Unlucky Launcher v0.0.1-alpha
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Rust 原生单文件 Minecraft 启动器:CLI 完整可用(install/launch/accounts/java/diagnose/agent),
MCP server 接入外部 Agent 工具,GUI 开发中。
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//! Agent 大脑:Provider 抽象 + 对话循环 + 流式事件。
//!
//! 选型(M10 定稿):`rig-core` + `rig-agent`,**版本锁 `=0.45.x`**——上游 12 周 5 个 minor
//! 的 breaking 频率决定了必须锁死;依赖面只在本文件收口,其它模块不许直接碰 rig,
//! 以便随时换 genai / 自写循环逃生(`DevDocs/PlanDoc/02-ai-agent-design.md` §0)。
//!
//! Provider 形态(02 §2):OpenAI 兼容(默认,含本地 llama.cpp `127.0.0.1:PORT/v1`)、
//! Anthropic 原生、Ollama 原生、以及「禁用」——禁用时规则引擎仍可用。
//!
//! 统一 trait(M16 落地):`stream_chat(messages, tools) -> Stream<Event>`,含 tool_call 事件。
//! 本 crate 的落地形态是 [`chat::ChatProvider::complete`](`request + observer → ChatReply`):
//! rig 0.45 的流在 [`rig`] 适配层里展开成增量回调,循环侧只消费「文本增量 + 工具调用」两件事。
//! **rig 依赖面收口在 [`rig`] 一个文件**,本文件不 `use rig_*`。
//!
//! ## 对话循环(02 文档 §3.3)
//!
//! ```text
//! run_turn(user_input)
//! ├─ provider.complete(request) ← 流式增量经 EventDeltaObserver → UI
//! ├─ 有 tool_calls → ToolExecutor.execute(校验/确认/YOLO/审计)→ Tool 消息回灌
//! └─ 没有 tool_calls → 结束,返回最终文本
//! ```
//!
//! 三条不变量:
//! 1. **system prompt 每轮重新注入**,不进历史(改提示词立刻生效,也不会被压缩逻辑吃掉);
//! 2. 工具结果**永远回灌**(包括失败),模型才有机会改正;
//! 3. 步数上限 [`DEFAULT_MAX_STEPS`] 兜底,防止模型在两个工具间打转烧 token。
pub mod chat;
pub mod exec;
pub mod provider;
pub mod rig;
use std::fmt;
use std::sync::Arc;
use crate::audit::AuditSink;
use crate::clock::SharedClock;
use crate::confirm::{ConfirmGate, ConfirmPolicy};
use crate::event::{AgentEvent, AgentEventSink};
use crate::registry::ToolRegistry;
pub use chat::{
ChatMessage, ChatProvider, ChatReply, ChatRequest, DeltaObserver, EventDeltaObserver,
NoopObserver, ProviderFactory, ProviderFuture, ToolCall, Usage,
};
pub use exec::{ToolExecOutcome, ToolExecutor};
pub use provider::{ProviderConfig, ProviderError, ProviderKind};
/// 一轮对话最多几轮工具调用。
pub const DEFAULT_MAX_STEPS: usize = 8;
/// 内置系统提示词(P0 版本;P2 会按实例上下文按需注入)。
#[must_use]
pub fn default_system_prompt() -> String {
[
"你是 Unlucky-Launcher(ULL,Minecraft 启动器)的内置助手。",
"你能调用工具:读配置(get_config)、改配置(set_config)、列出游戏会话(list_game_sessions)、",
"读会话日志(read_game_log)、跑崩溃规则引擎(diagnose_crash)。",
"纪律:",
"1. 先查后改:改任何配置前先用 get_config 确认键名与现值。",
"2. 崩溃问题先看 diagnose_crash 的规则结论;规则未命中或需要更多信息时,才用 read_game_log",
" 取 stderr / exit / crash_found,不要拉全量日志。",
"3. 只能改 get_config 列出的可写键。敏感键会要求用户确认:被拒绝就换方案,不要重复尝试同一改动。",
"4. 用中文回答,给用户可以立即执行的下一步;不确定时直说不确定,不要编造规则或日志内容。",
]
.join("\n")
}
/// 循环参数。
#[derive(Debug, Clone)]
pub struct BrainConfig {
/// 最多几轮工具调用。
pub max_steps: usize,
/// 系统提示词。
pub system_prompt: String,
}
impl Default for BrainConfig {
fn default() -> Self {
Self {
max_steps: DEFAULT_MAX_STEPS,
system_prompt: default_system_prompt(),
}
}
}
impl BrainConfig {
/// 自定义提示词(步数用默认)。
#[must_use]
pub fn with_system_prompt(system_prompt: impl Into<String>) -> Self {
Self {
max_steps: DEFAULT_MAX_STEPS,
system_prompt: system_prompt.into(),
}
}
}
/// 循环的旁路依赖(审计/确认/时钟/事件)。
pub struct BrainDeps {
/// 审计出口。
pub audit: Arc<dyn AuditSink>,
/// 确认闸门(P0 = [`crate::confirm::NoUiGate`])。
pub gate: Arc<dyn ConfirmGate>,
/// YOLO 等策略快照。
pub policy: ConfirmPolicy,
/// 时间源。
pub clock: SharedClock,
/// 事件出口。
pub sink: Arc<dyn AgentEventSink>,
}
impl BrainDeps {
/// 装配。
pub fn new(
audit: Arc<dyn AuditSink>,
gate: Arc<dyn ConfirmGate>,
policy: ConfirmPolicy,
clock: SharedClock,
sink: Arc<dyn AgentEventSink>,
) -> Self {
Self {
audit,
gate,
policy,
clock,
sink,
}
}
}
/// 一轮对话的结局。
#[derive(Debug, Clone, PartialEq)]
pub struct TurnOutcome {
/// 最终文本(可能是空的,例如撞上步数上限且模型最后一句只有工具调用)。
pub text: String,
/// 用掉的轮次。
pub steps: usize,
/// 工具调用总次数。
pub tool_calls: usize,
/// 为什么停下来。
pub stopped_reason: StopReason,
}
/// 停止原因。
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StopReason {
