docs(readme): 状态段改成当前事实,模块地图补齐三个 crate
状态段原来停在「iced 版每个页面都是占位」——早就不成立了。改成: 十四页功能已齐、文案跟随系统语言、外观三件套、整合包导入导出与安装选项, 以及明确列出「还没做」的四项(安装器与自动更新、macOS 定型复核、 逐文件冲突策略、原生文件选择框)。 模块地图补上 crates/presenter、crates/i18n、crates/palette-extract, 并写明分层:app-iced → presenter → core/agent,design 与 i18n 不得反向依赖渲染框架。
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@@ -15,86 +15,66 @@ attached to other agent tooling as an MCP server.
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- **Single-file native binary**: the launcher itself needs no JVM, no WebView and no sidecar
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runtime. The JDK a game needs is downloaded and managed per instance, not as a launcher
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dependency.
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- **One UI stack in the build**: the UI is iced 0.14 + Material 3 Expressive. The earlier Slint
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implementation (`crates/app`) is kept as source-only history: it is excluded from the cargo
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workspace, so the workspace never builds, tests or ships it. v0.1.0 — the only tagged release so
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far — still carries a Slint build (see Status).
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- **CPU software-rendering fallback**: `--software-renderer` keeps the interface rendering
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normally on machines with no usable GPU or with broken drivers.
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- **AI agent + MCP**: chat, setting edits and crash diagnosis inside the launcher; `ull agent
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serve` exposes the same core as an MCP server (stdio or Streamable HTTP) to external agent tools.
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- **Mod loaders**: Fabric, Quilt, NeoForge, Forge, with modpack and CurseForge / Modrinth clients in
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the core.
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- **One binary, two shapes**: the GUI binary also answers every CLI subcommand before any UI code
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runs — no window, no renderer probe, no font scan. A second, lighter `ull` artifact serves the
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same command set from a binary that links no graphics stack at all.
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- **One UI stack**: iced 0.14 + Material 3 Expressive, with self-drawn title bar, animated
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navigation rail, light / dark / follow-system, and a background-image colour pipeline. The earlier
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Slint implementation (`crates/app`) is kept as source-only history: excluded from the cargo
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workspace, never built, tested or shipped.
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- **CPU software-rendering fallback**: `--software-renderer` keeps the interface rendering normally
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on machines with no usable GPU or with broken drivers; the backend probe falls back on its own when
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no adapter is usable.
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- **AI agent + MCP**: chat, setting edits and crash diagnosis inside the launcher; `ull agent serve`
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exposes the same core as an MCP server (stdio or Streamable HTTP) to external agent tools. The
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agent rail runs on real presenter state, and says so plainly when no model endpoint is wired.
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- **Mod loaders and modpacks**: Fabric, Quilt, NeoForge, Forge; CurseForge manifest, Modrinth
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`.mrpack` and MultiMC/Prism packs import, plus mrpack / CurseForge export.
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- **Java management**: a Temurin → Oracle → Microsoft → Zulu fallback chain, region-aware.
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- **Accounts**: sign in with a Microsoft account over OAuth 2.0 device code flow → Xbox Live →
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XSTS → `api.minecraftservices.com`; account tokens are kept on this machine only.
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- **Accounts**: Microsoft sign-in over OAuth 2.0 device code flow → Xbox Live → XSTS →
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`api.minecraftservices.com`; third-party community auth servers; local offline profiles for
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isolated testing. Account tokens are kept on this machine only.
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- **Engine**: multi-source download (health scoring, mirrors, chunked transfers, hash while
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downloading) and a YAML rule-based crash diagnosis engine.
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- **License**: Apache-2.0 © AskaEth (YeiJ).
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## Status
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Two tracks. They are not the same product yet, so read the headings before downloading anything.
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`v0.1.0` (2026-11-01) is the only tagged release so far and it predates the UI rewrite: its assets
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are Slint builds. Everything described below lives on the development line and is what the release
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pipeline now builds.
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### Track A — historical: v0.1.0, Slint UI (the only tagged release so far)
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> **Historical implementation — no longer in the default build or the release matrix.** The Slint
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> tree (`crates/app`) is kept in the repository as source-only reference: it is excluded from the
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> cargo workspace, so `cargo build` / `cargo test` / `cargo clippy` never touch it and no artifact is
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> built from it. Read the source if you want to see how that UI was put together; do not expect to
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> build it. The list below is kept because it records what the v0.1.0 assets actually contain —
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> since v0.1.0 the pipeline builds the iced binary and ships it under the same public asset names.
