
"""把指标折成「失败原因清单」;空清单 = 通过。"""
problems = []
if stats["pixels"] <= 0:
problems.append("图像尺寸为 0(宽或高是 0)")
return problems
if stats["unique_colors"] < min_unique:
problems.append(
f"唯一色数 {stats['unique_colors']} < 阈值 {min_unique}(像纯色/空白帧)"
)
if stats["luma_stddev"] < min_stddev:
problems.append(
f"亮度标准差 {stats['luma_stddev']} < 阈值 {min_stddev}(整帧明暗无层次)"
)
if stats["edge_ratio"] < min_edge_ratio:
problems.append(
f"强边缘占比 {stats['edge_ratio']} < 阈值 {min_edge_ratio}(没有边界/文字的迹象)"
)
return problems
def encode_png(width: int, height: int, rgb_row) -> bytes:
"""最小 PNG 编码器(8bit RGB、filter 0、zlib 压缩)——只给 `--selftest` 造样图。"""
raw = bytearray()
for y in range(height):
raw.append(0)
raw.extend(rgb_row(y))
out = bytearray(PNG_SIGNATURE)
for kind, body in (
(b"IHDR", struct.pack(">IIBBBBB", width, height, 8, 2, 0, 0, 0)),
(b"IDAT", zlib.compress(bytes(raw), 6)),
(b"IEND", b""),
):
out.extend(struct.pack(">I", len(body)))
out.extend(kind)
out.extend(body)
out.extend(struct.pack(">I", zlib.crc32(kind + body) & 0xFFFFFFFF))
return bytes(out)
def selftest() -> int:
"""造两张对照样图跑一遍,打印阈值依据的两组数值。
- 全白 / 全黑:模拟「窗口起来了但一个像素都没画」的空白帧;
- 一像素黑边框 + 中部一条横线:最弱的「有内容」下限(远弱于真实 UI)。
"""
width, height = 1180, 760
cases = {
"flat-white": lambda y: b"\xff" * (width * 3),
"flat-black": lambda y: b"\x00" * (width * 3),
"border-line": lambda y: b"".join(
b"\x00\x00\x00"
if (y in (0, height - 1) or x in (0, width - 1) or y == height // 2)
else b"\xff\xff\xff"
for x in range(width)
),
}
with tempfile.TemporaryDirectory() as tmp:
for name, describe in cases.items():
path = Path(tmp) / f"{name}.png"
path.write_bytes(encode_png(width, height, describe))
stats = measure(*decode_png(path))
failed = verdict(
stats, DEFAULT_MIN_UNIQUE, DEFAULT_MIN_STDDEV, DEFAULT_MIN_EDGE_RATIO
)
print(
json.dumps(
{
"case": name,
"unique_colors": stats["unique_colors"],
"luma_stddev": stats["luma_stddev"],
"edge_ratio": stats["edge_ratio"],
"verdict": "fail" if failed else "pass",
},
ensure_ascii=False,
)
)
return 0
def main(argv: list[str]) -> int:
parser = argparse.ArgumentParser(description="截图非空白判定(CI 运行时冒烟门禁)")
parser.add_argument("png", nargs="?", type=Path, help="待判定的 PNG 路径")
parser.add_argument("--json", action="store_true", help="以 JSON 输出统计结果")
parser.add_argument("--min-unique", type=int, default=DEFAULT_MIN_UNIQUE, help="唯一色数下限")
