P2-1:24.04-arm 会给出 2.39 地板,把 Debian 12 / Raspberry Pi OS Bookworm
(2.36)挡在门外,且「arm64 只有 24.04 档」这句前提是错的(同段注释自己就承认
ubuntu-22.04-arm 有效)。改 os 为 ubuntu-22.04-arm,注释改成「与 x64 同地板
(2.35),覆盖 Debian 12 / Ubuntu 22.04 arm64 / RPi OS Bookworm」;
README §3/§4/§7.5/§9 与 release-notes 的 Downloads/Support matrix 全量订正
2.39 → 2.35+,删掉「arm64 地板高于 x64」的对比措辞。槽位名、产物名、六槽位
齐全性检查与打包脚本均未变。
P2-2:rustup target add 步骤改 env TARGET + `rustup target add "$TARGET"`,
并补 shell: bash(此前是全文件唯一没显式 shell 的 run,在 Windows 槽位会落进
pwsh);Linux 图形栈依赖那步也补了 shell: bash,现在所有 run 都显式 bash、
run 块内零 `${{ }}` 直插。
顺带 nit:host_slot() 报错改回原始 arch token(`riscv64` 不再显示成 None),
README §7.5 宣传的那个用例现在诊断可读。
验证:yaml 结构断言(六槽位 / linux-arm64=ubuntu-22.04-arm / 齐全性循环 6 /
run 块 ${{ }} 零泄漏 / run 步骤全带 shell)、全部 run 块 bash -n、grep 2.39
零残留、host_slot 7 组合注入 + freebsd/riscv64 报错含原名、image_arch 真 exe、
windows-arm64 stub 全流程、架构守卫拦截、linux-arm64 归档两次 sha256 一致
(f949d0f5… 与上一轮相同)、windows-x64 原生回归(冒烟 + sha256sum -c)。
4.6 KiB
Unlucky Launcher {{VERSION}}
Rust-native single-file Minecraft launcher: Slint + Metro UI, built-in AI agent (chat / config edits / crash diagnosis) and an MCP server other agent tools can attach to. No WebView, no bundled runtime, no JRE download needed to start the launcher itself.
Downloads
| Platform | Asset | Notes |
|---|---|---|
| Windows 10/11 x64 | unlucky-launcher-{{VERSION}}-windows-x64.exe |
single exe, double-click to run |
| Windows 11 ARM64 | unlucky-launcher-{{VERSION}}-windows-arm64.exe |
single exe, runs natively on ARM64 Windows |
| Linux x64 (X11/Wayland) | unlucky-launcher-{{VERSION}}-linux-x64.tar.gz |
single binary inside, no installer |
| Linux arm64 (X11/Wayland) | unlucky-launcher-{{VERSION}}-linux-arm64.tar.gz |
single binary inside; needs glibc 2.35+ |
| macOS 12+ Apple Silicon | unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz |
single binary inside, no installer |
| macOS 12+ Intel | unlucky-launcher-{{VERSION}}-macos-x64.tar.gz |
single binary inside, no installer |
LICENSE, NOTICE and README.md ship in every archive; on Windows they are attached to
this release next to the .exe (a lone exe cannot carry them), so the license terms travel
with the download on every platform.
Support matrix
| Platform | Level | Runtime requirements |
|---|---|---|
| Windows 10/11 x64 | first class | nothing beyond the OS (UCRT is part of Win10+) |
| Windows 11 ARM64 | first class (launcher artifact) | nothing extra; launcher runs natively, the game itself runs through the OS x64 emulation layer with an x64 JDK |
| macOS 12+ (arm64 / x64) | first class | nothing; unsigned build, see Gatekeeper note |
| Linux x64, X11 | first class | libxkbcommon, fontconfig, libGL (or software renderer), libxcb |
| Linux x64, Wayland | supported | wayland-client, libxkbcommon, plus the X11 set for XWayland apps |
| Linux arm64, X11 | first class | glibc 2.35+ (built on ubuntu-22.04-arm, same floor as x64), libxkbcommon, fontconfig, libGL, libxcb |
| Linux arm64, Wayland | supported | the above plus wayland-client |
| Windows 8.1/8/7 | unsupported | baseline was raised to Win10 (decision D21) |
| Android — Termux + X11 | experimental, not promised | CLI only (build from source), GUI unverified; not part of this release matrix |
Both arm64 rows are formally released slots (the assets ship in this release and in
SHA256SUMS.txt), not the experimental Termux path: Linux arm64 is built and smoke-tested on a
native ARM64 runner, Windows ARM64 is cross-built with the same static-CRT gate as x64.
Install
Windows — put the .exe anywhere and run it (pick -windows-arm64.exe on ARM64 Windows,
-windows-x64.exe everywhere else). Portable data lives next to the exe when a
portable.marker file is present, otherwise under %APPDATA%.
Linux
tar -xzf unlucky-launcher-{{VERSION}}-linux-x64.tar.gz # use linux-arm64 on aarch64
cd unlucky-launcher-{{VERSION}}-linux-x64 # ditto
chmod +x unlucky-launcher && ./unlucky-launcher
macOS
tar -xzf unlucky-launcher-{{VERSION}}-macos-arm64.tar.gz
cd unlucky-launcher-{{VERSION}}-macos-arm64
xattr -d com.apple.quarantine unlucky-launcher # unsigned build, Gatekeeper quarantine
chmod +x unlucky-launcher && ./unlucky-launcher
No GPU? Software renderer
The UI prefers OpenGL (femtovg) and falls back to Slint's CPU renderer when no usable GL driver is present. Force it on any machine with:
unlucky-launcher --software-renderer # or: SLINT_BACKEND=winit-software unlucky-launcher
Verify the download
# Linux / macOS
sha256sum -c SHA256SUMS.txt --ignore-missing
# Windows (PowerShell)
Get-FileHash .\unlucky-launcher-{{VERSION}}-windows-x64.exe -Algorithm SHA256
Checksums
{{SUMS}}
Known limitations of this build
- Microsoft (MSA) account login depends on a Mojang app-id whitelist that is still pending; until it is granted, use offline accounts or authlib-injector (the 403 is reported with a readable diagnostic instead of a silent failure).
- Binaries are not code-signed / notarized yet: Windows SmartScreen and macOS Gatekeeper warn on first launch. Checksums above are the integrity reference for now.
- macOS ships the bare binary (single-file promise), not a
.appbundle: no Dock icon or Finder double-click — launch it from a terminal.
License
Apache-2.0. Third-party notices (including Slint's Royalty-Free 2.0 track) are in NOTICE.
Unlucky Launcher is not affiliated with Mojang or Microsoft; it does not ship game files.
Made with Slint — Slint Royalty-Free 2.0 track, unmodified.