//! 实例页文案:页头、列表列头、详情动作、元信息卡的标签与值、运行状态与启动阶段。 //! //! 域文件的形状见 [`crate::catalog`] 的「域装配」一节。 //! //! ## 这一族在装配链的**第 2 位**(M120 钉住) //! //! `instances_entries!` 紧跟 `nav_entries!`,所以本族的 key 落在 `Key::ALL` 的前段、 //! `LoaderVanilla` 之前。M120 的新 key 因此**追加在本域末尾**(= `InstancesEmptyBody` 之后), //! 既没插到别的族中间,也没为了「排在文件末尾」去重排别人的族: //! 金表([`crate::catalog::golden`])是 `Key::ALL` 的逐 index 镜像,位置跟着族走。 //! //! ## M120 之前这七条全是**死 key** //! //! M117 加 `InstancesNew` / `InstancesImport` / `InstancesBack` / `InstancesPlay` / //! `InstancesLastPlayed` / `InstancesEmptyTitle` / `InstancesEmptyBody` 时,实例页并没有接它们 //! ——页面上还是英文基线字面量(`"New instance"` / `"ALL INSTANCES"` / `"Present on disk"`…)。 //! M120 一次接完,同时: //! //! - `InstancesEmptyBody` 的译文换成详情列真正画的那句(原来那句是「看详情」的泛说); //! - **`InstancesLastPlayed` 删掉**:它的形状是「上一次游玩 {when}」这种整句,而页面上是 //! 元信息卡(标签 `LAST PLAYED` + 值 `2026-10-29 19:22 UTC`,或值 `Never`)。留着它只会 //! 多出一条没人用的 key,所以拆成 [`Key::InstancesMetaLastPlayed`](标签)与 //! [`Key::InstancesNeverPlayed`](值)。 //! //! ## 两条口径(复审会盯) //! //! 1. **品牌与技术标识不翻译**:`Java`(元信息标签的值域)与 `pid`(进程号)原样保留两套语言; //! 2. **数字与分隔符不随语言变形**:[`Key::InstancesRunning`] 的中英都写成 //! `… · pid {pid}`,只有前半句换了;`{pid}` 之外一个字都不许动(`pages/instances/tests/i18n.rs` //! 用「中英同位置取占位符 + 数字原样」的断言钉这条)。 macro_rules! instances_entries { ($next:ident, $($rest:ident,)* { $($acc:tt)* }) => { $next! { $($rest,)* { $($acc)* // ── 实例页(M117 的七条:其中 `InstancesLastPlayed` 见模块文档,M120 删除) InstancesNew => ("New instance", "新建实例"), InstancesImport => ("Import", "导入"), InstancesBack => ("Back to instances", "返回实例列表"), InstancesPlay => ("Play", "启动"), InstancesEmptyTitle => ("No instance selected", "未选择实例"), InstancesEmptyBody => ("Pick an instance on the left to see its version, loader and launch options.", "在左侧选择一个实例,查看它的版本、加载器与启动选项。"), // ── 页头与列表列头(M120) InstancesTitle => ("Instances", "实例"), InstancesSubtitle => ("Local versions and their mod loaders", "本地版本与它们的模组加载器"), InstancesAllTitle => ("ALL INSTANCES", "全部实例"), // ── 详情动作(M120) InstancesStop => ("Stop", "停止"), InstancesDuplicate => ("Duplicate", "复制"), InstancesOpenFolder => ("Open folder", "打开文件夹"), InstancesDelete => ("Delete", "删除"), InstancesNarrowNote => ( "Below 840 px the list and the detail share one column, so opening an instance replaces this screen (full-page switch). Widen the window to see both panes again.", "窗口窄于 840 像素时,列表与详情共用一列:打开一个实例会整页替换这一屏(整页切换)。把窗口拉宽就能重新同时看见两栏。" ), // ── 元信息卡的标签(M120;`Java` 是品牌名,两套语言都写 Java) InstancesMetaVersion => ("VERSION", "版本"), InstancesMetaLoader => ("LOADER", "加载器"), InstancesMetaMemory => ("MEMORY", "内存"), InstancesMetaJava => ("JAVA", "Java"), InstancesMetaMods => ("MODS", "模组"), InstancesMetaIsolation => ("ISOLATION", "隔离方式"), InstancesMetaVersionId => ("VERSION ID", "版本标识"), InstancesMetaFiles => ("FILES", "文件"), InstancesMetaLastPlayed => ("LAST PLAYED", "上次游玩"), // ── 元信息卡的值(M120) InstancesPresentOnDisk => ("Present on disk", "已在磁盘上"), InstancesMissing => ("Missing", "缺失"), InstancesNeverPlayed => ("Never", "从未游玩"), // 隔离档位的两个稳定 id(`core::game::IsolationMode::as_str`)→ 人话。 // 白名单只覆盖真实存在的这两档;`inherit` / `custom` / 未知值原样上屏(不猜)。 InstancesIsolationIsolated => ("Isolated", "独立目录"), InstancesIsolationShared => ("Shared", "共用目录"), // ── 运行状态与启动阶段(M120;数字与分隔符不随语言变形) InstancesRunning => ("Running · pid {pid}", "运行中 · pid {pid}"), // 失败状态行的**框架**:`{reason}` 是「哪一步」或「结局」的短句 // (M161 复审 P1-1:「起来了又崩」与「没起来」必须能说出不同的话)。 