Files
Cyrene_v2/internal/runtime/orchestration/spec.go
T
AskaEth 05d34853f0
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feat(orchestration,runtime): subagent_spawn 支持指定目标角色(以该角色 instructions + 记忆域运行)
design/22 §8-2(主人 2026-10-03 拍板):跨角色协作 = 把其他角色以子代理形式派出去,
该子代理以目标角色的 instructions 运行、并按目标角色的记忆作用域读写。

- AgentSpec / SubAgent / SubAgentResult 新增 PersonaID;Options.PersonaExists 作角色解析器
- scheduler:派发前校验角色(ErrUnknownPersona),批量 all-or-nothing;
  run ctx 经 withPersonaEnv 只覆盖 SessionEnv.PersonaID —— ActorEnv/MemWritable 原样复制
  (身份识别靠 channel 元数据,persona 决定她怎么答、不决定她能碰什么:项目红线)
- 记忆归属键改为 PersonaID 优先(回落 RoleID)→ 替班者写的是目标角色的记忆域
- spawntool:schema 顶层与 tasks[] 新增可选 persona;省略 = 与旧行为逐字节一致
- 分支根节点新增 props.persona(可观测性);SinkMemory 移入 memory.go(守 500 行红线)
- 组合根:personaExists(agent 池);cmd/cyrene/wire.go +5 行

契约:Docs/api-client.md -> v0.47(graph_update 新增可选 props.persona,纯增量)

验证:go build/vet ./... 绿;internal/runtime/orchestration + cmd/cyrene 测试绿;
      go test -race ./internal/runtime/orchestration -run Persona 绿;
      linux/amd64 + darwin/arm64 交叉编译绿
变异验证:① 目标角色换回父/默认角色(3 处断言 FAIL)② 关调度器侧角色校验 ③ 关工具侧预检
2026-10-03 21:30:45 +08:00

