Files
Unlucky-Launcher/crates/app/src/host/install.rs
T
AskaEth d95c9664c6 fix(app): M45 r1 两条 P2(向导拒装文案 + 处理器段进度满格)
P2-1:wizard.slint 的 Forge/NeoForge 提示还写着「需要 installer processors:本轮请用 ull install」,
改成「需要 installer processors(首装会外调 java,约 1–3 分钟)」;全仓再扫一遍
「ull install / 显式拒装 / 终端跑」等措辞,user-facing 文案已无残留(余下命中全是
OptiFine/LiteLoader 的正确说明与测试注释)。

P2-2:进度条在处理器依赖库下完那一刻就满格(36/36),随后加载器库的 29 个文件才被计入
→ 100% 回落再涨回,且 bytes_total 用 .max() 与文件数对不上。
- Meter 新增 expect(files, bytes):文件数与字节都 saturating_add;
- install_loader 在处理器段之前就把加载器库的文件/字节一次预记账(两段之和),
  加载器库阶段只剩切阶段文案,不再记账;
- Reporter::expect 改为委托 Meter::expect,处理器依赖库沿用同一条曲线;
- 回归测试钉住:预记账后 files_total=95、bytes_total=17MB、ratio 不再满格,
  处理器库下完仍是中间态,加载器库下完才到 100%。

真机重截 + 识图:D:/tmp/ull-m45-shots/forge-mid-fixed-25s.png —— 同一时刻面板
36/65 文件、3.4 MB/15.3 MB、进度条只填了约一半(旧图 36/36 + 满格)。
2026-11-01 09:14:02 +08:00

394 lines
15 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! 安装:新建实例向导 / 下载页「安装」→ core 安装管线 → 登记实例。
//!
//! 与 CLI `ull install` 同序:`RemoteSource::resolve → InstallPlan::build → execute → register`。
//! Forge/NeoForge 多一段 installer processors([`super::install_processors`]):
//! `ProcessorPlan::build → 依赖库下载 → 选 Java → 串行 java -cp`,**跑完才写版本 JSON**。
//! 差异只在线程模型:进度经 [`super::job::HostTask::Install`] 回流(文件计数 + 字节 + 速度/ETA),
//! 且整段跑在后台线程里(`block_on` 不占 UI 线程)。
//!
//! 加载器范围:原版 + Fabric/Quilt/Forge/NeoForge(四家,与 CLI 对齐)。OptiFine/LiteLoader
//! 两家 core 侧都还没有安装管线,仍在 GUI 里显式拒装并说清去哪装。
//! 失败一律落 `.ULL/logs/install.log`([`super::install_journal`]),文案里带日志路径。
use std::path::PathBuf;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use unlucky_core::addon::loader::{
LoaderInstallPlan, LoaderKind as CoreLoaderKind, LoaderPlanInput, LoaderSource,
};
use unlucky_core::download::blocking::block_on;
use unlucky_core::download::cache::now_ms;
use unlucky_core::download::DownloadEngine;
use unlucky_core::game::arguments::Environment;
use unlucky_core::game::install::{
execute, InstallError, InstallPlan, InstallReport, PlanInput, RemoteSource,
};
use crate::dto::{CreateRequest, InstallStage, LoaderKind};
use crate::toast::{Toast, ToastKind};
use super::env::HostEnv;
use super::install_journal::Journal;
use super::install_processors::{self, StageInput};
use super::job::{spawn, HostTask, JobSender};
use super::meter::{sink_for, Meter};
/// 文件级并发上限(与 CLI 同值:16 路压满带宽又不至于打爆镜像)。
pub const CONCURRENCY: usize = 16;
/// 用户取消的稳定文案(阶段边界生效)。
pub const CANCELLED: &str = "已取消(阶段边界停下;已下载的文件保留,重装会续用)";
/// 一次安装任务的运行上下文(后台线程内一路传下去,免得每个函数排七八个参数)。
struct Job<'a> {
env: &'a HostEnv,
tx: &'a JobSender,
meter: &'a Arc<std::sync::Mutex<Meter>>,
cancel: &'a Arc<AtomicBool>,
journal: &'a Journal,
}
impl Job<'_> {
/// processor 段的进度出口(同一套 channel/meter/journal)。
fn reporter(&self) -> install_processors::Reporter<'_> {
install_processors::Reporter {
tx: self.tx,
meter: self.meter,
journal: self.journal,
}
}
}
/// 加载器徽标(`原版` / `Fabric 0.16.5`)。
pub fn loader_label(kind: LoaderKind, version: &str) -> String {
