//! 主题与外观的运行期逻辑(从 `ui_bind.rs` 拆出,守住单文件 ≤400 行)。 //! //! 全是 `impl Inner` 的方法:配置热切轮询、系统主题对齐、外观令牌下发、背景图/模糊层重建。 //! 拆出来的边界是「时间驱动的状态维护」——`ui_bind.rs` 只留「建窗口 + 每拍驱动 + 灌属性」。 use slint::ComponentHandle; use crate::bg_image::{self, BackgroundLayers}; use crate::conv; use crate::prefs::{AppearancePrefs, BgFill, ThemeMode}; use crate::toast::ToastKind; use crate::ui_bind::{ BackgroundKey, Inner, CONFIG_POLL_TICKS, SYSTEM_THEME_POLL_TICKS, TILE_REGENERATE_STEP, }; impl Inner { pub(crate) fn poll_settings(&self) { if !self.ticks.get().is_multiple_of(CONFIG_POLL_TICKS) { return; } let Some((appearance, theme)) = self.bridge.borrow_mut().reload_if_changed() else { return; }; { let mut state = self.state.borrow_mut(); state.prefs.appearance = appearance; state.prefs.theme = theme; } self.apply_theme(); self.apply_appearance(); } /// 系统主题对齐:启动时先读一次真实系统主题(避免 auto 首帧按浅色画再翻黑); /// 之后仅在「auto + 后端不认识系统主题」(`Theme.system-theme-known == false`)时兜底轮询。 pub(crate) fn poll_system_theme(&self) { let auto = matches!(self.state.borrow().prefs.theme, ThemeMode::Auto); let backend_known = self.ui.get_system_theme_known(); let due = !self.system_theme_probed.get() || (auto && !backend_known && self.ticks.get().is_multiple_of(SYSTEM_THEME_POLL_TICKS)); if !due { return; } self.system_theme_probed.set(true); let value = match unlucky_core::platform::theme_probe::probe() { unlucky_core::platform::theme_probe::SystemTheme::Light => 1, unlucky_core::platform::theme_probe::SystemTheme::Dark => 2, unlucky_core::platform::theme_probe::SystemTheme::Unknown => 0, }; if self.ui.get_system_theme() != value { self.ui.set_system_theme(value); } } /// 启动时的系统主题对齐(首帧前调用一次)。 pub(crate) fn align_system_theme(&self) { self.poll_system_theme(); } /// 主题三态 → 根组件属性;`ui/main.slint` 里的 changed 处理器再赋给 `Theme` 全局 /// (auto 时 Theme 内部读系统的 `Palette.color-scheme` 与本进程探测到的系统主题)。 pub(crate) fn apply_theme(&self) { let mode = self.state.borrow().prefs.theme; self.ui.set_theme_mode(conv::theme_mode(mode)); } /// 外观(高级)四件 → 根组件属性(进而写进 `Theme` 全局)。 /// /// 背景图只在「开关打开 + 路径非空 + 换了输入」时才重新解码/生成模糊层。 pub(crate) fn apply_appearance(&self) { let appearance = self.state.borrow().prefs.appearance.clone(); self.ui.set_bg_fill(conv::bg_fill(appearance.bg_fill)); self.ui.set_bg_dim(appearance.bg_dim.clamp(0.0, 0.9)); self.ui .set_panel_alpha(appearance.panel_alpha.clamp(0.4, 1.0)); self.ui.set_glass(appearance.glass); self.ui .set_accent_color(conv::accent_color(&appearance.accent_color)); self.ui .set_accent_hex(appearance.accent_color.clone().into()); self.refresh_background(&appearance); } /// 按需重建背景图 + 模糊层。 fn refresh_background(&self, appearance: &AppearancePrefs) { if !appearance.bg_active() { let had = self.background_key.borrow_mut().take().is_some(); if had { self.background.replace(BackgroundLayers::default()); self.ui.set_background_image(slint::Image::default()); self.ui.set_background_blur(slint::Image::default()); } return; } let key = BackgroundKey { path: appearance.bg_image.clone(), fill: appearance.bg_fill, viewport: self.tile_viewport(appearance.bg_fill), }; if self.background_key.borrow().as_ref() == Some(&key) { return; } self.background_key.replace(Some(key.clone())); // 模糊层按窗口物理尺寸放大(软件渲染器不做图片缩放插值,见 bg_image::prepare); // tile 之外的模式窗口缩放不重建画布,模糊层被拉伸也无感。 let real_viewport = self.window_physical_size(); match bg_image::prepare(&key.path, key.fill, real_viewport) { Some(layers) => { self.ui.set_background_image(layers.image.clone()); self.ui.set_background_blur(layers.blur.clone()); self.background.replace(layers); } None => { // 载入失败(路径不存在 / 不是 PNG):清空图层并提示一次,别留上一张图的残影 self.background.replace(BackgroundLayers::default()); self.ui.set_background_image(slint::Image::default()); self.ui.set_background_blur(slint::Image::default()); self.state.borrow_mut().toasts.push( ToastKind::Warn, "背景图载入失败(当前只支持 PNG,且路径需存在)", ); } } } /// tile 画布的窗口尺寸(量化到 [`TILE_REGENERATE_STEP`],避免拖动窗口时反复重算)。 fn tile_viewport(&self, fill: BgFill) -> (u32, u32) { if fill != BgFill::Tile { return (0, 0); } let (width, height) = self.window_physical_size(); ( width / TILE_REGENERATE_STEP * TILE_REGENERATE_STEP, height / TILE_REGENERATE_STEP * TILE_REGENERATE_STEP, ) } /// 窗口物理像素尺寸(取不到时 (0, 0),tile 退化为单块)。 fn window_physical_size(&self) -> (u32, u32) { let size = self.ui.window().size(); (size.width, size.height) } /// 落盘当前偏好(主题 + 外观四件)。 pub(crate) fn persist_settings(&self) { let state = self.state.borrow(); self.bridge .borrow_mut() .persist(&state.prefs.appearance, state.prefs.theme); } }