Files
Scoreboard/server/internal/httpapi/payload.go
T

133 lines
3.8 KiB
Go

package httpapi
// 本文件是各写接口的请求体契约;字段名与 web/src/shared/types.ts 对齐。
type loginInput struct {
Username string `json:"username"`
Password string `json:"password"`
RequestID string `json:"requestId"`
}
type saveDraftPayload struct {
EventID int64 `json:"eventId"`
CategoryID *int64 `json:"categoryId"`
Results []draftResultInput `json:"results"`
RequestID string `json:"requestId"`
}
type draftResultInput struct {
EntryID int64 `json:"entryId"`
Rank *int `json:"rank"`
ResultText *string `json:"resultText"`
ResultValue *float64 `json:"resultValue"`
Unit *string `json:"unit"`
IsTie bool `json:"isTie"`
Status string `json:"status"`
PointsOverride *float64 `json:"pointsOverride"`
Note *string `json:"note"`
}
type publishPayload struct {
EventID int64 `json:"eventId"`
CategoryID *int64 `json:"categoryId"`
RequestID string `json:"requestId"`
}
type voidResultPayload struct {
Reason string `json:"reason"`
RequestID string `json:"requestId"`
}
type adjustmentInput struct {
TeamID int64 `json:"teamId"`
Delta float64 `json:"delta"`
Category string `json:"category"`
Reason string `json:"reason"`
EventID *int64 `json:"eventId"`
RequestID string `json:"requestId"`
}
type recordBreakInput struct {
EventID int64 `json:"eventId"`
EntryID int64 `json:"entryId"`
Level string `json:"level"`
ResultValue float64 `json:"resultValue"`
ResultText string `json:"resultText"`
RequestID string `json:"requestId"`
}
type displayCommandInput struct {
Action string `json:"action"`
Payload any `json:"payload"`
RequestID string `json:"requestId"`
}
type voidAdjustmentPayload struct {
Reason string `json:"reason"`
RequestID string `json:"requestId"`
}
type settingsPatch struct {
Event *settingsEventPatch `json:"event"`
Display *settingsDisplayPatch `json:"display"`
Standings *settingsStandingsPatch `json:"standings"`
DefaultProfileID *int64 `json:"defaultProfileId"`
RequireApproval *bool `json:"requireApproval"`
RequestID string `json:"requestId"`
}
type settingsEventPatch struct {
Name *string `json:"name"`
Subtitle *string `json:"subtitle"`
Host *string `json:"host"`
LogoPath *string `json:"logoPath"`
PrimaryColor *string `json:"primaryColor"`
}
type settingsDisplayPatch struct {
Background *string `json:"background"`
Logo *string `json:"logo"`
Title *string `json:"title"`
Subtitle *string `json:"subtitle"`
PrimaryColor *string `json:"primaryColor"`
RotateSeconds *float64 `json:"rotateSeconds"`
}
type settingsStandingsPatch struct {
IndividualToTeamWeight *float64 `json:"individualToTeamWeight"`
RankingMode *string `json:"rankingMode"`
ShowIndividualBoard *bool `json:"showIndividualBoard"`
}
type categoriesPayload struct {
Categories []categoryDTO `json:"categories"`
}
type channelsPayload struct {
Channels []channelDTO `json:"channels"`
}
// ---------- 用户管理 ----------
type createUserInput struct {
Username string `json:"username"`
DisplayName string `json:"displayName"`
Role string `json:"role"`
Password string `json:"password"`
RequestID string `json:"requestId"`
}
// updateUserInput 只带需要改的字段:nil 表示保持原值。
type updateUserInput struct {
DisplayName *string `json:"displayName"`
Role *string `json:"role"`
Active *bool `json:"active"`
RequestID string `json:"requestId"`
}
// resetUserPasswordInput 的 password 留空时由服务端随机生成。
type resetUserPasswordInput struct {
Password string `json:"password"`
RequestID string `json:"requestId"`
}