if kind == LoaderKind::Vanilla || version.trim().is_empty() {
kind.label().to_string()
} else {
format!("{} {}", kind.label(), version)
}
}
/// GUI 侧支持的加载器(五选:原版 + 四家加载器,与 CLI 的 `--loader` 词表一致)。
///
/// 写成穷举 `matches!` 而不是 `true`:将来 core 加了第六种加载器,这里默认拒绝,
/// 由 [`unsupported_reason`] 给出明确说法,而不是让它走进不属于它的安装分支。
pub fn supported(kind: LoaderKind) -> bool {
matches!(
kind,
LoaderKind::Vanilla
| LoaderKind::Fabric
| LoaderKind::Quilt
| LoaderKind::Forge
| LoaderKind::NeoForge
)
}
/// 不支持的加载器 → 给用户的可执行建议。
pub fn unsupported_reason(kind: LoaderKind) -> String {
format!(
"{} 还没有接入安装管线(目前支持原版 + Fabric/Quilt/Forge/NeoForge);请先在实例页导入已有版本,或换成受支持的加载器。",
kind.label()
)
}
/// 后台安装(向导提交 / 下载页行内安装共用)。
pub fn spawn_install(env: HostEnv, tx: JobSender, request: CreateRequest, cancel: Arc<AtomicBool>) {
spawn("install", move || {
let meter = Arc::new(std::sync::Mutex::new(Meter::new(&request)));
let journal = Journal::open(&env);
journal.line(&format!(
"—— 开始安装 {}({} {})——",
request.instance_name(),
loader_label(request.loader, ""),
request.version
));
let job = Job {
env: &env,
tx: &tx,
meter: &meter,
cancel: &cancel,
journal: &journal,
};
let result = run(&job, &request);
let mut progress = meter
.lock()
.map(|guard| guard.progress.clone())
.unwrap_or_else(|_| Meter::new(&request).progress);
match result {
Ok(name) => {
journal.line(&format!("完成:实例 {name} 已登记"));
progress.stage = InstallStage::Done;
progress.files_done = progress.files_total;
progress.message = format!("已安装 {name}({})", progress.loader);
let _ = tx.send(HostTask::InstallDone {
progress: Box::new(progress),
result: Ok(name),
});
let _ = tx.send(HostTask::Toast(Box::new(Toast {
id: 0,
kind: ToastKind::Success,
text: "安装完成,实例已登记".to_string(),
remaining_ms: 0,
})));
}
Err(reason) => {
let cancelled = reason == CANCELLED;
progress.stage = if cancelled {
InstallStage::Cancelled
} else {
InstallStage::Failed
};
// 失败文案带上日志路径:面板只有一行、Toast 4 秒就消失,
// 装日志是用户事后能自己回看的唯一渠道(进度板之外)。
let text = if cancelled {
reason
} else {
journal.line(&format!("安装未完成:{reason}"));
format!("{reason}(日志:{})", journal.path().display())
};
progress.message.clone_from(&text);
let _ = tx.send(HostTask::InstallDone {
progress: Box::new(progress),
result: Err(text),
});
}
}
});
}
/// 真安装(同步跑完,调用方在后台线程里)。
fn run(job: &Job<'_>, request: &CreateRequest) -> Result<String, String> {
if request.version.trim().is_empty() {
return Err("没有选择版本".to_string());
}
if !supported(request.loader) {
return Err(unsupported_reason(request.loader));
}
let name = request.instance_name();
let env = job.env;
let engine = super::engine::engine(env);
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
guard.stage(InstallStage::Planning, "正在解析版本清单…");
let _ = job
.tx
.send(HostTask::Install(Box::new(guard.progress.clone())));
}
if job.cancel.load(Ordering::SeqCst) {
return Err(CANCELLED.to_string());
}
let version_id = if request.loader == LoaderKind::Vanilla {
install_vanilla(job, &engine, request)?
} else {
install_loader(job, &engine, request)?
