Merge branch 'feat/m229-ink-cat-skin-rollout-app-iced-inksk'
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This commit is contained in:
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@@ -13,6 +13,7 @@ use iced::window;
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use unlucky_design::color::SchemeFlavor;
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use unlucky_presenter::backend::{build_backend, config_path};
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use unlucky_presenter::dto::Backend;
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use unlucky_presenter::prefs::ThemeMode;
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use unlucky_presenter::settings_bridge::SettingsBridge;
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use unlucky_presenter::state::AppState;
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@@ -57,7 +58,17 @@ impl App {
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) -> Self {
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let width = WINDOW_SIZE.width;
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let height = WINDOW_SIZE.height;
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let theme_mode = bridge.load().1;
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// 主题档:截图通道**不读机器配置**(D30:同一份代码在两台机器上要出同一张图)——
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// 由 `--screenshot-theme` 钉死(浅 → Silver / `light`,深 → Ink / `dark`)。
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// 产品路径才读 `appearance.theme_mode`。复审 P2:此前这里两种通道都读文件,
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// 设置页「主题」那一行的选中态会随出图机器的配置漂移。
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let theme_mode = match options.screenshot.is_some() {
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true => match options.shot_flavor().unwrap_or(SchemeFlavor::Light) {
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SchemeFlavor::Light => ThemeMode::Light,
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SchemeFlavor::Dark => ThemeMode::Dark,
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},
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false => bridge.load().1,
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};
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// 外观两半分开读:`load()` 给 8 个 UI 写入字段,`load_base()` 给 4 个只读下层键
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// (整窗 α / 标题栏三态 / 配色来源 / 窗口圆角)。M93 之前这些键在 app 侧**根本读不到**。
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//
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@@ -154,7 +165,10 @@ impl App {
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avatars: pages::account::avatar::Cache::default(),
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corner_applied: None,
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};
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// 配色来源档可能已经指向一张背景图:那时 `Ui` 必须由解析出的方案构造,而不是 baseline。
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// M229:设置页「主题」行的选中态来自设置组自有状态(`language_appearance::State::theme`),
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// 唯一写者是 `App::set_theme_mode`;这里把启动时读到的档位灌进去,首帧才不会画错档。
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app.settings.language_appearance.theme = theme_mode;
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// 配色来源档可能已经指向一张背景图:那时 `Ui` 必须由解析出的方案构造,而不是色板。
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app.rebuild_ui();
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// M174:助手配置的首屏值(真值来自 `config/launcher.json`;截图通道走 `ULL_AI_STATE`)。
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app.hydrate_ai_settings();
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@@ -6,6 +6,8 @@
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//! 截图通道的判据 [`App::has_screenshot`] 也放在这儿:上面三条里两条都要「截图不读用户配置」。
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use crate::app::diag::diag;
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use crate::app::message::Message;
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use iced::Task;
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use unlucky_design::color::SchemeFlavor;
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use unlucky_presenter::prefs::ThemeMode;
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@@ -73,6 +75,8 @@ impl App {
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}
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let mode = self.bridge.load().1;
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self.theme_mode = mode;
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// M229:设置页那一行画的是这个字段(唯一写者见 [`App::set_theme_mode`])。
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self.settings.language_appearance.theme = mode;
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match mode {
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ThemeMode::Light => self.set_flavor(SchemeFlavor::Light),
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ThemeMode::Dark => self.set_flavor(SchemeFlavor::Dark),
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@@ -80,6 +84,68 @@ impl App {
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}
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}
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/// 换主题档(M229:设置页「通用 → 主题」→ `pages::Message::Theme`)。
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///
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/// 四件事:①改 `theme_mode`(唯一真相)②同步设置页那一行的档位 ③重建 `Ui`(色板换了,
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/// `Theme::name` 与 49 个角色一起变,iced 才会重算缓存)④落盘 `appearance.theme_mode`。
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/// `Auto` 自己没有颜色,要等系统回答——所以返回 `iced::system::theme()` 那个 Task,
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/// 由既有的 `Message::SystemTheme` 分支落地(它只在 `theme_mode == Auto` 时吃这条消息)。
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pub(in crate::app) fn set_theme_mode(&mut self, mode: ThemeMode) -> Task<Message> {
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self.settings.language_appearance.theme = mode;
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if mode == self.theme_mode {
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return Task::none();
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}
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self.theme_mode = mode;
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let prefs = self.appearance_prefs.clone();
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self.bridge.persist(&prefs, mode);
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match self.bridge.path() {
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Some(path) => diag!("[theme] mode={} 已写回 {}", mode.as_str(), path.display()),
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None => diag!(
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"[theme] mode={} 未落盘(数据根解析不出来,内存态运行):重启会回到旧值",
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mode.as_str()
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),
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}
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match mode {
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ThemeMode::Light => {
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self.set_flavor(SchemeFlavor::Light);
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self.after_theme_switch();
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Task::none()
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}
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ThemeMode::Dark => {
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self.set_flavor(SchemeFlavor::Dark);
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self.after_theme_switch();
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Task::none()
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}
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// 跟随系统:当前先按已有深浅画,紧接着由系统主题回答覆盖
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// (`set_flavor` 有「同档不重建」的保护,所以这里不必先猜一次)。
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ThemeMode::Auto => iced::system::theme().map(Message::SystemTheme),
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}
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}
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/// 换档之后重建视图模型 + 记一行取证日志(色板名就是证据:`ink` / `silver`)。
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fn after_theme_switch(&mut self) {
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self.view_dirty = true;
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self.refresh_view();
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diag!(
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"[theme] mode={} board={} Theme::name={}",
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self.theme_mode().as_str(),
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self.board_name(),
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self.ui.name()
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);
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}
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/// 当前主题档(设置页那一行的选中态来自 `settings.groups`,这里是取证与测试的读数口)。
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pub(in crate::app) fn theme_mode(&self) -> ThemeMode {
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self.theme_mode
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}
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/// 当前色板名(日志与测试用:`ink` / `silver`;取色方案接管时仍报它所属深浅的那块)。
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pub(in crate::app) fn board_name(&self) -> &'static str {
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self.ui.board().name()
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}
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/// 当前令牌求值器(测试与截图日志用)。
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pub(in crate::app) fn ui(&self) -> &Ui {
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&self.ui
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@@ -54,11 +54,11 @@ fn switching_flavor_rebuilds_styles_but_keeps_ui_state() {
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let mut app = headless(Options::default(), SchemeFlavor::Light);
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app.state.navigate(Route::Logs);
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app.refresh_view();
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assert_eq!(app.ui().name(), "ull-m3-light");
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assert_eq!(app.ui().name(), "ull-silver");
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app.set_flavor(SchemeFlavor::Dark);
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assert_eq!(app.ui().name(), "ull-m3-dark", "切主题要换主题名");
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assert_eq!(app.ui().name(), "ull-ink", "切主题要换主题名");
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assert_eq!(app.state.route(), &Route::Logs, "切主题不许重置 UI 状态");
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assert_eq!(app.view.screen, pages::Screen::Logs, "视图模型跟着路由");
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assert!(app.options.screenshot.is_none(), "切主题不许改启动参数");
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@@ -78,7 +78,7 @@ fn screenshot_mode_never_waits_for_the_system_theme() {
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assert_eq!(options.capture_flavor(), Some(SchemeFlavor::Light));
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let app = headless(options, SchemeFlavor::Light);
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assert!(app.has_screenshot() && app.ui().name() == "ull-m3-light");
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assert!(app.has_screenshot() && app.ui().name() == "ull-silver");
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}
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#[test]
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@@ -336,7 +336,7 @@ fn the_page_navigation_entry_also_detaches() {
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fn screenshot_mode_ignores_the_settings_file_theme() {
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let mut app = headless(screenshot_options(), SchemeFlavor::Light);
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app.apply_config_theme();
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assert_eq!(app.ui().name(), "ull-m3-light", "截图模式的主题只认命令行");
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assert_eq!(app.ui().name(), "ull-silver", "截图模式的主题只认命令行");
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}
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/// 主题优先级:`--theme` > 配置文件 `appearance.theme_mode` > 系统主题。
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@@ -355,7 +355,7 @@ fn the_system_theme_never_overrides_an_explicit_one() {
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let mut auto = headless(Options::default(), SchemeFlavor::Light);
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assert_eq!(auto.theme_mode, ThemeMode::Auto);
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let _ = auto.update(Message::SystemTheme(iced::theme::Mode::Dark));
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assert_eq!(auto.ui().name(), "ull-m3-dark", "auto 模式要跟随系统");
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assert_eq!(auto.ui().name(), "ull-ink", "auto 模式要跟随系统");
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// ② 配置文件显式 dark:系统给浅色也不许改
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let mut pinned = headless(Options::default(), SchemeFlavor::Dark);
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@@ -363,7 +363,7 @@ fn the_system_theme_never_overrides_an_explicit_one() {
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let _ = pinned.update(Message::SystemTheme(iced::theme::Mode::Light));
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assert_eq!(
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pinned.ui().name(),
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"ull-m3-dark",
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"ull-ink",
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"配置文件说 dark,系统说 light:不许改"
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);
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@@ -378,7 +378,9 @@ fn the_system_theme_never_overrides_an_explicit_one() {
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let _ = explicit.update(Message::SystemTheme(iced::theme::Mode::Light));
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assert_eq!(
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explicit.ui().name(),
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"ull-m3-dark",
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"ull-ink",
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"--theme 优先级最高,系统主题不许盖"
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);
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}
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mod theme;
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@@ -181,7 +181,7 @@ fn a_decodable_png_makes_the_background_and_the_palette_active() {
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"取色成功后 Ui 要换成解析出的方案"
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);
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// 换 scheme 之后主题名仍是同一个(深浅没变),但 primary 必须与 baseline 不同。
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assert_eq!(app.ui().name(), "ull-m3-light");
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assert_eq!(app.ui().name(), "ull-silver");
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let baseline = crate::theme::Ui::new(SchemeFlavor::Light, FAMILIES);
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assert_ne!(
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app.ui().color(unlucky_design::color::Role::Primary),
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@@ -0,0 +1,187 @@
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//! 主题三档(Ink / Silver / 跟随系统)的落点测试(M229;从 `app/tests.rs` 拆出守 400 行)。
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//!
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//! 这一份只管**用户点设置页那三枚 chip 之后**发生的事:换色板、同步设置组状态、落盘。
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//! `Auto`(跟随系统)那条路在 `app::tests::the_system_theme_never_overrides_an_explicit_one`。
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use crate::app::message::Message;
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use crate::app::state::App;
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use crate::cli::Options;
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use crate::pages;
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use crate::theme::Families;
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use unlucky_design::color::SchemeFlavor;
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use unlucky_presenter::mock::MockBackend;
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use unlucky_presenter::prefs::ThemeMode;
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use unlucky_presenter::settings_bridge::SettingsBridge;
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const FAMILIES: Families = Families {
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text: "Segoe UI",
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display: "Segoe UI",
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mono: "Consolas",
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};
|
||||
|
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/// 一个把配置写在临时文件里的 App:测「落盘」必须真的过文件(内存桥读回来永远是出厂值)。
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fn with_config() -> (App, std::path::PathBuf) {
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let dir = std::env::temp_dir().join(format!("ull-theme-m229-{}", std::process::id()));
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std::fs::create_dir_all(dir.join("config")).expect("临时目录");
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let path = dir.join("config/launcher.json");
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||||
std::fs::write(&path, "{}").expect("写配置文件");
|
||||
|
||||
let app = App::with_presenter(
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Options::default(),
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||||
FAMILIES,
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SchemeFlavor::Light,
|
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Box::new(MockBackend::new()),
|
||||
SettingsBridge::with_path(&path),
|
||||
);
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||||
(app, dir)
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||||
}
|
||||
|
||||
/// M229:设置页「通用 → 主题」三档(Ink / Silver / 跟随系统)真的换色板、真的落盘。
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||||
///
|
||||
/// 抓得住:①`pages::Message::Theme` 没接进 `on_page`(点了没反应)②接了但不换 `Ui`
|
||||
/// (只有选中态变了,界面颜色还是旧的)③同步设置组状态漏了(设置页首帧/刷新后画错档)
|
||||
/// ④落盘漏了(重启回旧值——这里**真的过文件**:`with_config` 用 `SettingsBridge::with_path` 写临时
|
||||
/// 配置,再用同一路径重新 `load()` 读回;内存桥读回来永远是出厂值,验不了落盘)。
|
||||
/// 抓不住:色板好不好看、像素级差异(那要截图,见 `DevDocs/artifacts/m229/`)。
|
||||
#[test]
|
||||
fn the_theme_message_switches_the_board_and_persists_it() {
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||||
let (mut app, dir) = with_config();
|
||||
assert_eq!(app.board_name(), "silver", "首帧是浅色主方案(Silver)");
|
||||
|
||||
// 选 Ink(= 深色主方案)
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||||
let _ = app.update(Message::Page(pages::Message::Theme(ThemeMode::Dark)));
|
||||
assert_eq!(app.theme_mode(), ThemeMode::Dark);
|
||||
assert_eq!(app.board_name(), "ink", "Ink 深板要真切过去");
|
||||
assert_eq!(app.ui().flavor(), SchemeFlavor::Dark);
|
||||
assert_eq!(
|
||||
app.settings.language_appearance.theme,
|
||||
ThemeMode::Dark,
|
||||
"设置页那一行的档位要跟着改"
|
||||
);
|
||||
// 落盘:真的过了文件(重新打开同一个配置读回来就是 dark)
|
||||
assert_eq!(
|
||||
SettingsBridge::with_path(dir.join("config/launcher.json"))
|
||||
.load()
|
||||
.1,
|
||||
ThemeMode::Dark,
|
||||
"主题档要落盘"
|
||||
);
|
||||
|
||||
// 选 Silver(= 浅色主方案)
|
||||
let _ = app.update(Message::Page(pages::Message::Theme(ThemeMode::Light)));
|
||||
assert_eq!(app.board_name(), "silver");
|
||||
assert_eq!(app.ui().flavor(), SchemeFlavor::Light);
|
||||
assert_eq!(
|
||||
SettingsBridge::with_path(dir.join("config/launcher.json"))
|
||||
.load()
|
||||
.1,
|
||||
ThemeMode::Light
|
||||
);
|
||||
|
||||
// 同一档再点一次:不许白重建
|
||||
let refreshes = app.refreshes;
|
||||
let _ = app.update(Message::Page(pages::Message::Theme(ThemeMode::Light)));
|
||||
assert_eq!(app.refreshes, refreshes, "同一档不该再重建视图模型");
|
||||
std::fs::remove_dir_all(&dir).ok();
|
||||
}
|
||||
|
||||
/// **截图通道把主题档钉死在 `--screenshot-theme`**,不读机器上的 `launcher.json`(D30 可复现)。
|
||||
///
|
||||
/// 复审 r2 P2-a 指出:`construct.rs` 里新加的这条分支没有回归测试——于是「哪天有人把它改回
|
||||
/// `bridge.load().1`」不会有人发现,两次不同配置的机器又会出不同颜色的图。
|
||||
///
|
||||
/// 判据:**同一份截图参数 + 两份不同的机器配置 ⇒ 同一个档位**,且等于参数(浅→`Light`、深→`Dark`);
|
||||
/// 反证:非截图通道下同样两份配置**确实**分出两个档(否则这条测试等于没测到分支)。
|
||||
#[test]
|
||||
fn the_screenshot_channel_pins_the_theme_mode_instead_of_reading_the_file() {
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// 写一份只含 `appearance.theme_mode` 的临时配置,并用它构造 App。
|
||||
fn with_mode(
|
||||
dir_name: &str,
|
||||
json: &str,
|
||||
options: Options,
|
||||
flavor: SchemeFlavor,
|
||||
) -> (App, PathBuf) {
|
||||
let dir =
|
||||
std::env::temp_dir().join(format!("ull-shot-theme-{dir_name}-{}", std::process::id()));
|
||||
std::fs::create_dir_all(dir.join("config")).expect("临时目录");
|
||||
let path = dir.join("config/launcher.json");
|
||||
std::fs::write(&path, json).expect("写配置文件");
|
||||
let app = App::with_presenter(
|
||||
options,
|
||||
FAMILIES,
|
||||
flavor,
|
||||
Box::new(MockBackend::new()),
|
||||
SettingsBridge::with_path(&path),
|
||||
);
|
||||
(app, dir)
|
||||
}
|
||||
|
||||
fn cleanup(dir: &Path) {
|
||||
std::fs::remove_dir_all(dir).ok();
|
||||
}
|
||||
|
||||
let dark_file = r#"{"appearance":{"theme_mode":"dark"}}"#;
|
||||
let light_file = r#"{"appearance":{"theme_mode":"light"}}"#;
|
||||
|
||||
// ① 截图参数给浅色:机器配置是 dark 也一样出 Light(钉死值赢)
|
||||
let shot_light = Options {
|
||||
screenshot: Some(PathBuf::from("unused.png")),
|
||||
screenshot_theme: Some(SchemeFlavor::Light),
|
||||
..Options::default()
|
||||
};
|
||||
let (from_dark_file, d1) = with_mode(
|
||||
"light-a",
|
||||
dark_file,
|
||||
shot_light.clone(),
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
let (from_light_file, d2) = with_mode("light-b", light_file, shot_light, SchemeFlavor::Light);
|
||||
assert_eq!(
|
||||
from_dark_file.theme_mode(),
|
||||
ThemeMode::Light,
|
||||
"截图模式下档位必须由 --screenshot-theme 决定,不许读文件里的 dark"
|
||||
);
|
||||
assert_eq!(
|
||||
from_dark_file.theme_mode(),
|
||||
from_light_file.theme_mode(),
|
||||
"两份机器配置必须出同一个档位"
|
||||
);
|
||||
assert_eq!(from_dark_file.board_name(), "silver");
|
||||
assert_eq!(from_light_file.board_name(), "silver");
|
||||
|
||||
// ② 反方向:截图参数给深色 ⇒ 即使文件写 light 也是 Dark/Ink
|
||||
let shot_dark = Options {
|
||||
screenshot: Some(PathBuf::from("unused.png")),
|
||||
screenshot_theme: Some(SchemeFlavor::Dark),
|
||||
..Options::default()
|
||||
};
|
||||
let (from_light_file_dark, d3) = with_mode("dark-a", light_file, shot_dark, SchemeFlavor::Dark);
|
||||
assert_eq!(from_light_file_dark.theme_mode(), ThemeMode::Dark);
|
||||
assert_eq!(from_light_file_dark.board_name(), "ink");
|
||||
|
||||
// ③ 反证:非截图通道下,同样的两份配置**确实**分出两个档(证明这条分支真的存在)
|
||||
let (interactive_dark, d4) =
|
||||
with_mode("plain-a", dark_file, Options::default(), SchemeFlavor::Dark);
|
||||
let (interactive_light, d5) = with_mode(
|
||||
"plain-b",
|
||||
light_file,
|
||||
Options::default(),
|
||||
SchemeFlavor::Light,
|
||||
);
|
||||
assert_eq!(
|
||||
interactive_dark.theme_mode(),
|
||||
ThemeMode::Dark,
|
||||
"产品路径要读文件"
|
||||
);
|
||||
assert_eq!(
|
||||
interactive_light.theme_mode(),
|
||||
ThemeMode::Light,
|
||||
"产品路径要读文件"
|
||||
);
|
||||
|
||||
for dir in [d1, d2, d3, d4, d5] {
|
||||
cleanup(&dir);
|
||||
}
|
||||
}
|
||||
@@ -66,6 +66,9 @@ impl App {
|
||||
// 这是**唯一**一处绕开 M101 投递口的页面消息:语言档位不是「某一组的状态」,
|
||||
// 它要落盘到 `ui.language` 并重建整棵视图模型(设置页的语言行只是它的第一个出口)。
|
||||
pages::Message::Language(choice) => self.set_language(choice),
|
||||
// M229:换主题档(Ink / Silver / 跟随系统)——换 `Ui` 的色板 + 落盘
|
||||
// `appearance.theme_mode`。与语言行同一条「页面消息直接改本地 + 落盘」的路。
|
||||
pages::Message::Theme(mode) => return self.set_theme_mode(mode),
|
||||
// M109:内容库那一套意图在自己的文件里穷尽分发(`update/content.rs`)
|
||||
pages::Message::Content(message) => return self.on_content(message),
|
||||
// M95:摘要落剪贴板(文本由页面造,这里只搬)
|
||||
|
||||
@@ -33,7 +33,7 @@ use update::update_of;
|
||||
/// 上一次记过的「设置页看到的组 + 主题」(`None` = 还没记过)。
|
||||
///
|
||||
/// 只给 [`note_screenshot_group`] 用:`view` 每帧都会跑,日志必须只在身份**变化**时落一行。
|
||||
/// 用 `Mutex` 而不是 `AtomicUsize` 位打包:主题是字符串(`ull-m3-light` / `ull-m3-dark`),
|
||||
/// 用 `Mutex` 而不是 `AtomicUsize` 位打包:主题是字符串(`ull-ink` / `ull-silver`),
|
||||
/// 把两件事挤进一个整数要引入「高半位 = 深色」这种与主题命名耦合的约定,不如老实用一对值。
|
||||
static SHOT_GROUP_LOGGED: std::sync::Mutex<Option<(usize, String)>> = std::sync::Mutex::new(None);
|
||||
|
||||
@@ -43,7 +43,7 @@ static SHOT_GROUP_LOGGED: std::sync::Mutex<Option<(usize, String)>> = std::sync:
|
||||
///
|
||||
/// 举证图自带不了身份。M201 的事故就是 worker 交了一张「外观」页当下载组的证据,报告里的结论
|
||||
/// 建立在一个错的「这是哪个组」上,直到视觉 reviewer 自己重拍才发现。所以每张交付图都要能对上
|
||||
/// 一行日志:`[shot] settings route=Settings group=2 theme=ull-m3-light`。
|
||||
/// 一行日志:`[shot] settings route=Settings group=2 theme=ull-silver`。
|
||||
///
|
||||
/// ## 为什么只在变化时打
|
||||
///
|
||||
|
||||
@@ -10,7 +10,6 @@ use iced::{Alignment, Background, Border, Element, Length, Pixels, Shadow};
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
@@ -21,7 +20,7 @@ use super::{Geometry, Variant};
|
||||
|
||||
/// 一个按钮样式要的全部输入(避免 `style_closure` 长出七个位置参数)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub(super) struct StyleSpec {
|
||||
pub(crate) struct StyleSpec {
|
||||
/// 容器填充角色;`None` = 透明(Outlined / Text / StandardIcon)。
|
||||
pub fill: Option<Role>,
|
||||
/// 内容(文字 + 图标)角色。
|
||||
@@ -48,7 +47,7 @@ pub(super) fn assemble<'a, M: Clone + 'a>(
|
||||
variant: Variant,
|
||||
spec: super::Button<'a, M>,
|
||||
) -> Element<'a, M> {
|
||||
let geometry = Geometry::of(ui, variant, spec.leading.is_some());
|
||||
let geometry = Geometry::sized(ui, variant, spec.leading.is_some(), spec.size);
|
||||
let (fill, content, border) = variant.roles();
|
||||
let forced = spec.state.or(if spec.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
@@ -70,12 +69,13 @@ pub(super) fn assemble<'a, M: Clone + 'a>(
|
||||
// 逐像素相同」(视觉 reviewer 实测 changed_px = 0;filled 禁用标签 1.23:1)。
|
||||
let ink = content_color(ui, forced, content, fill, variant.disabled_content());
|
||||
|
||||
// 标签排版跟尺寸档走:`ControlSize::label()` 已把「字号跟字级、字重固定 500」定死
|
||||
// (XS/S = LabelLarge 14、M = BodyLarge 16、L = HeadlineSmall 24、XL = HeadlineLarge 32)。
|
||||
let label_style = geometry.size.label();
|
||||
let label = text(spec.label)
|
||||
.size(ui.style(TypeRole::LabelLarge).size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(
|
||||
ui.style(TypeRole::LabelLarge).line_height_px,
|
||||
)))
|
||||
.font(ui.font_of(ui.emphasized(TypeRole::LabelLarge)))
|
||||
.size(label_style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(label_style.line_height_px)))
|
||||
.font(ui.font_of(label_style))
|
||||
.color(ink);
|
||||
|
||||
let mut row = Row::new().align_y(Alignment::Center);
|
||||
|
||||
@@ -0,0 +1,208 @@
|
||||
//! FAB 四态(规格卡 `FAB / SMALL - DEFAULT - MEDIUM - EXTENDED`)。
|
||||
//!
|
||||
//! ## 规格卡原值(`[spec]` = 图上的坐标/字号,几何全部来自 [`FabSize`] 的令牌访问器)
|
||||
//!
|
||||
//! | 档 | 尺寸 | 圆角 | 图标 | 标签 | 规格卡依据 |
|
||||
//! |---|---|---|---|---|---|
|
||||
//! | Small | 40×40 | 12(`Medium`) | 20 | — | `+` 徽章式小 FAB |
|
||||
//! | Default | 56×56 | 16(`Large`) | 26 | — | M3 默认 FAB |
|
||||
//! | Medium | 80×80 | 20(`LargeIncreased`) | 34 | — | 中大档 |
|
||||
//! | Extended | 160×56(最小宽) | 16(`Large`) | 24 | 15 | `+ New`:起始内距 28、图标↔标签 8 |
|
||||
//!
|
||||
//! ## 配色:`PrimaryContainer` / `OnPrimaryContainer`
|
||||
//!
|
||||
//! 规格卡上四颗 FAB 都是**淡绿底 + 深绿字形**,M3 的对应角色正是 `primary-container` /
|
||||
//! `on-primary-container`(`boards/ink.rs` 的 `[spec]` 行注释也这么标:`FAB 底` / `FAB 图标`)。
|
||||
//! 所以这里不引入新角色,也不画阴影——规格卡上是纯色块,M3 的 FAB 高程由容器色表达。
|
||||
//!
|
||||
//! 色值不写在这份文档里:`tests/no_hardcoded_tokens.rs` 会扫 `src/**` 的十六进制色值,
|
||||
//! 要核对数字请看 `boards/ink.rs` 的 `ANCHORS` 表(那是唯一真源)。
|
||||
//!
|
||||
//! ## 为什么单独一个文件
|
||||
//!
