Files
Unlucky-Launcher/crates/app-iced/src/components/feedback/tests.rs
T
AskaEth 31cb109445 fix(app-iced): 探针补回宽度判据,并订正覆盖面与 12.4 的口径(M248 r1 P2-1/P2-2)
P2-1:`TRACK_MIN_RUN = 200` 把「轨道被宿主裁短」这类几何回归从红变成绿——复审把 after 图里
0% 那条轨道右半截涂回画布色(连续段 160px)之后,那一行直接不成带,check_linear 靠另一条带
照样绿。现在拆成两条判据:成带阈值降到 **100**(实测:确定态行 318~320、不定态行 306~308、
文字行 22,两头都留得住),宽度**单独**判 ≥300(`TRACK_MIN_WIDTH`),不再藏在圆角检查的
find 里。反例复跑:两套主题都红「实测最宽段 160px @ 行 163」。

新增 `feedback/tests/bands.rs`(合成图,不依赖真实截图)两条用例,把两个阈值的取值区间钉住:
窄轨道必须仍成带且过不了宽度判据、22px 的文字段永远不成带。变异自证:调用点换回
`bands(.., 200)` → 两条用例都红(`left: [(12,15)] / right: [(5,8),(12,15)]`);
`TRACK_MIN_WIDTH=150` → 窄轨道用例红。

P2-2:订正两处写反的账——实测 `轨道带 2 条(高 [4, 5])`,**两条带都在**厚度/宽度判据里
(5 行那条含 1 行抗锯齿,near 容 ±1),不是「只剩一条」;12.4 只量主色两段的左右端点,
**不量**轨道厚度。根因(按单条 320 轨道心算 ~88px vs bands_by_run 按整行取 306px)已写进
`TRACK_MIN_RUN` 的文档。

顺带:12.1 的判据从 probe.rs 搬进 `probe/track.rs`——加完这几行 probe.rs 正好 401 行,
撞 400 红线;顺着 circular / panels 的先例一族几何一个文件。
2026-11-11 14:32:27 +08:00

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//! 纯函数级断言:几何对令牌、节奏对 A1、角色对变体。
//!
//! 这里**只测数值与结构**(M68 的教训:函数对不代表图对)。对着真截图量像素的是
//! [`super::probe`],两者缺一不可——本文件保证「数字对」,probe 保证「画出来是那个数字」。
use iced::Element;
use unlucky_design::color::{Role, Scheme, SchemeFlavor, SCRIM_ALPHA};
use unlucky_design::elevation::MaterialLayer;
use unlucky_design::typography::Platform;
use crate::theme::{to_iced, Families, Ui};
use super::super::interaction::{self, Base, Interaction};
use super::dialog::scrim;
use super::panel::{DialogGeometry, EmptyStateGeometry, SnackbarGeometry};
use super::progress::Progress;
use super::snackbar::{Placement, Snackbar};
use super::{circular, dialog, empty_state, linear, snackbar, Dialog, EmptyState};
mod bands;
mod progress;
const FAMILIES: Families = Families {
text: "Segoe UI",
display: "Segoe UI",
mono: "Consolas",
};
pub(super) fn ui(flavor: SchemeFlavor) -> Ui {
Ui::with_platform(flavor, Platform::Windows, FAMILIES)
}
// ---- §14 Snackbar -----------------------------------------------------------
/// 14.3 / 14.1 / 宽度上限:规格卡 52 / 72 / 16,上限 600。
#[test]
fn snackbar_heights_widths_and_radius_are_the_tokens() {
let geometry = SnackbarGeometry::of(&ui(SchemeFlavor::Light));
// M229 换肤:高与圆角取规格卡(52 / 16),官方是 48 / `CornerExtraSmall(4)`。
assert_eq!(geometry.height_for(1), 52.0, "规格卡 340×52");
assert_eq!(
geometry.height_for(2),
72.0,
"双行 = 单行 + 20(同官方 delta)"
);
assert_eq!(geometry.radius, 16.0, "规格卡 rx=16(官方 4,登记差异)");
assert_eq!(geometry.max_width, 600.0, "SnackbarKt.ContainerMaxWidth");
assert_eq!(geometry.min_width, 344.0, "G17-d [估] 最小宽");
assert!(geometry.min_width < geometry.max_width, "上下限必须有区间");
assert_eq!(geometry.margin, 12.0, "G17-c [规格] 外边距 12");
assert_eq!(geometry.pad_h, 16.0, "A1 HorizontalSpacing");
