Unlucky Launcher v0.2.3
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//! 实例相关 DTO:磁贴与列表视图的唯一数据源。
use serde::{Deserialize, Serialize};
pub use super::launch_failure::{LaunchFailureCause, LaunchFailureStage, LaunchFailureView};
use std::path::PathBuf;
use unlucky_core::game::LoaderKind as CoreLoaderKind;
use super::LaunchArgsView;
/// 实例标识:core::game 生成的稳定 id,app 视为不透明字符串。
pub type InstanceId = String;
/// 加载器种类(磁贴徽标 + 详情页版本链)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum LoaderKind {
/// 原版(无加载器)
Vanilla,
/// Fabric
Fabric,
/// Quilt
Quilt,
/// Forge
Forge,
/// NeoForge
NeoForge,
/// OptiFine
OptiFine,
/// LiteLoader
LiteLoader,
}
impl LoaderKind {
/// 徽标显示文字。
pub fn label(self) -> &'static str {
match self {
Self::Vanilla => "原版",
Self::Fabric => "Fabric",
Self::Quilt => "Quilt",
Self::Forge => "Forge",
Self::NeoForge => "NeoForge",
Self::OptiFine => "OptiFine",
Self::LiteLoader => "LiteLoader",
}
}
/// 本 DTO 种类 → core 的宽种类。
///
/// **结构映射,一个 id 字面量都没有**:词表只有一个真相源
/// ([`CoreLoaderKind::as_str`]),本 crate 写不进第二份。加一支 DTO 种类这里编不过。
const fn to_core(self) -> CoreLoaderKind {
match self {
Self::Vanilla => CoreLoaderKind::Vanilla,
Self::Fabric => CoreLoaderKind::Fabric,
Self::Quilt => CoreLoaderKind::Quilt,
Self::Forge => CoreLoaderKind::Forge,
Self::NeoForge => CoreLoaderKind::NeoForge,
Self::OptiFine => CoreLoaderKind::OptiFine,
Self::LiteLoader => CoreLoaderKind::LiteLoader,
}
}
/// core 的宽种类 → 本 DTO 种类([`Self::to_core`] 的反向,同样不含字面量)。
///
/// core 给 `game::LoaderKind` 加一支、而 DTO 还没跟上时,这里编不过——这正是要的:
/// UI 不许「新加载器默默显示成原版」。
const fn from_core(kind: CoreLoaderKind) -> Self {
match kind {
CoreLoaderKind::Vanilla => Self::Vanilla,
CoreLoaderKind::Fabric => Self::Fabric,
CoreLoaderKind::Quilt => Self::Quilt,
CoreLoaderKind::Forge => Self::Forge,
CoreLoaderKind::NeoForge => Self::NeoForge,
CoreLoaderKind::OptiFine => Self::OptiFine,
CoreLoaderKind::LiteLoader => Self::LiteLoader,
}
}
/// 稳定 id(`vanilla` / `fabric` / …;GUI 与 `--json` 同词表)。
///
/// **委派**给 [`CoreLoaderKind::as_str`](M126):词表的源头表在 core(0.2.0 已发布契约;
/// 另一处逐字副本是 `ull help instances` 的词表行),这里只剩一次结构映射。
#[must_use]
pub fn as_str(self) -> &'static str {
self.to_core().as_str()
}
/// 从稳定 id 解析(未知给 `None`,由调用方决定报错文案)。
///
/// 七个 id 的匹配委派给 [`CoreLoaderKind::parse`];本方法只额外收 `none` / 空串这两个
/// **GUI 输入别名**(表单里「不装加载器」的写法)——它们不是对外输出的 id,也绝不参与
/// [`Self::as_str`]。
pub fn parse(raw: &str) -> Option<Self> {
let wanted = raw.trim();
if wanted.is_empty() || wanted.eq_ignore_ascii_case("none") {
return Some(Self::Vanilla);
}
Some(Self::from_core(CoreLoaderKind::parse(wanted)?))