|
||||
//! 按钮家族(五式 × 五态 × 五档)已经在 `buttons/mod.rs` + `assemble.rs` 里贴着 400 行;FAB 的
|
||||
//! 几何与按钮**不共享**(圆角不是半高、图标随档放大、扩展态有自己的内距),硬塞进去只会让两边
|
||||
//! 的读取路径都变长。共享的只有 `interaction` 的状态层与图标烘焙工具。
|
||||
|
||||
use iced::widget::{button, container, row, text};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding, Shadow};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::inkcat::size::FabSize;
|
||||
use unlucky_design::typography::{TypeRole, TypeStyle, Weight};
|
||||
|
||||
use crate::icons;
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::interaction::{self, Interaction};
|
||||
use super::super::layout;
|
||||
|
||||
/// 扩展态右侧内距(px)。规格卡只量到起始 28(`FabSize::pad_start_px`),右侧没有量;
|
||||
/// 取同值 **28** 让「图标 + 标签」在 160 宽里左右对称(`[估]`,与起始同源的唯一对称解)。
|
||||
pub const EXTENDED_PAD_END: f32 = 28.0;
|
||||
|
||||
/// 一颗 FAB:图标必有,标签只有扩展态有;`on_press = None` 即禁用。
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Fab<'a, M> {
|
||||
icon: IconKind,
|
||||
label: Option<&'a str>,
|
||||
size: FabSize,
|
||||
on_press: Option<M>,
|
||||
state: Option<Interaction>,
|
||||
}
|
||||
|
||||
impl<'a, M> Fab<'a, M> {
|
||||
/// 标准 FAB(默认档 = 56)。
|
||||
pub fn new(icon: IconKind, on_press: M) -> Self {
|
||||
Self {
|
||||
icon,
|
||||
label: None,
|
||||
size: FabSize::Default,
|
||||
on_press: Some(on_press),
|
||||
state: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// 扩展态(药丸 + 图标 + 标签)。`label` 文案由调用方给(组件不碰 i18n)。
|
||||
pub fn extended(icon: IconKind, label: &'a str, on_press: M) -> Self {
|
||||
Self {
|
||||
label: Some(label),
|
||||
size: FabSize::Extended,
|
||||
..Self::new(icon, on_press)
|
||||
}
|
||||
}
|
||||
|
||||
/// 换档(Small / Default / Medium / Extended)。
|
||||
pub fn size(mut self, size: FabSize) -> Self {
|
||||
self.size = size;
|
||||
self
|
||||
}
|
||||
|
||||
/// 强制视觉态(gallery 取证用;运行期不要调)。
|
||||
pub fn state(mut self, state: Interaction) -> Self {
|
||||
self.state = Some(state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// 画一颗 FAB。
|
||||
pub fn fab<'a, M: Clone + 'a>(ui: &'a Ui, spec: Fab<'a, M>) -> Element<'a, M> {
|
||||
let size = spec.size;
|
||||
let forced = spec.state.or(if spec.on_press.is_none() {
|
||||
Some(Interaction::Disabled)
|
||||
} else {
|
||||
None
|
||||
});
|
||||
let ink = match forced {
|
||||
// 禁用:38% 的内容色叠在容器上(与按钮族的容器档同一口径)
|
||||
Some(Interaction::Disabled) => {
|
||||
interaction::disabled_button_content(ui, Role::OnPrimaryContainer, true)
|
||||
}
|
||||
_ => ui.color(Role::OnPrimaryContainer),
|
||||
};
|
||||
|
||||
let glyph = layout::fixed(
|
||||
size.icon_px(),
|
||||
size.icon_px(),
|
||||
icons::view_at::<M>(spec.icon, ink, size.icon_px()),
|
||||
);
|
||||
|
||||
let content: Element<'a, M> = match spec.label {
|
||||
// 扩展态:图标 + 标签(起始内距 28、间距 8,规格卡实测值)
|
||||
Some(label) => {
|
||||
let label_style = TypeStyle {
|
||||
weight: Weight::Medium,
|
||||
..TypeRole::BodyMedium.style()
|
||||
};
|
||||
let label_px = size.label_px();
|
||||
row![
|
||||
glyph,
|
||||
text(label)
|
||||
.size(label_px)
|
||||
.font(ui.font_of(TypeStyle {
|
||||
size_px: label_px,
|
||||
..label_style
|
||||
}))
|
||||
.color(ink),
|
||||
]
|
||||
.spacing(size.gap_px())
|
||||
.align_y(Alignment::Center)
|
||||
.padding(Padding {
|
||||
top: 0.0,
|
||||
right: EXTENDED_PAD_END,
|
||||
bottom: 0.0,
|
||||
left: size.pad_start_px(),
|
||||
})
|
||||
.into()
|
||||
}
|
||||
None => container(glyph)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.align_x(Alignment::Center)
|
||||
.align_y(Alignment::Center)
|
||||
.into(),
|
||||
};
|
||||
|
||||
let shape = size.shape();
|
||||
let radius = size.radius_px();
|
||||
let style = move |_theme: &iced::Theme, status: button::Status| {
|
||||
let state = forced.unwrap_or_else(|| Interaction::from_status(status));
|
||||
let background = match state.layer() {
|
||||
// 状态层叠在容器色上(与按钮族同一条 `overlay_color` 口径)
|
||||
Some(_) => interaction::overlay_color(
|
||||
ui,
|
||||
state,
|
||||
Role::OnPrimaryContainer,
|
||||
Role::PrimaryContainer,
|
||||
)
|
||||
.or(Some(ui.color(Role::PrimaryContainer))),
|
||||
None => Some(ui.color(Role::PrimaryContainer)),
|
||||
};
|
||||
let text_color = if state.is_disabled() {
|
||||
interaction::disabled_button_content(ui, Role::OnPrimaryContainer, true)
|
||||
} else {
|
||||
ui.color(Role::OnPrimaryContainer)
|
||||
};
|
||||
|
||||
button::Style {
|
||||
background: background.map(Background::Color),
|
||||
text_color,
|
||||
border: Border {
|
||||
radius: iced::border::Radius::new(radius),
|
||||
..Border::default()
|
||||
},
|
||||
// 规格卡不画阴影;M3 的 FAB 高程靠容器色(rubric §7 的「L0/L1 不用阴影」同源)
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
};
|
||||
|
||||
// 四档的宽都由令牌给(方态是边长、扩展态是**最小**宽 160)。
|
||||
//
|
||||
// ⚠️ iced 0.14 的 `Length` 只有 `Fill/FillPortion/Shrink/Fixed`,**没有 Min**(本仓 G15 / G17-d
|
||||
// 已登记同一堵墙),所以「最小宽随标签撑开」在这里退化成**固定宽**:标签比 160 内距容得下的
|
||||
// 更长时会被裁,短时也不会缩。登记为偏离(见 `FabSize::width_px` 的文档);真要 Min 语义得等
|
||||
// iced 给 `Length::Min`,或在组件里先量文本再算宽——那要引字体度量,不在本轮。
|
||||
let width = Length::Fixed(size.width_px());
|
||||
|
||||
let element = button(content)
|
||||
.width(width)
|
||||
.height(Length::Fixed(size.height_px()))
|
||||
.padding(Padding::default())
|
||||
.style(style);
|
||||
|
||||
debug_assert!(radius > 0.0, "FAB 圆角必须来自 ShapeScale({shape:?})");
|
||||
debug_assert!(
|
||||
matches!(size, FabSize::Extended) || size.pad_start_px() == 0.0,
|
||||
"只有扩展态有起始内距"
|
||||
);
|
||||
|
||||
match spec.on_press {
|
||||
Some(message) => element.on_press(message).into(),
|
||||
None => element.into(),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,54 @@
|
||||
//! FAB 的几何断言(四档尺寸/圆角/图标/内距,全部对着规格卡原值)。
|
||||
//!
|
||||
//! 抓得住:档位与规格卡错位(例如把 Default 写成 48)、圆角被写成半高、扩展态内距悄悄改成 M3 的 16。
|
||||
//! 抓不住:配色与状态层(那走 `interaction` 的既有测试)、以及图上好不好看(D30)。
|
||||
|
||||
use unlucky_design::inkcat::size::FabSize;
|
||||
|
||||
#[test]
|
||||
fn the_four_states_are_the_spec_sizes() {
|
||||
for (size, width, height, radius) in [
|
||||
(FabSize::Small, 40.0, 40.0, 12.0),
|
||||
(FabSize::Default, 56.0, 56.0, 16.0),
|
||||
(FabSize::Medium, 80.0, 80.0, 20.0),
|
||||
(FabSize::Extended, 160.0, 56.0, 16.0),
|
||||
] {
|
||||
assert_eq!(size.width_px(), width, "{size:?} 宽");
|
||||
assert_eq!(size.height_px(), height, "{size:?} 高");
|
||||
assert_eq!(size.radius_px(), radius, "{size:?} 圆角");
|
||||
}
|
||||
assert_eq!(FabSize::ALL.len(), 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_the_extended_state_carries_a_label_and_its_inset() {
|
||||
for size in [FabSize::Small, FabSize::Default, FabSize::Medium] {
|
||||
assert_eq!(size.label_px(), 0.0, "{size:?} 不该有标签");
|
||||
assert_eq!(size.pad_start_px(), 0.0);
|
||||
}
|
||||
assert_eq!(FabSize::Extended.label_px(), 15.0);
|
||||
assert_eq!(FabSize::Extended.pad_start_px(), 28.0);
|
||||
assert_eq!(FabSize::Extended.gap_px(), 8.0);
|
||||
}
|
||||
|
||||
/// 图标随档放大(20 / 26 / 34),扩展态回到 24(它与标签同行,跟着文字尺度走)。
|
||||
#[test]
|
||||
fn the_glyph_grows_with_the_smaller_states() {
|
||||
assert!(FabSize::Small.icon_px() < FabSize::Default.icon_px());
|
||||
assert!(FabSize::Default.icon_px() < FabSize::Medium.icon_px());
|
||||
assert_eq!(FabSize::Extended.icon_px(), 24.0);
|
||||
}
|
||||
|
||||
/// 扩展态右内距是常量(不是散在 `Padding` 里的字面量 28),且与起始内距对称。
|
||||
#[test]
|
||||
fn the_extended_pad_end_is_a_named_constant() {
|
||||
use super::super::fab::EXTENDED_PAD_END;
|
||||
use unlucky_design::inkcat::size::FabSize;
|
||||
|
||||
assert_eq!(EXTENDED_PAD_END, 28.0);
|
||||
assert_eq!(
|
||||
EXTENDED_PAD_END,
|
||||
FabSize::Extended.pad_start_px(),
|
||||
"左右对称:规格卡只量到起始 28,右侧取同值"
|
||||
);
|
||||
}
|
||||
@@ -25,6 +25,7 @@
|
||||
use iced::Padding;
|
||||
|
||||
use unlucky_design::icons::IconSize;
|
||||
use unlucky_design::inkcat::size::ControlSize;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::{Ui, STROKE_PX};
|
||||
@@ -44,29 +45,50 @@ pub struct Geometry {
|
||||
pub gap: f32,
|
||||
/// 描边宽度;`0` = 该式无描边。
|
||||
pub stroke: f32,
|
||||
/// 尺寸档(决定高、圆角折算边、内距与标签字级)。
|
||||
pub size: ControlSize,
|
||||
}
|
||||
|
||||
impl Geometry {
|
||||
/// 按变体 + 有没有前置图标求值(带图标时左内边距收到 16,右仍 24)。
|
||||
/// 按变体 + 有没有前置图标求值(默认 **S 档 = 40 高**,产品页用的就是这一档)。
|
||||
///
|
||||
/// `#[cfg(test)]`:产品路径一律走 [`Geometry::sized`](`assemble` 里带上了尺寸档),
|
||||
/// 这里只给单测一个「S 档」的便捷入口,留成产品 API 只会让 `dead_code` 响。
|
||||
#[cfg(test)]
|
||||
pub fn of(ui: &Ui, variant: Variant, leading_icon: bool) -> Self {
|
||||
Self::sized(ui, variant, leading_icon, ControlSize::S)
|
||||
}
|
||||
|
||||
/// 按尺寸档求值(规格卡 `BUTTONS / XS - XL`)。
|
||||
///
|
||||
/// 内距取 [`ControlSize::pad_x`](规格卡没写内距,那是 `[估]` 的「半高向下取 4 栅格、封顶 48」
|
||||
/// 推导值);带前置图标时左侧再收 **4**(`Space::X1`)——药丸左半圆里图标要离弧远一点,
|
||||
/// 与 M3 的「带图标左内距更小」是同一条观感规则。S 档因此是 **20 / 16 / 20**,
|
||||
/// 而 M3 官方是 24 / 16 / 24:差 4,登记在 M229 报告里(规格卡没给内距,我们按它自己的
|
||||
/// 半高规则推,而不是回到官方值——否则五档里只有 S 一种内距口径)。
|
||||
pub fn sized(ui: &Ui, variant: Variant, leading_icon: bool, size: ControlSize) -> Self {
|
||||
let (_, _, border) = variant.roles();
|
||||
let pad = size.pad_x();
|
||||
let start = if leading_icon {
|
||||
ui.space(Space::X4)
|
||||
pad - ui.space(Space::X1)
|
||||
} else {
|
||||
ui.space(Space::X6)
|
||||
pad
|
||||
};
|
||||
|
||||
Self {
|
||||
height: ui.metrics().control_height,
|
||||
height: size.height_px(),
|
||||
padding: Padding {
|
||||
top: 0.0,
|
||||
right: ui.space(Space::X6),
|
||||
right: pad,
|
||||
bottom: 0.0,
|
||||
left: start,
|
||||
},
|
||||
// 图标盒固定 18(`IconSize::Button`):规格卡五档按钮的图标都没单独写字号,
|
||||
// 档位只放大容器与标签,不放大图标——那是按钮,不是 FAB。
|
||||
icon: IconSize::Button.px(),
|
||||
gap: ui.space(Space::X2),
|
||||
stroke: if border.is_some() { STROKE_PX } else { 0.0 },
|
||||
size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +47,7 @@ use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::Elevation;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::inkcat::size::ControlSize;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
|
||||
use crate::icons;
|
||||
@@ -56,8 +57,10 @@ use super::interaction::Interaction;
|
||||
use super::layout;
|
||||
|
||||
mod assemble;
|
||||
mod fab;
|
||||
mod geometry;
|
||||
|
||||
pub use fab::{fab, Fab};
|
||||
pub use geometry::{Geometry, IconGeometry};
|
||||
|
||||
use assemble::{assemble, style_closure, StyleSpec};
|
||||
@@ -160,35 +163,47 @@ impl Variant {
|
||||
}
|
||||
}
|
||||
|
||||
/// IconButton 的三种容器变体(12b §2.5)。
|
||||
/// IconButton 的**四式**(规格卡 `ICON BUTTONS / FILLED - TONAL - OUTLINED - PLAIN`)。
|
||||
///
|
||||
/// 规格卡画了四颗:实心 / 色调 / 描边 / 纯图标。12b §2.5 只有前三式(Standard / Filled / Tonal),
|
||||
/// M229 按规格卡把 Standard 拆成 **Plain**(纯图标)与 **Outlined**(1px 描边圆圈),
|
||||
/// `Standard` 这个名字保留为 `Plain` 的别名语义,避免既有调用点全改。
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum IconVariant {
|
||||
/// 标准:容器透明、图标 `OnSurfaceVariant`(各态图标色不变,12b 2.4)。
|
||||
Standard,
|
||||
/// 纯图标(规格卡 `PLAIN`):容器透明、图标 `OnSurfaceVariant`(各态图标色不变,12b 2.4)。
|
||||
Plain,
|
||||
/// 实心:`Primary` + `OnPrimary`。
|
||||
Filled,
|
||||
/// Tonal:`SecondaryContainer` + `OnSecondaryContainer`。
|
||||
Tonal,
|
||||
/// 描边:透明容器 + 1px `Outline`(规格卡第三颗,M229 新增)。
|
||||
Outlined,
|
||||
}
|
||||
|
||||
impl IconVariant {
|
||||
/// 三式全序(gallery 顺序)。
|
||||
pub const ALL: [IconVariant; 3] = [
|
||||
IconVariant::Standard,
|
||||
/// 旧名字的别名:`Standard` = [`IconVariant::Plain`](既有调用点不必改语义)。
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const Standard: IconVariant = IconVariant::Plain;
|
||||
|
||||
/// 四式全序(gallery 顺序 = 规格卡从左到右)。
|
||||
pub const ALL: [IconVariant; 4] = [
|
||||
IconVariant::Filled,
|
||||
IconVariant::Tonal,
|
||||
IconVariant::Outlined,
|
||||
IconVariant::Plain,
|
||||
];
|
||||
|
||||
/// 稳定名字。
|
||||
pub const fn name(self) -> &'static str {
|
||||
match self {
|
||||
IconVariant::Standard => "standard",
|
||||
IconVariant::Plain => "plain",
|
||||
IconVariant::Filled => "filled",
|
||||
IconVariant::Tonal => "tonal",
|
||||
IconVariant::Outlined => "outlined",
|
||||
}
|
||||
}
|
||||
|
||||
/// **禁用态图标色**:三式都是 `OnSurface` @0.38 —— A1
|
||||
/// **禁用态图标色**:四式都是 `OnSurface` @0.38 —— A1
|
||||
/// (`StandardIconButtonTokens.DisabledColor` / `FilledIconButtonTokens.DisabledColor`)。
|
||||
pub(crate) const fn disabled_content(self) -> Role {
|
||||
Role::OnSurface
|
||||
@@ -197,13 +212,14 @@ impl IconVariant {
|
||||
/// 色彩角色三元组(同 [`Variant::roles`] 的口径)。
|
||||
pub(crate) const fn roles(self) -> (Option<Role>, Role, Option<Role>) {
|
||||
match self {
|
||||
IconVariant::Standard => (None, Role::OnSurfaceVariant, None),
|
||||
IconVariant::Plain => (None, Role::OnSurfaceVariant, None),
|
||||
IconVariant::Filled => (Some(Role::Primary), Role::OnPrimary, None),
|
||||
IconVariant::Tonal => (
|
||||
Some(Role::SecondaryContainer),
|
||||
Role::OnSecondaryContainer,
|
||||
None,
|
||||
),
|
||||
IconVariant::Outlined => (None, Role::OnSurfaceVariant, Some(Role::Outline)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -220,6 +236,8 @@ pub struct Button<'a, M> {
|
||||
leading: Option<IconKind>,
|
||||
trailing: Option<IconKind>,
|
||||
state: Option<Interaction>,
|
||||
/// 尺寸档(规格卡 `BUTTONS / XS - XL`)。产品默认 **S(40 高)**,与 M3 `control_height` 同值。
|
||||
size: ControlSize,
|
||||
}
|
||||
|
||||
impl<'a, M> Button<'a, M> {
|
||||
@@ -231,6 +249,7 @@ impl<'a, M> Button<'a, M> {
|
||||
leading: None,
|
||||
trailing: None,
|
||||
state: None,
|
||||
size: ControlSize::S,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,9 +261,19 @@ impl<'a, M> Button<'a, M> {
|
||||
leading: None,
|
||||
trailing: None,
|
||||
state: None,
|
||||
size: ControlSize::S,
|
||||
}
|
||||
}
|
||||
|
||||
/// 换尺寸档(`XS 32 / S 40 / M 56 / L 96 / XL 136`,圆角一律药丸)。
|
||||
///
|
||||
/// 产品页只用 **S**(= M3 `control_height` 40);M / L / XL 是规格卡的梯子档,给
|
||||
/// 空态主行动与展示型入口留着,`--screen=gallery` 的矩阵会把五档一起拍出来。
|
||||
pub fn size(mut self, size: ControlSize) -> Self {
|
||||
self.size = size;
|
||||
self
|
||||
}
|
||||
|
||||
/// 前置图标(12b 1.4:带图标时左内边距收到 16)。
|
||||
pub fn leading(mut self, kind: IconKind) -> Self {
|
||||
self.leading = Some(kind);
|
||||
@@ -289,6 +318,40 @@ pub fn text<'a, M: Clone + 'a>(ui: &'a Ui, button: Button<'a, M>) -> Element<'a,
|
||||
assemble(ui, Variant::Text, button)
|
||||
}
|
||||
|
||||
/// 图标按钮的描边宽度:**有描边角色就有那一圈,没有就是 0**。
|
||||
pub(crate) fn icon_stroke(variant: IconVariant) -> f32 {
|
||||
if variant.roles().2.is_some() {
|
||||
crate::theme::STROKE_PX
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
/// 图标按钮的**样式描述**(从 `icon()` 抽出来,好让它能被单测直接钉住)。
|
||||
///
|
||||
/// 为什么抽:`Style` 闭包不可内省,`icon()` 返回 `Element` 也看不进去——复审把
|
||||
/// `StyleSpec.stroke` 写死成 `0.0` 时,`icon_stroke()` 的纯函数测试照样绿(它测的是函数,
|
||||
/// 不是**接线**)。现在「角色 → 填充/内容/描边」这件事在 `icon_style_spec` 里一次成型,
|
||||
/// 单测断言的就是 `icon()` 真正塞进 `style_closure` 的那个结构体。
|
||||
pub(crate) fn icon_style_spec(
|
||||
variant: IconVariant,
|
||||
side: f32,
|
||||
forced: Option<Interaction>,
|
||||
) -> StyleSpec {
|
||||
let (fill, content, border) = variant.roles();
|
||||
StyleSpec {
|
||||
fill,
|
||||
content,
|
||||
border,
|
||||
// 方形图标按钮同样是 full 圆角(40 → 20),档位取自组件表
|
||||
shape: Component::IconButton.spec().shape,
|
||||
// M229 复审 P1-1:这里曾硬编码 `0.0`,于是 `Outlined` 与 `Plain` 逐像素相同。
|
||||
stroke: icon_stroke(variant),
|
||||
radius_side: side,
|
||||
forced,
|
||||
}
|
||||
}
|
||||
|
||||
/// IconButton(standard / filled / tonal):40×40、图标 24、命中区 48。
|
||||
///
|
||||
/// **图标语汇纪律(视觉 reviewer P2-3)**:同一个控件里**不混用**填充字形(`IconPaint::Fill`,
|
||||
@@ -305,7 +368,7 @@ pub fn icon<'a, M: Clone + 'a>(
|
||||
state: Option<Interaction>,
|
||||
) -> Element<'a, M> {
|
||||
let geometry = IconGeometry::of(ui);
|
||||
let (fill, content, border) = variant.roles();
|
||||
let (fill, content, _) = variant.roles();
|
||||
let forced = state.or(if on_press.is_some() {
|
||||
None
|
||||
} else {
|
||||
@@ -321,19 +384,7 @@ pub fn icon<'a, M: Clone + 'a>(
|
||||
let icon_box =
|
||||
layout::centered_fixed(geometry.side, geometry.side, icons::view::<M>(kind, glyph));
|
||||
|
||||
let style = style_closure(
|
||||
ui,
|
||||
StyleSpec {
|
||||
fill,
|
||||
content,
|
||||
border,
|
||||
// 方形图标按钮同样是 full 圆角(40 → 20),档位取自组件表
|
||||
shape: Component::IconButton.spec().shape,
|
||||
stroke: 0.0,
|
||||
radius_side: geometry.side,
|
||||
forced,
|
||||
},
|
||||
);
|
||||
let style = style_closure(ui, icon_style_spec(variant, geometry.side, forced));
|
||||
|
||||
let element = button(icon_box)
|
||||
.width(Length::Fixed(geometry.side))
|
||||
|
||||
@@ -69,16 +69,20 @@ fn geometry_matches_the_reference_values() {
|
||||
20.0,
|
||||
"12b 1.2 full 圆角 = 高/2"
|
||||
);
|
||||
assert_eq!(geometry.padding.left, 24.0, "12b 1.3 左 24");
|
||||
assert_eq!(geometry.padding.right, 24.0, "12b 1.3 右 24");
|
||||
// M229:内距取规格卡的 `ControlSize::pad_x`(S 档 = 20),不再是 12b 的 24。
|
||||
assert_eq!(geometry.padding.left, 20.0, "S 档 pad_x 20");
|
||||
assert_eq!(geometry.padding.right, 20.0, "S 档 pad_x 20");
|
||||
assert_eq!(geometry.padding.top, 0.0);
|
||||
assert_eq!(geometry.gap, 8.0, "12b 1.6 图标↔文字 8");
|
||||
assert_eq!(geometry.gap, ui.space(Space::X2));
|
||||
assert_eq!(geometry.stroke, 0.0, "实心按钮无描边");
|
||||
|
||||
let with_icon = Geometry::of(&ui, Variant::Filled, true);
|
||||
assert_eq!(with_icon.padding.left, 16.0, "12b 1.4 带图标左内边距 16");
|
||||
assert_eq!(with_icon.padding.right, 24.0, "带图标右内边距不动");
|
||||
assert_eq!(
|
||||
with_icon.padding.left, 16.0,
|
||||
"带图标左侧再收 4(20 − 4):与 12b 1.4 的 16 恰好同值"
|
||||
);
|
||||
assert_eq!(with_icon.padding.right, 20.0, "带图标右内边距不动");
|
||||
|
||||
let outlined = Geometry::of(&ui, Variant::Outlined, false);
|
||||
assert_eq!(outlined.stroke, STROKE_PX, "rubric G7 全站 1px");
|
||||
@@ -118,6 +122,8 @@ fn icon_button_geometry_matches_the_reference() {
|
||||
);
|
||||
}
|
||||
|
||||
mod icon;
|
||||
|
||||
/// 视觉 reviewer P2-3:同一控件里不许混用填充字形与描边字形(线宽语汇会打架)。
|
||||
///
|
||||
/// gallery 的样例图标(前置/后置)必须同为 `IconPaint::Stroke`;允许实心字形,但只能作为
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
//! 图标按钮的单测(M229 复审 P1-1 从 `buttons/tests.rs` 拆出,守 400 行硬线)。
|
||||
//!
|
||||
//! 拆出来的只有「四式图标按钮的描边」这一组:`icon()` 曾经把 `StyleSpec.stroke` 写死 `0.0`,
|
||||
//! 于是 `Outlined` 与 `Plain` 逐像素相同——判据在这里,渲染级的那一半在 `gallery/probe/rows.rs`。
|
||||
|
||||
use super::*;
|
||||
|
||||
/// **M229 复审 P1-1 的回归门**:四种图标按钮里**只有 `Outlined` 有描边**。
|
||||
///
|
||||
/// 抓得住:`icon()` 里把 `stroke` 写死成 0(那样 Outlined 与 Plain 逐像素相同——正是复审量到的现场)。
|
||||
/// 抓不住:描边颜色对不对(那是 `IconVariant::roles` 的事,上面已有变体表测试)。
|
||||
///
|
||||
/// 渲染级的第二道在 `components/gallery/probe.rs`(`buttons` 段的 sheet 上数 Outlined 行的环像素、
|
||||
/// 并断言 Plain 行没有环),这一条是纯函数的、不依赖出图。
|
||||
#[test]
|
||||
fn only_the_outlined_icon_variant_draws_a_ring() {
|
||||
use super::super::{icon_stroke, icon_style_spec};
|
||||
|
||||
assert_eq!(
|
||||
icon_stroke(IconVariant::Outlined),
|
||||
crate::theme::STROKE_PX,
|
||||
"Outlined 必须画 1px 环(否则与 Plain 逐像素相同)"
|
||||
);
|
||||
assert_eq!(
|
||||
icon_stroke(IconVariant::Outlined),
|
||||
1.0,
|
||||
"全站描边 1px(rubric G7)"
|
||||
);
|
||||
for plain in [IconVariant::Plain, IconVariant::Filled, IconVariant::Tonal] {
|
||||
assert_eq!(icon_stroke(plain), 0.0, "{plain:?} 不该有描边");
|
||||
}
|
||||
// 与角色表同源:有描边角色 ⇔ 有环。
|
||||
for variant in IconVariant::ALL {
|
||||
assert_eq!(
|
||||
icon_stroke(variant) > 0.0,
|
||||
variant.roles().2.is_some(),
|
||||
"{variant:?} 的描边与角色表不一致"
|
||||
);
|
||||
// **接线断言**:`icon()` 真正塞进 `style_closure` 的那个结构体(`icon_style_spec`)。
|
||||
// 只测 `icon_stroke()` 抓不住「调用点写死 0」——第一版就是这样漏的(变异测试证明过)。
|
||||
let spec = icon_style_spec(variant, 40.0, None);
|
||||
assert_eq!(
|
||||
spec.stroke,
|
||||
icon_stroke(variant),
|
||||
"{variant:?}:icon() 用的描边宽度与角色表不一致(调用点被写死了?)"
|
||||
);
|
||||
assert_eq!(
|
||||
spec.border.is_some(),
|
||||
icon_stroke(variant) > 0.0,
|
||||
"{variant:?}:描边角色与线宽必须同生同灭"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ use iced::widget::{button, text};
|
||||
use iced::{Background, Border, Element, Length, Padding, Shadow};
|
||||
|
||||
use unlucky_design::color::state::DISABLED_CONTENT_ALPHA;
|
||||
use unlucky_design::color::{Role, Scheme};
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::spacing::Space;
|
||||
@@ -43,7 +43,8 @@ fn content_color(ui: &Ui, role: Role, container_role: Role, disabled: bool) -> i
|
||||
if !disabled {
|
||||
return ui.color(role);
|
||||
}
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
// 取 `Ui` 的当前方案(品牌板 / 取色方案),不重算 baseline(复审 F1)。
|
||||
let scheme = ui.scheme();
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurface)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
use iced::widget::{column, container, row, text, Space};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding};
|
||||
|
||||
use unlucky_design::color::{Role, Scheme};
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
@@ -128,9 +128,13 @@ impl<'a, M> Dialog<'a, M> {
|
||||
}
|
||||
}
|
||||
|
||||
/// 遮罩色:`黑 @ SCRIM_ALPHA` 叠在 `MaterialLayer::Canvas` 上之后的**实色**(D27)。
|
||||
/// 遮罩色:`scrim @ SCRIM_ALPHA` 叠在 `MaterialLayer::Canvas` 上之后的**实色**(D27)。
|
||||
///
|
||||
/// 叠的底是 [`Ui::scheme`](品牌色板 / 取色方案):M229 之前这里按 `Scheme::baseline(flavor)`
|
||||
/// 重算,Ink 板上量到的是旧蓝中性底压出来的**偏蓝**遮罩;按品牌板合成才是中性绿黑
|
||||
/// (`scrim` 是 M3 定值纯黑,两板同值,差的是它下面的画布色)。
|
||||
pub fn scrim(ui: &Ui) -> iced::Color {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
let scheme = ui.scheme();
|
||||
let canvas = scheme.get(MaterialLayer::Canvas.surface_role());
|
||||
to_iced(scheme.scrim().over(canvas))
|
||||
}
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
//! | 12.2 | 线性颜色 | 激活 `Primary`、轨道 `SecondaryContainer` | 组件层取角色 |
|
||||
//! | 12.3 | 环形直径 / 厚度 / 环↔轨间隙 | **40 / 4 / 4** | [`CircularGeometry`] |
|
||||
//! | 12.4 | 不定态节奏 | 线性 **1750ms** 双段;环形 **6000ms**(弧长 0.1→0.87 + 旋转 **0→1440°** = 全局 1080° + 关键帧 360°) | [`LinearGeometry::phase_segments`] / [`CircularGeometry::indeterminate`] |
|
||||
//! | 14.1 | Snackbar 圆角 | **4**(`CornerExtraSmall`) | `Component::Snackbar.spec().shape` |
|
||||
//! | 14.3 | 单行 / 双行高 | **48 / 68** | `panel::SnackbarGeometry::height` |
|
||||
//! | 14.1 | Snackbar 圆角 | 规格卡 **16**(`inkcat::metrics::SNACKBAR`;官方 `CornerExtraSmall` 是 4,M229 换肤按规格卡) | `panel::SnackbarGeometry::radius` |
|
||||
//! | 14.3 | 单行 / 双行高 | 规格卡 **52** / **72**(+20;官方 48/68) | `panel::SnackbarGeometry::height_for` |
|
||||
//! | 14.4 | 文本水平内距 / 垂直内距 | **16** / **6** | `Space::X4` / `panel::SnackbarGeometry::pad_v` |
|
||||
//! | 14.4b | 外边距(距窗口边) | **12**(`[规格]`:AAR 里**没有**这个常数,见 G17-c) | `panel::SnackbarGeometry::margin` |
|
||||
//! | 14.x | 宽度上限 | **600**(`SnackbarKt.ContainerMaxWidth`) | `panel::SnackbarGeometry::max_width` |
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
//! (宽高/内距/圆角)。合在一个文件里会顶到 400 行红线(AGENTS.md §3-1)。
|
||||
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::inkcat::metrics as inkcat;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::Ui;
|
||||
@@ -33,18 +34,24 @@ pub struct SnackbarGeometry {
|
||||
|
||||
impl SnackbarGeometry {
|
||||
/// 从令牌求值。
|
||||
///
|
||||
/// M229 换肤把**高与圆角**改成规格卡口径(`inkcat::metrics::SNACKBAR`:340×**52**、rx=**16**):
|
||||
/// 官方 `SnackbarTokens` 是 48 高 + `CornerExtraSmall(4)`,规格卡画成 52/16 —— M228 已把这条
|
||||
/// 差异登记为「换肤时取 `SNACKBAR`」。双行高仍按官方「每多一行 +20」推成 **72**(52 + 20),
|
||||
/// 与单行同 delta;宽上限 600 与边距 12 不动(它们不在规格卡上)。
|
||||
pub fn of(ui: &Ui) -> Self {
|
||||
let single_height = 48.0;
|
||||
let spec = inkcat::SNACKBAR;
|
||||
let single_height = spec.height;
|
||||
Self {
|
||||
min_width: 344.0,
|
||||
max_width: 600.0,
|
||||
single_height,
|
||||
two_height: 68.0,
|
||||
two_height: single_height + 20.0,
|
||||
margin: ui.space(Space::X3),
|
||||
pad_h: ui.space(Space::X4),
|
||||
pad_v: 6.0,
|
||||
gap: ui.space(Space::X2),
|
||||
radius: Component::Snackbar.spec().shape.radius_px(single_height),
|
||||
radius: spec.radius_px(),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -200,7 +200,7 @@ fn indeterminate_row(shot: &Shot, active: iced::Color, surface: iced::Color) ->
|
||||
|
||||
/// §14:宽度上下限 + 单/双行高。
|
||||
fn check_snackbar(shot: &Shot, ui: &Ui) {
|
||||
// 参考值写字面量(A1):600 = SnackbarKt.ContainerMaxWidth,48/68 = SnackbarTokens。
|
||||
// 参考值写字面量:600 = SnackbarKt.ContainerMaxWidth,52/72 = 规格卡(单行 52 + 每多一行 20)。
|
||||
let surface = ui.color(Role::Surface);
|
||||
let bar = ui.color(Role::InverseSurface);
|
||||
|
||||
@@ -242,12 +242,12 @@ fn check_snackbar(shot: &Shot, ui: &Ui) {
|
||||
"宿区 324 那格必须量到 300(组件没有 min-width,G17-d),实测 {widths:?}"
|
||||
);
|
||||
assert!(
|
||||
heights.iter().any(|h| near(*h, 48)),
|
||||
"14.3:单行高 48,实测高度集 {heights:?}"
|
||||
heights.iter().any(|h| near(*h, 52)),
|
||||
"规格卡:单行高 52,实测高度集 {heights:?}"
|
||||
);
|
||||
assert!(
|
||||
heights.iter().any(|h| near(*h, 68)),
|
||||
"14.3:双行高 68,实测高度集 {heights:?}"
|
||||
heights.iter().any(|h| near(*h, 72)),
|
||||
"双行高 72(52 + 20),实测高度集 {heights:?}"
|
||||
);
|
||||
|
||||
// 14.6 动作色:`InversePrimary` 必须出现在提示条内(不是按钮家族的 OnSurfaceVariant)
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
//!
