e28be26ab3
- HTTPException import added (was causing 500 on missing dashboard) - game_manager.remove_plugin() restored (was AttributeError) - api.js checks HTTP status codes, fails fast on errors - sidebar game highlight only matches selected gameId - scene resize handler uses stored canvas dims (was NaN) - forwarder socket properly closed on listener stop - telemetry port: use_unified_port toggle, off = per-game port, auto-restart on switch
55 lines
2.5 KiB
JavaScript
55 lines
2.5 KiB
JavaScript
const API = {
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_base: '/api',
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async _req(method, path, body) {
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const opts = { method };
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if (body) {
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opts.headers = { 'Content-Type': 'application/json' };
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opts.body = JSON.stringify(body);
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}
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const res = await fetch(`${this._base}${path}`, opts);
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if (!res.ok) {
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const text = await res.text().catch(() => '');
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throw new Error(`${method} ${path} ${res.status}: ${text.slice(0, 200)}`);
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}
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return res.json();
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},
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async get(path) { return this._req('GET', path); },
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async post(path, data) { return this._req('POST', path, data); },
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async put(path, data) { return this._req('PUT', path, data); },
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async del(path) { return this._req('DELETE', path); },
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async getStatus() { return this.get('/status'); },
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async getConfig() { return this.get('/config'); },
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async updateConfig(data) { return this.put('/config', data); },
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async getGames() { return this.get('/games'); },
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async getDashboards(category) { return this.get(`/dashboards?category=${category || 'all'}`); },
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async getCategories() { return this.get('/dashboards/categories'); },
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async getDashboard(id) { return this.get(`/dashboards/${id}`); },
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async getDashboardTemplate(id) { return this.get(`/dashboards/${id}/template`); },
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async createDashboard(data) { return this.post('/dashboards', data); },
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async updateDashboard(id, data) { return this.put(`/dashboards/${id}`, data); },
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async deleteDashboard(id) { return this.del(`/dashboards/${id}`); },
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async exportDashboard(id) { return this.get(`/dashboards/${id}/export`); },
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async getScenes(gameId) { return this.get(`/scenes?game_id=${gameId || ''}`); },
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async getScene(id) { return this.get(`/scenes/${id}`); },
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async createScene(data) { return this.post('/scenes', data); },
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async updateScene(id, data) { return this.put(`/scenes/${id}`, data); },
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async deleteScene(id) { return this.del(`/scenes/${id}`); },
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async exportScene(id) { return this.get(`/scenes/${id}/export`); },
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async startTelemetry() { return this.post('/telemetry/start'); },
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async stopTelemetry() { return this.post('/telemetry/stop'); },
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async getLatestTelemetry() { return this.get('/telemetry/latest'); },
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async removeGamePlugin(id) { return this.del(`/games/${id}`); },
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async exportGamePlugin(id) { return this.get(`/games/${id}/export`); },
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async reloadGamePlugins() { return this.post('/games/reload'); },
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};
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window.API = API;
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