}
/// 向导里的可选加载器(顺序即展示顺序)。
pub fn wizard_choices() -> [Self; 5] {
[
Self::Vanilla,
Self::Fabric,
Self::Quilt,
Self::Forge,
Self::NeoForge,
]
}
}
/// 加载器 + 版本(例如 Fabric 0.16.5)。
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct LoaderInfo {
/// 加载器种类
pub kind: LoaderKind,
/// 加载器版本号;原版为空串
pub version: String,
}
impl Default for LoaderInfo {
fn default() -> Self {
Self {
kind: LoaderKind::Vanilla,
version: String::new(),
}
}
}
impl LoaderInfo {
/// 徽标文字:原版只写「原版」,装加载器时写「Fabric 0.16.5」。
pub fn badge(&self) -> String {
if self.kind == LoaderKind::Vanilla || self.version.is_empty() {
self.kind.label().to_string()
} else {
format!("{} {}", self.kind.label(), self.version)
}
}
}
/// 字节进度;`total == 0` 表示总量未知(UI 转不确定态)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Serialize, Deserialize)]
pub struct Progress {
/// 已完成量
pub done: u64,
/// 总量;0 = 未知
pub total: u64,
}
impl Progress {
/// 0.0~1.0;未知总量返回 0.0。
pub fn ratio(self) -> f32 {
if self.total == 0 {
0.0
} else {
(self.done as f32 / self.total as f32).clamp(0.0, 1.0)
}
}
/// 总量是否已知。
pub fn is_known(self) -> bool {
self.total > 0
}
}
/// 启动管线阶段(磁贴进度环的文案来源;D8 的 10 阶段在 P1 细化)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum LaunchStage {
/// 下载资源
Download,
/// 校验文件
Verify,
/// 组装命令行并拉起进程
Launch,
/// 进程已起、等待游戏窗口(M28 的窗口检测阶段)
Window,
}
impl LaunchStage {
/// 磁贴上的阶段文案。
pub fn label(self) -> &'static str {
match self {
Self::Download => "下载资源",
Self::Verify => "校验文件",
Self::Launch => "组装命令行",
Self::Window => "等待窗口",
}
}
}
/// 实例运行时状态(磁贴的四种外观)。
#[derive(Debug, Clone, PartialEq, Eq, Default, Serialize, Deserialize)]
pub enum InstanceRuntime {
/// 空闲
#[default]
Idle,
/// 启动管线进行中
Busy {
/// 当前阶段
stage: LaunchStage,
/// 该阶段进度
progress: Progress,
},
/// 游戏进程存活
Running {
/// 进程号(停止/诊断用)
pid: u32,
},
/// 上次启动失败(磁贴显示「重试」)
///
/// M161 之前这里只有一个 `reason: String`,而且里面已经写着「启动失败:…」——
/// 界面再包一层就成了「英文前缀 + 中文句子」,中文界面则是「启动失败 · 启动失败:…」。
/// 现在给的是结构化原因(见 [`LaunchFailureCause`]):**没起来**与**起来又崩**是两种形状,
/// 界面各说各的话(复审 P1-1:早先崩溃被说成「启动游戏进程失败」)。
Failed {
/// 这一场为什么是失败态
cause: LaunchFailureCause,
},
}
/// 实例摘要:磁贴/列表视图唯一数据源。
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct InstanceSummary {
/// 稳定 id
pub id: InstanceId,
/// 显示名
pub name: String,
/// 游戏版本(如 1.20.4)
pub mc_version: String,
/// 加载器信息
pub loader: LoaderInfo,
/// ISO-8601 UTC 最后游玩时间;None = 从未启动
pub last_played: Option<String>,
/// 运行时状态
pub runtime: InstanceRuntime,
/// 实例图标路径(P0 直接给路径;P1 换成 core 提供的图像句柄)
pub icon: Option<PathBuf>,
/// 隔离档位(`isolated` / `shared` / `custom`;未知为空)
pub isolation: String,
/// 该实例绑定的版本 id(详情页/启动用)
pub version_id: String,
/// 版本本体是否在盘上(缺载荷时磁贴亮黄条)
pub version_present: bool,
/// 启动参数(M157:实例配置页「启动参数」区的数据;含三级回落后的生效值与版本门槛)
pub launch: LaunchArgsView,
}
/// 新建实例向导提交给 host 的请求(已通过向导校验)。
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct CreateRequest {
/// 目标原版版本 id(`1.20.4`)
pub version: String,
/// 加载器
pub loader: LoaderKind,
/// 加载器版本(空 = 让 core 取最新)
pub loader_version: String,
/// 实例名(空 = 用版本 id / 加载器版本 id)
pub name: String,
}
impl CreateRequest {
/// 实际使用的实例名。
pub fn instance_name(&self) -> String {
if self.name.trim().is_empty() {
self.version.clone()
} else {
self.name.trim().to_string()
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn loader_badges_and_ids() {
let vanilla = LoaderInfo::default();
assert_eq!(vanilla.badge(), "原版");
let fabric = LoaderInfo {
kind: LoaderKind::Fabric,
