Files
Cyrene_v2/internal/runtime/loop/speak_tool.go
T
AskaEth 1347a77d33 feat(loop): wire speak tool into the loop (M57)
- speak_tool.go: the speak tool itself — rune-derived timeout budget, structured
  failure codes, persona/emotion stamped on the synthesis ctx, audio persisted
  through the store seam, structured result for the model.
- voice_deps.go: the wiring seam (VoiceSynth / VoiceStore + VoiceStoreFunc
  adapter), voiceEnabled, withSpeakSpec (appended after every schema shrink),
  and captureVoice (success beats failure, last one wins).
- options.go / loop.go: VoiceSynth, VoiceStore, SpeakBudget injection points.
- request.go: advertise speak on both toolSchemas return paths.
- tools.go / tools_invoke.go: carry the batch voice outcome; split invokeOne /
  emitToolExecution / spanStatusForToolPhase / invokeParallel into their own
  file (tools.go was at the 500-line ceiling) and let speak run without a
  dispatcher.
- run.go: keep the voice outcome across tool batches (a later batch without
  speak must not erase it).

Known, deliberate: speak bypasses the capacity allow-set and skill-round
narrowing (it belongs to no built-in toolset), so it is also advertised in
quiet/awake; execution still passes the tool security gate, where speak is not
registered and non-owner actors are denied fail-closed.
2026-10-27 21:22:14 +08:00

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package loop
// 本文件实现模型侧的 speak 工具(M57)。主人 2026-10-27 的口径是「他可以自己
// 选择某次消息是拿文字发 还是去请求 TTS 接口发音频」——**决策是她的**,因此这里
// 只提供一个可调用的工具,绝不替她决定什么时候用语音(那会变成幕后置规则)。
// 调了 speak = 这条想用语音;不调 = 发文本。
//
// 三条执行口径:
// - 超时预算按**文本 rune 数**推导(speakBudgetMs):短句拿最低预算,长文拿
// 上限,中间线性 —— 越长合成越慢,但绝不无限等;
// - 成功 = 音频副本**已落盘**(经 VoiceStore 接缝,接线方走 documents.SaveAudio
// 的内容寻址 0600 口径)+ 结构化结果(name/mime/size/durationMs/budgetMs/costMs);
// - 超时/失败 = 结构化错误(code + 预算 + 实际耗时),**回合绝不因此失败**,
// 她能在后续输出里看到「这次语音没成」,客户端也能据此特殊显示。
import (
"context"
"errors"
"fmt"
"log/slog"
"strings"
"time"
"unicode/utf8"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/agent"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/model"
mvoice "git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/multimodal/voice"
"git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/tool"
voicetts "git.yeij.top/AskaEth/Cyrene_v2/internal/runtime/voice/tts"
"git.yeij.top/AskaEth/Cyrene_v2/pkg/plugins/sdk"
)
const (
// speakToolName 是模型侧工具名。它同时是 Result.Voice 回填时的匹配键。
speakToolName = "speak"
// speakBudgetBaseMs 是任何一次合成的最低预算:即使一个字的请求也要给
// 上游留出建连 + 首包的时间,低于它的预算只会把"网络慢"误判成"内容长"。
speakBudgetBaseMs = 3000
// speakBudgetPerRuneMs 是每个 rune 追加的预算(毫秒)。25ms/rune 约等于
// 每秒 40 个字符的合成速度,比实测慢一截,留出余量。
speakBudgetPerRuneMs = 25
// speakBudgetMaxMs 是预算上限:再长的文本也等这么久,超了就退回文本,
// 绝不让她的一条消息把整个回合挂住。
speakBudgetMaxMs = 20000
// speakMaxRunes 是文本长度硬上限。按上面的公式,约 680 rune 就顶到预算
// 上限,再长的文本必然超时 —— 早拒绝能省一次上游调用与一次落盘。
speakMaxRunes = 1200
// speakAudioOrigName 是落盘时给 documents.SaveAudio 的原始名,扩展名
// 由上游实际格式拼接(白名单见 voiceref.MediaExtAllowed)。
speakAudioOrigName = "speak."
