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首个 iced + Material 3 Expressive 版本的源码快照。 完整历史与日常提交在 dev 分支;main 只放阶段性快照。
20 lines
768 B
TOML
20 lines
768 B
TOML
[package]
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name = "unlucky-design"
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description = "Unlucky-Launcher 设计令牌:M3 Expressive 色彩/排版/形状/高程/动效/图标,纯数据 + 纯函数,零 UI 依赖"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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rust-version.workspace = true
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publish.workspace = true
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# 零 UI 依赖是硬约束(D3 纪律 + M61):本 crate 是渲染无关的**数据与纯函数**,
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# 不得出现 iced / slint / winit / wgpu / gtk / egui / tauri 等 UI 或渲染框架,
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# 也不引入任何第三方 crate(连 serde 都不加——序列化由消费方适配层自己做)。
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# 证据命令:cargo tree -p unlucky-design --edges normal
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[dependencies]
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[lints]
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workspace = true
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