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首个 iced + Material 3 Expressive 版本的源码快照。 完整历史与日常提交在 dev 分支;main 只放阶段性快照。
59 lines
1.9 KiB
Rust
59 lines
1.9 KiB
Rust
//! 端口装配:把 `unlucky-core` 的实现塞进 agent 的五个端口。
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//!
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//! 为什么这一层在 CLI 而不在 agent:agent 只知道 trait(`#!` 依赖倒置),
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//! `crates/app` 是 GUI 的装配处,而 `ull agent serve` 是**headless 的另一个装配入口**。
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//! 放这里让 CLI 自洽,也让 GUI 后续复用同一批适配器(把本目录上移到 app 是一次纯搬家)。
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//!
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//! 每个文件一个端口,与 `crates/agent/src/port*.rs` 一一对应,读起来不用跳来跳去。
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pub mod accounts;
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pub mod diagnose;
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pub mod events;
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pub mod game;
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pub mod session;
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pub mod setting;
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use std::sync::Arc;
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use unlucky_agent::port::Ports;
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use unlucky_core::platform::data_dir::DataMode;
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use unlucky_core::platform::paths::Platform;
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use crate::context::Ctx;
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pub use accounts::CoreAccounts;
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pub use diagnose::CoreDiagnose;
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pub use game::CoreGame;
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pub use session::CoreSessions;
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pub use setting::CoreSetting;
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/// 按一次 CLI 上下文装配五个端口。
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#[must_use]
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pub fn build(ctx: &Ctx) -> Ports {
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Ports {
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// 数据根键(`core.*`)落便携目录那份,与 `Ctx::resolve` 同源——CLI `config set`
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// 与 AI `set_config` 共用 `Ctx` 给出的两个落点(finding …-agent-settingport-core-ai)。
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setting: Arc::new(CoreSetting::split(
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ctx.launcher_config(),
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ctx.portable_launcher_config(),
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)),
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sessions: Arc::new(CoreSessions::new(ctx.sessions_root())),
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diagnose: Arc::new(CoreDiagnose::new(ctx.sessions_root())),
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game: Arc::new(CoreGame::new(
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ctx.layout(),
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ctx.game(),
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data_mode(ctx),
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platform(ctx),
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)),
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accounts: Arc::new(CoreAccounts::new(ctx.auth_data())),
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}
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}
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pub(crate) fn data_mode(ctx: &Ctx) -> DataMode {
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ctx.data.mode
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}
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pub(crate) fn platform(ctx: &Ctx) -> Platform {
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ctx.platform
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}
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