refactor(frontend): 拆 types.ts(871) / ws.ts::dispatchFrame(266)(纯搬移 + barrel)
执行方案 DevDocs/audit/_plan.md 阶段 0 · G0-D: - lib/types.ts(871) → lib/types/ 11 个域文件 + 14 行 `export *` barrel(仿 lib/api.ts 先例) chat / ws / session / agent / flow / persona / api / admin(269) / adminWrite(176) / kook / notification - lib/ws.ts(494) → 203 行入口 + lib/ws/handlers/ 8 文件;dispatchFrame(266 行) 改为按组 分发链(7 个 handler 各持一组 case,命中 return true,未命中走原 default 兜底), 33 个 case 标签一一守恒 机械证明:type 导出集 86 个守恒(拆后并集 diff 为空);去掉空行与 import/export 语句后 **784=784 行、排序 diff 为空**;dispatchFrame 的 case 标签集 33=33 守恒;ws.ts 的 scheduleReconnect 至文件尾与 HEAD 字节级一致。 65 个 lib/types 消费方 + 3 个 lib/ws 消费方**零改动**通过 —— tsc 0 错误正是这一点的强判据。 验证:npx tsc --noEmit 0 错误;npm run build 成功;9 个前端逻辑测试全绿(含真实驱动 拆后 dispatchFrame 的 messageSync 54 checks 与 personaSession 23 checks); 最大文件 admin.ts 269 行、最大函数 openSocket 72 行(均达标)。
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@@ -1,21 +1,15 @@
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import { messageEventApplies, useAppStore } from "../store/useAppStore";
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import { useAppStore } from "../store/useAppStore";
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import { useModeStore } from "../store/useModeStore";
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import { getAuthToken, isTokenExpired, onAuthExpired, setAuthToken } from "./api";
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import {
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parseAdminChannelMessage,
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parseAgent,
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parseAwakenTool,
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parseBackthinkItem,
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parseGraph,
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parsePersistedMessage,
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parseTool,
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parseToolCall,
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playVoiceAudio,
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toRecord,
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} from "./wsParse";
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import { MODES, type AwakenState, type ChatMessage, type Mode, type WsUpEvent } from "./types";
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import { sessionReadTarget } from "./sessionRead";
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import { streamFrameApplies } from "./streamScope";
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import { toRecord } from "./wsParse";
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import type { WsUpEvent } from "./types";
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import { handleStreamEvent } from "./ws/handlers/stream";
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import { handleThinkingEvent } from "./ws/handlers/thinking";
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import { handleToolEvent } from "./ws/handlers/tool";
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import { handleMessageEvent } from "./ws/handlers/message";
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import { handleAgentEvent } from "./ws/handlers/agent";
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import { handleSessionEvent } from "./ws/handlers/session";
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import { handleDeviceEvent } from "./ws/handlers/device";
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/**
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* Realtime client for `/ws/chat`. Reconnects with exponential backoff and
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@@ -28,11 +22,6 @@ let shouldRun = false;
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let reconnectTimer: number | null = null;
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let attempt = 0;
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/** Accumulator for a streamed thinking segment (thinking.* events). Reset on
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* thinking.start so a mid-turn reconnect can rebuild the collapsed block
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* without relying on prior state. */
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let pendingThinking = "";
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const MAX_BACKOFF = 30_000;
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const BASE_BACKOFF = 1_000;
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@@ -43,307 +32,27 @@ function wsUrl(): string {
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return `${proto}://${window.location.host}/ws/chat${qs}`;
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}
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/** The fields of a `message_edited` payload the chat needs: the edited message's
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* id and its new content. `sessionId` is carried inside the broadcast DTO (and on
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* the frame envelope) so the frame can be filtered; `mode`/`mood` are optional —
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* an edit never changes them, but the DTO carries them for completeness. */
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interface MessageEdited {
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id: string;
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content: string;
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sessionId?: string;
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mode?: Mode;
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mood?: string;
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}
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/** Narrow a `message_edited` payload (the updated message DTO), or null when it is
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* unusable. `content` is required: an edit always carries the new text, and a
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* frame without it must not blank out a rendered bubble. */
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function parseMessageEdited(data: unknown): MessageEdited | null {
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const r = toRecord(data);
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if (!r || typeof r.id !== "string" || r.id === "" || typeof r.content !== "string") {
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return null;
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}
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return {
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id: r.id,
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content: r.content,
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sessionId: typeof r.sessionId === "string" ? r.sessionId : undefined,
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mode:
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typeof r.mode === "string" && MODES.includes(r.mode as Mode)
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? (r.mode as Mode)
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: undefined,
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mood: typeof r.mood === "string" ? r.mood : undefined,
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};
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}
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/** Route one decoded downstream frame into the store. Exported (with a `frame`
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* shaped first argument) so the frame→store mapping can be exercised as a pure
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* logic test without a browser: this project has no jsdom/test runner, so the
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* socket lifecycle around it stays untested while the mapping does not have to. */
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* socket lifecycle around it stays untested while the mapping does not have to.