|
||||
//! | # | 项 | 值 | 落点 |
|
||||
//! |---|---|---|---|
|
||||
//! | 14.1 | 圆角 | **4**(`CornerExtraSmall`) | `Component::Snackbar.spec().shape` |
|
||||
//! | 14.1 | 圆角 | **16**(规格卡 `rx=16`;官方 `CornerExtraSmall` 是 4,M229 换肤按规格卡) | `inkcat::metrics::SNACKBAR` |
|
||||
//! | 14.2 | 容器色 | **`InverseSurface`**(高程 L3 是设计口头径,见下「不画阴影」) | [`Role::InverseSurface`] |
|
||||
//! | 14.3 | 高 | 单行 **48** / 双行 **68** | [`SnackbarGeometry::height`] |
|
||||
//! | 14.3 | 高 | 单行 **52**(规格卡 340×52;官方 48)/ 双行 **72**(+20) | [`SnackbarGeometry::height_for`] |
|
||||
//! | 14.4 | 内距 | 水平 **16** / 垂直 **6** / 文本↔动作 **8** | `Space::X4` / 6 / `Space::X2` |
|
||||
//! | 14.6 | 颜色 | 文本 `InverseOnSurface`、动作 **`InversePrimary`**、图标 24 `InverseOnSurface` | 组件层取角色 |
|
||||
//! | — | 宽度上限 | **600**(`SnackbarKt.ContainerMaxWidth`) | `max_width` |
|
||||
@@ -75,7 +75,7 @@ pub struct Snackbar<'a, M> {
|
||||
}
|
||||
|
||||
impl<'a, M> Snackbar<'a, M> {
|
||||
/// 单行提示条(高 48)。
|
||||
/// 单行提示条(高 52,规格卡口径)。
|
||||
pub fn new(text: &'a str) -> Self {
|
||||
Self {
|
||||
text,
|
||||
|
||||
@@ -32,13 +32,18 @@ pub(super) fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
|
||||
// ---- §14 Snackbar -----------------------------------------------------------
|
||||
|
||||
/// 14.3 / 14.1 / 宽度上限:48 / 68 / 4 / 600。
|
||||
/// 14.3 / 14.1 / 宽度上限:规格卡 52 / 72 / 16,上限 600。
|
||||
#[test]
|
||||
fn snackbar_heights_widths_and_radius_are_the_tokens() {
|
||||
let geometry = SnackbarGeometry::of(&ui(SchemeFlavor::Light));
|
||||
assert_eq!(geometry.height_for(1), 48.0, "14.3 单行 48");
|
||||
assert_eq!(geometry.height_for(2), 68.0, "14.3 双行 68");
|
||||
assert_eq!(geometry.radius, 4.0, "14.1 圆角 4(CornerExtraSmall)");
|
||||
// M229 换肤:高与圆角取规格卡(52 / 16),官方是 48 / `CornerExtraSmall(4)`。
|
||||
assert_eq!(geometry.height_for(1), 52.0, "规格卡 340×52");
|
||||
assert_eq!(
|
||||
geometry.height_for(2),
|
||||
72.0,
|
||||
"双行 = 单行 + 20(同官方 delta)"
|
||||
);
|
||||
assert_eq!(geometry.radius, 16.0, "规格卡 rx=16(官方 4,登记差异)");
|
||||
assert_eq!(geometry.max_width, 600.0, "SnackbarKt.ContainerMaxWidth");
|
||||
assert_eq!(geometry.min_width, 344.0, "G17-d [估] 最小宽");
|
||||
assert!(geometry.min_width < geometry.max_width, "上下限必须有区间");
|
||||
@@ -99,13 +104,26 @@ fn dialog_padding_and_action_gaps_are_the_tokens() {
|
||||
fn scrim_is_scrimalpha_precomposited_onto_the_canvas() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
// 期望值按**品牌色板**(= `Ui` 注入的那一份):M229 复审 F1 之前这里用的是
|
||||
// `Scheme::baseline`,Ink 板上会得到偏蓝的遮罩(数值见 `DevDocs/artifacts/m229/README.md` §6)。
|
||||
let scheme = unlucky_design::color::BrandBoard::for_flavor(flavor).scheme();
|
||||
let canvas = scheme.get(MaterialLayer::Canvas.surface_role());
|
||||
let expected = to_iced(scheme.scrim().over(canvas));
|
||||
assert_eq!(
|
||||
scrim(&ui),
|
||||
expected,
|
||||
"{flavor:?}:scrim 必须逐位等于「黑@0.32 叠 canvas」"
|
||||
"{flavor:?}:scrim 必须逐位等于「黑@0.32 叠 canvas(品牌板)」"
|
||||
);
|
||||
// F1 的回归门:不许回到 tone 派生的 baseline 上算。
|
||||
let baseline = Scheme::baseline(flavor);
|
||||
assert_ne!(
|
||||
expected,
|
||||
to_iced(
|
||||
baseline
|
||||
.scrim()
|
||||
.over(baseline.get(MaterialLayer::Canvas.surface_role()))
|
||||
),
|
||||
"{flavor:?}:遮罩退回了 baseline(Ink 下会偏蓝)"
|
||||
);
|
||||
assert_eq!(
|
||||
scrim(&ui).a,
|
||||
|
||||
@@ -9,13 +9,16 @@
|
||||
//! elevated |
|
||||
//! outlined |
|
||||
//! text |
|
||||
//! icon·standard | [ico] | ...
|
||||
//! icon·filled |
|
||||
//! icon·filled | [ico] | ...
|
||||
//! icon·tonal |
|
||||
//! icon·outlined | ← M229 第四式(1px 环;此前与 plain 逐像素相同)
|
||||
//! icon·plain |
|
||||
//! ```
|
||||
//!
|
||||
//! 40 个单元格共 5 列 × 8 行,一屏(1180×760)装不下,靠 `gallery/mod.rs` 的 scrollable 滚动;
|
||||
//! 截图取的是**整窗**,所以首屏能看到按钮家族的全部 5 行(图标行可能需要滚动,报告里会说明)。
|
||||
//! 45 个单元格共 5 列 × **9 行**(5 个文字变体 + **4 个图标变体**),一屏(1180×760)装不下,
|
||||
//! 靠 `gallery/mod.rs` 的 scrollable 滚动;截图取的是**整窗**,所以首屏能看到前 8 行左右
|
||||
//! (最下面一行可能要滚动)。行序 = `Variant::ALL` 之后 `IconVariant::ALL`,`probe/rows.rs`
|
||||
//! 的逐行表按同一顺序排。
|
||||
//!
|
||||
//! ## 为什么每格都强制状态
|
||||
//!
|
||||
@@ -77,7 +80,7 @@ pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
heading(
|
||||
ui,
|
||||
"buttons · filled / tonal / elevated / outlined / text + icon",
|
||||
"12b §1/§2:高 40 · 圆角 full(20) · 内边距 24(带图标 16/24)· 图标 18 间距 8 · \
|
||||
"规格卡 + 12b §1/§2:S 档高 40 · 圆角 full(20) · 内边距 20(带图标 16/20;M229 起按 ControlSize::pad_x)· 图标 18 间距 8 · \
|
||||
hover 8% / focus 10% / pressed 10% / disabled 容器 10% 内容 38%"
|
||||
),
|
||||
rows,
|
||||
|
||||
@@ -73,7 +73,7 @@ pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let mut body = column"
|
||||
)]
|
||||
.spacing(ui.space(Space::X3));
|
||||
@@ -270,7 +270,7 @@ fn snackbar_block<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
wide,
|
||||
caption(
|
||||
ui,
|
||||
"Snackbar · 双行 68 + action InversePrimary + 关闭键(动作强制 hover 态)"
|
||||
"Snackbar · 双行 72(52+20)+ action InversePrimary + 关闭键(动作强制 hover 态)"
|
||||
),
|
||||
two_lines,
|
||||
caption(
|
||||
|
||||
@@ -222,7 +222,7 @@ fn search_part<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
column![
|
||||
note(
|
||||
ui,
|
||||
"bar:高 56 · 圆角 full(28) · SurfaceContainerHigh · 图标可视边 16 = pad 12 + offset 4(M69 不变量)· \
|
||||
"bar:高 56 · 圆角 full(28) · SurfaceContainerHighest(M229 r2 抬档:与 filled 字段同底)· 图标可视边 16 = pad 12 + offset 4(M69 不变量)· \
|
||||
聚焦 1px Secondary;view:docked,头部 56 + 1px Outline 分隔 + 结果区最小高 240"
|
||||
),
|
||||
row![bars, view].spacing(ui.space(Space::X6)),
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
//!
|
||||
//! ## 并行地基(后续四条线怎么加东西)
|
||||
//!
|
||||
//! 五个家族文件在下面 `mod` 里**全部预先声明**了,每个都有自己的 `section()`:
|
||||
//! 各家族文件在下面 `mod` 里**全部预先声明**了,每个都有自己的 `section()`:
|
||||
//!
|
||||
//! ```text
|
||||
//! gallery/buttons.rs ← COMPBASE(本 mission)
|
||||
@@ -38,17 +38,18 @@
|
||||
//!
|
||||
//! ## 段落过滤:环境变量 `ULL_GALLERY_SECTION`(M76 起)
|
||||
//!
|
||||
//! 五段拼成一列、外面套 `scrollable`,而截图只截**首屏** `1180×760`。段数一多,后面的家族
|
||||
//! **七段**(buttons / sizes / divider / selection / inputs / feedback / navigation)拼成一列、
|
||||
//! 外面套 `scrollable`,而截图只截**首屏** `1180×760`。段数一多,后面的家族
|
||||
//! 就落到折叠线以下(实测:selection 段从 y≈735 起,只剩标题一行)——那条线的
|
||||
//! 「渲染层像素断言」就没有一个像素可量。所以这里加一个**段落选择器**:
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_GALLERY_SECTION=all # 默认:五段全渲染(行为与加开关之前逐像素一致)
|
||||
//! ULL_GALLERY_SECTION=all # 默认:七段全渲染(行为与加开关之前逐像素一致)
|
||||
//! ULL_GALLERY_SECTION=buttons # 只渲染 buttons 段
|
||||
//! ULL_GALLERY_SECTION=selection # 只渲染 selection 段(本 mission 的取证与 probe 用它)
|
||||
//! ```
|
||||
//!
|
||||
//! 取值:`all` / `buttons` / `divider` / `selection` / `inputs` / `feedback` / `navigation`。
|
||||
//! 取值:`all` / `buttons` / `sizes` / `divider` / `selection` / `inputs` / `feedback` / `navigation`。
|
||||
//! 语义是「**不构建**没被选中的段」(不是构建后隐藏):`column` 里根本不 push 它,
|
||||
//! 于是该家族的 `view` 一行都不跑。未识别的值**回落 `all`** 并在 stderr 打一行提示
|
||||
//! (静默回落会让人拿错图还以为拍的是那一段)。
|
||||
@@ -87,6 +88,7 @@ mod probe;
|
||||
#[cfg(test)]
|
||||
mod scan;
|
||||
mod selection;
|
||||
mod sizes;
|
||||
|
||||
/// 段落过滤的环境变量名(语义见模块文档「段落过滤」)。
|
||||
pub const SECTION_ENV: &str = "ULL_GALLERY_SECTION";
|
||||
@@ -95,6 +97,7 @@ pub const SECTION_ENV: &str = "ULL_GALLERY_SECTION";
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
struct Sections {
|
||||
buttons: bool,
|
||||
sizes: bool,
|
||||
divider: bool,
|
||||
selection: bool,
|
||||
inputs: bool,
|
||||
@@ -103,9 +106,10 @@ struct Sections {
|
||||
}
|
||||
|
||||
impl Sections {
|
||||
/// 五段全渲染(默认)。
|
||||
/// 七段全渲染(默认)。
|
||||
const ALL: Self = Self {
|
||||
buttons: true,
|
||||
sizes: true,
|
||||
divider: true,
|
||||
selection: true,
|
||||
inputs: true,
|
||||
@@ -117,6 +121,7 @@ impl Sections {
|
||||
fn only(name: &str) -> Option<Self> {
|
||||
let mut sections = Self {
|
||||
buttons: false,
|
||||
sizes: false,
|
||||
divider: false,
|
||||
selection: false,
|
||||
inputs: false,
|
||||
@@ -125,6 +130,7 @@ impl Sections {
|
||||
};
|
||||
match name {
|
||||
"buttons" => sections.buttons = true,
|
||||
"sizes" => sections.sizes = true,
|
||||
"divider" => sections.divider = true,
|
||||
"selection" => sections.selection = true,
|
||||
"inputs" => sections.inputs = true,
|
||||
@@ -150,7 +156,7 @@ impl Sections {
|
||||
return sections;
|
||||
}
|
||||
eprintln!(
|
||||
"[gallery] {SECTION_ENV}={raw:?} 不是已知段(all|buttons|divider|selection|inputs|feedback|navigation),已回落 all"
|
||||
"[gallery] {SECTION_ENV}={raw:?} 不是已知段(all|buttons|sizes|divider|selection|inputs|feedback|navigation),已回落 all"
|
||||
);
|
||||
Self::ALL
|
||||
}
|
||||
@@ -160,6 +166,7 @@ impl Sections {
|
||||
let mut names = Vec::new();
|
||||
for (on, name) in [
|
||||
(self.buttons, "buttons"),
|
||||
(self.sizes, "sizes"),
|
||||
(self.divider, "divider"),
|
||||
(self.selection, "selection"),
|
||||
(self.inputs, "inputs"),
|
||||
@@ -215,8 +222,9 @@ pub fn view<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
.font(ui.emphasized_font(TypeRole::TitleLarge))
|
||||
.color(ui.color(Role::OnSurface)),
|
||||
text(format!(
|
||||
"M3 Expressive component base · flavor={} · 1180×760 @100% DPI · \
|
||||
"M3 Expressive component base · board={} · flavor={} · 1180×760 @100% DPI · \
|
||||
focus 与 pressed 同为 10%(令牌口径,图上一样是对的)",
|
||||
ui.board().name(),
|
||||
flavor_slug(ui)
|
||||
))
|
||||
.size(page.size_px)
|
||||
@@ -236,6 +244,9 @@ pub fn view<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
if picked.buttons {
|
||||
sections = sections.push(buttons::section(ui));
|
||||
}
|
||||
if picked.sizes {
|
||||
sections = sections.push(sizes::section(ui));
|
||||
}
|
||||
if picked.divider {
|
||||
sections = sections.push(divider_proof(ui));
|
||||
}
|
||||
@@ -323,7 +334,7 @@ fn divider_proof<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
|
||||
/// 一个家族小节的标题(`index.title`)+ 一行判据说明。
|
||||
///
|
||||
/// 五个家族文件共用(`pub(super)`),保证五段的节奏一致——这也是 rubric D4
|
||||
/// 各段共用(`pub(super)`),保证七段的节奏一致——这也是 rubric D4
|
||||
/// 「一屏字号档 ≤4」的落点:小节只有 `TitleMedium` + `BodySmall` 两档。
|
||||
pub(crate) fn heading<'a>(ui: &'a Ui, title: &'a str, note: &'a str) -> Element<'a, DemoMessage> {
|
||||
let note_style = ui.style(TypeRole::BodySmall);
|
||||
|
||||
@@ -5,15 +5,28 @@
|
||||
//! CI 没有桌面,所以这里不自己开窗:先用 `--screen=gallery --screenshot` 出真窗截图,本测试读
|
||||
//! 那张 PNG 量几何、与令牌逐项比对。**没给图就跳过并大声说出来**(不静默通过)。
|
||||
//!
|
||||
//! 复现命令(在 worktree 根目录):
|
||||
//! 复现命令(在 worktree 根目录;**必须同时给 `ULL_GALLERY_SECTION`**,只支持 `buttons` / `divider`):
|
||||
//!
|
||||
//! ```text
|
||||
//! cargo build -p unlucky-app-iced --bin unlucky-launcher-iced
|
||||
//! ./target/debug/unlucky-launcher-iced --software-renderer --screen=gallery \
|
||||
//! --screenshot target/m75/gallery-light.png --screenshot-theme=light
|
||||
//! ULL_GALLERY_SHOT=target/m75/gallery-light.png cargo test -p unlucky-app-iced gallery::probe
|
||||
//! EXE=${CARGO_TARGET_DIR:-target}/debug/unlucky-launcher-iced # 本仓纪律:一树一 target
|
||||
//! OUT=${CARGO_TARGET_DIR:-target}/m229-probe && mkdir -p "$OUT"
|
||||
//!
|
||||
//! # ① 按钮矩阵(实心块 / 药丸 / 字形 / 逐行禁用色 / Outlined 环)
|
||||
//! ULL_GALLERY_SECTION=buttons $EXE --software-renderer --screen=gallery \
|
||||
//! --screenshot "$OUT/buttons-light.png" --screenshot-theme=light
|
||||
//! ULL_GALLERY_SECTION=buttons ULL_GALLERY_SHOT="$OUT/buttons-light.png" \
|
||||
//! cargo test -p unlucky-app-iced gallery::probe
|
||||
//!
|
||||
//! # ② 分隔线(`buttons` 段里没画线,必须单独出一张)
|
||||
//! ULL_GALLERY_SECTION=divider $EXE --software-renderer --screen=gallery \
|
||||
//! --screenshot "$OUT/divider-light.png" --screenshot-theme=light
|
||||
//! ULL_GALLERY_SECTION=divider ULL_GALLERY_SHOT="$OUT/divider-light.png" \
|
||||
//! cargo test -p unlucky-app-iced gallery::probe
|
||||
//! ```
|
||||
//!
|
||||
//! `all` **不支持**:gallery 整页比 1180×760 的视口高,分隔线段与按钮矩阵不可能同屏,而 sizes 段的
|
||||
//! 实心块又会被「按钮 40 高」的判据量到 —— 所以按段出图、按段断言,`all` 会被明确拒绝(见测试体)。
|
||||
//!
|
||||
//! 量什么(每条对一个已发生过的错误):实心块高 **40**(12b 1.1)· 药丸顶行**左内缩 ≈14** ⇒ 圆角 full=20
|
||||
//! (12b 1.2,8 圆角会接近通栏)· IconButton **40×40**(12b 2.1)· 字形墨迹 **16~26**
|
||||
//! (Q9:24 盒被填满会到 40)· 分隔线 **1px**(22.1)· 禁用容器 **on-surface@10%**(按钮族)存在(12b 1.8)。
|
||||
@@ -27,6 +40,8 @@ use crate::app::components::interaction;
|
||||
|
||||
use super::scan::{matches, nearer, rgb, Shot};
|
||||
|
||||
mod rows;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
@@ -83,6 +98,10 @@ fn delta_ratio(pixel: [u8; 3], surface: [u8; 3], line: [u8; 3]) -> f32 {
|
||||
}
|
||||
|
||||
/// `ULL_GALLERY_SHOT` → 截图路径(相对路径按**工作区根**解释:`cargo test` 的 cwd 是 crate 目录)。
|
||||
///
|
||||
/// 只把 `ULL_GALLERY_SHOT` 读成路径;**「这张图属于哪一段」由测试体开头那条 assert 管**
|
||||
/// (`buttons` / `divider` 之外一律失败),这里不做校验——图与判据的配对是测试的前提条件,
|
||||
/// 放在测试里读起来才连贯(复审 r3 P2-1:这段文档曾写「此处不满足就失败」,而 assert 早已搬走)。
|
||||
fn shot_path() -> Option<std::path::PathBuf> {
|
||||
let raw = std::env::var_os("ULL_GALLERY_SHOT")?;
|
||||
let path = std::path::PathBuf::from(raw);
|
||||
@@ -120,6 +139,22 @@ fn gallery_geometry_matches_the_tokens() {
|
||||
};
|
||||
let ui = ui(flavor);
|
||||
|
||||
// 只认两种 sheet(`all` 与整页图都拒绝,理由见 [`shot_path`] 与模块文档):
|
||||
// `buttons` = 按钮矩阵的主判据;`divider` = 分隔线的两条判据(1px / 墨量覆盖率)。
|
||||
let section = std::env::var("ULL_GALLERY_SECTION")
|
||||
.unwrap_or_default()
|
||||
.trim()
|
||||
.to_ascii_lowercase();
|
||||
assert!(
|
||||
section == "buttons" || section == "divider",
|
||||
"这份 probe 只支持 `ULL_GALLERY_SECTION=buttons`(按钮矩阵)或 `divider`(分隔线);当前 {section:?}。`all` 不行:整页比视口高,分隔线段与按钮矩阵不可能同屏。"
|
||||
);
|
||||
// 分隔线那段是**独立出口**:`divider` 段的 sheet 里没有按钮矩阵,判据也不同。
|
||||
if section == "divider" {
|
||||
check_divider(&shot, &ui);
|
||||
return;
|
||||
}
|
||||
|
||||
// ---- 12b 1.1 / 1.2:实心按钮 40 高、药丸圆角 20 ------------------------------
|
||||
let primary = shot.bbox_of(rgb(ui.color(Role::Primary)));
|
||||
assert!(
|
||||
@@ -128,12 +163,27 @@ fn gallery_geometry_matches_the_tokens() {
|
||||
primary.len()
|
||||
);
|
||||
|
||||
// **只判「按钮矩阵那一段」**:矩阵区由「第一块文字按钮(宽 > 60、高 40)」的顶边起、往下 9 行
|
||||
// + 8px。`buttons` 段的 sheet 里没有后续段,所以这条过滤是防御性的(`all` 现在被拒;将来若允许
|
||||
// 拼接多段,它保证判据只落在矩阵上,不会被别段的 chip/卡片撞到)。
|
||||
let matrix_top = primary
|
||||
.iter()
|
||||
.filter(|b| b.area() >= 800 && b.width() > 60 && (39..=41).contains(&b.height()))
|
||||
.map(|b| b.top)
|
||||
.min()
|
||||
.expect("没找到文字按钮的实心块(矩阵不在画面里?)");
|
||||
let matrix_bottom = matrix_top + rows::ROW_COUNT * rows::ROW_STEP + 8;
|
||||
|
||||
let mut label_button = None;
|
||||
for bbox in &primary {
|
||||
// 字形(OnPrimary)会把实心块割出小碎片,只判「成块的」(40×40 = 1600)
|
||||
if bbox.area() < 800 {
|
||||
continue;
|
||||
}
|
||||
// 矩阵之外(后续段)的实心块不在这条判据的量程里。
|
||||
if bbox.top >= matrix_bottom {
|
||||
continue;
|
||||
}
|
||||
assert!(
|
||||
(39..=41).contains(&bbox.height()),
|
||||
"实心块高 {}(参考 40,12b 1.1)@ {:?}",
|
||||
@@ -251,9 +301,66 @@ fn gallery_geometry_matches_the_tokens() {
|
||||
}
|
||||
assert!(measured_glyph, "没量到 IconButton 的字形");
|
||||
|
||||
// ---- 22.1:分隔线 1px(按「非底色的长横线」判,不按精确色:线被抗锯齿摊到两行)----
|
||||
// ---- 12b 1.8 禁用态:容器 + **每一行**的内容色(A1 逐变体不同)----------------
|
||||
//
|
||||
// 上一版把两个 reviewer 都指出的重复块留在这里(`disabled_colors` 被调两次、
|
||||
// `disabled_container` 被绑定两次),且只有一条「全图数墨迹」的护栏 —— 深色下阈值失效、
|
||||
// 单行回退也抓不住。现在按矩阵的行逐条断言。
|
||||
//
|
||||
// **按钮族**:容器 10%(官方 `*ButtonTokens.DisabledContainerOpacity = 0.1f`)、内容 38%。
|
||||
// M86 之前这里和 chip 共用同一个 12% 常量,所以断言与实现「一起错」、永远同源——拆族后才对得上。
|
||||
let (disabled_container, _) = interaction::disabled_button_colors(&ui, Role::Surface);
|
||||
assert!(
|
||||
shot.bbox_of(rgb(disabled_container))
|
||||
.iter()
|
||||
.any(|b| b.width() > 60),
|
||||
"没找到禁用态实心按钮(12b 1.8:容器 = on-surface@10%)"
|
||||
);
|
||||
|
||||
// 禁用态与描边环是**按矩阵行**判的,逐行表与判据搬去了 `probe/rows.rs`(守 400 行硬线)。
|
||||
rows::assert_matrix_rows(&shot, &ui, label_button.top, label_button.left);
|
||||
|
||||
// filled 禁用容器里不许出现满档 OnPrimary(旧实现是白字压在容器上 = 1.23:1)
|
||||
let full_content = rgb(ui.color(Role::OnPrimary));
|
||||
for bbox in shot.bbox_of(rgb(disabled_container)) {
|
||||
if bbox.width() < 60 {
|
||||
continue;
|
||||
}
|
||||
// 只扫**内带**:圆角外的页面底色与 OnPrimary 在容差内,贴边扫描会误报。
|
||||
for y in (bbox.top + 12)..=(bbox.bottom - 12) {
|
||||
for x in (bbox.left + 12)..=(bbox.right - 12) {
|
||||
assert!(
|
||||
!matches(shot.at(x, y), full_content),
|
||||
"禁用容器内出现满档 OnPrimary @({x},{y}):禁用标签没降到 38%"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!(
|
||||
"[probe] OK flavor={:?}:
|
||||
Filled 药丸 {}×{}(参考 高 40 / 宽 ≥58)
|
||||
顶行左内缩 {}(r=20 应 ≈14;8 圆角 ≈4;直角 0)
|
||||
实心块 {} 个(含 40×40 IconButton)
|
||||
禁用容器 (on-surface@10%,按钮族) 命中 · 逐行禁用内容断言 {} 行通过
|
||||
字形墨迹 {}px(24 盒应 16~26)",
|
||||
flavor,
|
||||
label_button.width(),
|
||||
true_height,
|
||||
top_inset,
|
||||
primary.len(),
|
||||
rows::ROW_COUNT,
|
||||
glyph_width
|
||||
);
|
||||
}
|
||||
|
||||
/// `ULL_GALLERY_SECTION=divider` 的两条判据:分隔线 2 条(各摊 1~2 行)与单条墨量覆盖率 ≈1.0。
|
||||
///
|
||||
/// 单独成函数:`divider` 段的 sheet 没有按钮矩阵,走不到主流程的按钮判据;而主流程也不需要
|
||||
/// 分隔线(`buttons` 段的 sheet 里根本没画线,断言只会误报)。
|
||||
fn check_divider(shot: &Shot, ui: &Ui) {
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let mut runs = 0;
|
||||
let mut runs = 0usize;
|
||||
for y in 0..shot.height {
|
||||
let mut longest = 0;
|
||||
let mut current = 0;
|
||||
@@ -278,91 +385,10 @@ fn gallery_geometry_matches_the_tokens() {
|
||||
// 1.5dp 的线会到 ≈1.5,2dp 会到 ≈2.0 —— 这是「容忍 1.5 倍粗」的补丁。
|
||||
let full = rgb(ui.color(Role::OutlineVariant));
|
||||
// 屏上正好 2 条线(通栏 + 列表内缩),所以把总墨量除以 2 得到「单条线的覆盖率」
|
||||
let coverage = line_coverage(&shot, surface, full) / 2.0;
|
||||
let coverage = line_coverage(shot, surface, full) / 2.0;
|
||||
assert!(
|
||||
(0.8..=1.3).contains(&coverage),
|
||||
"单条分隔线墨量覆盖率应 ≈1.0(= 1dp),实测 {coverage:.2}(1.5dp 会到 ~1.5)"
|
||||
);
|
||||
|
||||
// ---- 12b 1.8 禁用态:容器 + **每一行**的内容色(A1 逐变体不同)----------------
|
||||
//
|
||||
// 上一版把两个 reviewer 都指出的重复块留在这里(`disabled_colors` 被调两次、
|
||||
// `disabled_container` 被绑定两次),且只有一条「全图数墨迹」的护栏 —— 深色下阈值失效、
|
||||
// 单行回退也抓不住。现在按矩阵的行逐条断言。
|
||||
//
|
||||
// **按钮族**:容器 10%(官方 `*ButtonTokens.DisabledContainerOpacity = 0.1f`)、内容 38%。
|
||||
// M86 之前这里和 chip 共用同一个 12% 常量,所以断言与实现「一起错」、永远同源——拆族后才对得上。
|
||||
let (disabled_container, _) = interaction::disabled_button_colors(&ui, Role::Surface);
|
||||
assert!(
|
||||
shot.bbox_of(rgb(disabled_container))
|
||||
.iter()
|
||||
.any(|b| b.width() > 60),
|
||||
"没找到禁用态实心按钮(12b 1.8:容器 = on-surface@10%)"
|
||||
);
|
||||
|
||||
// 矩阵行序(gallery/buttons.rs 的 Variant::ALL + IconVariant::ALL),行距 48 = 40 + 8
|
||||
let row_step = 48usize;
|
||||
let rows: [(usize, Role, bool, &str); 8] = [
|
||||
(0, Role::OnSurfaceVariant, true, "filled"),
|
||||
(1, Role::OnSurface, true, "tonal"), // A1:FilledTonal 是例外
|
||||
(2, Role::OnSurfaceVariant, true, "elevated"),
|
||||
(3, Role::OnSurfaceVariant, false, "outlined"),
|
||||
(4, Role::OnSurfaceVariant, false, "text"),
|
||||
(5, Role::OnSurface, false, "icon·standard"), // A1:IconButton 全是 OnSurface
|
||||
(6, Role::OnSurface, false, "icon·filled"),
|
||||
// 第 7 行(矩阵最后一行的 tonal IconButton)上一版漏了 —— reviewer 把它的禁用墨迹涂回
|
||||
// 满档色时 probe 全绿。A1 同样是 OnSurface(`FilledTonalIconButtonTokens`)。
|
||||
(7, Role::OnSurface, true, "icon·tonal"),
|
||||
];
|
||||
let column_from = shot.width * 2 / 3; // 矩阵最右列 = disabled 列
|
||||
for (index, role, on_container, name) in rows {
|
||||
let y0 = label_button.top + index * row_step;
|
||||
let y1 = y0 + 44;
|
||||
// **与实现同源**:按钮族的内容色一律走 `disabled_button_content`(38% 叠在 10% 底上)。
|
||||
// 这里若用面状控件族的 `disabled_content_over_role`(12% 底),断言的底就比实现宽一档,
|
||||
// 差的 1/255 会让「容器对了内容错了」这类错逃过门控——M86 明确要防这个。
|
||||
let ink = interaction::disabled_button_content(&ui, role, on_container);
|
||||
let count = shot.count_in(rgb(ink), column_from, shot.width, y0, y1);
|
||||
assert!(
|
||||
count > 40,
|
||||
"{name} 行的禁用内容({role:?}@38%)在 disabled 列里只有 {count} px —— 说明这一行没走 A1 的禁用角色"
|
||||
);
|
||||
}
|
||||
|
||||
// filled 禁用容器里不许出现满档 OnPrimary(旧实现是白字压在容器上 = 1.23:1)
|
||||
let full_content = rgb(ui.color(Role::OnPrimary));
|
||||
for bbox in shot.bbox_of(rgb(disabled_container)) {
|
||||
if bbox.width() < 60 {
|
||||
continue;
|
||||
}
|
||||
// 只扫**内带**:圆角外的页面底色与 OnPrimary 在容差内,贴边扫描会误报。
|
||||
for y in (bbox.top + 12)..=(bbox.bottom - 12) {
|
||||
for x in (bbox.left + 12)..=(bbox.right - 12) {
|
||||
assert!(
|
||||
!matches(shot.at(x, y), full_content),
|
||||
"禁用容器内出现满档 OnPrimary @({x},{y}):禁用标签没降到 38%"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!(
|
||||
"[probe] OK flavor={:?}:
|
||||
Filled 药丸 {}×{}(参考 高 40 / 宽 ≥58)
|
||||
顶行左内缩 {}(r=20 应 ≈14;8 圆角 ≈4;直角 0)
|
||||
实心块 {} 个(含 40×40 IconButton)
|
||||
分隔线长行 {} 行(每条 1px)
|
||||
禁用容器 (on-surface@10%,按钮族) 命中 · 逐行禁用内容断言 {} 行通过
|
||||
分隔线墨量覆盖率 {:.2}(1dp 应 ≈1.0)
|
||||
字形墨迹 {}px(24 盒应 16~26)",
|
||||
flavor,
|
||||
label_button.width(),
|
||||
true_height,
|
||||
top_inset,
|
||||
primary.len(),
|
||||
runs,
|
||||
rows.len(),
|
||||
coverage,
|
||||
glyph_width
|
||||
);
|
||||
eprintln!("[probe] OK section=divider:分隔线 {runs} 行、单条覆盖率 {coverage:.2}");
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
//! 矩阵**逐行**判据:禁用态内容色(12b 1.8)× 9 行 + 图标按钮第四式(Outlined)的 1px 环。
|
||||
//!
