feat(presenter): 新建 unlucky-presenter,把 host/状态/DTO/设置桥从 app 迁出(M85 第 1 块)
D26(iced 重写)的关键一次性动作:UI 框架无关的宿主层独立成 crate, Slint 版(crates/app)与 iced 版(crates/app-iced)共用,Slint 退役后不再重写一遍。 - 新建 crates/presenter(package `unlucky-presenter` / lib `unlucky_presenter`), workspace 登记 + crate 文档头写清「这层为什么存在」、对外表面、UI 侧允许/禁止、 iced 接线骨架、以及哪些东西留在了 crates/app 及为什么。 - `git mv`(保留文件历史)迁入:host/(25 文件)、dto/(11 文件)、state.rs(+tests)、 prefs.rs、settings_bridge.rs、toast.rs、router.rs、dialogs.rs、wizard.rs、 mock.rs、mock_data.rs、backend.rs。模块路径与公开 API 名称不变(`host::install` 等), 内部实现零改动。 - 新增 `theme`:把原本混在 ui_bind/theme_runtime 里的**纯判据**(CONFIG_POLL_TICKS / SYSTEM_THEME_POLL_TICKS / TILE_REGENERATE_STEP / BackgroundKey / tile_viewport / system_theme_value / 两个 poll 判据)抽出来,附 5 个单测;app 侧改成调用它们。 - crates/app 改为消费者:删掉迁走的文件,`crate::host|state|dto|prefs|settings_bridge| toast|router|dialogs|wizard|mock|mock_data|backend` 全部改写为 `unlucky_presenter::*` (64 处),backend.rs 的 config_path/build_backend 提为 pub。 - crates/app-iced 只登记 unlucky-presenter 依赖,本 mission 不接线。 - prefs.rs 的 2 处 slint 文档引用改写;`grep -rn slint crates/presenter` 现在无输出。
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//! 启动全链:实例 → `LaunchRequest` → 子进程 → JSONL 事件流(GUI 版)。
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//!
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//! 与 CLI `ull launch` 同源同序(`core` 的 `game::resolve` / `arguments.expand` /
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//! `launch::adapter::build_request` / `Launcher::spawn`),差异只有两处:
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//! - **不阻塞 UI**:装配与等待都在后台线程里,进度/日志经 [`super::job::HostTask`] 回流;
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//! - **身份来自 GUI 选中的账户**(`AccountStore` → `AuthPlaceholders`),凭据只在
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//! 本模块内被读一次,绝不进 DTO。
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//!
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//! 停止:`kill_tree(pid)`(core 的三段式进程树回收),`finish()` 会照常收尾写索引。
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use std::path::PathBuf;
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use unlucky_core::game::arguments::Environment;
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use unlucky_core::game::install::instance::read_instance_config;
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use unlucky_core::game::isolation::{derive_game_dir, observe_mode, IsolationMode};
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use unlucky_core::game::{self, VersionJson};
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use unlucky_core::launch::adapter::{
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self, AdapterOptions, AdapterWarning, LibraryInput, SnapshotInput,
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};
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use unlucky_core::launch::request::{JavaSelection, LaunchRequest, MemoryOptions};
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use unlucky_core::launch::time::{format_rfc3339_millis, now};
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use unlucky_core::launch::tree_kill;
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use unlucky_core::launch::{Launcher, LauncherConfig};
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use unlucky_core::platform::paths::ProcessEnv;
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use crate::dto::{
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InstanceId, InstanceRuntime, LaunchFinished, LaunchStage, LoaderKind, LogOutcome, Progress,
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};
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use super::env::HostEnv;
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use super::job::{launch_summary, HostTask, JobSender};
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/// 启动器名(与 CLI `meta::LAUNCHER_NAME` 同值)。
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pub const LAUNCHER_NAME: &str = "Unlucky Launcher";
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/// 一次启动需要的实例信息。
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct LaunchTarget {
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/// 实例 id
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pub id: InstanceId,
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/// 实例名
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pub name: String,
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/// 绑定的版本 id
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pub version_id: String,
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/// 账户 id(`None` = 离线占位)
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pub account: Option<String>,
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}
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/// 选中并用起来的 Java(`summary` 给 UI 一行提示)。
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pub struct JavaPick {
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/// 交给 adapter 的选择
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pub selection: JavaSelection,
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/// 人读一行
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pub summary: String,
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}
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/// 选一个能用的 Java:托管 > JAVA_HOME > PATH(`core::game::java` 的探测与优先级)。
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pub fn pick_java(env: &HostEnv, version_id: &str) -> JavaPick {
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let store = env.store();
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let install_root = store
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.doc()
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.effective_str("java.installRoot")
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.map(str::trim)
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.filter(|text| !text.is_empty())
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.map(PathBuf::from);
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let roots = unlucky_core::game::java::location::scan_roots(
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env.mode(),
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&env.layout,
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install_root.as_deref(),
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env.platform,
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&ProcessEnv,
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);
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let candidates = unlucky_core::game::java::candidates_in_roots(&roots);
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let required = unlucky_core::game::java::requirement_for_version(&env.game, version_id);
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let picked = unlucky_core::game::java::pick(&candidates, &required).cloned();
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match picked {
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Some(runtime) => {
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let major = runtime
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.major
