feat(design): M70 默认色候选 —— 浅冷天蓝落成两行常量 + 三档候选色卡
默认色从官方紫 `#6750A4` 换成「浅冷天蓝」,并把「换默认只改哪一行」做成常量: - `palettes::DEFAULT_SEED` = `#87CEEB`(CSS skyblue)+ `palettes::DEFAULT_NEUTRAL_CHROMA` = 12 - `Palettes::baseline()` / `Scheme::baseline()` = 产品默认(消费方拿到的就是它) - 官方口径锚点独立保留:`Palettes::official_baseline()` / `Scheme::official_baseline()` (种子 `#6750A4` + 中性 6),官方对齐测试改指向它,98 项仍每通道误差 0 - 新增 `Palettes::from_seed_with_neutral_chroma(seed, neutral_chroma)`:中性彩度从写死 常数变成入参(neutral-variant 按官方 +2 跟随),算法、tone 表、gamut 映射一行未动 有意偏离登记(已写进 color 模块文档):中性彩度 6 → 12 是对官方 Tonal Spot 的偏离, 理由=产品要冷调表面;primary 的 tone 被官方钉在 40,种子再浅也变不成浅蓝, 「浅」只能落在中性色上。 三档候选(同一条 HCT 管道,只差种子与中性彩度)逐个 pin 在 tests/skyseed_candidates.rs: ① 保守蓝 `#2196F3`/6、② 冷调蓝 `#2196F3`/12、③ 浅冷蓝 `#87CEEB`/12(临时默认,待用户确认)。 WCAG AA 扩到候选档:26 组 × 3 档 × 2 模式 = 156 项全绿,最紧 4.99:1。
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@@ -157,6 +157,61 @@ fn baseline_light_and_dark_both_pass() {
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}
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}
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#[test]
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fn sky_seed_candidates_meet_wcag_aa() {
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// M70:三档默认色候选(种子 + 中性彩度)必须过同一条 26 组门禁。
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// 中性彩度改变只影响色相/彩度,不影响 tone 轴,所以理论上恒过——这里就是要**证明**它恒过,
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// 而不是相信它。任何一档不达标,该档直接判为不可用(不许为了好看放宽阈值)。
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let candidates = [
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("① 保守蓝", "#2196F3", 6.0_f64),
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("② 冷调蓝", "#2196F3", 12.0),
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("③ 浅冷蓝", "#87CEEB", 12.0),
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];
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let mut failures = Vec::new();
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let mut worst = (f32::MAX, String::new());
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let mut checked = 0;
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for (title, seed_hex, neutral_chroma) in candidates {
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let seed = Color::from_hex(seed_hex).expect("候选种子");
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let palettes =
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unlucky_design::color::Palettes::from_seed_with_neutral_chroma(seed, neutral_chroma);
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for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
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let scheme = Scheme::from_palettes(&palettes, flavor);
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for (fg, bg) in TEXT_PAIRS {
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let ratio = scheme.contrast(fg, bg);
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checked += 1;
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if ratio < worst.0 {
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worst = (
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ratio,
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format!(
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"{title}/{} 的 {} on {}",
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flavor.name(),
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fg.name(),
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bg.name()
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),
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);
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}
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if ratio < AA_TEXT {
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failures.push(format!(
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"{title}({seed_hex} / 中性 {neutral_chroma})/ {} / {} on {} = {ratio:.2}",
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flavor.name(),
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fg.name(),
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bg.name()
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));
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}
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}
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}
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}
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println!(
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"候选 WCAG:{checked} 项,最紧的一对 {} = {:.2}:1(阈值 {AA_TEXT})",
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worst.1, worst.0
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);
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assert!(
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failures.is_empty(),
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"以下候选未达 WCAG AA(4.5:1),该档不可用:\n{}",
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failures.join("\n")
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);
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}
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#[test]
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fn accent_override_cannot_break_contrast() {
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// 换了强调色之后,primary 族仍必须过 AA——这是「tone 轴固定」带来的结构性保证。
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@@ -94,8 +94,9 @@ fn worst_channel(got: Color, want: Color) -> i16 {
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#[test]
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fn baseline_matches_official_on_all_forty_nine_roles() {