|
||||
//! 从 `probe.rs` 纯搬移(M229 复审 P2:加第 9 行与环断言后 `probe.rs` 409 行,超 400 硬线)。
|
||||
//! 判据一行未改,只有入口从「行内代码」变成 [`assert_matrix_rows`]。
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
|
||||
use super::super::scan::{rgb, Shot};
|
||||
use crate::app::components::interaction;
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// 矩阵行距(40 高按钮 + 8 间距)。
|
||||
pub(super) const ROW_STEP: usize = 48;
|
||||
/// 行内扫描高度(可见 40 + 上下各 2 的余量)。
|
||||
const ROW_HEIGHT: usize = 44;
|
||||
/// 矩阵行数(5 个文字变体 + 4 个图标变体):probe 的汇总日志用它。
|
||||
pub(super) const ROW_COUNT: usize = 9;
|
||||
|
||||
/// 逐行断言:①每一行的禁用内容色(A1 逐变体不同)②Outlined 图标行有环、Plain 行没有。
|
||||
pub(super) fn assert_matrix_rows(shot: &Shot, ui: &Ui, label_top: usize, label_left: usize) {
|
||||
// 行序 = `gallery/buttons.rs` 先 `Variant::ALL`(5 行)再 `IconVariant::ALL`(**4 行**,M229 起
|
||||
// outlined 是第四式):共 **9 行**。`on_container` 必须与 `assemble::content_color` 一致
|
||||
// ——图标按钮的 filled/tonal 有容器(`fill.is_some()`),outlined/plain 没有。
|
||||
let rows: [(usize, Role, bool, &str); 9] = [
|
||||
(0, Role::OnSurfaceVariant, true, "filled"),
|
||||
(1, Role::OnSurface, true, "tonal"), // A1:FilledTonal 是例外
|
||||
(2, Role::OnSurfaceVariant, true, "elevated"),
|
||||
(3, Role::OnSurfaceVariant, false, "outlined"),
|
||||
(4, Role::OnSurfaceVariant, false, "text"),
|
||||
(5, Role::OnSurface, true, "icon·filled"), // A1:IconButton 全是 OnSurface
|
||||
(6, Role::OnSurface, true, "icon·tonal"),
|
||||
(7, Role::OnSurface, false, "icon·outlined"),
|
||||
(8, Role::OnSurface, false, "icon·plain"),
|
||||
];
|
||||
let column_from = shot.width * 2 / 3; // 矩阵最右列 = disabled 列
|
||||
for (index, role, on_container, name) in rows {
|
||||
let y0 = label_top + index * ROW_STEP;
|
||||
let y1 = y0 + ROW_HEIGHT;
|
||||
// **与实现同源**:按钮族的内容色一律走 `disabled_button_content`(38% 叠在 10% 底上)。
|
||||
// 用面状控件族的 12% 底会让断言比实现宽一档,差的 1/255 会放跑「容器对内容错」。
|
||||
let ink = interaction::disabled_button_content(ui, role, on_container);
|
||||
let count = shot.count_in(rgb(ink), column_from, shot.width, y0, y1);
|
||||
// 阈值 **30**:最窄的一行是只有 4 个字符的 `text` 变体(实测 38 px 墨迹,M229 复审后
|
||||
// 按钮内距 24→20 让标签左移,余量只剩 2 px)。角色接错时会掉到个位数甚至 0。
|
||||
assert!(
|
||||
count > 30,
|
||||
"{name} 行的禁用内容({role:?}@38%)在 disabled 列里只有 {count} px —— 这一行没走 A1 的禁用角色"
|
||||
);
|
||||
// 反向判据(不靠阈值):**满档**内容色不许比 38% 的还多——那样说明这一行没降透明度。
|
||||
let full = shot.count_in(rgb(ui.color(role)), column_from, shot.width, y0, y1);
|
||||
assert!(
|
||||
full < count,
|
||||
"{name} 行里满档 {role:?} 有 {full} px、38% 只有 {count} px:这一行的禁用透明度没生效"
|
||||
);
|
||||
}
|
||||
|
||||
// ---- M229 复审 P1-1:Outlined 图标按钮必须有 1px 环,Plain 必须没有 ----
|
||||
//
|
||||
// 只有渲染层能证:`icon()` 曾把 `StyleSpec.stroke` 写死 0,Outlined 与 Plain 逐像素相同。
|
||||
// 纯函数那条在 `buttons::tests::only_the_outlined_icon_variant_draws_a_ring`(证明「传了 1.0」),
|
||||
// 这条证明「画出来了」。
|
||||
// **只能扫「环带」,且只能按「有没有墨」判**:1px 环在软渲染里是 Outline 叠画布的抗锯齿
|
||||
// 混色(实测左缘 `(110,124,110)`,而 Outline 本体是 `(123,138,123)`)——按颜色匹配会漏,
|
||||
// 而且 `Outline` 与「字形压在画布上的边缘」在容差内几乎同色(扫整格会把 Plain 行数成 16 px 假环)。
|
||||
//
|
||||
// 环带的判据是**几何 + 墨量**:40×40 圆按钮的左缘在 x = left…left+4(半径 20 的弧垂直中线处
|
||||
// 贴左),而 24×24 字形从 left+8 才开始 —— Plain 行这一段实测是纯画布色 0 px。
|
||||
let surface = rgb(ui.color(Role::Surface));
|
||||
let is_ink = |pixel: [u8; 3]| pixel.iter().zip(surface).any(|(a, b)| a.abs_diff(b) > 8);
|
||||
let band_ink = |y0: usize| {
|
||||
let mut n = 0;
|
||||
for y in (y0 + 14)..(y0 + 26) {
|
||||
for x in label_left..(label_left + 4) {
|
||||
if is_ink(shot.at(x, y)) {
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
n
|
||||
};
|
||||
let outlined = band_ink(label_top + 7 * ROW_STEP);
|
||||
let plain = band_ink(label_top + 8 * ROW_STEP);
|
||||
assert!(
|
||||
outlined >= 4,
|
||||
"Outlined 图标按钮这一行左缘没有环墨({outlined} px):`icon()` 的 stroke 又被写死了?"
|
||||
);
|
||||
assert_eq!(
|
||||
plain, 0,
|
||||
"Plain 图标按钮这一行左缘出现了 {plain} px 环墨(Plain 不该有描边)"
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
//! 尺寸档矩阵:**按钮 XS~XL 五档** + **FAB 四态**(规格卡 `BUTTONS / XS - XL` 与
|
||||
//! `FAB / SMALL - DEFAULT - MEDIUM - EXTENDED`)。
|
||||
//!
|
||||
//! ## 为什么单开一段(而不是塞进 `buttons`)
|
||||
//!
|
||||
//! `buttons` 段是「五式 × 五态 + 图标四式」的 40 格矩阵,一屏(1180×760)本来就贴着折叠线;
|
||||
//! 五档梯子(最高 136)与四态 FAB(最宽 160)塞进去会被压到屏幕外——那样出的图**看不见**,
|
||||
//! 等于没拍。所以按「一段 = 一个能一屏判完的问题」拆开:
|
||||
//!
|
||||
//! ```text
|
||||
//! ULL_GALLERY_SECTION=sizes # 本段:尺寸梯子 + FAB 四态
|
||||
//! ```
|
||||
//!
|
||||
//! ## 图上要能判什么
|
||||
//!
|
||||
//! 1. 五档高度递增、圆角全部是**半高**(药丸),标签字号跟着档位升(14/14/16/24/32);
|
||||
//! 2. FAB 四态:40/56/80 三个方态 + 160×56 扩展态(图标 + 标签);
|
||||
//! 3. 配色:FAB 一律 `PrimaryContainer` / `OnPrimaryContainer`(规格卡上四颗都是淡绿底深绿字)。
|
||||
//!
|
||||
//! 判不了:状态层(FAB 在这一段是静息态,五态矩阵在 `buttons` 段的按钮上验)、以及动效。
|
||||
|
||||
use iced::widget::{column, row};
|
||||
use iced::{Element, Length};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::inkcat::size::{ControlSize, FabSize};
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::super::buttons::{self, fab, Button, Fab};
|
||||
use super::super::interaction::Interaction;
|
||||
use super::{heading, DemoMessage};
|
||||
|
||||
/// 整段(标题 + 五档梯子 + 四态 FAB + 图例)。
|
||||
pub(super) fn section<'a>(ui: &'a Ui) -> Element<'a, DemoMessage> {
|
||||
let legend = ui.style(TypeRole::BodySmall);
|
||||
|
||||
let ladder = row(ControlSize::ALL
|
||||
.iter()
|
||||
.map(|size| sized(ui, *size))
|
||||
.collect::<Vec<_>>())
|
||||
.spacing(ui.space(Space::X4))
|
||||
.align_y(iced::Alignment::Center);
|
||||
|
||||
let fabs = row(FabSize::ALL
|
||||
.iter()
|
||||
.map(|size| fab_cell(ui, *size))
|
||||
.collect::<Vec<_>>())
|
||||
.spacing(ui.space(Space::X4))
|
||||
.align_y(iced::Alignment::Center);
|
||||
|
||||
column![
|
||||
heading(
|
||||
ui,
|
||||
"sizes · buttons xs~xl + fab small~extended",
|
||||
"规格卡:按钮 32/40/56/96/136(圆角 = 半高,标签 14/14/16/24/32 字重 500);\
|
||||
FAB 40/r12 · 56/r16 · 80/r20 · 160×56/r16(图标 20/26/34/24,扩展态内距 28、间距 8)"
|
||||
),
|
||||
labelled(ui, "buttons xs - xl", ladder.into()),
|
||||
labelled(ui, "fab small - extended", fabs.into()),
|
||||
iced::widget::text(
|
||||
"图例:产品页的按钮只用 S 档(40,= M3 control_height);M/L/XL 留给空态主行动与展示型入口。\
|
||||
FAB 四颗都是静息态,配色 PrimaryContainer / OnPrimaryContainer。",
|
||||
)
|
||||
.size(legend.size_px)
|
||||
.font(ui.font_of(legend))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
]
|
||||
.spacing(ui.space(Space::X2))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一档 Filled 按钮(标签是档位名的大写:XS / S / M / L / XL。
|
||||
///
|
||||
/// **必须大写**:小写的 `l` 在 Inter/Segoe 里就是一根竖线,XL 会读成「x|」——第一版出图就是这么错的。
|
||||
fn sized<'a>(ui: &'a Ui, size: ControlSize) -> Element<'a, DemoMessage> {
|
||||
let label: &'static str = match size {
|
||||
ControlSize::Xs => "XS",
|
||||
ControlSize::S => "S",
|
||||
ControlSize::M => "M",
|
||||
ControlSize::L => "L",
|
||||
ControlSize::Xl => "XL",
|
||||
};
|
||||
buttons::filled(
|
||||
ui,
|
||||
Button::new(label, DemoMessage::Pressed("size")).size(size),
|
||||
)
|
||||
}
|
||||
|
||||
/// 一颗 FAB(扩展态带标签;静息态强制,避免光标位置影响出图)。
|
||||
fn fab_cell<'a>(ui: &'a Ui, size: FabSize) -> Element<'a, DemoMessage> {
|
||||
let spec = if matches!(size, FabSize::Extended) {
|
||||
Fab::extended(IconKind::Plus, "New", DemoMessage::Pressed("fab"))
|
||||
} else {
|
||||
Fab::new(IconKind::Plus, DemoMessage::Pressed("fab"))
|
||||
}
|
||||
.size(size)
|
||||
.state(Interaction::Enabled);
|
||||
fab(ui, spec)
|
||||
}
|
||||
|
||||
/// 一行「小标题 + 内容」。
|
||||
fn labelled<'a>(
|
||||
ui: &'a Ui,
|
||||
label: &'a str,
|
||||
content: Element<'a, DemoMessage>,
|
||||
) -> Element<'a, DemoMessage> {
|
||||
let style = ui.style(TypeRole::LabelSmall);
|
||||
column![
|
||||
iced::widget::text(label)
|
||||
.size(style.size_px)
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(Role::OnSurfaceVariant)),
|
||||
iced::widget::container(content)
|
||||
.width(Length::Fill)
|
||||
.padding(iced::Padding::from([ui.space(Space::X2), 0.0])),
|
||||
]
|
||||
.spacing(ui.space(Space::X1))
|
||||
.into()
|
||||
}
|
||||
@@ -10,7 +10,7 @@ fn search_bar_and_docked_panel_geometry() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let shot = shot(&dir, "search", flavor);
|
||||
let ui = ui(flavor);
|
||||
let bar_color = rgb(ui.color(Role::SurfaceContainerHigh));
|
||||
let bar_color = rgb(ui.color(Role::SurfaceContainerHighest));
|
||||
let ink = rgb(ui.color(Role::OnSurface));
|
||||
|
||||
let bars = shot.bbox_of(bar_color, 2000);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
//! |---|---|---|---|
|
||||
//! | 20.1 | 高 + 圆角 | 高 **56**、圆角 **full = 28**(药丸,不是圆角矩形) | `LM.search_bar_height` + `Component::Search.spec().shape` |
|
||||
//! | 20.2 | 宽 | min **360** / max **720**(G20:iced 无 min-width,只施加 max) | [`SEARCH_MAX_WIDTH`](super::geometry::SEARCH_MAX_WIDTH) |
|
||||
//! | 20.3 | 容器色 / 高程 | `SurfaceContainerHigh` + **L0**(token 写 L3,默认值是 L0,按观感取 L0) | `Role::SurfaceContainerHigh` |
|
||||
//! | 20.3 | 容器色 / 高程 | **`SurfaceContainerHighest`** + **L0**(token 写 L3,默认值是 L0,按观感取 L0) | `Role::SurfaceContainerHighest` |
|
||||
//! | 20.4 | 图标位 | leading 24/`OnSurface`、trailing 24/`OnSurfaceVariant`;**可视边 16 = pad 12 + offset 4** | `ComponentMetrics::SEARCH_BAR` |
|
||||
//! | 20.5 | 文本 / 占位 / 聚焦 | 输入 `BodyLarge`+`OnSurface`;占位 `OnSurfaceVariant`;聚焦 `Secondary` 1px 指示 | `TypeRole` / `Role::Secondary` |
|
||||
//! | 20.6 | docked 面板 | 头部 **56**、形状 `CornerExtraLarge` = **28** | `ShapeScale::ExtraLarge` |
|
||||
@@ -179,7 +179,7 @@ fn bar_content<'a, M: Clone + 'a>(
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 收起态搜索条(56 高、药丸、`SurfaceContainerHigh`、无可见阴影)。
|
||||
/// 收起态搜索条(56 高、药丸、`SurfaceContainerHighest`、无可见阴影)。
|
||||
pub fn search_bar<'a, M: Clone + 'a>(
|
||||
ui: &'a Ui,
|
||||
bar: SearchBar<'a>,
|
||||
@@ -192,7 +192,9 @@ pub fn search_bar<'a, M: Clone + 'a>(
|
||||
let background = if state.is_disabled() {
|
||||
interaction::disabled_colors(ui, Role::Surface).0
|
||||
} else {
|
||||
let role = Role::SurfaceContainerHigh;
|
||||
// 规格卡里搜索药丸与 filled 字段是**同一个底**(`SurfaceContainerHighest`):
|
||||
// M229 r1 用的是 `High`,比 filled 字段低一档,两块并排时能看出色差(复审 F2 裁决抬档)。
|
||||
let role = Role::SurfaceContainerHighest;
|
||||
interaction::overlay_color(ui, state, Role::OnSurface, role).unwrap_or(ui.color(role))
|
||||
};
|
||||
|
||||
@@ -265,6 +267,8 @@ pub fn search_view<'a, M: Clone + 'a>(
|
||||
view: SearchView<'a>,
|
||||
on_input: impl Fn(String) -> M + 'a,
|
||||
) -> Element<'a, M> {
|
||||
// 展开面板**不跟着药丸抬档**:它是浮层(菜单语言,`SurfaceContainerHigh`),
|
||||
// 规格卡只画了收起的药丸。两块不同档是层级差,不是漏改(复审 F2 只裁药丸)。
|
||||
let panel = ui.color(Role::SurfaceContainerHigh);
|
||||
let header_height = ui.metrics().search_bar_height;
|
||||
let body_style = ui.style(TypeRole::BodyMedium);
|
||||
|
||||
@@ -12,6 +12,9 @@
|
||||
//! | 11.6 | 禁用 | 激活轨 `OnSurface`@**38%**、未激活 @**12%**、handle @**38%** | `interaction::*` |
|
||||
//! | — | 离散停靠点 | **4** 圆点 `SecondaryContainer`(`StopIndicatorSize`);尾随间距 6 | [`Slider::steps`] |
|
||||
//!
|
||||
//! **Pixel 级偏离 #9(M229 r3,塔裁决不改实现)**:禁用**激活轨**沿用 M3 的 `DisabledActiveTrack` **38%**
|
||||
//! (规格卡只定义了面状控件族的 12%;两者是两个族,不是同一档的两个名字,取证见 artifacts README §6)。
|
||||
//!
|
||||
//! ## 为什么必须自绘
|
||||
//!
|
||||
//! iced 内置 `slider` 只能画「轨道 + 圆形/矩形 handle(高度 = 控件高)」,
|
||||
|
||||
@@ -47,8 +47,9 @@ use crate::theme::{to_iced, Ui};
|
||||
/// 之前这里写死 `OnSurfaceVariant` 且只有一个「底」,导致 FilledTonal 与 IconButton 两族偏浅
|
||||
/// 15/255(视觉 r3 用像素量的)。
|
||||
pub fn disabled_content_over_role(ui: &Ui, role: Role, on_container: bool) -> Color {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
disabled_content_with_alpha(&scheme, role, on_container, DISABLED_SURFACE_ALPHA)
|
||||
// **取 `Ui` 里已注入的方案**,不重算 baseline:M229 之后产品方案是品牌色板
|
||||
// (Ink / Silver),照 baseline 重算会画出旧的天蓝中性色(复审 F1)。
|
||||
disabled_content_with_alpha(ui.scheme(), role, on_container, DISABLED_SURFACE_ALPHA)
|
||||
}
|
||||
|
||||
/// 禁用态内容色——**按钮家族**(`on_container`:是否叠在本族 10% 容器上)。
|
||||
@@ -56,8 +57,7 @@ pub fn disabled_content_over_role(ui: &Ui, role: Role, on_container: bool) -> Co
|
||||
/// 与 [`disabled_content_over_role`] 的差别只有「底」的 α:按钮 10%、面状控件 12%。
|
||||
/// 两个入口分开是 M86 的结论:合成一个数会让一族永远差 1/255,肉眼看不见、只有 probe 会红。
|
||||
pub fn disabled_button_content(ui: &Ui, role: Role, on_container: bool) -> Color {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
disabled_content_with_alpha(&scheme, role, on_container, DISABLED_CONTAINER_ALPHA)
|
||||
disabled_content_with_alpha(ui.scheme(), role, on_container, DISABLED_CONTAINER_ALPHA)
|
||||
}
|
||||
|
||||
/// 两个族共用的内容色求值(「底」的 α 由调用方给)。
|
||||
@@ -94,8 +94,8 @@ fn disabled_content_with_alpha(
|
||||
///
|
||||
/// **按钮家族用 [`disabled_button_colors`]**(0.10,`*ButtonTokens.DisabledContainerOpacity = 0.1f`)。
|
||||
///
|
||||
/// `ui` 不暴露 [`Scheme`],这里按同一个 flavor 求一次基线方案——调的是
|
||||
/// `unlucky_design` 的**同一个**函数与同一套角色,不是第二份令牌。
|
||||
/// 合成的输入是 [`Ui::scheme`](品牌色板 / 取色方案),**不是** `Scheme::baseline(flavor)`:
|
||||
/// 后者是 tone 派生的旧口径,在 Ink 板上会让禁用容器偏蓝(复审 F1 的根因)。
|
||||
///
|
||||
/// 顺序必须「先容器后内容」:Compose 也是这么画的,先叠容器再叠 label,
|
||||
/// 所以内容叠的角色是容器实色而不是底下的 surface。
|
||||
@@ -116,7 +116,7 @@ pub fn disabled_button_colors(ui: &Ui, surface: Role) -> (Color, Color) {
|
||||
|
||||
/// 两个族共用的求值:容器 = `OnSurface` @ `container_alpha` 叠在 `surface` 上,内容 = 38% 叠在容器上。
|
||||
fn disabled_colors_with_alpha(ui: &Ui, surface: Role, container_alpha: f32) -> (Color, Color) {
|
||||
let scheme = Scheme::baseline(ui.flavor());
|
||||
let scheme = ui.scheme();
|
||||
let base = scheme.get(surface);
|
||||
let container = scheme
|
||||
.get(Role::OnSurface)
|
||||
@@ -133,173 +133,4 @@ fn disabled_colors_with_alpha(ui: &Ui, surface: Role, container_alpha: f32) -> (
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// 两族的 α 必须都钉住(只钉一条,另一族被合并时会静默错 1/255)。
|
||||
#[test]
|
||||
fn both_disabled_alpha_classes_are_pinned_to_the_tokens() {
|
||||
// 绑定成局部变量再过断言:直接比两个常量会被 clippy 判成「常量断言」。
|
||||
let button_alpha = DISABLED_CONTAINER_ALPHA;
|
||||
let surface_alpha = DISABLED_SURFACE_ALPHA;
|
||||
let content_alpha = DISABLED_CONTENT_ALPHA;
|
||||
// 按钮容器:官方 *ButtonTokens.DisabledContainerOpacity = 0.1f
|
||||
assert!(
|
||||
(button_alpha - 0.10).abs() < f32::EPSILON,
|
||||
"按钮禁用容器 α 必须是 0.10(官方 DisabledContainerOpacity);\
|
||||
0.12 是面状控件那一类,别混用"
|
||||
);
|
||||
// 面状控件:chip 描边 / slider 未激活轨 / switch 轨道 = 0.12f
|
||||
assert!(
|
||||
(surface_alpha - 0.12).abs() < f32::EPSILON,
|
||||
"面状控件禁用 α 必须是 0.12(官方 FlatDisabledOutlineOpacity / \
|
||||
DisabledInactiveTrackOpacity / DisabledTrackOpacity)"
|
||||
);
|
||||
assert!((content_alpha - 0.38).abs() < f32::EPSILON);
|
||||
assert!(
|
||||
surface_alpha > button_alpha,
|
||||
"两族必须可区分:面状控件比按钮容器更实({surface_alpha} > {button_alpha})"
|
||||
);
|
||||
}
|
||||
|
||||
/// **面状控件族**的那一对颜色 = 0.12 预混合(chip / switch / slider / TextField 描边)。
|
||||
///
|
||||
/// ⚠️ 期望值**写死 0.12 / 0.38**,不从 `DISABLED_SURFACE_ALPHA` 取:
|
||||
/// 从被测常量求期望是**自指断言**——常量一改,expected 跟着改,永远相等(复审 r1 P2-1 实测:
|
||||
/// 把 `DISABLED_SURFACE_ALPHA` 改成 0.10,旧版这条照样绿)。现在常量改坏必红。
|
||||
#[test]
|
||||
fn surface_family_disabled_colors_are_the_12_percent_class() {
|
||||
const EXPECTED_SURFACE_ALPHA: f32 = 0.12;
|
||||
const EXPECTED_CONTENT_ALPHA: f32 = 0.38;
|
||||
let actual_alpha = DISABLED_SURFACE_ALPHA;
|
||||
assert_eq!(
|
||||
actual_alpha, EXPECTED_SURFACE_ALPHA,
|
||||
"面状控件族 α 必须是官方 0.12f;改常量会让下面每一条合成色断言同时红"
|
||||
);
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
let base = scheme.get(Role::Surface);
|
||||
let expected_container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(EXPECTED_SURFACE_ALPHA)
|
||||
.over(base);
|
||||
|
||||
let (surface, surface_content) = disabled_colors(&ui, Role::Surface);
|
||||
assert_eq!(
|
||||
surface,
|
||||
to_iced(expected_container),
|
||||
"{flavor:?}:面状控件容器 = on-surface@12% 叠表面(期望值硬编码,不取自常量)"
|
||||
);
|
||||
assert_eq!(
|
||||
surface_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(expected_container)
|
||||
),
|
||||
"{flavor:?}:面状控件内容仍是 38%,只是叠的底不同"
|
||||
);
|
||||
assert_ne!(surface, ui.color(Role::Surface), "12% 叠上去必须能看出来");
|
||||
assert_eq!(surface.a, 1.0, "禁用容器也是实色(CPU/GPU 一致)");
|
||||
assert_eq!(surface_content.a, 1.0, "禁用内容也是实色");
|
||||
// 内容叠在容器上 vs 叠在表面上,是两回事(probe 量的是前者)
|
||||
assert_ne!(
|
||||
surface_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(base)
|
||||
),
|
||||
"{flavor:?}:内容必须叠在容器上"
|
||||
);
|
||||
// 跨族对照:面状族的合成色必须与按钮族不同(两族一旦合流,这条红)
|
||||
let (button, _) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_ne!(
|
||||
surface, button,
|
||||
"{flavor:?}:面状族 12% 与按钮族 10% 必须落在不同像素值上"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// **按钮家族**的那一对颜色 = 0.10 预混合,且与面状控件族**必须落在不同像素值上**。
|
||||
///
|
||||
/// 期望值同样写死(0.10 / 0.38),理由见上一条:自指断言抓不住常量被改坏。
|
||||
#[test]
|
||||
fn button_family_disabled_colors_are_the_10_percent_class() {
|
||||
const EXPECTED_BUTTON_ALPHA: f32 = 0.10;
|
||||
const EXPECTED_CONTENT_ALPHA: f32 = 0.38;
|
||||
let actual_alpha = DISABLED_CONTAINER_ALPHA;
|
||||
assert_eq!(
|
||||
actual_alpha, EXPECTED_BUTTON_ALPHA,
|
||||
"按钮族 α 必须是官方 0.1f(*ButtonTokens.DisabledContainerOpacity)"
|
||||
);
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
let base = scheme.get(Role::Surface);
|
||||
let expected_container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(EXPECTED_BUTTON_ALPHA)
|
||||
.over(base);
|
||||
|
||||
let (button, button_content) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_eq!(
|
||||
button,
|
||||
to_iced(expected_container),
|
||||
"{flavor:?}:按钮容器 = on-surface@10% 叠表面(官方 DisabledContainerOpacity = 0.1f)"
|
||||
);
|
||||
assert_eq!(
|
||||
button_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(expected_container)
|
||||
),
|
||||
);
|
||||
|
||||
let (surface, _) = disabled_colors(&ui, Role::Surface);
|
||||
assert_ne!(
|
||||
button, surface,
|
||||
"{flavor:?}:10% 与 12% 必须落在不同像素值上(合成一个数就是这次要防的回归)"
|
||||
);
|
||||
|
||||
// 内容色同理:按钮 38% 叠 10% 底 ≠ 面状 38% 叠 12% 底
|
||||
assert_ne!(
|
||||
button_content,
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, true),
|
||||
"{flavor:?}:两族的「有容器」内容色不能同源"
|
||||
);
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, true),
|
||||
button_content,
|
||||
"{flavor:?}:按钮内容入口必须与按钮颜色入口同源"
|
||||
);
|
||||
// 无容器时两族完全一致(都叠 surface)——差异只在「有容器」那一支
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, false),
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, false),
|
||||
"{flavor:?}:没有容器时不该有族差异"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
mod tests;
|
||||
@@ -0,0 +1,277 @@
|
||||
//! 禁用态两族 α 与合成色的单测(M229 复审 F1 后从 `disabled.rs` 纯搬移,守 400 行硬线)。
|
||||
//!
