Files
Unlucky-Launcher/crates/design/tests/token_contract.rs
T
AskaEth 141e9b12c7 feat(design): M69 令牌补齐 —— 圆角分层 / 组件微度量 / 骨架值与一像素线
G13(D32 分层):新增 shape::ComponentRadius(白名单只有 Micro=2)、
MICRO_CONTROL_MAX_SIZE=24 与纯函数 radius_layer_for();微半径走
radius_px(size) -> Option<f32>,尺寸 >24dp 一律 None,靠签名而不是自觉拦。
ShapeScale 与 rank() 一个字未动,2 不进刻度。

G11:LayoutMetrics 加 search_bar_height=56 / nav_rail_width=88 /
nav_drawer_width=240 / divider_thickness=1;删除语义相反的
nav_expanded_width=88 / nav_collapsed_width=48(D33:展开 drawer 240 /
折叠 rail 88;值 88 的后继是新名字 nav_rail_width,48 无后继)。

G10:新增 component_map::ComponentMetrics(12 字段 + 4 个命名常量 +
indicator_width),入口 Component::metrics();框内几何与 LayoutMetrics 的
骨架值分工写进模块文档,骨架级尺寸在 CM 里留 0 不许重复。

G9:Component 末尾追加 Checkbox / Radio / Search / NavigationDrawer /
Divider(20 -> 25),同步 table.rs 槽位、ALL 与 name();ComponentSpec 新增
micro_radius(Some 时 shape 必须是占位 None,由构造器 + 测试钉死)。

G12:新增 spacing::stroke::HAIRLINE = 1.0(crate 根再导出为
unlucky_design::stroke),divider_thickness 直接引用它。

其余:lib.rs 的「OKLCh 近似」文案改回真实口径(真 HCT / ColorSpec2021);
component_map 单测拆到 tests.rs 以免 mod.rs 超 400 行;测试 145 -> 165。
2026-11-01 16:53:30 +08:00

