134 lines
4.6 KiB
Go
134 lines
4.6 KiB
Go
package orchestration
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import (
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"errors"
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"strings"
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"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
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)
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// Status is the lifecycle state of a spawned sub-agent.
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//
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// The lifecycle is pending -> running -> one of the terminal states
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// (done, failed, aborted). A sub-agent is terminal exactly when Terminal
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// reports true.
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type Status string
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const (
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// StatusPending means the sub-agent was created but has not started.
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StatusPending Status = "pending"
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// StatusRunning means the sub-agent's loop is executing.
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StatusRunning Status = "running"
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// StatusDone means the loop completed and produced a result.
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StatusDone Status = "done"
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// StatusFailed means the loop returned an error.
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StatusFailed Status = "failed"
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// StatusAborted means the sub-agent was canceled or timed out.
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StatusAborted Status = "aborted"
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)
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// Terminal reports whether s is a final state. Pending and running are not
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// terminal; every sub-agent ends in one of the three terminal states.
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func (s Status) Terminal() bool {
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return s == StatusDone || s == StatusFailed || s == StatusAborted
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}
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// AgentSpec describes a sub-agent to spawn. Goal is required; the rest are
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// optional and bound onto the sub-agent for the upper layer to interpret.
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type AgentSpec struct {
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// Goal is the objective the sub-agent works toward. It is required.
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Goal string
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// RoleID selects the role/persona the sub-agent is bound to.
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RoleID string
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// Mode selects the behavior mode (e.g. "engineer") for the role.
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Mode string
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// Context is the initial, isolated conversation context. Spawn deep-copies
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// it, so later mutation by the caller does not affect the sub-agent.
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Context []model.Message
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// AttachInfo is free-form attachment/injection text supplied at spawn.
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AttachInfo string
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// Data carries an optional structured payload for the caller's use.
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Data any
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}
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// Progress event names published on the agent-to-agent bus via the Scheduler's
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// comm probe. External subscribers can match on these to drive a monitoring
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// panel (DevDocs/design/05-子代理.md §9).
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const (
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// EventDispatched is published when a sub-agent is created.
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EventDispatched = "subagent.dispatched"
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// EventStarted is published when a sub-agent begins running.
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EventStarted = "subagent.started"
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// EventDone is published when a sub-agent finishes successfully.
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EventDone = "subagent.done"
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// EventFailed is published when a sub-agent fails.
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EventFailed = "subagent.failed"
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// EventAborted is published when a sub-agent is canceled or times out.
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EventAborted = "subagent.aborted"
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)
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// Progress is the status snapshot carried by a progress event's Data payload.
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type Progress struct {
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// AgentID is the spawned sub-agent id.
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AgentID string
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// Goal is the sub-agent's objective.
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Goal string
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// RoleID is the bound role/persona.
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RoleID string
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// Mode is the bound behavior mode.
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Mode string
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// Status is the sub-agent's status at publish time.
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Status Status
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}
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// Sentinel errors returned by the Scheduler. They are wrapped with %w at call
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// sites so callers can test with errors.Is.
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var (
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// ErrMissingGoal is returned by Spawn when the spec Goal is blank.
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ErrMissingGoal = errors.New("orchestration: missing goal")
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// ErrNoRunner is returned when a sub-agent runs with no loop runner
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// configured (Options.Loop was nil).
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ErrNoRunner = errors.New("orchestration: no loop runner configured")
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// ErrNoApprover is returned by Approve when no *audit.Approver was injected.
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ErrNoApprover = errors.New("orchestration: no approver configured")
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// ErrNoMemory is returned by SinkMemory when no *memory.Store was injected.
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ErrNoMemory = errors.New("orchestration: no memory store configured")
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// ErrAgentNotFound is returned by Abort when the sub-agent id is unknown.
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ErrAgentNotFound = errors.New("orchestration: sub-agent not found")
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)
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// cloneMessages returns a deep copy of msgs: the message slice and each message's
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// content parts are copied so the result shares no memory with the input. It is
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// used at Spawn to give each sub-agent an isolated context. A nil input yields
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// nil; a non-nil empty input yields a non-nil empty slice.
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func cloneMessages(msgs []model.Message) []model.Message {
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if msgs == nil {
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return nil
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}
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out := make([]model.Message, len(msgs))
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for i, m := range msgs {
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if m.Content != nil {
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parts := make([]model.Content, len(m.Content))
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copy(parts, m.Content)
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m.Content = parts
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}
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out[i] = m
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}
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return out
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}
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// compactText shortens s to at most n runes for inclusion in a summary, appending
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// an ellipsis when it was truncated. It never splits a multi-byte rune.
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func compactText(s string, n int) string {
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s = strings.TrimSpace(s)
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r := []rune(s)
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if len(r) <= n {
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return s
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}
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return string(r[:n]) + "…"
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}
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