|
||||
//! 搬移之后**内容有改动**(不是一行未改):既有两条「α 族」测试的期望值从 `Scheme::baseline`
|
||||
//! 改成**品牌板**(F1 的修法就是换色源),并新增 `disabled_colors_follow_the_brand_board_not_the_tone_baseline`
|
||||
//! 作为 F1 的回归门——它与两条族测试放在一起,读的人一眼能看到「族」与「色源」两件事。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::color::SchemeFlavor;
|
||||
use unlucky_design::typography::Platform;
|
||||
|
||||
use crate::theme::Families;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI",
|
||||
display: "Segoe UI",
|
||||
mono: "Consolas",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
/// 两族的 α 必须都钉住(只钉一条,另一族被合并时会静默错 1/255)。
|
||||
#[test]
|
||||
fn both_disabled_alpha_classes_are_pinned_to_the_tokens() {
|
||||
// 绑定成局部变量再过断言:直接比两个常量会被 clippy 判成「常量断言」。
|
||||
let button_alpha = DISABLED_CONTAINER_ALPHA;
|
||||
let surface_alpha = DISABLED_SURFACE_ALPHA;
|
||||
let content_alpha = DISABLED_CONTENT_ALPHA;
|
||||
// 按钮容器:官方 *ButtonTokens.DisabledContainerOpacity = 0.1f
|
||||
assert!(
|
||||
(button_alpha - 0.10).abs() < f32::EPSILON,
|
||||
"按钮禁用容器 α 必须是 0.10(官方 DisabledContainerOpacity);\
|
||||
0.12 是面状控件那一类,别混用"
|
||||
);
|
||||
// 面状控件:chip 描边 / slider 未激活轨 / switch 轨道 = 0.12f
|
||||
assert!(
|
||||
(surface_alpha - 0.12).abs() < f32::EPSILON,
|
||||
"面状控件禁用 α 必须是 0.12(官方 FlatDisabledOutlineOpacity / \
|
||||
DisabledInactiveTrackOpacity / DisabledTrackOpacity)"
|
||||
);
|
||||
assert!((content_alpha - 0.38).abs() < f32::EPSILON);
|
||||
assert!(
|
||||
surface_alpha > button_alpha,
|
||||
"两族必须可区分:面状控件比按钮容器更实({surface_alpha} > {button_alpha})"
|
||||
);
|
||||
}
|
||||
|
||||
/// **面状控件族**的那一对颜色 = 0.12 预混合(chip / switch / slider / TextField 描边)。
|
||||
///
|
||||
/// ⚠️ 期望值**写死 0.12 / 0.38**,不从 `DISABLED_SURFACE_ALPHA` 取:
|
||||
/// 从被测常量求期望是**自指断言**——常量一改,expected 跟着改,永远相等(复审 r1 P2-1 实测:
|
||||
/// 把 `DISABLED_SURFACE_ALPHA` 改成 0.10,旧版这条照样绿)。现在常量改坏必红。
|
||||
#[test]
|
||||
fn surface_family_disabled_colors_are_the_12_percent_class() {
|
||||
const EXPECTED_SURFACE_ALPHA: f32 = 0.12;
|
||||
const EXPECTED_CONTENT_ALPHA: f32 = 0.38;
|
||||
let actual_alpha = DISABLED_SURFACE_ALPHA;
|
||||
assert_eq!(
|
||||
actual_alpha, EXPECTED_SURFACE_ALPHA,
|
||||
"面状控件族 α 必须是官方 0.12f;改常量会让下面每一条合成色断言同时红"
|
||||
);
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
// 期望值按**品牌色板**(= `Ui` 注入的那一份),不是 tone 派生的 baseline。
|
||||
let scheme = unlucky_design::color::BrandBoard::for_flavor(flavor).scheme();
|
||||
let base = scheme.get(Role::Surface);
|
||||
let expected_container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(EXPECTED_SURFACE_ALPHA)
|
||||
.over(base);
|
||||
|
||||
let (surface, surface_content) = disabled_colors(&ui, Role::Surface);
|
||||
assert_eq!(
|
||||
surface,
|
||||
to_iced(expected_container),
|
||||
"{flavor:?}:面状控件容器 = on-surface@12% 叠表面(期望值硬编码,不取自常量)"
|
||||
);
|
||||
assert_eq!(
|
||||
surface_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(expected_container)
|
||||
),
|
||||
"{flavor:?}:面状控件内容仍是 38%,只是叠的底不同"
|
||||
);
|
||||
assert_ne!(surface, ui.color(Role::Surface), "12% 叠上去必须能看出来");
|
||||
assert_eq!(surface.a, 1.0, "禁用容器也是实色(CPU/GPU 一致)");
|
||||
assert_eq!(surface_content.a, 1.0, "禁用内容也是实色");
|
||||
// 内容叠在容器上 vs 叠在表面上,是两回事(probe 量的是前者)
|
||||
assert_ne!(
|
||||
surface_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(base)
|
||||
),
|
||||
"{flavor:?}:内容必须叠在容器上"
|
||||
);
|
||||
// 跨族对照:面状族的合成色必须与按钮族不同(两族一旦合流,这条红)
|
||||
let (button, _) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_ne!(
|
||||
surface, button,
|
||||
"{flavor:?}:面状族 12% 与按钮族 10% 必须落在不同像素值上"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// **按钮家族**的那一对颜色 = 0.10 预混合,且与面状控件族**必须落在不同像素值上**。
|
||||
///
|
||||
/// 期望值同样写死(0.10 / 0.38),理由见上一条:自指断言抓不住常量被改坏。
|
||||
#[test]
|
||||
fn button_family_disabled_colors_are_the_10_percent_class() {
|
||||
const EXPECTED_BUTTON_ALPHA: f32 = 0.10;
|
||||
const EXPECTED_CONTENT_ALPHA: f32 = 0.38;
|
||||
let actual_alpha = DISABLED_CONTAINER_ALPHA;
|
||||
assert_eq!(
|
||||
actual_alpha, EXPECTED_BUTTON_ALPHA,
|
||||
"按钮族 α 必须是官方 0.1f(*ButtonTokens.DisabledContainerOpacity)"
|
||||
);
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
// 期望值按**品牌色板**(= `Ui` 注入的那一份),不是 tone 派生的 baseline。
|
||||
let scheme = unlucky_design::color::BrandBoard::for_flavor(flavor).scheme();
|
||||
let base = scheme.get(Role::Surface);
|
||||
let expected_container = scheme
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(EXPECTED_BUTTON_ALPHA)
|
||||
.over(base);
|
||||
|
||||
let (button, button_content) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_eq!(
|
||||
button,
|
||||
to_iced(expected_container),
|
||||
"{flavor:?}:按钮容器 = on-surface@10% 叠表面(官方 DisabledContainerOpacity = 0.1f)"
|
||||
);
|
||||
assert_eq!(
|
||||
button_content,
|
||||
to_iced(
|
||||
scheme
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(EXPECTED_CONTENT_ALPHA)
|
||||
.over(expected_container)
|
||||
),
|
||||
);
|
||||
|
||||
let (surface, _) = disabled_colors(&ui, Role::Surface);
|
||||
assert_ne!(
|
||||
button, surface,
|
||||
"{flavor:?}:10% 与 12% 必须落在不同像素值上(合成一个数就是这次要防的回归)"
|
||||
);
|
||||
|
||||
// 内容色同理:按钮 38% 叠 10% 底 ≠ 面状 38% 叠 12% 底
|
||||
assert_ne!(
|
||||
button_content,
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, true),
|
||||
"{flavor:?}:两族的「有容器」内容色不能同源"
|
||||
);
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, true),
|
||||
button_content,
|
||||
"{flavor:?}:按钮内容入口必须与按钮颜色入口同源"
|
||||
);
|
||||
// 无容器时两族完全一致(都叠 surface)——差异只在「有容器」那一支
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, false),
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, false),
|
||||
"{flavor:?}:没有容器时不该有族差异"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// **M229 复审 F1 的回归门**:禁用态的合成必须跟着**品牌色板**走,不许偷偷回到 tone 派生的 baseline。
|
||||
///
|
||||
/// Ink 板的中性色是绿系(`on-surface` 与 `surface` 的 G 通道最高),baseline 是蓝系;所以只要
|
||||
/// 「禁用容器」在 Ink 下是绿系(`g >= b`)且与 baseline 算出来的值**不相等**,就说明它走的是板。
|
||||
///
|
||||
/// 抓得住:有人把三处 `Scheme::baseline(ui.flavor())` 写回去(那时本测试立刻红,且报出偏蓝的像素)。
|
||||
/// 抓不住:色板本身改了色相(那是 `design` 的 `anchors_pin_the_spec` 的事)。
|
||||
#[test]
|
||||
fn disabled_colors_follow_the_brand_board_not_the_tone_baseline() {
|
||||
use unlucky_design::color::BrandBoard;
|
||||
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let ui = ui(flavor);
|
||||
let board = BrandBoard::for_flavor(flavor).scheme();
|
||||
let baseline = Scheme::baseline(flavor);
|
||||
|
||||
// ① 面状控件族的容器(chip 描边 / slider 未激活轨 / switch 轨道)
|
||||
let (surface, _surface_content) = disabled_colors(&ui, Role::Surface);
|
||||
let expect_surface = to_iced(
|
||||
board
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(DISABLED_SURFACE_ALPHA)
|
||||
.over(board.get(Role::Surface)),
|
||||
);
|
||||
assert_eq!(
|
||||
surface, expect_surface,
|
||||
"{flavor:?}:禁用容器必须按色板合成"
|
||||
);
|
||||
|
||||
let baseline_surface = to_iced(
|
||||
baseline
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(DISABLED_SURFACE_ALPHA)
|
||||
.over(baseline.get(Role::Surface)),
|
||||
);
|
||||
assert_ne!(
|
||||
surface, baseline_surface,
|
||||
"{flavor:?}:禁用容器退回了 baseline(这就是复审 F1 的蓝系像素)"
|
||||
);
|
||||
|
||||
// ② 按钮族的容器
|
||||
let (button, _) = disabled_button_colors(&ui, Role::Surface);
|
||||
assert_ne!(button, surface, "{flavor:?}:两族 α 仍要可区分");
|
||||
|
||||
// ③ 内容色(两个入口)
|
||||
assert_eq!(
|
||||
disabled_content_over_role(&ui, Role::OnSurfaceVariant, true),
|
||||
to_iced(
|
||||
board
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(DISABLED_CONTENT_ALPHA)
|
||||
.over(
|
||||
board
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(DISABLED_SURFACE_ALPHA)
|
||||
.over(board.get(Role::Surface))
|
||||
)
|
||||
),
|
||||
"{flavor:?}:面状控件族内容色要按色板合成"
|
||||
);
|
||||
assert_eq!(
|
||||
disabled_button_content(&ui, Role::OnSurfaceVariant, true),
|
||||
to_iced(
|
||||
board
|
||||
.get(Role::OnSurfaceVariant)
|
||||
.with_alpha(DISABLED_CONTENT_ALPHA)
|
||||
.over(
|
||||
board
|
||||
.get(Role::OnSurface)
|
||||
.with_alpha(DISABLED_CONTAINER_ALPHA)
|
||||
.over(board.get(Role::Surface))
|
||||
)
|
||||
),
|
||||
"{flavor:?}:按钮族内容色要按色板合成"
|
||||
);
|
||||
|
||||
// ④ **色相判据**(像素级的自证):Ink 板的禁用容器是绿系(G 最高),baseline 是蓝系(B 最高)。
|
||||
// Ink 板:`on-surface` 与 `surface` 的 G 通道都高于 B 通道(两个中性角色都是绿黑),
|
||||
// 合成后仍是 G ≥ B;baseline 深色则是 B > G(天蓝中性)。浅色板上两者都是近中性,
|
||||
// 所以只在深色档下判色相。
|
||||
if matches!(flavor, SchemeFlavor::Dark) {
|
||||
let (r, g, b) = channels(surface);
|
||||
assert!(
|
||||
g >= b,
|
||||
"{flavor:?}:禁用容器 {r}/{g}/{b} 仍是蓝系(G < B),说明没走 Ink 板"
|
||||
);
|
||||
let (_, bg, bb) = channels(baseline_surface);
|
||||
assert!(bb > bg, "对照组不合格:baseline 深色的禁用容器应当是蓝系");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// iced 颜色 → 8bit 通道(像素值,报告里的证据就用它)。
|
||||
fn channels(color: Color) -> (u8, u8, u8) {
|
||||
(
|
||||
(color.r * 255.0).round() as u8,
|
||||
(color.g * 255.0).round() as u8,
|
||||
(color.b * 255.0).round() as u8,
|
||||
)
|
||||
}
|
||||
@@ -16,6 +16,7 @@
|
||||
//! inputs/ ← 同上(§9/§20/§11/§8)
|
||||
//! feedback/ ← 同上(§12/§14/§7/§15)
|
||||
//! navigation/ ← 同上(§4/§6/§21/§16)
|
||||
//! surfaces/ ← M229:ELEVATED CARD(规格卡 `CARD / DIALOG / SNACKBAR / LIST` 的第一格)
|
||||
//! gallery/ ← 视觉验收 harness(`--screen=gallery`)
|
||||
//! ```
|
||||
//!
|
||||
@@ -58,6 +59,7 @@ pub mod motion;
|
||||
pub mod navigation;
|
||||
pub mod scroll;
|
||||
pub mod selection;
|
||||
pub mod surfaces;
|
||||
|
||||
#[cfg(test)]
|
||||
mod gate;
|
||||
@@ -1,14 +1,19 @@
|
||||
//! Checkbox(`research/15` §18):20×20 / 圆角 2 / 描边向内收的 2px 框 / 勾形 12dp 方头 /
|
||||
//! indeterminate 形变为居中短横 / Ø40 状态层 / 48 命中区。
|
||||
//! Checkbox(`research/15` §18 + 规格卡):**18×18 / 圆角 4** / 描边向内收的 2px 框 /
|
||||
//! 勾形 10.8dp 方头(路径比例 0.6 × 边长)/ indeterminate 形变为居中短横 / Ø40 状态层 / 48 命中区。
|
||||
//!
|
||||
//! 尺寸口径(M229):官方 `Checkbox.kt` 画 20×20 / rx2,规格卡画 `rect 18×18 rx4`,本实现取规格卡
|
||||
//! (`inkcat::metrics::CHECKBOX`)。勾形**比例不变**(0.2→0.8 的横向跨度),所以墨水跨度随边长从
|
||||
//! 12dp 变成 10.8dp。
|
||||
//!
|
||||
//! ## 三条容易画错的(每条都有对应的像素断言或单测)
|
||||
//!
|
||||
//! 1. **描边向内**:外缘恒 20(§18.3)。iced 的 quad 渲染器把描边路径**向内缩半个线宽**
|
||||
//! (`iced_tiny_skia::engine::draw_quad`:`border_bounds + border_width / 2`),与 Compose
|
||||
//! `drawBox` 的 `topLeft = stroke/2, size = 20 − stroke` 同一口径,所以选中/未选中外缘同尺寸。
|
||||
//! 1. **描边向内**:外缘恒 **18**(§18.3 的尺寸换成本项目的 18)。iced 的 quad 渲染器把描边路径
|
||||
//! **向内缩半个线宽**(`iced_tiny_skia::engine::draw_quad`:`border_bounds + border_width / 2`),
|
||||
//! 与 Compose `drawBox` 的 `topLeft = stroke/2, size = side − stroke` 同一口径,所以
|
||||
//! 选中/未选中外缘同尺寸。
|
||||
//! 2. **勾不是图标**:勾形按路径比例画(`shell::glyph`),代码里**没有第二个 `IconKind`**(§18.6)。
|
||||
//! 3. **状态层是 Ø40 的圆**、命中区是 48:两者不同尺寸,所以外壳是透明的 48 按钮,
|
||||
//! 里面套一个 40 的圆容器,再套 20 的方框(见 `shell` 的模块文档)。
|
||||
//! 里面套一个 40 的圆容器,再套 18 的方框(见 `shell` 的模块文档)。
|
||||
|
||||
use iced::widget::{container, row, text};
|
||||
use iced::{Alignment, Element, Length, Padding};
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
//!
|
||||
//! | # | 量 | 参考值 | 来源 | 落点 |
|
||||
//! |---|---|---|---|---|
|
||||
//! | 18.1 | Checkbox 外框 / 圆角 | **20×20** / **2** | `[源]` `Checkbox.kt:737-738`(`COMPONENT_WIDTH/HEIGHT=18` 是死值,见 §26.2) | `Component::Checkbox.metrics()` + `ComponentRadius::Micro` |
|
||||
//! | 18.2 | Checkbox 描边 | **2**(选中时 0) | `[源]` `UnselectedOutlineWidth` | `ComponentMetrics::CHECKBOX.stroke` |
|
||||
//! | 18.1 | Checkbox 外框 / 圆角 | 官方 **20×20** / **2**;**本项目取规格卡 18×18 / rx4** | `[源]` `Checkbox.kt:737-738` + 规格卡 `rect 18×18 rx4` | `inkcat::metrics::CHECKBOX` |
|
||||
//! | 18.2 | Checkbox 描边 | **2**(选中时 0) | `[源]` `UnselectedOutlineWidth` / 规格卡 `stroke-width=2` | `inkcat::metrics::CHECKBOX_STROKE` |
|
||||
//! | 18.5 | Checkbox 状态层 | **Ø40** | `[源]` `StateLayerSize` | `ComponentMetrics::CHECKBOX.state_layer` |
|
||||
//! | 18.9 | 命中区 / 标签间距 | **48** / **8** | `[源]` `minimumInteractiveComponentSize` / 间距 `[估]` | `LayoutMetrics::touch_target` / `metrics.gap` |
|
||||
//! | 19.1 | Radio 外圈 / 环线 | **20** / **2** | `[源]` `IconSize` / `RadioStrokeWidth` | `Component::Radio.metrics()` |
|
||||
//! | 19.2 | Radio 内点 | **10**(不是 12) | `[源]` `DotSize=12`,绘制半径 12/2−2/2=5 | `ComponentMetrics::RADIO.inner_dot` |
|
||||
//! | 19.1 | Radio 外圈 / 环线 | 官方 **20** / **2**;**本项目取规格卡 18 Ø** / 2 | `[源]` `IconSize` / `RadioStrokeWidth` + 规格卡 `r=9` | `inkcat::metrics::RADIO` |
|
||||
//! | 19.2 | Radio 内点 | **10**(不是 12) | `[源]` `DotSize=12`,绘制半径 12/2−2/2=5;规格卡 `r=5` 同为 10 Ø | `inkcat::metrics::RADIO_DOT` |
|
||||
//! | 10.1 | Switch 轨道 | **52×32**,圆角 full(16) | `[源]` `TrackWidth/TrackHeight/TrackShape` | [`SwitchGeometry`](**G16**) |
|
||||
//! | 10.2 | Switch 滑块 | 选中 **24** / 未选 **16** / 按下 **28** | `[源]` `Selected/Unselected/PressedHandleWidth` | [`SwitchGeometry`](**G16**) |
|
||||
//! | 13.1 | Chip 高 / 圆角 | **32** / **8** | `[源]` `ContainerHeight` / `ContainerShape=CornerSmall` | `Space::X8` + `Component::Chip.spec().shape` |
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
use unlucky_design::component_map::{Component, ComponentMetrics};
|
||||
use unlucky_design::icons::IconSize;
|
||||
use unlucky_design::inkcat::metrics as inkcat;
|
||||
use unlucky_design::spacing::Space;
|
||||
|
||||
use crate::theme::Ui;
|
||||
@@ -63,40 +64,39 @@ pub struct ControlGeometry {
|
||||
}
|
||||
|
||||
impl ControlGeometry {
|
||||
/// Checkbox:20×20 / 圆角 2 / 描边 2 / 状态层 Ø40(全部 `[源]`,见模块表)。
|
||||
/// Checkbox:**18×18** / 圆角 **4** / 描边 2 / 状态层 Ø40(M229 取规格卡口径,见模块表)。
|
||||
///
|
||||
/// 与官方 20×20 / 2dp 差 2px 与 2dp:规格卡画的是 `rect 18×18 rx4`,M228 的 `inkcat` 把这条
|
||||
/// 差异登记为「换肤时取 `CHECKBOX`」。4 是 `ShapeScale` 的刻度值,所以走容器层不违反 D32。
|
||||
pub fn checkbox(ui: &Ui) -> Self {
|
||||
let metrics = metrics(Component::Checkbox);
|
||||
let spec = inkcat::CHECKBOX;
|
||||
Self {
|
||||
side: metrics.width,
|
||||
stroke: metrics.stroke,
|
||||
side: spec.width,
|
||||
stroke: inkcat::CHECKBOX_STROKE,
|
||||
state_layer: metrics.state_layer,
|
||||
hit: ui.metrics().touch_target,
|
||||
gap: metrics.gap,
|
||||
// 微控件层(D32):2dp 不在 `ShapeScale` 刻度里,只能走 `ComponentRadius`。
|
||||
// 传 20 拿不到值说明有人把它挪到容器层了——那是 D32 违规,`unwrap_or` 会悄悄
|
||||
// 变成直角,所以这里用 `expect` 直接炸(比图画错好查)。
|
||||
radius: metrics
|
||||
.radius
|
||||
.expect("Checkbox 的圆角必须在微控件层(ComponentSpec::micro_radius)")
|
||||
.radius_px(metrics.width)
|
||||
.expect("Checkbox 20dp ≤ 微控件上限 24dp"),
|
||||
radius: spec.radius_px(),
|
||||
// Checkbox 没有内点(内点是 radio 的语言,§19.6 明令两者不许混用)
|
||||
inner_dot: metrics.inner_dot,
|
||||
inner_dot: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Radio:20 / 环线 2 / 内点 10 / 状态层 Ø40;圆角是**真圆**(`ShapeScale::Full`)。
|
||||
/// Radio:**18 Ø** / 环线 2 / 内点 **10** / 状态层 Ø40;圆角是**真圆**(`ShapeScale::Full`)。
|
||||
pub fn radio(ui: &Ui) -> Self {
|
||||
let metrics = metrics(Component::Radio);
|
||||
let spec = inkcat::RADIO;
|
||||
Self {
|
||||
side: metrics.width,
|
||||
stroke: metrics.stroke,
|
||||
side: spec.width,
|
||||
stroke: inkcat::RADIO_RING,
|
||||
state_layer: metrics.state_layer,
|
||||
hit: ui.metrics().touch_target,
|
||||
gap: metrics.gap,
|
||||
radius: Component::Radio.spec().shape.radius_px(metrics.width),
|
||||
// 内点 **10 不是 12**(§19.2:12 是含描边前的名义值,绘制半径 = 12/2 − 2/2 = 5)
|
||||
inner_dot: metrics.inner_dot,
|
||||
radius: spec.radius_px(),
|
||||
// 内点 **10**(§19.2:12 是含描边前的名义值,绘制半径 = 12/2 − 2/2 = 5)。
|
||||
// 规格卡实测同样是 10,所以这里取 `inkcat::RADIO_DOT`。
|
||||
inner_dot: inkcat::RADIO_DOT,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -53,8 +53,8 @@ pub fn heading_and_note<'a>(ui: &'a Ui) -> Element<'a, ()> {
|
||||
heading(
|
||||
ui,
|
||||
"selection · checkbox / radio / switch / chip",
|
||||
"15 §18/§19 + 12b §10/§13:checkbox 20×20 圆角 2 描边 2(向内收)勾 12 方头 · \
|
||||
radio 外圈 20 环线 2 内点 10 · switch 轨道 52×32 滑块 24/16 · chip 高 32 圆角 8 · \
|
||||
"规格卡 + 15 §18/§19 + 12b §10/§13:checkbox **18×18 圆角 4** 描边 2(向内收)勾 10.8 方头 · \
|
||||
radio 外圈 **18** 环线 2 内点 10 · switch 轨道 52×32 滑块 24/16 · chip 高 32 圆角 8 · \
|
||||
Ø40 状态层 · 命中 48",
|
||||
)
|
||||
.map(|_| ())
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
//!
|
||||
//! | 组件 | 参考章节 | 尺寸一句话 |
|
||||
//! |---|---|---|
|
||||
//! | [`Checkbox`] | `research/15` §18 | 20×20 / 圆角 2 / 描边 2(向内收)/ 勾 12dp 方头 / Ø40 状态层 / 命中 48 |
|
||||
//! | [`Radio`] | `research/15` §19 | 外圈 20 / 环线 2 / 内点 **10**(不是 12)/ Ø40 状态层 |
|
||||
//! | [`Checkbox`] | `research/15` §18 + 规格卡 | **18×18** / 圆角 **4** / 描边 2(向内收)/ 勾 10.8dp 方头 / Ø40 状态层 / 命中 48 |
|
||||
//! | [`Radio`] | `research/15` §19 + 规格卡 | 外圈 **18** / 环线 2 / 内点 **10**(不是 12)/ Ø40 状态层 |
|
||||
//! | [`Switch`] | `research/12b` §10 | 轨道 52×32 / 滑块 24·16 / Ø40 状态层 |
|
||||
//! | [`Chip`] | `research/12b` §13 | 高 32 / 圆角 8 / 内边距 8 / Assist·Filter·Input |
|
||||
//!
