feat(app): GUI 全量接线,五页改吃 core 真实数据(M43)
app 从「mock 骨架」切到「真实 core host」:新增 src/host 装配层(env/job/ game/launch/identity/versions/install/meter/java/accounts/logs/settings/engine/ dispatch),是 app 里除 settings_bridge 外唯一 use unlucky_core 的地方,出口只有 crate::dto 的 DTO/事件(三通道纪律,AGENTS §6)。 页面接线: - 实例页:profiles+版本 JSON 继承链+会话索引 → 磁贴(真实版本/加载器徽标/最后启动/ 隔离档位/载荷缺失);启动按钮走 LaunchRequest 装配 → Launcher::spawn → JSONL 尾随 → 运行/失败回写;M30 ModeChangeWarning 进横幅通知条。 - 新建实例向导:版本 → 加载器 → 名字 → 确认 → 真实安装进度;Fabric/Quilt 可装, Forge/NeoForge 因需要 installer processors(仅 CLI 有)显式拒装并给出 CLI 命令。 - 下载页:远端 manifest(12h 缓存)+ 内嵌 unlisted → 分类(正式/预览/远古四子类); 安装进度(文件数/字节/速度/ETA,速度由相邻采样差分)+ 阶段边界可取消; Java 分组:四家发行版 + 回退链可视化(计划链/真实 ChainLog)+ 本地运行时。 - 账户页:三轨账户列表(只读公开字段)+ 离线新增 + 删除/切换 + 微软设备码登录 (用户码/链接/轮询状态;取消后丢弃结果)。凭据只在 host/identity 与 host/accounts 出现,DTO 无 token 字段(单测钉住)。 - 设置页:新增 download/java/data/ai/mcp 五组,行由 core::setting schema 键生成, 写回走 SettingStore::set(与 ull config set / AI set_config 同源 launcher.json)。 - 日志页:会话索引 → 列表;事件 JSONL → 日志行(等级高亮)+ D8 规则引擎诊断卡片; 启动中实时尾随(600ms/拍,只读新增字节);崩溃日志导入分析(hs_err/crash/latest)。 架构与守线: - 新页面状态走 ui/page_state.slint 的 PageState global(main.slint 再导出), Rust 侧 page_sync.rs 灌入、callbacks_pages.rs 接线;避免属性逐层转发顶破 400 行。 - DTO 全部 Serialize+Deserialize(IPC 契约),新增 accounts/java/settings/install/ notices 五个子模块;事件扩展 LogAppended/LaunchFinished/AccountsChanged/ DeviceLoginChanged/JavaChanged/InstallProgress/SettingsChanged/NoticesChanged。 - 截图通道扩展:--data-dir(钉数据根且 settings 同源)/--mock/--screenshot-page/ --screenshot-wizard/--screenshot-session/--screenshot-install/--screenshot-launch (真实中间态,取图后自动 stop 防孤儿进程)。 已知边界:GUI 账户「当前启动账户」仅内存态(core schema 无 auth.* 键,app 不自建键); Forge/NeoForge GUI 安装待 processors 执行器上移。
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//! 状态 → `page_state.slint` 的视图模型(账户 / Java / 安装 / 设置分组 / 通知 / 向导)。
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//!
