docs(readme,release-notes): M136 缺 client id 的对外文案改成现行行为
M132 之后界面已经直接说「微软登录未配置 + 要设 ULL_MSA_CLIENT_ID」并刻意不给重试按钮, 而 README / README.zh-CN / release-notes 还写着「只会弹通用登录失败 + Code: other」—— 那是修前行为。三处改成:标题/正文/Code: msa_not_configured/无重试,并保留「其余失败 仍只给分类文案 + 码,原文只进日志」这半句(那是真的,也是有意的)。
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@@ -35,9 +35,13 @@ attached to other agent tooling as an MCP server.
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`api.minecraftservices.com`; third-party community auth servers; local offline profiles for
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isolated testing. Account tokens are kept on this machine only. **Microsoft sign-in needs an Azure
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public client id, and no release binary carries one** — the id is not in this repo and CI injects
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none, so set `ULL_MSA_CLIENT_ID` before launching, or build with it. Without one, pressing sign-in
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only raises a generic "Sign-in failed" alert with `Code: other`; nothing on that screen tells you
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the id is what is missing. Community auth servers and local profiles need no id.
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none, so set `ULL_MSA_CLIENT_ID=<id>` before launching, or build with it. Without one, sign-in
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stops before any network call and the alert says what is missing: the title "Microsoft sign-in is
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not configured", a body naming `ULL_MSA_CLIENT_ID=<id>` (set it, or build with it, then restart the
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launcher — a running process does not pick up a new variable), and `Code: msa_not_configured`. It
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offers no Retry button, because retrying in that same process cannot help. Every other sign-in
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failure keeps the older shape — one category line plus its own `Code:` line, the full reason only
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in the launcher log. Community auth servers and local profiles need no id.
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- **Engine**: multi-source download (health scoring, mirrors, chunked transfers, hash while
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downloading) and a YAML rule-based crash diagnosis engine.
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- **License**: Apache-2.0 © AskaEth (YeiJ).
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@@ -27,8 +27,11 @@ Unlucky Launcher(ULL)是一个用 Rust 写的免费开源 Minecraft: Java
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- **账户**:三轨——Microsoft 账户登录(OAuth 2.0 device code flow → Xbox Live → XSTS →
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`api.minecraftservices.com`)、第三方社区服、本地离线档案;账户令牌只保存在本机。**微软登录需要
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一个 Azure 公共客户端 id,而发布版二进制里没有**——这个 id 不在仓库里,CI 也不注入,所以启动前设
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`ULL_MSA_CLIENT_ID`(或构建时注入)才会有;没配时点登录只会弹一条通用的「登录失败」,带
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`代码:other`——那句话不会告诉你是缺了 id。第三方社区服与本地档案不需要 id。
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`ULL_MSA_CLIENT_ID=<id>`(或构建时注入)才会有。没配时点登录**不会联网**,弹窗直接说清是这一项
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没配:标题「微软登录未配置」,正文点名 `ULL_MSA_CLIENT_ID=<id>`(设好或构建时注入后要
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**重启启动器**——已在运行的进程读不到新设的环境变量),并带 `代码:msa_not_configured`;它
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**不给重试按钮**,因为在同一个进程里重试必然是同一个错。其它登录失败仍是老样子:一句分类文案 +
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`代码:<码>`,完整原因只在启动器日志里。第三方社区服与本地档案不需要 id。
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- **引擎**:多源下载(健康度评分、镜像、分块传输、边下边算)与 YAML 规则引擎的崩溃诊断。
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- **许可**:Apache-2.0 © AskaEth (YeiJ)。
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@@ -89,9 +89,12 @@ Get-FileHash .\unlucky-launcher_{{VERSION}}_windows_x64.exe -Algorithm SHA256
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- Microsoft (MSA) sign-in needs an Azure public client id, and release binaries do not carry one: set
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`ULL_MSA_CLIENT_ID=<id>` before launching, or build with that variable set. Without it sign-in stops
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before any network call; in the GUI that shows up as the generic "Sign-in failed" banner with
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`Code: other` (the full reason goes to the launcher log), and `ull accounts add msa` prints the exact
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fix. Offline profiles and authlib-injector servers need no id.
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before any network call, and the GUI banner says so plainly: the title "Microsoft sign-in is not
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configured", a body naming `ULL_MSA_CLIENT_ID=<id>` (set it, or build with it, then restart the
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launcher — a running process does not pick up a new variable) and `Code: msa_not_configured`, with
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no Retry button. Every other sign-in failure keeps the generic banner plus its own `Code:` line,
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with the full reason only in the launcher log. `ull accounts add msa` prints the same fix on the
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command line. Offline profiles and authlib-injector servers need no id.
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- Binaries are not code-signed / notarized yet: Windows SmartScreen and macOS Gatekeeper warn on first
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launch. The checksums above are the integrity reference for now.
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- macOS ships the bare binary (single-file promise), not a `.app` bundle: no Dock icon or Finder
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