// 降级/失败原因码(Result.Voice.FallbackReason 与错误正文共用同一套取值,
// 客户端据此决定怎么显示「这条本来想用语音」)。
speakReasonTimeout = "tts_timeout"
speakReasonFailed = "tts_failed"
speakReasonNoAudio = "tts_no_audio"
speakReasonStoreFailed = "tts_store_failed"
speakReasonTooLong = "text_too_long"
speakReasonInvalidArgs = "invalid_args"
)
// speakTool 实现 sdk.Tool。依赖全部由循环注入(不自己 new),因此叶子测试
// 可以塞桩:合成桩决定成功/超时,落盘桩决定存储名,预算桩决定超时长短。
type speakTool struct {
synth VoiceSynth
store VoiceStore
// budget 把 rune 数映射为预算(毫秒);nil 用内置公式。
budget func(runes int) int
// persona 解析本回合的生效人格 id,供 TTS 的发音人解析链使用
// (发音人绑人格,链本身不动)。
persona func(context.Context) string
log *slog.Logger
}
// 编译期断言:speak 就是一个普通的模型侧工具,接线方式与其他工具一致。
var _ sdk.Tool = speakTool{}
// Name 返回工具标识。
func (speakTool) Name() string { return speakToolName }
// Description 说明**何时**用语音。它是能力描述,不是身份/权限判定 ——
// 谁能用语音仍由渠道层 actor 元数据 + 工具可达性标记决定。
func (speakTool) Description() string {
return "用语音(合成音频)把这段话念出来,让这一条回复变成声音。" +
"适合用语音:轻声细语、撒娇、唱歌、长一点的心里话或独白、需要语气温度的表达。" +
"适合用文本:代码、列表、链接、报错原文,以及需要被复制或搜索的内容。" +
"语音只改变这一条回复的呈现方式,不改变你的能力或身份。" +
"合成失败或超时会自动退回文本,调用一次就够,不要为同一句话反复重试。"
}
// Parameters 返回工具输入的 JSON Schema。
func (speakTool) Parameters() (map[string]any, error) {
return map[string]any{
"type": "object",
"properties": map[string]any{
"text": map[string]any{
"type": "string",
"description": "要念出来的话。写成可直接朗读的口语,不要带 Markdown 标记、代码块或链接。",
},
"emotion": map[string]any{
"type": "string",
"description": "可选语气微调(如「温柔」「轻声」「欢快」)。默认语气由你的人格决定," +
"这个字段只做额外微调,不会换掉发音人。",
},
},
"required": []string{"text"},
}, nil
}
// speakArgs 是解析后的调用参数。runes 只算一次,预算与日志共用。
type speakArgs struct {
text string
emotion string
runes int
}
// Execute 合成一段语音并落盘副本。成功返回结构化结果;失败返回 *speakError,
// 它同时是模型能读懂的错误正文与 Result.Voice 的降级依据。
func (t speakTool) Execute(ctx context.Context, args any) (any, error) {
in, err := parseSpeakArgs(args)
if err != nil {
return nil, err
}
if t.synth == nil || t.store == nil {
return nil, &speakError{Code: speakReasonFailed,
Err: errors.New("speak: voice synthesis is not configured")}
}
budget := t.budgetMs(in.runes)
synthCtx, cancel := context.WithTimeout(ctx, time.Duration(budget)*time.Millisecond)
defer cancel()
synthCtx = t.stampVoiceContext(synthCtx, ctx, in.emotion)
started := time.Now()
audio, provider, err := t.synth.TTSWithProvider(synthCtx, in.text)
cost := int(time.Since(started) / time.Millisecond)
if err != nil {
return nil, t.synthesisFailed(synthCtx, err, budget, cost)
}
ext, extOK := speakExt(audio.Format)
if len(audio.Data) == 0 || !extOK {
return nil, &speakError{Code: speakReasonNoAudio, BudgetMs: budget, CostMs: cost,
Err: fmt.Errorf("speak: unusable audio (format %q, %d bytes)", audio.Format, len(audio.Data))}
}
// 落盘用**父 ctx**:预算只约束上游合成,不该让已经合成好的音频因为预算
// 到点而丢掉(写盘是本地动作,毫秒级,且副本本身就是交付物)。
