//! `ull install --loader [--loader-version ]`:加载器层的编排。 //! //! ```text //! LoaderSource::resolve(官方 meta:版本列表 → profile JSON / installer profile) //! → LoaderInstallPlan::build(纯计算:库清单 + loader 版本 JSON 落点) //! → [--dry-run 到此为止,但多带一段 processors 计划] //! → 原版已装?否 → vanilla::plan_and_install(先装原版) //! → 需要 installer?→ 依赖库 → 选 Java → 串行跑 processors(M35) //! → execute(loader 库并发下载 → 全量就绪才写 versions//.json) //! → register(实例 versionId 指向 loader 版本) //! ``` //! //! 「先装原版」是**硬前置**:loader 版本 JSON 只声明 `inheritsFrom`,jar 与资源都在原版那层, //! 原版缺失时启动链必然断裂。已装则跳过(`is_version_installed` 判据 = 版本 JSON 在盘上)。 //! //! processors 段的顺序也是硬约束:**先跑 processors,再写版本 JSON**。版本清单存在是 //! "这版装完了"的判据,抢在 processors 前写会留下一个启动必崩却被报成已安装的实例。 use unlucky_core::addon::loader::{ LoaderError, LoaderInstallPlan, LoaderKind, LoaderPlanInput, LoaderSource, }; use unlucky_core::download::blocking::block_on; use unlucky_core::download::cache::now_ms; use unlucky_core::game::arguments::Environment; use unlucky_core::game::install::execute; use super::report_loader::ProcessorSection; use super::{ build_engine, ensure_name_free, failure_error, loader_processors, map_install_error, register_instance, report, report_loader, vanilla, CONCURRENCY, }; use crate::cli::InstallArgs; use crate::context::Ctx; use crate::error::CliError; use crate::output::Report; /// 执行加载器安装。 /// /// # Errors /// /// 用法错误、加载器未知/不支持、元数据读取失败、原版装不上、库下载失败、 /// installer processors 失败、实例登记失败。 pub(super) fn run(ctx: &Ctx, args: &InstallArgs, kind: LoaderKind) -> Result { let version = args.version.trim().to_string(); if version.is_empty() { return Err(CliError::usage( "install 需要版本 id:%prog% install --loader fabric", )); } let engine = build_engine(ctx); let layout = ctx.layout(); let game = ctx.game(); let meta_cache = layout.meta_cache(); let now = now_ms(); let release = block_on(async { let source = LoaderSource::new(&engine, &meta_cache); source .resolve(kind, &version, args.loader_version.as_deref()) .await }) .map_err(|error: LoaderError| map_loader_error(&error, ctx))?; let name = args .name .clone() .filter(|name| !name.trim().is_empty()) .unwrap_or_else(|| release.version_id.clone()); ensure_name_free(ctx, &name, &release.version_id)?; let plan = LoaderInstallPlan::build(LoaderPlanInput { layout: &game, release: &release, environment: &Environment::host(), vanilla_installed: game.is_version_installed(&version), }); let processor_plan = loader_processors::plan(ctx, &release)?; if args.dry_run { let section = processor_plan.as_ref().map(|plan| ProcessorSection { plan, libraries: None, run: None, skipped: false, }); return Ok(report_loader::build( ctx, &engine, now, true, &plan, None, None, &name, section, )); } if plan.vanilla_install_needed { let (_, vanilla_report) = vanilla::plan_and_install( ctx, &engine, &version, false, args.progress, args.json_progress, )?; if let Some(report) = &vanilla_report { if !report.is_complete() { return Err(failure_error(report, ctx)); } } } // installer processors 段:版本 JSON 已在盘上 = 上一轮早已跑完,整段跳过。 let mut processor_libs = None; let mut processor_run = None; let mut processor_skipped = false; if let Some(processor_plan) = &processor_plan { if game.is_version_installed(&release.version_id) { processor_skipped = true; } else { let (libraries, run) = loader_processors::execute(ctx, &engine, processor_plan, args)?; processor_libs = Some(libraries); processor_run = Some(run); } } let sink = report::progress_sink(args.progress, args.json_progress, plan.files().len()); let install_report = block_on(execute(&engine, &plan.install, CONCURRENCY, sink)) .map_err(|error| map_install_error(&error, ctx))?; if !install_report.is_complete() { return Err(failure_error(&install_report, ctx)); } let registration = register_instance(ctx, &name, &release.version_id)?; let section = processor_plan .as_ref() .map(|processor_plan| ProcessorSection { plan: processor_plan, libraries: processor_libs.as_ref(), run: processor_run.as_ref(), skipped: processor_skipped, }); Ok(report_loader::build( ctx, &engine, now, false, &plan, Some(&install_report), Some(®istration), &name, section, )) } /// 加载器错误 → CLI 错误(稳定码 `loader_*`)。 fn map_loader_error(error: &LoaderError, ctx: &Ctx) -> CliError { let hint = match error.hint() { Some(hint) => format!("{hint}(游戏根:{})", ctx.game().root().display()), None => format!("游戏根:{}", ctx.game().root().display()), }; CliError::user(error.kind().as_str(), error.message().to_string()).with_hint(hint) }