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.unwrap_or(unlucky_core::game::java::DEFAULT_MAJOR);
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let summary = format!(
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"Java {}({}{})",
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runtime.version.clone().unwrap_or_else(|| major.to_string()),
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runtime.origin.category(),
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runtime
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.vendor
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.as_ref()
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.map(|vendor| format!(" · {vendor}"))
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.unwrap_or_default()
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);
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JavaPick {
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selection: JavaSelection::new(runtime.binary, major, runtime.bits),
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summary,
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}
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}
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None => {
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let binary = PathBuf::from(unlucky_core::game::java::java_binary_name());
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let major = required.minimum;
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JavaPick {
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selection: JavaSelection::new(binary, major, 64),
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summary: format!("PATH 上的 Java(未探测到版本,按 Java {major} 启动)"),
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}
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}
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}
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}
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/// 装配 [`LaunchRequest`](与 CLI `snapshot::prepare` 同序)。
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///
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/// # Errors
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///
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/// 版本 JSON 缺失/非法、继承链断裂、隔离派生失败时返回用户可读文案。
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pub fn build_request(
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env: &HostEnv,
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target: &LaunchTarget,
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) -> Result<(LaunchRequest, Vec<String>), String> {
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let version_id = target.version_id.clone();
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let manifest_path = env.game.version_json(&version_id);
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let text = std::fs::read_to_string(&manifest_path)
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.map_err(|error| format!("读版本 JSON 失败 {}:{error}", manifest_path.display()))?;
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let manifest =
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VersionJson::from_json_str(&text).map_err(|error| format!("版本 JSON 非法:{error}"))?;
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let source = |id: &str| -> Option<VersionJson> {
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std::fs::read_to_string(env.game.version_json(id))
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.ok()
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.and_then(|text| VersionJson::from_json_str(&text).ok())
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};
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let resolved =
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game::resolve(&source, &manifest).map_err(|error| format!("解析继承链失败:{error}"))?;
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let environment = Environment::host();
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let expanded = resolved
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.arguments
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.as_ref()
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.map(|arguments| arguments.expand(&environment))
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.unwrap_or_default();
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let mut libraries: Vec<LibraryInput> = Vec::new();
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for library in resolved.libraries.as_deref().unwrap_or_default() {
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if !library.applies(&environment) || library.native_classifier(&environment).is_some() {
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continue;
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}
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let Ok(coordinate) = library.coordinate() else {
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continue;
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};
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let path = if library.is_local() {
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env.game.version_library(&version_id, &coordinate)
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} else {
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env.game.library(&coordinate)
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};
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libraries.push(LibraryInput::new(path, library.name.clone()));
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}
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let natives = unlucky_core::launch::natives::collect(
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&env.game,
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&version_id,
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resolved.libraries.as_deref().unwrap_or_default(),
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&environment,
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);
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let game_dir = run_dir(env, target)?;
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let jar_id = resolved.jar.clone().unwrap_or_else(|| version_id.clone());
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let assets_root = env.game.assets_dir();
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let assets_index = resolved
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.assets
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.clone()
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.or_else(|| resolved.asset_index.as_ref().map(|index| index.id.clone()));
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let snapshot = SnapshotInput {
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version_id: &version_id,
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version_name: Some(&target.name),
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version_type: None,
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game_version: None,
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main_class: resolved.main_class.as_deref(),