parser.add_argument("--min-stddev", type=float, default=DEFAULT_MIN_STDDEV, help="亮度标准差下限")
parser.add_argument(
"--min-edge-ratio", type=float, default=DEFAULT_MIN_EDGE_RATIO, help="强边缘占比下限"
)
parser.add_argument("--selftest", action="store_true", help="打印阈值依据的对照数值后退出")
args = parser.parse_args(argv)
if args.selftest:
return selftest()
if args.png is None:
parser.error("需要给出 PNG 路径(或 --selftest)")
try:
stats = measure(*decode_png(args.png))
except (PngError, OSError, zlib.error) as error:
print(f"[fail] 读不出截图 {args.png}: {error}", file=sys.stderr)
return 1
problems = verdict(stats, args.min_unique, args.min_stddev, args.min_edge_ratio)
if args.json:
print(json.dumps({**stats, "problems": problems}, ensure_ascii=False))
else:
print(
f"{args.png}: {stats['width']}x{stats['height']} "
f"唯一色 {stats['unique_colors']} 亮度σ {stats['luma_stddev']} "
f"强边缘 {stats['edge_ratio']} 主色 {stats['top_color']}"
f"({stats['top_color_share'] * 100:.1f}%)"
)
if problems:
for problem in problems:
print(f"[fail] {problem}", file=sys.stderr)
return 1
print("[ok] 截图非空白")
return 0
if __name__ == "__main__":
raise SystemExit(main(sys.argv[1:]))
-78
View File
@@ -1,78 +0,0 @@
# CI 运行时冒烟(Linux 真渲染一帧)
`packaging/README.md` §11 是本节的索引;细节在这里。为什么拆:本节要写阈值依据、失效模式与复跑口径,
塞回 README 会撞 400 行硬门禁——**两文件都必须 ≤400 行**,任一边再增长就再拆一节。
「编得过」≠「跑得起来」。`ci.yml` 的 `runtime-smoke` job 在 `ubuntu-latest` 上补第一份**真实图形环境**
运行证据:装 `xvfb`(虚拟 X 服务器)+ 软渲染依赖 + 字体,用 `xvfb-run` 把 GUI 进程拉起来,走既有的
进程内截图通道(`--software-renderer --screenshot <png> --data-dir <tmp>`)渲出一帧 PNG,再对**像素本身**断言。
## 1. 三道断言
`packaging/check_screenshot.py` 退出码 0 才算过;artifact 名 `runtime-smoke-screenshot`。
1. 进程退出码 0(截图通道失败会以非 0 退出,不留半张图);
2. PNG 存在、可解析、宽高 > 0(0 字节 / 非 PNG / 路径不存在都是硬失败,脚本 exit 1);
3. **非空白**:唯一色数 / 亮度标准差 / 强边缘占比三项同时过阈值。
为什么不能只看退出码:`--screenshot` 的 PNG 是进程自己编码写出的,只要流程走到 `take_snapshot` 就会得到
「合法 PNG + 退出码 0」;像素断言是**纵深防御**,守的是「进程活着、写出合法 PNG,但场景几乎没画」这一档。
本机可复现的两种失效都是硬失败(运行步就红,不必等像素断言):①完全没有字体 → fontique panic
(退出码 101,不产生 PNG);②不是软渲染(默认 femtovg)→ `take_snapshot is not supported by this
FemtoVG backend`(退出码 1)。这两条由 M62 review 实测复现(本 mission 未自己跑这两种破坏性实验)。
其余「渲染器出图但内容没上去」的情形本机暂无样本,属防御性设计,不宣称已复现。
## 2. 阈值与依据
`python packaging/check_screenshot.py --selftest` 可复现后三行:
| 样本 | 唯一色数 | 亮度σ | 强边缘占比 | 判定 |
|------|---------|-------|-----------|------|