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* 帧按类型分组在 lib/ws/handlers/* 中处理:任一组命中(含组内主动丢弃)即结束,
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* 全部未命中走下方未知帧兜底 —— 与拆分前的单个 switch 等价。 */
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export function dispatchFrame(ev: { type: string; sessionId?: string; data: unknown }): void {
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const s = useAppStore.getState();
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const r = toRecord(ev.data);
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switch (ev.type) {
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case "stream_chunk": {
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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if (r && typeof r.delta === "string") s.appendChunk(r.delta);
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break;
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}
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case "stream_end": {
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// Another session's turn ending must not close the streaming bubble on
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// screen or clear this conversation's busy badge (both are single-slot
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// state: the last message's flag, and one shell-wide `sessionBusy`).
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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s.endStream();
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// The assistant reply stopped streaming, so the immediate turn is over:
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// close the busy/pending window so the badge does not stick. If the backend
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// keeps a task/subagent running it re-emits session_busy (design/15 §5).
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s.setSessionBusy(false, 0);
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if (r && typeof r.stopReason === "string") {
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s.setContext({ lastAgentMode: s.context.lastAgentMode });
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}
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break;
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}
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// Structured stream events (design/04 §1.1, aligned with OpenClaw). These
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// arrive in place of the legacy stream_chunk when the loop streams events.
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case "message.start": {
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// The assistant bubble is already opened by useChat; nothing to do here.
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break;
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}
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case "message.delta": {
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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if (r && typeof r.delta === "string") s.appendChunk(r.delta);
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break;
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}
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case "message.end": {
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// Body-text segment closed; the turn may continue with tool calls, so we
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// do NOT end the stream here (stream_end owns that).
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break;
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}
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case "message_persisted": {
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// design/16 §4.2 — a user or assistant message was persisted and broadcast
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// with its backend id. Only surface messages for the active session; the
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// store dedups by id and adopts the local optimistic bubble (uid → backend
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// id), so both the originating and remote browsers converge on one message.
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const msg = parsePersistedMessage(r?.message);
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if (msg && msg.sessionId === s.activeSessionId) {
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s.appendOrUpdateMessage(msg);
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}
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break;
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}
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case "message_edited": {
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// design/16 §4.2 (D3 edit path) — the stored message's content was changed
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// and broadcast with the updated DTO. The backend row stays the single source
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// of truth; this only re-renders the bubble, and only in the session it
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// belongs to (same filter as message_persisted). Patch by id — an id we do not
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// hold is another session's (or an already-gone) message, never a new row.
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const edit = parseMessageEdited(ev.data);
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if (!edit) break;
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if (messageEventApplies(edit.sessionId ?? ev.sessionId, s.activeSessionId)) {
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const patch: Partial<ChatMessage> = { content: edit.content };
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if (edit.mode) patch.mode = edit.mode;
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if (edit.mood) patch.mood = edit.mood;
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s.updateMessageById(edit.id, patch);
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}
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break;
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}
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case "message_deleted": {
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// design/16 §4.2 (D3 delete path) — the message was removed server-side, so
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// drop it by id instead of waiting for a manual re-read. The id is globally
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// unique; sessionId is advisory and, when present, must be the active one.