};
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
guard.stage(InstallStage::Registering, "正在登记实例…");
let _ = job
.tx
.send(HostTask::Install(Box::new(guard.progress.clone())));
}
let created_at =
unlucky_core::launch::time::format_rfc3339_millis(unlucky_core::launch::time::now());
unlucky_core::game::install::instance::register(
&env.layout,
&name,
&version_id,
Some(&created_at),
)
.map_err(|error| format!("登记实例失败:{error}"))?;
Ok(name)
}
/// 原版安装(`resolve → plan → [prefetch 资源索引] → execute`)。
fn install_vanilla(
job: &Job<'_>,
engine: &DownloadEngine,
request: &CreateRequest,
) -> Result<String, String> {
let env = job.env;
let version = request.version.trim();
let meta_cache = env.layout.meta_cache();
let now = now_ms();
let sink = sink_for(job.tx.clone(), Arc::clone(job.meter));
block_on(async {
let source = RemoteSource::new(engine, &env.game, &meta_cache, now);
let resolved = source.resolve(version).await.map_err(install_error)?;
let fetched = match resolved
.asset_index
.as_ref()
.filter(|index| index.url.is_some())
{
Some(reference) => {
let (index, bytes) = source.asset_index(reference).await.map_err(install_error)?;
Some((index, env.game.asset_index(&reference.id), bytes))
}
None => None,
};
let mut plan = InstallPlan::build(PlanInput {
layout: &env.game,
version_id: version,
resolved: &resolved,
asset_index: fetched.as_ref().map(|(index, _, _)| index),
environment: &Environment::host(),
})
.map_err(|error| error.to_string())?;
if let Some((_, dest, bytes)) = fetched {
plan.prefetch(dest, bytes);
}
if !plan.is_installable() {
return Err(format!(
"版本 {version} 装不全:{}",
plan.warnings.join(";")
));
}
let (bytes_total, _) = plan.total_bytes();
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
guard.progress.files_total = u64::try_from(plan.file_count()).unwrap_or(u64::MAX);
guard.progress.bytes_total = bytes_total;
guard.stage(
InstallStage::Downloading,
&format!("开始下载 {} 个文件…", plan.file_count()),
);
}
if job.cancel.load(Ordering::SeqCst) {
return Err(CANCELLED.to_string());
}
let report = execute(engine, &plan, CONCURRENCY, Some(sink))
.await
.map_err(install_error)?;
ensure_complete(&report)?;
Ok::<String, String>(version.to_string())
})
}
/// 加载器安装(原版前置 → installer processors → 加载器库 → 版本 JSON 落盘)。
fn install_loader(
job: &Job<'_>,
engine: &DownloadEngine,
request: &CreateRequest,
) -> Result<String, String> {
let env = job.env;
let version = request.version.trim();
let kind = CoreLoaderKind::parse(request.loader.as_str())
.ok_or_else(|| format!("未知加载器 `{}`", request.loader.as_str()))?;
let meta_cache = env.layout.meta_cache();
let loader_version = request.loader_version.trim().to_string();
let explicit = (!loader_version.is_empty()).then_some(loader_version.as_str());
let release = block_on(async {
LoaderSource::new(engine, &meta_cache)
.resolve(kind, version, explicit)
.await
})
.map_err(|error| error.to_string())?;
job.journal.line(&format!(
"加载器解析:{} {} → {}",
release.kind.label(),
release.loader_version,
release.version_id
));
let plan = LoaderInstallPlan::build(LoaderPlanInput {
layout: &env.game,
release: &release,
environment: &Environment::host(),
vanilla_installed: env.game.is_version_installed(version),
});
if plan.vanilla_install_needed {
let mut vanilla = request.clone();
vanilla.loader = LoaderKind::Vanilla;
install_vanilla(job, engine, &vanilla)?;
}
// 两段(加载器库 + 处理器依赖库)在动手前一次预记账:进度条只走一条单调曲线,
// 处理器依赖库下完不会先满格、再在加载器库开始时回落到一半。
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
let (bytes, _) = plan.install.total_bytes();
guard.expect(plan.files().len(), bytes);
}
// Forge/NeoForge:installer processors 必须先跑完,`execute` 才允许写版本 JSON。
if release.requires_installer() {
let input = StageInput {
kind: release.kind,
mc_version: &release.mc_version,
version_id: &release.version_id,
profile: release.install_profile.as_ref(),
installer: release.installer.as_deref(),
installed: env.game.is_version_installed(&release.version_id),
};
// `None` = 这一版不需要跑处理器(版本 JSON 已在盘上 / profile 没有 client 侧步骤),
// 进度与日志都由处理器段自己写全,这里只消费返回值。
let _ = install_processors::stage(
env,
engine,
&input,
&install_processors::CORE,
&job.reporter(),
job.cancel,
)?;
}
{
let mut guard = job.meter.lock().map_err(|_| "进度锁失效".to_string())?;
guard.stage(
InstallStage::Downloading,
&format!("开始下载加载器库({} 个文件)…", plan.files().len()),
);
}
if job.cancel.load(Ordering::SeqCst) {
return Err(CANCELLED.to_string());
}
let sink = sink_for(job.tx.clone(), Arc::clone(job.meter));
let report = block_on(async {
execute(engine, &plan.install, CONCURRENCY, Some(sink))
.await
.map_err(install_error)
})?;
ensure_complete(&report)?;
Ok(release.version_id)
}
/// 安装错误 → 用户可读文案。
fn install_error(error: InstallError) -> String {
match error.hint() {
Some(hint) => format!("{}({hint})", error.message()),
None => error.message().to_string(),
}
}
/// 有文件失败就报错(列前三条明细)。
fn ensure_complete(report: &InstallReport) -> Result<(), String> {
if report.is_complete() {
return Ok(());
}
let details: Vec<String> = report
.failures(3)
.iter()
.filter_map(|outcome| {
outcome
.failure
.as_ref()
.map(|failure| format!("{}:{}", outcome.name, failure.message))
})
.collect();
Err(format!(
"{} 个文件没下成(共 {} 个):{}",
report.failed(),
report.files.len(),
details.join(";")
))
}
/// 安装目录的短显示(诊断/Toast 用)。
pub fn game_root(env: &HostEnv) -> PathBuf {
env.game.root().to_path_buf()
}
#[cfg(test)]
#[path = "install_tests.rs"]
mod tests;