| 本机 Docker 真截图(xvfb + 软渲染,1180x760,空数据目录) | 342 | 19.45 | 0.00761 | pass |
| Windows 历史截图(M45/M52,同一界面深浅两套,1180x760) | 529~699 | 20.29~27.46 | 0.0186~0.0433 | pass |
| 人为纯白 / 纯黑(空白帧) | 1 | 0.0 | 0.0 | fail |
| 最弱内容(1 像素黑边框 + 一条中线) | 2 | 19.09 | 0.00169 | fail(卡唯一色数) |
| **阈值** | ≥64 | ≥3.0 | ≥0.001 | — |
阈值留 **5~8 倍**余量(342/64 = 5.3×、19.45/3.0 = 6.5×、0.00761/0.001 = 7.6×):换主题/换字体不会误报,
空白帧一定红。
第三项用**强边缘占比**(水平相邻像素亮度差 ≥8 的比例)而不是平均亮度差:空数据目录的主界面 57% 是同一片
底色,平均差被稀释到 0.4,强边缘只数真正的边界,跨主题稳定(同一界面深浅两套差 2 倍,仍都过线)。
**这道闸门的下限 ≈「至少画出一条标题栏」**(review 实测切片):只画 1180×40 标题栏的切片(174 / 35.10 /
0.02623)仍 pass,右下 400×300 的切片也 pass。所以它证明的是「场景被真实渲染过」,**不证明界面元素齐全、
更不证明视觉正确**;视觉正确只能靠人眼看 artifact。
## 3. 覆盖哪个平台
只有 Linux x64(X11 + Xvfb + 软渲染)。
- **macOS**:`runtime-smoke-macos` 只在 `workflow_dispatch` 触发且 `continue-on-error: true`。官方 macOS
runner 处于 LaunchDaemon 上下文、无登录 WindowServer 会话,winit 大概率建不了窗口;本机没有 macOS
且 worker 禁 push,这条路径**尚无实测证据**,故不拿它卡 PR 门禁。首跑定去留:绿 → 删 `if` 与
`continue-on-error` 升常驻;红 → 错误原文进 progress,按 D26 归入 iced 重写再规划。
- **Windows**:不新增 job——`--software-renderer --screenshot` 已在本机验收里多次人眼验证(M45/M52)。
## 4. 本地复跑
```bash
bash packaging/linux-smoke-docker.sh . D:/tmp/ull-smoke
```
用 Docker(`rust:1-bookworm` + TUNA apt/rustup 源)复刻同一套步骤,截图落在 `<输出目录>/runtime-smoke.png`。
**输出目录别写 `/tmp/...`**:Git Bash 里 `/tmp` 是 MSYS 虚拟路径,`docker -v` 会把它当 Linux VM 内的路径,
结果是「脚本说成功、宿主机什么都没有」。脚本对 `out_dir`/`repo_root` 统一做 `cygpath -m` 归一,并回显真实
路径;没有 `cygpath` 的平台(Linux/macOS)按原样用。
诚实边界:本机容器是 Debian 12(glibc 2.36),官方 runner 是 Ubuntu 24.04(glibc 2.39),图形栈来源不同,
容器绿只证明「这条通道能跑」,官方 runner 首跑仍要单独看。
## 5. 已知跳过项与迁移风险
**跳过项**(D26 收窄,本条只做「框架无关的最小运行时冒烟」):Wayland(`weston --headless`)、
`--screenshot-page` 子页覆盖、gsettings 主题探测回退都不在本 job 内,随 iced 重写另行规划。
**迁移风险**:本 job 绑死 Slint 的截图通道(`Window::take_snapshot`)。**UI 迁 iced 后必须重新验证**——
iced 没有等价快照 API,届时要提供「离屏渲染出一帧 PNG」的等价通道,否则本 job 会静默退化成「能起进程」
而不是「能出图」(它本来也只证明「能出图」,不证明视觉正确)。
-97
View File
@@ -1,97 +0,0 @@
#!/usr/bin/env bash
# 本地复跑 `.github/workflows/ci.yml` 的 `runtime-smoke` job:Linux + Xvfb + 软渲染截图。
#
# 为什么要有这条脚本:CI 的 runtime-smoke 在 GitHub 的 ubuntu-latest 上跑,
# 但「改动这个 job 的人」需要在没有 Linux 桌面的开发机上先自证一遍——否则改的就是没人验过的 YAML。
# 本脚本在 Docker 里复刻 job 的步骤(同样的 apt 依赖、同样的构建、同样的 xvfb-run 命令),
# 并把截图与判定结果留在宿主目录,供人眼与 `check_screenshot.py` 复核。
#
# 用法:
# bash packaging/linux-smoke-docker.sh [仓库根目录] [输出目录]
# ULL_SMOKE_SKIP_BUILD=1 bash packaging/linux-smoke-docker.sh # 复用缓存的二进制
#
# 说明(诚实边界):
# - 基础镜像 `rust:1-bookworm` 是 **Debian 12(glibc 2.36)**,官方 runner 是 **Ubuntu 24.04(glibc 2.39)**。
# 两者图形栈(X11/xvfb/Mesa 软渲染)来源不同,因此本脚本证明的是「Linux 上这条通道能真跑出图」,
# 不能代替官方 runner 的首跑验证。
# - 国内网络慢时可换 TUNA 镜像:脚本默认就用 TUNA 的 Debian 源(`ULL_APT_MIRROR` 可覆盖)。
set -euo pipefail
