//! M70:默认色候选(保守蓝 / 冷调蓝 / 浅冷蓝 / 天蓝)——四档的**唯一真源**与 pin。 //! //! ## 这档候选到底改了什么 //! //! 四档走的是**同一条** HCT 管道(`Palettes::from_seed_with_neutral_chroma` → `ColorSpec2021` //! tone 表 → `HctSolver` gamut 映射),差别只有两个入参: //! //! | 档 | 种子 | 种子 HCT 色相 | 中性调色板彩度 | 表面 | 主色观感 | //! |---|---|---|---|---|---| //! | ① 保守蓝 | `#2196F3` | 253.7° | 6(官方) | 近白/近黑,几乎无色 | 钢蓝 | //! | ② 冷调蓝 | `#2196F3` | 253.7° | 12 | 冷白/冷黑,带淡蓝调 | 钢蓝 | //! | ③ 浅冷蓝(备选) | `#87CEEB`(CSS `skyblue`) | 225.7° | 12 | 浅天蓝 | 偏青(teal) | //! | ④ 天蓝(**出厂默认,用户 2026-11-01 拍板**) | `#3C8DBC` | 239.5° | 12 | 浅天蓝 | 偏蓝的天蓝 | //! //! ③ 与 ④ 是同一件事的两种「蓝」:色相越低越偏青(teal),越高越偏钢蓝; //! 239.5° 正好夹在中间,主色从 ③ 的 `#0C6780` 变成 `#236488`。 //! //! 两条必须知道的物理事实(写在测试里,免得下次又有人想「把主色调浅一点」): //! //! 1. **种子彩度是废参数**:Tonal Spot 把 primary 彩度钉在 36,种子只贡献色相。 //! 所以「低彩度天蓝种子」得到的色板与「高彩度天蓝种子」**逐像素相同** //! (`seed_chroma_never_leaks_into_the_primary_ramp` 在 `palettes.rs` 里也钉了这条)。 //! ③ 与 ② 的真正差别是**色相**(226° vs 254°),不是彩度。 //! 2. **primary 的 tone 被钉在 40**,所以四档主色都是「中蓝」,不会更浅。 //! 「浅」只能落在中性色上——这就是②/③/④提高中性彩度的原因,也是本项目唯一一处 //! 对官方 Tonal Spot 的**有意偏离**(登记在 `color` 模块文档的「出厂默认色」小节)。 //! //! ## 换默认色要动哪里 //! //! `palettes::DEFAULT_SEED` / `palettes::DEFAULT_NEUTRAL_CHROMA` 两行常量, //! 然后重跑本文件:pin 表会逐角色告诉你哪几个 hex 变了,照抄即可(pin 是**抄本**,不是推导)。 use unlucky_design::color::{ Color, Hct, Palettes, Role, Scheme, SchemeFlavor, DEFAULT_NEUTRAL_CHROMA, DEFAULT_SEED, }; /// 一档候选:只有两个变量(种子 + 中性彩度),其余全是官方常数。 struct Candidate { /// 短标签(色卡与 CSV 用)。 tag: &'static str, /// 中文档名。 title: &'static str, /// 种子 hex。 seed_hex: &'static str, /// 中性调色板彩度(官方 Tonal Spot 是 6)。 neutral_chroma: f64, /// 9 个展示角色的 **(角色, light, dark)** 抄本。 pins: [(Role, &'static str, &'static str); 9], } /// 四档候选(色卡 `DevDocs/ops/skyseed-candidates/` 用的就是这份数据)。 const CANDIDATES: [Candidate; 4] = [ Candidate { tag: "C1", title: "① 保守蓝(中性彩度 6 = 官方)", seed_hex: "#2196F3", neutral_chroma: 6.0, pins: [ (Role::Primary, "#36618E", "#A0CAFD"), (Role::OnPrimary, "#FFFFFF", "#003258"), (Role::PrimaryContainer, "#D1E4FF", "#194975"), (Role::Secondary, "#535F70", "#BBC7DB"), (Role::Tertiary, "#6B5778", "#D6BEE4"), (Role::Surface, "#F8F9FF", "#111418"), (Role::SurfaceContainerLow, "#F2F3FA", "#191C20"), (Role::SurfaceContainerHighest, "#E1E2E8", "#32353A"), (Role::Outline, "#73777F", "#8D9199"), ], }, Candidate { tag: "C2", title: "② 冷调蓝(中性彩度 12)", seed_hex: "#2196F3", neutral_chroma: 12.0, pins: [ (Role::Primary, "#36618E", "#A0CAFD"), (Role::OnPrimary, "#FFFFFF", "#003258"), (Role::PrimaryContainer, "#D1E4FF", "#194975"), (Role::Secondary, "#535F70", "#BBC7DB"), (Role::Tertiary, "#6B5778", "#D6BEE4"), (Role::Surface, "#F8F9FF", "#0C141E"), (Role::SurfaceContainerLow, "#EEF4FF", "#141C26"), (Role::SurfaceContainerHighest, "#DBE3F1", "#2D3540"), (Role::Outline, "#6D7887", "#8791A1"), ], }, Candidate { tag: "C3", title: "③ 浅冷蓝(中性彩度 12 + 偏青天蓝种子)", seed_hex: "#87CEEB", neutral_chroma: 12.0, pins: [ (Role::Primary, "#0C6780", "#89D0ED"), (Role::OnPrimary, "#FFFFFF", "#003544"), (Role::PrimaryContainer, "#BAEAFF", "#004D62"), (Role::Secondary, "#4C626B", "#B3CAD5"), (Role::Tertiary, "#5B5B7E", "#C4C3EB"), (Role::Surface, "#F3FAFF", "#07151B"), (Role::SurfaceContainerLow, "#E7F6FE", "#0F1D23"), (Role::SurfaceContainerHighest, "#D6E5ED", "#29373D"), (Role::Outline, "#687A82", "#81949C"), ], }, Candidate { tag: "C4", title: "④ 天蓝(中性彩度 12 + 夹在中间的天蓝种子)", seed_hex: "#3C8DBC", neutral_chroma: 12.0, pins: [ (Role::Primary, "#236488", "#93CDF6"), (Role::OnPrimary, "#FFFFFF", "#00344C"), (Role::PrimaryContainer, "#C8E6FF", "#004C6D"), (Role::Secondary, "#4F616E", "#B7C9D8"), (Role::Tertiary, "#63597C", "#CDC0E9"), (Role::Surface, "#F6FAFF", "#09151C"), (Role::SurfaceContainerLow, "#EBF5FF", "#111D25"), (Role::SurfaceContainerHighest, "#D8E4EF", "#2B363F"), (Role::Outline, "#6A7985", "#84939F"), ], }, ]; /// 四档共同点:种子的 HCT 坐标(色相是候选之间**唯一**有效的差别)。 fn seed_hct(candidate: &Candidate) -> Hct { Hct::from_color(Color::from_hex(candidate.seed_hex).expect("候选种子必须是合法 hex")) } /// 按候选参数走**产品同一条**派生路径。 fn scheme(candidate: &Candidate, flavor: SchemeFlavor) -> Scheme { Scheme::from_palettes( &Palettes::from_seed_with_neutral_chroma( seed_hct(candidate).to_color(), candidate.neutral_chroma, ), flavor, ) } #[test] fn candidates_match_their_pins() { let mut drift = Vec::new(); for candidate in &CANDIDATES { for (role, want_light, want_dark) in candidate.pins { for (flavor, want_hex) in [ (SchemeFlavor::Light, want_light), (SchemeFlavor::Dark, want_dark), ] { let got = scheme(candidate, flavor).get(role).to_hex(); if got != want_hex { drift.push(format!( "{}{} / {}/{} 实测 {got},pin {want_hex}", candidate.tag, if flavor.is_dark() { "-dark" } else { "" }, candidate.title, role.name() )); } } } } assert!( drift.is_empty(), "候选色值漂了(换默认色后请照抄下面这些 hex 到 pin 表):\n{}", drift.join("\n") ); } #[test] fn candidates_only_move_the_two_declared_inputs() { // 「不绕算法」的证据:四档的调色板彩度与官方 Tonal Spot 逐项一致, // 唯一的差别是中性彩度的入参(以及种子色相)。 let official = Palettes::official_baseline(); for candidate in &CANDIDATES { let p = Palettes::from_seed_with_neutral_chroma( seed_hct(candidate).to_color(), candidate.neutral_chroma, ); assert_eq!(p.primary.chroma(), official.primary.chroma()); assert_eq!(p.secondary.chroma(), official.secondary.chroma()); assert_eq!(p.tertiary.chroma(), official.tertiary.chroma()); assert_eq!(p.error, official.error, "error 族不该被候选影响"); assert_eq!(p.neutral.chroma(), candidate.neutral_chroma); assert!( (p.tertiary.hue_deg() - (p.primary.hue_deg() + 60.0)).abs() < 1.0e-9, "{} 的 tertiary 不再是 +60°", candidate.tag ); } } #[test] fn the_candidates_are_actually_distinguishable() { // 「四档不像同一档」的机器判据。注意 light 的 surface(tone 98)在 8 bit 下已经贴顶, // 中性彩度 6→12 会量化到同一个 #F8F9FF——所以 ①② 的判据落在 container 系与 dark 模式上, // 这也是色卡上 ①② 的差别主要体现在卡片/浮层与深色模式的原因。 let light = |c: &Candidate| scheme(c, SchemeFlavor::Light); let dark = |c: &Candidate| scheme(c, SchemeFlavor::Dark); let (c1, c2, c3, c4) = ( light(&CANDIDATES[0]), light(&CANDIDATES[1]), light(&CANDIDATES[2]), light(&CANDIDATES[3]), ); for role in [Role::SurfaceContainerLow, Role::SurfaceContainerHighest] { assert_ne!( c1.get(role), c2.get(role), "①与②的 {} 相同:中性彩度没起作用", role.name() ); assert_ne!(c2.get(role), c3.get(role), "②与③的 {} 相同", role.name()); // ③④ 的中性彩度相同,差别只允许来自色相 assert_ne!