P0(9 条全修): - 多通道项目奖牌重复计数:domain 层按 (EventID,CategoryID,EntryID/Subject) 去重, 通道优先级 athlete→team→id - 「只排名不计分」项目(scored:false)不再进奖牌榜,REST/WS/导出口径统一 - aggregate 流水 entry_id 恒 NULL 导致重算后分数翻倍:作废范围改按 event+category 定位 - 已发布成绩仍可被「存草稿」覆盖并清空 rank:服务端 409 STATE_INVALID + 前端禁编辑 - voidResult / 规则导入重算后名次不回写:接住 Ranked 调 applyComputedRanks - 赛事包覆盖导入可能「旧项目已删、新项目没成」:先改名成功再清理,失败回滚 - 导入赛事包可覆盖正在运行的赛事目录:name==当前项目直接 400 - Console spawn 失败后守护器永久卡死:清 child/pid + 调度重启 + stop 超时兜底 - /ws 快照向非 admin 下发 admin-only 配置:按角色裁剪 settings P1(计分口径 / 契约 / 现场): - standings.tieBreak 三处接线;profiles[].recordBonusMode 生效;破纪录校验 RecordEligible 与 entry 归属;破纪录登记校验已发布成绩 - export.loadRanked 与主路径对齐;ListBackups reason 解析;CLI backup 前缀修正 (原来只增不减会撑爆磁盘);单位积分明细/导出统一权重折算;停用单位展示 - 规则导入原子化(重算并入同一事务)+ 返回 compatible/affectedEventCount/ recalculatedLedgerRows;登录审计 user_id 修正 - WS 策略性断开用 Close(code,reason);HelloMessage 补 page/instanceId; 实例注册表清理;settings/单位/项目写操作补 change_log 触发大屏刷新 - 大屏:全量快照不再被版本守卫丢弃;个人积分榜刷新;公告返回页/轮播;行数截断; REST 竞态;1008 停止重连;握手超时;时区补 Z;401 仅 AUTH_REQUIRED 才登出 - 管理端:published 行禁编辑;saveDraft 补 unit(1:06.33 显示);前端预览改用服务端 points;空成绩行不再恒「已修改」;修订详情按 id 拉取;切项目请求序号与 dirty 保护; 发布后刷新项目状态;NAV/路由按角色过滤;recorder 不再打 admin-only 接口 - Console:大屏窗口销毁后重建;大屏 URL 复用 host 归一化;backup.bat 改纯 ASCII (已在 Meowhome 实跑验证) 自检:服务端 gofmt/build/vet 通过、12 包测试全绿;前端 vue-tsc + build 通过、 node --test 24/24;console check-syntax 12 文件通过。
423 lines
14 KiB
JavaScript
423 lines
14 KiB
JavaScript
'use strict'
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const crypto = require('crypto')
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const fs = require('fs')
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const http = require('http')
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const path = require('path')
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const { EventEmitter } = require('events')
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const { spawn } = require('child_process')
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const STATE_LABEL = {
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stopped: '已停止',
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starting: '启动中',
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running: '运行中',
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stopping: '停止中',
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crashed: '异常退出'
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}
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// 优雅关闭握手:POST server.shutdownPath 并带上启动时下发的 token,
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// 让服务端自己走 signal.NotifyContext 的关闭流程;请求失败或接口未实现时回退到强杀。
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const DEFAULT_SHUTDOWN_PATH = '/api/shutdown'
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const SHUTDOWN_TOKEN_ENV = 'SCOREBOARD_SHUTDOWN_TOKEN'
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const SHUTDOWN_TOKEN_HEADER = 'X-Shutdown-Token'
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const SHUTDOWN_REQUEST_TIMEOUT_MS = 3000
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// 服务端收到关闭请求后承诺 3 秒内退出,客户端留 5 秒余量再强杀
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const DEFAULT_SHUTDOWN_TIMEOUT_MS = 5000
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// 握手不可用时信号已能结束进程,不必再等满超时
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const FALLBACK_FORCE_KILL_MS = 1500
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// 连续健康这么久才认为崩溃计数可以清零
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const HEALTHY_RESET_MS = 60000
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// 服务端可能监听 0.0.0.0/::,本机访问(健康检查、关闭握手、大屏、管理面板)统一走回环地址
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function healthHost(server) {
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const host = (server && server.host) || '127.0.0.1'
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return host === '0.0.0.0' || host === '::' ? '127.0.0.1' : host
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}
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// 服务端守护:拉起 scoreboard.exe、转发日志、健康探测、崩溃自动重启。
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// 现场无人值守,所以「崩了自动拉起」比「暴露复杂控制」更重要。
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class ServiceSupervisor extends EventEmitter {
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constructor({ values, exePath, log }) {
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super()
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this.values = values
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this.server = values.server
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this.exePath = exePath
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this.log = log
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this.child = null
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this.state = 'stopped'
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this.healthy = false
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this.pid = null
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this.restarts = 0
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this.startedAt = null
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this.lastError = null
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this.stopRequested = false
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this.healthySince = null
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this.healthTimer = null
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this.restartTimer = null
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this.forceKillTimer = null
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this.stopTimer = null
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// 本次进程的关闭握手 token 与握手结果,仅用于日志区分「优雅退出 / 被强杀」
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this.shutdownToken = null
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this.gracefulAccepted = false
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this.forcedKill = false
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}
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get status() {
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const host = this.healthHost()
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return {
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state: this.state,
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stateLabel: STATE_LABEL[this.state] || this.state,
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healthy: this.healthy,
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pid: this.pid,
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restarts: this.restarts,
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startedAt: this.startedAt,
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lastError: this.lastError,
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exePath: this.exePath,
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url: `http://${host}:${this.server.port}`,
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adminUrl: `http://${host}:${this.server.port}/admin`
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}
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}
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// 服务端可能监听 0.0.0.0,本机探测要走回环地址
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healthHost() {
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return healthHost(this.server)
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}
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emitStatus() {