repo_root=$(cd "${1:-.}" && pwd)
out_dir=${2:-ull-smoke}
image=${ULL_SMOKE_IMAGE:-ull-linux-smoke:bookworm}
cargo_volume=${ULL_CARGO_VOLUME:-ull-cargo-reg}
target_volume=${ULL_CARGO_TARGET_VOLUME:-ull-linux-target}
apt_mirror=${ULL_APT_MIRROR:-https://mirrors.tuna.tsinghua.edu.cn}
rustup_mirror=${ULL_RUSTUP_MIRROR:-https://mirrors.tuna.tsinghua.edu.cn/rustup}
mkdir -p "$out_dir"
out_dir=$(cd "$out_dir" && pwd)
# Git Bash 里 /tmp、/d/x 都是 MSYS 虚拟路径:直接喂给 `docker -v` 会被当成 Linux VM 内的路径,
# 结果「脚本说成功、宿主机什么都没有」。有 cygpath 就统一转成 Windows 混合路径(D:/x)并回显真实位置。
if command -v cygpath >/dev/null 2>&1; then
repo_root=$(cygpath -m "$repo_root")
out_dir=$(cygpath -m "$out_dir")
fi
echo "== 仓库: $repo_root"
echo "== 输出: $out_dir(截图 $out_dir/runtime-smoke.png)"
# 1) 构建镜像:rust 工具链 + xvfb + 图形栈编译依赖 + 字体(软渲染器要从系统字体库取字形)
if ! docker image inspect "$image" >/dev/null 2>&1 || [ "${ULL_SMOKE_REBUILD_IMAGE:-0}" = "1" ]; then
context=$(mktemp -d)
trap 'rm -rf "$context"' EXIT
cat >"$context/Dockerfile" <<EOF
FROM rust:1-bookworm
# 工具链组件(rustfmt/clippy)在 rust-toolchain.toml 里是必备项,rustup 会去补齐;
# 默认 dist 服务器在国内会挂成「rustc 0.6% CPU 睡 12 分钟」的假死(M62 实测),所以走 TUNA。
ENV RUSTUP_DIST_SERVER=$rustup_mirror \\
RUSTUP_UPDATE_ROOT=$rustup_mirror/rustup
RUN sed -i 's|http://deb.debian.org|$apt_mirror|g' /etc/apt/sources.list.d/debian.sources \\
&& apt-get update \\
&& DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \\
xvfb xauth python3 \\
libxkbcommon-dev libxkbcommon-x11-0 libfontconfig1-dev \\
libgl1-mesa-dev libegl1-mesa-dev libwayland-dev libxcb1-dev \\
libx11-6 libxcursor1 libxrandr2 libxi6 \\
fonts-dejavu-core fonts-liberation2 \\
&& rm -rf /var/lib/apt/lists/*
RUN rustup component add rustfmt clippy && rustup toolchain list
WORKDIR /src
EOF
docker build -t "$image" "$context"
fi
# 2) 跑容器:构建 → xvfb 截图 → 像素判定
# 注意缓存卷要挂到 `registry` 子目录:直接挂 /usr/local/cargo 会把镜像里的 `bin/`(cargo 本体)盖掉,
# 变成 `cargo: command not found`(M62 实测踩到)。
MSYS_NO_PATHCONV=1 docker run --rm \
-v "$repo_root:/src" \