(c3.get(role), c4.get(role), "③与④的 {} 相同", role.name()); } assert_ne!( c3.get(Role::Primary), c4.get(Role::Primary), "③与④的主色必须真的不同(否则第 4 档白加)" ); assert_ne!( dark(&CANDIDATES[0]).get(Role::Surface), dark(&CANDIDATES[1]).get(Role::Surface), "深色模式的 surface 应当能看出中性彩度差别" ); let hue_gap = |a: &Candidate, b: &Candidate| { let (x, y) = (seed_hct(a).hue, seed_hct(b).hue); (x - y).abs().min(360.0 - (x - y).abs()) }; assert!( hue_gap(&CANDIDATES[0], &CANDIDATES[1]) < 0.01, "①② 应当只差中性彩度" ); // ③ 偏青 / ④ 居中的分界靠色相:②→③ 与 ③→④ 都要肉眼可分的量级。 for (i, j) in [(1, 2), (2, 3)] { assert!( (10.0..=40.0).contains(&hue_gap(&CANDIDATES[i], &CANDIDATES[j])), "{}→{} 的色相差应当明显(10°~40°),实测 {}", CANDIDATES[i].tag, CANDIDATES[j].tag, hue_gap(&CANDIDATES[i], &CANDIDATES[j]) ); } } #[test] fn product_default_is_the_adopted_candidate() { // 用户 2026-11-01 拍板采用 **④ 天蓝**。这条用例就是「默认值 ↔ 候选表」的绑定器: // 谁改了 `DEFAULT_SEED`/`DEFAULT_NEUTRAL_CHROMA` 却没同步这里(或反过来),它会立刻红。 // 断言一律比 **hex / 数值**,这样失败信息里直接能读到「期望 ④、实测几」。 let adopted = &CANDIDATES[3]; assert_eq!( DEFAULT_SEED.to_hex(), "#3C8DBC", "DEFAULT_SEED 必须仍是已采用的 ④ 天蓝:期望 #3C8DBC(④),实测 {}({})", DEFAULT_SEED.to_hex(), if DEFAULT_SEED.to_hex() == CANDIDATES[2].seed_hex { "③ 浅冷蓝——要改回 ③ 请连偏离登记与 pin 一起改" } else { "不是候选表里的任何一个种子" } ); assert_eq!( DEFAULT_SEED.to_hex(), adopted.seed_hex, "DEFAULT_SEED({})与已采用档 {} 的种子({})不一致", DEFAULT_SEED.to_hex(), adopted.tag, adopted.seed_hex ); assert_eq!( DEFAULT_NEUTRAL_CHROMA, 12.0, "DEFAULT_NEUTRAL_CHROMA 必须仍是已采用的 12,实测 {}", DEFAULT_NEUTRAL_CHROMA ); assert_eq!( DEFAULT_NEUTRAL_CHROMA, adopted.neutral_chroma, "DEFAULT_NEUTRAL_CHROMA({})与已采用档 {} 的中性彩度({})不一致", DEFAULT_NEUTRAL_CHROMA, adopted.tag, adopted.neutral_chroma ); for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] { let product = Scheme::baseline(flavor); let expected = scheme(adopted, flavor); for (role, got) in product.iter() { assert_eq!( got.to_hex(), expected.get(role).to_hex(), "产品默认与已采用档 {} 的 {}({} 模式)不一致", adopted.tag, role.name(), flavor.name() ); } } } #[test] fn surface_tint_stays_a_tint() { // 门禁:中性彩度提高是「淡蓝调」不是「把窗口染成蓝纸」。surface 的 HCT 彩度必须 // 明显低于 primary 的 36,且 surface 的 Y 仍 > 0.85(浅色模式还是浅底)。 for candidate in &CANDIDATES { let light = scheme(candidate, SchemeFlavor::Light); let surface = light.get(Role::Surface); let chroma = Hct::from_color(surface).chroma; assert!( chroma <= 1.2 * candidate.neutral_chroma, "{} 的 surface 彩度 {chroma} 超过中性彩度入参的两倍", candidate.tag ); assert!(surface.relative_luminance() > 0.85); } } #[test] fn dump_candidates_for_the_color_card() { // 色卡脚本读的就是这两行格式(`SEED|` / `ROLE|`)。跑法: // cargo test -p unlucky-design --test skyseed_candidates -- --nocapture for candidate in &CANDIDATES { let hct = seed_hct(candidate); println!( "SEED|{}|{}|{}|{}|hue={:.2}|chroma={:.2}", candidate.tag, candidate.title, candidate.seed_hex, candidate.neutral_chroma, hct.hue, hct.chroma ); for flavor in [SchemeFlavor::Light, SchemeFlavor::Dark] { let s = scheme(candidate, flavor); for role in Role::ALL { println!( "ROLE|{}|{}|{}|{}", candidate.tag, flavor.name(), role.name(), s.get(role).to_hex().trim_start_matches('#') ); } } } }