Unlucky Launcher v0.0.1-alpha
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Rust 原生单文件 Minecraft 启动器:CLI 完整可用(install/launch/accounts/java/diagnose/agent),
MCP server 接入外部 Agent 工具,GUI 开发中。
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AskaEth committed 2026-10-31 21:54:10 +08:00
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//! 实例相关 DTO:磁贴与列表视图的唯一数据源。
use std::path::PathBuf;
/// 实例标识:core::game 生成的稳定 id,app 视为不透明字符串。
pub type InstanceId = String;
/// 加载器种类(磁贴徽标 + 详情页版本链)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LoaderKind {
/// 原版(无加载器)
Vanilla,
/// Fabric
Fabric,
/// Quilt
Quilt,
/// Forge
Forge,
/// NeoForge
NeoForge,
/// OptiFine
OptiFine,
/// LiteLoader
LiteLoader,
}
impl LoaderKind {
/// 徽标显示文字。
pub fn label(self) -> &'static str {
match self {
Self::Vanilla => "原版",
Self::Fabric => "Fabric",
Self::Quilt => "Quilt",
Self::Forge => "Forge",
Self::NeoForge => "NeoForge",
Self::OptiFine => "OptiFine",
Self::LiteLoader => "LiteLoader",
}
}
}
/// 加载器 + 版本(例如 Fabric 0.16.5)。
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct LoaderInfo {
/// 加载器种类
pub kind: LoaderKind,
/// 加载器版本号;原版为空串
pub version: String,
}
impl LoaderInfo {
/// 徽标文字:原版只写「原版」,装加载器时写「Fabric 0.16.5」。
pub fn badge(&self) -> String {
if self.kind == LoaderKind::Vanilla || self.version.is_empty() {
self.kind.label().to_string()
} else {
format!("{} {}", self.kind.label(), self.version)
}
}
}
/// 字节进度;`total == 0` 表示总量未知(UI 转不确定态)。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Progress {
/// 已完成量
pub done: u64,
/// 总量;0 = 未知
pub total: u64,
}
impl Progress {
/// 0.0~1.0;未知总量返回 0.0。
pub fn ratio(self) -> f32 {
if self.total == 0 {
0.0
} else {
(self.done as f32 / self.total as f32).clamp(0.0, 1.0)
}
}
/// 总量是否已知。
pub fn is_known(self) -> bool {
self.total > 0
}
}
/// 启动管线阶段(磁贴进度环的文案来源;D8 的 10 阶段在 P1 细化)。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LaunchStage {
/// 下载资源
Download,
/// 校验文件
Verify,
/// 组装命令行并拉起进程
Launch,
}
impl LaunchStage {
/// 磁贴上的阶段文案。
pub fn label(self) -> &'static str {
match self {
Self::Download => "下载资源",
Self::Verify => "校验文件",
Self::Launch => "启动中",
}
}
}
/// 实例运行时状态(磁贴的四种外观)。
#[derive(Debug, Clone, PartialEq, Eq, Default)]
pub enum InstanceRuntime {
/// 空闲
#[default]
Idle,
/// 启动管线进行中
Busy {
/// 当前阶段
stage: LaunchStage,
/// 该阶段进度
progress: Progress,
},
/// 游戏进程存活
Running {
/// 进程号(停止/诊断用)
pid: u32,
},
/// 上次启动失败(磁贴显示「重试」)
Failed {
/// 失败原因(用户可见文案)
reason: String,
},
}
/// 实例摘要:磁贴/列表视图唯一数据源。
#[derive(Debug, Clone, PartialEq)]
pub struct InstanceSummary {
/// 稳定 id
pub id: InstanceId,
/// 显示名
pub name: String,
/// 游戏版本(如 1.20.4)
pub mc_version: String,
/// 加载器信息
pub loader: LoaderInfo,
/// ISO-8601 UTC 最后游玩时间;None = 从未启动
pub last_played: Option<String>,
/// 运行时状态
pub runtime: InstanceRuntime,
/// 实例图标路径(P0 直接给路径;P1 换成 core 提供的图像句柄)
pub icon: Option<PathBuf>,
}