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this.emit('status', this.status)
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}
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setState(state, patch = {}) {
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const changed = this.state !== state
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this.state = state
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Object.assign(this, patch)
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if (changed) {
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this.log.push('console', `服务状态:${STATE_LABEL[state] || state}${this.lastError ? `(${this.lastError})` : ''}`)
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}
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this.emitStatus()
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}
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start() {
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if (this.child || this.state === 'starting' || this.state === 'running') return this.status
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this.stopRequested = false
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if (!this.exePath || !fs.existsSync(this.exePath)) {
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this.setState('crashed', {
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lastError: `未找到服务端程序:${this.exePath || this.server.exe}`
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})
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return this.status
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}
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const args = Array.isArray(this.server.args) ? this.server.args : []
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// 工作目录取 exe 所在目录:部署包里 config.yaml / data/ 都跟 exe 平级
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const cwd = path.dirname(this.exePath)
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this.lastError = null
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this.healthySince = null
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this.gracefulAccepted = false
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this.forcedKill = false
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this.startedAt = new Date().toISOString()
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this.setState('starting')
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this.log.push('console', `启动服务端:${this.exePath} ${args.join(' ')}(cwd=${cwd})`)
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// 每次拉起都换一把新 token,只通过环境变量交给这一个子进程,
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// 停止时凭它调用服务端的 /api/shutdown
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this.shutdownToken = crypto.randomBytes(32).toString('hex')
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let child
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try {
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child = spawn(this.exePath, args, {
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cwd,
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windowsHide: true,
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stdio: ['ignore', 'pipe', 'pipe'],
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env: { ...process.env, [SHUTDOWN_TOKEN_ENV]: this.shutdownToken }
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})
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} catch (err) {
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this.setState('crashed', { lastError: `启动失败:${err.message}` })
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this.scheduleRestart()
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return this.status
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}
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this.child = child
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this.pid = child.pid
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if (child.stdout) {
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child.stdout.setEncoding('utf8')
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child.stdout.on('data', (chunk) => this.log.append('server', chunk))
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}
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if (child.stderr) {
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child.stderr.setEncoding('utf8')
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child.stderr.on('data', (chunk) => this.log.append('server!', chunk))
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}
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child.on('error', (err) => {
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this.log.push('console', `服务端进程错误:${err.message}`)
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this.handleSpawnError(child, err)
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})
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child.on('exit', (code, signal) => this.handleExit(child, code, signal))
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this.setState('running')
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this.startHealthCheck()
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return this.status
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}
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// spawn 失败(ENOENT/EACCES 等)时 Node 只发 error、不发 exit:
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// 必须在这里清掉 child/pid 并调度重启,否则 start() 因 child 非空直接返回、
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// stop() 永远等不到 exit,守护器彻底卡死。
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handleSpawnError(child, err) {
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if (this.child !== child) return
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this.stopHealthCheck()
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this.child = null
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this.pid = null
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this.healthy = false
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this.healthySince = null
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this.setState('crashed', { lastError: `服务端进程错误:${err.message}` })
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if (!this.stopRequested) this.scheduleRestart()
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}
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handleExit(child, code, signal) {
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// 迟到的 exit(error 分支已收尾或已换进程)不能动当前状态
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if (this.child !== child) return
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if (this.forceKillTimer) {
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clearTimeout(this.forceKillTimer)
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this.forceKillTimer = null
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}
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this.stopHealthCheck()
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this.child = null
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this.pid = null
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this.healthy = false
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this.healthySince = null
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const reason = signal ? `信号 ${signal}` : `退出码 ${code}`
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if (this.stopRequested) {
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const how = this.forcedKill ? '已被强制结束' : this.gracefulAccepted ? '已优雅退出' : '已停止'