assert_eq!(geometry.pad_v, 6.0, "A1 SnackbarVerticalPadding");
}
// ---- §7 Dialog --------------------------------------------------------------
/// 7.4:官方区间 **280..560**,本项目取 **480**,且 480 落在区间内。
#[test]
fn dialog_geometry_sits_inside_the_official_bounds() {
let geometry = DialogGeometry::of(&ui(SchemeFlavor::Light));
assert_eq!(geometry.min_width, 280.0, "A1 DialogMinWidth");
assert_eq!(geometry.max_width, 560.0, "A1 DialogMaxWidth");
assert_eq!(geometry.width, 480.0, "G17-e 本项目取值");
assert!(
geometry.min_width <= geometry.width && geometry.width <= geometry.max_width,
"自选宽必须落在官方区间内"
);
}
/// 复审 P2-2:`max(280)` 那条支以前一次都没被执行过(只有定义 + 一个调用点)。
///
/// 抓得住:有人把下限去掉(200 → 200)、或把 `min/max` 顺序写反(200 → 480 之外的值)。
/// 抓不住:渲染时是否真的画了 280(那需要真窗口;gallery 的 360 那格由 probe 的逐卡宽度兜)。
#[test]
fn dialog_width_respects_the_official_minimum() {
let geometry = DialogGeometry::of(&ui(SchemeFlavor::Light));
assert_eq!(
geometry.effective_width(200.0),
280.0,
"可用宽 200 → 仍画官方下限 280"
);
assert_eq!(geometry.effective_width(360.0), 360.0, "窄宿主取可用宽");
assert_eq!(
geometry.effective_width(800.0),
480.0,
"宽宿主夹到项目值 480"
);
}
/// 7.1 / 7.3 / 7.6:圆角 28、内距 24 / 16 / 24、动作 8 / 12。
#[test]
fn dialog_padding_and_action_gaps_are_the_tokens() {
let geometry = DialogGeometry::of(&ui(SchemeFlavor::Light));
assert_eq!(geometry.radius, 28.0, "7.1 CornerExtraLarge");
assert_eq!(geometry.padding, 24.0, "7.3 DialogPadding");
assert_eq!(geometry.title_gap, 16.0, "7.3 TitlePadding bottom");
assert_eq!(geometry.body_gap, 24.0, "7.3 TextPadding bottom");
assert_eq!(geometry.action_gap, 8.0, "7.6 ButtonsMainAxisSpacing");
assert_eq!(geometry.action_cross, 12.0, "7.6 ButtonsCrossAxisSpacing");
}
/// 7.7 + D27:scrim = 黑@0.32 叠在 canvas 上之后的**不透明**实色。
#[test]
fn scrim_is_scrimalpha_precomposited_onto_the_canvas() {
for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] {
let ui = ui(flavor);
// 期望值按**品牌色板**(= `Ui` 注入的那一份):M229 复审 F1 之前这里用的是
// `Scheme::baseline`,Ink 板上会得到偏蓝的遮罩(数值见 `DevDocs/artifacts/m229/README.md` §6)。
let scheme = unlucky_design::color::BrandBoard::for_flavor(flavor).scheme();
let canvas = scheme.get(MaterialLayer::Canvas.surface_role());
let expected = to_iced(scheme.scrim().over(canvas));
assert_eq!(
scrim(&ui),
expected,
"{flavor:?}:scrim 必须逐位等于「黑@0.32 叠 canvas(品牌板)」"
);
// F1 的回归门:不许回到 tone 派生的 baseline 上算。
let baseline = Scheme::baseline(flavor);
assert_ne!(
expected,
to_iced(
baseline
.scrim()
.over(baseline.get(MaterialLayer::Canvas.surface_role()))
),
"{flavor:?}:遮罩退回了 baseline(Ink 下会偏蓝)"
);
assert_eq!(
scrim(&ui).a,
1.0,
"D27:CPU 档不出现半透明(预合成后必须不透明)"
);
assert_ne!(
scrim(&ui),
ui.layer(MaterialLayer::Canvas),
"遮罩必须与画布有可见差异"
);
assert!((SCRIM_ALPHA - 0.32).abs() < f32::EPSILON, "令牌口径 α=0.32");
}
}
// ---- §15 空态(项目自定) ----------------------------------------------------