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jvm_arguments: &expanded.jvm,
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game_arguments: &expanded.game,
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legacy_arguments: resolved.minecraft_arguments.as_deref(),
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libraries: &libraries,
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natives: &natives,
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primary_jar: env.game.version_jar(&jar_id),
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game_dir,
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assets_index: assets_index.as_deref(),
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natives_dir: env.game.natives_dir(&version_id),
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library_dir: env.game.libraries_dir(),
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assets_root: assets_root.clone(),
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game_assets: assets_root,
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};
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let java = pick_java(env, &version_id);
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let (auth, identity_line) = super::identity::resolve(env, target.account.as_deref())?;
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let memory = env
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.store()
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.effective("java.default_memory_mb")
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.and_then(serde_json::Value::as_u64)
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.and_then(|value| u32::try_from(value).ok());
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let options = AdapterOptions {
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java: java.selection,
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memory: MemoryOptions {
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min_mb: None,
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max_mb: memory,
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},
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auth,
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launcher_name: LAUNCHER_NAME.to_string(),
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launcher_version: env!("CARGO_PKG_VERSION").to_string(),
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language: "zh-CN".to_string(),
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..AdapterOptions::strict()
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};
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let output = adapter::build_request(&snapshot, options);
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let mut warnings: Vec<String> = output.warnings.iter().map(describe_warning).collect();
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warnings.push(java.summary);
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warnings.push(identity_line);
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let mut request = output.request;
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request.instance.id = target.id.clone();
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request.instance.name = target.name.clone();
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Ok((request, warnings))
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}
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/// 派生运行目录(D20 覆盖链:实例 `isolation` > 全局 `instances.mode`)。
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fn run_dir(env: &HostEnv, target: &LaunchTarget) -> Result<PathBuf, String> {
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let global = super::game::global_mode(env);
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let config = read_instance_config(&env.layout, &target.id)
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.map_err(|error| format!("读实例设置失败:{error}"))?;
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let derivation = derive_game_dir(&env.game, &target.version_id, global, config.as_ref(), None)
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.map_err(|error| format!("隔离目录派生失败:{error}"))?;
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if let Some(mut config) = config {
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let at = format_rfc3339_millis(now());
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if observe_mode(&mut config, &env.game, &at, derivation.isolation).unwrap_or(false) {
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let _ =
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unlucky_core::game::install::instance::write_instance_config(&env.layout, &config);
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}
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}
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Ok(derivation.game_dir)
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}
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/// 起一次启动(后台线程;进度/日志/收尾全部走 `HostTask`)。
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pub fn start(env: HostEnv, tx: JobSender, target: LaunchTarget) {
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let id = target.id.clone();
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let tx_progress = tx.clone();
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super::job::spawn("launch", move || {
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let _ = tx_progress.send(HostTask::Runtime {
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id: id.clone(),
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runtime: InstanceRuntime::Busy {
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stage: LaunchStage::Launch,
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progress: Progress { done: 0, total: 1 },
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},
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});
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let (request, warnings) = match build_request(&env, &target) {
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Ok(ok) => ok,
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Err(reason) => {
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let _ = tx.send(HostTask::LaunchEnd(Box::new(LaunchFinished {
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id,
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session: String::new(),
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outcome: LogOutcome::Crashed,
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summary: format!("启动失败:{reason}"),
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})));
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return;
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}
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};
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for warning in &warnings {
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let _ = tx.send(HostTask::Notice(Box::new(crate::dto::NoticeView::new(
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&format!("launch-warn:{}", target.id),