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this.log.push('console', `服务端${how}(${reason})`)
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this.gracefulAccepted = false
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this.forcedKill = false
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this.setState('stopped', { lastError: null })
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return
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}
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this.setState('crashed', { lastError: `服务端意外退出(${reason})` })
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this.scheduleRestart()
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}
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scheduleRestart() {
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const max = Number(this.server.maxRestarts) || 0
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if (max > 0 && this.restarts >= max) {
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this.log.push('console', `已达到最大重启次数 ${max},不再自动拉起`)
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return
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}
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const delay = (Number(this.server.restartDelayMs) || 3000) * Math.min(this.restarts + 1, 5)
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this.restarts += 1
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this.log.push('console', `${Math.round(delay / 1000)} 秒后自动重启服务端(第 ${this.restarts} 次)`)
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this.emitStatus()
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if (this.restartTimer) clearTimeout(this.restartTimer)
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this.restartTimer = setTimeout(() => {
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this.restartTimer = null
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if (!this.stopRequested) this.start()
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}, delay)
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}
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stop() {
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return new Promise((resolve) => {
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if (this.restartTimer) {
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clearTimeout(this.restartTimer)
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this.restartTimer = null
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}
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const child = this.child
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if (!child) {
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this.setState('stopped', { lastError: null })
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resolve()
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return
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}
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this.stopRequested = true
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this.setState('stopping')
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this.log.push('console', '正在优雅关闭服务端…')
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const graceMs = Number(this.server.shutdownTimeoutMs) || DEFAULT_SHUTDOWN_TIMEOUT_MS
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let settled = false
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const finish = () => {
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if (settled) return
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settled = true
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if (this.stopTimer) {
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clearTimeout(this.stopTimer)
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this.stopTimer = null
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}
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resolve()
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}
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// 兜底:握手与强杀链路都可能因进程状态异常收不到 exit,
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// 退出流程不能永远挂住,超时后无条件放行并补一刀强杀。
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this.stopTimer = setTimeout(() => {
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this.stopTimer = null
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this.log.push('console', '等待服务端退出超时,停止流程强制返回')
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if (this.child === child) {
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this.forcedKill = true
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try {
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child.kill('SIGKILL')
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} catch {
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// 进程可能已经没了
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}
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}
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finish()
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}, SHUTDOWN_REQUEST_TIMEOUT_MS + graceMs + FALLBACK_FORCE_KILL_MS + 2000)
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child.once('exit', () => finish())
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this.requestShutdown().then((accepted) => {
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// 请求期间进程可能已经退了,handleExit 会清掉兜底定时器
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if (this.child !== child) return
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if (accepted) {
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this.gracefulAccepted = true
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this.log.push('console', `服务端已接受优雅关闭请求,最多等待 ${Math.round(graceMs / 1000)} 秒自行退出`)
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this.armForceKill(graceMs)
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return
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}
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// 握手不可用:服务端还是老版本没有该接口,或进程已无响应。
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// 退回进程信号;Windows 上 Node 的 kill() 等同强杀,所以这条路只是兜底,
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// 真正的优雅关闭依赖服务端实现 shutdownPath 接口。
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this.log.push('console', '优雅关闭接口不可用,退回强制结束')
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this.armForceKill(FALLBACK_FORCE_KILL_MS)
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try {
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child.kill()
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} catch (err) {
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this.log.push('console', `发送停止信号失败:${err.message}`)
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}
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})
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})
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}
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// 优雅关闭握手:带启动时下发的 X-Shutdown-Token 请求服务端退出,
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// 2xx 表示已受理。老版本服务端没有该接口(404)或连不上时返回 false,
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// 由调用方回退到强杀。
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requestShutdown() {
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return new Promise((resolve) => {
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const body = Buffer.from('{}')
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const request = http.request(
