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Unlucky Launcher v0.0.1-alpha
Rust 原生单文件 Minecraft 启动器:CLI 完整可用(install/launch/accounts/java/diagnose/agent),
MCP server 接入外部 Agent 工具,GUI 开发中。
2026-10-31 21:54:10 +08:00

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// 玻璃拟态卡片的公共底座(09 §103:Slint 没有 backdrop-filter,用「预生成模糊背景层」替代)。
//
// 手法:Rust 侧把背景图降采样成一张极小的图(`Theme.bg-blur`),渲染时被平滑放大 → 天然模糊。
// 卡片里把它按 `absolute-position` **反向偏移**画出来,于是卡片显示的是「自己这一块屏幕区域的
// 模糊影像」,视觉上就是毛玻璃;再叠一层半透明面板色保证文字可读(对比度优先)。
//
// 关闭态(`Theme.glass == false` 或无背景图)不画任何东西:卡片保持 Metro 纯色观感。
import { Theme } from "../theme/tokens.slint";
import { Metrics } from "../theme/metrics.slint";
export component GlassBase inherits Rectangle {
/// 卡片圆角(跟随宿主卡片)
in property <length> card-radius: Metrics.radius-md;
/// 叠在模糊层上的半透明面板色(保证前景对比度)
in property <color> tint: Theme.surface-solid;
out property <bool> active: Theme.glass && Theme.bg-blur.width > 0 && Theme.bg-image.width > 0;
x: 0;
y: 0;
width: 100%;
height: 100%;
border-radius: root.card-radius;
clip: true;
background: transparent;
if root.active : Image {
// 整窗模糊层 + 反向偏移 = 只露出「卡片所在那一块」。
// 必须用 `parent`(本组件自身)的绝对位置:用 `self` 会与自身 x 形成绑定环
// (absolute-position 依赖 x,x 又依赖 absolute-position)。
source: Theme.bg-blur;
x: -parent.absolute-position.x;
y: -parent.absolute-position.y;
width: Theme.window-width;
height: Theme.window-height;
image-fit: cover;
}
if root.active : Rectangle {
// 暗化层要**重画一次**:模糊层在卡片内部、盖在窗口的暗化层之上,
// 不补这一层的话玻璃卡片会比周围亮一大截(05 截图验收时的真实问题)。
background: rgba(0, 0, 0, Theme.bg-dim);
border-radius: root.card-radius;
}
if root.active : Rectangle {
// 玻璃染色:面板底色 55% 不透明,字压得住背景(对比度优先于「更透」)
background: root.tint.with-alpha(0.55);
border-radius: root.card-radius;
}
if root.active : Rectangle {
// 上缘一道细高光,玻璃的「厚度感」
y: 0;
height: 1px;
width: root.width;
background: Theme.stroke.with-alpha(0.35);
}
}