ref, err := t.store.SaveAudio(ctx, speakAudioOrigName+ext, audio.Data)
if err != nil {
return nil, &speakError{Code: speakReasonStoreFailed, BudgetMs: budget, CostMs: cost, Err: err}
}
t.logSynthesized(provider, in.runes, budget, cost, len(audio.Data))
// durationMs 恒为 0:本项目**绝不估算时长**(与 voice.Copy.DurationMs 同一
// 口径),而解析 WAV 头不在本切片范围内。0 表示「未解析」,不是零长度。
return map[string]any{
"name": ref.Name,
"mime": ref.MIME,
"size": ref.Size,
"durationMs": int64(0),
"budgetMs": budget,
"costMs": cost,
}, nil
}
// stampVoiceContext 把本回合的生效人格与可选语气挂到 ctx 上:TTS 侧按人格
// 解析发音人(链不动),emotion 只作为逐请求的语气指令透传到底层链。
func (t speakTool) stampVoiceContext(synthCtx, turnCtx context.Context, emotion string) context.Context {
if t.persona != nil {
if pid := t.persona(turnCtx); pid != "" {
synthCtx = voicetts.WithPersonaID(synthCtx, pid)
}
}
if emotion != "" {
synthCtx = mvoice.WithTTSInstruction(synthCtx, emotion)
}
return synthCtx
}
// budgetMs 返回本次合成的超时预算;注入值非正时回落内置公式。
func (t speakTool) budgetMs(runes int) int {
if t.budget != nil {
if ms := t.budget(runes); ms > 0 {
return ms
}
}
return speakBudgetMs(runes)
}
// synthesisFailed 把上游错误归一化成带原因码的结构化失败。超时判定看三处:
// 上游自己报的 deadline、我们给的预算 ctx 已过期、或实际耗时已经吃满预算
// (上游把超时包成自己的错误类型时只有最后一处能认出来)。
func (t speakTool) synthesisFailed(synthCtx context.Context, err error, budget, cost int) error {
code := speakReasonFailed
if errors.Is(err, context.DeadlineExceeded) ||
errors.Is(synthCtx.Err(), context.DeadlineExceeded) || cost >= budget {
code = speakReasonTimeout
}
if t.log != nil {
// 只记长度与耗时,**绝不记正文**(与网关出站 TTS 同一口径)。
t.log.Warn("speak degraded to text",
"reason", code, "budget_ms", budget, "cost_ms", cost, "err", err)
}
return &speakError{Code: code, BudgetMs: budget, CostMs: cost, Err: err}
}
// logSynthesized 记一条成功合成。只带来源、级别名、长度与耗时,绝不带正文。
func (t speakTool) logSynthesized(provider string, runes, budget, cost, size int) {
if t.log == nil {
return
}
t.log.Info("speak synthesized",
"provider", provider, "runes", runes, "budget_ms", budget, "cost_ms", cost, "bytes", size)
}
// speakError 是 speak 的结构化失败。Code 进 Result.Voice.FallbackReason,让
// 「想用语音但没成」与「本来就用文本」在调用方与客户端都能区分开;预算与实际
// 耗时让模型下一轮能判断是"该说短点"还是"上游坏了"。
type speakError struct {
Code string
BudgetMs int
CostMs int
Err error
}
// Error 渲染成一句可读正文,随 RoleTool 消息回灌给模型。
func (e *speakError) Error() string {
if e.Err == nil {
return fmt.Sprintf("speak failed: %s (budget_ms=%d cost_ms=%d)", e.Code, e.BudgetMs, e.CostMs)
}
return fmt.Sprintf("speak failed: %s (budget_ms=%d cost_ms=%d): %v", e.Code, e.BudgetMs, e.CostMs, e.Err)
}
// Unwrap 让 errors.Is 能穿透到原因(含 tool.ErrInvalidArgs 的参数校验分类)。
func (e *speakError) Unwrap() error { return e.Err }
// parseSpeakArgs 解析并校验参数。参数错误包 tool.ErrInvalidArgs,使循环把它
// 归到 argument-validation 而不是执行失败。