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//! 令牌契约测试:从**消费方视角**(只用公开 API)钉住 M61 承诺的那些性质。
//!
//! 这份测试的作用是「冻结」:`IconKind`/`Role` 的次序与个数、type scale 的取值、形状/高程阶梯、
//! 描边的 SVG 语义换算。后续 iced 页面线靠它保证不会因为一次「顺手改动」而悄悄换观感。
use unlucky_design::color::{Role, Scheme, SchemeFlavor, TonalPalette};
use unlucky_design::component_map::Component;
use unlucky_design::elevation::{Elevation, MaterialLayer};
use unlucky_design::icons::{
stroke_width_for, visual_stroke_px, IconKind, IconPaint, IconSize, VIEWBOX,
};
use unlucky_design::motion::{
DurationToken, Easing, MotionScale, SPRING_EXPRESSIVE_SPATIAL_DEFAULT,
};
use unlucky_design::shape::ShapeScale;
use unlucky_design::spacing::{LayoutMetrics, Space};
use unlucky_design::typography::{FontFamily, Platform, TypeRole, Weight};
use unlucky_design::DesignTokens;
#[test]
fn color_role_table_is_frozen() {
assert_eq!(Role::ALL.len(), 49, "M3 基础角色集共 49 个");
assert_eq!(Role::ALL[0], Role::Primary);
assert_eq!(Role::ALL[16], Role::Surface);
assert_eq!(Role::ALL[48], Role::OnTertiaryFixedVariant);
// 每个角色都能从两套 scheme 里取到值,且前景角色都带 on- 语义。
let light = Scheme::baseline(SchemeFlavor::Light);
let dark = Scheme::baseline(SchemeFlavor::Dark);
for role in Role::ALL {
assert!(
light.get(role).is_opaque(),
"{} 应当是不透明色",
role.name()
);
assert!(dark.get(role).is_opaque());
if role.name().starts_with("on-") {
assert!(role.is_foreground(), "{} 应被判为前景色", role.name());
}
}
assert!(light.get(Role::Primary).is_opaque());
}
#[test]
fn tone_mapping_is_the_m3_table() {
// 抽查几行关键映射(light / dark),防止有人改 tone 表时静默换观感。
assert_eq!(Scheme::tone_of(Role::Primary, SchemeFlavor::Light), 40.0);
assert_eq!(Scheme::tone_of(Role::Surface, SchemeFlavor::Light), 98.0);
assert_eq!(Scheme::tone_of(Role::Surface, SchemeFlavor::Dark), 6.0);
assert_eq!(
Scheme::tone_of(Role::OnPrimaryContainer, SchemeFlavor::Dark),
90.0
);
assert_eq!(Scheme::tone_of(Role::Outline, SchemeFlavor::Light), 50.0);
}
#[test]
fn type_scale_values_are_the_m3_baseline() {
assert_eq!(TypeRole::ALL.len(), 15);
let title = TypeRole::TitleLarge.style();
assert_eq!((title.size_px, title.line_height_px), (22.0, 28.0));
let body = TypeRole::BodyMedium.style();
assert_eq!((body.size_px, body.line_height_px), (14.0, 20.0));
assert_eq!(body.weight, Weight::Regular);
let label = TypeRole::LabelLarge.style();
assert_eq!(label.weight, Weight::Medium);
assert_eq!(TypeRole::BodySmall.style().size_px, 12.0);
// 强调档只动字重。
assert_eq!(TypeRole::TitleLarge.emphasized().size_px, 22.0);
assert!(TypeRole::TitleMedium.emphasized().weight.value() > Weight::Medium.value());
}
#[test]
fn font_stacks_never_embed_font_files() {
for platform in [Platform::Windows, Platform::MacOs, Platform::Linux] {
for family in [FontFamily::Display, FontFamily::Text, FontFamily::Mono] {
let stack = platform.font_stack(family);
assert!(!stack.is_empty());
for face in stack {
let lower = face.family.to_ascii_lowercase();
for banned in [".ttf", ".otf", ".ttc", "woff", "file"] {
assert!(
!lower.contains(banned),
"{} 的字体栈出现文件引用 {}(只允许族名,禁止内嵌受限字体)",
platform.name(),
face.family
);
}
}
}
}
}
#[test]
fn cjk_weight_gap_is_registered() {
// 中文 700(Expressive 强调档要用的)在三平台都要能找到原生落点,否则就是合成加粗降级。
use unlucky_design::typography::{Weight, WeightMatch};
// Windows:Segoe UI Variable 覆盖 700(原生);CJK 落点是雅黑 700(原生,雅黑有 Bold)。
let win = Platform::Windows.resolve_weight(FontFamily::Text, Weight::Bold);
assert_eq!(win.quality, WeightMatch::Native);
assert!(Platform::Windows.cjk_face().supports(Weight::Bold));
// macOS:苹方只到 600 → CJK 的 700 只能合成/换族,这条 gap 已在文档登记。
assert!(!Platform::MacOs.cjk_face().supports(Weight::Bold));
// Linux:Noto Sans CJK 可变字体全覆盖。
for weight in [Weight::Regular, Weight::Medium, Weight::Bold] {
assert!(Platform::Linux.cjk_face().supports(weight));
}
}
#[test]
fn icon_kind_is_frozen_and_append_only() {
assert_eq!(IconKind::ALL.len(), 28, "M61 冻结 28 个图标");
