diff --git a/crates/app-iced/src/components/feedback/action.rs b/crates/app-iced/src/components/feedback/action.rs index 14d35c1..e2716ef 100644 --- a/crates/app-iced/src/components/feedback/action.rs +++ b/crates/app-iced/src/components/feedback/action.rs @@ -13,23 +13,45 @@ //! ## 禁用是状态不是构造器 //! //! 照 `selection/chip.rs` 修好的模式:`on_press: Option`,`None` = 禁用;文字色降到 -//! `OnSurface@38%`([`interaction::disabled_content_over_role`]),标签本身**不删**。 +//! `OnSurface@38%`,标签本身**不删**。禁用色的**底**必须是这两个动作件自己的容器角色 +//! (`InverseSurface` / `SurfaceContainerHigh`)——`interaction::disabled_content_over_role` +//! 只支持「叠在 Surface / 叠在 12% 容器上」两档,拿它合成会得到「38% 深字叠深底」(复审 P2-4)。 use iced::widget::{button, text}; use iced::{Background, Border, Element, Length, Padding, Shadow}; -use unlucky_design::color::Role; +use unlucky_design::color::state::DISABLED_CONTENT_ALPHA; +use unlucky_design::color::{Role, Scheme}; use unlucky_design::component_map::Component; use unlucky_design::icons::IconKind; use unlucky_design::spacing::Space; use unlucky_design::typography::TypeRole; use crate::icons; -use crate::theme::Ui; +use crate::theme::{to_iced, Ui}; use super::super::interaction::{self, Interaction}; use super::super::layout; +/// 禁用态内容色:`OnSurface@38%` 叠在**真实容器色**上(复审 P2-4)。 +/// +/// `interaction::disabled_content_over_role` 的 `on_container` 只有「叠在 Surface / 叠在 +/// 12% 容器上」两档,而这两个动作件的底是 `InverseSurface`(Snackbar)与 +/// `SurfaceContainerHigh`(Dialog)——直接调它会得到「38% 深字叠深底」。 +/// 这里按同一令牌口径([`DISABLED_CONTENT_ALPHA`])在本文件合成一次,底换成真实容器角色。 +fn content_color(ui: &Ui, role: Role, container_role: Role, disabled: bool) -> iced::Color { + if !disabled { + return ui.color(role); + } + let scheme = Scheme::baseline(ui.flavor()); + to_iced( + scheme + .get(Role::OnSurface) + .with_alpha(DISABLED_CONTENT_ALPHA) + .over(scheme.get(container_role)), + ) +} + /// 一个文字动作(Dialog 的动作区、Snackbar 的 action 共用)。 /// /// - `content` / `container_role`:内容色与**状态层叠在什么颜色上**(Dialog = @@ -51,11 +73,7 @@ pub(super) fn text_action<'a, M: Clone + 'a>( let radius = ui.radius(shape, height); let disabled = on_press.is_none(); - let ink = if disabled { - interaction::disabled_content_over_role(ui, Role::OnSurface, false) - } else { - ui.color(content) - }; + let ink = content_color(ui, content, container_role, disabled); let element = button( text(label) @@ -115,11 +133,7 @@ pub(super) fn icon_action<'a, M: Clone + 'a>( let radius = ui.radius(shape, side); let disabled = on_press.is_none(); - let ink = if disabled { - interaction::disabled_content_over_role(ui, Role::OnSurface, false) - } else { - ui.color(content) - }; + let ink = content_color(ui, content, container_role, disabled); let element = button(layout::centered_fixed( glyph_side, diff --git a/crates/app-iced/src/components/feedback/dialog.rs b/crates/app-iced/src/components/feedback/dialog.rs index 72d5832..705f7f6 100644 --- a/crates/app-iced/src/components/feedback/dialog.rs +++ b/crates/app-iced/src/components/feedback/dialog.rs @@ -26,6 +26,10 @@ //! 