Unlucky Launcher v0.2.1
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Single-commit source snapshot of the v0.2.1 release.
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AskaEth committed 2026-11-06 12:35:56 +08:00
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//! 截图像素扫描工具(`gallery::probe` 的底层,四个后续家族的 probe 也能复用)。
//!
//! 只做「按颜色找连通块 / 量外接框 / 量某行的连续长度」三件事,不含任何判据——
//! 判据在同级 `probe.rs` 里,这样每条家族线可以自带 probe 而不用重写扫描逻辑。
use std::path::Path;
use iced::Color;
/// 颜色比对的通道容差(抗锯齿/取整)。
const TOLERANCE: u8 = 10;
/// iced 颜色 → 8bit RGB(截图里的原值)。
pub(super) fn rgb(color: Color) -> [u8; 3] {
[
(color.r * 255.0).round() as u8,
(color.g * 255.0).round() as u8,
(color.b * 255.0).round() as u8,
]
}
/// 颜色是否落在容差内。
pub(super) fn matches(pixel: [u8; 3], expected: [u8; 3]) -> bool {
pixel
.iter()
.zip(expected)
.all(|(a, b)| a.abs_diff(b) <= TOLERANCE)
}
/// 一张图的像素访问器。
pub(super) struct Shot {
pub(super) width: usize,
pub(super) height: usize,
pixels: Vec<[u8; 3]>,
}
impl Shot {
pub(super) fn load(path: &Path) -> Result<Self, String> {
let bytes = std::fs::read(path).map_err(|error| format!("读不动 {path:?}:{error}"))?;
let image = image::load_from_memory(&bytes)
.map_err(|error| format!("解 PNG 失败:{error}"))?
.to_rgb8();
let (width, height) = (image.width() as usize, image.height() as usize);
Ok(Self {
width,
height,
pixels: image.pixels().map(|p| p.0).collect(),
})
}
pub(super) fn at(&self, x: usize, y: usize) -> [u8; 3] {
self.pixels[y * self.width + x]
}
/// 某种颜色的全部像素的外接框(连通块)。
pub(super) fn bbox_of(&self, color: [u8; 3]) -> Vec<BBox> {
let mut seen = vec![false; self.width * self.height];
let mut boxes = Vec::new();
for y in 0..self.height {
for x in 0..self.width {
if seen[y * self.width + x] || !matches(self.at(x, y), color) {
continue;
}
let mut stack = vec![(x, y)];
seen[y * self.width + x] = true;
let mut bbox = BBox::new(x, y);
while let Some((cx, cy)) = stack.pop() {
bbox.include(cx, cy);
for (nx, ny) in [
(cx + 1, cy),
(cx.saturating_sub(1), cy),
(cx, cy + 1),
(cx, cy.saturating_sub(1)),
] {
let inside = nx < self.width && ny < self.height;
if inside && !seen[ny * self.width + nx] && matches(self.at(nx, ny), color)
{
seen[ny * self.width + nx] = true;
stack.push((nx, ny));
}
}
}
if bbox.area() > 200 {
boxes.push(bbox);
}
}
}
boxes
}
/// 在矩形 `[x0,x1) × [y0,y1)` 内数某颜色的像素(按行/列取证用)。
pub(super) fn count_in(
&self,
color: [u8; 3],
x0: usize,
x1: usize,
y0: usize,
y1: usize,
) -> usize {
(y0..y1.min(self.height))
.map(|y| {
(x0..x1.min(self.width))
.filter(|x| matches(self.at(*x, y), color))
.count()
})
.sum()
}
/// `bbox` 内某颜色的墨迹外接框(量字形用)。
///
/// 内缩 3px:不内缩会把按钮自身的抗锯齿边算成墨迹(实测把 24 盒字形量成 40)。
pub(super) fn ink_inside(&self, bbox: &BBox, color: [u8; 3]) -> Option<BBox> {
const MARGIN: usize = 3;
let mut ink: Option<BBox> = None;
for y in (bbox.top + MARGIN)..=(bbox.bottom - MARGIN) {
for x in (bbox.left + MARGIN)..=(bbox.right - MARGIN) {
if matches(self.at(x, y), color) {
match &mut ink {
Some(found) => found.include(x, y),
None => ink = Some(BBox::new(x, y)),
}
}
}
}
ink
}
}
/// 一个外接框(闭区间)。
#[derive(Debug, Clone, Copy)]
#[allow(clippy::struct_field_names)]
pub(super) struct BBox {
pub(super) left: usize,
pub(super) right: usize,
pub(super) top: usize,
pub(super) bottom: usize,
}
impl BBox {
pub(super) fn new(x: usize, y: usize) -> Self {
Self {
left: x,
right: x,
top: y,
bottom: y,
}
}
pub(super) fn include(&mut self, x: usize, y: usize) {
self.left = self.left.min(x);
self.right = self.right.max(x);
self.top = self.top.min(y);
self.bottom = self.bottom.max(y);
}
pub(super) fn width(&self) -> usize {
self.right - self.left + 1
}
pub(super) fn height(&self) -> usize {
self.bottom - self.top + 1
}
pub(super) fn area(&self) -> usize {
self.width() * self.height()
}
}
/// `pixel` 更接近 `fill` 还是 `surface`。
pub(super) fn nearer(pixel: [u8; 3], fill: [u8; 3], surface: [u8; 3]) -> bool {
let dist = |a: [u8; 3], b: [u8; 3]| -> u32 {
a.iter()
.zip(b)
.map(|(x, y)| (i32::from(*x) - i32::from(y)).unsigned_abs())
.sum()
};
dist(pixel, fill) < dist(pixel, surface)
}