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//! 与 `conv/{instances,versions,logs,agent}.rs` 同一套路:只做「领域值 → 展示值」的搬运,
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//! 不含业务判断。`ui_bind::sync` 把这些灌进 `PageState` global。
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use slint::{ModelRc, SharedString, VecModel};
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use crate::dto::{
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AccountKind as DtoAccountKind, DeviceLoginPhase, InstallStage as DtoInstallStage,
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JavaChainOutcome, NoticeLevel, SettingControl, VersionKind as DtoVersionKind,
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};
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use crate::state::AppState;
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use crate::wizard::WizardStep;
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use crate::{
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AccountKind, InstallStage, JavaStepOutcome, NoticeKind, SettingControl as UiControl, UiAccount,
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UiDeviceCode, UiInstallProgress, UiJavaRuntime, UiJavaStep, UiJavaVendor, UiNotice,
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UiSettingGroup, UiSettingRow, UiVersion, UiWizard,
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};
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fn strings(items: &[String]) -> ModelRc<SharedString> {
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ModelRc::new(VecModel::from(
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items
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.iter()
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.map(|item| SharedString::from(item.as_str()))
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.collect::<Vec<_>>(),
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))
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}
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/// 账户行。
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pub fn accounts(state: &AppState) -> Vec<UiAccount> {
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state
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.accounts
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.iter()
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.map(|account| UiAccount {
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id: account.id.as_str().into(),
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name: account.name.as_str().into(),
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kind: match account.kind {
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DtoAccountKind::Offline => AccountKind::Offline,
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DtoAccountKind::Microsoft => AccountKind::Microsoft,
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DtoAccountKind::Authlib => AccountKind::Authlib,
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},
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kind_label: account.kind.label().into(),
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profile_id: account.profile_id.as_str().into(),
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login_name: account.login_name.as_str().into(),
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created: account.created.as_str().into(),
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active: account.active,
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})
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.collect()
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}
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/// 当前启动账户的展示名(导航底部头像)。
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pub fn active_account_name(state: &AppState) -> String {
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state
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.accounts
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.iter()
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.find(|account| account.active)
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.map(|account| account.name.clone())
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.unwrap_or_else(|| "未登录".to_string())
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}
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/// 设备码登录面板。
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pub fn device(state: &AppState) -> UiDeviceCode {
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let view = &state.device_login;
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UiDeviceCode {
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visible: view.phase.visible(),
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busy: view.phase.busy(),
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user_code: view.user_code.as_str().into(),
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verification_uri: view.verification_uri.as_str().into(),
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qr_link: view.qr_link.as_str().into(),
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expires: i32::try_from(view.expires_in).unwrap_or(i32::MAX),
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message: view.message.as_str().into(),
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phase_label: match view.phase {
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DeviceLoginPhase::Idle => "空闲",
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DeviceLoginPhase::Requesting => "申请中",
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DeviceLoginPhase::Waiting => "等待确认",
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DeviceLoginPhase::Succeeded => "成功",
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DeviceLoginPhase::Failed => "失败",
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}
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.into(),
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}
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}
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/// Java 发行版行。
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pub fn java_vendors(state: &AppState) -> Vec<UiJavaVendor> {
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state
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.java
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.vendors
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.iter()
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.map(|vendor| UiJavaVendor {
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id: vendor.id.as_str().into(),
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display: vendor.display.as_str().into(),
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rank: i32::try_from(vendor.rank).unwrap_or(0),
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majors: vendor.majors.as_str().into(),
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sources: vendor.sources.join(" · ").into(),
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installed: vendor.installed,
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})
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.collect()
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}
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/// Java 回退链。
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pub fn java_chain(state: &AppState) -> Vec<UiJavaStep> {
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state
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.java
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.chain
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.iter()
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.map(|step| UiJavaStep {
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vendor: step.vendor.as_str().into(),
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outcome: match step.outcome {
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JavaChainOutcome::Pending => JavaStepOutcome::Pending,
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JavaChainOutcome::Skip => JavaStepOutcome::Skip,
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JavaChainOutcome::Failed => JavaStepOutcome::Failed,
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JavaChainOutcome::Hit => JavaStepOutcome::Hit,
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},
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outcome_label: step.outcome.label().into(),
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detail: step.detail.as_str().into(),
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})
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.collect()
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}
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/// Java 本地运行时。
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pub fn java_runtimes(state: &AppState) -> Vec<UiJavaRuntime> {
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state
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.java
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.runtimes
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.iter()
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.map(|runtime| UiJavaRuntime {
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binary: runtime.binary.as_str().into(),
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version: runtime.version.as_str().into(),
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vendor: runtime.vendor.as_str().into(),
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origin: runtime.origin.as_str().into(),
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})
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.collect()
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}
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/// 安装进度卡片。
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pub fn install(state: &AppState) -> UiInstallProgress {
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let Some(progress) = &state.install else {
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return UiInstallProgress {
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visible: false,
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stage: InstallStage::Planning,
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..UiInstallProgress::default()
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};
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};
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UiInstallProgress {
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visible: true,
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version: progress.version.as_str().into(),
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instance: progress.instance.as_str().into(),
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loader: progress.loader.as_str().into(),
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stage: match progress.stage {
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DtoInstallStage::Planning => InstallStage::Planning,
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DtoInstallStage::Downloading => InstallStage::Downloading,
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DtoInstallStage::Installing => InstallStage::Installing,
