Unlucky Launcher v0.0.1-alpha
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Rust 原生单文件 Minecraft 启动器:CLI 完整可用(install/launch/accounts/java/diagnose/agent), MCP server 接入外部 Agent 工具,GUI 开发中。
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//! 对话框队列(HMCL 队列语义 + Metro 化,09 §3)。
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//!
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//! 语义:**一次只显示一条**。新请求按来源插队(用户操作 > 后台任务 > 提示),同来源 FIFO;
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//! 当前条被确认/取消后由 [`DialogQueue::advance`] 推进到下一条,UI 只渲染 `current`。
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//! 非阻塞提示走 [`crate::toast`],不占模态队列。
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/// 对话框标识。
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pub type DialogId = u64;
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/// 对话框来源:决定插队优先级。
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub enum DialogSource {
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/// 提示类(教程、首次使用说明)
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Hint = 0,
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/// 后台任务(下载完成、需要选择镜像源)
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BackgroundTask = 1,
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/// 用户操作触发(AI 敏感写操作的二次确认)
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UserAction = 2,
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}
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impl DialogSource {
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/// 数值越大越优先。
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pub fn priority(self) -> u8 {
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self as u8
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}
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}
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/// 对话框类型(09 §3:确认 / 进度 / 输入 / 错误)。
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#[derive(Debug, Clone, PartialEq)]
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pub enum DialogKind {
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/// 确认:主按钮 + 次按钮
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Confirm {
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/// 主按钮文字(如「允许」)
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primary: String,
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/// 次按钮文字(如「拒绝」)
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secondary: String,
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},
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/// 输入:单行文本
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Input {
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/// 输入框标签
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label: String,
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/// 初始值
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value: String,
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/// 主按钮文字
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primary: String,
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},
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/// 进度:不可点主按钮(任务结束后由 [`crate::dto::AppEvent::DialogClosed`] 收起)
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Progress {
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/// 阶段文案
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label: String,
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/// 0.0~1.0
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progress: f32,
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},
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/// 错误:含诊断入口提示
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Error {
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/// 主按钮文字
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primary: String,
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/// 诊断/修复提示
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hint: Option<String>,
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},
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}
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impl DialogKind {
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/// 主按钮文字。
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pub fn primary_label(&self) -> &str {
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match self {
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Self::Confirm { primary, .. }
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| Self::Input { primary, .. }
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| Self::Error { primary, .. } => primary,
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Self::Progress { .. } => "取消",
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}
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}
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/// 次按钮文字(None 表示不显示次按钮)。
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pub fn secondary_label(&self) -> Option<&str> {
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match self {
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Self::Confirm { secondary, .. } => Some(secondary),
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Self::Error { .. } => Some("忽略"),
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Self::Input { .. } | Self::Progress { .. } => None,
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}
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}
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/// 是否可交互(进度条不可点主按钮)。
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pub fn is_blocking_progress(&self) -> bool {
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matches!(self, Self::Progress { .. })
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}
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}
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/// 一条对话框请求。
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#[derive(Debug, Clone, PartialEq)]
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pub struct DialogRequest {
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/// 队列内唯一 id(由 [`DialogQueue::push_request`] 重新编号)
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pub id: DialogId,
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/// 来源(决定插队优先级)
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pub source: DialogSource,
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/// 标题
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pub title: String,
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/// 正文
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pub body: String,
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/// 类型与按钮
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pub kind: DialogKind,
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}
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/// 模态队列:一次一条 + 来源插队。
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#[derive(Debug, Default)]
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pub struct DialogQueue {
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current: Option<DialogRequest>,
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pending: Vec<DialogRequest>,
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next_id: DialogId,
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}
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impl DialogQueue {
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/// 新建空队列。
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pub fn new() -> Self {
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Self::default()
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}
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/// 当前应显示的对话框。
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pub fn current(&self) -> Option<&DialogRequest> {
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self.current.as_ref()
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}
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/// 排队中(不含当前)条数。
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pub fn pending_len(&self) -> usize {
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self.pending.len()
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}
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/// 是否完全没有对话框(当前 + 排队)。
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pub fn is_empty(&self) -> bool {
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self.current.is_none() && self.pending.is_empty()
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}
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/// 入队一条请求(UI 内部调用方用,id 由队列自增分配)。没有当前条时立即成为当前条。
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///
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/// 返回值用于后续 [`Self::close`] / 进度更新。
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pub fn push(
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&mut self,
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source: DialogSource,
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title: impl Into<String>,
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body: impl Into<String>,
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kind: DialogKind,
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) -> DialogId {
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self.next_id += 1;
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self.push_request(DialogRequest {
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id: self.next_id,
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source,
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title: title.into(),
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body: body.into(),
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kind,
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})
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}
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/// 入队一条已经组装好的请求(事件通道用)。
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///
