Unlucky Launcher v0.2.0
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首个 iced + Material 3 Expressive 版本的源码快照。
完整历史与日常提交在 dev 分支;main 只放阶段性快照。
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AskaEth committed 2026-11-05 14:22:11 +08:00
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//! 日志页展示转换的守门测试(从 `app/view/logs.rs` 拆出:那边已经 382 行,贴着 400 硬上限)。
//!
//! 全部走**真实 reducer 路径**(`AppState::apply_core`),不造注入源——r3 的教训是
//! 「测试全走注入源而真实路径零覆盖」,所以这里的夹具就是线上那串事件本身。
use unlucky_i18n::Lang;
use unlucky_presenter::dto::{
CoreEvent, DiagnosisReport, LaunchFinished, LiveLogBatch, LogLevel, LogLine, LogOutcome,
LogSession,
};
use unlucky_presenter::state::AppState;
use crate::pages;
use super::logs_model;
/// 崩溃的那一场。
const CRASH: &str = "s-1029-1840";
/// 崩溃之后又启动的、正常跑的一场。
const OK_RUN: &str = "s-1029-1922";
fn session(id: &str, when: &str, outcome: LogOutcome) -> LogSession {
LogSession {
id: id.to_string(),
instance: "开发测试".to_string(),
when: when.to_string(),
outcome,
duration_secs: 62,
}
}
fn line(text: &str, level: LogLevel) -> LogLine {
LogLine {
text: text.to_string(),
level,
}
}
fn report(session: &str, rule: &str) -> DiagnosisReport {
DiagnosisReport {
session: session.to_string(),
diagnosis: pages_dto(rule),
}
}
fn pages_dto(rule: &str) -> unlucky_presenter::dto::Diagnosis {
unlucky_presenter::dto::Diagnosis {
rule: rule.to_string(),
title: "显卡驱动过旧(OpenGL 版本不足)".to_string(),
confidence: 92,
hint: "升级显卡驱动".to_string(),
fix: Some("change_graphics.driver".to_string()),
}
}
/// **真实数据路径**(复审要求:不许造注入源绕过去):
/// 崩溃一场跑完 → 再启动一场正常跑。`state.diagnosis` 在这里**故意不清**,
/// 因为 presenter 里根本没有清零点——这就是线上发生串场的条件。
fn crashed_only() -> AppState {
let mut state = AppState::new();
state.apply_core(CoreEvent::LogSessionsChanged(vec![
session(CRASH, "10-29 18:40", LogOutcome::Crashed),
session(OK_RUN, "10-29 19:22", LogOutcome::Ok),
]));
// 第一场跑起来(live_session = CRASH)→ 日志 → 规则结论 → 收尾(selected_session = CRASH)
state.apply_core(CoreEvent::LogAppended(LiveLogBatch {
session: CRASH.to_string(),
lines: vec![line("[18:40] boom: GLFW error", LogLevel::Error)],
running: true,
}));
state.apply_core(CoreEvent::DiagnosisReady(report(CRASH, "gpu.driver_old")));
state.apply_core(CoreEvent::LaunchFinished(LaunchFinished {
id: "dev".to_string(),
session: CRASH.to_string(),
outcome: LogOutcome::Crashed,
summary: "崩溃(exit 1)".to_string(),
}));
state
}
/// 崩溃之后又启动一场正常跑:`live_session` 前进,`diagnosis` 仍是上一场的。
fn after_a_new_run() -> AppState {
let mut state = crashed_only();
state.apply_core(CoreEvent::LogAppended(LiveLogBatch {
session: OK_RUN.to_string(),
lines: vec![line("[19:22] launching 1.20.4", LogLevel::Info)],
running: true,
}));
state
}
#[test]
fn a_new_run_does_not_inherit_the_previous_crash() {
let state = after_a_new_run();
let logs = logs_model(&state).with_status(Lang::En);
// 抓得住:身份被上一场的 `diagnosis.session` 顶掉(r2 的 bug)——那时 outcome 会是
// Crashed、findings 挂着 gpu.driver_old、摘要里 `lines=` 与结论不同源。
// 抓不住:presenter 自己 `clear_logs` 后 `selected_session` 不清的缺口(已报 finding),
// 以及多场并行会话(本仓一次只跑一场)。
assert_eq!(
logs.outcome,
Some(pages::Outcome::Ok),
"身份应该是正在跑的这一场"
);
let status = logs.status.clone().expect("有会话身份就该有副标题");
assert!(status.contains("Finished normally"), "{status}");
assert!(
!status.contains("The game crashed"),
"页头把新会话标成了上一场的崩溃:{status}"
);
assert!(
logs.findings.is_empty(),
"上一场的结论不能挂到这一场:{:?}",
logs.findings
);
// 摘要必须与身份同源:outcome 是 ok、不含旧规则、行数就是当前这些行。
let summary = logs.summary();
assert!(summary.contains("outcome=ok"), "{summary}");
assert!(!summary.contains("gpu.driver_old"), "{summary}");
assert!(
summary.contains(&format!("lines={}", logs.lines.len())),
