87214b9441
Phase 1 (基础设施): - ThinkChain 思考链连续性 + 差异化思考提示词 (persistent) - AutonomousToolPolicy 工具安全策略 (safe/unsafe/conditional) - MessageScheduler 自适应消息节奏 (Idle/Available/Busy) - SessionEnrichmentStore 渐进式上下文丰富 (5层) - ConversationBus 事件总线 + ResponseCache (dedup) - pkg/logger 统一日志 + 所有 handler 替换 fmt.Printf - NPE 守卫/链路优化/数据库表修复/Go workspace Phase 2 (人格交互): - EmotionState/EmotionTracker 情感状态机 (5种心情, 情绪衰减) - ProactiveGuard 主动消息多维决策 (静默时段/紧急度/频率/校验) - Gateway↔ai-core 在线状态感知链路 (presence notification) - 离线思考频率控制 + 重连问候 + 离线消息排队 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
484 lines
12 KiB
Go
484 lines
12 KiB
Go
package handler
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import (
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"crypto/rand"
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"encoding/hex"
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"encoding/json"
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"github.com/yourname/cyrene-ai/pkg/logger"
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"net/http"
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"github.com/gin-gonic/gin"
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"github.com/yourname/cyrene-ai/gateway/internal/engine"
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"github.com/yourname/cyrene-ai/gateway/internal/middleware"
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"github.com/yourname/cyrene-ai/gateway/internal/store"
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)
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// AutomationHandler 自动化处理器
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type AutomationHandler struct {
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store *store.AutomationStore
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engine *engine.RuleEngine
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}
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// NewAutomationHandler 创建自动化处理器
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func NewAutomationHandler(s *store.AutomationStore, e *engine.RuleEngine) *AutomationHandler {
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return &AutomationHandler{store: s, engine: e}
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}
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// ========== 请求/响应体 ==========
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// CreateRuleRequest 创建规则请求
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type CreateRuleRequest struct {
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Name string `json:"name" binding:"required"`
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Description string `json:"description"`
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TriggerType string `json:"trigger_type" binding:"required"`
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TriggerConfig json.RawMessage `json:"trigger_config"`
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Conditions json.RawMessage `json:"conditions"`
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Actions json.RawMessage `json:"actions" binding:"required"`
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Enabled *bool `json:"enabled"`
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}
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// UpdateRuleRequest 更新规则请求
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type UpdateRuleRequest struct {
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Name *string `json:"name"`
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Description *string `json:"description"`
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TriggerType *string `json:"trigger_type"`
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TriggerConfig *json.RawMessage `json:"trigger_config"`
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Conditions *json.RawMessage `json:"conditions"`
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Actions *json.RawMessage `json:"actions"`
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Enabled *bool `json:"enabled"`
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}
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// CreateSceneRequest 创建场景请求
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type CreateSceneRequest struct {
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Name string `json:"name" binding:"required"`
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Icon string `json:"icon"`
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RuleIDs json.RawMessage `json:"rule_ids"`
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}
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// UpdateSceneRequest 更新场景请求
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type UpdateSceneRequest struct {
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Name *string `json:"name"`
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Icon *string `json:"icon"`
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RuleIDs *json.RawMessage `json:"rule_ids"`
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}
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// ========== Rule Handlers ==========
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// ListRules 获取用户的所有规则
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// GET /api/v1/automation/rules
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func (h *AutomationHandler) ListRules(c *gin.Context) {
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userID := middleware.GetUserID(c)
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if userID == "" {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未认证"})
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return
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}
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rules, err := h.store.GetRulesByUser(userID)
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if err != nil {
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logger.Printf("[automation] 获取规则列表失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则列表失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"rules": rules,
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"count": len(rules),
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})
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}
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// CreateRule 创建规则
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// POST /api/v1/automation/rules
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func (h *AutomationHandler) CreateRule(c *gin.Context) {
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userID := middleware.GetUserID(c)
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if userID == "" {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未认证"})
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return
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}
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var req CreateRuleRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "请求参数无效: " + err.Error()})
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return
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}
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triggerConfig := ensureRawMessage(req.TriggerConfig)
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conditions := ensureRawMessage(req.Conditions)
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actions := ensureRawMessage(req.Actions)
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enabled := true
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if req.Enabled != nil {
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enabled = *req.Enabled
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}
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rule := &store.AutomationRule{
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ID: randomHexID(),
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UserID: userID,
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Name: req.Name,
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Description: req.Description,
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TriggerType: req.TriggerType,
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TriggerConfig: triggerConfig,
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Conditions: conditions,
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Actions: actions,
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Enabled: enabled,
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}
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if err := h.store.CreateRule(rule); err != nil {
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logger.Printf("[automation] 创建规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "创建规则失败"})
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return
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}
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c.JSON(http.StatusCreated, gin.H{
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"success": true,
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"rule": rule,
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})
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}
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// GetRule 获取单条规则
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func (h *AutomationHandler) GetRule(c *gin.Context) {
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id := c.Param("id")
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rule, err := h.store.GetRule(id)
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if err != nil {
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logger.Printf("[automation] 获取规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