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{
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host: this.healthHost(),
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port: this.server.port,
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path: this.server.shutdownPath || DEFAULT_SHUTDOWN_PATH,
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method: 'POST',
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timeout: SHUTDOWN_REQUEST_TIMEOUT_MS,
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headers: {
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'Content-Type': 'application/json',
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'Content-Length': body.length,
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[SHUTDOWN_TOKEN_HEADER]: this.shutdownToken || '',
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Connection: 'close'
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}
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},
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(response) => {
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response.resume()
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const accepted = response.statusCode >= 200 && response.statusCode < 300
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if (!accepted) this.log.push('console', `关闭接口返回 HTTP ${response.statusCode}(按老版本处理)`)
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resolve(accepted)
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}
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)
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request.on('timeout', () => request.destroy(new Error('请求超时')))
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request.on('error', (err) => {
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this.log.push('console', `关闭接口请求失败:${err.message}`)
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resolve(false)
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})
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request.end(body)
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})
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}
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armForceKill(ms) {
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if (this.forceKillTimer) clearTimeout(this.forceKillTimer)
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this.forceKillTimer = setTimeout(() => {
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this.forceKillTimer = null
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if (!this.child || !this.pid) return
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this.forcedKill = true
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this.log.push('console', `服务端未在 ${Math.round(ms / 1000)} 秒内退出,强制结束`)
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try {
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this.child.kill('SIGKILL')
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} catch {
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// 进程可能已经没了
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}
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}, ms)
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}
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async restart() {
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await this.stop()
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this.restarts = 0
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return this.start()
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}
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startHealthCheck() {
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this.stopHealthCheck()
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const interval = Number(this.server.healthIntervalMs) || 5000
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const tick = () => this.probe()
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setTimeout(tick, 800)
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this.healthTimer = setInterval(tick, interval)
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}
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stopHealthCheck() {
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if (this.healthTimer) {
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clearInterval(this.healthTimer)
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this.healthTimer = null
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}
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}
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probe() {
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if (!this.child) return
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const request = http.get(
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{
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host: this.healthHost(),
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port: this.server.port,
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path: '/api/health',
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timeout: 2500
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},
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(response) => {
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response.resume()
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const ok = response.statusCode === 200
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this.setHealthy(ok)
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}
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)
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request.on('timeout', () => request.destroy())
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request.on('error', () => this.setHealthy(false))
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}
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setHealthy(ok) {
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const changed = this.healthy !== ok
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if (ok) {
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if (!this.healthySince) this.healthySince = Date.now()
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} else {
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this.healthySince = null
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}
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this.healthy = ok
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if (changed) {
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this.log.push('console', ok ? '服务端健康检查通过' : '服务端健康检查失败(等待重试)')
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}
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// 连续健康一段时间后清零崩溃计数:否则长时间赛事里历史崩溃会耗尽
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// maxRestarts 配额,之后真崩了反而不自动拉起
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let reset = false
|
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if (ok && this.restarts > 0) {
|
||
const resetAfter = Number(this.server.healthyResetMs) || HEALTHY_RESET_MS
|
||
if (Date.now() - this.healthySince >= resetAfter) {
|
||
this.restarts = 0
|
||
reset = true
|
||
this.log.push('console', '服务端持续健康,崩溃计数已清零')
|
||
}
|
||
}
|
||
|
||
if (changed || reset) this.emitStatus()
|
||
}
|
||
|
||
dispose() {
|
||
if (this.restartTimer) clearTimeout(this.restartTimer)
|
||
if (this.forceKillTimer) clearTimeout(this.forceKillTimer)
|
||
if (this.stopTimer) clearTimeout(this.stopTimer)
|
||
this.stopHealthCheck()
|
||
this.removeAllListeners()
|
||
}
|
||
}
|
||
|
||
module.exports = { ServiceSupervisor, healthHost }
|