逐像素与「真半透明铺在 surface 上」等价(遮罩下通常就是底色),且两档渲染一致。 //! 代价:遮罩下若是图片/卡片,合成目标不是 surface —— 这条登记为偏离 D-2。 //! +//! **深色档的观感(观察项 D-5)**:画布本身很暗,0.32 叠上去只从 (9,21,28) 压到 (6,14,19) +//! (≈4%),几乎看不出「压暗」。数值是官方 token 推出来的,**不调**:要更强的层级感应该动 +//! Dialog 的容器档或阴影,而不是把 scrim 抬到 0.4(那就偏离 token 了)。 +//! //! ## 不画阴影(偏离 D-1) //! //! 官方 L3 有阴影,但 D27(CPU 禁模糊)+ 令牌层 `ShadowSpec` 仍是 M63 占位值 ⇒ 先不画, @@ -164,9 +168,12 @@ pub fn dialog<'a, M: Clone + 'a>(ui: &'a Ui, spec: Dialog<'a, M>) -> Element<'a, )); } + // 宽度 = `min(宿主, 480)`:**不能**写 `Length::Fixed(480)`(复审 P2-1)—— + // 窗口窄于 528 时对话框会直接溢出宿主,而 `.max_width(480)` 对 `Fixed` 是空操作。 + // `Fill` + `max_width` 才是 iced 里表达「至多 480」的唯一办法(无 min-width,见 G17-d)。 container(content) - .width(Length::Fixed(geometry.width)) - .max_width(geometry.max_width) + .width(Length::Fill) + .max_width(geometry.width) .padding(Padding::from(geometry.padding)) .style(move |_theme| container::Style { background: Some(Background::Color(surface)), diff --git a/crates/app-iced/src/components/feedback/empty_state.rs b/crates/app-iced/src/components/feedback/empty_state.rs index e5ea4df..6f72391 100644 --- a/crates/app-iced/src/components/feedback/empty_state.rs +++ b/crates/app-iced/src/components/feedback/empty_state.rs @@ -3,8 +3,9 @@ //! ## ⚠️ 这是**项目自定**组件,官方 Material 3 没有它 //! //! `research/14`(官方组件清单)里**没有** EmptyState 这一项,Compose `material3` 也没有 -//! 对应 token。所以本文件的数值**全部是 `[估]`**(`research/12b §15` + `11b R14` + M53 的空态锚点), -//! 不得对外声称「按官方规格实现」: +//! 对应 token。所以**几何与排布是我们自定的**:下面表里标 `[估]` 的(96 块 / 三个间距 / 底色) +//! 没有任何官方出处,标 `[规格]` 的是 `11b R14` 的排版口径、标 `[源]` 的只有「CTA 就是标准按钮」 +//! 这一条(按钮家族自己的 A1)。**不得整体对外声称「按官方规格实现」**: //! //! | # | 项 | 值 | 等级 | //! |---|---|---|---| @@ -75,9 +76,11 @@ pub fn empty_state<'a, M: Clone + 'a>(ui: &'a Ui, spec: EmptyState<'a, M>) -> El icons::view::(spec.icon, ui.color(Role::OnSurfaceVariant)), ); let block_radius = iced::border::Radius::new(geometry.block_radius); - // 块底色 `[估]`:取材质层 `Card`(`SurfaceContainerLow`)——空态块是「内容卡片」层级, - // 不是浮层也不是画布;官方没有这个组件,所以这条是我们自己的口径。 - let block_color = ui.layer(MaterialLayer::Card); + // 块底色 `[估]`:`SurfaceContainerHigh`(材质层 `Overlay`)。早先取 `Card` + // (`SurfaceContainerLow`)与画布的 **ΔRGB 只有 11/5/0(≈1% 亮度)**,浅色下几乎看不出块 + // 边界(复审 P2-2);这里换成高一档,并补一条 1px `OutlineVariant` 描边兜底。 + let block_color = ui.layer(BLOCK_LAYER); + let block_outline = ui.color(Role::OutlineVariant); let block = container(glyph) .width(Length::Fixed(geometry.block)) .height(Length::Fixed(geometry.block)) @@ -86,15 +89,19 @@ pub fn empty_state<'a, M: Clone + 'a>(ui: &'a Ui, spec: EmptyState<'a, M>) -> El .style(move |_theme| container::Style { background: Some(Background::Color(block_color)), border: Border { + color: block_outline, + width: crate::theme::STROKE_PX, radius: block_radius, - ..Border::default() }, ..container::Style::default() }); + // **列间距走显式 gap,不走 `Column::spacing`**(复审 P2-1):两者叠加时 + // block↔标题 会渲染成 8 + 16 + 8 = **32**、正文↔CTA 会渲染成 **40**, + // 而登记的是 16 / 8 / 24(实测内容总高 264,按登记值应 232)。 let mut content = column![] .align_x(Alignment::Center) - .spacing(geometry.gap_body) + .spacing(0.0) .push(block) .push(gap(geometry.gap_title)) .push( @@ -103,6 +110,7 @@ pub fn empty_state<'a, M: Clone + 'a>(ui: &'a Ui, spec: EmptyState<'a, M>) -> El .font(ui.font_of(title_style)) .color(ui.color(Role::OnSurface)), ) + .push(gap(geometry.gap_body)) .push( text(spec.body) .size(body_style.size_px) @@ -125,7 +133,17 @@ pub fn empty_state<'a, M: Clone + 'a>(ui: &'a Ui, spec: EmptyState<'a, M>) -> El .into() } -/// 固定高度的透明留白(列间距在 `spacing` 之外还要分档时用)。 +/// 图标块的材质层(`[估]`:空态块是「抬起来的卡片」层级,不是画布也不是浮层)。 +/// +/// probe 与测试都从这里取,避免「组件一个色、断言另一个色」。 +const BLOCK_LAYER: MaterialLayer = MaterialLayer::Overlay; + +/// 图标块的实际材质层(probe / 测试用)。 +pub fn block_layer() -> MaterialLayer { + BLOCK_LAYER +} + +/// 固定高度的透明留白(列间距的唯一来源:`Column::spacing` 必须保持 0,否则双算)。 fn gap<'a, M: 'a>(height: f32) -> Element<'a, M> { iced::widget::Space::new() .width(Length::Fill) diff --git a/crates/app-iced/src/components/feedback/probe/panels.rs b/crates/app-iced/src/components/feedback/probe/panels.rs new file mode 100644 index 0000000..8758ca2 --- /dev/null +++ b/crates/app-iced/src/components/feedback/probe/panels.rs @@ -0,0 +1,188 @@ +//! 两个「面」的渲染层判据:Dialog(§7)与空态(§15)。`probe` 的子模块。 +//! +//! 量什么: +//! +//! - Dialog:最宽行 **480**(且落在官方 280..560 内)· 标题墨迹左缩 **≈24**、顶缩 **≈26** +//! (A1 `DialogPadding = 24`)· 动作色是 `Primary` · scrim 带 ≥700 宽且色值 = 预合成实色; +//! - 空态:图标块 **96×96** · 块↔标题的**实际**间距 ≈16 + 字形 bearing · 条目总高 **≈232** +//! (96 + 16 + 32 + 8 + 16 + 24 + 40)· CTA **40**。 +//! +//! 空态那两条间距断言是复审 P2-1 的回归:早先 `Column::spacing(8)` 与显式 `gap(16/24)` 双算, +//! 渲染成 32/40、总高 264,而登记的是 16/24、232。 + +use unlucky_design::color::Role; +use unlucky_design::elevation::MaterialLayer; + +use super::super::dialog::scrim; +use super::super::empty_state::block_layer; +use super::super::pixel::{ + band_width, bands, ink_inside, matches, near, rgb, row_ink, runs, BBox, Shot, +}; +use crate::theme::Ui; + +/// Dialog 宽(本项目取值,官方区间 280..560 内)。 +const DIALOG_W: usize = 480; +/// 空态图标块边长。 +const BLOCK: usize = 96; +/// 空态条目总高:96 块 + 16 + 32 标题 + 8 + 16 副文案 + 24 + 40 CTA。 +const EMPTY_TOTAL: usize = 232; + +/// §7:卡片宽 / 内距 / 动作色 / scrim。 +pub(super) fn check_dialog(shot: &Shot, ui: &Ui) { + // 参考值写字面量(A1 AlertDialogKt):280 / 560 / 480 / pad 24。 + let surface = ui.color(Role::Surface); + let card = ui.layer(MaterialLayer::Overlay); + + // ---- 7.4 宽:所有行里最宽的一段(卡片上下留白那几行没有文字,量得到全宽)------ + let mut widest = (0usize, 0usize, 0usize); // (len, x, y) + for y in 0..shot.height { + for (x, len) in runs(shot, y, card, surface) { + if len > widest.0 { + widest = (len, x, y); + } + } + } + let (width, card_left, card_row) = widest; + assert!( + near(width, DIALOG_W), + "7.4:对话框宽必须是 {DIALOG_W}(G17-e 项目取值),实测 {width}" + ); + assert!( + (280..=560).contains(&width), + "7.4:宽必须落在官方区间 280..560 内(A1 DialogMinWidth/DialogMaxWidth),实测 {width}" + ); + + // 该行上下扩成卡片带(同一张卡片的连续行;两张卡并排时各自成带) + let mut top = card_row; + while top > 0 && row_ink(shot, top - 1, card, surface) >= width / 2 { + top -= 1; + } + let mut bottom = card_row; + while bottom + 1 < shot.height && row_ink(shot, bottom + 1, card, surface) >= width / 2 { + bottom += 1; + } + + // ---- 7.3 内距:标题墨迹距卡片左缘 ≈24、顶 ≈24 + 行内 bearing ----------------- + let bbox = BBox { + left: card_left, + right: card_left + width - 1, + top, + bottom, + }; + let title = + ink_inside(shot, &bbox, ui.color(Role::OnSurface), card, 2).expect("卡片里必须有标题墨迹"); + let inset = title.left.saturating_sub(card_left); + assert!( + (22..=28).contains(&inset), + "7.3:四边内距 24 ⇒ 标题墨迹左缩 ≈24(含 bearing 22..28),实测 {inset}" + ); + // 顶缩收到 (24..=30):写错成 32 也过的话这条等于没写(复审 P2-5)。 + // HeadlineSmall 24/32 的行盒顶到字形顶 ≈3~5px,所以 24+3..24+6。 + let top_inset = title.top.saturating_sub(top); + assert!( + (24..=30).contains(&top_inset), + "7.3:上内距 24 ⇒ 标题墨迹顶缩 24+字形 bearing(24..30),实测 {top_inset}" + ); + + // ---- 7.7 scrim:一块 ≥700 宽的遮罩带,颜色 = 预合成实色 ---------------------- + let backdrop = scrim(ui); + let scrim_bands = bands(shot, backdrop, surface, 700); + assert!( + !scrim_bands.is_empty(), + "7.7:没找到 ≥700 宽的遮罩带(宿主 800 宽那格)" + ); + + // ---- 7.6 动作色:Dialog 动作是 `Primary`(不是 OnSurfaceVariant)------------- + // 按「更靠近 Primary 而不是卡片」判:14px 中文字形只有边缘几个像素能命中精确色。 + let action = rgb(ui.color(Role::Primary)); + let card_rgb = rgb(card); + let action_pixels = (top..=bottom) + .map(|y| { + (card_left..(card_left + width).min(shot.width)) + .filter(|x| { + let pixel = shot.at(*x, y); + let to_action: u32 = pixel + .iter() + .zip(action) + .map(|(a, b)| u32::from(a.abs_diff(b))) + .sum(); + let to_card: u32 = pixel + .iter() + .zip(card_rgb) + .map(|(a, b)| u32::from(a.abs_diff(b))) + .sum(); + to_action < to_card + }) + .count() + }) + .sum::(); + assert!( + action_pixels > 40, + "7.6:动作文本应是 Primary(实测该色只有 {action_pixels} px)" + ); + + eprintln!