"{summary}"
);
assert!(!summary.contains("findings="), "{summary}");
}
#[test]
fn the_crash_itself_is_still_reported() {
// 上一条测试的**对照**:崩溃当场必须画结论,否则那条断言「findings 为空」是空的。
// 抓得住:把判别写成「永远不画诊断」(用空断言骗过 P2)。
// 抓不住:结论排序/去重(那是 core 的规则引擎的事)。
let state = crashed_only();
let logs = logs_model(&state).with_status(Lang::En);
assert_eq!(logs.outcome, Some(pages::Outcome::Crashed));
assert_eq!(logs.findings.len(), 1, "{:?}", logs.findings);
assert_eq!(logs.findings[0].rule, "gpu.driver_old");
let status = logs.status.clone().unwrap_or_default();
assert!(status.contains("The game crashed"), "{status}");
assert!(logs.summary().contains("gpu.driver_old:high(92)"));
}
#[test]
fn an_imported_crash_file_still_shows_its_findings() {
// r3 的**回归**:r3 把归属判据写成「有选中就只认选中」,于是导入崩溃日志
// (`ImportCrashLog` → `DiagnosisReady` 带 `file:<文件名>` 的会话 id,且**不发**
// `LogLinesChanged`)被整条丢掉。今天 iced 侧还没有 dispatch 站点(那些还在遗留的
// Slint shell 里),所以复审没判 p1;这条测试是为了**将来接线的人**不再踩。
// 抓得住:只有「属于当前选中/live 会话」才画的窄判据(导入的 `file:` 会话不等于任何
// 索引里的会话,会被误杀)。
// 抓不住:导入后日志正文该显示什么(`ImportCrashLog` 不载入日志行,那是 presenter 的事)。
let mut state = AppState::new();
state.apply_core(CoreEvent::LogSessionsChanged(vec![session(
CRASH,
"10-29 18:40",
LogOutcome::Crashed,
)]));
// 上一场刚结束 ⇒ selected_session = CRASH(过期选中项),随后用户导入一份崩溃文件
state.apply_core(CoreEvent::LaunchFinished(LaunchFinished {
id: "dev".to_string(),
session: CRASH.to_string(),
outcome: LogOutcome::Crashed,
summary: "崩溃(exit 1)".to_string(),
}));
state.apply_core(CoreEvent::DiagnosisReady(report(
"file:crash-2026-11-02_19.40.15-client.txt",
"integrity.unsatisfied_link",
)));
let logs = logs_model(&state).with_status(Lang::En);
assert_eq!(
logs.findings.len(),
1,
"导入的崩溃日志必须画出它的结论:{:?}",
logs.findings
);
assert_eq!(logs.findings[0].rule, "integrity.unsatisfied_link");
}
#[test]
fn a_live_run_says_it_is_running_instead_of_nothing_runs() {
// 视觉复审 r3 的 P2-3:session 索引只在**结束**时追加(`host::logs::sessions`),
// 所以运行中的那一场永远不在 `log_sessions` 里 ⇒ 拿不到实例名与结局 ⇒ r3 的页头在
// 每次实时运行都说「当前没有运行中的实例」。demo 伪造了身份,截图上根本照不出来。
// 抓得住:页头退回 Idle 文案(这次走真实 reducer:只有 `LogAppended(running=true)`)。
// 抓不住:文案长度在某尺寸下会不会撞右侧动作区(那要看截图)。
let mut state = AppState::new();
state.apply_core(CoreEvent::LogSessionsChanged(vec![session(
CRASH,
"10-29 18:40",
LogOutcome::Crashed,
)]));
state.apply_core(CoreEvent::LogAppended(LiveLogBatch {
session: OK_RUN.to_string(),
lines: vec![line("[19:22] launching", LogLevel::Info)],
running: true,
}));
let logs = logs_model(&state).with_status(Lang::En);
assert!(logs.live, "live_session 非空就该标记为运行中");
let status = logs.status.clone().expect("运行中必须有副标题");
let idle = unlucky_i18n::catalog::Catalog::of(Lang::En)
.text(unlucky_i18n::catalog::Key::LogsSubtitleIdle);
assert_ne!(status, idle, "运行中的页头不能说「没有运行」");
assert!(status.contains("Running now"), "{status}");
}
#[test]
fn the_hosts_no_rule_matched_placeholder_is_not_a_finding() {
// host 的 `open_session` 在规则引擎无结论时发一份 `rule: ""` 的假报告(非 Option 逼的)。
// 抓得住:把「没命中」画成一条严重度结论(用户会去修一个不存在的毛病)。
// 抓不住:host 该不该改发 `None`(那是 presenter 的 finding)。
let mut state = AppState::new();
state.apply_core(CoreEvent::LogSessionsChanged(vec![session(
CRASH,
"10-29 18:40",
LogOutcome::Crashed,
)]));
state.apply_core(CoreEvent::LogLinesChanged(vec![line(
"[18:40] nothing to see",
LogLevel::Info,
)]));
state.apply_core(CoreEvent::DiagnosisReady(report(CRASH, "")));
assert!(
logs_model(&state).findings.is_empty(),
"空 rule 是『没命中』的占位,不是结论"
);
state.apply_core(CoreEvent::DiagnosisReady(report(CRASH, "gpu.driver_old")));
assert_eq!(
logs_model(&state).findings.len(),
1,
"换成真规则就得画出来(证明上面的过滤不是把诊断一起关了)"
);
}