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const id = r && typeof r.id === "string" ? r.id : "";
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if (id && messageEventApplies(ev.sessionId, s.activeSessionId)) {
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s.removeMessageById(id);
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}
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break;
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}
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case "channel_persisted": {
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// design/16 §4.6 §4 — an isolated (group/stranger) channel message was
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// persisted and broadcast for the IM adapter log page. The web chat has no
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// handler for this type, so it never reaches the active conversation; the
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// admin adapter log consumes it via `channelEvents` to append in realtime.
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const msg = parseAdminChannelMessage(r?.message);
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if (msg) s.pushChannelEvent(msg);
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break;
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}
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case "backthink": {
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// design/12 §4 — a background-think pass result was persisted. Head-insert into
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// the store so the admin backthink panel appends it in realtime (rows keyed by
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// id → React reconciles incrementally, no whole-page re-render).
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const item = parseBackthinkItem(r);
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if (item) s.addBackthink(item);
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break;
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}
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case "thinking.start": {
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// Guarded like the deltas: only the active conversation may reset the
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// accumulator (which also bounds a switched-away session's stale text).
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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pendingThinking = "";
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break;
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}
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case "thinking.delta": {
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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if (r && typeof r.delta === "string") {
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pendingThinking += r.delta;
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s.setThinking(pendingThinking);
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}
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break;
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}
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case "thinking.end": {
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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if (pendingThinking) s.setThinking(pendingThinking);
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pendingThinking = "";
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break;
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}
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case "tool_call.start":
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case "tool_call.end": {
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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const tool = parseToolCall(ev.data);
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if (tool) s.addTool(tool);
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break;
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}
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case "tool_call.delta": {
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// Argument fragments stream between start/end; the card is added at the
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// boundary so mid-stream reconnects do not drop it.
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break;
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}
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case "tool_execution.update": {
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// Same card as tool_call.* — same guard.
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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const tool = parseToolCall(ev.data);
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if (tool) s.addTool(tool);
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break;
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}
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case "thinking": {
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// Legacy single-shot CoT frame — renders into the same bubble.
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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if (typeof ev.data === "string") {
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s.setThinking(ev.data);
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} else if (r && typeof r.text === "string") {
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s.setThinking(r.text);
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}
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break;
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}
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case "mood": {
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// Role-scoped (design/22 §4.6): the frame names the persona the change
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// belongs to and carries no sessionId, so the bucket key is personaId —
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// each role's mood stays with its own conversations. A legacy string frame
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// has nowhere to put it, so it lands in the unscoped "" bucket.
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if (typeof ev.data === "string") {
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s.setMood(ev.data);
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} else if (r && typeof r.mood === "string") {
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s.setMood(r.mood, typeof r.personaId === "string" ? r.personaId : "");
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}
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break;
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}
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case "tool_used": {
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// Legacy tool echo — same card as tool_call.*.
