Unlucky Launcher v0.2.3
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AskaEth committed 2026-11-08 00:15:58 +00:00
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//! 主题与外观的运行期逻辑(从 `ui_bind.rs` 拆出,守住单文件 ≤400 行)。
//!
//! 全是 `impl Inner` 的方法:配置热切轮询、系统主题对齐、外观令牌下发、背景图/模糊层重建。
//! 拆出来的边界是「时间驱动的状态维护」——`ui_bind.rs` 只留「建窗口 + 每拍驱动 + 灌属性」。
use slint::ComponentHandle;
use crate::bg_image::{self, BackgroundLayers};
use crate::conv;
use crate::ui_bind::Inner;
use unlucky_presenter::prefs::{AppearancePrefs, BgFill, ThemeMode};
use unlucky_presenter::theme::{
config_poll_due, system_theme_poll_due, system_theme_value, BackgroundKey,
};
use unlucky_presenter::toast::ToastKind;
impl Inner {
pub(crate) fn poll_settings(&self) {
if !config_poll_due(self.ticks.get()) {
return;
}
let Some((appearance, theme)) = self.bridge.borrow_mut().reload_if_changed() else {
return;
};
{
let mut state = self.state.borrow_mut();
state.prefs.appearance = appearance;
state.prefs.theme = theme;
}
self.apply_theme();
self.apply_appearance();
}
/// 系统主题对齐:启动时先读一次真实系统主题(避免 auto 首帧按浅色画再翻黑);
/// 之后仅在「auto + 后端不认识系统主题」(`Theme.system-theme-known == false`)时兜底轮询。
pub(crate) fn poll_system_theme(&self) {
let auto = matches!(self.state.borrow().prefs.theme, ThemeMode::Auto);
let backend_known = self.ui.get_system_theme_known();
let due = system_theme_poll_due(
self.system_theme_probed.get(),
auto,
backend_known,
self.ticks.get(),
);
if !due {
return;
}
self.system_theme_probed.set(true);
let value = system_theme_value();
if self.ui.get_system_theme() != value {
self.ui.set_system_theme(value);
}
}
/// 启动时的系统主题对齐(首帧前调用一次)。
pub(crate) fn align_system_theme(&self) {
self.poll_system_theme();
}
/// 主题三态 → 根组件属性;`ui/main.slint` 里的 changed 处理器再赋给 `Theme` 全局
/// (auto 时 Theme 内部读系统的 `Palette.color-scheme` 与本进程探测到的系统主题)。
pub(crate) fn apply_theme(&self) {
let mode = self.state.borrow().prefs.theme;
self.ui.set_theme_mode(conv::theme_mode(mode));
}
/// 外观(高级)四件 → 根组件属性(进而写进 `Theme` 全局)。
///
/// 背景图只在「开关打开 + 路径非空 + 换了输入」时才重新解码/生成模糊层。
pub(crate) fn apply_appearance(&self) {
let appearance = self.state.borrow().prefs.appearance.clone();
self.ui.set_bg_fill(conv::bg_fill(appearance.bg_fill));
self.ui.set_bg_dim(appearance.bg_dim.clamp(0.0, 0.9));
self.ui
.set_panel_alpha(appearance.panel_alpha.clamp(0.4, 1.0));
self.ui.set_glass(appearance.glass);
self.ui
.set_accent_color(conv::accent_color(&appearance.accent_color));
self.ui
.set_accent_hex(appearance.accent_color.clone().into());
self.refresh_background(&appearance);
}
/// 按需重建背景图 + 模糊层。
fn refresh_background(&self, appearance: &AppearancePrefs) {
if !appearance.bg_active() {
let had = self.background_key.borrow_mut().take().is_some();
if had {
self.background.replace(BackgroundLayers::default());
self.ui.set_background_image(slint::Image::default());
self.ui.set_background_blur(slint::Image::default());
}
return;
}
let key = BackgroundKey {
path: appearance.bg_image.clone(),
fill: appearance.bg_fill,
viewport: self.tile_viewport(appearance.bg_fill),
};
if self.background_key.borrow().as_ref() == Some(&key) {
return;
}
self.background_key.replace(Some(key.clone()));
// 模糊层按窗口物理尺寸放大(软件渲染器不做图片缩放插值,见 bg_image::prepare);
// tile 之外的模式窗口缩放不重建画布,模糊层被拉伸也无感。
let real_viewport = self.window_physical_size();
match bg_image::prepare(&key.path, key.fill, real_viewport) {
Some(layers) => {
self.ui.set_background_image(layers.image.clone());
self.ui.set_background_blur(layers.blur.clone());
self.background.replace(layers);
}
None => {
// 载入失败(路径不存在 / 不是 PNG):清空图层并提示一次,别留上一张图的残影
self.background.replace(BackgroundLayers::default());
self.ui.set_background_image(slint::Image::default());
self.ui.set_background_blur(slint::Image::default());
self.state.borrow_mut().toasts.push(
ToastKind::Warn,
"背景图载入失败(当前只支持 PNG,且路径需存在)",
);
}
}
}
/// tile 画布的窗口尺寸(量化到 `TILE_REGENERATE_STEP`,避免拖动窗口时反复重算)。
///
/// 判据在 [`unlucky_presenter::theme::tile_viewport`](两侧 UI 共用一份);这里只负责
/// 提供窗口物理尺寸。
fn tile_viewport(&self, fill: BgFill) -> (u32, u32) {
if fill != BgFill::Tile {
return (0, 0);
}
unlucky_presenter::theme::tile_viewport(fill, self.window_physical_size())
}
/// 窗口物理像素尺寸(取不到时 (0, 0),tile 退化为单块)。
fn window_physical_size(&self) -> (u32, u32) {
let size = self.ui.window().size();
(size.width, size.height)
}
/// 落盘当前偏好(主题 + 外观四件)。
pub(crate) fn persist_settings(&self) {
let state = self.state.borrow();
self.bridge
.borrow_mut()
.persist(&state.prefs.appearance, state.prefs.theme);
}
}