-v "$cargo_volume:/usr/local/cargo/registry" \
-v "$target_volume:/target" \
-v "$out_dir:/out" \
-w /src \
-e CARGO_TARGET_DIR=/target \
-e ULL_SMOKE_SKIP_BUILD="${ULL_SMOKE_SKIP_BUILD:-0}" \
-e CARGO_TERM_COLOR=never \
"$image" bash -euo pipefail -c '
rustc --version && cargo --version && cat /etc/debian_version
if [ "$ULL_SMOKE_SKIP_BUILD" != "1" ]; then
# 共享热缓存卷可能喂陈旧产物(踩坑记录 N7):先清掉受检 crate 再编
# 清不掉就算了(N7 兜底用);CI 里**没有**对应两行,别误抄进 ci.yml —— 那边每次都是干净 runner
cargo clean -p unlucky-app || true
cargo build --bin unlucky-launcher --locked -j 6
fi
mkdir -p /out/data
set +e
xvfb-run -a --server-args="-screen 0 1280x1024x24" \
/target/debug/unlucky-launcher --software-renderer \
--screenshot /out/runtime-smoke.png --data-dir /out/data
code=$?
set -e
echo "exit=$code"
python3 packaging/check_screenshot.py /out/runtime-smoke.png
exit $code
'
echo "== 截图与数据目录已留在 $out_dir"
+31 -106
View File
@@ -3,13 +3,11 @@
Release matrix (see `packaging/README.md` for the full contract):
Windows x64 unlucky-launcher-<ver>-windows-x64.exe (bare exe, no zip)
Windows arm64 unlucky-launcher-<ver>-windows-arm64.exe (bare exe, cross-built)
Linux x64 unlucky-launcher-<ver>-linux-x64.tar.gz
Linux arm64 unlucky-launcher-<ver>-linux-arm64.tar.gz
macOS arm64 unlucky-launcher-<ver>-macos-arm64.tar.gz
macOS x64 unlucky-launcher-<ver>-macos-x64.tar.gz
all SHA256SUMS.txt
Windows x64 unlucky-launcher-<ver>-windows-x64.exe (bare exe, no zip)
Linux x64 unlucky-launcher-<ver>-linux-x64.tar.gz
macOS arm64 unlucky-launcher-<ver>-macos-arm64.tar.gz
macOS x64 unlucky-launcher-<ver>-macos-x64.tar.gz
all SHA256SUMS.txt
`--version` is taken from the cargo workspace so a tag can never drift away from
`Cargo.toml`; pass `--version` to cross-check a tag against it (mismatch is fatal).
@@ -17,17 +15,9 @@ The archives carry the launcher binary plus LICENSE / NOTICE / README.md, which
what the license obligations ask for; Windows ships the bare `.exe` (the single-file
selling point) and the same three documents are attached to the Release next to it.
Slot and build directory are overridable because a cross build's binaries live in
`target/<triple>/release` and the build host (x64) is not the artifact (arm64): CI
passes both from its matrix, and the executable header is read back so a binary can
never be shipped under a slot name it was not built for.