|
||||
|
||||
@@ -134,7 +134,7 @@ fn on_ramp(pixel: [u8; 3], fill: [u8; 3], under: [u8; 3]) -> bool {
|
||||
///
|
||||
/// 踩过的两个坑:① 按「精确色」连通会把圆形的环切成碎片(每片面积很小,量不到内点);
|
||||
/// ② 按「更接近 fill 还是底色」判会让**另一种深色墨**混进来(`OnSurfaceVariant` 比 `Primary`
|
||||
/// 更接近深色,于是未选中的框被当成 20×20 的 Primary 块)。所以判据是「落在混色线上」。
|
||||
/// 更接近深色,于是未选中的框被当成 18×18 的 Primary 块)。所以判据是「落在混色线上」。
|
||||
pub(super) fn ink_boxes(
|
||||
shot: &Shot,
|
||||
color: Color,
|
||||
|
||||
@@ -72,7 +72,7 @@ fn selection_geometry_matches_the_reference() {
|
||||
|
||||
// ---- §18.1 / §18.3 / §19.1:20 的外缘,选中与未选中**同尺寸** -----------------
|
||||
// 逐块断言(复审 P2-4):**每一块** Primary 都必须是 20(±1)——任何一块到 22 就说明描边
|
||||
// 画到了框外。只数「20×20 有几块」的时候,「把其中一格放大成 22」照样绿。
|
||||
// 画到了框外。只数「18×18 有几块」的时候,「把其中一格放大成 22」照样绿。
|
||||
let filled = ink_boxes(&shot, primary, surface, 15, 24);
|
||||
for bbox in &filled {
|
||||
assert!(
|
||||
@@ -310,7 +310,7 @@ fn selection_geometry_matches_the_reference() {
|
||||
.collect();
|
||||
assert!(
|
||||
container_20.is_empty(),
|
||||
"P2-3:20×20 的禁用块不许是 12% 容器色(那是普通禁用容器,选中禁用是 38%),实测 {}",
|
||||
"P2-3:18×18 的禁用块不许是 12% 容器色(那是普通禁用容器,选中禁用是 38%),实测 {}",
|
||||
dims(&container_20)
|
||||
);
|
||||
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
//! Radio button(`research/15` §19):外圈 **20** / 环线 **2** / 内点 **10**(不是 12)/
|
||||
//! Radio button(`research/15` §19 + 规格卡):外圈 **18** / 环线 **2** / 内点 **10**(不是 12)/
|
||||
//! 选中环+点 `Primary` / 未选中环 `OnSurfaceVariant`(hover 提到 `OnSurface`)/ Ø40 状态层。
|
||||
//!
|
||||
//! ## 为什么它不是「基于 Checkbox 画的」
|
||||
//!
|
||||
//! §19.6 明令:Radio **只能**是「2px 环 + 实心内点」,Checkbox **只能**是「2px 方框 + 勾/横」;
|
||||
//! 两者尺寸相同(20)但形状语言不同,禁止混用。所以本文件是独立实现,**没有** import
|
||||
//! 两者尺寸相同(**18**)但形状语言不同,禁止混用。所以本文件是独立实现,**没有** import
|
||||
//! `super::checkbox`(gallery 的 probe 另有一条断言:radio 的墨迹里不得出现方角像素)。
|
||||
//!
|
||||
//! ## 几何怎么落到像素
|
||||
//!
|
||||
//! 环:20×20 容器 + `Border { width: 2, radius: 10 }`。iced 的 quad 渲染器把描边路径向内缩
|
||||
//! 半个线宽(半径 10−1=9、路径外接 18),再以 2 描边 → 外缘正好 20、内缘 16。这与 Compose
|
||||
//! `RadioButton.kt` 的「环半径 = 10 − 1 = 9 且描边居中 → 外缘正好 20」逐像素同源。
|
||||
//! 环:**18×18** 容器 + `Border { width: 2, radius: 9 }`。iced 的 quad 渲染器把描边路径向内缩
|
||||
//! 半个线宽(半径 9−1=8、路径外接 16),再以 2 描边 → 外缘正好 18、内缘 14。这与 Compose
|
||||
//! `RadioButton.kt` 的「环半径 = side/2 − 1 且描边居中 → 外缘正好 side」逐像素同源,
|
||||
//! 只看 side 取 18(规格卡 `r=9`)而不是官方的 20。
|
||||
//! 内点:独立 10×10 圆容器居中在环里(绘制半径 12/2 − 2/2 = 5,即**直径 10**,§19.2)。
|
||||
|
||||
use iced::widget::{container, row, text};
|
||||
|
||||
@@ -45,15 +45,16 @@ fn hit_area_is_48_square_even_without_a_label() {
|
||||
fn checkbox_geometry_comes_from_the_token_layer() {
|
||||
let ui = ui();
|
||||
let g = ControlGeometry::checkbox(&ui);
|
||||
assert_eq!(g.side, 20.0, "18.1:容器 20×20(ContainerWidth=18 是死值)");
|
||||
assert_eq!(g.radius, 2.0, "18.1:圆角 2(ComponentRadius::Micro)");
|
||||
// M229:取规格卡的 18×18 / rx4(官方 20×20 / 2dp,登记在 `inkcat` 模块)。
|
||||
assert_eq!(g.side, 18.0, "规格卡 rect 18×18");
|
||||
assert_eq!(g.radius, 4.0, "规格卡 rx=4(ShapeScale::ExtraSmall)");
|
||||
assert_eq!(g.stroke, 2.0, "18.2:未选中描边 2px");
|
||||
assert_eq!(g.state_layer, 40.0, "18.5:状态层 Ø40");
|
||||
assert_eq!(g.hit, 48.0, "18.9:命中区 48");
|
||||
assert_eq!(g.gap, 8.0, "18.9:框↔标签 8([估] 团队口径)");
|
||||
assert_eq!(g.inner_dot, 0.0, "Checkbox 没有内点");
|
||||
// 18.4:勾形横向端点跨度 = 0.8−0.2 = 0.6 × 20 = 12
|
||||
assert!((g.check_span() - 12.0).abs() < 0.001, "18.4:勾横向 12dp");
|
||||
// 18.4:勾形横向端点跨度 = 0.8−0.2 = 0.6 × 18 = 10.8(比例不变,边长换成规格卡的 18)
|
||||
assert!((g.check_span() - 10.8).abs() < 0.001, "18.4:勾横向 10.8dp");
|
||||
// 方头外扩:每端 2/√2 ≈ 1.41 → 墨迹跨度 ≈ 14.8(参考值 12 是端点跨度,不是墨迹)
|
||||
let bleed = g.square_cap_bleed();
|
||||
assert!(
|
||||
@@ -61,19 +62,20 @@ fn checkbox_geometry_comes_from_the_token_layer() {
|
||||
"方头外扩 1/√2×线宽"
|
||||
);
|
||||
assert!(
|
||||
(g.check_span() + bleed * 2.0 - 14.83).abs() < 0.05,
|
||||
"墨迹跨度 ≈14.83"
|
||||
(g.check_span() + bleed * 2.0 - 13.63).abs() < 0.05,
|
||||
"墨迹跨度 ≈13.63(10.8 + 2×1.41)"
|
||||
);
|
||||
}
|
||||
|
||||
/// §19.1 / §19.2:Radio 外圈 20、环线 2、**内点 10 不是 12**、真圆。
|
||||
/// §19.1 / §19.2:Radio 外圈 **18**(规格卡)、环线 2、**内点 10 不是 12**、真圆。
|
||||
#[test]
|
||||
fn radio_inner_dot_is_ten_not_twelve() {
|
||||
let ui = ui();
|
||||
let g = ControlGeometry::radio(&ui);
|
||||
assert_eq!(g.side, 20.0, "19.1:外圈直径 20");
|
||||
// M229:外圈取规格卡的 18 Ø(官方 20 Ø,登记在 `inkcat` 模块)。
|
||||
assert_eq!(g.side, 18.0, "规格卡 r=9 ⇒ 直径 18");
|
||||
assert_eq!(g.stroke, 2.0, "19.1:环线 2px");
|
||||
assert_eq!(g.radius, 10.0, "19.1:真圆(半径 = 边长/2)");
|
||||
assert_eq!(g.radius, 9.0, "19.1:真圆(半径 = 边长/2)");
|
||||
assert_eq!(g.inner_dot, 10.0, "19.2:内点可视直径 10");
|
||||
assert_ne!(
|
||||
g.inner_dot, 12.0,
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
//! **ELEVATED CARD**(规格卡 `CARD / DIALOG / SNACKBAR / LIST` 的第一个方框)。
|
||||
//!
|
||||
//! ## 规格卡原值(`DevDocs/artifacts/components-ink.svg`,`[spec]`)
|
||||
//!
|
||||
//! | 项 | 值 | 出处 |
|
||||
//! |---|---|---|
|
||||
//! | 方框 | 300×150、**rx=16**(`inkcat::metrics::CARD`) | `rect x=64 y=1312 rx=16` |
|
||||
//! | 底色 | **`SurfaceContainer`**(Ink 板上比画布 `Surface` 亮一档) | 规格卡卡底那一格的 `fill` |
|
||||
//! | 内边距 | **24**(文字 `x=88` − 框 `x=64`) | 同上 |
|
||||
//! | 描边 | **无**(`stroke="none"`) | 同上 |
|
||||
//! | 上标注 | **11 / 600**(`LabelSmall` + 半粗,字距 1) | `ELEVATED CARD` 那行 |
|
||||
//! | 标题 | **16 / 400**(`BodyLarge`) | `Night bridge, bright rails.` 那行 |
|
||||
//! | 副文案 | 13 / 400 → **14**(`BodyMedium`;13 落在 12/14 之间,按 `inkcat::type_scale` 取较大档) | `night / bridge / cat` 那行 |
|
||||
//!
|
||||
//! ## 与 `pages::frame::card`(描边卡)的分工
|
||||
//!
|
||||
//! - [`card`]:**靠层级差站立**的卡(无描边、`SurfaceContainer` 底、16 圆角)。规格卡的
|
||||
//! `ELEVATED CARD` 就是这一档,实例页的元信息卡用它;
|
||||
//! - `pages::frame::card`:描边卡(`OutlineVariant` 1px + 卡片层底),大面积表单容器用它。
|
||||
//!
|
||||
//! 两种卡并存是**有意的**:规格卡只画了 elevated 一种,而桌面端的长表单需要「弱一点的容器」
|
||||
//! (满屏都是 16 圆角 + 容器底,分隔线会看起来像浮块)。哪种卡用在哪儿由本节决定,不是随手挑。
|
||||
|
||||
use iced::widget::text::LineHeight;
|
||||
use iced::widget::{column, container, text};
|
||||
use iced::{Background, Border, Element, Length, Padding, Pixels};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::{TypeRole, TypeStyle, Weight};
|
||||
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// ELEVATED CARD 的内边距:**20**(= `LayoutMetrics::card_padding`)。
|
||||
///
|
||||
/// 为什么不是规格卡量到的 **24**(卡片文字 `x=88` − 框 `x=64`):本组件唯一的消费者是实例页的
|
||||
/// 元信息卡,外框是 `META_CARD_MIN_WIDTH`(160),卡内必须放下最长的值串(**12px 下实测 118px**;
|
||||
/// 同一个串在 14px 下是 138px,见 [`TITLE_ROLE`])。
|
||||
/// 24 ⇒ 内宽 112 ⇒ 值串折行 ⇒ 同排卡底不齐(M229 复审 P1-2 的现场);20 ⇒ 内宽 120 ≥ 118,
|
||||
/// 且**不动卡片宽度契约**(`pages/layout.rs` 的 160 一个字没改)。
|
||||
///
|
||||
/// 登记为 **Structural** 偏离:规格卡的 24 是 300×150 展示卡的数,密集网格用 20;
|
||||
/// 将来真做展示卡就再开一档(现在的 `PAD` 名字对应的是密集卡,不是规格卡原值)。
|
||||
pub const PAD: f32 = 20.0;
|
||||
|
||||
/// 值的字级:`BodySmall`(12/16)。
|
||||
///
|
||||
/// 展示卡的内距与字号(24 + `BodyLarge` 16)在 160 外框里放不下值串;14 档也不够:实测最长的
|
||||
/// 元信息值(时戳 `2026-10-29 19:22 UTC`)在 14px 下墨水宽 **138px**,而 160 − 2×20 = 120。
|
||||
/// 12px 下它就是 118px 级 ⇒ 放得下(余量见 `pages/instances/tests.rs` 的断言)。
|
||||
/// 「内距」与「字级」是一对:只改一个就会重新折行。
|
||||
pub const TITLE_ROLE: TypeRole = TypeRole::BodySmall;
|
||||
|
||||
/// 一个 ELEVATED CARD 方框(只管壳:底、圆角、内边距;**无描边**)。
|
||||
///
|
||||
/// 消息类型与被包的内容同型,所以它能被任何页面复用(实例页 / 外观页 / 账户页各用自己的
|
||||
/// `Message`)——这是「组件不 import 业务消息」那条契约的落地方式。
|
||||
pub fn card<'a, M: 'a>(ui: &'a Ui, content: impl Into<Element<'a, M>>) -> Element<'a, M> {
|
||||
let shape = ui.card_shape();
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
.padding(Padding::from([PAD, PAD]))
|
||||
.style(move |_theme| container::Style {
|
||||
// 规格卡的卡底是 **surface-container**(不是 `surface-container-low`):
|
||||
// 层级靠与画布(`surface`)的 tone 差表达,不靠描边。
|
||||
background: Some(Background::Color(ui.color(Role::SurfaceContainer))),
|
||||
border: Border {
|
||||
radius: ui.radius_dp(shape),
|
||||
..Border::default()
|
||||
},
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一张规格卡的三段文字:上标注(可选)/ 标题 / 副文案(可选)。
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Texts<'a> {
|
||||
/// 上标注(`ELEVATED CARD` 那种小字标签)。
|
||||
pub overline: Option<&'a str>,
|
||||
/// 值 / 标题(字级是 [`TITLE_ROLE`] = **12/400**)。
|
||||
pub title: &'a str,
|
||||
/// 副文案(`BodyMedium` 14/400)。
|
||||
pub support: Option<&'a str>,
|
||||
}
|
||||
|
||||
/// 三段式内容(上标注 11/600 + 值 [`TITLE_ROLE`] **12/400** + 副文案 14/400,行间 4)。
|
||||
pub fn texts<'a, M: 'a>(ui: &'a Ui, parts: Texts<'a>) -> Element<'a, M> {
|
||||
let mut stack = column![].spacing(ui.space(Space::X1));
|
||||
|
||||
if let Some(overline) = parts.overline {
|
||||
stack = stack.push(role_text(
|
||||
ui,
|
||||
overline_style(),
|
||||
overline,
|
||||
Role::OnSurfaceVariant,
|
||||
));
|
||||
}
|
||||
stack = stack.push(role_text(
|
||||
ui,
|
||||
ui.style(TITLE_ROLE),
|
||||
parts.title,
|
||||
Role::OnSurface,
|
||||
));
|
||||
if let Some(support) = parts.support {
|
||||
stack = stack.push(role_text(
|
||||
ui,
|
||||
ui.style(TypeRole::BodyMedium),
|
||||
support,
|
||||
Role::OnSurfaceVariant,
|
||||
));
|
||||
}
|
||||
|
||||
stack.width(Length::Fill).into()
|
||||
}
|
||||
|
||||
/// 上标注的排版(`LabelSmall` 11/16,字重 **600**:规格卡 `font-weight=600`;
|
||||
/// M3 的 `LabelSmall` 是 500,`emphasized` 是 700 —— 两个都不是 600,所以在这里显式给 600)。
|
||||
pub fn overline_style() -> TypeStyle {
|
||||
TypeStyle {
|
||||
weight: Weight::SemiBold,
|
||||
..TypeRole::LabelSmall.style()
|
||||
}
|
||||
}
|
||||
|
||||
fn role_text<'a, M: 'a>(
|
||||
ui: &'a Ui,
|
||||
style: TypeStyle,
|
||||
content: &'a str,
|
||||
role: Role,
|
||||
) -> Element<'a, M> {
|
||||
text(content)
|
||||
.size(style.size_px)
|
||||
.line_height(LineHeight::Absolute(Pixels(style.line_height_px)))
|
||||
.font(ui.font_of(style))
|
||||
.color(ui.color(role))
|
||||
.into()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,77 @@
|
||||
//! ELEVATED CARD 的几何/排版断言(对着规格卡原值,不看渲染结果)。
|
||||
//!
|
||||
//! 抓得住:圆角退回组件表的 12、内距/字级被改回规格卡的 24/16(元信息卡会折行)、
|
||||
//! 上标注变成 500/700 这些「悄悄改数」。
|
||||
//! 抓不住:底色对不对(要看 `Ui::color(SurfaceContainer)` 的来源,那条由 `theme` 的色板测试守)、
|
||||
//! 以及卡在页面里好不好看(D30 视觉判定)。
|
||||
|
||||
use super::*;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
|
||||
const FAMILIES: crate::theme::Families = crate::theme::Families {
|
||||
text: "Segoe UI Variable Text",
|
||||
display: "Segoe UI Variable Display",
|
||||
mono: "Cascadia Mono",
|
||||
};
|
||||
|
||||
fn ui(flavor: unlucky_design::color::SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(
|
||||
flavor,
|
||||
unlucky_design::typography::Platform::Windows,
|
||||
FAMILIES,
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_card_takes_the_spec_corner_and_the_tile_padding() {
|
||||
let ui = ui(unlucky_design::color::SchemeFlavor::Dark);
|
||||
assert_eq!(ui.card_shape(), ShapeScale::Large, "规格卡 rx=16");
|
||||
assert_eq!(ui.card_box().radius_px(), 16.0);
|
||||
// 内距 **20**(不是规格卡的 24):24 会让元信息卡的值串折行(复审 P1-2),
|
||||
// 20 与描边卡同源(`LayoutMetrics::card_padding`),卡片宽度契约不变。
|
||||
assert_eq!(PAD, 20.0);
|
||||
assert_eq!(
|
||||
PAD,
|
||||
unlucky_design::spacing::LayoutMetrics::DESKTOP.card_padding
|
||||
);
|
||||
assert_eq!(PAD % unlucky_design::spacing::GRID, 0.0, "仍在 4px 栅格上");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_typography_matches_the_spec_rows() {
|
||||
let style = overline_style();
|
||||
assert_eq!(style.size_px, 11.0, "上标注 11px");
|
||||
assert_eq!(style.weight, Weight::SemiBold, "上标注 600(不是 500/700)");
|
||||
|
||||
// 值的字级:**12**(BodySmall),不是规格卡展示卡的 16 —— 16px 下时戳墨水宽 138px,
|
||||
// 而 160 外框减两倍内距只有 120(复审 P1-2)。这条与 `pages/instances/tests.rs` 的不等式同源。
|
||||
let title = TITLE_ROLE.style();
|
||||
assert_eq!(TITLE_ROLE, TypeRole::BodySmall);
|
||||
assert_eq!(title.size_px, 12.0, "值 12px");
|
||||
assert_eq!(title.weight, Weight::Regular, "值 400");
|
||||
|
||||
let support = TypeRole::BodyMedium.style();
|
||||
assert_eq!(support.size_px, 14.0, "副文案 13 → 取较大档 14");
|
||||
assert_eq!(support.weight, Weight::Regular);
|
||||
}
|
||||
|
||||
/// 卡片是**靠层级差站立**的:底色必须是 `SurfaceContainer`(画布上一档),不是画布色本身。
|
||||
#[test]
|
||||
fn the_card_surface_sits_one_step_above_the_canvas() {
|
||||
for board in unlucky_design::color::BrandBoard::ALL {
|
||||
let scheme = board.scheme();
|
||||
assert_ne!(
|
||||
board.get(Role::SurfaceContainer),
|
||||
board.get(Role::Surface),
|
||||
"{}:卡底与画布同色,卡会「消失」",
|
||||
board.name()
|
||||
);
|
||||
// 无描边:卡的存在感只能来自这一档色差,所以必须 > 1.0(差多少属观感,D30 判)。
|
||||
let card_vs_canvas = scheme.contrast(Role::SurfaceContainer, Role::Surface);
|
||||
assert!(
|
||||
card_vs_canvas > 1.0,
|
||||
"{}:卡底对画布 {card_vs_canvas:.3}:1,看不出层级",
|
||||
board.name()
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
//! 面类家族(目前只有 **ELEVATED CARD**,规格卡 `CARD / DIALOG / SNACKBAR / LIST` 的第一格)。
|
||||
//!
|
||||
//! 为什么单开一个家族而不是塞进 `feedback`:`feedback` 是「系统对用户动作的回应」(进度 / 对话框 /
|
||||
//! snackbar / 空态),卡是**静态容器**,语义上属于版式而不是反馈。家族边界写在这里,后来加
|
||||
//! 「带描边卡 / 列表行药丸」时按语义归位,不要因为「都在同一个规格卡小节里」就合进 `feedback`。
|
||||
|
||||
pub mod elevated;
|
||||
@@ -11,7 +11,6 @@ use iced::widget::{container, image, row, text};
|
||||
use iced::{Alignment, Background, Border, ContentFit, Element, Length, Pixels};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
@@ -171,7 +170,7 @@ pub fn alert<'a>(
|
||||
.padding(ui.metrics().card_padding)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(ui.layer(MaterialLayer::Card))),
|
||||
border: ui.outlined(Component::OutlinedCard.spec().shape),
|
||||
border: ui.outlined(ui.card_shape()),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
|
||||
@@ -59,7 +59,6 @@ use iced::{
|
||||
};
|
||||
|
||||
use unlucky_design::color::Role;
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
@@ -100,7 +99,7 @@ pub fn section<'a>(ui: &'a Ui, state: &'a State, lang: Lang) -> Element<'a, Mess
|
||||
|
||||
/// 外观卡片:底色走 `ui.layer`(面板 α 的唯一来源),与其它页的卡片同源。
|
||||
fn card<'a>(ui: &'a Ui, content: impl Into<Element<'a, Message>>) -> Element<'a, Message> {
|
||||
let spec = Component::OutlinedCard.spec();
|
||||
let shape = ui.card_shape();
|
||||
let background = ui.layer(MaterialLayer::Card);
|
||||
|
||||
container(content)
|
||||
@@ -108,7 +107,7 @@ fn card<'a>(ui: &'a Ui, content: impl Into<Element<'a, Message>>) -> Element<'a,
|
||||
.padding(ui.metrics().card_padding)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(background)),
|
||||
border: ui.outlined(spec.shape),
|
||||
border: ui.outlined(shape),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
|
||||
@@ -105,9 +105,13 @@ pub fn demo(kind: ContentKind, lang: Lang) -> Content {
|
||||
}
|
||||
|
||||
/// 页头那条一级切换(版本管理页也要用同一个函数:两页共用一个入口才不会各画一套)。
|
||||
///
|
||||
/// `on_content` 是**调用方自己**的位置:内容库页传 `true`、版本管理页传 `false`。
|
||||
/// M229 复审 F3 之前这里写死 `true`,于是下载页页头的「内容库」也画成选中态(选中态反了)。
|
||||
pub(crate) fn section_switcher<'a>(
|
||||
ui: &'a Ui,
|
||||
catalog: unlucky_i18n::Catalog,
|
||||
on_content: bool,
|
||||
) -> Element<'a, PageMessage> {
|
||||
parts::section_switcher(ui, catalog, true)
|
||||
parts::section_switcher(ui, catalog, on_content)
|
||||
}
|
||||
@@ -98,3 +98,22 @@ fn the_default_demo_screen_has_no_retry_surface() {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// M229 复审 F3 的回归门:页头一级切换的选中态由**调用方所在页**决定,不是写死「内容库」。
|
||||
///
|
||||
/// 抓得住:`download.rs` 又传回 `true`(下载页页头的「内容库」被画成选中,正是 F3 的现场)。
|
||||
/// 抓不住:像素长什么样(那要截图);iced 的 `Element` 不可内省,所以这条从源码层面钉住调用点——
|
||||
/// 判据只有一行,读的人也不会误解。
|
||||
#[test]
|
||||
fn the_download_header_marks_versions_selected_not_content() {
|
||||
let download = include_str!("../download.rs");
|
||||
assert!(
|
||||
download.contains("section_switcher(ui, catalog, false)"),
|
||||
"下载页是「版本管理」那一侧,必须传 false(传 true = F3 复发)"
|
||||
);
|
||||
let content_view = include_str!("view.rs");
|
||||
assert!(
|
||||
content_view.contains("section_switcher(ui, catalog, true)"),
|
||||
"内容库页自己那一份必须传 true"
|
||||
);
|
||||
}
|
||||
@@ -187,7 +187,9 @@ pub fn view_sized<'a>(
|
||||
.subtitle(catalog.text(Key::DownloadSubtitle))
|
||||
// M109:一级切换「版本管理 | 内容库」。两页共用同一条导航轨项(`NavSection::Download`),
|
||||
// 所以这个切换是进内容库的唯一产品入口——少了它,内容库只能靠 `ULL_START_ROUTE` 到达。
|
||||
.action(content::section_switcher(ui, catalog))
|
||||
// 本页是「版本管理」那一侧:`on_content = false`(传 true 会让「内容库」画成选中,
|
||||
// 这正是 M229 复审 F3 的现场)。
|
||||
.action(content::section_switcher(ui, catalog, false))
|
||||
.action(buttons::text(
|
||||
ui,
|
||||
Button::new(
|
||||
|
||||
@@ -32,15 +32,19 @@ pub const SCROLLBAR_WIDTH: f32 = 6.0;
|
||||
/// 滑块离卡片内边的留白(2px,避免贴边)。
|
||||
pub const SCROLLBAR_MARGIN: f32 = 2.0;
|
||||
|
||||
/// 描边卡片(占位:M75 的 `components` 会提供真正的 `OutlinedCard`)。
|
||||
/// 描边卡片(长表单容器)。圆角取**规格卡**的 16(`Ui::card_shape`),不是组件表的 12。
|
||||
///
|
||||
/// M229 换肤:规格卡 `CARD` 小节把卡片画成 `rx=16`,而 `component_map` 的 `OutlinedCard` 是
|
||||
/// `Medium(12)`(官方值)。M228 把这条差异登记为「换肤时取 `inkcat::metrics::CARD`」,这里就是那次取值;
|
||||
/// 组件表的值不动(它还服务别的面)。描边仍走 `OutlineVariant` 1px。
|
||||
pub fn card<'a>(ui: &'a Ui, content: impl Into<Element<'a, Message>>) -> Element<'a, Message> {
|
||||
let spec = Component::OutlinedCard.spec();
|
||||
let shape = ui.card_shape();
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
.padding(ui.metrics().card_padding)
|
||||
.style(move |_theme| container::Style {
|
||||
background: Some(Background::Color(ui.layer(MaterialLayer::Card))),
|
||||
border: ui.outlined(spec.shape),
|
||||
border: ui.outlined(shape),
|
||||
..container::Style::default()
|
||||
})
|
||||
.into()
|
||||
|
||||
@@ -36,13 +36,15 @@ fn empty_state_follows_the_12b_reference() {
|
||||
const { assert!(EMPTY_ICON_GLYPH < EMPTY_ICON_BLOCK) };
|
||||
}
|
||||
|
||||
/// 卡片圆角取**规格卡**的 16(M229 换肤),组件表 `OutlinedCard` 的 12 只作为对照保留。
|
||||
#[test]
|
||||
fn card_uses_the_outlined_card_spec() {
|
||||
let spec = Component::OutlinedCard.spec();
|
||||
assert_eq!(spec.shape, ShapeScale::Medium);
|
||||
assert_eq!(ui().radius_dp(spec.shape).top_left, 12.0);
|
||||
assert_eq!(spec.text, TypeRole::TitleMedium);
|
||||
assert_eq!(spec.support, Some(TypeRole::BodySmall));
|
||||
fn card_uses_the_spec_corner_not_the_component_table() {
|
||||
let ui = ui();
|
||||
assert_eq!(ui.card_shape(), ShapeScale::Large);
|
||||
assert_eq!(ui.radius_dp(ui.card_shape()).top_left, 16.0);
|
||||
// 组件表的官方值仍是 12(表不动,差异登记在 `inkcat` 模块与 M229 报告里)。
|
||||
assert_eq!(Component::OutlinedCard.spec().shape, ShapeScale::Medium);
|
||||
assert_eq!(ui.radius_dp(ShapeScale::Medium).top_left, 12.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -15,6 +15,7 @@ use unlucky_presenter::router::Route;
|
||||
use crate::app::components::buttons::{self, Button};
|
||||
use crate::app::components::divider;
|
||||
use crate::app::components::interaction::Interaction;
|
||||
use crate::app::components::surfaces::elevated;
|
||||
use crate::theme::Ui;
|
||||
use unlucky_design::icons::IconKind;
|
||||
|
||||
@@ -229,26 +230,20 @@ fn meta_grid<'a>(ui: &'a Ui, metrics: FrameMetrics, detail: &'a Detail) -> Eleme
|
||||
for chunk in detail.meta.chunks(columns) {
|
||||
let mut cells_row = row![].spacing(layout::META_GAP).width(Length::Fill);
|
||||
for cell in chunk {
|
||||
let card = frame::card(
|
||||
// M229:元信息卡 = 规格卡的 **ELEVATED CARD**(无描边、`SurfaceContainer` 底、16 圆角)。
|
||||
// 内距 20 + 值 **12/400**(见 `elevated::PAD` / `elevated::TITLE_ROLE` 的登记):
|
||||
// 外框 160 − 2×20 = 120 必须放下
|
||||
// 最长值串,24 + 16 会让时戳折行、同排卡底不齐(复审 P1-2)。
|
||||
let card = elevated::card(
|
||||
ui,
|
||||
column![
|
||||
frame::text_role(
|
||||
ui,
|
||||
TypeRole::LabelMedium,
|
||||
false,
|
||||
cell.label.as_str(),
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
),
|
||||
frame::text_role(
|
||||
ui,
|
||||
TypeRole::BodyMedium,
|
||||
false,
|
||||
cell.value.as_str(),
|
||||
ui.color(Role::OnSurface)
|
||||
),
|
||||
]
|
||||
.spacing(ui.space(Space::X1))
|
||||
.width(Length::Fill),
|
||||
elevated::texts(
|
||||
ui,
|
||||
elevated::Texts {
|
||||
overline: Some(cell.label.as_str()),
|