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- **GitHub Releases `v0.1.0`** (2026-11-01, flagged pre-release): single-file assets for Windows
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x64 (a bare `.exe`), Linux x64 and macOS (arm64 and x64) `.tar.gz`. Every release also carries
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`SHA256SUMS.txt` and the `LICENSE` / `NOTICE` / `README.md` texts as separate assets; on Windows
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those texts sit next to the `.exe` because a bare exe cannot hold them, while the unix archives
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already contain them.
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- **UI**: Slint + Metro. This is the shipped GUI — the instance, download, account, Java, log and
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settings pages all run on the core engine (the in-app AI chat panel is a scripted placeholder).
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- **CLI in the same binary**: `unlucky-launcher instances list`, `unlucky-launcher launch <instance>`,
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`unlucky-launcher logs <sid>` and the rest of the command set run before any UI is built — no
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window, no renderer probe, no font scan. Commands: `instances`, `install`, `launch`, `accounts`,
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`sessions`, `logs`, `diag`, `config`, `java`, `agent`, plus `--help` / `--version`.
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- **A second, lighter artifact `ull`** (`cargo build --release --bin ull`, zero UI dependencies): the
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same command set from a binary that links no graphics stack at all — not even fontconfig. Servers,
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CI containers and Termux get `ull`; desktops get `unlucky-launcher` and one binary covers both GUI
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and CLI. Both are release assets from the next tagged release (the `v0.1.0` assets predate this).
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- Windows ARM64 and Linux ARM64 slots are wired into the release pipeline; the next tagged release
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builds them. The `v0.1.0` assets predate those two slots.
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### Track B — in progress on `dev`: next-generation UI (iced + Material 3 Expressive)
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**This track is not released yet — you can see it only by building from source.**
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- **Locked direction**: the look is Material 3 Expressive and the framework is iced 0.14; the UI
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layer is written from scratch. Neither the style nor the framework will change again.
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- **Done**: the token crate `crates/design` (no UI framework, no third-party crates — real HCT
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color, type scale, shape scale, spacing, elevation, motion, icon geometry, per-component
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metrics) and the skeleton crate `crates/app-iced` (opens a window, self-drawn title bar and
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window buttons, navigation rail, colors and type taken from tokens only, GPU→CPU backend probe
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with automatic fallback, and the screenshot/diff channel the visual reviews use).
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- **Not done**: the component library (buttons, dialogs, lists, menus, search, and the rest of the
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M3 set), page migration, and the i18n pass. Every page in the iced binary is a placeholder.
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- **Slint is retired from the build, kept as reference**: `crates/app` is no longer a workspace member
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(M118) — the source stays for historical reference only: not compiled, not tested, not shipped, and
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no longer buildable as a workspace member. What is left of the flip is the *rename*: until the iced
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build passes equivalence acceptance its binary is still called `unlucky-launcher-iced`, while the
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release pipeline already ships it under the public `unlucky-launcher` asset name.
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- **The iced UI is feature-complete**: fourteen pages — instances, version management (three-column
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rail layout with search), content library (modpacks / mods / resource packs / shaders with source
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and version filters), logs, settings (general / appearance / Java / downloads), accounts
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(Microsoft device code, third-party community servers, local profiles), the AI rail and the
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installer flows — on top of one component library and one token set.
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- **Localisation follows the system language**: detection, an explicit override in settings, and
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persistence across restarts. UI copy goes through a single message catalogue; there is no
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hard-coded string in the view layer.
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- **Appearance**: window background image, per-panel transparency and whole-window transparency
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(Windows), light / dark / follow-system, and system window corners where the platform grants them.
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On CPU rendering the translucent layers are switched off and the UI says so.
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- **Packaging and the installer paths** (curseforge / modrinth / multimc import, mrpack and
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CurseForge export, install options with loader selection and real cancellation) are in the build.
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- **What is not done yet**: installers / auto-update channel; macOS re-verification on a real
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machine after the Windows pass; per-file conflict policy on pack import (the import pipeline has one
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global policy today, and the UI states that rather than pretending otherwise); a native file
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chooser (import accepts drag-and-drop and a pasted path).
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Binaries you may run into, so you can tell them apart:
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| Binary | Crate | State |
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|--------|-------|-------|
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| `unlucky-launcher-iced` | `crates/app-iced` (iced 0.14) | the only GUI binary the workspace builds; the release pipeline stages it under the public name `unlucky-launcher`; same subcommand dispatch |
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| `unlucky-launcher-iced` | `crates/app-iced` (iced 0.14) | the GUI binary the workspace builds; the release pipeline stages it under the public name `unlucky-launcher`; the same binary answers every CLI subcommand |
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| `unlucky-launcher` | `crates/app` (Slint) | **historical**: that crate is excluded from the workspace, so this binary is no longer built or shipped; the v0.1.0 assets are the last Slint builds |
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| `ull` | `crates/cli` | the zero-UI build of the same command set, shipped as its own asset |
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`unlucky-launcher` and `ull` are not duplicates. The GUI binary needs the graphics stack when it
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opens a window (it `dlopen`s X11 / Wayland / GL, and links `libfontconfig` at load); `ull` needs
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nothing beyond glibc, so it runs on a server, a CI container or Termux where no window can exist.