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return
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}
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if rule == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "规则不存在"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"rule": rule})
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}
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// UpdateRule 更新规则
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// PUT /api/v1/automation/rules/:id
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func (h *AutomationHandler) UpdateRule(c *gin.Context) {
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userID := middleware.GetUserID(c)
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id := c.Param("id")
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// 先获取规则验证所有权
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existing, err := h.store.GetRule(id)
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if err != nil {
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logger.Printf("[automation] 获取规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
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return
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}
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if existing == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "规则不存在"})
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return
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}
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if existing.UserID != userID {
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c.JSON(http.StatusForbidden, gin.H{"error": "无权修改此规则"})
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return
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}
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var req UpdateRuleRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "请求参数无效: " + err.Error()})
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return
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}
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// 只更新提供的字段
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if req.Name != nil {
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existing.Name = *req.Name
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}
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if req.Description != nil {
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existing.Description = *req.Description
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}
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if req.TriggerType != nil {
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existing.TriggerType = *req.TriggerType
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}
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if req.TriggerConfig != nil {
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existing.TriggerConfig = req.TriggerConfig
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}
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if req.Conditions != nil {
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existing.Conditions = req.Conditions
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}
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if req.Actions != nil {
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existing.Actions = req.Actions
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}
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if req.Enabled != nil {
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existing.Enabled = *req.Enabled
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}
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if err := h.store.UpdateRule(existing); err != nil {
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logger.Printf("[automation] 更新规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "更新规则失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"success": true,
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"rule": existing,
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})
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}
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// DeleteRule 删除规则
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// DELETE /api/v1/automation/rules/:id
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func (h *AutomationHandler) DeleteRule(c *gin.Context) {
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userID := middleware.GetUserID(c)
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id := c.Param("id")
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existing, err := h.store.GetRule(id)
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if err != nil {
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logger.Printf("[automation] 获取规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
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return
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}
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if existing == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "规则不存在"})
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return
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}
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if existing.UserID != userID {
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c.JSON(http.StatusForbidden, gin.H{"error": "无权删除此规则"})
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return
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}
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if err := h.store.DeleteRule(id); err != nil {
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logger.Printf("[automation] 删除规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "删除规则失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"success": true})
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}
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// TriggerRule 手动触发单条规则
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// POST /api/v1/automation/rules/:id/trigger
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func (h *AutomationHandler) TriggerRule(c *gin.Context) {
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userID := middleware.GetUserID(c)
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id := c.Param("id")
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rule, err := h.store.GetRule(id)
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if err != nil {
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logger.Printf("[automation] 获取规则失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取规则失败"})
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return
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}
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if rule == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "规则不存在"})
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return
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}
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if rule.UserID != userID {
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c.JSON(http.StatusForbidden, gin.H{"error": "无权触发此规则"})
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return
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}
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h.engine.ExecuteRuleActions(rule)
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h.store.MarkRuleTriggered(id)
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c.JSON(http.StatusOK, gin.H{
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"success": true,
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"message": "规则已触发",
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})
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}
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// ========== Scene Handlers ==========
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// ListScenes 获取所有场景
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// GET /api/v1/automation/scenes
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func (h *AutomationHandler) ListScenes(c *gin.Context) {
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userID := middleware.GetUserID(c)
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if userID == "" {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未认证"})
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return
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}
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scenes, err := h.store.GetScenesByUser(userID)
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if err != nil {
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logger.Printf("[automation] 获取场景列表失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景列表失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"scenes": scenes,
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"count": len(scenes),
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})
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}
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// CreateScene 创建场景
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// POST /api/v1/automation/scenes
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func (h *AutomationHandler) CreateScene(c *gin.Context) {
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userID := middleware.GetUserID(c)
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if userID == "" {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "未认证"})
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return
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}
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var req CreateSceneRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "请求参数无效: " + err.Error()})