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DtoInstallStage::Registering => InstallStage::Registering,
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DtoInstallStage::Done => InstallStage::Done,
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DtoInstallStage::Failed => InstallStage::Failed,
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DtoInstallStage::Cancelled => InstallStage::Cancelled,
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},
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stage_label: progress.stage.label().into(),
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ratio: progress.ratio(),
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known: progress.is_known(),
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files_label: progress.files_label().into(),
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bytes_label: if progress.bytes_total > 0 {
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format!(
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"{}/{}",
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crate::dto::human_bytes(progress.bytes_done),
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crate::dto::human_bytes(progress.bytes_total)
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)
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} else {
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String::new()
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}
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.into(),
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speed: progress.speed_label().into(),
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eta: progress.eta_label().into(),
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message: progress.message.as_str().into(),
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terminal: progress.stage.is_terminal(),
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failed: progress.stage == DtoInstallStage::Failed,
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}
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}
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/// 设置分组(行 + 控件)。
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pub fn setting_groups(state: &AppState) -> Vec<UiSettingGroup> {
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state
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.settings_groups
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.iter()
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.map(|group| UiSettingGroup {
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id: group.id.as_str().into(),
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title: group.title.as_str().into(),
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rows: ModelRc::new(VecModel::from(
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group
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.rows
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.iter()
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.map(|row| UiSettingRow {
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key: row.key.as_str().into(),
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label: row.label.as_str().into(),
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description: row.description.as_str().into(),
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control: match row.control {
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SettingControl::Toggle => UiControl::Toggle,
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SettingControl::Choice => UiControl::Choice,
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SettingControl::Text => UiControl::Text,
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SettingControl::ReadOnly => UiControl::Readonly,
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SettingControl::Action => UiControl::Action,
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},
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flag: row.flag,
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selected: row.selected,
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options: strings(&row.options),
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value_text: row.value_text.as_str().into(),
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action: row.action.as_str().into(),
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})
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.collect::<Vec<_>>(),
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)),
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})
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.collect()
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}
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/// 横幅通知。
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pub fn notices(state: &AppState) -> Vec<UiNotice> {
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state
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.notices
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.iter()
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.map(|notice| UiNotice {
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id: notice.id.as_str().into(),
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kind: match notice.level {
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NoticeLevel::Info => NoticeKind::Info,
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NoticeLevel::Warn => NoticeKind::Warn,
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NoticeLevel::Error => NoticeKind::Error,
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},
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title: notice.title.as_str().into(),
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body: notice.body.as_str().into(),
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})
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.collect()
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}
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/// 向导状态。
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pub fn wizard(state: &AppState) -> UiWizard {
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let wizard = &state.wizard;
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let step = wizard.step;
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let can_next = match step {
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WizardStep::Version => !wizard.version.trim().is_empty(),
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WizardStep::Name => crate::wizard::validate_name(&wizard.name).is_ok(),
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WizardStep::Loader | WizardStep::Confirm => true,
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WizardStep::Progress => false,
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};
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UiWizard {
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open: wizard.open,
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step: i32::try_from(step.index()).unwrap_or(0),
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step_label: step.title().into(),
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step_index: i32::try_from(step.index()).unwrap_or(0),
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step_total: 5,
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version: wizard.version.as_str().into(),
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loader: loader_index(wizard.loader),
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loader_label: if wizard.loader == crate::dto::LoaderKind::Vanilla {
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"原版".to_string()
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} else {
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format!("{} {}", wizard.loader.label(), wizard.loader_version.trim())
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.trim()
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.to_string()
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}
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.into(),
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loader_version: wizard.loader_version.as_str().into(),
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name: wizard.name.as_str().into(),
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error: wizard.error.as_str().into(),
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busy: wizard.submitting,
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can_next,
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}
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}
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/// 加载器在向导里的单选序号(与 `wizard.slint` 的 LoaderChoice 顺序一致)。
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pub fn loader_index(loader: crate::dto::LoaderKind) -> i32 {
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match loader {
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crate::dto::LoaderKind::Vanilla => 0,
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crate::dto::LoaderKind::Fabric => 1,
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crate::dto::LoaderKind::Quilt => 2,
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crate::dto::LoaderKind::Forge => 3,
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crate::dto::LoaderKind::NeoForge => 4,
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crate::dto::LoaderKind::OptiFine | crate::dto::LoaderKind::LiteLoader => 0,
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}
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}
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/// 向导里的版本列表(正式版 + 快照;远古版走下载页的显式入口)。
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pub fn wizard_versions(state: &AppState) -> Vec<UiVersion> {
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state
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.versions
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.iter()
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.filter(|version| !version.kind.is_ancient())
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.map(|version| UiVersion {
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id: version.id.as_str().into(),
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kind: match version.kind {
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DtoVersionKind::Release => crate::VersionKind::Release,
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_ => crate::VersionKind::Snapshot,
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},
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released: version.released.as_str().into(),
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installed: version.installed,
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ancient: false,
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})
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.collect()
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}
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#[cfg(test)]
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#[path = "pages_tests.rs"]
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mod tests;
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