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Cyrene_v2/internal/runtime/loop/sessionenv.go
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AskaEth 0624d9ee36
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feat(session,runtime): 多角色并存—按会话选角(迁移0011 + 按回合解析 + agent池 + 提取器修正)
按 DevDocs/design/22 批次 1 后端(§2/§3/§4.1-4.5/§4.7/§5 验收 1-6)。
- 迁移 0011:chat_sessions.persona_id + chat_messages.persona_id(均 DEFAULT '',无回填 → 升级零风险);同步包内幂等 DDL;**真实库升级验证**(拷贝 data/cyrene.db 到临时目录跑 MigrateUp:既有 1 会话/109 消息 persona 仍为 '',原库未被触碰)
- history:SessionMeta/Message 加 PersonaID + SetSessionPersona;ListSessions/List/scan/Append 带上
- runtime:SessionEnv.PersonaID + loop.personaFor(ctx) 替换固定 l.personaID(memory/request/turn)+ **agent 池**(Options.Agents,按角色取 instructions,未命中回落)+ **提取器不再把 persona 烤死在构造期**(多角色下记忆不再永远记在 cyrene 名下)+ **thinking 旋钮改为按会话角色解析**(否则角色 Y 会用角色 X 的预算/展示)
- gateway:会话 DTO/POST/PATCH 支持 personaId;ws/rest/voice 的 OwnerEnv 硬编改为**按会话解析角色**(actor 元数据语义不变);admin memories 搜索去掉硬编 cyrene
- Docs/api-client v0.42;**两处有意的行为收紧**已写明:POST /sessions body 非法 JSON → 400(原先完全忽略 body;空/null/{} 仍 201);POST /admin/memories/search 省略 personaId 且无默认角色 → 400(原先默认查 cyrene)
- 测试:design/22 §5 验收 1-6(记忆隔离/提示词首条 system/情绪按角色/提取 persona 归属/迁移兼容)+ 进程内 e2e(断言 adapter 收到的 model.Request.Messages[0] 即该角色的 systemPrompt)
- **已知未做(留批次 2 / 待确认)**:① IM 与渠道级未做 → **§7-3「owner 私聊镜像随主会话角色」尚未生效**;② 请求级覆盖未实现(本批只做会话级);③ **§7-5 的「上下文发送角色标记」只完成存储+DTO 半边**——消息 persona 已落库且 DTO 已带,但模型上下文不从 chat_messages 重建,「第 N 条是谁说的」尚未进上下文(需确认是否属批次 2);④「切角色重建摘要」当前是空操作(压缩未接线);⑤ thinking 旋钮仅在流式路径生效(非流式 agent.RunStep 不带,A 批次既有性质)
- 验收:go build/vet/test 全绿 + linux/amd64 与 darwin/arm64 交叉编译(既有 flake 本轮未触发;同批 session_orchestrator.go 一度 501 行 → 抽出 session_tail.go)
2026-10-03 20:12:29 +08:00

75 lines
3.3 KiB
Go

package loop
import (
"context"
"git.yeij.top/AskaEth/Cyrene_v2/internal/capability/restrict"
)
// SessionEnv is the per-conversation context that gates memory injection and
// extraction for one Run call. It travels on the call's context rather than on
// the shared Loop because Loop is reused across concurrent sessions (every
// channel/group/stranger message resolves its own isolation boundary); storing it
// on the Loop struct would race.
type SessionEnv struct {
// ActorEnv is the resolved actor environment: owner, group_member, stranger.
// It is the strongly-typed identity lane decided structurally by the channel
// layer (design/11 §0), never inferred from prompt text.
ActorEnv restrict.ActorEnv
// MemWritable reports whether this conversation may write shared memory. It is
// true only for the owner's private conversation; group chats and strangers
// are read-only (design/02 §3, design/11 §2).
MemWritable bool
// PersonaID is the role this conversation speaks as (design/22 §2/§4.2), resolved
// per turn by the caller (normally the gateway's session-binding resolver). Empty
// means "inherit the loop's configured role" (Options.PersonaID, the global default
// role), which keeps every pre-multi-character caller — channelbridge, backthink,
// internal autonomous passes — behaving exactly as before. It scopes the system
// prompt, the memory namespace, the emotion machine and the thinking budget; it is
// NOT an identity or permission input: ActorEnv/MemWritable alone decide access
// (project red line).
PersonaID string
}
// Restricted reports whether this is a group-chat or stranger conversation, i.e.
// the read-only memory isolation context. Because MemWritable is true only for
// the owner's private conversation, !MemWritable is exactly the restricted set.
func (e SessionEnv) Restricted() bool { return !e.MemWritable }
// OwnerEnv returns the full-access owner session environment (private
// conversation, memory read+write). It is the Web main-session and internal
// automated-task default, matching the pre-existing owner-full behavior. It binds
// no explicit role (PersonaID is empty), so the loop falls back to its configured
// default role — the caller that knows the session's role sets PersonaID on the
// returned value (design/22 §4.2).
func OwnerEnv() SessionEnv {
return SessionEnv{ActorEnv: restrict.ActorOwner, MemWritable: true}
}
// defaultSessionEnv is the owner-full environment used when a caller attaches no
// explicit env: full memory read and write, the pre-existing behavior.
func defaultSessionEnv() SessionEnv {
return OwnerEnv()
}
type sessionEnvKey struct{}
// WithSessionEnv attaches env to ctx so Run's memory gates honor the
// group/stranger read-only isolation per call. It is concurrency-safe: the env
// travels with the call's context and is never stored on the shared Loop.
func WithSessionEnv(ctx context.Context, env SessionEnv) context.Context {
return context.WithValue(ctx, sessionEnvKey{}, env)
}
// sessionEnvFrom returns the env attached to ctx, or the owner-full default when
// none was attached (backward compatible).
func sessionEnvFrom(ctx context.Context) SessionEnv {
if ctx == nil {
return defaultSessionEnv()
}
if env, ok := ctx.Value(sessionEnvKey{}).(SessionEnv); ok {
return env
}
return defaultSessionEnv()
}