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return
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}
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ruleIDs := ensureRawMessage(req.RuleIDs)
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scene := &store.AutomationScene{
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ID: randomHexID(),
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UserID: userID,
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Name: req.Name,
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Icon: req.Icon,
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RuleIDs: ruleIDs,
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}
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if err := h.store.CreateScene(scene); err != nil {
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logger.Printf("[automation] 创建场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "创建场景失败"})
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return
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}
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c.JSON(http.StatusCreated, gin.H{
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"success": true,
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"scene": scene,
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})
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}
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// GetScene 获取单个场景
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func (h *AutomationHandler) GetScene(c *gin.Context) {
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id := c.Param("id")
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scene, err := h.store.GetScene(id)
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if err != nil {
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logger.Printf("[automation] 获取场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
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return
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}
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if scene == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "场景不存在"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"scene": scene})
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}
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// UpdateScene 更新场景
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// PUT /api/v1/automation/scenes/:id
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func (h *AutomationHandler) UpdateScene(c *gin.Context) {
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userID := middleware.GetUserID(c)
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id := c.Param("id")
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existing, err := h.store.GetScene(id)
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if err != nil {
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logger.Printf("[automation] 获取场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
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return
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}
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if existing == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "场景不存在"})
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return
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}
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if existing.UserID != userID {
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c.JSON(http.StatusForbidden, gin.H{"error": "无权修改此场景"})
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return
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}
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var req UpdateSceneRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "请求参数无效: " + err.Error()})
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return
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}
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if req.Name != nil {
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existing.Name = *req.Name
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}
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if req.Icon != nil {
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existing.Icon = *req.Icon
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}
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if req.RuleIDs != nil {
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existing.RuleIDs = req.RuleIDs
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}
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if err := h.store.UpdateScene(existing); err != nil {
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logger.Printf("[automation] 更新场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "更新场景失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"success": true,
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"scene": existing,
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})
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}
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// DeleteScene 删除场景
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// DELETE /api/v1/automation/scenes/:id
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func (h *AutomationHandler) DeleteScene(c *gin.Context) {
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userID := middleware.GetUserID(c)
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id := c.Param("id")
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existing, err := h.store.GetScene(id)
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if err != nil {
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logger.Printf("[automation] 获取场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
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return
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}
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if existing == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "场景不存在"})
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return
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}
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if existing.UserID != userID {
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c.JSON(http.StatusForbidden, gin.H{"error": "无权删除此场景"})
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return
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}
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if err := h.store.DeleteScene(id); err != nil {
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logger.Printf("[automation] 删除场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "删除场景失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{"success": true})
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}
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// ExecuteScene 手动执行场景
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// POST /api/v1/automation/scenes/:id/execute
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func (h *AutomationHandler) ExecuteScene(c *gin.Context) {
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id := c.Param("id")
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// 验证场景存在
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scene, err := h.store.GetScene(id)
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if err != nil {
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logger.Printf("[automation] 获取场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "获取场景失败"})
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return
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}
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if scene == nil {
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c.JSON(http.StatusNotFound, gin.H{"error": "场景不存在"})
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return
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}
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userID := middleware.GetUserID(c)
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if err := h.engine.ExecuteScene(id, userID); err != nil {
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logger.Printf("[automation] 执行场景失败: %v", err)
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c.JSON(http.StatusInternalServerError, gin.H{"error": "执行场景失败"})
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return
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}
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c.JSON(http.StatusOK, gin.H{
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"success": true,
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"message": "场景已执行",
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})
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}
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// ========== 辅助函数 ==========
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// randomHexID 使用 crypto/rand 生成 16 字节 hex ID
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func randomHexID() string {
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b := make([]byte, 16)
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rand.Read(b)
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return hex.EncodeToString(b)
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}
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// ensureRawMessage 确保 json.RawMessage 非空
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func ensureRawMessage(raw json.RawMessage) *json.RawMessage {
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if len(raw) == 0 {
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return nil
|
|
}
|
|
result := make(json.RawMessage, len(raw))
|
|
copy(result, raw)
|
|
return &result
|
|
}
|