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let light = Scheme::baseline(SchemeFlavor::Light);
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let dark = Scheme::baseline(SchemeFlavor::Dark);
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// 注意:对齐的是**官方锚点**(种子 #6750A4 + 中性彩度 6),不是产品默认(M70 起是浅冷蓝)。
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let light = Scheme::official_baseline(SchemeFlavor::Light);
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let dark = Scheme::official_baseline(SchemeFlavor::Dark);
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let mut worst = 0;
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let mut off_by_one = 0;
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let mut failures = Vec::new();
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@@ -146,7 +147,7 @@ fn hct_solver_matches_official_color_spec_2021() {
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#[test]
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fn baseline_primary_is_not_the_seed_and_that_is_official() {
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// 常见误解:baseline() 的 primary 应该等于种子 #6750A4。官方不是——Tonal Spot 变体把
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// 常见误解:官方基线的 primary 应该等于种子 #6750A4。官方不是——Tonal Spot 变体把
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// primary 的彩度固定成 36,而 #6750A4 的 HCT 彩度是 47.86,所以 primary 被收到 #65558F。
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// 这也是 Flutter `ColorScheme.fromSeed(0xFF6750A4)` 的 primary 值。
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let seed = Hct::from_color(BASELINE_SEED);
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@@ -155,7 +156,7 @@ fn baseline_primary_is_not_the_seed_and_that_is_official() {
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"种子彩度 {}",
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seed.chroma
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);
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let primary = Scheme::baseline(SchemeFlavor::Light).get(Role::Primary);
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let primary = Scheme::official_baseline(SchemeFlavor::Light).get(Role::Primary);
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assert_eq!(primary.to_hex(), "#65558F");
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assert_ne!(primary, BASELINE_SEED);
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}
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@@ -164,7 +165,7 @@ fn baseline_primary_is_not_the_seed_and_that_is_official() {
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fn baseline_tone_axis_is_still_exact_lstar() {
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// gamut 映射只动彩度,不动 tone:每个角色的实测 L* 与它声明的 tone 相差 ≤1。
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for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
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let scheme = Scheme::baseline(flavor);
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let scheme = Scheme::official_baseline(flavor);
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for (role, color) in scheme.iter() {
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let tone = Scheme::tone_of(role, flavor);
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let got = f64::from(color.lstar());
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@@ -182,7 +183,7 @@ fn baseline_tone_axis_is_still_exact_lstar() {
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fn same_family_containers_are_separated_by_hct_chroma() {
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// 旧缺陷①:light 下 primary-container 与 secondary-container 撞色。
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// 现在两者彩度不同(36 vs 16),在 tone 90 上都不会被色域裁到同一个上限。
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let light = Scheme::baseline(SchemeFlavor::Light);
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let light = Scheme::official_baseline(SchemeFlavor::Light);
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let primary = light.get(Role::PrimaryContainer);
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let secondary = light.get(Role::SecondaryContainer);
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assert_ne!(primary, secondary);
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@@ -192,6 +193,6 @@ fn same_family_containers_are_separated_by_hct_chroma() {
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c_secondary < c_primary,
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"secondary-container 彩度 {c_secondary} 应低于 primary-container {c_primary}"
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);
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// 深层原因:tone 90 上彩度 36 装得下,所以容器色是「真的有彩度的浅紫」而不是被裁到灰。
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// 深层原因:tone 90 上彩度 36 装得下,所以容器色是「真的有彩度的浅色」而不是被裁到灰。
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assert!(c_primary > 12.0, "primary-container 彩度只剩 {c_primary}");
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}
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@@ -0,0 +1,278 @@
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//! M70:默认色候选(保守蓝 / 冷调蓝 / 浅冷蓝)——三档的**唯一真源**与 pin。
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//!
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//! ## 这档候选到底改了什么
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//!
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//! 三档走的是**同一条** HCT 管道(`Palettes::from_seed_with_neutral_chroma` → `ColorSpec2021`
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//! tone 表 → `HctSolver` gamut 映射),差别只有两个入参:
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//!