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Pick `ull` when there is no desktop, `unlucky-launcher <command>` when there is. Both print the same
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CLI text and name themselves after the binary you invoked: `unlucky-launcher --help` starts with
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`unlucky-launcher` (the GUI) and `ull` are not duplicates. The GUI binary needs the graphics stack
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when it opens a window (it `dlopen`s X11 / Wayland / GL, and links `libfontconfig` at load); `ull`
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needs nothing beyond glibc, so it runs on a server, a CI container or Termux where no window can
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exist. Pick `ull` when there is no desktop, `unlucky-launcher <command>` when there is. Both print the
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same CLI text and name themselves after the binary you invoked: `unlucky-launcher --help` starts with
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`unlucky-launcher ·`, `ull --help` starts with `ull ·`.
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### Subcommand dispatch
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@@ -123,7 +103,7 @@ The rule is deliberately narrow, so nothing that used to work changed meaning:
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**Unknown subcommands are an error, not a GUI launch**: `unlucky-launcher lst` prints
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"未知命令 `lst`", hints `unlucky-launcher --help`, and exits 1. Silently opening a window would tell
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a script that its typo took effect. The subcommand table itself lives in exactly one place —
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`crates/cli/src/cli/parse.rs` — so both GUI binaries and `ull` accept the same set by construction.
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`crates/cli/src/cli/parse.rs` — so both the GUI binary and `ull` accept the same set by construction.
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## Module map
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@@ -131,8 +111,11 @@ a script that its typo took effect. The subcommand table itself lives in exactly
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Unlucky-Launcher (cargo workspace)
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├── crates/core # domain library: zero UI dependencies, eight modules
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├── crates/agent # AI agent: ToolSpec registry + built-in client + MCP server (one core, two shapes)
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├── crates/presenter # business host layer: framework-free state / host / dto / conversion
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├── crates/design # design tokens: real HCT color / type / shape / spacing / elevation / motion / icons
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│ # / component metrics — zero UI dependencies, no third-party crates
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├── crates/i18n # language detection, message catalogue, CJK font policy
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├── crates/palette-extract # the only crate that decodes images, for the wallpaper colour pipeline
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├── crates/app # HISTORICAL Slint UI (bin `unlucky-launcher`): excluded from the workspace,
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│ # source-only reference — never built, tested or shipped any more
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├── crates/app-iced # the iced UI (bin `unlucky-launcher-iced`): the only GUI the workspace builds
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@@ -140,6 +123,9 @@ Unlucky-Launcher (cargo workspace)
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└── packaging # single-file artifact matrix and release scripts
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```
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Layering: `app-iced` → `presenter` → `core` / `agent`. `design` and `i18n` are consumed by the shell
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and the presenter; none of them may depend on a rendering framework, and the guards enforce it.
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The eight modules of `crates/core`:
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| Module | Responsibility |
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@@ -148,8 +134,8 @@ The eight modules of `crates/core`:
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| `download` | multi-source health scoring, mirrors, chunked downloads, hash-while-downloading |
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| `game` | version / instance repository, snapshots and inheritance resolution |
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| `launch` | 10-stage launch pipeline, processes, JSONL event stream |
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| `auth` | Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services) |
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| `addon` | mod loader installation, modpacks, CurseForge / Modrinth |
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| `auth` | Microsoft sign-in (OAuth 2.0 device code → Xbox Live → XSTS → Minecraft Services), third-party community servers, local profiles |
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| `addon` | mod loader installation, modpack import, CurseForge / Modrinth, pack export |
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| `diagnose` | five signal collectors, YAML rule engine, hs_err parsing |
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| `platform` | OS abstraction: paths, processes, file locks, capability probing, runtime OS detection |
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@@ -161,7 +147,7 @@ Prerequisites:
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`rustfmt` and `clippy` components)
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- Windows: MSVC toolchain (what CI uses) or MinGW-w64 (`x86_64-pc-windows-gnu`)
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- Linux: `libxkbcommon-dev libfontconfig1-dev libgl1-mesa-dev libegl1-mesa-dev libwayland-dev
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libxcb1-dev` — winit + wgpu/tiny-skia ask for these at build time (the Slint build also needed femtovg)
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libxcb1-dev` — winit + wgpu/tiny-skia ask for these at build time
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```bash
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cargo fmt --all --check # formatting
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@@ -170,9 +156,9 @@ cargo test --workspace # tests
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cargo build --release # binaries land in target/release/
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```
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`--workspace` covers the eight members in the module map. `crates/app` is excluded at the workspace
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level (M118), so none of these commands compiles the Slint tree — and there is no build command for
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it: that crate is kept as source-only reference and can no longer be built as a workspace member.