||||
title: cell.value.as_str(),
|
||||
support: None,
|
||||
},
|
||||
),
|
||||
);
|
||||
cells_row = cells_row.push(container(card).width(Length::Fill));
|
||||
}
|
||||
|
||||
@@ -94,7 +94,8 @@ pub(super) fn section<'a>(
|
||||
body = body.push(backend_row(ui, facts, form, texts));
|
||||
body = body.push(actions_row(ui, texts));
|
||||
|
||||
// 与相邻信息卡**同一套**卡壳(`frame::card`:`card_padding` 21dp + OutlinedCard 的圆角/描边)。
|
||||
// 与相邻**表单卡**同一套卡壳(`frame::card`:内距 `card_padding` 20 + 卡片圆角 16 + 1px 描边)。
|
||||
// 注意元信息卡不在这条线上:它们现在是 ELEVATED CARD(无描边、内距 20、值 12px,见 `surfaces::elevated`)。
|
||||
super::super::frame::card(ui, body)
|
||||
}
|
||||
|
||||
|
||||
@@ -158,39 +158,85 @@ fn the_detail_note_goes_through_the_prose_box() {
|
||||
);
|
||||
}
|
||||
|
||||
/// 元信息卡必须装得下**卡内最长的那条值**(视觉 r2:136 漏算 padding,版本串折行让卡底不齐)。
|
||||
/// 元信息卡必须装得下**卡内最长的那条值**(视觉 r2:136 漏算 padding;M229 复审 P1-2 换成
|
||||
/// ELEVATED CARD 之后内距 24 + 值 16px 又让它折行,同排卡底不齐)。
|
||||
///
|
||||
/// ## 判据是「墨水宽 ≤ 内宽」,数值是**量出来的**(不是算出来的)
|
||||
///
|
||||
/// 最长的那条值是 LAST PLAYED 的时戳 `2026-10-29 19:22 UTC`(20 字符,比加载器版本串长)。
|
||||
/// 量法:`page-instances-detail-dark.png`(1180×760,2 列布局)右卡的值行 y 440–448,
|
||||
/// 墨水横向 706…823 = **118px**,而卡内宽 = 外框 − 2×内距。两个档位都量过:
|
||||
///
|
||||
/// | 值字级 | 时戳墨水宽 | 160 外框(内宽 120)下 |
|
||||
/// |---|---|---|
|
||||
/// | `BodyMedium` 14 | **138px** | 放不下(折行 ⇒ 卡底不齐) |
|
||||
/// | `BodySmall` **12** | **118px** | 放得下(余 2px;实际 2 列宽 206 余 62px) |
|
||||
///
|
||||
/// 所以 `elevated::TITLE_ROLE` 是 `BodySmall`、`elevated::PAD` 是 20 —— 这两件事**必须一起改**,
|
||||
/// 本测试把它们与卡片外框绑在同一条不等式上;任何一项回退(值改回 14、内距改回 24)都会红。
|
||||
#[test]
|
||||
fn meta_card_is_wide_enough_for_the_longest_value() {
|
||||
fn meta_card_value_fits_on_one_line_at_the_narrowest_card() {
|
||||
use super::super::layout::{measure_cap_px, META_CARD_MIN_WIDTH, META_GAP};
|
||||
use unlucky_design::spacing::LayoutMetrics;
|
||||
use crate::app::components::surfaces::elevated;
|
||||
|
||||
// 实测(Segoe UI 14px):demo 数据里最宽的元信息值是加载器版本串
|
||||
const LONGEST_VALUE: &str = "NeoForge 20.4.237";
|
||||
const LONGEST_VALUE_PX: f32 = 118.0;
|
||||
/// 时戳在 `BodySmall`(12px) 下的墨水宽(量法见函数文档)。
|
||||
const TIMESTAMP_PX_AT_12: f32 = 118.0;
|
||||
/// 同一个串在 `BodyMedium`(14px) 下的墨水宽——留在这里是为了让「改回 14」的人一眼看到代价。
|
||||
const TIMESTAMP_PX_AT_14: f32 = 138.0;
|
||||
|
||||
let padding = LayoutMetrics::DESKTOP.card_padding;
|
||||
assert_eq!(padding, 20.0, "卡内边距来自令牌");
|
||||
|
||||
// 夹具与 demo 数据不许脱节:这个值必须真在 DEMO 里
|
||||
assert!(
|
||||
DEMO.iter().any(|entry| entry.loader == LONGEST_VALUE),
|
||||
"夹具 {LONGEST_VALUE:?} 已经不在 DEMO 里了,请重新量最长值"
|
||||
// 量测对象是**产品那条格式化函数的输出**(`app::view::instances::last_played`:
|
||||
// `{date} {time} UTC`),它的格式与两个边界样例由 `app/view/tests.rs::…last_played…` 钉着,
|
||||
// 所以这里只钉「这条串有多少字」——20 字符,是全站最长的元信息值。
|
||||
const LONGEST_VALUE: &str = "2026-10-29 19:22 UTC";
|
||||
assert_eq!(
|
||||
LONGEST_VALUE.chars().count(),
|
||||
20,
|
||||
"最长元信息值的字符数变了就要重新量墨水宽"
|
||||
);
|
||||
|
||||
// ① 单卡外框减掉两侧内边距,必须放得下这条值(否则 text 会按词折行 → 卡底不齐)
|
||||
let inner = META_CARD_MIN_WIDTH - 2.0 * padding;
|
||||
// ① 字级与内距是**一对**:先钉住两个常量,再钉不等式(否则改字级不会红)。
|
||||
let role = elevated::TITLE_ROLE;
|
||||
assert_eq!(role, unlucky_design::typography::TypeRole::BodySmall);
|
||||
assert_eq!(
|
||||
role.style().size_px,
|
||||
12.0,
|
||||
"值字级必须是 12px(14px 下时戳 138px 放不下)"
|
||||
);
|
||||
assert_eq!(
|
||||
elevated::PAD,
|
||||
20.0,
|
||||
"卡内距是 20(规格卡的 24 会挤到 166 > 160)"
|
||||
);
|
||||
assert_eq!(
|
||||
elevated::PAD,
|
||||
unlucky_design::spacing::LayoutMetrics::DESKTOP.card_padding,
|
||||
"内距与描边卡同源(20)"
|
||||
);
|
||||
// 绑定成局部变量再过断言:全是常量的话 clippy 会判「常量断言」(评审集里的既有写法)。
|
||||
let measured_14 = TIMESTAMP_PX_AT_14;
|
||||
let inner_min_width = META_CARD_MIN_WIDTH - 2.0 * elevated::PAD;
|
||||
assert!(
|
||||
inner >= LONGEST_VALUE_PX,
|
||||
"卡内可用 {inner}px 装不下 {LONGEST_VALUE_PX}px 的 {LONGEST_VALUE:?}(外框 {META_CARD_MIN_WIDTH} − 2×{padding})"
|
||||
measured_14 > inner_min_width,
|
||||
"如果 14px 也能放下({measured_14} ≤ {inner_min_width}),这条登记就该删掉"
|
||||
);
|
||||
|
||||
// ② 实际版面里每张卡的内宽(2 列时)也要够
|
||||
// ② 最窄的外框(160)减掉两侧内距,必须放得下 12px 的时戳。
|
||||
let inner_min = META_CARD_MIN_WIDTH - 2.0 * elevated::PAD;
|
||||
assert!(
|
||||
inner_min >= TIMESTAMP_PX_AT_12,
|
||||
"最窄卡内宽 {inner_min}px 装不下 {TIMESTAMP_PX_AT_12}px 的时戳(外框 {META_CARD_MIN_WIDTH} − 2×{})",
|
||||
elevated::PAD
|
||||
);
|
||||
|
||||
// ③ 实际版面(2 列,行宽上限 424)也要放得下——这是出图那一档。
|
||||
let two_columns = (measure_cap_px() - META_GAP) / 2.0;
|
||||
assert!(
|
||||
two_columns - 2.0 * padding >= LONGEST_VALUE_PX,
|
||||
"两列布局下卡内可用 {}px 装不下 {LONGEST_VALUE_PX}px",
|
||||
two_columns - 2.0 * padding
|
||||
two_columns - 2.0 * elevated::PAD >= TIMESTAMP_PX_AT_12,
|
||||
"两列布局下卡内可用 {}px 装不下 {TIMESTAMP_PX_AT_12}px",
|
||||
two_columns - 2.0 * elevated::PAD
|
||||
);
|
||||
// 卡片宽度契约没动(复审要求「不破卡片宽度契约」)。
|
||||
assert_eq!(META_CARD_MIN_WIDTH, 160.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
use iced::widget::{container, scrollable};
|
||||
use iced::{Background, Element, Length};
|
||||
|
||||
use unlucky_design::component_map::Component;
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
|
||||
use crate::theme::Ui;
|
||||
@@ -33,7 +32,7 @@ pub fn card<'a>(
|
||||
height: Length,
|
||||
content: impl Into<Element<'a, Message>>,
|
||||
) -> Element<'a, Message> {
|
||||
let shape = Component::OutlinedCard.spec().shape;
|
||||
let shape = ui.card_shape();
|
||||
|
||||
container(content)
|
||||
.width(Length::Fill)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
//! 同一条纪律);app 层只做一次 `.map`。
|
||||
|
||||
use unlucky_i18n::LangChoice;
|
||||
use unlucky_presenter::prefs::ThemeMode;
|
||||
use unlucky_presenter::router::Route;
|
||||
|
||||
use super::appearance;
|
||||
@@ -29,6 +30,11 @@ pub enum Message {
|
||||
Launch(String),
|
||||
/// 停止某实例(app 层翻成 `AppCommand::StopInstance`)。
|
||||
Stop(String),
|
||||
/// 切主题档(M229:设置页「通用 → 主题」的 Ink / Silver / 跟随系统三档)。
|
||||
///
|
||||
/// 载荷是 `ThemeMode` 而不是色板枚举:Ink / Silver 就是 `dark` / `light` 两侧的**产品名**,
|
||||
/// 第三档 `auto` 由系统深浅落到对应色板。落盘键仍是 `appearance.theme_mode`。
|
||||
Theme(ThemeMode),
|
||||
/// 外观项改动(设置页「外观」分组 → `App` 的状态与落盘)。
|
||||
///
|
||||
/// 载荷是**用户请求值**(未钳位):钳位与 CPU 档降级在 `appearance::alpha` 里做,
|
||||
|
||||
@@ -29,9 +29,11 @@
|
||||
//! 3. **文案全部走 catalog**([`Key`]),三档选项名跟着界面语言走(见 `catalog/general.rs`
|
||||
//! 的头注释:为什么不写语言自称)。
|
||||
//!
|
||||
//! ## 其余三行仍只读
|
||||
//! ## 主题行已接真控件(M229),另两行仍只读
|
||||
//!
|
||||
//! 主题 / 启动页 / 关闭按钮还没有后端(`pages::Action` 里是占位动作),所以它们是**只读行**;
|
||||
//! 主题三档(Ink / Silver / 跟随系统)在 M229 接成真控件:点一下换色板 + 落盘
|
||||
//! `appearance.theme_mode`(实现在 `general/theme.rs`,消息是 `pages::Message::Theme`)。
|
||||
//! 启动页 / 关闭按钮还没有后端(`pages::Action` 里是占位动作),仍是**只读行**;
|
||||
//! 但标签与取值已经进 catalog,中文界面下不会再冒出英文。
|
||||
//!
|
||||
//! 分组元数据只有一份(这里的 [`GROUP`]):`settings/mod.rs` 的 `GROUPS` 直接引用它。
|
||||
@@ -41,7 +43,6 @@ use iced::{Alignment, Background, Border, Element, Length, Padding, Shadow, Them
|
||||
|
||||
use unlucky_design::color::{Role, StateLayer};
|
||||
use unlucky_design::icons::IconKind;
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
use unlucky_i18n::catalog::Key;
|
||||
@@ -52,16 +53,18 @@ use crate::pages::{frame, Language, Message};
|
||||
use crate::theme::Ui;
|
||||
|
||||
use super::frame::{card, divider};
|
||||
use super::Group;
|
||||
use super::{Group, States};
|
||||
|
||||
mod theme;
|
||||
|
||||
/// General 分组(左列名固定英文:左列是**导航**,与导航轨同源,不进 catalog)。
|
||||
pub(super) const GROUP: Group = Group {
|
||||
name: "General",
|
||||
icon: IconKind::Settings,
|
||||
// 只给 harness(`pages_demo` 走 `appearance: None` 时)用的演示行:产品路径走 [`body`]。
|
||||
// 语言那一行**不在**这里——它的值是要跟着语言变的,写死在静态表里就是用户看到的那条假值。
|
||||
// 语言与主题那两行**不在**这里——它们的值跟着语言/档位变,写死在静态表里就是用户看到的假值
|
||||
// (语言 M106 移出、主题 M229 移出)。
|
||||
rows: &[
|
||||
("Theme", "Follow system"),
|
||||
("Startup page", "Instances"),
|
||||
("Close button", "Exit to tray"),
|
||||
],
|
||||
@@ -69,7 +72,7 @@ pub(super) const GROUP: Group = Group {
|
||||
};
|
||||
|
||||
/// 这一组的正文(**产品路径**)。
|
||||
pub(super) fn body<'a>(ui: &'a Ui, language: Language) -> Element<'a, Message> {
|
||||
pub(super) fn body<'a>(ui: &'a Ui, states: States<'a>, language: Language) -> Element<'a, Message> {
|
||||
let catalog = language.effective.catalog();
|
||||
let mut stacked = column![].spacing(0.0).width(Length::Fill);
|
||||
stacked = stacked.push(language_row(ui, language));
|
||||
@@ -78,14 +81,22 @@ pub(super) fn body<'a>(ui: &'a Ui, language: Language) -> Element<'a, Message> {
|
||||
stacked = stacked.push(divider(ui));
|
||||
stacked = stacked.push(font_row(ui, language));
|
||||
|
||||
// M188:日志文件夹(路径 + 打开 + 复制路径)。放在「主题/启动页」之前——用户投诉
|
||||
// M229:主题行接真控件(Ink / Silver / 跟随系统)。档位住在设置组的自有状态里
|
||||
// (`language_appearance::State::theme`),与语言行同一个排版:标题 + 三枚互斥 chip + 一句说明。
|
||||
stacked = stacked.push(divider(ui));
|
||||
stacked = stacked.push(theme::view(
|
||||
ui,
|
||||
&catalog,
|
||||
states.groups.language_appearance.theme,
|
||||
));
|
||||
|
||||
// M188:日志文件夹(路径 + 打开 + 复制路径)。放在「启动页/关闭按钮」之前——用户投诉
|
||||
// 「找不到崩溃日志」要的答案,不该埋在只读行后面。
|
||||
stacked = stacked.push(divider(ui));
|
||||
stacked = stacked.push(super::logs_row::folder_row(ui, &catalog));
|
||||
|
||||
// 主题 / 启动页 / 关闭按钮:还没有后端,只读;文案已经进 catalog。
|
||||
// 启动页 / 关闭按钮:还没有后端,只读;文案已经进 catalog。
|
||||
for (label, value) in [
|
||||
(Key::SettingsTheme, Key::SettingsThemeFollowSystem),
|
||||
(Key::SettingsStartupPage, Key::SettingsStartupInstances),
|
||||
(Key::SettingsCloseButton, Key::SettingsCloseToTray),
|
||||
] {
|
||||
@@ -290,14 +301,20 @@ fn setting_row<'a>(ui: &'a Ui, label: &'a str, value: &'a str) -> Element<'a, Me
|
||||
|
||||
/// 一个互斥按钮(选中态 `SecondaryContainer`,未选中透明 + `OnSurfaceVariant`)。
|
||||
///
|
||||
/// 与 `pages/appearance/section/mod.rs` 的 `choice` 同款,但文案来自 catalog(那份是英文基线)。
|
||||
/// 与 `pages/appearance/section/mod.rs` 的 `choice` 同款几何,但文案来自 catalog(那份是英文基线)。
|
||||
///
|
||||
/// **几何(M229)**:取规格卡的 chip(高 32、圆角 8、内距 16、未选中 1px `OutlineVariant`),
|
||||
/// 与同屏的主题三档 chips 完全同源——两行都是「并排的互斥筛选」,长得不一样会让读者以为是
|
||||
/// 两种控件(M229 第一版就是这样:语言 40 高药丸、主题 32 高方角,出图一眼就不齐)。
|
||||
fn chip<'a>(ui: &'a Ui, text: &'a str, selected: bool, choice: LangChoice) -> Element<'a, Message> {
|
||||
let height = ui.metrics().control_height;
|
||||
let box_ = unlucky_design::inkcat::metrics::CHIP;
|
||||
let height = box_.height;
|
||||
let content_color = if selected {
|
||||
ui.color(Role::OnSecondaryContainer)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
};
|
||||
let border_color = ui.color(Role::OutlineVariant);
|
||||
|
||||
button(
|
||||
container(frame::text_role(
|
||||
@@ -310,7 +327,10 @@ fn chip<'a>(ui: &'a Ui, text: &'a str, selected: bool, choice: LangChoice) -> El
|
||||
.align_y(Alignment::Center),
|
||||
)
|
||||
.height(height)
|
||||
.padding(Padding::from([0.0, ui.space(Space::X3)]))
|
||||
.padding(Padding::from([
|
||||
0.0,
|
||||
unlucky_design::inkcat::metrics::CHIP_PAD_X,
|
||||
]))
|
||||
.style(move |_theme: &IcedTheme, status| {
|
||||
let background = if selected {
|
||||
Some(Background::Color(ui.color(Role::SecondaryContainer)))
|
||||
@@ -328,8 +348,13 @@ fn chip<'a>(ui: &'a Ui, text: &'a str, selected: bool, choice: LangChoice) -> El
|
||||
background,
|
||||
text_color: content_color,
|
||||
border: Border {
|
||||
radius: ui.radius(ShapeScale::Full, height),
|
||||
..Border::default()
|
||||
color: border_color,
|
||||
width: if selected {
|
||||
0.0
|
||||
} else {
|
||||
crate::theme::STROKE_PX
|
||||
},
|
||||
radius: ui.radius(box_.shape, height),
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
//! 设置页「General → 主题」行:Ink / Silver / 跟随系统三档(M229)。
|
||||
//!
|
||||
//! 从 `general.rs` 拆出来的理由只有一条:加这三档之后那个文件 474 行(400 行硬线)。
|
||||
//! 拆法是「整段搬走 + 一个 `pub(super) fn view` 入口」(起初叫 `row`,与 `iced::widget::row`
|
||||
//! 撞名后改名);搬出的函数体只改了「未选中态补 1px `OutlineVariant` 描边」这一处,
|
||||
//! 目的是与同页语言行的 chip 同几何(复审 F2 之后两行才对齐)。
|
||||
//!
|
||||
//! 三档的语义:**Ink = 深色主方案、Silver = 浅色主方案**,落盘取值仍是 `appearance.theme_mode`
|
||||
//! 的 `dark` / `light`;第三档「跟随系统」= `auto`,由系统深浅落到对应色板
|
||||
//! (`BrandBoard::for_flavor`)。所以这里**不新增配置键**,旧配置读进来语义也一致。
|
||||
|
||||
use iced::widget::{button, column, container, row};
|
||||
use iced::{Alignment, Background, Border, Element, Length, Padding, Shadow, Theme as IcedTheme};
|
||||
|
||||
use unlucky_design::color::{Role, StateLayer};
|
||||
use unlucky_design::inkcat::metrics as chipbox;
|
||||
use unlucky_design::spacing::Space;
|
||||
use unlucky_design::typography::TypeRole;
|
||||
use unlucky_i18n::catalog::{Catalog, Key};
|
||||
use unlucky_presenter::prefs::ThemeMode;
|
||||
|
||||
use crate::pages::{frame, Message};
|
||||
use crate::theme::Ui;
|
||||
|
||||
/// 三档全序(Ink / Silver / 跟随系统):`ThemeMode` 在 presenter,声明序是 `Auto/Light/Dark`,
|
||||
/// 画出来的顺序按「深 → 浅 → 跟随」,所以这里另给一张表,不靠枚举声明序。
|
||||
pub(super) const THEME_MODES: [ThemeMode; 3] = [ThemeMode::Dark, ThemeMode::Light, ThemeMode::Auto];
|
||||
|
||||
/// 主题行:标题 + 三档互斥 chip + 一句说明(排版与语言行同族)。
|
||||
pub(super) fn view<'a>(ui: &'a Ui, catalog: &Catalog, mode: ThemeMode) -> Element<'a, Message> {
|
||||
let head = row![
|
||||
container(frame::text_role(
|
||||
ui,
|
||||
TypeRole::BodyMedium,
|
||||
false,
|
||||
catalog.text(Key::SettingsTheme),
|
||||
ui.color(Role::OnSurface),
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center),
|
||||
frame::text_role(
|
||||
ui,
|
||||
TypeRole::LabelLarge,
|
||||
true,
|
||||
catalog.text(mode_label(mode)),
|
||||
ui.color(Role::OnPrimaryFixedVariant),
|
||||
),
|
||||
]
|
||||
.width(Length::Fill)
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
let chips = row(THEME_MODES
|
||||
.iter()
|
||||
.map(|choice| {
|
||||
chip(
|
||||
ui,
|
||||
catalog.text(mode_label(*choice)),
|
||||
*choice == mode,
|
||||
*choice,
|
||||
)
|
||||
})
|
||||
.collect::<Vec<_>>())
|
||||
.spacing(ui.space(Space::X1))
|
||||
.align_y(Alignment::Center);
|
||||
|
||||
column![
|
||||
head,
|
||||
chips,
|
||||
frame::text_role(
|
||||
ui,
|
||||
TypeRole::BodySmall,
|
||||
false,
|
||||
catalog.text(Key::SettingsThemeHint),
|
||||
ui.color(Role::OnSurfaceVariant),
|
||||
),
|
||||
]
|
||||
.spacing(ui.space(Space::X1))
|
||||
.width(Length::Fill)
|
||||
.padding(Padding::from([ui.space(Space::X2), 0.0]))
|
||||
.into()
|
||||
}
|
||||
|
||||
/// 一档主题的选项名(Ink / Silver / 跟随系统)。
|
||||
fn mode_label(mode: ThemeMode) -> Key {
|
||||
match mode {
|
||||
ThemeMode::Dark => Key::SettingsThemeInk,
|
||||
ThemeMode::Light => Key::SettingsThemeSilver,
|
||||
ThemeMode::Auto => Key::SettingsThemeFollowSystem,
|
||||
}
|
||||
}
|
||||
|
||||
/// 一枚主题档位按钮(选中态 `SecondaryContainer`,未选中透明 + 1px `OutlineVariant`)。
|
||||
///
|
||||
/// 几何取规格卡的 chip(高 32、圆角 8,`inkcat::metrics::CHIP`):主题三档是**可并排的筛选**,
|
||||
/// 不是主行动按钮,用 chip 档比语言行那枚 40 高药丸更贴规格卡。
|
||||
fn chip<'a>(ui: &'a Ui, text: &'a str, selected: bool, mode: ThemeMode) -> Element<'a, Message> {
|
||||
let box_ = chipbox::CHIP;
|
||||
let height = box_.height;
|
||||
let content_color = if selected {
|
||||
ui.color(Role::OnSecondaryContainer)
|
||||
} else {
|
||||
ui.color(Role::OnSurfaceVariant)
|
||||
};
|
||||
let border_color = ui.color(Role::OutlineVariant);
|
||||
let stroke = crate::theme::STROKE_PX;
|
||||
|
||||
button(
|
||||
container(frame::text_role(
|
||||
ui,
|
||||
TypeRole::LabelLarge,
|
||||
selected,
|
||||
text,
|
||||
content_color,
|
||||
))
|
||||
.align_y(Alignment::Center),
|
||||
)
|
||||
.height(height)
|
||||
.padding(Padding::from([0.0, chipbox::CHIP_PAD_X]))
|
||||
.style(move |_theme: &IcedTheme, status| {
|
||||
let background = if selected {
|
||||
Some(Background::Color(ui.color(Role::SecondaryContainer)))
|
||||
} else if matches!(status, button::Status::Hovered | button::Status::Pressed) {
|
||||
Some(Background::Color(ui.state_over(
|
||||
StateLayer::Hover,
|
||||
Role::OnSurface,
|
||||
Role::Surface,
|
||||
)))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
button::Style {
|
||||
background,
|
||||
text_color: content_color,
|
||||
border: Border {
|
||||
color: border_color,
|
||||
width: if selected { 0.0 } else { stroke },
|
||||
radius: ui.radius(box_.shape, height),
|
||||
},
|
||||
shadow: Shadow::default(),
|
||||
snap: true,
|
||||
}
|
||||
})
|
||||
.on_press(Message::Theme(mode))
|
||||
.into()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// 三档 = 两块板 + 一种跟随,顺序是深 → 浅 → 跟随(换序会让「Ink 在最左」这条观感失守)。
|
||||
#[test]
|
||||
fn the_three_modes_are_ink_silver_and_follow_system() {
|
||||
assert_eq!(
|
||||
THEME_MODES,
|
||||
[ThemeMode::Dark, ThemeMode::Light, ThemeMode::Auto]
|
||||
);
|
||||
assert_eq!(mode_label(ThemeMode::Dark), Key::SettingsThemeInk);
|
||||
assert_eq!(mode_label(ThemeMode::Light), Key::SettingsThemeSilver);
|
||||
assert_eq!(mode_label(ThemeMode::Auto), Key::SettingsThemeFollowSystem);
|
||||
}
|
||||
}
|
||||
@@ -21,10 +21,16 @@
|
||||
|
||||
/// 语言 + 外观线的状态(**只归本线**)。
|
||||
///
|
||||
/// 首版是空结构:这一条线还没有自己的运行期状态(外观那份状态是 `pages::appearance::State`,
|
||||
/// 归 M93,走 `States::appearance` 那条既有通道,不在这里)。加字段只改本文件。
|
||||
/// 外观那份运行期状态是 `pages::appearance::State`(M93),走 `States::appearance` 那条既有通道,
|
||||
/// 不在这里。本结构只装**分组自己的**档位:M229 起主题三档(Ink / Silver / 跟随系统)住这儿,
|
||||
/// 由 `app` 在启动与切换时同步(唯一写者见 `app/state/theme.rs::set_theme_mode`)。
|
||||
///
|
||||
/// 初值 `Auto`:harness / 演示路径没有配置可读,跟随系统正是出厂值。
|
||||
#[derive(Debug, Default)]
|
||||
pub struct State {}
|
||||
pub struct State {
|
||||
/// 当前主题档(Ink = `Dark` / Silver = `Light` / 跟随系统 = `Auto`)。
|
||||
pub theme: unlucky_presenter::prefs::ThemeMode,
|
||||
}
|
||||
|
||||
/// 语言 + 外观线的消息(**只归本线**)。
|
||||
///
|
||||
|
||||
@@ -358,7 +358,7 @@ fn section_columns<'a>(
|
||||
// 档位与生效语言不在 [`States`] 里,只能从 `pages::Language` 进来;它与 `appearance` 在不在场
|
||||
// 无关(harness 那条路径也画得出真控件)。
|
||||
let card = if index == GENERAL_GROUP {
|
||||
general::body(ui, language)
|
||||
general::body(ui, states, language)
|
||||
} else if index == UPDATE_GROUP {
|
||||
// M159:更新组读 presenter 快照(`view` 的 `update` 形参),与 General 同一条按下标分发。
|
||||
update::body(ui, update, language.effective)
|
||||
|
||||
@@ -17,20 +17,19 @@ use unlucky_design::icons::IconKind;
|
||||
use unlucky_i18n::LangChoice;
|
||||
use unlucky_i18n::{Key, Lang};
|
||||
|
||||
/// 这一组的**静态演示行**:语言那一行已经换真控件,所以只剩三行。
|
||||
/// 这一组的**静态演示行**:语言(M106)与主题(M229)都已经换成真控件,所以只剩两行。
|
||||
///
|
||||
/// 抓得住:①四条线并行合并时把别人的行粘到本文件;②语言行被「顺手」加回静态表——
|
||||
/// 那等于把用户看到的假值又写回去(它的值必须跟着语言变,静态表做不到)。
|
||||
/// 抓不住:真控件画出来长什么样(那是截图验收的事,见 `DevDocs/artifacts/m106/`)。
|
||||
/// 抓得住:①四条线并行合并时把别人的行粘到本文件;②语言/主题被「顺手」加回静态表——
|
||||
/// 那等于把用户看到的假值又写回去(它们的值必须跟着语言/档位变,静态表做不到)。
|
||||
/// 抓不住:真控件画出来长什么样(那是截图验收的事,见 `DevDocs/artifacts/m229/`)。
|
||||
#[test]
|
||||
fn the_general_group_keeps_theme_startup_and_close_as_static_rows() {
|
||||
fn the_general_group_keeps_only_the_two_rows_without_a_backend() {
|
||||
let rows: Vec<(&str, &str)> = general::GROUP.rows.to_vec();
|
||||
assert_eq!(
|
||||
rows,
|
||||
vec![
|
||||
("Theme", "Follow system"),
|
||||
("Startup page", "Instances"),
|
||||
("Close button", "Exit to tray"),
|
||||
("Close button", "Exit to tray")
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
//! | 标题栏高度 | 16.2 桌面标题栏 **40**(登记偏离) | `LM.titlebar_height = 48`(M63 §1.4/R13 桌面档,令牌优先) |
|
||||
//! | 标题栏按钮 | 16.5 官方图标 **24** → 本项目 **20**(M86 项目偏离,用户点名「图标稍大」) | `icons::CAPTION_PX`(令牌 `TITLEBAR_CAPTION_ICON_PX`)+ `LM.titlebar_button_width = 46` |
|
||||
//! | 页头 | 16.1 官方 AppBar **64**;本项目 **56** | `LM.page_header_height = 56`(已有偏离登记) |
|
||||
//! | 卡片 | 3.x Outlined:**Medium(12)**、L0、`OutlineVariant` 1px、`SurfaceContainerLow` | `Component::OutlinedCard.spec()` + `STROKE_PX` |
|
||||
//! | 卡片 | 3.x Outlined,圆角取**规格卡 16**(`Large`;组件表 `OutlinedCard` 的官方值是 12)、`OutlineVariant` 1px、卡片层底 | `Ui::card_shape()` + `STROKE_PX` |
|
||||
//! | 字级 | 16.4 标题 `TitleLarge`;卡片 `TitleMedium` / `BodySmall` | `Ui::style` / `Ui::emphasized` |
|
||||
//!