Usage:
cargo build --release --locked
python3 packaging/make_artifacts.py [--version v0.1.0] [--out dist] [--no-smoke]
# cross build (arm64 exe from an x64 host):
python3 packaging/make_artifacts.py --slot windows-arm64 \\
--build-dir target/aarch64-pc-windows-msvc/release
"""
from __future__ import annotations
@@ -36,6 +26,7 @@ import argparse
import gzip
import hashlib
import json
import os
import platform
import shutil
import subprocess
@@ -49,32 +40,9 @@ CLI_BIN = "ull"
# 随包分发的合规文本(仓库根目录);英文主版 README 是对外分发口径。
COMPLIANCE_DOCS = ("LICENSE", "NOTICE", "README.md")
SUMS_NAME = "SHA256SUMS.txt"
DEFAULT_BUILD_DIR = "target/release"
# 发布矩阵:槽位 -> (OS 家族, 架构, 产物形态)。键名即产物文件名里的槽位段,
# 单一真相源是 packaging/README.md §1;未知槽位一律拒绝,不出"凑合能跑"的产物。
SLOTS = {
"windows-x64": ("windows", "x64", "exe"),
"windows-arm64": ("windows", "arm64", "exe"),
"linux-x64": ("linux", "x64", "tar"),
"linux-arm64": ("linux", "arm64", "tar"),
"macos-arm64": ("macos", "arm64", "tar"),
"macos-x64": ("macos", "x64", "tar"),
}
# `sys.platform` / `platform.machine()` 的别名归一(aarch64 与 arm64 是同一架构的两种叫法)。
OS_FAMILIES = (("win", "windows"), ("linux", "linux"), ("darwin", "macos"))
MACHINE_ALIASES = {"amd64": "x64", "x86_64": "x64", "aarch64": "arm64", "arm64": "arm64"}
# 可执行文件头里的机器码 -> 架构(PE / ELF / Mach-O)。
IMAGE_ARCH = {
("pe", 0x8664): "x64",
("pe", 0xAA64): "arm64",
("elf", 0x3E): "x64",
("elf", 0xB7): "arm64",
("macho", 0x01000007): "x64",
("macho", 0x0100000C): "arm64",
}
REPO_ROOT = Path(__file__).resolve().parent.parent
TARGET_DIR = REPO_ROOT / "target" / "release"
def fail(message: str) -> NoReturn:
@@ -104,59 +72,28 @@ def workspace_version() -> str:
return versions.pop()
def host_slot(os_name: str | None = None, machine: str | None = None) -> str:
"""Map the build host to a matrix slot.
Both arguments are injectable so the mapping can be exercised for a host we do not
own (no ARM machine here); they default to the real ones.
"""
os_name = (sys.platform if os_name is None else os_name).lower()
raw_machine = platform.machine() if machine is None else machine
arch = MACHINE_ALIASES.get(raw_machine.lower())
family = next((fam for prefix, fam in OS_FAMILIES if os_name.startswith(prefix)), None)
for slot, (slot_os, slot_arch, _) in SLOTS.items():
if (slot_os, slot_arch) == (family, arch):
return slot
# 报错带**原始**取值而不是归一后的 None:`riscv64` 这类不认识的架构得在诊断里看得见。
fail(f"unsupported build host {os_name}/{raw_machine}; matrix is {' / '.join(SLOTS)}")
def platform_tag() -> str:
"""Map the build host to the artifact matrix slot (hard-fail on unsupported ones)."""
os_name = sys.platform
machine = platform.machine().lower()
if os_name.startswith("win") and machine in ("amd64", "x86_64"):
return "windows-x64"
if os_name.startswith("linux") and machine in ("x86_64", "amd64"):
return "linux-x64"
if os_name == "darwin" and machine in ("arm64", "aarch64"):
return "macos-arm64"
if os_name == "darwin" and machine in ("x86_64", "amd64"):
return "macos-x64"
fail(f"unsupported build host {os_name}/{machine}; matrix is windows-x64 / linux-x64 / macos-arm64 / macos-x64")
def binary(name: str, build_dir: Path, family: str) -> Path:
path = build_dir / (f"{name}.exe" if family == "windows" else name)
def binary(name: str) -> Path:
path = TARGET_DIR / (f"{name}.exe" if sys.platform.startswith("win") else name)
if not path.is_file():
fail(f"missing {path}; run `cargo build --release --locked` first")
return path
def image_arch(path: Path) -> str | None:
"""Architecture stamped into the executable header, or `None` if unreadable."""