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/// **id 归生产者**:这里原样保留 `request.id`(不重编号),因为关闭事件
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/// [`crate::dto::AppEvent::DialogClosed`] 携带的是生产者 id;重编号会让
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/// 「任务完成 → 自动收起进度框」在多来源弹框时静默失配。生产者负责自身 id 唯一。
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pub fn push_request(&mut self, request: DialogRequest) -> DialogId {
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let id = request.id;
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let source = request.source;
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if self.current.is_none() {
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self.current = Some(request);
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} else {
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let at = self
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.pending
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.iter()
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.position(|queued| queued.source < source)
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.unwrap_or(self.pending.len());
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self.pending.insert(at, request);
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}
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id
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}
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/// 关闭指定对话框:若是当前条则推进到下一条,否则从队列移除。
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///
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/// 返回 `true` 表示确实移除了。
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pub fn close(&mut self, id: DialogId) -> bool {
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if self
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.current
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.as_ref()
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.is_some_and(|current| current.id == id)
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{
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self.advance();
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return true;
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}
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if let Some(at) = self.pending.iter().position(|queued| queued.id == id) {
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self.pending.remove(at);
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return true;
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}
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false
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}
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/// 推进到下一条排队请求(当前条已被处理)。
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pub fn advance(&mut self) {
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self.current = if self.pending.is_empty() {
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None
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} else {
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Some(self.pending.remove(0))
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};
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}
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/// 关闭当前条并推进到下一条(确认 / 取消 / 点遮罩都走这里)。
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///
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/// 返回 `false` 表示本来就没有当前条(幂等,双击不会误推进队列)。
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pub fn close_current(&mut self) -> bool {
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if self.current.is_none() {
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return false;
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}
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self.advance();
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true
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}
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/// 更新进度对话框的进度(任务回调直接喂进来)。
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pub fn update_progress(&mut self, id: DialogId, progress: f32) {
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let Some(current) = &mut self.current else {
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return;
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};
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if current.id != id {
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return;
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}
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if let DialogKind::Progress {
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progress: value, ..
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} = &mut current.kind
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{
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*value = progress.clamp(0.0, 1.0);
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::{DialogKind, DialogQueue, DialogSource};
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fn confirm() -> DialogKind {
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DialogKind::Confirm {
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primary: "确定".into(),
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secondary: "取消".into(),
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}
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}
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#[test]
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fn shows_one_dialog_at_a_time() {
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let mut queue = DialogQueue::new();
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let first = queue.push(DialogSource::BackgroundTask, "A", "", confirm());
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let second = queue.push(DialogSource::BackgroundTask, "B", "", confirm());
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assert_eq!(queue.current().map(|d| d.id), Some(first));
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assert_eq!(queue.pending_len(), 1);
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queue.advance();
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assert_eq!(queue.current().map(|d| d.id), Some(second));
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assert_eq!(queue.pending_len(), 0);
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queue.advance();
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assert!(queue.is_empty());
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}
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#[test]
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fn user_action_jumps_the_queue() {
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let mut queue = DialogQueue::new();
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queue.push(DialogSource::Hint, "提示", "", confirm());
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queue.push(DialogSource::Hint, "提示2", "", confirm());
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queue.push(DialogSource::BackgroundTask, "后台", "", confirm());
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let urgent = queue.push(DialogSource::UserAction, "确认删除", "", confirm());
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// 当前仍是队首(一次一条),但排队里用户操作插到最前 → 关掉当前条后立刻轮到它
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queue.advance();
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assert_eq!(queue.current().map(|d| d.id), Some(urgent));
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}
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#[test]
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fn closing_non_current_dialog_removes_it_from_pending() {
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let mut queue = DialogQueue::new();
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let first = queue.push(DialogSource::Hint, "A", "", confirm());
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let second = queue.push(DialogSource::Hint, "B", "", confirm());
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assert!(queue.close(second));
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assert_eq!(queue.pending_len(), 0);
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assert_eq!(queue.current().map(|d| d.id), Some(first));
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assert!(!queue.close(999));
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}
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#[test]
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fn progress_dialog_can_be_updated() {
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let mut queue = DialogQueue::new();
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let id = queue.push(
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DialogSource::BackgroundTask,
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"下载中",
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"",
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DialogKind::Progress {
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label: "资源".into(),
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progress: 0.0,
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},
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);
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queue.update_progress(id, 1.7);
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match queue.current().map(|d| &d.kind) {
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Some(DialogKind::Progress { progress, .. }) => {
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assert!((*progress - 1.0).abs() < f32::EPSILON);
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}
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other => panic!("unexpected dialog kind: {other:?}"),
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}
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}
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}
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