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`--workspace` covers the members in the module map. `crates/app` is excluded at the workspace level
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(M118), so none of these commands compiles the Slint tree — and there is no build command for it:
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that crate is kept as source-only reference and can no longer be built as a workspace member.
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What the build produces:
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@@ -208,7 +194,7 @@ a real runner.
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| Workflow | Content |
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|----------|---------|
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| `.github/workflows/ci.yml` | fmt + clippy + test + release build (Windows / Linux matrix); Linux runtime smoke (Xvfb: renders one real frame, then asserts the PNG is not blank); macOS runtime probe (manual dispatch only) |
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| `.github/workflows/guards.yml` | zero-UI guard for `crates/core` (manifest plus `cargo tree`), 400-lines-per-file guard, cargo-deny license and source guard |
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| `.github/workflows/guards.yml` | zero-UI guards (`crates/core`, `crates/presenter`, `crates/design`), 400-lines-per-file guard, cargo-deny license and source guard |
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| `.github/workflows/release.yml` | tag `v*` → per-slot builds → single-file artifacts + `SHA256SUMS.txt` → GitHub Release |
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## Platform baseline
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+18
-39
@@ -28,47 +28,23 @@ Unlucky Launcher(ULL)是一个用 Rust 写的免费开源 Minecraft: Java
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## 当前状态
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两条轨道,还不是同一个东西——看小标题再决定下载什么。
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`v0.1.0`(2026-11-01)是目前唯一的 tag,它早于 UI 重写:那批资产是 Slint 版。下面说的这套东西在开发
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线上,也正是发布流水线现在会打出来的东西。
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### 轨道 A —— 历史:v0.1.0,Slint 版(目前唯一的 tag)
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> **历史实现——已不在默认构建与发布矩阵内。** Slint 那棵树(`crates/app`)作为源码参考留在仓库里:
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> 已被 cargo workspace `exclude`,所以 `cargo build` / `cargo test` / `cargo clippy` 都不会碰它,
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> 也没有任何产物从它构建。想了解那一版 UI 怎么写的就直接读源码——**不要再尝试构建它**(它的 manifest
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> 整份是 workspace 继承写法,离开 workspace 后连解析都过不了)。下面这段原文保留,因为它记录的是
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> `v0.1.0` 资产里到底装了什么;从 `v0.1.0` 之后,流水线构建的是 iced 版,对外文件名不变。
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- **GitHub Releases `v0.1.0`**(2026-11-01,标记为 pre-release):单文件产物覆盖 Windows x64(裸
|
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`.exe`)、Linux x64、macOS(arm64 与 x64)`.tar.gz`。每个 Release 另挂 `SHA256SUMS.txt` 与
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`LICENSE` / `NOTICE` / `README.md` 三份文本——Windows 是「一个 exe 装不下文本」所以并列挂出,
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unix 归档里本来就装着。
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- **UI**:Slint + Metro。这是已交付的图形界面——实例、下载、账户、Java、日志、设置
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各页都由 core 引擎驱动(应用内 AI 对话面板仍是脚本化的占位)。
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- **同一个二进制就是 CLI**:`unlucky-launcher instances list`、`unlucky-launcher launch <实例>`、