with path.open("rb") as handle:
head = handle.read(0x40)
if head[:4] == b"\x7fELF":
order = "little" if head[5] == 1 else "big"
return IMAGE_ARCH.get(("elf", int.from_bytes(head[18:20], order)))
if head[:2] == b"MZ":
handle.seek(int.from_bytes(head[0x3C:0x40], "little"))
pe = handle.read(6)
if pe[:4] == b"PE\0\0":
return IMAGE_ARCH.get(("pe", int.from_bytes(pe[4:6], "little")))
return None
if head[:4] == b"\xcf\xfa\xed\xfe": # thin 64-bit little-endian Mach-O
return IMAGE_ARCH.get(("macho", int.from_bytes(head[4:8], "little")))
return None
def verify_arch(path: Path, slot: str) -> None:
"""Prove the binary really is built for the slot it is about to be named after."""
want = SLOTS[slot][1]
got = image_arch(path)
if got is None:
fail(f"cannot read the machine type of {path}; refusing to ship an unverified binary")
if got != want:
fail(f"{path} is a {got} binary but slot {slot} says {want}")
print(f"arch: {path.name} -> {got} (ok for {slot})")
def smoke_version(cli: Path, version: str) -> None:
"""`ull --version` must report the workspace version (guards tag/version drift)."""
proc = subprocess.run(
@@ -171,7 +108,7 @@ def smoke_version(cli: Path, version: str) -> None:
fail(f"`{cli.name} --version` exited {proc.returncode}: {out.strip()}")
if version not in out:
fail(f"`{cli.name} --version` does not report {version}: {out.strip()}")
print(f"smoke: {cli.name} --version -> {version} (ok)")
print(f"smoke: {cli.name} --version -> {version} (ok)")
def sha256(path: Path) -> str:
@@ -223,8 +160,6 @@ def main() -> int:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--version", help="expected version (a leading 'v' is stripped); cross-checks Cargo.toml")
parser.add_argument("--out", default="dist", help="output directory (default: dist/)")
parser.add_argument("--slot", choices=list(SLOTS), help="matrix slot; defaults to the one derived from the host")
parser.add_argument("--build-dir", default=DEFAULT_BUILD_DIR, help=f"directory holding the built binaries (default: {DEFAULT_BUILD_DIR})")
parser.add_argument("--no-smoke", action="store_true", help="skip the `ull --version` smoke run")
args = parser.parse_args()
@@ -233,32 +168,22 @@ def main() -> int:
expected = args.version[1:] if args.version.startswith("v") else args.version
if expected != version:
fail(f"tag/version mismatch: requested {expected}, Cargo.toml says {version}")
native = host_slot()
slot = args.slot or native
family, _, kind = SLOTS[slot]
build_dir = Path(args.build_dir)
if not build_dir.is_absolute():
build_dir = REPO_ROOT / build_dir
launcher = binary(LAUNCHER_BIN, build_dir, family)
verify_arch(launcher, slot)
# 跨槽位产物(宿主 x64 / 目标 arm64)在本机根本执行不了,冒烟只能等 CI 真机;
# 拿"跳过了"当通过是假证据,所以把跳过原因原样打出来。
if args.no_smoke or slot != native:
reason = "--no-smoke" if args.no_smoke else f"host is {native}, artifact is {slot}"
print(f"smoke: skipped ({reason})")
else:
smoke_version(binary(CLI_BIN, build_dir, family), version)
tag = platform_tag()
launcher = binary(LAUNCHER_BIN)
cli = binary(CLI_BIN)
if not args.no_smoke:
smoke_version(cli, version)
out_dir = Path(args.out)
if not out_dir.is_absolute():
out_dir = REPO_ROOT / out_dir
out_dir.mkdir(parents=True, exist_ok=True)
if kind == "exe":