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//! | 档 | 种子 | 中性调色板彩度 | 表面 |
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//! |---|---|---|---|
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//! | ① 保守蓝 | `#2196F3` | 6(官方) | 近白/近黑,几乎无色 |
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//! | ② 冷调蓝 | `#2196F3` | 12 | 冷白/冷黑,带淡蓝调 |
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//! | ③ 浅冷蓝 | `#87CEEB`(CSS `skyblue`) | 12 | 浅天蓝 |
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//!
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//! 两条必须知道的物理事实(写在测试里,免得下次又有人想「把主色调浅一点」):
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//!
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//! 1. **种子彩度是废参数**:Tonal Spot 把 primary 彩度钉在 36,种子只贡献色相。
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//! 所以「低彩度天蓝种子」得到的色板与「高彩度天蓝种子」**逐像素相同**
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//! (`seed_chroma_never_leaks_into_the_primary_ramp` 在 `palettes.rs` 里也钉了这条)。
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//! ③ 与 ② 的真正差别是**色相**(226° vs 254°),不是彩度。
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//! 2. **primary 的 tone 被钉在 40**,所以三档主色都是「中蓝」,不会更浅。
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//! 「浅」只能落在中性色上——这就是②/③提高中性彩度的原因,也是本项目唯一一处
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//! 对官方 Tonal Spot 的**有意偏离**(登记在 `color` 模块文档的「出厂默认色」小节)。
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//!
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//! ## 换默认色要动哪里
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//!
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//! `palettes::DEFAULT_SEED` / `palettes::DEFAULT_NEUTRAL_CHROMA` 两行常量,
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//! 然后重跑本文件:pin 表会逐角色告诉你哪几个 hex 变了,照抄即可(pin 是**抄本**,不是推导)。
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use unlucky_design::color::{
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Color, Hct, Palettes, Role, Scheme, SchemeFlavor, DEFAULT_NEUTRAL_CHROMA, DEFAULT_SEED,
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};
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/// 一档候选:只有两个变量(种子 + 中性彩度),其余全是官方常数。
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struct Candidate {
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/// 短标签(色卡与 CSV 用)。
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tag: &'static str,
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/// 中文档名。
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title: &'static str,
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/// 种子 hex。
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seed_hex: &'static str,
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/// 中性调色板彩度(官方 Tonal Spot 是 6)。
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neutral_chroma: f64,
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/// 9 个展示角色的 **(角色, light, dark)** 抄本。
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pins: [(Role, &'static str, &'static str); 9],
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}
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/// 三档候选(色卡 `DevDocs/ops/skyseed-candidates/` 用的就是这份数据)。
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const CANDIDATES: [Candidate; 3] = [
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Candidate {
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tag: "C1",
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title: "① 保守蓝(中性彩度 6 = 官方)",
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seed_hex: "#2196F3",
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neutral_chroma: 6.0,
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pins: [
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(Role::Primary, "#36618E", "#A0CAFD"),
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(Role::OnPrimary, "#FFFFFF", "#003258"),
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(Role::PrimaryContainer, "#D1E4FF", "#194975"),
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(Role::Secondary, "#535F70", "#BBC7DB"),
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(Role::Tertiary, "#6B5778", "#D6BEE4"),
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(Role::Surface, "#F8F9FF", "#111418"),
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(Role::SurfaceContainerLow, "#F2F3FA", "#191C20"),
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(Role::SurfaceContainerHighest, "#E1E2E8", "#32353A"),
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(Role::Outline, "#73777F", "#8D9199"),
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],
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},
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Candidate {
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tag: "C2",
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title: "② 冷调蓝(中性彩度 12)",
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seed_hex: "#2196F3",
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neutral_chroma: 12.0,
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pins: [
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(Role::Primary, "#36618E", "#A0CAFD"),
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(Role::OnPrimary, "#FFFFFF", "#003258"),
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(Role::PrimaryContainer, "#D1E4FF", "#194975"),
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(Role::Secondary, "#535F70", "#BBC7DB"),
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(Role::Tertiary, "#6B5778", "#D6BEE4"),
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(Role::Surface, "#F8F9FF", "#0C141E"),
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(Role::SurfaceContainerLow, "#EEF4FF", "#141C26"),
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(Role::SurfaceContainerHighest, "#DBE3F1", "#2D3540"),
