Files
Cyrene_v2/internal/runtime/loop/parallel_leg_test.go
T
AskaEth 89e13cf53d
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feat(gateway,loop): 忙时并行回合基础管线(I1′ 有条件放宽)
- turnId 由编排器生成、loop Run 复用(硬前提:否则 turn_begin 与流帧各铸一个,客户端两级分桶立即失配)
- StateSink 增带 turnId 的变体(未接线时退化为现签名,不丢状态帧)
- 上行 chat.parallel(WS chat 帧 + REST 三入口同形;省略 = 逐字不变)
- 单会话额度默认 2 / 硬上限 3 / <2 关闭;额度满或未声明 ⇒ 落回既有排队语义
- I1′:checkpoint 归属、历史配对、忙态计数三处从会话级单例升为路级
- session_idle 收紧为「所有在途路收尾且 pending 空」(仅并行时生效;单路逐字不变)
- 预留接口(形状定死、无实现无接线):tool/legfile.go 的 FileClaimer / ErrFileBusy / WithLegID
- 顺手修一个真 bug:并行路 ctx 派生自提交请求作用域,REST 同步入口一写响应就把它连坐杀死(改 context.WithoutCancel 派生)
- 23 个新用例(含 -race -count=3);变异 6 条(turnId 复用 / idle 时点 / 并行升级 / checkpoint 键 / 编排器交 id / pending_ack reason)
- 契约变更点 10 条待监工升 v0.65(本人未改 Docs/**)
2026-10-05 09:18:50 +08:00

170 lines
6.6 KiB
Go

package loop
import (
"context"
"errors"
"testing"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/persist"
)
// 本文件是 design/15 §2.5.9「checkpoint 归属键由会话升为**会话 + 路**」的回归:
// 真并行时两路各写各的归属键,LoadLatest 因此天然按路隔离 —— 否则两路合写同一个
// key,后写的那份会把前一路的窗口整段顶掉(LangGraph `Send` 扇出的同族教训)。
//
// 单路口径是**逐字不变**的:ctx 上不挂路标识时归属键仍等于 sessionID。
// keyedCheckpointStore 是按 AgentID 分桶的内存 checkpoint 存储,用来证明归属键
// 真的按路隔离(判据是**键**,而不是「循环怎么调用 store」)。
type keyedCheckpointStore struct {
saved []*persist.Checkpoint
latest map[string]*persist.Checkpoint
}
func newKeyedCheckpointStore() *keyedCheckpointStore {
return &keyedCheckpointStore{latest: make(map[string]*persist.Checkpoint)}
}
func (s *keyedCheckpointStore) Save(_ context.Context, cp *persist.Checkpoint) error {
s.saved = append(s.saved, cp)
s.latest[cp.AgentID] = cp
return nil
}
func (s *keyedCheckpointStore) LoadLatest(_ context.Context, agentID string) (*persist.Checkpoint, error) {
cp, ok := s.latest[agentID]
if !ok {
return nil, persist.ErrNotFound
}
return cp, nil
}
// TestCheckpointOwnerSingleLegUnchanged 钉住单路(未挂路标识)的归属键逐字等于
// sessionID:行 id 与 AgentID 都与引入并发路之前完全一致。
func TestCheckpointOwnerSingleLegUnchanged(t *testing.T) {
t.Parallel()
store := newKeyedCheckpointStore()
l := New(Options{Checkpoint: store})
l.saveCheckpoint(context.Background(), "sess", 2, []model.Message{model.TextMessage(model.RoleUser, "hi")}, agent.StopReasonToolCalls)
if len(store.saved) != 1 {
t.Fatalf("saved = %d, want 1", len(store.saved))
}
if got := store.saved[0].AgentID; got != "sess" {
t.Fatalf("单路 AgentID = %q, want %q(逐字不变)", got, "sess")
}
if got := store.saved[0].ID; got != "sess:2" {
t.Fatalf("单路 checkpoint id = %q, want %q", got, "sess:2")
}
}
// TestCheckpointOwnerIsolatedPerLeg 钉住归属键按路隔离:同一会话的两条路各写各的
// 键,且各自 LoadLatest 只命中自己的那份 —— 任何一路都绝不会把对方的崩溃快照
// 当成自己的续接。
func TestCheckpointOwnerIsolatedPerLeg(t *testing.T) {
t.Parallel()
store := newKeyedCheckpointStore()
l := New(Options{Checkpoint: store})
ctxA := WithParallelLeg(context.Background(), "turn-a")
ctxB := WithParallelLeg(context.Background(), "turn-b")
windowA := []model.Message{
model.TextMessage(model.RoleUser, "leg-a 的问题"),
model.TextMessage(model.RoleTool, "tool x result: a"),
}
l.saveCheckpoint(ctxA, "sess", 2, windowA, agent.StopReasonToolCalls)
if got := store.saved[0].AgentID; got != "sess#turn-a" {