/// 15.1:图标块 96 / 圆角 16 / 图标 32(**全部 `[估]`**,官方没有这个组件)。
#[test]
fn empty_state_geometry_is_the_project_defined_set() {
let geometry = EmptyStateGeometry::of(&ui(SchemeFlavor::Light));
assert_eq!(geometry.block, 96.0);
assert_eq!(geometry.block_radius, 16.0, "ShapeScale::Large");
// 复审 C:登记值 32(`IconSize::Empty`)。这条守「登记值 = 交给 `view_at` 的 px」——
// 它抓不住「盒子 32 而 svg 仍钉 24」那种情况(那是渲染层的事,probe 量墨迹 22..34 兜)。
assert_eq!(
geometry.icon, 32.0,
"盒内图标 32(`view_at` 按 32 烘焙 stroke)"
);
// **复审 P2-1 的回归断言**:三个间距必须精确等于令牌档位。
// 早先这里只写 `> 0.0`,所以「Column::spacing(8) 与显式 gap(16/24) 双算成 32/40」
// 完全藏得住(渲染实测 264 vs 登记 232)。
assert_eq!(geometry.gap_title, 16.0, "块↔标题 = Space::X4");
assert_eq!(geometry.gap_body, 8.0, "标题↔副文案 = Space::X2");
assert_eq!(geometry.gap_action, 24.0, "副文案↔CTA = Space::X6");
assert_eq!(geometry.block, 96.0);
assert_eq!(
super::empty_state::BLOCK_LAYER,
MaterialLayer::Overlay,
"块底色是 SurfaceContainerHigh(材质层 Overlay)"
);
}
// ---- 结构 / 角色 ------------------------------------------------------------
/// 五个入口都能在**任意**消息类型下构建(契约 §2:不 import `app::Message`)。
#[test]
fn every_component_builds_for_a_foreign_message_type() {
#[derive(Clone, Debug, PartialEq)]
enum Other {
Yes,
No,
}
let ui = ui(SchemeFlavor::Light);
let _: Element<'_, Other> = linear(&ui, Progress::determinate(0.5));
let _: Element<'_, Other> = circular(&ui, Progress::indeterminate(0.3));
let _: Element<'_, Other> = snackbar(
&ui,
Snackbar::new("已保存")
.placement(Placement::Top)
.two_lines()
.action("撤销", Other::No)
.dismiss(Other::No),
);
let _: Element<'_, Other> = dialog(
&ui,
Dialog::new("确认删除?", "此操作不可撤销。")
.double(("取消", Other::No), ("删除", Other::Yes)),
);
let _: Element<'_, Other> = empty_state(
&ui,
EmptyState::new(
unlucky_design::icons::IconKind::Instances,
"还没有实例",
"建一个开始游戏",
)
.action("新建", Other::Yes),
);
// 无动作的三种形态也要能构建(DialogActions::None / 无 action 的 Snackbar)
let _: Element<'_, Other> = dialog(&ui, Dialog::new("已是最新版本", "没有可用更新。"));
let _: Element<'_, Other> = snackbar(&ui, Snackbar::new("已复制"));
let _: Element<'_, Other> = empty_state(
&ui,
EmptyState::new(
unlucky_design::icons::IconKind::Logs,
"没有日志",
"启动一次游戏后这里会有内容",
),
);
}
/// 状态层必须来自 `interaction`(不是组件里自己乘 α):hover 层不透明且与容器色不同。
#[test]
fn snackbar_state_layers_come_from_the_interaction_module() {
let ui = ui(SchemeFlavor::Light);
let hover = interaction::overlay_color(
&ui,
Interaction::Hovered,
Role::InversePrimary,
Role::InverseSurface,
)
.expect("hover 有状态层");
assert_eq!(hover.a, 1.0, "状态层必须是实色(CPU/GPU 一致)");
assert_ne!(
hover,
ui.color(Role::InverseSurface),
"叠了 8% 必须看得出来"
);
// 禁用内容走 token 口径(38%),不是「变灰一点」
let disabled =
interaction::disabled_content_over_role(&ui, Base::CANVAS, Role::OnSurface, false);
assert_ne!(disabled, ui.color(Role::OnSurface));
assert_eq!(disabled.a, 1.0);
}