version: "0.16.5".to_string(),
};
assert_eq!(fabric.badge(), "Fabric 0.16.5");
for kind in LoaderKind::wizard_choices() {
assert_eq!(LoaderKind::parse(kind.as_str()), Some(kind));
}
assert_eq!(LoaderKind::parse("fabric"), Some(LoaderKind::Fabric));
assert_eq!(LoaderKind::parse("unknown"), None);
}
/// 对外契约:七个 id 在测试里**独立抄一遍**(0.2.0 已发布形状),并与 core 的 `ALL` 做
/// **集合比较**——这是对外词表的守卫(与 CLI 的 help 守卫互补)。显示路径另有守卫:
/// `presenter::host::game::every_core_loader_kind_reaches_the_tile_as_itself`(按 `ALL` 遍历)。
///
/// 为什么不是编译器管:编译期只拦得到「漏 match」,而新种类在还有 match 的消费方用最省事的
/// `=> Vanilla` 糊过去**编得过**,那时新加载器会静默显示成原版(`game::loader` 模块文档
/// 第 ③ 步)。对外词表由下面第 ② 段的集合断言守,显示路径由上面那条测试守。
///
/// 抓得住:改词表(`neoforge` → `neo_forge`);**新增一家加载器而没主动更新这份契约**
/// (core 的 `ALL` 多一支 ⇒ 集合不等);DTO 委派接错支(`OptiFine` 映到 `LiteLoader`);
/// `parse` 收进不该有的别名。
/// 抓不住:core 的解析规则(那是 `game::loader` 的
/// `every_stable_id_parses_back_to_its_kind` 等测试的职责),以及真二进制输出面的 JSON
/// (CLI 的 `json_rows_expose_loader_kind_and_version`)。
#[test]
fn loader_kind_ids_are_the_released_contract() {
const CONTRACT: [(LoaderKind, &str); 7] = [
(LoaderKind::Vanilla, "vanilla"),
(LoaderKind::Fabric, "fabric"),
(LoaderKind::Quilt, "quilt"),
(LoaderKind::Forge, "forge"),
(LoaderKind::NeoForge, "neoforge"),
(LoaderKind::OptiFine, "optifine"),
(LoaderKind::LiteLoader, "liteloader"),
];
// ① DTO 这一层:每支的 id、反查、大小写。
for (kind, id) in CONTRACT {
assert_eq!(kind.as_str(), id, "{kind:?} 的稳定 id 变了");
assert_eq!(LoaderKind::parse(id), Some(kind), "`{id}` 认不回来");
let upper = id.to_ascii_uppercase();
assert_eq!(LoaderKind::parse(&upper), Some(kind), "大写 `{upper}`");
}
// ② core 的词表 ↔ 这份契约:**集合相等**才过(多一支、少一支、改一个字都红)。
let mut actual: Vec<&str> = CoreLoaderKind::ALL
.iter()
.map(|kind| kind.as_str())
.collect();
actual.sort_unstable();
let mut expected: Vec<&str> = CONTRACT.iter().map(|(_, id)| *id).collect();
expected.sort_unstable();
assert_eq!(
actual, expected,
"core 的 `LoaderKind::ALL` 必须逐字等于对外契约:加一家加载器时先改这里 + help"
);
// GUI 输入别名(不是对外 id):不装加载器有三种写法;别名与拼法都不许混进词表。
for alias in ["none", "", " "] {
assert_eq!(
LoaderKind::parse(alias),
Some(LoaderKind::Vanilla),
"`{alias}`"
);
}
assert_eq!(LoaderKind::parse("neo-forge"), None, "别名只归安装侧");
}
#[test]
fn progress_ratio_handles_unknown_total() {
assert_eq!(Progress { done: 1, total: 0 }.ratio(), 0.0);
assert!((Progress { done: 1, total: 4 }.ratio() - 0.25).abs() < f32::EPSILON);
}
#[test]
fn create_request_defaults_name_to_version() {
let request = CreateRequest {
version: "1.20.4".to_string(),
loader: LoaderKind::Vanilla,
loader_version: String::new(),
name: " ".to_string(),
};
assert_eq!(request.instance_name(), "1.20.4");
}
#[test]
fn instance_summary_is_serde_round_trip_safe() {
let instance = InstanceSummary {
id: "inst-1".to_string(),
name: "生存".to_string(),
mc_version: "1.20.4".to_string(),
loader: LoaderInfo {
kind: LoaderKind::Fabric,
version: "0.16.5".to_string(),
},
last_played: Some("2026-10-31T12:00:00.000Z".to_string()),
runtime: InstanceRuntime::Busy {
stage: LaunchStage::Window,
progress: Progress { done: 1, total: 2 },
},
icon: None,
isolation: "isolated".to_string(),
version_id: "1.20.4".to_string(),
version_present: true,
launch: LaunchArgsView::default(),
};
let text = serde_json::to_string(&instance).expect("序列化");
let back: InstanceSummary = serde_json::from_str(&text).expect("反序列化");
assert_eq!(back, instance);
}
}