t.Fatalf("并行路 AgentID = %q, want %q", got, "sess#turn-a")
}
if got := store.saved[0].ID; got != "sess#turn-a:2" {
t.Fatalf("并行路 checkpoint id = %q, want %q", got, "sess#turn-a:2")
}
// 同会话的另一条路:它自己的键上没有快照 ⇒ 全新开始(绝不续接 A 的窗口)。
msgs := []model.Message{model.TextMessage(model.RoleUser, "leg-b 的问题")}
gotB, stepB, resumedB := l.loadCheckpoint(ctxB, "sess", msgs)
if resumedB || stepB != 1 {
t.Fatalf("另一条路 resumed=%v step=%d, want false/1(绝不读对方的快照)", resumedB, stepB)
}
if len(gotB) != len(msgs) || messageText(gotB[0]) != "leg-b 的问题" {
t.Fatalf("另一条路的窗口被对方的快照顶掉了: %+v", gotB)
}
// 而 A 自己仍然续接得到(归属键保持有效)。
gotA, stepA, resumedA := l.loadCheckpoint(ctxA, "sess", windowA)
if !resumedA || stepA != 3 {
t.Fatalf("A resumed=%v step=%d, want true/3", resumedA, stepA)
}
if len(gotA) != len(windowA) {
t.Fatalf("A 的窗口 = %d 条, want %d", len(gotA), len(windowA))
}
}
// TestCheckpointOwnerSingleLegDoesNotSeeParallelSnapshot 钉住另一个方向:单路
// 回合(归属键 = sessionID)读不到并行路写的快照 —— 两边的键是两个空间。
func TestCheckpointOwnerSingleLegDoesNotSeeParallelSnapshot(t *testing.T) {
t.Parallel()
store := newKeyedCheckpointStore()
l := New(Options{Checkpoint: store})
l.saveCheckpoint(WithParallelLeg(context.Background(), "turn-a"), "sess", 2, []model.Message{
model.TextMessage(model.RoleUser, "leg-a 的问题"),
}, agent.StopReasonToolCalls)
// 单路那次 LoadLatest 请求的键是 "sess";存储里只有 "sess#turn-a"。
reader := &recordingLoadStore{inner: store}
l.checkpoint = reader
msgs := []model.Message{model.TextMessage(model.RoleUser, "单路的问题")}
if _, step, resumed := l.loadCheckpoint(context.Background(), "sess", msgs); resumed || step != 1 {
t.Fatalf("单路 resumed=%v step=%d, want false/1", resumed, step)
}
if len(reader.calls) != 1 || reader.calls[0] != "sess" {
t.Fatalf("LoadLatest 键 = %v, want [sess]", reader.calls)
}
}
// recordingLoadStore 记录 LoadLatest 的入参键,同时把读请求转发给内存存储。
type recordingLoadStore struct {
inner *keyedCheckpointStore
calls []string
}
func (r *recordingLoadStore) Save(ctx context.Context, cp *persist.Checkpoint) error {
return r.inner.Save(ctx, cp)
}
func (r *recordingLoadStore) LoadLatest(ctx context.Context, agentID string) (*persist.Checkpoint, error) {
r.calls = append(r.calls, agentID)
cp, err := r.inner.LoadLatest(ctx, agentID)
if errors.Is(err, persist.ErrNotFound) {
return nil, err
}
return cp, err
}
// TestParallelLegContextRoundTrip 钉住 ctx 通道本身:空 legID 是空操作
// (单路 / 子代理 / 后台思考不挂载 ⇒ 归属键不变),nil ctx 不 panic。
func TestParallelLegContextRoundTrip(t *testing.T) {
t.Parallel()
ctx := WithParallelLeg(context.Background(), "turn-a")
if got := ParallelLegFrom(ctx); got != "turn-a" {
t.Fatalf("ParallelLegFrom = %q, want turn-a", got)
}
if got := ParallelLegFrom(WithParallelLeg(context.Background(), "")); got != "" {
t.Fatalf("空 legID 应是不挂载的 ctx 副本,得到 %q", got)
}
if got := ParallelLegFrom(nil); got != "" {
t.Fatalf("nil ctx 应返回空串,得到 %q", got)
}
// TurnIDFrom 是 WithTurnID 的读侧:编排器先生成、loop 复用,两者必须同值。
turnCtx := WithTurnID(context.Background(), "turn-xyz")
if got := TurnIDFrom(turnCtx); got != "turn-xyz" {
t.Fatalf("TurnIDFrom = %q, want turn-xyz", got)
}
if got := TurnIDFrom(context.Background()); got != "" {
t.Fatalf("未挂载 TurnIDFrom = %q, want 空串", got)
}
}