//! 集成测试公用件:临时游戏目录、离线下载引擎、元数据夹具、父版本清单夹具。
#![allow(dead_code)]
use std::path::{Path, PathBuf};
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Arc;
use std::time::Duration;
use unlucky_core::addon::loader::liteloader::{self, LiteLoaderEntry};
use unlucky_core::addon::loader::LoaderRelease;
use unlucky_core::download::backoff::BackoffPolicy;
use unlucky_core::download::cache::ContentCache;
use unlucky_core::download::chunked::ChunkedConfig;
use unlucky_core::download::config::EngineConfig;
use unlucky_core::download::engine::DownloadEngine;
use unlucky_core::download::health::HealthRegistry;
use unlucky_core::download::mirrors::MirrorTable;
use unlucky_core::download::region::RegionProfile;
use unlucky_core::game::layout::GameLayout;
use unlucky_core::game::manifest::VersionJson;
/// 真实响应的裁剪版(见 `tests/liteloader.rs` 文件头的来源说明)。
pub const VERSION_TABLE: &str = include_str!("fixtures/liteloader-versions.json");
/// 1.12.2-SNAPSHOT 的 maven-metadata(真实响应原样)。
pub const METADATA_XML: &str = r#"
com.mumfrey
liteloader
1.12.2-SNAPSHOT
20171128.144431
4
20171128144431
"#;
/// 原版 1.12.2(老式 `minecraftArguments`,与官方清单同形)。
pub const VANILLA_1122: &str = r#"{
"id": "1.12.2",
"type": "release",
"mainClass": "net.minecraft.client.main.Main",
"assets": "1.12",
"assetIndex": {"id": "1.12"},
"minecraftArguments": "--username ${auth_player_name} --version ${version_name}",
"libraries": [
{"name": "com.mojang:patchy:1.1", "url": "https://libraries.minecraft.net/"}
]
}"#;
/// Forge 1.12.2-14.23.5.2860(spec-0 的 version.json:主类 launchwrapper + FMLTweaker)。
pub const FORGE_1122: &str = r#"{
"id": "1.12.2-forge-14.23.5.2860",
"inheritsFrom": "1.12.2",
"mainClass": "net.minecraft.launchwrapper.Launch",
"minecraftArguments": "--tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker",
"libraries": [
{"name": "net.minecraftforge:forge:1.12.2-14.23.5.2860", "url": "https://maven.minecraftforge.net/"}
]
}"#;
/// 唯一临时目录守卫(`drop` 时递归删除)。
pub struct TempDir {
path: PathBuf,
}
impl TempDir {
pub fn new(tag: &str) -> Self {
static COUNTER: AtomicUsize = AtomicUsize::new(0);
let unique = COUNTER.fetch_add(1, Ordering::Relaxed);
let stamp = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map_or(0, |since| since.as_nanos());
let path = std::env::temp_dir().join(format!(
"ull-liteloader-{tag}-{}-{stamp}-{unique}",
std::process::id()
));
let _ = std::fs::remove_dir_all(&path);
std::fs::create_dir_all(&path).expect("临时目录应可创建");
Self { path }
}
pub fn path(&self) -> &Path {
&self.path
}
}
impl Drop for TempDir {
fn drop(&mut self) {
let _ = std::fs::remove_dir_all(&self.path);
}
}
/// 离线引擎:单次尝试、短超时、分块关闭(测试里只用来跑「全部跳过」的执行段)。
pub fn engine(cache_root: &Path) -> DownloadEngine {
let config = EngineConfig {
max_attempts_per_source: 1,
backoff: BackoffPolicy {
base_ms: 1,
max_ms: 2,
jitter_ratio: 0.0,
max_attempts: 1,
},
connect_timeout: Duration::from_secs(3),
read_timeout: Duration::from_secs(3),
chunked: ChunkedConfig::disabled(),
..EngineConfig::default()
};
DownloadEngine::new(
config,
Arc::new(MirrorTable::builtin()),
Arc::new(RegionProfile::direct(0)),
Arc::new(HealthRegistry::in_memory()),
Arc::new(ContentCache::open(cache_root.join("cache"))),
)
}
/// 解析夹具表里某个原版版本的条目。
pub fn entries(mc_version: &str) -> Vec {
let table = liteloader::parse_versions(VERSION_TABLE).expect("夹具版本表应可解析");
table.get(mc_version).cloned().unwrap_or_default()
}
/// 取 1.12.2 的 SNAPSHOT 条目并合成 release(父版本由调用方给)。
pub fn liteloader_release(parent_version_id: &str) -> LoaderRelease {
let entries = entries("1.12.2");
let entry = liteloader::default_entry(&entries).expect("1.12.2 应有一条版本");
let url = liteloader::snapshot_artifact_url(entry, METADATA_XML).expect("快照直链");
liteloader::build_release("1.12.2", parent_version_id, entry, &url).expect("合成清单")
}
/// 把一份版本 JSON 写进 `versions//.json`(模拟「父版本已装好」)。
pub fn put_version(layout: &GameLayout, id: &str, json: &str) {
let path = layout.version_json(id);
std::fs::create_dir_all(path.parent().expect("版本目录")).expect("建版本目录");
std::fs::write(&path, json).expect("写版本 JSON");
}
/// 读盘上的版本 JSON。
pub fn read_version(layout: &GameLayout, id: &str) -> VersionJson {
let path = layout.version_json(id);
let text = std::fs::read_to_string(&path)
.unwrap_or_else(|error| panic!("读不到 {}:{error}", path.display()));
VersionJson::from_json_str(&text).expect("版本 JSON 应可解析")
}
/// 按计划把每个待下文件写成占位字节(`execute` 的跳过判据 = 无 sha1 且存在即信)。
pub fn prefill(plan: &unlucky_core::game::install::InstallPlan) -> usize {
for file in &plan.files {
std::fs::create_dir_all(file.dest.parent().expect("文件父目录")).expect("建库目录");
std::fs::write(&file.dest, b"placeholder").expect("写占位文件");
}
plan.files.len()
}