( + "[feedback-probe] dialog:宽 {width} · 标题左缩 {inset} · 顶缩 {top_inset} · \ + 卡片 y {top}..{bottom} · scrim 带 {} 条 · Primary {action_pixels}px", + scrim_bands.len() + ); +} + +/// §15:图标块 96(`[估]`)+ 间距 16 / 8 / 24 + CTA 40。 +pub(super) fn check_empty(shot: &Shot, ui: &Ui) { + let surface = ui.color(Role::Surface); + let block = ui.layer(block_layer()); + + // 下限 40 而不是 88:块只有 96 宽,中间的图标(32)会把那几行的块色墨量压到 ≈64。 + let found = bands(shot, block, surface, 40); + let (top, bottom) = found + .iter() + .copied() + .max_by_key(|(top, bottom)| bottom - top) + .filter(|(top, bottom)| near(bottom - top + 1, BLOCK)) + .unwrap_or_else(|| { + panic!("15.1:没找到高 {BLOCK} 的图标块(`[估]` 项目自定值),实测量到的带:{found:?}") + }); + + let width = band_width(shot, (top, bottom), block, surface); + assert!( + near(width, BLOCK), + "15.1:图标块必须 {BLOCK}×{BLOCK},实测宽 {width}" + ); + + // ---- P2-1 回归:块↔标题的**实际**间距(16 而不是 32)------------------------- + let bbox = BBox { + left: 0, + right: shot.width - 1, + top: bottom + 1, + bottom: shot.height - 1, + }; + let title = ink_inside(shot, &bbox, ui.color(Role::OnSurface), surface, 0) + .expect("块下面必须有标题墨迹"); + let gap = title.top.saturating_sub(bottom + 1); + assert!( + (16..=24).contains(&gap), + "15.3:块↔标题应为 16(+ 字形 bearing),实测 {gap}(32 = spacing 与 gap 双算回来了)" + ); + + // ---- 条目总高 ≈232(96+16+32+8+16+24+40)------------------------------------- + let cta = bands(shot, ui.color(Role::Primary), surface, 20); + let (cta_top, cta_bottom) = cta + .iter() + .copied() + .find(|(top, bottom)| near(bottom - top + 1, 40)) + .unwrap_or_else(|| panic!("15.6:CTA 应是标准按钮(可见高 40),实测带 {cta:?}")); + let total = cta_bottom + 1 - top; + assert!( + total.abs_diff(EMPTY_TOTAL) <= 6, + "15.x:条目总高应 ≈{EMPTY_TOTAL}(96+16+32+8+16+24+40),实测 {total}" + ); + + eprintln!( + "[feedback-probe] empty:块 y {top}..{bottom}(高 {})· 宽 {width} · 块↔标题 {gap} · \ + 总高 {total} · CTA {}..{}", + bottom - top + 1, + cta_top, + cta_bottom + ); +} diff --git a/crates/app-iced/src/components/feedback/tests.rs b/crates/app-iced/src/components/feedback/tests.rs index da32ee0..d0bd523 100644 --- a/crates/app-iced/src/components/feedback/tests.rs +++ b/crates/app-iced/src/components/feedback/tests.rs @@ -7,173 +7,28 @@ use iced::Element; use unlucky_design::color::{Role, Scheme, SchemeFlavor, SCRIM_ALPHA}; use unlucky_design::elevation::MaterialLayer; -use unlucky_design::shape::ShapeScale; use unlucky_design::typography::Platform; use crate::theme::{to_iced, Families, Ui}; use super::super::interaction::{self, Interaction}; use super::dialog::scrim; -use super::geometry::{phase_segments, CircularGeometry, LinearGeometry}; -use super::keyframes::{KeyPoint, Keyframes}; use