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if (!streamFrameApplies(ev, r, s.activeSessionId)) break;
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const tool = parseTool(ev.data);
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if (tool) s.addTool(tool);
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break;
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}
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case "subagent_event": {
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const agent = parseAgent(ev.data ?? r);
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if (agent) s.upsertAgent(agent);
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break;
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}
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case "graph_update": {
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const g = parseGraph(ev.data);
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if (g) s.setFlowGraph(g);
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break;
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}
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case "task_output": {
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if (r) {
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const taskId = typeof r.taskId === "string" ? r.taskId : "main";
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const output =
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typeof r.output === "string"
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? r.output
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: typeof r.line === "string"
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? r.line
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: typeof ev.data === "string"
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? ev.data
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: JSON.stringify(ev.data);
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s.appendTaskLog(taskId, output + "\n");
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}
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break;
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}
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case "device_update": {
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if (typeof ev.data === "string") s.addDeviceUpdate(ev.data);
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else if (r && typeof r.message === "string") s.addDeviceUpdate(r.message);
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break;
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}
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case "reminder": {
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if (typeof ev.data === "string") s.addDeviceUpdate(`提醒:${ev.data}`);
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else if (r && typeof r.message === "string") s.addDeviceUpdate(`提醒:${r.message}`);
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break;
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}
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case "error": {
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const msg = r && typeof r.message === "string" ? r.message : "未知错误";
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s.addDeviceUpdate(`WS 错误:${msg}`);
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break;
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}
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case "auth": {
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// handshake acknowledgement; nothing to persist yet.
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break;
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}
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case "mode_switch": {
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// The agent drives the behavior mode (design/01 §3). Apply it to the shell
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// so newly begun message bubbles render per that mode.
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if (r && typeof r.mode === "string") {
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const m = r.mode as Mode;
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if (MODES.includes(m)) useModeStore.getState().setMode(m);
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}
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break;
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}
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case "voice_output": {
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// Voice turn reply: the backend sends back the synthesized audio plus the
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// recognized transcript and the assistant reply. Playback is best-effort
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// (autoplay may be blocked); the transcript/reply is surfaced as a log line.
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playVoiceAudio(ev.data);
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if (r && typeof r.reply === "string") {
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s.addDeviceUpdate(`语音回复:${r.reply}`);
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} else if (r && typeof r.text === "string") {
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s.addDeviceUpdate(`语音识别:${r.text}`);
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}
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break;
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}
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case "capacity_awaken": {
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// design/14 §5 — 能力点亮:静息 → 唤醒 → 全能 + 本轮点亮工具。前端据此更新唤醒徽标/唤醒路径。
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const fromState =
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typeof r?.fromState === "string"
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? (r.fromState as AwakenState)
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: undefined;
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const toState =
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(typeof r?.toState === "string" ? (r.toState as AwakenState) : undefined) ??
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"quiet";
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s.setAwaken(fromState, toState, parseAwakenTool(r?.tool));
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break;
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}
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case "session_busy":
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case "session_pending": {
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// design/15 §5 — 她忙/有挂起消息时的轻状态(不阻塞输入框)。两者同构:都是 {busy, pendingCount}。
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const busy = typeof r?.busy === "boolean" ? r.busy : true;
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const pendingCount =
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typeof r?.pendingCount === "number" ? r.pendingCount : s.pendingCount;
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s.setSessionBusy(busy, pendingCount);
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break;
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}
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case "session_read": {
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// 协同 B3/D4 — one end marked the conversation read, so the unread badge goes
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// out on every end. Only the addressed session is touched (a frame naming
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// another conversation must not clear the dot of the one on screen), and an
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// unattributable frame is dropped rather than guessed.
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const id = sessionReadTarget(ev.sessionId, r);
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if (id) s.clearUnread(id);
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break;
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}
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default: {
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// Unknown future event: keep it in the context log so no frame is lost.
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const text = typeof ev.data === "string" ? ev.data : JSON.stringify(ev.data);
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s.addDeviceUpdate(`[${ev.type}] ${text}`);
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}
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}
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if (handleStreamEvent(ev, r, s)) return;
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if (handleThinkingEvent(ev, r, s)) return;
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if (handleToolEvent(ev, r, s)) return;
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if (handleMessageEvent(ev, r, s)) return;
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if (handleAgentEvent(ev, r, s)) return;
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if (handleSessionEvent(ev, r, s)) return;
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if (handleDeviceEvent(ev, r, s)) return;
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// Unknown future event: keep it in the context log so no frame is lost.
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const text = typeof ev.data === "string" ? ev.data : JSON.stringify(ev.data);
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s.addDeviceUpdate(`[${ev.type}] ${text}`);
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}
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function scheduleReconnect(): void {
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