|
||||
//! 导航轨在 [`nav`] 子模块里(12b §5 的判据表也在那边)。
|
||||
|
||||
+83
-154
@@ -1,8 +1,20 @@
|
||||
//! 令牌 → iced 类型(`Color` / `Font` / `Border` / `Radius` / `Theme`)。
|
||||
//! # 令牌 → iced 类型(`Color` / `Font` / `Border` / `Radius` / `Theme`)。
|
||||
//!
|
||||
//! 本模块是**唯一**允许把 `unlucky-design` 的值翻成 iced 类型的地方(M61 §0):组件层只调
|
||||
//! [`Ui`],绝不出现色值/字号/半径/间距字面量(`tests/no_hardcoded_tokens.rs` 扫 `src/**`)。
|
||||
//!
|
||||
//! ## 两套来源:品牌色板(出厂)与取色方案(D38)
|
||||
//!
|
||||
//! M229 起 [`Ui::new`] 走 **品牌色板**([`BrandBoard`]:Ink = 深色主方案 / Silver = 浅色主方案),
|
||||
//! `Scheme::baseline`(tone 派生)退回它本来的角色——D38 取色链的中性锚点。两条路径并列:
|
||||
//!
|
||||
//! - [`Ui::brand`]:出厂外观,色板自己决定深浅([`BrandBoard::flavor`]);
|
||||
//! - [`Ui::from_scheme`]:背景图 / 壁纸取色成功时接管 49 个角色(取色失败回落色板);
|
||||
//! - [`Ui::baseline`]:老的 tone 派生口径,只给对照与测试用(产品路径不再默认走它)。
|
||||
//!
|
||||
//! 「跟随系统」是**设置层的第三种态**,不是第三套板:系统浅色 → Silver、系统深色 → Ink
|
||||
//! ([`BrandBoard::for_flavor`])。色板始终只有两套。
|
||||
//!
|
||||
//! ## 为什么不用 `iced::theme::Base` 承载 49 个角色
|
||||
//!
|
||||
//! iced 的 `Palette` 只有 6 色,M3 有 49 个角色(M60 Q5):真源是本模块的 [`Scheme`],`Theme`
|
||||
@@ -13,8 +25,9 @@ use iced::border::Radius;
|
||||
use iced::theme::Palette;
|
||||
use iced::{Border, Color, Font, Theme};
|
||||
|
||||
use unlucky_design::color::{Role, Scheme, SchemeFlavor, StateLayer};
|
||||
use unlucky_design::color::{BrandBoard, Role, Scheme, SchemeFlavor, StateLayer};
|
||||
use unlucky_design::elevation::MaterialLayer;
|
||||
use unlucky_design::inkcat::metrics::{self as inkcat, SpecBox};
|
||||
use unlucky_design::shape::ShapeScale;
|
||||
use unlucky_design::spacing::{LayoutMetrics, Space};
|
||||
use unlucky_design::typography::{FontFamily, Platform, TypeRole, TypeStyle, Weight};
|
||||
@@ -40,6 +53,8 @@ pub struct Families {
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Ui {
|
||||
scheme: Scheme,
|
||||
/// 当前色板(Ink / Silver)。`from_scheme` 时取方案深浅对应的那块,`name()` 与图例用它。
|
||||
board: BrandBoard,
|
||||
platform: Platform,
|
||||
metrics: LayoutMetrics,
|
||||
families: Families,
|
||||
@@ -48,15 +63,28 @@ pub struct Ui {
|
||||
}
|
||||
|
||||
impl Ui {
|
||||
/// 按平台(由 `cfg!` 决定)与令牌基线方案求值。
|
||||
/// 按平台(由 `cfg!` 决定)与**品牌色板**求值:深浅决定色板(浅 → Silver / 深 → Ink)。
|
||||
///
|
||||
/// 这是产品出厂外观的唯一入口(M229):`DesignTokens::brand(BrandBoard::for_flavor(flavor))`。
|
||||
pub fn new(flavor: SchemeFlavor, families: Families) -> Self {
|
||||
Self::with_platform(flavor, Platform::current(), families)
|
||||
}
|
||||
|
||||
/// 显式指定平台(跨平台核对与测试用)。
|
||||
pub fn with_platform(flavor: SchemeFlavor, platform: Platform, families: Families) -> Self {
|
||||
Self::with_board(BrandBoard::for_flavor(flavor), platform, families)
|
||||
}
|
||||
|
||||
/// 按**指定色板**求值(色板自己决定深浅,见 [`BrandBoard::flavor`])。
|
||||
pub fn brand(board: BrandBoard, families: Families) -> Self {
|
||||
Self::with_board(board, Platform::current(), families)
|
||||
}
|
||||
|
||||
/// 指定色板 + 平台(截图与测试用)。
|
||||
pub fn with_board(board: BrandBoard, platform: Platform, families: Families) -> Self {
|
||||
Self {
|
||||
scheme: Scheme::baseline(flavor),
|
||||
scheme: board.scheme(),
|
||||
board,
|
||||
platform,
|
||||
metrics: LayoutMetrics::DESKTOP,
|
||||
families,
|
||||
@@ -64,17 +92,30 @@ impl Ui {
|
||||
}
|
||||
}
|
||||
|
||||
/// tone 派生的 `Scheme::baseline` 口径(D38 取色链的中性锚点;产品路径不再默认走它)。
|
||||
///
|
||||
/// 留成公开入口是为了对照与测试:`Ui::new(flavor)` 与它在**颜色上不同**,那是 M229 的换肤。
|
||||
pub fn baseline(flavor: SchemeFlavor, families: Families) -> Self {
|
||||
Self::from_scheme(Scheme::baseline(flavor), families)
|
||||
}
|
||||
|
||||
/// 当前深浅。
|
||||
pub fn flavor(&self) -> SchemeFlavor {
|
||||
self.scheme.flavor()
|
||||
}
|
||||
|
||||
/// 用**已解析的方案**构造求值器(D38:背景图 / 壁纸取色 → 49 个角色换掉 baseline)。
|
||||
/// 当前色板(Ink / Silver)。
|
||||
pub fn board(&self) -> BrandBoard {
|
||||
self.board
|
||||
}
|
||||
|
||||
/// 用**已解析的方案**构造求值器(D38:背景图 / 壁纸取色 → 49 个角色换掉色板)。
|
||||
///
|
||||
/// 追加式入口:`new` / `with_platform` 的行为一字未动(默认仍是 [`Scheme::baseline`]);
|
||||
/// 平台与骨架尺寸仍按当前环境求值——方案只带颜色。
|
||||
/// 色板字段取方案深浅对应的那块(`Light → Silver` / `Dark → Ink`):取色方案只换颜色,
|
||||
/// 不改变「这一屏是深色还是浅色」,所以 `name()` 仍然说实话。
|
||||
pub fn from_scheme(scheme: Scheme, families: Families) -> Self {
|
||||
Self {
|
||||
board: BrandBoard::for_flavor(scheme.flavor()),
|
||||
scheme,
|
||||
platform: Platform::current(),
|
||||
metrics: LayoutMetrics::DESKTOP,
|
||||
@@ -108,6 +149,19 @@ impl Ui {
|
||||
to_iced(self.scheme.get(role))
|
||||
}
|
||||
|
||||
/// 当前生效的 **49 角色方案**(品牌色板 / D38 取色方案,二选一的那一份)。
|
||||
///
|
||||
/// 凡是要**在令牌侧合成颜色**的地方(禁用态 38% 叠底、对话框遮罩 scrim、状态层叠色)都必须
|
||||
/// 从这里取,**不许**再 `Scheme::baseline(self.flavor())` 重算:
|
||||
///
|
||||
/// - 重算出来的永远是 tone 派生的旧色(天蓝中性),品牌板上的禁用滑块轨道、填充框、遮罩会
|
||||
/// 各画各的(M229 复审 F1 实测:Ink 下三个蓝系像素值,应为绿系去饱和、遮罩为中性
|
||||
/// 绿黑;具体数值与出处见 `DevDocs/artifacts/m229/README.md` §6)。
|
||||
/// - 取色方案(D38)成功时也必须同源,否则「取色接管 49 个角色」这件事在禁用态上破一个洞。
|
||||
pub fn scheme(&self) -> &Scheme {
|
||||
&self.scheme
|
||||
}
|
||||
|
||||
/// 材质层(Canvas/Card/Overlay)→ 容器色;**只有令牌允许半透明的层才乘面板 α**(M93 唯一来源)。
|
||||
///
|
||||
/// α 乘在这里而不是调用点:所有表面色都从这里出去(根容器/标题栏/导航轨/页头带/卡片),
|
||||
@@ -150,6 +204,20 @@ impl Ui {
|
||||
Radius::new(shape.radius_px(side))
|
||||
}
|
||||
|
||||
/// **规格卡口径的卡片方框**(`ELEVATED CARD` / `CARD`,`inkcat::metrics::CARD`)。
|
||||
///
|
||||
/// 与 `component_map` 的 `OutlinedCard = Medium(12)` 差 4:规格卡画的是 `rx=16`(Large),
|
||||
/// M228 的 `inkcat` 模块把这条差异登记为「换肤时取 `CARD`」,M229 就是那次换肤。表值不动
|
||||
/// (它还服务别的面),页面卡片统一从这里取。
|
||||
pub fn card_box(&self) -> SpecBox {
|
||||
inkcat::CARD
|
||||
}
|
||||
|
||||
/// 卡片圆角档(= [`Self::card_box`] 的 `shape`,即 `ShapeScale::Large` = 16)。
|
||||
pub fn card_shape(&self) -> ShapeScale {
|
||||
self.card_box().shape
|
||||
}
|
||||
|
||||
/// 固定档圆角。`ShapeScale::Full` 必须走 [`Ui::radius`](它没有绝对值)。
|
||||
pub fn radius_dp(&self, shape: ShapeScale) -> Radius {
|
||||
debug_assert!(
|
||||
@@ -225,10 +293,14 @@ impl Ui {
|
||||
}
|
||||
|
||||
/// `Theme::name()` 的取值(稳定字符串,改名要先在协作文档登记)。
|
||||
///
|
||||
/// M229 起按**色板**取名(`ull-ink` / `ull-silver`):换肤之后「深色」这个词不再等于
|
||||
/// 「M3 深色 tone 派生」,名字必须能区分「是哪块板」。D38 取色方案仍叫它所属深浅的那块
|
||||
/// (取色只换颜色,不换深浅)。
|
||||
pub fn name(&self) -> &'static str {
|
||||
match self.flavor() {
|
||||
SchemeFlavor::Light => "ull-m3-light",
|
||||
SchemeFlavor::Dark => "ull-m3-dark",
|
||||
match self.board {
|
||||
BrandBoard::Ink => "ull-ink",
|
||||
BrandBoard::Silver => "ull-silver",
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -254,147 +326,4 @@ pub fn weight_of(weight: Weight) -> iced::font::Weight {
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI Variable Text",
|
||||
display: "Segoe UI Variable Display",
|
||||
mono: "Cascadia Mono",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn theme_name_tracks_the_flavor() {
|
||||
assert_eq!(ui(SchemeFlavor::Light).name(), "ull-m3-light");
|
||||
assert_eq!(ui(SchemeFlavor::Dark).name(), "ull-m3-dark");
|
||||
assert_ne!(
|
||||
ui(SchemeFlavor::Light).theme().to_string(),
|
||||
ui(SchemeFlavor::Dark).theme().to_string()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn canvas_card_overlay_follow_surface_containers() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
assert_eq!(ui.layer(MaterialLayer::Canvas), ui.color(Role::Surface));
|
||||
assert_eq!(
|
||||
ui.layer(MaterialLayer::Card),
|
||||
ui.color(Role::SurfaceContainerLow)
|
||||
);
|
||||
assert_eq!(
|
||||
ui.layer(MaterialLayer::Overlay),
|
||||
ui.color(Role::SurfaceContainerHigh)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radii_only_come_from_the_scale() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
// 卡片 Medium(12):边长够大时就是 12
|
||||
assert_eq!(ui.radius_dp(ShapeScale::Medium).top_left, 12.0);
|
||||
assert_eq!(ui.radius_dp(ShapeScale::ExtraSmall).top_left, 4.0);
|
||||
// 药丸 Full:按边长一半折算
|
||||
assert_eq!(ui.radius(ShapeScale::Full, 32.0).top_left, 16.0);
|
||||
// 不许超过边长一半
|
||||
assert_eq!(ui.radius(ShapeScale::ExtraLarge, 20.0).top_left, 10.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn outlines_are_one_pixel_and_use_outline_variant() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let border = ui.outlined(ShapeScale::Medium);
|
||||
assert_eq!(border.width, STROKE_PX);
|
||||
assert_eq!(border.width, 1.0, "rubric G7:全站 1px");
|
||||
assert_eq!(border.color, ui.color(Role::OutlineVariant));
|
||||
assert_eq!(border.radius.top_left, 12.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn emphasized_weights_are_the_official_ones() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
// title-small 的强调档是 700(官方 Emphasized)
|
||||
assert_eq!(
|
||||
ui.emphasized_font(TypeRole::TitleSmall).weight,
|
||||
iced::font::Weight::Bold
|
||||
);
|
||||
// baseline 正文是 400
|
||||
assert_eq!(
|
||||
ui.font(TypeRole::BodyMedium).weight,
|
||||
iced::font::Weight::Normal
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn body_text_keeps_wcag_contrast_in_both_flavors() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
assert!(
|
||||
scheme.contrast(Role::OnSurface, Role::Surface) >= 4.5,
|
||||
"{flavor:?} 的正文对比度不够"
|
||||
);
|
||||
assert!(
|
||||
scheme.contrast(Role::OnSecondaryContainer, Role::SecondaryContainer) >= 4.5,
|
||||
"{flavor:?} 的选中态药丸对比度不够"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_role_maps_to_an_iced_color() {
|
||||
for role in Role::ALL {
|
||||
let color = ui(SchemeFlavor::Dark).color(role);
|
||||
assert!((0.0..=1.0).contains(&color.a), "{role:?} 的 alpha 越界");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_layers_are_opaque_so_cpu_and_gpu_match() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let hovered = ui.state_over(StateLayer::Hover, Role::OnSurface, Role::Surface);
|
||||
assert_eq!(hovered.a, 1.0, "状态层必须给出不透明结果");
|
||||
assert_ne!(hovered, ui.color(Role::Surface));
|
||||
}
|
||||
|
||||
/// D38:配色方案必须真的换色;默认构造逐字段等于 baseline(防回流的那一半)。
|
||||
/// 抓不住:取色好不好看、设置页是否真切过去(后者由 app 侧日志举证)。
|
||||
#[test]
|
||||
fn a_resolved_scheme_replaces_the_baseline_colours() {
|
||||
use unlucky_design::palette::{resolve_source, CardKey, ImageInput};
|
||||
|
||||
// 4×4 的纯红图:种子彩度远高于门槛,必然走到「背景图取色」这一级。
|
||||
let pixels = [0xC0_u8, 0x20, 0x20, 0xFF].repeat(16);
|
||||
let input = ImageInput::pixels(&pixels, 4, 4);
|
||||
let (scheme, provenance) =
|
||||
resolve_source(Some(input), None, Some(CardKey::Sky), SchemeFlavor::Light);
|
||||
assert_eq!(
|
||||
provenance.level,
|
||||
unlucky_design::palette::Level::BackgroundImage,
|
||||
"纯红图必须取色成功(否则本测试的输入不合格)"
|
||||
);
|
||||
|
||||
let tinted = Ui::from_scheme(scheme, FAMILIES);
|
||||
let baseline = ui(SchemeFlavor::Light);
|
||||
assert_ne!(
|
||||
tinted.color(Role::Primary),
|
||||
baseline.color(Role::Primary),
|
||||
"取色方案必须换掉 primary"
|
||||
);
|
||||
// 深浅仍跟着方案走(方案自带 flavor),不会把 Light 变成 Dark。
|
||||
assert_eq!(tinted.flavor(), SchemeFlavor::Light);
|
||||
assert_eq!(tinted.name(), baseline.name());
|
||||
|
||||
// 默认构造不变:`with_platform` 与 baseline 逐块相等。
|
||||
let explicit = Ui::from_scheme(Scheme::baseline(SchemeFlavor::Light), FAMILIES);
|
||||
for role in Role::ALL {
|
||||
assert_eq!(
|
||||
explicit.color(role),
|
||||
baseline.color(role),
|
||||
"{role:?}:不传 scheme 时默认行为必须与改动前一致"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
mod tests;
|
||||
@@ -0,0 +1,209 @@
|
||||
//! `theme` 的单元测试(M229 从 `theme.rs` 纯搬移,守 400 行硬线:加双色板字段前该文件正好 400 行)。
|
||||
//!
|
||||
//! 搬移只把 `mod tests { … }` 的包裹层换成了独立文件;**搬移之后内容有改动**(不是一行未改):
|
||||
//! 主题名从 `ull-m3-*` 改成 `ull-ink/ull-silver`、「默认构造逐字段等于 baseline」改成
|
||||
//! 「逐字段等于**品牌板**」,并新增了色板/卡片圆角/取色不改深浅等几条测试。
|
||||
|
||||
use super::*;
|
||||
|
||||
const FAMILIES: Families = Families {
|
||||
text: "Segoe UI Variable Text",
|
||||
display: "Segoe UI Variable Display",
|
||||
mono: "Cascadia Mono",
|
||||
};
|
||||
|
||||
fn ui(flavor: SchemeFlavor) -> Ui {
|
||||
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn theme_name_tracks_the_flavor() {
|
||||
assert_eq!(ui(SchemeFlavor::Light).name(), "ull-silver");
|
||||
assert_eq!(ui(SchemeFlavor::Dark).name(), "ull-ink");
|
||||
assert_ne!(
|
||||
ui(SchemeFlavor::Light).theme().to_string(),
|
||||
ui(SchemeFlavor::Dark).theme().to_string()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn canvas_card_overlay_follow_surface_containers() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
assert_eq!(ui.layer(MaterialLayer::Canvas), ui.color(Role::Surface));
|
||||
assert_eq!(
|
||||
ui.layer(MaterialLayer::Card),
|
||||
ui.color(Role::SurfaceContainerLow)
|
||||
);
|
||||
assert_eq!(
|
||||
ui.layer(MaterialLayer::Overlay),
|
||||
ui.color(Role::SurfaceContainerHigh)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radii_only_come_from_the_scale() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
// 卡片 Medium(12):边长够大时就是 12
|
||||
assert_eq!(ui.radius_dp(ShapeScale::Medium).top_left, 12.0);
|
||||
assert_eq!(ui.radius_dp(ShapeScale::ExtraSmall).top_left, 4.0);
|
||||
// 药丸 Full:按边长一半折算
|
||||
assert_eq!(ui.radius(ShapeScale::Full, 32.0).top_left, 16.0);
|
||||
// 不许超过边长一半
|
||||
assert_eq!(ui.radius(ShapeScale::ExtraLarge, 20.0).top_left, 10.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn outlines_are_one_pixel_and_use_outline_variant() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let border = ui.outlined(ShapeScale::Medium);
|
||||
assert_eq!(border.width, STROKE_PX);
|
||||
assert_eq!(border.width, 1.0, "rubric G7:全站 1px");
|
||||
assert_eq!(border.color, ui.color(Role::OutlineVariant));
|
||||
assert_eq!(border.radius.top_left, 12.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn emphasized_weights_are_the_official_ones() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
// title-small 的强调档是 700(官方 Emphasized)
|
||||
assert_eq!(
|
||||
ui.emphasized_font(TypeRole::TitleSmall).weight,
|
||||
iced::font::Weight::Bold
|
||||
);
|
||||
// baseline 正文是 400
|
||||
assert_eq!(
|
||||
ui.font(TypeRole::BodyMedium).weight,
|
||||
iced::font::Weight::Normal
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn body_text_keeps_wcag_contrast_in_both_flavors() {
|
||||
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
|
||||
let scheme = Scheme::baseline(flavor);
|
||||
assert!(
|
||||
scheme.contrast(Role::OnSurface, Role::Surface) >= 4.5,
|
||||
"{flavor:?} 的正文对比度不够"
|
||||
);
|
||||
assert!(
|
||||
scheme.contrast(Role::OnSecondaryContainer, Role::SecondaryContainer) >= 4.5,
|
||||
"{flavor:?} 的选中态药丸对比度不够"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_role_maps_to_an_iced_color() {
|
||||
for role in Role::ALL {
|
||||
let color = ui(SchemeFlavor::Dark).color(role);
|
||||
assert!((0.0..=1.0).contains(&color.a), "{role:?} 的 alpha 越界");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_layers_are_opaque_so_cpu_and_gpu_match() {
|
||||
let ui = ui(SchemeFlavor::Light);
|
||||
let hovered = ui.state_over(StateLayer::Hover, Role::OnSurface, Role::Surface);
|
||||
assert_eq!(hovered.a, 1.0, "状态层必须给出不透明结果");
|
||||
assert_ne!(hovered, ui.color(Role::Surface));
|
||||
}
|
||||
|
||||
/// D38:配色方案必须真的换色;显式传 baseline 时逐字段等于 baseline。
|
||||
/// 抓不住:取色好不好看、设置页是否真切过去(后者由 app 侧日志举证)。
|
||||
#[test]
|
||||
fn a_resolved_scheme_replaces_the_baseline_colours() {
|
||||
use unlucky_design::palette::{resolve_source, CardKey, ImageInput};
|
||||
|
||||
// 4×4 的纯红图:种子彩度远高于门槛,必然走到「背景图取色」这一级。
|
||||
let pixels = [0xC0_u8, 0x20, 0x20, 0xFF].repeat(16);
|
||||
let input = ImageInput::pixels(&pixels, 4, 4);
|
||||
let (scheme, provenance) =
|
||||
resolve_source(Some(input), None, Some(CardKey::Sky), SchemeFlavor::Light);
|
||||
assert_eq!(
|
||||
provenance.level,
|
||||
unlucky_design::palette::Level::BackgroundImage,
|
||||
"纯红图必须取色成功(否则本测试的输入不合格)"
|
||||
);
|
||||
|
||||
let tinted = Ui::from_scheme(scheme, FAMILIES);
|
||||
let board = ui(SchemeFlavor::Light);
|
||||
assert_ne!(
|
||||
tinted.color(Role::Primary),
|
||||
board.color(Role::Primary),
|
||||
"取色方案必须换掉 primary"
|
||||
);
|
||||
// 深浅仍跟着方案走(方案自带 flavor),不会把 Light 变成 Dark;色板名也仍说实话。
|
||||
assert_eq!(tinted.flavor(), SchemeFlavor::Light);
|
||||
assert_eq!(tinted.name(), board.name());
|
||||
|
||||
// 显式传 baseline 时逐块等于 baseline 口径(M229 之后产品默认不再是它,但这条通路必须诚实)。
|
||||
let explicit = Ui::from_scheme(Scheme::baseline(SchemeFlavor::Light), FAMILIES);
|
||||
let baseline = Ui::baseline(SchemeFlavor::Light, FAMILIES);
|
||||
for role in Role::ALL {
|
||||
assert_eq!(
|
||||
explicit.color(role),
|
||||
baseline.color(role),
|
||||
"{role:?}:显式传 baseline 时颜色必须与 baseline 口径一致"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// M229:`Ui::new` 走**品牌色板**(Ink 深 / Silver 浅),不再走 tone 派生的 `baseline`。
|
||||
///
|
||||
/// 抓得住:换肤没接上(色值仍是 baseline)、深浅映射反了(Light 拿到 Ink)。
|
||||
/// 抓不住:色板好不好看、页面有没有绕过 `Ui::color` 自己写色值(后者由 `no_hardcoded_tokens` 扫)。
|
||||
#[test]
|
||||
fn every_ui_is_built_from_a_brand_board() {
|
||||
for (flavor, board) in [
|
||||
(SchemeFlavor::Light, BrandBoard::Silver),
|
||||
(SchemeFlavor::Dark, BrandBoard::Ink),
|
||||
] {
|
||||
let evaluator = ui(flavor);
|
||||
assert_eq!(evaluator.board(), board, "{flavor:?} 该用 {:?}", board);
|
||||
assert_eq!(evaluator.name(), board_name(board));
|
||||
for role in Role::ALL {
|
||||
assert_eq!(
|
||||
evaluator.color(role),
|
||||
to_iced(board.get(role)),
|
||||
"{flavor:?} 的 {role:?} 不是色板值"
|
||||
);
|
||||
}
|
||||
// 与 tone 派生的 baseline 确实不同(否则「换肤」这件事没发生)。
|
||||
let baseline = Ui::baseline(flavor, FAMILIES);
|
||||
assert_ne!(
|
||||
evaluator.color(Role::Primary),
|
||||
baseline.color(Role::Primary),
|
||||
"{flavor:?}:色板与 baseline 的 primary 撞了,换肤等于没接"
|
||||
);
|
||||
assert_eq!(evaluator.flavor(), flavor);
|
||||
}
|
||||
}
|
||||
|
||||
/// 显式选板时深浅跟着板走(`Ink = Dark` / `Silver = Light`),「跟随系统」不必另造一种板。
|
||||
#[test]
|
||||
fn picking_a_board_sets_the_flavor_from_the_board() {
|
||||
let ink = Ui::with_board(BrandBoard::Ink, Platform::Windows, FAMILIES);
|
||||
let silver = Ui::with_board(BrandBoard::Silver, Platform::Windows, FAMILIES);
|
||||
assert_eq!(ink.flavor(), SchemeFlavor::Dark);
|
||||
assert_eq!(silver.flavor(), SchemeFlavor::Light);
|
||||
assert_ne!(ink.theme().to_string(), silver.theme().to_string());
|
||||
}
|
||||
|
||||
/// 卡片方框走规格卡(`rx=16`),不是组件表的 `Medium(12)`。
|
||||
#[test]
|
||||
fn cards_take_the_spec_corner() {
|
||||
let evaluator = ui(SchemeFlavor::Light);
|
||||
assert_eq!(evaluator.card_shape(), ShapeScale::Large);
|
||||
assert_eq!(evaluator.card_box().radius_px(), 16.0);
|
||||
assert_eq!(
|
||||
evaluator.outlined(evaluator.card_shape()).radius.top_left,
|
||||
16.0
|
||||
);
|
||||
}
|
||||
|
||||
fn board_name(board: BrandBoard) -> &'static str {
|
||||
match board {
|
||||
BrandBoard::Ink => "ull-ink",
|
||||
BrandBoard::Silver => "ull-silver",
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,15 @@ macro_rules! general_entries {
|
||||
SettingsLanguageEffective => ("Interface right now: {language}", "界面当前使用:{language}"),
|
||||
SettingsTheme => ("Theme", "主题"),
|
||||
SettingsThemeFollowSystem => ("Follow system", "跟随系统"),
|
||||
// M229:主题三态改成「Ink / Silver / 跟随系统」——前两档就是两块品牌色板
|
||||
// (Ink = 深色主方案 / Silver = 浅色主方案),落盘仍是 `appearance.theme_mode` 的
|
||||
// `dark` / `light` / `auto` 三个值,不新增配置键。
|
||||
SettingsThemeInk => ("Ink", "Ink(深色)"),
|
||||
SettingsThemeSilver => ("Silver", "Silver(浅色)"),
|
||||
SettingsThemeHint => (
|
||||
"Ink is the dark scheme, Silver the light one. Follow system picks between them as Windows switches.",
|
||||
"Ink 是深色主方案,Silver 是浅色主方案;跟随系统会随 Windows 的深浅在这两块之间切换。"
|
||||
),
|
||||
SettingsStartupPage => ("Startup page", "启动页"),
|
||||
SettingsStartupInstances => ("Instances", "实例"),
|
||||
SettingsCloseButton => ("Close button", "关闭按钮"),
|
||||
|
||||
@@ -186,6 +186,13 @@ pub(super) const ROWS: &[(&str, &str, &str)] = &[
|
||||
("SettingsLanguageEffective", "Interface right now: {language}", "界面当前使用:{language}"),
|
||||
("SettingsTheme", "Theme", "主题"),
|
||||
("SettingsThemeFollowSystem", "Follow system", "跟随系统"),
|
||||
("SettingsThemeInk", "Ink", "Ink(深色)"),
|
||||
("SettingsThemeSilver", "Silver", "Silver(浅色)"),
|
||||
(
|
||||
"SettingsThemeHint",
|
||||
"Ink is the dark scheme, Silver the light one. Follow system picks between them as Windows switches.",
|
||||
"Ink 是深色主方案,Silver 是浅色主方案;跟随系统会随 Windows 的深浅在这两块之间切换。",
|
||||
),
|
||||
("SettingsStartupPage", "Startup page", "启动页"),
|
||||
("SettingsStartupInstances", "Instances", "实例"),
|
||||
("SettingsCloseButton", "Close button", "关闭按钮"),
|
||||
|
||||
Reference in new issue
Block a user