InstancesFailed => ("Launch failed · {reason}", "启动失败 · {reason}"), InstancesCrashed => ("the game crashed (exit {code})", "游戏崩溃(退出码 {code})"), // 单行列表行也要放得下(`Launch failed · ` + 这一句 ≤ 行宽), // 「exit 0 却没起来」这一条信息必须留(复审 P1-1 第 ③ 条)。 InstancesSilentFailed => ("exit 0, but never started", "退出码 0,没起来"), InstancesStageDownload => ("Downloading", "下载中"), InstancesStageVerify => ("Verifying", "校验中"), InstancesStageLaunch => ("Starting", "启动中"), InstancesStageWindow => ("Waiting for window", "等待游戏窗口"), // ── 启动参数区(M157):实例配置页的五项 + 三态后端 + 门槛提示 InstancesLaunchTitle => ("LAUNCH OPTIONS", "启动参数"), InstancesLaunchJvm => ("JVM arguments", "JVM 参数"), InstancesLaunchJvmHint => ("Space separated, quotes allowed. Empty = follow the global extra JVM arguments (both are sent; on duplicates the instance wins).", "空格分隔、支持引号。留空 = 跟随全局附加 JVM 参数(两者叠加下发,同名选项实例赢)。"), InstancesLaunchGame => ("Game arguments", "游戏参数"), InstancesLaunchGameHint => ("Appended last, so they override earlier game arguments. Empty = nothing appended.", "追加在命令行最后,可覆盖前面的游戏参数。留空 = 不追加。"), InstancesLaunchMemory => ("Max memory (MiB)", "最大内存(MiB)"), InstancesLaunchMemoryHint => ("Empty = follow the global default ({default} MiB).", "留空 = 跟随全局默认({default} MiB)。"), InstancesLaunchJava => ("Java executable", "Java 可执行文件"), InstancesLaunchJavaHint => ("Empty = follow the global setting, then auto-pick (managed > JAVA_HOME > PATH).", "留空 = 跟随全局设置,再退到自动挑选(托管 > 环境变量 > 系统路径)。"), InstancesLaunchBackend => ("Graphics backend", "图形后端"), InstancesLaunchBackendGated => ("Requires MC {min}+ (this instance: {version}). The flag is not sent on this version.", "需游戏版本 {min} 及以上(本实例 {version}),这个版本不会下发该参数。"), InstancesLaunchEffective => ("Effective: {value}", "生效:{value}"), InstancesBackendDefault => ("Default", "默认"), InstancesBackendOpengl => ("OpenGL", "OpenGL 后端"), InstancesBackendVulkan => ("Vulkan", "Vulkan 后端"), InstancesLaunchSave => ("Save", "保存"), InstancesLaunchReset => ("Reset to global", "恢复跟随全局"), // ── 导入已有版本(M223):向导的全部文案 AdoptTitle => ("Import an existing version", "导入已有版本"), AdoptSubtitle => ("Register versions another launcher already installed. Nothing is copied: versions, libraries and assets stay where they are.", "把别的启动器已经装好的版本登记成实例。不复制任何东西:versions / libraries / assets 原地不动。"), AdoptScanning => ("Scanning versions/…", "正在扫描 versions/…"), AdoptEmpty => ("No version found under {dir}. Install one here, or point the game folder at the .minecraft another launcher uses.", "在 {dir} 下一个版本都没找到。可以用本启动器装一个,或者把游戏目录指向别的启动器用的那个 .minecraft。"), AdoptSelectLabel => ("Pick a version", "选择版本"), AdoptReady => ("Ready", "可导入"), AdoptBlocked => ("{count} problem(s)", "{count} 个问题"), AdoptRegistered => ("Already used by {name}", "已被 {name} 使用"), AdoptTargetLabel => ("Where should the game run?", "游戏在哪个目录里跑"), AdoptTargetInstanceDir => ("New folder in ULL data (default)", "ULL 数据区新建目录(缺省)"), AdoptTargetInstanceDirHint => ("mods, saves and config stay out of the other launcher's .minecraft", "mods / saves / config 不会落进别人的 .minecraft"), AdoptTargetShared => ("Share the game folder", "共用游戏目录"), AdoptTargetSharedHint => ("mods, saves and config are written into the other launcher's .minecraft", "mods / saves / config 会写进别人的 .minecraft"), AdoptTargetVersionDir => ("Use the version