asset = out_dir / f"unlucky-launcher-{version}-{slot}.exe"
if tag == "windows-x64":
asset = out_dir / f"unlucky-launcher-{version}-{tag}.exe"
shutil.copy2(launcher, asset)
else:
asset = stage_archive(out_dir, slot, version, launcher)
asset = stage_archive(out_dir, tag, version, launcher)
sums = write_sums(out_dir, [asset])
size_mb = asset.stat().st_size / (1024 * 1024)
+3 -13
View File
@@ -9,9 +9,7 @@ No WebView, no bundled runtime, no JRE download needed to start the launcher its
| Platform | Asset | Notes |
| --- | --- | --- |
| Windows 10/11 x64 | `unlucky-launcher-{{VERSION}}-windows-x64.exe` | single exe, double-click to run |
| Windows 11 ARM64 | `unlucky-launcher-{{VERSION}}-windows-arm64.exe` | single exe, runs natively on ARM64 Windows |
| Linux x64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-x64.tar.gz` | single binary inside, no installer |
| Linux arm64 (X11/Wayland) | `unlucky-launcher-{{VERSION}}-linux-arm64.tar.gz` | single binary inside; needs glibc 2.35+ |
| macOS 12+ Apple Silicon | `unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz` | single binary inside, no installer |
| macOS 12+ Intel | `unlucky-launcher-{{VERSION}}-macos-x64.tar.gz` | single binary inside, no installer |
@@ -24,30 +22,22 @@ with the download on every platform.
| Platform | Level | Runtime requirements |
| --- | --- | --- |
| Windows 10/11 x64 | first class | nothing beyond the OS (UCRT is part of Win10+) |
| Windows 11 ARM64 | first class (launcher artifact) | nothing extra; launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
| macOS 12+ (arm64 / x64) | first class | nothing; unsigned build, see Gatekeeper note |
| Linux x64, X11 | first class | `libxkbcommon`, `fontconfig`, `libGL` (or software renderer), `libxcb` |
| Linux x64, Wayland | supported | `wayland-client`, `libxkbcommon`, plus the X11 set for XWayland apps |
| Linux arm64, X11 | first class | glibc 2.35+ (built on `ubuntu-22.04-arm`, same floor as x64), `libxkbcommon`, `fontconfig`, `libGL`, `libxcb` |
| Linux arm64, Wayland | supported | the above plus `wayland-client` |
| Windows 8.1/8/7 | unsupported | baseline was raised to Win10 (decision D21) |
| Android — Termux + X11 | experimental, not promised | CLI only (build from source), GUI unverified; not part of this release matrix |
Both arm64 rows are **formally released slots** (the assets ship in this release and in
`SHA256SUMS.txt`), not the experimental Termux path: Linux arm64 is built and smoke-tested on a
native ARM64 runner, Windows ARM64 is cross-built with the same static-CRT gate as x64.
## Install
**Windows** — put the `.exe` anywhere and run it (pick `-windows-arm64.exe` on ARM64 Windows,
`-windows-x64.exe` everywhere else). Portable data lives next to the exe when a
**Windows** — put the `.exe` anywhere and run it. Portable data lives next to the exe when a
`portable.marker` file is present, otherwise under `%APPDATA%`.
**Linux**
```bash
tar -xzf unlucky-launcher-{{VERSION}}-linux-x64.tar.gz # use linux-arm64 on aarch64
cd unlucky-launcher-{{VERSION}}-linux-x64 # ditto
tar -xzf unlucky-launcher-{{VERSION}}-linux-x64.tar.gz
cd unlucky-launcher-{{VERSION}}-linux-x64
chmod +x unlucky-launcher && ./unlucky-launcher
```