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Unlucky-Launcher/crates/app-iced/src/components/feedback/mod.rs
T
AskaEth 4774e7b788 WIP(app-iced): M75 组件基座 checkpoint —— 组件骨架/按钮五式/分隔线/gallery harness
已落地:
- components/{mod,interaction,layout,divider,gate}.rs + buttons/{mod,geometry,assemble,tests}.rs
- gallery/{mod,buttons,probe,scan}.rs + 四个家族桩(selection/inputs/feedback/navigation)
- cli.rs: --screen=shell|gallery + capture_flavor(截图默认 Light,删掉等系统主题的闸门)
- app.rs: gallery 路由 + DemoMessage 接线(400 行)

待办(下一个 commit):编译/测试全绿、浅深矩阵出图、1:1 并排与数值表。
2026-11-02 04:50:44 +08:00

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//! **反馈类家族(桩)**:由后续 mission 填充(§12 Progress / §14 Snackbar / §7 Dialog / §15 EmptyState)。
//!
//! 本文件目前只有占位 `demo()`。**后续 mission 只写本目录内的文件,不改 `components/mod.rs`**:
//! 家族模块已经在 `mod.rs` 里声明好,`gallery/feedback.rs` 也已经在 `gallery/mod.rs` 里声明好,
//! 所以「加组件」不需要碰任何共享文件(D39 §1 的并行地基)。
//!
//! 填充时请照抄按钮家族的分层:
//!
//! - 几何进 `feedback/geometry.rs`(数值从 `Space` / `ShapeScale` / `LayoutMetrics` 取,
//! 缺令牌登记 G 编号——Dialog 的 280/560 宽、Snackbar 的 48/68 高目前都还没有令牌);
//! - 状态层只能走 [`crate::app::components::interaction`];
//! - Dialog/Snackbar 是**浮层**:阴影只在这两处允许(rubric K3),且单层。
use iced::widget::{container, text};
use iced::Element;
use unlucky_design::color::Role;
use unlucky_design::spacing::Space;
use unlucky_design::typography::TypeRole;
use crate::theme::Ui;
/// 占位 demo(ASCII 文案,理由同 `selection::demo`)。
pub fn demo<'a, M: 'a>(ui: &'a Ui) -> Element<'a, M> {
let style = ui.style(TypeRole::BodySmall);
container(
text("feedback · progress / snackbar / dialog / empty state — pending")
.size(style.size_px)
.font(ui.font_of(style))
.color(ui.color(Role::OnSurfaceVariant)),
)
.padding(ui.space(Space::X2))
.into()
}