folder", "用版本目录"), AdoptTargetVersionDirHint => ("player data grows inside versions/", "玩家数据会长在 versions/ 里"), AdoptNameLabel => ("Instance name (empty = version id)", "实例名(留空 = 版本 id)"), AdoptPreview => ("Check", "预检"), AdoptConfirm => ("Import", "导入"), AdoptBack => ("Back", "返回"), AdoptClose => ("Close", "关闭"), AdoptPlanTitle => ("Ready to import", "可以导入"), AdoptPlanRunDir => ("Game folder", "运行目录"), AdoptPlanIsolation => ("Isolation", "隔离方式"), AdoptFailureTitle => ("Import failed", "导入失败"), AdoptProblemCount => ("Every reason is listed below:", "全部原因如下:"), AdoptInstanceName => ("Instance name", "实例名"), AdoptDoneTitle => ("Imported", "已导入"), AdoptDoneHint => ("It is in the instance list now. Player data will live in the game folder below.", "它已经出现在实例列表里;玩家数据会落在下面这个运行目录。"), // ── MODS 区(M224):本地 mod 列表 + 启停开关。 // `mods` 是**目录名**(文件系统事实,不翻译),所以中文那栏里也出现它; // 页面守门的 ALLOWED 里因此有一条 `mods`(见 `pages/instances/tests/i18n.rs`)。 InstancesModsTitle => ("MODS", "模组"), InstancesModsCount => ("{enabled} enabled · {disabled} disabled", "{enabled} 启用 · {disabled} 禁用"), InstancesModsLoading => ("Reading mods/…", "正在读取 mods/…"), InstancesModsEmpty => ("No mods here yet — put jars into mods/ and they show up.", "这里还没有模组——把模组文件放进 mods/ 就会出现在这里。"), InstancesModsMissingDir => ("This instance has no mods/ directory yet.", "这个实例还没有 mods/ 目录。"), InstancesModsRunning => ("The game is running — toggles are read-only until it exits.", "游戏正在运行——退出前开关只读。"), InstancesModsOldBadge => ("legacy file", "旧版本残留"), InstancesModsSkipped => ("{count} entries skipped", "跳过 {count} 项"), InstancesModsFailed => ("Could not read mods/: {reason}", "读取 mods/ 失败:{reason}"), InstancesModsToggleFailed => ("Could not toggle {file}: {reason}", "启停 {file} 失败:{reason}"), // 启停失败的**具名原因**(`ModFailureKind` → 一句话;`{detail}` 是 OS 原文,只进括号) InstancesModsReasonRunning => ("the game is running", "游戏正在运行"), InstancesModsReasonInstance => ("the instance is gone", "实例已不存在"), InstancesModsReasonName => ("the file name is not usable", "文件名不可用"), InstancesModsReasonDirectory => ("there is no usable mods/ directory", "没有可用的 mods/ 目录"), InstancesModsReasonMissing => ("the file is gone", "文件已不在"), InstancesModsReasonNotFile => ("that is not a regular file", "那不是普通文件"), InstancesModsReasonCollision => ("a file with that name already exists", "同名文件已存在"), InstancesModsReasonRename => ("the rename failed", "改名失败"), // ── 存档区(M235 · STOREMVP 读路径 / M247 · SAVESOPS 写操作)。 // M235 那条「这一版只读」(`InstancesSavesReadOnly`)**已删**:写操作接上之后它是假的, // 边界改由 core 的 `game::saves::write::boundary` 守(越界 / 符号链接 / 撞名都在那里拒)。 // `saves/` / `screenshots/` 是**目录名**,两套语言都原样保留(与 MODS 区的 `mods` 同一条口径)。 InstancesSavesTitle => ("SAVES", "存档"), InstancesSavesCount => ("{worlds} worlds · {shots} screenshots", "{worlds} 个世界 · {shots} 张截图"), InstancesSavesLoading => ("Reading saves/…", "正在读取 saves/…"), InstancesSavesEmpty => ("No worlds or screenshots yet — play once and they show up here.", "还没有世界或截图——玩一次就会出现在这里。"), InstancesSavesMissingDir => ("This instance has no saves/ or screenshots/ directory yet.", "这个实例还没有 saves/ 或 screenshots/ 目录。"), InstancesSavesWorlds => ("WORLDS", "世界"), InstancesSavesScreenshots => ("SCREENSHOTS", "截图"), InstancesSavesNoWorlds => ("No worlds yet.", "还没有世界。"), InstancesSavesNoScreenshots => ("No screenshots yet.", "还没有截图。"), InstancesSavesWorldIcon => ("has icon", "有图标"), InstancesSavesTimeUnknown => ("time unknown", "时间未知"), InstancesSavesSkipped => ("{count} entries skipped", "跳过 {count} 项"), InstancesSavesOpenFolder => ("Open saves folder", "打开存档文件夹"), InstancesSavesRetry => ("Retry", "重试"), InstancesSavesFailed => ("Could not read saves/: {reason}", "读取 saves/ 失败:{reason}"), InstancesSavesOpenFailed => ("Could not open the folder: {reason}", "打开文件夹失败:{reason}"), InstancesSavesReasonDir => ("the directory is not usable", "目录不可用"), InstancesSavesReasonInstance => ("the instance is gone", "实例已不存在"), InstancesSavesReasonOpen => ("the file manager did not start", "文件管理器没起来"), // ── 存档**写操作**(M247 · SAVESOPS):重命名 / 删除(二次确认)/ 备份导出。 // M235 那条「这一版只读」的 `InstancesSavesReadOnly` **已删**:写操作接上之后它就是假的 // (金表同步少了那一行,不是重排)。删除确认框的三句是**不可逆动作**的兜底,不许省。 InstancesSavesRename => ("Rename", "重命名"), InstancesSavesBackup => ("Back up", "备份"), InstancesSavesDelete => ("Delete", "删除"), InstancesSavesRenamePlaceholder => ("New name for this world", "这个世界的新名字"), InstancesSavesRenameConfirm => ("Rename", "改名"), InstancesSavesCancel => ("Cancel", "取消"), InstancesSavesBusy => ("Working…", "正在处理…"), InstancesSavesDeleteTitle => ("Delete this world?", "删除这个世界?"), InstancesSavesDeleteBody => ("{dir} and everything inside it will be deleted. This cannot be undone.", "{dir} 和它里面的全部内容都会被删除,且不能撤销。"), InstancesSavesDeleteConfirm => ("Delete world", "删除世界"), InstancesSavesRenamed => ("Renamed {from} → {to}.", "已把 {from} 改名为 {to}。"), InstancesSavesDeleted => ("Deleted {dir}.", "已删除 {dir}。"), InstancesSavesBackedUp => ("Backed up {dir} to {path} ({size}).", "已把 {dir} 备份到 {path}({size})。"), InstancesSavesBackupSkipped => ("{count} symlinks skipped", "跳过 {count} 个符号链接"), InstancesSavesRenameFailed => ("Could not rename {file}: {reason}", "重命名 {file} 失败:{reason}"), InstancesSavesDeleteFailed => ("Could not delete {file}: {reason}", "删除 {file} 失败:{reason}"), InstancesSavesBackupFailed => ("Could not back up {file}: {reason}", "备份 {file} 失败:{reason}"), InstancesSavesReasonUnsafeName => ("the name is not usable", "名字不可用"), InstancesSavesReasonSymlink => ("that path is a symbolic link (not followed)", "那个路径是符号链接(不跟随)"), InstancesSavesReasonMissing => ("the world is gone", "那个世界已不在"), InstancesSavesReasonNotDir => ("that is not a directory", "那不是目录"), InstancesSavesReasonConflict => ("a world with that name already exists", "同名世界已存在"), InstancesSavesReasonBoundary => ("that path is outside saves/", "那个路径落在 saves/ 之外"), InstancesSavesReasonTooLarge => ("the world is too large for one zip", "这个世界太大,一个 zip 装不下"), InstancesSavesReasonWrite => ("the write failed", "写盘失败"), // 实例在启动/运行中:三个写操作**主动不写盘**(不是"写盘失败"——Linux 上删一个正在跑的 // 世界是会成功的,所以这条要直说"先退出",别让用户以为是权限问题)。 InstancesSavesReasonRunning => ("the game is running (exit it first)", "游戏正在运行(先退出再操作)"), // ── 截图**缩略图**(M251 · SAVESHOTS,D54)。 // 四句都是「这一格为什么没有图」:没轮到(超 60 张预算)/ 太大 / 读不出 / 解不出。 // 第 1 句与后三句分开是刻意的——"没生成"与"生成了但失败"对用户的含义不同, // 前者点一下刷新可能就有了,后者得用户自己去动文件。 InstancesSavesPreviewNone => ("no preview", "未生成预览"), InstancesSavesPreviewTooLarge => ("too large for a preview (over 8 MiB)", "文件过大,未生成预览(超过 8 MiB)"), InstancesSavesPreviewUnreadable => ("the file could not be read", "读不出这张图"), InstancesSavesPreviewDecode => ("not a decodable image", "解不出这张图(可能已损坏或格式不支持)"), } } }; } pub(crate) use instances_entries;