super::panel::{DialogGeometry, EmptyStateGeometry, SnackbarGeometry}; -use super::progress::{Amount, Progress}; use super::snackbar::{Placement, Snackbar}; use super::{circular, dialog, empty_state, linear, snackbar, Dialog, EmptyState}; +mod progress; + const FAMILIES: Families = Families { text: "Segoe UI", display: "Segoe UI", mono: "Consolas", }; -fn ui(flavor: SchemeFlavor) -> Ui { +pub(super) fn ui(flavor: SchemeFlavor) -> Ui { Ui::with_platform(flavor, Platform::Windows, FAMILIES) } -// ---- §12 进度 --------------------------------------------------------------- - -/// 12.1:线性厚度 **4**、圆角 full ⇒ 2(`ShapeScale::Full.radius_px(4)`)。 -#[test] -fn linear_thickness_and_radius_come_from_the_tokens() { - let geometry = LinearGeometry::of(&ui(SchemeFlavor::Light)); - assert_eq!(geometry.thickness, 4.0, "12.1 线性厚度 = 4(A1 Height)"); - assert_eq!( - geometry.radius, - ShapeScale::Full.radius_px(4.0), - "12.1 圆角 full = 厚的一半" - ); - assert_eq!(geometry.radius, 2.0); - assert_eq!( - geometry.cycle_ms, 1750, - "不定态周期 = LinearAnimationDuration" - ); -} - -/// 12.3:环形 **40 / 4**,环中线半径 (40 − 4) / 2 = **18**。 -#[test] -fn circular_geometry_matches_the_tokens() { - let geometry = CircularGeometry::of(&ui(SchemeFlavor::Dark)); - assert_eq!( - geometry.diameter, 40.0, - "A1 CircularProgressIndicatorTokens.Size" - ); - assert_eq!(geometry.thickness, 4.0, "A1 ActiveThickness"); - assert_eq!(geometry.radius, 20.0, "圆角 full = 直径的一半"); - assert_eq!(geometry.arc_radius(), 18.0); - assert_eq!( - geometry.cycle_ms, 6000, - "A1 CircularAnimationProgressDuration" - ); -} - -/// 12.4:不定态两段**始终非负**且真的在跑(相位扫一圈,段中心单调右移)。 -#[test] -fn indeterminate_segments_stay_ordered_and_travel_right() { - let mut travelled = false; - let mut previous_end = 0.0; - for step in 0..=200 { - let phase = step as f32 / 200.0; - for (start, end) in phase_segments(phase) { - assert!( - start <= end + f32::EPSILON, - "相位 {phase:.3}:段起点 {start} 大于终点 {end}(前缘/后缘写反就会这样)" - ); - assert!( - (0.0..=1.0).contains(&start) && (0.0..=1.0).contains(&end), - "相位 {phase:.3}:段越出轨道 {start}..{end}" - ); - } - let first = phase_segments(phase)[0].1; - if phase > 0.0 && phase < 0.5 && first > previous_end { - travelled = true; - } - previous_end = first; - } - assert!(travelled, "段前沿必须随相位右移(否则就是一根不动的条)"); - - // 相位 0:两段都是空的(前沿/后缘都在 0) - assert_eq!(phase_segments(0.0), [(0.0, 0.0), (0.0, 0.0)]); - // 1000/1750 ≈ 0.5714:第一线前沿到头(= 1.0) - let (_, head) = phase_segments(1000.0 / 1750.0)[0]; - assert!((head - 1.0).abs() < 1.0e-5, "第一线前沿应在 1000ms 到 1.0"); -} - -/// 环形不定态:弧长在 0.1..0.87 之间(A1 min/max),旋转走满一圈。 -#[test] -fn circular_indeterminate_sweeps_the_official_range() { - let geometry = CircularGeometry::of(&ui(SchemeFlavor::Light)); - let mut min = f32::MAX; - let mut max = f32::MIN; - let mut rotation = f32::MIN; - for step in 0..