162 lines
6.4 KiB
Go

package orchestration
import (
"errors"
"strings"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
)
// Status is the lifecycle state of a spawned sub-agent.
//
// The lifecycle is pending -> running -> one of the terminal states
// (done, failed, aborted). A sub-agent is terminal exactly when Terminal
// reports true.
type Status string
const (
// StatusPending means the sub-agent was created but has not started.
StatusPending Status = "pending"
// StatusRunning means the sub-agent's loop is executing.
StatusRunning Status = "running"
// StatusDone means the loop completed and produced a result.
StatusDone Status = "done"
// StatusFailed means the loop returned an error.
StatusFailed Status = "failed"
// StatusAborted means the sub-agent was canceled or timed out.
StatusAborted Status = "aborted"
)
// Terminal reports whether s is a final state. Pending and running are not
// terminal; every sub-agent ends in one of the three terminal states.
func (s Status) Terminal() bool {
return s == StatusDone || s == StatusFailed || s == StatusAborted
}
// AgentSpec describes a sub-agent to spawn. Goal is required; the rest are
// optional and bound onto the sub-agent for the upper layer to interpret.
type AgentSpec struct {
// Goal is the objective the sub-agent works toward. It is required.
Goal string
// RoleID selects the role/persona the sub-agent is bound to.
RoleID string
// PersonaID is the role the sub-agent actually runs as (design/22 §8-2): it
// answers with that role's instructions and reads/writes that role's memory
// scope — "她以该角色身份临时替班". Spawn stamps it onto the sub-agent run's
// session env, which is the single input the loop resolves the prompt, the
// memory namespace, the emotion and the thinking knobs from, so the four can
// never disagree. Blank keeps the pre-existing behavior byte for byte: the
// sub-agent inherits the spawning turn's env, i.e. the parent session's role.
// The id must be one this process can run with its own agent
// (*Scheduler).PersonaKnown; Spawn rejects an unknown one with
// ErrUnknownPersona instead of silently falling back to the default role.
PersonaID string
// Mode selects the behavior mode (e.g. "engineer") for the role.
Mode string
// Context is the initial, isolated conversation context. Spawn deep-copies
// it, so later mutation by the caller does not affect the sub-agent.
Context []model.Message
// AttachInfo is free-form attachment/injection text supplied at spawn.
AttachInfo string
// ParentSession is the session whose live flow graph owns the branch, so the
// sub-agent's span and its inner steps render as a swimlane of the spawning
// session's graph instead of as a graph of their own (design/19 §2). The
// spawning tool takes it from loop.FlowOwnerFromContext. Blank disables the
// flow attribution; it never affects which session the sub-agent runs in, so
// its checkpoint, memory and stream isolation are unchanged.
ParentSession string
// Data carries an optional structured payload for the caller's use.
Data any
}
// Progress event names published on the agent-to-agent bus via the Scheduler's
// comm probe. External subscribers can match on these to drive a monitoring
// panel (DevDocs/design/05-子代理.md §9).
const (
// EventDispatched is published when a sub-agent is created.
EventDispatched = "subagent.dispatched"
// EventStarted is published when a sub-agent begins running.
EventStarted = "subagent.started"
// EventDone is published when a sub-agent finishes successfully.
EventDone = "subagent.done"
// EventFailed is published when a sub-agent fails.
EventFailed = "subagent.failed"
// EventAborted is published when a sub-agent is canceled or times out.
EventAborted = "subagent.aborted"
)
// Progress is the status snapshot carried by a progress event's Data payload.
type Progress struct {
// AgentID is the spawned sub-agent id.
AgentID string
// Goal is the sub-agent's objective.
Goal string
// RoleID is the bound role/persona.
RoleID string
// Mode is the bound behavior mode.
Mode string
// Status is the sub-agent's status at publish time.
Status Status
}
// Sentinel errors returned by the Scheduler. They are wrapped with %w at call
// sites so callers can test with errors.Is.
var (
// ErrMissingGoal is returned by Spawn when the spec Goal is blank.
ErrMissingGoal = errors.New("orchestration: missing goal")
// ErrNoRunner is returned when a sub-agent runs with no loop runner
// configured (Options.Loop was nil).
ErrNoRunner = errors.New("orchestration: no loop runner configured")
// ErrNoApprover is returned by Approve when no *audit.Approver was injected.
ErrNoApprover = errors.New("orchestration: no approver configured")
// ErrNoMemory is returned by SinkMemory when no *memory.Store was injected.
ErrNoMemory = errors.New("orchestration: no memory store configured")
// ErrAgentNotFound is returned by Abort when the sub-agent id is unknown.
ErrAgentNotFound = errors.New("orchestration: sub-agent not found")
// ErrUnknownPersona is returned by Spawn when a spec names a role this process
// has no per-role agent for (design/22 §8-2). It is a rejection, not a
// fallback: running the sub-agent with the default role's prompt while the
// caller asked for another role would silently defeat the request.
ErrUnknownPersona = errors.New("orchestration: unknown persona")
// ErrNoScheduler is returned by the spawn tool when it was built without a
// scheduler (a wiring mistake, reported instead of panicking).
ErrNoScheduler = errors.New("orchestration: no scheduler configured")
)
// cloneMessages returns a deep copy of msgs: the message slice and each message's
// content parts are copied so the result shares no memory with the input. It is
// used at Spawn to give each sub-agent an isolated context. A nil input yields
// nil; a non-nil empty input yields a non-nil empty slice.
func cloneMessages(msgs []model.Message) []model.Message {
if msgs == nil {
return nil
}
out := make([]model.Message, len(msgs))
for i, m := range msgs {
if m.Content != nil {
parts := make([]model.Content, len(m.Content))
copy(parts, m.Content)
m.Content = parts
}
out[i] = m
}
return out
}
// compactText shortens s to at most n runes for inclusion in a summary, appending
// an ellipsis when it was truncated. It never splits a multi-byte rune.
func compactText(s string, n int) string {
s = strings.TrimSpace(s)
r := []rune(s)
if len(r) <= n {
return s
}
return string(r[:n]) + "…"
}