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`unlucky-launcher logs <sid>` 等命令在任何 UI 代码之前分流——不开窗、不探渲染后端、不扫字体。
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命令集:`instances`、`install`、`launch`、`accounts`、`sessions`、`logs`、`diag`、`config`、
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`java`、`agent`,外加 `--help` / `--version`。
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- **另有一个更轻的 `ull`**(`cargo build --release --bin ull`,零 UI 依赖):同一套命令,但二进制不
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链接任何图形栈——连 fontconfig 都不需要。服务器、CI 容器、Termux 拿 `ull`;有桌面的机器拿
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`unlucky-launcher`,一个文件同时管 GUI 与命令行。两者都从下一个 tag 起进发布资产
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(`v0.1.0` 的资产早于这个变化)。
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- Windows ARM64 与 Linux ARM64 两个槽位已接进发布流水线,随下一个 tag 发布;`v0.1.0` 的资产早于
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这两个槽位。
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### 轨道 B —— dev 上的下一代 UI(iced + M3 Expressive,施工中)
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|
||||
**这条轨道还没发布——要看只能自己从源码编。**
|
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|
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- **方向已锁死**:视觉 = Material 3 Expressive,框架 = iced 0.14,UI 层从头写;风格与框架都不会再换。
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- **已完成**:令牌 crate `crates/design`(零 UI 框架依赖、零第三方 crate——真 HCT 色彩、排版档位、
|
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形状刻度、间距、高程、动效、图标几何、组件度量)与骨架 crate `crates/app-iced`(能开窗、自绘标题栏
|
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与窗口键、导航轨、颜色与字号只从令牌取、GPU→CPU 后端探测与自动降级、视觉验收用的截图与逐像素
|
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对比通道)。
|
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- **没完成**:组件库(按钮、对话框、列表、菜单、搜索栏,以及 M3 其余组件)、页面搬迁、i18n 文案。
|
||||
iced 版里现在每一个页面都是占位。
|
||||
- **iced 版界面功能已齐**:十四页——实例、版本管理(三栏 + 搜索)、内容库(整合包 / Mod / 资源包 /
|
||||
光影,带来源与版本筛选)、日志、设置(通用 / 外观 / Java / 下载)、账户(微软设备码、第三方社区服、
|
||||
本地档案)、AI 右栏,以及安装流程——共用一套组件库与一套令牌。
|
||||
- **文案跟随系统语言**:自动探测、设置里可显式切换、重启后保持。界面文案统一走一份消息目录,视图层
|
||||
没有硬编码字符串。
|
||||
- **外观**:窗口背景图、面板透明度、整窗透明度(Windows)、浅色 / 深色 / 跟随系统,以及在系统愿意给
|
||||
的时候使用系统窗口圆角。CPU 渲染档会关掉半透明层,并在界面上说清楚。
|
||||
- **整合包与安装链路都在构建里**:CurseForge 清单 / Modrinth `.mrpack` / MultiMC·Prism 导入,mrpack
|
||||
与 CurseForge 导出,安装选项(选加载器)与**真取消**。
|
||||
- **还没做**:安装器与自动更新通道;Windows 定型后的 macOS 真机复核;整合包导入的**逐文件**冲突策略
|
||||
(当前只有一份全局策略,界面如实写明而不是假装支持);原生文件选择框(导入支持拖拽与粘贴路径)。
|
||||
- **Slint 版已退出构建,只留源码作参考**:`crates/app` 不再是 workspace 成员(M118)——源码留作历史
|
||||
参考,不编译、不测试、不发布,也不再有可用的构建方式。翻牌只剩**改名**这一步:在 iced 版通过等价
|
||||
验收前,它的 bin 还叫 `unlucky-launcher-iced`;发布流水线已经把它按对外名 `unlucky-launcher` 打出去。
|
||||
参考,不编译、不测试、不发布,也不再有可用的构建方式。翻牌只剩**改名**这一步:它的 bin 现在叫
|
||||
`unlucky-launcher-iced`,发布流水线已经把它按对外名 `unlucky-launcher` 打出去。
|
||||
|
||||
可能会遇到的 bin,先认清楚:
|
||||
|
||||
@@ -115,8 +91,11 @@ unlucky-launcher --version # CLI,输出版本 + 系统摘要
|
||||
Unlucky-Launcher (cargo workspace)
|
||||
├── crates/core # 领域库:零 UI 依赖,八模块
|
||||
├── crates/agent # AI Agent:ToolSpec 注册表 + 内置客户端 + MCP server(双形态共用一个内核)
|
||||
├── crates/presenter # 业务宿主层:与框架无关的 state / host / dto / 转换
|
||||
├── crates/design # 设计令牌:真 HCT 色彩 / 排版 / 形状 / 间距 / 高程 / 动效 / 图标 / 组件度量
|
||||
│ # —— 零 UI 依赖、零第三方 crate
|
||||
├── crates/i18n # 语言探测、消息目录、中文字体策略
|
||||
├── crates/palette-extract # 唯一解码图片的 crate,供壁纸取色链路使用
|
||||
├── crates/app # 历史 Slint UI(bin `unlucky-launcher`):已被 workspace `exclude`,
|
||||
│ # 仅作源码参考——不再被构建 / 测试 / 发布
|
||||
├── crates/app-iced # iced UI(bin `unlucky-launcher-iced`):workspace 里唯一的 GUI bin
|
||||
|
||||
Reference in new issue
Block a user