=600 { - let (sweep, spin) = geometry.indeterminate(step as f32 / 600.0); - min = min.min(sweep); - max = max.max(sweep); - rotation = rotation.max(spin); - } - assert!( - (min - 0.1).abs() < 1.0e-3, - "弧长下限 0.1(CircularIndeterminateMinProgress),实测 {min}" - ); - assert!((max - 0.87).abs() < 1.0e-3, "弧长上限 0.87,实测 {max}"); - assert!( - (rotation - 1.0).abs() < 1.0e-3, - "旋转应走满一整圈,实测 {rotation}" - ); -} - -/// 确定态:越界值夹到 0..1(0% 只画轨道,100% 画满)。 -#[test] -fn determinate_values_are_clamped() { - assert_eq!( - Progress::determinate(1.5).amount(), - Amount::Determinate(1.0) - ); - assert_eq!( - Progress::determinate(-2.0).amount(), - Amount::Determinate(0.0) - ); - assert_eq!(Progress::determinate(0.5).spans(), vec![(0.0, 0.5)]); - assert_eq!(Progress::determinate(0.0).spans(), vec![(0.0, 0.0)]); -} - -/// keyframes 求值器:端点保持、相位循环、越界相位按周期取模。 -#[test] -fn keyframes_hold_ends_and_wrap() { - const LINE: Keyframes = Keyframes { - cycle_ms: 1000, - points: &[ - KeyPoint { - ms: 250, - value: 0.0, - easing: unlucky_design::motion::Easing::Linear, - }, - KeyPoint { - ms: 750, - value: 1.0, - easing: unlucky_design::motion::Easing::Linear, - }, - ], - }; - assert_eq!(LINE.sample(0.0), 0.0, "第一点之前保持首值"); - assert_eq!(LINE.sample(0.25), 0.0, "正好在第一点"); - assert!((LINE.sample(0.5) - 0.5).abs() < 1.0e-5, "中点线性插值"); - assert_eq!(LINE.sample(0.75), 1.0); - assert_eq!(LINE.sample(0.9), 1.0, "最后一点之后保持末值"); - assert_eq!(LINE.sample(1.25), 0.0, "相位 1.25 = 0.25(循环)"); - assert_eq!( - LINE.sample(-0.75), - 0.0, - "负相位按周期折返:-0.75 → 0.25 相位 = 250ms = 首点" - ); - assert!( - (LINE.sample(-0.6) - 0.3).abs() < 1.0e-5, - "-0.6 → 0.4 相位 = 400ms = 30%" - ); - assert_eq!(LINE.sample(f32::NAN), 0.0, "NaN 不 panic,给首值"); -} - // ---- §14 Snackbar ----------------------------------------------------------- /// 14.3 / 14.1 / 宽度上限:48 / 68 / 4 / 600。 @@ -254,7 +109,14 @@ fn empty_state_geometry_is_the_project_defined_set() { assert_eq!(geometry.block, 96.0); assert_eq!(geometry.block_radius, 16.0, "ShapeScale::Large"); assert_eq!(geometry.icon, 32.0, "IconSize::Empty"); - assert!(geometry.gap_title > 0.0 && geometry.gap_body > 0.0); + // **复审 P2-1 的回归断言**:三个间距必须精确等于令牌档位。 + // 早先这里只写 `> 0.0`,所以「Column::spacing(8) 与显式 gap(16/24) 双算成 32/40」 + // 完全藏得住(渲染实测 264 vs 登记 232)。 + assert_eq!(geometry.gap_title, 16.0, "块↔标题 = Space::X4"); + assert_eq!(geometry.gap_body, 8.0, "标题↔副文案 = Space::X2"); + assert_eq!(geometry.gap_action, 24.0, "副文案↔CTA = Space::X6"); + assert_eq!(geometry.block, 96.0); + assert_eq!(super::empty_state::block_layer(), MaterialLayer::Overlay); } // ---- 结构 / 角色 ------------------------------------------------------------