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(Role::Outline, "#6D7887", "#8791A1"),
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],
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},
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Candidate {
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tag: "C3",
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title: "③ 浅冷蓝(中性彩度 12 + 偏青天蓝种子)",
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seed_hex: "#87CEEB",
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neutral_chroma: 12.0,
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pins: [
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(Role::Primary, "#0C6780", "#89D0ED"),
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(Role::OnPrimary, "#FFFFFF", "#003544"),
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(Role::PrimaryContainer, "#BAEAFF", "#004D62"),
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(Role::Secondary, "#4C626B", "#B3CAD5"),
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(Role::Tertiary, "#5B5B7E", "#C4C3EB"),
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(Role::Surface, "#F3FAFF", "#07151B"),
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(Role::SurfaceContainerLow, "#E7F6FE", "#0F1D23"),
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(Role::SurfaceContainerHighest, "#D6E5ED", "#29373D"),
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(Role::Outline, "#687A82", "#81949C"),
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],
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},
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];
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/// 三档共同点:种子的 HCT 坐标(色相是候选之间**唯一**有效的差别)。
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fn seed_hct(candidate: &Candidate) -> Hct {
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Hct::from_color(Color::from_hex(candidate.seed_hex).expect("候选种子必须是合法 hex"))
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}
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/// 按候选参数走**产品同一条**派生路径。
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fn scheme(candidate: &Candidate, flavor: SchemeFlavor) -> Scheme {
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Scheme::from_palettes(
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&Palettes::from_seed_with_neutral_chroma(
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seed_hct(candidate).to_color(),
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candidate.neutral_chroma,
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),
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flavor,
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)
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}
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#[test]
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fn candidates_match_their_pins() {
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let mut drift = Vec::new();
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for candidate in &CANDIDATES {
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for (role, want_light, want_dark) in candidate.pins {
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for (flavor, want_hex) in [
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(SchemeFlavor::Light, want_light),
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(SchemeFlavor::Dark, want_dark),
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] {
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let got = scheme(candidate, flavor).get(role).to_hex();
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if got != want_hex {
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drift.push(format!(
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"{}{} / {}/{} 实测 {got},pin {want_hex}",
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candidate.tag,
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if flavor.is_dark() { "-dark" } else { "" },
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candidate.title,
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role.name()
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));
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}
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}
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}
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}
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assert!(
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drift.is_empty(),
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"候选色值漂了(换默认色后请照抄下面这些 hex 到 pin 表):\n{}",
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drift.join("\n")
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);
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}
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#[test]
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fn candidates_only_move_the_two_declared_inputs() {
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// 「不绕算法」的证据:三档的调色板彩度与官方 Tonal Spot 逐项一致,
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// 唯一的差别是中性彩度的入参(以及种子色相)。
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let official = Palettes::official_baseline();
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for candidate in &CANDIDATES {
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let p = Palettes::from_seed_with_neutral_chroma(
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seed_hct(candidate).to_color(),
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candidate.neutral_chroma,
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);
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assert_eq!(p.primary.chroma(), official.primary.chroma());