// 迁移来的 24 个必须保持原次序(序号即持久化 id)。
assert_eq!(IconKind::ALL[0], IconKind::Instances);
assert_eq!(IconKind::ALL[4], IconKind::Ai);
assert_eq!(IconKind::ALL[20], IconKind::More);
assert_eq!(IconKind::ALL[23], IconKind::User);
// 新增的 4 个追加在末尾。
assert_eq!(IconKind::ALL[24], IconKind::Refresh);
assert_eq!(IconKind::ALL[27], IconKind::Trash);
for kind in IconKind::ALL {
assert!(kind.icon().path.starts_with('M'));
assert_eq!(kind.icon().kind, kind);
}
}
#[test]
fn icon_stroke_follows_svg_semantics_not_slint() {
// Slint 口径(绝对 1.5px)在 20px 渲染下会得到 1.5px 视觉线宽;SVG 口径要写 1.8。
let nav_width = IconKind::Settings.icon().stroke_width(IconSize::Nav.px());
assert!(
(nav_width - 1.8).abs() < 1.0e-6,
"20px 渲染应取 1.8 个 viewBox 单位"
);
let button_width = IconKind::Settings
.icon()
.stroke_width(IconSize::Button.px());
assert!((button_width - 2.25).abs() < 1.0e-6);
// 视觉宽度的往返一致性(这条是「别照抄 Slint 的 1.5」的守门测试)。
for size in IconSize::ALL {
let w = stroke_width_for(size.px(), 1.5);
assert!((visual_stroke_px(size.px(), w) - 1.5).abs() < 1.0e-6);
}
assert!((VIEWBOX - 24.0).abs() < f32::EPSILON);
// 实心图标不描边。
assert_eq!(IconKind::Play.icon().paint, IconPaint::Fill);
assert_eq!(IconKind::Play.icon().stroke_width(24.0), 0.0);
}
#[test]
fn shape_and_elevation_ladders() {
assert_eq!(ShapeScale::ExtraSmall.dp(), 4.0);
assert_eq!(ShapeScale::Medium.dp(), 12.0);
assert_eq!(ShapeScale::ExtraLarge.dp(), 28.0);
assert_eq!(ShapeScale::Full.radius_px(40.0), 20.0);
assert!(ShapeScale::ExtraLargeIncreased.is_expressive());
let dp: Vec<f32> = Elevation::ALL.iter().map(|e| e.dp()).collect();
assert_eq!(dp, vec![0.0, 1.0, 3.0, 6.0, 8.0, 12.0]);
assert_eq!(
MaterialLayer::Card.surface_role(),
Role::SurfaceContainerLow
);
}
#[test]
fn motion_tokens_are_usable_as_data() {
assert_eq!(DurationToken::Medium2.ms(), 300);
assert!((Easing::Standard.sample(0.0)).abs() < 1.0e-6);
assert!((Easing::Standard.sample(1.0) - 1.0).abs() < 1.0e-6);
let settle = SPRING_EXPRESSIVE_SPATIAL_DEFAULT.settle_ms(0.001);
assert!(settle > 0.0 && settle < 2000.0);
assert_eq!(MotionScale::NONE.ms(DurationToken::Long4), 0.0);
}
#[test]
fn spacing_and_layout_metrics_are_shared() {
assert_eq!(Space::X4.dp(), 16.0);
let metrics = LayoutMetrics::DESKTOP;
assert_eq!(metrics.header_height(false), 56.0);
assert_eq!(metrics.header_height(true), 84.0);
}
#[test]
fn component_map_covers_the_page_skeleton() {
// M69(G9)在末尾追加 Checkbox/Radio/Search/NavigationDrawer/Divider:20 → 25。
assert_eq!(Component::ALL.len(), 25);
for component in Component::ALL {
let spec = component.spec();
assert_eq!(spec.component, component);
assert!(spec.text.style().size_px >= 11.0);
}
assert_eq!(Component::PrimaryButton.spec().shape, ShapeScale::Full);
// 浮层必须高于卡片层。
assert!(Component::Dialog.spec().elevation > Component::OutlinedCard.spec().elevation);
// 末尾追加的 5 个不许改动既有次序。
assert_eq!(Component::ALL[0], Component::TopAppBar);
assert_eq!(Component::ALL[19], Component::EmptyState);
}
#[test]
fn design_tokens_entry_point() {
let light = DesignTokens::baseline(SchemeFlavor::Light);
let dark = DesignTokens::baseline(SchemeFlavor::Dark);
assert_eq!(light.flavor, SchemeFlavor::Light);
assert!(light.color(Role::Surface).relative_luminance() > 0.8);
assert!(dark.color(Role::Surface).relative_luminance() < 0.05);
assert!(!light.motion_scale.is_off());
let accent = DesignTokens::with_accent(
SchemeFlavor::Light,
unlucky_design::Color::from_hex("#006A5C").unwrap(),
);
assert_ne!(accent.color(Role::Primary), light.color(Role::Primary));
assert_eq!(accent.color(Role::Surface), light.color(Role::Surface));
}
#[test]
fn tonal_palette_hits_requested_tones() {
let palette = TonalPalette::new(150.0, 36.0);
for tone in [20.0_f64, 40.0, 60.0, 80.0] {
let color = palette.tone(tone);
assert!(
(f64::from(color.lstar()) - tone).abs() <= 1.0,
"tone {tone} 实际 {}",
color.lstar()
);
}
}