func parseSpeakArgs(args any) (speakArgs, error) {
m, err := speakArgMap(args)
if err != nil {
return speakArgs{}, err
}
text, _ := m["text"].(string)
text = strings.TrimSpace(text)
if text == "" {
return speakArgs{}, &speakError{Code: speakReasonInvalidArgs,
Err: fmt.Errorf("speak: text is required: %w", tool.ErrInvalidArgs)}
}
runes := utf8.RuneCountInString(text)
if runes > speakMaxRunes {
return speakArgs{}, &speakError{Code: speakReasonTooLong,
Err: fmt.Errorf("speak: text has %d runes, limit is %d: %w", runes, speakMaxRunes, tool.ErrInvalidArgs)}
}
emotion, _ := m["emotion"].(string)
return speakArgs{text: text, emotion: strings.TrimSpace(emotion), runes: runes}, nil
}
// speakArgMap 把调用参数归一化成 map;nil 参数视为空对象(缺 text 由调用方报)。
func speakArgMap(args any) (map[string]any, error) {
if args == nil {
return map[string]any{}, nil
}
m, ok := args.(map[string]any)
if !ok {
return nil, &speakError{Code: speakReasonInvalidArgs,
Err: fmt.Errorf("speak: arguments must be an object: %w", tool.ErrInvalidArgs)}
}
return m, nil
}
// speakBudgetMs 把文本长度(rune 数)映射为合成超时预算:
// clamp(speakBudgetBaseMs + speakBudgetPerRuneMs×runes, base, max)。
func speakBudgetMs(runes int) int {
if runes < 0 {
runes = 0
}
ms := speakBudgetBaseMs + speakBudgetPerRuneMs*runes
if ms > speakBudgetMaxMs {
return speakBudgetMaxMs
}
if ms < speakBudgetBaseMs {
return speakBudgetBaseMs
}
return ms
}
// speakExt 把上游实际格式映射成落盘扩展名。空格式按 wav 命名 —— TTS 上游
// 产物恒为 WAV(见 voice/tts/audio.go 的口径);白名单外的格式一律判不可用,
// 绝不拿一个读不出 Content-Type 的名字落盘。
func speakExt(format string) (string, bool) {
switch strings.ToLower(strings.TrimSpace(format)) {
case "":
return "wav", true
case "wav", "mp3", "ogg", "flac", "m4a", "webm", "amr":
return strings.ToLower(strings.TrimSpace(format)), true
default:
return "", false
}
}
// speakSpec 返回 speak 的模型面声明(工具未接线时为 nil)。
func (l *Loop) speakSpec() *model.ToolSpec {
if !l.voiceEnabled() {
return nil
}
t := l.speakTool()
params, err := t.Parameters()
if err != nil {
return nil
}
return &model.ToolSpec{Name: t.Name(), Description: t.Description(), Parameters: params}
}
// speakTool 用循环注入的依赖装配一个 speak 工具值(每次装配都是廉价的)。
func (l *Loop) speakTool() speakTool {
return speakTool{
synth: l.voiceSynth,
store: l.voiceStore,
budget: l.speakBudget,
persona: l.personaFor,
log: l.log,
}
}
// invokeTool 执行单个工具调用。speak 由循环自己承载(它需要本回合的人格与
// 预算口径,且未注册进能力登记表),其余一律交给 dispatcher —— 它的超时、
// panic 兜底与允许集软判对普通工具仍然生效。
func (l *Loop) invokeTool(ctx context.Context, d *tool.Dispatcher, tc agent.ToolCall) (any, error) {
if tc.Name == speakToolName && l.voiceEnabled() {
return l.speakTool().Execute(ctx, tc.Args)
}
if d == nil {
return nil, fmt.Errorf("no tool dispatcher configured for %q", tc.Name)
}
return d.Invoke(tool.WithLegID(ctx, ToolLegIDFrom(ctx)), tc.Name, tc.Args)
}