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assert_eq!(p.secondary.chroma(), official.secondary.chroma());
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assert_eq!(p.tertiary.chroma(), official.tertiary.chroma());
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assert_eq!(p.error, official.error, "error 族不该被候选影响");
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assert_eq!(p.neutral.chroma(), candidate.neutral_chroma);
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assert!(
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(p.tertiary.hue_deg() - (p.primary.hue_deg() + 60.0)).abs() < 1.0e-9,
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"{} 的 tertiary 不再是 +60°",
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candidate.tag
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);
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}
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}
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#[test]
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fn the_three_tiers_are_actually_distinguishable() {
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// 「三档不像同一档」的机器判据。注意 light 的 surface(tone 98)在 8 bit 下已经贴顶,
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// 中性彩度 6→12 会量化到同一个 #F8F9FF——所以判据落在 container 系与 dark 模式上,
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// 这也是色卡上 ①② 的差别主要体现在卡片/浮层与深色模式的原因。
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let light = |c: &Candidate| scheme(c, SchemeFlavor::Light);
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let dark = |c: &Candidate| scheme(c, SchemeFlavor::Dark);
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let (c1, c2, c3) = (
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light(&CANDIDATES[0]),
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light(&CANDIDATES[1]),
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light(&CANDIDATES[2]),
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);
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for role in [Role::SurfaceContainerLow, Role::SurfaceContainerHighest] {
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assert_ne!(
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c1.get(role),
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c2.get(role),
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"①与②的 {} 相同:中性彩度没起作用",
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role.name()
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);
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assert_ne!(c2.get(role), c3.get(role), "②与③的 {} 相同", role.name());
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}
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assert_ne!(
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dark(&CANDIDATES[0]).get(Role::Surface),
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dark(&CANDIDATES[1]).get(Role::Surface),
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"深色模式的 surface 应当能看出中性彩度差别"
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);
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let hue_gap = |a: &Candidate, b: &Candidate| {
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let (x, y) = (seed_hct(a).hue, seed_hct(b).hue);
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(x - y).abs().min(360.0 - (x - y).abs())
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};
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assert!(
|
||||
hue_gap(&CANDIDATES[0], &CANDIDATES[1]) < 0.01,
|
||||
"①② 应当只差中性彩度"
|
||||
);
|
||||
assert!(
|
||||
(10.0..=40.0).contains(&hue_gap(&CANDIDATES[1], &CANDIDATES[2])),
|
||||
"②③ 的色相差应当明显(10°~40°),实测 {}",
|
||||
hue_gap(&CANDIDATES[1], &CANDIDATES[2])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn product_default_is_the_recommended_candidate() {
|
||||
// ③ 是 M70 的**临时默认**(推荐档,待用户确认)。用户拍板后改这里会立刻红——
|
||||
// 那条红就是在提醒你同步 `DEFAULT_SEED` / `DEFAULT_NEUTRAL_CHROMA` 与上面的 pin。
|
||||
let recommended = &CANDIDATES[2];
|
||||
assert_eq!(
|
||||
DEFAULT_SEED,
|
||||
Color::from_hex(recommended.seed_hex).expect("合法 hex"),
|
||||
"DEFAULT_SEED 与推荐档 {}",
|
||||
recommended.tag
|
||||
);
|
||||
assert_eq!(DEFAULT_NEUTRAL_CHROMA, recommended.neutral_chroma);
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
assert_eq!(
|
||||
Scheme::baseline(flavor),
|
||||
scheme(recommended, flavor),
|
||||
"产品默认(Scheme::baseline)必须等于推荐档的派生结果({})",
|
||||
flavor.name()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn surface_tint_stays_a_tint() {
|
||||
// 门禁:中性彩度提高是「淡蓝调」不是「把窗口染成蓝纸」。surface 的 HCT 彩度必须
|
||||
// 明显低于 primary 的 36,且 surface 的 Y 仍 > 0.85(浅色模式还是浅底)。
|
||||
for candidate in &CANDIDATES {
|
||||
let light = scheme(candidate, SchemeFlavor::Light);
|
||||
let surface = light.get(Role::Surface);
|
||||
let chroma = Hct::from_color(surface).chroma;
|
||||
assert!(
|
||||
chroma <= 1.2 * candidate.neutral_chroma,
|
||||
"{} 的 surface 彩度 {chroma} 超过中性彩度入参的两倍",
|
||||
candidate.tag
|
||||
);
|
||||
assert!(surface.relative_luminance() > 0.85);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dump_candidates_for_the_color_card() {
|
||||
// 色卡脚本读的就是这两行格式(`SEED|` / `ROLE|`)。跑法:
|
||||
// cargo test -p unlucky-design --test skyseed_candidates -- --nocapture
|
||||
for candidate in &CANDIDATES {
|
||||
let hct = seed_hct(candidate);
|
||||
println!(
|
||||
"SEED|{}|{}|{}|{}|hue={:.2}|chroma={:.2}",
|
||||
candidate.tag,
|
||||
candidate.title,
|
||||
candidate.seed_hex,
|
||||
candidate.neutral_chroma,
|
||||
hct.hue,
|
||||
hct.chroma
|
||||
);
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let s = scheme(candidate, flavor);
|
||||
for role in Role::ALL {
|
||||
println!(
|
||||
"ROLE|{}|{}|{}|{}",
|
||||
candidate.tag,
|
||||
flavor.name(),
|
||||
role.name(),
|
||||
s.get(role).to_hex().trim_start_matches('#')
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user