/// 模型给出了最终回答。
Completed,
/// 撞上 [`BrainConfig::max_steps`]。
StepLimit,
}
/// 循环级错误。
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum BrainError {
/// AI 被禁用(规则引擎仍可用)。
Disabled,
/// provider 报错。
Provider(ProviderError),
}
impl fmt::Display for BrainError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Disabled => f.write_str(DISABLED_MESSAGE),
Self::Provider(err) => write!(f, "LLM 调用失败:{err}"),
}
}
}
impl std::error::Error for BrainError {}
/// AI 被禁用时给用户的话(装配层直接展示,不用先构造 Brain)。
pub const DISABLED_MESSAGE: &str =
"AI 已禁用:请在设置 → AI 中配置端点。规则引擎崩溃诊断不受影响。";
/// 对话循环。
pub struct Brain {
provider: Arc<dyn ChatProvider>,
registry: Arc<ToolRegistry>,
executor: ToolExecutor,
config: BrainConfig,
sink: Arc<dyn AgentEventSink>,
}
impl Brain {
/// 装配。
pub fn new(
provider: Arc<dyn ChatProvider>,
registry: Arc<ToolRegistry>,
deps: BrainDeps,
config: BrainConfig,
) -> Self {
let executor = ToolExecutor::new(
Arc::clone(&registry),
Arc::clone(&deps.audit),
Arc::clone(&deps.gate),
deps.policy,
Arc::clone(&deps.clock),
Arc::clone(&deps.sink),
);
Self {
provider,
registry,
executor,
config,
sink: deps.sink,
}
}
/// 当前 provider 配置(设置页/UI 展示用)。
#[must_use]
pub fn provider_config(&self) -> &ProviderConfig {
self.provider.config()
}
/// 跑一轮对话。`history` 由调用方持有(P1 落盘为 `agent/sessions/*.jsonl`)。
///
/// # Errors
/// AI 被禁用([`BrainError::Disabled`])或 provider 报错([`BrainError::Provider`])。
pub async fn run_turn(
&self,
agent_session_id: &str,
history: &mut Vec<ChatMessage>,
user_input: &str,
) -> Result<TurnOutcome, BrainError> {
if !self.provider.config().is_enabled() {
self.sink.emit(AgentEvent::Error {
message: DISABLED_MESSAGE.to_string(),
});
return Err(BrainError::Disabled);
}
self.sink.emit(AgentEvent::TurnStarted {
session_id: agent_session_id.to_string(),
user_text: user_input.to_string(),
});
history.push(ChatMessage::user(user_input));
let observer = EventDeltaObserver::new(Arc::clone(&self.sink));
let mut tool_calls = 0usize;
let mut last_text = String::new();
let mut used_steps = 0usize;
for step in 1..=self.config.max_steps {
used_steps = step;
let request = self.build_request(history);
let reply = match self.provider.complete(&request, &observer).await {
Ok(reply) => reply,
Err(err) => {
self.sink.emit(AgentEvent::Error {
message: err.to_string(),
});
return Err(BrainError::Provider(err));
}
};
if !reply.text.trim().is_empty() {
last_text = reply.text.clone();
self.sink.emit(AgentEvent::AssistantText {
text: reply.text.clone(),
});
}
if reply.tool_calls.is_empty() {
history.push(ChatMessage::Assistant {
text: reply.text.clone(),
tool_calls: Vec::new(),
});
self.sink.emit(AgentEvent::TurnFinished {
steps: step,
text: reply.text.clone(),
});
return Ok(TurnOutcome {
text: reply.text,
steps: step,
tool_calls,
stopped_reason: StopReason::Completed,
});
}
history.push(ChatMessage::Assistant {
text: reply.text.clone(),
tool_calls: reply.tool_calls.clone(),
});
for call in &reply.tool_calls {
let outcome = self.executor.execute(agent_session_id, call, step).await;
tool_calls += 1;
history.push(ChatMessage::tool(
call.id.clone(),
call.name.clone(),
outcome.to_model_content(),
));
}
}
self.sink.emit(AgentEvent::TurnFinished {
steps: used_steps,
text: last_text.clone(),
});
Ok(TurnOutcome {
text: last_text,
steps: used_steps,
tool_calls,
stopped_reason: StopReason::StepLimit,
})
}
fn build_request(&self, history: &[ChatMessage]) -> ChatRequest {
let config = self.provider.config();
let mut messages = Vec::with_capacity(history.len() + 1);
messages.push(ChatMessage::system(self.config.system_prompt.clone()));
messages.extend_from_slice(history);
ChatRequest {
model: config.model.clone(),
messages,
tools: self.registry.definitions(),
temperature: config.temperature,
max_tokens: config.max_tokens,
}
}
}