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crate::dto::NoticeLevel::Info,
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"启动提示",
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warning,
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))));
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}
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let config = LauncherConfig::new(env.sessions_root())
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.with_launcher(LAUNCHER_NAME, env!("CARGO_PKG_VERSION"));
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let session = match Launcher::new(config).spawn(&request) {
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Ok(session) => session,
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Err(error) => {
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let _ = tx.send(HostTask::LaunchEnd(Box::new(LaunchFinished {
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id,
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session: String::new(),
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outcome: LogOutcome::Crashed,
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summary: format!("启动失败:{error}"),
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})));
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return;
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}
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};
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let session_id = session.session_id().to_string();
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let pid = session.pid();
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let _ = tx.send(HostTask::LaunchStarted {
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id: id.clone(),
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session_id: session_id.clone(),
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pid,
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});
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let _ = tx.send(HostTask::Runtime {
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id: id.clone(),
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runtime: InstanceRuntime::Running { pid },
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});
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match session.finish() {
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Ok(handle) => {
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let outcome = super::identity::outcome_of(&handle);
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let _ = tx.send(HostTask::LaunchEnd(Box::new(LaunchFinished {
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id,
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session: session_id,
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outcome,
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summary: format!(
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"{}({},{:.1}s)",
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launch_summary(outcome, Some(handle.exit.code)),
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handle.exit.exit_type.as_str(),
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handle.uptime_ms as f64 / 1000.0
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),
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})));
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}
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Err(error) => {
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let _ = tx.send(HostTask::LaunchEnd(Box::new(LaunchFinished {
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id,
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session: session_id,
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outcome: LogOutcome::SilentFail,
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summary: format!("启动收尾失败:{error}"),
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})));
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}
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}
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});
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}
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/// 停止一次启动(按 pid 回收进程树;`finish()` 会在后台线程里照常收尾)。
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pub fn stop(pid: u32) -> Result<(), String> {
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tree_kill::kill_tree(pid, std::time::Duration::from_secs(3))
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.map_err(|error| format!("停止进程 {pid} 失败:{error}"))
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}
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/// 适配层告警 → 人读一行。
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fn describe_warning(warning: &AdapterWarning) -> String {
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match warning {
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AdapterWarning::MissingLibrary { name, path } => {
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format!("缺少库文件 {name}({})", path.display())
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}
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AdapterWarning::MissingGameArguments => "版本 JSON 没有游戏参数".to_string(),
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AdapterWarning::MissingAssetsIndex => "版本 JSON 没有资源索引".to_string(),
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AdapterWarning::MissingMainClass => "版本 JSON 没有 mainClass".to_string(),
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AdapterWarning::MissingNativeJar { name, path } => {
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format!("缺少 natives 构件 {name}({})", path.display())
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}
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}
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}
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/// 加载器 → 适配层的模组加载器标记(GUI 只用于显示,不改命令行)。
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pub fn loader_label(kind: LoaderKind) -> &'static str {
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match kind {
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LoaderKind::Vanilla => "原版",
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LoaderKind::Fabric => "Fabric",
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LoaderKind::Quilt => "Quilt",
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LoaderKind::Forge => "Forge",
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LoaderKind::NeoForge => "NeoForge",
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LoaderKind::OptiFine => "OptiFine",
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LoaderKind::LiteLoader => "LiteLoader",
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}
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}
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/// 隔离档位的展示串(`isolated` / `shared`)。
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pub fn isolation_label(mode: IsolationMode) -> &'static str {
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mode.as_str()
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}
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